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	<title>king talk</title>
	
	<link>http://www.envis-precisely.com/blog</link>
	<description>thoughts on everything interactive</description>
	<lastBuildDate>Fri, 11 May 2012 12:44:32 +0000</lastBuildDate>
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		<title>Sommer, Sonne, WEAVE</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/7waRbs29XPE/</link>
		<comments>http://www.envis-precisely.com/blog/sommer-sonne-weave/#comments</comments>
		<pubDate>Fri, 11 May 2012 12:41:42 +0000</pubDate>
		<dc:creator>Ann-Catrin Wellhöfer</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[css3]]></category>
		<category><![CDATA[screendesign]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Typo]]></category>
		<category><![CDATA[weave]]></category>
		<category><![CDATA[webfonts]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4357</guid>
		<description><![CDATA[Seit heute liegt die neue WEAVE auf unserem Schreibtisch und wiedermal sind wir dabei. In der Ausgabe 03.12 Juni/Juli geben wir euch einen Einblick in die Welt von Punze, Laufweite und Co. am Bildschirm (Seite 92-96). Das dazu passende Tutorial &#8220;Typo mit CSS3&#8243; befindet sich auf den Seiten 76 bis 78. In diesem zeigen wir [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.envis-precisely.com/blog/sommer-sonne-weave/weave_blog-3/" rel="attachment wp-att-4360"><img class="aligncenter size-large wp-image-4360" title="weave_blog" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/05/weave_blog2-600x313.png" alt="" width="600" height="313" /></a></p>
<p>Seit heute liegt die neue WEAVE auf unserem Schreibtisch und wiedermal sind wir dabei. In der Ausgabe 03.12 Juni/Juli geben wir euch einen Einblick in die Welt von Punze, Laufweite und Co. am Bildschirm (Seite 92-96). Das dazu passende Tutorial &#8220;Typo mit CSS3&#8243; befindet sich auf den Seiten 76 bis 78. In diesem zeigen wir euch neben <a href="http://envis-precisely.com/lab/3D-Shadow-Generator/" target="_blank">Text-Shadow</a> und Rotation die vielfältigen Möglichkeiten von CSS3 auf – am Beispiel eines <a href="http://envis-precisely.com/lab/screenfontTutorial" target="_blank">Blog-Artikels</a>.<br />
Eine Termin den Ihr euch merken solltet, ist die <a href="http://www.push-conference.com" target="_blank">push.conference</a> am 23.November 2012. Auf Seite 112 gewährt Christian Perstl einen Blick hinter die Kulissen der Konferenz-Organisation. Die neue WEAVE gibt&#8217;s jetzt am Kiosk oder <a href="http://www.weave.de/abo" target="_blank">hier als Abo</a>.</p>
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		<item>
		<title>Crazy World of Apps – Big Programs and Their »Little Sisters«</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/zKs4h-oZaXE/</link>
		<comments>http://www.envis-precisely.com/blog/crazy-world-of-apps/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 04:00:57 +0000</pubDate>
		<dc:creator>Ann-Catrin Wellhöfer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4071</guid>
		<description><![CDATA[It is well known that the communication devices we use today are more micro computer than phone. And the business of selling Applications for those new kinds of computer has exploded over the last years. Accordingly, everyone want&#8217;s in on the fun. Recently, more and more large applications from the desktop have found their way [...]]]></description>
			<content:encoded><![CDATA[<p>It is well known that the communication devices we use today are more micro computer than phone. And the business of selling Applications for those new kinds of computer has exploded over the last years. Accordingly, everyone want&#8217;s in on the fun. Recently, more and more large applications from the desktop have found their way onto mobile devices.</p>
<p>One of the most ambitious attempts to do that is <a href="http://itunes.apple.com/us/app/autocad-ws/id393149734?mt=8">AutoCAD WS</a>. It is nothing less than the huge CAD application from <a href="http://autodesk.com">Autodesk</a>, cooked down for mobile devices. I was curious if that could ever work. So I grabbed an iPod Touch and a Samsung Galaxy, created an Autodesk.com account and started to try CAD on the go.<br />
<span id="more-4071"></span><br />
First of all, the prerequisites: to use the app, you will need a phone or tablet with at least a 1 GHz CPU and an Autodesk.com account. The features of the application include not only drawing functionalities, but also interactive 3D visualization. Furthermore, you can plot and share your drawings and even use the GPS antenna of your phone to navigate construction sites. Sounds like a great tool for a busy engineer!</p>
<p><a href="http://www.envis-precisely.com/blog/crazy-world-of-apps/set_point-2/" rel="attachment wp-att-4148"><img class="aligncenter size-large wp-image-4148" title="set_point" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/set_point1-600x443.png" alt="" width="600" height="443" /></a></p>
<p>When you open the first DWG from your Autodesk account, you find yourself looking a small viewport along with tons of toolbars. Editing tools appear when you tap the screen. Other tools are located at the bottom of the screen. AutoCAD WS gives you all the basic drawing tools along with functions for measurments and text input. Unfortunately, the drawing tools appear pretty inaccurate. This is also due to the missing command bar (you can only define coordinates once a point has been set).</p>
<p>But hardcore CAD editing is probably not what this app has been designed for anyway. The screen size alone makes that impossible. I remember working on CAD on a 15&#8243; laptop, which was horrible, so you can imagine how much fun it is to try the same on the 3.5&#8243; screen of the iPod Touch. It might work better on a tablet, but even there the lines easily blur together due to the massive scaling that has to be applied.</p>
<p style="text-align: center;"><a href="http://www.envis-precisely.com/blog/crazy-world-of-apps/img_0092/" rel="attachment wp-att-4085"><img class="aligncenter size-full wp-image-4085" title="IMG_0092" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/IMG_0092.png" alt="" width="480" height="320" /></a></p>
<p>So on we go. AutoCAD WS supports a 2D top view as well as 3D wireframe and solid views. 3D did not work on my iPod Touch, probably because it was an older model and didn&#8217;t have enough RAM. Memory is a big problem altogehter. The application often feels sluggish, hangs or crashes completely while working.</p>
<p>In my opinion, AutoCAD WS only makes sens if you want to present your drafts quickly or compare drawings to the original model without printing the construction plan. But I honestly can&#8217;t imagine editing complex DWGs in this application.</p>
<p>Confidentiality is another issue. When you want to use AutoCAD WS, you have to use Autodesk.com. This could present quite a problem for companies with restrictive non disclosure policies.</p>
<p>So I can safely say that this app is not for me. It doesn&#8217;t add value to my workflow. It illustrates perfectly that not every application is made for being adapted for the mobile world. Not every task is suitable for being done on the small screen. And CAD is definitely one of those tasks.</p>
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		<item>
		<title>Neue WEAVE mit Double-Feature</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/909Ct5czOz4/</link>
		<comments>http://www.envis-precisely.com/blog/neue-weave-mit-double-feature/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 12:18:15 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[autor]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[Siri]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[weave]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4325</guid>
		<description><![CDATA[Und wieder sind zwei Monate ins Land gestrichen, seitdem wir in der letzten Ausgabe des WEAVE Magazins über UI-Wording geschrieben haben. In der Ausgabe 02.12 April/Mai sind wir wieder vertreten. Einmal auf Seite 11 mit meinem Statement über eine gute User Experience und auf Seite 70 &#8211; 73 zeigen Andreas Santoro von Pentland Firth und ich [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.envis-precisely.com/blog/neue-weave-mit-double-feature/1204-weave-envis-precisely/" rel="attachment wp-att-4326"><img class="alignnone size-full wp-image-4326" title="1204-WEAVE-envis-precisely" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/04/1204-WEAVE-envis-precisely.jpg" alt="" width="600" height="300" /></a></p>
<p>Und wieder sind zwei Monate ins Land gestrichen, seitdem wir in der letzten Ausgabe des <a href="http://www.weave.de/aktuelles-heft/das-aktuelle-heft-02-2012" target="_blank">WEAVE Magazins</a> über <a href="http://www.envis-precisely.com/blog/neuer-artikel-uber-user-interface-wording/" target="_blank">UI-Wording</a> geschrieben haben. In der Ausgabe 02.12 April/Mai sind wir wieder vertreten. Einmal auf Seite 11 mit meinem Statement über eine gute User Experience und auf Seite 70 &#8211; 73 zeigen <a href="https://www.xing.com/profile/Andreas_Santoro3" target="_blank">Andreas Santoro</a> von Pentland Firth und ich auf, wie man relativ schnell iPhones <a href="http://www.apple.com/de/iphone/features/siri.html" target="_blank">Siri </a>hacken kann, um via Sprachsteuerung und Arduino eine LED fernzusteuern. Alle notwendigen Dateien gibt es wiederum als <a href="http://www.weave.de/code/sirihacks0212" target="_blank">Download auf weave.de</a>. Die WEAVE gibt es an jedem gut sortierten Kiosk oder <a href="http://www.weave.de/abo" target="_blank">hier als Abo</a>. Viel Spaß beim Lesen!</p>
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		<item>
		<title>Awesome 3D Shadow Generator</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/1b-qO-wic5w/</link>
		<comments>http://www.envis-precisely.com/blog/awesome-3d-shadow-generator/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 08:05:39 +0000</pubDate>
		<dc:creator>Markus</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[css3]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[visual design]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4274</guid>
		<description><![CDATA[Text! 3D! Exclamation marks! We just created a little app that allows you to turn any text on the web into a piece of 3D art. Unleash the text-shadow CSS property and layer as many of them as you want behind your text. Try the Awesome 3D text generator here! Examples]]></description>
			<content:encoded><![CDATA[<p><a title="3D Shadow Generator" href="http://envis-precisely.com/lab/3D-Shadow-Generator/" target="_blank"><img class="alignnone size-large wp-image-4275" title="3D-Effect" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/3D-Effects-600x240.png" alt="" width="600" height="240" /></a></p>
<p>Text! 3D! Exclamation marks!</p>
<p>We just created a little app that allows you to turn any text on the web into a piece of 3D art. Unleash the <a href="http://www.w3.org/Style/Examples/007/text-shadow.en.html">text-shadow</a> CSS property and layer as many of them as you want behind your text.</p>
<p><a href="http://envis-precisely.com/lab/3D-Shadow-Generator/">Try the Awesome 3D text generator here</a>!</p>
<h3>Examples</h3>
<p><img class="alignnone size-full wp-image-4314" title="ex2" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/04/ex2.jpg" alt="" width="600" height="236" /></p>
<p><img class="alignnone size-full wp-image-4315" title="ex3" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/04/ex3.jpg" alt="" width="600" height="235" /></p>
<p><img class="alignnone size-full wp-image-4313" title="ex1" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/04/ex1.jpg" alt="" width="600" height="237" /></p>
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		<item>
		<title>Review resonate conference – Part 2: Saturday a.m.</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/X8Tc_wv5r6k/</link>
		<comments>http://www.envis-precisely.com/blog/review-resonate-conference-part-2-saturday-a-m/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 10:01:47 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[envis on tour]]></category>
		<category><![CDATA[belgrade]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[resonate]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4061</guid>
		<description><![CDATA[After a Friday with initial lectures, some mixed grill plates and Serbian beer, we headed into a Saturday which was fully packed with 19 speakers spread into two parallel tracks. With a lineup so great, it wasn‘t always easy to choose&#8230; Greg J. Smith Greg J. Smith is a designer and educator based in Toronto. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4208" title="resonate-projection" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/resonate-projection.jpg" alt="" width="600" height="200" /></p>
<p>After a Friday with initial lectures, some mixed grill plates and Serbian beer, we headed into a Saturday which was fully packed with 19 speakers spread into two parallel tracks. With a lineup so great, it wasn‘t always easy to choose&#8230;</p>
<p><strong>Greg J. Smith</strong></p>
<p><a title="Greg J. Smith" href="http://serialconsign.com/" target="_blank">Greg J. Smith</a> is a designer and educator based in Toronto. Talking about city systems and forms of urban navigation, he presented work dealing with the intersection of spatial and informational systems.</p>
<p><a href="http://www.envis-precisely.com/blog/review-resonate-conference-part-2-saturday-a-m/gregjsmith-2/" rel="attachment wp-att-4235"><img class="alignnone size-full wp-image-4235" title="gregjsmith" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/gregjsmith1.png" alt="" width="600" height="200" /></a></p>
<p>As a very interesting example, Greg explained the idea behind the &#8220;counterveillance&#8221; <a href="http://sukey.org/" target="_blank">app called sukey</a>. Sukey is a smartphone app to enable demonstrators to avoid the police tactic of <a href="http://en.wikipedia.org/wiki/Kettling" target="_blank">kettling</a> by collaboratively feeding the system with up-to-date information. Basically, as he pointed out, smartphones are a bundle of sensors. People subsequently become moving data collectors, by carrying around these phones and sensors. Using this mass of data can be the base for new ways of gathering information in a collaborative and dynamic way.</p>
<p>Further projects included <a href="http://bkme.org/" target="_blank">BKME</a>, a platform that channels the power of cyclists to reclaim bike lanes from vehicles, and the <a href="http://urbansoundecology.org/" target="_blank">Urban Sound Ecology</a>, a research initiative dedicated to recording, archiving and mapping the soundscapes of Canadian Cities.</p>
<p><span id="more-4061"></span></p>
<p><strong>Lab[au]</strong></p>
<p style="text-align: left;">The next talk was given by a member of <a href="http://lab-au.com/" target="_blank">Lab[au]</a>, a Belgian studio which creates interactive artworks, audiovisual performances and scenographies. Very important for them is to do all the steps involved by themselves, including developing their own software, hardware and assembling the parts to form the whole.</p>
<p><img class="alignnone size-full wp-image-4210" title="lab-au" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/lab-au.jpg" alt="" width="600" height="200" /></p>
<p style="text-align: left;">In their work Signals to Noise, Lab[au] describes how valid information is related to irrelevant information. Furthermore they featured a Game of Life version made of Mosaics and RGB LED patterns for a performative facade of the Tech Tower in Brussels. Lab[au]s portfolio featured some highly conceptual work. A question that emerged for us, is what remains of the product if you take away the process?</p>
<p> <strong>Karsten Schmidt</strong></p>
<p><img class="alignnone size-full wp-image-4211" title="karsten-schmidt" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/karsten-schmidt.jpg" alt="" width="600" height="200" /></p>
<p>Karstens talk was one of the most inspirational here at resonate festival, as he both shared views and opinions on his approach of working and how future developments of creative coding may look like.</p>
<p>Right at the start, he pointed out that he is an open source believer and that everyone should have access to all possible tools. He certainly goes ahead as a good example as the publisher of the amazing <a href="http://toxiclibs.org/" target="_blank">toxiclib</a> for Processing.</p>
<p>When given access to tools, people have the opportunity to become more creative and active, Karsten is certain of. We tend to see our environment and think everything are final objects. But in fact, everything is the result of a process, was created, designed by somebody and can be shaped. »Create something that didn&#8217;t exist before«, he said, »If you believe in this world view, you will see new possibilities everywhere.«</p>
<p><iframe src="http://player.vimeo.com/video/15379147?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" frameborder="0" width="600" height="338"></iframe></p>
<p>Moving on, Karsten talked about how he believes creative computing, both hardware and software wise, will develop in the near future: Projects like<a href="http://www.arduino.cc/" target="_blank"> Arduino</a>, <a href="http://mbed.org/" target="_blank">MBED</a>, <a href="http://www.raspberrypi.org/" target="_blank">Raspberry PI</a> are describing a new kind of hardware. With e.g. the mobility of smartphones, the graphical processing power of the Raspberry PI and the democratic approach of Arduino, computers will become even more ubiquitous than they already are. This reminded us of Greg J. Smith&#8217;s earlier analogy of seeing people with their mobile sensor-loaded devices as walking data collectors.</p>
<p>Concerning software, he addressed the fact that while processing power still roughly follows <a href="http://en.wikipedia.org/wiki/Moores_law" target="_blank">Moores law</a> (doubles every 18 months), this is now achieved by spreading the workload on multiple cores. To make use of the power, software needs to support multi-threading. While unfortunately e.g. Processing doesn&#8217;t do that (yet), <a href="http://clojure.org/" target="_blank">Clojuire</a> is the developing environment which Karsten presented as a possible future tool for creative coding. Also, toxiclibs version 2 will most likely be developed for Clojure, so keep an eye on it!</p>
<p>&nbsp;</p>
<p><strong>United Visual Artist (UVA) &#8211; <strong>Alexandros Tsolakis</strong></strong></p>
<p>Representing the area of interactive installations, Alexandros Tsolakis gave an introduction to the work and the interdisciplinary approach at <a href="http://www.uva.co.uk/" target="_blank">UVA</a>. Based on the different backgrounds of the three founders, the team at UVA is comprised of around 20 people bringing together visual design, technology and architecture. They see themselves like old alchemists and story-tellers, as they try to »design for social response«.</p>
<p><a href="http://www.envis-precisely.com/blog/review-resonate-conference-part-2-saturday-a-m/uva/" rel="attachment wp-att-4212"><img class="alignnone size-full wp-image-4212" title="uva" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/uva.jpg" alt="" width="600" height="200" /></a><br />
Thinking of their work, UVA is splitting their projects into three different fields: music performance, living machines and nature &amp; technology. The first project was a stage set for <a href="http://www.uva.co.uk/work/massive-attack#/0" target="_blank">Massive Attack</a>. For the last tour in 2010, a contemporary, modular and highly mobile (think setting up &amp; breaking down over and over again) was needed.</p>
<p>UVA met these requirements with a modular approach starting from an actual typeface comprised of horizontal rows. These rows on the other hand were actually a physical feature of the collapsing displays panels.Years of work for Massive Attack let UVA become a specialist in the event business. Meanwhile they created performance installations for musicians like U2 (360 Tour) or Jay-Z.</p>
<div>Next up was a living machine, a simple one-time installation with a strong personality: Outfitted with a proximity sensor, a huge pulsing rectangular display reacts with an increasing level of aggressiveness to approaching visitors, accompanied by a fitting soundscape. As an example for nature &amp; technology, <a href="http://www.uva.co.uk/work/high-arctic#/10" target="_blank">High Arctic</a> &#8220;invites visitors to explore a vast abstracted arctic landscape made with sculptures, light and sound&#8221;. Equipped with a UV torch, visitors can even interact with this environment.</div>
<p>&nbsp;</p>
<p><strong>Paul D. Miller aka DJ Spooky &#8211; first act</strong></p>
<p>Ending the morning session, we attended the talk of <a href="http://www.djspooky.com/" target="_blank">DJ Spooky</a>, who was also supposed to perform as the final music act later that evening. What particularly got us interested beforehand, was the fact that he as an artist and musician was invited to speak at this design conference.</p>
<p><a href="http://www.envis-precisely.com/blog/review-resonate-conference-part-2-saturday-a-m/dj-spooky/" rel="attachment wp-att-4213"><img class="alignnone size-full wp-image-4213" title="dj-spooky" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/dj-spooky.jpg" alt="" width="600" height="200" /></a></p>
<p>After a brief excerpt, in which he made a stand for looser copyright regulations especially having Hip Hop in mind, and compared musical sampling to early experiments of film makers, he went on to his main current project: The book of ice.</p>
<p>In 2009, DJ Spooky packed up his studio and took a film crew with him to Antarctica. Inspired and influenced by the surrounding environment there, he wrote an album as well as a book. He succeeded in creating both a work of (visual and auditory) art, as well as raising awareness for climate change.</p>
<p>Sound as liquid architecture, architecture as frozen music, the geometry of snow flakes &#8211; DJ Spooky presented his visions and thoughts in gripping words. Recorded sonic data from Icebergs made him think of a dying landscape and changing environment. Not forgetting to repeatedly point out that all this was made into music, he built up great expectations by refusing to play a single note of his album before his night performance.</p>
<p>With high expectations and wild imaginations, we went into the lunch break.</p>
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		<title>resonate conference review – Part 1: Friday</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/23sn4MM0i5I/</link>
		<comments>http://www.envis-precisely.com/blog/resonate-conference-review-part-1-friday/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 04:00:36 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[envis on tour]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[media art]]></category>
		<category><![CDATA[resonate]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4058</guid>
		<description><![CDATA[Last week we decided to take 2 days off to head to Belgrade and visit a new conference on art, technology and digital culture. It was time for resonate festival. As co-organizers of the decoded conference in Munich, we have been media partners and share a good relationship to Filip Visnjic (organizer of resonate festival [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4142" title="resonate-festival-venue" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/resonate-festival-venue.jpg" alt="" width="600" height="200" /></p>
<p style="text-align: left;">Last week we decided to take 2 days off to head to Belgrade and visit a new conference on art, technology and digital culture. It was time for <em><a title="resonate 2012" href="http://resonate.io/2012/" target="_blank">resonate festival</a></em>. As co-organizers of the <a title="decoded conference munich" href="http://decoded-conference.com/" target="_blank">decoded conference</a> in Munich, we have been media partners and share a good relationship to Filip Visnjic (organizer of resonate festival and the man behind <a title="CAN" href="http://www.creativeapplications.net/" target="_blank">creativeapplications</a>).</p>
<p>The conference had an impressive start right in its first year. We saw inspiring talks, met interesting people and, not to forget, enjoyed the city of Belgrade.<br />
For those of you who could not make it to <em>resonate</em>, we want to share a resumee of the talks and our personal highlights here at our blog. Due to the big extend, we decided to split the review in three parts.</p>
<p><span id="more-4058"></span></p>
<p><strong>Part 1: Friday<br />
</strong></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-4147" title="resonate-workshop-day" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/resonate-workshop-day.jpg" alt="" width="600" height="300" /></p>
<p>Friday was primarily the <a title="resonate workshops" href="http://resonate.io/2012/education" target="_blank">workshop day</a>, accompanied by film screenings and talks in the small club room. All of the nine workshops took place in one big room, and even though the number of attendees was limited to 10, everybody was invited to walk around and listen in and see what people were doing. For example <a title="Karsten Schmidt - postspectacular" href="http://postspectacular.com/" target="_blank">Karsten Schmidt</a>, media artist and creator of <a title="Toxiblibs" href="http://toxiclibs.org/" target="_blank">toxiclibs</a>, who gave people an introduction to his library. Andreas Müller explained how to interact with light installations via <a title="DMX" href="http://en.wikipedia.org/wiki/DMX512" target="_blank">DMX protocol</a> and <a title="openFrameworks" href="http://www.openframeworks.cc/" target="_blank">openFrameworks</a> applications. One group hacked old Nintendo game systems while other were experimenting with 3D film making using <a title="Microsoft Kinect" href="http://www.xbox.com/de-DE/kinect" target="_blank">Kinect</a> cameras. All in all, an incredibly wide range of topics was covered.</p>
<p>&nbsp;</p>
<p><strong>Martin Fuchs &amp; Peter Bichsel &#8211; Writtenimages</strong></p>
<p>The first talk of the day took place at the fully packed club room. Martin and Peter presented their project <a title="Writtenimages" href="http://writtenimages.net/" target="_blank">Writtenimages</a>: A »programmed book« which features selected generative artworks from 42 media artists like flight404, Casey Reas, Marius Watz, Lia, Golan Levin and many more.<br />
The two creators took a radically new approach to the established medium of a book: For every single copy of the book, a workflow program created by Martin and Peter will one by one run all submitted generative applications, creating unique outputs. Then, the resulting images along with the projects description are arranged in a generative layout. Even the order of the chapters is generated newly every time, before a final PDF is delivered for printing.</p>
<p><iframe src="http://player.vimeo.com/video/18223862?title=0&amp;byline=0&amp;portrait=0&amp;color=ff9933" frameborder="0" width="600" height="338"></iframe></p>
<p>The ultimate goal of the creators is to provide on-demand-printing, so that every time somebody orders a copy, their setup will create an entirely new and unique book.</p>
<p>An interesting question that Martin and Peter said came up in discussion with their printing company, was whether the copies are now part of one edition, or if every single copy of the book is actually its very own edition. Who can tell?</p>
<p>&nbsp;</p>
<p><strong>Jonny Richards &#8211; The Guardian Interactive Team</strong></p>
<p>Next up was <a title="Jonny Richards" href="http://www.guardian.co.uk/profile/jonathan-richards" target="_blank">Jonny Richards</a> from the UK newspaper <a href="http://www.guardian.co.uk/" target="_blank">The Guardian.</a> He talked about the omnipresent &#8220;Flow of Information&#8221; – the consistent stream of news and information generated by our media environment. This includes not only classic news, but especially channels like Twitter and Facebook, which generate continuous flows of messages. Around these social media networks, an ecosystem of applications is building up. Apps cross with these info streams like <a title="Pinterest" href="http://pinterest.com/" target="_blank">pinterest</a> and <a title="Spotify" href="http://www.spotify.com/" target="_blank">spotify</a> do, inspiring others such as <a title="Storify" href="http://storify.com/" target="_blank">storify,</a> a platform for publishing news stories.</p>
<p><img class="alignnone size-full wp-image-4153" style="border-style: initial; border-color: initial;" title="jonny-richards-theguardian-resonate" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/jonny-richards-theguardian-resonate.jpg" alt="" width="600" height="200" /></p>
<p>Richards used three categories to describe how to deal with the flow of information:</p>
<ol>
<li>Aggregation:<br />
aggregation-based services like <a title="Summify" href="http://summify.com/" target="_blank">summify</a> and <a title="news.me" href="http://www.news.me/" target="_blank">news.me</a> making more sense of a news string</li>
<li>Realtime:<br />
services like <a title="Gnip" href="http://gnip.com/" target="_blank">gnip</a> or <a title="Datasift" href="http://datasift.com/" target="_blank">datasift</a> helping to provide us with datasets, more will come</li>
<li>Contextualization:<br />
a discipine were <a title="Contextualization - The Guardian" href="http://www.youtube.com/watch?v=rfK7KCat3P8" target="_blank">The Guardian</a> is really focused on, for example adding information about an article from a wider context like social media and timebased data. Johnny Richards showed an example of the <a title="Rupert Murdoch: How Twitter tracked the MPs' questions" href="http://www.guardian.co.uk/media/interactive/2011/jul/19/rupert-murdoch-twitter-pie" target="_blank">Rupert Murdoch interview visualization</a> were The Guardian visualized the twitter messages that came up around the live coverage of the Rupert Murdoch interview in court.</li>
</ol>
<p>Furthermore, he pointed out that in his opinion many news sites are not yet really good in handling news streams within their web layout, while refreshable news feeds are already standard in mobile apps as twitter, facebook, xing, linkedin etc..<br />
As an example, Richards presented the NY Times mobile app. He found it not to be a good solution, as it tries to stick to the old concept of a front page. This concept isn&#8217;t suited for the behavior of sequenced information, refreshable content and an unfinishable state of news information.</p>
<p>&nbsp;</p>
<p><strong>Jonathan Puckey &#8211; Co-founder of Moniker</strong></p>
<p>Last speaker on Friday was <a title="Jonath Puckey" href="http://jonathanpuckey.com/" target="_blank">Jonathan Puckey</a>. His agency <a href="http://studiomoniker.com/" target="_blank">Moniker</a> does generative artwork, but that doesn&#8217;t exclusively require computers. Sometimes a »human algorithm« or a »human renderer« produce even more interesting results.<br />
Another fact very special at Moniker, is that for them the process itself is the product, following the formula INPUT + LOGIC = PROCESS. The most important parameters of such a process are time, relationship and change.</p>
<p>Especially to influence the aspect of change, Jonathan likes to experiment with humans as a factor of variation. A tool that he mentioned popped up in several talks at resonate: <a href="https://www.mturk.com/mturk/welcome" target="_blank">Amazons</a><a href="https://www.mturk.com/mturk/welcome" target="_blank"> mechanical turk</a>, an online marketplace that lets customers have small tasks performed by a large number of individual workers. Moniker started a little experiment, giving a short statement to one mechanical turk with the task to negate the meaning. This would then be done over and over again, negating the negation back and forth, producing sometimes very coarse but other times very poetic results.</p>
<p><img class="alignnone size-full wp-image-4155" title="jonathan-puckey-resonate_2" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/jonathan-puckey-resonate_2.jpg" alt="" width="600" height="200" /></p>
<p>Change and relationship are also important aspects in the Human Kaleidoscope project (above). Four people take seats around one piece of paper. In turns, one person at a time has e.g. 20 seconds to draw something using straight lines, while the others are asked to redraw it mirrored from their own perspective in real time. Over time, the variation and small mistakes add up, as someone might continue drawing from a line that others didn&#8217;t even have in their sketch, leading to confusion and even more variation.</p>
<p>For a poster project called <a href="http://jonathanpuckey.com/projects/graphic-design-in-the-white-cube/" target="_blank">Graphic Design in the White Cube</a>, Moniker decided that the design has to follow a defined ruleset, but this ruleset is not interpreted by a computer but by humans which then render the poster according to their understanding of the given rules. The intention of this was to produce formations rather than forms.</p>
<p><img class="alignnone size-full wp-image-4154" title="jonathan-puckey-resonate_1" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/jonathan-puckey-resonate_1.jpg" alt="" width="600" height="200" /></p>
<p>10 people sit down in a circle, and are given an individual set of instructions each. The 1st worker starts drawing based on his rules, then hands over the poster to the worker next to him, who applies changes according to his specific rules. Every designer follows individual rules like »paint 3 bubbles next to a line« or »draw a line from one headline to the paragraph«.<br />
By completing a complete circle with each poster, a set of different generative posters is created. They look like they could be generated by a computer, but they have their very own aesthetics.</p>
<p>Yet, Moniker is not only focused on print media. For the song »More is Less« by C-Mon &amp; Kypski, a generative, dynamic music video was developed. The video is based on contributed webcam pictures of people each posing for one specific frame in the film based on instruction. Their image is taken, uploaded and the music video is rendered newly every hour at their website <a title="one frame of fame" href="http://oneframeoffame.com/" target="_blank">OneFrameOfFame.com</a>. Feel free to participate!</p>
<p>&nbsp;</p>
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		<title>Don’t Trust Your Mother – Why small usability tests are worse than no usability tests.</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/zWHU4PCPUbM/</link>
		<comments>http://www.envis-precisely.com/blog/dont-trust-your-mother/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 05:00:43 +0000</pubDate>
		<dc:creator>Philipp</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mathematics]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4039</guid>
		<description><![CDATA[What do you do if you are not sure about a certain design descision? An idea that comes up rather often is to perform a micro-usability-test by testing a friend or a relative – stereotypically your mother – and make the descision dependant on the test result. That is a bad idea. You should not [...]]]></description>
			<content:encoded><![CDATA[<p>What do you do if you are not sure about a certain design descision? An idea that comes up rather often is to perform a micro-usability-test by testing a friend or a relative – stereotypically your mother – and make the descision dependant on the test result.</p>
<p><strong>That is a bad idea. You should not do it.</strong></p>
<p>Asking a relative to test an interface means that you are conducting a usability study with just one test subject. To put that in statistical terms: it&#8217;s a <a href="http://simple.wikipedia.org/wiki/Sample_size">sample size</a> of 1 (in words: ONE). You don&#8217;t have to be a statistician to realize that this is not much and definitely not sufficient to draw any conclusions.</p>
<h3>But it&#8217;s better than nothing, right?</h3>
<p>Testing with one (or two, or five) people is not just »<em>not as good</em>« as a proper study — it can actually be worse than no study at all! The reason for this is, that smaller sample sizes, <a href="http://en.wikipedia.org/wiki/Blind_men_and_an_elephant">tend to yield more extreme results</a>. Sometimes you will get the result that a design is awesome, sometimes they will say it sucks. You can&#8217;t tell if the data you have collected is an outlier or if it represents most of your users.</p>
<p><img class="alignnone size-full wp-image-4049" title="SampleProgression" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/03/SampleProgression.png" alt="" width="600" height="350" /></p>
<p>The graph above shows the sample size you need in order to achieve a 95% confidence with a 10% error margin for various user bases.</p>
<p>Not convinced? Then let me ask a different question: Would you take a medicine that has been tested on just one person?</p>
<h3>Is it all futile?</h3>
<p>Fortunately, even those »tests« can provide some value as long as you treat the outcomes as <em>opinions</em> rather statistically significant facts. An opinion can provide you with something to think about, but it can never have the same imperative quality as a test result. Not for usability issues, and not for any other kind of design decision.</p>
<p>Don&#8217;t <a href="http://en.wikipedia.org/wiki/Hasty_generalization">fall for the temptation</a> to let statistically meaningless tests influence your thinking too much. If your mother is able (or unable) to use your design, that probably says more about her than about the design. And unless the target audience of your product is exclusively your mother – don&#8217;t trust her on that matter.</p>
<h3>Bonus exercise</h3>
<p>You can calculate the sufficient sample size for your test on <a href="http://www.surveysystem.com/sscalc.htm">this website</a>.</p>
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		<title>Reden ist Silber…</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/lIWEhg_JVjc/</link>
		<comments>http://www.envis-precisely.com/blog/reden-ist-silber/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 13:23:14 +0000</pubDate>
		<dc:creator>Cora</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=4009</guid>
		<description><![CDATA[Stellt man sich den archetypischen Designer vor, denkt man häufig an einen etwas eigensinnigen, schaltragenden Kauz, der in seinem stillen Kämmerlein sitzt, eine gewisse Weile über abgedrehten Ideen brütet und sich schließlich mit einer innovativen Gestaltungslösung  zurückmeldet &#8211; für den Normalsterblichen nicht unbedingt zu verstehen, aber immer zu lieben. In der Realität angekommen stellt man [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.envis-precisely.com/blog/reden-ist-silber/businesscom600x351/" rel="attachment wp-att-4010"><img class="alignleft size-full wp-image-4010" title="businesscom600x351" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/02/businesscom600x351.jpg" alt="" width="600" height="288" /></a></p>
<p>Stellt man sich den archetypischen Designer vor, denkt man häufig an einen etwas eigensinnigen, schaltragenden Kauz, der in seinem stillen Kämmerlein sitzt, eine gewisse Weile über abgedrehten Ideen brütet und sich schließlich mit einer innovativen Gestaltungslösung  zurückmeldet &#8211; für den Normalsterblichen nicht unbedingt zu verstehen, aber immer zu lieben.</p>
<p>In der Realität angekommen stellt man doch recht schnell fest, das abgesehen von dem Schal nicht viel von diesem Bild übrig bleibt. Die Kernkompetenz des Designers ist nicht der eigenbrödlerische Kreativitätsrausch. Vielmehr stellt die Fähigkeit, mit den verschiedenen am Projekt beteiligten Parteien zu kommunizieren und die vielfältigen Anforderungen und Sichtweisen zu verbinden, eine ganz wesentliche Kernkompetenz dar. Der Gestalter muss sich gewissermaßen als Bindeglied zwischen Technik, Kunde und Nutzer verstehen und jede Schnittstelle birgt dabei verschiedene Herausforderungen.</p>
<p>Doch wieviel Kommunikation braucht es wirklich, ab wann beeinträchtigt zuviel Absprache die Produktivität und welche Wege bieten sich dazu an?<span id="more-4009"></span></p>
<p><strong>Der Haus- und Hofdesigner</strong></p>
<p>Eine gerade bei Kunden sehr beliebte Variante der Zusammenarbeit ist der Designer vor Ort, rund um die Uhr verfügbar. Die Vorteile liegen auf der Hand: die Zugriffszeiten werden auf ein Minimum reduziert, auf jede Frage oder spontane Änderung kann direkt vor Ort eingegangen werden und mögliche unerwünschte Entwicklungsrichtungen können im Keim erstickt werden. In dieser Unkompliziertheit liegt allerdings auch die Problematik dieser Variante. Ist eine einfache Möglichkeit gegeben, wird diese auch genutzt und so wird der Techniker jede noch so kleine Frage oder Anmerkung an den Designer weiterleiten, anstatt sich selbst Gedanken zu machen. Letzterer dagegen kann endlich seinen Kontrolldrang voll ausleben und wird sich vermutlich ein ständiges Schielen auf den Nachbarscreen, gefolgt von wohlmeinenden Kommentaren und Verbesserungsvorschlägen, kaum verkneifen können. Die Produktivität leidet erfahrungsgemäß auf beiden Seiten.</p>
<p><strong>Die wöchentliche Stippvisite</strong></p>
<p>Das genaue Gegenteil stellt die vollständig autarke Arbeit mit regelmäßiger Rücksprache dar. Der Vorteil: Da die Arbeit vollkommen isoliert erfolgt, gibt es keine Störungen und Unterbrechungen. Man kann sich voll und ganz auf den Arbeitsprozess konzentrieren und die Effizienz wird auf ein Maximum gesteigert. Dafür ist hier eine spontane Rücksprache nicht oder nur sehr eingeschränkt möglich. Sofern nicht vorher präzise festgelegt wurde, welche Tasks auf welche Weise bearbeitet werden (was nur in den seltensten Fällen möglich ist), passiert es schnell mal, dass sich Design und Entwicklung in sehr verschiedene Richtungen bewegen &#8211; und die anschließende Überarbeitung auf einen gemeinsamen Konsens relativiert die vorherige Produktivität.</p>
<p><strong>Der gesunde Mittelweg</strong></p>
<p>Die beste Lösung für eine reibungslose Kommunikation liegt in der Regel also wie so oft irgendwo dazwischen. Häufigere Treffen mit zwischenzeitlich unabhängigem Arbeiten, seltenere Treffen mit permanentem Austausch via Chat/Mail, autarkes Arbeiten mit gemeinsamem, zentralem Datenaustausch – welche Methode da die effektivste ist, hängt von vielen Faktoren ab: In welcher Phase befindet sich das Projekt? Gibt es eine interne Hierarchie? Ist der Projektablauf klar vordefiniert? Die Pauschallösung wird es in dem Bereich nicht geben und auch für die einzelnen Fälle scheint noch keine ultimative Variante gefunden zu sein.</p>
<div>
<p>Eine interessante Herausforderung mit einer Menge Potential, die einem täglich begegnet &#8211; mal völlig abseits des Designs.</p>
</div>
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		<item>
		<title>Free Template for Sketching the iPhone Experience</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/XAfC-CkAoKA/</link>
		<comments>http://www.envis-precisely.com/blog/free-template-for-iphone-sketches/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 18:25:49 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[template]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[wireframes]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3989</guid>
		<description><![CDATA[We are living in a digital World, were we post notes on our Phone and write eMails instead of real letters. But when it comes to visualizing some screens or a whole screen flow of your concept, you are much faster with sketching like Philipp pointed out on his post. While we are designing the [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Free iPhone Sketch Template" href="http://www.envis-precisely.com/_xchng/iPhone-UI-Sketch-Template_envis-precisely_2012.pdf"><img class="alignnone size-full wp-image-3991" title="iPhone-Sketch-Template_Web" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/02/iPhone-Sketch-Template_Web.jpg" alt="" width="600" height="300" /></a></p>
<p>We are living in a digital World, were we post notes on our Phone and write eMails instead of real letters. But when it comes to visualizing some screens or a whole screen flow of your concept, you are much faster with sketching like <a title="How sketching became fun again" href="http://www.envis-precisely.com/blog/how-sketching-became-fun-again/">Philipp pointed out on his post</a>. While <a title="envis precisely - Munich based studio for designing the interactive Experience" href="http://envis-precisely.com/index_en.php?set_lang=en" target="_blank">we are designing the interactive Experience</a> for mobile as well, it‘s pretty cool to have a template for your sketches.</p>
<p>So we made one for our everyday work based on the iPhone 4S. Afterwards we thought: »Let‘s give it away for free for people.« We did the Illustrator work and you can focus on sketching your Experiences. Enjoy and spread it around!</p>
<p><strong><a title="Free iPhone UI Sketch Template scaled 1:1,4" href="http://www.envis-precisely.com/_xchng/iPhone-UI-Sketch-Template_envis-precisely_2012.pdf" target="_blank">Download: iPhone Sketch Template for free (Scaled 1:1,4 as PDF, 266 KB)</a></strong></p>
<p><strong><a title="Free iPhone UI Sketch Template original size" href="http://www.envis-precisely.com/_xchng/iPhone-UI-Sketch-Template_envis-precisely_2012_original.pdf" target="_blank">Download: iPhone Sketch Template for free (Original Size as PDF, 270 KB)</a></strong><br />
<em></em></p>
<p><em>Last Update: 29th Feb. 2012<br />
</em><em>- Grid is now 80 px which fits better to iPhone proportions<br />
</em><em>- Additional version with the original size of the iPhone 4S (115,2 x 58,6 mm)</em></p>
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		<title>Filmtipps für UX-Designer, Visionäre &amp; Macher</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/nZ5Tn4sEWv8/</link>
		<comments>http://www.envis-precisely.com/blog/filmtipps/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 09:27:17 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3975</guid>
		<description><![CDATA[Im Anschluss an meinen Talk über Sci-Fi Interfaces auf der decoded@mcbw möchten wir unseren Zuhörern und weiteren Interessierten eine Liste an Filmen zur Hand geben, die sich aus technologischer und ästhetischer Sicht lohnen gesehen zu werden. Chronologisch geordnet finden sich sicher ein paar »alte Bekannte«, doch auch ein paar Juwelen sind darunter, die darauf warten [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.slideshare.net/slideshow/embed_code/11561651" width="600" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
<p>Im Anschluss an meinen Talk über Sci-Fi Interfaces auf der <a title="decoded@mcbw conference for interactive business" href="http://mcbw.decoded-conference.com/">decoded@mcbw</a> möchten wir unseren Zuhörern und weiteren Interessierten eine Liste an Filmen zur Hand geben, die sich aus technologischer und ästhetischer Sicht lohnen gesehen zu werden. Chronologisch geordnet finden sich sicher ein paar »alte Bekannte«, doch auch ein paar Juwelen sind darunter, die darauf warten entdeckt zu werden&#8230;</p>
<p><span id="more-3975"></span></p>
<p><strong>Bis 1960</strong></p>
<p>Die Reise zum Mond<br />
OT: Le Voyage dans la Lune, 1902, Frankreich, Regie: Georges Mlis</p>
<p>Metropolis<br />
1927, Germany, Regisseur Fritz Lang</p>
<p>Alarm im Weltraum<br />
OT: Forbidden Planet, 1956, USA, Regie: Fred M. Wilcox</p>
<p>Raumpatrouille Orion (TV-Serie)<br />
1956, West-Deutschland, Regie: Rolf Honold</p>
<p><strong>1960 – 1980</strong></p>
<p>Colossus<br />
OT: Colossus – The Forbin Project, 1970, USA, Regie: J. Sargent</p>
<p>Andromeda – Tödlicher Staub aus dem Weltall<br />
OT: The Andromeda Strain, 1971, USA, Regie: Robert Wise</p>
<p>Dark Star<br />
1974, USA, Regie: John Carpenter</p>
<p>Zardoz<br />
1974, Irland/UK, Regie: John Boorman</p>
<p>Mondbasis Alpha 1 (TV-Serie)<br />
OT: Space 1999, 1975-77, UK, Idee: Gerry &amp; Sylvia Anderson</p>
<p>Logan’s Run – Flucht ins 23. Jahrhundert<br />
1976, USA, Regie: Michael Anderson</p>
<p>Krieg der Sterne<br />
OT: Star Wars, 1977, USA, Regie: George Lucas</p>
<p>2001 – Odyssee im Weltraum<br />
OT: 2001 – A Space Odyssey, 1978, USA, Regie: Stanley Kubrick</p>
<p>Kampfstern Galactica<br />
OT: Battlestar Galactica, 1978, USA, Idee: Glen A. Larson</p>
<p><strong>1980 – 1990</strong></p>
<p>Per Anhalter durch die Galaxis<br />
OT: The Hitchhiker’s Guide to the Galaxy, 1981, UK, Regie: Alan Bell</p>
<p>Blade Runner<br />
1982, USA, Regie: Ridley Scott</p>
<p>Tron<br />
1982, USA, Regie: Steven Lisberger</p>
<p>Wargames – Kriegsspiele<br />
1983, USA, Regie: John Badham</p>
<p>Projekt Brainstorm<br />
1983, USA, Regie: Douglas Trumbull</p>
<p>Star Trek IV: Zurück in die Gegenwart<br />
OT: Star Trek IV: The Voyage Home, 1986, USA, Regie: Leonard Nimoy</p>
<p>Raumschiff Enterprise: Das nächste Jahrhundert (TV-Serie)<br />
OT: Star Trek – The Next Generation (TNG), 1987-94, USA, Idee: Gene Roddenberry</p>
<p>Zurück in die Zukunft II<br />
OT: Back to the Future II, 1989, USA, Regie: Robert Zerneckis</p>
<p><strong>1990 – 2000</strong></p>
<p>Total Recall<br />
1990, USA, Regie: Paul Verhoeven</p>
<p>Bis ans Ende der Welt<br />
OT: Until the End of the World, 1991, Deutschland/Australien, Regie: Wim Wenders</p>
<p>Demolition Man<br />
1993, USA, Regie: Marco Brambilla</p>
<p>Vernetzt – Johnny Mnemonic<br />
OT: Johnny Mnemonic, 1995, USA/Kanada, Regie: Robert Longo</p>
<p>Das Netz<br />
OT: The Net, 1995, USA, Regie: Irwin Winkler</p>
<p>Hackers – Im Netz des FBI<br />
1995, USA, Regie: Iain Softley</p>
<p>Mission: Impossible<br />
1996, USA, Regie: Brian de Palma</p>
<p>Alien – Die Wiedergeburt<br />
OT: Alien – Resurection, 1997, USA, Regie: Jean-Perre Jeunet</p>
<p>Gattaca<br />
1997, USA, Regie: Andrew Niccol</p>
<p>Das fünfte Element<br />
OT: The Fifth Element/Le Cinquiéme Élément, 1997, Frankreich, Regie: Luc Besson</p>
<p>Der Staatsfeind Nr. 1<br />
OT: Enemy of the State, 1998, USA, Regie: Tony Scott</p>
<p>Futurama (TV-Serie)<br />
1999 – 2003, seit 2007, Idee: Matt Groening &amp; David X. Cohen</p>
<p>Galaxy Quest – Planlos durchs Weltall<br />
OT: Galaxy Quest, 1999, USA, Regie: Dean Parisot</p>
<p>Matrix<br />
1999, USA, Regie: Andy &amp; Larry Wachowski</p>
<p><strong>2000 – 2005</strong></p>
<p>Paycheck – Die Abrechnung<br />
OT: Paycheck, 2000, USA, Regie: John Woo</p>
<p>The 6th Day<br />
2000, USA/Kanada, Regie: Roger Spottiswoode</p>
<p>X-Men<br />
2000, USA, Regie: Brian Singer</p>
<p>Passwort – Swordfish<br />
OT: Password, 2001, USA, Regie: D. Sena</p>
<p>Startup<br />
OT: Antitrust, 2001, USA, Regie: Peter Howitt</p>
<p>Raumschiff Enterprise (TV-Serie)<br />
OT: Star Trek – Enterprise, 2001-2005, USA, Idee: Rick Berman, Brannon Brage &amp; Gene Roddenberry</p>
<p>Die Bourne Identität<br />
OT: The Bourne Identity, 2002, USA/Deutschland, Regie: Doug Liman</p>
<p>Minority Report<br />
2002, USA, Regie: Steven Spielberg</p>
<p>Star Wars: Episode II – Angriff der Klonkrieger<br />
OT: Star Wars: Episode II – Attack of the Clones, 2002, USA, Regie: George Lucas</p>
<p>Time Machine<br />
2002, USA, Regie: Simon Wells</p>
<p>The Matrix Reloaded<br />
2003, USA, Regie: Andy &amp; Larry Wachowski</p>
<p>I, Robot<br />
2004, USA, Regie: Alex Proyas</p>
<p><strong>2006 – 2010</strong></p>
<p>Mr. &amp; Mrs Smith<br />
2005, USA, Regie: Doug Liman</p>
<p>Die Insel<br />
OT: The Island, 2006, USA, Regie: Michael Bay</p>
<p>Déjà Vu – Wettlauf gegen die Zeit<br />
2006, USA, Regie: Tony Scott</p>
<p>Mission: Impossible III<br />
2006, USA, Regie: J. J. Abrams</p>
<p>The IT Crowd (TV-Serie)<br />
2006-2008, UK, Idee: Graham Linehan</p>
<p>Das Bourne Ultimatum<br />
2007, USA, Regie: Paul Greengrass</p>
<p>The Big Bang Theory (TV-Serie)<br />
Seit 2007, USA, Idee: Chuck Lorre &amp; Bill Prady</p>
<p>James Bond 007 – Ein Quantum Trost<br />
OT: Quantum of Solace Bond, 2008, USA/UK, Regie: Marc Forster</p>
<p>Iron Man<br />
2008, USA, Regie: Jon Favreau</p>
<p>District 9<br />
2009, Südafrika/Neuseeland, Regie: Neill Blomkamp</p>
<p>Star Trek<br />
2009, USA, Regie: J. J. Abrams</p>
<p>Avatar – Aufbruch nach Pandora<br />
2009, USA, Regie: James Cameron</p>
<p>Caprica (TV-Serie)<br />
Seit 2009, USA, Idee: Remi Aubuchon, Ronald D. Morre &amp; David Eick</p>
<p>Tron Legacy<br />
2010, USA, Regie: Joseph Kosinski</p>
<p>&nbsp;</p>
<p>Hinweis: Die Liste basiert auf „Stephen Intille’s Concept Video Clip List, Resource for panel at CHI 2004 in Vienna“ und „A Survey of Human-Computer Interaction Design in Science Fiction Movies – Movie References“. Weitere Filme (alphabetisch geordnet) gibt es <a title="Interaction Movies" href="www.berkshirepublishing.com/humancomputerinteractionandpopculture/list.asp?parCat=1">hier</a>.</p>
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		<title>Open Studio @ envis precisely</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/BgovtDfYtZc/</link>
		<comments>http://www.envis-precisely.com/blog/open-studio-envis-precisely/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 09:19:21 +0000</pubDate>
		<dc:creator>Philipp</dc:creator>
				<category><![CDATA[by envis]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3961</guid>
		<description><![CDATA[Wir öffnen unsere Tore! Diesen Donnerstag (9.2.2012) steht unser Büro den ganzen Tag für Kollegen, Kunden, angehende Gestalter und Designinteressierte offen. Und nicht nur das: um 11 Uhr, 14 Uhr und 16 Uhr haben wir Präsentationen vorbereitet. Sie erzählen von den Vorgängen hinter den Kulissen von Projekten wie dem ZNT im Deutschen Museum, von Methoden [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3967" title="The Office of envis" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/02/DSC02124.jpg" alt="" width="600" height="406" /></p>
<p>Wir öffnen unsere Tore! Diesen <strong>Donnerstag</strong> (9.2.2012) steht unser Büro den ganzen Tag für Kollegen, Kunden, angehende Gestalter und Designinteressierte offen.</p>
<p>Und nicht nur das: um <strong>11 Uhr, 14 Uhr und 16 Uhr</strong> haben wir Präsentationen vorbereitet. Sie erzählen von den Vorgängen hinter den Kulissen von Projekten wie dem <a href="http://envis-precisely.com/projects/znt/index.php">ZNT</a> im Deutschen Museum, von Methoden des Interface Design und von unserer ganz persönlichen Entstehungsgeschichte.</p>
<p>Wo? In der Morassistraße 18 (Rückgebäude) in 80469 München.</p>
<p><iframe src="http://maps.google.de/maps?q=envis+precisely&amp;sll=48.131976,11.582312&amp;cid=11352981719330145601&amp;hl=de&amp;ie=UTF8&amp;hq=envis+precisely&amp;hnear=&amp;ll=48.131984,11.582361&amp;spn=0.006295,0.006295&amp;t=h&amp;output=embed" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="600" height="200"></iframe></p>
<p>Dieses Open Studio findet im Rahmen der <a href="http://mcbw.de/">Munich Creative Business Week</a> statt. Die MCBW bildet auch den Kontext für unsere zweite Veranstaltung: die <a href="http://mcbw.decoded-conference.com/">decoded@MCBW</a>. Die dreitägige Konferenz bietet einzigartige Einblicke in die Beziehung von Kreativität und Geschäftsleben. <a href="http://mcbw.decoded-conference.com/tickets.php">Tickets</a> sind noch verfügbar.</p>
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		<title>Why the pirate ship needs a captain</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/05myoPMpKuQ/</link>
		<comments>http://www.envis-precisely.com/blog/why-the-pirate-ship-needs-a-captain/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 10:07:55 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[by envis]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3890</guid>
		<description><![CDATA[Flat hierarchies become more and more popular recently, especially in the realms of design and software development. One particular consequence of this appears to be an increase in discussions and exchange of opinions in many situations. While this approach has its upsides, it can also cost valuable work time as well as create tensions within [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-3907 alignleft" title="pirate-flag" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/01/pirate-flag.jpg" alt="" width="600" height="250" /></p>
<p>Flat hierarchies become more and more popular recently, especially in the realms of design and software development. One particular consequence of this appears to be an increase in discussions and exchange of opinions in many situations. While this approach has its upsides, it can also cost valuable work time as well as create tensions within a multidisciplinary team.</p>
<p>As for pirates, they&#8217;re a little like these multidisciplinary teams of professionals we enjoy to work in: Differing skills, sharing the will to achieve something and united by the fact that they act outside of common rule sets and will all be equally persecuted for being part of the pirate crew.</p>
<p>Now imagine what would happen if every pirate insisted on their very own opinion where to sail to, or what booty to chase, or only how much rum to be given today. Not much except for long hours of discussion. And the same can be observed with project teams in loose hierarchies.</p>
<p>While the unity and self-determination of the team is one of the essential principles e.g. of Scrum, which we&#8217;ve read about here <a title="Offenes Gedränge – Der Designer im Scrum-Zeitalter " href="http://www.envis-precisely.com/blog/scrum-und-designer/" target="_blank">recently</a>, it also creates a problem. Democracy is noble and valid by valuing every single member of a group. But it&#8217;s got a weak spot and that&#8217;s quick decision processes. When everybody has the possibility to give their opinion, everybody will do so. A set of confident personalities, set up as self dependent democracy will produce elaborate results, but only for a few problems. Eventually some egos will be hurt as well.</p>
<p>In my experience, flat hierarchies are very motivational but lack a moderator to force decisions. This leader must not necessarily be defined as superior boss. He may be part of the team only his profession not being a cannoneer, UI designer or back-end developer but a moderator and decider. Arrrr.</p>
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		<title>Neuer WEAVE-Artikel über User Interface Wording</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/LDxJH6Wolro/</link>
		<comments>http://www.envis-precisely.com/blog/neuer-artikel-uber-user-interface-wording/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 06:00:02 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[Deutsch]]></category>
		<category><![CDATA[hot and new]]></category>
		<category><![CDATA[Artikel]]></category>
		<category><![CDATA[Copywriting]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[weave]]></category>
		<category><![CDATA[Wording]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3895</guid>
		<description><![CDATA[Es ist wieder soweit. Die neue Januar/Februar-Ausgabe des WEAVE Magazin ist erhältlich. Dabei widme ich mich auf Seite 94 einem wichtigen Bestandteil eines jeden User Interfaces. Dem Text. Was muss ich bei der Beschriftung von UI Elementen beachten? Welche Arten von Meldungen gibt es und wie formuliere ich diese so benutzerfreundlich wie möglich? Dazu habe ich zu [...]]]></description>
			<content:encoded><![CDATA[<p><a title="WEAVE Magazin" href="http://www.envis-precisely.com/blog/neuer-artikel-uber-user-interface-wording/thomas-glaeser-envis-precisely-weave-2012/" rel="attachment wp-att-3896"><img class="alignnone size-full wp-image-3896" title="thomas-glaeser-envis-precisely-weave-2012" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/01/thomas-glaeser-envis-precisely-weave-2012.jpg" alt="" width="600" height="300" /></a></p>
<p>Es ist wieder soweit. Die neue Januar/Februar-Ausgabe des <a title="WEAVE Magazin" href="http://www.weave.de">WEAVE Magazin</a> ist erhältlich. Dabei widme ich mich auf Seite 94 einem wichtigen Bestandteil eines jeden User Interfaces. Dem Text.</p>
<p>Was muss ich bei der Beschriftung von UI Elementen beachten? Welche Arten von Meldungen gibt es und wie formuliere ich diese so benutzerfreundlich wie möglich? Dazu habe ich zu Beginn ein kleines Experiment aufgestellt und alle textuellen Inhalte des WordPress-Backend entfernt. Stellt sich nun die Frage, wer kann das noch bedienen? Wie kann ich z.B. den Blogpost an einem gewissen Datum veröffentlichen? Fast unmöglich, ohne die Hilfe des Textes. Nur Umrisse der UI-Elemente und Icons können noch einen groben Anhaltspunkt liefern, sofern der Benutzer mit WordPress bereits vertraut ist.</p>
<p><img class="alignnone size-full wp-image-3897" title="WordPress_empty-User-Interface" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/01/WordPress_empty-User-Interface.jpg" alt="" width="600" height="419" /></p>
<p>Mehr zum Thema gibt es wie bereits erwähnt in der neuen <a title="WEAVE Magazin" href="http://www.weave.de" target="_blank">WEAVE</a>. Zum Artikel gibt es noch eine <a title="Linkliste UI-Wording" href="http://www.weave.de/linklisten/webwording0112" target="_blank">Linkliste mit relevanten Seiten</a> zum Thema Text im UI sowie eine <a title="UI Wording Checkliste" href="http://www.weave.de/linklisten/webwording0112" target="_blank">kompakte Checkliste</a>, die jeder bei der Umsetzung eines User Interface Textes einmal durchgehen sollte.</p>
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		<title>Stay Hungry. Stay Foolish. generatives Poster</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/i-ZMwyaZ1DI/</link>
		<comments>http://www.envis-precisely.com/blog/stay-hungry-stay-foolish-poster/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 15:39:27 +0000</pubDate>
		<dc:creator>Markus</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[inside envis]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3868</guid>
		<description><![CDATA[Nachdem die Wände unseres Büros immer noch ein wenig kahl waren, haben wir uns vor Weihnachten daran gemacht sie mit selbst gestalteten Postern zu schmücken. Dazu haben wir unseren decoded-Generator abgewandelt, in unsere envis-Farben gerückt und fertig waren 3 Visualisierungen der bekannten &#8220;Stay Hungry. Stay Foolish.&#8221; Rede von Steve Jobs (Stanford University 2005).]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3875" title="Stay Hungry. Stay Foolish. generative Visualisation" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/01/StayHungryStayFoolish-Vis-small.jpg" alt="Stay Hungry. Stay Foolish. generative Visualisation" width="600" height="309" /><br />
Nachdem die Wände unseres Büros immer noch ein wenig kahl waren, haben wir uns vor Weihnachten daran gemacht sie mit selbst gestalteten Postern zu schmücken. Dazu haben wir unseren <a title="decoded Generator" href="http://decoded-conference.de/2011/generator.php" target="_blank">decoded-Generator</a> abgewandelt, in unsere envis-Farben gerückt und fertig waren 3 Visualisierungen der bekannten &#8220;<a href="http://www.youtube.com/watch?v=UF8uR6Z6KLc" target="_blank">Stay Hungry. Stay Foolish.</a>&#8221; Rede von Steve Jobs (Stanford University 2005).</p>
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		<title>Businesskonferenz in München: decoded@mcbw</title>
		<link>http://feedproxy.google.com/~r/kingtalk/~3/F-9ABAwrBiQ/</link>
		<comments>http://www.envis-precisely.com/blog/interaktive-businesskonferenz-in-munchen-decodedmcbw/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 05:00:25 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[by envis]]></category>
		<category><![CDATA[hot and new]]></category>
		<category><![CDATA[bmw welt]]></category>
		<category><![CDATA[decoded]]></category>
		<category><![CDATA[interactive business]]></category>
		<category><![CDATA[konferenz]]></category>
		<category><![CDATA[München]]></category>
		<category><![CDATA[munich creative business week]]></category>

		<guid isPermaLink="false">http://www.envis-precisely.com/blog/?p=3855</guid>
		<description><![CDATA[Jedes Jahr finden im Herbst über 400 Kreative ihren Weg zur decoded conference nach München. Im Rahmen der Munich Creative Business Week wird nun von 08. &#8211; 10. Februar die Fachkonferenz decoded@mcbw in der BMW Welt München veranstaltet. Unter dem Motto »Discover Interactive Opportunities« richten sich die Organisatoren dieses mal an Manager und Unternehmer, die [...]]]></description>
			<content:encoded><![CDATA[<p><a title="decoded@mcbw - conference for interactive business - münchen 2012" href="http://mcbw.decoded-conference.com" target="_blank"><img class="alignnone size-full wp-image-3856" title="decodedMCBW-lineup-sprecher-2012" src="http://www.envis-precisely.com/blog/wp-content/uploads/2012/01/decodedMCBW-lineup-sprecher-2012.jpg" alt="" width="600" height="300" /></a></p>
<p>Jedes Jahr finden im Herbst über 400 Kreative ihren Weg zur <a title="decoded - conference for code and design" href="www.decoded-conference.com/2011">decoded conference</a> nach München. Im Rahmen der <a title="Munich Creative Business Week" href="www.mcbw.de">Munich Creative Business Week</a> wird nun von 08. &#8211; 10. Februar die Fachkonferenz <a title="decoded@mcbw - conference for interactive business" href="http://mcbw.decoded-conference.com">decoded@mcbw</a> in der BMW Welt München veranstaltet.</p>
<p>Unter dem Motto »Discover Interactive Opportunities« richten sich die Organisatoren dieses mal an Manager und Unternehmer, die über drei Tage hinweg exklusive Einblicke in digitale Trends der interaktiven Branche erhalten. In 15 Vorträgen stellen 17 Experten aus den Bereichen Design, Entwicklung, User Experience und Marketing ihre Projekte und Arbeitsweisen vor. Einen Überblick über das Programm gibt es <a title="decoded@mcbw Programm" href="http://bit.ly/A7ioaW">hier</a>.</p>
<p>Unter den Sprechern finden sich unter anderem namhafte Vertreter von Branchenführern wie Google, Adobe Systems, BMW, DATEV oder BurdaYukom (<a title="decoded@mcbw Sprecher" href="http://bit.ly/A7ioaW">Sprecherübersicht</a>). Das Ambiente der BMW Welt München liefert dabei einen würdigen Rahmen. Dabei wurde die Teilnehmeranzahl exklusiv auf 110 Besucher limitiert. Seien Sie dabei, wenn wir einen Blick auf neue Strategien und Trends werfen.</p>
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