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    <updated>2013-06-18T09:00:00-07:00</updated>
    <subtitle>NOVEDGE: Tools to Design the Future is the leading online software store for design professionals. From architects to engineers, from filmmakers to graphic designers, we go to great length to find all the software you need, so you can focus on your projects.
Our website offers unparalleled search and comparison charts, with clear licensing information for over 7,000 titles. Our team is knowledgeable and can offer unbiased advice, guiding you to the right products for your specific needs and our prices are the the most competitive in the industry.

We recognize the everyday creativity of all the professionals designing the future today: your passion and innovation make our world possible. </subtitle>
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        <title>The Edge: Brian Ringley, Embracing Design Technology.</title>
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        <published>2013-06-18T09:00:00-07:00</published>
        <updated>2013-06-18T10:26:20-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do. Brian Ringley: I was educated as an architect but currently work as what might best be described as a design technologist. I’m the Technology Coordinator at City...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
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<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;img alt="Headshot" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab236ec8970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab236ec8970d-800wi" title="Headshot"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and&#xD;
what you do.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley:&lt;/strong&gt; I was educated as an architect but&#xD;
currently work as what might best be described as a design&#xD;
technologist. I’m the Technology Coordinator at &lt;a href="http://www.citytech.cuny.edu/" target="_blank" title="City Tech CUNY"&gt;City Tech, CUNY&lt;/a&gt;’s&#xD;
senior technology college in Brooklyn, where I manage our digital&#xD;
fabrication lab, which includes laser cutting, 3D printing,&#xD;
digitizing and 3D scanning, and CNC machining. I also oversee&#xD;
curriculum development in the area of computational design.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="8950580846_0d4e75e654_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20191035b207a970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191035b207a970c-800wi" title="8950580846_0d4e75e654_b"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Student: Dan Otto | Faculty: Hart Marlow, Michael McCune&lt;/em&gt;&lt;br&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What have you learned in your position&#xD;
at NYCCTfab? Has anything surprised you?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley:&lt;/strong&gt; In architectural technology education,&#xD;
we’re continually revising our approach because the industry is&#xD;
constantly evolving. I’ve learned to embrace this constant change.&lt;/p&gt;&#xD;
&lt;p&gt;The surprises have been pleasant: the&#xD;
enthusiasm of the students, the dedication and commitment of the&#xD;
faculty, and the unbelievable support from the City Tech&#xD;
administration and the National Science Foundation are just a few&#xD;
that come to mind.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="6522881987_6dea11701c_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab2374d3970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab2374d3970d-800wi" title="6522881987_6dea11701c_b"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Students: Amanda Moschel, Dillon Pranger, Olia Miho&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Novedge: I would like to hear more about your&#xD;
interest in Rococo art and current technology...&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The word “Rococo” is a portmanteau&#xD;
of the French words for stone and seashells. I’ve always been&#xD;
interested in the forms found in marine life. When I was a student in&#xD;
Cincinnati, I picked up a copy of Ernst Haeckel’s Art Forms in&#xD;
Nature at a local record store and was blown away by the extravagance&#xD;
and quality of the illustrations inside, one plate in particular&#xD;
showing a cluster of bivalve seashells.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Art-forms-in-nature_bivalves" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d652d46970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d652d46970b-800wi" title="Art-forms-in-nature_bivalves"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Despite these drawings having been&#xD;
published over a century ago, they still have relevance to the&#xD;
contemporary algorithmic and biomimetic design work being done today&#xD;
with technology like CNC machining. Both Rococo sculptors and CNC&#xD;
machinists employ subtractive techniques in materials from sets of&#xD;
instructions; the former did it with sandstone, chisels, and&#xD;
stereotomy, while the latter do it with material composites, fluted&#xD;
end mills, and G-code.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="6254203946_2f1aed6680_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d652c57970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d652c57970b-800wi" title="6254203946_2f1aed6680_b"&gt;&lt;/img&gt;&lt;br&gt;&lt;em&gt;Students: James Herrmann, Chris Bartell&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are some recent projects that you&#xD;
worked on?&lt;/strong&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley:&lt;/strong&gt; One of the most recent architecture&#xD;
competitions I entered was Sukkah City STL, which was St. Louis’&#xD;
response to the successful Sukkah City NYC competition in 2010. A&#xD;
Sukkah is a temporary shelter erected during the Jewish festival of&#xD;
Sukkot, which commemorates the passage from the Book of Leviticus in&#xD;
which the Israelites wander the wilderness after their release from&#xD;
slavery in Egypt. My entry, titled “Haystack Sukkah,” aimed to&#xD;
make a uniquely Midwestern analogy between haystacks receding into&#xD;
the horizon and the rows of tent encampments inhabited by the Israeli&#xD;
nomads. Haystack Sukkah, with its s’chach (vegetative cladding) of&#xD;
wheat stalks, is meant to emphasize the harvest as both a gift from&#xD;
God and a sign of the changing seasons, ultimately reminding us of&#xD;
our ephemeral existence.&lt;/p&gt;&#xD;
&lt;p&gt;The entire Sukkah was to be constructed&#xD;
of straight members of lumber connected with lap joints which would&#xD;
allow for efficient material use. The angle of the members’&#xD;
intersections at these joints varies about the perimeter of the&#xD;
structure, giving it an undulating “haystack” form which is&#xD;
intended to be simultaneously bucolic and elegant. Symmetry was&#xD;
introduced into the design to reduce the number of unique parts from&#xD;
528 to ninety-two.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Haystack_sukkah" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191035b2705970c-800wi" title="Haystack_sukkah"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;The design of Haystack Sukkah was&#xD;
actually a continuation of an idea that started with another project,&#xD;
called “Waterfall,” which was a coin-collecting device designed&#xD;
and fabricated for the University of Cincinnati’s “Proudly&#xD;
Pennies” campaign, which was a drive to collect one billion pennies&#xD;
as part of the university’s push to reach the $1 billion endowment&#xD;
mark. Like Haystack, the project relied on undulating lap joints but&#xD;
each member was comprised of two polycarbonate members sandwiched&#xD;
together, one 1/8” thick and flush, the other 1/4'” thick with a&#xD;
channel routed into the back to allow for coins to slide Plinko-style&#xD;
down the plastic chutes.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Waterfall" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d6538d2970b-800wi" title="Waterfall"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Waterfall_detail" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab2384f2970d-800wi" title="Waterfall_detail"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;I’m also currently involved with&#xD;
curating and fabricating an annual exhibition with the City Tech AEC&#xD;
technology symposium “Intersections,” which looks at connections&#xD;
between design pedagogy and practice. Last year the work was largely&#xD;
invited, and I had the pleasure of toolpathing and machining pieces&#xD;
designed by Francis Bitonti and Marius Watz. This year the exhibition&#xD;
focused exclusively on student work from City Tech courses.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/UlnlAGXh_ho" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="8951933274_0a806b0ee6_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab2383f2970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab2383f2970d-800wi" title="8951933274_0a806b0ee6_b"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;&lt;span style="font-family: arial, sans-serif;"&gt;Collection of work in course by Hart Marlow and Michael McCune&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley:&lt;/strong&gt; I use all sorts of software, but my&#xD;
mainstay has always been &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino from Novedge"&gt;Rhino&lt;/a&gt;. I love Rhino for its accessibility to&#xD;
young students and CAD novices. In contrast to other modelers with&#xD;
easy-to-learn UIs (&lt;a href="http://www.sketchup.com/" target="_blank" title="SketchUp"&gt;SketchUp&lt;/a&gt; comes to mind), Rhino is the best choice&#xD;
to ensure that users understand core modeling concepts and geometry&#xD;
properties which are the key to developing digital craft. A strong&#xD;
foundation in Rhino allows the user to more easily transition into&#xD;
its extensions (&lt;a href="http://www.grasshopper3d.com/" target="_blank" title="Grasshopper"&gt;Grasshopper&lt;/a&gt;, &lt;a href="http://www.rhinoscript.org/" target="_blank" title="RhinoScript"&gt;RhinoScript&lt;/a&gt;, etc.) but also into&#xD;
modelers with higher learning curves like Maya, SolidWorks, and&#xD;
Digital Project. An extensive collection of Rhino plug-ins also&#xD;
allows users to modify Rhino for practically any task: T-Splines and&#xD;
Weaverbird for subdivision surface modeling, &lt;a href="http://www.novedge.com/products/1631" target="_blank" title="RhinoCAM from Novedge"&gt;RhinoCAM&lt;/a&gt; for CNC&#xD;
toolpathing, &lt;a href="http://www.novedge.com/products/6353" target="_blank" title="V-Ray for Rhino from Novedge"&gt;V-Ray&lt;/a&gt; for visualization, &lt;a href="http://www.novedge.com/products/2550" target="_blank" title="RhinoNest from Novedge"&gt;RhinoNest&lt;/a&gt; for efficient parts&#xD;
layouts in sheet stock – the list goes on and on. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;My high school was an authorized Rhino&#xD;
training center and last autumn I went out to the McNeel offices in&#xD;
Seattle to become an authorized Rhino trainer so, if nothing else,&#xD;
I’m extremely familiar with the product.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="6522865195_c24b908b8b_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab239134970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab239134970d-800wi" title="6522865195_c24b908b8b_b"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Students: August Miller, Bryan Sistino, Todd Ebeltoft&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How does teaching inform your art&#xD;
practice and vice versa?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley:&lt;/strong&gt; I love to be wrong – that probably&#xD;
sounds weird, but there’s nothing worse for an artist or designer&#xD;
than getting comfortable with a bad idea and repeating it over and&#xD;
over again. Because they are new to the information and the&#xD;
technology, students have questions. Students questions,&#xD;
unburdened by the assumptions of the profession, are great for&#xD;
pointing out and otherwise exposing flaws in how educators think, so&#xD;
there’s no better way to stay in design shape, so to speak, than by&#xD;
running the gamut of the classroom.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="6555681925_7e256572e3_b" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab2385df970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab2385df970d-800wi" title="6555681925_7e256572e3_b"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;em&gt;Students: Austin Weller, Brian Turcza, Trevor Jordan, YoonJin Kim&lt;/em&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What advice would you give to people&#xD;
looking into going to college to study architecture?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Brian Ringley: &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;1. Be willing to do something else.&lt;/p&gt;&#xD;
&lt;p&gt;2. Embrace technology and rapid change.&lt;/p&gt;&#xD;
&lt;p&gt;3. Take the risk of production.&lt;/p&gt;&#xD;
&lt;p&gt;4. Maintain a sense of humor.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Brian is a contributor at &lt;a href="https://aec-apps.com/users/brian-ringley" target="_blank" title="Brian Ringley, AEC-APPS"&gt;AEC-APPS&lt;/a&gt; and &lt;a href="http://designalyze.com/" target="_blank" title="Designalyze"&gt;Designalyze&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=3kGoz_oNbSk:3ROHjCCUP48:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=3kGoz_oNbSk:3ROHjCCUP48:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=3kGoz_oNbSk:3ROHjCCUP48:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=3kGoz_oNbSk:3ROHjCCUP48:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=3kGoz_oNbSk:3ROHjCCUP48:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



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    <entry>
        <title>The Edge: The Sanchez Code</title>
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        <published>2013-06-14T09:00:00-07:00</published>
        <updated>2013-06-14T09:37:32-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do Jose Sanchez: Well, my name is Jose Sanchez, I’m a Chilean architect. I graduated from the Design Research Lab (DRL) at the Architectural Association. During that period,...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
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        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
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        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
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<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab1fd409970d-pi" style="display: inline;"&gt;&lt;img alt="Jose Sanchez" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab1fd409970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab1fd409970d-800wi" title="Jose Sanchez"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and&#xD;
what you do &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jose Sanchez:&lt;/strong&gt; Well, my name is Jose Sanchez, I’m a&#xD;
Chilean architect. I graduated from the &lt;a href="http://www.aaschool.ac.uk/aadrl/" target="_blank" title="Design Research Lab (DRL) at the Architectural Association"&gt;Design Research Lab (DRL) at the&#xD;
Architectural Association&lt;/a&gt;. During that period, I started focusing on&#xD;
a generative design agenda, using coding as the main means for&#xD;
design. My research dealt with swarm systems and emergent tectonics&#xD;
in constant search for equilibrium.  As soon as I graduated, I&#xD;
started teaching processing within the DRL and assisting &lt;a href="http://www.biothing.org/?page_id=2" target="_blank" title="Alisa Andrasek - Biothing"&gt;Alisa&#xD;
Andrasek&lt;/a&gt;, who was my tutor during my Master's, in her practice&#xD;
&lt;a href="http://www.biothing.org/" target="_blank" title="Biothing"&gt;Biothing&lt;/a&gt;. I spent 3 years working at the front of the computation&#xD;
within the practice, dealing with architectural projects of different&#xD;
scales. In 2012, I decided to leave the practice and start a&#xD;
collaboration with Alisa with the &lt;a href="https://www.bartlett.ucl.ac.uk/architecture/partnerships/installations-for-london-2012/bloom" target="_blank" title="Bloom Project for the London Olympics"&gt;Bloom Project for the London&#xD;
Olympics&lt;/a&gt;. Since then, I have been conducting my own Research Unit in&#xD;
the &lt;a href="http://www.bartlett.ucl.ac.uk/architecture" target="_blank" title="the Bartlett School of Architecture"&gt;Graduate Architectural Design (GAD) program of the Bartlett&#xD;
School of Architecture in UCL&lt;/a&gt; and developing my practice, &lt;a href="http://www.plethora-project.com/" target="_blank" title="The Plethora Project"&gt;The&#xD;
Plethora Project&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/30376386?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/30376386"&gt;Plethora-Project&lt;/a&gt; from &lt;a href="http://vimeo.com/user4779230"&gt;Jose Sanchez&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is The Plethora Project?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jose Sanchez: &lt;/strong&gt;Once I started teaching, I was&#xD;
surprised at the little amount of resources that Academia had to teach&#xD;
something like code, at least for architects. I had to spend a lot of&#xD;
time finding the right material and making sense of scattered pieces&#xD;
of information found on the internet. In this regard, initiatives&#xD;
like the open-source movement and video sites like the &lt;a href="https://www.khanacademy.org/" target="_blank" title="Khan Academy"&gt;Khan Academy&lt;/a&gt;&#xD;
or &lt;a href="http://academicearth.org/" target="_blank" title="Academic Earth"&gt;Academic Earth&lt;/a&gt; were a big inspiration to start a teaching&#xD;
protocol that I continue to this day. I call this protocol the&#xD;
&lt;a href="http://www.plethora-project.com/" target="_blank" title="Plethora-Project"&gt;Plethora-Project&lt;/a&gt;, it documents every step of&#xD;
teaching that I have done through the years. A place to make&#xD;
accessible to other the sometimes laborious work of making sense of&#xD;
some material. In a way it was something that I wish I had when I was&#xD;
learning, so I decided to start building it myself. Today the&#xD;
Plethora Project has over 150 videos of computational knowledge, from&#xD;
programming tutorials, to modeling and rendering. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;In 2010 I realized that the videos&#xD;
where not enough and that it was time to take the next step, which&#xD;
for me was writing &lt;a href="http://www.plethora-project.com/Plethora-0.2.0/index.html" target="_blank" title="The Plethora Project's Library of Code"&gt;a library of code&lt;/a&gt;. In a way, a library allows&#xD;
others to access some functionality and knowledge in a faster&#xD;
way. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="251" src="http://player.vimeo.com/video/66269113?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/66269113"&gt;PLIBS LIBRARY EXAMPLES&lt;/a&gt; from &lt;a href="http://vimeo.com/user4779230"&gt;Jose Sanchez&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
The Plethora Library for Processing has&#xD;
been growing slowly, but it sits within a larger framework of open&#xD;
source tools that many professionals like myself are sharing today&#xD;
over the internet. &#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are some recent projects that&#xD;
you worked on?&lt;/strong&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jose Sanchez: &lt;/strong&gt;In a way, the &lt;a href="http://www.bloom-thegame.com/main/" target="_blank" title="Bloom Project for the London Olympics"&gt;Bloom&lt;/a&gt; project has been a&#xD;
turning point in my career. It's with this project that I decided&#xD;
to pursue in a much stronger way an agenda that deals with&#xD;
architecture and games.&lt;/p&gt;&#xD;
&lt;p&gt;Bloom was an installation for the 2012&#xD;
London Olympics competition that Alisa and I won over several stages&#xD;
of judging. The project suggests an interactive pavilion made out of&#xD;
thousands of identical units that could be assembled by people in&#xD;
order to create different formations. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Bloom was installed in 3 different&#xD;
locations during the London Olympics: Victoria Park, Greenwich and UCL main Quad. The&#xD;
initial formation invited people to play and participate&#xD;
altering and building new structures. Every user, including the Bloom&#xD;
team, had to learn how to ‘PLAY’, as no blueprints were present at the moment of construction. The rules of the structure&#xD;
become self-evident at the moment of iteration and improvisation. The&#xD;
formations were created live outside the realm of simulated forecasts, but within a notion of contingent adaptations.&lt;/p&gt;&#xD;
&lt;p&gt;Bloom became an educational game.&#xD;
Encouraging people to work together to create all sorts of&#xD;
structures. People soon realized that by following "recipes" or sequences, they could repeat formations and discover hidden&#xD;
patterns. Rhythmicity created loops, and logic allowed kids&#xD;
to create solid structures. The game mechanics designed into the&#xD;
project enabled the local adaptation of the piece, allowing for&#xD;
contingent formations in every site. In this context, Bloom became a&#xD;
social experiment on the use of game logics as a crowd-source medium of adaptation.&lt;/p&gt;&#xD;
&lt;p&gt;We designed the project using&#xD;
Processing and Rhino. The initial sketches where done in processing&#xD;
but we soon needed to strengthen the geometrical platform to deal with&#xD;
fabrication.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/47416308?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/47416308"&gt;The Computation of Bloom&lt;/a&gt; from &lt;a href="http://vimeo.com/user4779230"&gt;Jose Sanchez&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;We scripted our tools in Python within&#xD;
Grasshopper to be able to see in real-time the potential variations&#xD;
of the unit, and at the same time see the result of the recursive&#xD;
aggregation unfolding. This workflow allowed us to determine the main&#xD;
angles that would be used for the piece. This was the moment in which&#xD;
we started collaborating with Manja van de Worp from &lt;a href="http://www.arup.com/" target="_blank" title="Arup"&gt;Arup&lt;/a&gt; to define&#xD;
the structural capacities of the piece. We iterated many times that the unit as the whole project was dealing with only one design.&#xD;
Additionally, we designed the component to work as urban furniture&#xD;
arraying the unit through a helicoidally bent steel structure. This "bench" would work as the main support for the more intuitive&#xD;
formations done with the over 60.000 units we manufactured.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aaba4970b-pi" style="display: inline;"&gt;&lt;img alt="Bloom, Jose Sanchez and Alisa Andrasek_08" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d5aaba4970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aaba4970b-800wi" title="Bloom, Jose Sanchez and Alisa Andrasek_08"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab190588970d-pi" style="display: inline;"&gt;&lt;img alt="Bloom, Jose Sanchez and Alisa Andrasek_05" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192ab190588970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192ab190588970d-800wi" title="Bloom, Jose Sanchez and Alisa Andrasek_05"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aacad970b-pi" style="display: inline;"&gt;&lt;img alt="Bloom, Jose Sanchez and Alisa Andrasek_03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d5aacad970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aacad970b-800wi" title="Bloom, Jose Sanchez and Alisa Andrasek_03"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aacf6970b-pi" style="display: inline;"&gt;&lt;img alt="Bloom, Jose Sanchez and Alisa Andrasek_07" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d5aacf6970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aacf6970b-800wi" title="Bloom, Jose Sanchez and Alisa Andrasek_07"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d5aacf6970b-pi" style="display: inline;"&gt;&lt;/a&gt;Credits: &lt;a href="www.bloom-thegame.co.uk" target="_blank" title="Bloom"&gt;Bloom&lt;/a&gt;, Jose Sanchez and Alisa&#xD;
Andrasek. &lt;/p&gt;&#xD;
&lt;p&gt;The project presents a central thesis&#xD;
of how game mechanics could become a tool for crowdsourcing design.&#xD;
It is in that context that the project allowed me to start the "gamescapes" research in the GAD in UCL. I have been working&#xD;
closely with a small group of students developing research on the&#xD;
connection between architecture and games. The studio suggests games&#xD;
as a design heuristics looking at how to create models of&#xD;
man-computer symbiosis where the designer, coupled with algorithmic&#xD;
intelligence, can "play" in order to design different outputs.&#xD;
The studio is reaching the end of its first iteration and all games&#xD;
and experiments can be accessed for free &lt;a href="%20www.plethora-project.com/studio" target="_blank" title="Free Games at the Plethora Project"&gt;here&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201910350b415970c-pi" style="display: inline;"&gt;&lt;img alt="Wireflies, research project by Iro Karantaki, Dimitra Angelopoulou and Vassia Diamanti within ‘Gamescapes’ at Bartlett UCL. Tutor- Jose Sanchez_01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910350b415970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910350b415970c-800wi" title="Wireflies, research project by Iro Karantaki, Dimitra Angelopoulou and Vassia Diamanti within ‘Gamescapes’ at Bartlett UCL. Tutor- Jose Sanchez_01"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e201910350b476970c-pi" style="display: inline;"&gt;&lt;img alt="Wireflies, research project by Iro Karantaki, Dimitra Angelopoulou and Vassia Diamanti within ‘Gamescapes’ at Bartlett UCL. Tutor- Jose Sanchez_02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201910350b476970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201910350b476970c-800wi" title="Wireflies, research project by Iro Karantaki, Dimitra Angelopoulou and Vassia Diamanti within ‘Gamescapes’ at Bartlett UCL. Tutor- Jose Sanchez_02"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Credits: Wireflies, research project by&#xD;
Iro Karantaki, Dimitra Angelopoulou and Vassia Diamanti within&#xD;
‘Gamescapes’ at Bartlett UCL. Tutor: Jose Sanchez&lt;/p&gt;&#xD;
&lt;p&gt;Additionally, I’m developing an&#xD;
architectural video game soon to be released, but I cannot show any&#xD;
material yet as it’s still a work in progress.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use? &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jose Sanchez: &lt;/strong&gt;I constantly migrate from one software&#xD;
to another, I feel that most platforms offer something different but&#xD;
I try to give more importance to learning what doesn’t change from one&#xD;
software to another, like geometry or math. It’s quite easy to&#xD;
learn the interface of a new software if you understand the key&#xD;
geometrical concepts that you are operating with. For instance, knowing what to expect from a Nurbs model versus a Mesh is something&#xD;
that I keep repeating to students. The same applies to scripting. The&#xD;
syntax of a new scripting language is not difficult to learn, what is&#xD;
important is to understand the different paradigms behind each&#xD;
language.&lt;/p&gt;&#xD;
&lt;p&gt;Having said this, I spent a lot of time&#xD;
in &lt;a href="http://www.processing.org/" target="_blank" title="Processing"&gt;Processing&lt;/a&gt; and &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino 5 from Novedge"&gt;Rhino&lt;/a&gt;. Both modelling and scripting. &lt;a href="http://www.grasshopper3d.com/" target="_blank" title="Grasshopper"&gt;Grasshopper&lt;/a&gt; is&#xD;
also a great tool that I use a lot, but I really enjoy having a run time&#xD;
environment like Processing. I feel that coding allows me to&#xD;
accumulate the knowledge of a project in a more consistent way. The concepts of inheritance and&#xD;
encapsulation from object-oriented programming I feel are key to&#xD;
developing a more sustainable design practice. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Lately I have migrated to &lt;a href="http://unity3d.com/" target="_blank" title="Unity3D"&gt;Unity3D&lt;/a&gt;. I&#xD;
feel really happy with the platform. The welcome the ability to distribute and communicate some of the ideas behind generative design with a much larger community. I feel that sometimes our discipline&#xD;
becomes quite obscure and starts using a vocabulary that hides or&#xD;
pretends the actual processes we are dealing with. This is what I&#xD;
describe as &lt;em&gt;obscurantism in design practices&lt;/em&gt;. I’m strongly against&#xD;
it. This is why both my practice and teaching have been developed&#xD;
around ideas of open source.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/66269114?portrait=0&amp;amp;color=fe49e2" width="370"&gt;&lt;/iframe&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="http://vimeo.com/66269114"&gt;BLOOM PLAY&lt;/a&gt; from &lt;a href="http://vimeo.com/user4779230"&gt;Jose Sanchez&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;. &lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Your practice combines different&#xD;
disciplines. How do they inform each other?&lt;/strong&gt; &lt;strong&gt;How important are&#xD;
collaborations and team work?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jose Sanchez: &lt;/strong&gt;I truly believe that the boundaries of&#xD;
what we consider traditional disciplines are starting to blur and we&#xD;
are seeing more and more professionals that operate in an ‘in-between’&#xD;
space. That is why I decided to organize a monthly event called the&#xD;
&lt;a href="www.bartlettnexus.com" target="_blank" title="Bartlett Nexus"&gt;Bartlett Nexus&lt;/a&gt; trying to wire together some&#xD;
of the individuals that are often collaborating via open source&#xD;
projects but don’t know each other. In this scenario,&#xD;
collaborations do not happen in the way of bringing in a specialist&#xD;
from another field but rather work by implementing and hybridizing the material that each one of the individuals participating is already sharing online.&#xD;
I see this landscape of designers with their own set of open-source&#xD;
tools as a completely new framework for collaboration, where much&#xD;
smaller practices can strategically scale or tackle complex projects.&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Today, a format like the &lt;a href="http://www.meetup.com/" target="_blank" title="Meet Up"&gt;Meet Up&lt;/a&gt; is starting to become a strong form of collaboration and perpetual&#xD;
learning strategy, challenging traditional models of practice and&#xD;
research. We are seeing a proliferation of tools, games and&#xD;
software being developed by skilled individuals that are wired in new&#xD;
ways. This is an exciting time to&#xD;
develop a practice that can both develop new projects from some of&#xD;
the accumulated resources within the community, and share the&#xD;
progress or tools developed with them. &lt;br&gt;&lt;br&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;You can see more of Jose's work at the Plethora Project's &lt;a href="http://www.plethora-project.com/" target="_blank" title="the Plethora Project"&gt;website&lt;/a&gt; or follow him on &lt;a href="https://twitter.com/jomasan" target="_blank" title="Jose Sanchez on Twitter"&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;And &lt;a href="http://www.bloom-thegame.com/main/2012/07/05/built-by-you/" target="_blank" title="Bloom the Game, built by you"&gt;here&lt;/a&gt; are some creations made playing Bloom.&lt;/p&gt;&#xD;
&lt;p&gt;Do you know someone I should interview? Send Novedge a &lt;a href="http://twitter.com/Novedge" target="_blank" title="Novedge on Twitter"&gt;tweet&lt;/a&gt;!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=YxYjDpqPiEo:jWA7S2pFhjY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=YxYjDpqPiEo:jWA7S2pFhjY:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=YxYjDpqPiEo:jWA7S2pFhjY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=YxYjDpqPiEo:jWA7S2pFhjY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=YxYjDpqPiEo:jWA7S2pFhjY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/06/the-edge-jose-sanchez-the-plethora-project.html</feedburner:origLink></entry>
    <entry>
        <title>Novedge Webinar #74: Q&amp;A with Francesc Salla - Workflow and Architectural Design with VisualARQ for Rhino</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/MOqyDSway-Q/novedge-webinar-74-qa-with-francesc-salla-workflow-and-architectural-design-with-visualarq-for-rhino.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/06/novedge-webinar-74-qa-with-francesc-salla-workflow-and-architectural-design-with-visualarq-for-rhino.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e20192ab05e061970d</id>
        <published>2013-06-13T09:00:00-07:00</published>
        <updated>2013-06-13T09:00:00-07:00</updated>
        <summary>Time to catch up with our latest webinar. Last week, Francesc Salla guided us through VisualARQ for Rhino, and answered quite a few questions live. As time ran out, he agreed to answer the rest here on our blog. Enjoy....</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architecture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="webinar" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Time to catch up with our &lt;a href="http://www.novedge.com/docs/4816/sku/4061" target="_blank" title="Novedge Webinar #74: Efficient Workflow and Architectural Design with VisualARQ for Rhino"&gt;latest webinar&lt;/a&gt;. Last week, Francesc Salla guided us through &lt;a href="http://www.novedge.com/p/4061" target="_blank" title="VisualARQ for Rhino from Novedge"&gt;VisualARQ for Rhino&lt;/a&gt;, and answered quite a few questions live. As time ran out, he agreed to answer the rest here on our blog. Enjoy.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/iRPjtzQ5Sgc" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: How much does the VisualARQ plug-in&#xD;
cost for student users?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; The single educational license&#xD;
costs $95 and there is also LAB licenses for schools for $675. &lt;/p&gt;&#xD;
&lt;p&gt;[&lt;em&gt;Editor's Note: prices at Novedge are lower, check our &lt;a href="http://www.novedge.com/products/5169" target="_blank" title="VisualARQ 1.7 Educational from Novedge"&gt;website&lt;/a&gt; for the latest pricing information&lt;/em&gt;]&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Francesc, for the dimensions,&#xD;
sections or plans made in your demonstration, do the drawings and&#xD;
dimensions update automatically?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; The Section and Elevation Views,&#xD;
Opening Elevations, Schedule Tables and Spaces Areas update&#xD;
automatically or after selecting them and running the update command.&#xD;
Only the 2D Plan Views don’t update, although we are planning to&#xD;
change that in future versions.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: I've been playing with your&#xD;
implementation of  VisualARQ in Grasshopper.  It is a terrific start&#xD;
and I think why VisualARQ has so much power and potential --- great&#xD;
job --- can you address your plans or vision for VisualARQ?  Where is&#xD;
it going?  What do you want it to be?  At the moment, it has so much&#xD;
potential and it is simple and elegant.&lt;/strong&gt; &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; That's a question we ask ourselves at each&#xD;
release. As you may know we release a new VA version every three&#xD;
months or so. We basically focus the VisualARQ development on the&#xD;
users requests. So your ideas and suggestions are really welcome. Next&#xD;
big thing we are planning to do is the IFC import and object styles&#xD;
driven by Grasshopper definitions.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Can you address when or if VisualARQ&#xD;
will be able to import IFC models?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; This is something we are working on. It&#xD;
currently imports geometry from the IFC model but still not as&#xD;
Architectural objects, but plain Rhino geometry.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Are the tables exportable as CSV&#xD;
files?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Sure, you can export them to CSV and&#xD;
Excel.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: It would be awesome if the Dynamic Section Tool was implemented in Grasshopper because then you could&#xD;
animate it with a slider. What do you think?&lt;/strong&gt; &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; We will study your request and will&#xD;
consider whether to develop it in the future.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Can you make your own objects? Is it&#xD;
possible to add properties/attributes to the components (e.g. thermal&#xD;
properties, price, etc.) and are these properties exportable as IFC&#xD;
models?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Not right now, but that’s&#xD;
something at the top of the wish list and we will work on it soon.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Space and documentation commands are&#xD;
really interesting. Are these commands available from Grasshopper and/or exportable rather than viewed in the viewport?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; We have just released the first WIP&#xD;
version of the VisualARQ Grasshopper Components, and there is still&#xD;
much to do. We are planning to include the option to create Spaces&#xD;
and Tables from Grasshopper in future releases. The tables created in&#xD;
VisualARQ are exportable into Excel.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: How much information is exported&#xD;
with an IFC-file? Are notes, names etc. exported as well?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Everything that you can enter in the&#xD;
UI and have a representation in IFC is exported.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Thank you for a great webinar. I am&#xD;
looking forward to see a two-way integration with IFC. Excellent job&#xD;
with adding Grasshopper plug-ins.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; Thank you. As mentioned previously,&#xD;
we are already working in the IFC import  and we will keep on&#xD;
improving the current IFC export as well.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Can we create interaction rendering&#xD;
with the Cutting Plane - like the one on your [&lt;em&gt;VisualARQ&lt;/em&gt;] website?  We'd&#xD;
like to slide the planes and see in to the house. &lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Not in the product, we use an in-house script to do it. But why not, it can be made public. By the&#xD;
way, you can run renders of the model with the Dynamic Section on.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: What is the integrity of the&#xD;
model/surfaces like? I am interested in workflow for 3D printing.&lt;/strong&gt; &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; VisualARQ generates solids, I mean all the&#xD;
geometry it generates is closed poly surfaces, except for glasses in&#xD;
windows, which are actually single surfaces. But we have no way to&#xD;
ensure things have a minimum width or things like that, in order to&#xD;
guarantee that the model is printable in 3D. Of course a VisualARQ model can&#xD;
become a 3D printable model after some work on it.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Will two meeting walls create one&#xD;
solid poly surface?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; No, but it doesn't sound like&#xD;
something difficult to do if it is useful for 3D printing.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: In Rhinoceros 4 the V-Ray 1.x mats&#xD;
seems to work. What about Rhinoceros 5, V-Ray 1.6 and VisualARQ?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; VisualARQ supports the same render&#xD;
engines than Rhino. That means that you can apply V-Ray 1-6 materials&#xD;
on VisualARQ objects. But sometimes they need to be exploded if you&#xD;
want to apply texture mappings on them, since texture mapping doesn’t&#xD;
work on Rhino blocks, and VisualARQ objects are actually blocks.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Hi Francesc. Your examples are&#xD;
purely VisualARQ objects. What kind of files do we need to show and&#xD;
work with both furniture and lighting? Do they have to be .3DS file&#xD;
types?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Since VisualARQ runs on top of Rhino you&#xD;
can use any file format Rhino supports to work with your furniture&#xD;
blocks, for example DWG, SKP, 3DS, OBJ, and many others. They&#xD;
will all appear in Section, Plan Views, etc…&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: We export parts (number, volume,&#xD;
height, lengths of booth systems) to Excel directly out of&#xD;
Rhino. Is it possible to do this with VisualARQ?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; Yes, you can do that as long as the&#xD;
booth systems are created with VisualARQ objects. In future versions we are planning to quantify also Rhino geometry and export it into&#xD;
Excel.  &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Hi Francesc, we use VisualARQ for&#xD;
booth-design in architecture, the slabs define the level manager and&#xD;
level views. Now we use srf to define the level views. Is there a&#xD;
better way?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; The level manager helps you to work&#xD;
at different levels, either if there is a slab or surface there or if&#xD;
there isn’t. Just take into account that when you create a new&#xD;
level, you are also creating a construction plane on that level&#xD;
elevation, which helps you to easily switch from construction plane&#xD;
to another. The Level Manager also is meant to provide a 2D graphical&#xD;
representation of the level you create.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: So great! I would like to know if "extending" the wall to a slab for example creates&#xD;
a link in Revit too? For a structural analysis it is necessary to&#xD;
have these connections.&lt;/strong&gt; &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; The walls extended to objects, once&#xD;
imported into Revit, lose their association. We will fix that in&#xD;
future versions.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: VisualARQ is slowly becoming a&#xD;
robust design tool for architecture. There are however several&#xD;
features in VisualARQ that do not function properly. For example, the&#xD;
ability to render the wall objects with different materials (even&#xD;
though the properties dialog gives options for doing so.) Also,&#xD;
blocks (such as fixtures and appliances) have to be exploded,&#xD;
otherwise these will not show up in VisualARQ generated drawings. I&#xD;
think solving these basic problems will be much more important than&#xD;
adding new features such as Grasshopper integration.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; You are right, we'll make a note of&#xD;
that. We are planning to add the option to assign different render&#xD;
materials to wall components in VisualARQ 1.8.&#xD;
Blocks in VisualARQ drawings should appear.  Only block references&#xD;
that are inserted as “block definition type = linked” are not&#xD;
displayed. We have even added recently the option to display meshes&#xD;
in VisualARQ Section and Plan Views.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Hello! Is there a way to control the&#xD;
number of decimals places in the area calculation?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Thanks for your question, I&#xD;
guess it is a bug.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: To expand on my question, is it&#xD;
possible to create a dynamic dimensioned plan that updates with the&#xD;
model?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Not right now, but it is something&#xD;
on the list.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Will the documentation tools (plans,&#xD;
sections, etc) incorporate non-VisualARQ created objects? Will plans&#xD;
and sections be cut through geometry created with other Rhino&#xD;
commands?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;	A:&lt;/strong&gt; VisualARQ Section drawings and Plan&#xD;
Views work with any kind of geometry, not only VisualARQ objects.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Is it possible to read the styles&#xD;
(wall, window, etc) created in Rhino with VisualARQ into Grasshopper&#xD;
or do they need to be recreated?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; The VisualARQ objects created from&#xD;
Grasshopper can get any existing object style from that document you&#xD;
are working on. But the styles can’t be created from Grasshopper .&#xD;
I recommend you open a VisualARQ template in order to have all the&#xD;
styles available in Grasshopper. Otherwise, you can import styles&#xD;
from file using _vaStylesImport command.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: In perspective or iso viewport does&#xD;
the Rhino grid disappear or can it be set to be seen?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; There is a setting that can be&#xD;
configured per display mode in Rhino. If you would prefer, Rhino&#xD;
can display the grid over objects.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Can you select just the glass&#xD;
portion of the window in Grasshopper? I am interested in linking this&#xD;
with Ecotect through the Geco plug in, and all of the different&#xD;
materials need to be assigned individually.&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;	&lt;strong&gt;A:&lt;/strong&gt; Not right now. But it will be soon.&#xD;
We will integrate a component in GH which will explode any VisualARQ&#xD;
object into their parts. That way you will be able to select the&#xD;
window glass surfaces individually for any purpose. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Good Afternoon, Mr. Salla! Can we&#xD;
create a slab with a double curvature? Is it possible with the&#xD;
VisualARQ plug-in for Grasshopper?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; I'm sorry but not right now, since&#xD;
slabs in VisualARQ are generated like planar contour curves extruded&#xD;
vertically. Just create this slab (polysurface) using Rhino tools.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Q: Hi, can we UV map VisualARQ objects?&#xD;
I couldn't do it without exploding them.&lt;/strong&gt; &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; Since VisualARQ objects are blocks,&#xD;
and Rhino does not support texture mapping on blocks, you need to&#xD;
explode them in order to apply texture mapping. We are studying&#xD;
different ways to improve that in the future.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=MOqyDSway-Q:exQNZcOMJwI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=MOqyDSway-Q:exQNZcOMJwI:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=MOqyDSway-Q:exQNZcOMJwI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=MOqyDSway-Q:exQNZcOMJwI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=MOqyDSway-Q:exQNZcOMJwI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/06/novedge-webinar-74-qa-with-francesc-salla-workflow-and-architectural-design-with-visualarq-for-rhino.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: 3D Printed Mobiles by Marco Mahler and Henry Segerman </title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/NUFbMcNlgLg/the-edge-3d-printed-mobiles-marco-mahler-henry-segerman.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/06/the-edge-3d-printed-mobiles-marco-mahler-henry-segerman.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2019103153c78970c</id>
        <published>2013-06-11T09:00:00-07:00</published>
        <updated>2013-06-10T17:47:00-07:00</updated>
        <summary>Novedge: Marco and Henry, tell us a bit about who you are and what you do Marco Mahler: I'm a kinetic sculptor specializing in mobiles. I've made handmade mobiles on and off for about 13 years. I currently live in...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D Printing" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="NURBS" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;strong&gt;Novedge: Marco and Henry, tell us a bit about who you are and what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;strong&gt;Marco Mahler:&lt;/strong&gt; I'm a &lt;a href="http://www.marcomahler.com/" target="_blank" title="Marco Mahler's Website"&gt;kinetic sculptor&lt;/a&gt; specializing in mobiles. I've made handmade mobiles on and off for about 13 years. I currently live in Portland, Oregon, with my wife and our two boys.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Marco_Mahler" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3cfab5970b-800wi" title="Marco_Mahler"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Henry Segerman:&lt;/strong&gt; I'm a research fellow in the Department of Mathematics and Statistics at the University of Melbourne, although I will soon be moving to Oklahoma State University to start a permanent position as an assistant professor. I split my time between research in 3-dimensional geometry and topology, and mathematical art, which for me usually involves 3D printed sculpture.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Henry Segerman" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aafb6338970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aafb6338970d-800wi" title="Henry Segerman"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: How did you two come together? What makes your collaboration successful?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Henry &lt;/strong&gt;&lt;strong&gt;Segerman&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; We met on Twitter. I had asked the internet about a motor for driving a sculpture (since &lt;a href="http://www.youtube.com/watch?v=QhXjevOY_uk" target="_blank" title="Powered triple gear by Henry Segerman and Saul Schleimer"&gt;completed&lt;/a&gt;), and we got talking about 3D printing and mobiles. It seems that nobody had thought to explore that combination before!&lt;br&gt;We have complementary skills to bring to the project - Marco has a lot of experience in what can be done with conventional mobiles and knowledge of the market, and I know a lot about the technicalities of designing for 3D printing.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; I used to program 3-dimensional animations in (Turbo) Pascal, and wrote algorithmic stock trading strategies and custom indicators for financial charts for a while. So creating 3D models of mobiles and constructing them with scripts wasn't a huge stretch for me. But Henry's knowledge and experience put me on the fast track to adapt my prior programming skills to creating mobiles with the help of scripts and to learn about 3D printing sculptures in general which I hadn't done before this.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="3D_Printed_Mobile_4point1_by_Marco_Mahler_and_Henry_Segerman_2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019103332255970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019103332255970c-800wi" title="3D_Printed_Mobile_4point1_by_Marco_Mahler_and_Henry_Segerman_2"&gt;&lt;/img&gt;&lt;br&gt;                                                                            Mobile 4.1&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is the inspiration behind your &lt;em&gt;/mobiles/&lt;/em&gt;?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; The mobiles made of beams, Mobile 4.1, 4.2, 8 and 9, came from thinking about their basic structures. What can be done with a set of beams? How will it balance? What if we introduce an additional variable such as an angle or a length increase that changes from one beam to the next?&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="3D_Printed_Mobile_4point2_small_by_Marco_Mahler_and_Henry_Segerman_1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d3d016b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3d016b970b-800wi" title="3D_Printed_Mobile_4point2_small_by_Marco_Mahler_and_Henry_Segerman_1"&gt;&lt;/img&gt;&lt;br&gt;                                                                            Mobile 4.2&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Henry &lt;/strong&gt;&lt;strong&gt;Segerman&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; The "tree" mobiles came from a &lt;a href="http://www.segerman.org/2ndlife/Tree_from_below.jpg" target="_blank" title="Tree from Below by Henry Segerman"&gt;design&lt;/a&gt; I made in Second Life in 2008. I switched from virtual designs to 3D printed designs around 2009, but I hadn't tried to 3D print something like the tree because the thinnest parts would be very fragile. As a mobile though it works well - because the whole object moves and flexes there are no rigid joints to act as weak points.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="3D_Printed_Mobile_8_by_Marco_Mahler_and_Henry_Segerman_1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d3d0246970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3d0246970b-800wi" title="3D_Printed_Mobile_8_by_Marco_Mahler_and_Henry_Segerman_1"&gt;&lt;/img&gt;&lt;br&gt;                                                                               Mobile 8&lt;br&gt;&lt;strong&gt;&#xD;
&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&lt;img alt="3D_Printed_Mobile_9_by_Marco_Mahler_and_Henry_Segerman_1" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aafb68e2970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aafb68e2970d-800wi" title="3D_Printed_Mobile_9_by_Marco_Mahler_and_Henry_Segerman_1"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;                                                                               Mobile 9&lt;strong&gt;&lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; Mobile 81 is based on a custom-made 10 foot (3 meter) metal mobile I made a couple of years ago. Mobile 1 and Mobile 60 are also based on mobiles I've previously made by hand. They're more conventional in design, not unlike the ones made by Alexander Calder, inventor of modern mobiles.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Original_handmade_Mobile_81_by_Marco_Mahler" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d3d062d970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3d062d970b-800wi" title="Original_handmade_Mobile_81_by_Marco_Mahler"&gt;&lt;/img&gt;&lt;br&gt;                                                                             Mobile 81&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use to design your work and to prepare your files for 3D printing?&lt;/strong&gt; &lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Henry &lt;/strong&gt;&lt;strong&gt;Segerman&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; I use &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino from Novedge"&gt;Rhinoceros&lt;/a&gt; as my main 3D software, together with its python scripting interface. Rhino has good support for NURBS modelling, and so it feels somewhat like a 3D version of Adobe Illustrator, another piece of software I'm familiar with. I particularly like the way you can use Rhino to make "ruler and compass" style constructions, building something up by intersecting arcs with surfaces to find new points and so on. It has a very mathematical geometric feel to it. There are various other technical resources I use, such as &lt;a href="http://www.novedge.com/Prods_search.asp?D_Type=6&amp;amp;PLATFORM=A&amp;amp;BID=181" target="_blank" title="netfabb from Novedge"&gt;netfabb&lt;/a&gt; for repairing meshes and &lt;a href="http://www.openflipper.org/" target="_blank" title="OpenFlipper"&gt;OpenFlipper&lt;/a&gt; for reducing polygon counts in large&lt;br&gt;models.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; I started out with &lt;a href="http://www.blender.org/" target="_blank" title="Blender"&gt;Blender&lt;/a&gt; and then moved to &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino from Novedge"&gt;Rhino&lt;/a&gt;. I find it very user friendly while offering a wide range of options. The python scripting language is quite easy to adapt to if you have prior programming experience, and it's a lot of fun to play around with.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/PbAQx40puS0?rel=0" width="370"&gt;&lt;/iframe&gt; &lt;strong&gt; &lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How do research and music inform your art practice and vice versa?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Henry &lt;/strong&gt;&lt;strong&gt;Segerman&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; For me there is some cross-over, but perhaps not as much as you might expect. My research is visual in many ways, but is usually more topological than geometric, and you really need precise geometry to be able to tell the computer to 3D print something. However, the more basic, foundational concepts can be turned into sculpture. Many of the sculptures I make come from talking with other mathematicians and working out how to turn their ideas into physical objects.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Bunny4_small" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3d19ec970b-800wi" title="Bunny4_small"&gt;&lt;/img&gt;&lt;br&gt;                                                                              &lt;br&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; To me both music and mobiles are about dynamics and structure. The different parts depend on each other to make the whole thing work. I haven't done much with music for a while now, but I listen to music a lot while designing and making mobiles.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="3D_Printed_Mobile_60_by_Marco_Mahler_and_Henry_Segerman_2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019103333cb9970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019103333cb9970c-800wi" title="3D_Printed_Mobile_60_by_Marco_Mahler_and_Henry_Segerman_2"&gt;&lt;/img&gt;&lt;br&gt;                                                                             Mobile 60&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What other projects are you working on?&lt;/strong&gt; &lt;br&gt;&lt;br&gt;&lt;strong&gt;Henry &lt;/strong&gt;&lt;strong&gt;Segerman&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; Right now, I'm working on color versions of many of my sculptures for &lt;a href="http://momath.org/" target="_blank" title="MoMath, the Museum of Mathematics in NYC"&gt;MoMath, the Museum of Mathematics in NYC&lt;/a&gt;. Also, my &lt;a href="http://www.youtube.com/user/henryseg" target="_blank" title="Henry Segerman on YouTube"&gt;YouTube channel&lt;/a&gt; has all of my recent completed projects.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Twisted_earth_3,3_torus_seif_surf_phase_0.3_2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901d3d1d70970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901d3d1d70970b-800wi" title="Twisted_earth_3,3_torus_seif_surf_phase_0.3_2"&gt;&lt;/img&gt;&lt;br&gt;                                         Seifert surface for (3,3) torus link&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Coloured_symm_fig8_knot" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aafb8197970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aafb8197970d-800wi" title="Coloured_symm_fig8_knot"&gt;&lt;/img&gt;&lt;br&gt;                                                       Symmetric figure 8 knot&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Juggling_club_motion_solid_textured_5" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aafb826b970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aafb826b970d-800wi" title="Juggling_club_motion_solid_textured_5"&gt;&lt;/img&gt;&lt;br&gt;                                                            Juggling club motion&lt;br&gt;&lt;br&gt;&lt;strong&gt;Marco &lt;/strong&gt;&lt;strong&gt;Mahler&lt;/strong&gt;&lt;strong&gt;:&lt;/strong&gt; I've been busy with my &lt;a href="http://www.marcomahler.com/kinetic-sculptures/" target="_blank" title="Kinetic Sculptures by Marco Mahler"&gt;kinetic sculptures&lt;/a&gt; and a line of mobiles made with laser cut sheet metal pieces. Part of my time is currently taken up with moving back to the East Coast. I'm planning on looking into additional ways to market and sell these 3D printed mobiles and to work on expanding our collection. I'm very excited to explore and see what other new mobile designs we'll come up with, especially designs that would not be possible to make by hand!&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="600-laser-cut-sheet-metal-pieces-for-mobiles" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aafb849c970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aafb849c970d-800wi" title="600-laser-cut-sheet-metal-pieces-for-mobiles"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;br&gt;See more of Marco and Henry's amazing 3D printed mobiles &lt;a href="http://www.marcomahler.com/3d-printed-mobiles/" target="_blank" title="3D Printed Mobiles by Marco Mahler and Henry Segerman"&gt;here&lt;/a&gt; and order your own at &lt;a href="http://www.shapeways.com/shops/mobiles" target="_blank" title="Mobiles on Shapeways"&gt;Shapeways&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUFbMcNlgLg:hzK5Ls3UshY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUFbMcNlgLg:hzK5Ls3UshY:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUFbMcNlgLg:hzK5Ls3UshY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=NUFbMcNlgLg:hzK5Ls3UshY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=NUFbMcNlgLg:hzK5Ls3UshY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/06/the-edge-3d-printed-mobiles-marco-mahler-henry-segerman.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: In Norbert Geelen's Seat</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/4rKVymLxPkg/the-edge-norbert-geelen.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/06/the-edge-norbert-geelen.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901cbc09cc970b</id>
        <published>2013-06-07T09:00:00-07:00</published>
        <updated>2013-06-10T14:35:26-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do Norbert Geelen: I am an Industrial Designer. After having completed my studies at the University of Essen, I started freelancing at Studio Matteo Thun in Milan/Italy. Together...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Autodesk" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Industrial Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="T-Splines" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&#xD;
&lt;img alt="Ng-portrait" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85df16970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85df16970d-800wi" title="Ng-portrait"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Norbert Geelen:&lt;/strong&gt; I am an Industrial Designer.&lt;br&gt;After having completed my studies at the &lt;a href="http://www.uni-due.de/en/index.php" target="_blank" title="University of Essen"&gt;University of Essen&lt;/a&gt;, I started freelancing at &lt;a href="http://www.matteothun.com/" target="_blank" title="Studio Matteo Thun"&gt;Studio Matteo Thun&lt;/a&gt; in Milan/Italy. &lt;br&gt;Together with &lt;a href="http://www.kildersdesign.com/" target="_blank" title="Robert Kilders"&gt;Robert Kilders&lt;/a&gt;, I founded the design studio bert&amp;amp;bert in 1997. &lt;br&gt;Since 2005 I have been working on my own as &lt;a href="http://design-geelen.com/" target="_blank" title="Norbert Geelen Industrial Design"&gt;Norbert Geelen Industrial Design&lt;/a&gt; based both in my German office in Straelen and in my Milan studio. &lt;br&gt;Though I have designed a wide variety of distinct products, I have specialized in contract and office furniture design, mainly high-quality seating and tables.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85dfc0970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85dfc0970d-800wi" title="Volpino01"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What has been your biggest inspiration and what keeps you inspired?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Norbert Geelen: &lt;/strong&gt;Atari founder Nolan Bushnell once said “The ultimate inspiration is the deadline” and I can totally relate to that. I believe that only the pressure of time running out, the sense of aggregation and concentration when you are forced to get to the core of the matter can really trigger the creative momentum. After all, creativity was born as a human's answer to jeopardy, threat, danger.&lt;br&gt;While we don't need it to fight existential threats anymore (or maybe we do, but that's another story) it still needs stress and exitement to emerge.&lt;br&gt;&lt;br&gt;Of course that doesn't mean there is no need for all kinds of creative input: like everybody else I am constantly looking for every information I can get hold of about interesting projects in all creative disciplines: other product designers' work, fashion, movies, technology, science, art, crafts, literature etc. and just about anything that stimulates my curiosity.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Sao_paulo-render03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc77d81970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc77d81970b-800wi" title="Sao_paulo-render03"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What is a recent project that you worked on?&lt;/strong&gt; &lt;br&gt;&lt;strong&gt;Norbert Geelen: &lt;/strong&gt;During the last two years I worked on two major projects for &lt;a href="http://en.kusch.com/" target="_blank" title="Kusch+Co"&gt;Kusch+Co&lt;/a&gt;, a German producer of contract and office furniture.&lt;br&gt;These two products are &lt;a href="http://design-geelen.com/works/volpino" target="_blank" title="Volpino by Norbert Geelen"&gt;&lt;em&gt;Volpino&lt;/em&gt;&lt;/a&gt;, a range of plastic shell armchairs and &lt;a href="http://design-geelen.com/works/sao-paulo" target="_blank" title="São Paulo by Norbert Geelen"&gt;&lt;em&gt;São Paulo&lt;/em&gt;&lt;/a&gt;, a series of task- and conference- swivel chairs and its respective partner chairs.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85e14d970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85e14d970d-800wi" title="Volpino03"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;em&gt;Volpino&lt;/em&gt; is a series of small armchairs based on a polypropylene seat shell. The design is conceived as the “little brother” of &lt;a href="http://design-geelen.com/works/volpe" target="_blank" title="Volpe by Norbert Geelen"&gt;&lt;em class="mceContentBody " dir="ltr" id="tinymce"&gt;Volpe&lt;/em&gt;&lt;/a&gt;, a fully upholstered armchair I designed for Kush+Co a couple of years ago. The attachment scheme of the different bases however is taken from the series &lt;a href="http://design-geelen.com/works/uni_verso" target="_blank" title="uni_verso by Norbert Geelen"&gt;&lt;em&gt;uni_verso&lt;/em&gt;&lt;/a&gt;, a multi purpose chair and another project of mine for Kusch+Co. Beyond the obvious logistical advantages of this “shared platform” strategy, these series and a matching table range grow together to one large “patchwork family” where mixing and matching different products from different lines becomes natural and logical.&lt;br&gt;On the other hand, adapting the sinuous seat shell to an existing seat base without compromising its organic, sensual and friendly character was the main sculptural challenge of this project.&lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Volpino04" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bd8bdb970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bd8bdb970c-800wi" title="Volpino04"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino09" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc77fb9970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc77fb9970b-800wi" title="Volpino09"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino07" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bd8d7a970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bd8d7a970c-800wi" title="Volpino07"&gt;&lt;/img&gt;&lt;br&gt;As my other projects for Kusch+Co had established a sensual, slightly curved design vocabulary, this new task chair range I was commissioned to develop, São Paulo, followed the same language. But architects and planners who usually decide about the acquisition of office furniture have a traditional predilection for “minimalist”, linear, austere designs. So the goal in the creation of the São Paulo line was to adhere to sinuous, flowing shapes, proving at the same time that this can result in a clean, essential and simple product.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Sao_paulo-01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc78218970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc78218970b-800wi" title="Sao_paulo-01"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;To do so, I chose a clear cut, simple silhouette for the backrest frame that is slightly pointed at the top. Its cross-section consists of two curves and has only two (rounded) corners.&lt;br&gt;Therefore the resulting volumes consist not of flat, but only convex surfaces. All transitions are carried out as curvature continuous blends. All surfaces were modeled using class A, single span surfacing techniques. The same was applied to all the main components and produced the desired organic, almost “liquid” look.&lt;br&gt;The net material, as well as the cushioned back, are neatly and tightly fitted into the back frame structure, virtually merging them to one unified element.&lt;br&gt;All controls are incorporated flush into the lower seat base.&lt;br&gt;No protruding knobs or levers are disturbing the integrated, homogeneous look.&lt;br&gt;The result is as simple as a high performing, ergonomic swivel chair can get.  Yet it stays true to a distinct, sensual, continuously flowing and organic expression.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Sao_paulo-03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85e6d2970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85e6d2970d-800wi" title="Sao_paulo-03"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="Sao_paulo-detail01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc784cc970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc784cc970b-800wi" title="Sao_paulo-detail01"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&#xD;
&lt;img alt="Sao_paulo-detail02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc7853f970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc7853f970b-800wi" title="Sao_paulo-detail02"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="Sao_paulo-detail03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc78597970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc78597970b-800wi" title="Sao_paulo-detail03"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Sao_paulo-render01" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bd92e5970c-800wi" title="Sao_paulo-render01"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: Can you talk about your process in creating these pieces?&lt;/strong&gt; &lt;br&gt;&lt;strong&gt;Norbert Geelen:&lt;/strong&gt; I hardly ever approach a new client with a complete design.&lt;br&gt;I prefer to first get to know as much as possible about the company, its production facilities, suppliers, history, competition, its self perception and how it's perceived by others etc.&lt;br&gt;In short: I need to understand the context of the company and its products.&lt;br&gt;It may sound very academic, but it's not like filling out a spreadsheet but more of an intuitive process, an immersion into the clients world.&lt;br&gt;This leads to a briefing or sometimes just a loose “design mission” and I start to develop my first design proposals. If possible, I try to avoid big "milestone" presentations, instead I prefer a frequent steady communication, a constant exchange of proposals and ideas.&lt;br&gt;Ideally this works like a ping-pong game: I “serve” an idea into the client's field and they hit it back to me, thus provoking my next reaction and so forth.&lt;br&gt;It is a very fluid, organic process with at times unpredictable outcome and sometimes, if necessary, the briefing or design mission can completely change during this stage.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino05" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc786af970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc786af970b-800wi" title="Volpino05"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;Once the product concept has emerged or “solidified”, the parameters for the industrialization of the design will be defined in close cooperation with engineers and/or third party suppliers. This phase is often decisive for the end result and I cannot stress enough how important it is for the designer to get involved in this thoroughly. &lt;br&gt;Therefore, apart from an understanding of manufacturing cycles, the quality of CAD files I produce and transmit to engineers and the ability to work with 3D exchange file formats I get back from them becomes really important.&lt;br&gt;Usually I try to define all design related (visible or touchable to the user) surfaces including the main draft angles, ribs etc. These surfaces then serve as reference or will be directly integrated into the construction CAD/CAM files created for tooling or other production processes.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Sao_paulo-render02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85e9ba970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85e9ba970d-800wi" title="Sao_paulo-render02"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: Do you have a "design philosophy"?&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Norbert Geelen: “Everything should be made as simple as possible, but not simpler.” Albert Einstein (supposedly) once said. I love this quote as a guideline to design, because it seems a strict rule, but at the same time leaves a lot of room for interpretation.&lt;br&gt;It describes a distinct way of thinking, but it’s not dogmatic about how to implement it. &lt;br&gt;I understand the wish for simplicity in design as the aim to communicate clearly: take away the unnecessary, the distracting bits, but don't cut to the flesh, don't touch the substance, the meaningful parts.&lt;br&gt;It is not about reduction to the minimum which to me is a form of impoverishment. &lt;br&gt;It is, quite the opposite, an enrichment of content by means of concentration and purification: a process of “distillation”.&lt;br&gt;At the end of this process the product will have more character, more impact and more expression than before.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Zebra-analyse" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bd94fc970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bd94fc970c-800wi" title="Zebra-analyse"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt; &lt;br&gt;&lt;strong&gt;Norbert Geelen:&lt;/strong&gt; Maybe it is because I am somewhat of a geek for CAD and 3D software in general that I am always looking out for new additions to my modeling/visualization workflow.&lt;br&gt;Therefore my software setup and workflow are in constant evolution.&lt;br&gt;But there is one constant element that forms my CAD “software hub” that other tools relate to, and that is &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino 3D from Novedge"&gt;Rhino 3D&lt;/a&gt;. &lt;br&gt;I love the possibility to enhance its already impressive feature set by scripts and plugins.&lt;br&gt;An example for this would be Autodesk's T-Splines plugin that bridges the gap between subdivision- and nurbs-surfaces. This is perfect for quick preliminary CAD sketches and the modeling of "non engineered”, soft surfaces, as for instance upholstery.&lt;br&gt;Another important extension in modeling functionality is Virtual Shape Research's &lt;a href="http://www.novedge.com/products/6139" target="_blank" title="VSR Shape Modeling from Novedge"&gt;VSR Shape Modeling&lt;/a&gt; plug-in which greatly enhances Rhino's surfacing abilities focusing on the creation and manipulation of automative quality Class A surfaces.&lt;br&gt;It is still a fairly young product, new tools and functions are added constantly and the developers are very responsive.&lt;br&gt;I heavily relied on the combination of Rhino and VSR for the creation of the aforementioned &lt;em&gt;São Paulo&lt;/em&gt; line of task- conference- and partner chairs.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino06" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa85eb97970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa85eb97970d-800wi" title="Volpino06"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: If you could go back in time, what would you say to your younger self before embarking in your current career?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Norbert Geelen:&lt;/strong&gt; “Do or do not… there is no try.” Yoda&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Volpino08" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc78a23970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc78a23970b-800wi" title="Volpino08"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Novedge: What innovations do you see in your field now or in the future?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Norbert Geelen: &lt;/strong&gt;As I find it hard to make meaningful predictions in a fast-changing world, I will limit myself to talk about current innovations which obviously should give a hint of what will happen in the near future too.&lt;br&gt;Through the wide accessibility and affordability of modern CAD tools, a level of complexity and sophistication of the product development process once exclusive to large multinational corporations like the automotive sector has trickled down into all kinds of industries. &lt;br&gt;The requirements for high quality surfacing is spreading into more and more fields of consumer products.&lt;br&gt;Rapid prototyping is replacing traditional model-making on a large scale. &lt;br&gt;This obviously affects the work of industrial and product designers:.&lt;br&gt;While it has never been as easy and cheap to equip yourself with powerful hardware and software to tackle these challenges, the technical requirements of a designer's skills are more demanding than ever: &lt;br&gt;high quality 3D CAD modeling and file exchange, a deep understanding and consideration of the production processes, the ability to flexibly collaborate and communicate with experts of ever more disciplines, to name a few.&lt;br&gt;These may only be extensions to the qualifications and abilities always requested from designers, but the technical standard is surely rising&lt;br&gt;And this may not affect all industrial designers yet, but it applies to more and more of them.&lt;br&gt;Be prepared and you will have a profound degree of influence and control of your design and all its facets. Ignore the changes and someone else will make these decisions for you.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;See all of Norbert's work on his &lt;a href="http://design-geelen.com/" target="_blank" title="Norbert Geelen Industrial Designer"&gt;website&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Are you a Rhino user? Join &lt;a href="http://www.rhinojungle.com/" target="_blank" title="Rhino Jungle by Novedge"&gt;Rhino Jungle&lt;/a&gt;,  the online community for all users and fans of the McNeel products, plug-ins, and complementary products.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=4rKVymLxPkg:2X3inwgxWeM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=4rKVymLxPkg:2X3inwgxWeM:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=4rKVymLxPkg:2X3inwgxWeM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=4rKVymLxPkg:2X3inwgxWeM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=4rKVymLxPkg:2X3inwgxWeM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/06/the-edge-norbert-geelen.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge:  Andrei Hakhovich Branches Out</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/KZRqDYLq4Sw/the-edge-andrei-hakhovich.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/06/the-edge-andrei-hakhovich.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2019102b1fdf5970c</id>
        <published>2013-06-04T09:00:00-07:00</published>
        <updated>2013-05-30T15:19:32-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do Andrei Hakhovich: I’m Andrei Hakhovich, a designer and founder of Gradient Matter, a design and applied-research studio. My design agenda and research interests lay in materiality research...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architectural Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Architecture" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAM" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rhino 3D" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="V-Ray" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and&#xD;
what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;&#xD;
&lt;img alt="Andrei" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc60aed970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc60aed970b-800wi" title="Andrei"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich:&lt;/strong&gt; I’m Andrei Hakhovich, a designer and&#xD;
founder of &lt;a href="gradientmatter.com" target="_blank" title="Gradient Matter"&gt;Gradient Matter&lt;/a&gt;, a design and&#xD;
applied-research studio. My design agenda and research interests lay&#xD;
in materiality research and spatial constructs that have an impact on&#xD;
the users, built with the sensorial, public and ecological&#xD;
environmental as a focus. I was born and raised in Minsk, Belarus and&#xD;
have dual educational background in both architecture and&#xD;
engineering. I received my BS in Civil Engineering from &lt;a href="http://en.bntu.by/" target="_blank" title="Belarusian National Technical University"&gt;Belarusian&#xD;
National Technic University&lt;/a&gt; and my Master's Degree in Architecture from&#xD;
&lt;a href="http://www.cca.edu/" target="_blank" title="California College of the Arts"&gt;California College of the Arts&lt;/a&gt; in San Francisco. Prior to&#xD;
establishing my own practice, I’ve worked at a number of prominent&#xD;
offices as an architect, interior designer and innovative façade&#xD;
consultant.  &#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;       &lt;strong&gt;Novedge: What is it like to work at&#xD;
the Tech Shop?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;&lt;a href="http://www.techshop.ws/tssf.html" target="_blank" title="Tech Shop SF"&gt;Techshop&lt;/a&gt; is a great dynamic prototyping&#xD;
environment. There is a very rich cross-disciplinary crowd of members&#xD;
that work at the Techshop. I’m always curious to see new and&#xD;
unexpected takes on problem-solving that come from makers and&#xD;
designers who are different from me. At the&#xD;
California College of the Arts I had the opportunity to take many&#xD;
courses and establish connections with   other departments like&#xD;
furniture/industrial and interaction design. Techshop is very similar&#xD;
in that regard. People who go there range from science&#xD;
engineers to hobbyists and you never know who you will meet next. It&#xD;
is very motivating to see people working in so many&#xD;
different scales from small objects to large public art&#xD;
installations. I always keep an eye and exchange contacts with people&#xD;
who are great in areas that are outside of my expertise.  &#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Novedge: Where do you find inspiration for&#xD;
your work?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;Daly urban life and natural processes&#xD;
are the biggest inspirations for me. Designers can learn a lot from other&#xD;
disciplines like biology, material science, and mechanical&#xD;
engineering.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are some recent projects&#xD;
that you worked on?&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;My latest project is called &lt;a href="http://www.ahstudio.net/vorticity/" target="_blank" title="Vorticity by Andrei Hakhovich"&gt;&lt;em&gt;Vorticity&lt;/em&gt;&lt;/a&gt;, which is a large scale interior installation for the&#xD;
office of &lt;a href="http://www.transparenthouse.com/" target="_blank" title="Transparent House - Branded Imagery and Motion - San Francisco"&gt;Transparent House&lt;/a&gt;, a creative digital agency which is&#xD;
located downtown San Francisco. The installation operates under the&#xD;
guise of perception through the altering of one’s awareness via&#xD;
modes of reflection, integration, and repositioning. The installation&#xD;
focuses the gallery visitors' attention on three main display&#xD;
screens that highlight the work of Transparent House. As you move&#xD;
around the room you capture glimpses of change, reflecting light&#xD;
under different angles, transforming the spectrum as it bounces&#xD;
through the smoky panels. The staggered panels twist and turn around&#xD;
the LCD screens expressing movement and dislocation, fragments of the&#xD;
masonry wall behind promenade their way through the installation, at&#xD;
moments revealed, sometimes hidden. The installation allowed me to&#xD;
test some of the ideas that I’m currently developing for a future&#xD;
architectural project&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="0D2A4432" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bc17f6970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bc17f6970c-800wi" title="0D2A4432"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="Fabrication 2" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bc1915970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bc1915970c-800wi" title="Fabrication 2"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="0D2A4362" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc60d29970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc60d29970b-800wi" title="0D2A4362"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="0D2A4459" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa847773970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa847773970d-800wi" title="0D2A4459"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xD;
&lt;a href="http://www.ahstudio.net/branching-table/" target="_blank" title="Branching Table"&gt;Branching Table&lt;/a&gt; – custom digitally&#xD;
fabricated coffee table that pushes CNC fabrication and joints&#xD;
research&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="Branching table (7)" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102bc1d7b970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102bc1d7b970c-800wi" title="Branching table (7)"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="Branching table (5)" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa847939970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa847939970d-800wi" title="Branching table (5)"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="Branching table (3)" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa847a19970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa847a19970d-800wi" title="Branching table (3)"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;a href="http://www.ahstudio.net/composite-envelope-for-asian-art-museum-extension/" target="_blank" title="Fiberglass composite building facade components by Andrei Hakhovich and Bret  Walters"&gt;Fiberglass composite building façade&#xD;
components&lt;/a&gt; (in collaboration with Bret Walters)&#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="AAM_Ground-stair" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa847bb5970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa847bb5970d-800wi" title="AAM_Ground-stair"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="AAM-fiberglass-01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cc6159b970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cc6159b970b-800wi" title="AAM-fiberglass-01"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&#xD;
&lt;img alt="AAM-fiberglass-03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa847d1e970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa847d1e970d-800wi" title="AAM-fiberglass-03"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xD;
&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;I use a combination of &lt;a href="http://www.novedge.com/products/2217" target="_blank" title="Rhino 5 from Novedge"&gt;Rhino&lt;/a&gt;, &lt;a href="http://www.grasshopper3d.com/" target="_blank" title="Grasshopper"&gt;Grasshopper&lt;/a&gt; and &lt;a href="http://www.novedge.com/brands/80" target="_blank" title="V-Ray from Novedge"&gt;V-Ray&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;Rhino is a very versatile and affordable&#xD;
3D platform that can be extended through additional plugins. I like&#xD;
the intuitive interface.  McNeel came a long way in developing the&#xD;
latest version, which is capable of producing drawings, quick study&#xD;
rendering and animation, as well as fabrication output. I use&#xD;
grasshopper heavily, a plug-in which converts Rhino into fully&#xD;
parametric software.  &#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Novedge: What matters to you the most in&#xD;
design?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;The ability to explore, innovate and&#xD;
understand the world around me through challenging myself.&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;&lt;strong&gt;Novedge: What innovations do you find most&#xD;
exciting in your field?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;         &lt;strong&gt;Andrei Hakhovich: &lt;/strong&gt;I think innovation in material&#xD;
research and fabrication methods are the most fascinating, and will&#xD;
be able to radically transform the discipline of design and&#xD;
architecture, especially super lightweight composites and materials that generate&#xD;
energy, communicate and store information. &#xD;
&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt; &lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;To see more of Andrei's work, check out his &lt;a href="http://www.ahstudio.net/" target="_blank" title="Gradient Matter, Andrei Hakhovich"&gt;website&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p style="margin-bottom: 0in;"&gt;And don't forget to become a fan of Novedge on &lt;a href="https://www.facebook.com/Novedge" target="_blank" title="Novedge on Facebook"&gt;Facebook&lt;/a&gt;!&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=KZRqDYLq4Sw:a5ukSIcq8lk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=KZRqDYLq4Sw:a5ukSIcq8lk:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=KZRqDYLq4Sw:a5ukSIcq8lk:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=KZRqDYLq4Sw:a5ukSIcq8lk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=KZRqDYLq4Sw:a5ukSIcq8lk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/06/the-edge-andrei-hakhovich.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: The Neolucida's Way of Seeing</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/oU7Nrbj4QNc/the-edge-neolucida.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-neolucida.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e20191026cca23970c</id>
        <published>2013-05-31T09:00:00-07:00</published>
        <updated>2013-05-31T09:57:45-07:00</updated>
        <summary>The NeoLucida sold out on Kickstarter. If you haven't heard about it yet, today we talk to one of its creators, Pablo Garcia, about the inspiration behind it and his hopes for the future. Novedge: Tell us a bit about...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Educational" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p title="NeoLucida on Kickstarter"&gt;The &lt;a href="http://www.kickstarter.com/projects/neolucida/neolucida-a-portable-camera-lucida-for-the-21st-ce" target="_blank" title="NeoLucida on Kickstarter"&gt;NeoLucida&lt;/a&gt; sold out on Kickstarter. If you haven't heard about it yet, today we talk to one of its creators, &lt;a href="http://pablogarcia.org/" target="_blank" title="Pable Garcia"&gt;Pablo Garcia&lt;/a&gt;, about the inspiration behind it and his hopes for the future.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you and Golan are&#xD;
and what you do&#xD;
&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: I am Assistant Professor in&#xD;
the Department of Contemporary Practices at the &lt;a href="http://www.saic.edu/index.html" target="_blank" title="The School of the Art Institute of Chicago"&gt;School of the Art&#xD;
Institute of Chicago&lt;/a&gt;. Golan Levin is Associate Professor of&#xD;
Computation Arts at &lt;a href="http://www.cmu.edu/index.shtml" target="_blank" title="Carnegie Mellon University"&gt;Carnegie Mellon University&lt;/a&gt;. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Pablo Garcia" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cbc4233970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cbc4233970b-800wi" title="Pablo Garcia"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Pablo Garcia &lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Golan Levin" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102b233e5970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102b233e5970c-800wi" title="Golan Levin"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Golan Levin&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Why bring back the camera&#xD;
lucida now? Why design a new portable camera lucida?&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: We came at this project from a few&#xD;
angles. We both work in a contemporary art and&#xD;
design world, where the relationship between technology and our craft&#xD;
is a necessary component of our work. We also have deep interests in&#xD;
the misunderstood or under-appreciated historical connections between&#xD;
art and technology. The computer and high tech tools are only the&#xD;
most recent developments in a long-standing dialogue between&#xD;
technology and art. But to have this conversation—to expose artists&#xD;
and designers to technology from the past—people have to have&#xD;
access to the tools from the past. It's one thing to read about a&#xD;
machine from 1800; a very different thing to use a machine from 1800.&#xD;
But the &lt;a href="http://en.wikipedia.org/wiki/Camera_lucida" target="_blank" title="Camera Lucida on Wikipedia"&gt;camera lucida&lt;/a&gt;, as important as it is to the history of art,&#xD;
is rare now. It's a vintage collectible, fetching $300-400 on eBay.&#xD;
This prevents the average art student from rolling up their sleeves&#xD;
and trying it out. So we set out to make an affordable—yet&#xD;
authentic—camera lucida. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="208" src="http://player.vimeo.com/video/65598441" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;We also have students who think drawing&#xD;
using mechanical or optical devices is "cheating." That the&#xD;
purity of drawing by eye is the most important thing. It ignores the&#xD;
long standing connection between art, science, and technology.&#xD;
Putting the NeoLucida in the hands of as many students as possible&#xD;
will hopefully foster an informed conversation about this "purity&#xD;
myth." &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="NeoLucida CameraLucida SidebySide Golan Portrait" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102b23be3970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102b23be3970c-800wi" title="NeoLucida CameraLucida SidebySide Golan Portrait"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;David Hockney's book &lt;a href="http://www.novedge.com/book/0142005126" target="_blank" title="David Hockney - Secret Knowledge"&gt;&lt;em&gt;Secret&#xD;
Knowledge&lt;/em&gt;&lt;/a&gt; generated an intense debate about the Old Masters and&#xD;
their access to optical tools to aid their art. Like our students,&#xD;
some very expert historians refuted the theory on the grounds of&#xD;
"cheating" or belittling the magical powers of art's&#xD;
greatest figures. While we are supporters of Hockney and his thesis&#xD;
based on personal experience, if we put the &lt;a href="http://neolucida.com/" target="_self" title="NeoLucida, Pablo Garcia and Golan Levin"&gt;NeoLucida&lt;/a&gt; in a lot of&#xD;
hands, people can start to draw conclusions for themselves about how&#xD;
past artists used technology and how they may have seen the world. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;All of these are motivations for&#xD;
bringing the camera lucida back. All in all, it's about empowering an&#xD;
entire community of artists, designers, scientists, makers, and&#xD;
students of all ages to investigate an new way of seeing. Even though&#xD;
that way of seeing is actually almost 200 years old. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Five Camera Lucidas IMG_8265" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102b23cc8970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102b23cc8970c-800wi" title="Five Camera Lucidas IMG_8265"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Who are some of the artists who&#xD;
have used such technology that have inspired you, or that inspire you&#xD;
at the moment?&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: Any artist who used a camera lucida as&#xD;
part of their everyday practice is long dead. Some artists in recent&#xD;
years may have used one, but there isn't much record of it. Andy&#xD;
Warhol, in working on his pop icons of food used actual&#xD;
projectors—not a camera lucida, but a tracing method akin to the&#xD;
prismatic effects of the 200 year old tool. David Hockney used a&#xD;
camera lucida for his investigations into older drawing methods, but&#xD;
it isn't clear that he is using the camera lucida in his art&#xD;
practice. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;From the past, I have seen wonderful&#xD;
examples of camera lucida drawings. The scientific illustrations of&#xD;
the early 19th century are particularly amazing, enabled by the&#xD;
copying potential of the camera lucida. James Audubon's son reduced&#xD;
his father's original gigantic bird illustrations to prepare a&#xD;
smaller version of Birds of America. I have also been a longtime&#xD;
admirer of archaeological renderings, like those by Frederick&#xD;
Catherwood. Super gorgeous details. And although speculative, the&#xD;
fine pencil work of Ingres and of Christen Købke are among the&#xD;
finest in the world (it is unclear whether they used a camera lucida,&#xD;
but there is evidence suggesting they did). To me, the master is Sir John Herschel. A famous astronomer, he was an outstanding art talent&#xD;
as well. He used his camera lucida to make renderings of his travels&#xD;
as he built observatories for King and Empire in the mid 1800s. I own&#xD;
two books of his drawings and treasure their amazing skill. See more&#xD;
about some historical examples on our &lt;a href="http://neolucida.com/history" target="_blank" title="Neolucida History"&gt;NeoLucida page&lt;/a&gt;. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Neolucida Girl Portrait Overlay 02 SQUARE" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cbc4c82970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cbc4c82970b-800wi" title="Neolucida Girl Portrait Overlay 02 SQUARE"&gt;&lt;/img&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Pablo, your work is a constant&#xD;
dialogue between the latest technologies and what we consider&#xD;
"classical" art. How did you become interested in this&#xD;
topic? What fascinates you about it?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: Part of this obsession perhaps comes&#xD;
from my age. I was born in an analog time, and it wasn't until&#xD;
college—when the World Wide Web debuted and email became a thing&#xD;
you had—that I was introduced to digital life. I was not an "early&#xD;
adopter" as some friends were. I didn't build my own computer or&#xD;
learn about coding at a young age. I drew with a pencil and if I&#xD;
wanted to make something, it was by hand. College and Grad School&#xD;
exposed me to digital tech and I became fascinated by the&#xD;
similarities and differences to older techniques; I was myself&#xD;
adjusting to new methods. I also have a deep fondness for learning&#xD;
about history. So maybe it's an inevitable collision to put the past&#xD;
and the present together. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Pablo Garcia - 18_billboard-phrase-0102-sm" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901cbc4d46970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901cbc4d46970b-800wi" title="Pablo Garcia - 18_billboard-phrase-0102-sm"&gt;&lt;/img&gt;&lt;br&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How does teaching inform your&#xD;
art practice and vice versa?&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: There's no better way to learn than to&#xD;
teach. It keeps me fresh and near students and adults who are always&#xD;
making and thinking. It keeps me from stagnating and perpetually&#xD;
gives me fodder for new project ideas. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: &lt;/strong&gt;&lt;strong&gt;How do Artists measure success?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Pablo Garcia&lt;/strong&gt;: I have no idea. A runaway Kickstarter success is but a&#xD;
tiny confirmation that we have made something successful. I'll let&#xD;
you know if I ever feel complete success. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Would you to read more about the NeoLucida? Check the official &lt;a href="http://neolucida.com/" target="_blank" title="NeoLucida"&gt;website&lt;/a&gt; and &lt;a href="http://www.kickstarter.com/projects/neolucida/neolucida-a-portable-camera-lucida-for-the-21st-ce" target="_blank" title="NeoLucida on Kickstarter"&gt;Kickstarter page&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;See more of Pablo's and Golan's work on their websites &lt;a href="http://pablogarcia.org/" target="_blank" title="Pablo Garcia"&gt;here&lt;/a&gt; and &lt;a href="http://www.flong.com/" target="_blank" title="Golan Levin, Flong"&gt;here&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Are you on Twitter? Don't forget to follow &lt;a href="https://twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;Novedge&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=oU7Nrbj4QNc:1qd3vs_Cn_k:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=oU7Nrbj4QNc:1qd3vs_Cn_k:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=oU7Nrbj4QNc:1qd3vs_Cn_k:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=oU7Nrbj4QNc:1qd3vs_Cn_k:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=oU7Nrbj4QNc:1qd3vs_Cn_k:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-neolucida.html</feedburner:origLink></entry>
    <entry>
        <title>Generation Z's Coming!</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/K37SHdbAVR8/-jacob-sunderland.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/-jacob-sunderland.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e2019102b209d8970c</id>
        <published>2013-05-30T09:00:00-07:00</published>
        <updated>2013-05-30T10:03:37-07:00</updated>
        <summary>Last month we had the pleasure to sponsor the Industrial Technology High School Skills Competition from Iowa Central Community College. It's always great to be able to help young people pursue their passions and today we ask Jacob Sunderland a...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="2D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Autodesk" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Contest" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Mechanical Design" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;Last month we had the pleasure to sponsor the &lt;a href="http://www.iowacentral.edu/news/article.asp?ID=172" target="_blank" title="Industrial Technology High School Skills Competition from Iowa Central Community College"&gt;Industrial Technology High School Skills Competition from Iowa Central Community College&lt;/a&gt;. It's always great to be able to help young people pursue their passions and today we ask Jacob Sunderland a bit about himself. Jacob won first prize in the 2D CAD category.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about yourself&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;&#xD;
&lt;img alt="Jacob Sunderland - Novedge Blog" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102b278ea970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102b278ea970c-800wi" title="Jacob Sunderland - Novedge Blog"&gt;&lt;/img&gt;&lt;br&gt;&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; My name is Jacob Sunderland and I am a senior at Southeast Polk High School and I am going to &lt;a href="http://www.dmacc.edu/" target="_blank" title="DMACC"&gt;DMACC &lt;/a&gt;next year to major in engineering.&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: How did you become interested in engineering and design technology?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; I was introduced to engineering by my freshman math teacher and I started to look into engineering and find out what it was all about. I then got involve with the ACE Mentor Program and worked with actual engineers and learned about what they do on a day to day basis and help in a group project of designing a mock building.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What kind of classes and/or programs in engineering and design technology does your school offer?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; My school offers quite a few classes for engineering and design but I was only able to take a few. I completed &lt;em&gt;Drafting 1&lt;/em&gt; last year and I am currently in &lt;em&gt;Engineering Drafting&lt;/em&gt; this year and it is one of my favorite classes. Like I mentioned before I was involved in the ACE Mentor Program which gave me hand on experience with what professionals in the engineering field have to face everyday. &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Can you talk about your project that won 1st place at the Iowa Industrial Technology Competition?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland: &lt;/strong&gt;The competition that I competed in was the Intro to CAD. In this competition I was given a packet of ten drawings and was told to recreate them on AutoCAD as fast and as accurately as I could. The drawings were ordered from easiest in front and started to get harder towards the end. I was able to complete 7 out of 10 of the drawings and was given one hour to do so.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use and why?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; The software that I use is called AutoCAD and I use this because it is the software that my school provides us with and is the software that I have used for two years now and have grown quite familiar with. &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Who are you inspired by? Do you have a mentor?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; I'm am most inspired by my drafting teacher Mr. VanWey I would also call him my mentor because he has taught me a lot about the software and how to be efficient with how I build things on it.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are your plans for the future?&lt;/strong&gt;&lt;br&gt;&lt;strong&gt;Jacob Sunderland:&lt;/strong&gt; I am going to DMACCfor a couple years to work on my prerequisite class in the engineering program and plan on transferring up to Iowa State University to finish out my studies in engineering. And after that I hope to find a job in the mechanical engineering field. &lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=K37SHdbAVR8:-cJrDsJ3osY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=K37SHdbAVR8:-cJrDsJ3osY:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=K37SHdbAVR8:-cJrDsJ3osY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=K37SHdbAVR8:-cJrDsJ3osY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=K37SHdbAVR8:-cJrDsJ3osY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/-jacob-sunderland.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: Yuri Alexander's Shadows</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/tobMhtcpjrM/the-edge-yuri-alexander.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-yuri-alexander.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901c76edca970b</id>
        <published>2013-05-28T09:00:00-07:00</published>
        <updated>2013-05-24T15:50:58-07:00</updated>
        <summary>Novedge: Tell us a bit about who you are and what you do Yuri Alexander: My name is Yuri Alexander. I'm 28 years old. I live near Seattle, Washington. I live with my wife, 8 month old daughter, and our...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Adobe" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Animation" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Autodesk" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Games" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Maya" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rendering" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Software" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="V-Ray" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="ZBrush" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_11" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c87fdbe970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c87fdbe970b-800wi" title="Yuri Alexander_11"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Tell us a bit about who you are and&#xD;
what you do&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;My name is Yuri Alexander. I'm 28 years&#xD;
old. I live near Seattle, Washington. I live with my wife, 8 month&#xD;
old daughter, and our dog, and I have been focusing on Computer&#xD;
Graphics since 2007, specifically realtime art for games.&lt;/p&gt;&#xD;
&lt;p&gt;I've been doing art in one form or&#xD;
another most of my life. I worked in graphic design after&#xD;
high-school, but when I discovered Computer Graphics, something&#xD;
clicked. The mix of technical and artistic scratches all of my&#xD;
creative itches, and it's been a field I've loved since then.&lt;/p&gt;&#xD;
&lt;p&gt;After being laid off from a graphics&#xD;
design position, I made the choice to put my effort into getting&#xD;
involved in the games industry, which is a goal I've been after for&#xD;
the last three years. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What is a recent project that you&#xD;
worked on?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;My latest piece, S&lt;em&gt;hadows&lt;/em&gt;, was a&#xD;
personal piece, and perhaps my favorite so far. It was also my first&#xD;
finished foray into photo-realism, and one of my first serious&#xD;
attempts overall at rendering. I chose to do it because I've been&#xD;
watching the skill-sets between games and movies converging, and I&#xD;
felt that having some familiarity with traditional renders and&#xD;
shaders would be good experience and would give me some&#xD;
problem-solving flexibility.&lt;/p&gt;&#xD;
&lt;p&gt;My conception for the piece was a woman&#xD;
standing in dark, with moody lighting and realistic shaders, with an&#xD;
unnamed presence hovering behind her. I knew going in that if I&#xD;
wanted to do the piece correctly, I would have to learn a good deal&#xD;
more about materials and about photography. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;My favorite part of the process was&#xD;
detailing. In games, you are working with a limited budget. Most of&#xD;
the time you are aiming to create something that looks good from a&#xD;
distance, and presentable up close. True details that require&#xD;
effects, high polygon counts, and large texture sizes are generally&#xD;
off-limits.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_14" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa466a8d970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa466a8d970d-800wi" title="Yuri Alexander_14"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;A good deal of the piece ended up being&#xD;
straight trial and error, or the brute force method. I would create,&#xD;
render, learn from what was and wasn't working, and then go&#xD;
back into &lt;a href="http://www.novedge.com/products/3180" target="_blank" title="ZBrush from Novedge"&gt;ZBrush&lt;/a&gt; and &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Photoshop  from Novedge"&gt;Photoshop&lt;/a&gt; and &lt;a href="http://www.novedge.com/products/1866" target="_blank" title="Autodesk Maya from Novedge"&gt;Maya&lt;/a&gt; and preserve the good while I&#xD;
whittled away at the bad. In the end, I had to try out quite a few&#xD;
material setups, lighting rigs, and compositions, before I found&#xD;
something I liked.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_12" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c87fe59970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c87fe59970b-800wi" title="Yuri Alexander_12"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_13" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20191027def17970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191027def17970c-800wi" title="Yuri Alexander_13"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;I typically start all of my projects in&lt;a href="http://www.nevercenter.com/silo/" target="_blank" title="Silo"&gt;&#xD;
Silo2&lt;/a&gt;. I learned Silo back before I had gotten into Maya, and&#xD;
although many of it's tools are present in the latter, to me, Silo is&#xD;
poly modeling at it's fastest and least encumbered. I use it to&#xD;
establish base meshes and do preliminary UV layouts, and also later&#xD;
in the process for checking game-res meshes and texture work.&lt;/p&gt;&#xD;
&lt;p&gt;For high-poly sculpting, I use &lt;a href="http://www.novedge.com/products/3180" target="_blank" title="ZBrush from Novedge"&gt;ZBrush&lt;/a&gt;.&#xD;
I've used other clay modelers, and for texturing I still prefer&#xD;
&lt;a href="http://www.novedge.com/products/3622" target="_blank" title="Mudbox from Novedge"&gt;Mudbox&lt;/a&gt;, but the mix of organic and hard-surface tools in ZBrush means&#xD;
that I can get 80-90 percent of my work done in a single application,&#xD;
which keeps me moving and focused on the art, and not necessarily the&#xD;
technicalities or the tedium of transferring between task-specific&#xD;
applications.&lt;/p&gt;&#xD;
&lt;p&gt;If I'm rendering, I use &lt;a href="http://www.novedge.com/products/1866" target="_blank" title="Autodesk Maya from Novedge"&gt;Maya&lt;/a&gt; and &lt;a href="http://www.novedge.com/brands/80" target="_blank" title="V-Ray from Novedge"&gt;V-Ray&lt;/a&gt;,&#xD;
and sometimes Mental Ray. I find that both engines excel at different&#xD;
tasks, but because a lot of my work is character focused V-Ray is my&#xD;
go-to. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;If I am creating a game-res character,&#xD;
then I use Silo and &lt;a href="http://www.xnormal.net/1.aspx" target="_blank" title="Xnormal"&gt;Xnormal&lt;/a&gt;. Silo is a perfect for tweaking meshes&#xD;
and modifying UVs, and then exporting to Xnormal for bake. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;Finally, for texturing, I use &lt;a href="http://www.novedge.com/products/2202" target="_blank" title="Photoshop from Novedge"&gt;Photoshop&lt;/a&gt;. For game-res models, I find &lt;a href="http://quixel.se/" target="_blank" title="Ndo2"&gt;Ndo2&lt;/a&gt; indispensable, and &lt;a href="http://quixel.se/ddo/" target="_blank" title="dDo"&gt;dDo&lt;/a&gt; is&#xD;
becoming quite a tool as well. While I texture, I prefer to tweak and&#xD;
view my materials in either &lt;a href="http://www.marmoset.co/" target="_blank" title="Marmoset Toolbag"&gt;Marmoset Toolbag&lt;/a&gt; or &lt;a href="http://www.unrealengine.com/udk/" target="_blank" title="UDK"&gt;UnrealDK&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_09" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20191027df204970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191027df204970c-800wi" title="Yuri Alexander_09"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_10" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20191027defd7970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191027defd7970c-800wi" title="Yuri Alexander_10"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What inspires you?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;I think like most or many artists I'm&#xD;
inspired by just about everything I come into contact with.&#xD;
Specifically, though, I have an appreciation for writing. Writers live&#xD;
and die by style and creativity. In CG, sometimes it is enough to&#xD;
discard both style and creativity, and simply recreate the world&#xD;
detail for detail through the lens of a computer. My favorite CG&#xD;
artists  and the ones who inspire me, are those that use the medium&#xD;
to push reality, and show us something that cannot or should not&#xD;
exist, or show us something that does exist in a way that we hadn't&#xD;
considered. &lt;/p&gt;&#xD;
&lt;p&gt;I also appreciate architecture, and, if&#xD;
I wasn't pursuing games, I think I'd want to be in arch-vis.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Yuri Alexander_07" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa466c57970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa466c57970d-800wi" title="Yuri Alexander_07"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Yuri Alexander_06" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa466caf970d-800wi" title="Yuri Alexander_06"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What are the rewards and challenges&#xD;
of working freelance?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;The biggest reward is that I get to be&#xD;
home with my daughter full time. To me that outweighs every con of&#xD;
freelancing, and there are some big ones.&lt;/p&gt;&#xD;
&lt;p&gt;Keeping yourself on task can be&#xD;
difficult even with a quiet house. But with a baby learning to walk&#xD;
and play, it can be even harder. Freelancers also have to be good&#xD;
money managers, because the income is sporadic and can turn lean, and&#xD;
planning for those times is essential.&lt;/p&gt;&#xD;
&lt;p&gt;I appreciate the variety of projects I&#xD;
get to be involved with. At once I can be working on a game-res&#xD;
character or prop, and also getting 3D scan-data to work with and&#xD;
modify, or doing a random bit of graphic design. It allows me to be&#xD;
more scatter-brained than if I was concentrating on one single piece&#xD;
of a larger pipeline.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;a class="asset-img-link" href="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa466d03970d-pi" style="display: inline;"&gt;&#xD;
&lt;/a&gt;&lt;img alt="Yuri Alexander_01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa466d5c970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa466d5c970d-800wi" title="Yuri Alexander_01"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What's next for you?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Yuri Alexander: &lt;/strong&gt;I'm &#xD;
excited right now to be working with a small company on a 3D scan and &#xD;
print project. While I can't say too much about the project itself, I've&#xD;
 been interested in scanning and printing for a couple of years. I'm &#xD;
glad to be getting the experience, especially as 3D printers are &#xD;
becoming more mainstream.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;See more of Yuri's work on his &lt;a href="http://yurialexander.com/" target="_blank" title="Yuri Alexander"&gt;website&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;p&gt;Connect with Novedge on Tumblr, follow us at &lt;a href="http://theworldis3d.tumblr.com/" target="_blank" title="The World is 3D by Novedge"&gt;The World is 3D&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=tobMhtcpjrM:QyG7g2ztuY8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=tobMhtcpjrM:QyG7g2ztuY8:dnMXMwOfBR0"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=dnMXMwOfBR0" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=tobMhtcpjrM:QyG7g2ztuY8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?a=tobMhtcpjrM:QyG7g2ztuY8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/typepad/novedge/novedgeblog?i=tobMhtcpjrM:QyG7g2ztuY8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-yuri-alexander.html</feedburner:origLink></entry>
    <entry>
        <title>The Edge: What is the Matter(form)?</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/typepad/novedge/novedgeblog/~3/EFRFzw31RFM/the-edge-matterform.html" />
        <link rel="replies" type="text/html" href="http://blog.novedge.com/2013/05/the-edge-matterform.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d83451bbe269e201901c76f131970b</id>
        <published>2013-05-24T09:00:00-07:00</published>
        <updated>2013-05-23T12:50:26-07:00</updated>
        <summary>Novedge: Adam and Drew, tell us a bit about you. Drew Cox: We are both tinkerers, makers, and inventors. Adam [Brandejs] specializes in electronics and design, while I'm more engineering and software. Novedge: Partnerships are powerful, but can also be...</summary>
        <author>
            <name>Aurora Meneghello</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="3D Printing" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="CAD" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Collaboration" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Design" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Hardware" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Interview" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Rendering" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="The Edge" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://blog.novedge.com/">&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&#xD;
&lt;img alt="Team" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa3d130c970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa3d130c970d-800wi" title="Team"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Adam and Drew, tell us a bit about you.&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; We are both tinkerers, makers, and&#xD;
inventors. Adam [Brandejs] specializes in electronics and design, while I'm more&#xD;
engineering and software.  &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;strong&gt;Novedge: Partnerships are powerful, but can also be difficult. How did you two come together? What makes your collaboration successful?&lt;/strong&gt;&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; We met through working in&#xD;
Advertising. We both had a love for interesting tech, and Adam knew&#xD;
every cutting edge thing that was out there. So we started working&#xD;
together on projects and one of the ideas was for a laser based 3D&#xD;
Scanner. We work well together because our skills only overlap where&#xD;
it's important. Otherwise we are both pretty eclectic individuals.&#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&lt;iframe frameborder="0" height="278" src="http://www.youtube.com/embed/trEZz6f4M-U?rel=0" width="370"&gt;&lt;/iframe&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Why do we need the Matterform?&lt;/strong&gt; &lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; Maybe not need, but want. 3D&#xD;
Scanning is a technology that is new to a lot of people, and the more&#xD;
people that get to try it out, the more interesting things we find to&#xD;
do with it. Right now there are a lot of people from all walks of&#xD;
life who are interested in the &lt;a href="http://www.matterform.net/our-scanner/" target="_blank" title="Matterform 3D Scanner"&gt;Matterform 3D Scanner&lt;/a&gt;. Everything from&#xD;
medical and dental applications, to artists, or dads wanting to save&#xD;
their daughters plasticine sculptures. The uses are really unlimited.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Matterform 02" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c7eb424970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c7eb424970b-800wi" title="Matterform 02"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Matterform 03" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20191027494dd970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20191027494dd970c-800wi" title="Matterform 03"&gt;&lt;/img&gt;&lt;br&gt;Beta Scan&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: You received great support on Indiegogo. What advice would you give to anyone looking into financing their project using that platform?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; We used &lt;a href="http://www.indiegogo.com/projects/the-matterform-3d-scanner" target="_blank" title="The Matterform 3D Scanner on Indiegogo"&gt;Indiegogo&lt;/a&gt; because&#xD;
it was open to Canadians. It's important to remember, with any crowd&#xD;
funding platform, that you be honest, and make sure you communicate&#xD;
to your backers as much as possible.&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="Matterform 04" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e201901c7eb6b0970b" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c7eb6b0970b-800wi" title="Matterform 04"&gt;&lt;/img&gt;&lt;br&gt;&#xD;
&lt;img alt="Matteform 05" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e20192aa3d1686970d" src="http://novedge.typepad.com/.a/6a00d83451bbe269e20192aa3d1686970d-800wi" title="Matteform 05"&gt;&lt;/img&gt;&lt;br&gt;Beta Scan&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Do you have a 3D printer at home? Or do you use a 3rd-party 3D printing service?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;Drew Cox: We use both. We have a few different&#xD;
3D printers here in the shop, but we also use local services such as &lt;a href="http://3dphacktory.com/" target="_blank" title="3dphacktory, Toronto’s full service 3D printing and design studio"&gt;3DPhacktory&lt;/a&gt;, and online services to help us print parts when we&#xD;
need them.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What software do you use to prepare your files for 3D printing?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; We use a wide array of professional&#xD;
and free software. It depends what we are doing. I am a big&#xD;
fan of &lt;a href="http://www.novedge.com/products/2928" target="_blank" title="Solidworks from Novedge"&gt;Solidworks&lt;/a&gt;, but it's not for beginners. &lt;a href="http://www.blender.org/" target="_blank" title="Blender"&gt;Blender&lt;/a&gt; and &lt;a href="http://www.sketchup.com/" target="_blank" title="SketchUp"&gt;SketchUp&lt;/a&gt;&#xD;
are great free modelling packages. After that we use &lt;a href="http://www.repetier.com/" target="_blank" title="Repetier"&gt;Repetier&lt;/a&gt; (with&#xD;
&lt;a href="http://reprap.org/wiki/Skeinforge" target="_blank" title="Skeinforge"&gt;Skeinforge&lt;/a&gt; and &lt;a href="http://slic3r.org/" target="_blank" title="Slic3r"&gt;Slic3r&lt;/a&gt;) to print our own parts here. &#xD;
&lt;/p&gt;&#xD;
&lt;p&gt;&#xD;
&lt;img alt="ClosedBeauty_HR_01" border="0" class="asset  asset-image at-xid-6a00d83451bbe269e2019102749773970c" src="http://novedge.typepad.com/.a/6a00d83451bbe269e2019102749773970c-800wi" title="ClosedBeauty_HR_01"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;img alt="Photon_open_HR_03" border="0" src="http://novedge.typepad.com/.a/6a00d83451bbe269e201901c7eb360970b-800wi" title="Photon_open_HR_03"&gt;&lt;/img&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: Are we in the midst of a 3D printing revolution?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; For sure! I want to live in a world&#xD;
where we can fabricate whatever we want without big machines and lots&#xD;
of restrictions.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Novedge: What's next for the Matterform and for you?&lt;/strong&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;strong&gt;Drew Cox:&lt;/strong&gt; We're just focused on finishing the&#xD;
production of the Matterform Scanner, and polishing off all the&#xD;
software. Of course we never stop tinkering and developing new ideas,&#xD;
so hopefully there will be some surprises to come.&lt;/p&gt;&#xD;
&lt;p&gt; &lt;/p&gt;&#xD;
&lt;p&gt;Check out Matterform's &lt;a href="http://www.matterform.net/" target="_blank" title="Matterform"&gt;website&lt;/a&gt; for more details and images.&lt;/p&gt;&#xD;
&lt;p&gt;Get in touch with &lt;a href="http://www.twitter.com/novedge" target="_blank" title="Novedge on Twitter"&gt;Novedge&lt;/a&gt; on Twitter&lt;/p&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</content>



    <feedburner:origLink>http://blog.novedge.com/2013/05/the-edge-matterform.html</feedburner:origLink></entry>
 
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