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	<title>Yu-kai Chou &amp; Gamification</title>
	
	<link>http://www.yukaichou.com</link>
	<description>Gamification Expert &amp; Follower of Christ</description>
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		<title>The 8 Core Drives of Gamification (#4): Ownership and Possession</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/hd-MJYCIh0I/</link>
		<comments>http://www.yukaichou.com/gamification-study/8-core-drives-gamification-4-ownership-possession/#comments</comments>
		<pubDate>Tue, 21 May 2013 10:52:38 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

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		<description><![CDATA[The 4th Core Drive of Gamification Ownership and possession, the fourth core drive in my Gamification Framework Octalysis, is based on the principle that because you own something, you want to take care of it and improve it. In addition, you will also want to possess more of it. Ownership and possession is position to [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Beginner’s Guide to Gamification (10 of 90): Core Drive – Empowerment of Creativity &amp; Feedback</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/6dwW3uBOs4Y/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-10-90-core-drive-empowerment-creativity-feedback/#comments</comments>
		<pubDate>Tue, 14 May 2013 15:25:30 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2953</guid>
		<description><![CDATA[(Click here to view all the Video Gamification Episodes) Video Tutorial for Gamification Empowerment of Creativity is the 3rd Core Drive in Octalysis. It is the the ability to utilize your own creativity and immediately see the outcome, allowing you to try again and again to see the final outcome. A basic example is Lego: [...]]]></description>
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		<item>
		<title>Gamified Competition in The Enterprise Workplace</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/U568Ebobu-M/</link>
		<comments>http://www.yukaichou.com/workplace-gamification/gamified-competition-enterprise-workplace/#comments</comments>
		<pubDate>Mon, 13 May 2013 18:14:38 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>
		<category><![CDATA[Workplace Gamification]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2948</guid>
		<description><![CDATA[Competitive gamification is certainly becoming a hot, new business theme in modern corporate development these days. It has been demonstrated to be effective in sales, where game mechanics based on competitive models are used to promote a &#8220;competitive interest&#8221; in engaging customers and closing deals. Now management is exploring other business functions which might benefit [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Top 10 Enterprise Gamification Cases That Will Make Employees More Productive</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/AiDl1wnF0rQ/</link>
		<comments>http://www.yukaichou.com/gamification-examples/top-10-enterprise-gamification-cases-employees-productive/#comments</comments>
		<pubDate>Tue, 07 May 2013 16:46:38 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2913</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis This is a guest post by Steven Laird. Steven is currently a Systems Integration Consultant at Accenture and is interested in the intersection of technology and psychology. He believes a gamified culture may be the answer to a countless array of world problems afflicting [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>The 8 Core Drives of Gamification (#5): Social Pressure &amp; Envy</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/OKrSqNBTKXE/</link>
		<comments>http://www.yukaichou.com/gamification-study/8-core-drives-of-gamification-5-social-pressure-and-envy/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 06:52:16 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2832</guid>
		<description><![CDATA[The 5th Core Drive of Gamification Social Pressure &#38; Envy is the fifth core drive within my Gamification Framework Octalysis that is primarily driven by the nature of competition and companionship. It is a right-brained core drive that bases its success off the common, and sometimes inevitable human desire to connect and compare with one [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Top 10 Education Gamification Examples that will Change our Future</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/QEMaaBVszd4/</link>
		<comments>http://www.yukaichou.com/gamification-examples/top-10-education-gamification-examples/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 17:05:46 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2852</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis The Gamification of Education I believe that humans have an innate Desire to learn. However, much of the school system these days &#8220;gets in the way of our education.&#8221; If you ask children, &#8220;What is work?&#8221; They will say, &#8220;School and homework!!&#8221; But if [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Octalysis: Complete Gamification Framework</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/dS9ksy1P0dY/</link>
		<comments>http://www.yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/#comments</comments>
		<pubDate>Sat, 20 Apr 2013 07:00:37 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2275</guid>
		<description><![CDATA[Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on the human in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”). Most processes design around function and efficiency – they try to get the job done as quickly as possible. Games, however, have a sole focus of [...]]]></description>
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		<slash:comments>77</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/</feedburner:origLink></item>
		<item>
		<title>Why Google+ Sucks and What to Do About It (Old &amp; New)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/UVx6WJMvNyY/</link>
		<comments>http://www.yukaichou.com/product-gamification/google-sucks/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 14:42:52 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Product Gamification]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2969</guid>
		<description><![CDATA[Google+ gets a C- in User Experience Last week Google hosted their annual conference the Google I/O and released a new version of Google Plus. The new one is an improvement, but still a major frustration for the majority of the people in my network. Even though they claim to have massive user growth rates, [...]]]></description>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/product-gamification/google-sucks/</feedburner:origLink></item>
		<item>
		<title>What is Gamification</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/S4s5FGCqEHk/</link>
		<comments>http://www.yukaichou.com/gamification-examples/what-is-gamification/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 01:50:34 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2242</guid>
		<description><![CDATA[If you want to make Gamification actionable, Check out my Complete Gamification Framework called Octalysis (I use it to analyze everything) For those who been following my blog regularly, its pretty apparent that I have been writing heavily into the topic of Gamification. This may be an unfamiliar word for many of you. Gamifi-what? This post [...]]]></description>
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		<slash:comments>36</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-examples/what-is-gamification/</feedburner:origLink></item>
		<item>
		<title>The Beginner’s Guide to Gamification (9 of 90): Core Drive – Development &amp; Accomplishment</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/DCFmSXRUgxk/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-9-90-core-drive-development-accomplishment/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 04:16:08 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2789</guid>
		<description><![CDATA[Click here to see all videos in this Series The Beginner&#8217;s Guide to What is Gamification: Development &#38; Accomplishment. This is an episode about Core Drive #2 in Octalysis: Development &#38; Accomplishment. In this episode, I cover: What is Development &#38; Accomplishment How to utilize PBLs (Points, Badges, and Leaderboards) How to make sure the [...]]]></description>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-9-90-core-drive-development-accomplishment/</feedburner:origLink></item>
		<item>
		<title>Top 10 Social Gamification Examples that will Literally Save the World</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/bUuuYMzas6o/</link>
		<comments>http://www.yukaichou.com/gamification-examples/top-10-gamification-examples-human-race/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 17:40:00 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2487</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Can Gamification really make the world better? As a Gamification Pioneer, one of the most common responses I get when I tell people about Gamification is some version of, &#8220;Interesting. But how can something like video games really create value in real-world important things?&#8221; [...]]]></description>
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		<slash:comments>28</slash:comments>
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		<item>
		<title>Controversialist vs Gamifier: How I got bashed in the face on Twitter</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/N2wcSCVdgy8/</link>
		<comments>http://www.yukaichou.com/chou-musings/controversialist-vs-gamifier/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 09:12:46 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2889</guid>
		<description><![CDATA[Being Bashed on Twitter Below is a weird and unexpected conversation I had on Twitter. I&#8217;ve dealt with Anonymous bashers before (even made a short video that directly talks about how to deal with bashers), but keep in mind Ian Bogost is a renowned Professor at Georgia Tech. I did not expect him to take [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Brilliant Earth Day Video: Heal Our World, Heal Ourselves</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/5lfGTYviVb8/</link>
		<comments>http://www.yukaichou.com/chou-musings/brilliant-earth-day-video-heal-world-heal/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 16:43:19 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2829</guid>
		<description><![CDATA[Earth Day, Dance, and Media My friends at Pacha&#8217;s Pajamas created an awesome video for Earth Day, with the focused message of balancing the negative and dirty media with positive and inspirational media for our children and future generations. The end product is a dance video called Nature Superhero. The song itself is quite inspiration, [...]]]></description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-musings/brilliant-earth-day-video-heal-world-heal/</feedburner:origLink></item>
		<item>
		<title>5-Hour Workshop with eBay on eCommerce Gamification (Slides)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/_A0TFSazzwU/</link>
		<comments>http://www.yukaichou.com/product-gamification/5hour-workshop-ebay-ecommerce-gamification-slides/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 20:18:23 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>
		<category><![CDATA[Product Gamification]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2611</guid>
		<description><![CDATA[The King of eCommerce Gamification When people ask me, &#8220;What&#8217;s a good eCommerce Gamification example?&#8221; They often get surprised when I tell them &#8220;eBay.&#8221; (Woot.com is another great example with a very high value for 2 of the 8 Core Drives in Octalysis &#8211; guess which ones?). If you were to think of creating an [...]]]></description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/product-gamification/5hour-workshop-ebay-ecommerce-gamification-slides/</feedburner:origLink></item>
		<item>
		<title>The 8 Core Drives of Gamification (#6): Scarcity &amp; Impatience</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/Zax97cFquMc/</link>
		<comments>http://www.yukaichou.com/gamification-study/8-core-drives-gamification-6-scarcity-impatience/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 23:45:12 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2780</guid>
		<description><![CDATA[Number 6 ouf of the 8 Core Drives of Gamification Scarcity and Impatience is the 6th core drive of my Gamification Framework: Cctalysis, and is one of the Black Hat Gamification Drives that emphasizes on the human desire and compulsion to strive and compete for things that seem unavailable in quantity. In other words: you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hosting at the GSummit 2013</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/cpSjgnCegiw/</link>
		<comments>http://www.yukaichou.com/chou-personal/hosting-gsummit-2013/#comments</comments>
		<pubDate>Sun, 17 Mar 2013 23:57:00 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2814</guid>
		<description><![CDATA[&#160; Gamification Summit Hey guys, just a quick update that I am a host at the Gamification Summit. I&#8217;m running the &#8220;Product Design&#8221; breakout track in the upstairs section. If you happen to be at the conference, feel free to ping me! In the mean time, here are some few awesome posts on this site [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The 8 Core Drives of Gamification (#7): Unpredictability &amp; Curiosity</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/ZZgvj1Xzgc0/</link>
		<comments>http://www.yukaichou.com/gamification-study/the-8-core-drives-of-gamification-7-unpredictability/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 06:09:43 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2752</guid>
		<description><![CDATA[Unpredictability &#38; Curiosity is the 7th core drive in my gamification framework octalysis, and it revolves around the idea of consistently staying engaged because you are unsure of what’s going to happen next. A common example of  this Core Drive in play is the world of gambling.  Casinos are  successful in not only drawing in [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Yu-kai Chou Rated 4th Among the Top 40 Gamification Gurus</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/63hMQtmdZmM/</link>
		<comments>http://www.yukaichou.com/chou-personal/yukai-chou-rated-4th-top-40-gamification-gurus/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 21:57:23 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2730</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamification Game On Last month, I finally made it to the Top 10 among the Top 40 Gamification Gurus on Leaderboarded, but at that time I was ranked 8th. With the new results this month, it is a pleasant surprise [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-personal/yukai-chou-rated-4th-top-40-gamification-gurus/feed/</wfw:commentRss>
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		<title>The 8 Core Drives of Gamification (#8): Loss &amp; Avoidance</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/RdZqBDwNFfc/</link>
		<comments>http://www.yukaichou.com/gamification-study/8-loss-and-avoidance/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 17:15:40 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2692</guid>
		<description><![CDATA[(Note, this post will make A LOT less sense if you have not seen my Gamification Framework: Octalysis.) The 8th Core Drive of Octalysis Gamification Loss &#38; Avoidance is the 8th Core Drive in my gamification framework Octalysis. It deals specifically with the motivating factors that help you avoid things you don’t want happening.  Here [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-study/8-loss-and-avoidance/feed/</wfw:commentRss>
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		<feedburner:origLink>http://www.yukaichou.com/gamification-study/8-loss-and-avoidance/</feedburner:origLink></item>
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		<title>Chapter-by-Chapter Takeaways of Yes! 50 Scientifically Proven Ways to Be Persuasive</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/vyw9Mp_hp88/</link>
		<comments>http://www.yukaichou.com/gamification-study/chapter-chapter-takeaway-50-scientifically-proven-ways-persuasive/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 04:35:02 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Study]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2658</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamification and Persuasion Gamification is about understanding human motivation and engagement, and therefore a big part of it is psychological and behavioral studies. So on top of the countless tiring hours of playing games to&#8230;understand why they are fun, I read the book Titled [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-study/chapter-chapter-takeaway-50-scientifically-proven-ways-persuasive/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-study/chapter-chapter-takeaway-50-scientifically-proven-ways-persuasive/</feedburner:origLink></item>
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		<title>Gamification Design: 4 Phases of a Player’s Journey</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/xIIHEGo02Mw/</link>
		<comments>http://www.yukaichou.com/gamification-examples/experience-phases-game/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 06:48:42 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2617</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Treat your product as Four different products Most people talk about a product as one summed up experience &#8211; the product is good, bad, interesting, easy to use, funny or boring. But in reality, a user&#8217;s interaction and journey with a product is continuously [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-examples/experience-phases-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-examples/experience-phases-game/</feedburner:origLink></item>
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		<title>Yu-kai Chou rated 8th among the Top 40 Gamification Gurus on Leaderboarded</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/T2MmFnH5YFc/</link>
		<comments>http://www.yukaichou.com/chou-personal/yukai-chou-rated-8th-top-40-gamification-gurus-leaderboardedcom/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 19:31:31 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2632</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamifying the competition between Gamification Gurus About 3 months ago, I shared how I got into the Top 40 Gamification Gurus on Leaderboarded, but at that time I was last place at 40. They have published their new results, and it is a pleasant [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-personal/yukai-chou-rated-8th-top-40-gamification-gurus-leaderboardedcom/feed/</wfw:commentRss>
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		<feedburner:origLink>http://www.yukaichou.com/chou-personal/yukai-chou-rated-8th-top-40-gamification-gurus-leaderboardedcom/</feedburner:origLink></item>
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		<title>The Beginner’s Guide to Gamification (8 of 90): Core Drive – Epic Meaning &amp; Calling</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/tafxrPKiKQA/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-8-90-core-drive-epic-meaning-calling/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 14:32:29 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://www.yukaichou.com/?p=2620</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series Episode 8: Core Drive &#8211; Epic Meaning &#38; Calling Finally completed Episode 8. In this episode, I show footage from San Francisco, Templeton, Barcelona, Lake Tahoe, Geneva, and more! I also show a few footages [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-8-90-core-drive-epic-meaning-calling/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-8-90-core-drive-epic-meaning-calling/</feedburner:origLink></item>
		<item>
		<title>How I started in Gamification in 2003 and became a Pioneer in the Industry</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/GiPYIhJta-s/</link>
		<comments>http://www.yukaichou.com/chou-personal/started-gamification-2003/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 08:49:23 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2519</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis From Gaming to Gamification Recently, I have been getting more and more people asking me about my experiences as a pioneer in the Gamification Industry. Gamification (or the widespread adoption of it) seems so new that it feels difficult to make the claim of [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-personal/started-gamification-2003/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-personal/started-gamification-2003/</feedburner:origLink></item>
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		<title>The Beginner’s Guide to Gamification (7 of 90): Applying Level 1 Octalysis to Waze (b)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/N8MZ5BHMAGs/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-7-90-applying-level-1-octalysis-wazea/#comments</comments>
		<pubDate>Fri, 11 Jan 2013 01:30:52 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2541</guid>
		<description><![CDATA[Click here to see all videos in this Series The is the Second Half of the Waze Gamification analysis example. Click Here if you have not seen Episode 6 (the first half of this topic), and Click here to brush up on the Gamification Framework Octalysis. Transcribed Notes Below on The Beginner’s Guide to Gamification (7 [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-7-90-applying-level-1-octalysis-wazea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-7-90-applying-level-1-octalysis-wazea/</feedburner:origLink></item>
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		<title>The Beginner’s Guide to Gamification (6 of 90): Applying Level 1 Octalysis to Waze(a)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/7HNvJpKg370/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-6-90-applying-level-1-octalysis-wazea/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 12:40:43 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2509</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series Gamification Analysis of Waze Transcription Notes (I recommend you watch the video version of it. Consider this Closed Caption for the Hearing Impaired ): Hello Everyone, and welcome to the Beginner&#8217;s Guide to Gamification, Episode [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-6-90-applying-level-1-octalysis-wazea/feed/</wfw:commentRss>
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		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-6-90-applying-level-1-octalysis-wazea/</feedburner:origLink></item>
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		<title>There is NOTHING wrong with Israel Gamifying War</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/xC3b6vboN_U/</link>
		<comments>http://www.yukaichou.com/chou-musings/wrong-idf-gamifying-war/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 11:16:19 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2462</guid>
		<description><![CDATA[New to Gamification? Check out my post on the Complete Gamification Framework: Octalysis or my Video Series: The Beginner&#8217;s Guide to Gamification A quick background of the Israel Defense Force Conflict You may be aware that Israel and Palestinian nations have been upset about each other for quite some time now. Most recently on Nov [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-musings/wrong-idf-gamifying-war/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-musings/wrong-idf-gamifying-war/</feedburner:origLink></item>
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		<title>Marketing Gamification: Old Spice launches the Game DIKEMBE MUTOMBO’S 4 1/2 WEEKS TO SAVE THE WORLD</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/5BbicAvahko/</link>
		<comments>http://www.yukaichou.com/marketing-gamification/marketing-gamification-oldspice-launches-game-dikembe-mutombos-4-12-weeks-save-world/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 07:52:29 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>
		<category><![CDATA[Marketing Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2451</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Old Spice Does it Again (Note: to play the actual game, scroll down until you find the source of the thrillingly annoying music, and then fullscreen it.) In 2010, Old Spice swept across all media channels with their &#8220;Hello Ladies&#8230;&#8221; campaign. That was shared [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/marketing-gamification/marketing-gamification-oldspice-launches-game-dikembe-mutombos-4-12-weeks-save-world/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>The Beginner’s Guide to Gamification (5 of 90): The 4 Experience Phases of a Game</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/pwPVDip_7xQ/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-5-90-4-experience-phases-game/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 09:30:17 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2440</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series &#160; Episode 5 Gamification Notes: The four Experience Phases of a game. Most people treat interacting with a product as one experience. The product is good, bad, easy to use, funny. You can look at [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-5-90-4-experience-phases-game/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>The Beginner’s Guide to Gamification (4 of 90): Gamification Framework Octalysis</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/QT7GndFHMcc/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-4-90-gamification-framework-octalysis/#comments</comments>
		<pubDate>Sun, 11 Nov 2012 17:39:00 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2428</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series &#160; Gamification Notes: This is the 4th Episode out of 90 on Gamification, and it introduces my core framework: Octalysis. For those who are following my work, you&#8217;ll see a lot of repeat information, but [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-4-90-gamification-framework-octalysis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-4-90-gamification-framework-octalysis/</feedburner:origLink></item>
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		<title>Yu-kai Chou made Top 40 on the List of Gamification Gurus</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/1PSD1VpGR2g/</link>
		<comments>http://www.yukaichou.com/chou-personal/yukai-chou-top-40-list-gamification-gurus/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 20:42:33 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2417</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamifying the competition between Gamification Gurus It&#8217;s been 2 months since I heavily focused my blog on Gamification (although I started working in Gamification since 2003&#8230;it just wasn&#8217;t called that back then). I&#8217;ve published my Gamification Framework called Octalysis, which was a massively successful [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-personal/yukai-chou-top-40-list-gamification-gurus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-personal/yukai-chou-top-40-list-gamification-gurus/</feedburner:origLink></item>
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		<title>Gamification Research: How FarmVille uses Game Mechanics to become Winning &amp; Addicting</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/kIzyvSnFxPU/</link>
		<comments>http://www.yukaichou.com/gamification-examples/farmville-game-mechanics-winning-addicting/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 18:53:29 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2210</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamification Research on the Game you don&#8217;t want to play but have to play Most people know about FarmVille, either because they have played it themselves, or because they&#8217;ve been harassed by their grandmas to give their farms a nice virtual crop. FarmVille is [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-examples/farmville-game-mechanics-winning-addicting/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-examples/farmville-game-mechanics-winning-addicting/</feedburner:origLink></item>
		<item>
		<title>The Beginner’s Guide to Gamification (3 of 90): What Makes Games Fun &amp; Addicting</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/KNx8SK0vvF0/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-3-90-games-fun-addicting/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 17:18:40 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2403</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series (Note: Due to a string of unfortunate events, this episode has been lost and I may need to create a new one if no one has a saved copy left…) Yu-kai Chou introduces the 8 [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-3-90-games-fun-addicting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-3-90-games-fun-addicting/</feedburner:origLink></item>
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		<title>How Gamification can help you Get out of Bed by “Killing” Time</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/swoJYmFq4Pw/</link>
		<comments>http://www.yukaichou.com/product-gamification/gamification-bed-killing-time/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 19:58:23 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Product Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2262</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Wake Up Gamification Gamification doesn&#8217;t always need to about Saving the World. Tired of waking up every morning? Is getting out of bed a drag? A Japanese company decided to add some Gamification into the process and make waking up Epic and Fun! They call [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/product-gamification/gamification-bed-killing-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/product-gamification/gamification-bed-killing-time/</feedburner:origLink></item>
		<item>
		<title>The Beginner’s Guide to Gamification: What Is Gamification (2 of 90)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/J0vVXZ4j0kE/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-gamification-2-90/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 21:19:34 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2399</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series Episode 2: What is Gamification Here&#8217;s a quick outline of this episode: Intro Gamification is not new Gamification is really &#8220;Human-Focused Design&#8221; It remembers the &#8220;feelings&#8221; of the humans in the process Some examples of [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-gamification-2-90/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/beginners-guide-gamification-gamification-2-90/</feedburner:origLink></item>
		<item>
		<title>New Video Series: The Beginner’s Guide to Gamification (1 of 90)</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/j-b0scFKFwg/</link>
		<comments>http://www.yukaichou.com/gamification-video-course/video-series-beginners-guide-gamification-1-90/#comments</comments>
		<pubDate>Sun, 21 Oct 2012 05:53:35 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Video Course]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2392</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; the Gamification Framework: Octalysis* Click here to see all videos in this Series New Video Show: The Beginner&#8217;s Guide to Gamification (1 of 90) Some friends have recommended me to make a video show on Gamification and so I decided to start a Video Guide that shares everything [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-video-course/video-series-beginners-guide-gamification-1-90/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-video-course/video-series-beginners-guide-gamification-1-90/</feedburner:origLink></item>
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		<title>How Zamzee uses Gamification to make Running Around Epic</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/NL3oPDQo2Ko/</link>
		<comments>http://www.yukaichou.com/product-gamification/gamification-research-zamzee-kids-active-higher/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 00:52:10 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Product Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2337</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis* Offline Gamification in Action A while ago, I covered the Playpump, which is a good example of how a physical product can use Gamification to create social good (and save millions of lives). Equally important in the developed world, is getting kids and adult [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/product-gamification/gamification-research-zamzee-kids-active-higher/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/product-gamification/gamification-research-zamzee-kids-active-higher/</feedburner:origLink></item>
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		<title>Marketing Gamification: Toyota turns Charging your iPhone into an Epic Game</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/ODtYpO1Ez7I/</link>
		<comments>http://www.yukaichou.com/marketing-gamification/marketing-gamification-toyota-turns-charging-iphone-epic-game/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 18:04:34 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Marketing Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2339</guid>
		<description><![CDATA[*New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis* Toyota and Marketing Gamification I&#8217;ve talked a lot about Product Gamification &#8211; how to make your product winning &#38; addicting &#8211; as well as some Workplace Gamification. Many of you asked, &#8220;But how do we do Marketing Gamification? What does that even mean?&#8221; Well, [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/marketing-gamification/marketing-gamification-toyota-turns-charging-iphone-epic-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>The Playpump: How a Simple Gamification Concept can Save MILLIONS of Lives</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/aK8fazD_srw/</link>
		<comments>http://www.yukaichou.com/product-gamification/playpump-simple-gamification-concept-save-world/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 14:00:32 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Product Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2192</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Gamification visits the Third World Most of the time, we think of Gamification as a technique to get consumers to like our products more, to be more productive in life, and improve our workplace, but Gamification can sometimes be used to save an entire [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/product-gamification/playpump-simple-gamification-concept-save-world/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/product-gamification/playpump-simple-gamification-concept-save-world/</feedburner:origLink></item>
		<item>
		<title>Chou’s Lifestyle Gamification Speech at Google</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/ErGxImAuKJk/</link>
		<comments>http://www.yukaichou.com/lifestyle-gamification/video-posted-fd-lifestyle-presentation-google/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 04:24:38 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=902</guid>
		<description><![CDATA[&#160; A while ago, I wrote a post about my speech at Google on Lifestyle Gamification. After knocking off a lot of stuff on my to-do list, I finally had time to rip the video and upload it onto the internet. The actual presentation is around 30 minutes, but for some reason Vimeo thinks it [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/lifestyle-gamification/video-posted-fd-lifestyle-presentation-google/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/lifestyle-gamification/video-posted-fd-lifestyle-presentation-google/</feedburner:origLink></item>
		<item>
		<title>5 Dominant Techniques in Social Media Marketing</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/mNTGiG5Ty_c/</link>
		<comments>http://www.yukaichou.com/marketing-gamification/5-dominant-techniques-social-media-marketing/#comments</comments>
		<pubDate>Thu, 19 Jul 2012 14:15:45 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Marketing Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1271</guid>
		<description><![CDATA[5 Dominant Social Media Marketing Techniques After helping a variety of companies with their social media marketing campaigns in the past 2 years, I noticed that social media marketing narrows down to a few dominant techniques that work well and produce results. However, a big problem in the industry is that most people just think [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/marketing-gamification/5-dominant-techniques-social-media-marketing/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/marketing-gamification/5-dominant-techniques-social-media-marketing/</feedburner:origLink></item>
		<item>
		<title>Yu-kai Chou’s Guest Lecturer Talk in Stanford University</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/dxQGZQ9oqQc/</link>
		<comments>http://www.yukaichou.com/marketing-gamification/yukai-chous-guest-lecturer-talk-stanford-university/#comments</comments>
		<pubDate>Sat, 07 Jul 2012 17:19:36 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Marketing Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1618</guid>
		<description><![CDATA[I&#8217;ve had the honor of being invited to be a guest lecturer to talk about Social Media and Marketing Gamification at a Stanford CS course on personal branding. Many of my Twitter friends wanted me to post a video, so here it is A few things: 1) My friend who taped it couldn&#8217;t get the [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/marketing-gamification/yukai-chous-guest-lecturer-talk-stanford-university/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/marketing-gamification/yukai-chous-guest-lecturer-talk-stanford-university/</feedburner:origLink></item>
		<item>
		<title>How to Master almost Anything in Life through Gamification</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/yUy_pqyLjCc/</link>
		<comments>http://www.yukaichou.com/lifestyle-gamification/master/#comments</comments>
		<pubDate>Sat, 05 May 2012 15:56:32 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1354</guid>
		<description><![CDATA[Chou Notes Printers suck. I&#8217;ve had some decent successes in my life in a variety of tasks/hobbies/work that I do. The three things that can get you to do something well: 1) Confidence 2) Concentration 3) Condition Also, for preparation work, you need to 1) Always be self-reflecting 2) Always be strategizing (or optimizing) 3) [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/lifestyle-gamification/master/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/lifestyle-gamification/master/</feedburner:origLink></item>
		<item>
		<title>How to become successful without looking impressive</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/54Jk0G_9JfM/</link>
		<comments>http://www.yukaichou.com/lifestyle-gamification/how-to-successful-impressive/#comments</comments>
		<pubDate>Sat, 05 May 2012 07:00:51 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=105</guid>
		<description><![CDATA[Recently I&#8217;ve been watching many of the videos that have me in them (Note: not the one above), and I noticed a few things: I really don&#8217;t seem all that impressive You know how the first time you ever heard yourself on tape, you really disliked your own voice? It&#8217;s a bit different from what [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/lifestyle-gamification/how-to-successful-impressive/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/lifestyle-gamification/how-to-successful-impressive/</feedburner:origLink></item>
		<item>
		<title>Chou’s Talk at the Stanford US-Asian Technology Management Center</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/AbtKPPVhTc0/</link>
		<comments>http://www.yukaichou.com/chou-personal/chous-talk-stanford-usasian-technology-management-center/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 04:05:46 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1639</guid>
		<description><![CDATA[This is the talk that I did at Stanford University on April 19th, 4:15PM at the NVIDIA Auditorium. The topic was focused on working on startups for entrepreneurs that came from Asia.]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-personal/chous-talk-stanford-usasian-technology-management-center/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-personal/chous-talk-stanford-usasian-technology-management-center/</feedburner:origLink></item>
		<item>
		<title>How to Be Influential within your Circle</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/4p3LgAH1q3s/</link>
		<comments>http://www.yukaichou.com/lifestyle-gamification/influential-circle/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 11:00:58 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1338</guid>
		<description><![CDATA[How to be influential within your existing friends Not everyone wants to Gamify their lives, but almost everyone wants to be influential and respected among their friends and peers. However, the majority of the people do not become that, mostly because they are so comfortable with their existing social statuses in their groups that they [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/lifestyle-gamification/influential-circle/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/lifestyle-gamification/influential-circle/</feedburner:origLink></item>
		<item>
		<title>Gamification Research: How Diablo III uses Game Mechanics to become Winning &amp; Addicting</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/jnQ64oYE41M/</link>
		<comments>http://www.yukaichou.com/gamification-examples/diablo-iii-gamification-winning-addicting/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 14:00:33 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Gamification Examples]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1758</guid>
		<description><![CDATA[New to Gamification? Check out my post What is Gamification &#38; my Gamification Framework: Octalysis Blizzard Entertainment, a company that knows how to do gaming right (though not perfectly), has hit it big with their latest game Diablo III, launched in May of 2012. Within a week, they already sold 6.3 Million Copies, and as of September 2012, already [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/gamification-examples/diablo-iii-gamification-winning-addicting/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/gamification-examples/diablo-iii-gamification-winning-addicting/</feedburner:origLink></item>
		<item>
		<title>Well Made Video/Drama of a Gamified Future</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/oOqZuaLwkUE/</link>
		<comments>http://www.yukaichou.com/chou-musings/videodrama-gamified-future/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 15:19:34 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=2270</guid>
		<description><![CDATA[Sight from Sight Systems on Vimeo. Well Made Video/Drama of a Gamified Future I&#8217;ve not really been a big fan of putting anything in eyes or integrating too much technology into our biological bodies, but the video above sure is well made with the potential future that could be enabled by technologies like Google Glasses: [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/chou-musings/videodrama-gamified-future/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/chou-musings/videodrama-gamified-future/</feedburner:origLink></item>
		<item>
		<title>10 Principles in Culture Gamification: The RewardMe DNA</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/y9maSLebQgw/</link>
		<comments>http://www.yukaichou.com/workplace-gamification/10-company-culture-principles-rewardme-dna/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:15:47 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Workplace Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1705</guid>
		<description><![CDATA[Culture Management is essential for growth stage companies Our company has been through many cycles and products throughout the years, but it&#8217;s the passion and bond between teammates that have always carried on with us. That will continue to carry on no matter what size we grow to. We are a team, and we are [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/workplace-gamification/10-company-culture-principles-rewardme-dna/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/workplace-gamification/10-company-culture-principles-rewardme-dna/</feedburner:origLink></item>
		<item>
		<title>The Lazy Man’s Way to Become Successful: Start Early</title>
		<link>http://feedproxy.google.com/~r/yukaichou/~3/KWQnmVKAYqw/</link>
		<comments>http://www.yukaichou.com/lifestyle-gamification/lazy-mans-way-becoming-successful/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 09:16:44 +0000</pubDate>
		<dc:creator>Yu-kai Chou</dc:creator>
				<category><![CDATA[Lifestyle Gamification]]></category>

		<guid isPermaLink="false">http://yukaichou.com/?p=1394</guid>
		<description><![CDATA[There&#8217;s always going to be people smarter than you and people dumber than you Everyone wants to be successful in life. However, not everyone has what it takes to get there. Life is competitive, and to constantly keep up and excel over your peers is a tough and struggling battle. Sure, some people believe that [...]]]></description>
		<wfw:commentRss>http://www.yukaichou.com/lifestyle-gamification/lazy-mans-way-becoming-successful/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		<feedburner:origLink>http://www.yukaichou.com/lifestyle-gamification/lazy-mans-way-becoming-successful/</feedburner:origLink></item>
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