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    <title>OpenGL News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL and related news stories</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-02-07T18:21:09+00:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.khronos.org/" />
    

    <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/opengl/zOLP" /><feedburner:info uri="opengl/zolp" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>opengl/zOLP</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
      <title>Khronos Group launches 2012 Pan Pacific Tour</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/3f_QlYE8XBU/</link>
      <description>The Khronos Group is hosting a series of media events, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012. Event registration is filling up fast, please be sure to reserve your spot today.</description>
      <dc:subject>General, Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos Group is hosting a series of media events, educational sessions, Member F2F meetings and news conferences aimed at the educational community. The Khronos Pan Pacific Road Show 2012 is devoted to the Pan Pacific region with a focus on education and training, OpenGL and OpenGL ES, OpenCL, WebGL and WebCL. Complete details on all the upcoming events can be found on the Khronos Group event page. The first events will be held in Taiwan starting February 13 2012. Event registration is filling up fast, please be sure to reserve your spot today.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/3f_QlYE8XBU" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-03T17:21:09+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/khronos-group-launches-2012-pan-pacific-tour/</feedburner:origLink></item>

    <item>
      <title>VR Kitchen Design Software: New Pro Version Launched</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/eFvmATzgm4Y/</link>
      <description>VR Kitchen Pro harnesses the power of OpenGL to provide immersive and interactive walk-throughs of kitchen designs. Professional kitchen designers are able to show their clients impressive 3D displays with high quality rendering effects.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>VR Kitchen Pro harnesses the power of OpenGL to provide immersive and interactive walk-throughs of kitchen designs. Professional kitchen designers are able to show their clients impressive 3D displays with high quality rendering effects.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/eFvmATzgm4Y" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-07T18:21:09+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/vr-kitchen-design-software-new-pro-version-launched/</feedburner:origLink></item>

    <item>
      <title>AMD FirePro V3900 offers OpenGL workstation performance, reliability at entry-level price</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/HBewvhq1eHE/</link>
      <description>The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. It is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.</description>
      <dc:subject>Developers, Processors</dc:subject>
      <content:encoded><![CDATA[<p>The newly announced AMD FirePro V3900 workstation graphics card is powered by the Turks GPU w/ 1GB of DDR3 memory, 480 stream processors and support for up to 5 display devices using AMD Eyefinity and DisplayPort 1.2. It is designed to deliver OpenGL and OpenCL performance, reliability and compatibility of a high end graphics card at an entry level price point.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/HBewvhq1eHE" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-07T18:20:42+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/amd-firepro-v3900-opengl-workstation-performance-reliability/</feedburner:origLink></item>

    <item>
      <title>Triton Ocean SDK 1.3 Improves Ship Wakes</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/fhtRkqRN6bg/</link>
      <description>A new revision of the Triton Ocean SDK adds propeller backwash effects to its 3D ship wakes and FFT-based waves, together with improved support for geocentric / ECEF coordinate systems and improved accuracy for height queries on the ocean surface. Triton takes advantage of OpenCL in addition to OpenGL 2.x - 4.x, and is available for Windows and Linux developers. Demos, screenshots, and a free evaluation SDK are available at Sundog Software’s website.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>A new revision of the Triton Ocean SDK adds propeller backwash effects to its 3D ship wakes and FFT-based waves, together with improved support for geocentric / ECEF coordinate systems and improved accuracy for height queries on the ocean surface. Triton takes advantage of OpenCL in addition to OpenGL 2.x - 4.x, and is available for Windows and Linux developers. Demos, screenshots, and a free evaluation SDK are available at Sundog Software&#8217;s website.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/fhtRkqRN6bg" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-06T17:21:08+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/triton-ocean-sdk-1.3-improves-ship-wakes/</feedburner:origLink></item>

    <item>
      <title>C/C++ interpreter 7.0 and Embedded Ch 7.0 with OpenGL support released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/HyhwXOLnkc8/</link>
      <description>Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>Ch is an embeddable C/C++ scripting interpreter for 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. Ch version 7.0 is a major release with many new features to make Ch especially appealing for secondary school and college students to learn computing and math.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/HyhwXOLnkc8" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-03T21:53:45+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/c-c-interpreter-7.0-and-embedded-ch-7.0-with-opengl-support-released/</feedburner:origLink></item>

    <item>
      <title>Qt SDK 1.2 Released with threaded OpenGL</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/TROcOcMUyCQ/</link>
      <description>Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in this post.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>Qt SDK 1.2 update sets a new baseline for the developers for a longer perspective. Qt SDK 1.2 now integrates the very latest tools, most recent mobile build targets for Symbian and Nokia N9, and the still fresh Qt 4.8 for desktops. Threaded OpenGL support enables those who are not OpenGL-ninjas to render OpenGL from more than one thread concurrently. More info on threaded OpenGL in 4.8 is available in <a href="http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/">this post</a>.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/TROcOcMUyCQ" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-03T18:14:42+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/qt-sdk-1.2-released-with-threaded-opengl/</feedburner:origLink></item>

    <item>
      <title>BoneLab 2 uses multiple OpenGL Windows for visual Dissection</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/BDo1_jKsRBI/</link>
      <description>In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>In Windows Application BoneLab 2, a new 3D model management technique for visual dissection of a complex 3d model has been implemented. All parts of an anatomical model with a high number of components are displayed in small tile windows, corresponding to a high number of OpenGL viewports. A subsection of the full model can be quickly assembled via tile picking selection. The resulting subsection of the model will be automatically sized and focused. Free Demo program BoneLab 2 Demo is available for download.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/BDo1_jKsRBI" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-02-02T21:21:00+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/bonelab-2-uses-multiple-opengl-windows-for-visual-dissection/</feedburner:origLink></item>

    <item>
      <title>Linderdaum Engine SDK 0.6.06 has been released</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/cwAlD6iKgwQ/</link>
      <description>Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New features include compressed ZIP/APK bitstreams as pack files for faster mobile applications startup times, support of Android SDK 16 and more user-interface effects.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/cwAlD6iKgwQ" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-01-30T15:54:50+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/linderdaum-engine-sdk-0.6.06-has-been-released/</feedburner:origLink></item>

    <item>
      <title>ogldev: ‘Deferred Shading - Part 1’ tutorial published</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/pr82gt8HRsU/</link>
      <description>The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The 35th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial is the first out of three tutorials that introduce the subject of deferred shading.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/pr82gt8HRsU" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-01-30T15:53:50+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/ogldev-deferred-shading-part-1-tutorial-published/</feedburner:origLink></item>

    <item>
      <title>OpenGL 3.3 Tutorials</title>
<link>http://feedproxy.google.com/~r/opengl/zOLP/~3/OOPTO9c3Vhg/</link>
      <description>A new collection of 13 OpenGL 3.3 tutorials. These tutorials range from window creation to normal mapping and render-to-texture, and also feature a strong introduction to matrices and transformations.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>A new collection of 13 OpenGL 3.3 tutorials. These tutorials range from window creation to normal mapping and render-to-texture, and also feature a strong introduction to matrices and transformations.
</p><img src="http://feeds.feedburner.com/~r/opengl/zOLP/~4/OOPTO9c3Vhg" height="1" width="1"/>]]></content:encoded>
      <dc:date>2012-01-30T15:50:56+00:00</dc:date>
    <feedburner:origLink>http://www.opengl.org/news/permalink/opengl-3.3-tutorials/</feedburner:origLink></item>

    
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