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<title>mattscape</title>
<link>http://www.mattscape.com/</link>
<description>matteo bittanti's personal website</description>
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<title>art: Car Crash Gamics (2010)</title>
<link>http://www.mattscape.com/2010/03/art-car-crash-gamics-2010.html</link>
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<description>Link: Car Crash gamics (2010)</description>
<content:encoded>&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;img alt="Undercover" class="asset asset-image at-xid-6a00d83451ba1e69e201310f79986e970c " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f79986e970c-320wi" style="font-family: Georgia;" title="Undercover" /&gt; &lt;br /&gt;&lt;span style="font-family: Georgia;"&gt;Link:&lt;/span&gt;&lt;a href="http://www.mattscape.com/art-car-crash-gamics-2010.html" style="font-family: Georgia;" target="_blank"&gt; Car Crash gamics (2010)&lt;/a&gt;</content:encoded>


<category>Collaboration</category>
<category>Game Art</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Sun, 07 Mar 2010 23:56:39 -0800</pubDate>

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<title>PRINTED MATTER: "Videogiochiamo" (Focus)</title>
<link>http://www.mattscape.com/2010/03/printed-matter-videogiochiamo-focus.html</link>
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<description>Luca Maragno (youtube channel here) wrote a terrific piece on videogames for Focus magazine. Titled "Videogiochiamo" (Let's play!), the article investigates the cultural, social, and artistic nature of gaming. And for additional Focus-ed news on games, check out this website. Read it here (PDF): Download 100305Focus</description>
<content:encoded>&lt;p style="font-family: Georgia;"&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a910bf48970b-pi" style="float: left;"&gt;&lt;img alt="FOCUS" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e20120a910bf48970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a910bf48970b-800wi" style="margin: 0px 5px 5px 0px;" title="FOCUS" /&gt;&lt;/a&gt; &lt;a href="http://web.mac.com/lucamaragno" target="_blank"&gt;Luca Maragno&lt;/a&gt; (youtube channel &lt;a href="http://web.mac.com/lucamaragno" target="_blank"&gt;here&lt;/a&gt;) wrote a terrific piece on videogames for &lt;em&gt;Focus&lt;/em&gt; magazine. Titled &amp;quot;Videogiochiamo&amp;quot; (Let&amp;#39;s play!), the article investigates the cultural, social, and artistic nature of gaming. And for additional &lt;em&gt;Focus&lt;/em&gt;-ed news on games, check out &lt;a href="http://www.focus.it/videogiocando" target="_blank"&gt;this website&lt;/a&gt;.&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;strong&gt;Read it here (PDF)&lt;/strong&gt;: &lt;span class="asset asset-generic at-xid-6a00d83451ba1e69e20120a910bcc2970b"&gt;&lt;a href="http://mbf.blogs.com/files/100305focus.pdf"&gt;Download 100305Focus&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;span class="asset asset-generic at-xid-6a00d83451ba1e69e20120a910bcc2970b"&gt;&lt;a href="http://mbf.blogs.com/files/100305focus.pdf"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content:encoded>


<category>Collaboration</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Sun, 07 Mar 2010 13:50:12 -0800</pubDate>

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<title>PRINTED MATTER: "Dying Alone in Videogames" (Rolling Stone March 2010)</title>
<link>http://www.mattscape.com/2010/03/printed-matter-dying-alone-in-videogames-rolling-stone-march-2010.html</link>
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<description>My latest piece for the game section of Rolling Stone magazine (March 2010) focuses on trailers and commercials. Specifically, the article is a response to "Mad World", a lovely analysis of the Gears of War TV ads by FRIEZE's contributors Christopher Bedford and Jennifer Wulffson. Their thesis is that Cliffy B.'s game and related TV commercial can be understood only in relationship "to a contemporary understanding of war produced in large part as a response to the ongoing conflicts in Iraq and Afghanistan". Chris and Jenny raise interesting points and ask challenging questions, e.g.: "[H]ow to craft and market a...</description>
<content:encoded>&lt;p style="font-family: Georgia;"&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a910aea7970b-pi" style="float: left;"&gt;&lt;img alt="RSMarch2010" class="asset asset-image at-xid-6a00d83451ba1e69e20120a910aea7970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a910aea7970b-pi" style="margin: 0px 5px 5px 0px; width: 80px;" title="RSMarch2010" /&gt;&lt;/a&gt; My latest piece for the game section of &lt;em&gt;&lt;a href="http://www.rollingstonemagazine.it" target="_blank"&gt;Rolling Stone&lt;/a&gt;&lt;/em&gt; magazine (March 2010) focuses on trailers and commercials. Specifically, the article is a response to &amp;quot;&lt;a href="http://www.frieze.com/issue/article/mad_world/" target="_blank"&gt;Mad World&lt;/a&gt;&amp;quot;, a lovely analysis of the &lt;em&gt;Gears of War&lt;/em&gt; TV ads by &lt;em&gt;FRIEZE&amp;#39;&lt;/em&gt;s contributors Christopher Bedford and Jennifer Wulffson. Their thesis is that Cliffy B.&amp;#39;s game and related TV commercial can be understood only in relationship &amp;quot;to a contemporary understanding of war produced in
 large part as a response to the ongoing conflicts in Iraq and 
Afghanista&lt;em&gt;n&amp;quot;. &lt;/em&gt;Chris and Jenny raise interesting points and ask challenging questions, e.g.:&lt;/p&gt;&lt;blockquote&gt;&lt;p style="font-family: Georgia;"&gt;&amp;quot;[H]ow to craft and market a war game in an era when 
public opinion has turned against war as a paradigm? How, for instance, 
is heroism rendered in a fictional narrative when the most obvious 
contemporary social referents – the conflicts in Iraq and Afghanistan – 
do not, as social histories in the making, embody the kind of 
unambiguous moral bases easily identified, for example, in World Wars I 
and II? How can our period eye, in all its ambivalence, be satisfied 
while still offering a compelling narrative of heroism?&amp;quot; (Christopher Bedford and Jennifer Wulffson, FRIEZE, December 2009)&lt;/p&gt;&lt;/blockquote&gt;&lt;blockquote&gt;

&lt;/blockquote&gt;&lt;p style="font-family: Georgia;"&gt;To solve the riddle(s), they evoke &lt;a href="http://rds.yahoo.com/_ylt=A0oGky3phJNLHxQBICxXNyoA;_ylu=X3oDMTEzcjN1MGgzBHNlYwNzcgRwb3MDMQRjb2xvA3NrMQR2dGlkA0g0NDRfMTQ5/SIG=12v3or8fa/EXP=1268045417/**http%3a//www.estadosgerais.org/mundial_rj/download/5c_Maia_143161003_ingl.pdf" target="_blank"&gt;Freud&amp;#39;s theories on melancholy&lt;/a&gt;, which might seem a bit of a stretch in this context, but as a supporter of pataphysics, I cannot but fully appreciate the authors&amp;#39; creativity. In my counter-piece I analyze the much celebrated &lt;em&gt;Assassin&amp;#39;s Creed&lt;/em&gt;&amp;#39;s trailer featuring UNKLE&amp;#39;s &amp;quot;Lonely Soul&amp;quot;. My thesis: the real message of the trailer is that games and social media&amp;#39;s sense of connection is purely illusory and, like it or not, you&amp;#39;re gonna die in a place that does not know your name. &lt;em&gt;&lt;br /&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;em&gt;Yeah yeah.&lt;/em&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;Click on the thumbnail to read the article.&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&amp;#0160;&lt;span style="text-decoration: underline;"&gt;&amp;#0160;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f7272cc970c-pi" style="display: inline;"&gt;&lt;img alt="Games10" class="asset asset-image at-xid-6a00d83451ba1e69e201310f7272cc970c " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f7272cc970c-120wi" /&gt;&lt;/a&gt; &lt;br /&gt; &lt;/span&gt; &lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&lt;/p&gt;
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<category>Contribution</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Sun, 07 Mar 2010 13:28:02 -0800</pubDate>

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<title>PRINTED MATTER: My latest film reviews (Rolling Stone March 2010)</title>
<link>http://www.mattscape.com/2010/03/printed-matter-latest-film-reviews-rolling-stone-march-2010.html</link>
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<description>The latest issue of Rolling Stone magazine (Jimi Hendrix framing two lovely, scantly dressed gals on the cover) features three mini film reviews of mine: Daybreakers, Legion and The Book of Eli (in Italian, "Codice: Genesi", another idiotic title change that makes no sense whatsoever). I really wanted to love Daybreakers, alas this is not the masterpiece I was hoping for. Nonetheless, the second film by the Spierig brothers' does offer a few touches of genius, e.g. the gated communities for vampires, the customized SUVs for daydriving, and the Emo-Starbucks. By the way, is it just me, or Hollywood these...</description>
<content:encoded>&lt;p style="font-family: Georgia;"&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a90bad4d970b-popup" onclick="window.open( this.href, &amp;#39;_blank&amp;#39;, &amp;#39;width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39; ); return false" style="float: left;"&gt;&lt;img alt="Rollinstonemarch10" class="asset asset-image at-xid-6a00d83451ba1e69e20120a90bad4d970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a90bad4d970b-120wi" style="margin: 0px 5px 5px 0px;" /&gt;&lt;/a&gt; The latest issue of&lt;em&gt; &lt;a href="http://www.rollingstonemagazine.it" target="_blank"&gt;Rolling Stone&lt;/a&gt;&lt;/em&gt; magazine (Jimi Hendrix framing two lovely, scantly dressed gals on the cover) features three mini film reviews of mine: &lt;em&gt;Daybreakers, Legion &lt;/em&gt;and &lt;em&gt;The Book of Eli&lt;/em&gt; (in Italian, &lt;em&gt;&amp;quot;Codice: Genesi&lt;/em&gt;&amp;quot;, another idiotic title change that makes no sense whatsoever). I really wanted to love &lt;em&gt;Daybreakers&lt;/em&gt;, alas this is not the masterpiece I was hoping for. Nonetheless, the second film by the &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;oi=video_result&amp;amp;ct=res&amp;amp;cd=5&amp;amp;ved=0CBYQtwIwBA&amp;amp;url=http%3A%2F%2Fwww.coolshite.net%2Ffeature%2F2009%2F11%2F27%2Fdaybreakers-spierig-brothers-interview%2F&amp;amp;ei=A-2SS4f8EoKStgO3te38Aw&amp;amp;usg=AFQjCNEPQkIlha4Bk8bVfmp3oqA6oXsQjA&amp;amp;sig2=T2uQVSY3ll9hG4ebAr8GXA" target="_blank"&gt;Spierig brothers&lt;/a&gt;&amp;#39; does offer a few touches of genius, e.g. the gated communities for vampires, the customized SUVs for daydriving, and the Emo-Starbucks.&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;By the way, is it just me, or Hollywood these days is obsessed by The End? Narratives of the apocalypse dominate our screens (big and &lt;a href="http://www.mattscape.com/2009/11/online-letteratura-postapocalittica-vs-videogame-postapocalittici.html" target="_blank"&gt;small&lt;/a&gt;). Blame the recession, global warming, and capitalism... &lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;Click on the thumbnails to read the reviews:&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&amp;#0160;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f724cfa970c-pi" style="display: inline;"&gt;&lt;img alt="Film2" class="asset asset-image at-xid-6a00d83451ba1e69e201310f724cfa970c " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f724cfa970c-120wi" /&gt;&lt;/a&gt; &amp;#0160;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a90baf62970b-pi" onclick="window.open(this.href,&amp;#39;_blank&amp;#39;,&amp;#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39;); return false" style="display: inline;"&gt;&lt;img alt="CodiceGenesi" class="asset asset-image at-xid-6a00d83451ba1e69e20120a90baf62970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a90baf62970b-pi" style="width: 65px;" title="CodiceGenesi" /&gt;&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; &lt;/p&gt;</content:encoded>


<category>Contribution</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Sat, 06 Mar 2010 15:57:09 -0800</pubDate>

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<title>PRINTED MATTER: "Mr. Bit", my new column on WIRED Italy</title>
<link>http://www.mattscape.com/2010/03/printed-matter-mr-bit-my-new-column-on-wired-italy.html</link>
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<description>"Mr. Bit" is the title of my new monthly column on WIRED Italy. We begin our journey in the world of new media, entertainment, and science at Stanford University, where Byron Reeves is reinventing the very notions of work and play. The topic of the column is "funware", that is, the incestuous but virtuous relationship between work activities and playful practices. We take a look at his latest book, Total Engagement (with Jason Leighton Read) and at his start-up Seriosity. Reeves and Read write:: "Most work is not “designed,” but takes place in settings and flows that have evolved haphazardly...</description>
<content:encoded>&lt;p style="font-family: Georgia;"&gt;&lt;span style="text-decoration: underline;"&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8f43a58970b-popup" onclick="window.open( this.href, &amp;#39;_blank&amp;#39;, &amp;#39;width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39; ); return false" style="float: left;"&gt;&lt;img alt="Covermarch" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8f43a58970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8f43a58970b-120wi" style="margin: 0px 5px 5px 0px;" /&gt;&lt;/a&gt; &lt;/span&gt;&amp;quot;Mr. Bit&amp;quot; is the title of my new monthly column on &lt;a href="http://www.wired.it" target="_blank"&gt;WIRED Italy&lt;/a&gt;. We begin our journey in the world of new media, entertainment, and science at Stanford University, where &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;ved=0CA0QFjAA&amp;amp;url=http%3A%2F%2Fwww.stanford.edu%2F%7Ereeves%2F&amp;amp;ei=PNuOS8vQCoOesgP10pG-CA&amp;amp;usg=AFQjCNHi5yHe855XK1GqctDYsJIKQdLM0A&amp;amp;sig2=v5u-_VClekxrxeOrm14oAw" target="_blank"&gt;Byron Reeves&lt;/a&gt; is reinventing the very notions of work and play. &lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;The topic of the column is &amp;quot;&lt;a href="http://funwareblog.com/" target="_blank"&gt;funware&lt;/a&gt;&amp;quot;, that is, the incestuous but virtuous relationship between work activities and playful practices. We take a look at his latest book, &lt;a href="http://www.totalengagement.org/authors.html" target="_blank"&gt;Total Engagement&lt;/a&gt; (with Jason Leighton Read) and at his start-up &lt;a href="http://www.seriosity.com/" target="_blank"&gt;Seriosity&lt;/a&gt;.&amp;#0160; &lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;Reeves and Read write::&lt;/p&gt;&lt;blockquote&gt;&lt;p style="font-family: Georgia;"&gt; &amp;quot;Most work is not “designed,” but takes place in settings and flows that
have evolved haphazardly as our economy has evolved from mostly jobs
handling physical materials to mostly people using all kinds of tacit
knowledge in information work.&amp;#0160; What would happen if jobs and career
paths were as carefully thought out as the level design and reward
systems in a truly good video game?&amp;quot; (&lt;a href="http://games.venturebeat.com/2010/01/15/the-lesson-of-gaming-why-do-we-have-to-pay-people-to-work/" target="_blank"&gt;Byron Reeves &amp;amp; Jason Leighton Read&lt;/a&gt;).&lt;/p&gt;&lt;/blockquote&gt;&lt;p style="font-family: Georgia;"&gt;If you&amp;#39;re interested in this topic, stay tuned:&amp;#0160; I&amp;#39;ll be talking about the potential of Funware at &lt;a href="http://www.mattscape.com/2010/01/event-play-2010-modena-italy-march-1314-2010.html" target="_blank"&gt;PLAY 2010 (Modena, March 12-13). &lt;/a&gt;&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;You can read &amp;quot;Mr. Bit&amp;quot; by clicking the thumbnail below:&lt;/p&gt;&lt;p style="font-family: Georgia;"&gt;&amp;#0160;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f5af292970c-pi" style="display: inline;"&gt;&lt;img alt="MrBit" class="asset asset-image at-xid-6a00d83451ba1e69e201310f5af292970c " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e201310f5af292970c-120wi" /&gt;&lt;/a&gt; &lt;br /&gt; &lt;/p&gt;</content:encoded>


<category>Collaboration</category>
<category>Contribution</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Wed, 03 Mar 2010 14:04:53 -0800</pubDate>

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<title>Research: Henrik Bennetsen (SHL, Kata Labs) on the future of Virtual Worlds</title>
<link>http://www.mattscape.com/2010/03/research-henrik-bennetsen-shl-katalabs-on-the-future-of-virtual-worlds.html</link>
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<description>Wagner James Au writes: "Is web the future of 3D virtual worlds? That's the gamble of Kata Labs, a new development studio creating virtual world spaces within web browsers, but not through a plug-in like Flash or Unity. Instead, Kata is using WebGL, the new 3D graphics format for web browsers developed by the Mozilla Foundation, which is soon expected to be a standard feature of upcoming versions of Safari, Chrome, and Firefox. (Here's Kata Lab's page on installing WebGL on those browsers now.) Kata also uses code from Sirikata, an innovative open source virtual world project originated at Stanford.The...</description>
<content:encoded>&lt;p style="font-family: Georgia;"&gt;&lt;a href="http://nwn.blogs.com" target="_blank"&gt;Wagner James Au &lt;/a&gt;writes:&lt;/p&gt;&lt;blockquote&gt;&lt;p style="font-family: Georgia;"&gt;&amp;quot;&lt;strong&gt;Is web the future of 3D virtual worlds&lt;/strong&gt;? That&amp;#39;s the gamble of &lt;a href="http://www.katalabs.com/blog/" target="_blank"&gt;Kata Labs&lt;/a&gt;, a new development studio creating virtual world spaces within web browsers, but not through a plug-in like Flash or Unity. Instead, Kata is using WebGL, the new 3D graphics format for web browsers developed by the Mozilla Foundation, which is soon expected to be a standard feature of upcoming versions of Safari, Chrome, and Firefox. (Here&amp;#39;s Kata Lab&amp;#39;s page on installing WebGL on those browsers now.) Kata also uses code from &lt;a href="http://nwn.blogs.com/nwn/2009/06/sirikata-runs-chrome.html" target="_blank"&gt;Sirikata,&lt;/a&gt; an innovative open source virtual world project originated at Stanford.&lt;/p&gt;&lt;span style="font-family: Georgia;"&gt;The startup is led by Henrik Bennetsen, formerly a director at Stanford&amp;#39;s Humanities Lab; previous to that, he spent a Summer as a visiting academic at Linden Lab. (As Henrik Linden, he wrote the hugely influential &amp;quot;&lt;a href="http://slcreativity.org/wiki/index.php?title=Augmentation_vs_Immersion" target="_blank"&gt;Immersionist versus Augmentationist&lt;/a&gt;&amp;quot; essay which remains a prime reference for defining SL activity.)&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Despite (or rather because) of his deep background with Second Life, however, Henrik is betting that a web-based standard like WebGL, not a standalone client like Second Life, will define the future of virtual world activity. This video narrated by Bennetsen will suggest why, showing off a 3D image gallery, with new images quickly added to the simulation from other web pages via simple click and drag&amp;quot; (&lt;a href="http://nwn.blogs.com/nwn/2010/03/is-web-the-future-of-3d-worlds-a-stanford-researcher-with-second-life-background-gambles-on-just-tha.html#more" style="font-family: Georgia;" target="_blank"&gt;read full text at New World Notes&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p style="font-family: Georgia;"&gt;&lt;/p&gt;
&lt;object height="340" style="font-family: Georgia;" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/grzdbdoFz1M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="340" src="http://www.youtube.com/v/grzdbdoFz1M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999&amp;amp;hd=1" type="application/x-shockwave-flash" width="560" /&gt;&lt;/object&gt;
&lt;object height="340" style="font-family: Georgia;" width="560"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4969011&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ffffff&amp;amp;fullscreen=1" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=4969011&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=ffffff&amp;amp;fullscreen=1" type="application/x-shockwave-flash" width="400" /&gt;&lt;/object&gt;&lt;p style="font-family: Georgia;"&gt;&lt;a href="http://vimeo.com/4969011"&gt;Sirikata Browser Demo&lt;/a&gt; from &lt;a href="http://vimeo.com/user1252165"&gt;Sirikata&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt;</content:encoded>


<category>News</category>
<category>Research</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Wed, 03 Mar 2010 13:15:32 -0800</pubDate>

</item>
<item>
<title>COMMENTS: L'occhio, il dito: "Palpebre" di Gianni Canova</title>
<link>http://www.mattscape.com/2010/02/comment-palpebre-di-gianni-canova.html</link>
<guid isPermaLink="true">http://www.mattscape.com/2010/02/comment-palpebre-di-gianni-canova.html</guid>
<description>Mentro leggo Palpebre in un cafe' di Bodega Bay, California, nella mia mente si aprono link iper-testuali a ripetizione, come pop-up impazziti dei siti pornografici, una valanga di immagini sempre piu' estreme e deliranti. Leggo una riga e si apre Hostel di Eli Roth. Ne leggo un'altra e si materializza Martyrs di Pascal Laugier. E tornano in mente le parole di Lucarelli e Baldini... E tornano in mente i fumetti Splatter (ACME) della mia adolescenza, ma con un innesto di Stelarc che li rende ancora piu' perturbanti. Le allucinazioni di Argento, gli occhi delle sue eroine spalancati a forza che...</description>
<content:encoded>&lt;p&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hEfU1I3gKBQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="344" src="http://www.youtube.com/v/hEfU1I3gKBQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" width="425" /&gt;&lt;/object&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.ibs.it/code/9788811741091/canova-gianni/palpebre.html?shop=2293" onclick="window.open(this.href,&amp;#39;_blank&amp;#39;,&amp;#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39;); return false" style="float: left;"&gt;&lt;span style="font-family: Georgia;"&gt;&lt;img alt="Palpebre" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8c12d11970b selected " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8c12d11970b-800wi" style="margin: 0px 5px 5px 0px;" title="Palpebre" /&gt;&lt;/span&gt;&lt;/a&gt; &lt;span style="font-family: Georgia;"&gt;Mentro leggo&amp;#0160;&lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ibs.it/code/9788811741091/canova-gianni/palpebre.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;in un cafe&amp;#39; di &lt;/span&gt;&lt;a href="http://www.bodegabay.com/features/birds.html" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Bodega Bay&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;, California,&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;nella mia mente&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;a&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;si aprono link iper-testuali a ripetizione, come pop-up impazziti dei siti pornografici, una valanga di immagini sempre piu&amp;#39; estreme e deliranti. Leggo una riga e si apre&amp;#0160;&lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ibs.it/dvd/8013123023810/eli-roth/hostel.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Hostel&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;a&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;di Eli Roth. Ne leggo un&amp;#39;altra e si materializza&amp;#0160;&lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ibs.it/dvd/8031179926909/pascal-laugier/martyrs.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Martyrs&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;di Pascal Laugier&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;. E tornano in mente le parole di&amp;#0160;&lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788806184384/lucarelli-carlo/almost-blue.html?shop-2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Lucarelli&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;e &lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788860614292/baldini-eraldo/mal-aria.html?shop-2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Baldini.&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;.. E tornano in mente i fumetti &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ultrazine.org/ultravisioni/splatter/rece.htm" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Splatter&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;(ACME) della mia adolescenza, ma con un innesto di &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.stelarc.va.com.au/" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Stelarc &lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;che li rende ancora piu&amp;#39; perturbanti. Le allucinazioni di Argento, gli occhi delle sue eroine spalancati a forza che sanguinano copiosamente...&amp;#0160;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8c269e6970b-pi" style="display: inline;"&gt;&lt;span style="font-family: Georgia;"&gt;&lt;img alt="Occhi" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8c269e6970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8c269e6970b-320pi" title="Occhi" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; &lt;br /&gt;&amp;#0160;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8c2712e970b-pi" style="float: left;"&gt;&lt;span style="font-family: Georgia;"&gt;&lt;img alt="Argento opera2" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8c2712e970b selected " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8c2712e970b-320pi" style="margin: 0px 5px 5px 0px;" title="Argento opera2" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;Il pensiero analogico, tuttavia, e&amp;#39; sempre deficitario. Illumina, ma allo stesso tempo oscura. Chiarisce e confonde, distoglie e depista. Il romanzo di Canova presenta caratteristiche uniche, caratteristiche che ti aspetti e che non ti aspetti da uno scrittore che e&amp;#39; anche un &lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788845243240/canova-gianni/alieno-e-il-pipistrello.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;teorico&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;,&amp;#0160;&lt;/span&gt;&lt;a href="http://www.triennale.it/" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;curatore&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;, giornalista, &lt;/span&gt;&lt;a href="http://www.duellanti.com" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;critico&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;, &lt;/span&gt;&lt;a href="http://www.iulm.it/default.aspx?idPage=694" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;professore&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;... Che e&amp;#39; anche (&lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;soprattutto&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;) una figura carismatica innamorato delle donne - dell&amp;#39;&lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;idea&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; della donna&amp;#0160;- che e&amp;#39; anche un &lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=aoAbiqXC1Co" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;uomo di quello stesso spettacol&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;o che condanna apertamente.&amp;#0160;&lt;/span&gt;&lt;font&gt;&lt;span style="font-family: Georgia;"&gt;In America lo definirebbero un &lt;/span&gt;&lt;/font&gt;&lt;font&gt;&lt;a href="http://en.wikipedia.org/wiki/Polymath" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Renaissance man&lt;/span&gt;&lt;/a&gt;&lt;/font&gt;&lt;span style="font-family: Georgia;"&gt;. Ne consegue che l&lt;/span&gt;&lt;font&gt;&lt;span style="font-family: Georgia;"&gt;eggere &lt;/span&gt;&lt;/font&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; significa imbattersi nelle molteplici sfaccettature canoviane, declinate in modi che ti aspetti e che non ti aspetti.&amp;#0160;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;a href="http://www.ngv.vic.gov.au/clemenger2003/a_stelarc.html" onclick="window.open(this.href,&amp;#39;_blank&amp;#39;,&amp;#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39;); return false" style="display: inline;"&gt;&lt;span style="font-family: Georgia;"&gt;&lt;img alt="Im_stelarc" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8cdf9cb970b selected " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8cdf9cb970b-800wi" title="Im_stelarc" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;em&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;Per cominciare, questo uomo del Rinascimento racconta il Medioevo. Passato, presente, prossimo venturo&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Georgia;"&gt;. Palpebre &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;e&amp;#39; un trattato sull&amp;#39;Italia contemporanea mascherato da thriller. C&amp;#39;e&amp;#39; quel gusto per il grottesco e il deforme del &lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788880333883/canova-gianni/david-cronenberg.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;primo, insuperabile Cronenberg&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;, ma anche &amp;#0160;del &lt;/span&gt;&lt;em&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;Browning&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;di &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.youtube.com/watch?v=bBXyB7niEc0" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Freaks&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;. C&amp;#39;e&amp;#39; la passione sfrenata per le materie umanistiche - arte, letteratura e storia - che non trovi nella letteratura americana, se non nella forma diluita e annacquata dei romanzi da aereoporto (Dan Brown docet). &amp;#0160;Canova ci ricorda che per capire il presente occorre (ri)conoscere il passato - che le decapitazioni mediali dei terroristi post-moderni, si comprendono solo guardandosi alle spalle. Le &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;nostre&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;. Che per capire Al-Qaeda devi conoscere Giotto. Che per capire il Rwanda, devi conoscere Hailu Chebbede&amp;#39;, come direbbe il suo alter-ego Simmel:&lt;/span&gt;&lt;/p&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VnGWxum6jbU&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowfullscreen="true" allowscriptaccess="always" height="344" src="http://www.youtube.com/v/VnGWxum6jbU&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" width="425" /&gt;&lt;/object&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font&gt;&lt;font face="Georgia"&gt;

&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Certo. Ma se loro sono barbari, e lo sono, noi non siamo da meno. E il problema, quindi, non e&amp;#39; lo scontro di civilta&amp;#39;. Avevo proposto al direttore di fare un servizio &amp;quot;storico&amp;quot;, ricordando per esempio come nella Roma papalina le teste mzozate dei criminali venissero esposte in via Condotti come monito per tutta la popolazione. Oppure di ricordare i massacri compiuti dai soldati italiani in Eritrea nel 1937: secono le stime della Societa&amp;#39; delle Nazione, tra i quattromila e i seimila civili massacrati in pochi mesi, torturati nel modo piu&amp;#39; feroce, con numerosi episodi di decapitazione simbolico-pedagogica. Quella di &lt;/span&gt;&lt;a href="http://news.google.com/newspapers?nid=2206&amp;amp;dat=19351224&amp;amp;id=ry4uAAAAIBAJ&amp;amp;sjid=sdUFAAAAIBAJ&amp;amp;pg=3144,6447850" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Hailu&amp;#39; Chebbede&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#39;, capo della resistenza etiopica, fu solo una tra le tante.&amp;quot; ( pp. 25-26)&lt;/span&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Canova descrive una societa&amp;#39; malata e corrotta, una societa&amp;#39; orgogliosa della propria corruzione e putrefazione. La Milano di oggi - capitale a/morale di un&amp;#39;Italia ormai giunta al capolinea - e&amp;#39; espressione di un male profondo, in cui la legalita&amp;#39; non e&amp;#39; che una semplice illusione gestita da un sistema di potere giudiziario, accademico, religioso e giornalistico, dietro al quale si muovono forze assai piu&amp;#39; potenti. Una citta&amp;#39; e un paese in cui tutti sanno il prezzo di ogni cosa, ma nessuno il suo valore, per dirla con Oscar Wilde.&amp;#0160;Una citta&amp;#39; e un paese in cui sono tutti perennemente incazzati e spaventati: in &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;, ogni commento della &amp;quot;gente normale&amp;quot; ha un che di minaccioso e nichilista.&amp;#0160;Una citta&amp;#39; e un paese in cui tutti sono alla ricerca di un capro espiatorio da macellare, fucilare, giustiziare, dare in pasto ai leoni.&amp;#0160;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Ma c&amp;#39;e&amp;#39; stata anche una rapina? insistette il barista. &amp;quot;Perche&amp;#39; se cosi&amp;#39; fosse c&amp;#39;e &amp;#39;da scommettere che c&amp;#39;entrano quegli sporchi slavi che girano da &amp;#39;ste parti, smerciano droga e portano via il lavoro ai nostri figli&amp;quot; (p. 155)&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Se beccano i colpevoli dovrebbero fucilarli sul posto&amp;quot;, [il benzinaio] aggiunse con l&amp;#39;aria rassegnata di chi si vedeva svanire una possibilita&amp;#39; di conversazione&amp;quot; (p. 219)&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Milano e l&amp;#39;Italia di oggi sono l&amp;#39;inferno dantesco, un incubo darwiniano in cui sopravvive solo il piu&amp;#39; scaltro e il piu&amp;#39; perfido. Un&amp;#39;Italia che ha insegnato le regole del gioco&amp;#0160;al resto del mondo, specie ai temuti extracomunitari dell&amp;#39;Est. A un certo punto, l&amp;#39;ucraina Lubjia dice:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Mi sta chiedendo perche&amp;#39; faccio tutto questo? Perche&amp;#39; cerco anch&amp;#39;io di sopravvivere. A qualunque costo. E&amp;#39; il vostro sistema di vita che me l&amp;#39;ha insegnato. Conta solo questo, e non c&amp;#39;e&amp;#39; altro. C&amp;#39;e&amp;#39; l&amp;#39;inferno qui. E sto anch&amp;#39;io cercando di non bruciarci viva&amp;quot; (pp.163-164).&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;La Milano che Canova ama - in forma vicaria, per mezzo del suo alter ego trentenne, Giovanni Vigo - e&amp;#39; la stessa Milano che amo anch&amp;#39;io: quella svuotata dai suoi abitanti, i veri mostri che la attraversano quotidianamente (i pubblicitari, i marchettari, i televisionari, gli universitari, i giornalistari, i modaioli...&lt;em&gt;Noi&lt;/em&gt;). Una Milano post-apocalittica, modello &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Ai Confini della realta&amp;#39;&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;, che esiste solo in quache sprazzo notturno o nei giorni senza tempo di agosto:&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Milano, forse, la puoi amare solo cosi&amp;#39;, ridotta alla sua consistenza - per cosi&amp;#39; dire - &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;minerale&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;. Senza nessuno in giro per le strade, senza il traffico nevrotico delle ore diurne. Con il suo odore inconfondibile di asfalto e di cemento e di smog penetrati fin nelle pietre, e nei muri e nei marciapiedi delle strade.&amp;quot; (p. 220)&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;A &lt;/span&gt;&lt;a href="http://www.wuz.it/intervista/4047/gianni-canova-noir-festival-palpebre.html" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Claudia Cremaschi&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;di &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Wuz &lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;che gli domanda perche&amp;#39; ha ambientato la vicenda a Milano, Canova risponde: &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Amo e odio Milano. Non potrei vivere in nessun altro posto. Mi considero un corrotto individuo metropolitano, amo lo smog, il cemento, il traffico. Milano è stato lo scenario di tutto ciò che di importante nel bene e nel male mi è accaduto, ha segnato la mia vita e credo che sia l’unica città capace di tollerare una storia come quella narrata nel mio romanzo. Volevo imprimere una percezione della vita anzitutto metropolitana. Forse Palermo avrebbe potuto essere un&amp;#39;antagonista nella mia scelta, per quel suo senso drammatico e barocco.&amp;quot; (Gianni Canova, &lt;em&gt;Wuz&lt;/em&gt;, 7 gennaio 2010)&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;I giudizi canoviani nei confronti dei media, moderna gogna, sono goduriosamente caustici e corrosivi&amp;#0160;. Il nostro affida ancora una volta ai pensieri del protagonista Vigo il suo giudizio sulla vera funzione psicopatologica della macchina mediale:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Non avevo mai avuto, prima di quei giorni, una percezione cosi&amp;#39; netta di come il ruolo dei media fosse ormai soprattutto quello di offrire una valvola di scarico alle frustrazioni individuali e collettive.&amp;quot; (p. 186)&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Anche il giornalista Simmel, &amp;quot;cronista di nera [...] uno dei piu&amp;#39; bravi sulla piazza&amp;quot; voce di Radio Popolare e una delle pochissime figure &amp;quot;positive&amp;quot; di una storia butale - &amp;#0160;riconosce e partecipa a questo gioco al massacro. Al Vigo che si complimenta con lui dopo un dibattito radiofonico con i lupi famelici della Lega, Simmel risponde scocciato:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Vigo, non mi fare l&amp;#39;ingenuo anche tu. Ho semplicemente fatto a Salvini e alla Santanche&amp;#39; quello che loro fanno agli stranieri e agli extracomunitari. Ho provato a farne dei mostri, per dare ai nostri qualcuno da odiare...&amp;quot; (p. 67).&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Il Simmel/Canova e&amp;#39; post-moderno, post-mediale, e soprattutto post-coitale:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Cio&amp;#39; che lei chiama realta&amp;#39;, replico&amp;#39; Simmel, ormai lanciatissimo, &amp;quot;non e&amp;#39; che un artefatto, una proiezione mentale. E&amp;#39; un territorio virtuale in cui i dati oggettivi - ormai lo sappiamo tutti - contano sempre meno di quelli percepiti, immaginati e fantasmatizzati&amp;quot; (p. 61)&lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Altrettanto godibile e&amp;#39; l&amp;#39;attacco a quell&amp;#39;establishment accademico italiano che si crogiola in un deliberato anacronismo intellettuale, forte del supporto di un&amp;#39;indistruttibile struttura politica e culturale, una struttura auto-perpetuante e in costante mutazione, come la cosa carpenteriana. Un&amp;#39;establishment visibile &amp;amp; invisibile che sopprime sistematicamente il pensiero alternativo - se non il pensiero&lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt; tout court&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;. L&amp;#39;emerito professor Rattazzi e il suo turgido papillion - &lt;em&gt;ah, cosi&amp;#39; familiare &lt;/em&gt;- esprimono benissimo la forza repressiva del potere accademico, espresso dai fondamentalisti e dagli integralisti della cattedra a vita. Come l&amp;#39;Inquisizione, la Torre d&amp;#39;Avorio invoca la necessita&amp;#39; della censura preventiva di ogni pensiero che minacci lo status quo. Una strategia atta a consolidare e mantenere il potere delle gerarchie esistenti e della &amp;quot;purezza&amp;quot; etica, estetica, ideologica delle elite:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;E invece e&amp;#39; qui che si sbaglia, dottor Vespa. Il vero crimine sono le idee. Certe idee. Sempre e solo le idee. Gli atti vengono dopo, ma sono solo un accidente. Possono esserci o non esserci. Certo e&amp;#39; che quando ci sono, quando arrivano, e&amp;#39; perche&amp;#39; a monto ci sono idee che li hanno legittimati, predisposti, preparati... Sono le idee che vanno combattute e punite. Dante l&amp;#39;aveva capito fin troppo bene. Vigo non sarebbe stato d&amp;#39;accordo, ma la Divina Commedia e&amp;#39; un monumento a quello che io chiamo la &amp;quot;punizione preventiva&amp;quot;. E&amp;#39; ovvio che chi pensa in un certo modo possa poi arrivare anche ad agire in un certo modo. Bisogna fermarlo prima...&amp;quot; (p. 177)&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Mi fermo qui per evitare una completa trascrizione del romanzo - non e&amp;#39; mio obiettivo disegnare una mappa grande quanto il territorio. E poi gli itinerari possibili sono troppi per poter essere riassunti in questa sede.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;In chiusura, un suggerimento: leggete &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; ad occhi chiusi.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;Buona &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;visione&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link:&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788811741091/canova-gianni/palpebre.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre di Gianni Canova&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link:&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;a href="http://www.giannicanova.com" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre, il sito ufficiale&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link: &lt;/span&gt;&lt;/strong&gt;&lt;a href="http://mbf.blogs.com/mbf/2010/01/gianni-canova-palpebre-6.html" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre, i teasers&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link:&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;a href="http://www.wuz.it/intervista/4047/gianni-canova-noir-festival-palpebre.html" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Wuz, intervista a Canova&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;

&lt;strong&gt;&lt;p&gt;&lt;span style="font-weight: normal;"&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Extra: I romanzi nel romanzo: Giorgio Scerbanenco&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;/strong&gt;&lt;p&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Palpebre&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; e&amp;#39;, tra le tante cose, una lettera d&amp;#39;amore a Scerbanenco (e a tre delle sue opere in particolare), come si evince anche dai credits. Canova affida a una &amp;quot;straniera&amp;quot;, Ljuba, il compito di omaggiare il grande scrittore. Lo riporto di seguito:&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Scerbanenco e&amp;#39; l&amp;#39;unico scrittore in lingua italiana che abbia capito e raccontato la violenza del processo di modernizzazione che ha caratterizzato il vostro paese negli anni Sessanta. L&amp;#39;unico. Solo che era ucraino, come me, e per voi italiani e&amp;#39; come se non esistesse [...] Mi limito a constatare che per capire qualcosa del vostro paese voi italiani spesso avete avuto bisogno di uno sguardo venuto da da fuori. Goethe, Stendhal, in tempi recenti Scerbanenco. Come se voi, impegnati a riflettere sui destini ultimi dell&amp;#39;universo, non foste capace di raccontare come cambia il vostro paese, e come cambiate voi con lui...&amp;quot; (p. 179).&lt;/span&gt;&lt;/p&gt;

&lt;/blockquote&gt;&lt;strong&gt;&lt;p&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;A questo proposito, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.patemadanimo.com/2010/02/01/recensione-pulpebre-parte-2-intervista-a-gianni-canova/" target="_blank"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;in conversazione con Sandro Pate&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#39;, Canova ha scritto&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Mi sono laureato con una tesi su Scerbanenco e il giallo italiano. Allora la narrativa di genere era ancora un tabù, la chiamavano &amp;quot;paraletteratura&amp;quot;, e ricordo che alcuni dei professori membri della&amp;#0160; mia commissione di tesi mi guardavano un po&amp;#39; schifati mentre parlavo di romanzi come &amp;quot;Venere privata&amp;quot;. Scerbanenco rappresenta la modernità letteraria nel nostro paese molto meglio di tanti altri autori più noti e blasonati di lui. Mi piace anche il brutalismo della sua scrittura e la velocità con cui produceva storie. Davvero a getto continuo&amp;quot; (Gianni Canova, 1 febbraio 2010)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;span style="font-family: Georgia;"&gt;Link&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt;: &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ibs.it/code/9788811668565/scerbanenco-giorgio/venere-privata.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Venere privata&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt;: &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;&lt;a href="http://www.ibs.it/code/9788811669630/scerbanenco-giorgio/milanesi-ammazzano-sabato.html?shop=2293" target="_blank"&gt;&lt;/a&gt;&lt;/span&gt;&lt;a href="http://www.ibs.it/code/9788811668572/scerbanenco-giorgio/traditori-di-tutti.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Traditori di tutti&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Link&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt;: &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.ibs.it/code/9788811669630/scerbanenco-giorgio/milanesi-ammazzano-sabato.html?shop=2293" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;I milanesi ammazzano al sabato&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</content:encoded>


<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Sun, 21 Feb 2010 19:51:26 -0800</pubDate>

</item>
<item>
<title>BOOK: Ludologica 2010, things to come</title>
<link>http://www.mattscape.com/2010/02/book-ludologica-2010.html</link>
<guid isPermaLink="true">http://www.mattscape.com/2010/02/book-ludologica-2010.html</guid>
<description>I'm delighted to announce that 2010 will see the release of new books in the ongoing Ludologica series, edited by Gianni Canova and yours truly. Two books are currently in production and will be released in March 2010 and two additional ones and being prepared as I write this entry. The first ludo-tome to hit the shelves is Filippo Vanzo's killer monograph on Killer 7, an in-depth analysis of one of the most original Japanese games of the last decade. The excellent introduction was written by the indefatigable duo from Venice, Pierantonio Zanotti and Guido Scarabello. The cover art, as...</description>
<content:encoded>&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;&lt;/span&gt;&lt;a href="http://mbf.blogs.com/.a/6a00d83451ba1e69e2012877b7a891970c-pi" style="display: inline;"&gt;&lt;span style="font-family: Georgia;"&gt;&lt;img alt="Filippokiller" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e2012877b7a891970c " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e2012877b7a891970c-800wi" title="Filippokiller" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; &lt;br /&gt;I&amp;#39;m delighted to announce that 2010 will see the release of new books in the ongoing &lt;/span&gt;&lt;em&gt;&lt;a href="http://www.videoludica.com"&gt;&lt;span style="font-family: Georgia;"&gt;Ludologica&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt; series, edited by &lt;/span&gt;&lt;a href="http://www.giannicanova.com" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Gianni Canova&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; and yours truly. Two books are currently in production and will be released in March 2010 and two additional ones and being prepared as I write this entry. The first ludo-tome to hit the shelves is &lt;/span&gt;&lt;a href="http://www.flickr.com/photos/12221381@N02/" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Filippo Vanzo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#39;s killer monograph on &lt;/span&gt;&lt;em&gt;&lt;span style="font-family: Georgia;"&gt;Killer 7&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family: Georgia;"&gt;, an in-depth analysis of one of the most original Japanese games of the last decade. The excellent introduction was written by the indefatigable duo from Venice, &lt;/span&gt;&lt;a href="http://www.mattscape.com/2009/05/how-they-got-game-in-venice.html" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Pierantonio Zanotti and Guido Scarabello&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;. The cover art, as always, was designed by &lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;ved=0CAsQFjAA&amp;amp;url=http%3A%2F%2Fwww.rgbproject.com%2F&amp;amp;ei=0hl-S-mFNYKQsgO80dX7Cw&amp;amp;usg=AFQjCNGnqG7emFvasuA3xQLMPXTsWBsTBQ&amp;amp;sig2=x6VhGY_hG7rChZr3rLVjTA" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Mauro Ceolin &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;as a part of the ongoing &lt;/span&gt;&lt;a href="http://dl.dropbox.com/u/2789298/PDF/gamePeople_12_2009.pdf" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;GamePeople&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; series [link to PDF]. Stay tuned for more info as we get closer to the release date.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;&lt;span style="font-family: Georgia;"&gt;	&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Georgia;"&gt;Moreover, the Scientific Board has been expanded and it now includes the likes of &lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=11&amp;amp;ved=0CDgQFjAK&amp;amp;url=http%3A%2F%2Fwww.unibo.it%2FSitoWebDocente%2Fdefault.htm%3Fmat%3D32327&amp;amp;ei=7hh-S6a3L4qqtgO28YD9Cw&amp;amp;usg=AFQjCNGGnLKYtCjmBNlm0bbymgnmvXpzyw&amp;amp;sig2=Tw0nruJ8q-pci0Cq0EiHGw" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Giovanna Cosenza&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; (University of Bologna), &lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=2&amp;amp;ved=0CAkQFjAB&amp;amp;url=http%3A%2F%2Fwww.unibo.it%2FSitoWebDocente%2Fdefault.htm%3FMAT%3D036814&amp;amp;ei=ARl-S7uMC4WoswOep-n8Cw&amp;amp;usg=AFQjCNEMJIHYd2DHXWECe8oUsj8KCusQTg&amp;amp;sig2=j6jEsphSFD0ra2OqxqNsBg" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Lucio Spaziante &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;(University of Bologna and Ferrara),&lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;ved=0CAoQFjAA&amp;amp;url=http%3A%2F%2Funimore.academia.edu%2FPatrickCoppock&amp;amp;ei=Ehl-S6aSApPgswPl6_D8Cw&amp;amp;usg=AFQjCNEIGprxXjNAdwMfdFnEZtKevffP3A&amp;amp;sig2=AwgS_TJTDtdBNdHtvdCjPA" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt; Patrick Coppock &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;(University of Modena and Reggio Emilia), &lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=2&amp;amp;ved=0CAkQFjAB&amp;amp;url=http%3A%2F%2Fwww.unibo.it%2FSitoWebDocente%2Fdefault.htm%3FMAT%3D032315&amp;amp;ei=KRl-S_vIAoOOswPLutT8Cw&amp;amp;usg=AFQjCNGMbPAig3_f5-lL5r_rtLwJw3mZUw&amp;amp;sig2=2fRzLcm_IU5-NeIWD6wTtA" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Guglielmo Pescatore&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; (University of Bologna), &lt;/span&gt;&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;ved=0CAsQFjAA&amp;amp;url=http%3A%2F%2Funive.academia.edu%2FPierantonioZanotti&amp;amp;ei=Oxl-S7D8EoLStgPBnOH8Cw&amp;amp;usg=AFQjCNGrKtGyBh1Fh7bjDhZ_dqW-HDrQSg&amp;amp;sig2=ajKjDmFkhwqJVxBm-r7EiA" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Pierantonio Zanotti&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt; (Department of East Asian Studies,&amp;#0160;Ca&amp;#39; Foscari University, Venice) e Guido Scarabello&amp;#0160;(Department of East Asian Studies,&amp;#0160;Ca&amp;#39; Foscari University, Venice).&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;As always, &lt;/span&gt;&lt;a href="http://www.videoludica.com/contacts/?lang=en" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;proposals&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Georgia;"&gt;&amp;#0160;and unexpected ludo-explorations are welcome.&lt;/span&gt;&lt;/p&gt;</content:encoded>


<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Thu, 18 Feb 2010 20:57:44 -0800</pubDate>

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<title>BOOK: "Drammaturgie multimediali" (Edited by Gianni Canova)</title>
<link>http://www.mattscape.com/2010/02/book-drammaturgie-multimediali-edited-by-gianni-canova.html</link>
<guid isPermaLink="true">http://www.mattscape.com/2010/02/book-drammaturgie-multimediali-edited-by-gianni-canova.html</guid>
<description>Edizioni Unicopli (the same publisher behind Ludologica), has just released Media e forme narrative nell'epoca della replicabilità digitale, an anthology of essays on the relationship between drama and dew media edited by Gianni Canova. The collection features a contribution on mine, in which I basically argue that, for the sake of comparison, videogames are much closer to theater than cinema. Titled "Il teatro ludico. Videogame come arte performativa" (Ludic Theater. Gaming as performance art), the essay focuses on the performative natures of both artistic expressions. Excerpt: TEATRO LUDICO II videogioco come arte performativa Matteo Bittanti In questo saggio ci proponiamo...</description>
<content:encoded>&lt;span style="font-family: Georgia;"&gt;&lt;a href="http://www.ibs.it/code/9788840013978/zzz1k1456/drammaturgie-multimediali-media-e.html?shop=2293" onclick="window.open(this.href,&amp;#39;_blank&amp;#39;,&amp;#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39;); return false" style="float: left;"&gt;&lt;img alt="Gianni Canova" class="asset asset-image at-xid-6a00d83451ba1e69e20120a8ae04f2970b " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e20120a8ae04f2970b-120pi" style="margin: 0px 5px 5px 0px;" title="Gianni Canova" /&gt;&lt;/a&gt;&lt;span style="color: #e6e6e6; "&gt; Edizioni Unicopli (the same publisher behind&lt;/span&gt;&lt;em&gt;&lt;span style="color: #e6e6e6; "&gt; &lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;em&gt;&lt;a href="http://www.videoludica.com" target="_blank"&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Ludologic&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.videoludica.com" target="_blank"&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;a&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;span style="font-family: Georgia;"&gt;), has just released&amp;#0160;&lt;/span&gt;&lt;/span&gt;&lt;span style="line-height: normal; "&gt;&lt;em&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;span style="font-family: Georgia;"&gt;Media e forme narrative nell&amp;#39;epoca della replicabilità digitale&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;span style="font-family: Georgia;"&gt;, an anthology of essays on the relationship between drama and dew media edited by&lt;/span&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt; &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;a href="http://giannicanova.it/" target="_blank"&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Gianni Canova&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;span style="font-family: Georgia;"&gt;. The collection features a contribution on mine, in which I basically argue that, for the sake of comparison, videogames are much closer to&amp;#0160;theater&amp;#0160;than cinema. Titled&amp;#0160;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 13px; color: #8f8e8e; "&gt;&lt;span style="color: #e6e6e6; "&gt;&lt;span style="font-family: Georgia;"&gt;&amp;quot;Il teatro ludico. Videogame come arte performativa&amp;quot;&amp;#0160;(Ludic Theater. Gaming as performance art), the essay focuses on the performative natures of both artistic expressions.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family: Georgia;"&gt;Excerpt:&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style="color: #ffffff; "&gt;&lt;span style="font-family: Georgia;"&gt;TEATRO LUDICO&lt;br /&gt;&lt;br /&gt;II videogioco come arte performativa&lt;br /&gt;&lt;br /&gt;Matteo Bittanti&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family: Georgia;"&gt;&lt;br /&gt;&lt;br /&gt;In questo saggio ci proponiamo di esaminare sinteticamente alcuni aspetti di una relazione a prima vista insospettabile,&amp;#0160;quella tra teatro e videogame. In realti il tema e&amp;#39; tutt&amp;#39;altro che&amp;#0160;nuovo: la disamina di questa peculiare liaison si colloca al centro&amp;#0160;di una riflessione - e di una pratica - pluridecennale che ha&amp;#0160;impegnato (e impegna) accademici di ogni scuola ed estrazione.&amp;#0160;Dopo aver ripercorso le tappe fondamentali del dibattito, introdurremo&amp;#0160;il nostro contributo che si fonda sulla nozione di performance. Riteniamo infatti che per comprenderea deguatamenteI&amp;#39; interazione tra&amp;#0160;queste due forme espressiv, infatti, e&amp;#39; indispensabile focalizzare&amp;#0160;l&amp;#39;attenzione sulla loro natura eminentemente performativa. Ilcambio di prospettiva - dalla nozione di testo a quella di prassi&amp;#0160;- richiede che si considerino le dinamiche di consumo creativo&amp;#0160;sottese a questi processi culturali e artistici. In altre parole, non&amp;#0160;ci interessa tanto indagare il design del videogame e dell&amp;#39;opera&amp;#0160;teatrale, quanto le condizioni alla base della loro messa in atto.&amp;#0160;Solo in questo modo e&amp;#39; possibile portare in primo piano le analogie&amp;#0160;e, nel contempo, le differenze. (&lt;em&gt;continua...&lt;/em&gt;)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&lt;span style="line-height: normal; "&gt;&lt;strong&gt;Link&lt;/strong&gt;: &lt;span style="line-height: 16px;"&gt;&lt;a href="http://www.ibs.it/code/9788840013978/zzz1k1456/drammaturgie-multimediali-media-e.html?shop=2293" target="_blank"&gt;Drammaturgie multimediali.&amp;#0160;Media e forme narrative nell&amp;#39;epoca della replicabilità digitale&lt;/a&gt;&lt;/span&gt;&lt;em&gt;&amp;#0160;(Edizioni Unicopli, 2010)&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</content:encoded>


<category>Collaboration</category>
<category>Contribution</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Wed, 17 Feb 2010 13:45:13 -0800</pubDate>

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<title>NEWS: WIRED Italy is a finalist for the 2010 Merit Awards!</title>
<link>http://www.mattscape.com/2010/02/news-wired-italy-is-a-finalist-for-the-2010-merit-award.html</link>
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<description>WIRED Italy is one of the winners of the 2010 Merit Awards in the Best New Magazine category and it is also competing in the Best Design and Best Photography categories. The list of the 16 runner-ups for this prestigious award include WIRED US, Time, Blender, New York magazine, The New York Time magazine, GQ, Esquire and more. Kudos to David Moretti and Francesca Morosini for their oustanding work! The winners will be announced in New York on May 7 2010. Fingers crossed! Read more (in Italian)</description>
<content:encoded>&lt;p&gt;&lt;span style="font-family: Georgia;"&gt;&lt;em&gt;&lt;span style="font-family: &amp;#39;Trebuchet MS&amp;#39;, Verdana, sans-serif; font-style: normal; "&gt;&amp;#0160;&lt;a href="http://www.wewired.it/2010/02/15/wired-italia-magazine-of-the-year-merit-award/" onclick="window.open(this.href,&amp;#39;_blank&amp;#39;,&amp;#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&amp;#39;); return false" style="display: inline;"&gt;&lt;img alt="Kenji__thumb_w_580" border="0" class="asset asset-image at-xid-6a00d83451ba1e69e2012877a556d4970c selected " src="http://mbf.blogs.com/.a/6a00d83451ba1e69e2012877a556d4970c-500pi" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; " title="Kenji__thumb_w_580" /&gt; &lt;/a&gt; &lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.wired.it" target="_blank"&gt;WIRED Italy&lt;/a&gt;&lt;/em&gt;&amp;#0160;is one of the winners of the 2010 Merit Awards in the Best New Magazine category and it is also competing in the Best Design and Best Photography categories. The list of the 16 runner-ups for this&amp;#0160;prestigious&amp;#0160;award include &lt;em&gt;WIRED US, Time, Blender, New York magazine, The New York Time magazine, GQ, Esquire&lt;/em&gt; and more. Kudos to David Moretti and Francesca Morosini for their oustanding work! The winners will be announced in New York on May 7 2010. &amp;#0160;Fingers crossed!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.wewired.it/2010/02/15/wired-italia-magazine-of-the-year-merit-award/" target="_blank"&gt;&lt;a href="http://www.wired.it/news/archivio/2010-02/17/wired-italia-magazine-of-the-year-merit-award.aspx" target="_blank"&gt;&lt;span style="font-family: Georgia;"&gt;Read more (in Italian)&lt;/span&gt;&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded>


<category>Collaboration</category>
<category>Contribution</category>
<category>News</category>

<dc:creator>"mbf"</dc:creator>
<pubDate>Mon, 15 Feb 2010 14:00:29 -0800</pubDate>

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