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		<title>Metro Vancouver is Transit-Screwed</title>
		<link>http://www.refrag.com/2014/06/19/metro-vancouver-is-transit-screwed/</link>
		<comments>http://www.refrag.com/2014/06/19/metro-vancouver-is-transit-screwed/#respond</comments>
		<pubDate>Thu, 19 Jun 2014 18:14:40 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>
		<category><![CDATA[Transit]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1064</guid>
		<description><![CDATA[On June 12th the Mayor&#8217;s Council presented their 10-year transportation strategy. It has no chance of coming to fruition and that&#8217;s a serious problem. Just hours after the plan was unveiled the BC Transport Minister has squashed one of the proposed funding sources (reallocation of Carbon taxes collected in Metro Vancouver). We&#8217;re heading into a [&#8230;]]]></description>
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		<title>A Brief History of my VR Past</title>
		<link>http://www.refrag.com/2014/06/10/a-brief-history-of-my-vr-past/</link>
		<comments>http://www.refrag.com/2014/06/10/a-brief-history-of-my-vr-past/#respond</comments>
		<pubDate>Wed, 11 Jun 2014 00:10:09 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1065</guid>
		<description><![CDATA[When I was 14, I was VR obsessed. A local restaurant/bar had brought in Dactyl Nightmare and charged $7 a pop to try it. For the 2 days it was stationed there, I played it about 4 times. On day 2 I remember calculating how much of my paper-route money I could spend to get [&#8230;]]]></description>
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		<title>Snow Crash &#8211; Unplugged</title>
		<link>http://www.refrag.com/2014/06/09/snow-crash-unplugged/</link>
		<comments>http://www.refrag.com/2014/06/09/snow-crash-unplugged/#comments</comments>
		<pubDate>Mon, 09 Jun 2014 15:48:40 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Roller Derby]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1076</guid>
		<description><![CDATA[Last Fall, after a 3 year career, I retired from roller-derby and the Terminal City Roller Girls. It was a great run and I&#8217;m incredible proud of everything I accomplished as a skater, as a leader on the track, and a leader in the league. My alumni page is here: http://www.terminalcityrollergirls.com/free-agents-honourary-members-alumni/SnowCrash Below are some of my [&#8230;]]]></description>
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		<title>2013 &#8211; A Year of Reset</title>
		<link>http://www.refrag.com/2013/06/03/2013-a-year-of-reset/</link>
		<comments>http://www.refrag.com/2013/06/03/2013-a-year-of-reset/#comments</comments>
		<pubDate>Mon, 03 Jun 2013 18:32:14 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1060</guid>
		<description><![CDATA[I hear that 13 is considered an unlucky number because it is the transition point between two cycles. People fear change. It&#8217;s definitely been a year of change here. Last fall I took some time away from roller-derby to get started on some personal projects. That lasted two months until our condo got hit with [&#8230;]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The Evil Machinations of Fluffy McSnuggleBottom &#8211; LD #25 Post-Mortem</title>
		<link>http://www.refrag.com/2012/12/18/the-evil-machinations-of-fluffy-mcsnugglebottom-ld-25-post-mortem/</link>
		<comments>http://www.refrag.com/2012/12/18/the-evil-machinations-of-fluffy-mcsnugglebottom-ld-25-post-mortem/#respond</comments>
		<pubDate>Tue, 18 Dec 2012 09:21:20 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1048</guid>
		<description><![CDATA[The Evil Machinations of Fluffy McSnuggleBottom was a game developed over 48hrs for the Ludum Dare #25 Game Jam. &#62; Play here: http://www.refrag.com/gamedev/LD25/ &#62; Rate/Vote/Comment &#62; Time-lapse here: http://www.youtube.com/watch?v=LnqqZIqjIdA The Theme &#38; My Idea: In truth I had a very specific goal coming into this Ludum Dare weekend. I wanted to prototype a mix of game mechanics and see if it [&#8230;]]]></description>
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		<title>Ludum Dare #25 &#8211; Day 2</title>
		<link>http://www.refrag.com/2012/12/16/ludum-dare-25-day-2/</link>
		<comments>http://www.refrag.com/2012/12/16/ludum-dare-25-day-2/#respond</comments>
		<pubDate>Sun, 16 Dec 2012 09:48:13 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1040</guid>
		<description><![CDATA[A lot of progress today&#8230; but the game is still more scattered than I&#8217;d like at this point in the weekend. Essentially there are 4 gameplay components: Super light platforming RPG random battles Dialog Conversation Trees Dialog Mini-Game The player builds their Aggression, Wit, and Skill by defeating enemies. These stats are used to complete [&#8230;]]]></description>
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		<title>Ludum Dare #25 Begin</title>
		<link>http://www.refrag.com/2012/12/15/ludum-dare-25-begin/</link>
		<comments>http://www.refrag.com/2012/12/15/ludum-dare-25-begin/#respond</comments>
		<pubDate>Sat, 15 Dec 2012 08:13:19 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1035</guid>
		<description><![CDATA[Well it&#8217;s time for another Ludum and its tri-annual Dare. The theme this time around is &#8220;You are the Villain&#8221;. The first thing that came to me is that Villainy is often a matter of perspective. Many times I&#8217;ve been around people that have been antagonistic to me, but are they deep down evil? Probably not. [&#8230;]]]></description>
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		<title>Some progress&#8230;</title>
		<link>http://www.refrag.com/2012/11/22/some-progress/</link>
		<comments>http://www.refrag.com/2012/11/22/some-progress/#respond</comments>
		<pubDate>Thu, 22 Nov 2012 09:18:17 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1030</guid>
		<description><![CDATA[After a few slow days I picked up some steam tonight and I now have the 3 primary gameplay states in place: battle, platforming &#038; dialog. The way they all interact is still a bit hacky, but it&#8217;s enough to start building on and polishing. I also am improving my touch handling with some swipe [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Slow going&#8230;</title>
		<link>http://www.refrag.com/2012/11/19/slow-going/</link>
		<comments>http://www.refrag.com/2012/11/19/slow-going/#respond</comments>
		<pubDate>Mon, 19 Nov 2012 08:42:20 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1028</guid>
		<description><![CDATA[I&#8217;ve been taking a bit of downtime this month trying to rest a bit. Got some good coding in today though. Built the starting framework of a turn-based &#8220;RPG&#8221; battle system. It works pretty nice with a good text panel handling messages and callbacks. I also extended my game libraries to allow for State Switching. [&#8230;]]]></description>
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		<title>Distracted&#8230;</title>
		<link>http://www.refrag.com/2012/11/05/distracted-2/</link>
		<comments>http://www.refrag.com/2012/11/05/distracted-2/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 08:58:53 +0000</pubDate>
		<dc:creator><![CDATA[kaylasara]]></dc:creator>
				<category><![CDATA[Random Blog]]></category>

		<guid isPermaLink="false">http://www.refrag.com/?p=1025</guid>
		<description><![CDATA[Was making good progress on the Roller Derby 20XX port. But as soon as I started on some UI work I lost interest. I probably need a few weeks of love on the project to get it to a shippable quality level. In the meantime I&#8217;ve jumped back to some of my Dialog/Conversation engine work [&#8230;]]]></description>
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		<slash:comments>2</slash:comments>
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