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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Unreal Engine 5.8 is here: see its 5 key features for CG artists</title>
		<link>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/</link>
		<comments>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/#respond</comments>
		<pubDate>Wed, 17 Jun 2026 14:11:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Front Page]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[5 key features]]></category>
		<category><![CDATA[5 key features in Unreal Engine 5.8]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation mixing]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[AxF]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[blueprint]]></category>
		<category><![CDATA[broadcast graphics]]></category>
		<category><![CDATA[Chaos Cloth]]></category>
		<category><![CDATA[Chaos Destruction]]></category>
		<category><![CDATA[Chaos Flesh]]></category>
		<category><![CDATA[Chaos Fluids]]></category>
		<category><![CDATA[Chaos Hair]]></category>
		<category><![CDATA[Chaos physics]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Composure]]></category>
		<category><![CDATA[control rig]]></category>
		<category><![CDATA[Control Rig Dynamics]]></category>
		<category><![CDATA[Control Rig Physics]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[depth-based compositing]]></category>
		<category><![CDATA[Direct Mesh Control]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[facial animation]]></category>
		<category><![CDATA[Fog Screen Space Scattering]]></category>
		<category><![CDATA[FSSS]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Gizmo]]></category>
		<category><![CDATA[IK retargeter]]></category>
		<category><![CDATA[incremental cooking]]></category>
		<category><![CDATA[key features for CG artists]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[LOD]]></category>
		<category><![CDATA[Lumen Lite]]></category>
		<category><![CDATA[Marvelous Designer]]></category>
		<category><![CDATA[MassEntity]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[Material Preview Editor]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MegaLights]]></category>
		<category><![CDATA[Mesh Terrain]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[MetaHuman Animator]]></category>
		<category><![CDATA[MetaHuman Creator]]></category>
		<category><![CDATA[MetaHuman Crowd]]></category>
		<category><![CDATA[MHA]]></category>
		<category><![CDATA[Modular Control Rig]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Movie Render Graph]]></category>
		<category><![CDATA[Nanite]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[non-photorealistic material]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[PCG]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Procedural Content Generation framework]]></category>
		<category><![CDATA[real-time compositing]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[retargeting]]></category>
		<category><![CDATA[Rig Mapper]]></category>
		<category><![CDATA[secondary motion]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[shot sculpting]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[Substrate]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tiled Mipmap Video]]></category>
		<category><![CDATA[TMV]]></category>
		<category><![CDATA[toon shader]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Editor]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176531</guid>
		<description><![CDATA[Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/see-5-key-features-for-cg-artists-in-unreal-engine-5-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Download a free 3D castle model in FBX format</title>
		<link>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/</link>
		<comments>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/#respond</comments>
		<pubDate>Wed, 17 Jun 2026 04:30:07 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[asset kit]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[Dmitriy Dryzhak]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[modular architecture]]></category>
		<category><![CDATA[modular asset kit]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tidal Flask Studios]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[White Castle]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176525</guid>
		<description><![CDATA[Get Dmitriy Dryzhak's White Castle model as a modular Unity or UE5 asset package, or in FBX format for use in any CG software.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/download-a-free-3d-castle-model-in-fbx-format/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>V-Ray for Blender Update 3 now runs on Linux</title>
		<link>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/</link>
		<comments>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/#respond</comments>
		<pubDate>Tue, 16 Jun 2026 06:45:50 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Apple Silicon]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Community Edition]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Node Wrangler]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[parallax interior]]></category>
		<category><![CDATA[parallax map]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[render with V-Ray natively inside Blender]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray 7 for Blender]]></category>
		<category><![CDATA[V-Ray 7.3]]></category>
		<category><![CDATA[V-Ray 7.3 for Blender]]></category>
		<category><![CDATA[V-Ray 7.30.02]]></category>
		<category><![CDATA[V-Ray for Blender]]></category>
		<category><![CDATA[V-Ray for Blender Community Edition]]></category>
		<category><![CDATA[V-Ray for Blender Update 3]]></category>
		<category><![CDATA[V-Ray GPU]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176504</guid>
		<description><![CDATA[Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/v-ray-for-blender-now-runs-on-linux/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>QuadSpinner releases Gaea 2.3</title>
		<link>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/</link>
		<comments>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/#respond</comments>
		<pubDate>Mon, 15 Jun 2026 14:11:40 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[Enterprise license]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[Gaea]]></category>
		<category><![CDATA[Gaea 2.3]]></category>
		<category><![CDATA[Gaea 2.4]]></category>
		<category><![CDATA[Gaea 3.0]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPU-accelerated]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[node graph]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Professional license]]></category>
		<category><![CDATA[QuadSpinner]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain design]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176494</guid>
		<description><![CDATA[New version of the terrain design software adds new macro system and 16K baking, but release dates for Gaea 2.4 and 3.0 pushed back.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/quadspinner-releases-gaea-2-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LightWave Digital releases LightWave 2026</title>
		<link>https://www.cgchannel.com/2026/06/lightwave-digital-releases-lightwave-2026/</link>
		<comments>https://www.cgchannel.com/2026/06/lightwave-digital-releases-lightwave-2026/#respond</comments>
		<pubDate>Mon, 15 Jun 2026 07:00:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D camera tracker]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D tracking]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[Advanced Bevel]]></category>
		<category><![CDATA[Advanced Placement]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[asset browser]]></category>
		<category><![CDATA[Atlas UV]]></category>
		<category><![CDATA[camera tracking]]></category>
		<category><![CDATA[cobweb generator]]></category>
		<category><![CDATA[COLMAP]]></category>
		<category><![CDATA[destruction simulation]]></category>
		<category><![CDATA[fillet]]></category>
		<category><![CDATA[fracture]]></category>
		<category><![CDATA[Fracture tool]]></category>
		<category><![CDATA[Ivy Generator]]></category>
		<category><![CDATA[lightning effect]]></category>
		<category><![CDATA[LightWave]]></category>
		<category><![CDATA[LightWave 2026]]></category>
		<category><![CDATA[LightWave 2026.0]]></category>
		<category><![CDATA[LightWave Digital]]></category>
		<category><![CDATA[Maxtree]]></category>
		<category><![CDATA[Megascans]]></category>
		<category><![CDATA[meshlets]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Motion Pixel Tracker]]></category>
		<category><![CDATA[MotoRig]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[ocean simulation]]></category>
		<category><![CDATA[ocean spectra]]></category>
		<category><![CDATA[Ocean Spectrum Controller]]></category>
		<category><![CDATA[OCIO]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender for LightWave]]></category>
		<category><![CDATA[open beta]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[parallax mapping]]></category>
		<category><![CDATA[parallax shader]]></category>
		<category><![CDATA[physics based layout]]></category>
		<category><![CDATA[physics-based layout tool]]></category>
		<category><![CDATA[point tracking]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Pulldownit]]></category>
		<category><![CDATA[rain effect]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[RiPR]]></category>
		<category><![CDATA[RIPR 2]]></category>
		<category><![CDATA[snow effect]]></category>
		<category><![CDATA[Snow Falling 3D]]></category>
		<category><![CDATA[Surface Wrap]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture atlas]]></category>
		<category><![CDATA[thor]]></category>
		<category><![CDATA[UV editing]]></category>
		<category><![CDATA[UV Serpent]]></category>
		<category><![CDATA[vehicle rigging]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viewport preview]]></category>
		<category><![CDATA[virtual textures]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175823</guid>
		<description><![CDATA[Major update to the 3D modeling and animation software adds new physics-based layout, rigging, VFX and camera tracking tools.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/lightwave-digital-releases-lightwave-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Download Gregor Weiss&#8217;s free bear creature rig</title>
		<link>https://www.cgchannel.com/2026/06/download-gregor-weisss-free-bear-creature-rig/</link>
		<comments>https://www.cgchannel.com/2026/06/download-gregor-weisss-free-bear-creature-rig/#respond</comments>
		<pubDate>Sun, 14 Jun 2026 15:58:04 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[BEAR]]></category>
		<category><![CDATA[bear rig]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rig]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[creature rig]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[facial rig]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[full-body rig]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gregor Weiss]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MB]]></category>
		<category><![CDATA[rig builder]]></category>
		<category><![CDATA[rigging framework]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176471</guid>
		<description><![CDATA[Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/download-gregor-weisss-free-bear-creature-rig/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutorial: Snow Simulation Workflows in Houdini</title>
		<link>https://www.cgchannel.com/2026/06/tutorial-snow-simulation-workflows-in-houdini/</link>
		<comments>https://www.cgchannel.com/2026/06/tutorial-snow-simulation-workflows-in-houdini/#respond</comments>
		<pubDate>Sat, 13 Jun 2026 06:00:50 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Diego de Mendizabal]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Karma. Solaris]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[snow simulation]]></category>
		<category><![CDATA[Snow Simulation Workflows in Houdini]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Vellum]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176463</guid>
		<description><![CDATA[Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/tutorial-snow-simulation-workflows-in-houdini/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boris FX releases Mocha Pro 2026.5</title>
		<link>https://www.cgchannel.com/2026/06/boris-fx-releases-mocha-pro-2026-5/</link>
		<comments>https://www.cgchannel.com/2026/06/boris-fx-releases-mocha-pro-2026-5/#respond</comments>
		<pubDate>Fri, 12 Jun 2026 08:39:32 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D tracking]]></category>
		<category><![CDATA[AdjustTrack]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[AI-assisted]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[camera tracking]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[curve editor]]></category>
		<category><![CDATA[EXR]]></category>
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		<category><![CDATA[Mocha Pro 2026.5]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=176434</guid>
		<description><![CDATA[Planar and 3D tracking software gets AI-based point tracking tech for tracking previously impossible shots. See the other new features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/boris-fx-releases-mocha-pro-2026-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open 3D Foundation releases O3DE 2026.5</title>
		<link>https://www.cgchannel.com/2026/06/open-3d-foundation-releases-o3de-2026-5/</link>
		<comments>https://www.cgchannel.com/2026/06/open-3d-foundation-releases-o3de-2026-5/#respond</comments>
		<pubDate>Thu, 11 Jun 2026 09:00:28 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[AgX]]></category>
		<category><![CDATA[Apache 2.0]]></category>
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		<category><![CDATA[new features]]></category>
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		<category><![CDATA[O3DE 26.05]]></category>
		<category><![CDATA[Open 3D Engine]]></category>
		<category><![CDATA[Open 3D Engine 26.05]]></category>
		<category><![CDATA[Open 3D Foundation]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[particle editor]]></category>
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		<category><![CDATA[renderer]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sky Atmosphere]]></category>
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		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176448</guid>
		<description><![CDATA[Open-source game engine gets new native particle system, updates to tonemapping and the physical sky, and automatic LOD generation.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/open-3d-foundation-releases-o3de-2026-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maxon releases Redshift 2026.7</title>
		<link>https://www.cgchannel.com/2026/06/maxon-releases-redshift-2026-7/</link>
		<comments>https://www.cgchannel.com/2026/06/maxon-releases-redshift-2026-7/#respond</comments>
		<pubDate>Wed, 10 Jun 2026 16:27:29 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ArchiCAD]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[depth of field]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Hex Tiling]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion design]]></category>
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		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Redshift for Archviz]]></category>
		<category><![CDATA[Redshift Live]]></category>
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		<category><![CDATA[renderer]]></category>
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		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176417</guid>
		<description><![CDATA[Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/06/maxon-releases-redshift-2026-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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