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	<title>Usability Corner</title>
	
	<link>http://usabilitycorner.com</link>
	<description>Some random thoughts about psychology, user experience, conscious thinking, design and technology</description>
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		<title>There is “No Standard Google”</title>
		<link>http://usabilitycorner.com/index.php/2011/05/08/there-is-no-standard-google/</link>
		<comments>http://usabilitycorner.com/index.php/2011/05/08/there-is-no-standard-google/#comments</comments>
		<pubDate>Mon, 09 May 2011 03:06:00 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Consciousness]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=273</guid>
		<description><![CDATA[As web companies strive to tailor their services (including news and search results) to our personal tastes, there&#8217;s a dangerous unintended consequence: We get trapped in a &#8220;filter bubble&#8221; and don&#8217;t get exposed to information that could challenge or broaden our worldview. Eli Pariser argues powerfully that this will ultimately prove to be bad for [...]]]></description>
			<content:encoded><![CDATA[<p>As web companies strive to tailor their services (including news and search results) to our personal tastes, there&#8217;s a dangerous unintended consequence: We get trapped in a &#8220;filter bubble&#8221; and don&#8217;t get exposed to information that could challenge or broaden our worldview. Eli Pariser argues powerfully that this will ultimately prove to be bad for us and bad for democracy.</p>
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<p>BTW, this “bubble” theory wasn’t arrived at, it was predicted all along. It was written up in Time Magazine, (if my memory serves me correctly) in the late 80’s. No more would we all sit in front of our TV sets at 8pm to watch The Cosby Show, and see the same news and same commercials. It was predicted back then that information would become very individualized. It even went so far as to suggest that it could defragment society so successfully that the great melting pot of information could work to keep some social groups down, feeding them advertisements that only perpetuate a particular demographics perspective and keeping them there, like liquor and cigarette ads in the projects. But most people will never know this is happening to them, so their view of the world will become quite small. I think this is especially true for the younger generations who will use their smart phones for almost everything. Smart phones generally offer up only one search engine: Google. </p>
<p>I am increasingly amazed at how fast information from my searches and fed back to me in a matter of moments through my Yahoo account or my Facebook, or otherwise. It actually has a creepy feeling to it and I find myself wanting to find smart ways around it. </p>
<p>What I do find intriguing is the virtual thumbprint of an individual’s psyche, from their search patterns. Now that is fascinating territory to me, and scary.. What can and will people, corporations, government do with that kind of information? Wait – didn’t we see this movie? Wasn’t it called The Matrix?</p>
<p>Alas, it comes down to checks and balances, educating the masses, keeping people aware of their own behaviors and choices. We’ve been riding the wave of the Super Information Highway, and it is doing exactly what they said it would do. Now, as individuals, we have to decide to be smarter than the machine, or be sucked down the rabbit hole. Think I’ll watch the Matrix today.</p>
<p>We might wish that we are provided with &#8220;unfiltered info&#8221;, but that is just impossible. If your search query matches with 300000 pages, you will not carefully study all the entries. They will be presented to you at least as a list, and you will skim through the top 100, at most. Such list would not serve to your best interests. Using the human brain metaphor, you just don&#8217;t want to overwhelm your consciousness with the raw sensory data that actually streams to you every second.</p>
<p>Thus, providing you with &#8220;most reasonable&#8221; guesses is not only desirable, it just happens automatically, even if the service provider doesn&#8217;t do any filtering (ie, you will use only the top 100 matches).</p>
<p>So, the big question is not whether we want filters there to be, but rather what the filtering algorithm should be like, and what possibility the should should have to configure it&#8217;s functionality.</p>
<p>The filter you described is called &#8220;confirmation bias&#8221; within the context of sociology(http://www.ted.com/talks/philip_zimbardo_on_the_psychology_of_evil.html), and this personalized filter bubble will only cement the said bias. Making democratic debate more difficult, if not impossible at all(http://www.ted.com/talks/michael_sandel_the_lost_art_of_democratic_debate.html).</p>
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		<title>A next-generation digital book</title>
		<link>http://usabilitycorner.com/index.php/2011/05/04/a-next-generation-digital-book/</link>
		<comments>http://usabilitycorner.com/index.php/2011/05/04/a-next-generation-digital-book/#comments</comments>
		<pubDate>Thu, 05 May 2011 04:36:39 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=264</guid>
		<description><![CDATA[Software developer Mike Matas demos the first full-length interactive book for the iPad — with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is “Our Choice,” Al Gore’s sequel to “An Inconvenient Truth.”

This product is a better user experience than reading a physical book. But it’s also [...]]]></description>
			<content:encoded><![CDATA[<p>Software developer Mike Matas demos the first full-length interactive book for the iPad — with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is “Our Choice,” Al Gore’s sequel to “An Inconvenient Truth.”</p>
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<p>This product is a better user experience than reading a physical book. But it’s also a prime example of identifying a neat technology, and then finding a reason to use it in school, which is ass backwards.</p>
<p>Educators need to figure out what they want students to learn, and then find a technology that helps them learn it. Students could play forever with this book, but all they would learn is Al Gore’s view of how we solve our environmental problems. They would not learn contrary views, and they would not be taught to think critically about whose views they accept.</p>
<p>The successors to textbooks surely will be digital, but they won’t be a textbook at all.</p>
<p>They won’t be created by an education company that bends to politically driven agendas, a phenomenon that has been around long before last year’s Texas controversy;</p>
<p>“chapters” won’t reflect the perspective of just a few writers and editors, but rather the voices of thousands of scholars and educators;</p>
<p>in subjective areas, they won’t require students to memorize particular “facts” and viewpoints, but rather will encourage them to think for themselves, and form their own perspectives; and</p>
<p>they won’t impose a “one size fits all” approach to learning on a diverse group of students, with different interests, abilities and needs.</p>
<p>The successor to textbooks will be created by a group of passionate educators who collectively decide that no one should have “ownership” over what is taught in schools. It will leverage a curated collection of the best free content online, supplemented by some traditional textbook content in the sciences and math.</p>
<p>I was just thinking that there are already names for this sort of thing. We call them applications, interactive multimedia presentations, even websites. If someone put that in front of me and asked, “Do you know what this is?” I would confidently have several names for it, and book wouldn’t make the list. And I’m a huge fan of ebooks, I have two Kindles, so I don’t think it’s just that I’m biased towards bound material.</p>
<p>I’d really like to see some reading comprehension statistics on things like this versus more linear presentations of information too. I’m not just being critical, I’m genuinely curious about whether being able to interactively explore presented information leads to better, worse or the same retention as reading through it in the more traditional linear, guided way.</p>
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		<title>The linguistic genius of babies</title>
		<link>http://usabilitycorner.com/index.php/2011/02/15/the-linguistic-genius-of-babies/</link>
		<comments>http://usabilitycorner.com/index.php/2011/02/15/the-linguistic-genius-of-babies/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 04:07:21 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Baby Learning]]></category>
		<category><![CDATA[cognitive  psychology]]></category>
		<category><![CDATA[Learning Language]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=251</guid>
		<description><![CDATA[Patricia Kuhl shares astonishing findings about how babies learn one language over another &#8212; by listening to the humans around them and &#8220;taking statistics&#8221; on the sounds they need to know. Clever lab experiments (and brain scans) show how 6-month-old babies use sophisticated reasoning to understand their world.

It&#8217;s incredible to uncover how our brain works, [...]]]></description>
			<content:encoded><![CDATA[<p>Patricia Kuhl shares astonishing findings about how babies learn one language over another &#8212; by listening to the humans around them and &#8220;taking statistics&#8221; on the sounds they need to know. Clever lab experiments (and brain scans) show how 6-month-old babies use sophisticated reasoning to understand their world.</p>
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<p>It&#8217;s incredible to uncover how our brain works, which once done, huge step for human beings. But still a ton of people who learn their second or third language not at the golden age can utilize the language freely as a native. When set in a place only the second language speaking, you&#8217;re pushed to learn and greater and faster improvement are made than only in language courses.</p>
<p>This proves how important it is to look after our babies and give them everything we possibly can to help them become happy adults. I&#8217;d like to take a moment to draw attention to Australia&#8217;s under-recognised childcare system. It always amazes me that people complain bitterly about the cost of child care, but it is this grossly underpaid industry that can ensure our babies get the best possible care available. Child care workers are highly trained in helping our babies learn, are taught the latest and greatest in cognitive development theory, and some of our babies spend up to a third of their time with carers. I don&#8217;t think our society praises these people enough for the great work they do. Child care is not a job for dummies, it&#8217;s probably one of the most important jobs out there.</p>
<p>here are some more figures on the critical period of language with colleagues following a discussion we had on this topic this morning and saw that it is in one of Patricia Kuhl&#8217;s papers here, if anyone is interested: www.life-slc.org/docs/Kuhl-brainmechanisms2010.pdf. It&#8217;s a fascinating article she wrote on this topic for Neuron Review.</p>
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		<title>Changing education paradigms</title>
		<link>http://usabilitycorner.com/index.php/2011/01/03/changing-education-paradigms/</link>
		<comments>http://usabilitycorner.com/index.php/2011/01/03/changing-education-paradigms/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 11:13:46 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=248</guid>
		<description><![CDATA[Creativity expert Sir Ken Robinson challenges the way we&#8217;re educating our children. In this talk, Sir Ken Robinson lays out the link between 3 troubling trends: rising drop-out rates, schools&#8217; dwindling stake in the arts, and ADHD. An important, timely talk for parents and teachers.

This video points out many very current issues with our lack [...]]]></description>
			<content:encoded><![CDATA[<p>Creativity expert Sir Ken Robinson challenges the way we&#8217;re educating our children. In this talk, Sir Ken Robinson lays out the link between 3 troubling trends: rising drop-out rates, schools&#8217; dwindling stake in the arts, and ADHD. An important, timely talk for parents and teachers.</p>
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<p>This video points out many very current issues with our lack of evolution in the education system. The section on community learning and self teaching reminds me of the ted talks by Sugata Mitra. He portrays self learning as individuals teaching themselves, but also by students teaching students with the direction of a teacher. His studies show that students learn the material faster and retain it for a longer duration when they are actively teaching each other in a communal environment. Here is a link if you are interested. http://www.ted.com/speakers/sugata_mitra.html</p>
<p>If we adapt to be more discriminating, within the existing sea of media, it might help us learn to master our attention spans. </p>
<p>Are children learning how to be discriminating on levels adults (with their &#8216;comprehensive education&#8217;) don&#8217;t appreciate or are children truly all at sea?</p>
<p>I know I can&#8217;t bear to watch &#8220;Horizon&#8221; anymore due to its repetitive nature (dumbing-down), but perhaps more information sinks in over the length of a modern &#8220;Horizon&#8221; in comparison to how much we really took in watching an old-style 1970s version. After all, if we only watch the first and final three minutes of a programme, we probably know the same as we would from watching the full show.</p>
<p>There may be two main functions of an educational system. One is about having a certain set of skills: the ability to multiply or list uses for a paper clip. </p>
<p>The other function is about developing members of a society, teaching people how to get on and interact with each other. This way people know how to use their skills to be successful. So we share stories with the next generation. We transmit culture. </p>
<p>I think this is a useful way to frame the decision-making process: what skills do students need now that the current system doesn’t teach well? And what social values should we be sharing with students that we aren’t now? </p>
<p>Students probably do need to learn more “divergent thinking” skills (problem identification, solution generation, decision-making) and implementation skills. In UK they call these “Enterprise” skills. </p>
<p>As far as the society side of things, I think the system is&#8230; continued here: http://www.timwoods.org/2010/12/28/the-innovation-gap-in-public-schools</p>
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		<title>Story of Stuff</title>
		<link>http://usabilitycorner.com/index.php/2010/09/07/story-of-stuff/</link>
		<comments>http://usabilitycorner.com/index.php/2010/09/07/story-of-stuff/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 11:49:28 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Consciousness]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Save Planet]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Good Presentation]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=245</guid>
		<description><![CDATA[From its extraction through sale, use and disposal, all the stuff in our lives affects communities at home and abroad, yet most of this is hidden from view. The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between [...]]]></description>
			<content:encoded><![CDATA[<p>From its extraction through sale, use and disposal, all the stuff in our lives affects communities at home and abroad, yet most of this is hidden from view. The Story of Stuff is a 20-minute, fast-paced, fact-filled look at the underside of our production and consumption patterns. The Story of Stuff exposes the connections between a huge number of environmental and social issues, and calls us together to create a more sustainable and just world. It&#8217;ll teach you something, it&#8217;ll make you laugh, and it just may change the way you look at all the stuff in your life forever.</p>
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<p>I&#8217;m just so appalled how much time the people in the U.S. can spend in shopping and watching tv. Haven&#8217;t you guys anything more fun to do? I don&#8217;t understand this.</p>
<p>And why do people really consume that much anyway? Are they really so afraid of other people laughing at them if they don&#8217;t have the newest thing? Do they﻿ really think they will be happier consuming? It&#8217;s not that everyone, including those who made this film, doesn&#8217;t want the standard of living to increase.</p>
<p>It&#8217;s the fact is that 20 years ago when we were 4.5﻿ billion people we felt we could afford to consume and be wasteful. Now we are 6.8 billion people and everyone wants to consume like us in the west.</p>
<p>Do you really believe it will work to double the number of people AND the consumption/person? Then you&#8217;re showing signs of either nativity, grave ignorance or poor math skills!Talking about &#8220;economics&#8221;. Guess why companies let things manufacture oversees?</p>
<p>Money!!! yes its cheaper. The machines cost the same, although labor force is lower its not the main factor, but there are not any kind of legal requirements. Well everything fine&#8230; Talking about economics, I personally wait the day china says &#8220;No more T-bonds or $&#8221;, maybe than the planet is saved.</p>
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		<title>Milo, the virtual boy | Microsoft’s Kinect controller</title>
		<link>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/</link>
		<comments>http://usabilitycorner.com/index.php/2010/08/19/milo-the-virtual-boy-microsofts-kinect-controller/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 08:22:33 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[cognitive  psychology]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=241</guid>
		<description><![CDATA[Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.

When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern [...]]]></description>
			<content:encoded><![CDATA[<p>Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft&#8217;s Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns &#8212; recognizing and responding to you.</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/PeterMolyneux_2010G-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/PeterMolyneux-2010G.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=932&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=peter_molyneux_demos_milo_the_virtual_boy;year=2010;theme=art_unusual;theme=tales_of_invention;theme=the_creative_spark;theme=a_taste_of_tedglobal_2010;theme=what_s_next_in_tech;event=TEDGlobal+2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/PeterMolyneux_2010G-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/PeterMolyneux-2010G.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=932&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=peter_molyneux_demos_milo_the_virtual_boy;year=2010;theme=art_unusual;theme=tales_of_invention;theme=the_creative_spark;theme=a_taste_of_tedglobal_2010;theme=what_s_next_in_tech;event=TEDGlobal+2010;"></embed></object></p>
<p>When conventionally studied, we would never expect electronic games as a form of art. Yet upon further inspection, we cannot deny that modern electronic games contain many elements of what we would traditionally consider an art form. In fact, today’s top rated video games incorporates traditional forms of art, such as music, literary plots, and graphical art.</p>
<p>Video games are becoming so much more than what they were, and better than what other forms of contemporary entertainment has to offer. Where else can you interact with and change the plot of an epic story? Human imagination cannot be expressed more beautifully in the designs of modern games, like Flower, Fallout, and Peter Molyneux&#8217;s own Fable franchise (just to name a few good games that alliterate).</p>
<p>One of the largest drawbacks to computers is their ability to interact with us is limited to monitor, projectors, keyboard, mice, etc. all of which are fairly limited in use. Computers themselves know little about us and our actions. Games and experiments like this provide an opportunity for us to learn to create computer systems that CAN interact with us through voice and body language. There is also rudimentary efforts here to allow the system to learn/grow through interaction with us.</p>
<p>In the long run this could be revolutionary in how we interact with computers, having them be able to &#8220;talk&#8221; to us and understand our movements and actions. Think of the &#8220;aware&#8221; computers in star trek that you can just talk to and discuss problems with&#8230;</p>
<p>In order to reach some of those more difficult goals, steps like this need to be made. It has promise, and may lead to some surprising business applications.</p>
<p>I see a chance for programmers. Instead of programming all variables and conditionals, you could take your car on a trip and learn it to react in a proper way. Best driver in the country programmed into your board computer. Best teachers in the classes, better than any of us and much cheaper. All community of virtual personalities to help our disabilities. Developing this technology for games is only one step in many others to follow. It may begin as a game but I am convinced it does not end there.</p>
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		<title>Headset that reads your brainwaves</title>
		<link>http://usabilitycorner.com/index.php/2010/08/03/headset-that-reads-your-brainwaves/</link>
		<comments>http://usabilitycorner.com/index.php/2010/08/03/headset-that-reads-your-brainwaves/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 08:51:38 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Brain Power]]></category>
		<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Human Factors]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Human Computer Interaction]]></category>
		<category><![CDATA[Mind Reading]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=238</guid>
		<description><![CDATA[This astonishing new computer interface reads its user&#8217;s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications.

The system is a full EEG, and also monitors emotional state and facial expressions. There are already a several [...]]]></description>
			<content:encoded><![CDATA[<p>This astonishing new computer interface reads its user&#8217;s brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications.</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/TanLe_2010G-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/TanLe-2010G.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=921&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=tan_le_a_headset_that_reads_your_brainwaves;year=2010;theme=a_taste_of_tedglobal_2010;theme=how_the_mind_works;theme=tales_of_invention;theme=what_s_next_in_tech;event=TEDGlobal+2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/TanLe_2010G-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/TanLe-2010G.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=921&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=tan_le_a_headset_that_reads_your_brainwaves;year=2010;theme=a_taste_of_tedglobal_2010;theme=how_the_mind_works;theme=tales_of_invention;theme=what_s_next_in_tech;event=TEDGlobal+2010;"></embed></object></p>
<p>The system is a full EEG, and also monitors emotional state and facial expressions. There are already a several users working on lucid dreaming &#8211; using the EPOC to pick up the dream state and then pushing stimuli (sounds and flashing lights) to the user so they know they are in the dream state and can take control.</p>
<p>What you describe as a statistical database of &#8216;pull&#8217; brainwaves in the world is exactly what Walter Benjamin sought to achieve with his ideas on translation. He had a metaphysical concept of words (signifiers) and objects/notions (the signified). It&#8217;s been quite a while since I thought about that &#8211; I&#8217;m glad for the opportunity to ponder potential future manifestations of his vision.</p>
<p>The idea of using pre-defined brainwave patterns (brain) for tasks is much like assigning mouse-gestures (hand) or voice-commands (voice). It wouldn&#8217;t matter if a user mapped &#8220;monkey doing the salsa&#8221; thoughwave to &#8220;pull&#8221;. Even if the user visualized a monkey doing the salsa, the cube would pull.</p>
<p>This differs from the technologies where, when you think of &#8216;pull&#8217;, the &#8216;content&#8217; of the brainwave is interpreted, as opposed to the pattern. Is that possible? Given all the languages &#038; interpretations of &#8216;pull&#8217;, can that even be done? Maybe, with a statistical database of &#8216;pull&#8217; brainwaves in the world! But still, that would be like a voice-recog. software listening to &#8216;what&#8217; you are saying as opposed to &#8216;how&#8217; you are saying something.</p>
<p>And the colors thing, did the headset &#8217;see&#8217; what color the user is thinking of? Or are colors mapped to wave patterns too? Means I still can&#8217;t show the world my concept-art?! </p>
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		<title>The pattern behind self-deception</title>
		<link>http://usabilitycorner.com/index.php/2010/06/24/234/</link>
		<comments>http://usabilitycorner.com/index.php/2010/06/24/234/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 03:31:07 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Cognitive science]]></category>
		<category><![CDATA[Optical Illusion]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=234</guid>
		<description><![CDATA[Michael Shermer says the human tendency to believe strange things &#8212;  from alien abductions to dowsing rods &#8212; boils down to two of the  brain&#8217;s most basic, hard-wired survival skills. He explains what they  are, and how they get us into trouble.

It is always interesting to see examples on how our  [...]]]></description>
			<content:encoded><![CDATA[<p>Michael Shermer says the human tendency to believe strange things &#8212;  from alien abductions to dowsing rods &#8212; boils down to two of the  brain&#8217;s most basic, hard-wired survival skills. He explains what they  are, and how they get us into trouble.</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/MichaelShermer_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/MichaelShermer-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=884&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=michael_shermer_the_pattern_behind_self_deception;year=2010;theme=how_we_learn;theme=evolution_s_genius;theme=new_on_ted_com;theme=how_the_mind_works;event=TED2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/MichaelShermer_2010-medium.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/MichaelShermer-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=884&#038;introDuration=15330&#038;adDuration=4000&#038;postAdDuration=830&#038;adKeys=talk=michael_shermer_the_pattern_behind_self_deception;year=2010;theme=how_we_learn;theme=evolution_s_genius;theme=new_on_ted_com;theme=how_the_mind_works;event=TED2010;"></embed></object></p>
<p><span id="t_123289">It is always interesting to see examples on how our  minds work and how easy it is to link this behavior to our development  and evolution in a logic way.</p>
<p>I believe that there is much truth to the saying: &#8220;The more you learn,  the more you realize how little you know&#8221;<br />
By getting educated you realize both how much knowledge there is in the  world and how complex the world is. You realize that if you get a new  idea or a theory, it is extremely likely that somebody have got the same  idea before you and already tested it. If you never heard of the idea  or theory before, it is extremely likely that it was false. Therefore  you get in some way also skeptical when other people have ideas. I think  therefore that it is not a coincident that skepticism increases with  level of education.</span></p>
<p><span id="t_123500">Consider the question,   &#8220;Why, given the fact that  human beings have so much potential, so much intelligence&#8230; our  cultures are so amazingly diverse and creative and our technology so  advanced&#8230; Why are we committing species suicide by destroying the  habitability of our planet?</p>
<p>Shermer&#8217;s lucid and highly relevant talk, using the powerful tool of  scientific method as a means of examining the characteristics of our own  mind and brain, give us a verifiable and objective answer to this  question.</p>
<p>That answer is that human awareness is flawed and has become  dysfunctional in the modern era.   Sherner clearly delineates the nature  of those flaws.   Once we are aware of this, we can take action to  ameliorate the destructive impact of those flaws in our awareness.    This is liberation and freedom from ancient bondages and a small chance  for our species to pull out of our nosedive before we drill a big hole.</span></p>
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		<title>New Microsoft Live Labs Pivot Technology</title>
		<link>http://usabilitycorner.com/index.php/2010/03/03/new-microsoft-live-labs-pivot-technology/</link>
		<comments>http://usabilitycorner.com/index.php/2010/03/03/new-microsoft-live-labs-pivot-technology/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:11:17 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Experiment]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=229</guid>
		<description><![CDATA[Pivot is an experimental technology that allows people to visualize data and then sort, organize and categorize it dynamically. The result is that correlations, exceptions and trends become immediately apparent in ways they can’t when information is stuck in rows and columns.

The program is designed to provide a much more natural way for humans to [...]]]></description>
			<content:encoded><![CDATA[<p><a id="aptureLink_E7WLYgr4PH" href="http://www.youtube.com/watch?v=BZuFUZpEZ-A">Pivot</a> is an experimental technology that allows people to <a id="aptureLink_fDNejqnMaN" href="http://en.wikipedia.org/wiki/Data%20visualization">visualize data</a> and then sort, organize and categorize it dynamically. The result is that correlations, exceptions and trends become immediately apparent in ways they can’t when information is stuck in rows and columns.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bFKqUEOVT-g&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/bFKqUEOVT-g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The program is designed to provide a much more natural way for humans to digest large palettes of information without losing their way — an idea that anyone who has analyzed giant spreadsheets may welcome. And while it has something in common with spreadsheets and many other technologies, <a id="aptureLink_HlJiYfHp5j" href="http://www.youtube.com/watch?v=LT_x9s67yWA">Flake</a> says Pivot is so new and different that it’s difficult to even picture what it does without seeing it in action.</p>
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		<title>UX Design Workshop</title>
		<link>http://usabilitycorner.com/index.php/2009/12/23/ux-design-workshop/</link>
		<comments>http://usabilitycorner.com/index.php/2009/12/23/ux-design-workshop/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 04:34:35 +0000</pubDate>
		<dc:creator>Manish Vashist</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[uxd]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://usabilitycorner.com/?p=226</guid>
		<description><![CDATA[User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
UX Design Workshop
View more presentations from Manish Vashist.

UX Design Workshop &#8211; Presentation Transcript


User Experience Design Workshop
What is UX?
Workshop
Techniques
Fun
Dialog
UI Design
Discussions
UI Process
Do you really believe
what your eyes see?
Do [...]]]></description>
			<content:encoded><![CDATA[<p><a id="aptureLink_j2BXzh4F5N" href="http://en.wikipedia.org/wiki/User%20experience%20design">User Experience</a> Design: A basic level understanding of <a id="aptureLink_YLSDLRwIil" href="http://en.wikipedia.org/wiki/User%20experience%20design">UXD</a> for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.</p>
<div id="__ss_2587134" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="UX Design Workshop" href="http://www.slideshare.net/manish.vashist/ux-design-workshop">UX Design Workshop</a><object style="margin:0px" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=uxdesignworkshop-091125212133-phpapp02&amp;rel=0&amp;stripped_title=ux-design-workshop" /><param name="allowfullscreen" value="true" /><embed style="margin:0px" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=uxdesignworkshop-091125212133-phpapp02&amp;rel=0&amp;stripped_title=ux-design-workshop" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/manish.vashist">Manish Vashist</a>.</div>
</div>
<h2>UX Design Workshop &#8211; Presentation Transcript</h2>
<p><!-- disable_ad_section_start(weight=0.5) --></p>
<ol>
<li>User Experience Design Workshop</li>
<li>What is UX?<br />
Workshop<br />
Techniques<br />
Fun<br />
Dialog<br />
UI Design<br />
Discussions<br />
UI Process</li>
<li>Do you really believe<br />
what your eyes see?</li>
<li>Do you really believe<br />
what your eyes see?</li>
<li><a id="aptureLink_7V1zInkCqX" href="http://www.youtube.com/watch?v=QbKw0_v2clo">Charlie Chaplin – Illusion</a></li>
<li>Now that we know,<br />
what next?</li>
<li>Some Background</li>
<li><a id="aptureLink_3tkAN7ItuB" href="http://en.wikipedia.org/wiki/Usability">Usability Definition</a><br />
[Usability refers to] the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.&amp;quot; &#8211; ISO 9241-11</li>
<li>Who would be using this application?<br />
Where this user  would be achieving this goal?<br />
What this user would like to achieve?</li>
<li><a id="aptureLink_RdRmHSXXEA" href="http://en.wikipedia.org/wiki/Persona">Persona</a><br />
UserWho would be using this application?<br />
Tasks profiling<br />
Can’t be “ALL USERS”<br />
Create Scenarios</li>
<li>More features less usability<br />
Understand primary tasks<br />
Focus on important things<br />
Goal What this user would like to achieve?</li>
<li>Personal Interview<br />
Email<br />
Surveys<br />
Context Where this user  would be achieving this goal?<br />
<a id="aptureLink_Hx9Idli2v4" href="http://en.wikipedia.org/wiki/Contextual%20inquiry">Contextual Inquiry</a><br />
<a id="aptureLink_iEa6FfIOZG" href="http://en.wikipedia.org/wiki/Focus%20group">Focus Group</a><br />
Support Line</li>
<li>Enough theories, How<br />
do I design a web app?</li>
<li>This is where it all begins.<br />
What user want?<br />
Application Feature?<br />
BRS</li>
<li>This step transforms strategy into requirements.<br />
SRS<br />
Functional &amp; UI requirement</li>
<li>This gives shape to the scope.<br />
Navigation<br />
<a id="aptureLink_zv2Qi6zbea" href="http://en.wikipedia.org/wiki/Site%20map">Sitemap</a></li>
<li>It makes the site concrete.<br />
<a id="aptureLink_kU6Ji3YcIi" href="http://en.wikipedia.org/wiki/Website%20wireframe">Wireframes</a><br />
<a id="aptureLink_Lb7UlyUS1A" href="http://en.wikipedia.org/wiki/Storyboard">Storyboards</a><br />
Prototype<br />
IA</li>
<li>Surface brings everything together visually.<br />
Graphics<br />
Icons<br />
Colors</li>
<li>Go low level and talk<br />
about design elements</li>
<li>Create accessible links<br />
Web users scan text<br />
User short &amp; simple words<br />
Inverted pyramid writing<br />
Online vs. print content</li>
<li>Font<br />
Times New Roman is a common serif font<br />
Font<br />
Verdana is a common sans serif font<br />
Font<br />
Times New Roman is a proportional spaced font<br />
Font<br />
Courier is a <a id="aptureLink_p9OzJxGE53" href="http://en.wikipedia.org/wiki/Monospace%20font">monospace font</a><br />
Some gyan about fonts</li>
<li>Aoccdrnig to rseerach at Cmabrigde<br />
Uinervtisy, it deosn&amp;apos;tmttaer in waht<br />
oredr the ltteers in a wrod are, the<br />
olnyiprmoatnttihng is taht the frist<br />
and lsatltteer be at the rghitpclae.<br />
The rset can be a total mses and you<br />
can sitllraedit wouthitporbelm.<br />
Tihs is bcuseae the huamnmnid<br />
deos not raederveylteter by istlef,<br />
but the wrod as a wlohe.<br />
Amzanig huh?<br />
Avoid italics<br />
Capital  = 14-20% less readable<br />
Sans serif are build for web<br />
10 points or larger is safe<br />
font gyan continues</li>
<li>C a   yureat  is?<br />
You    a e   not    radigths.<br />
W at    arourea in ?</li>
<li>Get user attention</li>
<li>Do not use pure red or blue<br />
Do not use more than 6 colors<br />
7% of population is color blind<br />
Blue is a safe color<br />
Use of colors</li>
<li>Try this <a id="aptureLink_SquOoM57QY" href="http://www.youtube.com/watch?v=czoAofZ9D7I">color illusion</a></li>
<li>Familiarity reduces learning<br />
Meaning less icons<br />
Inconsistent icons<br />
Unlabeled icons<br />
Avoid Popular metaphors<br />
Use of icons</li>
<li>Button = Action<br />
Link = Navigation<br />
Consistency<br />
Affordance<br />
Usage of buttons</li>
<li>Number of items<br />
Usage pattern<br />
Space constrain<br />
Searching capability<br />
Auto complete<br />
Radio button, dropdown, or shuttle</li>
<li>Suggest solution<br />
Prevent error<br />
Keep it together<br />
Think about the message<br />
Never show system errors<br />
Error handling</li>
<li>User Experience Design<br />
User Experience Design<br />
User Interface Design<br />
Human Factors Engineering<br />
Information Architecture<br />
Usability<br />
Human Computer Interaction</li>
</ol>
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