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		<title>김태현의 망상과 공상</title>
		<link>http://gamelog.kr/</link>
		<description>Beyond Entertainment.</description>
		<language>ko</language>
		<pubDate>Mon, 21 May 2012 13:41:29 +0900</pubDate>
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		<managingEditor>태현</managingEditor>
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			<title>김태현의 망상과 공상</title>
			<url>http://cfile27.uf.tistory.com/image/14670C404EF88BE025328C</url>
			<link>http://gamelog.kr</link>
			<description>Beyond Entertainment.</description>
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			<title>[연재] 비디오게임(콘솔)의 역사 #12 - 닌텐도의 정체성</title>
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			<description>(지난 시간에 이어서) 카드 사업의 신성장 동력을 얻은 닌텐도 닌텐도의 3대 회장 야마우치 히로시는 취임 후 인사 문제를 해결하고 미국을 방문합니다. 당시 미국은 전후 일본에 대한 경제 회복 계획의 일환으로 일본 기업들을 미국으로 초청해서 여러가지 사업 프로그램들을 진행했습니다. 야마우치 회장도 당시 동종 업계인 세계 최대 카드 제조사 United States Playing Card Company(이하 US플레잉)를 찾습니다. 하지만 전 세계적인..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/688" &gt;[연재] 비디오게임(콘솔)의 역사 #12 - 닌텐도의 정체성&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(1)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
07:30:00&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/687" &gt;[연재] 비디오게임(콘솔)의 역사 #11 - 닌텐도(Nintendo) 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/04/13&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/686" &gt;[연재] 비디오게임(콘솔)의 역사 #10 - LCD 액정을 입은 휴대용 게임기들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/04/03&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/685" &gt;[연재] 비디오게임(콘솔)의 역사 #9 - 휴대용 게임기의 출현&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4I4NFFspuRsygcTVynpWuReVdFI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4I4NFFspuRsygcTVynpWuReVdFI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4I4NFFspuRsygcTVynpWuReVdFI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4I4NFFspuRsygcTVynpWuReVdFI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/IaRlLKBWEqc" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>Nintendo</category>
			<category>게임회사 이야기</category>
			<category>고스톱</category>
			<category>닌텐도</category>
			<category>비디오게임</category>
			<category>야마우치 히로시</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>트럼프</category>
			<category>화투</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/688</guid>
			<comments>http://gamelog.kr/688#entry688comment</comments>
			<pubDate>Mon, 21 May 2012 07:30:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/688</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #11 - 닌텐도(Nintendo) 탄생</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/IKaeCOUyKug/687</link>
			<description>(지난 시간에 이어서) 우리나라 전 국민의 90% 이상이 한 번쯤 접해보고 즐긴다는 '고스톱'은 48장의 화투(花鬪)를 가지고 만든 게임입니다. 이 화투는 19세기 조선 말기에 일본 쓰시마섬의 상인들로부터 넘어와 우리 식으로 변형되었다고 전해지는데요, 지금으로부터 약 120년 전 일본의 야마우치 후사지로라는 사람에 의해 만들어집니다. 이 화투가 오늘날 게임 산업에서 세계적인 기업으로 성장한 닌텐도(Nintendo)의 시작입니다. 화투의 탄생, 야마..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
	&lt;img id="ccl-icon-687-0" class="entry-ccl-by" src="http://i1.daumcdn.net/cfs.tistory/v/0/static/admin/editor/ccl_black01.png" alt="저작자 표시"/&gt;
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	&lt;img id="ccl-icon-687-2" class="entry-ccl-sa" src="http://i1.daumcdn.net/cfs.tistory/v/0/static/admin/editor/ccl_black04.png" alt="동일 조건 변경 허락"/&gt;
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&lt;/div&gt;
&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
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&lt;a href="/688" &gt;[연재] 비디오게임(콘솔)의 역사 #12 - 닌텐도의 정체성&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(1)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
07:30:00&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/687" &gt;[연재] 비디오게임(콘솔)의 역사 #11 - 닌텐도(Nintendo) 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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2012/04/13&lt;/td&gt;
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&lt;tr&gt;
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&lt;a href="/686" &gt;[연재] 비디오게임(콘솔)의 역사 #10 - LCD 액정을 입은 휴대용 게임기들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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&lt;a href="/685" &gt;[연재] 비디오게임(콘솔)의 역사 #9 - 휴대용 게임기의 출현&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
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&lt;tr&gt;
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&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/F8YfNdm5QUSbMQADwxEvkhHN3TM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/F8YfNdm5QUSbMQADwxEvkhHN3TM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/F8YfNdm5QUSbMQADwxEvkhHN3TM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/F8YfNdm5QUSbMQADwxEvkhHN3TM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/IKaeCOUyKug" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>Nintendo</category>
			<category>게임회사 이야기</category>
			<category>고스톱</category>
			<category>닌텐도</category>
			<category>비디오게임</category>
			<category>야마우치 세키료</category>
			<category>야마우치 후사지로</category>
			<category>야마우치 히로시</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>트럼프</category>
			<category>화투</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/687</guid>
			<comments>http://gamelog.kr/687#entry687comment</comments>
			<pubDate>Fri, 13 Apr 2012 07:16:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/687</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #10 - LCD 액정을 입은 휴대용 게임기들</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/zF_3iLm6c9A/686</link>
			<description>(지난 시간에 이어서)  때는 19세기의 미국, 1860년에 16대 대통령 선거에서 공화당 후보로 지명된 에이브러햄 링컨(Abraham Lincoln)이 한창 미전역에 선거 유세를 펼치던 시절입니다. 그 당시 밀튼 브레들리(Milton Bradley)라는 석판 인쇄공은 링컨 후보의 초상화를 인쇄해서 판매할 계획을 세웠습니다. 하지만 인쇄를 모두 마치고 판매를 시작했을 때 예기치 못한 문제가 발생합니다. 선거 유세중이던 링컨이 어느날 한 소녀로부터..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
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&lt;/th&gt;
&lt;td&gt;
07:30:00&lt;/td&gt;
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&lt;tr&gt;
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&lt;a href="/687" &gt;[연재] 비디오게임(콘솔)의 역사 #11 - 닌텐도(Nintendo) 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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2012/04/13&lt;/td&gt;
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&lt;/th&gt;
&lt;td&gt;
2012/04/03&lt;/td&gt;
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&lt;/th&gt;
&lt;td&gt;
2012/03/28&lt;/td&gt;
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&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LhQ-mbxYVRGfeX80uVraEx27oeA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LhQ-mbxYVRGfeX80uVraEx27oeA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LhQ-mbxYVRGfeX80uVraEx27oeA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LhQ-mbxYVRGfeX80uVraEx27oeA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/zF_3iLm6c9A" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>Nintendo</category>
			<category>게임회사 이야기</category>
			<category>남코</category>
			<category>닌텐도</category>
			<category>마이크로비전</category>
			<category>밀튼 브레들리</category>
			<category>반다이</category>
			<category>보드게임</category>
			<category>비디오게임</category>
			<category>에이브러햄 링컨</category>
			<category>코카콜라</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>토미</category>
			<category>팩맨</category>
			<category>휴대용 게임기</category>
			<author>태현</author>
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			<pubDate>Tue, 03 Apr 2012 07:13:00 +0900</pubDate>
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			<title>[연재] 비디오게임(콘솔)의 역사 #9 - 휴대용 게임기의 출현</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/2cufFda6UxI/685</link>
			<description>(지난 시간에 이어서) 마그나복스와 아타리가 가정용 비디오 게임기 시장을 열면서 돌풍을 일으키고 있을 때, 휴대용 게임 시장 역시 조용히 싹을 틔우고 있었습니다. 아케이드 게임기를 보면서 집에서도 즐기고 싶던 욕구가 가정용 비디오 게임으로 이어졌다면, 다음은 한 단계 더 나아가 시간과 장소에 관계없이 즐기고 싶은 욕구가 자연스럽게 휴대용 전자 게임기의 출현을 예고하고 있었습니다. 제가 휴대용 게임기의 기원을 탐색하면서 의외였던 것은, 예상 외로 그..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/687" &gt;[연재] 비디오게임(콘솔)의 역사 #11 - 닌텐도(Nintendo) 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/04/13&lt;/td&gt;
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&lt;/th&gt;
&lt;td&gt;
2012/04/03&lt;/td&gt;
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&lt;a href="/685" &gt;[연재] 비디오게임(콘솔)의 역사 #9 - 휴대용 게임기의 출현&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/28&lt;/td&gt;
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&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
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&lt;/th&gt;
&lt;td&gt;
2011/04/11&lt;/td&gt;
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&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AOkzF4s1OdmJpQPArLYJ07uE9jg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AOkzF4s1OdmJpQPArLYJ07uE9jg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AOkzF4s1OdmJpQPArLYJ07uE9jg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AOkzF4s1OdmJpQPArLYJ07uE9jg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/2cufFda6UxI" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>MATTEL</category>
			<category>게임산업</category>
			<category>게임회사 이야기</category>
			<category>마이클 카츠</category>
			<category>마텔</category>
			<category>바비인형</category>
			<category>반다이</category>
			<category>비디오게임</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>콜레코</category>
			<category>휴대용 게임기</category>
			<author>태현</author>
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			<comments>http://gamelog.kr/685#entry685comment</comments>
			<pubDate>Wed, 28 Mar 2012 07:08:00 +0900</pubDate>
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			<title>[넌센스2] 개성 만점의 좌충우돌 수녀원 이야기</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/dTTaWB74nv8/684</link>
			<description>이야기의 중심이자 십자가에 맞아서 기억상실에 걸린 컨트리송 대회 수상자 출신의 엠네지아 수녀, 발레리나를 꿈꾸며 레오파드를 입고싶어하지만 원장 수녀에게 허락받지 못해 불만인 레오 수녀, 원장 수녀의 대역이자 넘치는 장난끼를 주체하지 못해 늘 원장 수녀를 골탕 먹이는 로버트 수녀, 그리고 수녀원의 2인자로 늘 원장 수녀와 티격태격하지만 정이 많아 수녀들을 잘 챙겨주는 휴버트 수녀, 그리고 호보케 수녀원의 리더이자, 과거 서커스단 출신으로 TV를 너무..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
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&lt;a href="/677" &gt;[마당을 나온 암탉] 앞으로가 더욱 기대되는 한국 애니메이션&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(13)&lt;/span&gt;
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&lt;a href="/674" &gt;[미소 - 춘향연가] 고전과 현대적 감성의 조화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/655" &gt;[브라보! 재즈 라이프] 살아있는 한국 재즈의 전설들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/31&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/649" &gt;R&amp;amp;B 차세대 디바, 보니(Boni-신보경)의 첫 콘서트에 다녀왔습니다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/10/08&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DKZ4NmXaA0yyS59jKHUDw-9qAKU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DKZ4NmXaA0yyS59jKHUDw-9qAKU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DKZ4NmXaA0yyS59jKHUDw-9qAKU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DKZ4NmXaA0yyS59jKHUDw-9qAKU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/dTTaWB74nv8" height="1" width="1"/&gt;</description>
			<category>cinema</category>
			<category>공연</category>
			<category>넌센스2</category>
			<category>뮤지컬</category>
			<category>뮤지컬 넌센스</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/684</guid>
			<comments>http://gamelog.kr/684#entry684comment</comments>
			<pubDate>Mon, 12 Mar 2012 07:01:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/684</feedburner:origLink></item>
		<item>
			<title>사랑받는 온라인 서비스를 만들기 위한 2가지 기본 조건?</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/oqJLUVX7giA/683</link>
			<description>최근 핀터레스트(Pinterest)라는 서비스가 인기라고 합니다. 이 서비스가 세간에 주목 받기 시작하면서 비슷하거나 모조품 처럼 보이는 서비스도(누가 먼저 시작했는지 모르겠지만) 덩달아 눈에 띄고 있습니다. 게다가 타 서비스에서 핀터레스트와 같은 UI로 보여주거나, 다른 서비스와 결합해서 매시업(Mashup) 서비스로 내놓은 지혜로운 모습까지 다양하게 보입니다. 요즘은 예전과는 다르게, 새로운 서비스를 접하면 식상함을 먼저 느끼게 됩니다. 모바일..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/thinking"&gt;thinking&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/683" &gt;사랑받는 온라인 서비스를 만들기 위한 2가지 기본 조건?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/08&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/675" &gt;게임의 룰 : 이번 여름방학, 우리 아이 게임 관리는 어떻게 하실건가요?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/06/29&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/672" &gt;게임법 개정안과 업계, 그리고 가정의 딜레마&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
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2011/04/06&lt;/td&gt;
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&lt;tr&gt;
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&lt;a href="/671" &gt;카카오톡이 정말 트래픽을 많이 발생시킬까? (이제는 망중립성을 논해야 할 때)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(15)&lt;/span&gt;
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2011/04/01&lt;/td&gt;
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&lt;tr&gt;
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&lt;a href="/654" &gt;아동-청소년 게임중독, 해결책은 규제안이 아니라 가정에서 찾아야한다. (2010년 블로그 결산)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
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&lt;td&gt;
2010/12/31&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PulLzuKKopMs_aflIoW5Z6wuKlk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PulLzuKKopMs_aflIoW5Z6wuKlk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PulLzuKKopMs_aflIoW5Z6wuKlk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PulLzuKKopMs_aflIoW5Z6wuKlk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/oqJLUVX7giA" height="1" width="1"/&gt;</description>
			<category>thinking</category>
			<category>SNS</category>
			<category>UI</category>
			<category>UX</category>
			<category>youtube</category>
			<category>링크드인</category>
			<category>소셜 미디어</category>
			<category>웹서비스</category>
			<category>유튜브</category>
			<category>인스타그램</category>
			<category>카카오톡</category>
			<category>트위터</category>
			<category>페이스북</category>
			<category>포스퀘어</category>
			<category>핀터레스트</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/683</guid>
			<comments>http://gamelog.kr/683#entry683comment</comments>
			<pubDate>Thu, 08 Mar 2012 07:41:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/683</feedburner:origLink></item>
		<item>
			<title>진정한 부(富)란 무엇일까? [존 러스킨 - 나중에 온 이사람에게도]</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/f6ps9dEDW9g/681</link>
			<description>Happiness Colours by Camdiluv ♥ 경제학원론을 살펴보면 GNP(국민 총생산)와 GDP(국내 총생산)로 행복(Happiness)지수를 측정하는 내용이 있습니다. 'GNP와 GDP의 수치가 높은 국가는 그만큼 행복지수도 높을까?' 라는 질문에서 시작하죠. 이 경제학 관점에서 본 행복은 시대를 거듭하면서 기존의 자본주의에서 이어진 신자유주의에서 말하는 경제와 행복과는 무관하다는 주장이 설득력있게 다가옵니다. OECD국가 중 자살률..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/goods"&gt;goods&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/681" &gt;진정한 부(富)란 무엇일까? [존 러스킨 - 나중에 온 이사람에게도]&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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&lt;td&gt;
2011/12/31&lt;/td&gt;
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&lt;a href="/639" &gt;Apple iPad 2 (애플 아이패드2)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
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&lt;td&gt;
2011/05/05&lt;/td&gt;
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&lt;a href="/650" &gt;[천년 동안 백만 마일] 지금 바로, 내 인생의 이야기를 시작하자&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;td&gt;
2010/10/22&lt;/td&gt;
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&lt;a href="/648" &gt;[civ5] 마약을 하나 구입했습니다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(16)&lt;/span&gt;
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&lt;td&gt;
2010/09/20&lt;/td&gt;
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&lt;a href="/647" &gt;[PS3] 파이널 판타지 13 (FINAL FANTASY XIII)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
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&lt;td&gt;
2010/09/16&lt;/td&gt;
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&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IP8vKdT-JTU6375CKMfDx1qU_tE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IP8vKdT-JTU6375CKMfDx1qU_tE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IP8vKdT-JTU6375CKMfDx1qU_tE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IP8vKdT-JTU6375CKMfDx1qU_tE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/f6ps9dEDW9g" height="1" width="1"/&gt;</description>
			<category>goods</category>
			<category>나중에 온 이사람에게도</category>
			<category>복지 국가</category>
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			<category>서평</category>
			<category>신자유주의</category>
			<category>존 러스킨</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/681</guid>
			<comments>http://gamelog.kr/681#entry681comment</comments>
			<pubDate>Sat, 31 Dec 2011 09:07:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/681</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/Mo7_RoR73dU/673</link>
			<description>(지난 시간에 이어서) 1932년. 러시아 이민자 출신의 유태인 모리스 그린버그(Maurice Greenberg)는 미국 코네티컷 주 하트포드에서 Connecticut Leather Company(코네티컷 가죽회사)를 설립합니다. 이 회사는 초기에 구두 수선에 필요한 용품을 제작해서 구두 공방이나 가게에 납품하는 사업으로 시작했습니다. 그 후로 몇년 뒤에 그린버그 사장의 아들 레오나드 그린버그(Leonard Greenberg)가 다양한 가죽 공구..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;table&gt;
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&lt;td&gt;
2012/04/03&lt;/td&gt;
&lt;/tr&gt;
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&lt;th&gt;
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&lt;/th&gt;
&lt;td&gt;
2012/03/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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&lt;td&gt;
2011/12/26&lt;/td&gt;
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&lt;td&gt;
2011/04/11&lt;/td&gt;
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&lt;a href="/669" &gt;[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
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2011/03/30&lt;/td&gt;
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			<category>비디오게임(콘솔)의 역사</category>
			<category>게임산업</category>
			<category>게임회사 이야기</category>
			<category>랄프 베어</category>
			<category>마그나복스</category>
			<category>마그나복스 오디세이</category>
			<category>비디오게임</category>
			<category>아타리</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>콜레코</category>
			<category>콜레코 텔스타</category>
			<category>퐁</category>
			<author>태현</author>
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			<pubDate>Mon, 26 Dec 2011 06:48:00 +0900</pubDate>
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		<item>
			<title>Steve Jobs 1955-2011</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/l87aQilQX1I/680</link>
			<description>5 October, 2011 드라마 처럼 열정적으로 살다가, 드라마 처럼 조용하게 떠났습니다. 그가 IT 역사에 남긴 업적은 길이길이 기억 되겠죠. 그와 한 시대를 살고, 그와 그의 동료들이 만든 제품을 누릴 수 있었다는게 제겐 가장 큰 행운이었습니다.&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/chat"&gt;chat&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
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&lt;a href="/680" &gt;Steve Jobs 1955-2011&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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2011/10/06&lt;/td&gt;
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&lt;a href="/676" &gt;서래마을 프랑스 레스토랑 'July'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
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&lt;a href="/633" &gt;맛있는 토마토와 오이고추가 왔어요.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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2010/07/14&lt;/td&gt;
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&lt;a href="/592" &gt;독서취향 테스트 결과 (IDsolution)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/B5VFxvbKbcAbSnvgjxFzu8szRZc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/B5VFxvbKbcAbSnvgjxFzu8szRZc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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			<category>chat</category>
			<category>Steve Jobs</category>
			<category>스티브 잡스</category>
			<category>애플</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/680</guid>
			<comments>http://gamelog.kr/680#entry680comment</comments>
			<pubDate>Thu, 06 Oct 2011 09:43:59 +0900</pubDate>
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		<item>
			<title>페이스북의 새로운 오픈그래프(New Open Graph)가 가져다 줄 변화</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/QsaRqdOz6_U/679</link>
			<description>김태현은 Bill Evans의 ELSA 듣고 있습니다. 김태현은 파스타를 만드는 중입니다. 김태현은 한강 둔치를 달리고 있습니다. 김태현은 게임 'The Sims Social' 을 즐기고 있습니다. 음식을 만들고, 음악을 듣고, 영화를 보고, 운동을 하는 등의 소소한 일상들이 이제 타인에게 굳이 알리지 않아도 자연스럽게 네트워크를 통해 공유 된다면 어떨까요? 페이스북이 f8 개발자 컨퍼런스를 통해 제시한 오픈 그래프 (New Open Graph)가..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;a href="/679" &gt;페이스북의 새로운 오픈그래프(New Open Graph)가 가져다 줄 변화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/09/29&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/678" &gt;페이스북의 새 프로필, 타임라인(Timeline)을 미리 만나봅시다. (적용 방법 및 기능 살펴보기)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
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2011/09/26&lt;/td&gt;
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&lt;a href="/653" &gt;갈수록 심해지는 g마켓의 횡포&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
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&lt;a href="/624" &gt;유년 시절의 추억을 되살려 준 다음(Daum)의 로드뷰&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
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&lt;td&gt;
2010/05/28&lt;/td&gt;
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&lt;a href="/261" &gt;구글 애드센스, 게임 광고 진출&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(7)&lt;/span&gt;
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&lt;td&gt;
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			<category>web</category>
			<category>SNS</category>
			<category>마크 주커버그</category>
			<category>소셜 네트워크</category>
			<category>소셜게임</category>
			<category>웹서비스</category>
			<category>페이스북</category>
			<author>태현</author>
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			<comments>http://gamelog.kr/679#entry679comment</comments>
			<pubDate>Thu, 29 Sep 2011 07:26:00 +0900</pubDate>
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		<item>
			<title>페이스북의 새 프로필, 타임라인(Timeline)을 미리 만나봅시다. (적용 방법 및 기능 살펴보기)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/TW-bfpEO-Zw/678</link>
			<description>지난 2011년 9월 22일, 페이스북 개발자 컨퍼런스 F8에서 발표한 신규 프로필 서비스, 타임라인(Timeline)이 큰 이슈를 불러 일으키는 것 같습니다. 이번에 발표한 업데이트들이 하나 같이 혁신적이고 '진짜 SNS'가 무엇인지 그 저력을 여지 없이 보여주는 것 같습니다. 타임라인은 10월 1일부터 업데이트 된다고는 하지만, 간단한 앱 설치 과정을 통해 미리 접할 수 있기 때문에 궁금하신 분들을 위해 정보 공유 차원에서 정리해봤습니다. 스크..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/web"&gt;web&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/679" &gt;페이스북의 새로운 오픈그래프(New Open Graph)가 가져다 줄 변화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/09/29&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/678" &gt;페이스북의 새 프로필, 타임라인(Timeline)을 미리 만나봅시다. (적용 방법 및 기능 살펴보기)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/09/26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/653" &gt;갈수록 심해지는 g마켓의 횡포&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/11/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/624" &gt;유년 시절의 추억을 되살려 준 다음(Daum)의 로드뷰&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/05/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/261" &gt;구글 애드센스, 게임 광고 진출&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(7)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2008/10/09&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
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			<category>web</category>
			<category>Google+</category>
			<category>SNS</category>
			<category>구글플러스</category>
			<category>소셜네트워크</category>
			<category>웹서비스</category>
			<category>트위터</category>
			<category>페이스북</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/678</guid>
			<comments>http://gamelog.kr/678#entry678comment</comments>
			<pubDate>Mon, 26 Sep 2011 07:01:00 +0900</pubDate>
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			<title>[마당을 나온 암탉] 앞으로가 더욱 기대되는 한국 애니메이션</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/6spHML3WuUQ/677</link>
			<description>2005년 당시, 명필름이 국내 동화 베스트셀러로 유명한 '마당을 나온 암탉'을 애니메이션 영화화 하겠다고 발표했을 땐 주변에서는 기대보다 우려가 많았습니다. 워낙에 업계 형편이 열악한 이유도 있지만, 당시엔 기대를 한 몸에 받던 원더풀데이즈, 오세암 등이 빈약한 시나리오와 더불어 흥행에 실패하면서 국내 애니메이션 부흥에 대한 의지가 꺾여있던 시기였습니다. 그럼에도 불구하고 애니메이션 전문 제작사 오돌또기와 공동제작으로 의기투합하면서 약 6여년간의..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/cinema"&gt;cinema&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/684" &gt;[넌센스2] 개성 만점의 좌충우돌 수녀원 이야기&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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2012/03/12&lt;/td&gt;
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&lt;a href="/677" &gt;[마당을 나온 암탉] 앞으로가 더욱 기대되는 한국 애니메이션&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(13)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/07/14&lt;/td&gt;
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&lt;a href="/674" &gt;[미소 - 춘향연가] 고전과 현대적 감성의 조화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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2011/04/25&lt;/td&gt;
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&lt;a href="/655" &gt;[브라보! 재즈 라이프] 살아있는 한국 재즈의 전설들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
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2011/03/31&lt;/td&gt;
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&lt;a href="/649" &gt;R&amp;amp;B 차세대 디바, 보니(Boni-신보경)의 첫 콘서트에 다녀왔습니다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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2010/10/08&lt;/td&gt;
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&lt;/table&gt;&lt;/div&gt;
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			<category>cinema</category>
			<category>마당을 나온 암탉</category>
			<category>애니메이션</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/677</guid>
			<comments>http://gamelog.kr/677#entry677comment</comments>
			<pubDate>Thu, 14 Jul 2011 07:07:00 +0900</pubDate>
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		<item>
			<title>서래마을 프랑스 레스토랑 'July'</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/sdo7Q9Uwpwg/676</link>
			<description>평소 가볼 기회가 없는 프랑스 레스토랑에 다녀왔습니다. 말로만 듣던 푸와그라는 처음 한 입만 부드럽게 넘어갔지만 듣던대로 느끼하고 역해서 내 입맛에는 맞지 않아서 아쉬움이 남고, 랍스타와 성게알이 가미된 리조또는 중간중간 비릿맛이 강했습니다. 치맛살 부위로 만든 스테이크는 씹는 질감이 좋더군요. =) iPhone 에서 작성된 글입니다.&lt;div class="blogger-news-widget" style="width: 100%; text-align: center"&gt;
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&lt;h4&gt;'&lt;a href="/category/chat"&gt;chat&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/680" &gt;Steve Jobs 1955-2011&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/10/06&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/676" &gt;서래마을 프랑스 레스토랑 'July'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/07/09&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;a href="/633" &gt;맛있는 토마토와 오이고추가 왔어요.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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&lt;td&gt;
2010/07/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;a href="/613" &gt;식목일에 생각나는 '장 지오노 - 나무를 심는 사람'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/04/05&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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&lt;a href="/592" &gt;독서취향 테스트 결과 (IDsolution)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;td&gt;
2010/01/13&lt;/td&gt;
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&lt;/table&gt;&lt;/div&gt;
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			<category>chat</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/676</guid>
			<comments>http://gamelog.kr/676#entry676comment</comments>
			<pubDate>Sat, 09 Jul 2011 11:10:06 +0900</pubDate>
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		<item>
			<title>게임의 룰 : 이번 여름방학, 우리 아이 게임 관리는 어떻게 하실건가요?</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/LvKF5ChLc-g/675</link>
			<description>벌써 6월 말입니다. 이제 약 한 달 뒤면 여름 방학이 다가올텐데요. 올 여름은 게임 업계에서 여느 때와는 다른 시기를 보낼 것 같습니다. 이르면 10월 부터 시작될 '셧다운' 제도 때문이죠. 정책이 바뀌면서 이를 준비하는 기간을 보내지 않을까 싶습니다. 하지만 셧다운 제도가 시행 되더라도 근본적인 문제를 해결하지 않는 한 아이들의 게임 과몰입과 중독 문제는 전혀 진전을 보이지 못할 겁니다. 부모의 관심과 이해가 변화지 않는 한은... 오늘도 아이..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/thinking"&gt;thinking&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/683" &gt;사랑받는 온라인 서비스를 만들기 위한 2가지 기본 조건?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/675" &gt;게임의 룰 : 이번 여름방학, 우리 아이 게임 관리는 어떻게 하실건가요?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/06/29&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/672" &gt;게임법 개정안과 업계, 그리고 가정의 딜레마&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/06&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/671" &gt;카카오톡이 정말 트래픽을 많이 발생시킬까? (이제는 망중립성을 논해야 할 때)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(15)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/01&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/654" &gt;아동-청소년 게임중독, 해결책은 규제안이 아니라 가정에서 찾아야한다. (2010년 블로그 결산)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/12/31&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6v-w207i9CTyyL1j6yKAZeU-O9k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6v-w207i9CTyyL1j6yKAZeU-O9k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6v-w207i9CTyyL1j6yKAZeU-O9k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6v-w207i9CTyyL1j6yKAZeU-O9k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/LvKF5ChLc-g" height="1" width="1"/&gt;</description>
			<category>thinking</category>
			<category>게임 과몰입</category>
			<category>게임과 문화</category>
			<category>게임과 사회</category>
			<category>게임중독</category>
			<category>디지털 네이티브</category>
			<category>디지털 이민자</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/675</guid>
			<comments>http://gamelog.kr/675#entry675comment</comments>
			<pubDate>Wed, 29 Jun 2011 07:37:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/675</feedburner:origLink></item>
		<item>
			<title>[미소 - 춘향연가] 고전과 현대적 감성의 조화</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/-JN3oM7HDxo/674</link>
			<description>우리 고유의 문화 공연을 자주 여는 정동극장은 한국인보다 외국인 관광객들로 가득한 곳입니다. 특별히 제가 관람하고 온 '미소(Miso) 춘향연가'는 지난 14년간 한국에서 가장 익숙한 사랑이야기 성춘향전을 '한국식 뮤지컬'을 표방하는 공연입니다. 작년부터 정동극장을 전용관으로 선택해서 매일 2회 공연을 이어오고 있습니다. 우리 고유의 색과 음을 현대적으로 풀어서 외국인에게도 거부감 없이 한국의 미를 알리는 취지가 공연 내에 한가득 담겨져 있었습니다..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;/div&gt;
&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/cinema"&gt;cinema&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/684" &gt;[넌센스2] 개성 만점의 좌충우돌 수녀원 이야기&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/12&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/677" &gt;[마당을 나온 암탉] 앞으로가 더욱 기대되는 한국 애니메이션&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(13)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/07/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/674" &gt;[미소 - 춘향연가] 고전과 현대적 감성의 조화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/655" &gt;[브라보! 재즈 라이프] 살아있는 한국 재즈의 전설들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/31&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/649" &gt;R&amp;amp;B 차세대 디바, 보니(Boni-신보경)의 첫 콘서트에 다녀왔습니다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/10/08&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fpctXSedgKGoas4zE6Ax5PZjmok/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fpctXSedgKGoas4zE6Ax5PZjmok/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fpctXSedgKGoas4zE6Ax5PZjmok/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fpctXSedgKGoas4zE6Ax5PZjmok/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/-JN3oM7HDxo" height="1" width="1"/&gt;</description>
			<category>cinema</category>
			<category>미소</category>
			<category>정동극장</category>
			<category>춘향전</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/674</guid>
			<comments>http://gamelog.kr/674#entry674comment</comments>
			<pubDate>Mon, 25 Apr 2011 16:54:38 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/674</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #7 - 퐁(PONG)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/jFFaPLrmuN8/670</link>
			<description>(지난 시간에 이어서) 단골손님 한 명이 스크린 안에 공이 진공 상태에 있는 듯한 모습의 PONG(퐁) 게임기를 유심히 관찰하고 있었다. 한 친구가 그에게 플레이를 권하자 그 둘은 기계앞에 섰다. 설명서에는 '높은 점수를 얻으려면 공을 놓치지 마세요.'라는 안내가 적혀있었다. 동전을 넣고 기계에서 경적이 울리며 게임이 시작 되자 그들은 어안이 벙벙해져서 아무 말도 할 수 없었다. 그저 스크린에 있는 공이 왼쪽에서 오른쪽으로, 오른쪽에서 왼쪽으로 움..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
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&lt;a href="/685" &gt;[연재] 비디오게임(콘솔)의 역사 #9 - 휴대용 게임기의 출현&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/670" &gt;[연재] 비디오게임(콘솔)의 역사 #7 - 퐁(PONG)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/11&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/669" &gt;[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/30&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/668" &gt;[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/18&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MWzJcxoM-FtAxejAGIJxOniayx0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MWzJcxoM-FtAxejAGIJxOniayx0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MWzJcxoM-FtAxejAGIJxOniayx0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MWzJcxoM-FtAxejAGIJxOniayx0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/jFFaPLrmuN8" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>놀란 부쉬넬</category>
			<category>마그나복스 오디세이</category>
			<category>비디오게임</category>
			<category>스티브 워즈니악</category>
			<category>아타리</category>
			<category>애플</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>퐁</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/670</guid>
			<comments>http://gamelog.kr/670#entry670comment</comments>
			<pubDate>Mon, 11 Apr 2011 07:49:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/670</feedburner:origLink></item>
		<item>
			<title>게임법 개정안과 업계, 그리고 가정의 딜레마</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/mlQHRaHZ5L4/672</link>
			<description>이야기를 하기에 앞서, 저는 '법'에 대해서는 문외한입니다. 그럼에도 불구하고 아직까지도 지지부진하고 논란이 많은 게임법 개정안에 대한 이야기를 놓고 블로그를 통해 이야기를 하고 싶은 부분은 사실 게임법개정안과 셧다운제로 명명되는 청소년 인터넷 보호법를 놓고 '우리가 가장 중요한 포인트를 놓치고 있지 않나?' 하는 생각이 들었기 때문입니다. 오늘은 블로그를 통해 개정안 이후에도 사회/기업/가정이 겪게 될 고충에 대한 이야기를 해보고 싶습니다. 정책..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;iframe src="http://www.facebook.com/plugins/like.php?href=gamelog.kr/672&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=310&amp;amp;action=like&amp;amp;font=tahoma&amp;amp;colorscheme=light&amp;amp;height=65" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:310px; height:65px;" allowTransparency="true"&gt;&lt;/iframe&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/thinking"&gt;thinking&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/683" &gt;사랑받는 온라인 서비스를 만들기 위한 2가지 기본 조건?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2012/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/675" &gt;게임의 룰 : 이번 여름방학, 우리 아이 게임 관리는 어떻게 하실건가요?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/06/29&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/672" &gt;게임법 개정안과 업계, 그리고 가정의 딜레마&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/06&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/671" &gt;카카오톡이 정말 트래픽을 많이 발생시킬까? (이제는 망중립성을 논해야 할 때)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(15)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/01&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/654" &gt;아동-청소년 게임중독, 해결책은 규제안이 아니라 가정에서 찾아야한다. (2010년 블로그 결산)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/12/31&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yGUVM2rsEprQQ6KIpUDkEiwY9Ao/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yGUVM2rsEprQQ6KIpUDkEiwY9Ao/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yGUVM2rsEprQQ6KIpUDkEiwY9Ao/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yGUVM2rsEprQQ6KIpUDkEiwY9Ao/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/mlQHRaHZ5L4" height="1" width="1"/&gt;</description>
			<category>thinking</category>
			<category>게임과 문화</category>
			<category>게임과 사회</category>
			<category>게임과 정치</category>
			<category>게임중독</category>
			<category>과몰입</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/672</guid>
			<comments>http://gamelog.kr/672#entry672comment</comments>
			<pubDate>Wed, 06 Apr 2011 06:02:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/672</feedburner:origLink></item>
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			<title>카카오톡이 정말 트래픽을 많이 발생시킬까? (이제는 망중립성을 논해야 할 때)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/-QZn0DXlcAc/671</link>
			<description>최근 카카오톡 이슈가 뜨겁습니다. 이번 논란은 이동통신사(이하 이통사)가 카카오톡 서비스을 제한하려는 기운이 언론 매체로부터 포착되면서 시작되었죠. 제 돈주고 데이터를 이용하는 소비자 입장에서는 서비스 제한이 도저히 납득할 수 없는 부분이기 때문에 불만의 목소리가 터지기 시작했습니다. 이동통신3사(SKT, KT, LGT) 모두 '전혀 계획 없고, 사실 무근'이라는 입장을 밝히자 그제서야 수그러드는 분위기가 된 것 같습니다. 하지만 이통사는 카카오톡..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/thinking"&gt;thinking&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/675" &gt;게임의 룰 : 이번 여름방학, 우리 아이 게임 관리는 어떻게 하실건가요?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/06/29&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/672" &gt;게임법 개정안과 업계, 그리고 가정의 딜레마&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/06&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/671" &gt;카카오톡이 정말 트래픽을 많이 발생시킬까? (이제는 망중립성을 논해야 할 때)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(15)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/01&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/654" &gt;아동-청소년 게임중독, 해결책은 규제안이 아니라 가정에서 찾아야한다. (2010년 블로그 결산)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/12/31&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/600" &gt;소셜게임 시장에 '공룡'이 몰려온다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/02/09&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YHd5QiRWG5JPNRCd1qvHHVzE2UA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YHd5QiRWG5JPNRCd1qvHHVzE2UA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YHd5QiRWG5JPNRCd1qvHHVzE2UA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YHd5QiRWG5JPNRCd1qvHHVzE2UA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/-QZn0DXlcAc" height="1" width="1"/&gt;</description>
			<category>thinking</category>
			<category>KT</category>
			<category>LGT</category>
			<category>SKT</category>
			<category>망 중립성</category>
			<category>모바일</category>
			<category>스마트폰</category>
			<category>카카오톡</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/671</guid>
			<comments>http://gamelog.kr/671#entry671comment</comments>
			<pubDate>Fri, 01 Apr 2011 07:16:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/671</feedburner:origLink></item>
		<item>
			<title>[브라보! 재즈 라이프] 살아있는 한국 재즈의 전설들</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/fFK0Npp-uL4/655</link>
			<description>고교 졸업 후 스무살이 되던 제게 재즈(Jazz)라는 음악이 문득 찾아왔던 때가 기억납니다. 클래식을 비롯해서 재즈에 이르기까지 다양한 음악을 즐겨 들으시던 아버지의 영향으로 (자랑일지도 모르겠지만 지금도 아버지의 서재는 2,000여장의 LP와 CD로 도배되어 있죠) 지금도 대중적인 음악이라고 하기엔 부족한 감이 있지만, 과거를 거슬러 올라가면 올라갈 수록 우아하지만 다가기 어려운 음악이 아니었나 싶습니다. 개인적으로 피아노를 좋아하던 즐겨 치던..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/cinema"&gt;cinema&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
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&lt;th&gt;
&lt;a href="/677" &gt;[마당을 나온 암탉] 앞으로가 더욱 기대되는 한국 애니메이션&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(13)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/07/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/674" &gt;[미소 - 춘향연가] 고전과 현대적 감성의 조화&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/655" &gt;[브라보! 재즈 라이프] 살아있는 한국 재즈의 전설들&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/31&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/649" &gt;R&amp;amp;B 차세대 디바, 보니(Boni-신보경)의 첫 콘서트에 다녀왔습니다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/10/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/646" &gt;[마루 밑 아리에티] 잔잔한 지브리의 감성을 이어간다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(11)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/09/17&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/n38CVhwDOrCDwTFqI6uldb45Ibk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n38CVhwDOrCDwTFqI6uldb45Ibk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/n38CVhwDOrCDwTFqI6uldb45Ibk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/n38CVhwDOrCDwTFqI6uldb45Ibk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/fFK0Npp-uL4" height="1" width="1"/&gt;</description>
			<category>cinema</category>
			<category>jazz</category>
			<category>영화</category>
			<category>재즈</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/655</guid>
			<comments>http://gamelog.kr/655#entry655comment</comments>
			<pubDate>Thu, 31 Mar 2011 06:58:00 +0900</pubDate>
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		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/5l34drAp6Ic/669</link>
			<description>(지난 시간에 이어서)  놀란 부쉬넬(Nolan K. Bushnell, born February 4, 1943)에 대해 이야기 하려면 1960년대 중반, 그가 전자공학도로 공부중이던 유타 대학교의 캠퍼스로 거슬러 올라가야 할 것 같습니다. 당시 대학가를 휩쓸던 컴퓨터 게임 스페이스워!(Spacewar!)와의 첫 만남이 게임 산업에 역사가 시작되는 순간이었을테니까요. "저는 스페이스워를 처음 보자마자 단번에 매료 되었습니다. 이 게임이 재밌을 뿐 아..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
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&lt;a href="/673" &gt;[연재] 비디오게임(콘솔)의 역사 #8 - 가죽 공구사에서 전자게임 회사로, 콜레코 텔스타 (Coleco Telstar)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/12/26&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/670" &gt;[연재] 비디오게임(콘솔)의 역사 #7 - 퐁(PONG)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/11&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/669" &gt;[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/30&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/668" &gt;[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
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			<category>비디오게임(콘솔)의 역사</category>
			<category>놀란 부쉬넬</category>
			<category>비디오게임</category>
			<category>아타리</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>퐁</category>
			<author>태현</author>
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			<pubDate>Wed, 30 Mar 2011 07:24:00 +0900</pubDate>
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			<title>[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/5H-G9TF4hk8/668</link>
			<description>(지난 시간에 이어서) 마그나복스(Magnavox)는 1917년에 설립되어 1974년에 필립스(Philips)에 인수되기까지 한 시대를 풍미해온 전자 회사입니다. 우리는 지난 시간에 랄프 베어의 브라운박스가 여러 전자 회사들에게 외면을 받아왔지만, 마그나복스에 의해 극적으로 라인선스 계약을 체결하게됨을 확인할 수 있었습니다. 랄프베어의 브라운 박스와 마그나복스와의 첫 인연은 그로부터 2년 뒤인 1972년 5월에 첫 결실을 맺게 됩니다. 전국의 마그..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/670" &gt;[연재] 비디오게임(콘솔)의 역사 #7 - 퐁(PONG)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/04/11&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/669" &gt;[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/30&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/668" &gt;[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/25&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
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			<category>비디오게임(콘솔)의 역사</category>
			<category>랄프 베어</category>
			<category>마그나복스</category>
			<category>마그나복스 오디세이</category>
			<category>비디오게임</category>
			<category>오디세이</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>콘솔게임 판매량</category>
			<category>필립스</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/668</guid>
			<comments>http://gamelog.kr/668#entry668comment</comments>
			<pubDate>Fri, 18 Mar 2011 07:07:00 +0900</pubDate>
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		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/Gab5cXCJF3U/667</link>
			<description>(지난 시간에 이어서) 미국의 유능한 발명가이자 엔지니어인 랄프 베어(Ralph H. Baer)는 TV와 게임이 서로를 위해 만들어졌다고 확신했으며 근 미래에 사업 가능성을 내다 보고 있었습니다. 이런 그의 선견과 확신이 오늘날 '비디오 게임의 선구자'로 있게 해주었습니다. 랄프 베어는 2차 세계대전이 끝나고 TV 엔지니어 기술자 자격증을 취득했는데요, TV 수신기를 구축하는 것이 그의 일이었습니다. 미국의 전자 회사 'Loral'에 근무하던 19..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/669" &gt;[연재] 비디오게임(콘솔)의 역사 #6 - 아타리(ATARI)의 탄생&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
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&lt;td&gt;
2011/03/30&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/668" &gt;[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
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&lt;td&gt;
2011/03/18&lt;/td&gt;
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&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
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&lt;td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/663" &gt;[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/17&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/iFMHu8gnW1jPfOoe41KMML-8KFA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iFMHu8gnW1jPfOoe41KMML-8KFA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/Gab5cXCJF3U" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>게임과 과학</category>
			<category>랄프 베어</category>
			<category>마그나복스</category>
			<category>마그나복스 오디세이</category>
			<category>비디오게임</category>
			<category>오디세이</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/667</guid>
			<comments>http://gamelog.kr/667#entry667comment</comments>
			<pubDate>Tue, 08 Mar 2011 08:09:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/667</feedburner:origLink></item>
		<item>
			<title>[리뷰][소셜기프트] 내 트위터 지인(팔로워)에서 보내는 깜짝 선물.</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/77US_L-oKr4/666</link>
			<description>소셜(Social) 서비스가 상거래(Commerce)와 만나면서 더욱 다양한 형태의 서비스가 등장하고 있습니다. 작년 가을부터 국내에도 붐이 일어난 반값 쿠폰 공동구매, 소셜커머스(Social Commerce)도 그렇고, 최근 카카오톡과 같은 모바일 SNS에서 거래량이 더욱 활발해진 기프티콘류도 그렇습니다. 오늘 소개할 곳도 내 친구에게 기프티콘 선물을 보내는 인터넷 상거래 서비스 입니다. 하지만 그 형태가 조금 신선한데요, 기프티콘 특성상 휴대폰..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/promotion"&gt;promotion&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/666" &gt;[리뷰][소셜기프트] 내 트위터 지인(팔로워)에서 보내는 깜짝 선물.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/27&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/665" &gt;즐겁게=똑똑하게 일하는 세상을 찾아서 '스마트워크'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/657" &gt;마케터가 소셜웹(Social Web)으로 간 까닭은? '소셜웹마케팅'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/09&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/656" &gt;[리뷰][올쿠폰] 반값 쿠폰은 많고 시간은 없다, 대한민국 모든 소셜커머스를 한 곳에서 확인하자.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/12/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/621" &gt;스마트폰은 기술이 아닌 사람을 봐야 한다 '앱티즌'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/05/17&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MlrQzXFHBkmdVsTLz0d7lDfxzL0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MlrQzXFHBkmdVsTLz0d7lDfxzL0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MlrQzXFHBkmdVsTLz0d7lDfxzL0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MlrQzXFHBkmdVsTLz0d7lDfxzL0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/77US_L-oKr4" height="1" width="1"/&gt;</description>
			<category>promotion</category>
			<category>SNS</category>
			<category>미투데이</category>
			<category>소셜네트워크</category>
			<category>소셜커머스</category>
			<category>요즘</category>
			<category>전자상거래</category>
			<category>트위터</category>
			<category>페이스북</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/666</guid>
			<comments>http://gamelog.kr/666#entry666comment</comments>
			<pubDate>Sun, 27 Feb 2011 23:45:34 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/666</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/IkT2SG4NxWY/664</link>
			<description>(지난 시간에 이어서) 지난 시간에 최초의 비디오게임으로 소개한 테니스 포 투(Tennis for Two)는 사실상 게임산업이 이미 성숙기에 접어든 1980년대에 뒤늦게 발견되면서 재조명 받게 된 케이스였습니다. 오늘날 테니스 포 투가 최초의 비디오게임으로서 인정 받고 있다지만&lt;sup class="footnote"&gt;&lt;a id="footnote_link_664_1" href="#footnote_664_1" onmouseover="tistoryFootnote.show(this, 664, 1)" onmouseout="tistoryFootnote.hide(664, 1)" style="color: #f9650d; font-family: Verdana, Sans-serif"&gt;&lt;span style="display: none"&gt;[각주:&lt;/span&gt;1&lt;span style="display: none"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; 게임산업이..&lt;div class="footnotes"&gt;
	&lt;ol class="footnotes"&gt;
		&lt;li id="footnote_664_1"&gt;사실 이 부분은 현재까지도 의견이 분분한 이유는 테니스 포 투의 디스플레이가 CRT가 아닌 오실로스코프를 이용했기 때문이다. &lt;a href="#footnote_link_664_1"&gt;[본문으로]&lt;/a&gt;&lt;/li&gt;
	&lt;/ol&gt;
&lt;/div&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/668" &gt;[연재] 비디오게임(콘솔)의 역사 #5 - 최초의 가정용 게임기, 마그나복스 오디세이&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/18&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/663" &gt;[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/662" &gt;[연재] 비디오게임(콘솔)의 역사 #1 - 전자 게임의 기원&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/14&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VKsCkS0hNh_ZSiNS-MFGEHJe8PA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VKsCkS0hNh_ZSiNS-MFGEHJe8PA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VKsCkS0hNh_ZSiNS-MFGEHJe8PA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VKsCkS0hNh_ZSiNS-MFGEHJe8PA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/IkT2SG4NxWY" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>게임과 과학</category>
			<category>비디오게임</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/664</guid>
			<comments>http://gamelog.kr/664#entry664comment</comments>
			<pubDate>Fri, 25 Feb 2011 19:40:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/664</feedburner:origLink></item>
		<item>
			<title>즐겁게=똑똑하게 일하는 세상을 찾아서 '스마트워크'</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/sJHjsgoZFsc/665</link>
			<description>21세기 지식경제시대에 접어들면서 구시대적인 유물로 변해버린 용어가 있습니다. 바로 '평생직장' 개념입니다. IMF 이후로 고용의 형태가 많이 변하게 되었죠. 동시에 근무 형태도 많이 변했습니다. 9 to 6 라는 고정적인 근로 시간에서 유연(탄력) 근무, 재택 근무 등의 새로운 근무 개념이 정착되어가고 있습니다. 굳이 고용과 근무 환경을 들지 않더라도 시대는 늘 변해 왔고 지금도 변하고 있습니다. 하지만, 유례 없을 정도로 빠른 변화를 거듭하는 시..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/promotion"&gt;promotion&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/666" &gt;[리뷰][소셜기프트] 내 트위터 지인(팔로워)에서 보내는 깜짝 선물.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/27&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/665" &gt;즐겁게=똑똑하게 일하는 세상을 찾아서 '스마트워크'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/657" &gt;마케터가 소셜웹(Social Web)으로 간 까닭은? '소셜웹마케팅'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/09&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/656" &gt;[리뷰][올쿠폰] 반값 쿠폰은 많고 시간은 없다, 대한민국 모든 소셜커머스를 한 곳에서 확인하자.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(8)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/12/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/621" &gt;스마트폰은 기술이 아닌 사람을 봐야 한다 '앱티즌'&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/05/17&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PKj-cLUnTP3PBJgGpPDOIVnbQB0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PKj-cLUnTP3PBJgGpPDOIVnbQB0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PKj-cLUnTP3PBJgGpPDOIVnbQB0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PKj-cLUnTP3PBJgGpPDOIVnbQB0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/sJHjsgoZFsc" height="1" width="1"/&gt;</description>
			<category>promotion</category>
			<category>스마트워크</category>
			<category>스마트폰</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/665</guid>
			<comments>http://gamelog.kr/665#entry665comment</comments>
			<pubDate>Sun, 20 Feb 2011 00:30:48 +0900</pubDate>
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		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/omutlxTJ5ko/663</link>
			<description>(지난 시간에 이어서) 윌리엄 히긴보텀(William A. Higinbotham :: 1910.10.25 ~ 1994.11.10)은 2차 세계대전 당시 맨해튼 계획&lt;sup class="footnote"&gt;&lt;a id="footnote_link_663_1" href="#footnote_663_1" onmouseover="tistoryFootnote.show(this, 663, 1)" onmouseout="tistoryFootnote.hide(663, 1)" style="color: #f9650d; font-family: Verdana, Sans-serif"&gt;&lt;span style="display: none"&gt;[각주:&lt;/span&gt;1&lt;span style="display: none"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;에도 참여한 이력이 있는 물리학자로, 미국 뉴욕에 위치한 원자핵 물리학 연구소인 BLM(..&lt;div class="footnotes"&gt;
	&lt;ol class="footnotes"&gt;
		&lt;li id="footnote_663_1"&gt;맨해튼 계획(Manhattan Project) :: 제2차 세계 대전 기간 동안 미국이 영국과 캐나다의 협조아래 수행한 인류 최초의 핵무기 개발 계획의 암호명이다. &lt;a href="#footnote_link_663_1"&gt;[본문으로]&lt;/a&gt;&lt;/li&gt;
	&lt;/ol&gt;
&lt;/div&gt;
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&lt;/div&gt;
&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
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&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/663" &gt;[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/662" &gt;[연재] 비디오게임(콘솔)의 역사 #1 - 전자 게임의 기원&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/661" &gt;[연재] 비디오게임(콘솔)의 역사 #0 - 시작하면서&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/12&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Z38yKvRjfEBFEkoK_GFyVw8kwjA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z38yKvRjfEBFEkoK_GFyVw8kwjA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Z38yKvRjfEBFEkoK_GFyVw8kwjA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Z38yKvRjfEBFEkoK_GFyVw8kwjA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/omutlxTJ5ko" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>게임과 과학</category>
			<category>비디오게임</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/663</guid>
			<comments>http://gamelog.kr/663#entry663comment</comments>
			<pubDate>Thu, 17 Feb 2011 07:17:00 +0900</pubDate>
		<feedburner:origLink>http://gamelog.kr/663</feedburner:origLink></item>
		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #1 - 전자 게임의 기원</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/MrQEMeZewrg/662</link>
			<description>(지난 시간에 이어서) 이야기를 시작하기 전에, 비디오게임의 용어 정리를 가볍게 해보면, TV나 모니터 같이 래스터그래픽으로 구현된 디스플레이로 즐기는 전자 게임을 이야기 하는데요, 디스플레이와 기계장치, 그리고 입력장치로 조합되는 콘솔(Console) 게임으로 불리는 점도 이런 이유에서 있겠습니다. 사실상 PC게임이나 비디오게임이나 구조상으로는 차이가 없지만 게임 시장이 형성되면서 각각 플랫폼을 시장으로 구분하게 되다보니 상징적인 의미로 나눠지게..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;/div&gt;
&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
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&lt;td&gt;
2011/02/25&lt;/td&gt;
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&lt;th&gt;
&lt;a href="/663" &gt;[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;td&gt;
2011/02/17&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/662" &gt;[연재] 비디오게임(콘솔)의 역사 #1 - 전자 게임의 기원&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;a href="/661" &gt;[연재] 비디오게임(콘솔)의 역사 #0 - 시작하면서&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
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&lt;td&gt;
2011/02/12&lt;/td&gt;
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&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NSRMD9f9ZGxJjpnkIbQiLUKmpIk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NSRMD9f9ZGxJjpnkIbQiLUKmpIk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NSRMD9f9ZGxJjpnkIbQiLUKmpIk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NSRMD9f9ZGxJjpnkIbQiLUKmpIk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/MrQEMeZewrg" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>게임과 과학</category>
			<category>게임과 사회</category>
			<category>비디오게임</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<author>태현</author>
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			<comments>http://gamelog.kr/662#entry662comment</comments>
			<pubDate>Mon, 14 Feb 2011 08:42:00 +0900</pubDate>
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		<item>
			<title>[연재] 비디오게임(콘솔)의 역사 #0 - 시작하면서</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/MVqwWgnNm7E/661</link>
			<description>컴퓨터 게임(PC, 비디오 플랫폼 모두를 포함해서)산업이 시작된지도 어느덧 40년&lt;sup class="footnote"&gt;&lt;a id="footnote_link_661_1" href="#footnote_661_1" onmouseover="tistoryFootnote.show(this, 661, 1)" onmouseout="tistoryFootnote.hide(661, 1)" style="color: #f9650d; font-family: Verdana, Sans-serif"&gt;&lt;span style="display: none"&gt;[각주:&lt;/span&gt;1&lt;span style="display: none"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;이라는 세월을 맞이하게 되었습니다. 사람으로 따지면 불혹의 중년기에 접어들게 되는 셈이죠. 가격만 수십억원대에 이르는 커다란 진공관-트랜지스터 덩어리의 메인프레임 컴퓨터 시절부터, 점-선-면으로밖에 그래픽 표현이 불가능해서 TV에..&lt;div class="footnotes"&gt;
	&lt;ol class="footnotes"&gt;
		&lt;li id="footnote_661_1"&gt;Ralph Baer가 최초로 게임기 비즈니스를 시작한 1972년, 마그나복스의 오디세이를 기준으로 한다. &lt;a href="#footnote_link_661_1"&gt;[본문으로]&lt;/a&gt;&lt;/li&gt;
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&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/review"&gt;review&lt;/a&gt;&amp;nbsp;&gt;&amp;nbsp;&lt;a href="/category/review/비디오게임%28콘솔%29의%20역사"&gt;비디오게임(콘솔)의 역사&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
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&lt;a href="/667" &gt;[연재] 비디오게임(콘솔)의 역사 #4 - TV와 게임의 첫만남, 브라운 박스(Brown Box)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/03/08&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/664" &gt;[연재] 비디오게임(콘솔)의 역사 #3 - 새시대의 서막을 알린, 스페이스워(Spacewar!)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(14)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/663" &gt;[연재] 비디오게임(콘솔)의 역사 #2 - 최초의 비디오게임, Tennis for Two&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/17&lt;/td&gt;
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&lt;tr&gt;
&lt;th&gt;
&lt;a href="/662" &gt;[연재] 비디오게임(콘솔)의 역사 #1 - 전자 게임의 기원&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/661" &gt;[연재] 비디오게임(콘솔)의 역사 #0 - 시작하면서&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(4)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/02/12&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gUDe-EEohJq1DthNEdnVUQ6VIfQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gUDe-EEohJq1DthNEdnVUQ6VIfQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gUDe-EEohJq1DthNEdnVUQ6VIfQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gUDe-EEohJq1DthNEdnVUQ6VIfQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/zakared/~4/MVqwWgnNm7E" height="1" width="1"/&gt;</description>
			<category>비디오게임(콘솔)의 역사</category>
			<category>게임회사 이야기</category>
			<category>비디오게임</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<author>태현</author>
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			<pubDate>Sat, 12 Feb 2011 15:56:41 +0900</pubDate>
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			<title>PSP폰의 실체는 안드로이드OS를 품은 '플레이스테이션 스위트'와 코드네임 'NGP'였다.</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/0us310uOsso/659</link>
			<description>'SONY의 루머는 늘 현실이 된다'는 재미난 농담이 있습니다. 하지만 과장이 지나치지 않다면, 이제부터 우리는 루머 이상의 것을 목격하게 될 것 같습니다, 개인적인 감상부터 밝히자면 사실 이 번 SONY의 차세대 PSP 플랫폼의 발표는 우리가 예측하고 상상하던 이상의 것을 제시한 것 같습니다. 지난 해 가을부터 안드로이드OS 3.0 이 탑재되는 PSP폰이 출시 될 예정이라는 루머가 나왔을 때는 대부분 게임기에 단순히 안드로이드 스마트폰을 결합하는..&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;h4&gt;'&lt;a href="/category/game"&gt;game&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
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&lt;a href="/659" &gt;PSP폰의 실체는 안드로이드OS를 품은 '플레이스테이션 스위트'와 코드네임 'NGP'였다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(19)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/658" &gt;테란의 황제 임요환부터 소녀시대까지, 인텔(intel)의 2011년은 화려하다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/14&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/640" &gt;[루머] 안드로이드 3.0 이 탑재된 PSP폰 10월에 공개?&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(12)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2010/08/12&lt;/td&gt;
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&lt;a href="/630" &gt;2010년 6월 셋째주 게임 업계 소식 브리핑 (via 트위터 with E3 2010)&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(0)&lt;/span&gt;
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2010/06/18&lt;/td&gt;
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&lt;a href="/629" &gt;[E3 2010] SONY 컨퍼런스 : PS3의 미래를 책임질 3D와 PlayStation Move&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(2)&lt;/span&gt;
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&lt;td&gt;
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			<category>game</category>
			<category>MS</category>
			<category>N3DS</category>
			<category>NGP</category>
			<category>PS3</category>
			<category>PSP</category>
			<category>PSP2</category>
			<category>PSP폰</category>
			<category>SCE</category>
			<category>닌텐도</category>
			<category>닌텐도3DS</category>
			<category>모바일게임</category>
			<category>비디오게임</category>
			<category>소니</category>
			<category>아이폰</category>
			<category>윈도폰7</category>
			<category>콘솔</category>
			<category>콘솔게임</category>
			<category>플레이스테이션</category>
			<author>태현</author>
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			<pubDate>Fri, 28 Jan 2011 13:46:17 +0900</pubDate>
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			<title>테란의 황제 임요환부터 소녀시대까지, 인텔(intel)의 2011년은 화려하다.</title>
			<link>http://feedproxy.google.com/~r/zakared/~3/-a3HKGjcejk/658</link>
			<description>이야기에 앞서, 이번 주 초에 비공개(?)로 모이는 인텔 게임블로거 모임, 게임人에서 임요환과 김가연씨와의 깜짝 만남이 있었습니다. 게임을 좋아하는 한 사람으로서, 국내 e-스포츠의 아이콘인 임요환 선수를 만나는 것 자체로 의미가 깊은 자리였습니다. 무엇보다 방송과 미디어에서만 봐오던 임요환씨와는 다른 모습을 엿볼 수 있던 좋은 자리였습니다. (털털하고 알뜰살뜰한 김가연씨까지 말이죠ㅋ) 나름 아이폰 뒷면에다 싸인까지 받아왔는데 죄다 지워져버린.....&lt;div class="entry-ccl" style="clear: both; text-align: right; margin-bottom: 10px"&gt;
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&lt;/div&gt;
&lt;div class="another_category another_category_color_blue"&gt;
&lt;h4&gt;'&lt;a href="/category/game"&gt;game&lt;/a&gt;' 카테고리의 다른 글&lt;/h4&gt;
&lt;table&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/659" &gt;PSP폰의 실체는 안드로이드OS를 품은 '플레이스테이션 스위트'와 코드네임 'NGP'였다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(19)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/28&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th&gt;
&lt;a href="/658" &gt;테란의 황제 임요환부터 소녀시대까지, 인텔(intel)의 2011년은 화려하다.&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;span&gt;(6)&lt;/span&gt;
&lt;/th&gt;
&lt;td&gt;
2011/01/14&lt;/td&gt;
&lt;/tr&gt;
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			<category>game</category>
			<category>소녀시대</category>
			<category>인텔</category>
			<category>인텔코리아</category>
			<category>임요환</category>
			<author>태현</author>
			<guid isPermaLink="false">http://gamelog.kr/658</guid>
			<comments>http://gamelog.kr/658#entry658comment</comments>
			<pubDate>Fri, 14 Jan 2011 17:35:18 +0900</pubDate>
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