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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>The MMO Gamer</title><link>http://www.mmogamer.com</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/themmogamer" /><description></description><language>en</language><lastBuildDate>Thu, 02 Feb 2012 13:05:59 PST</lastBuildDate><generator>http://wordpress.org/?v=3.3.1</generator><sy:updatePeriod xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">hourly</sy:updatePeriod><sy:updateFrequency xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">1</sy:updateFrequency><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/themmogamer" /><feedburner:info uri="themmogamer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/themmogamer" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><feedburner:feedFlare href="http://www.live.com/?add=http%3A%2F%2Ffeeds.feedburner.com%2Fthemmogamer" src="http://tkfiles.storage.msn.com/x1piYkpqHC_35nIp1gLE68-wvzLZO8iXl_JMledmJQXP-XTBOLfmQv4zhj4MhcWEJh_GtoBIiAl1Mjh-ndp9k47If7hTaFno0mxW9_i3p_5qQw">Subscribe with Live.com</feedburner:feedFlare><item><title>RIFT Patch 1.7 Makes Lvls. 1-20 Free</title><link>http://feedproxy.google.com/~r/themmogamer/~3/WqFDFQ0UNbs/rift-patch-1-7-makes-lvls-1-20-free</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Thu, 02 Feb 2012 13:05:59 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4742</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>With the release of Patch 1.7 yesterday, Trion Worlds has introduced what it is calling <em>RIFT Lite</em>, which allows players new and old to experience the game from levels 1-20 for free.  This is not a free-to-play payment model conversion but more of an extended free-trial similar to what Blizzard recently introduced into <em>World of Warcraft</em>.</p>
<p>Trion has been clear in its statements that they have no intentions of taking <em>RIFT</em> F2P and that the game is doing well as a subscription game.  Trion CCO and RIFT Executive Producer Scott Hartsman had this to say in regards to <em>RIFT Lite</em>, &#8220;In the past ten months, <em>RIFT</em> has evolved at a breakneck pace, through seven massive updates that set new expectations for live MMOs, in features, in content, and in service. We think a Lite edition with no time limit is the best way for players to see what an amazing experience <em>RIFT</em> continues to be.&#8221;</p>
<p style="text-align: center"><a href="http://www.mmogamer.com/wp-content/uploads/rift-1.7.png"><img class="size-full wp-image-4746 aligncenter" src="http://www.mmogamer.com/wp-content/uploads/rift-1.7.png" alt="" width="562" height="161" /></a></p>
<p>Patch 1.7: &#8216;Carnival of the Ascended&#8217; continues <em>RIFT</em>&#8216;s trend of frequent content updates and includes PvP improvements, Expert Dungeons changes, the River of Souls Chronicle, and more.  The full patch notes can be found on the <span style="text-decoration: underline"><a href="http://forums.riftgame.com/official-rift-news/patch-notes/296204-rift-1-7-8-00am-pdt-2-1-11-na-2-00am-gmt-2-2-12-eu.html" target="_blank">official forums</a>.</span></p>

<p><a href="http://feedads.g.doubleclick.net/~a/R8Ghw5-TIcHICsJlSkTthJx-mfw/0/da"><img src="http://feedads.g.doubleclick.net/~a/R8Ghw5-TIcHICsJlSkTthJx-mfw/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/R8Ghw5-TIcHICsJlSkTthJx-mfw/1/da"><img src="http://feedads.g.doubleclick.net/~a/R8Ghw5-TIcHICsJlSkTthJx-mfw/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/WqFDFQ0UNbs" height="1" width="1"/>]]></content:encoded><description>With the release of Patch 1.7 yesterday, Trion Worlds has introduced what it is calling RIFT Lite, which allows players new and old to experience the game from levels 1-20 for free.  This is not a free-to-play payment model conversion but more of an extended free-trial similar to what Blizzard recently introduced into World of [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/02/02/2012/rift-patch-1-7-makes-lvls-1-20-free/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/02/02/2012/rift-patch-1-7-makes-lvls-1-20-free</feedburner:origLink></item><item><title>Working As Intended 2.0 Podcast #4 – Yes, We’re Still Talking About The Old Republic</title><link>http://feedproxy.google.com/~r/themmogamer/~3/7bjtIAw7XN0/working-as-intended-2-podcast-4</link><category>Podcast</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Crews</dc:creator><pubDate>Tue, 31 Jan 2012 19:23:36 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4737</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Does Jeff like The Old Republic after his weeks-long quest to aquire a copy? Does Brian complain bitterly about the shoddy state of player agency in MMOs? Does Steve worry that he&#8217;s becoming a casual?</p>
<p>Stay tuned to find out!</p>
<p>&nbsp;</p>
<p><strong>Hosts </strong></p>
<ul>
<li>Jeffrey Philipp</li>
<li>Steven Crews</li>
</ul>
<p><strong>Special Guest Rantalyst</strong></p>
<ul>
<li>Brian Gardner</li>
</ul>
<p>As always we appreciate your feedback! You can also send us your questions or topics you would like us to discuss by dropping a comment here or sending an email to <a href="mailto:podcast@mmogamer.com">podcast@mmogamer.com</a>.</p>
<p><a href="http://feeds.feedburner.com/workingasintended"><img src="http://mmogamer.com/podcasts/podcast_rss.gif" alt="Subscribe to the Working as Intended podcast!" /></a> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=326165508"><img src="http://mmogamer.com/podcasts/podcast_itunes.gif" alt="Subscribe to Working as Intended on iTunes!" /></a> <a href="http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_4.mp3"><img src="http://mmogamer.com/podcasts/podcast_file.gif" alt="Download the Working as Intended Podcast as MP3!" /></a> Remember to subscribe!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/PoNcAVkeNQm9mORtA85I52PD1rA/0/da"><img src="http://feedads.g.doubleclick.net/~a/PoNcAVkeNQm9mORtA85I52PD1rA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/PoNcAVkeNQm9mORtA85I52PD1rA/1/da"><img src="http://feedads.g.doubleclick.net/~a/PoNcAVkeNQm9mORtA85I52PD1rA/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/7bjtIAw7XN0" height="1" width="1"/>]]></content:encoded><description>Does Jeff like The Old Republic after his weeks-long quest to aquire a copy? Does Brian complain bitterly about the shoddy state of player agency in MMOs? Does Steve worry that he&amp;#8217;s becoming a casual? Stay tuned to find out! &amp;#160; Hosts Jeffrey Philipp Steven Crews Special Guest Rantalyst Brian Gardner As always we appreciate your [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/31/2012/working-as-intended-2-podcast-4/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/31/2012/working-as-intended-2-podcast-4</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/themmogamer/~5/3EAVkkTq7uQ/Working_as_Intended_2_Episode_4.mp3" length="49719776" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_4.mp3</feedburner:origEnclosureLink></item><item><title>Would you play a story only MMO?</title><link>http://feedproxy.google.com/~r/themmogamer/~3/D_FylrOB1vk/would-you-play-a-story-only-mmo</link><category>Editorials</category><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Tue, 31 Jan 2012 09:41:13 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4700</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Story is often not the central element of MMOs.  Sure, there is usually some story there if you take the time to read it, but most of the time it is not important enough for us to worry about why it is we are running around doing the quests we have been tasked with completing.  I would be bold enough to venture a guess that the majority of MMO players simply skim the quest text box, looking mainly for the task summary and rewards given.</p>
<p>With the release of <em>Star Wars: The Old Republic</em>, BioWare took storytelling in MMOs to a new level.  The majority of quests and NPC interactions take place in small cut-scenes with voice acting that, for the most part, is quite well done.  For some side quests I do still find myself hitting the space bar to skip the voice-acted interaction, particularly in the parts where the person I am speaking with uses some sort of alien language, but the class quest scenes and major story-line arcs for each planet have me enthralled.</p>
<p>Later this year BioWare is set to release <em>Mass Effect 3, </em>and potentially change the way you play video games.  Yes, it is a single-player RPG, but what makes it relevant to this article is the three game modes available to choose from in the game.  Currently being called Story Mode, Action Mode, and RPG Mode, <em>Mass Effect 3</em> will allow players to customize their gameplay experience to their liking.</p>
<div>
<div>
<div>
<div>
<p>Action Mode is &#8220;for those who want to emphasise action and combat and minimize story management,&#8221; and will set automatic replies in conversation and a normal difficulty.</p>
<p>Story Mode, as you can probably guess, is &#8220;for those who want to emphasize story immersion and minimize combat pressure.&#8221; Story mode will set manually-selectable replies in conversation and a minimal combat difficulty.</p>
<p>RPG Mode is a balance of both Action and Story, presenting the game as it would normally be played.</p>
<p>Tin foil hat time:  Imagine the ability, if you so choose, to minimize combat and primarily participate in an interactive narrative in which you make the choices, maybe even solve some puzzles, and simply experience a story in an MMO.  Instead of killing 20 rakghouls you might have to figure out what is causing the plague that creates them through investigation and deduction.  It could be a separate game experience, or simply allow players to witness a storyline without the hours of grinding out quest.</p>
<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl>
<dt><a href="http://www.mmogamer.com/wp-content/uploads/rakghoul.jpg"><img class="size-full wp-image-4705" src="http://www.mmogamer.com/wp-content/uploads/rakghoul.jpg" alt="" width="620" height="292" /></a></dt>
<dd><span style="color: #ffffff;">Yeh the first one is cool, but the 200th one? Not so much.</span></dd>
</dl>
</div>
<p>&nbsp;</p>
<p>Of course, here is where the theory begins to fall apart, because an MMO wants that monthly subscription, and if they let you just blow through the best story elements, there&#8217;s nothing to keep you there month after month.  But, that&#8217;s how current MMOs are set up.  What if one was designed from the ground up to be an interactive story, much like the &#8220;choose your adventure&#8221; books many of us loved as kids, and your monthly subscription kept new content coming out on a consistent basis (a guy can dream).  At that point would it even still be considered an MMO, and what would the developers need to do in order to maintain that MMO status?</p>
<p>Personally I envision an MMO version of <em>LA Noire, </em>where my friends and I work together to solve crimes and take down the big-bads in town.  Take out the parts where you&#8217;re chasing down a bad guy or shooting at people every three minutes, and concentrate on the characters, their interactions, and outcomes from those interactions.  And no, I don&#8217;t want to pick up every item in the room for no reason and rotate it around either.  Imagine the amount of story that could be written and voice acted for the costs that were incurred implementing the face-capture technique.  Sure, that was pretty cool, but at the end of the day it didn&#8217;t help that game overcome the aspects that were lacking.</p>
<p>I actually do enjoy experiencing combat in MMOs, gaining new abilities and finding new ways to defeat my enemies.  Questing overall can be tedious and repetitive, but combat itself isn&#8217;t a bad thing.  It&#8217;s the going out and shooting rat after rat, wolf after wolf, and cultist after cultist that destroys the enjoyment in MMO combat, and I can see why some people simply do not enjoy playing their way through an MMO.  How many new players could be drawn into the MMO genre if they did not have to grind it out, but could instead take part in a story?</p>
<p>Undoubtedly there are tons of people who are going to play Story Mode in <em>Mass Effect 3</em>, and there are plenty of people who would love to just experience the stories in <em>Star Wars: The Old Republic</em>.  For now this mode is more suited for single-player RPG&#8217;s, but would you be interested in playing an interactive story MMO, and if so, what features would need to be present to keep you interested for the long term?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
</div>
</div>
</div>
</div>

<p><a href="http://feedads.g.doubleclick.net/~a/lGKehk-mUnnMdiYGYGpl27mYYpE/0/da"><img src="http://feedads.g.doubleclick.net/~a/lGKehk-mUnnMdiYGYGpl27mYYpE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/lGKehk-mUnnMdiYGYGpl27mYYpE/1/da"><img src="http://feedads.g.doubleclick.net/~a/lGKehk-mUnnMdiYGYGpl27mYYpE/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/D_FylrOB1vk" height="1" width="1"/>]]></content:encoded><description>Story is often not the central element of MMOs.  Sure, there is usually some story there if you take the time to read it, but most of the time it is not important enough for us to worry about why it is we are running around doing the quests we have been tasked with completing. [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/31/2012/would-you-play-a-story-only-mmo/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/31/2012/would-you-play-a-story-only-mmo</feedburner:origLink></item><item><title>[GIVEAWAY] Global Agenda 2 Year Anniversary Booster Pack!</title><link>http://feedproxy.google.com/~r/themmogamer/~3/QCx7yHp8pbg/giveaway-global-agenda-2-year-anniversary-booster-pack</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Siam Choudhury</dc:creator><pubDate>Mon, 30 Jan 2012 08:29:49 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4731</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Hi-Rez Studios is giving us 100 booster packs to give away for the 2nd anniversary of their free-2-play FPS MMO, Global Agenda: Free Agent! The booster pack will give users extra experience, credits and more! <a href="http://www.globalagendagame.com/">Global Agenda</a> is a sci-fi, third-person class-based shooter with jetpacks! To get your key, follow the link to our Facebook Page and claim your code!</p>
<p><a href="https://www.facebook.com/TheMMOGamer/app_203349823059757">Click here to redeem your code!</a></p>

<p><a href="http://feedads.g.doubleclick.net/~a/o5OjRV5GOA7mF3fJ1gcuah4mas0/0/da"><img src="http://feedads.g.doubleclick.net/~a/o5OjRV5GOA7mF3fJ1gcuah4mas0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/o5OjRV5GOA7mF3fJ1gcuah4mas0/1/da"><img src="http://feedads.g.doubleclick.net/~a/o5OjRV5GOA7mF3fJ1gcuah4mas0/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/QCx7yHp8pbg" height="1" width="1"/>]]></content:encoded><description>Hi-Rez Studios is giving us 100 booster packs to give away for the 2nd anniversary of their free-2-play FPS MMO, Global Agenda: Free Agent! The booster pack will give users extra experience, credits and more! Global Agenda is a sci-fi, third-person class-based shooter with jetpacks! To get your key, follow the link to our Facebook [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/30/2012/giveaway-global-agenda-2-year-anniversary-booster-pack/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/30/2012/giveaway-global-agenda-2-year-anniversary-booster-pack</feedburner:origLink></item><item><title>Guild Wars 2 Updates</title><link>http://feedproxy.google.com/~r/themmogamer/~3/dvIt1IgVE_c/guild-wars-2-updates</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Fri, 27 Jan 2012 21:19:14 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4718</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>News has once again began to flow from ArenaNet regarding their highly anticipated MMO, <em>Guild Wars 2</em>.  It all started this past Monday with a <a href="http://www.arena.net/blog/dragon" target="_blank">blog post from ArenaNet President Mike O&#8217;Brien</a> welcoming players to the year of the dragon.  In the article O&#8217;Brien stated that GW2&#8242;s initial testing phase had been completed, and that they would now begin slowly ramping up to larger testing events starting in February with invites to select press members.  Sometime between March and April they will begin more extensive testing invites, and anticipate that many players anxious to get a look at the game will get their chance.</p>
<p>They followed this news up with a look at the last remnants of an ancient society of giants known as the Jotun, who may have existed before the human gods.</p>
<blockquote><p>Over the centuries of their existence, the jotun have fallen far from their state of grace, losing command of technology and magic they once utilized, and remembering their place as kings of the land only in legend and story.</p></blockquote>
<p style="text-align: center"><a href="http://www.mmogamer.com/wp-content/uploads/JotunB.jpg"><img class="wp-image-4720 aligncenter" src="http://www.mmogamer.com/wp-content/uploads/JotunB.jpg" alt="" width="608" height="382" /></a></p>
<p style="text-align: left">You can check out the entire Jotun article on the official <a href="http://www.arena.net/blog/the-savage-pride-of-the-jotun" target="_blank">ArenaNet Blog</a></p>
<p style="text-align: left">All-in-all ArenaNet appears to gearing up for what should prove to be a pretty epic <em>Guild Wars 2</em> release.  The developer is promising big things in its upcoming MMO, and many players are excited to see if they can deliver on those promises.  The Year of the Dragon could very well turn out to be a huge one for ArenaNet.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/WT3nkAb_zfbQgD14gH8h0ikS-5g/0/da"><img src="http://feedads.g.doubleclick.net/~a/WT3nkAb_zfbQgD14gH8h0ikS-5g/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/WT3nkAb_zfbQgD14gH8h0ikS-5g/1/da"><img src="http://feedads.g.doubleclick.net/~a/WT3nkAb_zfbQgD14gH8h0ikS-5g/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/dvIt1IgVE_c" height="1" width="1"/>]]></content:encoded><description>News has once again began to flow from ArenaNet regarding their highly anticipated MMO, Guild Wars 2.  It all started this past Monday with a blog post from ArenaNet President Mike O&amp;#8217;Brien welcoming players to the year of the dragon.  In the article O&amp;#8217;Brien stated that GW2&amp;#8242;s initial testing phase had been completed, and that [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/27/2012/guild-wars-2-updates/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/27/2012/guild-wars-2-updates</feedburner:origLink></item><item><title>The Secret World: Blue Mountain Preview</title><link>http://feedproxy.google.com/~r/themmogamer/~3/KFm_1tPNHs8/the-secret-world-blue-mountain-preview</link><category>News</category><category>Funcom</category><category>Screenshots</category><category>The Secret World</category><category>Trailer</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Thu, 26 Jan 2012 10:06:45 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4692</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>A great battle fought in time forgotten, a great darkness approaching.  Solomon Island lies just West of Kingsmouth, and the local Wabanaki Indians mourn as the balance of Nature is devastated and evil rises from disturbed burial grounds.</p>
<p><span id="more-4692"></span></p>
<p>Funcom has unveiled some new information on its upcoming MMO, <em>The Secret World</em>.  <span style="text-decoration: underline"><a href="mmorpg.com" target="_blank">MMORPG.com</a></span> has an article up showing off some screen shots as well as a bit of the story of the Blue Mountain preview.</p>
<p style="text-align: center"><a href="http://www.mmogamer.com/wp-content/uploads/TSW-Blue-Mountain.png"><img class="aligncenter size-full wp-image-4693" src="http://www.mmogamer.com/wp-content/uploads/TSW-Blue-Mountain.png" alt="" width="610" height="340" /></a></p>
<p>Players must explore Blue Mountain and attempt to set right the abuse of Nature and fight the evil that has come as a result.  Working with the Wabanaki Indians you must travel into the afterlife and face the demons that dwell there.</p>
<p>Funcom has also released a creepy preview video for the zone which shows off some of the locations and creatures found there.</p>
<span style="text-align:center; display: block;"><a href="http://www.mmogamer.com/01/26/2012/the-secret-world-blue-mountain-preview"><img src="http://img.youtube.com/vi/DL5omig6tV0/2.jpg" alt="" /></a></span>

<p><a href="http://feedads.g.doubleclick.net/~a/j_6KqFYJmBQqZAL9KjdTmFPfNvQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/j_6KqFYJmBQqZAL9KjdTmFPfNvQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/j_6KqFYJmBQqZAL9KjdTmFPfNvQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/j_6KqFYJmBQqZAL9KjdTmFPfNvQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/KFm_1tPNHs8" height="1" width="1"/>]]></content:encoded><description>A great battle fought in time forgotten, a great darkness approaching.  Solomon Island lies just West of Kingsmouth, and the local Wabanaki Indians mourn as the balance of Nature is devastated and evil rises from disturbed burial grounds. Funcom has unveiled some new information on its upcoming MMO, The Secret World.  MMORPG.com has an article up [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/26/2012/the-secret-world-blue-mountain-preview/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/26/2012/the-secret-world-blue-mountain-preview</feedburner:origLink></item><item><title>Star Wars: The Old Republic Upcoming Features</title><link>http://feedproxy.google.com/~r/themmogamer/~3/79oPYdjtjEQ/star-wars-the-old-republic-upcoming-features</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Mon, 23 Jan 2012 14:41:16 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4671</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Bioware has given us a new video highlighting some of the upcoming changes that are planned for <em>Star Wars: The Old Republic</em>, including the &#8220;Rise of the Rakghouls&#8221; storyline which began in last weeks 1.1 patch, a new warzone, PvP rankings, the Legacy system and more.  Most of what this video covers has been previously announced or discussed, but it&#8217;s always fun to see it in video form.  You can watch the video below.</p>
<span style="text-align:center; display: block;"><a href="http://www.mmogamer.com/01/23/2012/star-wars-the-old-republic-upcoming-features"><img src="http://img.youtube.com/vi/3-TChrg5foo/2.jpg" alt="" /></a></span>

<p><a href="http://feedads.g.doubleclick.net/~a/BK8rLE87xPhYSdAUk2yLq5VQO5w/0/da"><img src="http://feedads.g.doubleclick.net/~a/BK8rLE87xPhYSdAUk2yLq5VQO5w/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/BK8rLE87xPhYSdAUk2yLq5VQO5w/1/da"><img src="http://feedads.g.doubleclick.net/~a/BK8rLE87xPhYSdAUk2yLq5VQO5w/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/79oPYdjtjEQ" height="1" width="1"/>]]></content:encoded><description>Bioware has given us a new video highlighting some of the upcoming changes that are planned for Star Wars: The Old Republic, including the &amp;#8220;Rise of the Rakghouls&amp;#8221; storyline which began in last weeks 1.1 patch, a new warzone, PvP rankings, the Legacy system and more.  Most of what this video covers has been previously [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/23/2012/star-wars-the-old-republic-upcoming-features/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/23/2012/star-wars-the-old-republic-upcoming-features</feedburner:origLink></item><item><title>TERA Gets Release Date and Castanic Race Preview</title><link>http://feedproxy.google.com/~r/themmogamer/~3/jePasVCpdi4/tera-gets-release-date-and-castanic-race-preview</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Fri, 20 Jan 2012 05:45:34 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4658</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>En Masse Entertainment&#8217;s upcoming action-MMO <em>Tera</em> has many players excited to get their hands on a persistent world which promises skill-based visceral combat, and perhaps even more cutthroat political maneuvering.  While the game has been live in Asian countries for some time, Western players have yet to get their hands on the potential change of pace from the typical MMO.</p>
<p>As of May 1st, 2012, the wait will be over, and <em>Tera</em> will be launching in Europe and North America.  The game will be available in both a standard and collector&#8217;s edition, with details of each coming in February.</p>
<p>There will be a series of alpha and beta tests leading up to launch, and you can sign up to help test the game over on the <a href="http://www.tera-online.com/node/958" target="_blank">official sign-up page</a>.  The process is quick and easy.</p>
<span style="text-align:center; display: block;"><a href="http://www.mmogamer.com/01/20/2012/tera-gets-release-date-and-castanic-race-preview"><img src="http://img.youtube.com/vi/_pSY-lYIUXU/2.jpg" alt="" /></a></span>
<p>As we head towards official launch more and more information is sure to begin making its way out.</p>
<p>&nbsp;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/blsnFLYWRXxcKxCuy78YZXLPY_k/0/da"><img src="http://feedads.g.doubleclick.net/~a/blsnFLYWRXxcKxCuy78YZXLPY_k/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/blsnFLYWRXxcKxCuy78YZXLPY_k/1/da"><img src="http://feedads.g.doubleclick.net/~a/blsnFLYWRXxcKxCuy78YZXLPY_k/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/jePasVCpdi4" height="1" width="1"/>]]></content:encoded><description>En Masse Entertainment&amp;#8217;s upcoming action-MMO Tera has many players excited to get their hands on a persistent world which promises skill-based visceral combat, and perhaps even more cutthroat political maneuvering.  While the game has been live in Asian countries for some time, Western players have yet to get their hands on the potential change of pace [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/20/2012/tera-gets-release-date-and-castanic-race-preview/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/20/2012/tera-gets-release-date-and-castanic-race-preview</feedburner:origLink></item><item><title>Rift Free Weekend Event</title><link>http://feedproxy.google.com/~r/themmogamer/~3/oJH5uwjk6nE/rift-free-weekend-event</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Thu, 19 Jan 2012 10:03:39 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4644</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Whether you&#8217;re an ex-subscriber, or a curious MMO nomad, now is your chance to see what Rift has to offer, and you can venture into the land of Telara for FREE this weekend.</p>
<p>Starting Thursday January 19th, and running through Sunday the 22nd, Trion is letting players new and old play Rift for free as a special weekend event promotion.</p>
<p>Former subscribers will also be able to pick up some veteran rewards depending on the amount of time they spent subscribed to the game.</p>
<p>I have already logged in and I had complete access to all my characters, including the max level ones, so it looks like you will be able to freely explore everything your heart desires.</p>
<p>Head over to the <span style="text-decoration: underline"><a href="http://www.riftgame.com" target="_blank">official site</a></span> to download the client.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/3aaDvxnBzlh5ibDeq2yjrDOgEYA/0/da"><img src="http://feedads.g.doubleclick.net/~a/3aaDvxnBzlh5ibDeq2yjrDOgEYA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/3aaDvxnBzlh5ibDeq2yjrDOgEYA/1/da"><img src="http://feedads.g.doubleclick.net/~a/3aaDvxnBzlh5ibDeq2yjrDOgEYA/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/oJH5uwjk6nE" height="1" width="1"/>]]></content:encoded><description>Whether you&amp;#8217;re an ex-subscriber, or a curious MMO nomad, now is your chance to see what Rift has to offer, and you can venture into the land of Telara for FREE this weekend. Starting Thursday January 19th, and running through Sunday the 22nd, Trion is letting players new and old play Rift for free as [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/19/2012/rift-free-weekend-event/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/19/2012/rift-free-weekend-event</feedburner:origLink></item><item><title>Star Trek Online F2P Today w/ First Look Video</title><link>http://feedproxy.google.com/~r/themmogamer/~3/9p0f-gfg8W4/star-trek-online-f2p-today-w-first-look-video</link><category>News</category><category>cryptic studios</category><category>Free 2 Play</category><category>MMO</category><category>Star Trek Online</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Tue, 17 Jan 2012 05:40:57 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4623</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>For many, today will mark the date of First Contact as <em>Star Trek Online</em> goes free-to-play, bringing the <em>Star Trek</em> Universe to the masses in an MMO from Cryptic Studios and Perfect World Entertainment.  The game features several updates and changes from its original launch version, and The MMO Gamer has got your first look at what&#8217;s in-store for players beaming into the game for the first time, or returning after a little shore leave.</p>
<p>Be sure to check out our <span style="text-decoration: underline"><a href="http://www.mmogamer.com/01/15/2012/star-trek-online-f2p-impressions" target="_blank">Initial Impressions</a></span> article posted yesterday, as well as the <span style="text-decoration: underline"><a href="http://youtu.be/pom_faegkK4" target="_blank">First Look Video</a></span> below, and be prepared for the strange new worlds you are about to encounter.</p>
<p>&nbsp;</p>
<span style="text-align:center; display: block;"><a href="http://www.mmogamer.com/01/17/2012/star-trek-online-f2p-today-w-first-look-video"><img src="http://img.youtube.com/vi/pom_faegkK4/2.jpg" alt="" /></a></span>

<p><a href="http://feedads.g.doubleclick.net/~a/c45a5gEAlSaG3oHzAOXzlzOBfec/0/da"><img src="http://feedads.g.doubleclick.net/~a/c45a5gEAlSaG3oHzAOXzlzOBfec/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/c45a5gEAlSaG3oHzAOXzlzOBfec/1/da"><img src="http://feedads.g.doubleclick.net/~a/c45a5gEAlSaG3oHzAOXzlzOBfec/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/9p0f-gfg8W4" height="1" width="1"/>]]></content:encoded><description>For many, today will mark the date of First Contact as Star Trek Online goes free-to-play, bringing the Star Trek Universe to the masses in an MMO from Cryptic Studios and Perfect World Entertainment.  The game features several updates and changes from its original launch version, and The MMO Gamer has got your first look [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/17/2012/star-trek-online-f2p-today-w-first-look-video/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/17/2012/star-trek-online-f2p-today-w-first-look-video</feedburner:origLink></item><item><title>Working As Intended 2.0 Podcast #3 – The Old and Busted Republic?</title><link>http://feedproxy.google.com/~r/themmogamer/~3/ooXAAT-gnyg/working-as-intended-2-podcast-3</link><category>Podcast</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Crews</dc:creator><pubDate>Mon, 16 Jan 2012 21:45:36 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4640</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>After a break for the holidays and a few technical glitches, we&#8217;re back! &#8230;Again!</p>
<p>Guest rantalyst Brian Gardner joins us once more for a spirited discussion on our first impressoins of a little BioWare game you may have heard of by now, Star Wars: The Old Republic.</p>
<p><strong>Hosts </strong></p>
<ul>
<li>Jeffrey Philipp</li>
<li>Steven Crews</li>
</ul>
<p>As always we appreciate your feedback! You can also send us your questions or topics you would like us to discuss by dropping a comment here or sending an email to <a href="mailto:podcast@mmogamer.com">podcast@mmogamer.com</a>.</p>
<p><a href="http://feeds.feedburner.com/workingasintended"><img src="http://mmogamer.com/podcasts/podcast_rss.gif" alt="Subscribe to the Working as Intended podcast!" /></a> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=326165508"><img src="http://mmogamer.com/podcasts/podcast_itunes.gif" alt="Subscribe to Working as Intended on iTunes!" /></a> <a href="http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_3.mp3"><img src="http://mmogamer.com/podcasts/podcast_file.gif" alt="Download the Working as Intended Podcast as MP3!" /></a> Remember to subscribe!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/oKJMN1SvHFhdg3nfWMYUbdzWJd8/0/da"><img src="http://feedads.g.doubleclick.net/~a/oKJMN1SvHFhdg3nfWMYUbdzWJd8/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/oKJMN1SvHFhdg3nfWMYUbdzWJd8/1/da"><img src="http://feedads.g.doubleclick.net/~a/oKJMN1SvHFhdg3nfWMYUbdzWJd8/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/ooXAAT-gnyg" height="1" width="1"/>]]></content:encoded><description>After a break for the holidays and a few technical glitches, we&amp;#8217;re back! &amp;#8230;Again! Guest rantalyst Brian Gardner joins us once more for a spirited discussion on our first impressoins of a little BioWare game you may have heard of by now, Star Wars: The Old Republic. Hosts Jeffrey Philipp Steven Crews As always we [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/16/2012/working-as-intended-2-podcast-3/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/16/2012/working-as-intended-2-podcast-3</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/themmogamer/~5/Ez_K_JnTOv8/Working_as_Intended_2_Episode_3.mp3" length="49719776" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_3.mp3</feedburner:origEnclosureLink></item><item><title>Star Trek Online F2P Initial Impressions</title><link>http://feedproxy.google.com/~r/themmogamer/~3/SvRYNR3hY2g/star-trek-online-f2p-impressions</link><category>Features</category><category>Impressions</category><category>cryptic studios</category><category>Free to Play</category><category>MMO</category><category>Star Trek Online</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Troy Blackburn</dc:creator><pubDate>Sun, 15 Jan 2012 12:54:29 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4524</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><em>Star Trek Online</em> officially goes free-to-play on January 17th, but those of us who at some point were previously subscribers to the game have gotten a chance to get in early and see what is in store for the masses.  Yes, there is currently <em>Star Trek</em> theme music playing in the background, and there will be for the entire time it takes me to write this article.  I humbly suggest you put on a little Trek mood music yourself, and let&#8217;s take a look at what <em>Star Trek Online</em> has to offer.  Join me in an adventure to explore strange new worlds, as we seek out new life and new civilizations, and boldly go where no MMO has gone before!</p>
<p><span id="more-4524"></span></p>
<p>I logged in the day of F2P early access with no problems at all.  The ease with which I was able to install and log-in already puts this experience a step above my attempts to get into the game upon the initial launch 2 years ago.  There&#8217;s a plus already!  My Lieutenant Commander was sitting there, patiently waiting as he had been for the better part of two years.  He would have to just keep waiting however.  This was my first time back into a game that had reportedly changed quite a bit since I had last played it, so that called for a new character.</p>
<p><a href="http://www.mmogamer.com/wp-content/uploads/STO-Character-Creator.png"><img class="alignleft size-medium wp-image-4574" src="http://www.mmogamer.com/wp-content/uploads/STO-Character-Creator-300x181.png" alt="" width="300" height="181" /></a></p>
<p>Character creation is one of the things Cryptic Studios does well, and <em>Star Trek Online</em> is no exception.  The amount of character options are enormous, and the amount of detail you can put into each of your creations can leave you in an epic daze of character creation for hours.  You can choose an existing Star Trek Lore species, and create an avatar to your liking, or you have the ability to just go wild and create and entirely new alien species.</p>
<p>The only negative thing I have to say about character creation is that you are forced to choose some attributes for your character right then and there.  At this point I am not sure just how much these choices can make or break you, but I really do not like having to make skill/attribute choices before I play one second of the game.  For veterans it&#8217;s most assuredly not a big deal, but for a new (or relatively new) player it can leave you afraid that you may have screwed something up before you even get started.</p>
<p>Once you&#8217;ve created your character you can visit any tailor in game to change your uniform options, and even tweak the look of your character for a cost of energy credits (the normal in-game currency you acquire by completing missions, vendoring items, etc.).  The uniform and basic detail options of your Bridge Officers and Away team can be adjusted here as well.  Of course, being a free-to-play game, there are plenty of options that can be unlocked in the C-Store for real world money.  The in-game store itself is laid out in a very simple to use, intuitive manner which makes it easy to find available items and their costs.</p>
<p>Upon loading into the game for the first time in a long time, my initial impression was absolutely positive.  Within minutes I began noticing changes that had been made, not only in the game world, but also with the game systems.  The graphic textures of the game have vastly improved since my time in <em>STO</em>, and gameplay felt smoother than I remember.  Cryptic is working on utilizing DirectX11 for users whose rigs are optimized for it, and I&#8217;ve heard some really good things about it.  Even without DX11 though, the graphical and overall systems improvements were absolutely apparent.</p>
<p>A little side note:  There are many players complaining about the visual beauty (or lack there of) of the information signs found on the Earth Spacedock.  They may not be much to look at, but their simplicity and utility are a gift sent down from the heavens for those of us who easily get lost in giant circles.</p>
<p style="text-align: center;"><a href="http://www.mmogamer.com/wp-content/uploads/STO-Star-Base-Signs.png"><img class="size-full wp-image-4576 aligncenter" src="http://www.mmogamer.com/wp-content/uploads/STO-Star-Base-Signs.png" alt="" width="552" height="153" /></a></p>
<p>&nbsp;</p>
<p>As far as visual presentation, game performance, and character creation go, Star Trek Online gets an A+ from me.  I wanted Cryptic to slap me in the face with improvements the moment I logged in, and they did just that.</p>
<p>The main reason I walked away from <em>STO</em> two years ago can be summed up like this: Boring, repetitive gameplay.  Sure, most MMO&#8217;s on the market today feature quests that essentially do the same things over and over, but in <em>STO</em> it just felt like a never ending treadmill of identical quests in identical sectors of space.</p>
<p><a href="http://www.mmogamer.com/wp-content/uploads/STO-Quest-Panel1.png"><img class="alignright size-medium wp-image-4579" src="http://www.mmogamer.com/wp-content/uploads/STO-Quest-Panel1-300x214.png" alt="" width="300" height="214" /></a></p>
<p>One measure Cryptic has taken to alleviate some of this grindy repetitiveness is to organize their quests into Episodes which consist of a group of missions that are part of an over-arching storyline.  This fundamental change in how receiving quests is perceived, and what completion of a quest means, has done wonders in my opinion to revitalize the questing, and for the first time in years I find myself quite often taking the time to read the quest text.  Yes, some quests can be a bit repetitive, but the conclusion of the overall Episode story is the motivation to finish out the duller missions so you can see what happens next.</p>
<p>Some of the missions I have gotten have been familiar from my time in initial launch, but they have been tweaked to fit within the new episode stories and streamlined to make completion of the objectives less strenuous.  Everything isn&#8217;t roses however.  There are occasionally quests that have you beam down to a planet&#8217;s surface, find and scan an item, and then find and scan more of those items.  Unfortunately said items can be ridiculously far apart, and difficult to spot.  There have been times when there weren&#8217;t even any enemies to fight along the way, which yes can be annoying at times as well, but without them you are left spending ten minutes roaming around an empty world to scan four items, in which there are exactly four.  This is by far my least favorite quest type in the game.  It can also be difficult at times to quickly and easily recognize where you should be going next as the mini-map and world map do not always do a good job of pointing you in the right direction.  Sector space can be particularly confusing when trying to locate your next destination and the map system there could really use some updating.</p>
<p>Cryptic&#8217;s Episodic missions aren&#8217;t your only available option in order to get your quest on.  The Foundry is one of the boldest innovations in any MMO.  At first glance the ability for users to create their own game content may seem like laziness on the part of the developers, and to an extent it may be, but once you delve into some of the highly rated missions that players have created it quickly becomes apparent that there are true Trek fans in this game who possess an intense love for the deep story of exploration and peace at the heart of the <em>Star Trek</em> Universe.</p>
<p style="text-align: center;"><a href="http://www.mmogamer.com/wp-content/uploads/STO-Earth-Spacedock.png"><img class="aligncenter  wp-image-4580" src="http://www.mmogamer.com/wp-content/uploads/STO-Earth-Spacedock-1024x618.png" alt="" width="590" height="356" /></a></p>
<p>If you played <em>STO</em> early on, you already know that the ground combat was some of the worst gameplay to be found in any game.  Slow, methodical, dull, ridiculous.  Those words only begin to describe how bad ground combat was.  To fix this, the developers re-imagined ground combat completely, and have implemented an over-the-shoulder third-person shooter style combat that brings a bit of the action back to ground missions.  Upon logging in for the first time in years, ground combat was one of the things I wanted to see immediately, and the game didn&#8217;t make me wait long.  While it may not be able to compete with top of the line shooters that are out there, this system is WORLDS ahead of where it was before.  If you&#8217;re a big time shooter fan, you&#8217;re probably not going to want to come to <em>STO</em> just because of the ground combat, but in a game that leans more towards space combat, the new ground combat system is a fun way to keep things interesting during Away Missions.</p>
<p>Space combat will be familiar to anyone who has played <em>STO</em> before, as it has not changed much, and really it did not need to.  The space combat system itself was done very well from the beginning and it was typically the unoriginal quests and locations that really brought it down.  In a ship-on-ship phaser fight in space everything &#8220;feels&#8221; as you would think it would.  Ships turn for better firing angles against weakened sections of the enemy ship, or to protect their own damaged shields.  During combat you are choosing which weapons to fire, controlling power to different shield sections, and utilizing your bridge crew&#8217;s abilities to give you an advantage over the enemy.  Star Fleet doesn&#8217;t traditionally come in guns blazin&#8217;, but when it&#8217;s time to protect a defenseless colonized planet from invaders, <em>STO</em> space combat will deliver a satisfying battle encounter.</p>
<p>The Duty Officer system brings a unique mini-game experience that has become a hit with <em>STO</em> players.  The system gives you the experience of running day-to-day activities on your ship as you assign duty officer personnel to tasks based on their personal attributes in order to generate the best possible outcome for each particular mission.  These tasks can take anywhere from a few minutes to several hours, and can generate rewards if successful such as experience, skill points, dilithium and more.  The Universe isn&#8217;t a safe place however, and your Duty Officers can wind up injured and have to report to sick bay to recover, or in some instances even be killed in the line of duty.  You begin with a small selection of officers and can expand your roster by leveling up or purchasing more roster spots through the C-Store.</p>
<p>You can literally play Star Trek Online without spending a dime if you so choose, and the Dilithium Exchange is the feature that makes that possible.  Dilithium ore can be acquired through gameplay such as certain daily missions, and up to 8.000 dilithium ore per day can be converted into Refined Dilithium which in turn can then be traded for Cryptic Points in-game via the Dilithium Exchange.  There is a floor and ceiling for how much Dilithium a Cryptic point can sell for, but there is room for economic flux and a bit of competitive marketing.  As an example, at the time of this writing each Cryptic Point is going for just under 300 Refined Dilithium.</p>
<p style="text-align: center;"><a href="http://www.mmogamer.com/wp-content/uploads/STO-Ship-in-Space.png"><img class="aligncenter  wp-image-4584" src="http://www.mmogamer.com/wp-content/uploads/STO-Ship-in-Space-1024x622.png" alt="" width="717" height="435" /></a></p>
<p><em>STO</em> still suffers from it&#8217;s share of problems, but the bar has undoubtedly been raised from where it was when this game originally made its debut.  The rumors you&#8217;ve heard about this game being much improved from its original incantation are definitely true, and if you&#8217;ve been thinking of trying it out again, especially for <em>Star Trek</em> fans, it is for sure worth the download so you can decide for yourself if <em>Star Trek Online</em> deserves a place in your gaming library.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/EzuE3ZVLFcxwcGsPYOip6BWcNUA/0/da"><img src="http://feedads.g.doubleclick.net/~a/EzuE3ZVLFcxwcGsPYOip6BWcNUA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/EzuE3ZVLFcxwcGsPYOip6BWcNUA/1/da"><img src="http://feedads.g.doubleclick.net/~a/EzuE3ZVLFcxwcGsPYOip6BWcNUA/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/SvRYNR3hY2g" height="1" width="1"/>]]></content:encoded><description>Star Trek Online officially goes free-to-play on January 17th, but those of us who at some point were previously subscribers to the game have gotten a chance to get in early and see what is in store for the masses.  Yes, there is currently Star Trek theme music playing in the background, and there will be [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/01/15/2012/star-trek-online-f2p-impressions/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/01/15/2012/star-trek-online-f2p-impressions</feedburner:origLink></item><item><title>Little Space Heroes Launches</title><link>http://feedproxy.google.com/~r/themmogamer/~3/Iaf6w00sOfo/little-space-heroes-launches</link><category>News</category><category>Browser MMO</category><category>Bubble Gum Interactive</category><category>Children's MMO</category><category>Little Space Heroes</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Misty Matonis</dc:creator><pubDate>Thu, 15 Dec 2011 04:46:20 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4506</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Australia&#8217;s Bubble Gum Interactive <a href="http://www.littlespaceheroes.com/">announced</a> Wednesday the launch of their first MMO product, <a href="http://www.littlespaceheroes.com/">Little Space Heroes</a>. As implied by the name of the game, Little Space Heroes&#8217; target market is children. This browser-based MMO is free-to-play and story driven, capturing imaginations with grand intergalactic adventures.</p>
<p>Like many free-to-play games, there is the opportunity for a parent to upgrade membership to a premium account. It is not entirely clear what the free-to-play membership features, however, pay-to-play accounts will have access to events, unlimited friends, greater character customization opportunities and more. The Web site, curiously, does not readily list the cost for pay-to-play, either.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/zTg6p8NQ0VTjFYyovB_VMXbpmBI/0/da"><img src="http://feedads.g.doubleclick.net/~a/zTg6p8NQ0VTjFYyovB_VMXbpmBI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/zTg6p8NQ0VTjFYyovB_VMXbpmBI/1/da"><img src="http://feedads.g.doubleclick.net/~a/zTg6p8NQ0VTjFYyovB_VMXbpmBI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/Iaf6w00sOfo" height="1" width="1"/>]]></content:encoded><description>Australia&amp;#8217;s Bubble Gum Interactive announced Wednesday the launch of their first MMO product, Little Space Heroes. As implied by the name of the game, Little Space Heroes&amp;#8217; target market is children. This browser-based MMO is free-to-play and story driven, capturing imaginations with grand intergalactic adventures. Like many free-to-play games, there is the opportunity for a [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/15/2011/little-space-heroes-launches/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/15/2011/little-space-heroes-launches</feedburner:origLink></item><item><title>Statesman Will Die</title><link>http://feedproxy.google.com/~r/themmogamer/~3/GMRR0805ZBU/statesman-will-die</link><category>News</category><category>City of Heroes</category><category>City of Villains</category><category>NCSoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Misty Matonis</dc:creator><pubDate>Wed, 14 Dec 2011 08:27:19 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4500</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>It&#8217;s not every day when you hear that a popular MMO-based character will get killed off, but that is exactly what NCSoft is doing in 2012. According to <a href="http://na.cityofheroes.com/en/news/news_archive/death_of_statesman.php">this teaser</a>, Statesman, the protector of Paragon City, will meet his match in battle and will pass onto whatever great beyond a comic hero goes to. Statesman, you may recall, was the alter ego of former City of Heroes/Cryptic honco Jack Emmert. The character has been part of City of Heroes lore since the beginning. Heck, I still have my Statesman HeroClix figurine!</p>
<p>This storyline will begin in January 2012, and will be free and fully available to VIP account holders.</p>
<p>The question is, will Statesman wind up really being alive somewhere down the line like other killed-off comic book heroes?</p>
<p><em>Do you play City of Heroes/City of Villains? How do you feel about the loss of Statesman?</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/-BIVIaC45zfsXt6EzMeKJCn-uSI/0/da"><img src="http://feedads.g.doubleclick.net/~a/-BIVIaC45zfsXt6EzMeKJCn-uSI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/-BIVIaC45zfsXt6EzMeKJCn-uSI/1/da"><img src="http://feedads.g.doubleclick.net/~a/-BIVIaC45zfsXt6EzMeKJCn-uSI/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/GMRR0805ZBU" height="1" width="1"/>]]></content:encoded><description>It&amp;#8217;s not every day when you hear that a popular MMO-based character will get killed off, but that is exactly what NCSoft is doing in 2012. According to this teaser, Statesman, the protector of Paragon City, will meet his match in battle and will pass onto whatever great beyond a comic hero goes to. Statesman, [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/14/2011/statesman-will-die/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/14/2011/statesman-will-die</feedburner:origLink></item><item><title>Aion Enters F2P in EU</title><link>http://feedproxy.google.com/~r/themmogamer/~3/m0qBDhBAlXI/aion-enters-f2p-in-eu</link><category>News</category><category>Aion</category><category>Free to Play</category><category>NCSoft</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Misty Matonis</dc:creator><pubDate>Wed, 14 Dec 2011 05:22:13 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4495</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>If you play Aion on one of NCSoft&#8217;s European servers, mark your calendar. Come February 2012, Aion will join the <a href="http://www.aionfreetoplay.com/website/">free-to-play</a> field. Joining forces with Gameforge, a German-based publisher, NCSoft will open up the fields of Atreia, which, by their own admission, has been pretty anemic of late when it comes to players:</p>
<blockquote><p>In the last few months the lands in Atreia have become more and more deserted. We want to reinvigorate the world of Aion and attract new adventurers to the towns to take to the skies as Daevas.</p></blockquote>
<p>Aion players will not be affected by this change of service and change in publisher. At this time, you&#8217;ll still have to pay-to-play and admire your wings.</p>
<p><em>Are you an Aion player? How do you feel about the change of service, and how it affects only European players?</em></p>

<p><a href="http://feedads.g.doubleclick.net/~a/o1XRG32H82KxihC4TV32d15wYTQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/o1XRG32H82KxihC4TV32d15wYTQ/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/o1XRG32H82KxihC4TV32d15wYTQ/1/da"><img src="http://feedads.g.doubleclick.net/~a/o1XRG32H82KxihC4TV32d15wYTQ/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/m0qBDhBAlXI" height="1" width="1"/>]]></content:encoded><description>If you play Aion on one of NCSoft&amp;#8217;s European servers, mark your calendar. Come February 2012, Aion will join the free-to-play field. Joining forces with Gameforge, a German-based publisher, NCSoft will open up the fields of Atreia, which, by their own admission, has been pretty anemic of late when it comes to players: In the [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/14/2011/aion-enters-f2p-in-eu/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/14/2011/aion-enters-f2p-in-eu</feedburner:origLink></item><item><title>Working As Intended 2.0 Podcast #2 – Point/Counterpoint</title><link>http://feedproxy.google.com/~r/themmogamer/~3/tqFQnJI7OAA/working-as-intended-2-0-podcast-2</link><category>Podcast</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Crews</dc:creator><pubDate>Mon, 12 Dec 2011 13:14:23 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4510</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Taking umbrage with our negative attitude towards the MMO genre in the previous episode, guest rantalyst Brian Gardner joins us for an hour-long episode to give us a more optimistic appraisal of the situation.</p>
<p>&#8230;and then proceeds to be even more negative than we were.</p>
<p>Topics discussed include MMOs as &#8220;toys&#8221; vs. &#8220;stories,&#8221; Guild Wars 2, the pain of Final Fantasy XI, and the upcoming release of Star Wars: The Old Republic.</p>
<p><strong>Hosts </strong></p>
<ul>
<li>Jeffrey Philipp</li>
<li>Steven Crews</li>
</ul>
<p>As always we appreciate your feedback! You can also send us your questions or topics you would like us to discuss by dropping a comment here or sending an email to <a href="mailto:podcast@mmogamer.com">podcast@mmogamer.com</a>.</p>
<p><a href="http://feeds.feedburner.com/workingasintended"><img src="http://mmogamer.com/podcasts/podcast_rss.gif" alt="Subscribe to the Working as Intended podcast!" /></a> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=326165508"><img src="http://mmogamer.com/podcasts/podcast_itunes.gif" alt="Subscribe to Working as Intended on iTunes!" /></a> <a href="http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_2.mp3"><img src="http://mmogamer.com/podcasts/podcast_file.gif" alt="Download the Working as Intended Podcast as MP3!" /></a> Remember to subscribe!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/9pDJyIyvRhkl1Ie6W2qqzzYFU84/0/da"><img src="http://feedads.g.doubleclick.net/~a/9pDJyIyvRhkl1Ie6W2qqzzYFU84/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/9pDJyIyvRhkl1Ie6W2qqzzYFU84/1/da"><img src="http://feedads.g.doubleclick.net/~a/9pDJyIyvRhkl1Ie6W2qqzzYFU84/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/tqFQnJI7OAA" height="1" width="1"/>]]></content:encoded><description>Taking umbrage with our negative attitude towards the MMO genre in the previous episode, guest rantalyst Brian Gardner joins us for an hour-long episode to give us a more optimistic appraisal of the situation. &amp;#8230;and then proceeds to be even more negative than we were. Topics discussed include MMOs as &amp;#8220;toys&amp;#8221; vs. &amp;#8220;stories,&amp;#8221; Guild Wars [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/12/2011/working-as-intended-2-0-podcast-2/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/12/2011/working-as-intended-2-0-podcast-2</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/themmogamer/~5/MZtBTy9PD8A/Working_as_Intended_2_Episode_2.mp3" length="49719776" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_2.mp3</feedburner:origEnclosureLink></item><item><title>Free-to-Play MMO MilMo Releases Winter Fest 2011 Update</title><link>http://feedproxy.google.com/~r/themmogamer/~3/N9dHdE3VuUE/free-to-play-mmo-milmo-releases-winter-fest-2011-update</link><category>News</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Siam Choudhury</dc:creator><pubDate>Sun, 11 Dec 2011 13:28:16 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4487</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Milmo, the browserbased 3D MMO from Swedish developers Junebud, tipped us off about their 42nd update. The game is available on the web through platforms such as the official Milmo website, Aeria Games, Facebook and even Orkut. You can check out the trailer above and visit <a href="http://www.milmogame.com">Milmogame.com</a> to play!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/SZcdU9v9voSEJ6Kl9CGfTPVWZLM/0/da"><img src="http://feedads.g.doubleclick.net/~a/SZcdU9v9voSEJ6Kl9CGfTPVWZLM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/SZcdU9v9voSEJ6Kl9CGfTPVWZLM/1/da"><img src="http://feedads.g.doubleclick.net/~a/SZcdU9v9voSEJ6Kl9CGfTPVWZLM/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/N9dHdE3VuUE" height="1" width="1"/>]]></content:encoded><description>Milmo, the browserbased 3D MMO from Swedish developers Junebud, tipped us off about their 42nd update. The game is available on the web through platforms such as the official Milmo website, Aeria Games, Facebook and even Orkut. You can check out the trailer above and visit Milmogame.com to play!</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/11/2011/free-to-play-mmo-milmo-releases-winter-fest-2011-update/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/11/2011/free-to-play-mmo-milmo-releases-winter-fest-2011-update</feedburner:origLink></item><item><title>Working As Intended 2.0 Podcast #1 – A Very Special Episode…</title><link>http://feedproxy.google.com/~r/themmogamer/~3/XPNcu382qAw/working-as-intended-2-0-podcast-1-%e2%80%93-a-very-special-episode</link><category>Podcast</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Crews</dc:creator><pubDate>Mon, 05 Dec 2011 22:35:32 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4476</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Did you miss us?</p>
<p>I doubt it, but we&#8217;re back, anyway!</p>
<p>Taking some time to get our bearings again after a long absence from recording, we sit down to discuss what we&#8217;ve been up to since our last episode in May of 2010&#8230;</p>
<p><a href="http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_1.mp3">Click here to download.</a></p>
<p><strong>Hosts </strong></p>
<ul>
<li>Jeffrey Philipp</li>
<li>Steven Crews</li>
</ul>
<p>As always we appreciate your feedback! You can also send us your questions or topics you would like us to discuss by dropping a comment here or sending an email to <a href="mailto:podcast@mmogamer.com">podcast@mmogamer.com</a>.</p>
<p><a href="http://feeds.feedburner.com/workingasintended"><img src="http://mmogamer.com/podcasts/podcast_rss.gif" alt="Subscribe to the Working as Intended podcast!" /></a> <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=326165508"><img src="http://mmogamer.com/podcasts/podcast_itunes.gif" alt="Subscribe to Working as Intended on iTunes!" /></a> <a href="http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_1.mp3"><img src="http://mmogamer.com/podcasts/podcast_file.gif" alt="Download the Working as Intended Podcast as MP3!" /></a> Remember to subscribe!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/9B77o1m0Usx9D_POksQL-8LgQDM/0/da"><img src="http://feedads.g.doubleclick.net/~a/9B77o1m0Usx9D_POksQL-8LgQDM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/9B77o1m0Usx9D_POksQL-8LgQDM/1/da"><img src="http://feedads.g.doubleclick.net/~a/9B77o1m0Usx9D_POksQL-8LgQDM/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/XPNcu382qAw" height="1" width="1"/>]]></content:encoded><description>Did you miss us? I doubt it, but we&amp;#8217;re back, anyway! Taking some time to get our bearings again after a long absence from recording, we sit down to discuss what we&amp;#8217;ve been up to since our last episode in May of 2010&amp;#8230; Click here to download. Hosts Jeffrey Philipp Steven Crews As always we [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/12/05/2011/working-as-intended-2-0-podcast-1-%e2%80%93-a-very-special-episode/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/12/05/2011/working-as-intended-2-0-podcast-1-%e2%80%93-a-very-special-episode</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/themmogamer/~5/Yrk36An05Cs/Working_as_Intended_2_Episode_1.mp3" length="49719776" type="audio/mpeg" /><feedburner:origEnclosureLink>http://www.mmogamer.com/podcasts/Working_as_Intended_2_Episode_1.mp3</feedburner:origEnclosureLink></item><item><title>Pathfinder Online Announced</title><link>http://feedproxy.google.com/~r/themmogamer/~3/Wbx-gm54rvc/pathfinder-online-announced</link><category>News</category><category>Goblinworks</category><category>Paizo Publishing</category><category>Pathfinder Online</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Misty Matonis</dc:creator><pubDate>Tue, 22 Nov 2011 21:15:20 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4464</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Paizo Publishing has announced that Goblinworks, a new MMO gaming company formed, in part, by former CCP CMO Ryan Scott Dancey, and Paizo&#8217;s own Lisa Stevens, will produce <a href="https://goblinworks.com">Pathfinder Online</a>. Goblinworks will bring the popular Pathfinder roleplaying IP to the sword and sorcery market as a sandbox game. Says CEO Dancey, &#8220;My goal is to bring the high-quality experience Paizo has delivered for Pathfinder to the MMO platform, and to give players another fantastic way to experience the world of Golarion.&#8221;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/Yxk4tuai4LkhNl4EFc0bnwlA06A/0/da"><img src="http://feedads.g.doubleclick.net/~a/Yxk4tuai4LkhNl4EFc0bnwlA06A/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Yxk4tuai4LkhNl4EFc0bnwlA06A/1/da"><img src="http://feedads.g.doubleclick.net/~a/Yxk4tuai4LkhNl4EFc0bnwlA06A/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/Wbx-gm54rvc" height="1" width="1"/>]]></content:encoded><description>Paizo Publishing has announced that Goblinworks, a new MMO gaming company formed, in part, by former CCP CMO Ryan Scott Dancey, and Paizo&amp;#8217;s own Lisa Stevens, will produce Pathfinder Online. Goblinworks will bring the popular Pathfinder roleplaying IP to the sword and sorcery market as a sandbox game. Says CEO Dancey, &amp;#8220;My goal is to [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/11/22/2011/pathfinder-online-announced/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/11/22/2011/pathfinder-online-announced</feedburner:origLink></item><item><title>Borg Invade Tribble</title><link>http://feedproxy.google.com/~r/themmogamer/~3/x8EbZlfCknY/borg-invade-tribble</link><category>News</category><category>Cryptic</category><category>Star Trek Online</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Misty Matonis</dc:creator><pubDate>Tue, 15 Nov 2011 10:25:32 PST</pubDate><guid isPermaLink="false">http://www.mmogamer.com/?p=4458</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>The official Star Trek Online Web site has been updated with a <a href="http://startrekonline.com/node/2686">new developer blog</a>. Penned by Content Designer Charles Gray, the blog details the new invasion zone playing out on Tribble, Star Trek Online&#8217;s test server:</p>
<blockquote><p>The Borg are taking advantage of all the new releases happening on Tribble, and a distracted player base, to launch a full scale invasion of the planet Defera! Both Starfleet and the Klingon Defense Force have responded by sending officers to the planet in an attempt to prevent the Borg from fully assimilating the world and the knowledge it contains.</p>
<p>The Defera Invasion zone is a new event that pits players against the Borg in different situations scattered throughout the planet&#8217;s vast and varied landscape. There are four different areas of conflict on the map, each with its own range of difficulties. Missions vary in difficulty from solo play to requiring a 5 member team to succeed.</p></blockquote>
<p>The event also contents new drops, mission rewards, and craftable items. To access the event zone, simply head to either the Defera Visitors Center or Defera System in the Deferi Sector of the Orellius Sector Block during mission hours. If an event is not running, you can still access the area&#8217;s crafting vendors and roam the zone freely. The event will run for two hours every four hours while it&#8217;s in testing.</p>
<p><em>Are you going to check out this new Borg event?</em></p>

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<a href="http://feedads.g.doubleclick.net/~a/QIBAZiFWfsD_lj2SO6oO4wwry9s/1/da"><img src="http://feedads.g.doubleclick.net/~a/QIBAZiFWfsD_lj2SO6oO4wwry9s/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/themmogamer/~4/x8EbZlfCknY" height="1" width="1"/>]]></content:encoded><description>The official Star Trek Online Web site has been updated with a new developer blog. Penned by Content Designer Charles Gray, the blog details the new invasion zone playing out on Tribble, Star Trek Online&amp;#8217;s test server: The Borg are taking advantage of all the new releases happening on Tribble, and a distracted player base, [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.mmogamer.com/11/15/2011/borg-invade-tribble/feed</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://www.mmogamer.com/11/15/2011/borg-invade-tribble</feedburner:origLink></item></channel></rss>

