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	<title>Star Wars Gaming News</title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Star Wars Gaming News</itunes:subtitle><item>
		<title>Star Wars Zero Company’s Best Idea Is Making Your Squad Actually Matter</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-squad-bonds.html</link>
		
		<dc:creator><![CDATA[Soeren Kamper]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 19:13:39 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769400</guid>

					<description><![CDATA[The easiest way to describe Star Wars Zero Company is still “a Star Wars tactics game.” That is also the least interesting way to talk about it. Yes, Bit Reactor’s upcoming turn-based tactics game has cover, classes, tactical decisions, squad builds, and all the lovely battlefield panic that comes with telling four people to survive a Clone Wars mission with a plan that sounded much better in your head. But a new Xbox Wire interview with Creative Director Greg Foertsch and Lead Designer James Brawley suggests the game’s most important idea may not be the tactics. It may be the relationships. Zero Company Is Leaning Into Found Family Foertsch says Star Wars is at its best when it is about relationships and found families, pointing to Star Wars Rebels as one example. That is not just a cute quote for the trailer crowd. It appears to be a real design...]]></description>
		
		
		
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		<item>
		<title>Galaxy of Heroes Feels Strangely Quiet While EA Star Wars Gets Loud Again</title>
		<link>https://swtorstrategies.com/2026/06/galaxy-of-heroes-ea-star-wars-quiet.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 14:44:22 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[EA Star Wars]]></category>
		<category><![CDATA[Galaxy of Heroes]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[Zero Company]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769375</guid>

					<description><![CDATA[For years, Star Wars: Galaxy of Heroes has been the indestructible little holotable machine in the corner. New console games came and went. Star Wars movies disappeared from theaters. Disney+ shows rose, argued with the internet, and vanished into season-gap limbo. But Galaxy of Heroes kept doing what it does best: adding characters, feeding collectors, creating squad puzzles, and reminding everyone that mobile Star Wars is not a side note. So why does it feel strangely quiet right now? Not dead. Not abandoned. Not “somebody check the pulse” quiet. Just quieter than the rest of EA’s Star Wars galaxy. Galaxy of Heroes Is Still Active To be clear, Galaxy of Heroes is still moving. The official Galaxy of Heroes news page lists the Era of The New Republic Kit Reveal from May 8, 2026 as its latest major news item, following earlier 2026 updates like the Era of Andor Kit...]]></description>
		
		
		
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		<item>
		<title>Star Wars Battlefront II’s Shattered Galaxy Mod Is Keeping Classic Battlefront Alive</title>
		<link>https://swtorstrategies.com/2026/06/battlefront-ii-shattered-galaxy-naboo-map.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 14:15:59 +0000</pubDate>
				<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Battlefront II]]></category>
		<category><![CDATA[Classic Battlefront]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Naboo]]></category>
		<category><![CDATA[Shattered Galaxy]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769357</guid>

					<description><![CDATA[The original Star Wars Battlefront II refuses to die quietly. Nearly two decades after release, the 2005 classic still has one thing modern multiplayer games would kill for: a modding community that simply will not put the blaster down. The latest reminder comes from Shattered Galaxy, a fan-made Battlefront II mod that is now preparing a new Clone Wars beta map. According to the official ModDB announcement, Shattered Galaxy will release a beta map called Naboo: Ruined Valley on June 18. The creator says this will be the only beta map for Clone Wars Part-I before the full release, which is described as coming “very soon.” That is a small update on paper. For classic Battlefront fans, it is another reason to reinstall the game and pretend 2005 never ended. A New Naboo Map for Clone Wars Fans Naboo: Ruined Valley already sounds like the kind of map Battlefront II...]]></description>
		
		
		
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		<item>
		<title>SWTOR 7.9a Is Small, But These Are Exactly the Fixes Players Notice</title>
		<link>https://swtorstrategies.com/2026/06/swtor-7-9a-is-small-but-these-are-exactly-the-fixes-players-notice.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 13:45:52 +0000</pubDate>
				<category><![CDATA[Patch]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[swtor patch]]></category>
		<category><![CDATA[swtor patch notes]]></category>
		<category><![CDATA[Dromund Kaas]]></category>
		<category><![CDATA[Game Update 7.9a]]></category>
		<category><![CDATA[Legacy Reborn]]></category>
		<category><![CDATA[patch notes]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[swtor]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769352</guid>

					<description><![CDATA[Not every Star Wars: The Old Republic update needs to arrive with a new planet, a cinematic betrayal, and Darth Malgus looking dramatically annoyed in the corner. Sometimes, a good patch is just the one that fixes the weird stuff players have been grumbling about for days. That is basically the story with SWTOR Game Update 7.9a. It is not a huge content drop. It is not trying to reinvent the galaxy. It is a small bug-fix patch following the launch of Game Update 7.9 “Legacy Reborn,” and honestly, those can be some of the most welcome updates in an MMO. Because when a map is broken, a raid interaction refuses to behave, or your character’s feet decide to vanish inside a pair of boots, nobody cares how epic the story is supposed to be. They just want the game to stop acting like a cursed holocron. What SWTOR 7.9a...]]></description>
		
		
		
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		<item>
		<title>The Mandalorian &amp; Grogu’s Box Office Problem Is Bigger Than One Weekend</title>
		<link>https://swtorstrategies.com/2026/06/mandalorian-grogu-box-office-star-wars-problem.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 20:07:17 +0000</pubDate>
				<category><![CDATA[opinion]]></category>
		<category><![CDATA[The Mandalorian and Grogu]]></category>
		<category><![CDATA[Box Office]]></category>
		<category><![CDATA[Din Djarin]]></category>
		<category><![CDATA[Grogu]]></category>
		<category><![CDATA[lucasfilm]]></category>
		<category><![CDATA[Star Wars movies]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769174</guid>

					<description><![CDATA[For years, Star Wars fans asked the same question: when is Star Wars finally coming back to theaters? Now that The Mandalorian &#38; Grogu is here, the more awkward question is starting to creep in: Did everyone actually rush to see it? This is not a clean “Star Wars is dead” story, no matter how much the internet enjoys putting a tiny helmet on bad news. The movie opened well. Grogu is still adorable. Din Djarin is still cool. The Star Wars name still matters. But momentum matters too. And right now, The Mandalorian &#38; Grogu feels less like a victory lap and more like Lucasfilm getting a polite tap on the shoulder. The Mandalorian &#38; Grogu Is Not a Flop, But It Is Fading Fast According to The Numbers, The Mandalorian &#38; Grogu opened domestically with $81.6 million. For most movies, that is great. For Star Wars, it comes...]]></description>
		
		
		
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		<item>
		<title>Why Serious Creators Are Choosing Nano Banana AI on Nanomaker Over Standalone Image Tools</title>
		<link>https://swtorstrategies.com/2026/06/nano-banana-ai-on-nanomaker.html</link>
		
		<dc:creator><![CDATA[Editor]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 17:25:30 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769158</guid>

					<description><![CDATA[There is a particular kind of frustration that every working creator knows well. You have the idea. It is sharp, specific, fully formed in your head. Then the next three hours disappear into tab-switching, credit limits, watermarked exports, and model outputs that look nothing like what you described. By the time something usable comes out the other end, the original energy that sparked the idea is gone. This is not a creativity problem. It is a tooling problem. And in 2026, it is a problem that no longer needs to exist. Nanobanana AI maker was built specifically to remove that friction. At its core is the Nano Banana 2 model, one of the most capable AI image models available today, sitting alongside GPT Image 2, video generation, music tools, and audio synthesis in a single unified workspace. One login. One subscription. Everything a modern content workflow actually needs. I. The...]]></description>
		
		
		
			</item>
		<item>
		<title>Is Star Wars Zero Company’s Deep-Cut Lore a Strength or a Risk?</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-zero-company-deep-cut-lore-strength-risk.html</link>
		
		<dc:creator><![CDATA[Matt "ObiWaN" Hansen]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 14:28:07 +0000</pubDate>
				<category><![CDATA[discussion]]></category>
		<category><![CDATA[Star Wars: Zero Company]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[clone wars]]></category>
		<category><![CDATA[Lucasfilm Games]]></category>
		<category><![CDATA[Onderon]]></category>
		<category><![CDATA[Respawn Entertainment]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[star wars lore]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Tactical Games]]></category>
		<category><![CDATA[Umbara]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769116</guid>

					<description><![CDATA[Star Wars fans love deep lore. Until they don’t. That is the tightrope Star Wars Zero Company now has to walk. The upcoming Clone Wars tactics game already has the big sellable hooks: turn-based squad combat, permadeath, RPG-style companions, an August release date, and enough tactical panic to make every mission feel like a bad idea with a briefing screen. But the most interesting thing might be the nerdiest thing. The developers clearly care about the deep cuts. According to GamesRadar’s look at Zero Company’s lore work, the team has spent serious time digging into Star Wars history, planets, factions, and character connections to make the game feel properly rooted in the Clone Wars era. That sounds great. But it also raises a real question: Can deep lore make Zero Company feel richer, or could it scare off players who just want a good tactics game? Lore Can Make the...]]></description>
		
		
		
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		<item>
		<title>On This Day: The Lost Suns #1 Expanded SWTOR’s Galaxy</title>
		<link>https://swtorstrategies.com/2026/06/on-this-day-the-lost-suns-1-expanded-swtors-galaxy.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 13:55:02 +0000</pubDate>
				<category><![CDATA[comic]]></category>
		<category><![CDATA[star wars the old republic]]></category>
		<category><![CDATA[SWTOR]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769110</guid>

					<description><![CDATA[On June 8, 2011, Star Wars: The Old Republic &#8211; The Lost Suns #1 arrived in comic shops and quietly did something very important for SWTOR. It made the galaxy feel bigger before the game had even fully launched. Written by Alexander Freed, with art by Dave Ross, The Lost Suns was not just another tie-in comic drifting around the edge of a marketing campaign. SWTOR’s own 2011 coverage described it as a story that tied directly into Star Wars: The Old Republic, with events beginning around the same time as the game. That matters. Because The Lost Suns was not simply explaining lore. It was building the mood of the era. Theron Shan Steps Into the Spotlight The series follows Theron Shan, a Republic spy with one of the most complicated family trees in the galaxy. He is the son of Jedi Grand Master Satele Shan, descended from the...]]></description>
		
		
		
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		<item>
		<title>Star Wars: Shadow of Maul #1 Hits Marvel Unlimited Today</title>
		<link>https://swtorstrategies.com/2026/06/star-wars-shadow-of-maul-1-marvel-unlimited.html</link>
		
		<dc:creator><![CDATA[gingetattoo]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 13:44:40 +0000</pubDate>
				<category><![CDATA[comic]]></category>
		<category><![CDATA[Maul: Shadow Lord]]></category>
		<category><![CDATA[Benjamin Percy]]></category>
		<category><![CDATA[Dark Side]]></category>
		<category><![CDATA[Darth Maul]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Marvel Unlimited]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Star Wars comics]]></category>
		<category><![CDATA[Star Wars fandom]]></category>
		<category><![CDATA[Star Wars Shadow of Maul]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=769106</guid>

					<description><![CDATA[Maul is back on Marvel Unlimited today, because apparently one angry former Sith Lord was not done stalking the shadows. Star Wars: Shadow of Maul #1 has now landed on Marvel Unlimited, giving digital readers a chance to jump into Marvel’s five-issue Maul miniseries without hunting down the original print release. The issue was first published on March 4, 2026, with Benjamin Percy writing, Madibek Musabekov on pencils, and Derrick Chew providing the cover art. Marvel’s official Shadow of Maul #1 page lists the creative team and positions the book as part of the ongoing Star Wars: Shadow of Maul run. And for readers who prefer collecting their Star Wars comics physically, Star Wars: Shadow of Maul is also available through Amazon. Maul Works Best in the Shadows The hook is not complicated. Maul has always been at his best when Star Wars lets him operate in the ugly corners...]]></description>
		
		
		
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		<item>
		<title>This Supermarket Together Mod Turns LEGO Star Wars Into Shelf Stock</title>
		<link>https://swtorstrategies.com/2026/06/supermarket-together-lego-star-wars-2014-custom-products-mod.html</link>
		
		<dc:creator><![CDATA[Novara Skuara]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 18:52:40 +0000</pubDate>
				<category><![CDATA[LEGO Star Wars]]></category>
		<category><![CDATA[Modding]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Supermarket Together]]></category>
		<category><![CDATA[gaming mods]]></category>
		<category><![CDATA[LEGO games]]></category>
		<category><![CDATA[Lego Star Wars]]></category>
		<category><![CDATA[Nexus mods]]></category>
		<category><![CDATA[PC Mods]]></category>
		<category><![CDATA[star wars games]]></category>
		<category><![CDATA[Star Wars mods]]></category>
		<guid isPermaLink="false">https://swtorstrategies.com/?p=768859</guid>

					<description><![CDATA[Most Star Wars mods understand the obvious fantasy. Lightsabers. Blasters. Clones. Sith. Space battles. Darth Vader arriving to ruin everyone’s workday. This one understands a far stranger truth: Someone has to stock the shelves. A new Supermarket Together mod called Lego Star Wars 2014 &#8211; Custom Products adds 16 LEGO Star Wars sets from 2014 into the co-op supermarket management game. Created by AriZume, the mod turns classic LEGO Star Wars boxes into actual store products players can sell, price, arrange, and presumably panic about when customers start treating an Imperial Star Destroyer like an impulse purchase. That is not the usual Star Wars gaming fantasy. It might be funnier. LEGO Star Wars, but Make It Retail The mod includes a very specific wave of 2014 LEGO Star Wars products, ranging from smaller battle packs to bigger vehicles and ships. Among the included sets are Death Star Troopers, Kashyyyk Troopers,...]]></description>
		
		
		
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