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	<title>(td)squared</title>
	
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		<title>Design Sem 2012-2013</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/I_jBfe9kzJ8/</link>
		<comments>http://tdsquared.org/2013/05/design-sem-2012-2013/#comments</comments>
		<pubDate>Fri, 03 May 2013 20:41:36 +0000</pubDate>
		<dc:creator>Antonio Dougherty</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=975</guid>
		<description><![CDATA[As a new comer to the design world for theatre, I feel that I&#8217;ve learned as much as I could have throughout this semester of design seminar. When I arrived to the first class of the semester all I could think was, &#8216;What have I got myself into?&#8217;. It wasn&#8217;t until a few nights ago when [...]]]></description>
				<content:encoded><![CDATA[<p>As a new comer to the design world for theatre, I feel that I&#8217;ve learned as much as I could have throughout this semester of design seminar. When I arrived to the first class of the semester all I could think was, &#8216;What have I got myself into?&#8217;. It wasn&#8217;t until a few nights ago when I realized that not only have I learned how to paint a hell of a lot better, but I&#8217;ve also learned how to reupholster furniture, how to make plenty of props, how to alter images in photo shop, along with a number of other things. I found much of the process for working on <em>Urinetown</em> to be negative in the beginning, but by the end I realized how much I truly enjoyed working with the designers and other members of the <em>Urinetown</em> team. &#8216;No pain, no gain&#8217; is what I should have gone into the process with, but it wasn&#8217;t. As a person who does most of pushing himself, I have trouble having others push me further. Without Dyan and Max I don&#8217;t think I would have had as positive of an experience. I can&#8217;t believe how much work really goes into these shows.</p>
<p>I guess my main message is thank you to everyone I had a chance to work with, and congratulations on a successful semester!</p>
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		<title>Collaborate &amp; Listen</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/YYXijZLAEco/</link>
		<comments>http://tdsquared.org/2013/05/collaborate-listen/#comments</comments>
		<pubDate>Thu, 02 May 2013 01:49:01 +0000</pubDate>
		<dc:creator>Kiera Medved</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=972</guid>
		<description><![CDATA[For the two Drama Theatre musicals next year I have been given the Make-Up Design position for both. Fortunately, this is a position that gives me the great advantage of working alongside the Costume Designer for each show. Since Rocky Horror Show is already scheduling production meetings, I&#8217;d like to discuss my efforts for collaborating [...]]]></description>
				<content:encoded><![CDATA[<p>For the two Drama Theatre musicals next year I have been given the Make-Up Design position for both. Fortunately, this is a position that gives me the great advantage of working alongside the Costume Designer for each show. Since Rocky Horror Show is already scheduling production meetings, I&#8217;d like to discuss my efforts for collaborating and what that means as a designer.</p>
<p>First off, being a designer for a musical means being creative, and working well with other people&#8217;s ideas. Putting on a production, musical or not, is a <em>collaborative</em> effort. But, working as a Make-Up Designer, I have to work side by side with Costumes. If I choose make up that doesn&#8217;t suit the costume, then I have to start all over.</p>
<p>When working on a show it is crucial to be passionate about your work. Love your work. If you are submitting ideas that you don&#8217;t feel strongly about, you may be affecting another designer&#8217;s work and process. I must also remember to speak up if I want something in a design. The point of collaborating is being able to openly discuss opinions and ideas, while respecting those around you.</p>
<p>For Rocky Horror Show, Sarah and I have discussed in detail what we would like to convey in the show. We have agreed on time periods, inspiration images, and research; making sure that we are a team on this show. We have both discussed finding inspirations in David Bowie and Elton John, and discussed the importance of what the time period means to the text.</p>
<p>Our first design concept meeting is tomorrow, so many designs I have imagined may change by then; but making those first steps in creation is crucial to the design process.</p>
<p>All of the designers for Rocky Horror Show may have a long way to go from here, but judging by Sarah and mine&#8217;s commitment to helping one another; this show will have a strong collaborative effort done by <strong>all</strong> designers, assistants, technicians, and faculty.</p>
<p>&nbsp;</p>
<p>Thanks guys!</p>
<p>Kiera</p>
<p>&nbsp;</p>
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		<title>Spotlight on Joshua Hoffine: Horror Photographer</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/jKprRIEKJ5o/</link>
		<comments>http://tdsquared.org/2013/05/spotlight-on-joshua-hoffine-horror-photographer/#comments</comments>
		<pubDate>Thu, 02 May 2013 01:10:57 +0000</pubDate>
		<dc:creator>Kiera Medved</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=970</guid>
		<description><![CDATA[One of the most inspiring artists in my life is photographer, Joshua Hoffine. Hoffine&#8217;s work consists of horror photography and artistic representations of the grotesque &#38; macabre. My fascination and appreciation for B horror films stem from my childhood obsession with fairy tales and science fiction. Most of my art work reflects this long-time love [...]]]></description>
				<content:encoded><![CDATA[<p>One of the most inspiring artists in my life is photographer, Joshua Hoffine. Hoffine&#8217;s work consists of horror photography and artistic representations of the grotesque &amp; macabre. My fascination and appreciation for B horror films stem from my childhood obsession with fairy tales and science fiction. Most of my art work reflects this long-time love of mine, and Joshua Hoffine has inspired a lot of my work. His use of special effects make up has set a bar for me to reach as a professional designer one day.</p>
<p>I&#8217;ve included a video interview with him done at Festival of Fear, a video of him explaining his design process, and a link to his website as well. Please give him a look, but for those easily spooked, you may want to pass on some of his more&#8230;brutal shots. Regardless, I hope you all can appreciate his works as much as I have over the years.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Dppj7ANEgU8?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/Go0QeUqtHBo?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>http://www.joshuahoffine.com/#/1</p>
<p>Thanks guys!</p>
<p>Kiera</p>
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		<title>Projection in Theatre</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/-s84NV2ejvk/</link>
		<comments>http://tdsquared.org/2013/04/projection-in-theatre/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 03:41:37 +0000</pubDate>
		<dc:creator>arizarin</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=968</guid>
		<description><![CDATA[For the UB production of Urinetown: The Musical, I was placed in charge of working on projection for the Mr. Cladwell number. There were many things I learned about video as well as projection and live video effects. For the video sequence, I used a standard Sony DV camera with the video processing section of Qlab. [...]]]></description>
				<content:encoded><![CDATA[<p>For the UB production of <em>Urinetown: The Musical, </em>I was placed in charge of working on projection for the Mr. Cladwell number. There were many things I learned about video as well as projection and live video effects. For the video sequence, I used a standard Sony DV camera with the video processing section of Qlab.  With Qlab we were able to take the video image and create two seperate &#8220;windows&#8221; of video on one screen. We also had to look at the type of projector and all of the attributes of the projector as well.  We eventually settled on a 10k lumen theatrical projector.</p>
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		<title>Preparing for the summer production season</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/qKXwlgfEEcc/</link>
		<comments>http://tdsquared.org/2013/04/preparing-for-the-summer-production-season/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 01:34:59 +0000</pubDate>
		<dc:creator>Michael Hoffert, Jr.</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=966</guid>
		<description><![CDATA[Here we are, at the end of the semester, and once again I am staring at a summer that will be jammed packed with work as an IATSE Local 121 stagehand.  In a lot of ways I am dreading the start of the season because it means my free time will dwindle down to the [...]]]></description>
				<content:encoded><![CDATA[<p>Here we are, at the end of the semester, and once again I am staring at a summer that will be jammed packed with work as an IATSE Local 121 stagehand.  In a lot of ways I am dreading the start of the season because it means my free time will dwindle down to the few hours I get to sleep between work, but at the same time I am excited for another summer of live event concerts, Artpark&#8217;s summer musical, and a nice inflation of my bank account.</p>
<p>Thankfully, I think that the strike for &#8220;Urinetown&#8221; did a lot to get me into the headspace for the season.  It was a long, grueling day where myself and other student spent covered in saw dust, arms sore from unscrewing thousands of screw from the set.</p>
<p>I woke up this morning the sorest I&#8217;ve been in many months, but at the same time I know it is only prelude to what will be the next four months for me.  And I can&#8217;t wait.  I hope everybody has a great, restful, relaxing summer&#8230;because I definitely won&#8217;t be.  But that&#8217;s ok, because even when this job beats you down, I still can&#8217;t help but love it.</p>
<p>And the money doesn&#8217;t hurt either.</p>
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		<title>Digital Model Building</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/HO9l2YPGDJw/</link>
		<comments>http://tdsquared.org/2013/04/digital-model-building/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 01:27:11 +0000</pubDate>
		<dc:creator>Michael Hoffert, Jr.</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=960</guid>
		<description><![CDATA[Early on in the semester I was in the shop talking with Scott, who started talking to me about a 3D Digital Modeling program he&#8217;d used to design several structures.  This program is called Google Sketch Up, and it&#8217;s a very simple to use click-and-drag building program that is also completely free.  I downloaded the [...]]]></description>
				<content:encoded><![CDATA[<p>Early on in the semester I was in the shop talking with Scott, who started talking to me about a 3D Digital Modeling program he&#8217;d used to design several structures.  This program is called Google Sketch Up, and it&#8217;s a very simple to use click-and-drag building program that is also completely free.  I downloaded the program and then spent a few hours playing around with it.</p>
<p>The first real intensive design work I did with the program was in designing my set for &#8220;A Midsummer Night&#8217;s Dream&#8221;, where I started by building a model of the drama theatre, and then went on to design my set inside of the model.  This gave me a chance to get an idea of what my physical bristol board model would look like.</p>
<p><a href="http://tdsquared.org/wp-content/uploads/2013/04/MidsummerForest3.jpg"><img class="alignnone size-medium wp-image-962" alt="MidsummerForest3" src="http://tdsquared.org/wp-content/uploads/2013/04/MidsummerForest3-300x200.jpg" width="300" height="200" /></a></p>
<p>&nbsp;</p>
<p><a href="http://tdsquared.org/wp-content/uploads/2013/04/MidsummerForest3.1.jpg"><img class="alignnone size-medium wp-image-963" alt="MidsummerForest3.1" src="http://tdsquared.org/wp-content/uploads/2013/04/MidsummerForest3.1-300x200.jpg" width="300" height="200" /></a></p>
<p>&nbsp;</p>
<p>Doing this made building my model so much easier.  I wasn&#8217;t simply adding pieces here and there and seeing what worked, cutting out each piece and gluing it.  I had already figured out what I wanted to do.</p>
<p>This also helped me later in the semester after I had my hand surgery.  Because I was unable to use my right hand completely, I did a rough design of a possible set for &#8220;The America Play&#8221;, this time not just building the playing space but also using another benefit of the program.  There are thousands of prebuilt elements that can be simply downloaded and added into the model.</p>
<p><a href="http://tdsquared.org/wp-content/uploads/2013/04/jpg"><img class="alignnone size-medium wp-image-964" alt="" src="http://tdsquared.org/wp-content/uploads/2013/04/jpg-300x200." width="300" height="200" /></a></p>
<p>&nbsp;</p>
<p>and while this set would ultimately go through several more revisions, being able to find elements that worked and did not was also very helpful.</p>
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		<title>‘Urinetown’: Paint Call</title>
		<link>http://feedproxy.google.com/~r/tdsquared/~3/ajrSzJ0EwDU/</link>
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		<pubDate>Mon, 29 Apr 2013 21:52:01 +0000</pubDate>
		<dc:creator>Brenna Prather</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=958</guid>
		<description><![CDATA[As the semester draws to a close, I look back at some of the major aspects of the &#8216;Urinetown&#8217; process. The paint call was definitely one aspect that taught me quite a bit. I have done some painting in the past, but never to such a scale as was done that day. I ended up [...]]]></description>
				<content:encoded><![CDATA[<p>As the semester draws to a close, I look back at some of the major aspects of the &#8216;Urinetown&#8217; process. The paint call was definitely one aspect that taught me quite a bit. I have done some painting in the past, but never to such a scale as was done that day. I ended up helping with painting the arches for the sewage/secret hideout scene, as well as painted some soft-covered flats. It was interesting to see how you have to make a certain combination of water and paint to work with the muslin. And it turns out what knowledge I had from small scale painting works in large scale work &#8211; such as creating a base and then doing another layer. Plus, I had a lot of fun! I&#8217;d be interested in trying out some more painting of scenery in the future, that&#8217;s for sure.*</p>
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		<title>Different Types of Glue and Their Uses in Model Building</title>
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		<pubDate>Mon, 29 Apr 2013 19:55:07 +0000</pubDate>
		<dc:creator>Hannah D'Elia</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=954</guid>
		<description><![CDATA[There exist many types of glue and adhesives.  In the world of model building, there are many different ways to fasten or attach things.  For each of these processes, different types of glue can be useful. Elmer’s White Glue – Elmer’s glue is your basic school glue. It generally dries clear.  It is somewhat thin, [...]]]></description>
				<content:encoded><![CDATA[<p>There exist many types of glue and adhesives.  In the world of model building, there are many different ways to fasten or attach things.  For each of these processes, different types of glue can be useful.</p>
<p>Elmer’s White Glue – Elmer’s glue is your basic school glue. It generally dries clear.  It is somewhat thin, and therefore does not lend itself to the building of dimensional objects.  Elmer’s Glue is best for gluing pieces of paper to other pieces of paper.  One way to do this is by watering the glue down slightly.  This thins it to more of the consistency of paint, allowing you to paint it on with a paintbrush, therefore getting it only exactly where it needs to be.  Elmer’s glue does not take paint well, so any surface will need gesso-ing before painting.</p>
<p>Tacky Glue / Sobo – Tacky Glue is much thicker than Elmer’s Glue.  Therefore it lends itself easily to gluing together dimensional pieces, such as cut-and-fold furniture.  One major downside to Tacky Glue is its slow drying time.  You will end up spending a lot of your time holding pieces together, waiting for them to dry.</p>
<p>Spray Adhesive – Spray adhesive comes in an aerosol can.  It is best used for evenly attaching paper patterns to Bristol board or foamcore.  The upside to spray adhesive is that is applies quickly and evenly.  IF you use little enough, you can attach a pattern, cut the piece out, and then remove the pattern.  The downside to spray adhesive has the same origin as its upside.  Since it comes out of an aerosol can, it covers a large area at once, often a much larger area than you need.  This requires putting down paper or something else to protect your work surface, since another downside is that anywhere you put spray adhesive will remain sticky indefinitely.</p>
<p>Scotch Quick-Dry Adhesive – Quick Dry adhesive is like Tacky Glue without its one major downside; the drying time.  It dries twice as fast as Tacky Glue, meaning you waste less time sitting holding two pieces of Bristol board together.  It is a good all-purpose glue for model building.</p>
<p>Krazy Glue – Krazy Glue dries crazy fast.  It works well for quickly repairing pieces that have broken.  It comes in very small tubes, in liquid or gel form.  The Gel is often easier to work with, as it doesn&#8217;t drip all over the place.</p>
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		<title>Unconventional Costuming</title>
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		<comments>http://tdsquared.org/2013/04/unconventional-costuming/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 19:51:00 +0000</pubDate>
		<dc:creator>rlmaggs</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=955</guid>
		<description><![CDATA[Typically, when one thinks of designing costumes, you think of the fabric being used, color combinations, and textures desired.  However, sometimes, unconventional means are required in order to best bring the design rendering into reality.  &#160; This semester, I was Costume Designer for the production of “Urinetown the Musical” at SUNY University at Buffalo.  With [...]]]></description>
				<content:encoded><![CDATA[<p>Typically, when one thinks of designing costumes, you think of the fabric being used, color combinations, and textures desired.  However, sometimes, unconventional means are required in order to best bring the design rendering into reality. </p>
<p>&nbsp;</p>
<p>This semester, I was Costume Designer for the production of “Urinetown the Musical” at SUNY University at Buffalo.  With regards to the above, I am specifically referring to the female “Twah-lette” costumes that were created.  After discussions with the director and other designers, my thought process led me to want these dancers to appear show girl-like, but also to create the image of being toilet brushes, and included the image of toilet brushes on the bodice as well. </p>
<p>&nbsp;</p>
<p>Once the concept and rendering were complete, there came the complication regarding the dancers’ choreography; specifically, they were to be dancing and moving on the floor.  The initial problem I saw with this, were that fabric (even fabric supported with boning and other stiffening agents) would not keep the desired shape.  Through discussions with the costume shop, it was determined that the best course of action would be to use foam with fabric adhered, in order to create the desired shape, which would hold up under the choreographed decisions that were made.</p>
<p>&nbsp;</p>
<p>The gathered foam created the perfect layers, which not only allowed the dancers to move as required, but fully transformed my rendering image into reality.  Throughout this process, I have learned that unconventional materials are sometimes the best materials for the job at hand.  It has also inspired me to create a cross-referenced table of unconventional materials and their properties, so that in the future, I’ll have a list of materials that can perform different tasks, and inspire greater costumes.</p>
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		<title>A Reflection on the Process of Creation.</title>
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		<pubDate>Mon, 29 Apr 2013 18:53:34 +0000</pubDate>
		<dc:creator>ianshela</dc:creator>
				<category><![CDATA[(td)squared Blog]]></category>

		<guid isPermaLink="false">http://tdsquared.org/?p=952</guid>
		<description><![CDATA[The first step for me is to get motivated. If I can find a reason to get excited to start something the next steps become so much easier. This is usually a moment in a show that catches my imagination while I read it, or even trying to solve the puzzles that the playwright gives [...]]]></description>
				<content:encoded><![CDATA[<p>The first step for me is to get motivated.<br />
If I can find a reason to get excited to start something the next steps become so much easier. This is usually a moment in a show that catches my imagination while I read it, or even trying to solve the puzzles that the playwright gives us. Such as in <em>Urinetown</em>, I found that my motivation for the show was finding out what made each side tick.</p>
<p>The second step is to gain my own direction.<br />
Once I have solved the issue of getting motivated I need to find a problem to solve. I can usually do this by defining parameters by which to contain the design, this creates an isolated problem in which I can work from many directions to find a solution. To define these parameters I like to break down ideas in the show   into one concise, poetic statement that defines some aspect of the show (action, mood, themes). I can use this as a grounding for my view of the show while talking to designers and directors.</p>
<p>These two steps lead to a great place jumping off point to create any kind of design. It boils down the show to the essence of what is happening to constrain it to the text, while be flexible enough for the director to make decisions on how the overall productions will look.</p>
<p>I have found an issue with this beginning process, I will create an analogy within the concise summary statement that is difficult to alter if the director views the show fundamentally different than I, which of course plays into my natural stubbornness.</p>
<p>&nbsp;</p>
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