<?xml version="1.0"?>
<rss version="2.0" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
      <title>blog and rhizome, furtheffield union</title>
      <description>Pipes Output</description>
      <link>http://pipes.yahoo.com/pipes/pipe.info?_id=f870350fd39676cd8023e40a6dcf3173</link>
      <atom:link rel="next" href="http://pipes.yahoo.com/pipes/pipe.run?_id=f870350fd39676cd8023e40a6dcf3173&amp;_render=rss&amp;page=2"/>
      <pubDate>Thu, 01 Oct 2015 22:50:46 +0000</pubDate>
      <generator>http://pipes.yahoo.com/pipes/</generator>
      <item>
         <title>Artist in Residence @ VIA 2015 Festival: What is #Additivism?</title>
         <link>http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke</link>
         <description>&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;From 23rd &amp;#8211; 30th September &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://morehshin.com&quot;&gt;Morehshin Allahyari&lt;/a&gt; and I will be &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://via-2015.com/pittsburgh/a/3d-additivist-manifesto/&quot;&gt;artists in residence&lt;/a&gt; for &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://via-2015.com/pittsburgh/&quot;&gt;2015 VIA Festival&lt;/a&gt;, Pittsburgh, for the Frank-Ratchye &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://studioforcreativeinquiry.org/&quot;&gt;STUDIO for Creative Inquiry&lt;/a&gt; at Carnegie Mellon University. During our residency will deliver a series of lectures, a day long workshop, and work on our &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/cookbook&quot;&gt;forthcoming&lt;/a&gt; 3D Additivist Cookbook.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;h2&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke&quot;&gt;&lt;img class=&quot;size-full wp-image-2689&quot; src=&quot;http://machinemachine.net/text/wp-content/uploads/2015/09/3d_additivist_manifesto_via_2015.jpg&quot; title=&quot;VIA2015: Lecture &amp;#38; Workshop // WHAT IS #ADDITIVISM? Critical Perspectives on 3D Printing with Morehshin Allahyari &amp;#38; Daniel Rourke&quot; width=&quot;100%&quot;/&gt;&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&lt;b&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://via-2015.com/pittsburgh/a/3d-additivist-manifesto/&quot;&gt;Artist Residency // Ongoing&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
Allahyari and Rourke will be in residence in the STUDIO editing their forthcoming 3D Additivist Cookbook of blueprints, designs, 3D print templates, and essays on the topics raised by the 3D Additivist Manifesto.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.facebook.com/events/1488460334786544/&quot;&gt;Artist Lecture // Thursday, September 24th, 5:00 p.m.&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
A talk and Q&amp;#38;A session by Morehshin Allahyari and Daniel Rourke about &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/manifesto&quot;&gt;The 3D Additivist Manifesto + forthcoming Cookbook&lt;/a&gt; in addition to the screening of The 3D Additivist Manifesto video. Artists will talk about their own research and practice in relationship to Additivism and 3D printing.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke&quot;&gt;3D Additivist Workshop // Friday, September 25th 10am-6:00pm&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;em&gt;What is #Additiv&lt;/em&gt;&lt;/b&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2688</guid>
         <pubDate>Tue, 01 Sep 2015 11:57:21 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p><em>From 23rd &#8211; 30th September <a rel="nofollow" target="_blank" href="http://morehshin.com">Morehshin Allahyari</a> and I will be <a rel="nofollow" target="_blank" href="http://via-2015.com/pittsburgh/a/3d-additivist-manifesto/">artists in residence</a> for <a rel="nofollow" target="_blank" href="http://via-2015.com/pittsburgh/">2015 VIA Festival</a>, Pittsburgh, for the Frank-Ratchye <a rel="nofollow" target="_blank" href="http://studioforcreativeinquiry.org/">STUDIO for Creative Inquiry</a> at Carnegie Mellon University. During our residency will deliver a series of lectures, a day long workshop, and work on our <a rel="nofollow" target="_blank" href="http://additivism.org/cookbook">forthcoming</a> 3D Additivist Cookbook.</em></p></blockquote>
<h2><a rel="nofollow" target="_blank" href="http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke"><img class="size-full wp-image-2689" src="http://machinemachine.net/text/wp-content/uploads/2015/09/3d_additivist_manifesto_via_2015.jpg" title="VIA2015: Lecture &amp; Workshop // WHAT IS #ADDITIVISM? Critical Perspectives on 3D Printing with Morehshin Allahyari &amp; Daniel Rourke" width="100%"/></a></h2>
<p><b><a rel="nofollow" target="_blank" href="http://via-2015.com/pittsburgh/a/3d-additivist-manifesto/">Artist Residency // Ongoing</a></b><br />
Allahyari and Rourke will be in residence in the STUDIO editing their forthcoming 3D Additivist Cookbook of blueprints, designs, 3D print templates, and essays on the topics raised by the 3D Additivist Manifesto.</p>
<p><b><a rel="nofollow" target="_blank" href="https://www.facebook.com/events/1488460334786544/">Artist Lecture // Thursday, September 24th, 5:00 p.m.</a></b><br />
A talk and Q&amp;A session by Morehshin Allahyari and Daniel Rourke about <a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto + forthcoming Cookbook</a> in addition to the screening of The 3D Additivist Manifesto video. Artists will talk about their own research and practice in relationship to Additivism and 3D printing.</p>
<p><b><a rel="nofollow" target="_blank" href="http://studioforcreativeinquiry.org/events/lecture-workshop-what-is-additivism-critical-perspectives-on-3d-printing-with-morehshin-allahyari-daniel-rourke">3D Additivist Workshop // Friday, September 25th 10am-6:00pm</a></b><br />
<b><em>What is #Additivism: A Collaborative Workshop</em><br />
</b>Investigate #Addivist ideas in your own work during a day-long workshop with the artists. Conceive, design, and prepare works for fabrication with potential for projects to be submitted to the Cookbook -&gt; <strong><a rel="nofollow" target="_blank" href="http://bit.ly/additivist">Click here to register for the workshop</a></strong></p>]]></content:encoded>
      </item>
      <item>
         <title>Algorithmic Narratives and Synthetic Subjects</title>
         <link>http://machinemachine.net/text/research/paper-at-theorizing-the-web-synthetic-subjects</link>
         <description>&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;This was the paper I delivered at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://theorizingtheweb.tumblr.com/2015/participants&quot;&gt;The Theorizing the Web Conference&lt;/a&gt;, New York, 18th April 2015.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I urge you to track down the other, superb, papers on my panel by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/nd_kane&quot;&gt;Natalie Kane&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/s010n&quot;&gt;Solon Barocas&lt;/a&gt;, and &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://twitter.com/npseaver&quot;&gt;Nick Seaver&lt;/a&gt;. A video is forthcoming.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I posted this up just after &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.sciencemag.org/content/early/2015/05/08/science.aaa1160.abstract&quot;&gt;Facebook published a study&lt;/a&gt; into how their algorithms effect the stories users see (and vice versa). &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.wired.co.uk/news/archive/2015-05/08/facebook-echo-chamber-study&quot;&gt;Wired used the surprise UK election result to talk about&lt;/a&gt; the study. &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thesocietypages.org/cyborgology/2015/05/07/facebook-fair-and-balanced/&quot;&gt;Commentators&lt;/a&gt; took &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://fortune.com/2015/05/07/facebook-filter-bubble-doubts/&quot;&gt;issue to&lt;/a&gt; media &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.huffingtonpost.com/zeynep-tufekci/facebook-algorithm-echo-chambers_b_7259916.html&quot;&gt;misunderstanding and misrepresentation&lt;/a&gt; of the study. The furore is well worth considering before/after you read my paper (which is now in dire need of an update).&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Data churning algorithms are integral to our social and economic networks. Rather than replace humans these programs are built to work with us, allowing the distinct strengths of human and computational intelligences to coalesce. As we are submerged into the era of ‘big data’, these systems have become more and more common, concentrating every terrabyte of raw data into meaningful arran &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://machinemachine.net/text/research/paper-at-theorizing-the-web-synthetic-subjects&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2654</guid>
         <pubDate>Fri, 08 May 2015 11:02:51 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p><em>This was the paper I delivered at <a rel="nofollow" target="_blank" href="http://theorizingtheweb.tumblr.com/2015/participants">The Theorizing the Web Conference</a>, New York, 18th April 2015.</em></p>
<p><em>I urge you to track down the other, superb, papers on my panel by <a rel="nofollow" target="_blank" href="https://twitter.com/nd_kane">Natalie Kane</a>, <a rel="nofollow" target="_blank" href="https://twitter.com/s010n">Solon Barocas</a>, and <a rel="nofollow" target="_blank" href="https://twitter.com/npseaver">Nick Seaver</a>. A video is forthcoming.</em></p>
<p><em>I posted this up just after <a rel="nofollow" target="_blank" href="http://www.sciencemag.org/content/early/2015/05/08/science.aaa1160.abstract">Facebook published a study</a> into how their algorithms effect the stories users see (and vice versa). <a rel="nofollow" target="_blank" href="http://www.wired.co.uk/news/archive/2015-05/08/facebook-echo-chamber-study">Wired used the surprise UK election result to talk about</a> the study. <a rel="nofollow" target="_blank" href="http://thesocietypages.org/cyborgology/2015/05/07/facebook-fair-and-balanced/">Commentators</a> took <a rel="nofollow" target="_blank" href="http://fortune.com/2015/05/07/facebook-filter-bubble-doubts/">issue to</a> media <a rel="nofollow" target="_blank" href="http://www.huffingtonpost.com/zeynep-tufekci/facebook-algorithm-echo-chambers_b_7259916.html">misunderstanding and misrepresentation</a> of the study. The furore is well worth considering before/after you read my paper (which is now in dire need of an update).</em></p></blockquote>
<p>Data churning algorithms are integral to our social and economic networks. Rather than replace humans these programs are built to work with us, allowing the distinct strengths of human and computational intelligences to coalesce. As we are submerged into the era of ‘big data’, these systems have become more and more common, concentrating every terrabyte of raw data into meaningful arrangements more easily digestible by high-level human reasoning.</p>
<p><a rel="nofollow" target="_blank" href="http://www.narrativescience.com/"><img class="alignright wp-image-2656 size-full" src="http://machinemachine.net/text/wp-content/uploads/2015/05/79_1317829100_01.jpg" alt="Narrative Science" width="320"></a>A company calling themselves ‘Narrative Science’, based in Chicago, have established a profitable business model based on this relationship. Their slogan, <em>‘Tell the Stories Hidden in Your Data’</em>, <a rel="nofollow" href="#_ftn1" name="_ftnref1">[1]</a> is aimed at companies drowning in spreadsheets of cold information: a promise that Narrative Science can ‘humanise’ their databases with very little <em>human</em> input. Kristian Hammond, Chief Technology Officer of the company, claims that within 15 years over 90% of all news stories will also be written by algorithms. <a rel="nofollow" href="#_ftn2" name="_ftnref2">[2]</a> But rather than replacing the jobs that human journalists now undertake, Hammond claims the vast majority of their ‘robonews’ output will report on data currently not covered by traditional news outlets. One family-friendly example of this is the coverage of little-league baseball games. Very few news organisations have the resources, or desire, to hire a swathe of human journalists to write-up every little-league game. Instead, Narrative Science offer leagues, parents and their children a miniature summary of each game gleaned from match statistics uploaded by diligent little league attendees, and then written up by Narrative Science in a variety of journalistic styles.</p>
<p>In their book ‘Big Data’ from 2013, Oxford University Professor of internet governance Viktor Mayer-Schönberger, and&nbsp; ‘data editor’ of The Economist, Kenneth Cukier, tell us excitedly about another data aggregation company, <em>Prismatic</em>, who:</p>
<blockquote><p>…rank content from the web on the basis of text analysis, user preferences, social network-popularity, and big-data analysis. <a rel="nofollow" href="#_ftn3" name="_ftnref3">[3]</a></p></blockquote>
<p>According to Mayer- Schönberger and Cukier this makes Prismatic able ‘to tell the world what it ought to pay attention to better than the editors of the New York Times’. <a rel="nofollow" href="#_ftn4" name="_ftnref4">[4]</a> A situation, Steven Poole reminds us, we can little argue with so long as we agree that popularity underlies everything that is culturally valuable.</p>
<p>Data is now the lifeblood of technocapitalism. A vast endless influx of information flowing in from the growing universe of networked and internet connected devices. As many of the papers at Theorizing the Web attest, our environment is more and more founded by systems whose job it is to mediate our relationship with this data.</p>
<p>Technocapitalism still appears to respond to Jean Francois Lyotard’s formulation of Postmodernity: that whether something is true has less relevance, than whether it is <em>useful</em>. In 1973 Jean Francois Lyotard described the Postmodern Condition as a change in “the status of knowledge” brought about by new forms of techno-scienctific and techno-economic organisation. If a student could be taught effectively by a machine, rather than by another human, then the most important thing we could give the next generation was what he called, “elementary training in informatics and telematics.” In other words, as long as our students are computer literate “pedagogy would not necessarily suffer”. <a rel="nofollow" href="#_ftn5" name="_ftnref5">[5]</a></p>
<p>The next passage – where Lyotard marks the Postmodern turn from the true to the useful &#8211; became one of the book’s most widely quoted, and it is worth repeating here at some length:</p>
<p><span id="more-2654"></span></p>
<blockquote><p>It is only in the context of the grand narratives of legitimation &#8211; the life of the spirit and/or the emancipation of humanity &#8211; that the partial replacement of teachers by machines may seem inadequate or even intolerable. But it is probable that these narratives are already no longer the principal driving force behind interest in acquiring knowledge. <a rel="nofollow" href="#_ftn6" name="_ftnref6">[6]</a></p></blockquote>
<p>Here, I want to pause to set in play at least three elements from Lyotard’s text that colour this paper. Firstly, the historical confluence between technocapitalism and the era now considered ‘postmodern’. Secondly, the association of ‘the grand-narrative’ with modern, and pre-modern conditions of knowledge. And thirdly, the idea that the relationship between the human and the machine – or computer, or software – is generally one-sided: i.e. we may shy away from the idea of leaving the responsibility of our children’s education to a machine, but Lyotard’s position presumes that since the machine was created and programmed by humans, it will therefore necessarily be understandable and thus controllable, by humans.</p>
<p>Today, Lyotard’s vision of an informatically literate populous has more or less come true. Of course we do not completely understand the intimate workings of all our devices or the software that runs them, but the majority of the world population has some form of regular relationship with systems simulated on silicon. And as Lyotard himself made clear, the uptake of technocapitalism, and therefore the devices and systems it propagates, is piece-meal and difficult to predict or trace. At the same time Google’s fleet of self-driving motor vehicles are let-loose on Californian state highways, in parts of sub-Saharan Africa models of mobile-phones designed 10 or more years ago are allowing farming communities to aggregate their produce into quantities with greater potential to make profit on a world market.</p>
<p>As Brian Massumi remarks, network technology allows us the possibility of “bringing to full expression a prehistory of the human”, a “worlding of the human” that marks the “becoming-planetary” of the body itself. <a rel="nofollow" href="#_ftn7">[7]</a> This “worlding of the human” represents what Edmund Berger argues is the death of the Postmodern condition itself:</p>
<blockquote><p>[T]he largest bankruptcy of Postmodernism is that the grand narrative of human mastery over the cosmos was never unmoored and knocked from its pulpit. Instead of making the locus of this mastery large aggregates of individuals and institutions – class formations, the state, religion, etc. – it simply has shifted the discourse towards the individual his or herself, promising them a modular dreamworld for their participation… <a rel="nofollow" href="#_ftn8" name="_ftnref8">[8]</a></p></blockquote>
<p><a rel="nofollow" target="_blank" href="http://machinemachine.net/text/wp-content/uploads/2015/05/amazon_algorithm.png"><img class="alignright size-full wp-image-2658" src="http://machinemachine.net/text/wp-content/uploads/2015/05/amazon_algorithm.png" alt="There is nothing 'spooky' about Algorithms" width="305" height="620"></a>Algorithmic narratives appear to continue this trend. They are piece-meal, tending to feedback user’s dreams, wants and desires, through carefully aggregated, designed, packaged Narratives for individual ‘use’. A world not of increasing connectivity and understanding between entities, but a network world<em>ed</em> to each individual’s data-shadow. This situation is reminiscent of the problem <a rel="nofollow" target="_blank" href="http://books.google.co.uk/books/about/The_Filter_Bubble.html?id=wcalrOI1YbQC">pointed out by Eli Pariser</a> of the ‘filter bubble’, or the ‘you loop’, a prevalent outcome of social media platforms tweaked and personalised by algorithms to echo at the user exactly the kind of thing they want to hear. As algorithms develop in complexity the stories they tell us about the vast sea of data will tend to become more and more enamoring, more and more palatable. Like some vast synthetic evolutionary experiment, those algorithms that devise narratives users dislike, will tend to be killed off in the feedback loop, in favour of other algorithms whose turn of phrase, or ability to stoke our egos, is more pronounced. For instance, Narrative Science’s early algorithms for creating little league narratives tended to focus on the victors of each game. What Narrative Science found is that parents were more interested in hearing about their own children, the tiny ups and downs that made the game significant to them. So the algorithms were tweaked in response.</p>
<p>Again, to quote chief scientist Kris Hammond from Narrative Science:</p>
<blockquote><p>These are narratives generated by systems that understand data, that give us information to support the decisions we need to make about tomorrow.&nbsp;<a rel="nofollow" href="#_ftn9" name="_ftnref9">[9]</a></p></blockquote>
<p>Whilst we can program software to translate the informational nuances of a baseball game, or internet social trends, into human palatable narratives, larger social, economic and environmental events also tend to get pushed through an algorithmic meatgrinder to make them more palatable. The ‘tomorrow’ that Hammond claims his company can help us prepare for is one that, presumably, companies like Narrative Science and Prismatic will play an ever larger part in realising.</p>
<p>In her recently published essay on <i>Crisis and the Temporality of Networks</i>, Wendy Chun reminds us of the difference between the user and the agent in the machinic assemblage:</p>
<blockquote><p>Celebrations of an all powerful user/agent – ‘you’ as the network, ‘you’ as the producer- counteract concerns over code as law as police by positing ‘you’ as the sovereign subject, ‘you’ as the decider. An agent however, is one who does the actual labor, hence agent is one who acts on behalf of another. On networks, the agent would seem to be technology, rather than the users or programmers who authorize actions through their commands and clicks. <a rel="nofollow" href="#_ftn9" name="_ftnref10">[10]</a></p></blockquote>
<p>In order to unpack Wendy Chun’s proposition here we need only look at two of the most powerful, and impactful algorithms from the last ten years of the web. Firstly, Amazon’s recommendation system, which I assume you have all interacted with at some point. And secondly, Facebook’s news feed algorithm, that ranks and sorts posts on your personalised stream. Both these algorithms rely on a community of user interactions to establish a hierarchy of products, or posts, based on popularity. Both these algorithms also function in response to user’s past activity, and both, of course, have been tweaked and altered over time by the design and programming teams of the respective companies.</p>
<p>As we are all no doubt aware, one of the most significant driving principles behind these extraordinarily successful pieces of code is capitalism itself. The drive for profit, and the relationship that has on distinguishing between a successful or failing company, service or product. Wendy Chun’s reminder that those that carry out an action, that program and click, are not the agents here should give use solace. We are positioned as sovereign subjects over our data, because that idea is beneficial to the propagation of the ‘product’. Whether we are told how well our child has done at baseball, or what particular kinds of news stories we might like, personally, to read right now, it is to the benefit of technocapitalism that those narratives are positive, palatable and uncompromising. However the aggregation and dissemination of big data effects our lives over the coming years, the likelihood is that at the surface – on our screens, and ubiquitous handheld devices – everything will seem rosey, comfortable, and suited to the ‘needs’ and ‘use’ of each sovereign subject.</p>
<blockquote class="twitter-tweet" lang="en">
<p dir="ltr" lang="und" style="text-align:center;"><a rel="nofollow" target="_blank" href="https://twitter.com/hashtag/TtW15?src=hash">#TtW15</a> <a rel="nofollow" target="_blank" href="https://twitter.com/hashtag/A7?src=hash">#A7</a> <a rel="nofollow" target="_blank" href="https://twitter.com/npseaver">@npseaver</a> <a rel="nofollow" target="_blank" href="https://twitter.com/nd_kane">@nd_kane</a> <a rel="nofollow" target="_blank" href="https://twitter.com/s010n">@s010n</a> <a rel="nofollow" target="_blank" href="https://twitter.com/smwat">@smwat</a> <a rel="nofollow" target="_blank" href="http://t.co/BjJndzaLz1">pic.twitter.com/BjJndzaLz1</a></p>
<p style="text-align:center;">— Daniel Rourke (@therourke) <a rel="nofollow" target="_blank" href="https://twitter.com/therourke/status/589159919410110464">April 17, 2015</a></p>
</blockquote>
<p></p> 
<p>So to finish I just want to gesture towards a much much bigger debate that I think we need to have about big data, technocapitalism and its algorithmic agents. To do this I just want to read a short paragraph which, as far as I know, was not written by an algorithm:</p>
<blockquote><p>Surface temperature is projected to rise over the 21st century under all assessed emission scenarios. It is very likely that heat waves will occur more often and last longer, and that extreme precipitation events will become more intense and frequent in many regions. The ocean will continue to warm and acidify, and global mean sea level to rise. <a rel="nofollow" href="#_ftn11" name="_ftnref11">[11]</a></p></blockquote>
<p>This is from a document entitled ‘<i>Synthesis Report for Policy Makers</i>’ drafted by The Intergovernmental Panel on Climate Change – another organisation who rely on a transnational network of computers, sensors, and programs capable of modeling atmospheric, chemical and wider environmental processes to collate data on human environmental impact. Ironically then, perhaps the most significant tool we have to understand the world, at present, is big data. Never before has humankind had so much information to help us make decisions, and help us enact changes on our world, our society, and our selves. But the problem is that some of the stories big data has to tell us are too big to be narrated, they are just <i>too big</i> to be palatable. To quote Edmund Berger again:</p>
<blockquote><p>For these reasons we can say that the proper end of postmodernism comes in the gradual realization of the Anthropocene: it promises the death of the narrative of human mastery, while erecting an even grander narrative. If modernism was about victory of human history, and postmodernism was the end of history, the Anthropocene means that we are no longer in a “historical age but also a geological one. Or better: we are no longer to think history as exclusively human…” <a rel="nofollow" href="#_ftn12" name="_ftnref12">[12]</a></p></blockquote>
<p>I would argue that the ‘grand narratives of legitimation’ Lyotard claimed we left behind in the move to Postmodernity will need to return in some way if we are to manage big data in a meaningful way. Crises such as catastrophic climate change will never be made palatable in the feedback between users, programmers and &nbsp;technocapitalism. Instead, we need to revisit Lyotard’s distinction between the <i>true</i> and the <i>useful</i>. Rather than ask how we can make big data <i>useful</i> for us, we need to ask what grand story we want that data to tell us.</p>
<p><em>&nbsp;</em></p>
<p><strong>References</strong></p>
<p style="padding-left:30px;"><a rel="nofollow" href="#_ftnref1" name="_ftn1">[1]</a> Source: <a rel="nofollow" target="_blank" href="http://www.narrativescience.com">www.narrativescience.com</a>, accessed 15/10/14<br />
<a rel="nofollow" href="#_ftnref2" name="_ftn2">[2]</a> Steven Levy, “Can an Algorithm Write a Better News Story Than a Human Reporter?,” <em>WIRED</em>, April 24, 2012, <a rel="nofollow" target="_blank" href="http://www.wired.com/2012/04/can-an-algorithm-write-a-better-news-story-than-a-human-reporter/">http://www.wired.com/2012/04/can-an-algorithm-write-a-better-news-story-than-a-human-reporter/</a>.<br />
<a rel="nofollow" href="#_ftnref3" name="_ftn3">[3]</a> “Steven Poole – On Algorithms,” <em>Aeon Magazine</em>, accessed May 8, 2015, <a rel="nofollow" target="_blank" href="http://aeon.co/magazine/technology/steven-poole-can-algorithms-ever-take-over-from-humans/">http://aeon.co/magazine/technology/steven-poole-can-algorithms-ever-take-over-from-humans/</a>.<br />
<a rel="nofollow" href="#_ftnref4" name="_ftn4">[4]</a> Ibid.<br />
<a rel="nofollow" href="#_ftnref5" name="_ftn5">[5]</a> Jean-François Lyotard, <em>The Postmodern Condition: A Report on Knowledge</em>, Repr, Theory and History of Literature 10 (Manchester: Univ. Pr, 1992), 50.<br />
<a rel="nofollow" href="#_ftnref6" name="_ftn6">[6]</a> Ibid., 51.<br />
<a rel="nofollow" href="#_ftnref7" name="_ftn7">[7]</a> Brian Massumi, <em>Parables for the Virtual: Movement, Affect, Sensation</em> (Duke University Press, 2002), 128.<br />
<a rel="nofollow" href="#_ftnref8" name="_ftn8">[8]</a> Edmund Berger, “The Anthropocene and the End of Postmodernism,” <em>Synthetic Zero</em>, n.d., <a rel="nofollow" target="_blank" href="http://syntheticzero.net/2015/04/01/the-anthropocene-and-the-end-of-postmodernism/">http://syntheticzero.net/2015/04/01/the-anthropocene-and-the-end-of-postmodernism/</a>.<br />
<a rel="nofollow" href="#_ftnref9" name="_ftn9">[9]</a> Source: <a rel="nofollow" target="_blank" href="http://www.narrativescience.com">www.narrativescience.com</a>, accessed 15/10/14<br />
<a rel="nofollow" href="#_ftnref10" name="_ftn10">[10]</a> Wendy Chun, “Crisis and the Temporality of Networks,” in <em>The Nonhuman Turn</em>, ed. Richard Grusin (Minneapolis: University of Minnesota Press, 2015), 154.<br />
<a rel="nofollow" href="#_ftnref11" name="_ftn11">[11]</a> Rajendra K. Pachauri et al., “Climate Change 2014: Synthesis Report. Contribution of Working Groups I, II and III to the Fifth Assessment Report of the Intergovernmental Panel on Climate Change,” 2014, <a rel="nofollow" target="_blank" href="http://epic.awi.de/37530/">http://epic.awi.de/37530/</a>.<br />
<a rel="nofollow" href="#_ftnref12" name="_ftn12">[12]</a> Berger, “The Anthropocene and the End of Postmodernism.”</p>]]></content:encoded>
      </item>
      <item>
         <title>Resolution Disputes: A Conversation Between Rosa Menkman and Daniel Rourke</title>
         <link>http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke</link>
         <description>&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;In the lead-up to her solo show, &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://transfergallery.com/2015/03/ird-rosa-menkman/&quot;&gt;institutions of Resolution Disputes [iRD]&lt;/a&gt;, at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://transfergallery.com/2015/03/ird-rosa-menkman/&quot;&gt;iRD&lt;/a&gt; is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/manifesto&quot;&gt;3D Additivist Manifesto&lt;/a&gt;, on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.facebook.com/events/426164224221201/&quot;&gt;Thursday April 16th&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;strong&gt;Rosa Menkman: &lt;/strong&gt;The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://transfergallery.com/2015/03/ird-rosa-menkman/&quot;&gt;&lt;em&gt;‘institutions of Resolution Disputes’&lt;/em&gt;&lt;/a&gt;, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity.&lt;/p&gt;
&lt;p&gt;In any case, I always feel that every pers &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2647</guid>
         <pubDate>Mon, 13 Apr 2015 12:50:53 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p><em>In the lead-up to her solo show, <a rel="nofollow" target="_blank" href="http://transfergallery.com/2015/03/ird-rosa-menkman/">institutions of Resolution Disputes [iRD]</a>, at Transfer Gallery, Brooklyn, I caught up with Rosa Menkman over two gallons of home-brewed coffee. We talked about what the show might become, discussing a series of alternate resolutions and realities that exist parallel to our daily modes of perception.</em></p>
<p><em><a rel="nofollow" target="_blank" href="http://transfergallery.com/2015/03/ird-rosa-menkman/">iRD</a> is open to visitors on Saturdays at Transfer Gallery until April 18th, and will also function as host to my and Morehshin Allahyari’s <a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">3D Additivist Manifesto</a>, on <a rel="nofollow" target="_blank" href="https://www.facebook.com/events/426164224221201/">Thursday April 16th</a>.</em></p></blockquote>
<p><strong>Rosa Menkman: </strong>The upcoming exhibition at Transfer is an illustration of my practice based PhD research on resolutions. It will be called <a rel="nofollow" target="_blank" href="http://transfergallery.com/2015/03/ird-rosa-menkman/"><em>‘institutions of Resolution Disputes’</em></a>, in short iRD and will be about the liminal, alternative modes of data or information representation, that are obfuscated by technological conventions. The title is a bit wonky as I wish for it to reflect that kind of ambiguity that invokes curiosity.</p>
<p>In any case, I always feel that every person, at least once in their grown-up life, wants to start an institution. There are a few of those moments in life, like “Now I am tired of the school system, I want to start my own school!”; and “Now I am ready to become an architect!”, so this is my dream after wanting to become an architect.</p>
<p><strong>Daniel Rourke: </strong>To establish your own institution?</p>
<p><a rel="nofollow" target="_blank" href="http://www.furtherfield.org/features/interviews/resolution-disputes-conversation-between-rosa-menkman-and-daniel-rourke"><img class="alignright size-full wp-image-2648" src="http://machinemachine.net/text/wp-content/uploads/2015/04/16906933850_e22596f10a_o.jpg" alt="Rosa Menkman, iRD patch, (2015) Black on black embroidered logo [iRD] Encryption key to the institutions RLE 010 0000 - 101 1111 &#x0003c3; &#x002260; 1984 " width="350" align="right"/></a></p>
<p><strong>RM: </strong>First of all, I am multiplexing the term <em>institution</em> here. ‘institutions’ and the whole setting of iRD does mimic a (white box) institute, however the iRD does not just stand for a formal organization that you can just walk into. The institutions also revisit a slightly more compound framework that hails from late 1970s, formulated by Joseph Goguen and Rod Burstall, who dealt with the growing complexities at stake when connecting different logical systems (such as databases and programming languages) within computer sciences. A main result of these non-logical institutions is that different logical systems can be ‘glued’ together at the ‘substrata levels’, the illogical frameworks through which computation also takes place.</p>
<p>Secondly, while the term ’resolution’ generally simply refers to a standard (measurement) embedded in the technological domain, I believe that a resolution indeed functions as a settlement (solution), but at the same time exists as <em>a space of compromise</em> between different actors (languages, objects, materialities) who dispute their stakes (frame rate, number of pixels and colors, etc.), following rules (protocols) within the ever growing digital territories.</p>
<p>So to answer your question; maybe in a way the iRD is sort of an anti-protological institute or institute for anti-utopic, obfuscated or dysfunctional resolutions.</p>
<p><strong>DR:</strong> It makes me think of Donna Haraway’s <a rel="nofollow" target="_blank" href="https://books.google.co.uk/books?id=UXW3AwAAQBAJ&amp;pg=PA513&amp;lpg=PA513&amp;dq=No+objects,+spaces,+or+bodies+are+sacred+in+themselves;+any+component+can+be+interfaced+with+any+other+if+the+proper+standard,+the+proper+code,+can+be+constructed+for+processing+signals+in+a+common+language.&amp;source=bl&amp;ots=kF3oDlPwBS&amp;sig=1oc8G6NSr5ezx8Y_dTb7ir6p2Fs&amp;hl=en&amp;sa=X&amp;ei=PH4mVcrgHpDhapCagdgG&amp;ved=0CDQQ6AEwBw#v=onepage&amp;q=No%20objects%2C%20spaces%2C%20or%20bodies%20are%20sacred%20in%20themselves%3B%20any%20component%20can%20be%20interfaced%20with%20any%20other%20if%20the%20proper%20standard%2C%20the%20proper%20code%2C%20can%20be%20constructed%20for%20processing%20signals%20in%20a%20common%20language.&amp;f=false"><em>Manifesto for Cyborgs</em></a>, and especially a line that has been echoing around my head recently:</p>
<blockquote>
<p style="color:#333333;font-family:Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif;line-height:19px;padding-left:30px;">“No objects, spaces, or bodies are sacred in themselves; any component can be interfaced with any other if the proper standard, the proper code, can be constructed for processing signals in a common language.”</p>
</blockquote>
<p>By using the terms ‘obfuscation’ and ‘dysfunction’ you are invoking a will &#8211; perhaps on your part, but also on the part of the resolutions themselves &#8211; to be recognised. I love that gesture. I can hear the objects in iRD speaking out; making themselves heard, perhaps for the first time. In <em><a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto</a> </em>we set out to imagine what the existence of Haraway’s ‘common language’ might mean for the unrealised, &#8220;<a rel="nofollow" target="_blank" href="https://books.google.co.uk/books?id=Uq9dhoToOygC&amp;pg=PA171&amp;lpg=PA171&amp;dq=Wandering+between+two+worlds,+one+dead+The+other+powerless+to+be+born,+With+nowhere+yet+to+rest+my+head+Like+these,+on+earth+I+wait+forlorn.&amp;source=bl&amp;ots=37-sMCah43&amp;sig=dZMIoUhcHBJEONysMB780u8Geso&amp;hl=en&amp;sa=X&amp;ei=LNMnVYKsAY_naI-TgYgN&amp;ved=0CE0Q6AEwBw#v=onepage&amp;q=Wandering%20between%20two%20worlds%2C%20one%20dead%20The%20other%20powerless%20to%20be%20born%2C%20With%20nowhere%20yet%20to%20rest%20my%20head%20Like%20these%2C%20on%20earth%20I%20wait%20forlorn.&amp;f=false">the powerless to be born.</a>&#8221; Can I take it that your institute has a similar aim in mind? A place for the ‘otherwise’ to be empowered, or at least to be recognised?</p>
<p><span id="more-2647"></span></p>
<p><strong>RM:</strong> The iRD indeed kind of functions as a stage for non-protocological resolutions, or radical digital materialism.</p>
<p>I always feel like I should say here, that generally, I am not against function or efficiency. These are good qualities, they make the world move forward. On the other hand, I do believe that there is a covert, nepotist cartel of protocols that governs the flows and resolutions of data and information just for the sake of functionality and efficiency. The sole aim of this cartel is to uphold the dogma of modern computation, which is about making actors function together (resonate) as efficiently as possible, tweaking out resources to maximum capacity, without bottlenecks, clicks, hicks or cuts, etc.</p>
<p>But this dogma also obfuscates a compromise that we never question. And this is where my problem lies: efficiency and functionality are shaping our objects. Any of these actors could also operate under lower, worse or just different resolutions. Yet we have not been taught to see, think or question any of these resolutions. They are obfuscated and we are blind to them.</p>
<p>I want to be able to at least entertain the option of round video (strip video from its interface!), to write inside non-quadrilateral, modular text editors (no more linear reading!) or to listen to (sonify) my rainbows (gradients). Right now, the protocols in place simply do not make this possible, or even worse, they have blocked these functionalities.</p>
<p>There is this whole alternate universe of computational objects, ways that our data would look or be used like, if the protocols and their resolutions had been tweaked differently. The iRD reflects on this, and searches, if you will, a computation<em> of many dimensions.</em></p>
<p><strong>DR:</strong> Meaning that a desktop document could have its corners folded back, and odd, non standard tessellations would be possible, with overlapping and intersecting work spaces?</p>
<p><a rel="nofollow" target="_blank" href="http://www.jonsatrom.com/---/qtzrk/"><img src="https://farm9.staticflickr.com/8708/16470668843_9eef4654fb_o.gif" alt="Credits: window_pile.mov, a non-rectilinear still of jon satroms &quot;QTlets&quot; to be" align="left"/></a></p>
<p><strong>RM:</strong> Yes! Exactly!</p>
<p>Right now in the field of imagery, all compressions are quadrilateral, ecology dependent, standard solutions (compromises) following an equation in which data flows are plotted against actors that deal with the efficiency/functionality duality in storage, processing and transmission.</p>
<p>I am interested in creating circles, pentagons and other more organic manifolds! If we would do this, the whole machine would work differently. We could create a modular and <a rel="nofollow" target="_blank" href="http://syphon.v002.info/">syphoning</a> relationships between files, and just as in jon Satroms’ 2011 <a rel="nofollow" target="_blank" href="http://jonsatrom.com/---/qtzrk/">QTzrk installation</a>, video would have multiple timelines and soundtracks, it could even contain some form of layer-space!</p>
<p><strong>DR: </strong>So the iRD is also a place for some of those alternate ‘solutions’ that are in dispute?</p>
<p><strong>RM:</strong> Absolutely. However, while I am not a programmer, I also don’t believe that imagining new resolutions means to absolve of all existing resolutions and their inherent artifacts. History and ecology play a big role in the construction of a resolution, which is why I will also host some of my favorite, classic solutions and their inherent (normally obfuscated) artifacts at the iRD, such as <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Scan_line">scan lines</a>, <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Discrete_cosine_transform">DCT blocks</a>, and <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Wavelet_transform">JPEG2000 wavelets</a>.</p>
<p><a rel="nofollow" target="_blank" href="http://www.transmediale.de/content/evil-media-distribution-centre-0"><img src="https://farm8.staticflickr.com/7650/16905694568_942231e3ff_o.jpg" alt="Evil Media Distribution Center. YoHa Transmediale 2013" width="598" height="399"/></a></p>
<p>The iRD could easily function as a Wunderkammer for artifacts that already exist within our current resolutions. But to me this would be a needles move towards the style of the <a rel="nofollow" target="_blank" href="http://www.transmediale.de/content/evil-media-distribution-centre-0"><em>Evil Media Distribution Center</em></a>, created by YoHa (Matsuko Yokokoji and Graham Harwood) for the 2013 Transmediale. I love to visit Curiosity Cabinets, but at the same time, these places are kind of dead, celebrating objects that are often shielded behind glass (or plastic). I can imagine the man responsible for such a collection. There he sits, in the corner, smoking a pipe, looking over his conquests.</p>
<p>But this kind of collection does not activate anything! Its just ones own private boutique collection of evil! For a dispute to take place we need action! Objects need to have &#8211; or be given &#8211; a voice!</p>
<p><strong>DR: </strong>&#8230;and the alternate possible resolutions can be played out, can be realised, without solidifying them as symbols of something dead and forgotten.</p>
<p><strong>RM: </strong>Right! It would be easy and pretty to have those objects in a Wunderkammer type of display. Or as Readymades in a <em>Boîte-en-valise</em> but it just feels so sad. That would not be zombie like but dead-dead. A static capture of hopelessness.</p>
<p><strong>DR:</strong> The Wunderkammer had a resurgence a few years ago. Lots of artists used the form as a curatorial paradigm, allowing them to enact their practice as artist and curator. A response, perhaps, to the web, the internet, and the archive. Aggregated objects, documents and other forms placed together to create essayistic exhibitions.</p>
<p><strong>RM:</strong> I feel right now, this could be an easy way out. It would be a great way out, however, as I said, I feel the need to do something else, something more active. I will smoke that cigar some other day.</p>
<p><strong><img src="https://farm8.staticflickr.com/7621/16938301029_af4529aea0_o.jpg" alt="A Vernacular of File Formats, Rosa Menkman at Born Digital, Moti, Breda, 2014" width="598" height="399"/></strong></p>
<p><strong>DR: </strong>So you wouldn’t want to consider the whole of <a rel="nofollow" target="_blank" href="http://transfergallery.com/">Transfer Gallery</a> as a Wunderkammer that you were working inside of?</p>
<p><strong>RM:</strong> It is one possibility. But it is not my favorite. I would rather make works against the established resolutions, works that are built to break out of a pre-existing mediatic flow. Works that were built to go beyond a specific conventional use.</p>
<p>For example, I recently did this exhibition in The Netherlands where I got to install a really big wallpaper, which I think gained me a new, alternative perspectives on digital materiality. I glitched a JPEG and zoomed in on its DCT blocks and it was sooo beautiful, but also so scalable and pokable. It became an alternative level of real to me, somehow.</p>
<p><strong>DR: </strong>Does it tesselate and repeat, like conventional wallpaper?</p>
<p><strong>RM:</strong> It does repeat in places. I would do it completely differently if I did it again. Actually, for the iRD I am considering to zoom into the JPEG2000 wavelets. I thought it would be interesting to make a psychedelic installation like this. It’s like somebody vomited onto the wall.</p>
<p><a rel="nofollow" target="_blank" href="https://farm8.staticflickr.com/7650/17003886805_dd3237cc2e_o.jpg"><img title="JPEG2000 wavelets" src="https://farm8.staticflickr.com/7650/17003886805_cb30e1a9e6_b.jpg" alt="JPEG2000 wavelets" width="598"/></a></p>
<p><strong>DR: </strong>[laughs] It does look organic, like bacteria trying to organise.</p>
<p><strong>RM:</strong> Yeah. It really feels like something that has its own agency somehow.</p>
<p><a rel="nofollow" target="_blank" href="https://dl.dropboxusercontent.com/u/9054743/lofi%20Rosa%20Menkman%20-%20A%20Vernacular%20of%20File%20Formats.pdf"><img src="https://farm8.staticflickr.com/7674/16471037694_7075f8cc47_o.jpg" alt=" Rosa Menkman, Crop from A Vernacular of File Formats, 2010. " width="598"/></a></p>
<p><strong><img title="JPEG2000 wavelets" src="https://farm9.staticflickr.com/8700/16906033060_5d05c4be73_b.jpg" alt="JPEG2000 wavelets" width="200" align="left"/>DR: </strong>That’s the thing about JPEG2000 &#8211; and the only reason I know about that format, by the way, is because of your <a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.co.uk/2010/08/vernacular-of-file-formats-2-workshop.html"><em>Vernacular of File Formats</em></a> &#8211; the idea that they had to come up with a non-regular block shape for the image format that didn’t contradict with the artifacts in the bones and bodies that were being imaged. It feels more organic because of that. It doesn’t look like what you expect an image format to look like, it looks like what I expect life to look like, close up.</p>
<p><strong>RM: </strong>It looks like ‘<a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Game of Life</a>’.</p>
<p><strong><img alt="Game of Life" align="right"/>DR: </strong>Yes! Like Game of Life. And I assume that now they don’t need to use JPEG2000 because the imaging resolution is high enough on the machines to supersede bone artifacts. I love that. I love the effect caused when you’ve blown it up here. It looks wonderful. What is the original source for this?</p>
<p><strong>RM:</strong> I would blow this image [the one from A Vernacular of File Formats] up to hell. Blow it up until there is no pixel anymore. It shouldn’t be too cute. These structures are built to be bigger. Have you seen the <a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.co.uk/2014/06/glitch-timond.html"><em>Glitch Timond</em></a> (2014)? The work itself is about glitches that have gained a folkloric meaning over time, these artifact now refer to hackers, ghosts or AI. They are hung in the shape of a diamond. The images themselves are not square, and I can install them on top of the wallpaper somehow, at different depths. Maybe I could expand on that piece, by putting broken shaped photos, and shadows flying around. It could be beautiful like that.</p>
<p><a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.nl/2014/06/glitch-timond.html"><img src="https://farm8.staticflickr.com/7655/17123178452_73dcd97b24_o.jpg" alt="Rosa Menkman, A Glitch Timond, 2014. " width="598"/></a></p>
<p><strong>DR:</strong> It makes me think of the spatiality of the gallery. So that the audience would feel like they were inside a broken codec or something. Inside the actual coding mechanism of the image, rather than the standardised image at the point of its visual resolution.</p>
<p><strong>RM:</strong> Oh! And I want to have a smoke machine! There should be something that breaks up vision and then reveals something.</p>
<p><strong>DR: </strong>I like that as a metaphor for how the gallery functions as well. There are heaps of curatorial standards, like placing works at line of sight, or asking the audience to travel through the space in a particular order and mode of viewing. The gallery space itself is already limited and constructed through a huge, long history of standardisations, by external influences of fashion and tradition, and others enforced by the standards of the printing press, or the screen etc. So how do you make it so that when an audience walks into the gallery they feel as though they are not in a normal, euclidean space anymore? Like they have gone outside normal space?</p>
<p><strong>RM: </strong>That’s what I want! Disintegrate the architecture. But now I am like, “Yo guys, I want to dream, and I want it to be real in three weeks…”</p>
<p><strong>DR: </strong>“Hey guys, I want to break your reality!” [laughs]</p>
<p><strong>RM:</strong> One step is in place, Do you remember Ryan Maguire who is responsible for <a rel="nofollow" target="_blank" href="http://theghostinthemp3.com/theghostinthemp3.html"><em>The Ghost in the MP3</em></a>? His research is about MP3 compressions and basically what sounds are cut away by this compression algorithm, simply put: it puts shows what sounds the MP3 compression normally cuts out as irrelevant &#8211; in a way it inverses the compression and puts the &#8216;irrelevant&#8217; or deleted data on display. I asked him to rework the soundtrack to &#8216;Beyond Resolution&#8217;, one of the two videowork of the iRD that is accompanied by my remix of professional grin by <a rel="nofollow" target="_blank" href="http://knalpot.eu/news.php">Knalpot</a> and Ryan said yes! And so it was done! Super exciting.</p>
<p>  </p> 
<p><strong>DR:</strong> Yes. I thought that was a fantastic project. I love that as a proposition too… What would the equivalent of that form of ghosting be in terms of these alternate, disputed resolutions? What’s the remainder? I don’t understand technical formats as clearly as you do, so abstract things like ‘the ghost’, ‘the remainder’ are my way into understanding them. An abstract way in to a technical concept. So what is the metaphoric equivalent of that remainder in your work? For instance, I think it depends on what this was originally an image <em>of</em>. I think that is important.</p>
<p><strong>RM: </strong>The previous image of JPEG2000 does not deal with the question of lost information. I think what you are after is an inversed <a rel="nofollow" target="_blank" href="https://www.youtube.com/watch?v=2jU9mJbJsQ8">Alvin Lucier ‘Sitting in a Room’</a> experiment, one that only shows the “<a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Generation_loss">generation loss</a>” (instead of the generation left over, which is what we usually get to see or hear in art projects). I think that would be a reasonable equivalent to Ryan Maguires MP3 compression work.</p>
<p>Or maybe <a rel="nofollow" target="_blank" href="https://soundcloud.com/r00s/first-supraconductor-meeting">Supraconductivity</a>.</p>
<p>I can struggle with this for… for at least two more days. In any case I want the iRD to have a soundtrack. Actually, it would like there to be a spatial soundtrack; the ghost soundtrack in the room and the original available only on a wifi access point.</p>
<p><strong>DR:</strong> I’m really excited by that idea of ghostly presence and absence, you know. In terms of spatiality, scan lines, euclidean space…</p>
<p><strong>RM:</strong> It’s a whole bundle of things! [laughs] “Come on scan lines, come to the institutions, swim with the ghosts!”</p>
<p><strong><img alt="" width="220" align="right"/>DR:</strong> It makes me think of cheesy things you get in a children’s museum. Those illusion rooms, that look normal through a little window, but when you go into them they are slanted in a certain way, so that a child can look bigger than an adult through the window frame. You know what I mean? They play with perspective in a really simple way, it’s all about the framing mechanism, the way the audience’s view has been controlled, regulated and perverted.</p>
<p><strong>RM: </strong>I was almost at a point where I was calling people in New York and asked, “Can you produce a huge stained glass window, in 2 weeks?” I think it would be beautiful if the Institute had its own window.</p>
<p>I would take a photo of what you could see out of the real window, and then make the resolution of that photo really crappy, and create a real stained glass window, and install that in the gallery at its original place. If I have time one day I would love to do that, working with real craftspeople on that. I think that in the future the iRD might have a window through which we interface the outside.</p>
<p>Every group of people that share the same ideas and perspectives on obfuscation need to have a secret handshake. So that is what I am actually working on right now. Ha, You didn’t see that coming? [Laughs]</p>
<p><strong>DR: </strong>[Laughs] No… that’s a different angle.</p>
<p><strong>RM:</strong> I want people to have a patch! A secret patch. You remember <a rel="nofollow" target="_blank" href="http://www.paglen.com/?l=work&amp;s=symbology">Trevor Paglen</a>’s book on the symbology of military patches?</p>
<p><a rel="nofollow" target="_blank" href="http://www.paglen.com/?l=work&amp;s=symbology"><img src="https://farm8.staticflickr.com/7671/17068363936_a671c55f13_o.jpg" alt="Paglen, Trevor. I Could Tell You But Then You Would Have to be Destroyed by Me: " width="598"/></a></p>
<p><strong>DR:</strong> Oh yeah. Where he tries to decode the military patches? Yes, I love that.</p>
<p><strong>RM: </strong>Yeah, I don’t think the world will ever have enough patches. They are such an icon for secret handshakes.</p>
<p>I have been playing around with this DCT image. I want to use it as a key to the institutions, which basically are a manifest to the reasonings behind this whole exhibition, but then encrypted in a macroblock font (I embedded an image of Institution 1 earlier). There was one of Paglen’s patches that really stood out for me; the black on black one. The iRD patch should be inspired by that.</p>
<p><a rel="nofollow" target="_blank" href="https://news.artnet.com/art-world/hito-steyerls-video-art-goes-in-search-of-invisibility-71116"><img src="https://farm9.staticflickr.com/8771/17125582912_3182ccb1cb_z.jpg" alt="Hito Steyerl - how not to be seen" width="598"/></a></p>
<p><strong>DR:</strong> Hito Steyerl’s work <a rel="nofollow" target="_blank" href="https://news.artnet.com/art-world/hito-steyerls-video-art-goes-in-search-of-invisibility-71116"><em>How Not to be Seen: A Fucking Didactic Educational .MOV File</em></a>, centres on the grid used by the military to calibrate their satellites from space. The DCT structure looks a lot like that, but I know the DCT is not about calibration. It contains all the shapes necessary to compose any image?</p>
<p><strong>RM:</strong> If you look up close at a badly compressed JPEG, you will notice the image consist of macroblocks. A macroblock is a block organizations, usually consisting of 8&#215;8 pixels, that posses color (chrominance) and light (luminance) values embedded via DCT (discrete cosine transform).</p>
<p><img alt="Discrete Cosine Transformaztion used by JPEG Compressions" width="350" align="right"/>Basically all JPEGs you have ever seen are build out of this finite set of 64 macroblocks. Considering that JPEGs make up the vast majority of images we encounter on a daily basis, I think it is pretty amazing how simple this part of the JPEG compression really is.</p>
<p>But the patch should of course not just be square. Do you know the TV series Battlestar Galactica, where they have the corners cut off all their books? All the paper in that world follows this weird, octagonal shape? Or Borges Library and its crimson hexagon, that holds all knowledge. I love those randomly cryptic geometric forms…</p>
<p><strong>DR: </strong>It reminds me of a 1987 anime film, <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Royal_Space_Force:_The_Wings_of_Honn%C3%AAamise"><em>Wings of Honneamise</em></a>, that had a really wonderfully designed world. Everything is different, from paper sizes and shapes, through to their cutlery. Really detailed design from the ground up, all the standards and traditions.</p>
<p><strong><img alt="The Blockopedia" width="350" align="right"/>RM:</strong> Like this Minecraft book too. <em>The Blockpedia</em>.</p>
<p><strong style="font-size:13px;line-height:19px;">DR:</strong><span style="line-height:19px;font-size:13px;"> Oh that’s great. I love the Minecraft style and the mythos that has arisen around it.</span></p>
<p><strong>RM: </strong>So Minecraft and Borges follow a 6 corner resolution, and Battlestar paper has 8 corners&#8230; Discrepancy! I want to reference them all!</p>
<p><strong>DR: </strong>So these will go into the badges?</p>
<p><strong>RM:</strong> I want to have a black on black embroidered patch with corners. Don’t you think this would be so pretty? This black on black. I want to drop a reference to 1984, too, Orwell or Apple, the decoder can decide. These kind of secret, underground references, I like those.</p>
<p><strong>DR:</strong> A crypto exhibition.</p>
<p><strong>RM:</strong> It’s so hot right now (and with hot I do not mean cool). Since the 90s musicians encrypt or transcode things in their sounds, from Aphex Twin, to Goodiepal and now TCF, who allegedly encrypted an image from <a rel="nofollow" target="_blank" href="https://aestheticcomplexity.wordpress.com/2014/11/23/encoded-message/">the police riots in Athens</a> into one of his songs. However, he is a young Scandinavian musician so that makes me wonder if the crypto design in this case is confusingly non-political. Either way, I want to rebel against this apparent new found hotness of crypto-everything, which is why I made <a rel="nofollow" target="_blank" href="https://www.youtube.com/embed/DctYqd1cmq8">Tacit:Blue</a>.</p>
<p></p> 
<p>Tacit:Blue uses a very basic form of encryption. Its archaic, dumb and decommissioned. Every flash shows a next line of my ‘secret message’ encrypted in masonic pigpen. When it flickers it gives a little piece of the message which really is just me ranting about secrecy. So if someone is interested in my opinion, they can decode that.</p>
<p><img src="https://farm8.staticflickr.com/7595/16919803837_5d9c637ceb_o.jpg" alt="Casper Electronics, Nova Drone" width="200" align="left"/></p>
<p>Actually, the technology behind the video is much more interesting. Do you know <a rel="nofollow" target="_blank" href="http://casperelectronics.com/finished-pieces/nova-drone/"><em>The Nova Drone</em></a>? Its a small AV synthesizer designed by <a rel="nofollow" target="_blank" href="http://casperelectronics.com/">Casper Electronics</a>. The the flickr frequency of this military RGB LED on the top of the board can be altered by turning the RGB oscillators. When I come close to the LED with the lens of my iphone, the frequencies of the LED and the iphone camera do not sync up. What happens is a <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Rolling_shutter">rolling shutter effect</a>. The camera has to interpret the input and something is gone, lost in translation. In fact, a Resolutional Dispute takes place right there.</p>
<p><strong>DR: </strong>So the dispute happens because framerate of the camera conflicts with the flicker of the LED?</p>
<p><strong>RM: </strong>And the sound is the actual sound of the electronics. In Tacit:Blue I do not use the NovaDrone in a ‘clean’ way, I am actually misusing it (if there is such a thing when it comes to a device of dispute). Some of the sounds and disruptions of flow are created in this patch bay, which is where you can patch the LFOs, etc. Anyway, when you disconnect the patch it flickers, but I never take it out fully so it creates this classic, noisy electric effect.</p>
<p>What do you think about the text? Do you think this works? I like this masonic pigpen, its a very simple, nostalgic old quiff.</p>
<p><strong>DR:</strong> It reminds me of the title sequence for Alien. Dave Addey did a close visual, sci-fi etymological, analysis of <a rel="nofollow" target="_blank" href="http://typesetinthefuture.com/alien/">the typography in <em>Alien</em></a>. It went viral online recently. Did you see that?</p>
<p><a rel="nofollow" target="_blank" href="http://typesetinthefuture.com/alien/"><img alt="The typography in Alien" width="598" height="255"/></a></p>
<p><strong>RM: </strong>No!</p>
<p><strong>DR:</strong> It is fantastic. Everything from the title sequence to the buttons on the control panel in the background. Full of amazing insights.</p>
<p><strong><img alt="Tacit Blue in flight&quot; by DoD photo" width="200" align="right"/></strong></p>
<p><strong>RM: </strong>Wow, inspiring!</p>
<div>
<p>So with any cypher you also need a key, which is why I named the video <em>Tacit:Blue</em>, a reference to the old Northrop Tacit Blue <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Northrop_Tacit_Blue">stealth surveillance aircraft</a>. The aircraft was used to develop techniques against passive radar detection, but has been decommissioned now, just like the masonic pigpen encryption.</p>
<p><strong>DR: </strong>This reminds me of Eyal Weizman. He has <a rel="nofollow" target="_blank" href="http://www.versobooks.com/books/1107-hollow-land">written a lot</a> on the Israeli / Palestinian conflict as a spatial phenomena. So we don’t think about territory merely as a series of lines drawn on a globe anymore, but as a stack, including everything from airspace, all the way down beneath the ground, where waste, gas and water are distributed. The mode by which water is delivered underground often cuts across conflicted territories on the surface. A stacked vision of territory brings into question the very notion of a ‘conflict’ and a ‘resolution’.</p>
<p>I recently saw him give a lecture on the <em><a rel="nofollow" target="_blank" href="http://www.forensic-architecture.org/">Forensic Architecture</a> </em>project, which engages in disputes metered against US Military activities. Military drones are now so advanced that they can target a missile through the roof of a house, and have it plunge several floors before it explodes. It means that individual people can be targeted on a particular floor. The drone strike leaves a mark in the roof which is &#8211; and this is Weizman’s terminology &#8211; <a rel="nofollow" target="_blank" href="http://www.e-flux.com/journal/violence-at-the-threshold-of-detectability/">‘beneath the threshold of detectability</a>’. And that threshold also happens to be the size of a human body: about 1 metre square. Military satellites have a pixel size that effectively translates to 1 metre square at ground level. So to be invisible, or technically undetectable, a strike needs only to fall within a single pixel of a satellite imaging system. These drone strikes are designed to work beneath that threshold.</p>
<p><img alt="&quot;beneath the threshold of detectability&quot;" width="350" align="right"/>In terms of what you are talking about in Trevor Paglen’s work, and the Northrop Tacit Blue, those technologies were designed to exist beneath, or parallel to, <em>optic</em> thresholds, but now those thresholds are not optic as much as they are about digital standards and resolution densities. So that shares the same space as the codecs and file formats you are interested in. Your patch seems to bring that together, the analogue pixel calibration that Steyerl refers to is also part of that history. So I wonder whether there are images that cannot possibly be resolved out of DCT blocks. You know what I mean? I think your work asks that question. What images, shapes, and objects exist that are not possible to construct out of this grid? What realities are outside of the threshold of these blocks to resolve? It may even be the case that we are not capable of imagining such things, because of course these blocks have been formed in conjunction with the human visual system. The image is always already a compromise between the human perceptual limit and a separately defined technical limit.</p>
<p><strong>RM:</strong> Yes, well I can imagine vector graphics, or mesh based graphics where the lines are not just a connection between two points, but also a value could be what you are after. But I am not sure.</p>
<p>At some point I thought that people entering the iRD could pay a couple of dollars for one of these patches, but if they don’t put the money down, then they would be obliged to go into the exhibition wearing earplugs.</p>
<p><strong>DR:</strong> [Laughs] So they’d be allowed in, but they’d have one of their senses dampened?</p>
<p><strong>RM: </strong>Yes, wearing earmuffs, or weird glasses or something like that. [Laughs]</p>
<p><strong>DR: </strong>Glasses with really fine scan lines on them that conflict with TV images or whatever.</p>
<p><strong>RM:</strong> [Laughs] And I was thinking, well, there should be a divide between people. To realise that what you see is just one threshold that has been lifted to only a few. There are always thresholds, you know.</p>
<p><strong>DR:</strong> Ways to invite the audience into the spaces and thresholds that are beneath the zones of resolutional detectability?</p>
<p><strong>RM:</strong> Or maybe just to show the mechanics behind objects and thresholds.</p>
<p><strong>DR: </strong>Absolutely. So to go back to your <em>Tacit:Blue</em> video, in regards the font, I like the aesthetic, but I wonder whether you could play with that zone of detectability a little more.</p>
<p>You could have the video display at a frequency that is hard for people to concentrate on, for instance, and then put the cryptographic message at a different frequency. Having zones that do not match up, so that different elements of the work cut through different disputed spaces. Much harder to detect. And more subliminal, because video adheres to other sets of standards and processes beyond scan lines, the conflict between those standards opens up another space of possibilities.</p>
<p><img alt="Takesi Murata, Untitled (Pink Dot) 2007" width="350" align="right"/>It makes me think about Takeshi Murata’s <a rel="nofollow" target="_blank" href="https://www.youtube.com/watch?v=eZkY6zFbwgQ"><em>Untitled (Pink Dot)</em></a>. I love that work because it uses datamoshing to question more about video codecs than just <a rel="nofollow" target="_blank" href="http://backstar.com/blog/2009/04/09/datamoshing-the-beauty-of-glitch/">I and P frames</a>. That’s what sets this work apart, for me, from other <a rel="nofollow" target="_blank" href="http://rhizome.org/editorial/2013/sep/10/phantom-zone/">datamoshed</a> works. He also plays with layers, and post production in the way the pink dot is realised. As it unfolds you see the pink dot as a layer <em>behind</em> the Rambo footage, and then it gets datamoshed <em>into</em> the footage, and then it is a layer in <em>front </em>of it, and then the datamosh tears into it and the dot become part of the Rambo miasma, and then the dot comes back as a surface again. So all the time he is playing with the layering of the piece, and the framing is not just about one moment to the next, but it also it exposes something about Murata’s super slick production process. He must have datamoshed parts of the video, and then post-produced the dot onto the surface of that, and then exported that and datamoshed that, and then fed it back into the studio again to add more layers. So it is not one video being datamoshed, but a practice unfolding, and the pink dot remains a kind of standard that runs through the whole piece, resonating in the soundtrack, and pushing to all elements of the image. The work is spatialised and temporalised in a really interesting way, because of how Murata uses datamoshing and postproduction to question frames, and layers, by ‘glitching’ between those formal elements. And as a viewer of Pink Dot, your perception is founded by those slips between the spatial surface and the temporal layers.</p>
<p><strong>RM: </strong>Yeah, wow. I never looked at that work in terms of layers of editing. The vectors of these blocks that smear over the video, the movement of those macroblocks, which is what this video technologically is about, is also about time and editing. So Murata effectively emulates that datamosh technique back into the editing of the work before and after the actual datamosh. That is genius!</p>
<p><strong>DR: </strong>If it wasn’t for <em>Pink Dot</em> I probably wouldn’t sit here with you now. It’s such an important work for me and my thinking.</p>
<p><a rel="nofollow" target="_blank" href="http://additivism.org/manifesto"><img title="The 3D Additivist Manifesto" src="http://i.imgur.com/T5HGv0T.gif" alt="" width="550px"/></a></p>
<p>Working with Morehshin Allahyari on <a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto</a> has brought a lot of these processes into play for me. The compressed labour behind a work can often get lost, because a final digital video is just a surface, just a set of I and P frames. The way Murata uses datamoshing calls that into play. It brings back some of the temporal depth.</p>
<p>Additivism is also about calling those processes and conflicts to account, in the move between digital and material forms. Oil is a compressed form of time, and that time and matter is extruded into plastic, and that plastic has other modes of labour compressed into it, and the layers of time and space are built on top of one another constantly &#8211; like the layers of a 3D print. When we rendered our Manifesto video we did it on computers plugged into aging electricity infrastructures that run on burnt coal and oil. Burning off one form of physical compressed time to compress another set of times and labours into a ‘digital work’.</p>
<p><strong>RM: </strong>But you can feel that there is more to that video than its surface!</p>
<p>If I remember correctly you and Morehshin wrote an open invitation to digital artists to send in their left over 3D objects. So every object in that dark gooey ocean in <a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto</a> actually represents a piece of artistic digital garbage. It’s like a digital emulation of the <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Great_Pacific_garbage_patch">North Pacific Gyre</a>, which you also talked about in your lecture at Goldsmiths, but then solely consisting of Ready-Made art trash.</p>
<p><img src="http://i.imgur.com/XDiPLlR.jpg" alt="" width="350px" align="right"/></p>
<p>The actual scale and form of the Gyre is hard to catch, it seems to be unimaginable even to the people devoting their research to it; it’s beyond resolution. Which is why it is still such an under acknowledged topic. We don’t really want to know what the Gyre looks or feels like; it’s just like the clutter inside my desktop folder inside my desktop folder, inside the desktop folder. It represents an amalgamation of histories that moved further away from us over time and we don’t necessarily like to revisit, or realise that we are responsible for. I think The 3D Additivist Manifesto captures that resemblance between the way we handle our digital detritus and our physical garbage in a wonderfully grimm manner.</p>
<p><strong>DR:</strong> I’m glad you sense the grimness of that image. And yes, as well as sourcing objects from friends and collaborators we also scraped a lot from online 3D object repositories. So the gyre is full of Ready-Mades divorced from their conditions of creation, use, or meaning. Like any discarded plastic bottle floating out in the middle of the pacific ocean.</p>
<p>Eventually Additivist technologies could interface all aspects of material reality, from nanoparticles, to proprietary components, all the way through to DNA, bespoke drugs, and forms of life somewhere between the biological and the synthetic. We hope that our call to submit to <a rel="nofollow" target="_blank" href="http://additivism.org/cookbook"><em>The 3D Additivist Cookbook</em></a> will provoke what you term ‘disputes’. Objects, software, texts and blueprints that gesture to the possibility of new political and ontological realities. It sounds far-fetched, but we need that kind of thinking.</p>
<p>Alternate possibilities often get lost in a particular moment of resolution. A single moment of reception. But your exhibition points to the things beyond our recognition. Or perhaps more importantly, it points to the things we have <em>refused </em>to recognise. So, from inside the iRD technical ‘literacy’ might be considered as a limit, not a strength.</p>
<p><strong>RM: </strong>Often the densities of the works we create, in terms of concept, but also collage, technology and source materials move quite far away or even beyond a fold. I suppose that’s why we make our work pretty. To draw in the people that are not technically literate or have no back knowledge. And then perhaps later they wonder about the technical aspects and the meaning behind the composition of the work and want to learn more. To me, the process of creating, but also seeing an interesting digital art work often feels like swimming inside an <a rel="nofollow" target="_blank" href="https://twitter.com/_menkman/statuses/573152101750214656">abyss of increments</a>.</p>
<p><strong>DR:</strong> What is that?</p>
<p><strong>RM: </strong>I made that up. An abyss is something that goes on and on and on. Modern lines used to go on, postmodern lines are broken up as they go on. Thats how I feel we work on our computers, its a metaphor for scanlines.</p>
<p><strong><img alt="non-euclidean space" width="350" align="right"/>DR:</strong> In euclidean space two parallel lines will go on forever and not meet. But on the surface of a globe, and other, non-euclidean spaces, those lines can be made to converge or diverge. *</p>
<p><strong>RM: </strong>I have been trying to read up on my euclidean geometry.</p>
<p><strong>DR: </strong>And I am thinking now about <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Flatland"><em>Flatland</em></a> again, <em>A Romance in Many Dimensions</em>.</p>
<p><strong>RM:</strong> Yeah, it’s funny that in the end, it is all about <em>Flatland</em>. That’s where this all started, so thats where it has to end; Flatland seems like an eternal ouroboros inside of digital art.</p>
<p><strong>DR: </strong>It makes me think too about holographic theory. You can encode on a 2D surface the information necessary to construct a 3D image. And there are theories that suggest that a black hole has holographic properties. The event horizon of a black hole can be thought of as a flat surface, and contains all the information necessary to construct the black hole. And because a black hole is a singularity, and the universe can be considered as a singularity too &#8211; in time and space &#8211; some theories suggest that the universe is a hologram encoded on its outer surface. So the future state of the universe encodes all the prior states. <a rel="nofollow" target="_blank" href="http://phys.org/news/2014-05-simulation-holographic-theory-black-hole.html">Or something like that</a>.</p>
<p><strong>RM:</strong> I once went to a lecture by <a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.nl/2013/02/critical-tweeting-raphael-bousso-world.html">Raphael Bousso</a>, a professor at Department of Physics, UC Berkeley. He was talking about black holes, it was super intense. I was sitting on the end of my seat and nearly felt like I was riding a dark star right towards my own event horizon.</p>
<p><strong>DR:</strong> [laughs] Absolutely. I suppose I came to understand art and theory through things I knew before, which is pop science and science fiction. I tend to read everything through those things. Those are my starting points. But yes, holograms are super interesting.</p>
<p><strong>RM:</strong> I want to be careful not to go into the wunderkammer, because if there are too many things, then each one of them turns into a fetish object; a gimmick.</p>
<p><strong><img alt="Holographic Storage" width="350" align="right"/>DR: </strong>There was a lot of talk <a rel="nofollow" target="_blank" href="http://www.techradar.com/news/computing-components/storage/whatever-happened-to-holographic-storage-1099304">a few years ago</a> about holographic storage, because basically all our storage &#8211; CDs, DVDs, hard drive platters, SSD drives &#8211; are 2D. All the information spinning on your screen right now, all those rich polygons or whatever, it all begins from data stored on a two dimensional surface. But you could have a holographic storage medium with three dimensions. They have built these things in the laboratory. There goes my pop science knowledge again.</p>
<p><strong>RM:</strong> When I was at Transmediale last year, the <a rel="nofollow" target="_blank" href="http://www.transmediale.de/content/internet-yami-ichi-internet-black-market">Internet Yami-ichi (Internet Black Market)</a> was on. There I sold some custom videos for <a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.nl/2014/03/custom-videos-for-lcd-crackscreens-and.html">self cracked LCD screens</a>.</p>
<p><strong>DR: </strong>Broken on purpose?</p>
<p><strong>RM:</strong> Yes, and you’d be allowed to touch it so the screen would go multidimensional. Liquid crystals are such a beautiful technology.</p>
<p><strong>DR:</strong> Yes. And they are a 3D image medium. But they don’t get used much anymore, right? LEDS are the main image format.</p>
<p><strong><img alt="LCD" width="350" align="right"/>RM:</strong> People miss LCDS! I saw a beautiful recorded talk from the <a rel="nofollow" target="_blank" href="http://torquetorque.tumblr.com/symposium"><em>Torque</em> event</a>, <a rel="nofollow" target="_blank" href="http://www.artplayer.tv/browse?xSearch=Torque">Esther Leslie talking about Walter Benjamin</a> who writes about snow flakes resembling white noise. Liquid crystals and flatness and flatland.</p>
<p>I want to thank you Dan, just to talk through this stuff has been really helpful. You have no idea. Thank you so much!</p>
<p><strong>DR:</strong> Putting ideas in words is always helpful.</p>
<p><strong>RM:</strong> I never do that, in preparation, to talk about things I am still working on, semi-completed. It’s scary to open up the book of possibilities. When you say things out loud you somehow commit to them. Like, Trevor Paglen, Jon Satrom are huge inspirations, I would like to make work inspired by them, that is a scary thing to say out loud.</p>
<p><strong>DR:</strong> That’s good. We don’t work in a vacuum. Trevor Paglen’s stuff is often about photography as a mode of non-resolved vision. I think that does fit with your work here, but you have the understanding and wherewithal to transform these concerns into work about the digital media. Maybe you need to build a tiny model of the gallery and create it all in miniature.</p>
<p><strong>RM: </strong>That’s what Alma Alloro said!</p>
<p><strong>DR:</strong> I think it would be really helpful. You don’t have to do it in meatspace. You could render a version of the gallery space with software.</p>
<p><strong>RM:</strong> Haha great idea, but that would take too much time. iRD needs to open to the public in 3 weeks!</p>
<p style="padding-left:30px;padding-top:50px;"><em>* DR originally stated here that a globe was a euclidean space. This was corrected, with thanks to <a rel="nofollow" target="_blank" href="https://www.facebook.com/groups/GlitchTheory/permalink/828343380586132/">Matthew Austin</a>.</em></p>
</div>]]></content:encoded>
      </item>
      <item>
         <title>The 3D Additivist Manifesto</title>
         <link>http://additivism.org/manifesto</link>
         <description>&lt;blockquote&gt;&lt;p&gt;&lt;em&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/manifesto&quot;&gt;The 3D Additivist Manifesto&lt;/a&gt;&lt;/em&gt; was created in collaboration with &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://morehshin.com&quot;&gt;Morehshin Allahyari&lt;/a&gt;, with sound design by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.andrea-young.ca&quot;&gt;Andrea Young&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color:#ff0000;&quot;&gt;&lt;strong&gt;UPDATE:&lt;/strong&gt;&lt;/span&gt; Morehshin and I presented The Manifesto at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://transfergallery.com/&quot;&gt;TRANSFER&lt;/a&gt; Gallery, Brooklyn, on &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://www.facebook.com/events/426164224221201/&quot;&gt;Thursday April 16th, 2015&lt;/a&gt; &amp;#8211; IN THE FLESH &amp;#8211; including its &lt;strong&gt;1080p World Premiere&lt;/strong&gt;.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;/p&gt; 
&lt;p style=&quot;text-align:right;float:right;padding-left:10px;padding-right:10px;&quot;&gt;&lt;a rel=&quot;nofollow&quot; title=&quot;Download The 3D Additivist Manifesto as a PDF&quot; target=&quot;_blank&quot; href=&quot;https://www.academia.edu/11634679/The_3D_Additivist_Manifesto&quot;&gt;&lt;img style=&quot;height:35px;float:right;border:none;&quot; src=&quot;http://i.imgur.com/Hyh9Ein.png&quot; alt=&quot;&quot;/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/manifesto&quot;&gt;The 3D Additivist Manifesto&lt;/a&gt; + &lt;em&gt;forthcoming&lt;/em&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/cookbook&quot;&gt;Cookbook&lt;/a&gt; blur the boundaries between art, engineering, science fiction, and digital aesthetics. We call for you &amp;#8211; artists, activists, designers, and critical engineers &amp;#8211; to accelerate the 3D printer and other Additivist technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird.&lt;/p&gt;
&lt;h3 style=&quot;text-align:center;padding-bottom:15px;&quot;&gt;&lt;strong&gt;answer the call: &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/cookbook&quot;&gt;additivism.org/cookbook&lt;/a&gt;&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org&quot;&gt;#Additivism&lt;/a&gt; is essential for accelerating the emergence and encounter with The Radical Outside.&lt;br /&gt;
&lt;img style=&quot;border:none;visibility:hidden;&quot; src=&quot;http://machinemachine.net/text/wp-content/uploads/2015/03/the_3d_additivist_manifesto-785x473.png&quot; alt=&quot;&quot; width=&quot;0px&quot; height=&quot;0px&quot;/&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://additivism.org/manifesto&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2599</guid>
         <pubDate>Sat, 21 Mar 2015 13:56:10 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p><em><a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto</a></em> was created in collaboration with <a rel="nofollow" target="_blank" href="http://morehshin.com">Morehshin Allahyari</a>, with sound design by <a rel="nofollow" target="_blank" href="http://www.andrea-young.ca">Andrea Young</a></p>
<p><span style="color:#ff0000;"><strong>UPDATE:</strong></span> Morehshin and I presented The Manifesto at <a rel="nofollow" target="_blank" href="http://transfergallery.com/">TRANSFER</a> Gallery, Brooklyn, on <a rel="nofollow" target="_blank" href="https://www.facebook.com/events/426164224221201/">Thursday April 16th, 2015</a> &#8211; IN THE FLESH &#8211; including its <strong>1080p World Premiere</strong>.</p></blockquote>
<p></p> 
<p style="text-align:right;float:right;padding-left:10px;padding-right:10px;"><a rel="nofollow" title="Download The 3D Additivist Manifesto as a PDF" target="_blank" href="https://www.academia.edu/11634679/The_3D_Additivist_Manifesto"><img style="height:35px;float:right;border:none;" src="http://i.imgur.com/Hyh9Ein.png" alt=""/></a></p>
<p><a rel="nofollow" target="_blank" href="http://additivism.org/manifesto">The 3D Additivist Manifesto</a> + <em>forthcoming</em> <a rel="nofollow" target="_blank" href="http://additivism.org/cookbook">Cookbook</a> blur the boundaries between art, engineering, science fiction, and digital aesthetics. We call for you &#8211; artists, activists, designers, and critical engineers &#8211; to accelerate the 3D printer and other Additivist technologies to their absolute limits and beyond into the realm of the speculative, the provocative and the weird.</p>
<h3 style="text-align:center;padding-bottom:15px;"><strong>answer the call: <a rel="nofollow" target="_blank" href="http://additivism.org/cookbook">additivism.org/cookbook</a></strong></h3>
<p><a rel="nofollow" target="_blank" href="http://additivism.org">#Additivism</a> is essential for accelerating the emergence and encounter with The Radical Outside.<br />
<img style="border:none;visibility:hidden;" src="http://machinemachine.net/text/wp-content/uploads/2015/03/the_3d_additivist_manifesto-785x473.png" alt="" width="0px" height="0px"/></p>]]></content:encoded>
      </item>
      <item>
         <title>‘Ways of Something’ curated by Lorna Mills</title>
         <link>http://www.hopesandfears.com/hopes/culture/art/168423-premiere-ways-of-something</link>
         <description>&lt;blockquote&gt;&lt;p&gt;I am privileged to be one of the artists in &lt;em&gt;Ways of Something&lt;/em&gt;: an incredible collaboration between artist &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.triangulation.jp/2012/04/lorna-mills.html&quot;&gt;Lorna Mills&lt;/a&gt; and (currently) 85 artists.&lt;/p&gt;
&lt;p&gt;Episode 3 had its world premiere at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thephotographersgallery.org.uk/ways-of-something&quot;&gt;The Photographer&amp;#8217;s Gallery&lt;/a&gt;, London, on February 12th 2015.&lt;br /&gt;
Episode 2 had its online premiere at &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.hopesandfears.com/hopes/culture/art/168423-premiere-ways-of-something&quot;&gt;Hopes and Fears&lt;/a&gt;, 18th February 2015.&lt;br /&gt;
Episode 1 can be viewed &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;https://vimeo.com/105731173&quot;&gt;here&lt;/a&gt; and forever more.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;85 web-based artists remake John Berger’s historic documentary ‘&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://ubu.com/film/berger_seeing.html&quot;&gt;Ways of Seeing&lt;/a&gt;’ (1972) one minute at a time. Originally commissioned by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://sandberg.nl/the-one-minutes&quot;&gt;The One Minutes&lt;/a&gt;, at Sandberg Instituut in Amsterdam and curated/compiled by &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.digitalmediatree.com/sallymckay/LornaMillsImageDump/&quot;&gt;Lorna Mills&lt;/a&gt;, the episodes present a sequence of 3D renderings, filmic remixes, videos and webcam performances which subvert the tropes of art history in an entertaining and overwhelming way.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt; 
&lt;h3&gt;REVIEWS&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Read an interview with Lorna Mills about Ways Of Something on The Creators Project. &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://thecreatorsproject.vice.com/blog/we-talked-to-lorna-mills-about-her-art-video-mega-mixtape&quot;&gt;Read here&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.benadavis.com&quot;&gt;Ben Davis&lt;/a&gt; wrote an essay looking at the first two episodes on artnet. &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://news.artnet.com/art-world/the-work-of-art-in-the-age-of-something-125822&quot;&gt;Read here.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The project was also featured by Animal New Yo&lt;/li&gt;&lt;/ul&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.hopesandfears.com/hopes/culture/art/168423-premiere-ways-of-something&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2568</guid>
         <pubDate>Wed, 04 Feb 2015 22:47:38 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p>I am privileged to be one of the artists in <em>Ways of Something</em>: an incredible collaboration between artist <a rel="nofollow" target="_blank" href="http://www.triangulation.jp/2012/04/lorna-mills.html">Lorna Mills</a> and (currently) 85 artists.</p>
<p>Episode 3 had its world premiere at <a rel="nofollow" target="_blank" href="http://thephotographersgallery.org.uk/ways-of-something">The Photographer&#8217;s Gallery</a>, London, on February 12th 2015.<br />
Episode 2 had its online premiere at <a rel="nofollow" target="_blank" href="http://www.hopesandfears.com/hopes/culture/art/168423-premiere-ways-of-something">Hopes and Fears</a>, 18th February 2015.<br />
Episode 1 can be viewed <a rel="nofollow" target="_blank" href="https://vimeo.com/105731173">here</a> and forever more.</p></blockquote>
<p>85 web-based artists remake John Berger’s historic documentary ‘<a rel="nofollow" target="_blank" href="http://ubu.com/film/berger_seeing.html">Ways of Seeing</a>’ (1972) one minute at a time. Originally commissioned by <a rel="nofollow" target="_blank" href="http://sandberg.nl/the-one-minutes">The One Minutes</a>, at Sandberg Instituut in Amsterdam and curated/compiled by <a rel="nofollow" target="_blank" href="http://www.digitalmediatree.com/sallymckay/LornaMillsImageDump/">Lorna Mills</a>, the episodes present a sequence of 3D renderings, filmic remixes, videos and webcam performances which subvert the tropes of art history in an entertaining and overwhelming way.</p>
<p></p> 
<h3>REVIEWS</h3>
<ul>
<li>Read an interview with Lorna Mills about Ways Of Something on The Creators Project. <a rel="nofollow" target="_blank" href="http://thecreatorsproject.vice.com/blog/we-talked-to-lorna-mills-about-her-art-video-mega-mixtape">Read here</a>.</li>
<li><a rel="nofollow" target="_blank" href="http://www.benadavis.com">Ben Davis</a> wrote an essay looking at the first two episodes on artnet. <a rel="nofollow" target="_blank" href="http://news.artnet.com/art-world/the-work-of-art-in-the-age-of-something-125822">Read here.</a></li>
<li>The project was also featured by Animal New York <a rel="nofollow" target="_blank" href="http://animalnewyork.com/2014/ways-something-58-web-based-artists-remake-historic-art-documentary-1-minute-time/">here</a>.</li>
</ul>
<p><span id="more-2568"></span></p>
<p><strong>Artists in Episode 1</strong></p>
<p>1: <a rel="nofollow" target="_blank" href="http://danieltemkin.com">Daniel Temkin</a>, 2: <a rel="nofollow" target="_blank" href="http://rollinleonard.com">Rollin Leonard</a>, 3: <a rel="nofollow" target="_blank" href="http://www.saraludy.com">Sara Ludy</a>, 4: <a rel="nofollow" target="_blank" href="https://twitter.com/rhettjonez">Rhett Jones</a>, 5: <a rel="nofollow" target="_blank" href="http://www.jaakkopallasvuo.com">Jaakko Pallasvuo</a>, 6: <a rel="nofollow" target="_blank" href="http://minimalcomfort.org">Dafna Ganani</a>, 7: <a rel="nofollow" target="_blank" href="http://jennifer-chan.com">Jennifer Chan</a>, 8: <a rel="nofollow" target="_blank" href="http://www.reamcnamara.com">Rea McNamara</a>, 9: <a rel="nofollow" target="_blank" href="http://theodoredarst.net">Theodore Darst</a>, 10: <a rel="nofollow" target="_blank" href="http://matthew-williamson.com">Matthew Williamson</a>, 11: <a rel="nofollow" target="_blank" href="http://www.hectorllanquin.com">Hector Llanquin</a>, 12: <a rel="nofollow" target="_blank" href="http://christinaentcheva.com">Christina Entcheva</a>, 13: <a rel="nofollow" target="_blank" href="http://www.v5mt.net">V5MT</a>, 14: <a rel="nofollow" target="_blank" href="http://www.marisaolson.com">Marisa Olson</a>, 15: <a rel="nofollow" target="_blank" href="http://www.joemckaystudio.com/index.php">Joe McKay</a>, 16: <a rel="nofollow" target="_blank" href="http://www.carlagannis.com">Carla Gannis</a>, 17: <a rel="nofollow" target="_blank" href="http://doubleunderscore.net">Nicholas O&#8217;Brien</a>, 18: <a rel="nofollow" target="_blank" href="http://evapapamargariti.tumblr.com">Eva Papamargariti</a>, 19: <a rel="nofollow" target="_blank" href="http://rosa-menkman.blogspot.co.uk">Rosa Menkman</a>, 20: <a rel="nofollow" target="_blank" href="http://www.kristinlucas.com">Kristin Lucas</a>, 21: <a rel="nofollow" target="_blank" href="http://jeremybailey.net">Jeremy Bailey</a> &amp; <a rel="nofollow" target="_blank" href="http://www.kristendschaffer.com">Kristen D. Schaffer</a>, 22: <a rel="nofollow" target="_blank" href="http://www.gisellezatonyl.com">Giselle Zatonyl</a>, 23: <a rel="nofollow" target="_blank" href="http://paulwongprojects.com">Paul Wong</a>, 24: <a rel="nofollow">Alfredo Salazar-Caro</a>, 25: <a rel="nofollow" target="_blank" href="http://www.sallymckay.ca">Sally McKay</a>, 26: <a rel="nofollow" target="_blank" href="http://www.rmvaughan.ca">RM Vaughan</a> &amp; <a rel="nofollow" target="_blank" href="http://keithcole.ca">Keith Cole</a>, 27: <a rel="nofollow" target="_blank" href="http://pixlpa.com">Andrew Benson</a>, 28: <a rel="nofollow" target="_blank" href="http://www.christianpetersen.com">Christian Petersen</a>, 29: <a rel="nofollow" target="_blank" href="http://www.faithholland.com">Faith Holland</a>, 30: <a rel="nofollow" target="_blank" href="http://jennifermcmackon.org/home.html">Jennifer McMackon</a></p>
<p><strong>Artists in Episode 2</strong></p>
<p>1: <a rel="nofollow" target="_blank" href="http://www.kevinheckart.com">Kevin Heckart</a>, 2: <a rel="nofollow" target="_blank" href="http://www.simple-mechanisms.com/geraldine-juarez/">Geraldine Juarez</a>, 3: <a rel="nofollow" target="_blank" href="http://gabycf.com">Gaby Cepeda</a>, 4: <a rel="nofollow" target="_blank" href="https://twitter.com/angelawashko">Angela Washko</a>, 5: <a rel="nofollow" target="_blank" href="http://emiliegervais.com">Emilie Gervais</a>, 6: <a rel="nofollow" target="_blank" href="http://turboavedon.com">LaTurbo Avedon</a>, 7: <a rel="nofollow" target="_blank" href="http://www.lylarye.com">Lyla Rye</a>, 8: <a rel="nofollow" target="_blank" href="http://mattiehillock.net">Mattie Hillock</a>, 9: <a rel="nofollow" target="_blank" href="http://www.hellocatfood.com">Antonio Roberts</a>, 10: <a rel="nofollow" target="_blank" href="http://www.georgesjacotey.info">Georges Jacotey</a>, 11: <a rel="nofollow" target="_blank" href="http://machinemachine.net">Daniel Rourke</a>, 12: <a rel="nofollow" target="_blank" href="http://www.sandrarechico.com">Sandra Rechico</a> &amp; <a rel="nofollow" target="_blank" href="http://onyi-ajar.com/news/">Annie Onyi Cheung</a>, 13: <a rel="nofollow" target="_blank" href="http://www.sodeoka.com">Yoshi Sodeoka</a>, 14: <a rel="nofollow" target="_blank" href="http://cargocollective.com/Almaalloroart">Alma Alloro</a>, 15: <a rel="nofollow" target="_blank" href="http://www.lovid.org">LoVid</a>, 16: <a rel="nofollow" target="_blank" href="http://andreacrespo.com">Andrea Crespo</a>, 17: <a rel="nofollow" target="_blank" href="http://www.minoliti.com.ar">Ad Minoliti</a>, 18: <a rel="nofollow" target="_blank" href="http://arjunsrivatsa.com">Arjun Ram Srivatsa</a>, 19: <a rel="nofollow" target="_blank" href="http://vjcarriegates.com">Carrie Gates</a>, 20: <a rel="nofollow" target="_blank" href="http://isabellastreffen.com">Isabella Streffen</a>, 21: <a rel="nofollow" target="_blank" href="http://e-ottaso.tumblr.com">Esteban Ottaso</a>, 22: <a rel="nofollow" target="_blank" href="http://www.zoywinterstein.com/go/zoy/home/projects/zilzoy.html">ZIL &amp; ZOY</a>, 23: <a rel="nofollow" target="_blank" href="http://www.hyomyoungkim.com">Hyo Myoung Kim</a>, 24: <a rel="nofollow" target="_blank" href="http://bravenewwhatever.tumblr.com">Jesse Darling</a>, 25: <a rel="nofollow" target="_blank" href="http://www.tristanstevens.com">Tristan Stevens</a>, 26: <a rel="nofollow" target="_blank" href="https://iamnotamorningperson.wordpress.com">Erica Lapadat-Janzen</a>, 27: <a rel="nofollow" target="_blank" href="http://www.claudiahart.com">Claudia Hart</a>, 28: <a rel="nofollow" target="_blank" href="http://www.anthonyantonellis.com">Anthony Antonellis</a></p>
<p><strong>Artists in Episode 3</strong></p>
<div>1: <a rel="nofollow" target="_blank" href="http://carinesantiweil.tumblr.com">Carine Santi-Weil</a>, 2: <a rel="nofollow" target="_blank" href="http://nicolassassoon.com">Nicolas Sassoon</a>, 3: <a rel="nofollow" target="_blank" href="https://vimeo.com/user4063482">Tom Sherman</a>, 4: <a rel="nofollow" target="_blank" href="http://kimasendorf.com">Kim Asendorf</a> and <a rel="nofollow" target="_blank" href="http://www.olefach.de">Ole Fach</a>, 5: <a rel="nofollow" target="_blank" href="https://vimeo.com/user5270890">Rafaela Kino</a>, 6: <a rel="nofollow" target="_blank" href="http://www.alxclub.com/print">Alex McLeod</a>, 7: Kate Wilson and Lynne Slater, 8: <a rel="nofollow" target="_blank" href="http://aleksandradomanovic.com">Aleksandra Domanović</a>, 9: <a rel="nofollow" target="_blank" href="http://www.systaime.com/blog/">Systaime</a>, 10: <a rel="nofollow" target="_blank" href="http://www.erikzepka.com">Erik Zepka</a>, 11: <a rel="nofollow" target="_blank" href="http://www.adamferriss.com">Adam Ferriss</a>, 12: <a rel="nofollow" target="_blank" href="http://rodellwarner.com">Rodell Warner </a>and Arnaldo James, 13: <a rel="nofollow" target="_blank" href="http://deboradelmarcorp.com">Debora Delmar</a>, 14: <a rel="nofollow" target="_blank" href="http://bmruernpnhay.com">Brenna Murphy</a>, 15: <a rel="nofollow" target="_blank" href="http://nickbriz.com">Nick Briz</a>, 16: <a rel="nofollow" target="_blank" href="http://hellocarlossaez.com">Carlos Sáez</a>, 17: <a rel="nofollow" target="_blank" href="http://www.jennenorton.com">Jenn E Norton</a>, 18: <a rel="nofollow" target="_blank" href="http://juliettebonneviot.com">Juliette Bonneviot</a>, 19: <a rel="nofollow" target="_blank" href="https://vimeo.com/himluis">Luis Nava</a>, 20: <a rel="nofollow" target="_blank" href="http://vincemckelvie.tumblr.com">Vince McKelvie</a>; 21: <a rel="nofollow" target="_blank" href="http://claudiamate.com">Claudia Maté</a> 22: <a rel="nofollow" target="_blank" href="http://evan-roth.com/work">Evan Roth</a>, 23: <a rel="nofollow" target="_blank" href="http://www.shanamoulton.info">Shana Moulton</a>, 24: <a rel="nofollow" target="_blank" href="http://sabrinaratte.com">Sabrina Ratté</a>, 25: <a rel="nofollow" target="_blank" href="http://www.jordantannahill.com">Jordan Tannahill</a>, 26: <a rel="nofollow" target="_blank" href="http://mon3y.us/info.html">Vasily Zaitsev feat.MON3Y.us</a>, 27: <a rel="nofollow" target="_blank" href="http://therealannhirsch.com">Ann Hirsch</a></div>
<p><a rel="nofollow" style="border:none;border-bottom:none;" target="_blank" href="http://machinemachine.net/uploads/ways_of_something_ep_2_min_11_daniel_rourke-full.gif"><img class="aligncenter" title="Ways of Something Episode 2: Minute 11, by Daniel Rourke" src="http://machinemachine.net/uploads/ways_of_something_ep_2_min_11_daniel_rourke.gif" alt=""/></a></p>
<p><a rel="nofollow" target="_blank" href="http://animalnewyork.com/2014/ways-something-58-web-based-artists-remake-historic-art-documentary-1-minute-time/"><img class="aligncenter" src="http://i.imgur.com/HGHb4Al.gif" alt="Ways Of Something" width="450"/></a><br />
<strong>Julia van Mourik</strong> is an independent curator and editor, based in Amsterdam. Since 1999, she has produced visual arts projects and has composed programmes and publications, exploring new possibilities for presenting the moving image. She is Director of The One Minutes, a place for artists to experiment, to produce and to present within the inexorable limit of 60 seconds, hosted by Sandberg Instituut, Masters of Art and Design in Amsterdam (NL). She is also director of the Lost &amp; Found programme, where artists show material that doesn’t fit comfortably into regular gallery contexts, that seems out of place. And she is Adviser to the to the Dutch Cultural Media Fund, promoting the development and production of high-quality artistic programmes by the national public broadcasting corporations.</p>
<p><strong>Lorna Mills</strong> has actively exhibited her work internationally in both solo and group exhibitions since the early 1990’s. Her practice has included obsessive Ilfochrome printing, obsessive painting, obsessive super 8 film &amp; video, and obsessive on-line animated GIFs incorporated into restrained off-line installation work.<br />
She has also co-curated monthly group animated GIF projections with Rea McNamara for the Sheroes performance series in Toronto, a group GIF projection event When Analog Was Periodical in Berlin co-curated with Anthony Antonellis, and a touring four person GIF installation, :::Zip The Bright:::, that originated at Trinity Square Video in Toronto.<br />
In June 2013, Mills opened a solo exhibition &#8216;The Axis of Something&#8217; at TRANSFER, her work was exhibited by the gallery at the Moving Image Art Fair NYC in March 2014, and her second solo show for TRANSFER is currently in development for 2015.  Her most recent solo project was Ungentrified a large GIF projection installation at OCADU in Toronto for Nuit Blanche.</p>
<p><strong>£7 / £4 concs</strong></p>
<p>Episodes 1 and 2 are produced by <a rel="nofollow" target="_blank" href="http://www.theoneminutes.org">The One Minutes </a>at the Sandberg Instituut in Amsterdam. Episode 3 is produced by Lorna Mills.</p>
<p><strong> </strong></p>
<p>&nbsp;</p>
<p><span style="font-size:0.85em;"> </span></p>
<p>&nbsp;</p>
<div id="REVIEWS" class="tab REVIEWS" style="display:none;"></div>]]></content:encoded>
      </item>
      <item>
         <title>“Please don’t call me uncanny”: Cécile B. Evans at Seventeen Gallery</title>
         <link>http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g/</link>
         <description>&lt;blockquote&gt;A review of Cécile B. Evans' show &lt;em&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.seventeengallery.com/exhibitions/cecile-b-evans-hyperlinks/&quot;&gt;Hyperlinks&lt;/a&gt;&lt;/em&gt;, at Seventeen Gallery, London 15th Oct – 6th Dec 2014. With lots of editing and writerly support from Anton Haugen and Michael Conner.&lt;/blockquote&gt;
&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g/&quot; style=&quot;border:none !important;&quot;&gt;&lt;img src=&quot;http://media.rhizome.org/blog/9436/Hyperlinks-1.png&quot; style=&quot;border:0 !important;&quot;/&gt;&lt;/a&gt;&lt;p style=&quot;text-align:center;&quot;&gt;&lt;span style=&quot;font-size:xx-small;&quot;&gt;Cécile B. Evans, &lt;em&gt;Hyperlinks or it didn't happen &lt;/em&gt;(2014). Still frame from HD video. Courtesy of Seventeen.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Media saturation in the internet's &quot;cut &amp;#38; paste&quot; ecology has become so naturalized that contemporary film's collaged aspects are not readily considered. Who are the subjects in, for example, a Ryan Trecartin and Lizzie Fitch film? And for whom do they perform? When I show these films in my class, my students switch tabs in their browsers, Snapchat each other, like photos, fav tweets—often on multiple screens at once—then state that this &quot;work is about strange fake-tanned kids' search for a toilet.&quot;&lt;/p&gt;
&lt;p&gt;What has made this answer stay in my mind pertains to the word &quot;about.&quot; When used for these works, the banal statement &quot;this work is about…&quot; registers as a crisis of categorical closure that the simultaneous ex &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g/&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g</guid>
         <pubDate>Thu, 04 Dec 2014 20:17:45 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote>A review of Cécile B. Evans' show <em><a rel="nofollow" target="_blank" href="http://www.seventeengallery.com/exhibitions/cecile-b-evans-hyperlinks/">Hyperlinks</a></em>, at Seventeen Gallery, London 15th Oct – 6th Dec 2014. With lots of editing and writerly support from Anton Haugen and Michael Conner.</blockquote>
<a rel="nofollow" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g/" style="border:none !important;"><img src="http://media.rhizome.org/blog/9436/Hyperlinks-1.png" style="border:0 !important;"/></a><p style="text-align:center;"><span style="font-size:xx-small;">Cécile B. Evans, <em>Hyperlinks or it didn't happen </em>(2014). Still frame from HD video. Courtesy of Seventeen.</span></p><p>Media saturation in the internet's "cut &amp; paste" ecology has become so naturalized that contemporary film's collaged aspects are not readily considered. Who are the subjects in, for example, a Ryan Trecartin and Lizzie Fitch film? And for whom do they perform? When I show these films in my class, my students switch tabs in their browsers, Snapchat each other, like photos, fav tweets—often on multiple screens at once—then state that this "work is about strange fake-tanned kids' search for a toilet."</p>
<p>What has made this answer stay in my mind pertains to the word "about." When used for these works, the banal statement "this work is about…" registers as a crisis of categorical closure that the simultaneous existence of disparate, accumulated content on a single screen constantly thwarts.</p>
<p>Central to Cécile B. Evans' show <em>Hyperlinks</em> at Seventeen Gallery in London is the video-essay, <em>Hyperlinks or it didn't happen,</em> displayed on a high-resolution TV with headphone cords installed at a comfortable cartoon-watching height in a corner of the space. Entering at the opposite corner, I navigate the gallery space, attempting to link the objects together—a prosthetic leg atop an upturned Eames chair replica near a rubber plant that counterbalances a plexiglass structure supporting 3D-printed arms (<em>One Foot In The Grave, </em>2014), another Eames replica sitting in one corner (just a chair), various prints on the floor and walls—before sitting down, cross-legged, on a thick-pile rug strewn with postcard-sized images.  </p>

<p>The film begins with a super high-resolution render of actor Philip Seymour Hoffman's head floating over the shimmering image of a jellyfish. "I'm not magic, and please don't call me uncanny," says a synthetically-augmented human voice. "I'm just a bad copy made too perfectly, too soon." The video lingers on Hoffman's face. His lips do not move — at least, not in sync with the voice claiming to be the bad copy. "Fuck. Fuck FUCKING FUCK! I am full of him." An audience laughter track plays. The bad copy's hair flutters as his head bobs. The follicles on his nose look like they'd be the perfect environment for a blackhead to take up residence. The subject floating on the screen does not symbolize Hoffman, rather, it is an improper metaphor for the actor's "untimely death'; for anything that transcends description, yet is saturated with meaning nonetheless. <em>Hyperlinks</em> is so full of meaning that, as the voice suggests, it is set to burst.</p><span id="more-2547"></span>

<p>Evans wants us to feel uncomfortable at the <em>absence </em>of an uncanny feeling, and by referring to this lack directly in the monologue of the simulated voice, she sets up a relation the viewer and this, a highly stylized, digital avatar. Hoffman, the image-thing, is not really a metaphor, nor is he really a copy, a simulation, or even a simulacrum of a more-real body. Hoffman, the image-thing, is literal and actual, perhaps more so to the viewer than Phillip Seymour Hoffman, the flesh-and-blood human or his "untimely death" was/will/could ever be.</p>
<p>In her 2010 essay <em>A Thing Like You and Me</em>, Hito Steyerl defines the image as a thing whose "immortality… originates… from its ability to be xeroxed, recycled, and reincarnated." <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn1">[1]</a> Like the postcards strewn throughout <em>Hyperlinks</em>, the floating, self-referential Hoffman points out a literal truth: Hoffman's head is an "improper metaphor" <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn2">[2]</a> for the image that it actually is. </p>
<p><em>Catachresis</em>, a term we can employ for such "improper metaphors," is a forced extension of meaning employed when "when no proper, or literal, term is available." <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn3">[3]</a> According to Vivian Sobchack, "catachresis is differentiated from proper metaphor insofar as it forces us to confront" <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn4">[4]</a> the deficiency and failure of language. In linking across the gap between figural and literal meaning, catachresis marks the precise moment "where living expression states living existence." <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn5">[5]</a></p>
<p style="text-align:left;">The image-things of Evans' film are similarly analogically hyperlinked to the metaphors they supposedly express. In several sequences, an invisible, green-screened woman wanders a beach with a man who we are told is her partner: the nameless protagonist of Ralph Ellison's 1952 novel, <em>The Invisible Man.</em> For a few seconds, we are confronted with Marlon Brando's floating head, isolated from scenes deleted from <em>Superman II</em> (1980) to be digitally repurposed for the 2006 film <em>Superman Returns</em>, so the actor could reprise his role as Superman's father two years after his death.</p>
<p style="text-align:center;"></p> 
<p style="text-align:left;">The vocaloid pop-star Hatsune Miku serenades us with the song "Forever Young," referencing her own immortality in the server banks and USB sticks that confer her identity. We then see, rolling onto a stage in Canada, Edward Snowden gives a TED talk on taking back the web, through a "Telepresence Robot" (an object that looks like a flat-panel screen attached to a Segway). As in a collage, the film splices and dices contiguous space and time, producing a unique configuration of catachretic associations, rather than a continuous narrative <em>about </em>something. Fictions are interwoven with facts, gestures with statements, figures with subjects. Moving about the gallery, the viewer hovers about the strewn postcard-sized images of a counterfeit Kermit the Frog, the render of Philip Seymour Hoffman<em>,</em> and the "hologram" of Michael Jackson. The image-things in Evans' work seem to exist beyond subject/object distinctions, outside of sense, above their own measure of themselves —selves that they, nonetheless, frequently seem to be measuring and re-measuring.</p>
<p>The exhibition comes with its own <a rel="nofollow" target="_blank" href="http://www.seventeengallery.com/exhibitions/cecile-b-evans-hyperlinks/">printed glossary of terms</a> listing references the video makes. The first term in the glossary is "Hyperlink":              </p>
<p>A reference to external data that a reader can open either by clicking or by hovering over a point of origin. From Greek hyper (prep. And adv.) "over, beyond, overmuch, above measure."</p>
<p>Here again the figural and literal are called into question. In relation to what can one say the "external" or "beyond" of a hyperlink resides? Why is the etymology for "link" not also given? Though at first, the glossary seems to map the associations, the links, of the disparate imagery presented in the show, it is suggestive of the total-work, presenting an almost anarchistic circulation of imagery as a coherent system. The glossary's reification of associations gestures towards also the internet's systemic interpellation of our networked subjecthood; as well as in the film title's reference to the phrase "Pics, or it didn't happen," the show's contrast between a body's lifespan and a circulating digital image seems to also echo of our status as "poor copies" of our digital semblances.</p>
<p>The image-things in "Hyperlinks" serve – to hijack the words of Scott Bukatman - "as the partial and fragmented representations <em>that they are</em>." <a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftn6"><sup>[6]</sup></a> . Through the works' superfluity of associations and meanings, I found myself considering the impossibility of categorical closure. If totalization means incorporating all disparate things, an ultimate difference erupts: a moment that also signals the deficiency and failure of systemization itself.</p>
<p>What makes Evans work successful is this endless calling up of the specter of the beyond, the outside, the everything else, from within the perceived totality of the internet. With the glossary, the totality of the show almost feels performative, gesturing towards the systemic totalizing we confer onto art objects in a gallery space before, after, and, especially, <em>during</em> their imaging. But image-things are considerably more liberated than either objects or subjects. They are <em>more </em>real, precisely because we recognize them as images.</p>
<div><br clear="all"/><hr align="left" size="1" width="33%"/>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[1]</a> Hito Steyerl, “A Thing Like You and Me,” in <em>The Wretched of the Screen</em>, e-flux Journal (Sternberg Press, 2012), 46–59.</span></p>
</div>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[2]</a> Vivian Carol Sobchack, <em>Carnal Thoughts Embodiment and Moving Image Culture</em> (Berkeley: University of California Press, 2004), 81.</span></p>
</div>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[3]</a> Richard Shiff, “Cezanne’s Physicality: The Politics of Touch,” in <em>The Language of Art History</em>, ed. Salim Kemal and Ivan Gaskell (Cambridge University Press, 1991), 150.</span></p>
</div>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[4]</a> Sobchack, <em>Carnal Thoughts Embodiment and Moving Image Culture</em>, 81.</span></p>
</div>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[5]</a> Paul Ricoeur, <em>The Rule of Metaphor: The Creation of Meaning in Language</em> (Routledge, 2004), 72.</span></p>
</div>
<div>
<p><span style="font-size:xx-small;"><a rel="nofollow" title="" target="_blank" href="http://rhizome.org/editorial/2014/dec/4/please-dont-call-me-uncanny-hyperlinks-seventeen-g#_ftnref">[6]</a> Scott Bukatman, <em>Terminal Identity: The Virtual Subject in Postmodern Science Fiction</em> (Durham: Duke University Press, 1993), 40.</span> <em><br /></em></p>
</div>
</div><div class="feedflare">
<a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/rhizome-fp?a=A1sml5EK7do:7ugRTHBktRs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/rhizome-fp?d=yIl2AUoC8zA" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/rhizome-fp?a=A1sml5EK7do:7ugRTHBktRs:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/rhizome-fp?i=A1sml5EK7do:7ugRTHBktRs:-BTjWOF_DHI" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/rhizome-fp?a=A1sml5EK7do:7ugRTHBktRs:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/rhizome-fp?i=A1sml5EK7do:7ugRTHBktRs:F7zBnMyn0Lo" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/rhizome-fp?a=A1sml5EK7do:7ugRTHBktRs:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/rhizome-fp?d=7Q72WNTAKBA" border="0"></a> <a rel="nofollow" target="_blank" href="http://feeds.feedburner.com/~ff/rhizome-fp?a=A1sml5EK7do:7ugRTHBktRs:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/rhizome-fp?d=qj6IDK7rITs" border="0"></a>
</div><img height="1" width="1" alt=""/>]]></content:encoded>
      </item>
      <item>
         <title>Data as Culture</title>
         <link>http://furtherfield.org/features/reviews/data-culture</link>
         <description>&lt;blockquote&gt;&lt;p&gt;For my latest Furtherfield review I wallowed in curator Shiri Shalmy&amp;#8217;s ongoing project Data as Culture, examining works by Paolo Cirio and James Bridle that deal explicitly with the concatenation of data. What happens when society is governed by a regime of data about data, increasingly divorced from the symbolic?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://furtherfield.org/features/reviews/data-culture&quot;&gt;&lt;img class=&quot;alignright size-large wp-image-2537&quot; src=&quot;http://machinemachine.net/text/wp-content/uploads/2014/10/Paolo-transmute-screengrab-785x442.jpg&quot; alt=&quot;Paolo Cirio, Your Fingerprints on the Artwork are the Artwork Itself&quot; width=&quot;100%&quot;/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;line-height:1.5;&quot;&gt;In a work commissioned by curator &lt;/span&gt;&lt;a rel=&quot;nofollow&quot; style=&quot;line-height:1.5;&quot; target=&quot;_blank&quot; href=&quot;http://cargocollective.com/shirishalmy&quot;&gt;Shiri Shalmy&lt;/a&gt;&lt;span style=&quot;line-height:1.5;&quot;&gt; for her ongoing project &lt;/span&gt;&lt;em style=&quot;line-height:1.5;&quot;&gt;&lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://www.dataasculture.org/&quot;&gt;Data as Culture&lt;/a&gt;&lt;/em&gt;&lt;span style=&quot;line-height:1.5;&quot;&gt;, artist Paolo Cirio confronts the prerequisites of art in the era of the user. &lt;/span&gt;&lt;em style=&quot;line-height:1.5;&quot;&gt;Your Fingerprints on the Artwork are the Artwork Itself &lt;/em&gt;&lt;span style=&quot;line-height:1.5;&quot;&gt;[YFOTAATAI] hijacks loopholes, glitches and security flaws in the infrastructure of the world wide web in order to render every passive website user as pure material. In an essay published on a backdrop of recombined RAW tracking data, Cirio states:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;padding-left:30px;&quot;&gt;&lt;em&gt;Data is the raw material of a new industrial, cultural and artistic revolution. It is a powerful substance, yet when displayed as a raw stream of digital material, represented and organised for computational interpr&lt;/em&gt; &lt;a rel=&quot;nofollow&quot; target=&quot;_blank&quot; href=&quot;http://furtherfield.org/features/reviews/data-culture&quot; class=&quot;read-more&quot;&gt;&lt;br /&gt;Continue Reading &lt;span class=&quot;meta-nav&quot;&gt;&amp;#187;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;</description>
         <guid isPermaLink="false">http://machinemachine.net/?p=2531</guid>
         <pubDate>Wed, 01 Oct 2014 13:37:48 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote><p>For my latest Furtherfield review I wallowed in curator Shiri Shalmy&#8217;s ongoing project Data as Culture, examining works by Paolo Cirio and James Bridle that deal explicitly with the concatenation of data. What happens when society is governed by a regime of data about data, increasingly divorced from the symbolic?</p></blockquote>
<p><a rel="nofollow" target="_blank" href="http://furtherfield.org/features/reviews/data-culture"><img class="alignright size-large wp-image-2537" src="http://machinemachine.net/text/wp-content/uploads/2014/10/Paolo-transmute-screengrab-785x442.jpg" alt="Paolo Cirio, Your Fingerprints on the Artwork are the Artwork Itself" width="100%"/></a></p>
<p><span style="line-height:1.5;">In a work commissioned by curator </span><a rel="nofollow" style="line-height:1.5;" target="_blank" href="http://cargocollective.com/shirishalmy">Shiri Shalmy</a><span style="line-height:1.5;"> for her ongoing project </span><em style="line-height:1.5;"><a rel="nofollow" target="_blank" href="http://www.dataasculture.org/">Data as Culture</a></em><span style="line-height:1.5;">, artist Paolo Cirio confronts the prerequisites of art in the era of the user. </span><em style="line-height:1.5;">Your Fingerprints on the Artwork are the Artwork Itself </em><span style="line-height:1.5;">[YFOTAATAI] hijacks loopholes, glitches and security flaws in the infrastructure of the world wide web in order to render every passive website user as pure material. In an essay published on a backdrop of recombined RAW tracking data, Cirio states:</span></p>
<p style="padding-left:30px;"><em>Data is the raw material of a new industrial, cultural and artistic revolution. It is a powerful substance, yet when displayed as a raw stream of digital material, represented and organised for computational interpretation only, it is mostly inaccessible and incomprehensible. </em></p>
<p style="padding-left:30px;"><em>In fact, there isn&#8217;t any meaning or value in data per se. It is human activity that gives sense to it. It can be useful, aesthetic or informative, yet it will always be subject to our perception, interpretation and use. It is the duty of the contemporary artist to explore what it really looks like and how it can be altered beyond the common conception.</em></p>
<p>Even the nondescript use patterns of the Data as Culture website can be figured as an artwork, Cirio seems to be saying, but the art of the work requires an engagement that contradicts the passivity of a mere ‘user’. YFOTAATAI is a perfect accompaniment to Shiri Shalmy’s curatorial project, generating questions around security, value and production before any link has been clicked or artwork entertained. Feeling particularly receptive I click on James Bridle’s artwork/website  <em><a rel="nofollow" target="_blank" href="http://aquietdisposition.com/">A Quiet Disposition</a></em> and ponder on the first hyperlink that surfaces: the link reads &#8220;<a rel="nofollow" target="_blank" href="http://aquietdisposition.com/people/13968">Keanu Reeves</a>&#8220;:</p>
<p style="padding-left:30px;"><em>&#8220;Keanu Reeves&#8221; is the name of a <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/people">person</a> known to the system.</em><em style="line-height:1.5;"> </em></p>
<p style="padding-left:30px;"><em>Keanu Reeves has been encountered once by the system and is closely associated with <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/2329">Toronto</a>, <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/42080">Enter The Dragon</a>, <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/42081">The Matrix</a>, <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/21160">Surfer</a> and <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/42082">Spacey Dentist</a>.</em><span style="line-height:1.5;"> </span></p>
<p>In 1999 viewers were offered a visual metaphor of <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/42081">‘The Matrix’</a>: a stream of flickering green signifiers ebbing, like some half-living fungus of binary digits, beneath our apparently solid, Technicolor world. <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/people/68">James Bridle</a>&#8216;s expansive work <em>A Quiet Disposition</em> [AQD] could be considered as an antidote to this millennial cliché, founded on the principle that we are in fact ruled by a third, much more slippery, realm of information superior to both the Technicolor and the digital fungus. Our socio-political, geo-economic, <a rel="nofollow" target="_blank" href="http://aquietdisposition.com/terms/1108">rubber bullet</a>, blood and guts world, as Bridle envisages it, relies on data <em>about</em> data. <span id="more-2531"></span></p>
<p><a rel="nofollow" class="more-link" style="color:#45aaf8;" target="_blank" href="http://http//furtherfield.org/features/reviews/data-culture#more-2531">Read the rest of this review at Furtherfield.org</a></p>]]></content:encoded>
      </item>
   </channel>
</rss>
<!-- fe8.yql.bf1.yahoo.com compressed/chunked Thu Oct  1 22:50:45 UTC 2015 -->
