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<channel>
	<title>PushButton Labs</title>
	
	<link>http://pushbuttonlabs.com</link>
	<description>Web meets Game</description>
	<pubDate>Mon, 08 Feb 2010 19:49:33 +0000</pubDate>
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		<title>Incredible Machine 25% Holiday Sale!</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/toiMOY4XX0w/</link>
		<comments>http://pushbuttonlabs.com/2009/12/incredible-machine-megapack-25-off-holiday-sale/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 21:55:11 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=393</guid>
		<description><![CDATA[The recently released Incredible Machine Megapack is now on sale at 25% off over the Holidays! This includes most of the original Incredible Machine titles and is set up to run on modern machines with ease. The titles &#8220;The Even More Incredible Machine&#8221; (includes The Incredible Machine with new puzzles), &#8220;The Incredible Machine 3&#8243; (Windows [...]]]></description>
			<content:encoded><![CDATA[<p>The recently released <a href="http://bit.ly/50uSsa">Incredible Machine Megapack</a> is now on sale at 25% off over the Holidays! This includes most of the original Incredible Machine titles and is set up to run on modern machines with ease. The titles &#8220;The Even More Incredible Machine&#8221; (includes The Incredible Machine with new puzzles), &#8220;The Incredible Machine 3&#8243; (Windows compatibly &#8220;The Incredible Machine 2&#8243; with new interface and enhanced graphics), &#8220;Return of the Incredible Machine Contraptions&#8221; and &#8220;The Incredible Machine - Even More Contraptions&#8221;. As a bonus it also includes a digital download soundtrack! Makes a great gift, so if you haven&#8217;t already go pick it up now over at <a href="http://bit.ly/50uSsa">Good Old Games</a>!</p>
<p><strong>Link:</strong> <a href="http://bit.ly/50uSsa">The Incredible Machine Megapack</a></p>
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		<title>Ben on 2010 FGSummit Advisory Board</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/fBhTzUkAIxc/</link>
		<comments>http://pushbuttonlabs.com/2009/12/ben-serves-on-2010-flash-game-summit-advisory-board/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 17:35:20 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=383</guid>
		<description><![CDATA[PushButton Labs attended the 2009 Flash Game Summit (put on by Mochi Media) and we must be making an impression around the Flash Community as  Ben will be serving on the 2010 advisory board!  Mochi Media will once again be putting on the one day conference in March right before the traditional Game Developers Conference [...]]]></description>
			<content:encoded><![CDATA[<p>PushButton Labs attended the 2009 <a href="http://www.flashgamingsummit.com/index.html">Flash Game Summit</a> (put on by <a href="http://www.mochimedia.com">Mochi Media</a>) and we must be making an impression around the Flash Community as  Ben will be serving on the 2010 advisory board!  Mochi Media will once again be putting on the one day conference in March right before the traditional Game Developers Conference in San Francisco. Early Bird Registration is once again open at $99.00 a ticket. You can read the full press release announcing the second installment of the FGS by clicking read more.</p>
<p><span id="more-383"></span><strong>SAN FRANCISCO, CA &#8212; 12/08/09 </strong>&#8211; Today, <a href="http://www.mochimedia.com/">Mochi Media</a> announced the Flash Gaming Summit 2010, which will be held on March 8 at the UCSF Mission Bay Conference Center in San Francisco. The second annual conference will bring together leaders of the Flash gaming industry to share ideas and insights about the future of Flash in front of an audience of game developers, artists, entrepreneurs, investors and game publishers.</p>
<p>Mochi Media CEO and co-founder Jameson Hsu will give the keynote address at the conference, titled &#8220;The Future of Flash Games,&#8221; and the summit will also feature a return of the &#8220;The Mochis Award Show,&#8221; sponsored by Kongregate, recognizing the best Flash games of 2009 across 11 categories. Nominations are now open for these games.</p>
<p>&#8220;We were overwhelmed by the positive response to last year&#8217;s Flash Gaming Summit, and this year we look forward to raising the bar and creating an even better event,&#8221; Hsu said. &#8220;With the rapid evolution and change in the online games industry, a lot has changed since last year and we anticipate explosive industry growth in the coming year. To have the best and brightest minds in the industry coming together at this event at such a pivotal time is really exciting.&#8221;</p>
<p>Flash Gaming Summit&#8217;s Advisory Board includes Ben Garney (PushButton Labs), Danielle Deibler (Adobe), David Scott (Casual Collective), Jim Greer (Kongregate), Matthew Annal (Nitrome), and Tom Fulp (NewGrounds).</p>
<p>Adobe is the premier sponsor for the event and FlashGameLicense is a platinum sponsor. Additional sponsors include Zynga, Kongregate, MindJolt, Armor Games, Candystand, Hero Interactive, and Zong.</p>
<p>For more information about the Flash Gaming Summit please visit <a href="http://www.flashgamingsummit.com/">http://www.flashgamingsummit.com</a> or follow <a href="http://www.twitter.com/fgsummit">@fgsummit</a> on Twitter. Speaking submissions will be accepted now through January 15, 2010.</p>
<p><strong>About Flash Gaming Summit</strong></p>
<p>Flash Gaming Summit is a conference focused on fostering the growth and success of the Flash games community. It was established to bring together industry leaders to share industry insights and strategies around game development and the business of making games. Flash Gaming Summit is organized by Mochi Media. Learn more at <a href="http://www.flashgamingsummit.com/">www.flashgamingsummit.com</a>.</p>
<p><strong>About Mochi Media</strong></p>
<p>Mochi Media is the world&#8217;s largest casual online game network, serving the needs of thousands of Flash developers, reaching over 100 million unique users each month with a library of over 14,000 games, and enabling advertisers to reach engaged consumers with targeted display, text, and video ads. The company&#8217;s Flash game development products and services provide developers with tools to track distribution and usage analytics, enable version control and live updates to distributed games, and provide monetization via micro-transactions and real-time insertion of pre-game and in-game ads. Mochi Media&#8217;s developers gain distribution opportunities to over 30,000 Web sites, as well as monetization opportunities by sharing in the ad and micro-transaction revenue generated by their games. Mochi Media is headquartered in downtown San Francisc</p>
<p><strong>Press Contacts:</strong><br />
Corey Lewis or Christopher Schreiber<br />
LaunchSquad<br />
(415) 625-8555<br />
mochimedia(at)launchsquad(dot)com</p>
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		<title>Jeff Interviewed on IGN</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/QshxIZroOqA/</link>
		<comments>http://pushbuttonlabs.com/2009/11/jeff-tunnell-interview-survival-horror-history-ign/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:37:15 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=369</guid>
		<description><![CDATA[Jeff was recently interviewed on IGN.com about being the &#8220;not-on-purpose&#8221; grandfather of the Survival Horror genre. He talks about his work on Project Firestart and beyond:
It wasn&#8217;t until 1986 that Jeff Tunnell began the journey that would make him the unwitting father of the modern survival horror game – an achievement that has gone widely [...]]]></description>
			<content:encoded><![CDATA[<p>Jeff was <a href="http://retro.ign.com/articles/104/1040759p1.html">recently interviewed on IGN.com</a> about being the &#8220;not-on-purpose&#8221; grandfather of the Survival Horror genre. He talks about his work on Project Firestart and beyond:</p>
<blockquote><p>It wasn&#8217;t until 1986 that Jeff Tunnell began the journey that would make him the unwitting father of the modern survival horror game – an achievement that has gone widely overlooked in the years since. As the co-founder of Dynamix, Tunnell is better known for classics like The <a href="http://pushbuttonlabs.com/2009/10/welcome-home-the-incredible-machine/">Incredible Machine</a> and The Adventures of Willy Beamish, but it was Project Firestart on the Commodore 64 that would prove to be one of his most difficult and most significant accomplishments.</p>
</blockquote>
<p>Check out the full article, <a href="http://retro.ign.com/articles/104/1040759p1.html">IGN Presents the History of Survival Horror</a> over at IGN, it&#8217;s a good read. The interview with Jeff starts at the bottom of the very first page!</p>
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		<title>PushButton Labs Partners with Adobe</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/PYD6MfVh4YE/</link>
		<comments>http://pushbuttonlabs.com/2009/10/pushbutton-labs-partners-with-adobe/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 18:31:06 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=337</guid>
		<description><![CDATA[Today, at Adobe MAX Adobe Systems Inc, announced that developers will be able to use Adobe® Flash Professional CS5 to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash [...]]]></description>
			<content:encoded><![CDATA[<p>Today, at <a href="http://max.adobe.com/">Adobe MAX</a> Adobe Systems Inc, announced that developers will be able to use Adobe® Flash Professional CS5 to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes – Adobe AIR™ and Flash Player 10.  Adobe also showcased a series of new iPhone applications that were built using a beta version of Flash Professional CS5,  including <a href="http://pushbuttonlabs.com/products/tradegame/">Trading Stuff</a> which was developed for the program by PushButton Labs. Trading Stuff In Outer Space was built as an early technology prototype in the initial beta version of Flash Professional CS5. </p>
<p><span id="more-337"></span></p>
<p>Developers that created iPhone applications with the beta include Digg, BlueSkyNorth, MTV Networks/Southpark, and others. Several of these new applications are currently available for iPhone users to download within the Apple App Store. The Apple iPhone SDK license terms do not allow runtime interpreted code, so Adobe is not able to deliver Flash Player in Safari on the iPhone without support from Apple. Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code.</p>
<p>For more information on <a href="http://pushbuttonlabs.com/products/tradegame/">Trading Stuff</a> (including the free download link from the App store), please check out our <a href="http://pushbuttonlabs.com/products/tradegame/">micro-product page</a>!</p>
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		<item>
		<title>Welcome home The Incredible Machine!</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/yqx4WzQf5uU/</link>
		<comments>http://pushbuttonlabs.com/2009/10/welcome-home-the-incredible-machine/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 17:21:41 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=295</guid>
		<description><![CDATA[Eugene, OR October 1st, 2009 - Today, PushButton Labs, L.L.C. announced that it has acquired the rights to The Incredible Machine intellectual property in its entirety. The classic physics &#38; puzzle game franchise originally debuted in 1992 and was later followed by several successful sequels selling millions of units. To mark the reacquisition of the property on a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Eugene, OR October 1st, 2009 </strong>- Today, PushButton Labs, L.L.C. announced that it has acquired the rights to The Incredible Machine intellectual property in its entirety. The classic physics &amp; puzzle game franchise originally debuted in 1992 and was later followed by several successful sequels selling millions of units. To mark the reacquisition of the property on a happy note, PushButton Labs has placed t of the newly Windows XP/Vista compatible Incredible Machine series for sale on the Good Old Games Website (<a href="http://www.gog.com/" target="_blank">GOG.com</a>).</p>
<p><span id="more-295"></span></p>
<p>“TIM was a genre defining franchise and I could not be happier to have the property available to PushButton Labs. I’m very excited to see what we can do with it moving forward.” said PushButton Labs co-founder Jeff Tunnell, who was the original co-game designer of The Incredible Machine.</p>
<p>Considered by some to be the grandfather of the Physics &amp; Puzzle game genres, The Incredible Machine pitted players against a series of Rube Goldberg style devices which were composed from a wide range of objects such as ropes &amp; pulleys, bowling balls, and even cats and mice.</p>
<p>The Incredible Machine was the winner of several prizes due to its innovative style and simulation abilities. A spin-off of the series, <a title="Sid &amp; Al's Incredible Toons" href="http://en.wikipedia.org/wiki/Sid_%26_Al%27s_Incredible_Toons" target="_blank">Sid &amp; Al&#8217;s Incredible Toons</a> earned Jeff Tunnell and Chris Cole a patent for their game design concepts.</p>
<p>The series is available for sale at the time of this release and can be found online at:</p>
<p><a href="http://www.gog.com/en/gamecard/the_incredible_machine_mega_pack" target="_blank">http://www.gog.com/en/gamecard/the_incredible_machine_mega_pack</a></p>
<p>In addition to his work on The Incredible Machine, Tunnell is well known within the gaming industry for successfully co-founding several gaming companies, including <a href="http://en.wikipedia.org/wiki/Dynamix" target="_blank">Dynamix</a> in 1984 where famous franchises such as <a href="http://en.wikipedia.org/wiki/Starsiege:_Tribes" target="_blank">Starsiege: Tribes</a>, <a title="Trophy Bass (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Trophy_Bass&amp;action=edit&amp;redlink=1" target="_blank">Trophy Bass</a>, and the <a title="3D Ultra" href="http://en.wikipedia.org/wiki/3D_Ultra" target="_blank">3D Ultra</a> product line were developed. In 2001, Tunnell and partner Rick Overman co-founded <a href="http://www.garagegames.com/" target="_blank">GarageGames</a>, makers of the <a href="http://www.garagegames.com/products/torque-3D" target="_blank">Torque Game Engine</a> and the <a href="http://www.xbox.com/en-US/games/m/marbleblastultralivearcadexbox360/" target="_blank">Marble Blast</a> series, leaving in 2008 to form <a href="http://www.pushbuttonlabs.com/" target="_blank">PushButton Labs</a>.</p>
<p align="center">#  #  #</p>
<p><strong>About PushButton Labs, L.L.C.</strong><br />
Founded in 2008 by veteran independent game developers, PushButton Labs is “a company by us and for us”. The mission behind PushButton Labs is refreshingly simple; “Make great products and have fun doing it.” PushButton Labs is committed to developing high quality web &amp; game technologies alongside great games.  Visit the PushButton Labs blog at <a>pushbuttonlabs.com</a> to discover what is new around the lab.</p>
<p><strong><em>Press Contact:</em></strong><em> Timothy Aste<a href="mailto:%20(tima@pushbuttonlabs.com" target="_blank"> (tima@pushbuttonlabs.com</a>)</em></p>
<p><em>If you&#8217;d like to download this entire Press Release Pacakge, <a href="http://pushbuttonlabs.com/wp-content/uploads/2009/10/tim_pr_10-01-09.zip">please click here</a></em><em>.</em></p>
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		<title>PushButton Engine Component Store Open</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/dK-weWNdPjk/</link>
		<comments>http://pushbuttonlabs.com/2009/07/pushbutton-engine-component-store-open/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 17:20:37 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=262</guid>
		<description><![CDATA[Over the last two weeks the PushButton Engine Component Store was silently opened in it&#8217;s &#8220;Beta Version&#8221; for business. The Component Store is a place where developers are able to buy and sell resources related to the development of Flash games. Engine users are now able to download and easily integrate gameplay, technical, art, and other components [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last two weeks the <a href="http://pushbuttonengine.com">PushButton Engine Component Store</a> was silently opened in it&#8217;s &#8220;Beta Version&#8221; for business. The Component Store is a place where developers are able to buy and sell resources related to the development of Flash games. Engine users are now able to download and easily integrate gameplay, technical, art, and other components into their PushButton Engine based game or application.</p>
<p>Five <a href="http://pushbuttonlabs.com">PushButton Labs</a> authored components were launched along with the store, and user-generated components are quickly anticipated to be listed as they are submitted. Anyone can easily submit a PushButton Engine component to the store to be sold or given away for free. Click &#8220;Read More&#8221; to see what PushButton Labs authored components were launched with the store, and go read the <a href="http://pushbuttonengine.com/2009/07/pushbutton-engine-component-store-is-open-for-business/">official blog post </a>over at <a href="http://pushbuttonengine.com/2009/07/pushbutton-engine-component-store-is-open-for-business/">PushButtonEngine.com</a>!</p>
<p><span id="more-262"></span></p>
<h3 style="padding-left: 30px;"><a href="http://pushbuttonengine.com/store/item/box2d/">Box2D</a></h3>
<p class="price" style="padding-left: 30px;">Box2D is one of the best physics libraries out there for Flash. PushButton Engine comes with it already integrated for you. Start using Box2D to drive your game from day one, and integrate your game&#8217;s functionality with it easily thanks to PushButton Engine&#8217;s component system. Handle events when entities collide and more. <em><strong>Free</strong> under the <a href="http://pushbuttonengine.com/store/license/MIT">MIT license</a>.</em></p>
<h3 style="padding-left: 30px;"><a href="http://pushbuttonengine.com/store/item/pushbutton-networking-component/">PushButton Networking Component</a></h3>
<p class="price" style="padding-left: 30px;">PushButton Networking integrates with the open source PushButton Engine to provide powerful networking capabilities for Flash games. PushButton Networking provides an efficient networking library, components to easily integrate with your game, and a native server for Windows, Mac, and Linux that uses the Tamarin ActionScript runtime so you can run your ActionScript3 game code on client and server. Create multiplayer Flash Games on PushButton Engine! <em><a href="http://pushbuttonengine.com/store/license/indie">Indie License</a> for only <strong>$49.99</strong>.</em></p>
<h3 style="padding-left: 30px;"><a href="http://pushbuttonengine.com/store/item/rendering2d-component/">Rendering2D Component</a></h3>
<p class="price" style="padding-left: 30px;">There are a ton of great rendering, effects, gameplay, and physics systems out there for Flash. But it&#8217;s always a big pain to get them to work together. Rendering2D is a common ground for systems like Flint, Box2D, Motor, and more to collaborate. Working as a 2d scenegraph, it gives you just enough abstraction and common ground to wire everything together in a clean way. <em><strong>Free</strong> under the <a href="http://pushbuttonengine.com/store/license/MIT">MIT license</a>.</em></p>
<h3 style="padding-left: 30px;"><a href="http://pushbuttonengine.com/store/item/component-pack-state-machine-and-health/">Component Pack: State Machine and Health</a></h3>
<p class="price" style="padding-left: 30px;">This free bonus pack gives you two useful building blocks for your game: a health component and a finite state machine. Both of these components are heavily used in our upcoming game, Grunts. Every game needs to track health. The health component does all the book-keeping for you. It dispatches events on the entity when healing or damage occurs. <em><strong>Free</strong> under the <a href="http://pushbuttonengine.com/store/license/MIT">MIT license</a>.</em></p>
<p class="price"><strong>Check out the component store, download the FREE MIT Licensed PushButton Engine, and join the growing development community today by visiting <a href="http://pushbuttonengine.com">PushButtonEngine.com</a>!</strong><em><br />
</em></p>
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		<title>PushButton Engine Interview on GameDev.net</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/lEHMX6tVlHo/</link>
		<comments>http://pushbuttonlabs.com/2009/07/pushbutton-engine-interview-on-gamedevnet/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 02:47:13 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=271</guid>
		<description><![CDATA[Ben Garney gave a short interview to GameDev.net about the PushButton Engine at GDC 2009 in March. The interview just went up on their site and can be found by clicking this link. Here is a good quote from the interview:


&#8230;we knew early on we wanted to do Flash games - it&#8217;s a key, growing [...]]]></description>
			<content:encoded><![CDATA[<p>Ben Garney gave a short interview to <a href="http://www.gamedev.net">GameDev.net</a> about the <a href="http://www.pushbuttonengine.com">PushButton Engine</a> at GDC 2009 in March. The interview just went up on their site and can be found by <a href="http://bit.ly/DDvkk">clicking this link</a>. Here is a good quote from the interview:</p>
<p>
<blockquote>
&#8230;we knew early on we wanted to do Flash games - it&#8217;s a key, growing game development platform. You can run it on netbooks or consoles or high-end desktop PCs, and you can port easily to iPhone,  mobile devices, things like this. A big market. As we looked around, we noticed there were a lot of really great game development libraries out there, but using them together was complicated. So our first order of business was to build some technology to make it easy to integrate other people&#8217;s code - these great libraries - and that&#8217;s what become the core of PushButton Engine.</p>
<p>Basically, our idea is - here is a way to build games out of reusable components and get lots of different libraries to work together. Everyone will benefit from that. It&#8217;s a better way to build games. So let&#8217;s get it out there are much as possible for everyone to use&#8230; which is why we used the MIT license, to make that safe for people.
</p></blockquote>
<p><strong>Link: <a href="http://bit.ly/DDvkk">Interview with PushButton Labs</a></strong></p>
<img src="http://feeds.feedburner.com/~r/pushbuttonlabs/~4/lEHMX6tVlHo" height="1" width="1"/>]]></content:encoded>
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		<title>Desktop Backgrounds</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/JXAD9Z_PEoE/</link>
		<comments>http://pushbuttonlabs.com/2009/06/desktop-backgrounds/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 22:14:46 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=198</guid>
		<description><![CDATA[I&#8217;ve gotten a lot of positive feedback about the PushButton Labs Twitter background image as well as requests for a desktop background, so I took a few minutes to convert it into a multiple resolution desktop background. For kicks, I&#8217;ve also gone and tweaked a recent print advertisement for GreatGamesExperiment which also received a lot [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten a lot of positive feedback about the <a href="http://twitter.com/pushbuttonlabs">PushButton Labs Twitter</a> background image as well as requests for a desktop background, so I took a few minutes to convert it into a multiple resolution desktop background. For kicks, I&#8217;ve also gone and tweaked a recent print advertisement for <a href="http://www.greatgamesexperiment.com">GreatGamesExperiment</a> which also received a lot of similar feedback. You can preview and download both backgrounds by clicking read more right below, enjoy! [Update: Just added iPhone resolutions by request!]</p>
<p><span id="more-198"></span></p>
<h3>PushButton Labs Desktop Background</h3>
<p><img class="size-full wp-image-221 alignnone" style="border: 1px solid black; margin: 4px;" title="PushButton Labs DesktopBG Preview Image" src="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_preview.png" alt="PushButton Labs DesktopBG Preview Image" width="500" height="313" /></p>
<p>Select your background resolution size and Right Click and choose &#8220;Save As&#8230;&#8221; to download:</p>
<p style="padding-left: 30px;"><a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1920x1200.png">1920 x 1200</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1600x1200.png">1600 x 1200</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1600x900.png">1600 x 900</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1280x1024.png">1280 x 1024</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1152x864.png">1152 x 864</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1024x768.png">1024 x 768</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1024x600.png">1024 x 600</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_1024x576.png">1024 x 576</a><br />
<a style="text-decoration: none;" href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_800x600.png">800 x 600<br />
</a><a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/pbl_desktopbg_320x480_iphone.png">320&#215;480(iPhone)</a></p>
<h3>GreatGamesExperiment Desktop Background</h3>
<p><img class="alignnone size-full wp-image-222" style="border: 1px solid black; margin: 4px;" title="GGE Desktop Preview Image" src="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_preview.png" alt="GGE Desktop Preview Image" width="500" height="313" /></p>
<p>Select your background resolution size and Right Click and choose &#8220;Save As&#8230;&#8221; to download:</p>
<p style="padding-left: 30px;"><a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1920x1200.png">1920 x 1200</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1600x1200.png">1600 x 1200</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1600x900.png">1600 x 900</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1280x1024.png">1280 x 1024</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1152x864.png">1152 x 864</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1024x768.png">1024 x 768</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1024x600.png">1024 x 600</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_1024x576.png">1024 x 576</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_800x600.png">800 x 600</a><br />
<a href="http://pushbuttonlabs.com/wp-content/uploads/2009/06/gge_desktop_320x480_iphone.png">320&#215;480 (iPhone)</a></p>
<img src="http://feeds.feedburner.com/~r/pushbuttonlabs/~4/JXAD9Z_PEoE" height="1" width="1"/>]]></content:encoded>
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		<title>OnePressCommunity 1.5 Released</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/MmifOwWXclw/</link>
		<comments>http://pushbuttonlabs.com/2009/06/onepresscommunity-15-released/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 19:04:51 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=245</guid>
		<description><![CDATA[Today, we have release version 1.5 of the OnePress Theme Framework for WordPress. This release comes on the heals of the newest version of WordPress (version 2.8) being unveiled. The newest version of WordPress has made a number of changes in the code to change authentication and widget APIs for theme and plug-in developers. Due [...]]]></description>
			<content:encoded><![CDATA[<p>Today, we have release version 1.5 of the OnePress Theme Framework for WordPress. This release comes on the heals of the newest version of WordPress (version 2.8) being unveiled. The newest version of WordPress has made a number of changes in the code to change authentication and widget APIs for theme and plug-in developers. Due to these updates, we will not be supporting phpBB integration with OnePress as of this release. The download for OnePress 1.5 still contains functionality for those of you still operating under WordPress 2.7 and wish to remain using that. This release of OnePress is compatible with both versions 2.7 and 2.8 of WordPress.</p>
<p>As far as our plans for continued community development, we plan on leveraging the powerful bbPress system for our future projects at PushButton Labs and have so far liked what we’ve seen! If you were using the phpBB integration for your community, we suggest looking into bbPress if you wish to continue using forums on your site.<span id="more-245"></span><span class="Apple-style-span" style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-style-span" style="color: #333333; font-family: Verdana; font-size: 13px; line-height: 19px; text-align: left;"></p>
<p style="margin: 0px 0px 1.5em; padding: 0px; font-size: 12px; color: #333333; line-height: 1.5em;"><strong>If you have the phpBB module active in OnePress, please do the following before upgrading to WordPress 2.8.</strong><span class="Apple-converted-space"> </span>It is important that you change the authentication method in phpBB to the original “db” method. Since OnePress has kept WordPress and phpBB databases were kept in sync while acting as the active auth method, you should not have to worry about losing any login functionality with phpBB. However, as when doing any changes, we ask that you please update your database first. To change your phpBB login method, simply navigate to your phpBB Administration Panel -&gt; Authentication and for the authentication method, choose “db.”</p>
<p style="margin: 0px 0px 1.5em; padding: 0px; font-size: 12px; color: #333333; line-height: 1.5em;">If you have found yourself in a position where you have upgraded before changing the phpBB authentication method to “db,”<span class="Apple-converted-space"> </span><a style="color: #003594;" href="http://www.phpbb.com/community/viewtopic.php?f=71&amp;t=1623385#p9756775">read here to learn how to fix this issue</a>.</p>
<p style="margin: 0px 0px 1.5em; padding: 0px; font-size: 12px; color: #333333; line-height: 1.5em;">Concerning new functionality in WordPress 2.8, the only change visible to you, the user, is the method in which widgets are handled. Previously, WordPress required you to work on sidebar widgets on a per sidebar basis. Now, all of the sidebars are displayed at the same time. Due to this, the sidebar copy and pasting functionality of OnePress has changed a little bit. The interface now prides a highlight on the selected sidebar. So now, you click the sidebar you wish to copy, click copy, select the sidebar on which you wish to paste, and click paste! It’s that simple!</p>
<p style="margin: 0px 0px 1.5em; padding: 0px; font-size: 12px; color: #333333; line-height: 1.5em;"><strong>You can download <a href="http://onepresscommunity.com">OnePress Community</a> for <a href="http://wordpress.org">Wordpress </a>from <a href="http://onepresscommunity.com">http://onepresscommunity.com</a></strong></p>
<p></span></span></p>
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		<item>
		<title>PBL on Gamasutra</title>
		<link>http://feedproxy.google.com/~r/pushbuttonlabs/~3/p-L2Esgj9Pg/</link>
		<comments>http://pushbuttonlabs.com/2009/06/pbl-on-gamasutra/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 19:02:35 +0000</pubDate>
		<dc:creator>Tim Aste</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pushbuttonlabs.com/?p=191</guid>
		<description><![CDATA[Got a quick blurb in with Chris Remo over at Gamasutra on Friday, check it out here. The news of the &#8220;official&#8221; kick-off of PushButton Labs got picked up a few different places despite the media frenzy around E3 right now. We would like to thank everyone for the slew of emails, comments and well [...]]]></description>
			<content:encoded><![CDATA[<p>Got a quick blurb in with Chris Remo<a href="http://gamasutra.com/php-bin/news_index.php?story=23843"> over at Gamasutra</a> on Friday, check it out here. The news of the &#8220;official&#8221; kick-off of PushButton Labs got picked up a few different places despite the media frenzy around E3 right now. We would like to thank everyone for the slew of emails, comments and well wishes. We can&#8217;t wait to start rolling out some products!</p>
<p><strong>Link:</strong> <a href="http://gamasutra.com/php-bin/news_index.php?story=23843">http://gamasutra.com/php-bin/news_index.php?story=23843</a></p>
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