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        <title>World of Level Design</title>
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<title>No More Updates to RSS Feed</title>
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RSS Feed updates are going away.<br /><br />

I will no longer update this feed.<br /><br />

I recommend to head over to WoLD Newsletter signup if you haven't yet. Get all the updates in your inbox on top of exclusive content that you don't get anywhere else. And its FREE!<br /><br />

<a href="https://www.worldofleveldesign.com/wold-insider/">WoLD Newsletter Signup...</a>
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<link>https://www.worldofleveldesign.com/wold-insider/</link>
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<item>
<title>One Level Design Mistake I Learned to Avoid From Playing "Mirror's Edge"</title>
<description><![CDATA[
<p>
<a href="https://www.worldofleveldesign.com/categories/level_design_tutorials/one-mistake-in-mirrors-edge.php">
<img src="https://www.worldofleveldesign.com/categories/level_design_tutorials/images/020-mirrors-edge-mistake-01.jpg" width="700" height="394" /></a>
<br /><br />

I really enjoyed playing "Mirror's Edge".<br /><br />

But, the game has a level design problem despite having "runner's vision". And it could be fixed with one simple level design principle.<br /><br />

So what is this ONE level design mistake I learned to avoid in my work?<br /><br />

Let me give you examples and then I will tell you how to fix it.<br /><br />

<a href="https://www.worldofleveldesign.com/categories/level_design_tutorials/one-mistake-in-mirrors-edge.php">Go to the Tutorial...</a>
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<link>https://www.worldofleveldesign.com/categories/level_design_tutorials/one-mistake-in-mirrors-edge.php</link>
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<title>Blocktober: Your Quick Start Guide to Blockouts</title>
<description><![CDATA[
<p>
<a href="https://www.worldofleveldesign.com/categories/level_design_tutorials/guide-to-blocktober.php">
<img src="https://www.worldofleveldesign.com/categories/level_design_tutorials/images/019-guide-blocktober-01.jpg" alt="Your Quick Start Guide to Blocktober" width="700" height="392" /></a>
<br /><br />

Blocktober, Blocktober, the month of October...<br /><br />

Blocktober is an event that begins October 1st and ends October 31. For the entire month you can see level designers, game environment artists and game designers share their blockouts for how they start creating level designs and game environments.<br /><br />

In October 2017, Michael Barclay a game designer from Naughty Dog started the hashtag on Twitter to honor blockots. Because, "level blockouts are art".<br /><br />

Here is everything you need to know to get started for Blocktober in October...<br /><br />

<a href="https://www.worldofleveldesign.com/categories/level_design_tutorials/guide-to-blocktober.php">Read More...</a>
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<link>https://www.worldofleveldesign.com/categories/level_design_tutorials/guide-to-blocktober.php</link>
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