<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Online Gaming</title><description></description><managingEditor>noreply@blogger.com (Linda)</managingEditor><pubDate>Fri, 4 Oct 2024 19:01:57 -0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">95</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://onlinegameupdates.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Online Games</title><link>http://onlinegameupdates.blogspot.com/2009/01/online-games.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Wed, 30 Dec 2009 05:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-8635878695138614931</guid><description>&lt;span style="font-weight: bold;font-size:100%;" &gt;Online games and MMORPGs are a serious hobby.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;An online game is a game played over some form of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.&lt;br /&gt;&lt;br /&gt;The rising popularity of Flash and Flash led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members.&lt;br /&gt;&lt;br /&gt;After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Definition&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;"Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of gameplay."[1] Online games are played over some form of computer network, now typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;span style="font-size:100%;"&gt;&lt;span class="mw-headline"&gt;First-person shooter games&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;    Main article: First-person shooter&lt;br /&gt;&lt;br /&gt;During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Real-time strategy games&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Cross-platform online play&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As consoles are becoming more like computers, online gameplay is expanding. The first online game console was the Super Famicom, which offered an online service with the Satellaview. This service was however offered only in Japan. Once online games started crowding the market, open source networks, such as the PlayStation 2, Dreamcast, Xbox and Nintendo GameCube took advantage of online functionality with its PC game counterpart. Games such as Phantasy Star Online have private servers that function on multiple consoles. Dreamcast, PC, Macintosh and GameCube players are able to share one server. Earlier games, like 4x4 Evolution, Quake III and Need for Speed: Underground also have a similar function with consoles able to interact with PC users using the same server. Usually, a company like Electronic Arts or Sega runs the servers until it becomes inactive, in which private servers with their own DNS number can function. This form of open source networking has a small advantage over the new generation of Sony and Microsoft consoles which customize their servers to the consumer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Massively multiplayer online games&lt;br /&gt;&lt;/span&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together. Many different styles of massively multiplayer games are available, such as:&lt;/p&gt; &lt;ul style="color: rgb(0, 0, 0);"&gt;&lt;li&gt;&lt;span class="mw-redirect"&gt;MMORPG&lt;/span&gt; (Massively multiplayer online role-playing game)&lt;/li&gt;&lt;li&gt;MMORTS (Massively multiplayer online real-time strategy)&lt;/li&gt;&lt;li&gt;MMOFPS (Massively multiplayer online first-person shooter)&lt;/li&gt;&lt;li&gt;&lt;span class="mw-redirect"&gt;MMOSG&lt;/span&gt; (Massively multiplayer online &lt;span class="new"&gt;social game&lt;/span&gt;)&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Game Intro</title><link>http://onlinegameupdates.blogspot.com/2009/02/game-intro.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 11:09:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-2293607124180853009</guid><description>&lt;table width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;h2&gt;Rohan: Blood Feud&lt;/h2&gt;A massively multiplayer online role-playing game (MMORPG). The game is a rich and expansive persistent online world, set on the continent of Rohan. The land is full of quests to embark upon, from simple to glorious. Friends and enemies will be made and lost, spectacular battles will be fought, and an abundance of unique game features will keep players on the edge of their gaming seats. There are many features of the game that set it apart from more traditional MMORPGs, including:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;• REVENGE&lt;/strong&gt;: Players who have been slain in-game by another will have their killers automatically recorded on their "Hit List". Once resurrected, the slain can teleport to their killers for a chance at revenge.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;• TOWNSHIP BATTLES&lt;/strong&gt;: In-game groups - called 'guilds' - have the opportunity to rule each town within Rohan. Other guilds may wage civil war with the ruling guild, with the chance to gain control of their own. In addition to treasure &amp;amp; riches, the right to tax all commercial exchanges within the town for one week goes to the winner.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;• BUY &amp;amp; SELL SAFELY&lt;/strong&gt;: There are several ways in which players can buy and sell goods within the game, including a website specially designed for player-to-player transactions. &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;script src="http://photo.mmosite.com/inc/20060908005339306.js" type="text/javascript"&gt;&lt;/script&gt;&lt;table class="cmsPicTable"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width="200"&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/x7433pw387702a7.shtml" target="_blank"&gt;&lt;img style="width: 190px; height: 141px;" src="http://images.mmosite.com/photo/2009/02/02/srohans121y26WEu1n54.jpg" title="Dekan - Rohan: Blood Feud screenshot 121" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;td width="200"&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/qgdmn8kj15udt60.shtml" target="_blank"&gt;&lt;img style="width: 191px; height: 142px;" src="http://images.mmosite.com/photo/2009/02/02/srohans120he46OdS87v.jpg" title="Dekan - Rohan: Blood Feud screenshot 120" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;td width="200"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td width="200"&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/f6e78255d8h08nc.shtml" target="_blank"&gt;&lt;img style="width: 186px; height: 139px;" src="http://images.mmosite.com/photo/2009/02/02/srohans118T7C3vefG06.jpg" title="Dekan - Rohan: Blood Feud screenshot 118" border="0" /&gt;&lt;/a&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/ggpkucesks3850j.shtml" target="_blank"&gt;&lt;img style="width: 181px; height: 135px;" src="http://images.mmosite.com/photo/2009/02/02/srohans119hO7gGJ75K6.jpg" title="Dekan - Rohan: Blood Feud screenshot 119" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td width="200"&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/888y6q75m3271k0.shtml" target="_blank"&gt;&lt;img style="width: 181px; height: 139px;" src="http://images.mmosite.com/photo/2009/02/02/srohans117SGV13Am0SQ.jpg" title="Dekan - Rohan: Blood Feud screenshot 117" border="0" /&gt;&lt;/a&gt;&lt;div class="cmsPic"&gt;&lt;a href="http://photo.mmosite.com/picfile/2009-02-02/1k3707gf4v6fo5c.shtml" target="_blank"&gt;&lt;img style="width: 184px; height: 137px;" src="http://images.mmosite.com/photo/2009/02/02/srohans116XliGcBD02C.jpg" title="Dekan - Rohan: Blood Feud screenshot 116" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td width="200"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Interface and Controls</title><link>http://onlinegameupdates.blogspot.com/2009/02/interface-and-controls_21.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 11:07:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-4165166166745618808</guid><description>Interface Character Status &lt;ul type="circle"&gt;&lt;li&gt;Monster Kill Points&lt;/li&gt;&lt;p&gt;Acquire Bonus EXP for every 20th monster kill of the same level as your character.&lt;/p&gt;&lt;li&gt;Hit List&lt;br /&gt;A log containing up to 50 of the characters you’ve encountered via PK which includes the resulting outcomes and cooldown for revenge system&lt;/li&gt;&lt;li&gt;EXP Bar (&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/interface-and-controls.html"&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;Read More&lt;/span&gt;&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Interface and Controls</title><link>http://onlinegameupdates.blogspot.com/2009/02/interface-and-controls.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 11:05:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-169295011556579950</guid><description>Interface and Controls          &lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;Movement and Interface:&lt;/p&gt; &lt;p&gt;&lt;img style="width: 342px; height: 327px;" src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/Main-Screen-%28numbered%29.jpg" alt="" /&gt;&lt;/p&gt; &lt;ol type="1"&gt;&lt;li&gt;Interface &lt;ol type="A"&gt;&lt;li&gt;Character Status &lt;ul type="circle"&gt;&lt;li&gt;Monster Kill Points&lt;/li&gt;&lt;p&gt;Acquire Bonus EXP for every 20th monster kill of the same level as your character.&lt;/p&gt;&lt;li&gt;Hit List&lt;br /&gt;A log containing up to 50 of the characters you’ve encountered via PK which includes the resulting outcomes and cooldown for revenge system&lt;/li&gt;&lt;li&gt;EXP Bar&lt;br /&gt;The Exp bar behind the characters name fills up to 10% exp according to level. Each time a bar is filled one of the circular indicators around the portrait lights up. When all the indicators are green you gain a level.&lt;/li&gt;&lt;li&gt;HP/MP Bar&lt;br /&gt;Displays how much HP and MP your character has.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Target WindowDisplays info on the selected target including the targets HP, MP, Name and Level.&lt;/li&gt;&lt;li&gt;Mini-Map &lt;ul&gt;&lt;li&gt;Mini-Map Displays the characters current location and the surrounding area. Zoom can be toggled via the “+” and “-”keys.&lt;/li&gt;&lt;li&gt;MapDisplays the overall world map. You may zoom into a particular section by clicking on it. Double Clicking allows you to leave a note about chosen location.&lt;/li&gt;&lt;li&gt;Safe Zone IndicatorIndicates Safe Zones via Flag Icon, and Battle Zones via Cross swords icon.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Interface Hotkeys &lt;ul type="circle"&gt;&lt;li&gt;&lt;strong&gt;Chat Window&lt;/strong&gt;Window displaying ongoing chat discussions. Chat filter buttons can be located below the Message section. Chat can be filtered via party, guild, general, 1:1, etc.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Character information&lt;/strong&gt; &lt;ol type="a"&gt;&lt;li&gt;Displays Characters currently equipment&lt;/li&gt;&lt;li&gt;Displays Characters Elemental Defenses&lt;/li&gt;&lt;li&gt;Displays and allows for adjusting of characters diff. attributes.. &lt;ul&gt;&lt;li&gt;Strength – Affects Melee Attack Dmg and Weight&lt;/li&gt;&lt;li&gt;Vitality – Affects HP and Physical Defense&lt;/li&gt;&lt;li&gt;Intelligence – Affects Magical Attack Dmg, Magic Defense and Resistance&lt;/li&gt;&lt;li&gt;Dexterity – Affects Ranged Atttack Dmg and Accuracy&lt;/li&gt;&lt;li&gt;Psyche - Affects Magic Resistance and MP&lt;/li&gt;&lt;li&gt;Agility – Affects Evasion&lt;/li&gt;&lt;li&gt;Weight – Indicates current weight and maximum weight capacity,&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ol&gt; &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Inventory&lt;br /&gt;&lt;/strong&gt;Displays the items character is currently carrying. By default characters have a 30 Slot Bag given to them. Inventory space may be increased by equipping additional bags.&lt;br /&gt;Once a character has reached the maximum weight capacity; she may no longer carry additional items regardless if there is free bag space.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Skill/Spell&lt;br /&gt;&lt;/strong&gt;Displays the characters skill tree including the current learned skills and their effects. Also displays the other acquirable skills and their effects as well as the effects of higher levels of an existing skill.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Quest&lt;br /&gt;&lt;/strong&gt;Displays the various quest details available to the character.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Action Bar&lt;br /&gt;&lt;/strong&gt;Toggles the Action Bar hotkeys (1-6) where you can place commands, emoticons, items and skills for quick use. You can scroll through the multiple action bars via Insert and Delete keys.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Party&lt;br /&gt;&lt;/strong&gt;Displays party window allowing you to view up to 6 of your party members as well as information regarding them such as Name, HP, MP, etc. You may also use this window to distribute Item loots. You may also kick members out of the party via this window.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Guild/Legion Window&lt;br /&gt;&lt;/strong&gt;Displays information regarding the players guild. This window can be used for all guild functions such as acquiring guild skills; adjusting ranks; guild invitations; removing members; etc.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Basic Movements and Emoticons&lt;br /&gt;&lt;/strong&gt;Contains the diff. basic movements and emoticons that your character may perform. You may click each of the diff. movement/emoticons here or move the icons unto the hotkey bar.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Find Friends&lt;br /&gt;&lt;/strong&gt;Displays your current friends list along with your block/ignore list. This includes a search function which allows you to search for a desire character to add into your list Characters will only be added to your list once they have approved your request to add them. This will display the players name, level, class, region, and log-in status can be viewed. Up to 100 friends may be added to the list.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Options&lt;br /&gt;&lt;/strong&gt;Allows you to adjust various game settings such as graphics, audio, and SFX.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Character Selection&lt;br /&gt;&lt;/strong&gt;Brings you back to the character selection screen.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Game Exit&lt;br /&gt;&lt;/strong&gt;Allows you to exit the Rohan Online client.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;Action Bar&lt;br /&gt;Displays and stores hotkeys which allow you to store movement, emoticons, skills, and items for quick and easy activation. You may toggle through the multiple Action bars via the Insert and Delete Key.&lt;/li&gt;&lt;/ol&gt; &lt;/li&gt;&lt;/ol&gt; &lt;li&gt;Keyboard Controls&lt;/li&gt; &lt;p&gt;&lt;img style="width: 317px; height: 133px;" src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/kb-layout.gif" alt="" /&gt;&lt;/p&gt; &lt;p&gt;Movement Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td valign="top"&gt;W&lt;/td&gt; &lt;td valign="top"&gt;Move forward&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;A&lt;/td&gt; &lt;td valign="top"&gt;Move left&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;S&lt;/td&gt; &lt;td valign="top"&gt;Move backward&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;D&lt;/td&gt; &lt;td valign="top"&gt;Move right&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Q&lt;/td&gt; &lt;td valign="top"&gt;Strafe left&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;E&lt;/td&gt; &lt;td valign="top"&gt;Strafe right&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;NUMLOCK&lt;/td&gt; &lt;td valign="top"&gt;Auto-run (forward)&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;Camera Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td valign="top"&gt;UP Arrow&gt;&lt;/td&gt; &lt;td valign="top"&gt;Tilt Camera Up&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Down Arrow&lt;/td&gt; &lt;td&gt;Tilt Camera Down&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Left Arrow&lt;/td&gt; &lt;td&gt;Rotate Camera Left&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;Right Arrow&lt;/td&gt; &lt;td&gt;Rotate Camera Right&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;Action Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;0-9&lt;/td&gt; &lt;td&gt;Action Bar Hotkeys&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;SPACE&lt;/td&gt; &lt;td&gt;Pick Up Item&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;Target Selection Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;HOME&lt;/td&gt; &lt;td&gt;Target Enemy&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;TAB&lt;/td&gt; &lt;td&gt;Target Enemy&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;END&lt;/td&gt; &lt;td&gt;Target/Scroll thru NPC’s in vicinity&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;F1&lt;/td&gt; &lt;td&gt;Target Self&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;F2-F6&lt;/td&gt; &lt;td&gt;Target Party Member&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;Quick Launch/Interface Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;C&lt;/td&gt; &lt;td&gt;Character Screen&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;I&lt;/td&gt; &lt;td&gt;Inventory&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;K&lt;/td&gt; &lt;td&gt;Skill&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;B&lt;/td&gt; &lt;td&gt;Action Bar&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;P&lt;/td&gt; &lt;td&gt;Party&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;N&lt;/td&gt; &lt;td&gt;Basic Movement&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;M&lt;/td&gt; &lt;td&gt;Minimap&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;G&lt;/td&gt; &lt;td&gt;Guild&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;J&lt;/td&gt; &lt;td&gt;Quest&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;F&lt;/td&gt; &lt;td&gt;Sellers Kiosk Search&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;L&lt;/td&gt; &lt;td&gt;Friend Search&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;System Keys&lt;/p&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;O&lt;/td&gt; &lt;td&gt;Game Options&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;F11&lt;/td&gt; &lt;td&gt;Hide Interface&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;ESC&lt;/td&gt; &lt;td&gt;Close all active windows&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;ENTER&lt;/td&gt; &lt;td&gt;Open/Send Chat&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;PGUP&lt;/td&gt; &lt;td&gt;Scroll up Chat Window&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;PGDN&lt;/td&gt; &lt;td&gt;Scroll down Chat Window&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;PRTSCRN*&lt;/td&gt; &lt;td&gt;Screenshot&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;* Screenshots are saved inside the My Document\RohanScreenshot\&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Mouse Controls&lt;/li&gt;&lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/mouse.gif" alt="" width="199" height="140" /&gt;&lt;/p&gt;&lt;/ul&gt; &lt;table border="1" cellpadding="0" cellspacing="0" width="300"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt;LEFT CLICK&lt;/td&gt; &lt;td&gt;Select Target, Movement, Use Hotkey Icons, &amp;amp; Menu&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;DOUBLE LEFT CLICK&lt;/td&gt; &lt;td&gt;Attack Target, Follow Player&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;CTRL+LEFT CLICK&lt;/td&gt; &lt;td&gt;Attack Player&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;LEFT CLICK+RIGHT CLICK&lt;/td&gt; &lt;td&gt;Auto Run (forward)&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;MOUSE CLICK (scroll)&lt;/td&gt; &lt;td&gt;Zoom-in/Zoom-out&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;RIGHT CLICK&lt;/td&gt; &lt;td&gt;Change direction (Rotate Camera when moving)&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;ul&gt;&lt;li&gt;Key Remapping&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;For the convenience of players; Rohan online allows you to remap several of the keys to your pecifications.&lt;/p&gt; &lt;p&gt;Simply click on the Blue “?” found above the Menu button located at the lower left corner of your game screen.&lt;/p&gt; &lt;p&gt;Here you can remap and reassign keys with the exception of the W, S, A, D, Q, and E.&lt;/p&gt;      &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Monsters Kill</title><link>http://onlinegameupdates.blogspot.com/2009/02/monsters-kill_21.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 11:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-3621895344216442426</guid><description>&lt;h3 class="entrytitle" id="post-113"&gt;M.kill       &lt;/h3&gt;    &lt;!--?php edit_post_link(__('Edit')); ?--&gt;           &lt;p&gt;&lt;strong&gt;Monsters  kill pts. (M.Kill)&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;M.KILL refers to the number of monsters killed. 1 KILL point is awarded for every monster killed. Beginning at 0 and capping at 99, the 100th KILL point will initialize the count to 0. Killing players has no implication on M.KILL points. (&lt;span style="font-size:85%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/monsters-kill.html"&gt;Read More&lt;/a&gt;&lt;/span&gt;)&lt;br /&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Monsters Kill</title><link>http://onlinegameupdates.blogspot.com/2009/02/monsters-kill.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 11:00:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-3379820313811621630</guid><description>&lt;h3 class="entrytitle" id="post-113"&gt; &lt;a href="http://rohan.levelupgames.ph/?page_id=113" rel="bookmark"&gt;      &lt;/a&gt;M.kill       &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;          &lt;p&gt;&lt;strong&gt;Monsters  kill pts. (M.Kill)&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;M.KILL refers to the number of monsters killed. 1 KILL point is awarded for every monster killed. Beginning at 0 and capping at 99, the 100th KILL point will initialize the count to 0. Killing players has no implication on M.KILL points.&lt;/p&gt; &lt;p&gt;The M.KILL system rewards additional EXPs for capturing a preset number of monsters. In solo play for every 20 monsters hunted, 7 to 19 times of the EXPs can be obtained hence hunting a monster at a higher level as the 20th monster will award more EXPs.&lt;/p&gt; &lt;p&gt;Also, Dhans can employ a buff, inflicting additional damage in correlation to M.KILL points, therefore enhancing the impact of M.KILL.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;TIP: &lt;/strong&gt;KILL points will be  initialized when the character terminates gameplay and logs on again.&lt;/p&gt; &lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/pic_enjoymkill.jpg" alt="" width="430" height="243" /&gt;&lt;/p&gt; &lt;p&gt;M.KILL is indicated above the character name. Flashing on every 19th count, it alerts the player of additional EXPs earned when the 20th monster is captured.&lt;/p&gt; &lt;table style="text-align: center; width: 421px; height: 56px;" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td rowspan="2" width="103"&gt;&lt;strong&gt;Individual&lt;/strong&gt; &lt;p&gt;&lt;strong&gt;M-KILL&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;&lt;strong&gt;20&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;&lt;strong&gt;40&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;&lt;strong&gt;60&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;&lt;strong&gt;80&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td width="76"&gt; &lt;div style="text-align: center;"&gt;&lt;strong&gt;100&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td width="75"&gt; &lt;div&gt;x 7&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;x 10&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;x 13&lt;/div&gt; &lt;/td&gt; &lt;td width="75"&gt; &lt;div&gt;x16&lt;/div&gt; &lt;/td&gt; &lt;td width="76"&gt; &lt;div&gt;x19&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;TIP: &lt;/strong&gt;During  party play, M.Kill is in effect, not individual M.Kill.&lt;/p&gt;   &lt;table style="text-align: center; width: 422px; height: 142px;" border="1" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td colspan="3"&gt; &lt;div&gt;&lt;strong&gt; Obtained EXP according to party counts&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;&lt;strong&gt;No. of party members&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;&lt;strong&gt;# of  M.KILL&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div style="text-align: center;"&gt;&lt;strong&gt;obtained EXP&lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;2&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;25&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;2 players obtain EXP times 4.2 simultaneously&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;3&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;25&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;3 players obtain EXP times 3.6 simultaneously&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;4&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;25&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;4 players obtain EXP times 3.1 simultaneously&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;5&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;25&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;5 players obtain EXP times 2.8 simultaneously&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;6&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;25&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;6 players obtain EXP times 2.5 simultaneously&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Pets</title><link>http://onlinegameupdates.blogspot.com/2009/02/pets.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:58:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-4316041536822295741</guid><description>&lt;div class="entry"&gt;    &lt;h3 class="entrytitle" id="post-54"&gt; &lt;a href="http://rohan.levelupgames.ph/?page_id=54" rel="bookmark"&gt;      &lt;/a&gt;Pets       &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/pet1.jpg" /&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Basic rules about pets&lt;/strong&gt;&lt;/p&gt; &lt;ol&gt;&lt;li&gt;Multiple pets can be in possession regardless  of their species.&lt;/li&gt;&lt;li&gt;Only one pet can be summoned at a time, and in order to re-summon a pet that has just been dismounted, there is a 1 minute wait time.&lt;/li&gt;&lt;li&gt;Pets can be sold / traded through Consignment shops, seller’s kiosk and Exchange Market and can also be kept in a bank account.&lt;/li&gt;&lt;li&gt;Once a pet is summoned, the pet icon is  deactivated and cannot be moved.&lt;/li&gt;&lt;li&gt;Pets can never be tossed on the ground.&lt;/li&gt;&lt;li&gt;Pets cannot be summoned when you are on a  mount.&lt;/li&gt;&lt;li&gt;Pets feel hungry every 30 minutes after  being summoned. They can be fed during the time they are feeling hungry.&lt;/li&gt;&lt;li&gt;After feeding, they cannot be fed again  until they are feeling hungry again. (after food is digested).&lt;/li&gt;&lt;li&gt;Pet food will keep the pet sustained for a  certain period of time, until which they feel hunger again.&lt;/li&gt;&lt;li&gt;If the pet is not fed when it is feeling  hunger, the effects of the pet disappear, and the pet will die when the time  expires.&lt;/li&gt;&lt;li&gt;If the pet is fed after the effects are  lost, the effects will be regained.&lt;/li&gt;&lt;li&gt;Digestion time and expire time will not be  applied if the pet is removed, player logs out, or game is closed.&lt;/li&gt;&lt;li&gt;Seller’s Kiosk cannot be opened when the  pet is summoned.&lt;/li&gt;&lt;li&gt;If the pet dies of hunger, the icon is deactivated, and the pet can be revived using a pet revive ticket available through the Item Mall. The revived pet will have 100 meals deducted from its previous level, and if it has had 100 meals, that number will go down to 1.&lt;/li&gt;&lt;/ol&gt; &lt;table style="width: 421px; height: 160px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td valign="top"&gt;Where they’re sold&lt;/td&gt; &lt;td valign="top"&gt;Merchant&lt;/td&gt; &lt;td valign="top"&gt;Test server price&lt;/td&gt; &lt;td valign="top"&gt;Main server price&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Einhoren&lt;/td&gt; &lt;td valign="top"&gt;Izaak&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Vena&lt;/td&gt; &lt;td valign="top"&gt;Tigris&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Kai’non&lt;/td&gt; &lt;td valign="top"&gt;Ruby&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Par’Talucca&lt;/td&gt; &lt;td valign="top"&gt;Moricz&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Rev’Deca&lt;/td&gt; &lt;td valign="top"&gt;Dhenuka&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt;Montt&lt;/td&gt; &lt;td valign="top"&gt;Lise&lt;/td&gt; &lt;td valign="top"&gt;n/a&lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;ol&gt;&lt;li&gt;How to buy petsVisit your local Pet Merchant NPC and purchase any of the in-game pets with the required amount of crone. For any of the premium pets, please visit the Item Mall.Golden Monkey, Brave Dragon, Speedy Hawk, Power Jaguars are available through the Item Mall&lt;/li&gt;&lt;li&gt;Pet species and FX&lt;/li&gt;&lt;/ol&gt; &lt;table style="width: 452px; height: 564px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;Name&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;Level 1&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;Level 2&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;Level 3&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Soft Kahto&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;10% mobility increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;20% mobility increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;30% mobility increase&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Honey Bear&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;10% health increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;20% health increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;30% health increase&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Angel Bunny&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Store location for 5 min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Store location for10 min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Store location for 20 min&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Golden Monkey&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Pick up crones/other item&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Pick up bag, scroll item/ Skill Enhancement Stone, Option Stone&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Pick up weapon, armor/accessory&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Brave Dragon&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Set attack chance &lt;p&gt;*Additional 400    Damage&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Set attack chance &lt;p&gt;*Additional 500    Damage&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Set attack chance &lt;p&gt;*Additional 700    Damage&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Speedy Hawk&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;5% attack speed increase &lt;p&gt;Cooldown shortened by&lt;/p&gt; &lt;p&gt;0.5    seconds.&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;10% attack speed increase &lt;p&gt;Cooldown shortened by&lt;/p&gt; &lt;p&gt;1 second.&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;15% attack speed increase &lt;p&gt;Cooldown shortened by&lt;/p&gt; &lt;p&gt;1.5    second&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Power Jaguar&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;1% critical chance increase &lt;p&gt;10%    critical resistance increase&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2% critical chance increase &lt;p&gt;20%    critical resistance increase&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;3% critical chance increase &lt;p&gt;30% critical    resistance increase&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;All&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;10% weight increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;20% weight increase&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;30% weight    increase&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;Pet  Growth&lt;/p&gt; &lt;p&gt;For pets to grow into the next level, they need to be fed a certain number of times. The effects and the appearance of the pet alter when the pet advances to the next level. Pets are able to grow to Level 3.&lt;/p&gt; &lt;table style="width: 426px; height: 80px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td colspan="2"&gt; &lt;div&gt;&lt;strong&gt;Number    of feedings required for the advancement to the next level &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td width="50%"&gt; &lt;div&gt;Growth from Level 1 to Level 2&lt;/div&gt; &lt;/td&gt; &lt;td width="50%"&gt; &lt;div&gt;1000 times&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;div&gt;Growth from Level 2 to Level 3&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;div&gt;2000 times&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;• Pet Use&lt;/p&gt; &lt;p&gt;1) Pets can be  summoned by double-clicking the pet icon. The pet information window will also  be activated.&lt;/p&gt; &lt;p&gt;2) Pets can be unsummoned by clicking the dismount button in the pet information window or by double-clicking the pet icon. There is a one-minute delay when re-summoning the pet.&lt;/p&gt; &lt;p&gt;3) After closing the pet information window, it can be reactivated by clicking on the house-shaped icon on the bottom right of the mini map.&lt;/p&gt; &lt;p&gt;4) The pet icons in  the inventory will be inactivated when a pet has been mounted and the icon  cannot be moved.&lt;/p&gt; &lt;p&gt;• Reviving a Dead Pet&lt;/p&gt; &lt;p&gt;When reviving a pet, a player needs a revive ticket which is available  through the Item Mall&lt;/p&gt; &lt;p&gt;• Types of Pet Food&lt;/p&gt; &lt;p&gt;Organic Animal Meals can be fed to all pets; however, the duration time is short. For the number of times it can feed, it is more expensive than others. It will be more efficacious to purchase food specific for the pet.&lt;/p&gt; &lt;table style="width: 402px; height: 182px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;&lt;strong&gt;Type    of Food &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;&lt;strong&gt;Applicable    to &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;&lt;strong&gt;Duration&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;&lt;strong&gt;Times    Fed&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;&lt;strong&gt;Cost&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/div&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Organic    Animal Meal&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;All pets&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;30 min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;1    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Crunchy    Carrot&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Angel Bunny&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Fresh    Fish&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Soft Kahto&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Sweet    Honey&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Honey Bear&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Fresh    Banana&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Golden Monkey&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Fresh    Meat&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Power Jaguar&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Source    of Origin&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Brave Dragon&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;div&gt;Meaty    Insect&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;Speedy Hawk&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;60    min&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;div&gt;2    time(s)&lt;/div&gt; &lt;/td&gt; &lt;td valign="top"&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt; &lt;p&gt;&lt;strong&gt;TIP&lt;/strong&gt;&lt;strong&gt;.  Pet Use&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;It is important to check the feed time because if it falls down to 0,  the effects of the pet will vanish.&lt;/li&gt;&lt;li&gt;During the food digestion time, feeding is prohibited. However, the food can be registered in the pet stat window 2-3 minutes prior. It’ll be more convenient to register the food and click the feed button after expire time is initiated.&lt;/li&gt;&lt;li&gt;If it is disruptive to open the stat window, it can also be checked from the house-shaped pet stat icon located on the far right end. The pet can be fed when the stat icon starts flashing to show the pet is has finished digesting and expire time has begun. The pet will also show it is done digesting by a message in the chat window and by a talk bubble.&lt;/li&gt;&lt;li&gt;It is important to  remember to feed the pet because once the pet expires, everything done for the  pet will be consumed.&lt;/li&gt;&lt;li&gt;Recommended Pet for Each Race:The golden monkey is the most popular pet among all races. They relieve the pain of picking of items for a more efficient use of hunt time. However, other pets are also useful in organizing a plan for hunt pattern or pvp. For Humans, who melee attack, and for Dhans, who want to decrease hunt time, using Soft Kahto to increase mobility can prove advantageous. Soft Kahto is also effective for classes that attack and evade in PVP. The best pet for your character should be chosen according to the character’s class. The effects of the pet should also be taken into consideration. On the contrary, a pet chosen for its cuteness can also turn out to be the best choice.&lt;/li&gt;&lt;/ul&gt;      &lt;/div&gt; &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Mounts</title><link>http://onlinegameupdates.blogspot.com/2009/02/mounts.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:55:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-4208471645201450625</guid><description>&lt;h3 class="entrytitle" id="post-53"&gt; &lt;a href="http://rohan.levelupgames.ph/?page_id=53" rel="bookmark"&gt;      &lt;/a&gt;Mounts       &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;          &lt;p&gt;&lt;img style="width: 334px; height: 233px;" src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/mount1.jpg" /&gt;&lt;/p&gt; &lt;p&gt;There are four ways of transportation for each race.  (Main Server Prices)&lt;/p&gt;   &lt;table style="width: 360px; height: 432px;" border="1" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td&gt; &lt;div&gt; &lt;p&gt;&lt;strong&gt;Race&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;/div&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;&lt;strong&gt;Required&lt;/strong&gt;&lt;strong&gt; level&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;&lt;strong&gt;Name&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;&lt;strong&gt;Effect&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;&lt;strong&gt;Cost&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Human&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Auburn Stallion&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Russet Stallion&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Stormy Charger, Cosmic Charger&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Elf&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Valorous Unicorn&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Cirrus Unicorn&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Noble Unicorn, Warden Unicorn&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Half Elf&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Tundra Wolf&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Timber Wolf&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Dire Wolf, Arctic Wolf&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Dhan&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Moss Tegu&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Crimson Tegu&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Mire Basilisk, Sage Basilisk&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Dekan&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Lake Gon&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Marsh Gon&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Boreal Gon, Blight Gon&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td rowspan="3"&gt; &lt;p align="left"&gt;&lt;strong&gt;Dark Elf&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Tranquil Spider&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Dusk Spider&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt;Blood Widow, Orchid Widow&lt;/p&gt; &lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt; &lt;td&gt; &lt;p align="center"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Battle System</title><link>http://onlinegameupdates.blogspot.com/2009/02/battle-system_21.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:54:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-3822420998415313635</guid><description>&lt;strong&gt;PVP System:&lt;/strong&gt; In Rohan all characters can voluntarily engage in PVP beginning at Level 30. In order to engage in an attack with another player, you must hold control and select an ability or double click the desired player to attack. &lt;span style="font-size:85%;"&gt;( &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/battle-system.html"&gt;Read More&lt;/a&gt; )&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Battle System</title><link>http://onlinegameupdates.blogspot.com/2009/02/battle-system.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:54:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-6064707559717526019</guid><description>&lt;div class="entry"&gt;    &lt;h3 class="entrytitle" id="post-50"&gt; &lt;a href="http://rohan.levelupgames.ph/?page_id=50" rel="bookmark"&gt;      Battle Basics      &lt;/a&gt; &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;strong&gt;Battle System&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;img style="width: 378px; height: 208px;" src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/township2.jpg" /&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;PVP System:&lt;/strong&gt; In Rohan all characters can voluntarily engage in PVP beginning at Level 30. In order to engage in an attack with another player, you must hold control and select an ability or double click the desired player to attack.&lt;/p&gt; &lt;p&gt;The PVP system, along with Hit lists, is a battle system for enhanced amusement allowing each character 10 kills before entering Murder Status. To prevent from transforming into Murder Status after reaching kill count 10, kill count decreases in increments of 1 for every 1 hour of playtime elapsed. If all 10 kills are acquired, your character’s name turns red and character switches to Murderer mode whereupon guard NPCs stationed at Bindstones of each village will wage attack. If another player kills the character in Murderer mode, their kill count will not increase. In order to restore Normal mode from Murderer mode, character must not engage in PK or PVP for 10 hours of playtime. If a Murderer PKs or PVPs while in this mode, it will reset the counter and the Murderer will have to wait 10 hours from the last kill.&lt;/p&gt; &lt;p&gt;If races, other than Dhans. are killed when character is in Assassin mode, 30 times the EXPs of the monster at the same level as the character is acquired (killing characters already registered on Hit list exempt) inviting a more dynamic battle experience via free PVPs exceeding the exhilaration simple level-ups accord.&lt;/p&gt;      &lt;/div&gt; &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Basic</title><link>http://onlinegameupdates.blogspot.com/2009/02/basic_21.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:51:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-6834800370483431752</guid><description>&lt;p&gt;Stats-(Changes in 2nd stat according to adjustments in 1st  stat)&lt;/p&gt; &lt;p&gt;Stat are divided into two main categories: 1st stat and 2nd stat in Rohan. 1st stat refers to the character’s basic physical abilities, and it can be adjusted by the player by using the stat points received from leveling-up. 2nd stat refers to the character’s combat abilities that are produced from the 1st stat, and it is the one that is used in actual battle.&lt;/p&gt; &lt;strong&gt;Strength&lt;/strong&gt;:  Increase &lt;span style="font-size:85%;"&gt;(&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/basic.html"&gt;Read More&lt;/a&gt;)&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Basic</title><link>http://onlinegameupdates.blogspot.com/2009/02/basic.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:49:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-7400594486628728815</guid><description>&lt;h3 class="entrytitle" id="post-48"&gt; &lt;a href="http://rohan.levelupgames.ph/?page_id=48" rel="bookmark"&gt;      &lt;/a&gt;Basics       &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;          &lt;p&gt;&lt;img style="width: 367px; height: 194px;" src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/char1.jpg" /&gt;&lt;/p&gt; &lt;p&gt;Stats-(Changes in 2nd stat according to adjustments in 1st  stat)&lt;/p&gt; &lt;p&gt;Stat are divided into two main categories: 1st stat and 2nd stat in Rohan. 1st stat refers to the character’s basic physical abilities, and it can be adjusted by the player by using the stat points received from leveling-up. 2nd stat refers to the character’s combat abilities that are produced from the 1st stat, and it is the one that is used in actual battle.&lt;/p&gt; &lt;ol&gt;&lt;li&gt;&lt;strong&gt;Strength&lt;/strong&gt;:  Increase in Melee Attack, Increase in Physical Defense, Weight limit increase.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Vitality&lt;/strong&gt;:  Increase in Physical Defense, Increase in Health, Increase in Health Recovery,  Weight limit increase.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Intelligence&lt;/strong&gt;:  Increase in Magic Attack, Increase in Magic Defense, Weight limit increase.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Dexterity&lt;/strong&gt;:  Increase in Ranged-Attack, Increase in Accuracy, Weight limit increase.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Psyche&lt;/strong&gt;:  Increase in Magic Defense, Increase in Mana, Increase in Mana Recovery, Weight  limit decrease.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Agility&lt;/strong&gt;:  Increase in Evasion, Weight limit decrease.&lt;/li&gt;&lt;/ol&gt; &lt;table style="width: 393px; height: 80px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt; &lt;tr&gt; &lt;td colspan="3" valign="top" width="100%"&gt; &lt;p align="center"&gt;&lt;strong&gt;Stat Bonuses for Leveling Up&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td width="29%"&gt; &lt;p align="center"&gt;&lt;strong&gt;Level 1~50 =&gt; 4 pts.&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td width="36%"&gt; &lt;p align="center"&gt;&lt;strong&gt;level51 ~ 70 =&gt; 6 pts.&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td width="34%"&gt; &lt;p align="center"&gt;&lt;strong&gt;Level 71 ~ 100 =&gt; 8 pts.&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt; &lt;/table&gt;   &lt;table style="width: 391px; height: 461px;" align="center" border="1" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td colspan="3" valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;Increase According to Level&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;level&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;Bonus    Health&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;Bonus    Mana&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;5&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;10&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;5&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;10&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;20&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;10&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;15&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;15&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;20&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;40&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;20&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;25&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;25&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;60&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;30&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;35&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;35&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;40&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;80&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;40&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;45&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;90&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;45&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;100&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;50&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;55&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;110&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;55&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;60&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;120&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;60&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;65&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;130&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;65&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;140&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;70&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;75&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;150&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;75&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;80&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;160&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;80&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;85&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;170&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;85&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;90&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;180&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;90&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;95&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;190&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;95&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;100&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;200&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;100&lt;/p&gt; &lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;Total Increase&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;2,100&lt;/strong&gt;&lt;/p&gt; &lt;/td&gt; &lt;td valign="top"&gt; &lt;p align="center"&gt;&lt;strong&gt;1,050&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Dark Elf</title><link>http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:27:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-71044959431746318</guid><description>&lt;div class="entry"&gt;&lt;h3 class="entrytitle" id="post-252"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt;Human&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size:100%;"&gt; - &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html"&gt;Elves&lt;/a&gt; - &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/half-elves.html"&gt;Half Elves&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dhans.html"&gt;Dhans&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dekan.html"&gt;Dekan&lt;/a&gt; - Dark elf&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/mage.gif" alt="" align="left" width="300" height="600" hspace="3" /&gt;&lt;/a&gt;- Unique Features: Attack Mage that employs strong magic damage, variety of debuffs and area transport magic. Classes consist of Mage (level 1-50), Warlock (Dark Magic-Class Change), and Wizard (Area Arcane Magic-Class Change).&lt;/p&gt; &lt;p&gt;- Weapons Used: Dagger, Staff, Wand&lt;/p&gt; &lt;p&gt;- Important Stats: Intelligence, Psyche&lt;/p&gt; &lt;p&gt;- Class:&lt;/p&gt; &lt;p&gt;(a) Warlock&lt;/p&gt; &lt;p&gt;Warlocks’ specialty is group battles. They gain advantage by causing dot damage and decreasing opponent’s EXP by debuffing before battles. Also, they are capable of protecting themselves from debuffs such as Stun and Root spells casted by an opponent.&lt;/p&gt; &lt;p&gt;(b) Wizard&lt;/p&gt; &lt;p&gt;Expert hunters, Wizards can use powerful area damage skills and various area spells to fight off multiple monsters at once.&lt;/p&gt; &lt;p&gt;- Informative Tip:&lt;/p&gt; &lt;p&gt;Dark Elves are a mage that possess enhanced magic attack, but have a low physical defense. Armor with a physical defense option should be chosen and it would be beneficial to equip vitality-related accessories to store HP and defense&lt;/p&gt;      &lt;/div&gt; &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Dekan</title><link>http://onlinegameupdates.blogspot.com/2009/02/dekan.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:25:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-2313878335380828995</guid><description>&lt;div class="entry"&gt;&lt;h3 style="font-style: italic;" class="entrytitle" id="post-252"&gt;&lt;span style="font-size:85%;"&gt;&lt;a style="font-weight: bold;" href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Human&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:100%;"&gt; - &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html"&gt;Elves&lt;/a&gt; - &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/half-elves.html"&gt;Half Elves&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dhans.html"&gt;Dhans&lt;/a&gt; - Dekan - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;Dark elf &lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/dekan.gif" alt="" align="left" width="300" height="600" hspace="3" /&gt;- Unique Features: Uses ranged-attacks better than melee attacks to control target. Classes consist of Dragon Knight and Dragon Sage that show incredible power in battles&lt;/p&gt; &lt;p&gt;- Weapons Used: Dagger, One-Handed Sword, Zhen&lt;/p&gt; &lt;p&gt;- Important Stats: Strength, Vitality, Intelligence&lt;/p&gt; &lt;p&gt;- Class:&lt;/p&gt; &lt;p&gt;(a) Dragon Knight&lt;/p&gt; &lt;p&gt;Dekans’ specialty is the ability to transform in Evolve Mode. In the case of Dragon Knights, they have increased stats and regeneration in Evolve Mode. In addition, they are capable of stun attacks even when the target has protection, and can absorb their opponent’s vitality and mana in battles.&lt;/p&gt; &lt;p&gt;(b) Dragon Sage&lt;/p&gt; &lt;p&gt;Class specialized in hunting and has the ability to divide stats and use a variety of skills. Dragon Sages are capable of hunting large numbers by attacking areas. They can also transform in Evolve Mode like Dragon Knights.&lt;/p&gt; &lt;p&gt;- Informative Tip: When a Zhen (only used by Dekans) is equipped in both hands, the attacks are more enhanced than any other weapon. Zhens can be divided up to increase attack speed, however the attack and defense will decrease slightly. The attacks will be enhanced either way. Therefore, the use of a Zhen as the main weapon is recommended. Enhanced attacks are possible by changing into a class with the capability of transforming in Evolve Mode.&lt;/p&gt;      &lt;/div&gt; &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Dhans</title><link>http://onlinegameupdates.blogspot.com/2009/02/dhans.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:20:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-7402068814038088628</guid><description>&lt;h3 class="entrytitle" id="post-243"&gt;&lt;br /&gt;&lt;/h3&gt;&lt;h3 style="font-weight: bold; font-style: italic;" class="entrytitle" id="post-252"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;Human&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html"&gt;Elves&lt;/a&gt; - &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/half-elves.html"&gt;Half Elves&lt;/a&gt; - Dhans - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dekan.html"&gt;Dekan&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;Dark elf&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt; &lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/dhan.gif" alt="" align="left" width="226" height="608" hspace="3" /&gt;&lt;/a&gt;- Unique Features: Controls target by its exceptional ability to evade. Classes consist of Assassin (level 1-50), Avenger (invisible assassin-class change), and Predator (multi-assassin-class change).&lt;/p&gt; &lt;p&gt;- Weapons Used: Dagger, One-Handed Sword, Two-Handed Katar.&lt;/p&gt; &lt;p&gt;- Important Stat: Dexterity&lt;/p&gt; &lt;p&gt;- Class:&lt;/p&gt; &lt;p&gt;(a) Avenger&lt;/p&gt; &lt;p&gt;This class has strong attacks and has the ability to take control by decreasing the opponent’s stats. Avengers make the battle more favorable by decreasing the opponent’s stats and increasing their own stats. Avengers also have the skill to switch mana and vitality to have advantage in the battle.&lt;/p&gt; &lt;p&gt;(b) Predator&lt;/p&gt; &lt;p&gt;Class that is capable of using a trap to decrease opponent’s EXP and a trap to cause damage. Predators make the battle more favorable by using trap related skills to recover party members’ vitalities as well as their own vitality. Predators have the skill to show where treasure chests are on the mini map and increase another’s level to allow them to equip items that require higher levels. Predators also possess the ability to make party members invisible, opening up more possible strategies.&lt;/p&gt; &lt;p&gt;- Informative Tip: Dhan weapons consist mostly of daggers and katars. The type that battles with critical damage and usually equips a dagger attached to high critical chances. Dhans with higher strengths favor high attack katars. Dhans with higher agility can also equip high attack katars and cause a set amount of damage. Compared to swords, katars cause more damage, but they can be chosen according to preference.&lt;/p&gt;      &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Half Elves</title><link>http://onlinegameupdates.blogspot.com/2009/02/half-elves.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:17:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-9134206475377508685</guid><description>&lt;h3 class="entrytitle" id="post-252"&gt;&lt;br /&gt;&lt;/h3&gt;&lt;h3 style="color: rgb(0, 0, 0);" class="entrytitle" id="post-252"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size: 100%;"&gt;Human&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size: 100%;"&gt; - &lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html"&gt;Elves&lt;/a&gt; - &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: italic;"&gt;Half Elves - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dhans.html"&gt;Dhans&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dekan.html"&gt;Dekan&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;Dark elf&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;br /&gt;  &lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/archer.gif" alt="" align="left" width="300" height="600" hspace="3" /&gt;- Unique Features: Has low defense, but enhanced ranged-attacks. Classes consist of Archer (level 1-50), Ranger (enhanced Archer-class change), and Scout (more agile Archer-class change).&lt;/p&gt; &lt;p&gt;- Weapons Used: Dagger, One-Handed Sword, Bow, Crossbow&lt;/p&gt; &lt;p&gt;- Important Stat: Dexterity&lt;/p&gt; &lt;p&gt;- Class:&lt;/p&gt; &lt;p&gt;(a) Scout&lt;/p&gt; &lt;p&gt;Scouts are specialized in the use of bows and are capable of firing on multiple targets at once. They show proficiency in using bows for ranged attacks and can use dagger for melee battles.&lt;/p&gt; &lt;p&gt;(b) Ranger&lt;/p&gt; &lt;p&gt;Rangers are specialized in the use of crossbows that have enhanced skill attacks. Buffs increase damage according to the weapon rank or type (rare or unique) and kill count-related attack can be enhanced by skills as well as increased attack speed.&lt;/p&gt; &lt;p&gt;- Informative Tip: Capable of ranged-attacks and has high attack levels. However, compared to other races, defense is low and melee attacks should be avoided. To attack swiftly and gain control of the opponent, Rangers should use a crossbow that causes significant damage during 1:1 battles. Scouts that possess many skills should use bows as the main weapon to hunt and be able to attack many others at once. Scouts have buff skills to increase melee weapon attack and have the ability to melee using a dagger.&lt;/p&gt;      &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Elves</title><link>http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:12:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-7242418019497731872</guid><description>&lt;a style="font-weight: bold;" href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html" rel="bookmark"&gt;&lt;/a&gt;&lt;!--?php edit_post_link(__('Edit')); ?--&gt;   &lt;div class="entrybody"&gt;       &lt;p&gt; &lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;h3 style="color: rgb(51, 0, 51);" class="entrytitle" id="post-252"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html"&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size: 100%;"&gt;Human&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-size: 100%;"&gt; - &lt;/span&gt;&lt;span style="font-size: 100%;"&gt;Elves - &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/half-elves.html"&gt;Half Elves&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dhans.html"&gt;Dhans&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dekan.html"&gt;Dekan&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;Dark elf&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/elves.gif" alt="" align="left" width="291" height="591" /&gt;- Unique Features: Has high magic defense and resistance and is also in charge of ranged-attacks using magic attacks and the role of healer. Classes consist of Healer (level 1-50), Priest (healing-class change), and Templar (attacking-class change).&lt;/p&gt; &lt;p&gt;- Weapons Used: Dagger, One-Handed Sword, One-Handed Mace, Wand, Staff&lt;/p&gt; &lt;p&gt;- Important Stats: Intelligence, Psyche&lt;/p&gt; &lt;p&gt;- Class:&lt;/p&gt; &lt;p&gt;(a) Priest&lt;/p&gt; &lt;p&gt;Priest class is considered important in parties because of their specialty in healing and protection using magic spells. Priests take on the role of using their skills to assist in the party members’ recovery, defense and also increase their vitality. They use staffs for magic attacks and have ability to prevent opponent’s movement and attacks.&lt;/p&gt; &lt;p&gt;(b) Templar&lt;/p&gt; &lt;p&gt;Templars belong to a class that is capable of melee physical attacks using mace. They have strong magic attacks, in addition to acting as a supporting healer. Just like Priests, they possess the ability to erase the opponent’s buff and debuffs and have exceptional capabilities in attack and defense by reflecting harmful skills (debuff and stun).&lt;/p&gt; &lt;p&gt;- Informative Tip: Beginners with low defense should use a wand and shield to increase defense. If defense is some-what high, it is more beneficial to use a staff to increase mana and hunt. Since a wand is not available after level 50, if you become a Priest, you can either use a staff, low level wand, or daggers or maces with level options, as shields are still allowed. If you become a Templar, you will also become specialized in using mace; this can be seen as the Paladin form. However, if you wish to play a particular priest character, use a staff for ranged attacks and use the control to switch to a mace.&lt;/p&gt;      &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Human</title><link>http://onlinegameupdates.blogspot.com/2009/02/humans-unique-features-humans-have.html</link><category>rohan character class</category><author>noreply@blogger.com (Linda)</author><pubDate>Sat, 21 Feb 2009 10:11:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-8767918876632021741</guid><description>&lt;h3 class="entrytitle" id="post-239"&gt; &lt;/h3&gt;&lt;h3 class="entrytitle" id="post-252"&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(0, 0, 0);font-size:85%;" &gt;Human&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(0, 0, 0);font-size:85%;" &gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/human-elves-unique-features-has-high.html"&gt;Elves&lt;/a&gt; - &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic; color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/02/half-elves.html"&gt;Half Elves&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dhans.html"&gt;Dhans&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dekan.html"&gt;Dekan&lt;/a&gt; - &lt;a href="http://onlinegameupdates.blogspot.com/2009/02/dark-elf.html"&gt;Dark elf&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h3&gt;&lt;h3 class="entrytitle" id="post-239"&gt; &lt;/h3&gt;   &lt;!--?php edit_post_link(__('Edit')); ?--&gt;          &lt;p&gt;&lt;img src="http://rohan.levelupgames.ph/wp-content/themes/rohanph/images/human.gif" alt="" align="left" width="216" height="600" hspace="0" /&gt;&lt;br /&gt;&lt;strong&gt;Unique Features:&lt;/strong&gt;&lt;br /&gt;- Humans have the highest defense and can use melee attacks. Classes consist of Knight (level 1-50),  Guardian (Attacking Knight-Class Change), and Defender (Defending Knight-Class Change).&lt;br /&gt;- Weapons Used: Dagger, One-Handed Sword, One-Handed Mace, One-Handed Axe&lt;br /&gt;- Important Stats: Strength, Agility&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Human Classes&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Defender&lt;/strong&gt;&lt;br /&gt;Class specialized in using maces and has strengthened defense. When playing in a party, they are perfect to take on the role of tanker. They should take on the role of increasing the party’s EXP instead of using aura skills to increase vitality, mana recovery, or defense or aura skills to increase physical, ranged, or magic attacks. They also possess the ability to cast ranged Stun spells as well as have enhanced skills for ranged attacks.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Guardian&lt;/strong&gt;&lt;br /&gt;Class consists of enhanced knights specialized in the use of daggers and one-handed sword with the unique feature of having enhanced attack skills. Guardians have the ability to attack the target even when the target has protection and possess the skill to increase the amount of damage with each attack. They can quickly gain control of their opponents that are in close-proximity by using skills to lower their opponent’s defense or attack rate. Not only does their own defense allow them to resist stun and root spells for an allotted time, but they are also capable of using their skills to resist physical attacks in melee battles. They are welcomed in party plays because they can use aura to raise the party members’ chances for critical attacks.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Informative Tip:&lt;/strong&gt;&lt;br /&gt;Beginners should use one-handed swords, one-handed maces, or one-handed axes along with a dagger, rather than a shield or other defenses, when hunting in dual weapon mode. The protection and block rate from shields are insufficient; therefore it will be more beneficial to increase your attack and try to attack quickly and efficiently. &lt;/p&gt; &lt;p&gt;When you reach level 50 and change your class to Guardian, use a one-handed axe and a dagger in dual weapon mode. If you chose to be a Defender, use a one-handed mace and shield. A one-handed axe with higher attack should be used instead of one-handed sword or one-handed mace in dual weapon mode, because in dual weapon mode, axes have the same attack rate as other one-handed weapons. &lt;/p&gt; &lt;p&gt;When the dagger is held in the left-hand in dual weapon mode, the weapon attack and option is only at 20%, but it is better to have a variety of options than to have a high level of one option. The reason is because all options even at 1 of 20% will be increased by 1; hence options attached to the dagger will have a +1 effect whether it is at 1 or at 5. Consequently, it is better to have many options attached to the dagger that can be increased rather than to have only one. &lt;/p&gt; &lt;p&gt;For example: when strength +1, vitality +1, dexterity +1 melee attack +1%, attack speed +2%, mobility speed +2%, and critical chances +1%, they will be increased to strength +1, vitality +1, dexterity +1, melee attack +1%, attack speed +1%, mobility speed +1%, and critical chances +1%, and when strength +12, vitality +8, melee attack +5%, and critical chances +6%, they will be increased to strength +2, vitality +1, melee attack +1%, and critical chances +1%. You can see the differences when comparing the two.&lt;/p&gt; &lt;p&gt;However, in dual weapon mode, the use of skills related to shields (charge, shield push, shield burden, shield mastery, whirlwind) is prohibited. You have the choice of carrying a shield of your choice instead of dual weapon mode and when you have raised agility for critical attacks, it is common to carry a dagger with higher critical options.&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Fiesta Categories</title><link>http://onlinegameupdates.blogspot.com/2009/02/fiesta-categories.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Sun, 15 Feb 2009 03:17:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-502902307214610542</guid><description>&lt;span style="font-style: italic; font-weight: bold;"&gt;Fiesta Categories&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-change-job.html"&gt;Change Job&lt;/a&gt; - Guide for change job&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-change-job.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/archer-introduction-archers-are-long.html"&gt;Character Guide&lt;/a&gt; - Character Guide&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/archer-introduction-archers-are-long.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-titles.html"&gt;Fiesta Tittles&lt;/a&gt; - Gain a lots of tittles&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-titles.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/kingdom-quest-guide.html"&gt;Kingdom Quest&lt;/a&gt; - Know more about KQ&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/kingdom-quest-guide.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/conditions-of-warrior.html"&gt;Condition of Warrior&lt;/a&gt; - Condition of warrior&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/conditions-of-warrior.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-battle-field-abbys.html"&gt;Fiesta BattleField Abyss&lt;/a&gt; - Fiesta Abyss&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/fiesta-battle-field-abbys.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/item-enhancement.html"&gt;Item Enhancement&lt;/a&gt; - Enhance your Weapon and Armor&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/item-enhancement.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/gather-and-alchemy.html"&gt;Gather and Alchemy&lt;/a&gt; - Alchemy Guide&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/gather-and-alchemy.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/skill-empower.html"&gt;Skill Empower&lt;/a&gt; - Know more about empowering skills&lt;a href="http://onlinegameupdates.blogspot.com/2009/01/skill-empower.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Marriage Quest</title><link>http://onlinegameupdates.blogspot.com/2009/02/marriage-quest.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:46:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-3667038660819457794</guid><description>&lt;p&gt;&lt;img class="alignnone size-full wp-image-736" title="Marriage Quest" src="http://zxonline.e-games.com.ph/wp-content/uploads/2009/02/marriagequest.jpg" alt="" width="400" height="171" /&gt;&lt;/p&gt; &lt;p&gt;&lt;span id="more-730"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;How to use the Marriage Giftbags&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;1. After buying the costumes approach Moon match maker at Heyang City and take the [Take Marriage Giftbag] quest.&lt;br /&gt;2. The Giftbox will dissapear and the costumes will be placed inside your inventory [Note: you should have atleast 5 spaces free on your bag] and should  recieved the following items:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Head, Body and Shoe costume&lt;/li&gt;&lt;li&gt;A Three-life love Ring which is needed for the “be married” quest&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;em&gt;&lt;strong&gt;The costumes enables the couple to get married  bypassing the requirement for karma points upon wearing/purchasing it.&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;How to Trigger the Marriage Quest&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;1. Start a party and let the Male be the leader,  talk to moon-match maker again and take the “be married” quest&lt;br /&gt;&lt;em&gt;&lt;strong&gt;[Note: both must be level 10 in order to finish/trigger the quest] &lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;2. The Female should talk again to the moon-match maker and surrender the item for the quest[Three-life love Ring].&lt;br /&gt;3. The Male will be the last one to talk with the moon-match maker to surrender the item needed [Three-life love Ring]&lt;br /&gt;and to  finish the quest&lt;br /&gt;4. After finishing the Quest, there will be a automatic announcement congratulating them, they will also receive the following:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;A new Venerable Title they can use&lt;/li&gt;&lt;li&gt;Male: XXX’s Boyfriend  where XXX is the name of the Female partner [e.g. Mei's Boyfriend]&lt;/li&gt;&lt;li&gt;Female: XXX’s Girlfriend where xxx is the name of the Male partner [e.g Shubi's Girlfriend]&lt;/li&gt;&lt;li&gt;A Ring (All life time long) a bind after use item that gives the following bonuses: &lt;ul&gt;&lt;li&gt;HP+1,MP+3,HIT+1 and Dodge +4&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;The Intimate button will now be available for them to use.&lt;/li&gt;&lt;li&gt;They will be able to use the Double Flying wings which can teleport them instantly to the side of their lover.&lt;/li&gt;&lt;/ul&gt; &lt;em&gt;All married couples should learn the art of battle as they should learn the art of making love. Good battle is objective and honest - never vicious or cruel. Good battle is healthy and constructive, and brings to a marriage the principle of equal partnership.&lt;/em&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>About Skills</title><link>http://onlinegameupdates.blogspot.com/2009/02/about-skills.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:42:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-519564546414889962</guid><description>&lt;p&gt;&lt;strong&gt;About Skills&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;The player can obtain a skill point each time he gets promoted. Use the R -or- ALT+R key to open the character skill window; the skill tree is displayed on the right side of the skill learning window.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/azurecloudskills.jpg"&gt;&lt;img class="alignnone size-full wp-image-356" title="Azure Cloud Skills" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/azurecloudskills.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;span id="more-95"&gt;&lt;/span&gt;&lt;br /&gt;Move the cursor to the top of the skill icon to check the learning conditions and the description of the skill. The number in the left lower corner of the skill icon represents the rank of this skill.&lt;/p&gt; &lt;p&gt;If a small “+” appears on the right lower corner of the skill icon, it indicates that this skill can already be learned or improved. Learning or improving the skills consume skill points. The skill points which you have not been assigned will be displayed on the top of the interface. The skill points obtained from the leveling cannot make all the skills reach to the top rank, so use these skill points reasonably: learn what suits you the most, making you more powerful in the game.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/bondingblissskills.jpg"&gt;&lt;img class="alignnone size-full wp-image-357" title="Bonding Bliss Skills" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/bondingblissskills.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/ghostkingskills.jpg"&gt;&lt;img class="alignnone size-full wp-image-358" title="Ghost King Skills" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/ghostkingskills.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/ghostwitchskills.jpg"&gt;&lt;img class="alignnone size-full wp-image-359" title="Ghost Witchery Skills" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/ghostwitchskills.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Cultivation&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Players need to join a guild in the game to carry out his own cultivation. A player can only carry out one guild’s cultivation. Each guild’s cultivation is divided into several levels; only when you complete the cultivation quest can you learn the cultivation skill of this phase.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/heavensoundskill.jpg"&gt;&lt;img class="alignnone size-full wp-image-360" title="Heaven Sound Skills" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/heavensoundskill.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Five Schools</title><link>http://onlinegameupdates.blogspot.com/2009/02/five-schools.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:38:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-8310824882909934295</guid><description>&lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-14-17-03-31.jpg"&gt;&lt;img class="alignnone size-full wp-image-312" title="Azure Cloud School" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-14-17-03-31.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Azure Cloud School&lt;br /&gt;&lt;/strong&gt;Azure Cloud School has a long history. Ancestor Qing Ye hardly had any rivals since he obtained the ancient sword zhuxian from the Paraselene Cave. Azure Cloud School originated from &lt;em&gt;Taoism&lt;/em&gt;. They are the magicians and are &lt;strong&gt;good at long distance attack&lt;/strong&gt; and group attack but is weak in single attack and defense.&lt;/p&gt; &lt;p&gt;&lt;span id="more-25"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-12-15-34.jpg"&gt;&lt;img class="alignnone size-full wp-image-313" title="Heaven Sound Temple" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-12-15-34.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Heaven Sound Temple&lt;br /&gt;&lt;/strong&gt;Heaven Sound Temple practices the highest level of Buddism called &lt;em&gt;Sanskrit Prajna&lt;/em&gt;. They emphasize on their own cultivation and strengthen their health by Buddism Dharma. Heaven Sound Temple outshines others in the magic of defense. It’s disciples are masters of theory of recovery. It’s also the only school who knows the &lt;strong&gt;mana of resurrection&lt;/strong&gt;. They are like the doctors who can help to &lt;strong&gt;restore HP and increase defense&lt;/strong&gt;.  It’s good at group attack but can’t cause deadly damage to enemies.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-14-42-50.jpg"&gt;&lt;img class="alignnone size-full wp-image-314" title="Bonding Bliss School" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-14-42-50.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Bonding Bliss School&lt;br /&gt;&lt;/strong&gt;Bonding Bliss School is one of the demon path. They are assassins with &lt;strong&gt;high critical strike and high damage&lt;/strong&gt;. They look graceful and thus make you unaware that the danger is just beside you. They are the only one who can get the head of the enemies instantly. Its deadly weakness is defense.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-15-10-58-31.jpg"&gt;&lt;img class="alignnone size-full wp-image-315" title="Ghost Witchery Level" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-15-10-58-31.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ghost Witchery Level&lt;br /&gt;&lt;/strong&gt;Ghost Witchery is good various kind of &lt;strong&gt;venom skills&lt;/strong&gt;. They can transform themselves into different stance, but their body is very weak and can’t resist the deadly strike from enemies.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-14-37-02.jpg"&gt;&lt;img class="alignnone size-full wp-image-316" title="Ghost King Sect" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-16-14-37-02.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Ghost King Sect&lt;br /&gt;&lt;/strong&gt;Most of their theory comes from &lt;em&gt;Heavenly Book&lt;/em&gt;. They can resort to different means in a bid to realize their objective. They are &lt;strong&gt;berserk warriors&lt;/strong&gt; and good at &lt;strong&gt;single melee attack with strong defense&lt;/strong&gt;. But it’s weak in long distance attack and group attack.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/paladins.jpg"&gt;&lt;img class="alignnone size-full wp-image-317" title="Paladins" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/paladins.jpg" alt="" width="400" height="444" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Starting Character:&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Paladin&lt;br /&gt;&lt;/strong&gt;All the newbies are Paladins at the every beginning. They only know some very basic martial arts. They can choose to join a school when they reach certain level.&lt;/p&gt; &lt;p&gt;All schools have two genders to select from: male and female.&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Revealing Maps</title><link>http://onlinegameupdates.blogspot.com/2009/02/revealing-maps.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:35:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-1032438063464689671</guid><description>&lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/worldmap.jpg"&gt;&lt;img class="alignnone size-full wp-image-388" title="ZXOnline World Map" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/worldmap.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;em&gt;Click on the Map for full view!&lt;/em&gt;&lt;/p&gt; &lt;p&gt;&lt;span id="more-73"&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;Let’s first reveal &lt;strong&gt;Heyang.&lt;/strong&gt; It is located in the Central, just above Incense. This is where you saw me and my character roaming around.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/heyang.jpg"&gt;&lt;img class="alignnone size-full wp-image-389" title="City of Heyang" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/heyang.jpg" alt="" width="400" height="300" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;If you try to run from east to west of Heyang, it’ll take you three minutes. Btw, to do this, just press “M” for map, and click once for your destination, and it’ll begin the auto-path seeking which will take your character run automatically to the place you just clicked on the map. Cool eh? And then relax, and wait for your character to reach its destination.&lt;/p&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-21-15-47-251.jpg"&gt;&lt;img class="alignnone size-full wp-image-390" title="Autopath Seeking" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-21-15-47-251.jpg" alt="" width="400" height="277" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;The auto-path seeking is in pink dotted lines! So cute! XD~&lt;/p&gt; &lt;p&gt;So moving along, even when your character would seem to be bumping into trees or cannot cross on that tall mountain, you’ll see that it’ll still run, go up and down, and yes, you can also jump by pressing the spacebar, and go thru your path without having your character stuck somewhere in between the trees and the big rocks. &lt;img src="http://zxonline.e-games.com.ph/wp-includes/images/smilies/icon_biggrin.gif" alt=":D" class="wp-smiley" /&gt; &lt;/p&gt; &lt;p&gt;There are still lots of maps to reveal, however just imagine to go running all of the locations for hours of endless quests, strolling or simply checking the scenes.&lt;/p&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Game Features</title><link>http://onlinegameupdates.blogspot.com/2009/02/game-features.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-2844966166451756939</guid><description>&lt;div class="post-entry"&gt;      &lt;p&gt;&lt;img class="alignnone" title="Pathing System" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/2008-10-21-15-47-25.jpg" alt="" width="368" height="256" /&gt;&lt;/p&gt; &lt;p&gt;Full 3D Pathing System&lt;/p&gt; &lt;ul&gt;&lt;li&gt;First full 3D pathing system in a seamless map.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/pet.jpg"&gt;&lt;img class="alignnone size-full wp-image-307" title="Pet" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/pet.jpg" alt="" width="360" height="270" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Evolving Pets&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Pets evolve: they grow, learn new skills, and eventually, “go to heaven” and leave a special jade talisman to bring luck to their owners.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;img class="alignnone" title="Flying Sword" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/1215680696453.jpg" alt="" width="368" height="277" /&gt;&lt;/p&gt; &lt;p&gt;Flying Weapons&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Zhu Xian brings this fantasy alive in the game.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/mounts.jpg"&gt;&lt;img class="alignnone size-full wp-image-308" title="Mounts" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/mounts.jpg" alt="" width="360" height="270" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Mounts and Creatures&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Allows gamers to travel faster riding Chinese divine beasts such as the unicorn, phoenix, and dragon. Two players can ride one mount.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/1215573484102.jpg"&gt;&lt;img class="alignnone size-full wp-image-309" title="Talisman" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/1215573484102.jpg" alt="" width="350" height="263" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Talisman Craftin&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Talismans are a Chinese warrior’s source of auxiliary power. In the game, players are able to create their own talismans.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a href="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/quests.jpg"&gt;&lt;img class="alignnone size-full wp-image-310" title="Quests" src="http://zxonline.e-games.com.ph/wp-content/uploads/2008/11/quests.jpg" alt="" width="346" height="216" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Cooperative Quests and Missions&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Quests and missions designed for couples, groups, families, and guilds.&lt;/li&gt;&lt;/ul&gt;          &lt;/div&gt;        &lt;!-- /Post --&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>About the Game</title><link>http://onlinegameupdates.blogspot.com/2009/02/about-game.html</link><author>noreply@blogger.com (Linda)</author><pubDate>Fri, 13 Feb 2009 06:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-5240189847779432177.post-1721952085395099237</guid><description>&lt;div class="post-entry"&gt;      &lt;p style="text-align: center;"&gt;&lt;img class="aligncenter" title="ZXOnline" src="http://img291.imageshack.us/img291/8039/zxteaser2so4.jpg" alt="" width="373" height="512" /&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Based on the popular Chinese internet novel of the same name, authored by Xiao Ding&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;Ranked #1 in the Top 10 Most Popular Online Games in China for 2007 in the Chinese Game Industry Annual Conference&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;ZX PH is the first English deployment&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;ZX is the first Chinese-developed game to be published by e-Games&lt;/li&gt;&lt;/ul&gt;          &lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>