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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>tyFlow 2.0 now simulates smoke and fire as well as particles</title>
		<link>https://www.cgchannel.com/2026/03/tyflow-2-0-simulates-smoke-and-fire-as-well-as-particles/</link>
		<comments>https://www.cgchannel.com/2026/03/tyflow-2-0-simulates-smoke-and-fire-as-well-as-particles/#respond</comments>
		<pubDate>Thu, 05 Mar 2026 11:27:06 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[fracturing]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gaseous fluid simulation]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[granular fluids]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[multihreaded]]></category>
		<category><![CDATA[multiphysics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Nitrous viewport]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OpenVDB]]></category>
		<category><![CDATA[Particle Flow]]></category>
		<category><![CDATA[particle simulation]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[PFlow]]></category>
		<category><![CDATA[Phoenix]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ray marching]]></category>
		<category><![CDATA[rigid body dynamics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[soft bodies]]></category>
		<category><![CDATA[soft body]]></category>
		<category><![CDATA[Svetlin Nikolov]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[tyFlow]]></category>
		<category><![CDATA[tyFlow 2]]></category>
		<category><![CDATA[tyFlow 2.0]]></category>
		<category><![CDATA[tyFlow Free]]></category>
		<category><![CDATA[tyFlow Pro]]></category>
		<category><![CDATA[Tyson Ibele]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Zenith]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174359</guid>
		<description><![CDATA[Popular 3ds Max particle and multiphysics add-on for VFX and motion graphics gets neat new GPU-based Zenith fluid engine.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/tyflow-2-0-simulates-smoke-and-fire-as-well-as-particles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Is AdonisFX 2.0 the new Ziva VFX?</title>
		<link>https://www.cgchannel.com/2026/03/is-adonisfx-2-0-the-new-ziva-vfx/</link>
		<comments>https://www.cgchannel.com/2026/03/is-adonisfx-2-0-the-new-ziva-vfx/#respond</comments>
		<pubDate>Thu, 05 Mar 2026 04:00:05 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AdonisFX]]></category>
		<category><![CDATA[AdonisFX 2.0]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[CFX]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character effects]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[creature rigging]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Inbibo]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[muscle simulation]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[skin simulation]]></category>
		<category><![CDATA[soft tissue simulation]]></category>
		<category><![CDATA[subcription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[tissue simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174335</guid>
		<description><![CDATA[Inbibo's add-on for Maya - and now Houdini - provides a simple way to add simulated soft tissues to characters in VFX and games.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/is-adonisfx-2-0-the-new-ziva-vfx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unreal Engine virtual studio plugin Atlux λ 2.1 adds Atlux λ Live</title>
		<link>https://www.cgchannel.com/2026/03/unreal-engine-visualization-plugin-atlux-%ce%bb-2-adds-atlux-%ce%bb-live/</link>
		<comments>https://www.cgchannel.com/2026/03/unreal-engine-visualization-plugin-atlux-%ce%bb-2-adds-atlux-%ce%bb-live/#respond</comments>
		<pubDate>Tue, 03 Mar 2026 08:00:08 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D scanning]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[Afflatus]]></category>
		<category><![CDATA[AI Randomizer]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Atlus λ Live]]></category>
		<category><![CDATA[Atlux]]></category>
		<category><![CDATA[Atlux 2]]></category>
		<category><![CDATA[Atlux 2.0]]></category>
		<category><![CDATA[Atlux 2.1]]></category>
		<category><![CDATA[Atlux Live]]></category>
		<category><![CDATA[Atlux λ]]></category>
		<category><![CDATA[Atlux λ 2]]></category>
		<category><![CDATA[Atlux λ 2.0]]></category>
		<category><![CDATA[Atlux λ 2.1]]></category>
		<category><![CDATA[backdrop]]></category>
		<category><![CDATA[camera animation]]></category>
		<category><![CDATA[camera array]]></category>
		<category><![CDATA[camera movement]]></category>
		<category><![CDATA[Camera Volume]]></category>
		<category><![CDATA[chrome ball]]></category>
		<category><![CDATA[COLMAP]]></category>
		<category><![CDATA[color calibration chart]]></category>
		<category><![CDATA[convert Unreal Engine scene into 3D Gaussian Splat]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[cyclorama]]></category>
		<category><![CDATA[decal]]></category>
		<category><![CDATA[Directional light]]></category>
		<category><![CDATA[Fog Volume]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[gobo]]></category>
		<category><![CDATA[handheld camera move]]></category>
		<category><![CDATA[Jorge Valle]]></category>
		<category><![CDATA[Jorge Valle Hurtado]]></category>
		<category><![CDATA[Light Painting]]></category>
		<category><![CDATA[light trail]]></category>
		<category><![CDATA[lumen]]></category>
		<category><![CDATA[LUT]]></category>
		<category><![CDATA[MetaShoot]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[non-photorealistic]]></category>
		<category><![CDATA[OCIO]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[particle effects]]></category>
		<category><![CDATA[path tracing]]></category>
		<category><![CDATA[photo studio]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[podium]]></category>
		<category><![CDATA[point light]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[portfolio render]]></category>
		<category><![CDATA[post effect]]></category>
		<category><![CDATA[post process]]></category>
		<category><![CDATA[Postshot]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[product visualization]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[reference ball]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[softbox]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[standalone executable]]></category>
		<category><![CDATA[studio lighting]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[turntable animation]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual 3D scanning studio inside Unreal Engine]]></category>
		<category><![CDATA[virtual photo studio inside Unreal Engine]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[web app]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=170939</guid>
		<description><![CDATA[Product and portfolio rendering plugin can now create interactive standalone presentations that run outside the Unreal Edtitor.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/unreal-engine-visualization-plugin-atlux-%ce%bb-2-adds-atlux-%ce%bb-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BiteTheBytes releases World Creator 2026.2</title>
		<link>https://www.cgchannel.com/2026/03/bitethebytes-releases-world-creator-2026-2/</link>
		<comments>https://www.cgchannel.com/2026/03/bitethebytes-releases-world-creator-2026-2/#respond</comments>
		<pubDate>Tue, 03 Mar 2026 06:30:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D terrain]]></category>
		<category><![CDATA[AgX]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bridge tools]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[heightmap]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[integration plugin]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[perpetual license]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[procedural workflow]]></category>
		<category><![CDATA[sand simulation]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[terrain sculpting]]></category>
		<category><![CDATA[tonemapping]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viewport preview]]></category>
		<category><![CDATA[viewport rendering]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[World Creator]]></category>
		<category><![CDATA[World Creator 2026.2]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174324</guid>
		<description><![CDATA[See the latest features in the terrain generation tool for games and VFX, including AgX tonemapping and new Pattern distributions.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/bitethebytes-releases-world-creator-2026-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get AlgoMesh&#8217;s free Cinema 4D plugin for Differential Line Growth</title>
		<link>https://www.cgchannel.com/2026/03/get-algomeshs-free-cinema-4d-plugin-for-differential-line-growth/</link>
		<comments>https://www.cgchannel.com/2026/03/get-algomeshs-free-cinema-4d-plugin-for-differential-line-growth/#respond</comments>
		<pubDate>Mon, 02 Mar 2026 07:47:33 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[differential growth]]></category>
		<category><![CDATA[Differential Line Growth]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[organic growth]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[spline]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[text spline]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174308</guid>
		<description><![CDATA[Neat free add-on turns splines into complex organic forms suitable for motion graphics and VFX. Works with text splines too.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/get-algomeshs-free-cinema-4d-plugin-for-differential-line-growth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe releases Photoshop 27.4</title>
		<link>https://www.cgchannel.com/2026/03/adobe-releases-photoshop-27-4/</link>
		<comments>https://www.cgchannel.com/2026/03/adobe-releases-photoshop-27-4/#respond</comments>
		<pubDate>Mon, 02 Mar 2026 07:00:53 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AI model]]></category>
		<category><![CDATA[AI-powered]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[February 2026]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[Firefly Fill and Expand]]></category>
		<category><![CDATA[Generate Similar]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Generative Expand]]></category>
		<category><![CDATA[Generative Fill]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Photoshop 27.4]]></category>
		<category><![CDATA[post work]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174302</guid>
		<description><![CDATA[Check out the new features in the image-editing software, including wider use of Adobe's new Firefly Fill and Expand AI model.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/03/adobe-releases-photoshop-27-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pixar releases RenderMan 27.2</title>
		<link>https://www.cgchannel.com/2026/02/pixar-releases-renderman-27-2/</link>
		<comments>https://www.cgchannel.com/2026/02/pixar-releases-renderman-27-2/#respond</comments>
		<pubDate>Sat, 28 Feb 2026 06:00:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CPU and GPU rendering]]></category>
		<category><![CDATA[CPU rendering]]></category>
		<category><![CDATA[final-frame rendering]]></category>
		<category><![CDATA[final-quality rendering]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[hatching]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[non-commercial edition]]></category>
		<category><![CDATA[Non-Commercial RenderMan]]></category>
		<category><![CDATA[non-photrealistic rendering]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[PxrStylizedHatchControl]]></category>
		<category><![CDATA[PxrStylizedHatchingSampleXPU]]></category>
		<category><![CDATA[PxrStylizedLightControl]]></category>
		<category><![CDATA[PxrStylizedLinesControl]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[RenderMan]]></category>
		<category><![CDATA[RenderMan 27.2]]></category>
		<category><![CDATA[RenderMan for Blender]]></category>
		<category><![CDATA[Renderman for Houdini]]></category>
		<category><![CDATA[RenderMan for Katana]]></category>
		<category><![CDATA[RenderMan for Maya]]></category>
		<category><![CDATA[RenderMan XPU]]></category>
		<category><![CDATA[Stylized Looks]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[XPU]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174274</guid>
		<description><![CDATA[See the latest features in Pixar's production renderer, including new Stylized Looks nodes for artistic lighting and hatching effects.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/02/pixar-releases-renderman-27-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Download the free edition of RenderMan 27.2</title>
		<link>https://www.cgchannel.com/2026/02/download-the-free-edition-of-renderman-27/</link>
		<comments>https://www.cgchannel.com/2026/02/download-the-free-edition-of-renderman-27/#respond</comments>
		<pubDate>Sat, 28 Feb 2026 06:00:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[limitations]]></category>
		<category><![CDATA[Lollipop Shaders]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[NCR]]></category>
		<category><![CDATA[Non-Commercial RenderMan]]></category>
		<category><![CDATA[Non-Commercial RenderMan 27]]></category>
		<category><![CDATA[Non-Commercial RenderMan 27.0]]></category>
		<category><![CDATA[Non-Commercial RenderMan 27.2]]></category>
		<category><![CDATA[non-commercial use]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[plugin development]]></category>
		<category><![CDATA[RenderMan 27]]></category>
		<category><![CDATA[RenderMan 27.0]]></category>
		<category><![CDATA[RenderMan 27.2]]></category>
		<category><![CDATA[RenderMan XPU]]></category>
		<category><![CDATA[restrictions]]></category>
		<category><![CDATA[Stylized Looks]]></category>
		<category><![CDATA[system requirements]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=171858</guid>
		<description><![CDATA[Free edition of the renderer is licensed for personal use and tools development. Compatible with Blender, Houdini, Katana and Maya.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/02/download-the-free-edition-of-renderman-27/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New tutorials: Introduction to Maya 2026</title>
		<link>https://www.cgchannel.com/2026/02/new-tutorials-introduction-to-maya-2026/</link>
		<comments>https://www.cgchannel.com/2026/02/new-tutorials-introduction-to-maya-2026/#respond</comments>
		<pubDate>Sat, 28 Feb 2026 05:30:39 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation rig]]></category>
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		<category><![CDATA[Introduction to Maya 2026]]></category>
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		<category><![CDATA[Volume 1]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=174292</guid>
		<description><![CDATA[Get started with the industry-standard 3D software with The Gnomon Workshop's essential three-part training series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/02/new-tutorials-introduction-to-maya-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Foundry releases Nuke 17.0, NukeX 17.0 and Nuke Studio 17.0</title>
		<link>https://www.cgchannel.com/2026/02/foundry-releases-nuke-17-0-nukex-17-0-nuke-studio-17-0/</link>
		<comments>https://www.cgchannel.com/2026/02/foundry-releases-nuke-17-0-nukex-17-0-nuke-studio-17-0/#respond</comments>
		<pubDate>Fri, 27 Feb 2026 11:55:11 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D compositing]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D system]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[ACES]]></category>
		<category><![CDATA[ACES 2.0]]></category>
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		<category><![CDATA[AI model]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[Annotations panel]]></category>
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		<category><![CDATA[BigCat]]></category>
		<category><![CDATA[Burn brush]]></category>
		<category><![CDATA[camera node]]></category>
		<category><![CDATA[compositing]]></category>
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		<category><![CDATA[Eraser brush]]></category>
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		<category><![CDATA[Foundry]]></category>
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		<category><![CDATA[MOV]]></category>
		<category><![CDATA[MtlxStandardSurface]]></category>
		<category><![CDATA[NotchLC]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[Nuke 17]]></category>
		<category><![CDATA[Nuke Indie]]></category>
		<category><![CDATA[Nuke Non-Commercial]]></category>
		<category><![CDATA[Nuke Studio]]></category>
		<category><![CDATA[Nuke Studio 17.0]]></category>
		<category><![CDATA[NukeX]]></category>
		<category><![CDATA[NukeX 17.0]]></category>
		<category><![CDATA[OCIO Studio]]></category>
		<category><![CDATA[OFX]]></category>
		<category><![CDATA[paint tool]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ScanlineRender2]]></category>
		<category><![CDATA[set extension]]></category>
		<category><![CDATA[splat]]></category>
		<category><![CDATA[SplatRender]]></category>
		<category><![CDATA[Standard Surface material]]></category>
		<category><![CDATA[Standard Surface shader]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[train AI model for VFX]]></category>
		<category><![CDATA[TVIScale]]></category>
		<category><![CDATA[Universal Scene Description]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD prim]]></category>
		<category><![CDATA[USD stage]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Reference Platform]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visual efffects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=171810</guid>
		<description><![CDATA[Check out the new features in this major update to the compositing software, like support for Gaussian splats and an updated 3D system.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/02/foundry-releases-nuke-17-0-nukex-17-0-nuke-studio-17-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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