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	<title>Puget Systems</title>
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	<description>Workstations for creators.</description>
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		<title>PIX4Dmatic Gaussian Splats: Examining GPU Performance</title>
		<link>https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/</link>
					<comments>https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/#respond</comments>
		
		<dc:creator><![CDATA[Evan Lagergren]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 17:54:17 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=46670</guid>

					<description><![CDATA[<p>We examine GPU performance with the new Gaussian splatting method in PIX4Dmatic 2.5 across two datasets and multiple generations of video cards.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/pix4dmatic-gaussian-splats-examining-gpu-performance/">PIX4Dmatic Gaussian Splats: Examining GPU Performance</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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		<title>Puget Systems at SIGGRAPH 2026</title>
		<link>https://www.pugetsystems.com/landing/puget-systems-at-siggraph-2026/</link>
		
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 16:49:52 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=landing_page&#038;p=47842</guid>

					<description><![CDATA[<p>Stop by our booth July 21st - 23rd to try the Robo Dojo mocap experience, meet our team, and learn about customized workstations, servers, and storage.</p>
<p>The post <a href="https://www.pugetsystems.com/landing/puget-systems-at-siggraph-2026/">Puget Systems at SIGGRAPH 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Microsoft Production Studios &#038; SMPTE 2110</title>
		<link>https://www.pugetsystems.com/featured/microsoft-production-studios-and-smpte-2110/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 15:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=case_study&#038;p=47999</guid>

					<description><![CDATA[<p>Puget Systems removed the friction for MPS to adopt SMPTE 2110, providing stable systems with a willingness to explore experimental configurations.</p>
<p>The post <a href="https://www.pugetsystems.com/featured/microsoft-production-studios-and-smpte-2110/">Microsoft Production Studios &amp; SMPTE 2110</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
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		<title>AMD Radeon RX 9070 GRE Content Creation Review</title>
		<link>https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/</link>
					<comments>https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/#respond</comments>
		
		<dc:creator><![CDATA[Evan Lagergren]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 13:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=47143</guid>

					<description><![CDATA[<p>We tested the AMD Radeon RX 9070 GRE in professional content creation applications, evaluating based on both MSRP and current market pricing.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/amd-radeon-rx-9070-gre-content-creation-review/">AMD Radeon RX 9070 GRE Content Creation Review</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Intel Arc Pro B70: Multi-GPU AI Inference Performance</title>
		<link>https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/</link>
					<comments>https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/#respond</comments>
		
		<dc:creator><![CDATA[Dustin Moore]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 21:09:14 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=47671</guid>

					<description><![CDATA[<p>Dustin investigates how Intel's new Arc Pro B70 performs for local LLM and image generation, both as a single card and in a set of four GPUs.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/intel-arc-pro-b70-multi-gpu-ai-inference-performance/">Intel Arc Pro B70: Multi-GPU AI Inference Performance</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>SUGO 17 &#8211; Puget&#8217;s New Compact Workstation Chassis</title>
		<link>https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/</link>
					<comments>https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/#respond</comments>
		
		<dc:creator><![CDATA[Patrick Eaton]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 21:28:49 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=46906</guid>

					<description><![CDATA[<p>Patrick covers the qualification process for adding a new chassis to our line, the SilverStone SUGO 17, and how it compares to the cases it is replacing.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/sugo-17-pugets-new-compact-workstation-chassis/">SUGO 17 &#8211; Puget&#8217;s New Compact Workstation Chassis</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Unreal Engine for Motion Graphics: First Impressions and Thoughts</title>
		<link>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/</link>
					<comments>https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/#respond</comments>
		
		<dc:creator><![CDATA[Peter Emery]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 18:44:20 +0000</pubDate>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[2D Motion Design]]></category>
		<category><![CDATA[3D Motion Graphics]]></category>
		<category><![CDATA[School of Motion]]></category>
		<guid isPermaLink="false">https://www.pugetsystems.com/?p=44265</guid>

					<description><![CDATA[<p>Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.</p>
<p>The post <a href="https://www.pugetsystems.com/blog/2026/06/12/unreal-engine-for-motion-graphics-first-impressions-and-thoughts/">Unreal Engine for Motion Graphics: First Impressions and Thoughts</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Press Release: Puget Systems at Unreal Fest 2026</title>
		<link>https://www.pugetsystems.com/press/press-release-puget-systems-at-unreal-fest-2026/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:06:28 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=press&#038;p=46975</guid>

					<description><![CDATA[<p>Puget Systems Returns to Unreal Fest 2026 and Teams Up with SOKRISPYMEDIA to Debut Chalk Warfare Video Game</p>
<p>The post <a href="https://www.pugetsystems.com/press/press-release-puget-systems-at-unreal-fest-2026/">Press Release: Puget Systems at Unreal Fest 2026</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>SOKRISPYMEDIA Case Study</title>
		<link>https://www.pugetsystems.com/featured/sokrispymedia-case-study/</link>
		
		<dc:creator><![CDATA[Kevin Bourke]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 17:05:41 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=case_study&#038;p=47011</guid>

					<description><![CDATA[<p>Drawing your weapon required VFX in the Chalk Warfare video series, but making it work in a video game requires AI - and a powerful workstation to train it.</p>
<p>The post <a href="https://www.pugetsystems.com/featured/sokrispymedia-case-study/">SOKRISPYMEDIA Case Study</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>AMD GPU Rendering Performance: Is Radeon a Viable Alternative?</title>
		<link>https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/</link>
					<comments>https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/#respond</comments>
		
		<dc:creator><![CDATA[Kelly Shipman]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 20:20:08 +0000</pubDate>
				<guid isPermaLink="false">https://www.pugetsystems.com/?post_type=article&#038;p=47097</guid>

					<description><![CDATA[<p>Rising GPU prices and improving AMD support are changing the conversation about rendering. See how AMD's latest Radeon GPUs compare to NVIDIA today.</p>
<p>The post <a href="https://www.pugetsystems.com/labs/articles/amd-gpu-rendering-performance-is-radeon-a-viable-alternative/">AMD GPU Rendering Performance: Is Radeon a Viable Alternative?</a> appeared first on <a href="https://www.pugetsystems.com">Puget Systems</a>.</p>
]]></description>
		
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