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		<title>Pig-Min (English)</title>
		<link>http://pig-min.com/en/</link>
		<description />
		<language>ko</language>
		<pubDate>Thu, 23 May 2013 04:18:45 +0900</pubDate>
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			<title>PR : '6180 the moon' featured on GDC!</title>
			<link>http://pig-min.com/en/entry/PR-6180-the-moon-featured-on-GDC</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;'6180 the moon' featured on GDC!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;New experimental platformer game '6180 the moon' will be shown at 11th annual Experimental Gameplay Workshop.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Mar. 22th. 2013&lt;/strong&gt;  - Korean indie team Turtle Cream will attend 11th annual Experimental Gameplay Sessions to speech at GDC.&lt;/p&gt;
&lt;p&gt;'6180 the moon' is very unique platformer. &amp;nbsp;The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop. &lt;/p&gt;
&lt;p&gt;This session will be held at Friday, March 29 at 2:30 PM in Room 2014 of the San Francisco Moscone Center's West Hall. It will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres. &lt;/p&gt;
&lt;p&gt;'6180 the moon' is available for Desura &amp;amp; Humble Store (Direct Purchase). Price is 3.99$ for game only edition, 5.99$ for game + soundtrack edition. It debuted with 'Indie Royale Debut Bundle', which 7,000 passionate gamers gladly paid. Now it's your turn to check how good it is. &lt;/p&gt;
&lt;p&gt;* For review copies, please contact mrkwang@pig-min.com &amp;nbsp;Humble Store keys are available upon request.&lt;/p&gt;
&lt;p&gt;* For reservation to meet Sun Park at GDC, please send mention to @turtlecream at Twitter. &lt;/p&gt;
&lt;p&gt;* For more information about this session, please check this link to Gamasutra.&lt;br&gt;
&lt;a href="http://gamasutra.com/view/news/188558/11th_annual_Experimental_Gameplay_Sessions_reveals_GDC_2013_lineup.php"&gt;http://gamasutra.com/view/news/188558/11th_annual_Experimental_Gameplay_Sessions_reveals_GDC_2013_lineup.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic's quote&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;A very Pretty thing - Rock, Paper Shotgun&lt;br&gt;
&lt;a href="http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/"&gt;http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Simple yet fun style of Gameplay - Indiegame HQ&lt;br&gt;
&lt;a href="http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/"&gt;http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon&lt;/p&gt;
&lt;p&gt;1 page summary (Screenshot, Video) : &lt;br&gt;
&lt;a href="http://www.turtle-cream.com/eng/101"&gt;http://www.turtle-cream.com/eng/101&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;Steam Greenlight :&lt;br&gt;
&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121952034"&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Launch Trailer (Youtube) :&lt;br&gt;
&lt;a href="http://youtu.be/uOiiLaNdoyM"&gt;http://youtu.be/uOiiLaNdoyM&lt;/a&gt;  &lt;br&gt;
&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar 
Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is their 2nd. commercial game, which is picked by 11th annual Experimental Gameplay Workshop.&lt;br&gt;
&lt;a href="http://turtle-cream.com"&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt;:
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle 
Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 
'Analogue: A Hate Story' Korean language version for Korean territory.&lt;br&gt;
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&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/266</guid>
			<comments>http://pig-min.com/en/entry/PR-6180-the-moon-featured-on-GDC#entry266comment</comments>
			<pubDate>Fri, 22 Mar 2013 16:58:46 +0900</pubDate>
		</item>
		<item>
			<title>PR : Moon lights Green at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-Moon-lights-Green-at-Steam</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Moon lights Green at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;'6180 the moon' is on Steam Greenlight, by the developer of 'Sugar Cube: Bittersweet Factory'.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Jan. 23th. 2013&lt;/strong&gt;
 - Korean Indie team Turtle Cream started Steam Greenlight campaign of upcoming game '6180 the Moon'.&lt;/p&gt;
&lt;p&gt;'6180 the moon' is platformer game with unique mechanic. "Moon jumps very high". Top and Bottom of the screen are connected. Gamer doesn't die, even if moon fell down. It will be released at Feb. 2013. &lt;/p&gt;
&lt;p&gt;'6180 the moon' is 2nd. commercial game by Turtle Cream. 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.&lt;/p&gt;
&lt;p&gt;* Please upvote at Steam Greenlight, to let this bright 'Moon' enter Steam. &lt;br&gt;
 &lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121952034"&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;6180 the moon is a platformer game with a unique mechanic. "Moon jumps very high". Top and Bottom of the screen are connected. Gamer doesn't die, even if moon fell down. It will be released at Feb. 2013.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- 6180 the Moon&lt;/p&gt;
&lt;p&gt;Steam Greenlight (Screenshot, Video) :&lt;br&gt;
&lt;a href="http://steamcommunity.com/sharedfiles/filedetails/?id=121952034"&gt;http://steamcommunity.com/sharedfiles/filedetails/?id=121952034&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;IGF Trailer (Youtube) :&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=cz_h-v76gs4"&gt;http://www.youtube.com/watch?v=cz_h-v76gs4&lt;/a&gt; &lt;br&gt;
&lt;/p&gt;&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
Cream" started career as students of the Sogang Univ. Game education center in Korea. From 2011, they became independent studio. Their 1st. freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam. They are making 2nd. commercial game '6180 the Moon' now.&lt;br&gt;
&lt;a href="http://turtle-cream.com"&gt;http://turtle-cream.com&lt;/a&gt; &lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.&lt;br&gt;
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&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>6180 the moon</category>
			<category>Korean Indie Game</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/265</guid>
			<comments>http://pig-min.com/en/entry/PR-Moon-lights-Green-at-Steam#entry265comment</comments>
			<pubDate>Wed, 23 Jan 2013 16:30:49 +0900</pubDate>
		</item>
		<item>
			<title>PR : 50% sale of Sweetest Platformer at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-50-sale-of-Sweetest-Platformer-at-Steam</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;50% sale of Sweetest Platformer at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;'Sugar Cube: Bittersweet Factory' is 50% sale for 2012 Holiday sale at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Dec. 24th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream started 50% sale for Steam &amp;amp; other stores.&lt;/p&gt;
&lt;p&gt;Based on IGF China 2010 best game, 'Sugar Cube: Bittersweet Factory' is unique platformer with sweetness. You could get it with 50% discounted price for 2012 Holiday sale at Steam!&lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' - 'Play This Thing' - 'Jay is games' liked this game, because 
it's sweetest platformer ever. Now it's your turn to check why they 
liked this game. &lt;/p&gt;
&lt;p&gt;* Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Good mix of puzzles &amp;amp; classic platformer - Jay is Games&lt;br&gt;
&lt;a href="http://jayisgames.com/archives/2012/11/sugar_cube_bittersweet_factory.php"&gt;http://jayisgames.com/archives/2012/11/sugar_cube_bittersweet_factory.php&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href="http://youtu.be/lxZghwQp2Ag"&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.&lt;/p&gt;
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&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Sale</category>
			<category>sugar cube: bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/264</guid>
			<comments>http://pig-min.com/en/entry/PR-50-sale-of-Sweetest-Platformer-at-Steam#entry264comment</comments>
			<pubDate>Mon, 24 Dec 2012 20:12:21 +0900</pubDate>
		</item>
		<item>
			<title>Interview : Kevin Forbes, programmer / designer of [Don't Starve], Klei Entertainment.</title>
			<link>http://pig-min.com/en/entry/Interview-Kevin-Forbes-programmer-designer-of-Dont-Starve-Klei-Entertainment</link>
			<description>This time, Pig-Min interviewed with Kevin Forbes, one of the main programmers behind Don't Starve at Klei Entertainment. I hope you enjoy this interview.&lt;br&gt;&lt;br&gt;&lt;a href="http://pig-min.com/tt/4805" target="_blank"&gt;Korean version of this interview&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;div class="imageblock center" style="text-align: center; clear: both;"&gt;&lt;img src="http://pig-min.com/en/attach/1/8572288455.jpg" alt="User image" height="242" width="450" /&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;p&gt;&lt;b&gt;1. First of all, please introduce yourself &amp;amp; company. People might not know very well who's behind Don't Starve.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Klei Entertainment is a small indie game developer in Vancouver, Canada. There are about 20 people in the company currently, and roughly 1/3 of them are working on Don't Starve at any given time. My name is Kevin Forbes, and I'm a programmer / designer here at Klei. On Don't Starve I'm mostly working on the gameplay side of things, although I also have a hand in the writing.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;2. Klei Entertainment has made platformer games, as Eets - Shank series - Mark of the Ninja. Especially Mark of the Ninja was awesome. Don't starve is different genre &amp;amp; too-early-released after Mark of the Ninja. How come to decide making Don't starve, and how so fast?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;We have multiple teams, and we were working on both games at the same time. Some people from Mark of the Ninja have joined us on Don't Starve now that they are finished that game. We chose to branch out to a new genre because we had made several 2D platforms in a row, and we wanted a new creative challenge. Don't Starve is also our first non-linear game, which is especially exciting and challenging.&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;3. Don't starve is Minecraft-ish game. Minecraft is about 'construction', other Minecraft-ish games are following it. But Don't starve is about 'survival'. If gamer die, lose everything except for research result &amp;amp; points. It's critical point to make it unique. How come to make 'survival' game based on Minecraft style?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;I love Minecraft, but my favourite part was always single player survival. I've also really enjoyed other permadeath games like FTL and Binding of Isaac. I think that permadeath gives a game a sense of urgency and consequence that is missing if you can quicksave and restore whenever you want.&lt;/p&gt;

&lt;br&gt;
&lt;p&gt;&lt;b&gt;4. You are selling Beta version. Recently many indie does it, maybe Minecraft has opened door of 'alpha-selling'. However almost every alpha-selling indies are newcomers, but Klei has rather long history. How come to decide selling beta version?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;We are publishing Don't Starve on our own, so we wanted to get meaningful feedback from players as soon as possible. Otherwise, we would run the risk of creating a game that only we could understand or want to play. Opening up our beta process had given us a tonne of great feedback, and let us build a great community around the game even before it's launched.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;5. You update Don't starve in timely manner, always post 'Next update : * days' in game. Announcing update helps gamers to purchase in advance? Do you get many feedback "Hey please include this!"? And... after I found 'buffalo', game became too easy &amp;amp; lack of content. Do you have plan major update to solve this situation?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;We try to keep our updates on a regular schedule for a couple of reasons. It keeps people excited about the game, and brings people back each time to try the new content. It also helps to keep us on track on our production schedule, and makes sure that we have a tuned and tested version of the game at all times. Since we are still adding content to the game, there are bound to be some balancing issues. We try to keep the game in check, though, and anything that's too far out of whack usually gets corrected in either the next regular update or a hotfix.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;6. Before you came in Steam, you started selling with Google Chrome store &amp;amp; Humble Store widget. Many indies use Humble Store widget recently, sell directly &amp;amp; issue steam keys. But for Google Chrome store, well, not sure exactly if it's good. What's good point for Google Chrome store? And if possible, can we know selling ratio as Steam vs Humble vs Chrome?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The Chrome store lets us run the game securely in a browser. It's a great way to distribute a demo, and has the nice bonus of also working on Mac and Linux. It's also easier to get on to the Chrome Store than it is to get on to Steam, which is important for an indie. We were running on Chrome for months before we made it to Steam. The majority of our players are currently on steam, although the number of Chrome installs is rising alongside it.&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;7. &amp;nbsp;I'd like to ask what happened for Sugar Rush. Klei was making online game Sugar Rush with Nexon America, but suddenly Nexon America gave up Nexon America studio &amp;amp; Sugar Rush vanished. What happened at then?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;When Nexon decided to stop development in Vancouver, a whole lot of games were affected, and this included Sugar Rush. As a company, we then had a choice: either rebuild the parts of the game that were owned by Nexon, or start a new game altogether. Considering we're a creative, independent company, we decided to march on forward and build new games!&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;8. Please pick up 5 good games and why.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;FTL - Great emergent storytelling.&lt;/p&gt;
&lt;p&gt;Dark Souls - Punishing but fair difficulty.&lt;/p&gt;
&lt;p&gt;Amnesia - The only game that has actually scared me in years.&lt;/p&gt;
&lt;p&gt;Mount and Blade - Like Sid Meier's Pirates!, but with horses.&lt;/p&gt;
&lt;p&gt;Shogun II Total War - I love the scope of the battles in the Total War series. I'm really looking forward to Rome II!&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;9. Have you ever tried or heard about Korean games? Please share us your opinion.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;I personally have not played any Korean games that I can think of. Which ones would you recommend?&lt;/p&gt;&amp;nbsp;
&lt;p&gt;&lt;b&gt;10. Please leave message to Pig-Min readers.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Thanks for listening to my answers! I hope you try the Don't Starve demo, and tell us what you think in our forums!&lt;/p&gt;
&lt;br&gt;&lt;br&gt;&lt;a href="http://pig-min.com/tt/4805" target="_blank"&gt;Korean version of this interview&lt;/a&gt;&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
			<category>Interview</category>
			<category>don't starve</category>
			<category>interview</category>
			<category>kevin forbes</category>
			<category>Klei Entertainment</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/263</guid>
			<comments>http://pig-min.com/en/entry/Interview-Kevin-Forbes-programmer-designer-of-Dont-Starve-Klei-Entertainment#entry263comment</comments>
			<pubDate>Thu, 20 Dec 2012 12:00:55 +0900</pubDate>
		</item>
		<item>
			<title>PR : Sweetest 1 hour from 100H indie game marathon for charity!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-1-hour-from-100H-indie-game-marathon-for-charity</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Sweetest 1 hour from 100H indie game marathon for charity! &lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;45 indie developers, 100 hours playing and charity. 'Sugar Cube: Bittersweet Factory' will be there.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 14th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream will participate in 100H charity marathon with 'Sugar Cube: Bittersweet Factory'.&lt;/p&gt;
&lt;p&gt;Streamlicious hosts 100H charity marathon with 45 indie games, to raise 10,000$ charity for child's play. It will be held from 22th. to 26th. Nov. &amp;nbsp;Many famous indie games will be played, as Limbo - &amp;nbsp;Mark of the Ninja - &amp;nbsp;Orcs must die 2 and more. 'Sugar Cube: Bittersweet Factory' will be on live at Nov. 22 12:00-13:00 GMT + 1 through &lt;a href="streamlicious.com"&gt;streamlicious.com&lt;/a&gt; . Sun Park, CEO of Turtle Cream will do developer's talk. So if you want to talk with him, don't miss this chance. &lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' and 'Play This Thing' liked this game, because it's sweetest platformer ever. Now it's your turn to check why they liked this game. &lt;/p&gt;
&lt;p&gt;* Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* About 100H Charity Marathon&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;For Press : &lt;a href="http://streamlicious.com/wordpress/press/"&gt;http://streamlicious.com/wordpress/press/&lt;/a&gt;&lt;br&gt;
Schedule : &lt;a href="http://streamlicious.com/wordpress/events/"&gt;http://streamlicious.com/wordpress/events/&lt;/a&gt;&lt;br&gt;
100H Banner for 'Sugar Cube: Bittersweet Factory' : &lt;a href="http://db.tt/uw5Fwosw"&gt;http://db.tt/uw5Fwosw&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam(!) - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href="http://youtu.be/lxZghwQp2Ag"&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.&lt;/p&gt;
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&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>sugar cube : bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/262</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-1-hour-from-100H-indie-game-marathon-for-charity#entry262comment</comments>
			<pubDate>Wed, 14 Nov 2012 21:28:31 +0900</pubDate>
		</item>
		<item>
			<title>PR : 2 days &gt; 9 months, at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-2-days-9-months-at-Steam</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;2 days &amp;gt; 9 months, at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;'Sugar Cube: Bittersweet Factory' sold more copies for 2 days at Steam, than for 9 months outside steam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 10th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream is happy about releasing 'Sugar Cube: Bittersweet Factory' at Steam.&lt;/p&gt;
&lt;p&gt;Turtle Cream released 'Sugar Cube: Bittersweet Factory' at Feb. 2012. It was available at Desura &amp;amp; Indievania, and Humble Store for direct selling. At now, it is available at Steam.&lt;/p&gt;
&lt;p&gt;Sun Park, CEO of Turtle Cream found this. Selling in steam for 2 days surpassed selling for 9 months outside steam. "Steam is **cking power house, as Edmund Mcmillen said." He posted at Turtle Cream blog. "We already knew Steam is big marketplace because we bought &amp;amp; enjoyed many games. But we never knew it's so surprisingly big! It's like that we launched brand new game to public with full powered PR. We got another chance." He continued. "This game is more polished than what we released at Feb. So please give another chance even if you played it earlier. You will have much better experience."&lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' and 'Play This Thing' liked this game, because 
it's sweetest platformer ever. Now it's your turn to check why they 
liked this game. Don't miss 30% discount chance for steam launch!&lt;/p&gt;
&lt;p&gt;- Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;---&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam(!) - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href="http://youtu.be/lxZghwQp2Ag"&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam.&lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory'). It also do promotion for 'Analogue: A Hate Story' Korean language version for Korean territory.&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=XDoN34BLPCg:fQ4ltyH9aNE:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=XDoN34BLPCg:fQ4ltyH9aNE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=XDoN34BLPCg:fQ4ltyH9aNE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=XDoN34BLPCg:fQ4ltyH9aNE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=XDoN34BLPCg:fQ4ltyH9aNE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Sugar Cube</category>
			<category>sugar cube : bittersweet factory</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/261</guid>
			<comments>http://pig-min.com/en/entry/PR-2-days-9-months-at-Steam#entry261comment</comments>
			<pubDate>Sat, 10 Nov 2012 13:31:23 +0900</pubDate>
		</item>
		<item>
			<title>PR : Sweetest Platformer at Steam!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-Platformer-at-Steam</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Sweetest Platformer at Steam!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;'Sugar Cube: Bittersweet Factory' will be available for Steam, to make Steam sweet!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Seoul, South Korea, Nov. 6th. 2012&lt;/strong&gt;
 - Korean Indie team Turtle Cream will release 'Sugar Cube: Bittersweet Factory' for Steam at Nov. 7th. 2012.&lt;/p&gt;
&lt;p&gt;'Sugar Cube: Bittersweet Factory' released at Feb. 2012. It was available from several stores as Desura &amp;amp; Indievania. And now, it will be available at Steam soon!&lt;/p&gt;
&lt;p&gt;'Sugar Cube : Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. It is a 2D platformer game that presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, the environments will very often be vastly different. It has 5 world themes containing unique 90 levels, 20 achievements, and 2 different endings. Plus it has SUPER CUTE looks and very sweet soundtrack. &lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' and 'Play This Thing' liked this game, because 
it's sweetest platformer ever. Now it's your turn to check why they 
liked this game. Don't miss 30% discount chance for steam launch!&lt;/p&gt;
&lt;p&gt;- Review code is available upon request. Please contact mrkwang@pig-min.com about that. &lt;/p&gt;
&lt;p&gt;--- &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About Game&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Steam(!) - Desura - Indievania - Greenman Gaming - Direct purchase(Humble Store) 
through official site. Available at Playism for Japanese language version.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* About improvement of Steam version&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Gamepad control is available. &lt;br&gt;
- More polished level design &amp;amp; gameplay experience.&lt;br&gt;
- Steam Cloud &amp;amp; 20 Steam Achievements are available.&lt;br&gt;
- Game Soundtrack is bundled.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* Critic says&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;strong&gt;Boing Boing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;strong&gt;Play this thing&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;strong&gt;Indie Game Magazine&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;* More information&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Steam release trailer (Youtube) :&lt;br&gt;
&lt;a href="http://youtu.be/lxZghwQp2Ag"&gt;http://youtu.be/lxZghwQp2Ag&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;&lt;br&gt;


&lt;p&gt;&lt;strong&gt;About Turtle Cream&lt;/strong&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar Cube: Bittersweet Factory' is available at Steam.&lt;/p&gt;
&lt;strong&gt;About Pig-Min Agency&lt;/strong&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory').&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=Qslm4_kj6IM:JhD05o4dd6s:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=Qslm4_kj6IM:JhD05o4dd6s:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=Qslm4_kj6IM:JhD05o4dd6s:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=Qslm4_kj6IM:JhD05o4dd6s:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=Qslm4_kj6IM:JhD05o4dd6s:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Pig-Min Agency</category>
			<category>sugar cube : bittersweet factory</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/260</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-Platformer-at-Steam#entry260comment</comments>
			<pubDate>Tue, 06 Nov 2012 23:33:00 +0900</pubDate>
		</item>
		<item>
			<title>PR : Sweetest Humble Store &amp; Because we may!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-Humble-Store-Because-we-may</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Sweetest Humble Store &amp;amp; Because we may!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;2 good news about 'Sugar Cube: Bittersweet Factory', Humble Store &amp;amp; Because we may sale.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Seoul, South Korea, May. 24. 2012&lt;/span&gt;
 - Korean Indie team Turtle Cream got 2 good news for their game 'Sugar Cube: Bittersweet Factory'. &lt;/p&gt;
&lt;p&gt;First of all, Humble Store is available for Turtle Cream. 'Humble Store' is store tool from 'Humble Indie Bundle'. It's in alpha, not available for public use yet. However Turtle Cream got permission to use it. Sun Park, CEO of Turtle Cream is really excited with that. "I liked how Humble works. I wished to add Humble Store cart to our homepage, because it looks beautiful and awesome. Now one of my dream came true!" &lt;/p&gt;
&lt;p&gt;Right after starting Humble Store, Turtle Cream joined 'Because we may' promotion. 'Because we may' is group discount promotion run by Ron Carmel(2dboy) about 'Freedom to price'. Turtle Cream submitted 'Sugar Cube: Bittersweet Factory' as 1.49$, 70% discount, from May 24 through June 1. &lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' and 'Play This Thing' liked this game, because it's sweetest platformer ever. Now it's your turn to check why they liked this game. Don't miss this 70% discount chance!&lt;/p&gt;
&lt;p&gt;--- &lt;/p&gt;
&lt;p&gt;&lt;b&gt;* About Game&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, and 2 different endings. Plus it has SUPER CUTE looks and very sweet soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for Windows PC, as Desura - Indievania - Direct purchase(Humble Store) through official site. It will be available at some local digital stores as Kawagames(Spain) - Playism(Japan) in the near future.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic says&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;b&gt;Boing Boing&lt;/b&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;b&gt;Play this thing&lt;/b&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;b&gt;Indie Game Magazine&lt;/b&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;* More information&lt;/span&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game play trailer (Youtube) :&lt;a href="http://youtu.be/yocWUuYEnLY"&gt;&lt;br&gt;
&lt;/a&gt;&lt;a href="http://youtu.be/xke4Vwv__Dk"&gt;http://youtu.be/xke4Vwv__Dk&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;br&gt;
&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;About Turtle Cream&lt;/span&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game.&lt;/p&gt;
&lt;span style="font-weight: bold;"&gt;About Pig-Min Agency&lt;/span&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory').&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=_CczEh3G1Ec:ekHAE6g0B8g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=_CczEh3G1Ec:ekHAE6g0B8g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=_CczEh3G1Ec:ekHAE6g0B8g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=_CczEh3G1Ec:ekHAE6g0B8g:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=_CczEh3G1Ec:ekHAE6g0B8g:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Press Release</category>
			<category>sugar cube : bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/259</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-Humble-Store-Because-we-may#entry259comment</comments>
			<pubDate>Fri, 25 May 2012 00:16:11 +0900</pubDate>
		</item>
		<item>
			<title>PR : Sweetest children's day ever, with discount of sweetest platformer!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-childrens-day-ever-with-discount-of-sweetest-platformer</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Sweetest children's day ever, with discount of sweetest platformer!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;Take 'Sugar Cube: Bittersweet Factory' with 55% discount price, to celebrate Children's Day.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Seoul, South Korea, May. 5. 2012&lt;/span&gt;
 - Korean Indie team Turtle Cream started 55% discount campaign for their game 'Sugar Cube: Bittersweet Factory'. &lt;/p&gt;
&lt;p&gt;May. 5th. is Children's day in Korea. Turtle Cream wish to celebrate 
that day with discount. It starts from May 4th.(Fri), ends at May 
7th.(Mon) in Korean time. To celebrate May 5th., discount rate is 55%. 
This discount is available for Desura - Indiecity - Indievania - 
BMTmicro(direct purchase). &lt;/p&gt;
&lt;p&gt;Even 'Boing Boing' and 'Play This Thing' liked this game, because 
it's sweetest platformer ever. Now it's your turn to check why they 
liked this game. Don't miss this 55% discount chance!&lt;/p&gt;
&lt;p&gt;--- &lt;/p&gt;
&lt;p&gt;&lt;b&gt;* About Game&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, 
and 2 different endings. Plus it has SUPER CUTE looks and very sweet 
soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for
 Windows PC, as Desura - Indiecity - Indievania - Direct purchase 
through official site. It will be available at some local digital stores
 as Kawagames(Spain) - Playism(Japan) in the near future.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Critic says&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;- A platformer with a refreshingly novel mechanic - &lt;b&gt;Boing Boing&lt;/b&gt;&lt;br&gt;
&lt;a href="http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html"&gt;http://boingboing.net/2012/04/19/sugar-cube-a-platformer-with.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- A Kawaii-cute platformer - &lt;b&gt;Play this thing&lt;/b&gt;&lt;br&gt;
&lt;a href="http://playthisthing.com/sugar-cube-bittersweet-factory"&gt;http://playthisthing.com/sugar-cube-bittersweet-factory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - &lt;b&gt;Indie Game Magazine&lt;/b&gt;&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;* More information&lt;/span&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game play trailer (Youtube) :&lt;a href="http://youtu.be/yocWUuYEnLY"&gt;&lt;br&gt;
&lt;/a&gt;&lt;a href="http://youtu.be/xke4Vwv__Dk"&gt;http://youtu.be/xke4Vwv__Dk&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;br&gt;
&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;About Turtle Cream&lt;/span&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game.&lt;/p&gt;
&lt;span style="font-weight: bold;"&gt;About Pig-Min Agency&lt;/span&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency 
started to support Korean Indie Games from 2009. It handles 2 teams, 
Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory').&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Korean Indie Game</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>sugar cube : bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/258</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-childrens-day-ever-with-discount-of-sweetest-platformer#entry258comment</comments>
			<pubDate>Fri, 04 May 2012 00:16:01 +0900</pubDate>
		</item>
		<item>
			<title>Press Release : Sweetest photo contest for Sweetest Soundtrack for Video Game!</title>
			<link>http://pig-min.com/en/entry/PR-Sweetest-photo-contest-for-Sweetest-Soundtrack-for-Video-Game</link>
			<description>&lt;p style="text-align: center; font-weight: bold;"&gt;&lt;font size="4"&gt;Sweetest photo contest for Sweetest Soundtrack for Video Game!&lt;/font&gt;&lt;/p&gt;
&lt;p style="text-align: center;"&gt;Take 'Sugar Cube' photo in your neighborhood &amp;amp; send us to get Soundtrack MP3.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Seoul, South Korea, Apr. 17. 2012&lt;/span&gt;
 - Korean Indie team Turtle Cream started Sweetest photo contest about unique platformer 'Sugar Cube: Bittersweet Factory'.&lt;/p&gt;
&lt;p&gt;This contest is for 'Travels of Sugar Cube'. Sweetest hero 'Sugar Cube' already toured all over the world, with assist of Friends of Turtle Cream. Now it's your turn to attend. &lt;/p&gt;
&lt;p&gt;Get 'Sugar Cube' picture, take pictures at your neighborhood, and send to us. We will give you sweetest soundtrack for your kind photo. Limited to 100 entrance, so grab your chance before too late!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* 'Sugar Cube' picture &lt;/b&gt;: Get this picture and take photo&lt;/p&gt;
&lt;p&gt;Default : http://www.turtle-cream.com/attach/1/6091572086.jpg&lt;br&gt;
Tidy ver. : &lt;a href="http://www.turtle-cream.com/attach/1/2489622179.jpg"&gt;http://www.turtle-cream.com/attach/1/2489622179.jpg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Where to send&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;E-mail : turtlebot@turtle-cream.com&lt;br&gt;
Twitter : &lt;a href="http://www.twitter.com/turtlecream"&gt;http://www.twitter.com/turtlecream&lt;br&gt;
&lt;/a&gt;Facebook : &lt;a href="http://www.facebook.com/turtlecream"&gt;http://www.facebook.com/turtlecream&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Travels of Sugar Cube&lt;/b&gt; : &lt;a href="http://www.turtle-cream.com/eng/57"&gt;http://www.turtle-cream.com/eng/57&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Pinterest : &lt;a href="http://pinterest.com/turtlecream/travels-of-sugar-cube/"&gt;http://pinterest.com/turtlecream/travels-of-sugar-cube/&lt;/a&gt;&lt;br&gt;
Picasa web album : &lt;a href="https://picasaweb.google.com/lh/albumMap?uname=115445467836115418787&amp;amp;aid=5656539042520631505#map"&gt;https://picasaweb.google.com/lh/albumMap?uname=115445467836115418787&amp;amp;aid=5656539042520631505#map&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;&lt;b&gt;* Sweetest Soundtrack to give&lt;/b&gt; : &lt;a href="http://turtlecream.bandcamp.com/album/sugar-cube-bittersweet-factory-2"&gt;http://turtlecream.bandcamp.com/album/sugar-cube-bittersweet-factory-2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;--- &lt;/p&gt;
&lt;p&gt;&lt;b&gt;* About Game&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;'Sugar Cube : 
Bittersweet Factory' is commercial version of 'Sugar Cube', which won 2010 IGF China best game. 
It is a 2D platformer game that 
presents the story of a sugar cube. The backgrounds of the game have two
sides, namely, the front and the back. So depending on how you play, 
the environments will very often be vastly different.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;It has 5 world themes containing unique 90 levels, 20 achievements, and 2 different endings. Plus it has SUPER CUTE looks and very sweet soundtrack. &lt;/p&gt;
&lt;p&gt;You could purchase it through several digital distribution stores for Windows PC, as Desura - Indiecity - Indievania - Direct purchase through official site. It will be available at some local digital stores as Kawagames(Spain) - Playism(Japan) in the near future.&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;&lt;b&gt;* About Music&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;- Music Video of 'The Sweet Song' &lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=SkkEyjcusMw"&gt;http://www.youtube.com/watch?v=SkkEyjcusMw&lt;/a&gt; (Youtube)&lt;br&gt;
&lt;a href="http://vimeo.com/37721126"&gt;http://vimeo.com/37721126&lt;/a&gt; (Vimeo)&lt;/p&gt;
&lt;p&gt;- Bandcamp&lt;br&gt;
&lt;a href="http://turtlecream.bandcamp.com/"&gt;http://turtlecream.bandcamp.com/&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;&lt;b&gt;* Critic says&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;- Meat Boy's clever cousin - Indie Game Magazine&lt;br&gt;
&lt;a href="http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/"&gt;http://www.indiegamemag.com/sugar-cube-bittersweet-factory-review-meat-boys-clever-cousin/&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;* More information&lt;/span&gt;&lt;br&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;- Sugar Cube : Bittersweet Factory&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Official Homepage :&lt;br&gt;
&lt;a href="http://www.turtle-cream.com/"&gt;http://www.turtle-cream.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game information page (incl. Video / Screenshots) :&lt;a href="http://www.turtle-cream.com/eng/31" target="_blank"&gt;&lt;br&gt;
http://www.turtle-cream.com/eng/31&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;Game screenshots (zip) :&lt;a href="http://www.turtle-cream.com/SugarCube_BF_shots.zip"&gt;&lt;br&gt;
http://www.turtle-cream.com/SugarCube_BF_shots.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Game play trailer (Youtube) :&lt;a href="http://youtu.be/yocWUuYEnLY"&gt;&lt;br&gt;
http://youtu.be/yocWUuYEnLY&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=yocWUuYEnLY&amp;amp;feature=youtu.be"&gt;&lt;br&gt;
&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
&lt;p&gt;---&lt;br&gt;
&lt;/p&gt;
PR contact (Interview, Review copies, etc.) : &lt;br&gt;
mrkwang@pig-min.com (Pig-Min Agency)
&lt;br&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;About Turtle Cream&lt;/span&gt;:&lt;br&gt;"Tuttle
 Cream" started career as students of the Sogang Univ. Game education 
center in Korea. From 2011, they became independent studio. Their 1st. 
freeware 'Cut &amp;amp; Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game.&lt;/p&gt;
&lt;span style="font-weight: bold;"&gt;About Pig-Min Agency&lt;/span&gt; :
&lt;br&gt;
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency started to support Korean Indie Games from 2009. It handles 2 teams, Arcshock('Sand 
castle - Prelude : The Faded Memories') and Turtle Cream('Sugar Cube: 
the Bittersweet Factory').&lt;iframe src="http://www.facebook.com/plugins/like.php?locale=en_US&amp;amp;href=http%3A%2F%2Fpig-min.com%2Fen%2Fentry%2F&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=450&amp;amp;action=like&amp;amp;colorscheme=light&amp;amp;" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow=hidden; width:450px; height:50px; margin-top:15px;"&gt;&lt;/iframe&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=8F9caoWagas:8JUp70E3TuU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=8F9caoWagas:8JUp70E3TuU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=8F9caoWagas:8JUp70E3TuU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/pigminenglish?a=8F9caoWagas:8JUp70E3TuU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/pigminenglish?i=8F9caoWagas:8JUp70E3TuU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;</description>
			<category>Press Release</category>
			<category>Pig-Min Agency</category>
			<category>Press Release</category>
			<category>Sugar Cube</category>
			<category>sugar cube : bittersweet factory</category>
			<category>Turtle Cream</category>
			<author>(mrkwang)</author>
			<guid>http://pig-min.com/en/257</guid>
			<comments>http://pig-min.com/en/entry/PR-Sweetest-photo-contest-for-Sweetest-Soundtrack-for-Video-Game#entry257comment</comments>
			<pubDate>Mon, 16 Apr 2012 22:16:09 +0900</pubDate>
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