<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Puget Systems</title>
	<atom:link href="https://www.pugetsystems.com/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.pugetsystems.com/</link>
	<description>Workstations for creators.</description>
	<lastBuildDate>Fri, 12 Jun 2026 18:48:18 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Unreal Engine for Motion Graphics: First Impressions and Thoughts</title>
		<link>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/</link>
					<comments>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/#respond</comments>
		
		<dc:creator><![CDATA[Peter Emery]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 18:44:20 +0000</pubDate>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[2D Motion Design]]></category>
		<category><![CDATA[3D Motion Graphics]]></category>
		<category><![CDATA[School of Motion]]></category>
		<guid isPermaLink="false">https://www.pugetsystems.com/?p=44265</guid>

					<description><![CDATA[<p>Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.</p>
<p>The post <a href="https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/">Unreal Engine for Motion Graphics: First Impressions and Thoughts</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Press Release: Puget Systems at Unreal Fest 2026</title>
		<link>https://www.pugetsystems.com/press/press-release-puget-systems-at-unreal-fest-2026/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:06:28 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=press&#038;p=46975</guid>

					<description><![CDATA[<p>Puget Systems Returns to Unreal Fest 2026 and Teams Up with SOKRISPYMEDIA to Debut Chalk Warfare Video Game</p>
<p>The post <a href="https://www.pugetsystems.com/press/press-release-puget-systems-at-unreal-fest-2026/">Press Release: Puget Systems at Unreal Fest 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>SOKRISPYMEDIA Case Study</title>
		<link>https://www.pugetsystems.com/featured/sokrispymedia-case-study/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:05:41 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=case_study&#038;p=47011</guid>

					<description><![CDATA[<p>Drawing your weapon required VFX in the Chalk Warfare video series, but making it work in a video game requires AI - and a powerful workstation to train it.</p>
<p>The post <a href="https://www.pugetsystems.com/featured/sokrispymedia-case-study/">SOKRISPYMEDIA Case Study</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>AMD GPU Rendering Performance: Is Radeon a Viable Alternative?</title>
		<link>https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/</link>
					<comments>https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/#respond</comments>
		
		<dc:creator><![CDATA[Kelly Shipman]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 20:20:08 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=47097</guid>

					<description><![CDATA[<p>Rising GPU prices and improving AMD support are changing the conversation about rendering. See how AMD's latest Radeon GPUs compare to NVIDIA today.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/">AMD GPU Rendering Performance: Is Radeon a Viable Alternative?</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Puget Bench for Unreal Engine</title>
		<link>https://www.pugetsystems.com/landing/puget-bench-for-unreal-engine/</link>
		
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=landing_page&#038;p=47145</guid>

					<description><![CDATA[<p>Puget Bench for Unreal Engine is an upcoming real-world benchmark designed to help Unreal Engine users evaluate and optimize workstation performance.</p>
<p>The post <a href="https://www.pugetsystems.com/landing/puget-bench-for-unreal-engine/">Puget Bench for Unreal Engine</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Creating a Benchmark for Unreal Engine</title>
		<link>https://www.pugetsystems.com/blog/2026/06/10/creating-a-benchmark-for-unreal-engine/</link>
					<comments>https://www.pugetsystems.com/blog/2026/06/10/creating-a-benchmark-for-unreal-engine/#respond</comments>
		
		<dc:creator><![CDATA[Kelly Shipman]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[PugetBench]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Puget Bench]]></category>
		<category><![CDATA[Virtual Production]]></category>
		<guid isPermaLink="false">https://www.pugetsystems.com/?p=46767</guid>

					<description><![CDATA[<p>We're creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.</p>
<p>The post <a href="https://www.pugetsystems.com/blog/2026/06/10/creating-a-benchmark-for-unreal-engine/">Creating a Benchmark for Unreal Engine</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.pugetsystems.com/blog/2026/06/10/creating-a-benchmark-for-unreal-engine/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Puget Systems Announces Puget Bench for Unreal Engine</title>
		<link>https://www.pugetsystems.com/press/puget-systems-announces-puget-bench-for-unreal-engine/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=press&#038;p=46964</guid>

					<description><![CDATA[<p>Puget Labs Expands Its Real-World Benchmarking Platform to One of the Industry’s Most Widely Used Real-Time 3D Creation Tools</p>
<p>The post <a href="https://www.pugetsystems.com/press/puget-systems-announces-puget-bench-for-unreal-engine/">Puget Systems Announces Puget Bench for Unreal Engine</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>When Does RAM Capacity Impact Performance?</title>
		<link>https://www.pugetsystems.com/labs/articles/when-does-ram-capacity-impact-performance/</link>
					<comments>https://www.pugetsystems.com/labs/articles/when-does-ram-capacity-impact-performance/#respond</comments>
		
		<dc:creator><![CDATA[Peter Emery]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 21:48:48 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=46725</guid>

					<description><![CDATA[<p>How much RAM your workstation has affects performance in many applications. In this article, we explore the optimal amount needed for content creation.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/when-does-ram-capacity-impact-performance/">When Does RAM Capacity Impact Performance?</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.pugetsystems.com/labs/articles/when-does-ram-capacity-impact-performance/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Best Workstations for Lightroom Classic in 2026</title>
		<link>https://www.pugetsystems.com/labs/articles/best-workstations-for-lightroom-classic-in-2026/</link>
					<comments>https://www.pugetsystems.com/labs/articles/best-workstations-for-lightroom-classic-in-2026/#respond</comments>
		
		<dc:creator><![CDATA[Peter Emery]]></dc:creator>
		<pubDate>Tue, 19 May 2026 19:09:05 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=45583</guid>

					<description><![CDATA[<p>We recommend the best workstations and laptops for photographers and editors who need optimal performance in Lightroom Classic.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/best-workstations-for-lightroom-classic-in-2026/">Best Workstations for Lightroom Classic in 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.pugetsystems.com/labs/articles/best-workstations-for-lightroom-classic-in-2026/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Puget Systems at Unreal Fest 2026</title>
		<link>https://www.pugetsystems.com/landing/puget-systems-at-unreal-fest-2026/</link>
		
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 13 May 2026 21:05:17 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=landing_page&#038;p=46576</guid>

					<description><![CDATA[<p>Come visit Puget Systems at Unreal Fest in Chicago and find out how our workstations, laptops, and servers can enable your teams and workflows!</p>
<p>The post <a href="https://www.pugetsystems.com/landing/puget-systems-at-unreal-fest-2026/">Puget Systems at Unreal Fest 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
	</channel>
</rss>
