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	<title>Puget Systems News, Blog and Articles</title>
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	<description>Check here to stay up to date with the most recent news and announcements from Puget Systems!</description>
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		<title>Press Release: Puget Systems at SIGGRAPH 2026</title>
		<link>https://www.pugetsystems.com/press/press-release-puget-systems-at-siggraph-2026/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 20:58:25 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=press&amp;p=48500</guid>

					<description><![CDATA[<p>Puget Systems returns to SIGGRAPH 2026 and teams up with Form Studios, District Cinema, Beeble AI, Corridor Crew, and more for interactive demos.</p>
<p>The post <a href="https://www.pugetsystems.com/press/press-release-puget-systems-at-siggraph-2026/">Press Release: Puget Systems at SIGGRAPH 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
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		<item>
		<title>District Cinema Case Study</title>
		<link>https://www.pugetsystems.com/featured/district-cinema-case-study/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 18:22:50 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=case_study&amp;p=48197</guid>

					<description><![CDATA[<p>We are a proud technology partner with the team at District Cinema, working together to help solve challenges with high-performance hardware solutions.</p>
<p>The post <a href="https://www.pugetsystems.com/featured/district-cinema-case-study/">District Cinema Case Study</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
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		<title>Unreal Engine MCP Hands-On: Testing AI Inside the Editor</title>
		<link>https://www.pugetsystems.com/blog/2026/07/09/unreal-engine-mcp-hands-on-testing-ai-inside-the-editor/</link>
					<comments>https://www.pugetsystems.com/blog/2026/07/09/unreal-engine-mcp-hands-on-testing-ai-inside-the-editor/#respond</comments>
		
		<dc:creator><![CDATA[Kelly Shipman]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 20:24:08 +0000</pubDate>
				<category><![CDATA[Generative AI]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Claude]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[LLM]]></category>
		<category><![CDATA[MCP]]></category>
		<category><![CDATA[Virtual Production]]></category>
		<guid isPermaLink="false">https://www.pugetsystems.com/?p=48127</guid>

					<description><![CDATA[<p>Kelly put Unreal Engine 5.8's new MCP integration to the test, letting Claude drive the editor directly. Here's where AI excelled, and where it broke down.</p>
<p>The post <a href="https://www.pugetsystems.com/blog/2026/07/09/unreal-engine-mcp-hands-on-testing-ai-inside-the-editor/">Unreal Engine MCP Hands-On: Testing AI Inside the Editor</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>PIX4Dmatic Gaussian Splatting: Examining GPU Performance</title>
		<link>https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/</link>
					<comments>https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/#respond</comments>
		
		<dc:creator><![CDATA[Evan Lagergren]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 17:54:17 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&amp;p=46670</guid>

					<description><![CDATA[<p>We examine GPU performance with the new Gaussian splatting method in PIX4Dmatic 2.5 across two datasets and multiple generations of video cards.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/">PIX4Dmatic Gaussian Splatting: Examining GPU Performance</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Puget Systems at SIGGRAPH 2026</title>
		<link>https://www.pugetsystems.com/landing/puget-systems-at-siggraph-2026/</link>
		
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 16:49:52 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=landing_page&amp;p=47842</guid>

					<description><![CDATA[<p>Stop by our booth July 21st - 23rd to try the Robo Dojo mocap experience, meet our team, and learn about customized workstations, servers, and storage.</p>
<p>The post <a href="https://www.pugetsystems.com/landing/puget-systems-at-siggraph-2026/">Puget Systems at SIGGRAPH 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
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		<title>Microsoft Production Studios &amp; SMPTE 2110</title>
		<link>https://www.pugetsystems.com/featured/microsoft-production-studios-and-smpte-2110/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 15:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=case_study&amp;p=47999</guid>

					<description><![CDATA[<p>Puget Systems removed the friction for MPS to adopt SMPTE 2110, providing stable systems with a willingness to explore experimental configurations.</p>
<p>The post <a href="https://www.pugetsystems.com/featured/microsoft-production-studios-and-smpte-2110/">Microsoft Production Studios &amp; SMPTE 2110</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
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		<item>
		<title>AMD Radeon RX 9070 GRE Content Creation Review</title>
		<link>https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/</link>
					<comments>https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/#respond</comments>
		
		<dc:creator><![CDATA[Evan Lagergren]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 13:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&amp;p=47143</guid>

					<description><![CDATA[<p>We tested the AMD Radeon RX 9070 GRE in professional content creation applications, evaluating based on both MSRP and current market pricing.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/">AMD Radeon RX 9070 GRE Content Creation Review</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Intel Arc Pro B70: Multi-GPU AI Inference Performance</title>
		<link>https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/</link>
					<comments>https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/#respond</comments>
		
		<dc:creator><![CDATA[Dustin Moore]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 21:09:14 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&amp;p=47671</guid>

					<description><![CDATA[<p>Dustin investigates how Intel's new Arc Pro B70 performs for local LLM and image generation, both as a single card and in a set of four GPUs.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/">Intel Arc Pro B70: Multi-GPU AI Inference Performance</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>SUGO 17 – Puget’s New Compact Workstation Chassis</title>
		<link>https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/</link>
					<comments>https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/#respond</comments>
		
		<dc:creator><![CDATA[Patrick Eaton]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 21:28:49 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&amp;p=46906</guid>

					<description><![CDATA[<p>Patrick covers the qualification process for adding a new chassis to our line, the SilverStone SUGO 17, and how it compares to the cases it is replacing.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/">SUGO 17 &#8211; Puget&#8217;s New Compact Workstation Chassis</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Unreal Engine for Motion Graphics: First Impressions and Thoughts</title>
		<link>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/</link>
					<comments>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/#respond</comments>
		
		<dc:creator><![CDATA[Peter Emery]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 18:44:20 +0000</pubDate>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[2D Motion Design]]></category>
		<category><![CDATA[3D Motion Graphics]]></category>
		<category><![CDATA[School of Motion]]></category>
		<guid isPermaLink="false">https://www.pugetsystems.com/?p=44265</guid>

					<description><![CDATA[<p>Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.</p>
<p>The post <a href="https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/">Unreal Engine for Motion Graphics: First Impressions and Thoughts</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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