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			<title>Press Release : &#039;6180 the moon&#039; rises at Xbox One</title>
			<link>http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Xbox-One</link>
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&lt;p align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;span style=&quot;font-weight:bold; text-align:center;&quot;&gt;&#039;6180 the moon&#039; rises at Xbox One&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Dec. 11th. 2015&lt;/strong&gt;  - Finally&amp;nbsp;&#039;6180 the moon&#039; released for Xbox One via&amp;nbsp;ID@Xbox self-publishing program. Price is just 3.99$ (USD). &lt;/p&gt;
&lt;p&gt; &#039;6180 the moon&#039; is very unique platformer. &amp;nbsp;The top and bottom of the
 screen are connected so that you can jump over the screen and come out 
of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That&#039;s why it&#039;s picked by 
Experimental Gameplay Workshop at GDC 2013. &lt;/p&gt;
&lt;p&gt;Originally, &#039;6180 the moon&#039; (Windows PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. After that, they changed development tool, then launched improved version for Steam at 2014. &amp;nbsp;&lt;a href=&quot;http://store.steampowered.com/app/299660/&quot;&gt;http://store.steampowered.com/app/299660/&lt;/a&gt; (for Windows / Mac / Linux)&lt;/p&gt;
&lt;p&gt;Head of Microsoft&#039;s Xbox, Phil Spencer&amp;nbsp;commented on it very well, after he played at TGS 2014, even tweeting his feelings.&lt;/p&gt;
&lt;p&gt;Turtle Cream worked very hard to port original game to&amp;nbsp;Xbox One. Then finally it came out!&lt;/p&gt;
&lt;p&gt;* &#039;6180 the moon&#039;&amp;nbsp;(PC) was featured for several bundle &amp;amp; showcase.&lt;br&gt;
- Indie Royale the Debut Bundle &lt;a href=&quot;http://www.indieroyale.com/newsletter/180&quot;&gt;http://www.indieroyale.com/newsletter/180&lt;/a&gt; &lt;br&gt;
- Experimental Gameplay Workshop at GDC 2013 &lt;a href=&quot;http://www.experimental-gameplay.org/&quot;&gt;http://www.experimental-gameplay.org/&lt;/a&gt; &lt;br&gt;
- Indiecade Showcase at E3 2013 &lt;a href=&quot;http://www.indiecade.com/2013/E3_Games_2013/&quot;&gt;http://www.indiecade.com/2013/E3_Games_2013/&lt;/a&gt; &lt;br&gt;
- Not on Steam sale &lt;a href=&quot;http://notonsteam.com/&quot;&gt;http://notonsteam.com/&lt;/a&gt; &lt;br&gt;
- Best Indie Game at Tokyo Game Show 2014 by Famitsu &lt;a href=&quot;http://s.famitsu.com/news/201410/10063304.html&quot;&gt;http://s.famitsu.com/news/201410/10063304.html&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Review keys for Xbox One are available. (Also for Steam Keys for PC. Please specify your system when you ask.)&lt;/p&gt;
&lt;p&gt;* Xbox One version is&amp;nbsp;available worldwide, except for these countries. Australia, New Zealand, China, Japan, and South Korea. Review key can&#039;t be redeemed in those countries. &lt;br&gt;
&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is a platformer game with a unique mechanic. It 
offers a fresh, unseen game play style by connecting the top and bottom 
of the screen. This allows in a mechanic with delightfully long jumps 
and no fear of &amp;quot;slipping&amp;quot; to death. In addition to the unique gameplay, 
&#039;6180 the moon&#039; delivers a unique storyline. The Sun has gone. The Moon 
sets off on a journey to find the Sun. Along the journey will be 
hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. Their 1st. 
commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet 
Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Quote by Critic &amp;amp; Key person&amp;nbsp;(PC)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;This one surprised me honestly since it&#039;s not a genre I particularly enjoy, but the unique screen-wrap mechanic and excellent music are enchanting. - Total Biscuit&lt;br&gt;
&lt;a href=&quot;http://store.steampowered.com/curator/1370293-Cynical-Brit-Gaming/?appid=299660&quot;&gt;http://store.steampowered.com/curator/1370293-Cynical-Brit-Gaming/?appid=299660&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;worth getting it. another one we need on xb1. - Head of Microsoft&#039;s Xbox, Phil Spencer &lt;a href=&quot;https://twitter.com/XboxP3/status/512871955150962688&quot;&gt;&lt;br&gt;
https://twitter.com/XboxP3/status/512871955150962688&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Interesting Puzzler - Gameinformer&lt;br&gt;
&lt;a href=&quot;http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx&quot;&gt;http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;That game is Rad - Destructoid&lt;br&gt;
&lt;a href=&quot;http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml&quot;&gt;http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt;
&lt;a href=&quot;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&quot;&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt;
&lt;a href=&quot;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&quot;&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Turtle Cream homepage (under construction, but has full game list.)&lt;br&gt;
&lt;a href=&quot;http://www.turtle-cream.com/&quot;&gt;http://www.turtle-cream.com/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Press kit (6180 the moon)&lt;br&gt;
&lt;a href=&quot;http://www.turtle-cream.com/#!6180pr/a3ai0&quot;&gt;http://www.turtle-cream.com/#!6180pr/a3ai0&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Xbox One Launch Trailer &lt;br&gt;
&lt;a href=&quot;https://youtu.be/Mip5viNIDtI&quot;&gt;https://youtu.be/Mip5viNIDtI&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&amp;quot;Tuttle
Cream&amp;quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar 
Cube: Bittersweet Factory&#039; is available at Steam. &#039;6180 the Moon&#039; is 
their 2nd. commercial game, which is picked by 11th annual Experimental 
Gameplay Workshop.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;:
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle 
Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for 
&#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt;
&lt;a href=&quot;http://pig-min.com&quot;&gt;http://pig-min.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;About Xbox One&lt;/b&gt;:&lt;br&gt;
Microsoft and Xbox One are trademarks of Microsoft Corporation in the United States and/or other countries.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;All trademarks are property of their respective owners.&lt;/i&gt;&lt;/p&gt;
&lt;/body&gt;&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Xbox-One?commentInput=true#entry271WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>6180 the moon</category>
			<category>Korean Indie Game</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/271</guid>
			<comments>http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Xbox-One#entry271comment</comments>
			<pubDate>Wed, 16 Dec 2015 12:09:16 +0900</pubDate>
		</item>
		<item>
			<title>Press Release: &#039;6180 the moon&#039; rises at Steam With high praise tweet by Phil Spencer.</title>
			<link>http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Steam-With-high-praise-tweet-by-Phil-Spencer-1</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&#039;6180 the moon&#039; rises at Steam&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;With high praise tweet by Phil Spencer.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Sep. 19th. 2014&lt;/strong&gt; - Korean indie team Turtle Cream release &#039;6180 the moon&#039; for Steam.&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is very unique platformer. &amp;nbsp;The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That&#039;s why it&#039;s picked by Experimental Gameplay Workshop at GDC 2013.&lt;/p&gt;
&lt;p&gt;Originally, &#039;6180 the moon&#039; (PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. At then, [6180 the moon] is made by Game Maker. Turtle Cream decided to remake it by Unity, while they tried to port to several different platform as Nintendo Wii U &amp;amp; iOS. Steam release is newly remade version by Unity, basically same but better. Here&#039;s Steam page for &#039;6180 the Moon&#039;. &lt;a href=&quot;http://store.steampowered.com/app/299660/&quot;&gt;http://store.steampowered.com/app/299660/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;One more. &#039;Phil Spencer&#039; (Head of Microsoft&#039;s Xbox) commented it very well, after he played at TGS 2014. He even tweeted like this, &quot;This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1.&quot; &lt;a href=&quot;https://twitter.com/XboxP3/status/512871955150962688&quot;&gt;https://twitter.com/XboxP3/status/512871955150962688&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &#039;6180 the moon&#039; (PC) was featured for several bundle &amp;amp; showcase.&lt;br&gt; - Indie Royale the Debut Bundle &lt;a href=&quot;http://www.indieroyale.com/newsletter/180&quot;&gt;http://www.indieroyale.com/newsletter/180&lt;/a&gt; &lt;br&gt; - Experimental Gameplay Workshop at GDC 2013 &lt;a href=&quot;http://www.experimental-gameplay.org/&quot;&gt;http://www.experimental-gameplay.org/&lt;/a&gt; &lt;br&gt; - Indiecade Showcase at E3 2013 &lt;a href=&quot;http://www.indiecade.com/2013/E3_Games_2013/&quot;&gt;http://www.indiecade.com/2013/E3_Games_2013/&lt;/a&gt; &lt;br&gt; - Not on Steam sale &lt;a href=&quot;http://notonsteam.com/&quot;&gt;http://notonsteam.com/&lt;/a&gt; &lt;br&gt; - Indie Game Area at Tokyo Game Show 2014&lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Steam keys are available.&lt;/p&gt;
&lt;p&gt;* For Wii U version, it&#039;s still on production.&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of &quot;slipping&quot; to death. In addition to the unique gameplay, &#039;6180 the moon&#039; delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Quote by Critic &amp;amp; Key person (PC)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;worth getting it. another one we need on xb1. - Phil Spencer (Head of Microsoft&#039;s Xbox) &lt;a href=&quot;https://twitter.com/XboxP3/status/512871955150962688&quot;&gt;&lt;br&gt; https://twitter.com/XboxP3/status/512871955150962688&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Interesting Puzzler - Gameinformer&lt;br&gt; &lt;a href=&quot;http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx&quot;&gt;http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;That game is Rad - Destructoid&lt;br&gt; &lt;a href=&quot;http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml&quot;&gt;http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt; &lt;a href=&quot;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&quot;&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt; &lt;a href=&quot;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&quot;&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon (PC)&lt;/p&gt;
&lt;p&gt;1 page summary (Screenshot, Video) &lt;br&gt; &lt;a href=&quot;http://www.turtle-cream.com/eng/101&quot;&gt;http://www.turtle-cream.com/eng/101&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam Launch Trailer (Youtube)&lt;br&gt; &lt;a href=&quot;http://youtu.be/TtoImwgaeIw&quot;&gt;http://youtu.be/TtoImwgaeIw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam page&lt;br&gt; &lt;a href=&quot;http://store.steampowered.com/app/299660/&quot;&gt;http://store.steampowered.com/app/299660/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;6180 the Moon Soundtrack (Bandcamp)&lt;br&gt; &lt;a href=&quot;https://merrygosound.bandcamp.com/album/6180-the-moon&quot;&gt;https://merrygosound.bandcamp.com/album/6180-the-moon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt; mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle Cream&quot; started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware &#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar Cube: Bittersweet Factory&#039; is available at Steam. &#039;6180 the Moon&#039; is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.&lt;br&gt; &lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;: &lt;br&gt; Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for &#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt; &lt;a href=&quot;../../../&quot;&gt;http://pig-min.com&lt;/a&gt;&lt;/p&gt;&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Steam-With-high-praise-tweet-by-Phil-Spencer-1?commentInput=true#entry270WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>6180 the moon</category>
			<category>phil spencer</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/270</guid>
			<comments>http://pig-min.com/en/entry/Press-Release-6180-the-moon-rises-at-Steam-With-high-praise-tweet-by-Phil-Spencer-1#entry270comment</comments>
			<pubDate>Fri, 19 Sep 2014 22:58:23 +0900</pubDate>
		</item>
		<item>
			<title>Press Release : &#039;6180 the moon&#039; will be released for Nintendo Wii U.</title>
			<link>http://pig-min.com/en/entry/Press-Release-6180-the-moon-will-be-released-for-Nintendo-Wii-U</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;&#039;6180 the moon&#039; will be released for Nintendo Wii U.&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;To celebrate 1st. year anniversary &amp;amp; boom up PC version at Steam Greenlight, hugh giveaway is available.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Mar. 6th. 2014&lt;/strong&gt;  - Korean indie team Turtle Cream will release &#039;6180 the moon&#039; on the Nintendo eShop for Nintendo&#039;s Wii U System, at late Summer of 2014.&lt;/p&gt;
&lt;p&gt; &#039;6180 the moon&#039; is very unique platformer. &amp;nbsp;The top and bottom of the
 screen are connected so that you can jump over the screen and come out 
of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That&#039;s why it&#039;s picked by 
Experimental Gameplay Workshop at GDC 2013. &lt;/p&gt;
&lt;p&gt;One more. &#039;6180 the moon&#039; (PC) was released at 9th. Mar. 2013 via Indie Royale Debut Bundle. It&#039;s 1 year old. To celebrate 1st. birthday &amp;amp; boom up PC version at Steam Greenlight, Turtle Cream decided to giveaway Desura copies for FREE. Giveaway starts at 6th. Mar. 2014 00:00 (PST) to 09th. Mar. 2014 23:59 (PST), for 4 days. &lt;a href=&quot;http://www.desura.com/games/6180-the-moon&quot;&gt;http://www.desura.com/games/6180-the-moon&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; (PC) is available for Desura &amp;amp; Humble Store (Direct 
Purchase) &amp;amp; Gamersgate &amp;amp; Greenman Gaming. Price is 3.99$ for game only edition, 5.99$ for game + 
soundtrack edition. It debuted with &#039;Indie Royale Debut Bundle&#039;, which 
7,000 passionate gamers gladly paid. Now it&#039;s your turn to check how 
good it is (for FREE). &lt;/p&gt;
&lt;p&gt;* &#039;6180 the moon&#039; (PC) was featured for several bundle &amp;amp; showcase.&lt;br&gt;
- Indie Royale the Debut Bundle &lt;a href=&quot;http://www.indieroyale.com/newsletter/180&quot;&gt;http://www.indieroyale.com/newsletter/180&lt;/a&gt; &lt;br&gt;
- Experimental Gameplay Workshop at GDC 2013 &lt;a href=&quot;http://www.experimental-gameplay.org/&quot;&gt;http://www.experimental-gameplay.org/&lt;/a&gt; &lt;br&gt;
- Indiecade Showcase at E3 2013 &lt;a href=&quot;http://www.indiecade.com/2013/E3_Games_2013/&quot;&gt;http://www.indiecade.com/2013/E3_Games_2013/&lt;/a&gt; &lt;br&gt;
- Not on Steam sale &lt;a href=&quot;http://notonsteam.com/&quot;&gt;http://notonsteam.com/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Humble Store keys for PC are available upon request. However it&#039;s FREE for 1st. year anniversary, you could get it by yourself. If you like it, don&#039;t forget to upvote. &lt;a href=&quot;http://bit.ly/6180greenlight&quot;&gt;http://bit.ly/6180greenlight&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is a platformer game with a unique mechanic. It 
offers a fresh, unseen game play style by connecting the top and bottom 
of the screen. This allows in a mechanic with delightfully long jumps 
and no fear of &quot;slipping&quot; to death. In addition to the unique gameplay, 
&#039;6180 the moon&#039; delivers a unique storyline. The Sun has gone. The Moon 
sets off on a journey to find the Sun. Along the journey will be 
hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. Their 1st. 
commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet 
Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic&#039;s quote (PC)&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt;
&lt;a href=&quot;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&quot;&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt;
&lt;a href=&quot;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&quot;&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon (PC)&lt;/p&gt;
&lt;p&gt;1 page summary (Screenshot, Video) : &lt;br&gt;
&lt;a href=&quot;http://www.turtle-cream.com/eng/101&quot;&gt;http://www.turtle-cream.com/eng/101&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Steam Greenlight :&lt;br&gt;
&lt;a href=&quot;http://bit.ly/6180greenlight&quot;&gt;http://bit.ly/6180greenlight&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Launch Trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/uOiiLaNdoyM&quot;&gt;http://youtu.be/uOiiLaNdoyM&lt;/a&gt;  &lt;br&gt;
&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar 
Cube: Bittersweet Factory&#039; is available at Steam. &#039;6180 the Moon&#039; is 
their 2nd. commercial game, which is picked by 11th annual Experimental 
Gameplay Workshop.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;:
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle 
Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for 
&#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt;
&lt;a href=&quot;http://pig-min.com&quot;&gt;http://pig-min.com&lt;/a&gt; &lt;/p&gt;
&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/Press-Release-6180-the-moon-will-be-released-for-Nintendo-Wii-U?commentInput=true#entry268WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>6180 the moon</category>
			<category>wii u</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/268</guid>
			<comments>http://pig-min.com/en/entry/Press-Release-6180-the-moon-will-be-released-for-Nintendo-Wii-U#entry268comment</comments>
			<pubDate>Thu, 06 Mar 2014 22:43:49 +0900</pubDate>
		</item>
		<item>
			<title>PR : &#039;6180 the moon&#039; giveaway for 6180 minutes!</title>
			<link>http://pig-min.com/en/entry/PR-6180-the-moon-giveaway-for-6180-minutes</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;&#039;6180 the moon&#039; giveaway for 6180 minutes!&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;To celebrate 6180 hours after release, Turtle Cream started giveaway for 6180 minutes. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 25th. 2013&lt;/strong&gt;  - Korean indie team Turtle Cream is doing giveaway for &#039;6180 the moon&#039;, to celebrate 6180 hours after release.&lt;/p&gt;
&lt;p&gt;It was 6180 hours after release of &#039;6180 the moon&#039; at Nov. 23th. 2013. So Turtle Cream planned to do giveaway 6 copies for 6180 minutes. And there is 1 more good option. If it has 6180 more upvotes at Steam Greenlight, Turtle Cream will do another giveaway with 6180 copies!&lt;/p&gt;
&lt;p&gt; &#039;6180 the moon&#039; is very unique platformer. &amp;nbsp;The top and bottom of the
 screen are connected so that you can jump over the screen and come out 
of the bottom, and vice versa. Plus it has astonishing ambient style 
soundtrack, which every gamer will adore. That&#039;s why it&#039;s picked by 
Experimental Gameplay Workshop at GDC 2013. &lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is available for Desura &amp;amp; Humble Store (Direct 
Purchase) &amp;amp; Gamersgate. Price is 3.99$ for game only edition, 5.99$ for game + 
soundtrack edition. It debuted with &#039;Indie Royale Debut Bundle&#039;, which 
7,000 passionate gamers gladly paid. Now it&#039;s your turn to check how 
good it is. &lt;/p&gt;
&lt;p&gt;* &#039;6180 the moon&#039; was featured for several bundle &amp;amp; showcase.&lt;br&gt;
- Indie Royale the Debut Bundle &lt;a href=&quot;http://www.indieroyale.com/newsletter/180&quot;&gt;http://www.indieroyale.com/newsletter/180&lt;/a&gt; &lt;br&gt;
- Experimental Gameplay Workshiop at GDC 2013 &lt;a href=&quot;http://www.experimental-gameplay.org/&quot;&gt;http://www.experimental-gameplay.org/&lt;/a&gt; &lt;br&gt;
- Indiecade Showcase at E3 2013 &lt;a href=&quot;http://www.indiecade.com/2013/E3_Games_2013/&quot;&gt;http://www.indiecade.com/2013/E3_Games_2013/&lt;/a&gt; &lt;br&gt;
- Not on Steam sale &lt;a href=&quot;http://notonsteam.com/&quot;&gt;http://notonsteam.com/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;* For more information about this giveaway, please check official announcement.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com/eng/114&quot;&gt;http://turtle-cream.com/eng/114&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Humble Store keys are available upon request.&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is a platformer game with a unique mechanic. It 
offers a fresh, unseen game play style by connecting the top and bottom 
of the screen. This allows in a mechanic with delightfully long jumps 
and no fear of &quot;slipping&quot; to death. In addition to the unique gameplay, 
&#039;6180 the moon&#039; delivers a unique storyline. The Sun has gone. The Moon 
sets off on a journey to find the Sun. Along the journey will be 
hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. Their 1st. 
commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet 
Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic&#039;s quote&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt;
&lt;a href=&quot;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&quot;&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt;
&lt;a href=&quot;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&quot;&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon&lt;/p&gt;
&lt;p&gt;1 page summary (Screenshot, Video) : &lt;br&gt;
&lt;a href=&quot;http://www.turtle-cream.com/eng/101&quot;&gt;http://www.turtle-cream.com/eng/101&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Steam Greenlight :&lt;br&gt;
&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Launch Trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/uOiiLaNdoyM&quot;&gt;http://youtu.be/uOiiLaNdoyM&lt;/a&gt;  &lt;br&gt;
&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar 
Cube: Bittersweet Factory&#039; is available at Steam. &#039;6180 the Moon&#039; is 
their 2nd. commercial game, which is picked by 11th annual Experimental 
Gameplay Workshop.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;:
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle 
Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for 
&#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt;
&lt;a href=&quot;http://pig-min.com&quot;&gt;http://pig-min.com&lt;/a&gt; &lt;/p&gt;
&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-6180-the-moon-giveaway-for-6180-minutes?commentInput=true#entry267WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>6180 the moon</category>
			<category>Korean Indie Game</category>
			<category>Pig-Min Agency</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/267</guid>
			<comments>http://pig-min.com/en/entry/PR-6180-the-moon-giveaway-for-6180-minutes#entry267comment</comments>
			<pubDate>Mon, 25 Nov 2013 19:28:52 +0900</pubDate>
		</item>
		<item>
			<title>PR : &#039;6180 the moon&#039; featured on GDC!</title>
			<link>http://pig-min.com/en/entry/PR-6180-the-moon-featured-on-GDC</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;&#039;6180 the moon&#039; featured on GDC!&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;New experimental platformer game &#039;6180 the moon&#039; will be shown at 11th annual Experimental Gameplay Workshop.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Mar. 22th. 2013&lt;/strong&gt;  - Korean indie team Turtle Cream will attend 11th annual Experimental Gameplay Sessions to speech at GDC.&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is very unique platformer. &amp;nbsp;The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That&#039;s why it&#039;s picked by Experimental Gameplay Workshop. &lt;/p&gt;
&lt;p&gt;This session will be held at Friday, March 29 at 2:30 PM in Room 2014 of the San Francisco Moscone Center&#039;s West Hall. It will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres. &lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is available for Desura &amp;amp; Humble Store (Direct Purchase). Price is 3.99$ for game only edition, 5.99$ for game + soundtrack edition. It debuted with &#039;Indie Royale Debut Bundle&#039;, which 7,000 passionate gamers gladly paid. Now it&#039;s your turn to check how good it is. &lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Humble Store keys are available upon request.&lt;/p&gt;
&lt;p&gt;* For reservation to meet Sun Park at GDC, please send mention to @turtlecream at Twitter. &lt;/p&gt;
&lt;p&gt;* For more information about this session, please check this link to Gamasutra.&lt;br&gt;
&lt;a href=&quot;http://gamasutra.com/view/news/188558/11th_annual_Experimental_Gameplay_Sessions_reveals_GDC_2013_lineup.php&quot;&gt;http://gamasutra.com/view/news/188558/11th_annual_Experimental_Gameplay_Sessions_reveals_GDC_2013_lineup.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of &quot;slipping&quot; to death. In addition to the unique gameplay, &#039;6180 the moon&#039; delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic&#039;s quote&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt;
&lt;a href=&quot;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&quot;&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt;
&lt;a href=&quot;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&quot;&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon&lt;/p&gt;
&lt;p&gt;1 page summary (Screenshot, Video) : &lt;br&gt;
&lt;a href=&quot;http://www.turtle-cream.com/eng/101&quot;&gt;http://www.turtle-cream.com/eng/101&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Steam Greenlight :&lt;br&gt;
&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Launch Trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/uOiiLaNdoyM&quot;&gt;http://youtu.be/uOiiLaNdoyM&lt;/a&gt;  &lt;br&gt;
&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar 
Cube: Bittersweet Factory&#039; is available at Steam. &#039;6180 the Moon&#039; is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;:
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle 
Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for 
&#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt;
&lt;a href=&quot;http://pig-min.com&quot;&gt;http://pig-min.com&lt;/a&gt;&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-6180-the-moon-featured-on-GDC?commentInput=true#entry266WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/266</guid>
			<comments>http://pig-min.com/en/entry/PR-6180-the-moon-featured-on-GDC#entry266comment</comments>
			<pubDate>Fri, 22 Mar 2013 16:58:46 +0900</pubDate>
		</item>
		<item>
			<title>PR : Moon lights Green at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-Moon-lights-Green-at-Steam</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;Moon lights Green at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&#039;6180 the moon&#039; is on Steam Greenlight, by the developer of &#039;Sugar Cube: Bittersweet Factory&#039;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Jan. 23th. 2013&lt;/strong&gt;
 - Korean Indie team Turtle Cream started Steam Greenlight campaign of upcoming game &#039;6180 the Moon&#039;.&lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is platformer game with unique mechanic. &quot;Moon jumps very high&quot;. Top and Bottom of the screen are connected. Gamer doesn&#039;t die, even if moon fell down. It will be released at Feb. 2013. &lt;/p&gt;
&lt;p&gt;&#039;6180 the moon&#039; is 2nd. commercial game by Turtle Cream. 1st. commercial game was Sweetest Platformer, &#039;Sugar Cube: Bittersweet Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;* Please upvote at Steam Greenlight, to let this bright &#039;Moon&#039; enter Steam. &lt;br&gt;
 &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;6180 the moon is a platformer game with a unique mechanic. &quot;Moon jumps very high&quot;. Top and Bottom of the screen are connected. Gamer doesn&#039;t die, even if moon fell down. It will be released at Feb. 2013.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon&lt;/p&gt;
&lt;p&gt;Steam Greenlight (Screenshot, Video) :&lt;br&gt;
&lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&quot;&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;IGF Trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=cz_h-v76gs4&quot;&gt;http://www.youtube.com/watch?v=cz_h-v76gs4&lt;/a&gt; &lt;br&gt;
&lt;/p&gt;&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
Cream&quot; started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar Cube: Bittersweet Factory&#039; is available at Steam. They are making 2nd. commercial game &#039;6180 the Moon&#039; now.&lt;br&gt;
&lt;a href=&quot;http://turtle-cream.com&quot;&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock(&#039;Sand castle - Prelude : The Faded Memories&#039;) and Turtle Cream(&#039;Sugar Cube: the Bittersweet Factory&#039;). It also do promotion for &#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;br&gt;
&lt;a href=&quot;http://pig-min.com/en&quot;&gt;http://pig-min.com/en&lt;/a&gt;&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-Moon-lights-Green-at-Steam?commentInput=true#entry265WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>6180 the moon</category>
			<category>Korean Indie Game</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/265</guid>
			<comments>http://pig-min.com/en/entry/PR-Moon-lights-Green-at-Steam#entry265comment</comments>
			<pubDate>Wed, 23 Jan 2013 16:30:49 +0900</pubDate>
		</item>
		<item>
			<title>PR : 50% sale of Sweetest Platformer at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-50-sale-of-Sweetest-Platformer-at-Steam</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;50% sale of Sweetest Platformer at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&#039;Sugar Cube: Bittersweet Factory&#039; is 50% sale for 2012 Holiday sale at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Dec. 24th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream started 50% sale for Steam &amp;amp; other stores.&lt;/p&gt;
&lt;p&gt;Based on IGF China 2010 best game, &#039;Sugar Cube: Bittersweet Factory&#039; is unique platformer with sweetness. You could get it with 50% discounted price for 2012 Holiday sale at Steam!&lt;/p&gt;
&lt;p&gt;Even &#039;Boing Boing&#039; - &#039;Play This Thing&#039; - &#039;Jay is games&#039; liked this game, because 
it&#039;s sweetest platformer ever. Now it&#039;s your turn to check why they 
liked this game. &lt;/p&gt;
&lt;p&gt;* Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;Sugar Cube : 
Bittersweet Factory&#039; is commercial version of &#039;Sugar Cube&#039;, which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Good mix of puzzles &amp;amp; classic platformer - Jay is Games&lt;br&gt;
&lt;a href=&quot;http://jayisgames.com/archives/2012/11/sugar_cube_bittersweet_factory.php&quot;&gt;http://jayisgames.com/archives/2012/11/sugar_cube_bittersweet_factory.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&quot;&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://playthisthing.com/sugar-cube-bittersweet-factory&quot;&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy&#039;s clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&quot;&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href=&quot;http://www.turtle-cream.com/eng/31&quot; target=&quot;_blank&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href=&quot;http://www.turtle-cream.com/SugarCube_BF_shots.zip&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/lxZghwQp2Ag&quot;&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
 Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar Cube: Bittersweet Factory&#039; is available at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand 
castle - Prelude : The Faded Memories&#039;) and Turtle Cream(&#039;Sugar Cube: 
the Bittersweet Factory&#039;). It also do promotion for &#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;/p&gt;
&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-50-sale-of-Sweetest-Platformer-at-Steam?commentInput=true#entry264WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Sale</category>
			<category>sugar cube: bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/264</guid>
			<comments>http://pig-min.com/en/entry/PR-50-sale-of-Sweetest-Platformer-at-Steam#entry264comment</comments>
			<pubDate>Mon, 24 Dec 2012 20:12:21 +0900</pubDate>
		</item>
		<item>
			<title>Interview : Kevin Forbes, programmer / designer of [Don&#039;t Starve], Klei Entertainment.</title>
			<link>http://pig-min.com/en/entry/Interview-Kevin-Forbes-programmer-designer-of-Dont-Starve-Klei-Entertainment</link>
			<description>This time, Pig-Min interviewed with Kevin Forbes, one of the main programmers behind Don&#039;t Starve at Klei Entertainment. I hope you enjoy this interview.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://pig-min.com/tt/4805&quot; target=&quot;_blank&quot;&gt;Korean version of this interview&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;imageblock center&quot; style=&quot;text-align: center; clear: both;&quot;&gt;&lt;img src=&quot;http://pig-min.com/en/attach/1/8572288455.jpg&quot; alt=&quot;User image&quot; height=&quot;242&quot; width=&quot;450&quot; /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;1. First of all, please introduce yourself &amp;amp; company. People might not know very well who&#039;s behind Don&#039;t Starve.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Klei Entertainment is a small indie game developer in Vancouver, Canada. There are about 20 people in the company currently, and roughly 1/3 of them are working on Don&#039;t Starve at any given time. My name is Kevin Forbes, and I&#039;m a programmer / designer here at Klei. On Don&#039;t Starve I&#039;m mostly working on the gameplay side of things, although I also have a hand in the writing.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;2. Klei Entertainment has made platformer games, as Eets - Shank series - Mark of the Ninja. Especially Mark of the Ninja was awesome. Don&#039;t starve is different genre &amp;amp; too-early-released after Mark of the Ninja. How come to decide making Don&#039;t starve, and how so fast?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;We have multiple teams, and we were working on both games at the same time. Some people from Mark of the Ninja have joined us on Don&#039;t Starve now that they are finished that game. We chose to branch out to a new genre because we had made several 2D platforms in a row, and we wanted a new creative challenge. Don&#039;t Starve is also our first non-linear game, which is especially exciting and challenging.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;3. Don&#039;t starve is Minecraft-ish game. Minecraft is about &#039;construction&#039;, other Minecraft-ish games are following it. But Don&#039;t starve is about &#039;survival&#039;. If gamer die, lose everything except for research result &amp;amp; points. It&#039;s critical point to make it unique. How come to make &#039;survival&#039; game based on Minecraft style?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;I love Minecraft, but my favourite part was always single player survival. I&#039;ve also really enjoyed other permadeath games like FTL and Binding of Isaac. I think that permadeath gives a game a sense of urgency and consequence that is missing if you can quicksave and restore whenever you want.&lt;/p&gt;

&lt;br&gt;
&lt;p&gt;&lt;b&gt;4. You are selling Beta version. Recently many indie does it, maybe Minecraft has opened door of &#039;alpha-selling&#039;. However almost every alpha-selling indies are newcomers, but Klei has rather long history. How come to decide selling beta version?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;We are publishing Don&#039;t Starve on our own, so we wanted to get meaningful feedback from players as soon as possible. Otherwise, we would run the risk of creating a game that only we could understand or want to play. Opening up our beta process had given us a tonne of great feedback, and let us build a great community around the game even before it&#039;s launched.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;5. You update Don&#039;t starve in timely manner, always post &#039;Next update : * days&#039; in game. Announcing update helps gamers to purchase in advance? Do you get many feedback &quot;Hey please include this!&quot;? And... after I found &#039;buffalo&#039;, game became too easy &amp;amp; lack of content. Do you have plan major update to solve this situation?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;We try to keep our updates on a regular schedule for a couple of reasons. It keeps people excited about the game, and brings people back each time to try the new content. It also helps to keep us on track on our production schedule, and makes sure that we have a tuned and tested version of the game at all times. Since we are still adding content to the game, there are bound to be some balancing issues. We try to keep the game in check, though, and anything that&#039;s too far out of whack usually gets corrected in either the next regular update or a hotfix.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;6. Before you came in Steam, you started selling with Google Chrome store &amp;amp; Humble Store widget. Many indies use Humble Store widget recently, sell directly &amp;amp; issue steam keys. But for Google Chrome store, well, not sure exactly if it&#039;s good. What&#039;s good point for Google Chrome store? And if possible, can we know selling ratio as Steam vs Humble vs Chrome?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Chrome store lets us run the game securely in a browser. It&#039;s a great way to distribute a demo, and has the nice bonus of also working on Mac and Linux. It&#039;s also easier to get on to the Chrome Store than it is to get on to Steam, which is important for an indie. We were running on Chrome for months before we made it to Steam. The majority of our players are currently on steam, although the number of Chrome installs is rising alongside it.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;7. &amp;nbsp;I&#039;d like to ask what happened for Sugar Rush. Klei was making online game Sugar Rush with Nexon America, but suddenly Nexon America gave up Nexon America studio &amp;amp; Sugar Rush vanished. What happened at then?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;When Nexon decided to stop development in Vancouver, a whole lot of games were affected, and this included Sugar Rush. As a company, we then had a choice: either rebuild the parts of the game that were owned by Nexon, or start a new game altogether. Considering we&#039;re a creative, independent company, we decided to march on forward and build new games!&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;8. Please pick up 5 good games and why.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;FTL - Great emergent storytelling.&lt;/p&gt;
&lt;p&gt;Dark Souls - Punishing but fair difficulty.&lt;/p&gt;
&lt;p&gt;Amnesia - The only game that has actually scared me in years.&lt;/p&gt;
&lt;p&gt;Mount and Blade - Like Sid Meier&#039;s Pirates!, but with horses.&lt;/p&gt;
&lt;p&gt;Shogun II Total War - I love the scope of the battles in the Total War series. I&#039;m really looking forward to Rome II!&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;9. Have you ever tried or heard about Korean games? Please share us your opinion.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;I personally have not played any Korean games that I can think of. Which ones would you recommend?&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;10. Please leave message to Pig-Min readers.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Thanks for listening to my answers! I hope you try the Don&#039;t Starve demo, and tell us what you think in our forums!&lt;/p&gt;
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://pig-min.com/tt/4805&quot; target=&quot;_blank&quot;&gt;Korean version of this interview&lt;/a&gt;&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/Interview-Kevin-Forbes-programmer-designer-of-Dont-Starve-Klei-Entertainment?commentInput=true#entry263WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Interview</category>
			<category>don&#039;t starve</category>
			<category>interview</category>
			<category>kevin forbes</category>
			<category>Klei Entertainment</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/263</guid>
			<comments>http://pig-min.com/en/entry/Interview-Kevin-Forbes-programmer-designer-of-Dont-Starve-Klei-Entertainment#entry263comment</comments>
			<pubDate>Thu, 20 Dec 2012 12:00:55 +0900</pubDate>
		</item>
		<item>
			<title>PR : Sweetest 1 hour from 100H indie game marathon for charity!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-1-hour-from-100H-indie-game-marathon-for-charity</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;Sweetest 1 hour from 100H indie game marathon for charity! &lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;45 indie developers, 100 hours playing and charity. &#039;Sugar Cube: Bittersweet Factory&#039; will be there.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 14th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream will participate in 100H charity marathon with &#039;Sugar Cube: Bittersweet Factory&#039;.&lt;/p&gt;
&lt;p&gt;Streamlicious hosts 100H charity marathon with 45 indie games, to raise 10,000$ charity for child&#039;s play. It will be held from 22th. to 26th. Nov. &amp;nbsp;Many famous indie games will be played, as Limbo - &amp;nbsp;Mark of the Ninja - &amp;nbsp;Orcs must die 2 and more. &#039;Sugar Cube: Bittersweet Factory&#039; will be on live at Nov. 22 12:00-13:00 GMT + 1 through &lt;a href=&quot;streamlicious.com&quot;&gt;streamlicious.com&lt;/a&gt; . Sun Park, CEO of Turtle Cream will do developer&#039;s talk. So if you want to talk with him, don&#039;t miss this chance. &lt;/p&gt;
&lt;p&gt;Even &#039;Boing Boing&#039; and &#039;Play This Thing&#039; liked this game, because it&#039;s sweetest platformer ever. Now it&#039;s your turn to check why they liked this game. &lt;/p&gt;
&lt;p&gt;* Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* About 100H Charity Marathon&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;For Press : &lt;a href=&quot;http://streamlicious.com/wordpress/press/&quot;&gt;http://streamlicious.com/wordpress/press/&lt;/a&gt;&lt;br&gt;
Schedule : &lt;a href=&quot;http://streamlicious.com/wordpress/events/&quot;&gt;http://streamlicious.com/wordpress/events/&lt;/a&gt;&lt;br&gt;
100H Banner for &#039;Sugar Cube: Bittersweet Factory&#039; : &lt;a href=&quot;http://db.tt/uw5Fwosw&quot;&gt;http://db.tt/uw5Fwosw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;Sugar Cube : 
Bittersweet Factory&#039; is commercial version of &#039;Sugar Cube&#039;, which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam(!) - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&quot;&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://playthisthing.com/sugar-cube-bittersweet-factory&quot;&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy&#039;s clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&quot;&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href=&quot;http://www.turtle-cream.com/eng/31&quot; target=&quot;_blank&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href=&quot;http://www.turtle-cream.com/SugarCube_BF_shots.zip&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/lxZghwQp2Ag&quot;&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
 Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar Cube: Bittersweet Factory&#039; is available at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand 
castle - Prelude : The Faded Memories&#039;) and Turtle Cream(&#039;Sugar Cube: 
the Bittersweet Factory&#039;). It also do promotion for &#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;/p&gt;
&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-Sweetest-1-hour-from-100H-indie-game-marathon-for-charity?commentInput=true#entry262WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>sugar cube : bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/262</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-1-hour-from-100H-indie-game-marathon-for-charity#entry262comment</comments>
			<pubDate>Wed, 14 Nov 2012 21:28:31 +0900</pubDate>
		</item>
		<item>
			<title>PR : 2 days &gt; 9 months, at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-2-days-9-months-at-Steam</link>
			<description>&lt;p style=&quot;text-align: center; font-weight: bold;&quot;&gt;&lt;font size=&quot;4&quot;&gt;2 days &amp;gt; 9 months, at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&#039;Sugar Cube: Bittersweet Factory&#039; sold more copies for 2 days at Steam, than for 9 months outside steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 10th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream is happy about releasing &#039;Sugar Cube: Bittersweet Factory&#039; at Steam.&lt;/p&gt;
&lt;p&gt;Turtle Cream released &#039;Sugar Cube: Bittersweet Factory&#039; at Feb. 2012. It was available at Desura &amp;amp; Indievania, and Humble Store for direct selling. At now, it is available at Steam.&lt;/p&gt;
&lt;p&gt;Sun Park, CEO of Turtle Cream found this. Selling in steam for 2 days surpassed selling for 9 months outside steam. &quot;Steam is **cking power house, as Edmund Mcmillen said.&quot; He posted at Turtle Cream blog. &quot;We already knew Steam is big marketplace because we bought &amp;amp; enjoyed many games. But we never knew it&#039;s so surprisingly big! It&#039;s like that we launched brand new game to public with full powered PR. We got another chance.&quot; He continued. &quot;This game is more polished than what we released at Feb. So please give another chance even if you played it earlier. You will have much better experience.&quot;&lt;/p&gt;
&lt;p&gt;Even &#039;Boing Boing&#039; and &#039;Play This Thing&#039; liked this game, because 
it&#039;s sweetest platformer ever. Now it&#039;s your turn to check why they 
liked this game. Don&#039;t miss 30% discount chance for steam launch!&lt;/p&gt;
&lt;p&gt;- Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&#039;Sugar Cube : 
Bittersweet Factory&#039; is commercial version of &#039;Sugar Cube&#039;, which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam(!) - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&quot;&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://playthisthing.com/sugar-cube-bittersweet-factory&quot;&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy&#039;s clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href=&quot;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&quot;&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href=&quot;http://www.turtle-cream.com/eng/31&quot; target=&quot;_blank&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href=&quot;http://www.turtle-cream.com/SugarCube_BF_shots.zip&quot;&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href=&quot;http://youtu.be/lxZghwQp2Ag&quot;&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;&quot;Tuttle
 Cream&quot; started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware &#039;Cut &amp;amp; Paste&#039; got several positive feedbacks, 2nd. freeware
&#039;Sugar Cube&#039; won IGF 2010 China Best Game. 1st. commercial game &#039;Sugar Cube: Bittersweet Factory&#039; is available at Steam.&lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock(&#039;Sand 
castle - Prelude : The Faded Memories&#039;) and Turtle Cream(&#039;Sugar Cube: 
the Bittersweet Factory&#039;). It also do promotion for &#039;Analogue: A Hate Story&#039; Korean language version for Korean territory.&lt;iframe src=&quot;http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;&quot; scrolling=&quot;no&quot; frameborder=&quot;0&quot; allowTransparency=&quot;true&quot; style=&quot;border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;&quot;&gt;&lt;/iframe&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://pig-min.com/en/entry/PR-2-days-9-months-at-Steam?commentInput=true#entry261WriteComment&quot;&gt;댓글 쓰기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Sugar Cube</category>
			<category>sugar cube : bittersweet factory</category>
			<author>mrkwang@mrkwang.com (mrkwang)</author>
			<guid>http://pig-min.com/en/261</guid>
			<comments>http://pig-min.com/en/entry/PR-2-days-9-months-at-Steam#entry261comment</comments>
			<pubDate>Sat, 10 Nov 2012 13:31:23 +0900</pubDate>
		</item>
	</channel>
</rss>
