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 <title>UVRPN - a minimal wrapper for VRPN in Unity</title>
 <link>https://technotecture.com/projects/uvrpn</link>
 <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;UVRPN originated from the need to add a very thin layer in between an OptiTrack system and Unity to drive a PowerWall. The system is as of now (2018) rather incomplete but supports enough fidelity to be somewhat useful. You are invited to join the project and contribute.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-project-gallery field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/projects/uvrpn&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; class=&quot;img-responsive&quot; src=&quot;https://technotecture.com/sites/default/files/styles/thumbnail/public/gil-stage.jpg?itok=y-7ww3F5&quot; width=&quot;100&quot; height=&quot;75&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-project-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/projects&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Projects&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/technology&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Technology&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Sun, 08 Jul 2018 20:26:37 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
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 <comments>https://technotecture.com/projects/uvrpn#comments</comments>
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<item>
 <title>About</title>
 <link>https://technotecture.com/about</link>
 <description>&lt;div class=&quot;field field-name-field-logo-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; class=&quot;img-responsive&quot; src=&quot;https://technotecture.com/sites/default/files/styles/logo/public/logos/Hartmut-Col-med.jpg?itok=TFmp02cv&quot; width=&quot;120&quot; height=&quot;120&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;&lt;strong&gt;technotecture&lt;/strong&gt; [tech·no·tec·ture] is the online portfolio of Hartmut Seichter, Professor for &lt;a href=&quot;http://www.hs-schmalkalden.de/en/hochschule/fakultaeten/fakultaet-informatik/personen/seichter.html&quot;&gt;Computer Graphics at Schmalkalden University of Applied Sciences&lt;/a&gt;. Hartmut has two decades of experience in Augmented, MIxed and Virtual Reality and co-authored over 50 peer reviewed &lt;a href=&quot;/publications&quot;&gt;publications&lt;/a&gt; and a number of &lt;a href=&quot;/patents&quot;&gt;patents&lt;/a&gt;. To know more about his academic output check out his &lt;a href=&quot;http://scholar.google.com/citations?user=fB8fgMgAAAAJ&quot;&gt;Google Scholar profile&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Research Interest&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Mobile Augmented Reality and Interfaces&lt;/li&gt;
&lt;li&gt;Interfaces for Augmented Reality Aided Design (ARAD)&lt;/li&gt;
&lt;li&gt;Computer Supported Collaborative Design (CSCD)&lt;/li&gt;
&lt;li&gt;Software technology for high performance cross platform visualization&lt;/li&gt;
&lt;li&gt;Surface computing: tabletop or vertical, multi-touch interaction&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Awards&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;2017, 2015, 2013 and 2011 named &quot;Inventor&quot; of Graz University of Technology (high amount of taken up IP)&lt;/li&gt;
&lt;li&gt;1999 Bauhaus&#039;99 award for Neufert Projection installation&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Experience&lt;/h2&gt;
&lt;h3&gt;Professor for Computer Graphics (2014 onwards) - Schmalkalden University of Applied Sciences&lt;/h3&gt;
&lt;p&gt;Appointed as &lt;a href=&quot;https://www.hs-schmalkalden.de/de/hochschule/fakultaeten/fakultaet-informatik/personen/seichter.html&quot;&gt;professor for computer graphics&lt;/a&gt; at Schmalkalden University of Applied Sciences. My courses entail Computer  Graphics, Virtual and Augmented Environments, Interactive Systems, Information Visualization and Programming. Further, I am responsible for the &lt;a href=&quot;http://graphicsinteractionlab.info&quot;&gt;Graphics and Interaction Laboratory&lt;/a&gt;.&lt;/p&gt;
&lt;h3&gt;Deputy Director and Senior Researcher (2010-2014) - Graz University of Technology, Department of Computer Vision and Graphics&lt;/h3&gt;
&lt;p&gt;My main role was the project supervision of the &lt;a href=&quot;http://studierstube.icg.tugraz.at/handheld_ar/&quot;&gt;Christian Doppler Laboratory for Handheld Augmented Reality&lt;/a&gt; at Graz University of Technology. I did research on novel interaction techniques for content creation, user interaction for navigation and public screen interaction and GPGPU methods on mobile devices. Further, I developed methods for interactive input on NFT tracking targets and various other AR related contributions. During my time at the CDL I was organizing a large number of workshops and meetings, bringing lots of AR researchers together. My work here led to various publications at high-ranking conferences such as CHI, MobileHCI and AVI. Further, our industry partner Qualcomm filed a number of patents where I am inventor or co-inventor.&lt;/p&gt;
&lt;h3&gt;Postdoctoral Fellow (2007-2010)&lt;/h3&gt;
&lt;p&gt;HIT Lab NZ, University of Canterbury&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Main responsibilities are project supervision for CALMARS (FRST grant UOCX680) and contributions to the FRST project ‘Accessible AR’.&lt;/li&gt;
&lt;li&gt;TIM edutainment physics game utilizing AR and rigid body simulation&lt;/li&gt;
&lt;li&gt;Twisted Pair library - a multi-platform scene-graph for Mobile Phones and desktop machines&lt;/li&gt;
&lt;li&gt;ComposAR interactive realtime AR authoring environment for media designers and artists&lt;/li&gt;
&lt;li&gt;SSTT scalable cross-platform AR tracking library for desktop computing and mobile phones&lt;br /&gt;
Research consulting for companies including:&lt;/li&gt;
&lt;li&gt;Fusior sensor fusion SDK for multi-touch interaction for surface computing for StoryInc PR company&lt;/li&gt;
&lt;li&gt;PresentAR  Augmented Reality multimedia delivery tool for Disney/Walden Media and uLearn Technologies&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;Research Associate (2005-2006)&lt;/h3&gt;
&lt;p&gt;HIT Lab NZ, University of Canterbury&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Development of osgART (Augmented Reality Toolkit for OpenSceneGraph) – licensed through ARToolworks Inc (http://www.artoolworks.com) and HITLabNZ Ltd.&lt;/li&gt;
&lt;li&gt;Development of cross-platform Augmented Reality authoring tool called ComposAR – licensing under negotiation&lt;/li&gt;
&lt;li&gt;Development of osgSWIG (http://code.google.com/p/osgswig) Language wrapper for OpenSceneGraph&lt;/li&gt;
&lt;li&gt;Research and Development of Augmented Reality game for home robot platform Rovio by wowwee&lt;/li&gt;
&lt;li&gt;Supervision for the development of osgODE, osgVerse&lt;/li&gt;
&lt;/ul&gt;&lt;h3&gt;PhD Student (2002-2005)&lt;/h3&gt;
&lt;p&gt;The University of Hong Kong&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;working mostly on my PhD&lt;/li&gt;
&lt;li&gt;various design studios&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Academic Degrees&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;PhD (4-year program), The University of Hong Kong, Title of Thesis: &lt;a href=&quot;publications/augmented-reality-aided-design&quot;&gt;Augmented Reality Aided Architectural Design&lt;/a&gt;, Hong Kong, 2007&lt;/li&gt;
&lt;li&gt;Diplom Ingenieur (Dipl.-Ing., ger.: engineer, 5-year program), Topic: Architectural Sketching in Virtual Environments, Bauhaus University, Weimar, 2002&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Project Management&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Deputy Director of the Christian Doppler Laboratory for Handheld Augmented Reality. Coordination of the project goals and research work with project partner Qualcomm Inc. (Budget &amp;gt; EUR 0.5M Euro/a)&lt;/li&gt;
&lt;li&gt;Project lead for CALMARS (FRST UOCX 0608) and coordination of HIT Lab NZ work in the EU project &lt;a href=&quot;www.callas-newmedia.eu&quot;&gt;CALLAS&lt;/a&gt; (FP6-2005-IST-5-34800). Budget NZD850000.&lt;/li&gt;
&lt;li&gt;Project co-writing and researcher for the NERF/MORST project Accessible AR 2007-2012 (FRST UOCX 0704), (Budget NZD 2M).&lt;/li&gt;
&lt;li&gt;Project coordination of the HIT Lab NZ participation in the EU project IPcity (FP-2004-IST-4-27571).&lt;/li&gt;
&lt;li&gt;Project co-writing and coordination EURASIApac Beteiligung des HIT Lab NZ, EU Projekt (eurasiapac-fp7.eu), 2010. (Budget 300.000NZD/a)&lt;/li&gt;
&lt;li&gt;Project collaboration  MARCUS/IRSIS Neuseeland / EU Ausstauschprogramm - 2008-2011.&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Stipends&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;University of Hong Kong Postgraduate Scholarship Grant&lt;/li&gt;
&lt;/ul&gt;&lt;h2&gt;Conference Organization&lt;/h2&gt;
&lt;ul&gt;&lt;li&gt;Organization of four consecutive Winter Augmented Reality Workshop &lt;a href=&quot;http://studierstube.icg.tugraz.at/WARM11/&quot;&gt;WARM&#039;11&lt;/a&gt;, &lt;a href=&quot;http://studierstube.icg.tugraz.at/WARM12/&quot;&gt;WARM&#039;12&lt;/a&gt;, &lt;a href=&quot;http://studierstube.icg.tugraz.at/WARM13&quot;&gt;WARM&#039;13&lt;/a&gt;, &lt;a href=&quot;http://studierstube.icg.tugraz.at/WARM14/&quot;&gt;WARM&#039;14&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Member of International Program Committee &lt;a href=&quot;https://ismar2017.sciencesconf.org/&quot;&gt;IEEE ISMAR&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Workshop Chair &lt;a href=&quot;http://ismar.vgtc.org&quot;&gt;IEEE ISMAR&lt;/a&gt;  (2012-2013)&lt;/li&gt;
&lt;li&gt;Program Commitee:
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://ismar.vgtc.org&quot;&gt;IEEE ISMAR&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.caadria.org/&quot;&gt;CAADRIA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;www.caadfutures.org/&quot;&gt;CAAD futures&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.advancesincomputerentertainment.org&quot;&gt;ACE&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Sun, 09 Jan 2011 14:51:52 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
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