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<webMaster>mintman@realitysend.com (Jaret Cantu)</webMaster>
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<lastBuildDate>Fri, 10 Feb 2012 07:01:14 GMT</lastBuildDate>
<title>Reality's End Site Updates</title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[Site updates and new features as reported on RealitysEnd.com's main page.]]></description>
<ttl>1440</ttl>
<pubDate>Sat, 31 Dec 2011 17:00:00 GMT</pubDate>
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<title><![CDATA[New Year's Eve, December 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[There is stuff going on around here, but I keep getting tied up with unfortunate necessities like getting a new job. Still managed to get some more done for <a href="http://www.realitysend.com/plush">Plush</a>, tho', including loading levels from an XML file. The idea is to make user-generated levels (don't worry, <i>not</i> with raw XML) a very real possibility.]]></description>
<pubDate>Sat, 31 Dec 2011 17:00:00 GMT</pubDate>
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<title><![CDATA[The 30th of November, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[I sorta did this a while ago offline, but I have finally uploaded a different page format (server-side, that is) for automatic headers and footers. It was sort of ridiculous to parse an entire page when only the first and last lines ever have any variability. This also fixed some pages I accidentally broke when I moved into the embedded Perl instead of SSI. Whoops.]]></description>
<pubDate>Wed, 30 Nov 2011 17:00:00 GMT</pubDate>
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<title><![CDATA[The 19th of September, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[<i>Avast, me hearties!</i> 'Tis that time o' the year againe to gum like an ol' scalliwag! I know I've celebrated <a href="http://www.talklikeapirate.com/">International Talk Like A Pirate Day</a> before on this site, but I often forget this favorite of my fanbase. That, or I misplace or otherwise botch the code to get it out and up in time. Well, no more! I gots meself a handy-dandy Perl module to Swiss-army-knife the translations in with nothing more than a simple include. Ah, Perl. Is there anything it <i>can't</i> do? So, no excuses for me from now on.]]></description>
<pubDate>Mon, 19 Sep 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 31st of July, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[Welp, I have actually been working on the new HTML5 project, now codenamed <a href="http://www.realitysend.com/plush">Plush</a>. I was kinda worried that I did not make enough visible changes to seem like anything changed at all -- until I played the previous version up at this site. Yeah, I think things are coasting along.<br>I need to get a feed up for this thing and possibly a dev log like I did for Kirbj (since that worked wonders for interest in that project~!). If I don't sink more time <span style="text-decoration:line-through;">in trying to get that stream attack to look <i>just</i> right</span> making <i>a different</i> HTML5 game with this engine (which, I of course, did~!), there should a fully playable -- if short -- game out in a month.]]></description>
<pubDate>Sun, 31 Jul 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 30th of June, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[Did you know that Reality's End turned twelve years old this month? Did you know that it happened on the very first of this month? Did you also know that Reality's End has an anniversary curse? If none of the above, I guess you just learned a lot.<br>While I normally do not like to go into the various badnesses that befall me or my site around the first of June <i>(rampant sickness, among others!)</i>, this time, it concerns a rather large stretch of time and this site, and is not just general whinery.<br>
Some time last year, I started to get on a fix-up kick. Believe it or not, I stuck to that goal. I have been hard at work trying to get this place as advanced as possible behind the scenes, working with a purchased server instead of my own personal machine (which is becoming an increasingly limiting factor, by the way). Of course, no one wants to hear about technical updates. I know this. That is why I have been working on actual new features, too.<br>
Yup, I have been working on new content. Game content. That is a fact. Releasing, on the other hand...<br>
If you look at the most recent releases on Reality's End, it is mostly revamps and duds. Sure, the revamps were good, but nothing new. Shadow Aura is about the only standout in its day, and even that has fallen out of member favor.<br>
For the most part, I have just been producing effort sinks like REWS and GraFight. This is not even to mention that fan site I wasted nigh-on three years at. At least REWS has archives and GraFight <i>could</i> become something. I actually purged my changes from Rainbow Resort in spite. That's <b>negative</b> effort.<br>
Because of this track record, I have been trying to make the next RE release something big. I keep flip-flopping on how I think it will be received, and then I pull the plug. Sometimes, things just don't work out. I was working on a watered-down Incarnate recently for two-player realtime battle, but every AI run I did showed that it was fundamentally flawed.<br>
And <i>that</i> was supposed to be for the anniversary.<br>
I know things are desolate around here, and that is coming from a guy who has always admitted his site is barren. Reality's End is in desperate need. This is becoming less about making a smash-hit and more about making anything to stave off the hunger pangs.<br>
I didn't have much time, but I did get a vague idea. And have a lot of unreleased code that I could mangle together. I couldn't get anything appropriate done yet, but all the pieces are there, waiting to become something more than just a crude debugging demo.<br>
For now, a crude debugging demo will have to do. At long last, news darling <a href="http://www.realitysend.com/plush">To-Po gets a chance to shine</a>. The mechanics and graphics are all there right now, but one day soon, you will be able to <b>Make This Game</b>.]]></description>
<pubDate>Thu, 30 Jun 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 22nd of May, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[I have rid of all SSI on the site. Now, all of the standard pages on Reality's End use some custom coding, which I did develop last year but finally got around to doing a complete rewrite of the site. Now all I have left is reworking the Perl pages, which unfortunately, make up the bulk of RE. But, hey, at least then, I shall finally be able to make layout changes that involve dynamic content.]]></description>
<pubDate>Sun, 22 May 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 28th of April, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[I finally have the RSS running back in proper order: the main forums feed now aggregates everything featured on the forums page -- including REWS, Grafight, and now the miscellaneous discussions -- and all of the exploded feeds are remaining as a sort of more focused (and stagnant) historical feeds.<br>Keep in mind that nothing was broken; separating the feeds was just a bad idea. I mean, who wants to subscribe to a bunch of RSS from the same site for items all listed on the same page?]]></description>
<pubDate>Thu, 28 Apr 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 30th of March, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[I've recorded another one of them <a href="http://www.youtube.com/watch?v=N25UnMUFogw">Kirbj capture sessions</a>. Normally, that is far from front page worthy, but this required redoing all of the capturing mechanisms for Linux. It also actually involves some semblance of video editing, too.</a>]]></description>
<pubDate>Wed, 30 Mar 2011 16:00:00 GMT</pubDate>
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<title><![CDATA[The 31st of January, 2011]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[Hey, guess what's been broken since July? The RSS feed! Why am I always the last to know about these things? This place musta looked frozen since mid-summer (which actually isn't that far from the truth). I was doing general improvements to the thing, and had to cut my additions short due to that unbeknownst problem. The forums list much better now, tho'. Restricted forums show up now -- new post notifications, just no content.]]></description>
<pubDate>Mon, 31 Jan 2011 17:00:00 GMT</pubDate>
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<title><![CDATA[The 30th of November, 2010]]></title>
<link><![CDATA[http://www.realitysend.com/]]></link>
<description><![CDATA[In an effort to make this site more type-in-random-junk-and-it-works appropriate, the Updates section now accepts calendar years for its sortingness. That, and the archives are sorted in a more automated manner.]]></description>
<pubDate>Tue, 30 Nov 2010 17:00:00 GMT</pubDate>
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