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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Free tutorial: Lighting Realistic Rainy Weather in Unreal Engine 5</title>
		<link>https://www.cgchannel.com/2026/07/free-tutorial-lighting-realistic-rainy-weather-in-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/07/free-tutorial-lighting-realistic-rainy-weather-in-unreal-engine/#respond</comments>
		<pubDate>Sat, 04 Jul 2026 06:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Lighting Realistic Rainy Weather in Unreal Engine]]></category>
		<category><![CDATA[Movie Render Queue]]></category>
		<category><![CDATA[Post Process Volume]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Ted Mebratu]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Ultra Dynamic Sky]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

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		<description><![CDATA[Master production-proven workflows for creating weather effects in UE5 with The Gnomon Workshop's free masterclass.]]></description>
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		<item>
		<title>Mixos lets you paint PBR textures in your web browser</title>
		<link>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/</link>
		<comments>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/#respond</comments>
		<pubDate>Fri, 03 Jul 2026 07:11:21 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[4K texture]]></category>
		<category><![CDATA[ambientCG]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[browser based]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[layer]]></category>
		<category><![CDATA[layer blending]]></category>
		<category><![CDATA[layer mask]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[material mixing]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mixos]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[Poly Haven]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[projection painting]]></category>
		<category><![CDATA[Strata]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[web app]]></category>
		<category><![CDATA[WebGPU]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177080</guid>
		<description><![CDATA[New online tool lets you paint textures directly onto 3D models, or create new PBR materials by remixing a library of CC0 assets.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inbibo releases Adonis 2.1 with AdonisML</title>
		<link>https://www.cgchannel.com/2026/07/inbibo-releases-adonis-2-1-with-adonisml/</link>
		<comments>https://www.cgchannel.com/2026/07/inbibo-releases-adonis-2-1-with-adonisml/#respond</comments>
		<pubDate>Thu, 02 Jul 2026 13:16:08 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AdnMush]]></category>
		<category><![CDATA[AdnRigidWrap]]></category>
		<category><![CDATA[AdnSoftWrap]]></category>
		<category><![CDATA[AdnTransfer]]></category>
		<category><![CDATA[Adonis]]></category>
		<category><![CDATA[Adonis 2.1]]></category>
		<category><![CDATA[AdonisFX]]></category>
		<category><![CDATA[AdonisML]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[anatomy transfer]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[CFX]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character effects]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[creature rigging]]></category>
		<category><![CDATA[Delta Mush]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Inbibo]]></category>
		<category><![CDATA[Landmark Tool]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[ML Deformer]]></category>
		<category><![CDATA[muscle simulation]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[skin simulation]]></category>
		<category><![CDATA[SmartTissue]]></category>
		<category><![CDATA[soft tissue simulation]]></category>
		<category><![CDATA[subcription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[tissue simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177083</guid>
		<description><![CDATA[Major update to the soft tissue simulation add-on for Maya and Houdini adds new machine learning toolset. See all the new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/inbibo-releases-adonis-2-1-with-adonisml/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Foundry releases Mari 8.0 in open beta</title>
		<link>https://www.cgchannel.com/2026/07/foundry-releases-mari-8-0-in-open-beta/</link>
		<comments>https://www.cgchannel.com/2026/07/foundry-releases-mari-8-0-in-open-beta/#respond</comments>
		<pubDate>Thu, 02 Jul 2026 08:16:49 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[A/B comparison]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[Color Remap]]></category>
		<category><![CDATA[CY2025]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Hex Tiling]]></category>
		<category><![CDATA[Mari]]></category>
		<category><![CDATA[Mari Non-Commercial]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[node graph]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[texture painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[trackball navigation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Reference Platform]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177064</guid>
		<description><![CDATA[Check out the new features in the 3D texture painting software, including new nodes for hex tiling, color grading and A/B comparisons.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/foundry-releases-mari-8-0-in-open-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Foundry releases Nuke 17.1 in open beta</title>
		<link>https://www.cgchannel.com/2026/07/foundry-releases-nuke-17-1-in-open-beta/</link>
		<comments>https://www.cgchannel.com/2026/07/foundry-releases-nuke-17-1-in-open-beta/#respond</comments>
		<pubDate>Thu, 02 Jul 2026 07:20:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D compositing]]></category>
		<category><![CDATA[3D Gaussian Splat]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D system]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[A/B comparison]]></category>
		<category><![CDATA[ABC]]></category>
		<category><![CDATA[animated gaussian splat]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[Annotations panel]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[compare versions]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[contact sheet]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[GeoExport]]></category>
		<category><![CDATA[HdStorm]]></category>
		<category><![CDATA[Hydra]]></category>
		<category><![CDATA[Hydra 2.0]]></category>
		<category><![CDATA[Hydra viewport]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[Nuke 17]]></category>
		<category><![CDATA[Nuke 17.1]]></category>
		<category><![CDATA[Nuke Indie]]></category>
		<category><![CDATA[Nuke Non-Commercial]]></category>
		<category><![CDATA[Nuke Studio]]></category>
		<category><![CDATA[Nuke Studio 17.1]]></category>
		<category><![CDATA[NukeX]]></category>
		<category><![CDATA[NukeX 17.1]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[relight Gaussian splat]]></category>
		<category><![CDATA[ScanlineRender2]]></category>
		<category><![CDATA[set extension]]></category>
		<category><![CDATA[SplatRender]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[Universal Scene Description]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USDC]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177029</guid>
		<description><![CDATA[Check out the changes to the compositing software, including relighting Gaussian splats and Hydra 2.0 support in the 3D viewer.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/foundry-releases-nuke-17-1-in-open-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get 120 free modular 3D assets for building a desert city</title>
		<link>https://www.cgchannel.com/2026/07/get-120-free-modular-3d-assets-for-building-a-desert-city/</link>
		<comments>https://www.cgchannel.com/2026/07/get-120-free-modular-3d-assets-for-building-a-desert-city/#respond</comments>
		<pubDate>Wed, 01 Jul 2026 15:59:33 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D building]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D rock]]></category>
		<category><![CDATA[3D tree]]></category>
		<category><![CDATA[asset kit]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[desert city]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Laya Design]]></category>
		<category><![CDATA[modular architecture]]></category>
		<category><![CDATA[modular asset kit]]></category>
		<category><![CDATA[sci-fi city]]></category>
		<category><![CDATA[Science Fiction Desert City Kit]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177033</guid>
		<description><![CDATA[Download stock asset provider Laya Design's Unreal Engine Science Fiction Desert City Kit free from Fab for the next two weeks.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/get-120-free-modular-3d-assets-for-building-a-desert-city/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Polygonflow releases Dash 1.12</title>
		<link>https://www.cgchannel.com/2026/06/check-out-the-new-features-in-ue5-world-building-tool-dash/</link>
		<comments>https://www.cgchannel.com/2026/06/check-out-the-new-features-in-ue5-world-building-tool-dash/#respond</comments>
		<pubDate>Tue, 30 Jun 2026 11:00:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Advanced Water Shader]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI Assistant]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[blend material]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[Boolean operator]]></category>
		<category><![CDATA[Cable Tool]]></category>
		<category><![CDATA[color grading]]></category>
		<category><![CDATA[compound]]></category>
		<category><![CDATA[Content Browser]]></category>
		<category><![CDATA[create terrain using guide curve]]></category>
		<category><![CDATA[create terrain using heightmap]]></category>
		<category><![CDATA[Create Vines on Selection]]></category>
		<category><![CDATA[Dash]]></category>
		<category><![CDATA[Dash 1.10]]></category>
		<category><![CDATA[Dash 1.11]]></category>
		<category><![CDATA[Dash 1.12]]></category>
		<category><![CDATA[Dash 1.5]]></category>
		<category><![CDATA[Dash 1.6]]></category>
		<category><![CDATA[Dash 1.7]]></category>
		<category><![CDATA[Dash 1.8]]></category>
		<category><![CDATA[Dash 1.8.5]]></category>
		<category><![CDATA[Dash 1.9]]></category>
		<category><![CDATA[Dash Board tool]]></category>
		<category><![CDATA[Data Tables]]></category>
		<category><![CDATA[Decal Scatter]]></category>
		<category><![CDATA[export preset]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[falling leaves]]></category>
		<category><![CDATA[fuzzy search]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPT-4]]></category>
		<category><![CDATA[GraphN]]></category>
		<category><![CDATA[grow vegetation on a 3D model]]></category>
		<category><![CDATA[heightmap]]></category>
		<category><![CDATA[IES]]></category>
		<category><![CDATA[IES light]]></category>
		<category><![CDATA[image organizer]]></category>
		<category><![CDATA[Image to Grading]]></category>
		<category><![CDATA[Ivy Tool]]></category>
		<category><![CDATA[landscape paint layer]]></category>
		<category><![CDATA[Material Edit]]></category>
		<category><![CDATA[Megascans]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[object scattering]]></category>
		<category><![CDATA[object tagging]]></category>
		<category><![CDATA[Path Scatter]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[Physics Paint]]></category>
		<category><![CDATA[Place in Circle]]></category>
		<category><![CDATA[Place in Grid]]></category>
		<category><![CDATA[Polygonflow]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price change]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[procedural vegatation]]></category>
		<category><![CDATA[PureRef]]></category>
		<category><![CDATA[Quick Pipe]]></category>
		<category><![CDATA[Quixel Mixer]]></category>
		<category><![CDATA[reference images]]></category>
		<category><![CDATA[road tool]]></category>
		<category><![CDATA[Runtime Virtual Texture]]></category>
		<category><![CDATA[RVT]]></category>
		<category><![CDATA[save preset]]></category>
		<category><![CDATA[scattering]]></category>
		<category><![CDATA[scene assembly]]></category>
		<category><![CDATA[semantic search]]></category>
		<category><![CDATA[shot layout]]></category>
		<category><![CDATA[Surface Scatter]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[texture repetition]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[Vertical Stacking]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Vine Tool]]></category>
		<category><![CDATA[Vines tool]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Volume Scatter]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=158702</guid>
		<description><![CDATA[Check out the new features in the Unreal Engine 5 world building tool - like the option to stack objects vertically when laying out scenes.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/check-out-the-new-features-in-ue5-world-building-tool-dash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>JangaFX just made effects tool VectorayGen available free</title>
		<link>https://www.cgchannel.com/2026/06/jangafx-just-made-effects-tool-vectoraygen-available-free/</link>
		<comments>https://www.cgchannel.com/2026/06/jangafx-just-made-effects-tool-vectoraygen-available-free/#respond</comments>
		<pubDate>Tue, 30 Jun 2026 08:36:01 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[FGA]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[JangaFX]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[particle effect]]></category>
		<category><![CDATA[particle simulation]]></category>
		<category><![CDATA[PopcornFX]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vector field]]></category>
		<category><![CDATA[VectorayGen]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177004</guid>
		<description><![CDATA[Get the real-time effects specialist's free app for generating vector fields to control particle simulations for games, motion graphics and VFX.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/jangafx-just-made-effects-tool-vectoraygen-available-free/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe releases Substance 3D Sampler 6.0</title>
		<link>https://www.cgchannel.com/2026/06/adobe-releases-substance-3d-sampler-6/</link>
		<comments>https://www.cgchannel.com/2026/06/adobe-releases-substance-3d-sampler-6/#respond</comments>
		<pubDate>Mon, 29 Jun 2026 14:40:14 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D capture]]></category>
		<category><![CDATA[3D scan]]></category>
		<category><![CDATA[3D scanner]]></category>
		<category><![CDATA[3D scanning]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[ASM]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[HP]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[look development]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[material scanning]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[OpenPBR]]></category>
		<category><![CDATA[Photogrammetry]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[SBS]]></category>
		<category><![CDATA[SBSAR]]></category>
		<category><![CDATA[Substance 3D Sampler]]></category>
		<category><![CDATA[Substance 3D Sampler 6]]></category>
		<category><![CDATA[Substance 3D Sampler 6.0]]></category>
		<category><![CDATA[Substance 3D Sampler 6.02]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Universal Scene Description]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[Z Captis]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176990</guid>
		<description><![CDATA[Check out the new features in the material authoring and 3D capture software, including OpenPBR support and new material templates.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/adobe-releases-substance-3d-sampler-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AMD&#8217;s FSR SDK 2.3 makes FSR 4.1 upscaling work on older GPUs</title>
		<link>https://www.cgchannel.com/2026/06/fsr-sdk-2-3-makes-fsr-4-1-upscaling-work-on-older-amd-gpus/</link>
		<comments>https://www.cgchannel.com/2026/06/fsr-sdk-2-3-makes-fsr-4-1-upscaling-work-on-older-amd-gpus/#respond</comments>
		<pubDate>Mon, 29 Jun 2026 07:49:29 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI denoising]]></category>
		<category><![CDATA[AI upscaling]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[D5 Render]]></category>
		<category><![CDATA[DCC]]></category>
		<category><![CDATA[denoising]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[FSR]]></category>
		<category><![CDATA[FSR 4]]></category>
		<category><![CDATA[FSR 4.1]]></category>
		<category><![CDATA[FSR Ray Regeneration]]></category>
		<category><![CDATA[FSR Redstone]]></category>
		<category><![CDATA[FSR SDK]]></category>
		<category><![CDATA[FSR SDK 2.2]]></category>
		<category><![CDATA[FSR Upscaling 4.1]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[image upscaling]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Radeon Pro W7000 Series]]></category>
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		<category><![CDATA[Radeon RX 9000 Series]]></category>
		<category><![CDATA[RDNA 2]]></category>
		<category><![CDATA[RDNA 3]]></category>
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		<category><![CDATA[real time]]></category>
		<category><![CDATA[render denoising]]></category>
		<category><![CDATA[render upscaling]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[XeSS]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176976</guid>
		<description><![CDATA[SDK for games and CG software developers now supports FSR 4.1 AI upscaling on RDNA 3 GPUs like the Radeon RX 7000 Series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/fsr-sdk-2-3-makes-fsr-4-1-upscaling-work-on-older-amd-gpus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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