<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7248583416968734703</atom:id><lastBuildDate>Mon, 07 Oct 2024 05:03:41 +0000</lastBuildDate><category>dungeons and dragons</category><category>gaming</category><category>web2.0</category><category>runequest</category><category>4th edition</category><category>forgotten realms</category><category>technology</category><category>cthulhu</category><category>rpg</category><category>google</category><category>enworld</category><category>blogging</category><category>destroyer</category><category>free</category><category>google wave</category><category>iPhone</category><category>miniatures</category><category>free rpg</category><category>obsidian portal</category><category>pdf</category><category>pop culture</category><category>skype</category><category>warhammer</category><category>youtube</category><category>40k</category><category>4e</category><category>DM</category><category>Droid</category><category>casual gaming</category><category>character sheet</category><category>community</category><category>dragon age</category><category>dragon magazine</category><category>dragon warriors</category><category>drivethrurpg</category><category>elder scrolls</category><category>glorantha</category><category>halloween</category><category>iPad</category><category>man cave</category><category>mmo</category><category>mongoose</category><category>nostalgia</category><category>old school</category><category>richard baker</category><category>roleplaying</category><category>rules</category><category>traveller</category><category>warhammer 40k</category><category>weather</category><category>wiki</category><category>world of warcraft</category><category>wotc</category><category>1-on-1</category><category>1on1</category><category>3.5e</category><category>80s</category><category>COBRA</category><category>DDI</category><category>FLGS</category><category>G.I. Joe</category><category>GM day</category><category>apocalypse</category><category>app</category><category>apple</category><category>awards</category><category>brp</category><category>cartoons</category><category>castle arcania</category><category>celebrity</category><category>charity</category><category>choose your own adventure</category><category>cloud</category><category>collaboration</category><category>comics</category><category>cordell</category><category>culture</category><category>d20</category><category>d20 modern</category><category>dad</category><category>dancing</category><category>democracy</category><category>dungeon magazine</category><category>earthdawn</category><category>eberron</category><category>endless quest</category><category>ennies</category><category>fail</category><category>favre</category><category>feedburner</category><category>felix</category><category>fiction</category><category>flaming cobra</category><category>football</category><category>forums</category><category>gamma world</category><category>geist</category><category>global</category><category>gmail</category><category>goodman games</category><category>google docs</category><category>google voice</category><category>gotrek</category><category>greyhawk</category><category>hackmaster</category><category>heroic tier</category><category>hollow earth</category><category>industry</category><category>jail</category><category>jeff jarvis</category><category>kobolds</category><category>madden</category><category>metal</category><category>modern</category><category>modules</category><category>moleskine</category><category>moonsea</category><category>new york</category><category>novels</category><category>oblivion</category><category>one-on-one</category><category>park</category><category>pen-and-paper</category><category>playtest</category><category>plinky</category><category>pulp</category><category>quickstart</category><category>retro</category><category>robot chicken</category><category>rpga</category><category>rpgnow</category><category>sci-fi</category><category>science fiction</category><category>shadowfell</category><category>shadowrun</category><category>shop</category><category>shop local</category><category>skaven</category><category>smart phone</category><category>social gaming</category><category>solo</category><category>spellplague</category><category>starter kit</category><category>store</category><category>sunny day</category><category>television</category><category>thunderspire</category><category>tsr</category><category>twitter</category><category>vampire</category><category>video</category><category>volo</category><category>vote</category><category>wargaming</category><category>washington square</category><category>wave</category><category>winter</category><category>world of darkness</category><category>xbox</category><title>Tyler is Gaming...</title><description>Online gaming diary with the occasional tidbit of non-nerddom.</description><link>http://tylerisgaming.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>114</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-8587119821623270786</guid><pubDate>Tue, 25 Mar 2014 00:03:00 +0000</pubDate><atom:updated>2014-03-24T20:03:00.192-04:00</atom:updated><title>But, I *want* to spend an hour equipping my Ranger!</title><description>I saw this sneak peek article about D&amp;amp;D Next&#39;s PC generation process, focusing on equipment, and had to laugh. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140324&quot;&gt;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140324&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I think back to many of the games I ran at a local comic book shop, years ago, and the amount of time lost to each player taking a browse through the Arms and Equipment section of the Player&#39;s Handbook, to perfectly equip the party bard or ranger... &lt;br /&gt;
&lt;br /&gt;
The new system sounds great - especially the idea of trinket items that have no inherent worth, but can be good hooks for adventures or character background. &amp;nbsp;One of my more successful PC&#39;s had grown up in a fishing community, and brought his fishing net into the dungeon on his first adventure. &amp;nbsp;Surprisingly, it proved useful, preventing a trap from going off. &lt;br /&gt;
&lt;br /&gt;
Wow, I find myself getting excited for yet another new edition of Dungeons &amp;amp; Dragons...</description><link>http://tylerisgaming.blogspot.com/2014/03/but-i-want-to-spend-hour-equipping-my.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-3173438266849758029</guid><pubDate>Tue, 18 Mar 2014 01:00:00 +0000</pubDate><atom:updated>2014-03-17T21:00:00.247-04:00</atom:updated><title>Resurrecting old gaming materials</title><description>Happy St. Patrick&#39;s Day!&lt;br /&gt;
&lt;br /&gt;
Last week, Sly Flourish posted an article about how to dust off your older edition Dungeons &amp;amp; Dragons materials - especially with the advent of &lt;a href=&quot;http://dndclassics.com/&quot;&gt;dndclassics.com&lt;/a&gt; as a source for Basic D&amp;amp;D, 1E, 2E and other systems of old.&lt;br /&gt;
&lt;br /&gt;
I thought the analysis was rather well done, emphasizing what to keep and what to revise, if you upgrade the materials to a rules edition of your choice. &amp;nbsp;Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://slyflourish.com/converting_adventures.html&quot;&gt;http://slyflourish.com/converting_adventures.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</description><link>http://tylerisgaming.blogspot.com/2014/03/resurrecting-old-gaming-materials.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-8637701305760933238</guid><pubDate>Sat, 04 Jan 2014 02:24:00 +0000</pubDate><atom:updated>2014-01-03T21:24:49.124-05:00</atom:updated><title>As the 40th anniversary of D&amp;D approaches...</title><description>...Behold!(er) - an early draft of Gary Gygax&#39;s first version of Dungeons &amp;amp; Dragons!!!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playingattheworld.blogspot.co.uk/2013/12/gary-gygaxs-1973-d-working-draft.html&quot;&gt;http://playingattheworld.blogspot.co.uk/2013/12/gary-gygaxs-1973-d-working-draft.html&lt;/a&gt;</description><link>http://tylerisgaming.blogspot.com/2014/01/as-40th-anniversary-of-d-approaches.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-1357010083388480974</guid><pubDate>Fri, 15 Nov 2013 10:30:00 +0000</pubDate><atom:updated>2013-11-15T05:30:00.840-05:00</atom:updated><title>Interactive Greyhawk Map</title><description>Hey, retro gaming fans!&lt;br /&gt;
&lt;br /&gt;
Check this out! &amp;nbsp;Ever want to see a really cool, zoomable map of the early D&amp;amp;D campaign setting of Greyhawk? &amp;nbsp;Well, now you can.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://ghmaps.net/onlinemap/onlinemap.html&quot; target=&quot;_blank&quot;&gt;Zoomable Greyhawk Map&lt;/a&gt;</description><link>http://tylerisgaming.blogspot.com/2013/11/interactive-greyhawk-map.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-5801139828193054071</guid><pubDate>Mon, 11 Nov 2013 11:30:00 +0000</pubDate><atom:updated>2013-11-11T06:30:02.985-05:00</atom:updated><title>Sad tale for comic book speculators</title><description>See the Businessweek article below, if you&#39;d been saving onto non-key issues of your favorite comics from childhood.&lt;br /&gt;
&lt;br /&gt;
Ouch $3 for one guy&#39;s seemingly top pick.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://finance.yahoo.com/news/those-comics-basement-probably-worthless-095537403.html&quot;&gt;http://finance.yahoo.com/news/those-comics-basement-probably-worthless-095537403.html&lt;/a&gt;</description><link>http://tylerisgaming.blogspot.com/2013/11/sad-tale-for-comic-book-speculators.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-4675620950486855934</guid><pubDate>Fri, 01 Nov 2013 23:00:00 +0000</pubDate><atom:updated>2013-11-01T19:00:00.687-04:00</atom:updated><title>Ravenloft walk-through map from WotC site</title><description>I ran an updated version of Ravenloft twice.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The first time, I read the module through and through, prepared for an epic campaign, and the players decided to do a frontal assault of the castle after I completed the introductory text, and were dead within 15 minutes of rolling way too many dice. &amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The second time, a different party decided that becoming vampires would be more fun and the game lasted about 20 minutes. &amp;nbsp;We then watched a Christopher Lee Dracula movie, which at least made for a better evening than the first game that went bust.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
WotC has put together the below walk through map of dozens of other permutations of things that could have gone badly:&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/Ravenloft&quot;&gt;http://www.wizards.com/dnd/Article.aspx?x=dnd/toon/Ravenloft&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.wizards.com/dnd/images/map_ravenloft1TH.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.wizards.com/dnd/images/map_ravenloft1TH.jpg&quot; width=&quot;131&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://tylerisgaming.blogspot.com/2013/11/ravenloft-walk-through-map-from-wotc.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-5860697291566151622</guid><pubDate>Fri, 27 Sep 2013 22:30:00 +0000</pubDate><atom:updated>2013-09-27T18:30:03.103-04:00</atom:updated><title>Good post on EnWorld about the benefits of recounting RPG adventures</title><description>Saw this post and it made me think of the exercise my colleagues and I undertook when we created our Obsidian Portal blog for our Forgotten Realms Dungeons &amp;amp; Dragons game, years ago. &amp;nbsp;Keeping an online log, which we all contributed to, helped us keep perspective on where we were in the campaign and our goals, but it also helped as a way to flesh out character development and story. &lt;br /&gt;
&lt;br /&gt;
Some good ideas, in here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.enworld.org/forum/content.php?1268-7-Advantages-to-Retelling-your-Adventures&quot;&gt;http://www.enworld.org/forum/content.php?1268-7-Advantages-to-Retelling-your-Adventures&lt;/a&gt;</description><link>http://tylerisgaming.blogspot.com/2013/09/good-post-on-enworld-about-benefits-of.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-7362321254864488710</guid><pubDate>Fri, 26 Apr 2013 01:35:00 +0000</pubDate><atom:updated>2013-04-25T21:35:21.213-04:00</atom:updated><title>Ed Greenwood has officially written about every aspect of the Forgotten Realms, now</title><description>Wow.&lt;br /&gt;
&lt;br /&gt;
There are no words.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.wizards.com/DnD/Article.aspx?x=dnd/ftr/20130425#86183&quot; target=&quot;_blank&quot;&gt;Ed Greenwood on the vendors that dispose of Chamber Pots in the Forgotten Realms&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Holy ****....</description><link>http://tylerisgaming.blogspot.com/2013/04/ed-greenwood-has-officially-written.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-373969958557718008</guid><pubDate>Sun, 21 Apr 2013 14:21:00 +0000</pubDate><atom:updated>2013-04-21T10:21:48.746-04:00</atom:updated><title>Space Hog</title><description>&lt;p dir=ltr&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=TDkhl-CgETg&amp;feature=youtube_gdata_player&quot;&gt;Watch &quot;&lt;/a&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=TDkhl-CgETg&amp;feature=youtube_gdata_player&quot;&gt;Spacehog&lt;/a&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=TDkhl-CgETg&amp;feature=youtube_gdata_player&quot;&gt; - In the Meantime (Music Video)&quot; on YouTube&lt;/a&gt;&lt;/p&gt;
&lt;p dir=ltr&gt;I had this song stuck in my head from the moment I got up, today.&amp;nbsp; Watching the video, I remember how representative this song was of college radio in the 90s.&lt;/p&gt;
</description><link>http://tylerisgaming.blogspot.com/2013/04/space-hog.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-8209400387480791217</guid><pubDate>Sat, 13 Apr 2013 10:00:00 +0000</pubDate><atom:updated>2013-04-13T06:00:08.477-04:00</atom:updated><title>Roll20 in Google+ Hangouts</title><description>A long while back &lt;a href=&quot;http://tylerisgaming.blogspot.com/2011/07/whos-up-for-some-google-call-of-cthulhu.html&quot;&gt;I&#39;d asked if anybody had tips for using Google+ Hangouts for gaming&lt;/a&gt;. &amp;nbsp;Looks like &lt;a href=&quot;http://help.roll20.net/misc-playing-in-google-plus/&quot;&gt;the folks from Roll20 have put together a pretty bitchin&#39; integration&lt;/a&gt;&amp;nbsp;to use Google Hangouts for gaming. &amp;nbsp;Anybody had a chance to use it yet? &amp;nbsp;Any advice?</description><link>http://tylerisgaming.blogspot.com/2013/04/roll20-in-google-hangouts.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-3002080940739713774</guid><pubDate>Tue, 09 Apr 2013 11:00:00 +0000</pubDate><atom:updated>2013-04-14T11:20:58.273-04:00</atom:updated><title>Ed Greenwood has an adventure hook</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://index.rpg.net/pictures/show-thumbnail.phtml?picid=11069&amp;amp;maxWidth=150&amp;amp;maxHeight=300&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://index.rpg.net/pictures/show-thumbnail.phtml?picid=11069&amp;amp;maxWidth=150&amp;amp;maxHeight=300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Three wizards walk into a bar... &amp;nbsp;No, it&#39;s better than that. &amp;nbsp;My gaming hero Ed Greenwood has posted&lt;a href=&quot;http://www.wizards.com/DnD/Article.aspx?x=dnd/ftr/20130404#85935&quot;&gt; what he refers to as the Lone Wizard adventure hook&lt;/a&gt;. &amp;nbsp;Check it out. &amp;nbsp;I can&#39;t do it as much justice as he - it&#39;s a great idea for a one-on-one campaign (like old school O2: Blade of Vengeance) it&#39;s a wizard against the world set up. &amp;nbsp;(Granted O2 was really an Elf versus the World, but let&#39;s face it, it was the spells that made Basic D&amp;amp;D elves badass...)</description><link>http://tylerisgaming.blogspot.com/2013/04/ed-greemwood-has-adventure-hook.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-7516513258933277576</guid><pubDate>Mon, 08 Apr 2013 00:59:00 +0000</pubDate><atom:updated>2013-04-07T20:59:59.976-04:00</atom:updated><title>Steve Jackson Games continuing to give back to the hobby - an open letter to game designers to acquire their firms and IP.  </title><description>This one&#39;s a tricky subject. &amp;nbsp;&lt;a href=&quot;http://www.sjgames.com/ill/archive/2013-04-04&quot;&gt;Is a mid-sized gaming company offering to acquire others&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;a way of giving back to the hobby, by keeping some smaller scale games/intellectual property going?&lt;/li&gt;
&lt;li&gt;RPG colonialism?&lt;/li&gt;
&lt;li&gt;or an effort to make a beachhead against larger firms?&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Gotta say, ever since GURPS Cyberpunk, I&#39;ve had a soft spot for Steve Jackson Games as a provider of high-quality games with an anti-authority (read: anti-elves) edge. &amp;nbsp;Any game designer whose hot rulebook of the day cited The Cure and Neuromancer as influences sold me. &amp;nbsp;But, curious to see what others think of SJG putting out a cattle call to acquire other firms.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</description><link>http://tylerisgaming.blogspot.com/2013/04/steve-jackson-games-continuing-to-give.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-7853973154976184538</guid><pubDate>Wed, 03 Apr 2013 23:02:00 +0000</pubDate><atom:updated>2013-04-03T19:02:07.186-04:00</atom:updated><title>Green Ronin&#39;s Freeport Kickstarter a huge success!</title><description>I have been fortunate enough to be a playtester for Green Ronin over the years, playtesting some of their &quot;Advanced&quot; 3.5E titles, one of their Freeport upgraded editions, the original Game of Thrones RPG and the Dragon Age RPG.  As a happy hanger-on, I&#39;m proud of the work they&#39;ve done to adapt-to/adopt different systems over the years.  In case you missed it, their Kickstarter to convert their Freeport mega-city campaign to the Pathfinder game system was a HUGE success.  146% funded.  Nice job, folks!

&lt;a href=&quot;http://www.kickstarter.com/projects/1780208966/freeport-the-city-of-adventure-for-the-pathfinder?ref=card&quot;&gt;More details, here.&lt;/a&gt;</description><link>http://tylerisgaming.blogspot.com/2013/04/green-ronins-freeport-kickstarter-huge.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-4610457864468477831</guid><pubDate>Fri, 08 Mar 2013 02:15:00 +0000</pubDate><atom:updated>2013-03-07T21:15:28.201-05:00</atom:updated><title>The Dungeons &amp; Dragons cartoon in gaming terms</title><description>Admittedly, I haven&#39;t watched the whole 15 minutes, but having an episode of the old Dungeons &amp;amp; Dragons cartoon acted out with dice rolls is pretty classic...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;420&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/z3FZnD21iO0&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</description><link>http://tylerisgaming.blogspot.com/2013/03/the-dungeons-dragons-cartoon-in-gaming.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/z3FZnD21iO0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-1296151240971751091</guid><pubDate>Fri, 17 Aug 2012 14:29:00 +0000</pubDate><atom:updated>2012-08-17T10:29:26.301-04:00</atom:updated><title>Holy Smokes!  WotC to re-release ALL Dungeons &amp; Dragons Material electronically!</title><description>GenCon/Enworld Scoop: &lt;a href=&quot;http://www.enworld.org/forum/news/327921-future-d-d-keynote-speech-update-video.html&quot;&gt;The Future of D&amp;amp;D&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The highlight for me - aside from making campaigns &quot;Living&quot; again, albeit with a lower case L, is the electronic back catalog. </description><link>http://tylerisgaming.blogspot.com/2012/08/holy-smokes-wotc-to-re-release-all.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-145829008445792314</guid><pubDate>Fri, 27 Apr 2012 15:44:00 +0000</pubDate><atom:updated>2012-04-27T11:44:34.331-04:00</atom:updated><title>Undermountain again - second verse, same as the first.</title><description>As each edition comes to a close, WotC/TSR seem to have released an Undermountain product.&amp;nbsp; Undermountain is by no means the &quot;baddest&quot; of the classic dungeons, but perhaps one of the most extensive.&amp;nbsp; Ed Greenwood&#39;s house dungeon for his Forgotten Realms campaign was cool in a lot of regards.&amp;nbsp; It was entered through a tavern (meme upon meme!), the initial release was partially mapped - resulting in a product that a dungeonmaster got to really make their own, and it had a &quot;boss&quot; that served as a plot device - making it more than &quot;kill the baddies; take their treasure.&quot;&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
EnWorld.org &lt;a href=&quot;http://www.enworld.org/forum/en-world-official-reviews/322168-review-halls-undermountain-wizards-coast.html&quot;&gt;has a review of the new 4th Edition work on their site&lt;/a&gt;, today.&amp;nbsp; Undermountain, Underdark, and other old classics seem to be the great last push done every time a campaign/rules-set are coming to a close.&amp;nbsp; I&#39;m not sure why.&amp;nbsp; Maybe it&#39;s the realization that there&#39;s only one last shot to capitalize on all of that intellectual property.&amp;nbsp; Maybe we&#39;re all just still scared of the dark.</description><link>http://tylerisgaming.blogspot.com/2012/04/undermountain-again-second-verse-same.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-6850072602852825855</guid><pubDate>Fri, 20 Jan 2012 00:05:00 +0000</pubDate><atom:updated>2012-01-19T19:05:00.489-05:00</atom:updated><title>Wizards of the Cost to do a limited re-release of the original AD&amp;D books</title><description>As seen on Troll in the Corner, &lt;a href=&quot;http://trollitc.com/2012/01/wizards-of-the-coast-go-full-grognard-re-release-original-add-books/&quot;&gt;Wizards of the Coast is going to re-release the original AD&amp;amp;D core 3 books&lt;/a&gt; (Player&#39;s Handbook, Dungeonmaster&#39;s Guide, and Monster Manual) in special commemorative editions, to raise money for the Gary Gygax Memorial.&amp;nbsp; This will be a limited re-release.&lt;br /&gt;
&lt;br /&gt;
Part of me has to wonder if there&#39;s an added benefit of this to head off some of the OAD&amp;amp;D resurgence with something that has a Wizards seal of approval on it.</description><link>http://tylerisgaming.blogspot.com/2012/01/wizards-of-cost-to-do-limited-re.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-2297268397307561215</guid><pubDate>Mon, 09 Jan 2012 15:15:00 +0000</pubDate><atom:updated>2012-01-09T10:15:36.145-05:00</atom:updated><title>Surprise, Surprise, Surprise!  D&amp;D 5th Edition</title><description>To me the biggest news of the morning isn&#39;t the announcement about the 5th Edition of Dungeons &amp;amp; Dragons (that&#39;s been rumored, &lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/315639-dear-mike-monte.html&quot;&gt;wishlisted&lt;/a&gt; quite well, and expected since 4th Edition turned into the least playable thing to happen to gaming since the DC Comics RPG by Mayfair {Bazinga!}), no it was the circular reference between &lt;a href=&quot;http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html&quot;&gt;The New York Times covering the R&amp;amp;D that&#39;s going into D&amp;amp;D&lt;/a&gt;, linking to &lt;a href=&quot;http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109&quot;&gt;an article on the D&amp;amp;D website&lt;/a&gt; which in turn &lt;a href=&quot;http://www.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-remake-uses-players-input.html&quot;&gt;links back to the same NY Times article&lt;/a&gt;.&amp;nbsp; (Beware folks, it&#39;s turtles stacked upon themselves all the way down from here on out...)&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
My unnecessary observation aside, I&#39;m stoked about Wizards of the Coast moving away from 4th Edition (perhaps the least playable and least enjoyable RPG that I sunk money into over the years), and - according to the early speculation assumed from the blogosphere - moving towards something that should allow for the old-school Dungeon Masters to draw a graph paper map and populate it with monsters, or run a mock-up of World of Warcraft with powers and abilities.&amp;nbsp; (The left and right brain of nerddom, if you will.)&lt;br /&gt;
&lt;br /&gt;
Morrus of Enworld.org fame was flown to Renton, WA to meet with the Wizards staff and unveil the plans for the new edition.&amp;nbsp; &lt;a href=&quot;http://www.enworld.org/forum/news/316069-wizards-coast-seeks-unity-new-edition.html&quot;&gt;He has a great article to read, here&lt;/a&gt;.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Yes, I&#39;m a glutton for punishment.&amp;nbsp; I&#39;ve already signed up for the playtests on the Wizards site, and am looking forward to this.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I am also kicking myself that I neglected to list all of my 4th Edition books on ebay before it was too late.</description><link>http://tylerisgaming.blogspot.com/2012/01/surprise-surprise-surprise-d-5th.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-2677689150078899852</guid><pubDate>Sat, 31 Dec 2011 04:02:00 +0000</pubDate><atom:updated>2011-12-30T23:02:29.559-05:00</atom:updated><title>The Escapist&#39;s Musings on The Past, Present and Future of Dungeons and Dragons</title><description>Those of you into gaming may well be aware of The Escapist online magazine, which profiles nerddom in all its stripes and obsessions.&amp;nbsp; A rather comprehensive end-of-the-year review of the history and trajectory of Dungeons and Dragons was just released.&amp;nbsp; Links to the Dickensian Past, Present and Future installments are here:&lt;br /&gt;
&lt;br /&gt;
Past:&amp;nbsp;&lt;a href=&quot;http://www.escapistmagazine.com/articles/view/features/9292-The-Ghosts-of-D-D-Past&quot;&gt;http://www.escapistmagazine.com/articles/view/features/9292-The-Ghosts-of-D-D-Past&lt;/a&gt;&lt;br /&gt;
Present: &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/features/9293-The-State-of-D-D-Present&quot;&gt;http://www.escapistmagazine.com/articles/view/features/9293-The-State-of-D-D-Present&lt;/a&gt;&lt;br /&gt;
Future: &lt;a href=&quot;http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future&quot;&gt;http://www.escapistmagazine.com/articles/view/features/9294-The-State-of-Dungeons-Dragons-Future&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The interviews and much of the analysis is quite good, although I think there are some broad strokes with the knowledge base (assumptions about the reader&#39;s knowledge of certain game designers, primarily) and market influences (a bit more emphasis is placed on the Open Gaming License than I think a retrospective of all editions merited).&amp;nbsp; Still well worth the read.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><link>http://tylerisgaming.blogspot.com/2011/12/escapists-musings-on-past-present-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-6685415409239239888</guid><pubDate>Mon, 26 Sep 2011 23:00:00 +0000</pubDate><atom:updated>2011-09-26T19:00:04.563-04:00</atom:updated><title>Call of Cthulhu - Conversation on EnWorld</title><description>There&#39;s a good thread on EnWorld.org right now about Call of Cthulhu.&amp;nbsp; A GM who will be running the game for some players is trying to wrap his head around Lovecraftian fiction and the best way to run the game.&amp;nbsp; Lots of great thought on their part, as well as the other posters.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
I added my two cents - nothing groundbreaking, but rules I try to live by when running the game for new players, which I often do around Halloween every year.&amp;nbsp; (ooo spooky)&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/311459-new-coc-player-dm-here.html&quot;&gt;Chime in on the thread over there and add your thoughts. &lt;/a&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;(my thoughts cross-posted, here)&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Yeah, there are such a wide variety of authors of the mythos - even 
Stephen King, if you find some of his early stuff in his collections of 
short stories - that there&#39;s something for everyone.  Chaosium has 
released tons of collections over the years that are worth browsing 
through in their online catalog, to see if something resonates more with
 you.  A lot of folks like the August Derleth/Clark Ashton Smith stuff 
more, as it takes the stories and weaves together the mythos around 
them.&lt;br /&gt;&lt;br /&gt;
As to the game, I&#39;ve been running it for about 20 years, and many of the
 published adventures have been handy for getting players who aren&#39;t 
terribly familiar with the Mythos into the game.  The adventures in 
Mansions of Madness come from earlier collections and editions of the 
game, and many are good one-nighters to get folks used to the rules and 
feel.  Secrets of New York and the New Orleans sourcebook are good for a
 sandbox game.  If you get players into the idea of a long campaign, I 
still like Shadows of Yogsothoth a lot (although some veterans will say 
it&#39;s rather contrived - it works well for folks who don&#39;t necessarily 
eat sleep drink).  Spawn of Azathoth, Return to Dunwich, Return to the 
Mountains of Madness - these campaigns work better with seasoned players
 who eat, sleep and drink Lovecraftian fiction.&lt;br /&gt;&lt;br /&gt;
For running the game, my biggest rules have been:&lt;br /&gt;
1) Make sure that the characters have appropriate skills to solve the 
tasks at hand - not to the level of it being a cakewalk, but if the only
 way to get off the glacier is the ability to pilot a plane, don&#39;t leave
 it to chance that no one took the character with the right skill to do 
that.  &lt;br /&gt;
2) Make sure that players - going in - understand that they don&#39;t use their guns like swords in d&amp;amp;d.  &lt;br /&gt;
3) Make sure they understand that years ago, when you needed info, you went to a library, not Google.  &lt;br /&gt;
4) Role play.  It sounds obvious, but CoC sets up some of the best 
opportunities for roleplaying I&#39;ve ever seen.  Take advantage of them!&lt;br /&gt;
5) Continuity - it&#39;s ok if the universe implodes on itself and ends in a
 game.  You can play another another time and continuity doesn&#39;t matter -
 that last catastrophe didn&#39;t have to have happened.  (There is a short 
story collection somewhere about what the world is like after the 
Cthupocalypse...)&lt;br /&gt;&lt;br /&gt;
Enjoy.  It&#39;s a great Halloween game, if nothing else, for the party that would rather slay goblins and orcs.&lt;br /&gt;&lt;br /&gt;
-Tyler&lt;/i&gt;    </description><link>http://tylerisgaming.blogspot.com/2011/09/call-of-cthulhu-conversation-on-enworld.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-5927014510080715007</guid><pubDate>Mon, 22 Aug 2011 22:00:00 +0000</pubDate><atom:updated>2011-08-22T18:00:00.747-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dungeons and dragons</category><category domain="http://www.blogger.com/atom/ns#">old school</category><category domain="http://www.blogger.com/atom/ns#">retro</category><title>Retro D&amp;D for Dummies</title><description>&lt;span style=&quot;font-size:100%;&quot;&gt;&lt;img src=&quot;http://www.enworld.org/newsimages/osric.jpg&quot; alt=&quot;&quot; style=&quot;padding: 6px;&quot; align=&quot;right&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;Enworld.org has a great overview of the various Old School retro D&amp;amp;D clones that are available, right now.  Many are available for free as downloads (or for a cost in print format).  If the current versions of D&amp;amp;D don&#39;t tickle your cookies as much as memories of the old boxed sets that required you ink in your own dice with a white crayon, then check this article out.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.enworld.org/forum/columns/310462-retroclones-older-d-d-editions.html&quot;&gt;http://www.enworld.org/forum/columns/310462-retroclones-older-d-d-editions.html&lt;/a&gt;&lt;br /&gt;</description><link>http://tylerisgaming.blogspot.com/2011/08/retro-d-for-dummies.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-7179415594714813226</guid><pubDate>Sat, 09 Jul 2011 03:29:00 +0000</pubDate><atom:updated>2011-07-08T23:37:45.087-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cthulhu</category><category domain="http://www.blogger.com/atom/ns#">dungeons and dragons</category><category domain="http://www.blogger.com/atom/ns#">google</category><category domain="http://www.blogger.com/atom/ns#">google wave</category><category domain="http://www.blogger.com/atom/ns#">skype</category><category domain="http://www.blogger.com/atom/ns#">web2.0</category><title>Who&#39;s up for some Google+ Call of Cthulhu?</title><description>I got a golden ticket!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sure, before I&#39;ve posted about playing pen-and-paper RPGs &lt;a href=&quot;http://tylerisgaming.blogspot.com/2010/10/play-by-skypegood-thread-on-enworldorg.html&quot;&gt;via Skype&lt;/a&gt; and &lt;a href=&quot;http://tylerisgaming.blogspot.com/2009/12/first-try-at-using-google-wave-for-d.html&quot;&gt;via Google Wave&lt;/a&gt; (or as Reverend Jim would have said, &quot;Gooooooooooooooglllllle Waaaaaave...&quot;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But Google+ seems to have some opportunity to it - integrating workspaces with video chat, it seems ideal for gaming.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Drop me a message &lt;a href=&quot;https://plus.google.com/114470493627884453886&quot;&gt;via my profile&lt;/a&gt; if you want to try some Call of Cthulhu or D&amp;amp;D if I get a group together for some gaming.&lt;/div&gt;</description><link>http://tylerisgaming.blogspot.com/2011/07/whos-up-for-some-google-call-of-cthulhu.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-8717250872443213750</guid><pubDate>Fri, 14 Jan 2011 03:41:00 +0000</pubDate><atom:updated>2011-01-13T23:12:46.063-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dragon magazine</category><category domain="http://www.blogger.com/atom/ns#">dungeon magazine</category><category domain="http://www.blogger.com/atom/ns#">dungeons and dragons</category><category domain="http://www.blogger.com/atom/ns#">miniatures</category><category domain="http://www.blogger.com/atom/ns#">nostalgia</category><title>Death of the Miniature Dragon?</title><description>It&#39;s &lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/298770-wizards-coasts-recent-insanity-i-think-ive-figured-out.html&quot;&gt;been&lt;/a&gt; &lt;a href=&quot;http://newbiedm.com/2011/01/13/rip-dragon-dungeon-and-dd-minis/&quot;&gt;well&lt;/a&gt; &lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/299549-ok-now-im-really-confused-aka-do-any-you-think-you-know-what-wizards-coast-doing.html&quot;&gt;discussed&lt;/a&gt; &lt;a href=&quot;http://www.enworld.org/forum/general-rpg-discussion/299602-wizards-coast-discontinues-minis-how-much-does-affect-you.html&quot;&gt;elsewhere&lt;/a&gt;, but if you haven&#39;t heard the news, &lt;a href=&quot;http://www.wizards.com/dnd/article.aspx?x=dnd/dramp/2011January&quot;&gt;Wizards of the Coast is discontinuing miniatures for Dungeons &amp;amp; Dragons, as well as the monthly compilations of &lt;i&gt;Dragon&lt;/i&gt; and &lt;i&gt;Dungeon&lt;/i&gt; content&lt;/a&gt;, which in essence means the death of &lt;i&gt;Dragon&lt;/i&gt; and &lt;i&gt;Dungeon&lt;/i&gt; as magazines (online or off).&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To put on my Abe Simpson hat, &quot;I remember back in Nineteen Eight One or so when TSR - that stood for The Senile Roleplayer - put out the last set of lead miniatures for the original AD&amp;amp;D game came out - yep, they were lead then, in case the Russkies invaded, we could melt &#39;em down and turn &#39;em into ammo.  Anyhoo, the last set was of a wizard&#39;s lair, and featured a large snake.  My brother painted the snake bright red, and we lost the wizard, so it basically looked like a rather intelligent snake had a wizard&#39;s lair.  And since we didn&#39;t cotton much to plotlines then, we just pretended that&#39;s what it was...&quot;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, we&#39;ve seen &lt;i&gt;Dragon&lt;/i&gt; and &lt;i&gt;Dungeon&lt;/i&gt; die and be reborn before.  We&#39;ve seen official and unofficial minis.  We&#39;ve seen multiple edition wars.  At the end of the day, we&#39;ve all got lots of rules sets, great minis from Citadel and others still in production, and plenty of free content on the web in case things get worse.  It&#39;s actually a good time to be a gamer.&lt;/div&gt;</description><link>http://tylerisgaming.blogspot.com/2011/01/death-of-miniature-dragon.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-3854422567530705649</guid><pubDate>Fri, 07 Jan 2011 22:00:00 +0000</pubDate><atom:updated>2011-01-07T17:00:01.233-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">traveller</category><title>Great interview with Marc Miller on DiceCast</title><description>How did Traveller come about?  Was it something built rapidly after D&amp;amp;D came out, or in parallel?  Why all the editions?  Why did GDW fold?&lt;br /&gt;&lt;br /&gt;All these - and more - are answered in a great podcast on DiceCast&#39;s blog containing an interview with Traveller&#39;s creator Marc Miller.  Fascinating stuff!!!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://dicecast.blogspot.com/2010/12/dicecast-special-holiday-interview.html&quot;&gt;http://dicecast.blogspot.com/2010/12/dicecast-special-holiday-interview.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The whole thing is great, but the piece with Marc Miller starts shortly after the 10 minute mark.  Other interviews cover WEG&#39;s D6 system, BESM and more.</description><link>http://tylerisgaming.blogspot.com/2011/01/great-interview-with-marc-miller-on.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7248583416968734703.post-1964572257719996273</guid><pubDate>Mon, 18 Oct 2010 23:05:00 +0000</pubDate><atom:updated>2010-10-18T19:05:00.410-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">miniatures</category><category domain="http://www.blogger.com/atom/ns#">skaven</category><category domain="http://www.blogger.com/atom/ns#">warhammer</category><title>New Skaven coming to Warhammer in January 2011</title><description>For those of you who find amusement (or terror?) in Games Workshop&#39;s rat-men army - The Skaven - check out the following link (and kinda lame but neat teaser video) about new minis for Warhammer. &lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.games-workshop.com/gws/content/article.jsp?aId=12500033a&quot;&gt;Incoming: Skaven&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Video:&lt;Br&gt;&lt;br /&gt;&lt;BR&gt;&lt;br /&gt;&lt;object width=&quot;640&quot; height=&quot;390&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/1ta1vGPuDjU&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/1ta1vGPuDjU&amp;rel=0&amp;hl=en_US&amp;feature=player_embedded&amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; allowScriptAccess=&quot;always&quot; width=&quot;640&quot; height=&quot;390&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://tylerisgaming.blogspot.com/2010/10/new-skaven-coming-to-warhammer-in.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item></channel></rss>