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<webMaster>mintman@realitysend.com (Jaret Cantu)</webMaster>
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<title>Reality's End Site Updates</title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[Site updates and new features as reported on RealitysEnd.com's main page.]]></description>
<ttl>1440</ttl>
<pubDate>Wed, 06 Jul 2016 02:13:15 GMT</pubDate>
<item>
<title><![CDATA[Minecraft 1.10.2]]></title>
<link><![CDATA[http://www.realitysend.com/updates/2016/07/05]]></link>
<description><![CDATA[Well, the good news is that Minecraft wasn't the most recent update I made here as I had feared.<br>
<br>
The bad news is that the last time I updated was a year ago. <i>Yeeeee.</i><br>
<br>
And I just noticed that the last Minecraft update was made on 5/7, and today is 7/5! <i>Coincidence?</i><br>
<br>
... Yes. Categorically.<br>
<br>
I've updated <a href="http://www.realitysend.net">my server</a> to 1.10(.2) finally, which means I fortunately skipped the short-lived 1.9. (I have a lot of changes to forward-port, after all.)<br>
<br>
In fact, I've made changes that I haven't even announced in updates, like Horse Zombification. I also had to drop some of the changes I made, like those poor Barrel Sponges.<br>
<br>
I should probably put up a proper page and ChangeLog for the server. Oh well, announcement that it is not dead yet (nor I~!) is all we get.]]></description>
<pubDate>Wed, 06 Jul 2016 02:13:15 GMT</pubDate>
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<item>
<title><![CDATA[Full Screen Canvas]]></title>
<link><![CDATA[http://www.realitysend.com/log/site/full-screen-canvas]]></link>
<description><![CDATA[I may have gone a year without an update, but I'll be skippy if I go a full <i>calendar</i> year without one.<br>
<br>
Well, an update I actually announced, at least. I have still been doing Minecraft mods.<br>
<br>
With the year coming to a close, I'm reminded of the thing that has haunted me this past year -- and some of the previous, too, if the bills I've found for my various boards are any indication.<br>
<br>
<div style="text-align: center"><img src="http://www.realitysend.com/log/images/screencaps/icecreamengine.png" alt="Screenshot" title="NeaPUZZLEtan"></div><br>
<br>
Some of you (which I guess at this point is <b>most</b> of you who still come around here) may recognize the above image. It is NeaPUZZLEtan, my silly game about icecream that has been in development for the past couple years now. Well, it has been unreleased for the past couple of years, at least. There hasn't been much development done to it.<br>
<br>
And that's the problem.<br>
<br>
See, when I created Reality's End sixteen years ago, dial-up was still a thing. I targeted a niche market of low powered computers and connections that emphasized thought over flash (in more ways than one~!). Of course, nowadays, most people have a high-speed connection in their pocket (present company excluded) and multiplayer gaming pretty much <i>has to</i> have a real-time interactive component. Waiting for someone to respond to an email (which is itself an archaic medium) is ludicrous.<br>
<br>
<a href="http://www.realitysend.com/log/site/full-screen-canvas">....</a>]]></description>
<pubDate>Fri, 01 Jan 2016 04:12:48 GMT</pubDate>
</item>
<item>
<title><![CDATA[Quick Minecraft Update]]></title>
<link><![CDATA[http://www.realitysend.com/updates/2014/05/07]]></link>
<description><![CDATA[It looks like the octopus got a friend; he's no longer the only animal in the ocean.<br>
<br>
<div style="text-align:center"><img src="http://www.realitysend.com/log/images/screencaps/mcbarrelsponge.png" alt="Screencap" title="Sponge!"><br><small><i>No, I didn't build that; I had to scour the ocean floor to find one that was generated naturally.</i></small></div><br>
<br>
Adding the sponge back into Minecraft is something I've had a hankerin' to do for a while now -- just part of my quest to make everything attainable without cheats.  I toyed with the idea of having sponge act as a coral reef, but then it just looked like barf on the sea floor. (So it is obviously the current decorative sponge; not the old, functional, water-banishing one.)<br>
<br>
This is based on the really-real Caribbean Barrel Sponge, which is so large that a person can fit inside of it.<br>
<br>
<div style="text-align:center"><img src="http://www.realitysend.com/log/images/screencaps/mcinbarrelsponge.png" alt="Screencap" title="Candy!"><br><i>!!</i></div>]]></description>
<pubDate>Thu, 08 May 2014 02:24:40 GMT</pubDate>
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<item>
<title><![CDATA[Back to Business (or Minecraft)]]></title>
<link><![CDATA[http://www.realitysend.com/log/minecraft/back-to-business-or-minecraft]]></link>
<description><![CDATA[It sure seems like my yearly site anniversary curse is being accompanied by a horrible, younger sibling a month earlier. I somehow lost all of the Reality's End git tree -- including almost a year of unpushed changes.<br>
<br>
So back to Minecraft.<br>
<br>
You may have noticed that my server was either saddled with an old version (1.6.x) or was a head-of-line version without my fun changes. This is because the <a href="http://mcp.ocean-labs.de/">Mod Coder Pack</a> had fallen woefully behind, and I had been using MCP to do my decompiling.<br>
<br>
I've managed to forward port all of my changes <b>without MCP</b>, and so (since this was supposed to be the point of this log section) here is how I done'd it, you Googlers you.<br>
<br>
<h3>What You'll Need</h3><br>
<br>
<ul><br>
<a href="http://www.realitysend.com/log/minecraft/back-to-business-or-minecraft">....</a>]]></description>
<pubDate>Mon, 05 May 2014 03:56:28 GMT</pubDate>
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<title><![CDATA[Changing Output Device with PulseAudio]]></title>
<link><![CDATA[http://www.realitysend.com/log/linux/changing-output-device-with-pulseaudio]]></link>
<description><![CDATA[Y'know, when I first started this section, I just called it "code" and figured most of the things I did would actually involve <i>code</i>. Now, most of it just seems to involve non-coded Linux usage. Well then, from now on, Linux it is.<br>
<br>
I hate PulseAudio. I know it should be a good thing, in theory, but in practice, I always ended up removing it from my Linux desktop distro. It seems like too much software I use doesn't play nice with it, the command line interface has too much if you only want to do a little, it is hard to switch output devices with it from the command line, and -- worst of all -- I can never find good answers to PulseAudio problems on the interwebs.<br>
<br>
<a href="http://www.realitysend.com/log/linux/changing-output-device-with-pulseaudio">....</a>]]></description>
<pubDate>Sun, 01 Sep 2013 03:07:53 GMT</pubDate>
</item>
<item>
<title><![CDATA[Time is in a hole somewhere...]]></title>
<link><![CDATA[http://www.realitysend.com/updates/2013/07/31]]></link>
<description><![CDATA[If you are wondering where I have been these past <i>two?!</i> months, just look back to the previous update. Where else does all time go, never to be heard from again? At least I've been getting back into making Minecraft Mods. However, this time around, I am focusing entirely on the server-side so that users won't have to alter their own client in any way.<br>
<br>
<ul><br>
<li>Mob heads can be collected by using a Silk Touch Axe.</li><br>
<li><b>Very</b> rarely, mobs can wear a mob head as a "helmet".</li><br>
<li>The last few lines of the chat buffer are sent to a player when they first sign-on (or when coming back from a connection interruption).</li><br>
</ul><br>
<br>
You might be able to tell that I don't want to change the fundamental concepts of the game in anyway; I still want Minecraft to <i>be Minecraft</i>. They are very inoffensive changes that could be applied to any server. Not quite sure how to distribute them, however. Could I set up a GitHub to distribute patches <i>for patches</i>?]]></description>
<pubDate>Thu, 01 Aug 2013 02:41:42 GMT</pubDate>
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<item>
<title><![CDATA[Reality's End and Minecraft]]></title>
<link><![CDATA[http://www.realitysend.com/log/minecraft/realitys-end-and-minecraft]]></link>
<description><![CDATA[Did you know that today is the fourteenth-year anniversary of Reality's End? Did you know that every anniversary of this site is usually introduced with "Did you know...?"?<br>
<br>
This time around, I'll celebrate a way done only once before -- on the first anniversary. Well, before that, actually: the <i>zeroeth anniversary</i>. Zero comes before one, so the previous statement did make sense.<br>
<br>
That's right, every-every, welcome to <b>Reality's End</b>!<br>
<br>
No, not <i>this</i> Reality's End. The <i>other one</i>, the <i>new</i> one: <a href="http://www.realitysend.net">www.realitysend.net</a><br>
<br>
<a href="http://www.realitysend.com/log/minecraft/realitys-end-and-minecraft">....</a>]]></description>
<pubDate>Sun, 02 Jun 2013 03:59:39 GMT</pubDate>
</item>
<item>
<title><![CDATA[Image Security Error]]></title>
<link><![CDATA[http://www.realitysend.com/log/code/image-security-error]]></link>
<description><![CDATA[Allow me to geek-out, if you will. I expect that this sort of thing will happen a lot more often now. As I had previously mentioned, I am intending these little tidbits I discover to become Googlebait.<br>
<br>
I recently came across an issue when trying to test out a local web page. Now, I run my own Apache server for testing most web functionality, but I wanted to deploy an embedded target that would <em>not</em> be running a server of any kind. The idea was for it to display HTML5 pages, so anything server-side was unnecessary. Thus, I wanted to use the <b>file:///</b> schema to show local files as pages (That is, <b>file://<i>/absolute/path/to/file.html</i></b>) instead of pointing to <b>http://localhost</b> and running an httpd.<br>
<br>
<a href="http://www.realitysend.com/log/code/image-security-error">....</a>]]></description>
<pubDate>Sat, 27 Apr 2013 02:27:04 GMT</pubDate>
</item>
<item>
<title><![CDATA[Start of a RE-volution]]></title>
<link><![CDATA[http://www.realitysend.com/log/site/start-of-a-re-volution]]></link>
<description><![CDATA[Ah, now, back to business.<br>
<br>
It has almost been a year since I posted an update on this site regularly. Sure, I meant to post this particular update at <i>exactly</i> one year (thus this being late and last week being filler <i>and also late</i>), but not being bound to an arbitrary and largely symbolic schedule is one of the reasons I gave up following an arbitrary and symbolic schedule. Or, y'know, all the reason.<br>
<br>
But like I said in last week's update, I have been working on the site. What you are looking at right now in the fruit of that work. It might not look like much, but updated updates (with comments!) mean that there can be a lot more communication around here, and that is what has been sorely missing in recent years.<br>
<br>
See, I have always held the stance of anti-blogging. I disliked social media before it even was labeled such. I just hate people who try to talk about themselves all the time. This site is supposed to be about what new fun distractions are being offered up to you -- not the weird, scary dude who coded them.<br>
<br>
But now, I gots some talking I gotsta do.<br>
<br>
<a href="http://www.realitysend.com/log/site/start-of-a-re-volution">....</a>]]></description>
<pubDate>Mon, 25 Mar 2013 01:48:33 GMT</pubDate>
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<item>
<title><![CDATA[Silence Broken]]></title>
<link><![CDATA[http://www.realitysend.com/updates/2013/03/17]]></link>
<description><![CDATA[No, you are not reading things wrong. It has almost been a whole year since I last posted an update, but if you have been paying attention to the last update I made, you would notice that I never stopped working on the site.<br>
<br>
Recently, I have been working on a rather sweeping change to the site's infrastructure. Most noticeably, all comment pages have a much more approachable interface and human-readable URLs instead of mangled query garbage. (Less noticeable, hopefully, is anything I probably broke.) Link cleanliness is something I have really been pushing for, but I guess I'll have more on that for you soon in the coming days. For realsies.]]></description>
<pubDate>Mon, 18 Mar 2013 03:59:59 GMT</pubDate>
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