<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6894403081298784762</atom:id><lastBuildDate>Thu, 29 Aug 2024 21:22:43 +0000</lastBuildDate><category>KIPP</category><category>boomers</category><category>digital immigrants</category><category>digital natives</category><category>gamers</category><category>generation y</category><category>lawrence</category><category>really engaging learning material</category><title>Unlearn with Umesh</title><description>My perspective on learning</description><link>http://learnometrics.blogspot.com/</link><managingEditor>noreply@blogger.com (Umesh Bisht)</managingEditor><generator>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>My perspective on learning</itunes:subtitle><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6894403081298784762.post-5561197245734680991</guid><pubDate>Thu, 26 Apr 2012 18:33:00 +0000</pubDate><atom:updated>2012-04-26T11:33:53.076-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">lawrence</category><category domain="http://www.blogger.com/atom/ns#">really engaging learning material</category><title>Thoughts on a Frustrated Friday</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
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&lt;i style="font-size: 100%;"&gt;When will the bell ring, and end this weariness&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;i&gt;How long have they tugged the leash, and strained apart,&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;My pack of unruly hounds! I cannot start&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;Them again on a quarry of knowledge they hate to hunt,&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;I can haul them and urge them no more.&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;i&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;         &lt;/span&gt;---Last Lesson of the Afternoon, D. H. Lawrence&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Why do the kids hate to hunt the quarry of knowledge? Why did I hate text books myself? Still do? Why was school like&amp;nbsp;&lt;i&gt;dragging my soul through dirt&lt;/i&gt;?&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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What's engaging? What engages you? Epic wins? Marks?&amp;nbsp;&lt;/div&gt;
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&lt;/div&gt;</description><link>http://learnometrics.blogspot.com/2012/04/thoughts-on-frustrated-friday.html</link><author>noreply@blogger.com (Umesh Bisht)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6894403081298784762.post-1625789311244932314</guid><pubDate>Thu, 26 Apr 2012 18:20:00 +0000</pubDate><atom:updated>2012-04-26T11:22:35.100-07:00</atom:updated><title>Can games help you solve complex real-world problems?</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Let me quote Jane McGonigal from her &lt;a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html" rel="nofollow" target="_blank"&gt;TED talk&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
Right now we spend three billion hours a week playing online games. Some of you might be thinking, "That's a lot of time to spend playing games. Maybe too much time, considering how many urgent problems we have to solve in the real world." But actually, according to my research at The Institute For The Future, it's actually the opposite is true.Three billion hours a week is not nearly enough game play to solve the world's most urgent problems.In fact, I believe that if we want to survive the next century on this planet, we need to increase that total dramatically. I've calculated the total we need at 21 billion hours of game play every week. So, that's probably a bit of a counterintuitive idea, so I'll say it again, let it sink in: If we want to solve problems like hunger, poverty, climate change, global conflict, obesity, I believe that we need to aspire to play games online for at least 21 billion hours a week, by the end of the next decade. (Laughter) No. I'm serious. I am.&lt;br /&gt;
&lt;/blockquote&gt;
Now, the real question is what kind of games McGonigal is talking about? World of Warcraft or Call of Duty? It's easy to see why we are hooked to those kinds of games. They are so interesting, that's why. But when you develop games that are meant to solve real world problems, would they still be so interesting?&lt;br /&gt;
&lt;br /&gt;
Another real question then is - can we develop such games which are really interesting and which can help you solve real world problems?&lt;/div&gt;</description><link>http://learnometrics.blogspot.com/2012/04/can-games-help-you-learn.html</link><author>noreply@blogger.com (Umesh Bisht)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6894403081298784762.post-8626540868063324099</guid><pubDate>Tue, 09 Jun 2009 08:09:00 +0000</pubDate><atom:updated>2009-06-09T03:56:08.745-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">KIPP</category><title>KIPP</title><description>KIPP has been making a lot of news lately. KIPP stands for &lt;a href="http://www.kipp.org/"&gt;Knowledge is Power Program&lt;/a&gt; – a network of schools in US for kids from underprivileged communities that aims to train them to be outstanding leaders and most importantly find the otherwise unavailable door to college admission and a better future.&lt;br /&gt;&lt;br /&gt;In his book &lt;a href="http://www.gladwell.com/outliers/index.html"&gt;Outliers&lt;/a&gt;, Malcolm Gladwell compares KIPP to the rice paddies of China. Rice paddy workers in China, he says, devote a mind-numbing 3000 hours of work every year in their fields to cultivate the rice crop. And this hard work does not go unrewarded.   It has eventually made the families of those workers prosperous - &lt;span style="font-style: italic;"&gt;“No one who wakes up before dawn 360 days a year will fail to make his family rich.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The notoriously disciplined, high-stress atmosphere at the tuition-free, open-enrollment KIPP school with longer hours of study and shorter vacations &lt;a href="http://www.kipp.org/08/pressdetail.cfm?a=657"&gt;is doing&lt;/a&gt; to the low-income inner-city kids from Bronx what the 3000-hour work schedule did to the rice paddy workers in China. It is making them prosperous, is opening doors to a better education and better lives.&lt;br /&gt;&lt;br /&gt;When are we going to see a KIPP in India?</description><link>http://learnometrics.blogspot.com/2009/06/kipp.html</link><author>noreply@blogger.com (Umesh Bisht)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6894403081298784762.post-8983844986720549074</guid><pubDate>Thu, 04 Jun 2009 11:06:00 +0000</pubDate><atom:updated>2009-06-04T04:12:28.250-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">boomers</category><category domain="http://www.blogger.com/atom/ns#">digital immigrants</category><category domain="http://www.blogger.com/atom/ns#">digital natives</category><category domain="http://www.blogger.com/atom/ns#">gamers</category><category domain="http://www.blogger.com/atom/ns#">generation y</category><title>Boomers versus Gamers</title><description>Janet Clarey &lt;a href="http://brandon-hall.com/janetclarey/?p=1219"&gt;says it here like it is&lt;/a&gt; - (hat tip: &lt;a href="http://learningvisions.blogspot.com/"&gt;Camy Bean&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;My favorite tidbit from her writeup?&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Your exposure to technology defines how tech savvy you are, not your age.&lt;br /&gt;While we can identify different traits of generations, we can’t – and should not – make broad brushstroke statements. There are simply too many variables (workplace culture, exposure to technology, socio-cultural differences, gender, geography, socio-ecomonic, etc.)&lt;br /&gt;Designing instruction based on a person’s age is not grounded in solid research.&lt;br /&gt;If you’re only ticket to getting resources is to ride the hype wave of “generational learning styles” than OK. (but don’t design instruction to it)&lt;br /&gt;&lt;/blockquote&gt;</description><link>http://learnometrics.blogspot.com/2009/06/boomers-versus-gamers.html</link><author>noreply@blogger.com (Umesh Bisht)</author><thr:total>0</thr:total></item></channel></rss>