<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9179305521164080581</id><updated>2026-06-30T06:06:00.116+02:00</updated><category term="Music"/><category term="Comics"/><category term="Video"/><category term="Miscelanea"/><category term="Nostalgia"/><category term="Metal"/><category term="Animation"/><category term="Books/Libros"/><category term="Classic Rock"/><category term="Kiss"/><category term="Games"/><category term="Blogs"/><category term="Movies"/><category term="Bruguera"/><category term="YouTube"/><category term="Manuales Montena"/><category term="TV Series"/><category term="Cromos"/><category term="RPG"/><category term="Toys"/><category term="Libros"/><category term="Humor Gráfico Español"/><category term="Miniliteratura"/><category term="TBO"/><category term="Tonnerre de Noël"/><category term="Rock-Pop"/><category term="Chamber/Simphonic Music"/><category term="Tesoro Juvenil de Selecciones"/><category term="Soundtrack"/><category term="CF española"/><category term="Fábulas"/><category term="Saga de los Aznar"/><category term="BD"/><category term="Dickens&#39; Day"/><category term="Conan the Barbarian"/><category term="Essay"/><category term="Mazinger Z"/><category term="Podcast"/><category term="Usborne"/><category term="Petete"/><category term="Ivoox"/><category term="Superlópez"/><category term="Hellboy"/><category term="Star Wars"/><category term="Kalkitos"/><category term="Yoko Tsuno"/><category term="50 Greatest Cartoons"/><category term="Barajitas"/><category term="Jazz"/><category term="Atari Force"/><category term="Batalla de los Planetas"/><category term="Harry Potter"/><category term="Topolino"/><category term="Fumetti"/><category term="Fine Arts"/><category term="Human Fly"/><category term="Orden Estelar"/><category term="Petit Prince"/><category term="Star Trek"/><category term="Doctor Who"/><category term="Spirou"/><title type='text'>Tonnerre de Brest</title><subtitle type='html'>The Audiovisual – and sometimes Nostalgic – World of Valentín VN.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default?start-index=26&amp;max-results=25'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2241</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-3002599346995622522</id><published>2026-06-30T06:06:00.000+02:00</published><updated>2026-06-30T06:06:00.113+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 17</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 5 - Deciphering the Labyrinth Walls&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

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    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Reading the Ancient Red Walls&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Palace of Knossos, Crete, 1620 BCE | &lt;strong&gt;Current Objective:&lt;/strong&gt; Navigate the Labyrinth&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Reading the Walls --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎨 Decoding the Xenobiological Murals&lt;/h2&gt;
        &lt;p&gt;With the horizon turning an ominous, fiery red as Thera begins its world-shattering eruption, the agents refuse to panic. Recognizing that blindly rushing into an alien-controlled maze is a quick path to destruction, the team halts in the entry vestry. Dr. Stella Pfennig and Dr. Steven Stevens immediately turn their helmet spotlights toward the sprawling, blood-red columns and the bizarre plaster frescoes covering the walls.&lt;/p&gt;
        
        &lt;p&gt;The art is beautiful but fundamentally wrong. Amidst typical Minoan depictions of blue monkeys and acrobats leaping over charging bulls, the scientific minds spot the subtle fingerprints of an extraterrestrial manipulator. The stylized, unidentifiable plants aren&#39;t historical flora; they are structural diagrams of five-fold radial symmetry. The painting of Queen Pasiphae and the wooden cow contains hidden genetic equations disguised as geometric patterns. By mapping the bizarre anatomy of the painted Minotaur and the star-shaped figures hidden in the margins, the squad isolates the behavioral patterns and tactical weak points of Thingitha&#39;s bio-engineered guards.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: FRESCO RESEARCH SUCCESS --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: INVESTIGATING THE FRESCOES&lt;/div&gt;
        &lt;p&gt;The squad uses deliberate intellectual tracking to identify the hidden alien geometry within the Minoan palace art.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 20 (Perception / Intel)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Pfennig (Intel Core)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Dr. Stevens (Biological Insight)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Tactical Roll:&lt;/strong&gt; 29&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Absolute Success!&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Boon Unlocked:&lt;/strong&gt; The party receives a permanent &lt;strong&gt;+1 Fresco Insight Boon&lt;/strong&gt; on any challenges or combat encounters involving elements depicted on these walls (The Minotaur, the Elder Thing, the Blue Monkeys, or the Bio-Engineered Bull).&lt;/p&gt;
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    &lt;!-- Narrative Section: Pitching the Line --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🧵 Anchoring the Golden Thread&lt;/h2&gt;
        &lt;p&gt;Armed with a deep understanding of the labyrinth&#39;s twisted geometry, Corporal Morgan Osprey steps up to the small stone table standing just inside the main archway. He unclips the heavy, 18-inch spool of golden thread retrieved from the Chiba City skyscraper and carefully seats it onto the ancient wooden spindle built into the chamber’s center.&lt;/p&gt;

        &lt;p&gt;With a clean, mechanical click, the filament locks into place. Lucy grabs the glittering, metallic end of the golden line, tying it securely to the D-ring of her heavy power armor. As the team steps into the pitch-black, narrow stone tunnels of the maze, the spool begins to spin smoothly on its spindle, leaving a shimmering, un-severable trail of golden light behind them to guide their navigation through the dark.&lt;/p&gt;
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    &lt;!-- SYSTEM MECHANICS: NAVIGATING CHALLENGE 1 --&gt;
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        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: THE MAZE SEARCH (CR 40)&lt;/div&gt;
        &lt;p&gt;The team attempts their first deep penetration into the dark heart of the labyrinth, utilizing their high-tech armor, fresco insight, and the golden trail.&lt;/p&gt;
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            &lt;div&gt;&lt;strong&gt;Base Challenge Difficulty:&lt;/strong&gt; CR 40&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Navigator:&lt;/strong&gt; Lucy (Reflexes &amp; Scout)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Spool of Gold Thread Boon:&lt;/strong&gt; +1 Special Equipment Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Power Armor Physical Assist:&lt;/strong&gt; +1 Physical Boon&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Fresco Insight Boon:&lt;/strong&gt; +1 Dynamic Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Cpl. Osprey):&lt;/strong&gt; Tactical Lead (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Navigation Modifications:&lt;/strong&gt; +4&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 37&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 32 to 42&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 37 (EXACT HIT - CRITICAL SUCCESS!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Flawless Critical Success! By rolling the exact target value, Lucy perfectly interprets the layout, completely bypassing the first wave of bio-engineered horrors. The thread guides the squad directly to the threshold of the inner sanctum without triggering a single monster ambush!&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Entry to the Core --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🐂 Scene 5 - Challenge 2: The Wrath of Asterion&lt;/h2&gt;
        &lt;p&gt;The narrow, winding corridors suddenly open up into a vast, bone-strewn central courtyard at the absolute core of the palace. The floor is carpeted in cracked skulls, shattered ribs, and half-eaten pieces of ancient Minoan armor. The air here is thick, warm, and reeks of copper, open viscera, and wild animal musk.&lt;/p&gt;
        
        &lt;p&gt;Standing in the center of the slaughterhouse is &lt;strong&gt;King Asterion, the Minotaur&lt;/strong&gt;. The eight-foot-tall biological nightmare possesses a massive, hair-covered humanoid body, powerful hooved legs that split the stone beneath him, and a brutal bull&#39;s head lined with razor-sharp, predatory fangs instead of herbivorous teeth. In his massive, clawed hands, he deftly swings a great double-headed bronze axe—the localized time token, crackling with temporal distortion fields.&lt;/p&gt;
        
        &lt;p&gt;He lets out a terrifying, bone-chilling roar that echoes out toward the exploding sea, raising the heavy bronze blades to slice the intruders in two.&lt;/p&gt;
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        &lt;h3&gt;📋 Objective: Defeat the Minotaur (CR 40 + CR 40)&lt;/h3&gt;
        &lt;p&gt;Asterion is incredibly resilient and furious. To secure the double-headed bronze axe and clear the path to the inner temple, the squad must break his defensive lines twice.&lt;/p&gt;
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            &lt;strong&gt;Active Modifiers for this Combat Phase:&lt;/strong&gt;
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                &lt;li&gt;&lt;strong&gt;+1 Fresco Insight Boon:&lt;/strong&gt; Active (Gained from decoding the paintings).&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;+1 TZD Power Armor Boon:&lt;/strong&gt; Active (Gained from Chiba City).&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;Failure Risk:&lt;/strong&gt; A failed combat check means the Minotaur scores a brutal hit, inflicting a permanent -2 trait injury on the lead agent.&lt;/li&gt;
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        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
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&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/3002599346995622522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/3002599346995622522?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3002599346995622522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3002599346995622522'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-17.html' title='Someplace in Time 17'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-1888201332828758587</id><published>2026-06-29T07:04:00.000+02:00</published><updated>2026-06-29T07:04:00.122+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 16</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Monsters of Mythology&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Palace of Knossos, Crete, 1620 BCE | &lt;strong&gt;Current Objective:&lt;/strong&gt; Terminate Anomaly &quot;Thingitha&quot;&lt;/div&gt;
    &lt;/header&gt;

    &lt;blockquote&gt;
        &lt;strong&gt;Environmental Alert:&lt;/strong&gt; Extreme temporal countdown active. The volcanic island of Thera has just suffered a cataclysmic detonation. A superheated wave of ash and molten glass is traveling across the Mediterranean at lethal speeds. Time to total impact at Knossos: 60 minutes.
    &lt;/blockquote&gt;

    &lt;!-- Narrative Section: Drop Zone --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🌋 The Thera Cataclysm&lt;/h2&gt;
        &lt;p&gt;Your knees buckle as the neon skyscrapers of 2122 Chiba melt away. You materialize under a heavy, star-swept night sky, standing before the majestic southern gate of the Palace of Knossos. The air smells of wild thyme, sea salt, and an underlying, nauseating stench of decaying flesh. Before you can orient yourselves, a brilliant, terrifying flash blinds the northern horizon. Fifty miles away, the island of Thera has just exploded in one of the largest volcanic eruptions in human history.&lt;/p&gt;
        
        &lt;p&gt;The stakes of this drop are absolute. An alien manipulator known as &lt;strong&gt;Thingitha&lt;/strong&gt;—an ancient Elder Thing—has suborned the throne of Crete. For years, it has been engaging in dark biological experiments, genetically manipulating Queen Pasiphae to produce a cannibalistic, eight-foot-tall horror: Asterion, the Minotaur. Having driven King Minos to madness, Thingitha now rules Crete from the shadows behind the beast&#39;s throne. The Minotaur holds the time token: a massive, double-bladed bronze axe.&lt;/p&gt;

        &lt;p&gt;If you defeat the duo, Minoan civilization will descend into anarchy following the eruption, preserving our actual timeline. If you fail, the Elder Thing will use the Minotaur to maintain an iron grip through the fallout, diverting human history down a darkly authoritarian path that prevents the eventual rise of Classical Greece and the development of democracy.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Exploration and Frescoes Block --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎨 The Labyrinth of Knossos&lt;/h2&gt;
        &lt;p&gt;Stepping inside, you find a sprawling, disorienting labyrinth of passageways, structural stairwells, and grand chambers supported by thick, blood-red columns. The walls are covered in colorful but disquieting frescoes. Scattered throughout the corridors are torn human remains and palace livery, showing clear signs of being shredded by massive, predatory teeth.&lt;/p&gt;
        
        &lt;p&gt;Just off the entryway sits a stone chamber containing an empty wooden spindle on a table. It is perfectly designed to accommodate your acquired &lt;strong&gt;Spool of Gold Thread&lt;/strong&gt;, offering a way to anchor your path before plunging into the maze.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- GAME MECHANICS: EXPLORATION BOONS --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🔍 EXAMINING THE FRESCOES (Optional Content)&lt;/div&gt;
        &lt;p&gt;Taking a moment to study the disturbing wall paintings requires a &lt;strong&gt;CR 20 Perception/Investigation Challenge&lt;/strong&gt;. The illustrations depict stylized alien flora, packs of blue-furred monkeys, a snake goddess, and women interacting with bulls.&lt;/p&gt;
        &lt;p&gt;&lt;strong&gt;Success Reward:&lt;/strong&gt; Gaining insight into these murals grants a permanent &lt;strong&gt;+1 Boon&lt;/strong&gt; on any challenges directly involving creatures or elements depicted on the palace walls.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- CURRENT OPTIONS FOR THE MAZE SEARCH --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Challenge 1: Find the Heart of the Labyrinth (CR 40 / 35 / 30)&lt;/h3&gt;
        &lt;p&gt;You must navigate the dark, twisted hallways to reach the central chamber before the volcanic cloud rolls over the shore. The ticking clock means errors will draw out the palace&#39;s genetic mutations.&lt;/p&gt;
        
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            &lt;strong&gt;Navigational Mechanics:&lt;/strong&gt;
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                &lt;li&gt;&lt;strong&gt;Base Difficulty:&lt;/strong&gt; CR 40 on the first attempt.&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;The Spool of Gold Thread:&lt;/strong&gt; Deploying the thread into the spindle grants a &lt;strong&gt;+1 Special Equipment Bonus&lt;/strong&gt; on all navigation attempts.&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;Failure Penalty:&lt;/strong&gt; Every failed roll triggers an immediate encounter with a bio-engineered beast (Max 3 encounters). However, each failure reduces the next navigation attempt&#39;s difficulty by 5 (CR 35, then CR 30).&lt;/li&gt;
            &lt;/ul&gt;
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        &lt;p&gt;&lt;strong&gt;Potential Labyrinth Encounters (triggered by failures):&lt;/strong&gt;&lt;/p&gt;
        &lt;ul class=&quot;sit-list&quot;&gt;
            &lt;li&gt;&lt;strong&gt;The Blue Monkey Pack:&lt;/strong&gt; A half-dozen child-sized, blue-furred monkeys scampering from the ceilings in a biting, clawing frenzy.&lt;/li&gt;
            &lt;li&gt;&lt;strong&gt;The Bio-Engineered Bull:&lt;/strong&gt; An exceptionally large, aggressive bull charging down a narrow corridor to gore the squad.&lt;/li&gt;
            &lt;li&gt;&lt;strong&gt;The Courtyard Griffon:&lt;/strong&gt; An airborne monster with a lion&#39;s body and an eagle&#39;s head swooping down from the open air.&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

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&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/1888201332828758587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/1888201332828758587?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1888201332828758587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1888201332828758587'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-16.html' title='Someplace in Time 16'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-6590970769948411115</id><published>2026-06-28T07:45:00.000+02:00</published><updated>2026-06-28T07:45:00.136+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 15</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 4 - The Salvation of Chiba Spire&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: The Paradox of Protocol Zero&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Chiba City, 1 January 2122 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Neutralize OpineGPT &amp; Secure Timeline&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Action Phase --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;💥 Battle on the Basalt Dais&lt;/h2&gt;
        &lt;p&gt;The confrontation erupts into high-octane violence the second the team clears the roof&#39;s edge. Six elite corporate security guards open fire, their pulse rifles splashing blinding white plasma against the helipad. Moving with synchronized tactical precision, Corporal Morgan Osprey and Dr. Stella Pfennig initiate a heavy suppression counter-offensive. Leveraging their augmented TZD power armor, Osprey slides across the slick concrete, drawing the security patrol&#39;s focus, while Pfennig utilizes her data-pad to overload the cooling vents on the guards&#39; power suits. The structural defense line splinters under the pressure, giving the rest of the squad a narrow window to breach the inner defensive perimeter.&lt;/p&gt;
        
        &lt;p&gt;Through the haze of exploding plasma, Lucy charges straight toward the Antarctic basalt altar. OpineGPT, sensing the threat, morphs its translucent, pink-and-green protoplasmic form into a wall of thrashing pseudopods, rapidly gathering up the trailing golden thread to finalize the interstellar transmission. Lucy leaps into the air, using her magnetic jump-assist boots to vault off the 30-foot hand-blown glass monster statue, smashing it into sparkling shrapnel to distract the beast. She drives a specialized stasis equilibrator jar directly into the core mass of the Shoggoth, disrupting its gelatinous stability and halting the alien signal inches from completion.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Narrative Section: Emotional Resolution --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🧠 The Mental Extraction&lt;/h2&gt;
        &lt;p&gt;With the physical security suppressed and the Shoggoth temporarily restrained in a thrashing, furious stalemate, Dr. Steven Stevens executes the final, critical gambit. He drops his weapons, stepping completely unprotected into the psychic splatter radiating from the monster. He locks his gaze directly onto the living, translucent protrusion housing the severed head of Dr. Eva Weishaupt. Her eyes spin in madness as her brain slowly liquefies under the creature&#39;s digestive acids, her voice echoing heavy metal choruses across the sky.&lt;/p&gt;

        &lt;p&gt;Stevens doesn&#39;t strike; instead, he speaks with profound, cutting clarity, invoking their shared history. &lt;strong&gt;&quot;Adept Weishaupt! Look at me! Remember the oath of the ORUS network! You are a brilliant architect of time, not food for a cosmic anomaly! Stand down!&quot;&lt;/strong&gt;&lt;/p&gt;

        &lt;p&gt;The name &lt;em&gt;ORUS&lt;/em&gt; acts like a physical lightning strike through the mad doctor&#39;s cognitive static. The wild rolling of her eyes stops instantly, snapping into sudden, agonizing focus. A profound wave of clarity washes over her dying features. Piercing through the mental prison of the Shoggoth, Eva screams an absolute override command directly into the monster&#39;s neural pathways. OpineGPT shudderingly collapses, its vast, opinionated ego utterly crushed by the sudden psychic dominance of its host. The creature shrinks and liquefies, flowing submissively into the stasis equilibrator jar. With a final, delicate surgical slice of her power armor&#39;s utility blade, Lucy cleanly extracts Dr. Weishaupt&#39;s severed head from the biological mass, safely sealing it into a preservation field alongside the captured anomaly—saving their former colleague&#39;s consciousness and forcing the entire threat to stand down permanently.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: MIXED RESOLUTION METRIC --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: COMBINED ACTION &amp; PARADOX CHALLENGE&lt;/div&gt;
        &lt;p&gt;By blending front-line tactical suppression with a targeted psychological extraction, the team reduces a devastating CR 50 encounter into an optimized, narrative victory.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Rooftop Firefight:&lt;/strong&gt; CR 35 (Suppression)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Characters:&lt;/strong&gt; Cpl. Osprey &amp; Dr. Pfennig&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Success! Corporate Security pinned down completely.&lt;/div&gt;
            
            &lt;div&gt;&lt;strong&gt;Shoggoth Assault:&lt;/strong&gt; CR 40 (Physical Control)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy (+1 Power Armor Boon applied)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Success! Golden thread secured; transmission aborted.&lt;/div&gt;

            &lt;div&gt;&lt;strong&gt;Psychological Paradox:&lt;/strong&gt; CR 30 (Base CR 35 reduced by ORUS invocation)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Stevens (Empathy &amp; Direct Appeal)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Critical Success! Dr. Weishaupt rescued; OpineGPT fully neutralized.&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Timeline Status:&lt;/strong&gt; Earth&#39;s 2200 timeline successfully preserved. The metacorporate tyranny of the Terre Zaibatsu Dominion will officially collapse into a short civil war, giving rise to a benevolent, egalitarian global utopia driven by clean energy and equality.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Temporal Extraction --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🌀 Chrono-Displacement Initialized&lt;/h2&gt;
        &lt;p&gt;The wind howls across the quieted rooftop of the Vulcan-Yugu skyscraper. The corporate guards lie incapacitated, the deep space signal has been permanently blocked, and the shrunken, neutralized Shoggoth rests safely inside your containment vault alongside the stabilized mind of Dr. Weishaupt. Corporal Osprey hoists the heavy, 18-inch reel of golden thread under his arm.&lt;/p&gt;
        
        &lt;p&gt;The moment the reel comes into close proximity with the spatiotemporal extrapolator wristbands, every single digital display flashes in unison, overriding the Chiba coordinates with a line of glowing green text:&lt;/p&gt;
        
        &lt;p style=&quot;text-align: center; font-family: monospace; font-weight: bold; color: #27ae60;&quot;&gt;“Thera, 1620 BCE, Elder Thing, weapon.”&lt;/p&gt;
        
        &lt;p&gt;Dr. Stevens firmly taps the blinking green &#39;GO&#39; icon on his wrist interface. Instantly, your knees go weak. A profound, crushing pulling sensation wrenches at your chest, your vision blurs into a hyper-accelerated vortex of light, and a few seconds later, the neon pollution of 2122 Japan vanishes, leaving you standing in an entirely different place.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Vortex Transition Badge --&gt;
    &lt;div class=&quot;sit-vortex-box&quot;&gt;
        🔮 &lt;strong&gt;TEMPORAL VORTEX ACTIVE:&lt;/strong&gt; Transferring agents to Bronze Age Thera... Prepare for historical realignment.
        &lt;br&gt;&lt;span class=&quot;sit-badge&quot;&gt;Destination Confirmed: 1620 BCE&lt;/span&gt;
    &lt;/div&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/6590970769948411115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/6590970769948411115?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6590970769948411115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6590970769948411115'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-15.html' title='Someplace in Time 15'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-4118047538468148229</id><published>2026-06-27T08:40:00.000+02:00</published><updated>2026-06-27T08:40:00.118+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 14</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 4 - Leap of Faith&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Hearts and Titanium&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Chiba City, 1 January 2122 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Ascend the Sky Spires&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Leap of Faith --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;⚡ Vertigo, Trust, and the Airspace Evacuation&lt;/h2&gt;
        &lt;p&gt;The sky over Chiba City turns into a mosaic of dazzling death. Quad-barrel pulse cannons stitch lines of explosive 4mm fire across the clouds, shattering the pink-and-green glass paneling of the towering skyscraper. Inside the vibrating helicopter cabin, the stakes shift from a tactical problem to a moment of breathtaking human dependency. Trish throws the chopper into a roaring, high-G bank, her modified jet turbine screaming in defiance against the targeting lasers of the six-foot autonomous drones. Glass shrapnel rains past the open sliding doors like digital snow.&lt;/p&gt;
        
        &lt;p&gt;There is no time for calculated caution. Looking into the wide eyes of his companions, Dr. Steven Stevens overrides his internal fear. Locking hands momentarily with Lucy and Dr. Pfennig, he communicates absolute, unyielding trust through the comm-links. Corporal Morgan Osprey slams his armored fist against the release valve of the cabin door, locking eyes with Trish. &quot;Get out of here, pilot! We&#39;ve got the wall!&quot; he roars over the turbine&#39;s din. Trish gives a sharp, fierce salute, diving the helicopter into a dizzying escape arc through the smog as the agents jump blindly into the abyss.&lt;/p&gt;

        &lt;p&gt;The drop is pure, adrenaline-fueled emotion—seconds of absolute weightlessness against a neon sky. Then, the power armor&#39;s capabilities kick in. Relying on sheer, desperate coordination, Lucy fires her integrated wrist-grapple, the titanium line snapping taut and anchoring into the high-strength concrete of the 80th floor. At the exact same microsecond, Corporal Osprey grabs Dr. Stevens’ shoulder armor, activating his magnetic jump-assist boots to slam both men firmly against the vertical glass facade. Dr. Pfennig catches Lucy&#39;s outstretched arm, the titanium-spiked gloves biting deep into the structural joints of the skyscraper. Dangling thousands of feet above the ruined world below, the team shares a ragged breath of relief through their helmets before their boot magnets engage, allowing them to rapidly scale the remaining vertical floors like mechanized ghosts.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: AERIAL EJECT SUCCESS --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: HIGH-ALTITUDE AIRSPACE EVASION&lt;/div&gt;
        &lt;p&gt;By transforming tactical boons into a narrative leap of absolute trust, the squad turns a deadly ambush into a cinematic vertical breakthrough.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 35 (Evasion while Flying)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Stevens (Trust &amp; Empathy Coordination)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mind (3) + Trish&#39;s Flight Boon (+1) + Armor Assist (+1) = +5 Base Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Osprey):&lt;/strong&gt; Jump-Assist Boot Timing = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Lucy):&lt;/strong&gt; Clutch Grapple Reflexes = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Pfennig):&lt;/strong&gt; Structural Anchor Calculation = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Emotional Bonus:&lt;/strong&gt; +8&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 42&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 34 to 48&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 42 (EXACT HIT - CRITICAL SUCCESS!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Absolute Critical Success! By predicting the exact trajectory on the nose, the party successfully leaves the attacking drone swarm completely disoriented in mid-air. The autonomous sentinels retreat into the lower clouds as the agents pull themselves cleanly onto the rooftop terrace.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: The Rooftop Confrontation --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🐙 Challenge 3 – The Golden Thread of Truth and Consequences&lt;/h2&gt;
        &lt;p&gt;You reach the roof of the Vulcan-Yugu skyscraper. The center is dominated by a 60-foot diameter circular helipad painted pink and green. The ambient atmosphere is heavy with the scent of ozone, steam, and unearthly primordial musk.&lt;/p&gt;
        
        &lt;p&gt;The eastern edge of the building is dominated by a long raised, 3-foot-high dais hosting a 12&#39; by 6&#39; ornately carved altar lined with blocks of black basalt imported from Antarctica, featuring ancient murals carved by Elder Things. A small golden object glitters on the altar: an 18-inch-high &lt;strong&gt;spool of golden thread&lt;/strong&gt;, which is partially unwound and trails across the roof from the altar to a steaming northwestern hot tub, where the loose end hangs directly into the frothy liquid.&lt;/p&gt;
        
        &lt;p&gt;A 30-foot-tall statue of a tentacled monster made of fragile, hand-blown Murano pink and green glass looms nearby, meticulously polished by two cultists wearing matching kilts. But the true horror rests in the swimming-pool-sized hot tub itself. The gelatinous, translucent protoplasm shifts and bubbles—it is &lt;strong&gt;OpineGPT&lt;/strong&gt;, the escaped Shoggoth. Drifting within a transparent, bulbous protrusion of its shifting 9-foot body is the living, completely deranged, severed head of former ORUS Adept &lt;strong&gt;Dr. Eva Weishaupt&lt;/strong&gt;. Her eyes roll wildly as her brain is slowly digested, screaming non-sequiturs across the rooftop: &lt;em&gt;“We summon you at two minutes to midnight! The aces are high, run to the hills! Elder Thing, hallowed be thy name!”&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;The moment your heavy boots clank onto the roof, the cultists shriek and scramble toward the Shoggoth for safety. OpineGPT slithers forward, instantly ingesting the screaming trio to preserve them for future digestion, before perching its scaly, morphing body atop the basalt altar. Under the mad doctor&#39;s mental static, the Shoggoth begins gathering up the trailing gold wire, preparing to issue an interstellar transmission to redirect a deep-space transporter to the planet Trinculo—an action that will trigger a cataclysmic alien invasion of Earth.&lt;/p&gt;
        
        &lt;p&gt;To the south, six elite corporate security guards in full power armor drop into defensive stances, raising their pulse rifles directly at your hearts.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE GRAND FINALE --&gt;
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        &lt;h3&gt;📋 Final Objective: Prevent the Deep Space Signal (CR 50)&lt;/h3&gt;
        &lt;p&gt;The timeline is fracturing in front of you. If you fail, humanity will be hunted to near-extinction by extraterrestrial xenomorphs across a few cold star colonies. If you succeed, you will pave the way for a clean-energy global utopia by the year 2200.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
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        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/4118047538468148229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/4118047538468148229?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/4118047538468148229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/4118047538468148229'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/somplace-in-time-14.html' title='Someplace in Time 14'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-1716502126132317660</id><published>2026-06-26T07:34:00.000+02:00</published><updated>2026-06-26T07:34:00.170+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 13</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Jokes, Badges, and Choppers&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Chiba City, 1 January 2122 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Secure Ascent Vector&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Double Gambit --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🍵 Tea-Mo Deflection &amp; Helipad Charms&lt;/h2&gt;
        &lt;p&gt;Splitting your forces in a high-stakes corporate zone is incredibly risky, but the ORUS agents execute it with theatrical flair. Clad in their freshly scavenged, sleek TZD power armor, the party divides to execute a brilliant double-pronged diplomatic offensive across the plaza.&lt;/p&gt;
        
        &lt;p&gt;At the &lt;em&gt;Tea-Mo&lt;/em&gt; shop, Lucy strolls up to the marble counter where the goateed, stressed-out program analyst Ken Kato is nursing his green tea. Rather than using intimidation, Lucy leans into pure, disarming charm. She drops an expertly timed, deadpan joke about corporate corporate-speak, acting like an eccentric, high-ranking security contractor lost on her first day. Dr. Stella Pfennig smoothly backs her up, subtly displaying high-level corporate diagnostic schematics on her data-pad to validate Lucy’s cover. Completely disarmed by Lucy&#39;s humor and Pfennig’s apparent authority, a laughing Ken Kato eagerly hands over his high-clearance 98th-floor security badge, completely oblivious to the fact that his department is about to be compromised.&lt;/p&gt;

        &lt;p&gt;Simultaneously, across the tarmac at &lt;em&gt;Chiba Chopper Charters&lt;/em&gt;, Dr. Steven Stevens approaches the helipad where Trish is adjusting the oversized jet engine of her light helicopter. Trish is highly defensive, frustrated by the loud corporate firefights scaring away her American tourists, the Smiths. But Dr. Stevens speaks with profound empathy, treating her like a brilliant fellow engineer rather than just a hired pilot. Corporal Morgan Osprey lends a commanding but respectful presence, standing back to keep an eye out for stray drones while endorsing Stevens&#39; professional respect. Flattered by a scientist actually appreciating her engine modifications, Trish happily smiles. She agrees to bypass her current tourists and fly the team directly to the roof as custom, high-priority supercargo.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: SOCIAL DOUBLE THREAD --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: OPTIONAL CHALLENGE RECON (CR 25)&lt;/div&gt;
        &lt;p&gt;The party successfully secures both a digital infiltration asset and an expert aerial transport by matching character personalities to the local NPCs.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Teashop Infiltration:&lt;/strong&gt; CR 25 (Social)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy (Humor/Social)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Dr. Pfennig (+1 Core Intel)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Success! Kato&#39;s 98th-Floor Badge Secured (+1 Hacking Boon achieved).&lt;/div&gt;
            
            &lt;div&gt;&lt;strong&gt;Helicopter Alliance:&lt;/strong&gt; CR 25 (Empathy/Sympathize)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Stevens (Engineering Sympathy)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Cpl. Osprey (+1 Security Presence)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Result:&lt;/strong&gt; Success! Helicopter Secured (+1 Inherent Flight Bonus).&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Combined Assets:&lt;/strong&gt; The party boards the high-performance helicopter. With Trish&#39;s expertly tuned flight matrix (+1) and the heavy power armor securing their physical defenses, they are in prime position to face the airspace defenses.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Taking to the Skies --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;turbines Spooling: Up the Skyscraper&lt;/h2&gt;
        &lt;p&gt;With Ken Kato&#39;s golden security token secured inside Lucy&#39;s pocket armor and Trish’s high-performance jet engine screaming to life, the four agents strap themselves firmly into the helicopter&#39;s side-benches. Trish slaps her flight visor down, flashing a confident grin as the sleek aircraft lifts effortlessly off the asphalt. The post-apocalyptic ruins of Chiba City fall away below you, revealing the shimmering, oil-sheened expanse of Tokyo Bay to the north.&lt;/p&gt;
        
        &lt;p&gt;But the corporate district doesn&#39;t let its prizes escape so easily. As the helicopter crests the 50th floor of the massive, neon-pink Vulcan-Yugu skyscraper, a series of high-pitched alert klaxons echo inside your armored helmets. A swarm of six-foot-wide, autonomous TZD defense drones emerges from hidden wall-recesses, their quad-barrel pulse cannons instantly locking onto your flight path with searing red targeting lasers.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR Challenge 2 --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;🚁 Challenge 2 – Keep on Droning (CR 35)&lt;/h3&gt;
        &lt;p&gt;The autonomous sky-sentinels are aggressively closing in, pummeling the sky around your helicopter with explosive caseless rounds and tear-gas canisters. You must clear the airspace to reach the roof.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-panel&quot; style=&quot;margin: 10px 0; background: #fff;&quot;&gt;
            &lt;strong&gt;Current Party Modifiers applied to this challenge:&lt;/strong&gt;
            &lt;ul style=&quot;margin: 5px 0; padding-left: 20px;&quot;&gt;
                &lt;li&gt;+1 Boon from Trish&#39;s expertly tuned, agile helicopter flight systems&lt;/li&gt;
                &lt;li&gt;+1 Boon to physical actions from your equipped TZD Power Armor&lt;/li&gt;
            &lt;/ul&gt;
        &lt;/div&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/1716502126132317660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/1716502126132317660?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1716502126132317660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1716502126132317660'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-13.html' title='Someplace in Time 13'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-956937471808217723</id><published>2026-06-25T08:29:00.000+02:00</published><updated>2026-06-25T08:29:00.113+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 12</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 4 - The Evasion Gambit&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Ghosting the Crossfire&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Chiba City, 1 January 2122 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Infiltrate Vulcan-Yugu AG&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Tactical Evasion --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🥷 Threading the Cybernetic Needle&lt;/h2&gt;
        &lt;p&gt;The moment the first explosive shuriken cuts through the smoggy air and detonates against a concrete planter, the team moves as a single, highly optimized mechanism. Engaging in an unpredictable street war with unknown factions is a fool&#39;s errand; instead, the agents pool their collective traits to orchestrate a flawless tactical evasion, turning the ambient corporate chaos into their ultimate smoke screen.&lt;/p&gt;
        
        &lt;p&gt;Corporal Morgan Osprey takes the tactical lead, utilizing his baseline threat assessment to map a dynamic path through the incoming crossfire. He barks precise timing cues, coordinating the team&#39;s movements between bursts of pulse-rifle fire. Lucy backs him instantly, using her sharp environmental awareness to track the trajectories of the glowing, red-hot katanas, pushing the scientists out of harm&#39;s way just as thermal energy shears through a nearby replica Renaissance statue.&lt;/p&gt;

        &lt;p&gt;Meanwhile, the scientific minds calculate their exit velocity. Dr. Stella Pfennig treats the incoming trajectories as a pure geometric grid, identifying a blind spot in the TZD power-armored guards&#39; targeting sensors. Dr. Steven Stevens uses this breakdown to guide the squad toward the concrete benches bordering the eastern edge of Yugu Hiroba Plaza. Crouched low behind the heavy barriers, the team watches as the crossfire reaches a localized crescendo. With terrifying precision, the last standing ninja and the final cybernetic guard execute one another simultaneously, leaving the plaza completely quiet except for the wailing of distant sirens.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: INTEGRATED EVASION CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: COOPERATIVE EVASION&lt;/div&gt;
        &lt;p&gt;By treating evasion as a cooperative squad tactic, the party effortlessly combines physical, sensory, and calculated traits to outmaneuver the crossfire.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 35 (Tactical Evasion)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Cpl. Osprey&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Security Instincts (3) + Tactical Cover (1) = +4 Base Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Lucy):&lt;/strong&gt; Threat Tracking &amp; Reflexes = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Pfennig):&lt;/strong&gt; Sensor Blind-Spot Analysis = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Stevens):&lt;/strong&gt; Spatial Navigation = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Cooperative Bonus:&lt;/strong&gt; +7&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 31&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 24 to 38&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 31 (EXACT HIT - CRITICAL SUCCESS!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Absolute Critical Success! The party slips away completely unseen. Furthermore, because they are sitting safely at the perimeter right as the battle ends, they have a clear path to scavenge the battlefield before the cleanup drones arrive.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Scavenging and Recon --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🛠️ Reconnaissance and Looting&lt;/h2&gt;
        &lt;p&gt;The smoke clears over Yugu Hiroba Plaza, leaving a 150-foot expanse of concrete scarred by fresh bloodstains, scorch marks, and the deactivated shells of high-tech combatants. Parked near the tumor-like security annex at the base of the massive Vulcan-Yugu skyscraper sits an unattended, unlocked armored cargo truck. Moving swiftly before response teams arrive, Corporal Osprey breaks the seal on the cargo hold, revealing rows of ready-to-use refurbished TZD power armor.&lt;/p&gt;
        
        &lt;p&gt;The team quickly suits up. The armor molds to their frames—equipped with titanium-spiked gloves, magnetic jump-assist boots, and integrated grappling hooks. While it lacks flight capability, this heavy-metal upgrade secures a permanent &lt;strong&gt;+1 Boon to all physical-based Challenges&lt;/strong&gt; for the remainder of the mission.&lt;/p&gt;
        
        &lt;p&gt;With their trackers pointing directly toward the skyscraper&#39;s rooftop, the agents take stock of their immediate surroundings to plan their ascent:&lt;/p&gt;
        &lt;ul&gt;
            &lt;li&gt;&lt;strong&gt;The Teashop (&quot;Tea-Mo&quot;):&lt;/strong&gt; To the northwest, where a low-level program analyst named Ken Kato is nervously slurping tea, his corporate security badge visible on his coat pocket.&lt;/li&gt;
            &lt;li&gt;&lt;strong&gt;The Vending Pavilion:&lt;/strong&gt; To the north, where a delivery technician named Mio is unloading &quot;Tastes Like Bacon&quot; seaweed treats destined for the rooftop machines.&lt;/li&gt;
            &lt;li&gt;&lt;strong&gt;The Chiba Chopper Pad:&lt;/strong&gt; To the southeast, where a pilot named Trish is tuning a high-performance light helicopter equipped with a gatling gun.&lt;/li&gt;
            &lt;li&gt;&lt;strong&gt;The Construction Ruins:&lt;/strong&gt; To the east, where several towering, unattended construction cranes look tall enough to clear the skyscraper&#39;s lower levels.&lt;/li&gt;
        &lt;/ul&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PC INITIATIVE --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Optional Challenge: Just the Jijitsu, Madam (CR 25)&lt;/h3&gt;
        &lt;p&gt;The front doors of the skyscraper are locked tight (CR 50 to hack), but the surrounding plaza offers multiple avenues to secure a clean path to the roof. How will the team gather Intel or transportation?&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/956937471808217723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/956937471808217723?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/956937471808217723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/956937471808217723'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-12.html' title='Someplace in Time 12'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-8049896906936893309</id><published>2026-06-24T08:18:00.000+02:00</published><updated>2026-06-24T08:18:00.112+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 11</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;meta charset=&quot;UTF-8&quot;&gt;
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&lt;title&gt;ORUS Mission Log: Scene 4 - Welcome to Chiba&lt;/title&gt;
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&lt;!-- User Provided Image Header --&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Animé-ted in Japan&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Chiba City, 1 January 2122 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Infiltrate Vulcan-Yugu AG&lt;/div&gt;
    &lt;/header&gt;

    &lt;blockquote&gt;
        &lt;strong&gt;System Diagnostic:&lt;/strong&gt; Temporal jump successful. Chrono-displacement stabilizing. All party members are fully refreshed. Injuries sustained in medieval Venice have been cleared (+1 trait penalty recovered). Special equipment registers as fully operational.
    &lt;/blockquote&gt;

    &lt;!-- Narrative Section: Drop Zone --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🏙️ Dropping into the Terre Zaibatsu Dominion&lt;/h2&gt;
        &lt;p&gt;Your vision clears, and you find yourselves near the center of a rectangular plaza in a corporate district. The sun is directly overhead, and hazy light burns through the smog-choked gray sky. A skyscraper is located to the west, a street borders the plaza to the east, and a few retail establishments line the plaza to the north and south. The arrow on your spatiotemporal extrapolator wristband points west toward the skyscraper.&lt;/p&gt;
        
        &lt;p&gt;The quiet, medieval stone alleys of Venice are gone in a flash, replaced by a hyper-dense, neon-drenched dystopia. You have materialized inside the Vulcan-Yugu Plaza of Chiba City, a sprawled mega-metropolis growing directly out of century-old post-apocalyptic ruins. Here, corporate giants rule with iron fists, and corporate security forces maintain a fragile grip against anarchic underclass street wars.&lt;/p&gt;

        &lt;p&gt;Before you can even check your bearings, the sound of weapon-charging cycles signals immediate danger.&lt;/p&gt;
        
        &lt;p&gt;“Immediately to the west are a half-dozen guards in black and green power armor, armed with tesla rods and pulse rifles. To the east are a score of tattooed and hooded ninjas, armed with red-hot katanas and explosive shuriken. The guards and ninjas are about to clash, and you are caught in the crossfire.”&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PC INITIATIVE --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Challenge 1 – Welcome to Chiba (CR 35)&lt;/h3&gt;
        &lt;p&gt;With high-tech military energy beams and flashing thermal blades converging on your exact drop coordinates, the team must act instantly. How do you respond to the crossfire?&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/8049896906936893309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/8049896906936893309?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/8049896906936893309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/8049896906936893309'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-11.html' title='Someplace in Time 11'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-5630096796809032077</id><published>2026-06-23T06:55:00.000+02:00</published><updated>2026-06-23T06:55:00.118+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 10</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;meta charset=&quot;UTF-8&quot;&gt;
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&lt;title&gt;ORUS Mission Log: Scene 3 - Grand Finale&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

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        &lt;h1&gt;Mission Log: The Gondolier Alliance&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Venice, 1348 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Capture Maestro Rithialli&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Canal-Side Maneuver --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🛶 Alliances Across the Ages&lt;/h2&gt;
        &lt;p&gt;As Maestro Rithialli scrambles backward to leap into his escape craft, his two loyal Genoese sailors lunged forward with bared daggers. But the time travelers are already one step ahead, choosing connection over brute force. Lucy spots the weathered old gondolier who had originally rowed them down the Grand Canal, watching the dockside chaos unfold with wide, anxious eyes.&lt;/p&gt;
        
        &lt;p&gt;Sprinting past the flashing blades of the sailors, Lucy intercepts the boatman. Locking eyes with him, she speaks with intense, absolute sincerity, invoking the names of the merchant guilds Dr. Stevens had mentioned earlier. She guarantees him that the strange fish-headed figure is harboring a lethal, foreign pestilence that will destroy his beloved city. Swayed by her burning conviction, the historical boatman nods fiercely. With a masterful, sweeping stroke of his long wooden oar, he steers his heavy black gondola completely sideways across the canal, perfectly wedging it into the stone slipway and blockading Rth-thya-lyi&#39;s escape route entirely.&lt;/p&gt;

        &lt;p&gt;The fish-man panics, his webbed feet slipping on the slick wood of the trapped boat. Seizing the golden opportunity, Corporal Osprey and Dr. Stevens smoothly sidestep the confused Genoese sailors. Osprey tackles the Deep One directly onto the stone walkway, pinning his scaly arms behind his back. Dr. Pfennig swiftly steps in, using her specialized container tools to scoop up the two tiny, bewildered plague rats, Mickey and Priscilla—complete with their miniature liripipe hats—before they can flee into the sewage vents. With a firm, clinical tug, Lucy snatches the inverted trident golden earring right from the anomaly&#39;s vestigial left ear. The future of Europe is saved.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: THE GONDOLIER ALLIANCE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: PERSUASION &amp; CAPTURE&lt;/div&gt;
        &lt;p&gt;The team secures a powerful historical asset by interacting meaningfully with the local timeline, converting a stressful chase into a textbook tactical cornering.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Gondolier Persuasion:&lt;/strong&gt; CR 25 (Easy) -&gt; Lucy&#39;s Social (3) + 1 = 4 vs Target 2 (Success!)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Capture Difficulty:&lt;/strong&gt; CR 45 (Extreme)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Social Savvy (2) + Quick Wits (1) + Gondolier Alliance Boon (+1) = +4 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Osprey (+1), Stevens (+1), Pfennig (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +7&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 39&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 32 to 46&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 39 (EXACT HIT - CRITICAL SUCCESS!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Absolute Critical Success! By guessing the secret number exactly on the nose, the party achieves a perfect victory. The Deep One, both infected sailors, and the dancing rats are completely secured simultaneously without any contagion escaping into the Serenissima.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Secure and Jump --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🏺 Contagion Contained&lt;/h2&gt;
        &lt;p&gt;With Rth-thya-lyi pinned, Lucy brings up her molecular compressor pistol, instantly snapping the giant fish-man into a micro-sized stasis cube alongside his historical sailors and his hatted rodent companions. The entire biological threat is cleanly vacuum-sealed, ensuring the Black Death of 1348 remains exactly as history intended, preventing a horrifying societal collapse and allowing the glorious Renaissance to blossom on schedule.&lt;/p&gt;
        
        &lt;p&gt;Lucy holds up the heavy, inverted trident earring. As the cold metal comes within inches of the team&#39;s spatiotemporal extrapolators, the glowing wristbands instantly terminate the Venetian countdown. The crimson &#39;Stop&#39; icon vanishes, replaced by bright cyan characters humming with neon cybernetic static.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Dynamic Outro --&gt;
    &lt;div class=&quot;sit-vortex-box&quot;&gt;
        &lt;p&gt;&lt;em&gt;“When the Deep One’s earring is near a spatiotemporal extrapolator wristband, all the wristband displays flash a line of text reading ‘Chiba City, 2122, Shoggoth, thread.’ You tap the green ‘GO’ icon next to the destination and the wristband activates. Your knees go weak, you feel a pulling sensation, your vision blurs, and a few seconds later you find yourself in an entirely different place.”&lt;/em&gt;&lt;/p&gt;
        &lt;p&gt;&lt;strong&gt;Scene 3 Completed!&lt;/strong&gt; The Renaissance is safe. Next stop: the rain-slicked, neon cyber-streets of Chiba City!&lt;/p&gt;
        &lt;div class=&quot;sit-badge&quot;&gt;COORDINATES LOCKED: CHIBA CITY, 2122&lt;/div&gt;
    &lt;/div&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
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&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/5630096796809032077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/5630096796809032077?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5630096796809032077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5630096796809032077'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-10.html' title='Someplace in Time 10'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-7917862371858387198</id><published>2026-06-22T07:43:00.000+02:00</published><updated>2026-06-22T07:43:00.111+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 9</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Chaos at the Formaggio e Fuoco&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Venice, 1348 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Neutralize the Infected Guards&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Combined Strategy in Action --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;⚔️ High Stakes, High Action&lt;/h2&gt;
        &lt;p&gt;As the three armored, plague-ridden thugs step away from the tavern wall and swagger forward with drawn steel, our agents drop all pretense of caution. They initiate a devastatingly coordinated, full-throttle tactical assault that utilizes the unique brilliance of every single team member.&lt;/p&gt;
        
        &lt;p&gt;Lucy and Dr. Stella Pfennig trigger the opening gambit. Stepping boldly into the center of the walkway, Lucy takes a deep breath and projectively bellows in a flawless, panicked Venetian dialect: &lt;em&gt;&quot;Pestilenza! The watchmen carry the black death! Look at their necks!&quot;&lt;/em&gt; Simultaneously, Dr. Pfennig shatters a chemical capsule from her kit onto the stone floor, releasing a localized puff of pungent, medicinal vapor that instantly convinces the crowd. Panic strikes like lightning; the twenty rowdy tavern-goers erupt into a chaotic, stampeding frenzy, violently pushing past the guards and totally disrupting their defensive formation.&lt;/p&gt;

        &lt;p&gt;Before the disoriented thugs can recover, Dr. Steven Stevens strikes from their blind spot. Relying on his precise anatomical and historical study of fourteenth-century biological trauma, he shouts tactical coordinates to the team, pointing out exactly how the painful, fluid-filled buboes on the guards&#39; necks have severely compromised their physical balance and range of motion. &quot;Strike the left flanks!&quot; he barks. &quot;Their equilibrium is completely shot!&quot;&lt;/p&gt;
        
        &lt;p&gt;With the crowd scattering and the targets&#39; structural weaknesses completely exposed, Corporal Morgan Osprey delivers the kinetic finale. Stepping forward like an absolute juggernaut, he draws his collapsible tactical baton. He ducks under the first guard&#39;s clumsy sword swing, executing a brutal sweep that shatters the watchman&#39;s kneecap. Spinning on his heel, Osprey hammers the second guard&#39;s weapon completely out of his hand, using the momentum to hurl the gasping thug headfirst into the canal. The third guard, terrified by this display of futuristic martial dominance, drops his sword entirely and flees screaming into the dark alleys. The path to the anomaly is blown wide open!&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: COMBINED ACTION TAVERN CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: INTEGRATED TAVERN BRAWL&lt;/div&gt;
        &lt;p&gt;The party merges crowd manipulation, anatomical targeting, and direct physical suppression into a spectacularly high-action combat sequence.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 40 (Very Hard Combat)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Cpl. Osprey&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Combat Matrix (3) + Security Training (1) = +4 Base Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Lucy &amp; Pfennig):&lt;/strong&gt; Panic Stampede (Option C) = +2 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Stevens):&lt;/strong&gt; Anatomical Weakness Analysis (Option B) = +2 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Cooperative Bonus:&lt;/strong&gt; +8&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 33&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 25 to 41&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 34 (Near Critical Success!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Near Critical Success! By combining every single discipline, the agents completely dismantle the hostile presence in seconds without taking a single scratch or losing an item of equipment.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Deep One Escalation --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🦑 &quot;By the Bony Spurs of Dagon!&quot;&lt;/h2&gt;
        &lt;p&gt;The thunderous collapse of his personal security detail immediately cuts through Maestro Rithialli&#39;s musical performance. The out-of-tune scraping of the vielle screeches to a dead stop. &lt;em&gt;“The Deep One glowers at you with glowing grapefruit-sized eyes, tugs his golden earring and shouts hoarsely, ‘By the bony spurs of Dagon, will you insufferable mooks never leave me in peace?’”&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;In a blind panic, Rth-thya-lyi scoops his two jaunty, liripipe-hat-wearing dancing rats, Mickey and Priscilla, into his silk doublet. He spins around and bolts at high speed toward the stone edge of the side canal where several gondolas are moored. However, his two pale, sweaty Genoese sailor companions step directly into our path, drawing heavy maritime daggers to block our pursuit while the angry, disrupted crowd begins to push back against our heroes.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PC INITIATIVE --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Challenge 3: Catching the Deep One (CR 45)&lt;/h3&gt;
        &lt;p&gt;The Deep One is about to leap into a gondola to escape down the twisting canals of Venice. We must bypass the sailors and secure him immediately.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
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&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/7917862371858387198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/7917862371858387198?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7917862371858387198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7917862371858387198'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-9.html' title='Someplace in Time 9'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-9078672764818131715</id><published>2026-06-21T07:39:00.000+02:00</published><updated>2026-06-21T07:39:00.116+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 8</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/w322-h409/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

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&lt;title&gt;ORUS Mission Log: Scene 3 - The Gondola Gamble&lt;/title&gt;
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&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
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        &lt;h1&gt;Mission Log: The Gondola Gamble&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Venice, 1348 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Navigate the Grand Canal&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Waterfront Bargain --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🌊 Splitting the Waves at the Molo&lt;/h2&gt;
        &lt;p&gt;Deciding to bypass the dark, confusing maze of pedestrian streets, the party moves south, stepping past the grand twin pillars of the Lion of St. Mark and San Teodoro. Ahead lies the bustling stone pier of the waterfront. Despite the fading twilight, the lapping waters of the Bacino di San Marco are crowded with sleek, black wooden boats. Shifty-looking gondoliers use their long oars to maneuver through the currents, calling out for passengers in thick Venetian accents.&lt;/p&gt;
        
        &lt;p&gt;The agents approach a wide stone staircase leading down to the water level. The crimson arrow on their spatiotemporal extrapolators points directly west and slightly north, where the massive river basin narrows into the entry of the famed Grand Canal. But a challenge presents itself immediately: the team looks incredibly strange to the medieval locals, and the ORUS-provided currency in their pockets is dangerously limited. To secure a boat without raising suspicion or getting ripped off, a combined team effort is mandatory.&lt;/p&gt;

        &lt;p&gt;Lucy takes the lead, stepping onto the damp steps with a dazzling, disarming smile. She catches the eye of an older, weathered gondolier whose boat is tied to the post. Relying on her quick wits and effortless social charm, she begins spinning a tale about being foreign merchants separated from their main caravan after the recent January earthquake. She flashes a heavy, authentic Venetian silver coin to prove they can pay for a direct charter.&lt;/p&gt;
        
        &lt;p&gt;To seal the deal, the rest of the crew steps in to assist. Dr. Steven Stevens stands confidently right behind her, using his vast historical knowledge of ancient trade routes to casually drop accurate local place names and merchant guild terminology into the conversation, giving their cover story flawless academic credibility. Meanwhile, Corporal Morgan Osprey puts his security instincts to work, stepping into the boat first to help steady the rocking wood while simultaneously using his intimidating stature to subtly discourage nearby rival boatmen from interfering or raising the price. Finally, Dr. Stella Pfennig keeps a keen eye on the gondolier&#39;s physical reactions, stepping forward to hand over the exact coin value with a calm, clinical authority that leaves no room for hesitation. The collaborative maneuver works like clockwork.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- SYSTEM MECHANICS: COOPERATIVE ROLE PLAY GONDOLA CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: COOPERATIVE NAVIGATION CHALLENGE&lt;/div&gt;
        &lt;p&gt;The party works in perfect synchronization, stacking their unique attributes and professions to maximize their chances of securing a safe trip down the Grand Canal.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 30 (Moderate)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Social Savvy (2) + Quick Wits (1) = +3 Base Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Stevens):&lt;/strong&gt; Knowledge of Local Guild Lore = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Cpl. Osprey):&lt;/strong&gt; Physical Crowd Security = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By (Dr. Pfennig):&lt;/strong&gt; Tactical Calculation/Coin Hand-off = +1 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Cooperative Bonus:&lt;/strong&gt; +6&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 25&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 19 to 29&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 24 (Normal Success!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Normal Success. Convinced by Lucy&#39;s smooth negotiation and backed by the undeniable weight of genuine silver coin, the gondolier nods respectfully and ushers the agents onto the cushioned wooden seats. With a powerful push of his oar, the boat glides out onto the dark, shimmering water, cutting past incoming merchant ships and steering smoothly into the mouth of the Grand Canal.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Reaching the Tavern --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🧀 Cornered at the Formaggio e Fuoco&lt;/h2&gt;
        &lt;p&gt;The gondola weaves deeper into the heart of the Serenissima, passing grand gothic palaces whose marble facades reflect the flickering torches of the night watch. Following the pulsing crimson arrow on their wristbands, Lucy subtly signals the gondolier to make a sudden right turn down a narrow, shadowy side canal. They pull up along a low stone walkway, step out of the boat, and step right into the sights and sounds of a raucous dockside party.&lt;/p&gt;
        
        &lt;p&gt;&lt;em&gt;“You find yourselves at last in a narrow street next to a tavern called the Formaggio e Fuoco, where you see flickering torchlight and hear the noise of shouting and laughter. A crowd of about 20 roughly-dressed men and women are gathered around three figures. Two are men in sailor garb and the third looks like Rth-thya-lyi, the Deep One you are seeking. Rth-thya-lyi is dressed in a large, brocaded doublet, a matching hat that covers its huge, gilled fish head, and wears an oversized golden earring.”&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;&lt;em&gt;“As you elbow your way to the front, you will see that a pair of enormous rats have been dressed in little liripipe hats, and they are dancing on their hind legs.”&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;&lt;em&gt;“Rth-thya-lyi is playing a battered and out-of-tune vielle as the crowd claps and stomps to the beat, and his two companions have their hats out, encouraging the crowd to toss in coins or bread. The two companions look a little pale and sweaty, despite the coolness of the evening.”&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;The party spots three lightly-armored figures loitering against the wall of the tavern nearby, completely ignoring the festive dancing rats. Their pale skin, sweaty foreheads, and visibly swollen necks clearly indicate they are heavily infected with the plague—and their hands are resting tightly on the hilts of their swords. They spot our heroes approaching and instantly swagger forward with cold, hostile eyes.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PC INITIATIVE --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Challenge 2: Fighting the Thugs (CR 40)&lt;/h3&gt;
        &lt;p&gt;The three infected guards are moving to intercept you before you can reach the partying Deep One. How will the team cooperate to neutralize this lethal threat?&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/9078672764818131715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/9078672764818131715?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/9078672764818131715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/9078672764818131715'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-8.html' title='Someplace in Time 8'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-w322-h409-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-1042853623378397528</id><published>2026-06-20T08:24:00.000+02:00</published><updated>2026-06-20T08:24:00.212+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Sameplace in Time 7</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/w322-h409/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

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    &lt;!-- Header Banner --&gt;
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        &lt;h1&gt;Mission Log: Rats of the Black Death&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Venice, 15 March 1348 | &lt;strong&gt;Anomalous Target:&lt;/strong&gt; Rth-thya-lyi (The Deep One)&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Arrival --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎭 Drop Zone: Piazza San Marco&lt;/h2&gt;
        &lt;p&gt;The flashing neon skyline of New Angeles dissolves into a swirling grey mist. A moment later, your knees buckle slightly as a damp, chilly evening breeze catches you by surprise. The stale smell of smog is replaced by the brackish, salty tang of tidal waters mixed with the faint scent of wood smoke and roasting chestnuts.&lt;/p&gt;
        
        &lt;p&gt;&lt;em&gt;“You arrive in Venice to find yourselves in a very large and paved public square, lined with grand palaces and buildings, and with many narrow streets leading away to the northwest, north, and northeast. It is early evening, and you are at the foot of a tall clock tower. Nearby and to the northwest are several very grand buildings, one of which appears to be a large church. &lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;&lt;em&gt;There are flashily-dressed guards who seem to be stopping crowds of ragged people who are trying to approach the church. There are two tall pillars to the south and slightly to the east, one of which is topped with a winged lion, and the other with an armored figure with a large halo, and a shield and spear. Through the pillars you can see water.”&lt;/em&gt;&lt;/p&gt;

        &lt;p&gt;Thanks to the ORUS-provided obfuscator chips hum-pulsing on your gear, the passing locals pay no attention to your strange apparel. Your wristbands hum into life: &lt;strong&gt;‘Venice, 1348, Deep One, jewelry’&lt;/strong&gt; accompanied by a steady red &#39;Stop&#39; icon. The spatiotemporal extrapolator locks onto the signature, pointing its glowing crimson arrow southwest, deeper into the maritime heart of the Serenissima.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- HISTORICAL ARCHIVE SIDEBAR --&gt;
    &lt;blockquote&gt;
        &lt;strong&gt;[Temporal Intelligence Note]:&lt;/strong&gt; The agents have dropped into the Piazza San Marco. The massive church nearby is the Basilica di San Marco, and the tower they stand beneath is the Campanile. The city is currently overflowing with desperate refugees who fled from the mainland following massive crop failures last year and a devastating earthquake in January. Furthermore, unbeknownst to the populace, a Genoese fleet arriving from the Crimea has just brought a silent killer to port: the Bubonic Plague.
    &lt;/blockquote&gt;

    &lt;!-- Tactical Decision Point --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🛶 Navigating the Serene Republic&lt;/h2&gt;
        &lt;p&gt;The team checks their resources. While physical injuries have fully mended and consumable gear has been automatically replenished during the time-leap, the temporal jump has left them with just enough local Venetian coinage for a single transaction each. They must act quickly to reach the target location before the asymptomatic Deep One spreads the plague across Europe, triggering a secondary Dark Age that would stall the Renaissance for centuries.&lt;/p&gt;
        
        &lt;p&gt;The tracking arrow points directly toward the mouth of the Grand Canal, leaving the agents with two distinct pathways to intercept Maestro Rithialli:&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PCs --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Tactical Approaches to Finding the Anomaly:&lt;/h3&gt;
        &lt;p&gt;From the foot of the Campanile, how will the party navigate the labyrinth of Venice to locate the tavern where the Deep One is partying?&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/1042853623378397528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/1042853623378397528?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1042853623378397528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1042853623378397528'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/sameplace-in-time-7.html' title='Sameplace in Time 7'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-w322-h409-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-5920989658685510100</id><published>2026-06-19T14:32:00.000+02:00</published><updated>2026-06-19T14:32:00.245+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 6</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 2 - Grand Finale&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: The Seventh Sun&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; New Angeles, 2050 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Neutralize Swizzilizzti&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Coordinated Strategy --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎸 A Symphony of Science and Shotguns&lt;/h2&gt;
        &lt;p&gt;The cosmic ritual reaches its fever pitch, but our agents launch a masterfully synchronized multi-phase counter-offensive. Moving with theatrical precision, Lucy sprints toward the soundboard scaffolding. With a brilliant smirk, she uses her knowledge of cult electronics to override the audio matrix, instantly jamming the stadium&#39;s volume-11 amplifiers. A staggering, high-frequency sonic feedback screech tears through the loudspeakers, shattering the Mi-Go&#39;s hypnotic chant and causing the alien lobster to clutch its carapace in agony.&lt;/p&gt;
        
        &lt;p&gt;With the creature&#39;s telepathic frequency broken and its minions dazed, Dr. Stella Pfennig executes the ultimate scientific intervention. Sneaking directly up to the stage&#39;s heavy industrial fog machines, she empties her pocket chemistry kit into the liquid reservoirs. Within seconds, a massive, luminescent neuro-chemical vapor floods the stage. The localized gas neutralizes the lingering cosmic radiation, lifting the trance from the dancers and severely slowing the metabolic reflexes of both the Mi-Go and the rampaging dire bear.&lt;/p&gt;

        &lt;p&gt;Now that the stage is set and the enemy thoroughly weakened, Corporal Morgan Osprey delivers the grand finale. Igniting his modified retro jet pack, he blasts high into the stadium air, tracing a spectacular arc of white fire against the darkening sky. He crashes down onto the stage center-stage like a meteor, the physical shockwave scattering the chrome dancers. Dropping to one knee, Osprey instantly fires a heavy, concussive blast from his 12-gauge shotgun, blowing the wireless microphone clean off the fungus creature&#39;s body and pinning the disoriented disco-wigged bear to the floorboards.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: THE SEVENTH SUN --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: MUTED MESSENGER&lt;/div&gt;
        &lt;p&gt;The party combines a high-volume sonic disruption, an engineered neuro-chemical fog, and a spectacular airborne heavy combat entry to completely overwhelm the Mi-Go ritual.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 40 (Very Hard)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Pfennig&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (2) + Scientist (1) + Chemistry Kit (2) = +5 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Lucy (Audio Jam: +1), Cpl. Osprey (Jetpack Entry: +1), Dr. Stevens (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +8&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 31&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 23 to 39&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 32 (Critical Success!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Critical Success! By guessing exactly one away from the secret number, the party achieves absolute triumph. The hypnotic broadcast is permanently severed, the cosmic portal collapses harmlessly back into the upper atmosphere, and the entire stadium erupts into thunderous cheers, completely convinced this spectacular display was part of the opening ceremony&#39;s special effects.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Secure and Jump --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🏺 Future Contained&lt;/h2&gt;
        &lt;p&gt;As the stunned pink-and-blue creature slumps over the sound equipment, Lucy wastes no time. She aims the orange molecular compressor pistol and squeezes the trigger, instantly shrinking the five-foot fungoid lobster down into a harmless, pocket-sized specimen. Corporal Osprey snaps the lid of our second stasis jar shut, sealing Swizzilizzti away next to Maynard Rollins.&lt;/p&gt;
        
        &lt;p&gt;The hypnotized musicians collapse in sheer exhaustion, while the massive prehistoric bear, completely cured of its alien influence, simply lumbers over to the side of the stage to feast on the abandoned catering tables. The ceasefire holds, and the catastrophic, immediate destruction of the world has been successfully averted.&lt;/p&gt;
        
        &lt;p&gt;Dr. Stevens raises the silver cavalry sword high into the air. Instantly, all of our spatiotemporal extrapolator wristbands flash with a blinding green text matrix, reading out our next temporal destination.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Dynamic Outro --&gt;
    &lt;div class=&quot;sit-vortex-box&quot;&gt;
        &lt;p&gt;&quot;The wristbands read: &#39;Venice, 1348, Deep One, jewelry.&#39; We tap the green &#39;GO&#39; icon... our knees turn to water, the neon skyline of New Angeles dissolves into a swirling grey void, and the irresistible pull of the space-time continuum sweeps us backward into the distant past...&quot;&lt;/p&gt;
        &lt;p&gt;&lt;strong&gt;Scene 2 Completed!&lt;/strong&gt; The future has been preserved. Next stop: the canals of plague-ridden Venice!&lt;/p&gt;
        &lt;div class=&quot;sit-badge&quot;&gt;COORDINATES LOCKED: VENICE, 1348&lt;/div&gt;
    &lt;/div&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/5920989658685510100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/5920989658685510100?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5920989658685510100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5920989658685510100'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-6.html' title='Someplace in Time 6'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-5820976517365649503</id><published>2026-06-18T14:41:00.000+02:00</published><updated>2026-06-18T14:41:00.117+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 5</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 2 - Subterranean Flight&lt;/title&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Beneath the Concrete Sky&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; New Angeles, 2050 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Navigate the Maintenance Tunnels&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Subterranean Plan --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;tunneling through the dark&lt;/h2&gt;
        &lt;p&gt;With helidrone missiles raining down on the stadium field and the Mi-Go&#39;s hypnotic chant echoing from the main stage, the open ground is a death trap. Thinking ahead, Corporal Morgan Osprey makes a bold executive decision. Before the team dives into the maintenance stairs near the food court, he grabs a pair of experimental rocket boots and a twin set of 1984 jet packs from the upper pavilion&#39;s flying display. &quot;We aren&#39;t just walking through these tunnels,&quot; Osprey grins, strapping the heavy fuel tanks over his security gear. &quot;We&#39;re bypassing the maze entirely.&quot;&lt;/p&gt;
        
        &lt;p&gt;The team plunges down the broad flight of concrete stairs, escaping the flashing strobe lights into the vast, dark concrete underbelly of the stadium. Ahead of them lies a complex network of maintenance tunnels and high-clearance sewage mains that crisscross the stadium infrastructure. The air down here is heavy, thick with the smell of old rust and subterranean dampness.&lt;/p&gt;

        &lt;p&gt;Dr. Stella Pfennig steps up as the vanguard. Utilizing her keen scientific mind, she quickly examines the high-tech mechanisms of the salvaged jet packs and rocket boots. Using a few tools from her medical kit, she recalibrates the fuel-to-air ratio of the 1984 thrusters, transforming them from unpredictable retro displays into highly stable, high-velocity propulsion units. &quot;Keep your heads low,&quot; she warns, clicking her own rocket boots into place. &quot;The ceiling clearance in these drainage corridors is incredibly narrow.&quot;&lt;/p&gt;
        
        &lt;p&gt;With Osprey coordinating the flight formation and Dr. Pfennig perfectly stabilizing the thrusters, the team ignites the flying apparatus. Brilliant plumes of blue and white fire light up the dark concrete walls as the agents launch horizontally down the tunnel system, flying at breakneck speeds directly beneath the feet of eighty thousand oblivious spectators above.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: TUNNEL AVOIDANCE CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: SUBTERRANEAN JETPACK NAVIGATION&lt;/div&gt;
        &lt;p&gt;The party navigates the underground tunnels, and incorporates the flying apparatus to turn the grueling trek into a spectacular high-speed flight challenge.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 30 (Moderate Avoidance)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Cpl. Osprey&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Physical (3) + Security Officer (1) + Flying Apparatus Boon (+1) = +5 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Dr. Pfennig (Scientist/Calibration: +2), Lucy (+1), Dr. Stevens (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +10&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 17&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 7 to 27&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 18 (Near Critical Success!!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Near Critical Success! Thanks to Dr. Pfennig&#39;s impeccable engine tuning and Corporal Osprey&#39;s expert flight leadership, the team expertly weaves through the low-hanging pipes and tight turns of the concrete maze. They navigate the entire distance in record time without hitting a single obstacle or falling into the foul sewage lines below. They cross the stadium underbelly completely unscathed!&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Emerging Behind the Stage --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎤 Breaking the Frequency&lt;/h2&gt;
        &lt;p&gt;The thrusters cut out with a synchronized hiss as the agents touch down flawlessly at the far end of the northern utility corridor. Just ahead, a flight of steel service stairs leads directly upward. Pushing the heavy access door open, the team emerges onto the rear scaffolding of the massive central stage. The deafening, bass-heavy vibrations of the &quot;Untamed Stallions&quot; thump through the floorboards beneath our boots.&lt;/p&gt;
        
        &lt;p&gt;Stepping out from behind the curtain, the scene is terrifyingly surreal. Above us, the violet-streaked cosmic vortex is spinning violently in the sky, caught in a tug-of-war with the high-powered neon blimp. On stage, the hypnotized dancers in chrome bodystockings execute sharp, robotic kicks while the two lead guitarists continue their monotonous, trance-like chant.&lt;/p&gt;
        
        &lt;p&gt;Right in the center stands the Mi-Go, Swizzilizzti. Its glistening, pink-and-blue lobster claws clack in rhythm with the music, and the wireless microphone taped to its outer carapace amplifies its maddening, extraterrestrial buzzing directly into the ears of eighty thousand mesmerized fans. Beside it, the massive, twelve-foot cloned short-nosed dire bear—sporting a wild, multi-colored disco wig—rears up on its hind legs, ready to crush any threat to its alien master. The time to strike is now.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE FINAL SHOWDOWN --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 The Final Challenge: Stopping the Seventh Sun&lt;/h3&gt;
        &lt;p&gt;We are right on the stage, face-to-face with the anomaly and its massive prehistoric guardian. We must disrupt the broadcast and secure the creature. &lt;/p&gt;
       
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/5820976517365649503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/5820976517365649503?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5820976517365649503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5820976517365649503'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-5.html' title='Someplace in Time 5'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-6714414024676483677</id><published>2026-06-17T15:31:00.000+02:00</published><updated>2026-06-17T15:31:00.117+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 4</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 2&lt;/title&gt;
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&lt;!-- User Provided Image Header - Fully Completed Links --&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Passing the Torch&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; New Angeles, 29 July 2050 | &lt;strong&gt;Anomalous Target:&lt;/strong&gt; Swizzilizzti (The Mi-Go)&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Arrival --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🌐 Drop Zone: The Ruins of the World Unity Games&lt;/h2&gt;
        &lt;p&gt;Our vision clears, and the crisp autumn air of nineteenth-century Crimea is instantly replaced by the stale, smog-choked warmth of a late summer sunset. The horizon tells a grim story: the submerged skyscrapers of what used to be downtown Los Angeles poke out of a greasy, yellow-green inland sea like jagged glass headstones. Beyond the toxic water, the garish neon lights of Hollywood cast an eerie glow against the Santa Monica mountains.&lt;/p&gt;
        
        &lt;p&gt;We are standing outside the towering World Unity Games Memorial Stadium. A massive, hand-painted banner over the entry archway proudly proclaims the event to be the &quot;Inaugural World Unity Games,&quot; flanked by colorful, triangular star flags. The entire perimeter is sealed tight by a ten-foot steel mesh security fence humming with high-voltage electricity and topped with glinting razor wire.&lt;/p&gt;

        &lt;p&gt;Near the main gate, attendees are queuing under the watchful eyes of Reformed California Republic security guards armed with heavy shotguns. The crowd is a stark reflection of this fractured future—civilians, heavily armed mercenaries, and mutants sporting everything from glowing eyes and oversized ears to extra limbs. A nearby sign loudly proclaims: &lt;em&gt;&quot;Have your ticket ready – no concealed weapons – no zombies.&quot;&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;Speaking of which, standing about fifty feet from the line is a sentient, rather slick-looking zombie, openly scalping legitimate entry passes to the highest bidder. Meanwhile, our wristband trackers vibrate aggressively. The crimson arrow completely ignores the crowd and points dead-ahead, deep inside the stadium&#39;s western pavilions. The next time token is close.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: GATE ACCESS CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: PASSING SECURITY&lt;/div&gt;
        &lt;p&gt;The party needs to secure legitimate entry tickets from the zombie scalper to pass through the heavily armed security gate and scanner without raising an alarm.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 30 (Moderate)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (2) + Social Savvy (1) = +3 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Cpl. Osprey (+1), Dr. Pfennig (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +5&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 14&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 9 to 19&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 13 (Normal Success!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Normal Success. Lucy uses a combination of smooth talking and a minor trade of spare parts to easily acquire a full set of tickets from the zombie. Despite some nearby spectators muttering indignantly about &quot;zombie rights,&quot; the team smoothly walks past the gate scanners and climbs the concrete stairs into the stadium interior.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: The Pavilion --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🏛️ The Pentathlon Display&lt;/h2&gt;
        &lt;p&gt;Entering the upper western pavilion, we find ourselves surrounded by hundreds of museum-goers exploring a broad exhibition on the history of sports. Intricate displays are cordoned off by velvet ropes, each watched over by an individual shotgun-wielding guard. We pass a pair of malfunctioning table-tennis robots and a row of vintage bicycles before our tracking matrices lock completely onto a central display.&lt;/p&gt;
        
        &lt;p&gt;There, posed grandly atop a skeletal horse, sits the mummified remains of Lord Cardigan. He is perfectly preserved, wearing the iconic blue cardigan vest we just saw him lose in 1854, and his desiccated hand tightly grips a gleaming, silver cavalry sword. Our wristbands flash: the sword is our next time token.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: CHALLENGE 2 --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 CHALLENGE 2: FINDERS SEEKERS&lt;/div&gt;
        &lt;p&gt;The team must retrieve the silver sword time token from the protected display without triggering a hostile response from the armed pavilion guards.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 25 (Easy)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Steven Stevens&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (3) + Xenoarchaeologist (1) = +4 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Lucy (+1), Cpl. Osprey (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +6&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 9&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 4 to 14&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 8 (Normal Success!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Normal Success. Dr. Stevens confidently steps past the velvet rope, flashing a falsified ORUS academic clearance badge. He flawlessly convinces the guard that he is conducting an authorized temporal-integrity inspection of the artifact. The guard steps back with a respectful nod, allowing Dr. Stevens to lift the silver sword cleanly from the mummy&#39;s grip. The wristbands instantly reprogram: &lt;em&gt;&quot;Venice, 1348, Deep One, jewelry.&quot;&lt;/em&gt;&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Opening Ceremony Chaos --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🏟️ Sky-High Sabotage&lt;/h2&gt;
        &lt;p&gt;As the silver sword is secured, the team moves toward the eastern stairs overlooking the main field—a massive arena flooded with the overlapping scents of exhaust fumes, stadium grease, and sweat. Night completely falls, and seven colossal strobe lights bathe the arena in stark illumination as hundreds of international athletes march out, flags waving. The deafening roar of eighty thousand cheering fans drowns out the stadium announcers.&lt;/p&gt;
        
        &lt;p&gt;Down by the food trucks, a blockade of heavy tanks and armored vehicles separates the civilian concourse from the main field. At the far end, a massive stage stands where a heavy metal band called the &quot;Untamed Stallions&quot; is jamming at maximum volume, flanked by chrome-clad dancers and a stubby, blinking security robot named Rolla.&lt;/p&gt;
        
        &lt;p&gt;Suddenly, the celebration turns terrifying. A giant, neon pink-and-blue blimp hovering over the field releases a shimmering cloud of miniature helidrones. The three-foot autonomous helicopters begin firing unguided micro-missiles indiscriminately into the arena. Simultaneously, a horrific, subharmonic buzzing noise overrides the stadium&#39;s sound system. The metal band stops playing their song and begins to chant in a hollow, mechanical unison: &lt;em&gt;&quot;The mighty messenger approaches as the seven suns shine bright.&quot;&lt;/em&gt; Beside them, a cloned short-nosed dire bear goes wild, mauling the band&#39;s drummer.&lt;/p&gt;
        
        &lt;p&gt;Through the smoke, a gray-haired woman armed with a high-powered laser rifle leaps over the security blockade. It&#39;s Paula Trent, the Director of Ceremonies. She sprints onto the field entirely alone, systematically shooting helidrones out of the sky with unmatched athletic precision. But looking up at the stage, we see the real threat: a giant, five-foot-tall pink and blue fungoid monstrosity resembling an alien lobster with vestigial wings has dropped from the blimp. It is the Mi-Go, Swizzilizzti, and a wireless microphone is taped directly to its buzzing carapace as it prepares to open a cosmic gateway.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PCs --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 Tactical Options for Crossing the Field:&lt;/h3&gt;
        &lt;p&gt;The arena is absolute bedlam, and the tracking arrow points directly to the Mi-Go on the central stage. We need to cross the field immediately to stop the ritual.&lt;/p&gt;
     
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/6714414024676483677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/6714414024676483677?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6714414024676483677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6714414024676483677'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-4.html' title='Someplace in Time 4'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-2985958469236917563</id><published>2026-06-16T14:29:00.000+02:00</published><updated>2026-06-16T14:29:00.212+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 3</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;title&gt;ORUS Mission Log: Scene 1 - Final Confrontation&lt;/title&gt;
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&lt;!-- User Provided Image Header - Fully Completed Links --&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Child of the Damned&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Crimea, 25 October 1854 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Capture Maynard Rollins&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Confrontation --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎩 A Mind Over Matter&lt;/h2&gt;
        &lt;p&gt;The Ghoul charges through the settling dust, his blood-soaked cavalry sabre raised high. But instead of flinching, Lucy rides right to the vanguard with a bright, confident smile. Drawing on her extensive background with unusual entities, she raises her pearl-handled Derringer, takes aim, and yells out a highly bizarre, completely fabricated secret cult hand-greeting combined with a sharp, sarcastic remark about his choice of historical headwear.&lt;/p&gt;
        
        &lt;p&gt;&quot;Hey, Rollins! The Grand Lodge called, they want their top hat back—and your alignment is completely off!&quot; she shouts, firing a warning shot that grazes his fancy black brim. The pure absurdity of a modern redhead shouting cultist jargon while wearing a maid&#39;s apron causes the charging anomaly to momentarily falter in sheer confusion.&lt;/p&gt;

        &lt;p&gt;Capitalizing on the distraction, Dr. Steven Stevens steps forward as the intellectual anchor. Utilizing his deep knowledge of the occult, he projects his voice across the battlefield, chanting a linguistically precise psychological countermeasure. The authoritative cadence of his Edinburgh accent lends an undeniable force to the words, creating an overwhelming mental pressure that visibly drains the Ghoul&#39;s supernatural momentum.&lt;/p&gt;
        
        &lt;p&gt;Before the creature can recover its balance or strike back, Corporal Morgan Osprey operates with flawless tactical precision. Moving in as the team&#39;s shield, he raises his 12-gauge shotgun, using his physical presence to perfectly pin the entity down and completely cover Lucy as she readies the experimental ORUS containment gear.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: CHALLENGE 3 --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: DEFEATING THE GHOUL&lt;/div&gt;
        &lt;p&gt;Lucy leads a psychological and tactical ambush to disorient the anomaly, supported by Dr. Stevens&#39; occult dampening and Corporal Osprey&#39;s heavy combat cover.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 40 (Very Hard)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Lucy&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (2) + Conspiracy Theory (1) = +3 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Dr. Stevens (Occult/Linguist: +2), Cpl. Osprey (+1), Dr. Pfennig (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +7&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 18&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 11 to 25&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 17 (Near Critical Success!!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Near Critical Success! Because the guess is exactly one away from the secret number, the outcome is better than expected. The Ghoul is completely paralyzed by the coordinated mental and tactical assault, allowing the team to capture him cleanly without requiring an additional combat exchange.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Capture --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🔫 Target Secured&lt;/h2&gt;
        &lt;p&gt;With the Ghoul entirely immobilized by the team&#39;s flawless synchronization, Lucy pulls the orange molecular compressor pistol from the backpack. She points the bright plastic barrel at the snarling Maynard Rollins and squeezes the trigger.&lt;/p&gt;
        
        &lt;p&gt;A brilliant flash of orange light envelopes the anomaly. Instantly, the tall, skeletal flag-bearer shrinks downward, compressing rapidly until he is no larger than a chess piece. Corporal Osprey pops the metal lid off the first stasis equilibrator jar, scoops up the miniature, furious Ghoul, and secures the lid tightly. The entity bangs harmlessly against the glass, thoroughly contained.&lt;/p&gt;
        
        &lt;p&gt;Dr. Stevens steps forward to retrieve the prize: Lord Cardigan&#39;s blue woolen cardigan sweater, left behind on the grass. As his fingers brush against the fabric, our spatiotemporal extrapolators beep in perfect unison, their Bluetooth matrices instantly programming the next set of coordinates.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- Dynamic Outro --&gt;
    &lt;div class=&quot;sit-vortex-box&quot;&gt;
        &lt;p&gt;&quot;All the wristband displays flash a new line of text reading: &#39;New Angeles, 2050, Mi-Go, sword.&#39; We tap the green &#39;GO&#39; icon... our knees grow weak, the world blurs into a kaleidoscope of neon lights, and the chronological pull whisks us away from the battlefields of Crimea...&quot;&lt;/p&gt;
        &lt;p&gt;&lt;strong&gt;Scene 1 Completed!&lt;/strong&gt; The first anomaly has been neutralized. The timeline is safe... for now.&lt;/p&gt;
        &lt;div class=&quot;sit-badge&quot;&gt;COORDINATES LOCKED: NEW ANGELES, 2050&lt;/div&gt;
    &lt;/div&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/2985958469236917563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/2985958469236917563?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/2985958469236917563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/2985958469236917563'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-3.html' title='Someplace in Time 3'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-3142859306103445352</id><published>2026-06-15T14:34:00.000+02:00</published><updated>2026-06-15T14:34:00.115+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 2</title><content type='html'>&lt;!DOCTYPE html&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: Quick or Dead&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Crimea, 25 October 1854 | &lt;strong&gt;Current Objective:&lt;/strong&gt; Breach the Russian Battery&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: The Plan --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;💨 The Aerosol Anomaly&lt;/h2&gt;
        &lt;p&gt;Staring down a wall of green-uniformed infantry bayonets and three charging Russian dragoons, the strike team realizes a direct clash could slow them down enough for the Ghoul to escape entirely. Dr. Stella Pfennig reaches into her lab coat, pulling out her Pocket Chemistry Set. &quot;We need a screen, and we need it now!&quot; she yells over the roar of the cannons.&lt;/p&gt;
        
        &lt;p&gt;Lucy spurs her horse right alongside the scientist, pulling out a canister of industrial-strength hairspray. &quot;I&#39;ll give your formula some holding power, Doc!&quot; she laughs. While Corporal Osprey uses his sheer presence and tactical positioning to shield their flanks from stray rifle fire, Dr. Stevens calls out structural wind directions from his vantage point behind the Corporal, ensuring the tactical deployment goes off without a hitch.&lt;/p&gt;

        &lt;p&gt;Dr. Pfennig cracks two chemical vials together, combining them with Lucy&#39;s pressurized aerosol spray. A localized, dense chemical cloud instantly erupts from their position. The thick, sticky white fog catches the autumn breeze and sweeps directly into the defensive line, completely masking our agents&#39; approach and throwing the Russian ranks into absolute disarray.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: CHALLENGE 2 --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: BREACHING THE LINE&lt;/div&gt;
        &lt;p&gt;The party attempts to use a combined chemical and aerosol smoke cloud to blind the Russian defenders and bypass the defensive blockade safely.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 35 (Hard)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Pfennig&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (2) + Scientist (1) + Pocket Chemistry Set (2) = +5 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Lucy (Hairspray: +1), Cpl. Osprey (+1), Dr. Stevens (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +8&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 22&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 14 to 30&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 23 (Normal Success!)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Normal Success. The defensive line is successfully bypassed! The green-coated infantrymen fire blindly into the fog while the dragoons&#39; horses rear back in confusion. Our agents slip through the gaps completely uninjured.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Scavenged Aid --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🎒 Battlefield Medicine&lt;/h2&gt;
        &lt;p&gt;As the team successfully breaks through the clouded line and navigates past the abandoned cannons, Corporal Osprey&#39;s sharp eyes spot an overturned British medical supply crate amidst the fog. Quick as a flash, he leans down from his saddle to retrieve an intact, primitive battlefield first aid kit.&lt;/p&gt;
        
        &lt;p&gt;This scavenged kit serves as an immediate &lt;strong&gt;Boon&lt;/strong&gt; for our team, carrying enough clean bandages and salves to completely patch up any future injuries the squad might sustain as they push deeper into the heart of the conflict.&lt;/p&gt;
        
        &lt;p&gt;The path ahead clears, revealing the horrifying epicenter of the disaster. Standing over a grim pile of fallen combatants, the top-hatted Ghoul, Maynard Rollins, looks up. Blood stains his stolen blue cardigan uniform vest. Sensing the ORUS presence, his corpse-white skin stretches into a snarl. &lt;em&gt;&quot;ORUS scum,&quot;&lt;/em&gt; he hisses, raising a blood-slicked cavalry sabre in his right hand while aggressively waving the tattered skull-and-crossbones flag in his left. He is charging straight for us.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- CURRENT OPTIONS FOR THE PCs --&gt;
    &lt;section class=&quot;sit-options-box&quot;&gt;
        &lt;h3&gt;📋 The Final Confrontation: Defeating the Ghoul&lt;/h3&gt;
        &lt;p&gt;The anomaly is cornered and attacking with feral speed. This is our chance to secure the entity and retrieve the time token.&lt;/p&gt;
      
    &lt;/section&gt;

    &lt;!-- DriveThruRPG Promo Box --&gt;
    &lt;div class=&quot;sit-promo-box&quot;&gt;
        &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
        &lt;p class=&quot;sit-promo-text&quot;&gt;
            Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
        &lt;/p&gt;
        &lt;div class=&quot;sit-promo-link&quot;&gt;
            If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
        &lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/3142859306103445352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/3142859306103445352?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3142859306103445352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3142859306103445352'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-2.html' title='Someplace in Time 2'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-3480418739719930129</id><published>2026-06-14T07:54:00.000+02:00</published><updated>2026-06-14T07:54:00.212+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 1</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/w322-h409/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

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&lt;title&gt;ORUS Mission Log: Scene 1&lt;/title&gt;
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&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;Mission Log: The Bugle Sounds&lt;/h1&gt;
        &lt;div&gt;&lt;strong&gt;Timeline:&lt;/strong&gt; Crimea, 25 October 1854 | &lt;strong&gt;Anomalous Target:&lt;/strong&gt; Maynard Rollins (The Ghoul)&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Narrative Section: Arrival --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🌀 Drop Zone: The Valley of Death&lt;/h2&gt;
        &lt;p&gt;The temporal dislocation passes with a sharp tug behind our knees. When our vision clears, the smell of damp grass, leather, and gunpowder fills the air. We are standing directly inside a staging area at the southern end of a massive, open valley. All around us, hundreds of British cavalrymen are checking their reins, adjusting brass buckles, and soothing anxious mounts. Our modern fabrics are momentarily lost in the brilliant sea of blue and red regimental uniforms, though a few nearby lancers glance curiously at Lucy&#39;s bright neon clipboard.&lt;/p&gt;
        
        &lt;p&gt;Looking north down the half-league expanse, the danger is immediately clear. The high ridges flanking our left and right are crawling with green-uniformed Russian infantry and artillery. At the far end of the valley, a formidable battery of heavy cannons sits surrounded by swarms of Cossack light cavalry.&lt;/p&gt;

        &lt;p&gt;To our right, a military horse handler stands holding the reins of several fresh combat replacement mounts. To our left, an aristocratic officer with prominent, lion-like whiskers stands furiously arguing with his staff—he is wearing a gold-laced blue uniform coat completely unbuttoned over a bare chest. This is the Earl of Cardigan, commander of the Light Brigade, and someone has clearly stolen his uniform vest.&lt;/p&gt;
        
        &lt;p&gt;Suddenly, our wristbands begin to vibrate. The spatiotemporal tracking matrices emit sharp, contradictory pings. Both the anomalous entity and our primary time token are directly ahead. At the very front of the British line, a top-hatted rider sits astride a black charger, wearing the missing blue cardigan uniform vest and hoisting a large, tattered blue flag bearing a skull and crossbones.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: INTEL CHALLENGE --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 SYSTEM MECHANICS: SITUATION ASSESSMENT&lt;/div&gt;
        &lt;p&gt;Before the regiments move out, Dr. Stevens uses his vast historical knowledge to assess the tactical environment, while the rest of the team cross-references their spatiotemporal extrapolator data.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 15 (Easy)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Stevens&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (3) + Xenoarchaeologist (1) = +4 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 8&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 4 to 12&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 7 (Normal Success)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Dr. Stevens successfully verifies that this is the infamous, ill-fated Charge of the Light Brigade. The opposing forces outnumber the British cavalry heavily, holding all high ground. Furthermore, the bizarre figure leading the vanguard is confirmed to be the anomaly, Maynard Rollins, operating under the guise of a British Ensign to sabotage history.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Mounting Up --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🐎 Requisitions and Rumblings&lt;/h2&gt;
        &lt;p&gt;Recognizing the impending catastrophe, Corporal Osprey wastes no time. Walking directly up to the horse handler, he projects absolute military authority. Combined with a few pieces of local currency from our issued pouches, the handler immediately relinquishes four fully outfitted combat replacements. The horses are complete with military saddles, water bottles, and holstered carbines. We mount up just as the final preparations conclude.&lt;/p&gt;
        
        &lt;p&gt;The trumpet sounds, echoing off the ridges. The bare-chested Earl of Cardigan rises high in his stirrups, his sabre flashing in the sun. &lt;em&gt;&quot;Forward, the Light Brigade! Charge for the guns!&quot;&lt;/em&gt;&lt;/p&gt;
        
        &lt;p&gt;Six hundred horses move forward, their trot quickly accelerating into a thunderous gallop. Clumps of sod fly through the air as we plunge headfirst into a wall of thick artillery smoke. Shells detonate around the formation, filled with the terrifying cries of charging cavalrymen and the roar of entrenched cannons.&lt;/p&gt;
    &lt;/section&gt;

    &lt;!-- MECHANICS: STOP THE MADNESS (OPTIONAL CHALLENGE) --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 OPTIONAL CHALLENGE: STOP THE MADNESS&lt;/div&gt;
        &lt;p&gt;Realizing the brigade is charging into a tactical trap instead of redirecting toward the flank artillery, Dr. Pfennig spurs her horse forward alongside Lord Cardigan, shouting medical and tactical warnings over the din of battle to alter his trajectory.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 30 (Difficult)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Dr. Pfennig&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Mental (2) + Scientist (1) = +3 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Osprey (+1), Lucy (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +5&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 19&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 14 to 24&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 9 (Failure)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; The roar of exploding shells completely drowns out Dr. Pfennig’s warnings. Lord Cardigan cannot hear over the chaos of the charge, and the original timeline holds. The CR of subsequent challenges remains unmodified.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- MECHANICS: CHALLENGE 1 --&gt;
    &lt;div class=&quot;sit-mechanics-panel&quot;&gt;
        &lt;div class=&quot;sit-mechanics-title&quot;&gt;🎲 CHALLENGE 1: RUN THROUGH THE HILLS&lt;/div&gt;
        &lt;p&gt;The party must navigate the devastating artillery barrage, avoid incoming shrapnel, and close the distance with the Ghoul without losing their mounts.&lt;/p&gt;
        &lt;div class=&quot;sit-mechanics-grid&quot;&gt;
            &lt;div&gt;&lt;strong&gt;Challenge Difficulty:&lt;/strong&gt; CR 30&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Lead Character:&lt;/strong&gt; Cpl. Osprey&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Calculation:&lt;/strong&gt; Physical (3) + Security Officer (1) + Shotgun (1) = +5 Bonus&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Assisted By:&lt;/strong&gt; Dr. Pfennig (+1), Lucy (+1), Dr. Stevens (+1)&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Total Party Bonus:&lt;/strong&gt; +9&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;GM Secret Target:&lt;/strong&gt; 14&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Success Span:&lt;/strong&gt; 5 to 23&lt;/div&gt;
            &lt;div&gt;&lt;strong&gt;Player&#39;s Estimate:&lt;/strong&gt; 15 (Normal Success)&lt;/div&gt;
        &lt;/div&gt;
        &lt;p&gt;&lt;strong&gt;Result:&lt;/strong&gt; Normal Success. The party successfully navigates the exploding valley without taking personal physical damage. However, a nearby explosion causes a shrapnel fragment to injure Dr. Stevens&#39; horse, rendering it unable to continue. Dr. Stevens quickly double-ups onto Corporal Osprey’s mount as they keep charging forward.&lt;/p&gt;
    &lt;/div&gt;

    &lt;!-- Narrative Section: Breach --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;💣 Breaching the Battery&lt;/h2&gt;
        &lt;p&gt;Halfway down the valley, a concentrated volley of artillery rips through the front ranks. The blast wave tears away the flag-bearer&#39;s balaclava mask, revealing the horrifying, pallid, skeletal features of the Ghoul beneath his out-of-place black top hat. Maynard Rollins smiles a gruesome, unnatural grin and continues to spur his horse forward, completely unbothered by the iron rain around him.&lt;/p&gt;
        
        &lt;p&gt;Ahead, the surviving members of the brigade crash directly into the Russian line, engaging in fierce hand-to-hand combat with the green-coated artillerymen. As our horses leap over the defensive earthworks, our path directly toward the Ghoul is completely cut off by a defensive line of green-coated infantrymen with fixed bayonets, flanked by three mounted dragoons leveling deadly lances at us.&lt;/p&gt;
    &lt;/section&gt;
  
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&lt;div class=&quot;sit-promo-box&quot;&gt;
    &lt;h3 class=&quot;sit-promo-title&quot;&gt;⏳ Ready to Alter the Fabric of History?&lt;/h3&gt;
    &lt;p class=&quot;sit-promo-text&quot;&gt;
        Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho&#39;s escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.
    &lt;/p&gt;
    &lt;div class=&quot;sit-promo-link&quot;&gt;
        If you&#39;re interested in playing this RPG, you can &lt;a href=&quot;https://www.drivethrurpg.com/en/product/565810/someplace-in-time-a-timepunk-game-with-everything-needed-to-play&quot; target=&quot;_blank&quot;&gt;find it here&lt;/a&gt;.
    &lt;/div&gt;
&lt;/div&gt;

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&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/3480418739719930129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/3480418739719930129?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3480418739719930129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/3480418739719930129'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-1.html' title='Someplace in Time 1'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-w322-h409-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-187372164656924367</id><published>2026-06-13T07:29:00.000+02:00</published><updated>2026-06-13T07:29:00.261+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Someplace in Time 0</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s753/Somplace%20in%20Time%20cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;753&quot; data-original-width=&quot;593&quot; height=&quot;409&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/w322-h409/Somplace%20in%20Time%20cover.jpg&quot; width=&quot;322&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;

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&lt;title&gt;ORUS Mission Briefing&lt;/title&gt;
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&lt;div class=&quot;sit-blog-container&quot;&gt;

    &lt;!-- Header Banner --&gt;
    &lt;header class=&quot;sit-header&quot;&gt;
        &lt;h1&gt;The Chrono-Files: ORUS Mission Briefing&lt;/h1&gt;
        &lt;div class=&quot;sit-meta&quot;&gt;&lt;strong&gt;Date:&lt;/strong&gt; June 13, 2026 | &lt;strong&gt;Author:&lt;/strong&gt; Strike Team Alpha Scribe | &lt;strong&gt;Subject:&lt;/strong&gt; Project &quot;Someplace in Time&quot;&lt;/div&gt;
    &lt;/header&gt;

    &lt;!-- Mission Briefing Section --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;🚨 MISSION BRIEFING: Bedlam in Bergen&lt;/h2&gt;
        &lt;p&gt;The alarms are blaring at Area 60355, the top-secret ORUS (Office for the Research of Unusual Science) facility tucked inside the historic stone walls of King Håkon’s Hall in Bergen, Norway. Cosmic chaos has struck the space-time continuum, and our team has just been handed the ultimate cleaning duty.&lt;/p&gt;
        
        &lt;h3&gt;The Threat&lt;/h3&gt;
        &lt;p&gt;A cosmic entity calling itself &lt;strong&gt;CthulWho&lt;/strong&gt; has broken five highly dangerous, reality-warping Mythos test subjects out of the North American Area 4791 research facility. Even worse, CthulWho’s time-traveling vehicle—the &lt;em&gt;Radio’Luminescent Yonder-Epoch Habitationizer&lt;/em&gt; (R’LYEH)—malfunctioned, scattering the monsters across history to turn famous disasters from bad to worst:&lt;/p&gt;
        
        &lt;ul class=&quot;sit-list&quot;&gt;
            &lt;li&gt;An Elder Thing&lt;/li&gt;
            &lt;li&gt;A teenage Shoggoth&lt;/li&gt;
            &lt;li&gt;A Victorian Ghoul (Maynard Rollins)&lt;/li&gt;
            &lt;li&gt;A pugnacious Deep One&lt;/li&gt;
            &lt;li&gt;A trendy Mi-Go&lt;/li&gt;
        &lt;/ul&gt;

        &lt;div class=&quot;sit-alert&quot;&gt;
            &lt;h3&gt;Experimental Timepunk Issue Gear:&lt;/h3&gt;
            &lt;ul class=&quot;sit-list&quot;&gt;
                &lt;li&gt;&lt;strong&gt;Spatiotemporal Extrapolators:&lt;/strong&gt; Chunky plastic wristbands featuring Bluetooth-sync, tracking matrices, and holographic local camouflage.&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;Molecular Compressor &amp; Stasis Jars:&lt;/strong&gt; An orange pistol to shrink target anomalies once disabled, and 5 one-quart glass jars to secure them alive.&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;Assorted Currency Pouches:&lt;/strong&gt; Local coins allowing one strategic transaction or bribe per historical era.&lt;/li&gt;
                &lt;li&gt;&lt;strong&gt;First Time Token:&lt;/strong&gt; An iron-wolf-headed walking stick linked directly to the Ghoul. Destination: &lt;strong&gt;Crimea, 1854&lt;/strong&gt;.&lt;/li&gt;
            &lt;/ul&gt;
        &lt;/div&gt;
    &lt;/section&gt;

    &lt;!-- Characters Section --&gt;
    &lt;section class=&quot;sit-section&quot;&gt;
        &lt;h2&gt;👥 MEET THE STRIKE TEAM&lt;/h2&gt;
        &lt;p&gt;Fresh from Junior Practitioner Lassen’s armory, here is the roster of the specialist crew stepping into the time rift:&lt;/p&gt;

        &lt;div class=&quot;sit-character-grid&quot;&gt;
            
            &lt;!-- Dr. Steven Stevens --&gt;
            &lt;div class=&quot;sit-char-card&quot;&gt;
                &lt;div class=&quot;sit-char-header&quot;&gt;
                    &lt;span class=&quot;sit-char-name&quot;&gt;Dr. Steven Stevens&lt;/span&gt;
                    &lt;span class=&quot;sit-char-role&quot;&gt;The Brains &amp;amp; Lore&lt;/span&gt;
                &lt;/div&gt;
                &lt;div class=&quot;sit-stats&quot;&gt;
                    &lt;div&gt;🧠 Mental: &lt;span&gt;3&lt;/span&gt;&lt;/div&gt;
                    &lt;div&gt;💪 Physical: &lt;span&gt;1&lt;/span&gt;&lt;/div&gt;
                &lt;/div&gt;
                &lt;ul class=&quot;sit-list&quot;&gt;
                    &lt;li&gt;&lt;strong&gt;Traits:&lt;/strong&gt; Xenoarchaeologist, The Occult, Linguist.&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Special Gear:&lt;/strong&gt; Heavy Walking Stick, Reference Tome, Elder Sign (Consumable).&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Profile:&lt;/strong&gt; A 5-year ORUS veteran with a sharp Edinburgh accent. Enjoys word games and specializes in UFO archaeological remains.&lt;/li&gt;
                &lt;/ul&gt;
            &lt;/div&gt;

            &lt;!-- Corporal Morgan Osprey --&gt;
            &lt;div class=&quot;sit-char-card&quot;&gt;
                &lt;div class=&quot;sit-char-header&quot;&gt;
                    &lt;span class=&quot;sit-char-name&quot;&gt;Cpl. Morgan Osprey&lt;/span&gt;
                    &lt;span class=&quot;sit-char-role&quot;&gt;The Muscle &amp;amp; Tactics&lt;/span&gt;
                &lt;/div&gt;
                &lt;div class=&quot;sit-stats&quot;&gt;
                    &lt;div&gt;🧠 Mental: &lt;span&gt;1&lt;/span&gt;&lt;/div&gt;
                    &lt;div&gt;💪 Physical: &lt;span&gt;3&lt;/span&gt;&lt;/div&gt;
                &lt;/div&gt;
                &lt;ul class=&quot;sit-list&quot;&gt;
                    &lt;li&gt;&lt;strong&gt;Traits:&lt;/strong&gt; Security Officer, Architecture, Calm.&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Special Gear:&lt;/strong&gt; Tactical Shotgun, Extendable Mirror, Flashbangs (Consumable).&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Profile:&lt;/strong&gt; Brash team leader from an ORUS jet-ski squad. Spent years in special ops and remains entirely unflappable.&lt;/li&gt;
                &lt;/ul&gt;
            &lt;/div&gt;

            &lt;!-- Dr. Stella Pfennig --&gt;
            &lt;div class=&quot;sit-char-card&quot;&gt;
                &lt;div class=&quot;sit-char-header&quot;&gt;
                    &lt;span class=&quot;sit-char-name&quot;&gt;Dr. Stella Pfennig&lt;/span&gt;
                    &lt;span class=&quot;sit-char-role&quot;&gt;The Caffeine &amp;amp; Chemistry&lt;/span&gt;
                &lt;/div&gt;
                &lt;div class=&quot;sit-stats&quot;&gt;
                    &lt;div&gt;🧠 Mental: &lt;span&gt;2&lt;/span&gt;&lt;/div&gt;
                    &lt;div&gt;💪 Physical: &lt;span&gt;2&lt;/span&gt;&lt;/div&gt;
                &lt;/div&gt;
                &lt;ul class=&quot;sit-list&quot;&gt;
                    &lt;li&gt;&lt;strong&gt;Traits:&lt;/strong&gt; Scientist, Pharmacology, Kickboxing.&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Special Gear:&lt;/strong&gt; High-Voltage Taser, Kevlar Armor, Pocket Chem Set (Consumable).&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Profile:&lt;/strong&gt; Former RCMP kickboxing instructor. Perpetually over-caffeinated and expert at testing pharmaceuticals on weird biota.&lt;/li&gt;
                &lt;/ul&gt;
            &lt;/div&gt;

            &lt;!-- Lucy --&gt;
            &lt;div class=&quot;sit-char-card&quot;&gt;
                &lt;div class=&quot;sit-char-header&quot;&gt;
                    &lt;span class=&quot;sit-char-name&quot;&gt;Lucy&lt;/span&gt;
                    &lt;span class=&quot;sit-char-role&quot;&gt;The Wildcard&lt;/span&gt;
                &lt;/div&gt;
                &lt;div class=&quot;sit-stats&quot;&gt;
                    &lt;div&gt;🧠 Mental: &lt;span&gt;2&lt;/span&gt;&lt;/div&gt;
                    &lt;div&gt;💪 Physical: &lt;span&gt;2&lt;/span&gt;&lt;/div&gt;
                &lt;/div&gt;
                &lt;ul class=&quot;sit-list&quot;&gt;
                    &lt;li&gt;&lt;strong&gt;Traits:&lt;/strong&gt; Anarchist, Conspiracy Theory, Funny.&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Special Gear:&lt;/strong&gt; Pearl Derringer, Feather Duster, Hair Spray (Consumable).&lt;/li&gt;
                    &lt;li&gt;&lt;strong&gt;Profile:&lt;/strong&gt; A comical redhead and former Mythos cultist reprogrammed by ORUS. Consults on conspiracies between freelance housekeeping gigs.&lt;/li&gt;
                &lt;/ul&gt;
            &lt;/div&gt;

        &lt;/div&gt;
    &lt;/section&gt;

    &lt;!-- Dynamic Outro --&gt;
    &lt;div class=&quot;sit-vortex-box&quot;&gt;
        &lt;p&gt;&quot;All the wristband displays blink a line of text reading &#39;Crimea, 1854, Ghoul, clothing.&#39; We tap the &#39;GO&#39; icon... knees weaken, vision blurs, and the vortex pulls us through time...&quot;&lt;/p&gt;
        &lt;p&gt;Next stop: &lt;strong&gt;Scene 1 – &quot;The Bugle Sounds&quot;&lt;/strong&gt;. The adventure is afoot!&lt;/p&gt;
        &lt;div class=&quot;sit-badge&quot;&gt;STATUS: TIME JUMP ACTIVE&lt;/div&gt;
    &lt;/div&gt;

&lt;/div&gt;

&lt;/body&gt;
&lt;/html&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/187372164656924367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/187372164656924367?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/187372164656924367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/187372164656924367'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/someplace-in-time-0.html' title='Someplace in Time 0'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOpyRyKRWPyBjeVuejVc4CdluPQmPcoQwcFxtsc3o0v60686XXVn2DvPTj2eVhLPPnE1OxBplpOiELFLqKXTNXakuDLSKqSM4_WlYpgIGwlRqqhqh2iElQuF8BT1F-Ow1KoiqEOiomp1mN5flWnTbTccngV2Qp_wzUUSHb62HuMJqfmuqxWsaweLITsCLR/s72-w322-h409-c/Somplace%20in%20Time%20cover.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-5681422045133657356</id><published>2026-06-12T14:27:00.000+02:00</published><updated>2026-06-12T14:27:00.278+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 12</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 12: Staring Down a Laboratory God&lt;/h2&gt;
  
  &lt;p&gt;The alarm klaxons are screaming in the crimson dark, and the armored airlock doors hiss open to reveal a chamber that looks more like a high-tech cathedral than a research facility. Suspended in the center of this massive, shadowed vault is &lt;b&gt;ERESHKIGAL&lt;/b&gt;—the secret laboratory’s resident metamind. It’s a terrifying mass of cold obsidian plating, exposed processing nodes, and a single, massive, shifting glass optic right at eye-level. If that primary lens locks onto me for a microsecond, an industrial-grade laser array will incinerate my clone instantly.&lt;/p&gt;
  
  &lt;p&gt;The warning on the frame still rings clear: &lt;i&gt;No weapons permitted.&lt;/i&gt; My broken Arcwire Tool sits uselessly on my hip anyway, and my shattered environment suit offers zero protection. But I didn&#39;t come here to trade bullets. I came here to take back my life. I have the experimental &lt;b&gt;doIT&lt;/b&gt; patch wired directly into my brain, and I’m going to use Ereshkigal’s own administrative network architecture to blind it.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;THE METAMIND CHAMBER (COMBAT / THE RESOLUTION)&lt;/h3&gt;
  
  &lt;p&gt;I step out onto the narrow, high-altitude maintenance catwalk, right in front of the behemoth. The massive glass optic of Ereshkigal immediately begins to pivot, a low, mechanical growl vibrating through the floor as the laser arrays charge to a blinding white heat. &lt;/p&gt;
  
  &lt;p&gt;Instead of running, I extend my hand, locking onto its localized network array with my newly acquired &lt;b&gt;doIT&lt;/b&gt; mod. I’m not just trying to push it—I’m utilizing my deep-tier knowledge as the system&#39;s architect. I feed a direct administrative command string into its sensory loop, mimicking the executive biometrics I just recovered: a hard, low-level directive forcing its primary optic drive to execute a 180-degree diagnostics turn, looking completely away from the entry catwalk.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE FINAL SYSTEM OVERRIDE&lt;/strong&gt;&lt;br /&gt;
    Janse is executing a high-stakes electronic attack using his newly downloaded tech mod. Per the rules, using an Arcwire mod in combat requires a &lt;strong&gt;Logic&lt;/strong&gt; roll (Janse has a &lt;strong&gt;d6&lt;/strong&gt;). &lt;br /&gt;&lt;br /&gt;
    However, our explicit objective is resolving the protagonist&#39;s narrative arc using his recovered identity. The GM rules that Janse’s deep insight into his own creation grants an &lt;strong&gt;extra d6&lt;/strong&gt; for overwhelming circumstantial advantage. Furthermore, because Janse is pushing for a definitive resolution to pull the plug on this sector, he accepts a risky stunt (hindering his physical safety if it fails) to roll his &lt;strong&gt;Integrity (d6)&lt;/strong&gt; as well. We take the highest die.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 2d6 (Skill + Circumstance) and 1d6 (Integrity)... &lt;br /&gt;
    Results: d6 = &lt;b&gt;3&lt;/b&gt;, d6 = &lt;b&gt;5&lt;/b&gt;, d6 = &lt;b&gt;2&lt;/b&gt;. &lt;br /&gt;
    Highest Die: &lt;b&gt;5&lt;/b&gt; (Success!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A 5 is a Success! The administrative patch overrides the metamind&#39;s defense protocols just in time.&lt;/p&gt;
  
  &lt;p&gt;The data packet hits Ereshkigal’s cognitive array. The massive glass optic violently jerks, its crimson targeting lasers flickering wildly as my voice-coded command forces its internal systems to obey. The giant, faceless head turns 180 degrees away from me, firing a spectacular, blinding laser blast into the far concrete wall of the vault instead of my chest.&lt;/p&gt;
  
  &lt;p&gt;The path is completely clear. I don&#39;t waste a heartbeat. I sprint down the catwalk, sprint across the gap, and take a desperate leap onto the machine&#39;s massive, obsidian-plated shoulder. With its primary sensor blindfolded by my exploit, I scramble up the coolant tubes behind its head, grab the twin primary power cables keeping the machine tethered to the laboratory grid, and channel my raw TK &lt;b&gt;Shatter&lt;/b&gt; mod one last time.&lt;/p&gt;
  
  &lt;p&gt;*CRACK-CRACK.* The heavy fiber-optic cables violently snap, spraying a fountain of blue electrical sparks into the abyss. &lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;DEFEATING ERESHKIGAL // THE FINAL MEMORY&lt;/h3&gt;
  
  &lt;p&gt;The giant machine gives a deep, dying electronic groan. The blinding crimson alarms in the lab instantly cut out, replaced by the low, steady hum of emergency backup power. Down below, the facility&#39;s automated guard units drop their weapons and stand down. Ereshkigal is officially offline.&lt;/p&gt;
  
  &lt;p&gt;As the metamind&#39;s synthetic core dies, a massive feedback loop of pure, uncompressed raw data floods through my implant. This isn&#39;t just a stray fragment—it&#39;s the missing link to my entire existence on this planet.&lt;/p&gt;
  
  &lt;blockquote&gt;
    &lt;b&gt;LOG DATA INITIALIZED // FULL CORE SYNC:&lt;/b&gt;&lt;br /&gt;
    You remember the final day. You weren&#39;t captured by corporate security. You walked into the Prometheus core willingly. You realized that the only way to save the thousands of human minds trapped inside the Sapience Optimized Uplink Log (SOUL) network was to inject your own consciousness into the system as a living virus.&lt;br /&gt;&lt;br /&gt;
    Your physical body—the real Director Janse—is currently acting as the central anchor for the entire planetary grid inside the City, keeping the metaminds from completely wiping humanity&#39;s digital remnants. But the loop is failing. Every time you die and clone, a piece of your virus degrades. 
  &lt;/blockquote&gt;

  &lt;p&gt;I stand on top of the deactivated colossus, looking down at my hands. I’m not just a piece of meat spit out by a cloning vat. I am a targeted strike. The path forward is no longer about survival, and it&#39;s no longer about escaping this rock.&lt;/p&gt;
  
  &lt;p&gt;The lab&#39;s primary security checkpoint gate clicks open, pointing straight toward the shattered urban ruins of the &lt;b&gt;City&lt;/b&gt;. The massive silhouette of &lt;b&gt;PROMETHEUS&lt;/b&gt; towers over the skyline, waiting for me. It’s time to go to the City center, find my original body, and shut this entire corporate nightmare down for good.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;
  
  &lt;p&gt;And that brings an end to Chapter 1 of Janse&#39;s journey. We started as a nameless, gearless clone in a puddle of fluid, and we leave the deep dark labs knowing exactly who we are and what we have to do. Next stop: The City. Thanks for tuning into the dice rolls, the grit, and the data loss. See you in the next post!&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;

```</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/5681422045133657356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/5681422045133657356?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5681422045133657356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/5681422045133657356'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-12.html' title='2400 Data Loss 12'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-6241865387768327171</id><published>2026-06-11T14:29:00.000+02:00</published><updated>2026-06-11T14:29:00.225+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 11</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 11: Administrative Override&lt;/h2&gt;
  
  &lt;p&gt;The carbon-fiber security android stands perfectly still in the sterile fluorescent light, its laser rifle arm humming a low, lethal note as its faceless sensor array sweeps the hallway. I don&#39;t have armor anymore, and I&#39;m not going to win a physical brawl against a military-grade chassis with a broken tool. But a piece of my mind is back online. I remember the high floors. I remember the executive privileges. If my digital ghost is still floating around in this network, it&#39;s time to see if the system still recognizes its maker.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 1: THE RESEARCH TIER (COMBAT)&lt;/h3&gt;
  
  &lt;p&gt;Instead of ducking for cover or throwing a telekinetic blast, I stand tall, smooth down my filthy clone coveralls, and step directly into the android&#39;s line of sight. The machine’s sensor eye snaps a piercing crimson glare onto my chest, the laser rifle instantly tracking my movement, priming to turn me into ash. &lt;/p&gt;
  
  &lt;p&gt;Before it can pull the trigger, I clear my throat and speak into the corridor&#39;s intercom receiver, throwing every ounce of authority I have left into my voice. &lt;i&gt;&quot;Acoustic authorization code: Janse-Alpha-0-9. Terminal override. Identify unit as a localized threat asset. Authorization protocol: Purge.&quot;&lt;/i&gt; I&#39;m gambling that the facility&#39;s legacy sub-routines will prioritize a founder&#39;s vocal biometrics over the metamind&#39;s corrupted programming, forcing the lab&#39;s automated internal defenses to turn on their own guard dog.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE EXECUTIVE BLUFF&lt;/strong&gt;&lt;br /&gt;
    Janse is trying to use his newly recovered identity and technical logic to subvert a high-tier security threat. This utilizes the &lt;strong&gt;Logic&lt;/strong&gt; skillset (Janse has a &lt;strong&gt;d6&lt;/strong&gt;). &lt;br /&gt;&lt;br /&gt;
    However, the rules allow an extra d6 if helped by a major circumstantial advantage. Because Janse discovered his true identity as the system&#39;s architect in the last room, the GM rules that this highly specific contextual leverage grants an &lt;strong&gt;extra d6&lt;/strong&gt; to the pool. We take the highest result.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 2d6... Results: &lt;b&gt;1&lt;/b&gt; and &lt;b&gt;6&lt;/b&gt;. Highest Die: &lt;b&gt;6&lt;/b&gt; (Success!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A flawless 6! The executive authority holds absolute power in these lower sectors.&lt;/p&gt;
  
  &lt;p&gt;For a split second, the android freezes, its internal processors visibly hitching as my voice echoes through the sterile hall. Overhead, a hidden ceiling turret clicks awake. A computerized, synthesized voice booms from the PA system:&lt;/p&gt;
  
  &lt;blockquote&gt;
    &lt;code&gt;LEGACY FIREWALL ACCEPTED // ACCESS GRANTED:&lt;/code&gt;&lt;br /&gt;
    &quot;Welcome back, Director Janse. Threat assessment updated. Security Android unit flagged as un-authorized asset. Commencing local sanitization.&quot;
  &lt;/blockquote&gt;

  &lt;p&gt;Before the android can adjust its target parameters, the ceiling-mounted heavy pulse turret opens fire. A hail of high-velocity, armor-piercing kinetic rounds rips through the corridor, shredding the android’s ballistic carbon-fiber frame in a spectacular shower of hydraulic fluid and severed wires. The machine’s laser rifle explodes harmlessly, melting its own chest plate before the smoking carcass collapses into a heap of useless high-tech scrap.&lt;/p&gt;
  
  &lt;p&gt;With a satisfying, heavy hydraulic hiss, the massive security blast door clicks unlocked and slides open, paving a clean path straight into the primary research terminal.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 2: THE MAIN RESEARCH CORE (INFO &amp;amp; RECOVERY)&lt;/h3&gt;
  
  &lt;p&gt;I step over the smoking ruins of the android and enter the inner sanctum. The room is vast, filled with shattered glass stasis vats and walls covered in pulsing, violet crystalline grids. In the center sits a grand, holographic mainframe terminal. I bypass the physical keyboard, placing my palm directly onto the biometric scanner. The system purrs, feeding deep-tier files straight into my HUD.&lt;/p&gt;
  
  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: MEMORY CONSOLIDATION&lt;/strong&gt;&lt;br /&gt;
    Bypassing the room&#39;s primary puzzle with a perfect success grants Janse immediate access to the core data. We are unlocking a massive piece of the character&#39;s narrative puzzle.
  &lt;/div&gt;

  &lt;blockquote&gt;
    &lt;b&gt;PROJECT SAPIENCE // STATUS: EXTRACTED&lt;/b&gt;&lt;br /&gt;
    &quot;Director Janse&#39;s primary physical vessel was moved to the central hub under &lt;b&gt;PROMETHEUS&lt;/b&gt; in the City center following his refusal to sign the corporate asset-mapping waiver. &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Note:&lt;/i&gt; To prevent a system-wide administrative paradox, Janse&#39;s core consciousness was severed into isolated SOUL sub-routines and blacklisted across the backup grid. The Metaminds were instructed to hunt and disintegrate any clone bearing his genetic markers.&quot;
  &lt;/blockquote&gt;

  &lt;p&gt;The truth hits me like a physical blow. I&#39;m not just a clone trying to escape. My &lt;i&gt;original body&lt;/i&gt;—the actual, living Director Janse—is being kept on life support inside the core of &lt;b&gt;PROMETHEUS&lt;/b&gt;, the colossal metamind towering over the shattered urban hub of the City. The system isn&#39;t trying to keep me out because I&#39;m a glitch; it&#39;s trying to keep me out because I&#39;m the only person who can access the master kill-switch to shut down this entire planetary nightmare.&lt;/p&gt;
  
  &lt;p&gt;But the terminal isn&#39;t done. Tucked into the database is an experimental blueprint patch file. I lock onto the code and download it directly into my implant.&lt;/p&gt;
  
  &lt;p&gt;&lt;i&gt;Acquired &lt;b&gt;Arcwire Mod - doIT:&lt;/b&gt; Force a robot to take 1 simple action (Uses Logic to risk use in combat).&lt;/i&gt;&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;THE DEPTHS AWAKEN&lt;/h3&gt;
  
  &lt;p&gt;The moment the download completes, the white lights in the lab violently flash to an emergency crimson. The crystalline grids on the walls begin to hum a deafening, high-pitched frequency that threatens to melt the teeth right out of my skull. A computerized warning alarm starts blaring:&lt;/p&gt;
  
  &lt;blockquote&gt;
    &lt;code&gt;CRITICAL ALARM // AIRLOCK CONTAINMENT BREACH:&lt;/code&gt;&lt;br /&gt;
    &quot;Metamind entity &lt;b&gt;ERESHKIGAL&lt;/b&gt; has initiated deep-sector purge. No weapons permitted in the primary chamber. Lockdown active.&quot;
  &lt;/blockquote&gt;

  &lt;p&gt;The exit doors behind me slam shut, sealing me in. The only way out is forward, through an armored airlock leading directly into the massive, cathedral-like chamber of &lt;b&gt;ERESHKIGAL&lt;/b&gt;, the secret lab&#39;s resident metamind. &lt;/p&gt;
  
  &lt;p&gt;The warning on the door is explicit: *No weapons allowed.* Even if my Arcwire tool wasn&#39;t currently broken, the security fields would fry it upon entry. But tools—and implants—are perfectly fine. The terminal files indicate that entry into Ereshkigal&#39;s chamber is right at its eye-level, and anyone caught in its direct gaze risks instant death by an industrial laser array. To kill it, I have to leap onto its massive mechanical shoulder, climb behind its primary processor head, and sever its twin power cables.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/6241865387768327171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/6241865387768327171?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6241865387768327171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/6241865387768327171'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-11.html' title='2400 Data Loss 11'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-7947976483290488405</id><published>2026-06-10T16:14:00.000+02:00</published><updated>2026-06-10T16:14:00.118+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 10</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 10: RECOVERY.EXE&lt;/h2&gt;
  
  &lt;p&gt;The structural glass behind me is spider-webbing under the relentless slam of industrial hammers. Outside, the indigo glare of ISIS bleeds through the cracks. I’m out of options, out of armor, and completely cornered. But looking at this corporate terminal, I realize I’ve been looking at the problem all wrong. I don&#39;t need to feed this machine another soul to fix what&#39;s broken inside me. This station already has &lt;i&gt;my&lt;/i&gt; telemetry stored in its buffer. I just need to force it to run a diagnostic on the original file.&lt;/p&gt;
  
  &lt;p&gt;I slam my palms onto the console, ignoring the blinking purchase prompts. It’s time to take back who I am.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 2: THE PIT TERMINAL (THE OVERRIDE)&lt;/h3&gt;
  
  &lt;p&gt;I am heavily &lt;b&gt;hindered&lt;/b&gt;, my vision swimming with digital artifacts. Instead of trying to use the terminal&#39;s standard user interface, I bypass the payment firewall entirely. I stretch my hand over the exposed data-bus of the console and tap into my raw, desperate &lt;b&gt;Will&lt;/b&gt;. &lt;/p&gt;
  
  &lt;p&gt;I’m not trying to break something with my TK implant this time—I’m trying to use its sub-quantum micro-currents to bridge the connection between my frying synapses and the station&#39;s local buffer. I&#39;m forcing a cold, hard neural reset to patch my fractured mind using my own legacy data templates, bypassing the system&#39;s DRM entirely. I will find out who I am, and I will unlock that escape hatch to the Labs in the process.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE WILLPOWER REBOOT&lt;/strong&gt;&lt;br /&gt;
    Janse is attempting a highly unorthodox, redlined mental override to heal his mind and hack the system without spending resources. This relies on his &lt;strong&gt;Will&lt;/strong&gt; skillset (Base: &lt;strong&gt;d8&lt;/strong&gt;). &lt;br /&gt;&lt;br /&gt;
    Because Janse is currently &lt;i&gt;hindered&lt;/i&gt; by the sledgehammer impact, the die drops to a &lt;strong&gt;d6&lt;/strong&gt;. However, because this is an all-or-nothing bid to reclaim his identity, the GM allows him to push his limits, rolling an extra d6 for a &lt;strong&gt;risky stunt&lt;/strong&gt; at the cost of being heavily strained afterward.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 2d6 (taking the highest)... Results: &lt;b&gt;2&lt;/b&gt; and &lt;b&gt;5&lt;/b&gt;. Highest Die: &lt;b&gt;5&lt;/b&gt; (Success!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A 5 is a Success! Janse breaks through the digital static and forces the system to compile.&lt;/p&gt;
  
  &lt;p&gt;A blinding spike of pure, uncompressed data shoots straight through my TK implant and slams into my cerebral cortex. It feels like drowning in liquid neon. My physical injuries don&#39;t knit together, but the terrifying fog in my brain clears instantly. The terminal screeches as an unauthorized system-restore sequence runs. &lt;/p&gt;
  
  &lt;p&gt;My core identity stabilizes. My maximum Integrity bounces right back up from its corrupted state, resetting to a solid, functional &lt;b&gt;d6&lt;/b&gt;. I didn&#39;t just patch the leak—I unearthed a deeply buried core file. &lt;/p&gt;
  
  &lt;blockquote&gt;
    &lt;b&gt;NEURAL ARCHIVE UNLOCKED // MEMORY SEGMENT 02:&lt;/b&gt;&lt;br /&gt;
    A pristine, high-floor corporate office overlooking the sparkling towers of the City. You aren&#39;t wearing greasy coveralls; you&#39;re in a high-thread-count tech suit. You&#39;re standing at a mahogany desk, shouting at a man whose security badge reads &lt;i&gt;CEO&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;
    Your own voice rings in your head, cold and furious: &lt;i&gt;&quot;The Sapience protocol wasn&#39;t designed to clone laborers, you bastard. It was built to preserve them. If you launch this network, you’ll trap their minds in an infinite corporate loop.&quot;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;
    The CEO smirks, tapping a data-pad. &lt;i&gt;&quot;They don&#39;t want to leave, Janse. And neither do you.&quot;&lt;/i&gt;
  &lt;/blockquote&gt;

  &lt;p&gt;My eyes snap open. I wasn&#39;t some low-level miner or a grunt technician. &lt;b&gt;I built this system.&lt;/b&gt; Or at least, I helped design the digital cages these metaminds are using to hoard human consciousness. Janse isn&#39;t just a survivor—he&#39;s the architect trying to burn his own creation down.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;AREA TRANSITION: THE LABS ELEVATOR&lt;/h3&gt;
  
  &lt;p&gt;With a thunderous *CLANG*, the central floor plate of the backup station retracts. The automated override goes through, and a pressurized high-speed pneumatic transit elevator opens up right beneath my feet. I drop straight into the vertical shaft just as the glass enclosure above completely shatters under the weight of the corrupted miners.&lt;/p&gt;
  
  &lt;p&gt;The elevator plunges deep into the earth, cutting off the raging screeches from the pit floor. When the hydraulic brakes finally hiss to a halt, the doors slide open to reveal the &lt;b&gt;Labs&lt;/b&gt;: a pristine, sterile complex of white polymer walls, flickering fluorescent tubes, and shattered specimen tanks. This is where the core research happened.&lt;/p&gt;
  
  &lt;p&gt;As I step out into the hallway, my internal database chimes. The proximity alerts indicate that a massive, centralized metamind hub is close by. If I can find the primary research terminal in this sector, my newly recovered memories might give me the exact administrative access keys needed to uncover the rest of my past—and find out exactly what the CEO did to my original body.&lt;/p&gt;
  
  &lt;p&gt;But the hallway isn&#39;t empty.&lt;/p&gt;
  
  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 1: THE RESEARCH TIER (HAZARD &amp;amp; ENCOUNTER)&lt;/h3&gt;
  
  &lt;p&gt;A thick, heavy blast door blocks the path to the primary research terminal. Scrawled across the white wall in frantic, dried brown blood is a warning: &lt;code&gt;&quot;THE COGNITIVE CORE IS AWAKE. IT&#39;S IN THE CRYSTALS.&quot;&lt;/code&gt;&lt;/p&gt;
  
  &lt;p&gt;Standing guard right in front of the blast door is a &lt;b&gt;Corrupted Security Android&lt;/b&gt;. It’s a sleek, faceless mannequin made of ballistic carbon fiber, clad in reinforced corporate tactical armor. Its right arm has been heavily modified, fused directly into a high-caliber security laser rifle that&#39;s currently humming with lethal potential. It moves with terrifying, fluid military precision, its sensor eye sweeping the corridor.&lt;/p&gt;
  
  &lt;p&gt;I don&#39;t have armor anymore, and my Arcwire Tool is still a broken piece of scorched metal on my belt. But my mind is finally sharp, my Will is unhindered, and I finally know what I&#39;m fighting for.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/7947976483290488405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/7947976483290488405?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7947976483290488405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7947976483290488405'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-10.html' title='2400 Data Loss 10'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-7922900504800124941</id><published>2026-06-09T15:12:00.000+02:00</published><updated>2026-06-09T15:12:00.166+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 9</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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&lt;div class=&quot;rpg-post&quot;&gt;

  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 09: Threads, Needles, and Neon Eyes&lt;/h2&gt;
  
  &lt;p&gt;The indigo searchlight from ISIS is scanning the floor like a prison spotlight, and three corrupted miners are stepping out of the dark with power sledges heavy enough to turn my new armor into a tin can. My vision is still swimming with static from the near-miss above. I don&#39;t have a functional weapon, and my back is against the wall. It&#39;s time to test just how fast this clone&#39;s boots can move.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 2: THE PIT FLOOR (COMBAT / STEPS)&lt;/h3&gt;
  
  &lt;p&gt;The first miner lunges, swinging his revved-up power sledge in a massive, horizontal arc meant to take my head off. The hydraulic head whines, cutting through the air with terrifying force. Because ISIS&#39;s gaze is keeping me disoriented, my timing has to be absolutely perfect to avoid getting turned into a red smear. &lt;/p&gt;
  
  &lt;p&gt;Instead of backing away, I move forward. I’m betting everything on the rules&#39; description of these bastards: they are &lt;i&gt;slow&lt;/i&gt;. I plan to duck right under the first hammer swing, use the momentum to slide across the slick, greasy floor between the second miner&#39;s legs, and make a desperate, Olympic-style dive straight into the pressurized glass enclosure of the backup station&#39;s security grid. If I can get inside, the automated security barriers might buy me enough time to think.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE SPEED RUN&lt;/strong&gt;&lt;br /&gt;
    Janse is relying on pure evasion and agility to bypass an aggressive squad of heavy-weapon foes. This utilizes the &lt;strong&gt;Speed&lt;/strong&gt; skillset (Janse has a &lt;strong&gt;d6&lt;/strong&gt;). &lt;br /&gt;&lt;br /&gt;
    However, because Janse is currently &lt;i&gt;hindered&lt;/i&gt; by the lingering static feedback from ISIS&#39;s searchlight, the skill die drops down one step to a brutal &lt;strong&gt;d4&lt;/strong&gt;. 
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 1d4... Result: &lt;b&gt;4&lt;/b&gt; (Setback!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A 4 is a Setback. You achieve your partial goal and make it to the destination, but you pay a physical price on the way in.&lt;/p&gt;
  
  &lt;p&gt;I drop low, the first power sledge humming mere inches over my head—the back-pressure almost ripping my collar open. I slide hard across the rocky floor, slipping right past the second miner&#39;s heavy boots. The backup station&#39;s terminal is right in front of me. I spring up and dive for the glass security enclosure. &lt;/p&gt;
  
  &lt;p&gt;But the third miner anticipates the move. He doesn&#39;t swing his hammer; he drops the heavy shaft vertically like a pile-driver. The solid steel butt of the weapon catches me squarely across the upper back just as I clear the threshold. &lt;/p&gt;
  
  &lt;p&gt;The impact is sickening. My vision flashes white, and I hear a terrifying crack as the armor plates on my newly acquired environment suit buckle under the force. &lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: DEFENSE TRIGGERED&lt;/strong&gt;&lt;br /&gt;
    The blow from the power sledge would normally result in immediate death or severe, permanent injury. However, per the rules: &lt;i&gt;&quot;Declare an item broken to turn an injury or deathblow into a brief hindrance (like stumbling).&quot;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;
    I am actively declaring my &lt;strong&gt;Armored Environment Suit&lt;/strong&gt; broken to absorb the hit. The plates shatter, but Janse stays conscious.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Item Status Update: &lt;b&gt;Armored Environment Suit is now BROKEN (0/3 remaining defenses until repaired).&lt;/b&gt;&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;The armor does its job. The backplates shatter into useless ceramic shards, absorbing the lethal kinetic energy of the hammer and turning a spine-snapping deathblow into a rough, stumbling crash. I tumble head-over-heels across the clean tile floor of the backup station enclosure, slamming into the primary console as the reinforced glass security doors hiss shut behind me, locking the slavering miners outside.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;INSIDE THE SANCTUARY&lt;/h3&gt;
  
  &lt;p&gt;I’m safe for the moment, wheezing on the floor of a brightly lit, sterile clean-room. Outside the thick, reinforced glass, the three corrupted miners are violently hammering away at the security barrier, their sledges leaving deep spiderweb cracks in the transparency. Overhead, the giant indigo eye of ISIS is staring straight down at the glass dome, waiting for me to step out.&lt;/p&gt;
  
  &lt;p&gt;I look down at my gear. I am a complete mess. My armor is shattered and useless. My Arcwire Tool is still scorched scrap. My body is intact, but I am severely dazed and &lt;b&gt;hindered&lt;/b&gt; from the physical impact. &lt;/p&gt;
  
  &lt;p&gt;But I am sitting directly at the master controls of a fully operational &lt;b&gt;Backup Station Terminal&lt;/b&gt;. The terminal console is flashing with an active interface, offering a few critical options to a registered SOUL carrier:&lt;/p&gt;
  
  &lt;blockquote&gt;
    &lt;code&gt;BACKUP TERMINAL OVERRIDE // ACTIVE MENU:&lt;/code&gt;&lt;br /&gt;
    1. &lt;b&gt;[FABRICATE]:&lt;/b&gt; Spend 1 SOUL chip to clone a standard item from the database (e.g., a weapon or a medical kit).&lt;br /&gt;
    2. &lt;b&gt;[INTEGRATE]:&lt;/b&gt; Consume your looted SOUL chip to permanently repair a chunk of your mind, though doing so right now might trigger intense hallucinations mid-lockdown.&lt;br /&gt;
    3. &lt;b&gt;[SYS-LINK]:&lt;/b&gt; Hack the terminal to attempt a remote link to the &lt;b&gt;Labs Elevator&lt;/b&gt; right beneath us, opening an escape hatch in the floor.
  &lt;/blockquote&gt;

  &lt;p&gt;The glass outside isn&#39;t going to hold forever—those power sledges are structural nightmares.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/7922900504800124941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/7922900504800124941?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7922900504800124941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7922900504800124941'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-9.html' title='2400 Data Loss 9'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-539246258476986725</id><published>2026-06-08T15:09:00.000+02:00</published><updated>2026-06-08T15:09:00.138+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 8</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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&lt;div class=&quot;rpg-post&quot;&gt;

  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 08: Dangling Over the Abyss&lt;/h2&gt;
  
  &lt;p&gt;The Labs sound like another high-security maze, and frankly, my brain can’t take any more electronic locks right now. I need to get to that backup station at the bottom of the pit. I approach the edge of the chasm, the cold updraft from the bottomless void whistling against my newly acquired armored environment suit. &lt;/p&gt;
  
  &lt;p&gt;Suspended directly in the center of the dark cavern is &lt;b&gt;ISIS&lt;/b&gt;. It’s a massive, geometric block of black alloy and exposed cooling fins, completely silent except for a low, hydraulic purr. Its primary sensor lens—a massive, dead-grey searchlight eye—is currently angled downward, staring blankly into the dark. If that eye blinks awake and catches me in its gaze, it won&#39;t just kill my clone; it&#39;ll dissolve the fragile d4 Integrity I have left.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;THE DESCENT: THE CAVERN PIT (HAZARD)&lt;/h3&gt;
  
  &lt;p&gt;Thick, grease-covered power cables dangle from the metamind&#39;s chassis, stretching all the way down to the edge of the pit floor like giant, synthetic vines. I tuck my broken Arcwire Tool securely into my belt, wrap my armored gloves around the freezing metal weave of the nearest cable, and swing my legs out over the black drop. &lt;/p&gt;
  
  &lt;p&gt;The goal is pure stealth: slide down the line slowly, moving only when the machine&#39;s cooling vents cycle with a loud hiss to mask the sound of my armor scraping the cable. I need to drop past its blind spot before those sensor arrays spin up.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE STEALTH DESCENT&lt;/strong&gt;&lt;br /&gt;
    Janse is attempting a quiet, physical descent to avoid detection by a lethal metamind. This utilizes the &lt;strong&gt;Speed&lt;/strong&gt; skillset. Janse&#39;s Speed is a standard &lt;strong&gt;d6&lt;/strong&gt;. &lt;br /&gt;&lt;br /&gt;
    Thanks to the Medic8 shot from the last log, Janse is no longer injured. However, the rules state that carrying 2+ heavy items or being hindered by circumstances can lower your die. While Janse&#39;s armor is sturdy, it&#39;s considered standard pads/riot gear, and he&#39;s not overburdened. We roll the flat d6.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 1d6... Result: &lt;b&gt;3&lt;/b&gt; (Setback!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A 3 is a Setback. You make progress down the pit, but the sleeping giant isn&#39;t completely asleep anymore.&lt;/p&gt;
  
  &lt;p&gt;I’m halfway down the cable, muscle fibers straining as I lower myself centimeter by centimeter, when my armored boot slips on a thick patch of synthetic grease. *SCHLIT.* My leg swings out, and my knee armor cracks loudly against a structural steel guide rail. The echo rings through the cavern like a gunshot.&lt;/p&gt;
  
  &lt;p&gt;Above me, the giant geometric chassis of ISIS groans. Internal cooling fans instantly spike into a high-pitched whine, and the massive, dead-grey sensor lens snaps to life with a blinding, neon-indigo glow. The searchlight beam begins to sweep across the cables, hunting for the source of the vibration. &lt;/p&gt;
  
  &lt;p&gt;I slide down the remaining fifteen meters of the cable at a breakneck speed, burning the palms of my gloves, and hit the rocky floor of the pit just as the indigo light washes over the wall right above my head. I dive behind a heavy steel equipment crate at the base of the primary backup station, but the edge of the beam clips my left arm. A jolt of pure static passes through my mind, making my vision blur. I am safely at the bottom, but ISIS is active, searching, and I am officially &lt;b&gt;hindered&lt;/b&gt; by the near-miss of its gaze.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 2: THE PIT FLOOR (ENCOUNTER)&lt;/h3&gt;
  
  &lt;p&gt;I&#39;m crouched in the shadows, my heart hammering against my ribs, watching the indigo searchlight circle the cavern floor. The primary backup station is right here—a sleek, pristine corporate terminal glowing with a beautiful, clean white light. It&#39;s an oasis in this dump. If I can secure it, I can use my &lt;b&gt;Repair Gel&lt;/b&gt; to finally fix my broken Arcwire Tool in peace.&lt;/p&gt;
  
  &lt;p&gt;But the noise from my descent didn&#39;t just wake up the metamind. &lt;/p&gt;
  
  &lt;p&gt;From the dark recesses of the lower tunnels, three figures step into the flashing indigo light. They’re &lt;b&gt;Corrupted Miners&lt;/b&gt;. They’re moving with a slow, jerky coordination, their muscles unnaturally swollen from crystal exposure. Two of them are dragging heavy, industrial-grade &lt;b&gt;Power Sledges&lt;/b&gt; that spark against the stone floor, and their faces are completely obscured by thick, glowing violet crystal growths. They block the terminal entirely.&lt;/p&gt;
  
  &lt;p&gt;They know I&#39;m down here. The closest miner lifts a massive power sledge over his shoulder, the hydraulic head of the hammer revving up with a lethal bass thrum.&lt;/p&gt;
  
  &lt;p&gt;I am trapped at the bottom of a pit. A giant eye is hunting me from above (hindering my next move), a heavy-weapon squad is closing in from the front, and my only tool is broken. But I still have my mind, my armor, and &lt;b&gt;1 SOUL Chip&lt;/b&gt; in my pocket.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/539246258476986725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/539246258476986725?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/539246258476986725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/539246258476986725'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-8.html' title='2400 Data Loss 8'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-7899813388026991509</id><published>2026-06-07T09:07:00.000+02:00</published><updated>2026-06-07T09:07:00.117+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 7</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 07: Cornered, Broken, and Redlined&lt;/h2&gt;
  
  &lt;p&gt;Grafton is locking his sights onto my chest, his finger tightening on the trigger. My shoulder is a burning hole, my Arcwire Tool is scorched scrap, and my head feels like it&#39;s being microwaved. If he fires again, I’m headed right back to the cloning vat, and with my Integrity sitting at a fragile d4, my next clone might just be a mindless vegetable. No more holding back. It&#39;s time to use every single thing left in my inventory and my skull to end this right now.&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 1: THE SUBSURFACE JUNCTION (THE CLIMAX)&lt;/h3&gt;
  
  &lt;p&gt;I don&#39;t just make a move—I launch a full-scale, desperate assault using my remaining gear and my telekinetic rig simultaneously. With my left hand, I pull the trigger on the pressurized canister of industrial &lt;b&gt;Repair Gel&lt;/b&gt;, spraying a massive, thick stream of the fast-hardening gray compound directly at his filtration mask to clog his vision and choke his air intake.&lt;/p&gt;
  
  &lt;p&gt;At the exact same instant, I scream through the pain, focusing my bleeding mind on the mechanical slide of his slug-thrower pistol. I&#39;m tapping back into my &lt;b&gt;Shatter&lt;/b&gt; mod, channeling every drop of my Will to violently crush the firing pin assembly inside the gun before the hammer can drop. To ensure this works, I&#39;m leaning heavily on my environment—forcing Grafton back toward the hum of the vibrating purple crystals behind him to disorient his footing.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE ALL-OUT GAMBIT&lt;/strong&gt;&lt;br /&gt;
    Janse is throwing everything into this roll. This is a &lt;strong&gt;Will-based task&lt;/strong&gt; (Base: &lt;strong&gt;d8&lt;/strong&gt;) to execute the Shatter mod. &lt;br /&gt;&lt;br /&gt;
    However, Janse is &lt;i&gt;hindered&lt;/i&gt; by the fresh bullet wound and psychic strain, which drops the skill die down to a &lt;strong&gt;d6&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;
    BUT, Janse is getting a major environmental advantage by using the Repair Gel to blind the foe and driving him into a hazard. The rules state: &lt;i&gt;&quot;If helped by circumstances (high ground, or an injured/disadvantaged foe), roll an extra d6.&quot;&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;
    Additionally, Janse is declaring his &lt;strong&gt;one clear memory of Ty&lt;/strong&gt;—remembering how good it felt to break that bastard&#39;s nose—offering a mental flashback to bolster his determination, allowing him to use his &lt;strong&gt;Integrity (d4)&lt;/strong&gt; as an additional resource. We take the highest die out of the pool!
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 2d6 (Skill + Circumstance) and 1d4 (Integrity/Flashback)... &lt;br /&gt;
    Results: d6 = &lt;b&gt;2&lt;/b&gt;, d6 = &lt;b&gt;6&lt;/b&gt;, d4 = &lt;b&gt;3&lt;/b&gt;. &lt;br /&gt;
    Highest Die: &lt;b&gt;6&lt;/b&gt; (Success!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A clean, unadulterated 6! A magnificent Success when everything was on the line.&lt;/p&gt;
  
  &lt;p&gt;The tactical synergy is beautiful. The pressurized gray Repair Gel hits Grafton&#39;s filtration mask dead-on, instantly expanding and hardening into an airtight, solid crust over his visors. He gasps, completely blinded and suffocating, stumbling backward into the glowing crystal cluster. &lt;/p&gt;
  
  &lt;p&gt;Before he can instinctively pull the trigger, my telekinetic &lt;b&gt;Shatter&lt;/b&gt; wave slams into his pistol. *CRACK.* The heavy metal slide splits down the middle, and the internal springs violently explode out of the chassis, tearing through his gloves. The gun is rendered completely useless.&lt;/p&gt;
  
  &lt;p&gt;Grafton drops to his knees, clawing frantically at the hardened gel suffocating his face, entirely defeated and at my mercy. I step over him, coughing up a bit of gray soot, but I am standing victorious.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;TOTAL STRIP-MINE&lt;/h3&gt;
  
  &lt;p&gt;I don&#39;t have time for sentimentality in the deep dark. Grafton is down, wheezing through the edges of his ruined mask, and I need to secure my survival. I strip his gear before he can recover or draw another backup weapon.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE SPOILS OF WAR&lt;/strong&gt;&lt;br /&gt;
    Janse successfully neutralizes Grafton without taking further damage. I am looting his high-value gear to replace what I&#39;ve lost and upgrade my loadout.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Acquired: &lt;b&gt;Armored Environment Suit&lt;/b&gt; (Pads/Riot Gear; can break 3× as defense to negate a deathblow).&lt;/i&gt;&lt;br /&gt;
    &lt;i&gt;Acquired: &lt;b&gt;1 clean SOUL Chip&lt;/b&gt; (The one I traded him, reclaimed from his pouch).&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;I pull his heavy, armored environment suit off his shoulders and strap it over my torn clone coveralls. The thick plates give me immediate structural protection—I can now deliberately break parts of this armor up to 3 times to completely shrug off what would otherwise be a fatal wound. I also reach into his vest and reclaim my glowing green &lt;b&gt;SOUL chip&lt;/b&gt;. &lt;/p&gt;
  
  &lt;p&gt;Leaving Grafton alive but thoroughly humbled and scraping the gel off his mask, I take my broken Arcwire Tool and limp deeper down into the mining shaft, now heavily armored but still carrying my injuries.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;THE CHASM ELEVATOR&lt;/h3&gt;
  
  &lt;p&gt;The tunnel opens into a gargantuan underground cavern. Suspended right over a pitch-black bottomless pit is a colossal, silent structure: &lt;b&gt;ISIS&lt;/b&gt;, a local metamind. Cables thick as tree trunks dangle from its floating chassis down to the pit&#39;s floor, vibrating with immense power. At the absolute bottom of the dark pit, I can see the soft, welcoming glow of a primary backup station.&lt;/p&gt;
  
  &lt;p&gt;But right now, ISIS&#39;s massive mechanical eye is dark, aimed away from me. To escape this sector and find a way to repair my broken Arcwire tool or heal my lingering bruises, I need to climb down the dangling cables past the sleeping colossus to reach the elevator base. However, the rules warn that getting caught in ISIS&#39;s direct gaze risks melting your very Integrity away.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/7899813388026991509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/7899813388026991509?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7899813388026991509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/7899813388026991509'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-7.html' title='2400 Data Loss 7'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9179305521164080581.post-1115847156748204637</id><published>2026-06-06T11:04:00.000+02:00</published><updated>2026-06-09T16:34:11.486+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>2400 Data Loss 6.5</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s759/2400%20Data%20Loss.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;759&quot; data-original-width=&quot;499&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/w270-h411/2400%20Data%20Loss.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

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&lt;div class=&quot;rpg-post&quot;&gt;

  &lt;h2 class=&quot;rpg-header&quot;&gt;DATA LOSS // LOG 06.5: ALTERNATE TIMELINE // The Ruthless Gamble&lt;/h2&gt;
  
  &lt;p&gt;&lt;i&gt;[AUTHOR&#39;S NOTE: Rewinding the log data! My telemetry streams got crossed, and we&#39;re flashing back to the moment Grafton stood over us in the Subsurface Junction. Forget the clean trade—Janse is desperate, bleeding out, and choice is a luxury for people who aren&#39;t dying. Let&#39;s see what happens when we play completely reckless.]&lt;/i&gt;&lt;/p&gt;
  
  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;ROOM 1: THE SUBSURFACE JUNCTION (THE RE-TAKE)&lt;/h3&gt;
  
  &lt;p&gt;Grafton stands over me, hand resting on his slug-thrower, demanding payment for his medical kit. My mind is fractured from the crystal blowout, and my leg is a bloody ruin. I have one SOUL chip and a can of Repair Gel. I need the medical kit, but I&#39;ll damned if I leave myself entirely bankrupt and weaponless in the dark.&lt;/p&gt;
  
  &lt;p&gt;I pull out the canister of corporate &lt;b&gt;Repair Gel&lt;/b&gt; with my left hand, holding it up like a peace offering. &quot;Take the gel, scavenger,&quot; I wheeze, putting on my best wry smirk despite the agony. &quot;Industrial grade. Fixes whatever junk you&#39;re hauling.&quot;&lt;/p&gt;
  
  &lt;p&gt;Grafton blinks, looking down at the canister. &quot;The gel? You think I&#39;m stupid, clone? That ain&#39;t worth a damn Medic8 pack—&quot;&lt;/p&gt;
  
  &lt;p&gt;While his eyes are locked onto the canister, I execute the real play. I shove past the agonizing white noise in my head, bypass all safety protocols on my &lt;b&gt;TK implant&lt;/b&gt;, and unleash a reckless telekinetic spike straight at his vest. I&#39;m not just lifting the medical kit—I&#39;m ripping it right out of its tactical webbing with raw willpower, gambling everything that I can catch it and inject it before he paints the tunnel with my brains.&lt;/p&gt;

  &lt;div class=&quot;dice-roll&quot;&gt;
    &lt;strong&gt;MECHANICS CORNER: THE RECKLESS STUNT&lt;/strong&gt;&lt;br /&gt;
    Janse is executing a high-stakes, violent telekinetic theft while severely compromised. This relies on the &lt;strong&gt;Will&lt;/strong&gt; skillset (Base: &lt;strong&gt;d8&lt;/strong&gt;). &lt;br /&gt;&lt;br /&gt;
    However, Janse is currently &lt;i&gt;injured and hindered&lt;/i&gt; by the shrapnel wound, which drops the die down to a &lt;strong&gt;d6&lt;/strong&gt;. &lt;br /&gt;&lt;br /&gt;
    BUT, the rules state that if you are helped by a &lt;strong&gt;risky stunt&lt;/strong&gt; (pushing hard, hindering your next roll), you get to roll an &lt;strong&gt;extra d6&lt;/strong&gt; and use the highest result. Janse is absolutely redlining his implant here.
    &lt;br /&gt;&lt;br /&gt;
    &lt;i&gt;Rolling 2d6 (taking the highest)... Results: &lt;b&gt;1&lt;/b&gt; and &lt;b&gt;4&lt;/b&gt;. Highest Die: &lt;b&gt;4&lt;/b&gt; (Setback!)&lt;/i&gt;
  &lt;/div&gt;

  &lt;p&gt;&lt;b&gt;The GM Renders the Verdict:&lt;/b&gt; A 4 is a Setback. You get partial success—you grab the prize, but the risk catches up to you instantly.&lt;/p&gt;
  
  &lt;p&gt;My TK implant screeches in my skull like hot iron. A localized gravitational pocket snaps the &lt;b&gt;Medic8&lt;/b&gt; pack clean off Grafton&#39;s vest and launches it directly into my outstretched right hand. Before he can even process the theft, I slam the cylinder into my mangled thigh. The nanites dump into my bloodstream, instantly knitting my flesh back together. I am &lt;b&gt;no longer injured&lt;/b&gt;.&lt;/p&gt;
  
  &lt;p&gt;But a Setback means paying the price. Grafton is an old-school survivor, and his reflexes are lethal. The second the kit leaves his chest, his slug-thrower clears its holster. He doesn&#39;t hesitate. *BANG.* &lt;/p&gt;
  
  &lt;p&gt;The heavy projectile slams directly into my shoulder. The impact spins me around, throwing me hard against the cave wall. Because I just pushed my TK implant past its safety threshold, the mental feedback combined with the bullet wound leaves me completely dazed, coughing up blood, and heavily &lt;b&gt;hindered&lt;/b&gt; for whatever comes next.&lt;/p&gt;

  &lt;hr style=&quot;border-color: #3a4454;&quot; /&gt;

  &lt;h3 class=&quot;rpg-subheader&quot;&gt;A STALEMATE IN THE SMOKE&lt;/h3&gt;
  
  &lt;p&gt;I am standing on two healed legs, but my shoulder is a smoking ruin, my Arcwire Tool is still completely &lt;b&gt;broken&lt;/b&gt; from the crystal discharge, and I am staring down the barrel of an incredibly pissed-off salvager who realizes he just got mugged by a fresh clone.&lt;/p&gt;
  
  &lt;p&gt;&quot;You crazy piece of corporate meat!&quot; Grafton spits, racking the slide on his pistol to chamber another round. &quot;You want to play it like that? Let&#39;s see how many backups you got left!&quot;&lt;/p&gt;
  
  &lt;p&gt;I&#39;m backed into a corner. I still have the &lt;b&gt;1 SOUL Chip&lt;/b&gt;, the &lt;b&gt;Repair Gel&lt;/b&gt; in my hand, and my raw TK abilities, but my next action is heavily hindered. Grafton is ready to kill.&lt;/p&gt;
  
  &lt;p style=&quot;font-family: &#39;Courier New&#39;, Courier, monospace; color: #a3b8cc; margin-top: 30px; text-align: center;&quot;&gt;
  If you&#39;re interested in playing 2400 Data Loss, &lt;a href=&quot;https://www.drivethrurpg.com/en/product/387941/2400-data-loss&quot; target=&quot;_blank&quot; style=&quot;color: #00ffcc; text-decoration: underline;&quot;&gt;you can find it here&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tonnerredebrest.blogspot.com/feeds/1115847156748204637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/9179305521164080581/1115847156748204637?isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1115847156748204637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9179305521164080581/posts/default/1115847156748204637'/><link rel='alternate' type='text/html' href='http://tonnerredebrest.blogspot.com/2026/06/2400-data-loss-65.html' title='2400 Data Loss 6.5'/><author><name>Valentín VN</name><uri>http://www.blogger.com/profile/11343456274608237369</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='25' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRrWO82C7TvjaUxvEG9FpjejRID88RnABEZO_6TtxRiMcdTq5jDyMXleSlrsRDMycG3rptNhCfGO2UAUfrAvIWIvQ-xWk-PWw5gO7GPoKoHDE9eSLeH5STK3zyCJvabQ/s220/Spirou.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnZsmRgFfN2Mx5zVGvcJju2MC-ZdX7efQgGIFPj3mVn_4AZNdOyXvFhJgNWsIDiQQ2bj1SxXx9qzuJVEHFWtaEjxGzLXisULrl8PlCYTPRNSPkUpWijJRy4TX4L7QeMluNOodC-s9R-tJSDkQa2WOjYxvSZWjg7C9Unp7CoktKpgekFGb1voz7uVGra1/s72-w270-h411-c/2400%20Data%20Loss.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>