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<channel>
	<title>Omega Mobile: Mobile Experience Design Blog</title>
	
	<link>http://www.omegamobile.com/blog</link>
	<description>We're Passionate about Mobile User Interfaces, Experiences, Interactivity, and more!</description>
	<pubDate>Fri, 30 Apr 2010 05:08:33 +0000</pubDate>
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		<title>Rolex Ad - Mobile User Experience &amp; Print Convergence</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/HJxBQxE-vOE/</link>
		<comments>http://www.omegamobile.com/blog/2010/04/rolex-ad-mobile-user-experience-print-convergence/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 05:08:33 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Convergence]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Mobile Technologies]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=557</guid>
		<description><![CDATA[Mobile Marketer explored the new Rolex advertising campaign appearing in April&#8217;s W Magazine that lets consumers get information and deals from the brand, as well as enter for a chance to win $1,000.00. I like how print magazines are trying to integrate into relevant mobile user experiences.

When I think of Rolex, I think luxury, quality [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilemarketer.com/" target="_blank">Mobile Marketer</a> explored the <a href="http://www.mobilemarketer.com/cms/news/advertising/6063.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+homepage-news+%28Mobile+Marketer++Homepage+Feed%29" target="_blank">new Rolex advertising campaign</a> appearing in April&#8217;s <a href="http://www.wmagazine.com/" target="_blank">W Magazine</a> that lets consumers get information and deals from the brand, as well as enter for a chance to win $1,000.00. I like how print magazines are trying to integrate into relevant mobile user experiences.</p>
<p><img class="alignnone size-full wp-image-558" title="Rolex" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/04/blog_post_rolex.jpg" alt="Rolex" width="326" height="227" /></p>
<p>When I think of Rolex, I think luxury, quality and style. But I also think of an older demographic, that sticks to print. So I&#8217;m glad to see Rolex taking a step in a fresh and innovative direction. If print becomes more interactive in various ways, it could become even more interesting than a purely digital magazine. (see my previous post about a video player embedded in an issue of Entertainment Weekly) Hopefully, other luxury brands will follow and increase mobilized print ads in consumer publications.</p>
<p>The ad itself relies on pure image recognition. The way it works is that readers can snap a photo of the ad, send the pic to an email address and get more information as well as an entry into the cash sweepstakes.</p>
<p>Moving forward, print publications could offer readers a companion mobile app to make the interactive experience even easier. A magazine app could just require the user view the ads and use image recognition via the users device as opposed to emailing it. This would also allow the magazine to harvest valuable demographic info. Finding out exactly who is reading the ads would be a great pitch to attract new advertisers not previously considered.</p>
<p>Making print ads interactive (regardless of the method) is a good way to inject print magazines with more life and prop up the whole publishing industry.</p>
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		<title>Designing Mobile User Experiences with Character</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/hLYQk5ufMoI/</link>
		<comments>http://www.omegamobile.com/blog/2010/04/designing-mobile-user-experiences-character/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 16:56:26 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Convergence]]></category>

		<category><![CDATA[Interactivity]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=554</guid>
		<description><![CDATA[InteractiveTV today had a post about an outdoor advertising campaign that uses shoppers own faces for a gigantic DVD promotion. It&#8217;s a high exposure campaign showcasing unique user experience design. And it&#8217;s a perfect fit for mobile.

Inwindow Outdoor, a company that does digital storefront and mall advertising, launched the interactive augmented reality display at Los [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.itvt.com/" target="_blank">InteractiveTV today</a> had a post about an <a href="http://itvt.com/story/6679/interactive-display-la-mall-promotes-avatar-blu-ray-disc-morphing-shoppers-navis " target="_blank">outdoor advertising campaign that uses shoppers own faces</a> for a gigantic DVD promotion. It&#8217;s a high exposure campaign showcasing unique user experience design. And it&#8217;s a perfect fit for mobile.</p>
<p><img class="alignnone size-full wp-image-555" title="Morphing" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/04/blog_post_morphing.jpg" alt="Morphing" width="425" height="282" /></p>
<p><a href="http://www.inwindowoutdoor.com/" target="_blank">Inwindow Outdoor</a>, a company that does digital storefront and mall advertising, launched the interactive augmented reality display at Los Angeles&#8217; <a href="http://www.thegrovela.com/" target="_blank">The Grove</a>, to promote the Blu-ray release of &#8220;<a href="http://www.avatarmovie.com/" target="_blank">Avatar</a>.&#8221; The display is a free-standing structure of multiple digital screens. Using technology developed exclusively for this project, shoppers faces are morphed into the wide-eyed blue creatures from the film. Once the morph is complete, users can enter their email address via touch screen, in order to be sent a video of their transformation, along with information on where to purchase the Blu-ray disc of the movie.</p>
<p>Down the road, this will be able to happen via a mobile. Imagine getting a message from a friend with their facial expression (or their kids or boss or pets) mapped to a branded character. This is a great way to build a buzz for any animated or costumed character-driven film – think Iron Man or Shrek. Send it to yourself, friends and family and some transformations are sure to go viral when they hit the social networks.</p>
<p>The display was introduced last Friday and set to run for a month – if you&#8217;re in L.A., check it out.</p>
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		<title>Jumptap Improves Mobile User Ad Experience</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/oWv_8wBY9AI/</link>
		<comments>http://www.omegamobile.com/blog/2010/04/jumptap-improves-mobile-user-ad-experience/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:51:00 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Mobile Technologies]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=547</guid>
		<description><![CDATA[Mobile Marketer had a feature on Jumptap, a company who delivers mobile ads revamped their mobile ad network. Jumptap is taking mobile ad personalization to a new level. They&#8217;re giving consumers the ability to tell brands what they want, when they want it. Mobile users will be given the ability to manage their own profiles [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilemarketer.com/" target="_blank">Mobile Marketer </a>had a <a href="http://feeds.mobilemarketer.com/~r/homepage-news/~3/akHpDz6_4Zc/6049.html " target="_blank">feature</a> on <a href="http://www.jumptap.com/" target="_blank">Jumptap</a>, a company who delivers mobile ads revamped their mobile ad network. Jumptap is taking mobile ad personalization to a new level. They&#8217;re giving consumers the ability to tell brands what they want, when they want it. Mobile users will be given the ability to manage their own profiles for a more personalized brand experience.</p>
<p><img class="alignnone size-full wp-image-551" title="Jumptap Revamp" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/04/blog_post_jumptap_revamp1.jpg" alt="Jumptap Revamp" width="425" height="282" /></p>
<p>This is the key to the future of advertising – letting the consumer specify what they want and delivering relevant ads. As I&#8217;ve mentioned in previous posts addressing ad personalization, why not target consumers with a product they are likely to buy?</p>
<p>In addition to serving the consumers, this gives advertisers the ability to serve better ads. Targeted spots will be more enjoyed and appreciated when they&#8217;re given to the perfect audience.</p>
<p>Additionally, consumers can reveal demographic information in exchange for special offers, coupons, deals, or less ads. In return, advertisers get valuable stats on their audience and consumers get even better results from their mobile user experience.</p>
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		<title>Sharing Mobile Apps with Gifting</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/TOvBz54ZvW8/</link>
		<comments>http://www.omegamobile.com/blog/2010/04/sharing-mobile-apps-gifting/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 18:40:40 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=536</guid>
		<description><![CDATA[iPhone apps are everywhere – now they might be in your pile of birthday or holiday gifts. And what would be easier to give for a last minute gift? Textually.org has a post on the new gifting program for apps – a really smart use of design to enhance the mobile user experience through word-of-mouth [...]]]></description>
			<content:encoded><![CDATA[<p>iPhone apps are everywhere – now they might be in your pile of birthday or holiday gifts. And what would be easier to give for a last minute gift? <a href="http://www.textually.org/textually/archives/2010/03/025672.htm " target="_blank">Textually.org has a post</a> on the new gifting program for apps – a really smart use of design to enhance the mobile user experience through word-of-mouth marketing.<img class="alignnone size-full wp-image-541" title="iPhone Gifts" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/04/blog_post_iphone_gifts.jpg" alt="iPhone Gifts" width="426" height="258" /></p>
<p>The ability to gift an app will not only increase purchasing by viral recommendation, but it gives consumers a way introduce reluctant friends, relatives or coworkers to specific apps they like. And more obscure/unique apps have a greater chance of catching fire this way – what consumer would turn down the chance to download a freebie accompanied by a recommendation from someone they trust.</p>
<p>A <a href="http://www.nytimes.com/external/gigaom/2010/03/23/23gigaom-apple-allows-users-to-give-the-gift-of-apps-62592.html" target="_blank">New York Times article </a>also points out that app gifting is good news for developers. Apple provides a limited number of promo codes that can limit getting products to the reviewer community. And developers can identify evangelists, people most likely to spread the word, and seed that community with apps.</p>
<p>I&#8217;d like to see the gift-giving ability extended to in-app purchases so additional levels or content could be given to other users. Also, for multiple gift purchases, users should be able to get a deal or discount. A shared wishlist would accompany gifting very well.</p>
<p>The new &#8220;Gift This App&#8221; option is alongside the &#8220;Add To Wishlist&#8221; and &#8220;Share Via Facebook&#8221; menu items in the dropdown that appears next to the price of any app.</p>
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		<title>PixyMe Designs a Cool &amp; Useful Mobile Experience</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/KDM8Q4PwuLw/</link>
		<comments>http://www.omegamobile.com/blog/2010/03/pixyme-designs-cool-mobile-experience/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 04:32:41 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=512</guid>
		<description><![CDATA[Moblie Commerce Daily had a story about a new app that is a great bridge between the physical and the virtual. PixyMe takes the mobile user experience to pretty cool place.

PixyMe is an iPhone/iPod Touch app that uses image personalization. Users can send or share photos via the usual social media channels. The twist is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilecommercedaily.com" target="_blank">Moblie Commerce Daily</a> had a <a href="http://www.mobilecommercedaily.com/pixyme-app-drives-sales-of-virtual-physical-postcards/ " target="_blank">story</a> about a new app that is a great bridge between the physical and the virtual. <a href="http://www.pixyme.com/" target="_blank">PixyMe</a> takes the mobile user experience to pretty cool place.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/r6B0WleP6-8&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r6B0WleP6-8&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /></object></p>
<p>PixyMe is an iPhone/iPod Touch app that uses image personalization. Users can send or share photos via the usual social media channels. The twist is that you can then have your image printed on a postcard and mailed with a stamp anywhere in the world. You don&#8217;t need a personal image – the app will integrate a name, word or short phrase into an object within a stock photo – making it look like the words were written in leaves or as fireworks in the sky. Click <a href="http://www.pixyme.com/tryit.php" target="_blank">here</a> to try it out with your name. At $1.99, PixyMe is consistently a best seller for Apple.</p>
<p>You&#8217;ve heard me say that successful apps can&#8217;t just make use of cool technology or look pretty. PixyMe is a perfect example of a smart app that fits a real-world need. How many times have you been on a trip and wanted (or promised) to send a postcard but you forgot?</p>
<p>The whole stamp/mailbox thing is such a hassle but everyone loves getting non-junk mail. And the personalization angle is great for family, friends or even as a business tool. A feature to remember contact groups – like friends, family, coworkers – would make reuse of the app even easier.</p>
<p>A good idea would be to offer discounts for bulk mailings – instead of sending one card, you could send the same image to multiple contacts. A feature to remember contact groups – like friends, family, coworkers – would make this easier and encourage use over and over. For example, I&#8217;d pay extra for the convenience of being able to mail out a holiday card if I missed the deadline to go the standard print route.</p>
<p>Some additional features ideas could be special offers that kick in based on holidays around the world, discounts for promoting PixyMe on Facebook, Blog or Twitter or maybe a sweepstakes for the most creative use of the PixyMe app.</p>
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		<title>Nokia Rich Media Mobile Flash Lite Demos &amp; Prototypes</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/0YDbsdJq2ZY/</link>
		<comments>http://www.omegamobile.com/blog/2010/03/nokia-rich-media-mobile-flash-lite-demos-prototypes/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 23:56:08 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Mobile Prototyping]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=517</guid>
		<description><![CDATA[Omega Mobile recently completed a series of tutorials for the Open Screen Project Fund. We created seven demos total that I&#8217;ll cover in blog posts coming soon.

Each mobile demo/prototype was designed around experiences where Flash Lite and Nokia devices a great fit. These include rich media, personalized experiences, social media, photo sharing, location based information, [...]]]></description>
			<content:encoded><![CDATA[<p>Omega Mobile recently completed a series of <a href="http://www.forum.nokia.com/Technology_Topics/Web_Technologies/Flash_Lite/Tutorials.xhtml" target="_blank">tutorials</a> for the <a href="http://openscreen.forum.nokia.com/" target="_blank">Open Screen Project Fund</a>. We created seven demos total that I&#8217;ll cover in blog posts coming soon.</p>
<p><img class="alignnone size-full wp-image-527" title="Nokia Rich Flash Lite Demos" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/03/blog_post_nokia_rich_flash_lite_demos2.jpg" alt="Nokia Rich Flash Lite Demos" width="470" height="295" /></p>
<p>Each mobile demo/prototype was designed around experiences where Flash Lite and Nokia devices a great fit. These include rich media, personalized experiences, social media, photo sharing, location based information, music, news, video, advertising and marketing.</p>
<p>The demos were designed to be shown as-is, without additional work as well as to be modified easily. Use them to quickly present a concept internally or to pitch outside clients.</p>
<p>One of the main goals of each demo is the ability to be able to easily reskin each mobile user interface. Each demo is designed so that the user interface elements as well as the background can be changed in a matter of minutes.</p>
<p>The tutorials in the series can be used alone or together and cover the following types of content:</p>
<ul>
<li>Video Player – Play an external FLV video file in both landscape and portrait mode</li>
<li>Music Player – Play external mp3 audio files</li>
<li>RSS News – Read and display RSS feeds</li>
<li>Social Media – Leverage Twitter for promotional purposes</li>
<li>Photostream – Display Flickr photos</li>
<li>Event Info – Use to market an event, make phone calls, and initiate pre-written SMS messages</li>
<li>LBS Coffee Finder – Leverage GPS location and Google Maps to find the nearest coffee shop</li>
</ul>
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		<title>Why Not Design Intelligent Mobile Video Ads?</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/4I1qYgPrKWc/</link>
		<comments>http://www.omegamobile.com/blog/2010/03/design-intelligent-mobile-video-ads/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 04:39:49 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Interactivity]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=495</guid>
		<description><![CDATA[A few trade stories this week about video ads suggest a opportunity for intelligent mobile user experience design.

MocoNews reported on a Google blog post about how the company is beginning to monetize the mobile version of the video site. Banner ads will show up on the home, search and browse pages of YouTube when accessed [...]]]></description>
			<content:encoded><![CDATA[<p>A few trade stories this week about video ads suggest a opportunity for intelligent mobile user experience design.</p>
<p><img class="alignnone size-full wp-image-496" title="Mobile Video Ads" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/03/blog_post_mobile_video_ads.jpg" alt="Mobile Video Ads" width="425" height="282" /></p>
<p>MocoNews reported on a <a href="http://moconews.net/article/419-youtube-puts-ads-on-its-mobile-site/" target="_blank">Google blog post</a> about how the <a href="http://ytbizblog.blogspot.com/2010/03/youtube-calling-now-serving-ads-on.html" target="_blank">company is beginning to monetize</a> the mobile version of the video site. Banner ads will show up on the home, search and browse pages of YouTube when accessed via mobile. Meanwhile, AllThingsDigital.com linked to an editorial about the <a href="http://voices.allthingsd.com/20100219/pre-roll-video-ads-still-hated-here-to-stay/?mod " target="_blank">hatred for pre-roll video as well as its effectiveness</a>. If pre-roll ads are to become the norm, why not design the mobile video ad experience to be intelligent and adaptive?</p>
<p>Why not combine pre-roll with dynamic content tailored to the users? Not everyone needs to see the same pre-roll ad. I&#8217;d answer more questions to reveal demographic information in exchange for seeing less ads. If not less, I&#8217;d definitely prefer to see an ad of interest to me – like movie trailers - rather than the many makeup commercials I&#8217;ve been forced to endure before watching online videos recently.</p>
<p>I&#8217;ve recently seen Hulu offer short surveys in exchange for an ad free episode. The experience was hassle free.</p>
<p>Multiple pre-rolls could be created to serve different demographics – male teenagers see video game previews, new parents would get baby products, affluents would get luxury commercials, etc.</p>
<p>So why not give users ads that they want? Targetted ads will result in better ad spends and more purchasing.</p>
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		<title>Mobile User Interface Design Opportunities Opened up with Google Gestures</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/JNZa_h7wNQQ/</link>
		<comments>http://www.omegamobile.com/blog/2010/03/mobile-user-interface-design-opportunities-opened-google-gestures/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 20:16:30 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Interactivity]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Mobile Technologies]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=481</guid>
		<description><![CDATA[Google introduced a new service for searching with gestures for Android 2.0 and above. This gesturing could evolve into some pretty cool uses and mobile user interface design opportunities.

Basically, users scrawl a letter (or &#8220;alphabet gesture&#8221; as Google Labs calls it) on the touch screen to bring up a contact, app, music file or bookmark [...]]]></description>
			<content:encoded><![CDATA[<p>Google introduced a new service for <a href="http://gesturesearch.googlelabs.com/" target="_blank">searching with gestures</a> for Android 2.0 and above. This gesturing could evolve into some pretty cool uses and mobile user interface design opportunities.</p>
<p><img class="alignnone size-full wp-image-486" title="Google Gestures" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/03/blog_post_google_gestures1.jpg" alt="Google Gestures" width="189" height="315" /></p>
<p>Basically, users scrawl a letter (or &#8220;alphabet gesture&#8221; as Google Labs calls it) on the touch screen to bring up a contact, app, music file or bookmark from a list of hundreds or even thousands on your Android phone. The mobile user interface eliminates the need to type in certain cases.</p>
<p>While the gesture feature is currently for searching only, this opens up lots of possibilities for interesting mobile user interface design possibilities for Android. The API could be opened up so that anyone writing Google apps could make use of &#8216;common&#8217; gestures.</p>
<p>Universal gestures could be explored that could be used across any app.</p>
<p>Imagine that there&#8217;s a &#8217;send to the Google cloud gesture&#8217; and a piece of content you&#8217;re interacting with could automatically be sent to the appropriate cloud service. For example, you receive a document, gesture it, and it ends up stored in your Google Docs. Or the ability to gesture a phone number on a site and save it in Google voice would make interacting with Google cloud services easier.</p>
<p>I&#8217;m happy to see Android evolving and opening up the door to explore more touch based user interface design options. It&#8217;s a good time to experiment before rigid standards make their way into the mobile user interface design community.</p>
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		<title>Virtual Goods - Limitless Mobile Design Possibilities</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/VU1CUGvHQ38/</link>
		<comments>http://www.omegamobile.com/blog/2010/03/goods-limitless-mobile-design-possibilities/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 02:16:39 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=489</guid>
		<description><![CDATA[Fast Company reported on a new promotion that might be a glimpse into the mobile design of smartphone commerce in the future – advertising that combines virtual goods and LBS to tap into on-the-spot purchases and promotions.

Location-based game start-up Booyah is introducing in-game, virtual goods placements, based on your real-time location. The Mobile User Experience [...]]]></description>
			<content:encoded><![CDATA[<p>Fast Company reported on a <a href="http://www.fastcompany.com/1567556/location-based-advertising-gaming-virtual-goods-smartphones-gps?partner " target="_blank">new promotion</a> that might be a glimpse into the mobile design of smartphone commerce in the future – advertising that combines virtual goods and LBS to tap into on-the-spot purchases and promotions.</p>
<p><img class="alignnone size-full wp-image-492" title="Virtual Goods" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/03/blog_post_virtual_goods.jpg" alt="Virtual Goods" width="425" height="282" /></p>
<p>Location-based game start-up <a href="http://www.booyah.com/" target="_blank">Booyah</a> is introducing in-game, virtual goods placements, based on your real-time location. The Mobile User Experience Design will lead consumers right to the cash register of a &#8220;real&#8221; store selling real goods for very real cash.</p>
<p>The campaign stems from Booyah&#8217;s partnership with international clothing retailer <a href="http://www.hm.com/" target="_blank">H&amp;M</a> but this could apply to ANY consumer campaign – from liquor to cars to network television. This particular promotion pings mobile users near an H&amp;M location on a piece of clothing or accessory that appears in Booyah&#8217;s MyTown location-based social game. Discounts and promotions reward the Booyah user that visits the actual store location.</p>
<p>Here are some ideas I have for additional location based campaigns. Again, any consumer campaign could benefit.</p>
<p>Users could be rewarded with free virtual goods if they spend a certain amount of time inside a retail location. The goods should have a high value perception and be unique to that store. If the user wore or showed off or used a virtual item in a social network, they could get real world discounts on that product line.</p>
<p>The biggest fans of a company – the ever valuable influencers – could receive limited edition virtual that are exclusive or awarded before general public release.</p>
<p>Feedback about the unique product could be analyzed and the most popular ones could turn into physical products.</p>
<p>Another way to engage users (and potentially spark a viral campaign) would be to give the consumers tools to design the next generation of virtual product ala crowdsourcing. Implement a voting aspect and social network exposure to build buzz. Winners could get a high value prize and their creations could turn into physical goods. Imagine a fashion oriented tween designing virtual fashion items and being rewarded for it.</p>
<p>Unique mobile user experiences and advertising seem to be made for each other – mobile is also a great bridge between the physical and the virtual. I&#8217;ll be watching the H&amp;M campaign with interest.</p>
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		<title>muvee: A Cool &amp; Easy Way to Design Mobile Experiences</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/uBWmIoEq2RU/</link>
		<comments>http://www.omegamobile.com/blog/2010/02/muvee-cool-easy-design-mobile-experiences/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 23:40:02 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Prototyping]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=467</guid>
		<description><![CDATA[Full disclosure: muvee is a client of ours for whom we recently completed an Android mobile design project. muvee makes video creation fun, simple and easy to share with underlying algorithms. The muvee video editor lets you select video and still pictures, add a soundtrack and pick a presentation style. Add graphic elements with templates [...]]]></description>
			<content:encoded><![CDATA[<p>Full disclosure: muvee is a client of ours for whom we recently completed an Android mobile design project. <a href="http://devices.muvee.com/ " target="_blank">muvee</a> makes video creation fun, simple and easy to share with underlying algorithms. The muvee video editor lets you select video and still pictures, add a soundtrack and pick a presentation style. Add graphic elements with templates then push a button. You instantly have a personalized video that you can immediately share with family and friends.</p>
<p><img class="alignnone size-full wp-image-474" title="Design For Muvee" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/02/blog_post_design_for_muvee.jpg" alt="Design For Muvee" width="460" height="307" /></p>
<p>I tend to be a fan of anything that enhances creativity and inspires sharing – which was our main goal in designing their mobile user interface. Some very useful features include automatic face and motion detection, different style choices, and syncing photos or videos to the beat of the music the user chooses. For example, you can choose a high-energy theme that would effect the pace, presentation and style of your creation.</p>
<p>The muvee video editor is a pretty compelling case for OEMs as well as carriers. Today&#8217;s consumers shoot tons of video but what do they do with them? The underlying algorithms take most of the work and thinking out of the creative process, making this a greatly useful tool for designing a mobile experience. Rather than spending hours attempting to create a professional video, creating and sharing can be accomplished within minutes. In this way, consumers will be more likely to create and share more often, especially on the go. Also, due to their patented algorithms muvee has a natural edge in the industry.</p>
<p>muvee will present this Android project at Barcelona <a href="http://www.mobileworldcongress.com/index.htm" target="_blank">Mobile World Congress</a> the week of February 15th. Visit muvee at Mobile World Congress in Hall #1, Booth 1F06 to check out their cool product and see the Android prototype we designed for them.</p>
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		<title>Mobile User Interface Design Tip: Printing on Photo Paper</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/Cxwh6yBPvLA/</link>
		<comments>http://www.omegamobile.com/blog/2010/02/mobile-user-interface-design-tip-printing-photo-paper/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 23:04:20 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[Resources]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=449</guid>
		<description><![CDATA[Mobile user interface designs need to be user and client friendly. The best way to keep this a top priority is to be able to easily present and adjust the design throughout the creation process. One difficult hurdle is not having access to a devise or designing for hardware that isn&#8217;t complete. When we&#8217;re working [...]]]></description>
			<content:encoded><![CDATA[<p>Mobile user interface designs need to be user and client friendly. The best way to keep this a top priority is to be able to easily present and adjust the design throughout the creation process. One difficult hurdle is not having access to a devise or designing for hardware that isn&#8217;t complete. When we&#8217;re working on a new mobile user interface design without access to hardware, there are a few things that make the process run smoothly and ensure our success. One key step is printing variations of what we&#8217;re doing on photo paper. </p>
<p><img class="aligncenter size-full wp-image-460" title="Design Tip Photo Paper" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/02/blog_post_design_tip_photo_paper.jpg" alt="Design Tip Photo Paper" width="460" height="258" /></p>
<p>We print out designs on glossy photo paper to mimic the look of the screen and to see our design with pixel-level detail. Spending time on the details in the beginning of a job is paramount in designing a successful mobile user interface.</p>
<p>Viewing an image of a mobile device on a computer screen doesn&#8217;t give an accurate representation of the finished mobile user interface design. The pixel density (pixels per inch) are much higher on a mobile device. When we don&#8217;t have access to hardware, our solution is to design the mobile user interface at real size in terms of pixels on a computer and then scale it down and print on photo paper at the real size the screen will be on the hardware. This gives us the real size that an image will be on a mobile device.</p>
<p>Using this method we can see if the layout and fonts work. It&#8217;s critical to determine if the user interface will be functional with big enough fonts and clear user interface elements.</p>
<p>This is also very handy when we&#8217;re designing for touchscreen mobile user interfaces as spacing is another issue that is distorted on a large computer monitor but solved by printing out. We can test to see if any user interface elements overlap and see if we need to adjust them for the mobile device.</p>
<p>Printing out our design also makes it possible to present our mobile user interface concepts to our client to give them a more accurate feel for the design. It also helps them in their presentations (remember the missing hardware&#8230;) We&#8217;ve seen our photos used in the past presented on plastic model prototypes. It was cool to see as people would dissect the interface and analyze it as if it was digital.</p>
<p>I&#8217;d love to hear any other User Interface Design challenges you face and you solve the problem.</p>
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		<title>Interactive Teen Writing Platform Perfect for Mobile</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/IzxOynmkjP4/</link>
		<comments>http://www.omegamobile.com/blog/2010/02/interactive-teen-writing-platform-perfect-mobile/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:29:33 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Social Media]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=439</guid>
		<description><![CDATA[A FastCompany post announced that HarperCollins has launched www.inkpop.com &#8211;an &#8220;interactive writing platform for teens.&#8221; Inkpop allows members to post books, short stories, essays, and poetry for review and critique by the community.

The website copy claims that inkpop.com will connect &#8220;rising stars in teen lit with talent-spotting readers and publishing professionals.&#8221; And that &#8220;members play [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://www.fastcompany.com/" target="_blank">FastCompany</a> <a href="http://www.fastcompany.com/blog/kit-eaton/technomix/harpercollins-tries-create-generation-teenage-novelists?partner" target="_blank">post</a> announced that HarperCollins has launched <a href="http://www.inkpop.com" target="_blank">www.inkpop.com</a> &#8211;an &#8220;interactive writing platform for teens.&#8221; Inkpop allows members to post books, short stories, essays, and poetry for review and critique by the community.</p>
<p><img class="aligncenter size-full wp-image-442" title="Interactive Teen Writing" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/02/blog_post_interactive_teen_writing.jpg" alt="Interactive Teen Writing" width="425" height="282" /></p>
<p>The website copy claims that inkpop.com will connect &#8220;rising stars in teen lit with talent-spotting readers and publishing professionals.&#8221; And that &#8220;members play a critical role in deciding who will land a publishing contract with HarperCollins.&#8221;</p>
<p>Pretty brilliant on the part of HarperCollins – they enlist the help of a narrowly targeted community to vet aspiring writers. My guess is that a teen who totally into literature these days might feel slightly isolated. So I&#8217;m happy to see a social networking site bringing kids together that promotes reading and writing.</p>
<p>This is perfect for mobile. Teens today can&#8217;t imagine a world without their mobile device and if this catches on, mobile apps to enhance the site will probably happen quickly.</p>
<p>HarperCollins is also benefiting from the ability to grab key demographics and has a perfect forum for targetted advertising. If the inkpop model catches on, I image it will move beyond a teen-only site. After all, it&#8217;s just teens that are reading a certain <a href="http://www.stepheniemeyer.com/twilight.html" target="_blank">off-the-charts popular vampire series</a>, right? And those books weren&#8217;t written by a teen but by a stay-at-home mother of three.</p>
<p>It will be interesting to see how other companies create interactive forums and social networks that enable their future suppliers as well as consumers.</p>
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		<title>Bulletproof (literally) Mobile Design Inspiration</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/dz2KDDWapbw/</link>
		<comments>http://www.omegamobile.com/blog/2010/02/bulletproof-literally-mobile-design-inspiration/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 06:49:46 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=432</guid>
		<description><![CDATA[Brian Duffy filed a great report for CNN about a bulletproof tailor in Bogotá. The tailor combines high fashion with body armor. Duffy ended up getting shot in the gut while wearing one of the garments – it worked. What does Colombian tailor Miguel Caballero have to do with mobile design and user experiences? Caballero [...]]]></description>
			<content:encoded><![CDATA[<p>Brian Duffy filed a <a href="http://www.cnn.com/2010/WORLD/americas/02/01/bogota.bulletproof.tailor/index.html?hpt=C1" target="_blank">great report for CNN </a>about a bulletproof tailor in Bogotá. The tailor combines high fashion with body armor. Duffy ended up getting shot in the gut while wearing one of the garments – it worked. What does Colombian tailor Miguel Caballero have to do with mobile design and user experiences? Caballero knows his target audience, he knows what works and he delivers a quality product. Here are some quotes from Miguel Caballero and lessons that can inspire mobile user experience design.</p>
<p><script src="http://www.vbs.tv/vbs_player.js?width=460&amp;height=270&amp;ec=g4aWtnOu6fdjg2R0RhTUN_fR9FhzTj8A&amp;st=Behind%20The%20Seams&amp;pl=http://www.vbs.tv/watch/behind-the-seams/bogota-s-bulletproof-tailor" type="text/javascript"></script></p>
<p>Miguel says &#8220;We have to study what the aim of the user of this type of clothing to design the better option to these people.&#8221; Sometimes stakeholders in projects have difficulty in distinguishing what they want in an app versus what a user wants. A user-centered approach is frequently the key to the success (and profitability) of an application. Do you constantly put the user in the forefront when designing for mobile?</p>
<p>How will your app be used in a variety of situations? Our bulletproof tailor does. Caballero looks at how the garment will be used – internally, externally, in a hot climate and a cold climate. What&#8217;s the context of how the user will be using your app. Walking? Driving? In a loud restaurant? In a quiet location. In a bright park? In a dark theater? In emergencies? In the car or at the office? Think about every possible situation and consider every option. Do you think about multiple contexts when designing for mobile?</p>
<p>Miguel involves everyone in his product testing. He requires all employees to wear the clothing and then he shoots them. Are you utilizing feedback from all your stakeholders for mobile design?</p>
<p>Shooting his employees is the way Miguel exercises &#8220;quality control&#8221;. It&#8217;s a great idea to involve everyone in your process. I&#8217;m a big fan of <a href="http://en.wikipedia.org/wiki/Kaizen" target="_blank">kaizen</a> from a design as well as business standpoint. Are you always trying to improve your mobile design projects?</p>
<p>Being on top of social and lifestyle trends is critical when designing mobile user experiences. Miguel has plans to expand and market to the hip-hop community. Are you leveraging social trends when designing your mobile user experiences?</p>
<p>So take a lesson from a Columbian tailor – know your audience, design for them, involve everyone in testing, keep up on trends, and think outside the box.</p>
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		<title>Live and Immersive 360 Video - Lots of Mobile Design Possibilities</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/PqkD1duSK28/</link>
		<comments>http://www.omegamobile.com/blog/2010/01/live-immersive-360-video-lots-mobile-design-possibilities/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 20:49:46 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Interactivity]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=421</guid>
		<description><![CDATA[InteractiveTV Today announced that Immersive Media is making available 360-degree, interactive, online video footage of Haiti to agencies, government departments and news organizations involved in the relief efforts, free of charge.

Welcome to the next generation of street viewing. I&#8217;m sure the live video is amazingly helpful in the Haiti situation but I can&#8217;t help thinking [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.itvt.com/" target="_blank">InteractiveTV Today</a> <a href="http://itvt.com/story/6413/immersive-media-creating-360-degree-geo-coded-interactive-videos-haiti-earthquake-afterma  " target="_blank">announced</a> that <a href="http://www.immersivemedia.com/" target="_blank">Immersive Media</a> is making available 360-degree, interactive, online <a href="http://www.immersivemedia.com/haiti/" target="_blank">video footage of Haiti</a> to agencies, government departments and news organizations involved in the relief efforts, free of charge.</p>
<p><img class="aligncenter size-full wp-image-424" title="Immersive 360 Video" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/01/blog_post_immersive_360_video.jpg" alt="Immersive 360 Video" width="425" height="282" /></p>
<p>Welcome to the next generation of street viewing. I&#8217;m sure the live video is amazingly helpful in the Haiti situation but I can&#8217;t help thinking about how much it opens up mobile design possibilities.</p>
<p>Real estate, the arts and education are just a few of the industries that will be enhanced by 360-degree video. Save time, save money and avoid hassle – I can&#8217;t see a downside and I can&#8217;t wait to see what is next for live video.</p>
<p>I&#8217;m fascinated with the way many emerging technologies are so compatible. Combine <a href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank">Augmented Reality </a>and live 360 video for amazing immersive mobile user interfaces.</p>
<p>Consumers will love it but advertisers are going to flip over the insane amount of organic advertising and promotion possibilities that will open up. See my <a href="http://www.omegamobile.com/blog/2010/01/google-maps-street-view-provide-virtual-ads/" target="_blank">post about Google Street View</a>, specifically how targeted ads can be displayed to consumers at almost the exact moment of purchase and offer discounts, special offers and additional information. Extreme interactivity will be the key to opening up and unlocking even more creative mobile design possibilities.</p>
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		<title>Mobile User Interface Design Tip: Pixel Density</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/HVXxau62uUQ/</link>
		<comments>http://www.omegamobile.com/blog/2010/01/user-interface-design-tip-pixel-density/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 20:30:09 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<category><![CDATA[Resources]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=414</guid>
		<description><![CDATA[When designing mobile user interfaces, we always face the design challenge of pixel density on a mobile device. What you see on a computer screen is usually larger than what you will see on a mobile device and sometimes we don&#8217;t have access to the target device we are designing for.

There are a few ways [...]]]></description>
			<content:encoded><![CDATA[<p>When designing mobile user interfaces, we always face the design challenge of pixel density on a mobile device. What you see on a computer screen is usually larger than what you will see on a mobile device and sometimes we don&#8217;t have access to the target device we are designing for.</p>
<p><img class="aligncenter size-full wp-image-416" title="Mobile UI Design Tip Pixel Density" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/01/blog_post_mobile_ui_design_tip_pixel_density.jpg" alt="Mobile UI Design Tip Pixel Density" width="480" height="371" /></p>
<p>There are a few ways to address this and make sure that a mobile user interface design is appropriate when smaller. One solution is simply shrink it down to the exact size of the mobile device we are targeting. This is fine to determine if the general layout works. However, it doesn&#8217;t work well with fonts as the text can get distorted and then you can&#8217;t determine whether you&#8217;ve chosen a good font size.</p>
<p>Many graphics applications (Photoshop, Flash and Illustrator to name a few) allow simultaneous views of the same visual document. This is an extremely helpful tool when designing mobile user interfaces.</p>
<p>In the above screenshot, two views of the same document are shown. The one on the left is at 100% and the one on the right has been reduced to match the exact size of the mobile device screen we&#8217;re targeting for this user interface. We can make any changes to the image on the left and manipulate the view in any way we want while keeping the right view open to see how our user interface will look on our target mobile device. To do this in Photoshop, with a document open, select WINDOW&gt;ARRANGE&gt;NEW WINDOW FOR&#8230;</p>
<p>Another way we use dual screenshots is to make sure the user interface controls for a touch screen UI are spaced correctly. We simply touch the design that has been sized on the monitor to match the mobile device to determine if the user interface elements are far enough apart.</p>
<p>The Mac has a tool we like called <a href="http://customsolutionsofmaryland.50megs.com/screenshrink.htm/" target="_blank">Screen Shrink</a> that allows us to literally shrink a screen so we can see what part of it may look like on a mobile device. This also works well when you see an inspiring design on the web and wonder if it could work well at a smaller size.</p>
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		<title>Can Kindle Spark App Store Media Consumption?</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/qLy1BuS0jtg/</link>
		<comments>http://www.omegamobile.com/blog/2010/01/kindle-spark-app-store-media-consumption/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 02:01:36 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Convergence]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=391</guid>
		<description><![CDATA[Fierce Mobile Content reported that Amazon will be inviting software developers to build &#8220;active content&#8221; for the Kindle Store later this year. Although the &#8220;a&#8221; word wasn&#8217;t mentioned, it&#8217;s clear that Amazon is getting into the app game for their eReader.
It&#8217;s a great idea to leverage a developer community. An Advertising Age article has a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fiercemobilecontent.com" target="_blank">Fierce Mobile Content</a> <a href="http://www.fiercemobilecontent.com/story/amazon-release-sdk-kindle-content/2010-01-21?utm_medium" target="_blank">reported</a> that Amazon will be inviting software developers to build &#8220;active content&#8221; for the Kindle Store later this year. Although the &#8220;a&#8221; word wasn&#8217;t mentioned, it&#8217;s clear that Amazon is getting into the app game for their eReader.<img class="alignleft size-full wp-image-399" title="Kindle Mobile Media Consumption" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/01/blog_post_kindle_mobile_media_consumption.jpg" alt="Kindle Mobile Media Consumption" width="296" height="405" /></p>
<p>It&#8217;s a great idea to leverage a developer community. An <a href="http://adage.com" target="_blank">Advertising Age</a> <a href="http://adage.com/digital/article?article_id=141669" target="_blank">article</a> has a good analysis on Kindle moving into apps. Some opinions seem short sighted though. For example, while people complain about the greyscale experience, it&#8217;s likely that Kindle will get a color display.</p>
<p>A separate Fierce Mobile article reports that <a href="http://www.fiercemobilecontent.com/story/forecast-kindle-represent-10-amazon-sales-five-years/2009-08-11 " target="_blank">Kindle services will represent 10 percent of Amazon.com&#8217;s total North American sales in five years</a>. In addition to books, Amazon sells VHS, DVD, CDs, MP3s, computer software, video games, electronics, apparel, furniture, food, toys and so on and so on. What if a future version of Kindle supported all of these products? Talk about a ridiculous about of synergy.</p>
<p>With a Kindle and Amazon.com&#8217;s product lines, the possibilities are endless. What if you were reading on a Kindle and the main character is enjoying a tasty pizza? Suddenly, you&#8217;re presented an ad to order pizza. And if that had had a coupon? Even better. See my <a href="http://www.omegamobile.com/blog/2009/07/amazon-patent-suggests-mobile-ads-kindle/" target="_blank">post</a> about advertising on the Kindle.</p>
<p>Another possibility for eReader enhancement brings to mind <a href="http://www.madlibs.com/" target="_blank">Mad Libs</a> – fill in the blank and create a story. The Ad Age post quotes Richard Schatzberger, director of creative technology at <a href="http://www.bartleboglehegarty.com/" target="_blank">Bartle Bogle Hegarty</a>, New York. He talks of &#8220;living books&#8221; where an author could program a story to tailor itself to the reader &#8212; a book that reflects the current weather, or is set in a reader&#8217;s city.</p>
<p>It will be interesting to see if apps catch fire for the Kindle or future versions of eReaders. But one thing is sure – combine classic &#8220;book&#8221; consumption with technology and get ready for spirited debates.</p>
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		<title>Good Mobile Design Enhances In-Store Shopping</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/UfTXV1sGw0A/</link>
		<comments>http://www.omegamobile.com/blog/2010/01/good-mobile-design-enhances-instore-shopping/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 20:57:26 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Personalization & Customization]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience Design]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=383</guid>
		<description><![CDATA[A recent study sited on textually.org revealed that more than half of consumers in 11 countries used their mobile phones while shopping in a store. Uses included comparison shopping, getting peer feedback, looking up product information and finding coupons.

I recently did exactly that. I was browsing a bookstore and picked up an interesting title. After [...]]]></description>
			<content:encoded><![CDATA[<p>A recent <a href="http://www.textually.org/textually/archives/2010/01/025283.htm " target="_blank">study</a> sited on <a href="http://www.textually.org" target="_blank">textually.org</a> revealed that more than half of consumers in 11 countries used their mobile phones while shopping in a store. Uses included comparison shopping, getting peer feedback, looking up product information and finding coupons.</p>
<p><img class="size-full wp-image-402 alignleft" title="Mobile Shopping" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/01/blog_post_mobile_shopping.jpg" alt="Mobile Shopping" width="415" height="289" /></p>
<p>I recently did exactly that. I was browsing a bookstore and picked up an interesting title. After looking up a great review on Amazon, I made the in-store purchase. Then I added other books to my Amazon cart to look up later.</p>
<p>This should bring a sigh of relief to traditional retailers as well as a call to action. Retailers need to explore how the physical in-store experience can be complemented and enhanced by mobile.</p>
<p>One great way to blend shopping and mobile is with visual searching. The <a href="http://pointandfind.nokia.com" target="_blank">Nokia Point &amp; Find</a> is a good example of how this could work. Forget about waiting around for a sales clerk. And what are the chances that a retail employee is knowledgeable about every single item in a store? It would be great to just snap a picture of an item or hold your device up to it and get instant information.</p>
<p>Large retailers could really benefit if they had their own app. For example, if you were at Best Buy, the app would provide information on the in-store product as well as suggesting additional purchases (a power cord, batteries, etc.), giving details of the warrantee program or outlining a special credit card offer.</p>
<p>The opportunity to access exclusive offers, coupons and discounts in-store with a mobile device would be great. Also, retailers should make spreading the word to your social network or an individual contact as easy as possible.</p>
<p>The next time you head out to shop, remember that your mobile is a great companion.</p>
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		<title>Google Maps Street View to Provide Virtual Ads</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/xRyuuzz6eAI/</link>
		<comments>http://www.omegamobile.com/blog/2010/01/google-maps-street-view-provide-virtual-ads/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 22:37:24 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=375</guid>
		<description><![CDATA[Just when you thought Google Street View couldn&#8217;t get more personal (Remember the UK controversy when Google captured images of men barfing on a sidewalk, emerging from a porn shop and getting arrested?) Fast Company reports that the search giant wants to populate billboards and ad-spaces in Street View with real-time ads.

For example, instead of showing [...]]]></description>
			<content:encoded><![CDATA[<p>Just when you thought Google Street View couldn&#8217;t get more personal (Remember the UK controversy when Google captured images of <a href="http://www.thisislondon.co.uk/standard/article-23664844-youve-been-framed-by-googles-street-view.do" target="_blank">men barfing on a sidewalk, emerging from a porn shop and getting arrested</a>?) <a href="http://www.fastcompany.com" target="_blank">Fast Company</a> <a href="http://www.fastcompany.com/blog/ben-paynter/ben-paynter/google-maps-another-advertising-model?partner=rss&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+fastcompany%2Fheadlines+%28Fast+Company+Headlines%29" target="_blank">reports</a> that the search giant wants to populate billboards and ad-spaces in Street View with real-time ads.</p>
<p><img class="alignleft size-full wp-image-376" title="Street View Virtual Ads" src="http://www.omegamobile.com/blog/wp-content/uploads/2010/01/blog_post_street_view_virtual_ads.jpg" alt="Street View Virtual Ads" width="428" height="280" /></p>
<p>For example, instead of showing a months-old photo of an advertisement for an out-of-date movie, the studio could pay Google to constantly update the virtual billboard with an image of their latest release. Cool, huh? </p>
<p>Google describes <a href="http://maps.google.com/help/maps/streetview/using-street-view.html" target="_blank">Street View</a> as &#8220;the last zoom layer on the map - when you&#8217;ve zoomed all the way in you find yourself virtually standing on the street. But the most exciting thing about Street View is all the amazing uses that our users and partners find for it.&#8221; Could real time advertising make the feature even more useful? I think so. </p>
<p>Of course all virtual billboards would link for more information opening up a host of possibilities. The link could lead to highly targeted advertisement based on user profiles. A mom would see a mini van billboard, a mid-life crisis aged male would see a sports car promo. A &#8220;mood-based&#8221; feature would also be a possibility. Users could select what type of trip they are taking. A business trip would show coffee shops, an entertainment adventure could show mini golf or movie theaters. Key in &#8220;hungry&#8221; and restaurant advertisements appear. </p>
<p>Last minute discounts would be another great feature. Perhaps you&#8217;re driving by a sold-out theater – an open discounted seat offer could pop up. Additionally, consumers love feedback. Augmented Reality could be used to link reviews and merchants to an ad. </p>
<p>One industry concern is the issue of who actually owns virtual space in a media buy. If one company consistently buys the same billboard on a busy street, could their competitor acquire the virtual space and overlay in the street view? It will be interesting to watch this play out.</p>
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		<title>Mobile User Interface Design with Emotions</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/6zWVUgifZBw/</link>
		<comments>http://www.omegamobile.com/blog/2009/09/mobile-user-interface-design-emotions-2/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 06:29:28 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

		<category><![CDATA[Mobile Design]]></category>

		<category><![CDATA[Mobile Ideas]]></category>

		<category><![CDATA[Mobile Marketing & Advertising]]></category>

		<category><![CDATA[Mobile User Interfaces]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=369</guid>
		<description><![CDATA[Mood rings were popular in the 1970s. Mobile devices may be the modern day mood ring. Fast Company posted a story about new emotion-detecting software launched at TechCrunch50. Affective Interfaces claims that it has developed an ultra-accurate system that can detect emotions correctly over 85% of the time.

The Affective Interfaces website welcome message reads: &#8220;Knowing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Mood_ring" target="_blank">Mood rings</a> were popular in the 1970s. Mobile devices may be the modern day mood ring. Fast Company posted a <a href="http://www.fastcompany.com/node/1358302" target="_blank">story</a> about new emotion-detecting software launched at <a href="http://www.techcrunch50.com/" target="_blank">TechCrunch50</a>. <a href="http://www.affectiveinterfaces.com/" target="_blank">Affective Interfaces</a> claims that it has developed an ultra-accurate system that can detect emotions correctly over 85% of the time.</p>
<p><img class="alignleft size-full wp-image-372" title="Emotional Mobile User Interface Design" src="http://www.omegamobile.com/blog/wp-content/uploads/2009/09/blog_post_emotional_mobile_design.jpg" alt="Emotional Mobile User Interface Design" width="310" height="387" /></p>
<p>The Affective Interfaces website welcome message reads: &#8220;Knowing what your customers are doing is great, but wouldn&#8217;t you like to know why?&#8221; Harvesting information from consumers is a great use of the program. Focus groups these days cover everything from new product perception to jury trial preparation and they are labor intensive to arrange and costly to run. Fast Company notes that Affective Interfaces could potentially remove human monitors from the equation, saving a ton of money. Additionally, hundreds of users could be part of a group eliminating the need for companies to conduct expensive testing on small numbers.</p>
<p>Taking this a step further, it would be amazing if advertisements could be presented at an opportune emotional moment based on a user&#8217;s personality and demographic profile. For example, at the end of the day, a tired mom might see a vacation commercial or a mattress sale announcement. The same mom on a treadmill in the morning might see a commercial for a sports drink or athletic shoes.</p>
<p>Intelligent interfaces on a consumer device could detect frustration on a user&#8217;s face and adjust themselves accordingly. A frustrated user would could get more of a stripped down simple user interface and then get more options later as frustrations went away. This could be a great benefit for new users or those that aren&#8217;t technologically savvy.</p>
<p>Additionally, the entertainment industry could tweak content choices based on your current emotional state. Music, movies, games and applications could be matched to a particular mood.</p>
<p>What about using emotion detection to monitor a loved one turning it into a potentially an important relationship tool. Let&#8217;s say you have the ability to check the emotions of your spouse before you leave the office. Confrontational or angry? Stay at work longer or hit happy hour before you pull into the driveway.</p>
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		<title>MGM Designs Mobile iPhone Experience - Opportunity for Resort Destinations</title>
		<link>http://feedproxy.google.com/~r/omega-mobile/~3/aSFgq6spRVE/</link>
		<comments>http://www.omegamobile.com/blog/2009/09/mgm-designs-mobile-iphone-experience-opportunity-resort-destinations/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 21:13:00 +0000</pubDate>
		<dc:creator>Nader</dc:creator>
		
		<category><![CDATA[Commerce]]></category>

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		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.omegamobile.com/blog/?p=363</guid>
		<description><![CDATA[Can a mobile device mirror the excitement of throwing the dice in a crowded casino? It looks like the MGM Grand at Foxwoods casino is betting on it as they prepare to release a branded iPhone app. 

Mobile Entertainment had a post announcing the launch and some of the details. The app will attempt to simulate [...]]]></description>
			<content:encoded><![CDATA[<p>Can a mobile device mirror the excitement of throwing the dice in a crowded casino? It looks like the <a href="http://www.mgmatfoxwoods.com/index.aspx" target="_blank">MGM Grand at Foxwoods casino</a> is betting on it as they prepare to release a branded iPhone app. </p>
<p><img class="alignleft size-full wp-image-364" title="Mobile Resort Gambling Experience Design" src="http://www.omegamobile.com/blog/wp-content/uploads/2009/09/blog_post_mobile_resort_gambling_experience_design.jpg" alt="Mobile Resort Gambling Experience Design" width="360" height="333" /></p>
<p><a href="http://www.mobile-ent.biz/" target="_blank">Mobile Entertainment</a> had a <a href="http://www.mobile-ent.biz/news/34187/MGM-Grand-to-launch-casino-app-for-iPhone" target="_blank">post</a> announcing the launch and some of the details. The app will attempt to simulate all the sights and sounds of an actual casino to immerse users in the Foxwoods environment. No free drinks or real money play. &#8220;Play-for-fun&#8221; only games since remote gambling illegal in the US. Also included are tips on how to play the casino&#8217;s table games as well as a resort tour. Of course, the goal is to get users into the &#8220;real world&#8221; casino to unload some of their real cash. </p>
<p>MGM would be smart blend exclusive on-premise features with offsite offers. Offsite features should be heavy on getting gamblers onto the property such as the ability to easily book your stay along with last minute getaway deals. Additional offers could include discount on show tickets, coupons only available to app users, an in-depth event calendar, local weather and restaurant specials. </p>
<p>While on-site, the app could make visits smoother by acting as a virtual concierge for dinner reservations, event and attraction tickets, local maps and directions or transportation arrangement. (This is an end run around concierge tipping so guests have that much more $$$ to spend on the gaming floor!) </p>
<p>The app could also feature on-premise only mobile gambling for real dollars. Currently, this is only legal in casino public areas in Vegas might be extended in the future through pending legislation. Gambling tutorials (expanding on tips) for specific MGM games would also be a smart on-site feature. Devices could also be loaned to guest for their stay.</p>
<p>With the travel industry struggling, any resort destination would be smart to jump into the app marketplace if they can offer ease, affordability and creative content.</p>
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