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<title>InsideRIA</title>
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<id>tag:www.insideria.com,2007-12-16://34</id>
<updated>2009-11-12T17:09:01Z</updated>
<subtitle>InsideRIA.com is an online community developed by O’Reilly and sponsored by Adobe Systems Incorporated. Our goal is to create an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).</subtitle>

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<title>RIA Radio Episode 2 - Jonnie Hallman</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/S9So2litIdQ/ria-radio-episode-2---jonnie-h.html" />
<id>tag:www.insideria.com,2009://34.38487</id>

<published>2009-11-12T16:14:49Z</published>
<updated>2009-11-12T17:09:01Z</updated>

<summary>Jonnie Hallman (Destroy Today) joins us to talk about his new position at Adobe on the XDCE team and his involvement with the MAX Twitter app.  We also were able to hear the back story to DestroyFlickr and DestroyTwitter, and some news about upcoming features.</summary>
<author>
     <name>Garth Braithwaite</name>
     <uri>http://www.oreillynet.com/pub/au/3618</uri>
</author>

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Jonnie Hallman (Destroy Today) joins us to talk about his new position at Adobe on the XDCE team and his involvement with the MAX Twitter app.  We also were able to hear the back story to DestroyFlickr and DestroyTwitter, and some news about upcoming features.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/S9So2litIdQ" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3618</dc:source>
    <dc:type>podcast</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/ria-radio-episode-2---jonnie-h.html</feedburner:origLink></entry>

<entry>
<title>"Eager Loading" in Actionscript 3</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/QTNrGwm9zq8/eager-loading-in-actionscript.html" />
<id>tag:www.insideria.com,2009://34.38477</id>

<published>2009-11-11T18:30:44Z</published>
<updated>2009-11-11T18:34:32Z</updated>

<summary>Last week, I wrote about the Lazy Loading design pattern. There's not much written about its opposite, Eager Loading, in ActionScript 3. The reason for this is simple–true eager loading can't be done in AS3 itself, it has to be...</summary>
<author>
     <name>Amy Blankenship</name>
     <uri>http://www.oreillynet.com/pub/au/3726</uri>
</author>

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<category term="designpatterns" label="design patterns" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="flex" label="flex" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="remoting" label="remoting" scheme="http://www.sixapart.com/ns/types#tag" />

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Last week, I wrote about the Lazy Loading design pattern. There's not much written about its opposite, Eager Loading, in ActionScript 3. The reason for this is simple–true eager loading can't be done in AS3 itself, it has to be...&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/QTNrGwm9zq8" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3726</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/eager-loading-in-actionscript.html</feedburner:origLink></entry>

<entry>
<title>QOW: What would you build?</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/wyDseJIpRAo/qow-what-would-you-build.html" />
<id>tag:www.insideria.com,2009://34.38462</id>

<published>2009-11-10T14:00:00Z</published>
<updated>2009-11-10T12:15:58Z</updated>

<summary> Question of the week: Time to dream a little. If you had an unlimited budget and unlimited resources what application would you build and why would you build it? Please leave comments....</summary>
<author>
     <name>Rich Tretola</name>
     <uri>http://www.oreillynet.com/pub/au/3426</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="qow" label="qow" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
 Question of the week: Time to dream a little. If you had an unlimited budget and unlimited resources what application would you build and why would you build it? Please leave comments....&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/wyDseJIpRAo" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3426</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/qow-what-would-you-build.html</feedburner:origLink></entry>

<entry>
<title>Why the Adobe/RIM announcement is important</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/0m2SAkN7mh0/why-the-adoberim-announcement.html" />
<id>tag:www.insideria.com,2009://34.38460</id>

<published>2009-11-09T21:33:20Z</published>
<updated>2009-11-09T22:03:33Z</updated>

<summary>Adobe CEO Shantanu Narayen was at RIM's annual BlackBerry developer convention today with some exciting news about the ways that Adobe and RIM are working together to bring great experiences to the BlackBerry.  In this entry we'll discuss what the announcement contained and why it's important to you.</summary>
<author>
     <name>RJ Owen</name>
     <uri>http://www.oreillynet.com/pub/au/3442</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="adobe" label="adobe" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="mobile" label="mobile" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="openscreenproject" label="open screen project" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="rim" label="RIM" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Adobe CEO Shantanu Narayen was at RIM's annual BlackBerry developer convention today with some exciting news about the ways that Adobe and RIM are working together to bring great experiences to the BlackBerry.  In this entry we'll discuss what the announcement contained and why it's important to you.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/0m2SAkN7mh0" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3442</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/why-the-adoberim-announcement.html</feedburner:origLink></entry>

<entry>
<title>5 Tips For Flash Unit Testing</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/aNHXABnDkJQ/5-tips-for-flash-tdd.html" />
<id>tag:www.insideria.com,2009://34.38368</id>

<published>2009-11-09T14:00:00Z</published>
<updated>2009-11-09T15:40:04Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over 5 Tips for Unit Testing. Unit Testing and Test Driven Development are a hot topics in the Flash community lately, especially on Twitter. A few weeks ago, after realizing how complex my F*CSS library was getting, I decided to go back and write FlexUnit test for the library in a hope to use TDD moving forward.</summary>
<author>
     <name>Jesse Freeman</name>
     <uri>http://www.oreillynet.com/pub/au/3725</uri>
</author>

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<category term="unittesting" label="unit testing" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over 5 Tips for Unit Testing. Unit Testing and Test Driven Development are a hot topics in the Flash community lately, especially on Twitter. A few weeks ago, after realizing how complex my F*CSS library was getting, I decided to go back and write FlexUnit test for the library in a hope to use TDD moving forward.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/aNHXABnDkJQ" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3725</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/5-tips-for-flash-tdd.html</feedburner:origLink></entry>

<entry>
<title>RIA Radio MAX Interviews - Chuck Freedman, Mike Chambers, Craig Goodman, and Greg Wilson</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/Ckt-9GWujZM/ria-radio-max-interviews---chu.html" />
<id>tag:www.insideria.com,2009://34.38414</id>

<published>2009-11-09T13:18:46Z</published>
<updated>2009-11-06T21:03:23Z</updated>

<summary>At Adobe MAX, the RIA Radio crew sat down with Chuck Freedman, Mike Chambers, Craig Goodman, and Greg Wilson.</summary>
<author>
     <name>Garth Braithwaite</name>
     <uri>http://www.oreillynet.com/pub/au/3618</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="adobemax" label="adobe max" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="riaradio" label="ria radio" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
At Adobe MAX, the RIA Radio crew sat down with Chuck Freedman, Mike Chambers, Craig Goodman, and Greg Wilson.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/Ckt-9GWujZM" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3618</dc:source>
    <dc:type>podcast</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/ria-radio-max-interviews---chu.html</feedburner:origLink></entry>

<entry>
<title>Barcode Scanner Support for Flex</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/0vNZLEXQYeY/barcode-scanner-support-for-fl.html" />
<id>tag:www.insideria.com,2009://34.38405</id>

<published>2009-11-06T14:00:00Z</published>
<updated>2009-11-12T17:15:19Z</updated>

<summary>I recently came across an interesting problem when we had to access barcode scanners from Flex applications. The scanners came in different models but all were connected to the computer via serial port or USB (Serial2USB). Now, how do you...</summary>
<author>
     <name>Jan Poehland</name>
     <uri>http://www.oreillynet.com/pub/au/3707</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="barcode" label="barcode" scheme="http://www.sixapart.com/ns/types#tag" />
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<category term="javascript" label="javascript" scheme="http://www.sixapart.com/ns/types#tag" />

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I recently came across an interesting problem when we had to access barcode scanners from Flex applications. The scanners came in different models but all were connected to the computer via serial port or USB (Serial2USB). Now, how do you...&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/0vNZLEXQYeY" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3707</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/barcode-scanner-support-for-fl.html</feedburner:origLink></entry>

<entry>
<title>Flex 101: Creating an Interactive Chart</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/BVQxVJ3nML0/post-5.html" />
<id>tag:www.insideria.com,2009://34.38435</id>

<published>2009-11-06T02:34:29Z</published>
<updated>2009-11-06T16:20:23Z</updated>

<summary>In this post, we will walk through the steps to create an interactive chart with a Google-Finance-esque interaction. Before we get to far into the details, let's take a look at the final product.  The top chart is a line chart showing a subset of data from the greater data set.   The chart on the bottom is a representation of the entire data set.  You can adjust the slider on the bottom to change the granularity and scope of the data represented in the top line chart.</summary>
<author>
     <name>Andrew Trice</name>
     <uri>http://www.oreillynet.com/pub/au/3436</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="chart" label="chart" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flex" label="flex" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="interactive" label="interactive" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
In this post, we will walk through the steps to create an interactive chart with a Google-Finance-esque interaction. Before we get to far into the details, let's take a look at the final product.  The top chart is a line chart showing a subset of data from the greater data set.   The chart on the bottom is a representation of the entire data set.  You can adjust the slider on the bottom to change the granularity and scope of the data represented in the top line chart.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/BVQxVJ3nML0" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3436</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/post-5.html</feedburner:origLink></entry>

<entry>
<title>eSeminar: Flash Mobile development opportunities on different platforms and new tools</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/Ta00cdopcZg/eseminar-flash-mobile-developm.html" />
<id>tag:www.insideria.com,2009://34.38429</id>

<published>2009-11-05T20:00:00Z</published>
<updated>2009-11-05T19:34:09Z</updated>

<summary>The Boston Adobe Mobile and Devices User Group is holding an eSeminar on Friday 13th November at 12 PM EST. Speaker for this eSeminar is Mark Doherty from Adobe, we will have the opportunity to know more information about Flash...</summary>
<author>
     <name>Alessandro Pace</name>
     <uri>http://www.oreillynet.com/pub/au/3565</uri>
</author>

<category term="News &amp; Events" scheme="http://www.sixapart.com/ns/types#category" />

<category term="flashlite" label="flash lite" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
The Boston Adobe Mobile and Devices User Group is holding an eSeminar on Friday 13th November at 12 PM EST. Speaker for this eSeminar is Mark Doherty from Adobe, we will have the opportunity to know more information about Flash...&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/Ta00cdopcZg" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3565</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/eseminar-flash-mobile-developm.html</feedburner:origLink></entry>

<entry>
<title>jQuery and AIR - Moving from web page to application (3)</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/lbO0BNSRyRg/jquery-and-air---moving-from-w-2.html" />
<id>tag:www.insideria.com,2009://34.38425</id>

<published>2009-11-05T02:34:09Z</published>
<updated>2009-11-06T14:48:02Z</updated>

<summary>The third part of my series on creating a jQuery AIR game - Hangman. In this entry I discuss some architecture changes I made to the JavaScript and some new database support.</summary>
<author>
     <name>Raymond Camden</name>
     <uri>http://www.oreillynet.com/pub/au/3437</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="air" label="air" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="jquery" label="jquery" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
The third part of my series on creating a jQuery AIR game - Hangman. In this entry I discuss some architecture changes I made to the JavaScript and some new database support.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/lbO0BNSRyRg" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3437</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/jquery-and-air---moving-from-w-2.html</feedburner:origLink></entry>

<entry>
<title>Using Flash Remoting for Authentication to your AFCS/Facebook AIR Application</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/5H8nD8QTcCQ/facebook-authentication-for-yo.html" />
<id>tag:www.insideria.com,2009://34.36692</id>

<published>2009-11-03T18:00:00Z</published>
<updated>2009-11-04T16:17:34Z</updated>

<summary>If you have had an opportunity to look at the Adobe Flash Collaboration Service (AFCS) you could see that there is a huge opportunity to do interesting multi-user applications without needing to write all of the server side code. However there is the challenge of how do you control who comes into your application and what they are allowed to do. In addition, keeping your application credentials safe in case your SWF file was decompiled. So as the title suggests you can use a service like Facebook to take care of the users authentication and Flash Remoting for the application authentication. </summary>
<author>
     <name>Russ Ferguson</name>
     <uri>http://www.oreillynet.com/pub/au/3715</uri>
</author>

<category term="Adobe Feed" scheme="http://www.sixapart.com/ns/types#category" />

<category term="Features" scheme="http://www.sixapart.com/ns/types#category" />

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<category term="facebook" label="facebook" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flashremoting" label="flash remoting" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
If you have had an opportunity to look at the Adobe Flash Collaboration Service (AFCS) you could see that there is a huge opportunity to do interesting multi-user applications without needing to write all of the server side code. However there is the challenge of how do you control who comes into your application and what they are allowed to do. In addition, keeping your application credentials safe in case your SWF file was decompiled. So as the title suggests you can use a service like Facebook to take care of the users authentication and Flash Remoting for the application authentication. &lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/5H8nD8QTcCQ" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3715</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/facebook-authentication-for-yo.html</feedburner:origLink></entry>

<entry>
<title>5 Tips For Documenting Code</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/FZHEfqPIfdc/5-tips-for-documenting-code.html" />
<id>tag:www.insideria.com,2009://34.38364</id>

<published>2009-11-02T17:00:00Z</published>
<updated>2009-11-03T16:52:12Z</updated>

<summary>Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - 5 Tips for Documenting Code. Documenting code is not high on many people's lists of things todo. Most of the time it is boring, repetitive, and time consuming. If you want to get better at documenting your own code then this is the post for you. I have 5 simple rules to follow while coding to make the process easier.</summary>
<author>
     <name>Jesse Freeman</name>
     <uri>http://www.oreillynet.com/pub/au/3725</uri>
</author>

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<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Advanced Flash Tactics or AFTs are techniques that come from deep within the Flash Art Of War, the oldest Flash military treatise in the world. In this AFT I will go over - 5 Tips for Documenting Code. Documenting code is not high on many people's lists of things todo. Most of the time it is boring, repetitive, and time consuming. If you want to get better at documenting your own code then this is the post for you. I have 5 simple rules to follow while coding to make the process easier.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/FZHEfqPIfdc" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3725</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/5-tips-for-documenting-code.html</feedburner:origLink></entry>

<entry>
<title>A summary for Flash 10.1, Flash Mobile, Flash on iPhone, Air Mobile</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/z-Pv5cYbRuk/flash-101-flash-mobile-flash-o.html" />
<id>tag:www.insideria.com,2009://34.38321</id>

<published>2009-11-02T14:00:00Z</published>
<updated>2009-11-02T10:18:58Z</updated>

<summary>Here is a summary for Flash Mobile support and development that I put together from various sources: Flash 10.1: supports mobile features and capabilities. Runs both AS3 and AS2 code. Flash 10.1 will be a browser plugin. Flash 10.1 &amp;...</summary>
<author>
     <name>Alessandro Pace</name>
     <uri>http://www.oreillynet.com/pub/au/3565</uri>
</author>

<category term="News &amp; Events" scheme="http://www.sixapart.com/ns/types#category" />

<category term="flashplayer101" label="flash player 10.1" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="mobile" label="mobile" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Here is a summary for Flash Mobile support and development that I put together from various sources: Flash 10.1: supports mobile features and capabilities. Runs both AS3 and AS2 code. Flash 10.1 will be a browser plugin. Flash 10.1 &amp;...&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/z-Pv5cYbRuk" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3565</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/flash-101-flash-mobile-flash-o.html</feedburner:origLink></entry>

<entry>
<title>What feature do you use most on your mobile phone?</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/ccs5sK88IZM/what-do-you-do-most-with-your.html" />
<id>tag:www.insideria.com,2009://34.38372</id>

<published>2009-11-02T00:34:57Z</published>
<updated>2009-11-03T16:57:47Z</updated>

<summary>With all of this talk lately about the Flash Player coming to mobile, I thought I would ask a very simple question. What feature do you use most on your mobile phone? Please take part in this poll.</summary>
<author>
     <name>Rich Tretola</name>
     <uri>http://www.oreillynet.com/pub/au/3426</uri>
</author>

<category term="News &amp; Events" scheme="http://www.sixapart.com/ns/types#category" />

<category term="mobile" label="mobile" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
With all of this talk lately about the Flash Player coming to mobile, I thought I would ask a very simple question. What feature do you use most on your mobile phone? Please take part in this poll.&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/ccs5sK88IZM" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3426</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/11/what-do-you-do-most-with-your.html</feedburner:origLink></entry>

<entry>
<title>Advantages of Lazy Loading</title>
<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/oreilly/insideria/~3/1aHzN8bL7eg/advantages-of-lazy-loading.html" />
<id>tag:www.insideria.com,2009://34.38345</id>

<published>2009-10-31T20:37:15Z</published>
<updated>2009-11-06T14:44:50Z</updated>

<summary><![CDATA[Wikipedia defines Lazy Loading as &quot;a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed.&quot; Typically, we do this to make an RIA application more responsive&#8211;since we're not...]]></summary>
<author>
     <name>Amy Blankenship</name>
     <uri>http://www.oreillynet.com/pub/au/3726</uri>
</author>

<category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />

<category term="actionscript" label="actionscript" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="designpatterns" label="design patterns" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flash" label="flash" scheme="http://www.sixapart.com/ns/types#tag" />
<category term="flex" label="flex" scheme="http://www.sixapart.com/ns/types#tag" />

<content type="html" xml:lang="en" xml:base="http://www.insideria.com/">
Wikipedia defines Lazy Loading as &amp;quot;a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed.&amp;quot; Typically, we do this to make an RIA application more responsive&amp;#8211;since we're not...&lt;img src="http://feeds.feedburner.com/~r/oreilly/insideria/~4/1aHzN8bL7eg" height="1" width="1"/&gt;</content>
<dc:source>http://www.oreillynet.com/pub/au/3726</dc:source>
    <dc:type>text</dc:type>
    <on:image />
<feedburner:origLink>http://www.insideria.com/2009/10/advantages-of-lazy-loading.html</feedburner:origLink></entry>

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