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	<title>Mike Taulty</title>
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		<title>Mike Taulty</title>
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		<title>Blog Post #2500 and A Change of Scene</title>
		<link>https://mtaulty.wordpress.com/2019/12/11/blog-post-2500-and-a-change-of-scene/</link>
					<comments>https://mtaulty.wordpress.com/2019/12/11/blog-post-2500-and-a-change-of-scene/#comments</comments>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Wed, 11 Dec 2019 15:22:04 +0000</pubDate>
				<category><![CDATA[General]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17327</guid>

					<description><![CDATA[Today&#8217;s one of those &#8216;mixed emotion&#8217; days in that I&#8217;m both happy and a little sad to be writing that I have reached my 2500th blog post and it coincides with me moving on from my role at Microsoft after &#8230; <a href="https://mtaulty.wordpress.com/2019/12/11/blog-post-2500-and-a-change-of-scene/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>17</slash:comments>
		
		
		
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		<title>&#8220;The Future&#8217;s So Bright, I Gotta Wear&#8230;Glasses?&#8221;</title>
		<link>https://mtaulty.wordpress.com/2019/11/28/the-futures-so-bright-i-gotta-wear-glasses/</link>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Thu, 28 Nov 2019 09:25:36 +0000</pubDate>
				<category><![CDATA[OffTopic]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17330</guid>

					<description><![CDATA[With reference to Timbuk3 and, I know, it&#8217;s a cheap line but it popped into my head the other day and won&#8217;t go away so maybe writing it down will help. I&#8217;ve been wearing glasses for about 35 years, often &#8230; <a href="https://mtaulty.wordpress.com/2019/11/28/the-futures-so-bright-i-gotta-wear-glasses/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
		
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		<title>More Scene Understanding &#8211; &#8220;Put This on the Big Table&#8221;</title>
		<link>https://mtaulty.wordpress.com/2019/10/25/more-scene-understanding-put-this-on-the-big-table/</link>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Fri, 25 Oct 2019 14:10:33 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[MRTKV2]]></category>
		<category><![CDATA[Scene Understanding]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[UWP]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17315</guid>

					<description><![CDATA[NB: The usual blog disclaimer for this site applies to posts around HoloLens. I am not on the HoloLens team. I have no details on HoloLens or Azure Mixed Reality other than what is on the public web and so &#8230; <a href="https://mtaulty.wordpress.com/2019/10/25/more-scene-understanding-put-this-on-the-big-table/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
		
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		<title>More Scene Understanding &#8211; The Largest Table in the Room&#8230;</title>
		<link>https://mtaulty.wordpress.com/2019/10/23/more-scene-understanding-the-largest-table-in-the-room/</link>
					<comments>https://mtaulty.wordpress.com/2019/10/23/more-scene-understanding-the-largest-table-in-the-room/#comments</comments>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Wed, 23 Oct 2019 13:21:52 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[MRTK]]></category>
		<category><![CDATA[MRTKV2]]></category>
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		<guid isPermaLink="false">http://mtaulty.com/?p=17281</guid>

					<description><![CDATA[NB: The usual blog disclaimer for this site applies to posts around HoloLens. I am not on the HoloLens team. I have no details on HoloLens or Azure Mixed Reality other than what is on the public web and so &#8230; <a href="https://mtaulty.wordpress.com/2019/10/23/more-scene-understanding-the-largest-table-in-the-room/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		
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		<title>Baby Steps with the Scene Understanding SDK</title>
		<link>https://mtaulty.wordpress.com/2019/10/22/baby-steps-with-the-scene-understanding-sdk/</link>
					<comments>https://mtaulty.wordpress.com/2019/10/22/baby-steps-with-the-scene-understanding-sdk/#comments</comments>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Tue, 22 Oct 2019 14:39:41 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[MRTK]]></category>
		<category><![CDATA[MRTKV2]]></category>
		<category><![CDATA[Scene Understanding]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[UWP]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17260</guid>

					<description><![CDATA[For a while, I&#8217;ve had my eye on this documentation page which explains the &#8216;Scene Understanding SDK&#8217; for HoloLens 2. Scene Understanding SDK Overview While a HoloLens device has a rich understanding of the space around it, building a representation &#8230; <a href="https://mtaulty.wordpress.com/2019/10/22/baby-steps-with-the-scene-understanding-sdk/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
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		<item>
		<title>Simple Shared Holograms with Photon Networking (Part 3)</title>
		<link>https://mtaulty.wordpress.com/2019/07/23/simple-shared-holograms-with-photon-networking-part-3/</link>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Tue, 23 Jul 2019 16:18:38 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Azure]]></category>
		<category><![CDATA[AzureSpatialAnchors]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[MRTK]]></category>
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		<category><![CDATA[Unity]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17236</guid>

					<description><![CDATA[Following on from the previous post where I&#8217;d got to the point where I had an app using Photon which could; Connect to the Photon network Connect to a (hard-coded) Photon room by name Check a property of the room &#8230; <a href="https://mtaulty.wordpress.com/2019/07/23/simple-shared-holograms-with-photon-networking-part-3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
		
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		<title>Simple Shared Holograms with Photon Networking (Part 2)</title>
		<link>https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-2/</link>
					<comments>https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Thu, 18 Jul 2019 15:27:02 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Azure]]></category>
		<category><![CDATA[AzureSpatialAnchors]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[HoloLens]]></category>
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		<category><![CDATA[MRTKV2]]></category>
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		<category><![CDATA[VisualStudio]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17171</guid>

					<description><![CDATA[Following on from the previous post, it&#8217;s time to get some holograms onto the screen and make it such that they are moveable by the user. The &#8220;easiest&#8221; way to do this would seem to be add a voice command &#8230; <a href="https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		
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		<title>Simple Shared Holograms with Photon Networking (Part 1)</title>
		<link>https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-1/</link>
					<comments>https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Thu, 18 Jul 2019 13:45:41 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Azure]]></category>
		<category><![CDATA[AzureSpatialAnchors]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://mtaulty.com/?p=17145</guid>

					<description><![CDATA[I’ve written a lot in the past about shared holograms and I’ve also written about Photon networking a couple of years ago; Experiments with Shared Holographic Experiences and Photon Unity Networking but I recently was working through this new tutorial &#8230; <a href="https://mtaulty.wordpress.com/2019/07/18/simple-shared-holograms-with-photon-networking-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		
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		<title>Rough Notes on Porting &#8220;glTF Viewer&#8221; from Mixed Reality Toolkit (MRTK) V1 to MRTK V2 (RC2.1)</title>
		<link>https://mtaulty.wordpress.com/2019/07/03/rough-notes-on-porting-gltf-viewer-from-mixed-reality-toolkit-mrtk-v1-to-mrtk-v2-rc2-1/</link>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Wed, 03 Jul 2019 12:48:09 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[HoloToolkit-Unity]]></category>
		<category><![CDATA[MRTK]]></category>
		<category><![CDATA[MRTKV2]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[UWP]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<guid isPermaLink="false">http://mtaulty.wordpress.com/?p=17082</guid>

					<description><![CDATA[NB: The usual blog disclaimer for this site applies to posts around HoloLens. I am not on the HoloLens team. I have no details on HoloLens or Azure Mixed Reality other than what is on the public web and so &#8230; <a href="https://mtaulty.wordpress.com/2019/07/03/rough-notes-on-porting-gltf-viewer-from-mixed-reality-toolkit-mrtk-v1-to-mrtk-v2-rc2-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
		
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		<title>Rough Notes on Experiments with UWP APIs in the Unity Editor with C++/WinRT</title>
		<link>https://mtaulty.wordpress.com/2019/03/22/rough-notes-on-experiments-with-uwp-apis-in-the-unity-editor-with-c-winrt/</link>
		
		<dc:creator><![CDATA[Mike Taulty]]></dc:creator>
		<pubDate>Fri, 22 Mar 2019 14:24:48 +0000</pubDate>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[HoloLens]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[UWP]]></category>
		<category><![CDATA[VisualStudio]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[WinRT]]></category>
		<guid isPermaLink="false">http://mtaulty.com/?p=17039</guid>

					<description><![CDATA[This post is a bunch of rough notes around a discussion that I&#8217;ve been having with myself around working with UWP code in Unity when building mixed reality applications for HoloLens. To date, I&#8217;ve generally written the code which calls &#8230; <a href="https://mtaulty.wordpress.com/2019/03/22/rough-notes-on-experiments-with-uwp-apis-in-the-unity-editor-with-c-winrt/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		
		
		
		
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