<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>HowIT</title><description></description><managingEditor>noreply@blogger.com (ModestPC)</managingEditor><pubDate>Sat, 5 Oct 2024 09:03:10 +0700</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">46</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">25</openSearch:itemsPerPage><link>http://itmod.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><title>Nổ não !!@_@!!</title><link>http://itmod.blogspot.com/2010/06/no-nao.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Wed, 30 Jun 2010 22:56:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7626319881649325853</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/3pigs.jpg" target="_blank" /&gt;&lt;/center&gt; &lt;br /&gt;
Ba con heo , heo A tên là "Ai" , heo B tên là "Ở Đâu" , heo C tên là "Cái Gì" . Có một hôm , heo A và heo B đứng trc cửa , heo C thì ở trên gác . Một con sói phát hiện và muốn ăn thịt chúng , thế là chạy lại trc mặt heo A...&lt;br /&gt;
&lt;br /&gt;
Sói : mày là ai ??&lt;br /&gt;
Heo A : uh !!&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo A : cái gì trên gác .&lt;br /&gt;
Sói : tao hỏi mày tên gì ??&lt;br /&gt;
Heo A : tôi là ai !!&lt;br /&gt;
&lt;br /&gt;
-Sói lại quay sang hỏi heo B...&lt;br /&gt;
&lt;br /&gt;
Sói : mày là ai ??&lt;br /&gt;
Heo B : tôi ko phải là ai , nó là ai .(chỉ sang heo A)&lt;br /&gt;
Sói : mày quen nó ??&lt;br /&gt;
Heo B : uh .&lt;br /&gt;
Sói : nó là ai ??&lt;br /&gt;
Heo B : đúng thế .&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo B : cái gì trên gác .&lt;br /&gt;
Sói : ở đâu ??&lt;br /&gt;
Heo B : ở đâu là tôi .&lt;br /&gt;
Sói : ai ???&lt;br /&gt;
Heo B : nó là ai !! (lại chỉ sang heo A)&lt;br /&gt;
Sói : sao tao biết đc .&lt;br /&gt;
Heo B : ông tìm "ai" ??&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo B : cái gì trên gác .&lt;br /&gt;
Sói : ở đâu ??&lt;br /&gt;
Heo B : là tôi .&lt;br /&gt;
Sói : ai ??&lt;br /&gt;
Heo B :tôi ko phải là ai , nó là ai .(tiếp tục chỉ sang heo A)&lt;br /&gt;
Sói : trời ơi !!&lt;br /&gt;
Heo A+B : "trời ơi" là ba của chúng tôi .&lt;br /&gt;
Sói : cái gì là ba của chúng mày à ??&lt;br /&gt;
Heo B : ko phải .&lt;br /&gt;
Sói chịu hết nỗi , lớn tiếng quát : tại sao...???&lt;br /&gt;
Heo A+B : ông quen ông nội chúng tôi hả ??&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo A : cái gì trên gác , tại sao là ông nội chúng tôi .&lt;br /&gt;
Sói : tại sao ??&lt;br /&gt;
Heo A : đúng rồi .&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo A : ko , cái gì ở trên gác .&lt;br /&gt;
Sói : ai ??&lt;br /&gt;
Heo A : tôi là ai .&lt;br /&gt;
Sói : mày là ai ??&lt;br /&gt;
Heo A : uh , tôi là ai .&lt;br /&gt;
Sói : cái gì ??&lt;br /&gt;
Heo A+B : nó trên gác .&lt;br /&gt;
&lt;br /&gt;
...Sói cắn lưỡi tự sát./.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Truyện tranh Đội quân nhí nhố|Trọn bộ|full</title><link>http://itmod.blogspot.com/2009/09/truyen-tranh-doi-quan-nhi-nhotron.html</link><category>Truyện tranh</category><category>Đội quân nhí nhố</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Sat, 5 Sep 2009 04:47:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-4327277294936305397</guid><description>&lt;center&gt;&lt;img src="http://gi107.photobucket.com/groups/m286/G1M4UEYLEE/HowITorg_DoiQuanNhiNho.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;
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Download link: http://www.mediafire.com/file/i2yygzznzud</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Truyện tranh Hikaru|Kì thủ cờ vây|Trọn bộ|full</title><link>http://itmod.blogspot.com/2009/09/truyen-tranh-hikaruki-thu-co-vaytron.html</link><category>Kì thủ cờ vây</category><category>Truyện tranh</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 3 Sep 2009 17:07:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-1192999198212223307</guid><description>&lt;center&gt;&lt;img style="width: 510px; height: 348px;" src="http://gi107.photobucket.com/groups/m286/G1M4UEYLEE/HowITorg_Hikaru_Kithucovay.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="color:yellow;"&gt;&lt;span style="font-size:large;"&gt;&lt;b&gt;- Tên Truyện : Hikaru no Go (Kì thủ cờ vây)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;- Tác Giả :&lt;br /&gt;Obata Takeshi (vẽ chính)&lt;br /&gt;Hotta Yumi (vẽ phụ các tình tiết hài - hước)&lt;br /&gt;Umezawa Yukari (công chúa cờ vây nhật bản - đạo diễn cho các trận cờ kinh điển).&lt;br /&gt;- Năm SX : 1/1999 - 4/2003&lt;br /&gt;- Độ Dài : 23 tập ở Nhật (33 tập ở Việt Nam).&lt;br /&gt;- Thể Loại : Games, Psychological, Fantasy, School.&lt;br /&gt;&lt;center&gt;&lt;img style="width: 355px; height: 334px;" src="http://gi107.photobucket.com/groups/m286/G1M4UEYLEE/11.jpg" /&gt;&lt;/center&gt;&lt;div  style="color:blue;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;- Tóm Tắt :&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Câu chuyện bắt đầu khi cậu bé Shindou Hikaru tình cờ đến nhà ông nội và bắt gặp 1 chiếc bàn cờ vây cổ, không ai nhìn thấy vết máu trên bàn cờ ngoài cậu. Sau đó, cậu đã gặp Fujiwara no Sai, 1 kỳ thủ cờ vây đến từ thời đại Heian, vốn là 1 người dạy cờ vây cho nhà vua, nhưng bị 1 người dạy cờ khác ganh ghét hãm hại, nên bị đuổi khỏi thành. Uất ức, Sai trầm mình xuống sông tự vẫn, nhưng do vẫn còn nặng lòng với cờ vây, Sai đã nhập vào bàn cờ để đợi 1 người có thể thấy mình, và giúp mình chơi cờ. Sai đã nhập vào một người và về sau được coi là huyền thoại làng cơ vây Bản Nhân Phường Shukaku. Nhưng Shukaku đã chết vì cứu vớt những người bị dịch bệnh, sau khoảng thời gian dài Sai phải lẩn khuất trong bóng tối cho đến một ngày Sai đã gặp Hikaru. Sai luôn tự nhủ vì sao thượng đế lại bắt mình ở bên cạnh Hikaru người trước đó chưa từng biết đến cờ vây. Trong khi Sai luôn là người theo đuổi ước mơ vươn tới được "Nước Đi Thần Thánh". Nhưng nhìn thấy được tài năng bẩm sinh của Hikaru, Sai đã hướng dẫn cậu, truyền cho cậu niềm đam mê cờ vây, giúp Hikaru trở thành 1 kỳ thủ xuất sắc... Và cuối cùng Sai đã hiểu ! Người có thể có được "Nước Đi Thần Thánh" không phải là mình mà là Hikaru... &lt;/div&gt;&lt;center&gt;&lt;img style="width: 367px; height: 222px;" src="http://gi107.photobucket.com/groups/m286/G1M4UEYLEE/12.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div  style="color:blue;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;- Tình Trạng Xuất Bản :&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hikaru No Go xuất hiện lần đầu tiên trên tuần báo Shonen Jump (nhà xuất bản Shuesha) vào tháng 1 năm 2009 và kết thúc vào tháng 4 năm 2003, trọn bộ là 21 tập (khoảng 32 tập việt nam).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hiện nay ở Nhật, thanh niên không còn ưa thích các loại game về những lá bài hay các trận đấu ma thuật. Thực tết cũng không có nhiều loại game mới được đưa ra thị trường, nếu có chăng nữa thì đa số cũng dành cho lứa tuổi lớn hơn nhưng không được giới trẻ ưa thích. Và một câu hỏi đã được đặt ra cho các nhà sản xuất. Làm sao để chúng phổ biến hơn? rất đơn giản , chỉ cần có những bộ truyện tranh hay và thế là "Kì Thủ Cờ Vây" ra đời.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Ở Nhật, bộ truyên này đã bán được hơn 21 triệu bản, riêng tập cuối, tập 23 thì bán hơn 830.000 bản. Không chỉ thế, bộ truyện còn được dịch ra 8 thứ tiếng khác nhau.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Với lối dẫn truyện hấp dẫn, lôi cuốn và các tình tiết sôi động, kỳ thú, Kì Thủ Cờ Vây đã thực sự tạo nên một làn sóng hâm mộ tại Nhật Bản và nhiều nơi trên thế giới. Cũng chính Manga này đã thật sự làm sống dậy và trẻ hóa làng cờ vây Nhật Bản chỉ sau vài tuần đầu xuất hiện.&lt;/div&gt;&lt;center&gt;&lt;img style="width: 379px; height: 280px;" src="http://gi107.photobucket.com/groups/m286/G1M4UEYLEE/13.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div  style="color:blue;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;- Nhân Vật Chính :&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Shindou Hikaru(進藤): Nhân vật chính của bộ truyện. Cậu là một học sinh trung học bị linh hồn của Fujiwara no Sai- một kì thủ cờ vây thời Heian đi theo.Cuộc gặp gỡ này đã dẫn dắt Hikaru đến với cờ vây. Dù ban đầu Hikaru không hề biết gì về cờ vây, thậm chí cho rằng nó "thật nhạt nhẽo và ngu ngốc", sau này cậu đã trở thành một kì thủ nhất đẳng được nhiều người biết đến. Đối thủ lớn nhất của cậu là Touya Akira, con trai kì nhân Touya Koyou (Touya Meijin).Cậu sống cùng bố mẹ và còn có một ông nội. Tuy rất có tài năng trong môn cờ vây, Hikaru không phải là một học sinh xuất sắc lắm ở trường; khi còn học lớp 6 cậu rất kém các môn Xã hội, và thường phải cầu cứu Sai.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Fujiwara no Sai(藤原佐為): Kì thủ cờ vây có tài năng thiên bẩm ("Sai" trong tiếng Nhật có nghĩa là bóng tối,trái ngược với Hikaru-ánh sáng, trong bản "Vua cờ" đã từng xuất bản tại Việt Nam, Sai được gọi là "Nguyên Vi"). Anh là thầy dạy cờ cho Nhật hoàng thời Heian. Họ của Sai (Fujiwara) chứng tỏ anh có liên hệ với dòng họ Fujiwara, một dòng họ có quyền lực vô cùng lớn thời đại Heian. Một người dạy cờ khác của nhà vua đã thách đấu Sai để quyết định xem ai là người xứng đáng trở thành thầy của Nhật hoàng. Hắn đã gian lận và vu khống ngược lại Sai khi hắn phát hiện ra rằng trong hộp cờ của hắn có lẫn quân đen của Sai, có thể là do khi rửa cờ người ta đã không chú ý, nên hắn đã tráo quân ấy vào số quân tù binh. Nhưng Sai phát hiện được và chỉ khi anh chuẩn bị lên tiếng nói với đức vua thì hắn lại đổ cho Sai, khiến cho anh thua ván cờ quyết định đó do không thể tập trung vì quá ấm ức. Sau đó Sai bị đuổi khỏi kinh thành vì tội gian lận. Đối với Sai thì tình yêu duy nhất trong cuộc đời chính là cờ vây, nên chỉ hai ngày sau anh đã trẫm mình tự vẫn. Linh hồn của Sai không được siêu thoát, đã quấn lấy một bàn cờ vây cho tới khoảng 800 năm sau, Sai gặp một cậu bé tên Torajirou, và bằng cách để Sai chơi cờ thông qua mình, Torajirou trở thành bản nhân phường Shusaku (Honinbo Shusaku) thứ 14. Tuy nhiên năm 34 tuổi,ông mất do bạo bệnh, và Sai phải chờ đợi 140 năm sau mới gặp được Hikaru. Đối với Hikaru thì Sai là một người thầy, người anh, người bạn thân, thậm chí là cả bảo mẫu của Hikaru. Sai rất hay đắm mình trong quá khứ: một bông tuyết, một chiếc lá cũng có thể gợi ra những năm tháng xưa kia của Sai. 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bưu chính các tỉnh, thành phố tại Việt Nam</title><link>http://itmod.blogspot.com/2009/09/ma-buu-chinh-cac-tinh-thanh-pho-tai.html</link><category>Tra cứu</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Tue, 1 Sep 2009 02:11:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-5422628183127237944</guid><description>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;Mã bưu chính, hay còn gọi là mã bưu điện, hay Zipcode, hoặc Postcode, là một chuỗi ký tự viết bằng chữ, hoặc bằng số hay tổ hợp của số và chữ, được viết bổ sung vào địa chỉ nhận thư với mục đích tự động xác định điểm đến cuối cùng của thư tín, bưu phẩm (trích từ Wiki).&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;&lt;table style="table-layout: fixed;" border="0" cellpadding="0" cellspacing="0" height="100%" width="100%"&gt;             &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;             &lt;div class="ForumPostBodyArea"&gt;             &lt;div class="ForumPostContentText"&gt;              &lt;p&gt; &lt;span style="font-family:Arial,Helvetica,Geneva,Swiss,SunSans-Regular;font-size:+1;color:maroon;"&gt;&lt;b&gt;BẢNG MÃ BƯU CHÍNH CÁC TỈNH, THÀNH PHỐ&lt;/b&gt;&lt;/span&gt;       &lt;/p&gt;                                              &lt;table style="font-family: Arial; font-size: 12px;" cellpadding="1" cellspacing="1"&gt;&lt;tbody&gt;&lt;tr&gt;           &lt;td&gt;&lt;span style="color:white;"&gt;STT&lt;/span&gt;&lt;/td&gt;           &lt;td&gt;&lt;span style="color:white;"&gt;Tên Tỉnh / TP&lt;/span&gt;&lt;/td&gt;           &lt;td&gt;                                            ZIP/CODE&lt;/td&gt;           &lt;td&gt;                                            &lt;img alt="" border="0" height="1" width="1" /&gt;&lt;/td&gt;           &lt;td&gt;&lt;span style="color:white;"&gt;STT&lt;/span&gt;&lt;/td&gt;           &lt;td&gt;&lt;span style="color:white;"&gt;Tên Tỉnh / TP&lt;/span&gt;&lt;/td&gt;           &lt;td&gt;                                            ZIP/CODE&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;            &lt;p align="justify"&gt;&lt;b&gt;1&lt;/b&gt;&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;An Giang&lt;/td&gt;           &lt;td&gt;94000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;32&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Kon Tum&lt;/td&gt;           &lt;td&gt;58000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;            &lt;p align="justify"&gt;&lt;b&gt;2&lt;/b&gt;&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;Bà Rịa Vũng Tàu&lt;/td&gt;           &lt;td&gt;74000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;33&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Lai Châu - Điện Biên&lt;/td&gt;           &lt;td&gt;                                            28000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;            &lt;p align="justify"&gt;&lt;b&gt;3&lt;/b&gt;&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;Bạc Liêu&lt;/td&gt;           &lt;td&gt;99000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;34&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Lạng Sơn&lt;/td&gt;           &lt;td&gt;20000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;4&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bắc Kạn &lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;17000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;35&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Lao Cai&lt;/td&gt;           &lt;td&gt;19000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;5&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bắc Giang&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;21000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;36&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Lâm Đồng&lt;/td&gt;           &lt;td&gt;61000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;6&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bắc Ninh&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;16000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;37&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Long An&lt;/td&gt;           &lt;td&gt;81000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;7&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bến Tre&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;83000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;38&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Nam Định&lt;/td&gt;           &lt;td&gt;32000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;8&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bình Dương&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;72000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;39&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Nghệ An&lt;/td&gt;           &lt;td&gt;42000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;9&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bình Định&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;53000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;40&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Ninh Bình&lt;/td&gt;           &lt;td&gt;40000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;10&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bình Phước&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;77000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;41&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Ninh Thuận&lt;/td&gt;           &lt;td&gt;63000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;11&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Bình Thuận&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;62000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;42&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Phú Thọ&lt;/td&gt;           &lt;td&gt;24000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;12&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Cà Mau&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;96000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;43&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Phú Yên&lt;/td&gt;           &lt;td&gt;56000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;13&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Cao Bằng&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;22000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;44&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Quảng Bình&lt;/td&gt;           &lt;td&gt;45000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;14&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Cần Thơ - Hậu Giang&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;92000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;45&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Quảng Nam&lt;/td&gt;           &lt;td&gt;51000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;15&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;TP. Đà Nẵng&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;59000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;46&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Quảng Ngãi&lt;/td&gt;           &lt;td&gt;52000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;16&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;ĐắkLắk - Đắc Nông&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;55000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;47&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Quảng Ninh&lt;/td&gt;           &lt;td&gt;36000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;17&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Đồng Nai&lt;/td&gt;           &lt;td&gt;71000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;48&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Quảng Trị&lt;/td&gt;           &lt;td&gt;46000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;18&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Đồng Tháp&lt;/td&gt;           &lt;td&gt;93000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;49&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Sóc Trăng&lt;/td&gt;           &lt;td&gt;97000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;19&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Gia Lai&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;54000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;50&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Sơn La&lt;/td&gt;           &lt;td&gt;27000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;20&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Hà Giang&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;29000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;51&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Tây Ninh&lt;/td&gt;           &lt;td&gt;73000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;21&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Hà Nam&lt;/td&gt;           &lt;td&gt;30000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;52&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Thái Bình&lt;/td&gt;           &lt;td&gt;33000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;22&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;TP. Hà Nội&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;10000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;53&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Thái Nguyên&lt;/td&gt;           &lt;td&gt;23000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;23&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Hà Tây&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;31000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;54&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Thanh Hoá&lt;/td&gt;           &lt;td&gt;41000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;24&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Hà Tĩnh&lt;/td&gt;           &lt;td&gt;43000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;55&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Thừa Thiên Huế&lt;/td&gt;           &lt;td&gt;47000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;25&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Hải Dương&lt;/td&gt;           &lt;td&gt;34000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;56&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Tiền Giang&lt;/td&gt;           &lt;td&gt;82000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;26&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;TP. Hải Phòng&lt;/td&gt;           &lt;td&gt;35000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;57&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Trà Vinh&lt;/td&gt;           &lt;td&gt;90000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;27&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Hoà Bình&lt;/td&gt;           &lt;td&gt;13000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;58&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Tuyên Quang&lt;/td&gt;           &lt;td&gt;25000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;28&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Hưng Yên&lt;/td&gt;           &lt;td&gt;39000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;59&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Vĩnh Long&lt;/td&gt;           &lt;td&gt;91000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;29&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;TP. Hồ Chí Minh&lt;/td&gt;           &lt;td&gt;70000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;60&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Vĩnh Phúc&lt;/td&gt;           &lt;td&gt;11000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;30&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Khánh Hoà&lt;/td&gt;           &lt;td&gt;57000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt;&lt;b&gt;61&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;            &lt;p align="justify"&gt;Yên Bái&lt;/p&gt;           &lt;/td&gt;           &lt;td&gt;26000&lt;/td&gt;          &lt;/tr&gt;          &lt;tr&gt;           &lt;td&gt;&lt;b&gt;31&lt;/b&gt;&lt;/td&gt;           &lt;td&gt;Kiên Giang&lt;/td&gt;           &lt;td&gt;95000&lt;/td&gt;           &lt;td&gt;&lt;br /&gt;&lt;/td&gt;           &lt;td&gt; &lt;/td&gt;           &lt;td&gt; &lt;/td&gt;           &lt;td&gt;&lt;b&gt; &lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;                           &lt;/div&gt;                         &lt;/div&gt;             &lt;/td&gt;&lt;/tr&gt;            &lt;/tbody&gt;&lt;/table&gt;&lt;p class="banquyen" align="right"&gt;&lt;span style="font-weight: bold;"&gt;Nguồn từ internet./.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>"Chuyện nhỏ..."</title><link>http://itmod.blogspot.com/2009/08/chuyen-nho.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 20:04:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-2089126109088465559</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/ChomngNgyTrit.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;
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&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Một người đến gặp Chúa &amp;amp; hỏi : "1000 năm là bao lâu?" ông trả lời :"Đối với ta chỉ là 1 giây". Người đàn ông hỏi tiếp: "Thế còn 1000 $ là bao nhiu ?" Chúa lại trả lời: "Với ta, chỉ là 1 xu". Người đàn ông lại hỏi: "Ngài có thể vui lòng cho con 1 xu ko ?". Chúa mỉm cười: "&lt;i style="color: red;"&gt;Chuyện nhỏ, chờ ta 1 giây&lt;/i&gt;".&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Xứng đáng "nghỉ hưu"...</title><link>http://itmod.blogspot.com/2009/08/xung-ang-nghi-huu.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 20:00:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-6429610138348943335</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/000804-cartoon-comic-bird-breadwigc.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;
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&lt;div style="text-align: justify;"&gt;&lt;b&gt;Nhân dịp mới đi bệnh viện về, cơ thể của ông lão 70 tuổi mới tổ chức 1 cuộc họp mừng tai qua nạn khỏi. Tổng giám đốc não nói: - ai có ý kiến gì cứ nói. Tim phát biểu: Tôi làm việc liên tục 70 năm qua tôi xin về hưu. - Không được, tim mà về hưu thì là chết rồi - các bộ phận phản đối Tim gan phèo phổi tranh cãi mãi cuối cùng không thằng nào được về hưu cả. Bỗng ở phía dưới có tiếng nói vọng lên. - Tôi yếu quá rồi xin về hưu. Mọi người ngó nghiêng mãi không biết ai nói. Não đập bàn quát; - Thằng nào nói đứng lên xem nào. Phía dưới có tiếng phều phào: - Bố mày mà đứng lên được bố mày đã không xin về hưu.&lt;/b&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>An toàn nhờ....???</title><link>http://itmod.blogspot.com/2009/08/toan-nho.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 19:56:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7822298078985841298</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/boom-thumb.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Lực lượng bảo an Tổng thống Bush sau khi khảo sát tình hình an ninh tại VN thì rất hài lòng. Kết luận cho biết: khó mà ám sát được tổng thống Bush bằng lựu đạn hoặc gài bom vì lực lượng ve chai hoạt động quá mạnh, vừa thả lựu đạn hoặc cài bom là chưa đầy 30 giây sau mất hết.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Thiện xạ !!!</title><link>http://itmod.blogspot.com/2009/08/thien-xa.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 19:43:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-8351376121403795072</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/th_TeamFortressSniper.gif" target="_blank" /&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;b&gt;Tại cuộc thi Vô Đich Bắn Súng TG lần thứ XXX có 3 VĐV vào vòng chung kết: Hàn Quốc,Trung Quốc và VN.Đầu tiên,xạ thủ Trung Quốc lên bắn,anh ta lấy ra 1 con ruồi cho nó bay đi và...PẰNG,con ruồi đứt làm đôi.Tiếp theo,xạ thủ Hàn Quốc lên bắn,anh ta cũng lấy ra 1 con ruồi cho nó bay đi và...PẰNG,con ruồi đứt làm 4.Cuối cùng,xạ thủ VN lên bắn,anh ta cũng lấy ra 1 con ruồi cho nó bay đi và...PẰNG,con ruồi lảo đảo 1 chút rồi bay đi mất.Kết quả TQuốc HC đồng,HQuốc HCB và VN HCV.Khán giả la ó wá trời,BTC mới giải thích:con ruồi đó nó còn sống nhưng chẳng còn làm ăn gì được!&lt;/b&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Định nghĩa hôn! @_@</title><link>http://itmod.blogspot.com/2009/08/inh-nghia-hon.html</link><category>Thơ</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 19:33:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7225867712735233233</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/KissCartoonWEB.jpg" target="_blank" /&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="color: #3d85c6;"&gt;Đố ai định nghĩa được từ hôn&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Có khó gì đâu, dạ bồn chồn&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Hai người một góc, đêm tối tối&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Tựa má, kề môi thế là hôn....&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Đố ai định nghĩa được nụ hôn&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Có khó gì đâu một tâm hồn&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Hai đứa yêu nhau ngồi xích lại&lt;/span&gt;&lt;br style="color: #3d85c6;" /&gt;&lt;span style="color: #3d85c6;"&gt; Môi kề mắt nhắm thế là hôn./.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt; &lt;/center&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>"Yêu như...." ???</title><link>http://itmod.blogspot.com/2009/08/yeu.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 6 Aug 2009 19:26:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-1341089669594686209</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/1185705067tR7w7k.jpg" target="_blank" /&gt;&lt;br /&gt;
&amp;nbsp;&lt;/center&gt;&lt;center style="color: lime;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Yêu nhau như chó với mèo...&lt;br /&gt;
Yêu được một lúc mèo trèo lên cây..&lt;br /&gt;
Chó nhìn cặp mắt thơ ngây...&lt;br /&gt;
Giậm chân xuống đất, mẹ mày xuống không...&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="color: lime;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;
Mèo cười đồ chó lắm lông...&lt;br /&gt;
Bố đếch xuống đấy đồ không biết trèo.....&lt;br /&gt;
Chó ta nhìn thẳng mắt mèo...&lt;br /&gt;
Mày khinh bố quá, bố trèo cho coi...&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="color: lime;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;br /&gt;
Chẳng may ngã xuống thì toi...&lt;br /&gt;
Chó ta lẩm nhẩm, thế thôi kệ mày...&lt;br /&gt;
Chẳng thèm cái đồ mặt dày....&lt;br /&gt;
Gọi thì không xuống thế thì ông đi.../.&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nắng tươi | Hàn Mạc Tử</title><link>http://itmod.blogspot.com/2009/06/nang-tuoi-han-mac-tu.html</link><category>Thơ</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Fri, 26 Jun 2009 23:04:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-1209883397028420286</guid><description>&lt;center&gt;&lt;a href="http://www.howit.org/"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/nangtuoi-hanmactu.gif" target="_blank" /&gt;&lt;/a&gt;&lt;/center&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Tình | Trịnh Gia Mỹ</title><link>http://itmod.blogspot.com/2009/06/tinh-trinh-gia-my.html</link><category>Thơ</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Fri, 26 Jun 2009 22:50:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7686869229984048630</guid><description>&lt;center&gt;&lt;a href="http://www.howit.org/"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/1-Blog-ITmod/1-Post/tinh-trinhgiamy.gif" target="_blank" /&gt;&lt;/a&gt;&lt;/center&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>What are you see?? Bạn thấy gì!!??</title><link>http://itmod.blogspot.com/2009/06/what-are-you-see-ban-thay-gi.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 25 Jun 2009 13:28:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-923108512357142185</guid><description>&lt;center&gt;&lt;a href="http://www.howit.org/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/test-1.jpg" target="_blank" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;span style="font-size: large;"&gt;&lt;b style="color: lime;"&gt;&lt;i&gt;What are you see?? Bạn thấy gì!!?? &lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;i&gt;Bạn là người lớn hay trẻ nhỏ....???&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
Hãy xem qua tấm hình này và bạn sẽ thấy thú vị đó. &lt;a href="http://www.howit.org/"&gt;&lt;i style="color: orange;"&gt;Và đừng quên để lại comment của mình nhé....(^_^).&lt;/i&gt;&lt;/a&gt;/.</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total></item><item><title>Good friend ....(TT_TT)!!@@###....</title><link>http://itmod.blogspot.com/2009/06/good-friend-tttt.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Wed, 24 Jun 2009 22:21:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-5451822384710593727</guid><description>&lt;center style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/the_devil.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;
Nếu một ngày nào đó bạn cảm thấy buồn và muốn nhậu. &lt;a href="http://www.howit.org/" target="_blank"&gt;&lt;b&gt;&lt;span style="color: yellow;"&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;Hãy gọi cho tôi&lt;/i&gt;&lt;/span&gt;.&lt;/span&gt;&lt;/b&gt;..&lt;/a&gt; (^_^) tôi không hứa sẽ trả tiền nhậu cho bạn, nhưng tôi hứa sẽ ngồi ăn mồi giùm bạn trong suốt buổi nhậu...(^_^) Nếu một ngày nào đó bạn cảm thấy buồn và muốn uống cafe, &lt;a href="http://www.howit.org/" target="_blank"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span style="color: yellow;"&gt;Hãy gọi cho tôi.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;...(^_^) , tôi ko hứa sẽ trả tiền cafe cho bạn , nhưng tôi hứa sẽ ngồi uống cafe cùng bạn ..... Còn nếu một ngày nào đó bạn gọi cho tôi, mà không thấy tôi trả lời ... &lt;a href="http://www.howit.org/" target="_blank"&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;span style="color: #f6b26b;"&gt;hãy đến bên tôi&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/a&gt; ... vì lúc đó chính tôi là người đang buồn và cần bạn rủ tôi đi nhậu hay uống cafe ... &lt;a href="http://www.howit.org/" target="_blank"&gt;&lt;i&gt;&lt;span style="color: red;"&gt;và bạn hãy hứa sẽ trả tiền nhé... &lt;/span&gt;&lt;/i&gt;&lt;/a&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Father's Day| Ngày của cha| Hay là  chuyện những đứa con!</title><link>http://itmod.blogspot.com/2009/06/fathers-day-ngay-cua-cha-hay-la-chuyen.html</link><category>Suy ngẫm</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Sun, 21 Jun 2009 01:50:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-2363721643234258527</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/Farther-MPC.jpg" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: justify;"&gt;Ngày lễ của cha (Father's Day) được tổ chức vào ngày chủ nhật thứ ba của tháng sáu. Đây là ngày lễ dành để tôn vinh những người cha bắt đầu ở Mỹ từ năm 1972.&lt;br /&gt;&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/fathersday09-chunhatthu3cuathang6.gif" target="_blank" /&gt;&lt;/center&gt;&lt;br /&gt;Đó là những gì tôi vừa thấy được trên google, đêm nay tình cờ vào google tra tài liệu học thấy banner đã hiện ra tấm hình dưới đây, và tôi không khỏi tránh được đôi dòng cảm xúc nhớ về người cha &lt;span style="font-style: italic;"&gt;"mạnh khỏe"&lt;/span&gt; của mình.&lt;br /&gt;&lt;br /&gt;Vì sao tôi lại đặt tiêu đề bài này là "Hay là  chuyện những đứa con!" chứ không phải chỉ "Father's Day" hoặc "Ngày của cha" như bao blog khác. Mà lúc này tôi muốn nói đến vai trò của những người con, trong đó có cả tôi đối với người Cha kính yêu của mình.&lt;br /&gt;&lt;br /&gt;Ai cũng có thể biết hôm nay là "Ngày của cha", và đối với tôi, hôm nay lại là ngày của những người con, ngày để chúng tôi nghĩ về người cha mình.&lt;br /&gt;&lt;br /&gt;Và... tôi muốn bộc bạch với các bạn về người cha của tôi.Và thế nào là hình tượng một người cha!!!&lt;br /&gt;&lt;br /&gt;"Cha tôi, là một người tuyệt vời". Đó là câu mà người con nào cũng mong muốn "hét" lên. Và tôi đã tự hào mà "hét" lên điều đó. Tôi sinh ra trong gia đình công chức, ngày mới giải phóng cha tôi đưa mẹ tôi đi làm kinh tế mới. Ông tham gia rất nhiều hoạt động của xã hội, từ ngày còn "Fulrô" (có lẽ là ghi như vậy...) cha cũng tham gia chống tổ chức này. Rồi cha làm giáo viên, rồi lại qua làm bí thư xã... Ngày tôi lớn lên, lúc cha về tôi đã ngủ, khi tôi mở mắt cha đã đi tự bao giờ. Khi còn bé tôi chưa ý thức được điều đó, chỉ biết tỉnh dậy đói thì ăn, buồn thì đi long nhong với mấy "thằng bạn" cùng xóm. Suốt thời gian tôi lớn lên và cho đến tận bây giờ, chưa một lần nào tôi và cha tôi có một buổi đi chơi với nhau, chưa một lần thả diều, hay đi dạo. Cũng không đùa vui gì với nhau, cha lam lũ, ngoài những công việc hành chính ra, cha vẫn tham gia làm nông nghiệp, tôi vẫn thường "bị" cha bắt đi làm cùng, nhờ có thế bây giờ tôi mới hiểu được nỗi niềm của người cha.&lt;br /&gt;&lt;br /&gt;Tôi không trách ông gì cả, vì ông không đi chơi với tôi ư, vì ông không cho tôi đi chơi à, không những suy nghĩ đó quá trẻ con với tuổi tôi bây giờ. Và tôi đã có lần thấy cha khóc vì quá mệt mõi, cha không muốn tôi thấy điều đó, từng giọt nước mắt lăn dài trên đôi má rám nắng của cha, lòng tôi se lại và quặn thắt, tôi không muốn cha khóc thêm một lần nào nữa. Những gì tôi viết ra đây có thể với bạn rất khó hiểu, nhưng với tôi, tôi cũng chỉ có thể nghĩ được trong đầu, cảm nhận bằng tim chứ cũng không đủ khả năng để thể hiện qua chữ nghĩa để có thể toát lên toàn bộ hình ảnh người cha. Tôi chỉ muốn nói một điều, "Tôi yêu Cha tôi rất nhiều, nhất định phấn đấu hơn nữa trên đường đời của mình, và tôi muốn tôi không những được mà hơn cả Cha tôi!". Theo tôi nghĩ đơn giản, hình tượng một người cha tốt cũng đồng nghĩa với việc người con muốn được như cha mình.&lt;br /&gt;&lt;br /&gt;Tôi có điều tâm sự nhỏ với bạn đang đọc bài viết này rằng:"Đừng vội trách khi cha sai, đừng vội hờn khi cha không chiều mình, đừng giận khi ông không vui đùa cùng ta, hãy biết ơn với lòng kính yêu vì ta còn có cha!."&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;center&gt;"Hãy yêu lấy những gì ta không thể có lần thứ 2"&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Hướng dẫn crack EvShuttle 4.0 thành công 100%</title><link>http://itmod.blogspot.com/2009/06/huong-dan-crack-evshuttle-40-thanh-cong.html</link><category>Thủ thuật PC</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Fri, 12 Jun 2009 12:32:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-2092409957436141835</guid><description>&lt;center&gt;&lt;a href="http://www.howit.org/2009/06/huong-dan-crack-evshuttle-40-thanh-cong.html" target="_blank"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/EvShuttle40_logo.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Phần mềm &lt;a href="http://www.howit.org/2009/06/huong-dan-crack-evshuttle-40-thanh-cong.html" target="_blank"&gt;EvShuttle 4.0&lt;/a&gt; đã được sử dụng rộng rãi trong cộng đồng, nhưng khi crack thì có người được người không, nay mình tổng hợp lại cách crack để có thể thành công 100% cho phần mềm này các bạn đọc rõ và làm theo đúng hướng dẫn &lt;a href="http://www.howit.org/2009/06/huong-dan-crack-evshuttle-40-thanh-cong.html" target="_blank"&gt;(đọc kỹ phần chú ý nhé, nhất định thành công)&lt;/a&gt;.&lt;/div&gt;&lt;br /&gt;
&lt;center&gt;&lt;a href="http://www.howit.org/2009/06/huong-dan-crack-evshuttle-40-thanh-cong.html" target="_blank"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/Huongdan_crack_EvShuttle40.png" /&gt;&lt;/a&gt;&lt;/center&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Guide full|Hướng dẫn Doom 3 Resurrection Of Evil|Part3|End guide</title><link>http://itmod.blogspot.com/2009/06/guide-fullhuong-dan-doom-3-resurrection_8773.html</link><category>Guide Games</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 11 Jun 2009 01:10:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7250386927553306380</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/doom_3_resurrection_of_evil-front.jpg" /&gt;&lt;br /&gt;&lt;b&gt;DOOM 3: RESURRECTION OF EVIL GUIDE Version 1.5&lt;br /&gt;&lt;a href="http://www.howit.org/2009/06/guide-fullhuong-dan-doom-3-resurrection_11.html" target="_blank"&gt;&gt;&gt;Up...Part2&lt;&lt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;=====================&lt;br /&gt;*** 04: Weapons [4WEA]  ***&lt;br /&gt;===================== &lt;br /&gt;&lt;br /&gt; --------------&lt;br /&gt;Fists&lt;br /&gt;--------------&lt;br /&gt;You start with your trusty fists, but unfortunately they won't help you much.&lt;br /&gt;They are weak, and there are quite alot of ranged monsters in the game. The&lt;br /&gt;only time the fists is good, is when you get the Berserk Powerup for the&lt;br /&gt;Artifact. The damage is then four doubled, and it can be used to easily kill&lt;br /&gt;weaker enemies like Zombies and Imps.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Flashlight&lt;br /&gt;--------------&lt;br /&gt;You can use your flashlight to hit monsters, but this is only really useful &lt;br /&gt;against Zombies, and even that should be a last resort. However, it will&lt;br /&gt;instantly kill Forgotten ones if they are very close.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Pistol&lt;br /&gt;--------------&lt;br /&gt;Actually, the pistol is quite good. It might not be powerful, but its very &lt;br /&gt;precise, and its easy to prickshot mobs from far away with it. You can pick off&lt;br /&gt;alot of health from approaching monsters, and take out both Zombies, Forgotten,&lt;br /&gt;Imps, Vulgars, Trites and other weaker monsters. &lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Shotgun&lt;br /&gt;--------------&lt;br /&gt;This single barrel shotgun works great on close range to one shot kill weaker&lt;br /&gt;and normal monsters like Imps and Zombies, and it can also do quite good&lt;br /&gt;damage to heavier monsters if you can get close enough. &lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Double Barrel Shotgun&lt;br /&gt;--------------&lt;br /&gt;This Beauty of a gun is a monster of a machine. It can easily take down almost &lt;br /&gt;any monster in the game with one close up shot. Revenants fall like leaves &lt;br /&gt;before it, and its also great to use against sudden attacks like Wraiths, &lt;br /&gt;Vulgars, Pinkys and Cacodemons. In fact, it's very effective against all the&lt;br /&gt;monsters, and will be your best friend from the moment you get it. With the&lt;br /&gt;Berserk Powerup, it can kill every single monster apart from bosses with one&lt;br /&gt;close up shot, even Bruisers, Hellknights and Mancubus. &lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Machine Gun&lt;br /&gt;--------------&lt;br /&gt;Sounds weak, but its quite practical against long distance mobs, especially &lt;br /&gt;Z-Sec Zombies where headshots are more practical and other mobile targets like&lt;br /&gt;Cacodemons and Forgotten. &lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Chain Gun&lt;br /&gt;--------------&lt;br /&gt;Starts slow, but is very powerful once it has spun up. it chews through most&lt;br /&gt;enemies like butter, but it's easy to waste ammo and it's often more a risk &lt;br /&gt;than worth it to wait for it to spin up while the monsters are approaching. &lt;br /&gt;Still, when it starts pouring those bullets, nothing survives long.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Grenades&lt;br /&gt;--------------&lt;br /&gt;Very underrated. Against packs of mobs, the grenades work magic. Toss one into&lt;br /&gt;a group of Zombies, and watch the whole bunch blow up. That's many bullets &lt;br /&gt;saved, with only one grenade uesd. It can also be used to instant kill weaker&lt;br /&gt;enemies like Imps, Z-Secs and Vulgars by throwing the grenade right at them, &lt;br /&gt;since it will explode on impact with a monster. Highly underrated, very good&lt;br /&gt;if you use them correctly.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Rocket Launcher&lt;br /&gt;--------------&lt;br /&gt;Packing alot of punch, this mobile Rocket Launcher cuts through every single&lt;br /&gt;weak and normal monster like they were paper dolls. It's also a very nice &lt;br /&gt;countermeasure to the heavy artillery mobs like the Hellknight and the Bruiser.&lt;br /&gt;Way too slow and clumsy to deal with fast moving targets, so stick with the&lt;br /&gt;slow and big ones.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Plasma Rifle&lt;br /&gt;--------------&lt;br /&gt;Just like the original Doom, this is a powerful weapon that handles both weak &lt;br /&gt;and strong enemies without a sweat. Most weak enemies can be killed by a &lt;br /&gt;controlled burst, while bigger enemies can be taken down with longer periods&lt;br /&gt;of spamming plasma. Very effective for taking out weak enemies quickly, and &lt;br /&gt;perfect for taking out the worst monsters like the Cherubs on a distance.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;BFG&lt;br /&gt;--------------&lt;br /&gt;This Doomsday machine instantly kills most normal mobs, and does insane damage&lt;br /&gt;to harder mobs. Charge it up to provide a even deadlier blast, but don't &lt;br /&gt;charge it too long or it will explode, taking you with it. For a tricky&lt;br /&gt;situation, or when you are surrouned by mobs and just don't feel like wasting&lt;br /&gt;bullets, one quick charge with the BFG should pretty much clear the whole room.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;The Artifact&lt;br /&gt;--------------&lt;br /&gt;Not really a weapon, but still accessed and used as one. This mysterious &lt;br /&gt;Artifact can be powered up to grant the user three special powers:&lt;br /&gt;&lt;br /&gt;-Slow Down Time&lt;br /&gt;-Berserk Damage&lt;br /&gt;-Invulnerability&lt;br /&gt;&lt;br /&gt;It has three charges, each lasting about 15 seconds. When the three charges &lt;br /&gt;are out, it must be recharged by feeding it human souls, easily accessible&lt;br /&gt;almost everywhere. Don't feel too guilty, it's all for a good cause.&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 05: Items [5ITE]                                                        ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Bullets&lt;br /&gt;--------------&lt;br /&gt;Ammo for the Pistol. &lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Clip&lt;br /&gt;--------------&lt;br /&gt;Ammo for the Machine Gun&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Shells&lt;br /&gt;--------------&lt;br /&gt;Ammo for the Shotgun/Double Barreled Shotgun&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Rockets&lt;br /&gt;--------------&lt;br /&gt;Ammo for the Rocket Launcher&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Plasma Cells&lt;br /&gt;--------------&lt;br /&gt;Ammo for the Plasma Rifle&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;BFG Cells&lt;br /&gt;--------------&lt;br /&gt;Ammo for the BFG&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Med Kit&lt;br /&gt;--------------&lt;br /&gt;Comes in two sizes, and refills your health.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Armor Shards&lt;br /&gt;--------------&lt;br /&gt;These small and often hidden items are recognized by the Red Glowing&lt;br /&gt;Color, and they increase your Armor slightly&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Security Armor&lt;br /&gt;--------------&lt;br /&gt;A Sturdy Body Armor that increases your Armor greatly&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Enviro Tanks&lt;br /&gt;--------------&lt;br /&gt;Refills your Oxygen in the Sewers. Found all over the sewer and drops from&lt;br /&gt;the Biohazard Zombies.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Air Canister&lt;br /&gt;--------------&lt;br /&gt;These are used to refill your Oxygen on the Mars Surface. Find them spread&lt;br /&gt;around on the surface whenever your are crossing it.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;PDA&lt;br /&gt;--------------&lt;br /&gt;You will find these spread around the place, they contain E-Mails&lt;br /&gt;and Voice Recordings by mostly dead people.&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;Power Cell &lt;br /&gt;--------------&lt;br /&gt;This Item is often used as a Mission Objective, and used to power up&lt;br /&gt;Elevators and Systems around the Phobos and Erebus Complex.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 06: Monsters [6MON]                                                     ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The Normal, slow walking Zombie is far more rare in Resurrection of Evil &lt;br /&gt;than in the original Doom 3. However, he still shows up sometimes, but often&lt;br /&gt;he ends up being more of a comic relief, as the grabber can be used to&lt;br /&gt;humiliate him by throwing closets and other fun objects at him til he dies.&lt;br /&gt;Very little threat, even when outnumbered a quick blast with the &lt;br /&gt;Double Barreled Shotgun will clear a whole group of them.&lt;br /&gt;&lt;br /&gt;Recommended Weapons: &lt;br /&gt;Grabber with Suitable Objects, Pistol, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Have Fun with these guys, if you want to save ammo there's often&lt;br /&gt;objects around the place which you can throw at them, but otherwise you can&lt;br /&gt;just aim for their heads(The ones that got any) with the pistol and prickshot&lt;br /&gt;them til they fall. If they get too close, use the Shotgun for an instant kill&lt;br /&gt;that will take out a whole group of them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Skinny Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Naked, ugly and more lethal versions of the Zombies, these are not to be&lt;br /&gt;taken too lightly. They can take more punishment than the normal zombie.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Machinegun, Chaingun, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Treat them like any other Melee Monster. Kill them before they reach you.&lt;br /&gt;Use Long Distance Precision weapons to take them down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Burning Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;These angry Zombies are on fire! Bad news for you though, because it makes them&lt;br /&gt;much faster and tougher than the normal ones. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Machinegun, Chaingun, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;These guys must be stopped before they reach you, so use a Long Distance weapon&lt;br /&gt;to take them out before they get close. If they do, it's gonna get hot around&lt;br /&gt;your ears.&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Z-Sec Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The SWAT Version of the Zombie, these Ex-Marines have much of their old sense&lt;br /&gt;of Weapons and Tactics, and can become quite dangerous on higher difficulty. &lt;br /&gt;They are skilled in using the Pistol, Machinegun and the Shotgun, and these &lt;br /&gt;things really hurt, so take them out quickly. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Chaingun, Shotgun, Grenades, Plasma Rifle&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Take cover when they are shooting, wait til they stop to reload, &lt;br /&gt;and take them out as fast as possible. For Z-Sec's hiding behind objects, &lt;br /&gt;you can try to throw a grenade, hoping for the best. Many times this will &lt;br /&gt;flush out the Z-Sec from his hiding place causing him to reveal himself&lt;br /&gt;and making him a target. If you can get close, one Shotgun blast is enough.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Bio Hazard Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description: &lt;br /&gt;Mainly found in the Sewer Tunnels, these Zombies are slow moving and easy to&lt;br /&gt;take out. They drop Oxygen Tanks when you kill them, which you need to survive&lt;br /&gt;down there. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Chaingun, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Easy kill, but don't waste too much time as the Oxygen is slowly&lt;br /&gt;running out, that's why you should use a little more powerful weapon to kill&lt;br /&gt;them fast. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Imp&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The Grayish, Bug Eyed Agile Imps are less common in Resurrection of Evil than&lt;br /&gt;they were in Doom 3, but they are still here. You'll recognize them by their&lt;br /&gt;high pitched screams and the Orange Fireballs.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Grabber, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;The best way to deal with the Imps is using the grabber to reflect their &lt;br /&gt;fireballs back at them. This will instantly kill them, and it also saves&lt;br /&gt;alot of Ammo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Vulgar&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Grayish and just as agile as the Imps, these freakish looking beasts usually&lt;br /&gt;spawns with a Blue Light, and they will quickly hurl Blue Fireballs at you.&lt;br /&gt;If they get too close, they'll jump at you and attack you with their claws.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Grabber, Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Just like their Imp Brothers, the best way to deal with the Vulgar is using&lt;br /&gt;the Grabber to Reflect their Blue Fireballs back at them, which will instantly&lt;br /&gt;kill them. If they get close, quickly take them out with a shotgun blast.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Forgotten One&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;This is the new version of the Lost Soul. Instead of the human face, it's now&lt;br /&gt;a burning skull, just like the original version. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Grabber, Pistol, Machine Gun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;If there's only one of them around, wait for him to rush you and grab and &lt;br /&gt;release him. It will instant kill him. If there's more, you might want to take&lt;br /&gt;them out by precision shooting with the pistol, as only two shots are needed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Spiders&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The creepy looking white spider is back, but they are not half as many as&lt;br /&gt;they were in Doom 3. They often pop up from corners or lower themself from &lt;br /&gt;the ceiling, surprising you when you least expect it.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Grabber, Pistol&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Very easy to kill. One tap with the Grabber will kill them, or else a few &lt;br /&gt;pistol shots will do the trick. They are small so you'll need the precision.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Wraith&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;These half-imps are best recognized by their constant teleportation and their&lt;br /&gt;claws. When they are hunting you, they teleport to your location, and try to&lt;br /&gt;slash you.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;The easiest and best way to take care of these monsters is using their &lt;br /&gt;teleportation to your advantage. When you see them appear, run backwards&lt;br /&gt;til you see them teleport and vanish, and then run towards the spot they&lt;br /&gt;last disappeared. You'll see they attempt to teleport and become visible&lt;br /&gt;again, but the second they are using to teleport back they are vulnerable,&lt;br /&gt;so kill them with one single shotgun blast. Easy and Painless, but might&lt;br /&gt;take some practice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Pinky&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Half Demon, Half Machine, this hulking beast has both strength and speed,&lt;br /&gt;and is quite frightening as it charges towards you. Do not get close to him&lt;br /&gt;unless you can put the barrel of your gun between his eyes and pull the&lt;br /&gt;trigger fast enough. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Double Barreled Shotgun, Rocket Launcher, Plasma Rifle&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;He is fast and he is strong. If he gets you up in a corner, it will be very&lt;br /&gt;hard to kill him, so you should focus on taking him out before he reaches you. &lt;br /&gt;If you got room, then you can try to run up to his face as he charges towards&lt;br /&gt;you and blow him up with the Double Barreled. This should do the trick. But if&lt;br /&gt;you can't do it, take out your Rocket Launcher or Plasma Rifle to kill him &lt;br /&gt;before he reaches you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Cherub&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;One of the most dreaded monsters in Doom 3, this half Baby, half Bug thing &lt;br /&gt;is both creepy and incredibly nasty. It is surprisingly fast, and can jump&lt;br /&gt;at you from a long distance, shaking your view making it even harder to kill&lt;br /&gt;the creep. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Preferably Precise Long Distance Weapons like the Machine Gun/Plasma Rifle.&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Don't let it get get close, or you will get a problem. As soon as you see &lt;br /&gt;these, focus on them. They cause far more trouble than many other monsters, &lt;br /&gt;so killing them should be the first priority. Steady Aiming on a long distance&lt;br /&gt;is the best way to go.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Commando Zombie&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The top ranked Zombie Soldiers are powerful and lethal. There are two types, &lt;br /&gt;The Chaingun version and the most infamous one with the tentacle arm.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Plasma Rifle, Double Barreled Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Take the Tentacle Zombie out before he even gets remotely close, or else &lt;br /&gt;things will become nasty. Luckily there's not many of them in the&lt;br /&gt;expansion, but be prepared for them. As long as you keep your distance&lt;br /&gt;and focus your Plasma Rifle on him(If you have it), you will win. If he &lt;br /&gt;comes close, bite the bullet and run straight up to his face and give him&lt;br /&gt;a taste of the Double Barreled Shotgun.&lt;br /&gt;&lt;br /&gt;The Chaingun is very nasty too. The trick is to have him running, since he&lt;br /&gt;cannot do much damage then. Attract his attention, quickly hide behind a door&lt;br /&gt;and wait for him. As soon as he opens the door, use the Double Barreled to&lt;br /&gt;kill him before he can start shooting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Cacodemon&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Funny looking flying Meatballs who likes to fire energy balls at you. They&lt;br /&gt;do not like tight spaces, so you'll mostly find these in open, big rooms.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Machine Gun, Chaingun, Plasma Rifle&lt;br /&gt;&lt;br /&gt;Tactics: &lt;br /&gt;Despite their mobility, they are easier to kill than they seem. They often&lt;br /&gt;tend to fly around like drunk maniacs and sometimes charge at you, but&lt;br /&gt;just dodge their Energy Balls and nail them with rapid fire weapons. Since&lt;br /&gt;they move around a lot, slower weapons is not recommended, as you will most&lt;br /&gt;likely miss more. All in all, not a big threat and compared to many of the&lt;br /&gt;other monsters, these are usually a welcome sight(For monsters to be).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Revenant&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;A Skeleton with two shouldermounted Rocket Launchers and a knack for Close&lt;br /&gt;Combat fighting, these maniacs will start appearing a little too often&lt;br /&gt;during the end of the game. &lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Double Barreled Shotun, Plasma Rifle, Grenades, Rocket Launcher&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;There are several ways to fight these guys. If you feel lucky and want to&lt;br /&gt;end them quickly, run up to their face and ignore one or two rockets that&lt;br /&gt;might hit you, and take them out with one shot from the Double Barrel.&lt;br /&gt;If you are on a visible distance with no good places to hide, the Plasma&lt;br /&gt;Rifle is the best choice, as it can be used to both take out the Rockets&lt;br /&gt;and to kill the Revenant quickly. If you don't have much space to fight&lt;br /&gt;them, but corners and corridors to hide, you can use grenades. Lure the &lt;br /&gt;Revenant towards you, quickly hide behind a corner and start throwing some&lt;br /&gt;grenades into the place where the Revenant is coming. A Narrow hallway&lt;br /&gt;means that the chance for a direct hit with the grenade is big, and the&lt;br /&gt;risk of getting hurt is low.&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Arch Vile&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Thank god these freaks are far less common now, but you will still meet&lt;br /&gt;them in the Expansion. They are less dangerous now, they cannot revive&lt;br /&gt;monsters anymore, but they can summon lesser ones. It's a fair trade, &lt;br /&gt;no longer can that Hellknight you just killed just pop back up along&lt;br /&gt;with the Arch Vile.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;All the strongest weapons you have&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;The only real tactics here is: "Kill it before it kills you". Not only&lt;br /&gt;can it summon monsters, but it does also have a really nasty flame attack that &lt;br /&gt;can be very hard to avoid. If there are several mobs around, go for the&lt;br /&gt;Arch Vile first. No Exception. Leaving him alive long will make things worse&lt;br /&gt;by the minute, and the battlefield will also be turned into a burning Inferno.&lt;br /&gt;So no, pull out your strongest weapons and kill him immediately. The Double &lt;br /&gt;Barreled Shotgun, Plasma Rifle, Rocket Launcher and BFG should all be &lt;br /&gt;considered in a fight against him, if you want to get out with decent health.&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Mancubus&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;A Fat, Pale and seriously ugly Demon, carrying two Rocket Launchers instead&lt;br /&gt;of Arms. Takes a lot of punishment and delivers just as much too.&lt;br /&gt;&lt;br /&gt;Recommended Weapons: &lt;br /&gt;Plasma Rifle, Rocket Launcher&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;Unless you activates Artifact(Any Power will do), keep your distance to&lt;br /&gt;him. His Rockets are fast and do alot of damage, so the best way to deal&lt;br /&gt;with him is to use Shoot and Hide. Strafe into a corner out of his sight&lt;br /&gt;and Rockets, then strafe back in and fire a few Rockets back or unload some&lt;br /&gt;Plasma on him. After a while he will go down.&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Bruiser&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;Looking like a hybrid between the Mancubus and the Hellknight, this monster&lt;br /&gt;is huge, and he has a computer monitor for a mouth. He is easily recognized&lt;br /&gt;because of his size.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Double Barreled Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;There's simply only one tactics against him, to activate the Artifact and&lt;br /&gt;go straight up into his face and kill him with the Double Barrel. You will&lt;br /&gt;not face him before you have gained the Invulnerability Power, so you face&lt;br /&gt;no risk doing so. Taking him head on without the Artifact on anything higher&lt;br /&gt;than Recruit is suicide.&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;Hell Knight&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;The Biggest and Meanest looking of the normal monsters, The Hell Knight&lt;br /&gt;could easily pass as a Boss by the sheer look of him. He fires bluegreen&lt;br /&gt;fireballs at you which hurt quite alot and he hit insanely hard if he gets&lt;br /&gt;too close.&lt;br /&gt;&lt;br /&gt;Recommended Weapons:&lt;br /&gt;Grabber, Plasma Rifle, Rocket Launcher, Double Barreled Shotgun&lt;br /&gt;&lt;br /&gt;Tactics:&lt;br /&gt;There are several good ways to defeat him. My Personal Favorite is using&lt;br /&gt;the Grabber to reflect his fireballs. It can take from 3 to 5 hits, &lt;br /&gt;depending on how well you hit him back. Charging the Fireballs and hitting&lt;br /&gt;him straight on should take him down in three, otherwise 4-5.&lt;br /&gt;Other than that, you could use Long Distance Artillery like the Plasma&lt;br /&gt;and the Rocket Launcher. As long as he is on a distance he is no problem.&lt;br /&gt;The Third way is to activate the Artifact after getting Berserk, and then&lt;br /&gt;take him out with one shot from the Double Barreled. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;BOSS: THE FIRST HUNTER&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;He looks much tougher than he is. I really hope you are getting used to&lt;br /&gt;grabbing, aiming and shooting with the Grabber, because the only way to kill&lt;br /&gt;this guy, is by grabbing the green plasmaballs that are shot out by the two&lt;br /&gt;cannons on each side of the room, and firing at the Hunter. It will take &lt;br /&gt;approx. four hits to kill him, and you'll notice he is hit when he screams.&lt;br /&gt;Hang in there, and learn his teleportation pattern so that you can avoid him. &lt;br /&gt;As a reward for defeating him, your artifact is now upgraded with the first&lt;br /&gt;ability, Slowing Down Time. This will let you move as quickly as normally, but&lt;br /&gt;everything else around you will slow down really much.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;BOSS: THE SECOND HUNTER&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;The Second Hunter is a whole different game than the first one. He is fast and&lt;br /&gt;hits really hard. To kill him, you'll need to attack the Orange Glowing Ball in&lt;br /&gt;his Chest. Use the Slow Down Time Ability to make him as agile as a Turtle, and&lt;br /&gt;unload your Chaingun into the ball. After some damage he will change and start&lt;br /&gt;throwing fireballs at you. Dodge them and he will change back to hunting you,&lt;br /&gt;so just repeat the procedure until he is dead. Easier said than done though, &lt;br /&gt;he is hard until you can get the timings right.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;BOSS: THE THIRD HUNTER&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;To defeat the third Hunter, you should give him a taste of his own medicine.&lt;br /&gt;Start out by equipping your grabber, and reflect the electric balls he throws&lt;br /&gt;at you back at him. Stand on one of the elevated parts of the floor, don't &lt;br /&gt;stand on the floor crates, since the Hunter will sometimes send a wave of &lt;br /&gt;electricity through the floor. It really hurts, but you can avoid it totally by&lt;br /&gt;standing on the parts with pillars. Now, after you have reflected his electric&lt;br /&gt;balls a couple of time, he will head into the center and really charge himself&lt;br /&gt;up. This is your cue. Quickly equip the Artifact, activate a charge and equip&lt;br /&gt;the Double Barrel. Head to one of the Pillars with a Green Computer Screen and&lt;br /&gt;click on it to open up the core of the pillar. With a Direct Hit from the &lt;br /&gt;Double Barrel and under the influence of Berserk, you should be able to destroy&lt;br /&gt;the Core in one hit, Max two. The Hunter will still continue to fire at you so&lt;br /&gt;be on your guard. When the Pillar is destroyed, the Hunter will return to &lt;br /&gt;his normal mode, so repeat the procedure by reflecting the Electric Balls and&lt;br /&gt;then destroy another core. When you have destroyed the three cores, he will &lt;br /&gt;return to normal, so just reflect his Electric Balls a few more times and he &lt;br /&gt;will finally die, granting you the the final upgrade for the Artifact, &lt;br /&gt;Invulnerability. &lt;br /&gt;&lt;br /&gt;There are a lot of bodies to recharge your artifact under the floor, step on&lt;br /&gt;a floor plate on one of the sides to be taken down. There are also health and&lt;br /&gt;bodies there, so grab what you need but crouch while you are down there to&lt;br /&gt;avoid being damaged(Contributed by chipz88)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;FINAL BOSS: THE MALEDICT&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;This guy is hard. After the cutscene, immediately dodge his huge flame attack.&lt;br /&gt;Then, activate your Artifact, because you will need it. Fighting this battle&lt;br /&gt;without it is near, if not impossible. Luckily, The Maledict is vulnerable to&lt;br /&gt;your conventional weapons, so the grabber is not needed. Equip the BFG, and&lt;br /&gt;when you see Betruger in your sight, charge and fire the BFG repeatedly. &lt;br /&gt;After a while, he will change attack pattern, and start raining firestones on&lt;br /&gt;you. Hopefully you have some Artifact Charges left, because now is your chance.&lt;br /&gt;Activate a charge, and head to his throne where he is now standing still. &lt;br /&gt;Unload all your BFG cells into him until he starts flying again. Repeat the&lt;br /&gt;procedure and try to swap to your Rocket Launcher after a while. When you have&lt;br /&gt;hurt him enough and you swap to your Rocket Launcher, a Cutscene will play..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 07: Locker Codes [7LOC]                                                 ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;This contains a quick overview of the locker codes in the game, in case you&lt;br /&gt;are just looking for a fast answer.&lt;br /&gt;&lt;br /&gt;Locker ID: 029&lt;br /&gt;Location: Erebus Dig Site, Elevator Bay&lt;br /&gt;Code: 516&lt;br /&gt;Content: Grenades, Shells and Clip&lt;br /&gt;&lt;br /&gt;Locker ID: 105&lt;br /&gt;Location: Erebus Labs, Chemical Storage&lt;br /&gt;Code: 769&lt;br /&gt;Content: Bullets, Grenades and Shells&lt;br /&gt;&lt;br /&gt;Sarge's Double Barreled Case&lt;br /&gt;Location: Erebus Labs, Sarge's Office&lt;br /&gt;Code: 428&lt;br /&gt;Content: The Double Barreled Shotgun&lt;br /&gt;&lt;br /&gt;Locker ID: 408&lt;br /&gt;Location: Erebus Control, Administration Access&lt;br /&gt;Code: 937&lt;br /&gt;Content: Two Shells&lt;br /&gt;&lt;br /&gt;Locker ID: 407&lt;br /&gt;Location: Erebus Control, Administration Main Office&lt;br /&gt;Code: 937&lt;br /&gt;Content: Shells, Bullets, Med Kit&lt;br /&gt;&lt;br /&gt;Locker ID: 034&lt;br /&gt;Location: Erebus Station, Armory&lt;br /&gt;Code: 134&lt;br /&gt;Content: Two Ammo Belt and a Clip&lt;br /&gt;&lt;br /&gt;Locker ID: 035&lt;br /&gt;Location: Erebus Station, Armory&lt;br /&gt;Code: 134&lt;br /&gt;Content: Shells, Bullets and Armor Shard&lt;br /&gt;&lt;br /&gt;Locker ID: 042&lt;br /&gt;Location: Phobos Labs, Storage&lt;br /&gt;Code: 714&lt;br /&gt;Content: Shells and Ammo Belt&lt;br /&gt;&lt;br /&gt;Locker ID: 009&lt;br /&gt;Location: Phobos Labs 3, Reactor Control&lt;br /&gt;Code: 492&lt;br /&gt;Content: Security Armor, Clip and Two Ammo Belts&lt;br /&gt;&lt;br /&gt;Locker ID: 116&lt;br /&gt;Location: Delta Lab, Specimen Research Lab&lt;br /&gt;Code: 634&lt;br /&gt;Content: Three Plasma Cells&lt;br /&gt;&lt;br /&gt;Locker ID: 117&lt;br /&gt;Location: Delta Lab, Specimen Research Lab&lt;br /&gt;Code: 634&lt;br /&gt;Content: Two Shells and Ammo Belt&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 08: PDA Scripts [8PDA]                                                  ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Here comes the complete e-mail transcripts from all the PDA's in the game, in&lt;br /&gt;case you want to deepen yourself into the story while not playing the game.&lt;br /&gt;They are absolutely a recommended read if you want to learn more about the&lt;br /&gt;story of the game. Some of these PDA's are actually quite touching since they&lt;br /&gt;show the life behind the dead bodies, the soldiers writing home to their &lt;br /&gt;family but getting their mails bounced as the computer systems going haywire.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Marcus Tanner&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Viktor Kharkov                         |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: Good Game                       |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Dr. McNeil has me working on a project this evening that she      |&lt;br /&gt;really needs a report on before we shut down for the night.       |&lt;br /&gt;Perhaps we can try and play again tomorrow.                       |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-13-2147                                                   |&lt;br /&gt;To: Viktor Kharkov                                                |&lt;br /&gt;                                                                  |&lt;br /&gt;Yes.. I know I need to work on my openings. Of course, I'll never |&lt;br /&gt;learn if we don't play more. I'll try to make it over to the lab  |&lt;br /&gt;this evening.                                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;Marcus                                                            |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Tanner,                                                       |&lt;br /&gt;                                                                  |&lt;br /&gt;We dug up the codes to the storage lockers there in your area.    |&lt;br /&gt;516 should work.                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any problems, don't hesitate to contact us again.     |&lt;br /&gt;                                                                  |&lt;br /&gt;Evans                                                             |&lt;br /&gt;Director of Security - Site One                                   |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============&lt;br /&gt;Gregory Martin&lt;br /&gt;==============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Sean H. Weston                         |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Re: Target Practice                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;There should be plenty of rounds in the armory, back in Research. |&lt;br /&gt;I'll meet you there.                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Sean                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Sean Weston                                                   |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Sean,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Don't know about you, but I feel the need to squeeze off a few    |&lt;br /&gt;rounds. Can we spare the ammo for target practice?                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Greg                                                              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Jack Martin                            |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Birthday                            |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Greg,                                                             |&lt;br /&gt;We all miss you too. Be safe up there.                            |&lt;br /&gt;Jack                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Jack Martin                                                   |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Hey Jack,                                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Looks like there's no way I'm going to make it back for Mom's     |&lt;br /&gt;birthday. Not really sure what she needs. Can you do me a favor   |&lt;br /&gt;and get something from both of us and I'll pay you back later?    |&lt;br /&gt;It's a drag being out here. I miss everyone.                      |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Greg                                                              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Ryan Okeefe                            |&lt;br /&gt;Date: 3-12-2147                              |&lt;br /&gt;Subject: Hey                                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Hey Greg,                                                         |&lt;br /&gt;Just dropping you an email to see how you are doing. It's cold    |&lt;br /&gt;here, Ian and I went snowboarding yesterday. What's the weather   |&lt;br /&gt;like on Mars these days? Can't wait until you get back home. Oh   |&lt;br /&gt;yeah, Ian says hello.                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Take care,                                                        |&lt;br /&gt;Ryan                                                              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===============&lt;br /&gt;Stewart Jackson&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: Security Breach - Artifact Storage  |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;TO ALL PERSONELL                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Security Breach: Artifact Storage                                 |&lt;br /&gt;Approx.  Time:   3-15-2147, 8:27am                                |&lt;br /&gt;Relayed  From:   Victor Kharkov                                   |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;This is an auto-generated message sent via security@EC.net.       |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Once investigation is complete, remember to fill out a proper     |&lt;br /&gt;report.                                                           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Have a nice day.                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-15-2147                                                   |&lt;br /&gt;To: security@EC.net                                               |&lt;br /&gt;We've had an uncomfirmed security breach within the Artifact      |&lt;br /&gt;Storage sector of the Erebus complex.                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Urgent attention is required!                                     |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: John Ridge                             |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: Backup in Erebus                |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;McNeil has us running thin. I've got a couple of personell that I |&lt;br /&gt;can send your way. Henandez will be contacting you.               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: John Ridge                                                    |&lt;br /&gt;Captain,                                                          |&lt;br /&gt;We've been seeing some weird things here in Erebus.               |&lt;br /&gt;The Scientists have been running around scared shitless.          |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;With all the bodies to protect down here, I need some backup. Is  |&lt;br /&gt;there anyone left to send?                                        |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Preston Glenn&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Viktor Kharkov                         |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: I can't take it..               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;Hang in there. I'm not sure what you've heard, but we should      |&lt;br /&gt;only be here for a few more days.                                 |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Dr.McNeil seems to have everything under control. Let's just      |&lt;br /&gt;finish our work so we can head home.                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Believe me, I want out here as much as you do.                    |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-13-2147                                                   |&lt;br /&gt;To: Viktor Kharkov                                                |&lt;br /&gt;Viktor,                                                           |&lt;br /&gt;I need to get out of here. Ever since the sounds started, I can't |&lt;br /&gt;shake the feeling that it's happening all over again.             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I've started to develop a rash, I can't focus.. I feel like.. I'm |&lt;br /&gt;hurting. I need rest. We've got to get out of here..              |&lt;br /&gt;-P                                                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: RE: Request for Transfer            |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Dr. Glenn,                                                        |&lt;br /&gt;I understand that we are all under tremendous stress. While I'm   |&lt;br /&gt;sure we would all prefer a swift ticket home, the tast at hand is |&lt;br /&gt;too important for us to give up on.                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;The work that you and Dr. Kharkov have been undertaking is of     |&lt;br /&gt;extreme importance. Once this is all over with, you will be made  |&lt;br /&gt;fully aware of the impact your research has provided.             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Unfortunately, I need all available personnel to remain at the    |&lt;br /&gt;Erebus complex. Don't worry, we'll be going home, soon.           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-11-2147                                                   |&lt;br /&gt;To: Elizabeth McNeil                                              |&lt;br /&gt;Dr. McNeil,                                                       |&lt;br /&gt;I appreciate the opportunity you've given me to work with you and |&lt;br /&gt;our colleagues.                                                   |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;However, I feel I would be better suited for a different          |&lt;br /&gt;environment. While the work here at Erebus Research is thoroughly |&lt;br /&gt;intriguing, I can't help but feel.. isolated, detached.           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I believe my skills would shine within a more normal office       |&lt;br /&gt;environment, perhaps back on Earth.                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Honestly.. I'm going crazy here.                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thanks for your consideration,                                    |&lt;br /&gt;-P                                                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 3-12-2147                              |&lt;br /&gt;Subject: Updated Security Codes              |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Glenn,                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We have resupplied the storage lockers within the medical         |&lt;br /&gt;facilities. The new code is 769.                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Please contact us if you have any trouble.                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Evans                                                             |&lt;br /&gt;Director of Security - Site One                                   |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;============&lt;br /&gt;Steven Crane&lt;br /&gt;============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Stewart Jackson                        |&lt;br /&gt;Date: 3-16-2147                              |&lt;br /&gt;Subject: Ready for this..?                   |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Well, extreme boredom finally produced something good.            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I finally figured out the code to Sarge's old case, it's 428.     |&lt;br /&gt;After our shift, let's crack that puppy open and head over to the |&lt;br /&gt;range.                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Stu                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Jake Hernandez                         |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: Re: Patrols                         |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Taken care of.                                                    |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-15-2147                                                   |&lt;br /&gt;To: Jake Hernandez                                                |&lt;br /&gt;Hernandez,                                                        |&lt;br /&gt;Something's not right about this place. I want you to step up     |&lt;br /&gt;patrols in Erebus and Phobos.                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Make sure your guys keep frosty. I want us to be ready for any    |&lt;br /&gt;incidents.                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Crane out.                                                        |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Stewart Jackson                        |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Re: Going Nuts!                     |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Calm down! I'm working on it.                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-13-2147                                                   |&lt;br /&gt;To: Stewart Jackson                                               |&lt;br /&gt;Stu,                                                              |&lt;br /&gt;I am bored out of my mind. I haven't fired a shot in anger for    |&lt;br /&gt;months! This Double Barrel Shotty in Sarge's office is taunting   |&lt;br /&gt;me.                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I'd love to get my hands on that thing. Reminds me of hunting     |&lt;br /&gt;back in Maine but I never bagged a bear as big as this one.       |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Anyway, any news on the latest duty roster?                       |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Steve                                                             |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============&lt;br /&gt;Viktor Kharkov&lt;br /&gt;==============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Update 3-14-2147                    |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Viktor,                                                           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I really need the latest update and readings from you concerning  |&lt;br /&gt;Tb#2856. Send your report out this evening. We don't have much    |&lt;br /&gt;time left.                                                        |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: Update 3-14-2147                |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;I just grabbed your report off the network. Thank you for taking  |&lt;br /&gt;care of this. I should be at Site One tomorrow afternoon.         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Elizabeth McNeil                                              |&lt;br /&gt;The report is on the network. What is this about.. we don't have  |&lt;br /&gt;much time?                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Viktor Kharkov                         |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: Undeliverable: E-Mail from Mars |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;I've been having trouble sending and receiving mail offworld. It  |&lt;br /&gt;looks like everything is bouncing back or you all are having      |&lt;br /&gt;trouble with your system.                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Others here at Site One have been reporting the same thing. Could |&lt;br /&gt;you take a look at it for us?                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thanks again,                                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: mail.admin@elNET                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Undeliverable: E-Mail from Mars     |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Your message did not reach some or all of the intended recipients.|&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;   Subject: E-mail from Mars                                      |&lt;br /&gt;    Sent:   3-13-2147                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;The following recipient(s) could not be reached:                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;  'k.kharkov@kpjNET'                                              |&lt;br /&gt;    550 k.kharkov@kpjNET undeliverable                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-13-2147                                                   |&lt;br /&gt;To: Katherine Kharkov (k.kharkov@kpjNET)                          |&lt;br /&gt;Katherine,                                                        |&lt;br /&gt;Hope all is well back home. Looking forward to seeing you in a    |&lt;br /&gt;couple of weeks. Sorry for missing your call, but I've been       |&lt;br /&gt;working overtime on a project for Dr. McNeil.                     |&lt;br /&gt;From what I understand, it's been given top priority here at Site |&lt;br /&gt;One. I beat Stocker again last night, he really needs to work on  |&lt;br /&gt;his openings! Hopefully the next round of recruits will actually  |&lt;br /&gt;pose a challenge.                                                 |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I'm going to get back to work. Maybe if I put in enough overtime  |&lt;br /&gt;they'll let me come home early.                                   |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I will see you soon.                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Ron Gibbons&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Gibbons,                                                      |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We dug up the codes to storage lockers there in your area. 937    |&lt;br /&gt;should work.                                                      |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any problems, don't hesitate to contact us again.     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Evans                                                             |&lt;br /&gt;Director of Security - Site One                                   |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Nathan G. Reynolds                     |&lt;br /&gt;Date: 3-10-2147                              |&lt;br /&gt;Subject: Need Powercells                     |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Ron,                                                              |&lt;br /&gt;We're browning out all the time over here. Do you have any extra  |&lt;br /&gt;powercells?                                                       |&lt;br /&gt;Thanks in advance,                                                |&lt;br /&gt;Nathan                                                            |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=========&lt;br /&gt;Mac Smith&lt;br /&gt;=========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Dr. Kleinberg                          |&lt;br /&gt;Date: 3-11-2147                              |&lt;br /&gt;Subject: RE: Meds to help me sleep           |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mac,                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I'm sorry to hear about your insomnia. I've authorized a          |&lt;br /&gt;prescription. This should take care of the sleeping problems. Let |&lt;br /&gt;me know if there is anything else I can do.                       |&lt;br /&gt;Sincerely,                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Dr. Kleinberg                                                     |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===============&lt;br /&gt;Nathan Reynolds&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Ron L. Gibbons                         |&lt;br /&gt;Date: 3-10-2147                              |&lt;br /&gt;Subject: RE: Need Powercells                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Nathan,                                                           |&lt;br /&gt;Sorry man, I was trying to get some myself. Those powercells work |&lt;br /&gt;well except we don't have nearly enough of them. Typical.         |&lt;br /&gt;I'll let you know if I find any extras. We're supposed to get a   |&lt;br /&gt;shipment soon.                                                    |&lt;br /&gt;Ron                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-10-2147                                                   |&lt;br /&gt;To: Ron L. Gibbons                                                |&lt;br /&gt;Ron,                                                              |&lt;br /&gt;We're browning out all the time over here. Do you have any extra  |&lt;br /&gt;powercells?                                                       |&lt;br /&gt;Thanks in advance,                                                |&lt;br /&gt;Nathan                                                            |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Sean Gibson&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Leo Avery                              |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: Report Back!                        |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Sean,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We need you in here NOW. Not sure what the hell is going on but   |&lt;br /&gt;if it's anything like what happened last time, we're in for a     |&lt;br /&gt;world of hurt. Get back here!                                     |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Leo Avery                              |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: FW: Preparations                    |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;We need ammunition fast. Dr. McNeil sent along a message that we  |&lt;br /&gt;should be expecting company and to help them out however we can.  |&lt;br /&gt;Check the supplies in the cargo tunnels and report back           |&lt;br /&gt;immediately.                                                      |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Leo Avery                                                     |&lt;br /&gt;Leo,                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I need you to check the stockpiles within the hangar armory at the|&lt;br /&gt;Erebus Complex. A Situation is about to arise and we all need to  |&lt;br /&gt;be prepared as much as possible.                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you need assistance, contact Sparks and Carnagey. They're      |&lt;br /&gt;doing research within your complex.                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Victor Kharkov                         |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Mail Problems?                      |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Sean,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Having trouble sending and recieving mail through @elNET. Could   |&lt;br /&gt;you look into this for me? Don't want Katherine to start worrying.|&lt;br /&gt;I'll talk to you soon,                                            |&lt;br /&gt;-VK                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=========&lt;br /&gt;Leo Avery&lt;br /&gt;=========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: James Carnagey                         |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: Ammunition                          |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Goddamnit! We need ammo back here YESTERDAY! What the hell Leo?!  |&lt;br /&gt;Are you hoarding it all for yourself?                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Sparks is shitting himself like there's no tomorrow!              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-15-2147                              |&lt;br /&gt;Subject: Re: Preparation                     |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;What's going on down there? Is the area secured? One of our       |&lt;br /&gt;members should be coming through very soon. Make sure he gets what|&lt;br /&gt;he needs.                                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Leo Avery                                                     |&lt;br /&gt;Leo,                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I need you to check the stockpiles within the hangar armor at the |&lt;br /&gt;Erebus Complex. A Situation is about to arise and we all need to  |&lt;br /&gt;be prepared as much as possible.                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you need assistance, contact Sparks and Carnagey. They're doing|&lt;br /&gt;research within your complex.                                     |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Fred Grossman&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Re: Sentry Deployment               |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Fred,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I'm starting to worry. What's the status down there? We need to   |&lt;br /&gt;move in as soon as possible.                                      |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-13-2147                                                   |&lt;br /&gt;To: Fred Grossman                                                 |&lt;br /&gt;Make sure you get that sentry bot deployed. We can't take any     |&lt;br /&gt;chances on losing more men down there.                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;When it returns, send me your status immediately.                 |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Sentry Deployment                   |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Make sure you get that sentry bot deployed. We can't take any     |&lt;br /&gt;chances on losing more men down there.                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;When it returns, send me your status immediately.                 |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Grossman,                                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We dug up the codes to the storage lockers there in your area.    |&lt;br /&gt;134 should do the trick.                                          |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any problems, don't hesitate to contact us again.     |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Evans                                                             |&lt;br /&gt;Director of Security - Site One                                   |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============&lt;br /&gt;Bernard Fresko&lt;br /&gt;==============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 1-12-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Bernard,                                                          |&lt;br /&gt;It appears that you haven't changed the storage locker            |&lt;br /&gt;combinations yet! Be aware that you will be held accountable for  |&lt;br /&gt;discerpancies.                                                    |&lt;br /&gt;Roberts                                                           |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 1-10-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Bernard,                                                          |&lt;br /&gt;We need you to change the storage locker combinations there in    |&lt;br /&gt;your area.                                                        |&lt;br /&gt;The new code is 714.                                              |&lt;br /&gt;Roberts                                                           |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 1-08-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Bernard,                                                          |&lt;br /&gt;We need you to change the storage locker combinations there in    |&lt;br /&gt;your area.                                                        |&lt;br /&gt;The new code is 398.                                              |&lt;br /&gt;Roberts                                                           |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@EC.net                        |&lt;br /&gt;Date: 1-06-2147                              |&lt;br /&gt;Subject: Re: Storage Lockers                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Bernard,                                                          |&lt;br /&gt;We need you to change the storage locker combinations there in    |&lt;br /&gt;your area.                                                        |&lt;br /&gt;The new code is 591.                                              |&lt;br /&gt;Roberts                                                           |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;James Owens&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Soda Consumption                    |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;All,                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Please be courteous in the lounge when drinking the free soda in  |&lt;br /&gt;the refrigerator. UAC headquarters was kind enough to grant the   |&lt;br /&gt;research department shipments of free soda for all of us to share |&lt;br /&gt;while working. Lately, I have noticed (And others have complained)|&lt;br /&gt;that the supply of soda in the fridge begins to run low just hours|&lt;br /&gt;after it has been restocked. Please limit yourself to one or two  |&lt;br /&gt;cans a day so there is enough for everyone. If this problem       |&lt;br /&gt;persists we will be forced to to stop the shipments of free soda  |&lt;br /&gt;and everyone will have to use the vending machines.               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thank You!                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Elizabeth McNeil                                                  |&lt;br /&gt;Director of Research - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Victor Kharkov                         |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Poker game this Friday!             |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Hello James!                                                      |&lt;br /&gt;We are planning another big game this friday here at Site One.    |&lt;br /&gt;You and your research buddies are welcome to come if you can find |&lt;br /&gt;your way down here. Last I heard, the monorail was fixed and      |&lt;br /&gt;working properly again. Let me know if you will be able to make   |&lt;br /&gt;it, we'd love to have you!                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;-VK                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;P.S                                                               |&lt;br /&gt;Do you guys at Phobos still get the free shipments of soda        |&lt;br /&gt;delivered? If you could bring a couple cans down with you that    |&lt;br /&gt;would be great!                                                   |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Conference Room Chairs...           |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;All,                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thanks to those who ignored my last three emails regarding the    |&lt;br /&gt;conference room chairs, the chairs have now been bolted to the    |&lt;br /&gt;floor. I was serious when I said there was to be no horsing       |&lt;br /&gt;around on the swivel chairs and they were not to be taken out of  |&lt;br /&gt;the conference room. Come on guys, lets try and show a little more|&lt;br /&gt;professionalism here. My appologies to those of you who took no   |&lt;br /&gt;part these escapades, you can blame the inconvenience on your     |&lt;br /&gt;imature chair thieving co-workers.                                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Once again, I appologize for the inconvenience                    |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Elizabeth McNeil                                                  |&lt;br /&gt;Director of Research - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@pL.net                        |&lt;br /&gt;Date: 3-11-2147                              |&lt;br /&gt;Subject: Re: Virus?                          |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Owens,                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I ran a series virus checks on your system and turned up several  |&lt;br /&gt;nasty viri. I was able to clean them up and your system should run|&lt;br /&gt;much faster now. In the future, please refrain from visiting      |&lt;br /&gt;pornographic websites at work as they are prone to viri.          |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any more problems, please don't hesitate to contact us|&lt;br /&gt;again.                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Chance Glasco                                                     |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-11-2147                                                   |&lt;br /&gt;To: Phobos Labs Security                                          |&lt;br /&gt;Hi there,                                                         |&lt;br /&gt;My system has been running very slowly the past couple days and   |&lt;br /&gt;the network traffic light is blinking like crazy. I think I may   |&lt;br /&gt;have a virus on my system. Could you please check it out when you |&lt;br /&gt;get a chance?                                                     |&lt;br /&gt;                                                                  |&lt;br /&gt;James Owens                                                       |&lt;br /&gt;Research Officer - Phobos Labs                                    |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Keith Noordzy&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Phobos Security                        |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: Bridge Code                         |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Noordzy,                                                      |&lt;br /&gt;Your bridge code for the week of 3-14-2147 has been changed to:   |&lt;br /&gt;281. The new code is effective immediately. Please do not share   |&lt;br /&gt;your code with anyone. If you lose your code, file a report with  |&lt;br /&gt;Phobos Labs Security right away and a new code will be mailed to  |&lt;br /&gt;you.                                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Phobos Labs Security                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;This message has been generated automatically, please do not reply|&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Artifact Shipments                  |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Keith,                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I am expecting another shipment of artifacts from the Erebus      |&lt;br /&gt;Complex this week. It is some very sensitive stuff, I would       |&lt;br /&gt;appreciate it if you could keep an eye on it for me once it       |&lt;br /&gt;arrives and make sure it ends up in my office in one piece!       |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thank You!                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Elizabeth McNeil                                                  |&lt;br /&gt;Director of Research - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;David Edens&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Victor Kharkov                         |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Poker game this Friday!             |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Hello David!                                                      |&lt;br /&gt;We are planning another big game this Friday here at Site One. I  |&lt;br /&gt;have already taken it upon myself to invite your pal James along. |&lt;br /&gt;We all should make out pretty well of his researchers salary! Lets|&lt;br /&gt;just hope that we didn't scare him off after last months game,    |&lt;br /&gt;haha! Let me know if you will be able to make it buddy!           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Take care,                                                        |&lt;br /&gt;-VK                                                               |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Elizabeth McNeil                       |&lt;br /&gt;Date: 3-12-2147                              |&lt;br /&gt;Subject: Important Artifact Shipments        |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Dave,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Any word from UAC Post on a new shipment of artifacts coming in   |&lt;br /&gt;from Site One? A shipment was supposed to be on its way here early|&lt;br /&gt;this morning. Please let me know as soon as the shipment arrives. |&lt;br /&gt;It's very important!                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thank You!                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Elizabeth McNeil                                                  |&lt;br /&gt;Director of Research - Phobos Labs                                |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;============&lt;br /&gt;Nicolas Haag&lt;br /&gt;============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Kelly Garland                          |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Refinance NOW!!                     |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Hello!                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Mortgage King was designed to make the refinance mortgage rates   |&lt;br /&gt;comparison process easy! You fill out one form, then sit back and |&lt;br /&gt;relax! Local debt consolidation and home equity loan experts will |&lt;br /&gt;contact you directly to make you their best offer for home        |&lt;br /&gt;mortgage refinance! We've been in the business of matching lenders|&lt;br /&gt;with folks just like you.                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Request refinance mortgage rates now!                             |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@pL.net                        |&lt;br /&gt;Date: 3-11-2147                              |&lt;br /&gt;Subject: Re: Security Lockers?               |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Haag,                                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We have reset the code on the storage locker in the Reactor       |&lt;br /&gt;complex as you requested. The new code is: 492                    |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any more problems, please don't hesitate to contact us|&lt;br /&gt;again.                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Chance Glasco                                                     |&lt;br /&gt;Director of Security - Phobos Labs                                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-11-2147                                                   |&lt;br /&gt;To: Phobos Labs Security                                          |&lt;br /&gt;Hello,                                                            |&lt;br /&gt;I lost the code to the storage locker in the reactor complex.     |&lt;br /&gt;Could you please reset the codes?                                 |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Nick Haag                                                         |&lt;br /&gt;Reactor Maintenance - Phobos Labs                                 |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Ronn Jolson&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Ronn Jolson                            |&lt;br /&gt;Date: 3-14-2147                              |&lt;br /&gt;Subject: RE: Artifact Storage                |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;I believe you have been in contact with Dr. Kharkov? We're        |&lt;br /&gt;expecting you soon at Erebus Labs. I think you'll be excited about|&lt;br /&gt;the latest findings from Dr. Kharkov and Dr. Cloud.               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-14-2147                                                   |&lt;br /&gt;To: Elizabeth McNeil                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Dr. McNeil                                                        |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I've finished going over the pieces that were collected last week |&lt;br /&gt;and I'm having them sent over to Artifact Storage.                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;I'll write up a full report and have it to you tomorrow, the day  |&lt;br /&gt;after at the latest.                                              |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Best,                                                             |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Ronn                                                              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: Viktor Kharkov                         |&lt;br /&gt;Date: 3-10-2147                              |&lt;br /&gt;Subject: RE: New Discoveries                 |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Ronn,                                                             |&lt;br /&gt;Please come visit Erebus Labs soon, we have much to discuss.      |&lt;br /&gt;-VK                                                               |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;----Original Message----                                          |&lt;br /&gt;Sent: 3-10-2147                                                   |&lt;br /&gt;To: Viktor Kharkov                                                |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Viktor:                                                           |&lt;br /&gt;                                                                  |&lt;br /&gt;These are spectacular finds that you've come across. I've never   |&lt;br /&gt;seen anything quite like it.                                      |&lt;br /&gt;Please keep your eyes open for other fragments, as it looks like  |&lt;br /&gt;some of the vital information is missing.                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Thanks,                                                           |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Ronn                                                              |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;============&lt;br /&gt;Patrick Hook&lt;br /&gt;============&lt;br /&gt;&lt;br /&gt;---------------------------------------------+&lt;br /&gt;From: security@pL.net                        |&lt;br /&gt;Date: 3-13-2147                              |&lt;br /&gt;Subject: Re: Security Lockers?               |&lt;br /&gt;---------------------------------------------+--------------------+&lt;br /&gt;Mr. Hook,                                                         |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;We dug up the codes to the storage lockers there in your area.    |&lt;br /&gt;634 will work.                                                    |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;If you have any more problems, please don't hesitate to contact us|&lt;br /&gt;again.                                                            |&lt;br /&gt;                                                                  |&lt;br /&gt;                                                                  |&lt;br /&gt;Mitchell                                                          |&lt;br /&gt;Director of Security - Delta Labs                                 |&lt;br /&gt;------------------------------------------------------------------+&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 09: Mini-Games [9MIN]                                                   ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Doom 3 had the Super Turkey Puncher, which was a really simple Mini-Game. In&lt;br /&gt;Resurrection of Evil however, the Mini-Games have been updated! You can now&lt;br /&gt;find three of them around the game, and each one is quite different. Just walk&lt;br /&gt;up to a Arcade Machine that says the name of the game, insert credits and you&lt;br /&gt;can then play.&lt;br /&gt;&lt;br /&gt;Sarge's Big Game Hunt&lt;br /&gt;Location: Erebus Labs, Sarge's Office&lt;br /&gt;Information: The game is simple, but fun for a couple of minutes. You play as&lt;br /&gt;Sarge, equipped with a weapon. Your purpose is to shoot down a bear hanging in&lt;br /&gt;ballons. The bear goes up and down, and you will have to adjust the height of&lt;br /&gt;the aim, and the strength of the shot. Then, it's firing time! Hit Fire and the&lt;br /&gt;brave Sarge will attempt to shoot down the poor bear. You only have a limited&lt;br /&gt;time to hit it, and you might have to readjust your aim and strength in order&lt;br /&gt;to hit the bear. After five bears, the level increases, but the bear starts to&lt;br /&gt;go up and down faster and faster. As far as I know, there are no limits, and it&lt;br /&gt;can literally be played forever. It's fun for a little while though.&lt;br /&gt;&lt;br /&gt;Hellanoid&lt;br /&gt;Location: Erebus Control, Lounge&lt;br /&gt;Information: This is the classic Breakout game! The goal here is to destroy&lt;br /&gt;all the blocks by bouncing a ball between your moving pad and the blocks, while&lt;br /&gt;racking up points and avoiding loosing the ball. There's only a few levels&lt;br /&gt;that repeats themselves over and over, but its still kinda addictive. &lt;br /&gt;You'll get Extraballs, and a powerup that gives you three balls instead of one,&lt;br /&gt;making it much faster to complete the level.&lt;br /&gt;&lt;br /&gt;Martian Buddy-Blaster&lt;br /&gt;Location: Phobos Labs 2, Commons&lt;br /&gt;Information: The goal of this game is to save the Martian Buddies that comes&lt;br /&gt;flying towards you, while blasting the Meteor Stones and avoid hitting the&lt;br /&gt;Buddies. You need to save an increasingly amount of Buddies for each level. &lt;br /&gt;It's kinda fun to see how far you can go, but it isn't as fun as Hellanoid.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 10: Additional Info [10AD]                                              ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;------------&lt;br /&gt;Hints&lt;br /&gt;------------&lt;br /&gt;&lt;br /&gt;-Know your Enemy. Learn how to deal with each enemy, learn what weapons works&lt;br /&gt;best, how the monsters attack, speed and range. &lt;br /&gt;&lt;br /&gt;-Save Ammo in the earlier parts of the game by using the Grabber to kill weaker&lt;br /&gt;enemies like Zombies, Vulgars, Imps and Forgotten Ones. All of these can &lt;br /&gt;be killed quite easily with the grabber. The Zombies require something to throw&lt;br /&gt;at them, but most of the time you can find something. &lt;br /&gt;&lt;br /&gt;-Save often. No matter what others tell you, replaying the last fifteen&lt;br /&gt;minutes, especially if they are frustrating or hard, is usually not fun. &lt;br /&gt;So, save your game before and after hard parts, or especially after you have&lt;br /&gt;refilled your health and ammo. You should not save your game when you have &lt;br /&gt;very little health left, as it might not be possible to continue without&lt;br /&gt;getting hurt in some way. &lt;br /&gt;&lt;br /&gt;-If you are running low on Ammo or Health, then backtrack to an earlier part&lt;br /&gt;of the level where you found a Health Station or Ammo you didn't need at the&lt;br /&gt;moment. &lt;br /&gt;&lt;br /&gt;-Also, if you reach an area with ammo, and you can't pick it up because you &lt;br /&gt;are full, then try to use the weapon with that ammo the next few areas, and &lt;br /&gt;then head back to grab the Ammo you passed. That way you have never really&lt;br /&gt;lost any ammo. &lt;br /&gt;&lt;br /&gt;-The Single Barrel Shotgun still works great against weaker mobs, so consider&lt;br /&gt;using that instead of the Double Barrel to save a shell. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 11: Credits, Copyrights and Last Words [11CR]                           ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;I Wish to thank the following:&lt;br /&gt;&lt;br /&gt;-Gamefaqs for the best Gaming Site and Community on the whole Web. &lt;br /&gt;Thanks to them, Gamers are never clueless of what to do anymore. Also, There&lt;br /&gt;are some great people on the boards that I am grateful to, especially &lt;br /&gt;LivingNightMare185 who helped me shape my first Guide. &lt;br /&gt;&lt;br /&gt;-ID Software for making Doom 3 such a great game, and for creating the Doom&lt;br /&gt;Series. The world would not be the same without it.&lt;br /&gt;&lt;br /&gt;-Microsoft for upgrading the 50KB Notepad Limit to Endless. God bless you, at&lt;br /&gt;least for that!:p&lt;br /&gt;&lt;br /&gt;-The Inventor of Energy Drinks that kept me going during the nights writing&lt;br /&gt;this guide&lt;br /&gt;&lt;br /&gt;-My Friends over at Work who worked hard while I had some time off to play &lt;br /&gt;Resurrection of Evil :D&lt;br /&gt;&lt;br /&gt;-GBH_05 who contributed how to reach the locked room in Erebus Dig Site&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&gt;&gt;End Guide&lt;&lt;&lt;/b&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://ITmod.blogspot.com/"&gt;-------------&lt;br /&gt;ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Guide full|Hướng dẫn Doom 3 Resurrection Of Evil|Part2</title><link>http://itmod.blogspot.com/2009/06/guide-fullhuong-dan-doom-3-resurrection_11.html</link><category>Guide Games</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 11 Jun 2009 01:05:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-5484094420312119289</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/doom_3_resurrection_of_evil-front.jpg" /&gt;&lt;br /&gt;
&lt;b&gt;DOOM 3: RESURRECTION OF EVIL GUIDE Version 1.5&lt;br /&gt;
&lt;a href="http://www.howit.org/2009/06/guide-fullhuong-dan-doom-3-resurrection.html" target="_blank"&gt;&gt;&gt;Up...Part1&lt;&lt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/center&gt;&lt;br /&gt;
================ ===================&lt;br /&gt;
* Level 07: Phobos Labs [3PLA]    *&lt;br /&gt;
================ ===================&lt;br /&gt;
&lt;br /&gt;
After arriving at the Phobos Labs, Dr. McNeil will update you on your next&lt;br /&gt;
objective. &lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Activate Teleporter - Find and activate the Phobos Labs&lt;br /&gt;
Experimental Teleporter&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Head out the door, and grab the Med Kit and Bullets near the body. Turn to the&lt;br /&gt;
left and head towards the rail. There's a ladder there, so descend it and&lt;br /&gt;
follow the path to find the Rocket Launcher! There's only five Rockets, but it&lt;br /&gt;
sure is sweet anyway! Climb up the nearest ladder, and head to the stacks of&lt;br /&gt;
boxes under the stairs. There are some Armor Shards on them, to reach them you&lt;br /&gt;
have to jump up on the boxes and crouch. After grabbing them, crawl back out &lt;br /&gt;
and head up the stairs. There's two bodies on the second floor, and you'll&lt;br /&gt;
find A Shotgun, Shells, Machine Gun and Clips by them. Now head up the last&lt;br /&gt;
stairs and into the door. The room will grow unpleasantly dark, but lighten up&lt;br /&gt;
again. So head up the stairs and into the next Door. A Commando Zombie will&lt;br /&gt;
run towards you! Pump him full of lead before he can hit you with his tentacle&lt;br /&gt;
and continue forward. Two Z-Secs will be waiting for you, so lead one of them&lt;br /&gt;
back to the door out of sight for the other, and then hunt down the second. &lt;br /&gt;
Head up where the second was standing, and refill your health. Grab the Ammo&lt;br /&gt;
on the floor before continuing into the next door. It's Prickshot Time! Two&lt;br /&gt;
Zombies will stagger toward you, so equip the pistol and take your time with&lt;br /&gt;
them. When you explore the room they came from, another Zombie will appear, and&lt;br /&gt;
he brought his Vulgar friend with him. Take them both out and refill any lost &lt;br /&gt;
health at the Health Station. Back into the room where the Zombies appeared, &lt;br /&gt;
and take the next door. Descend the Stairs and a Vulgar will appear, kill him&lt;br /&gt;
quickly before he can do any damage. &lt;br /&gt;
&lt;br /&gt;
Open the Double Doors at the bottom, and look to the right. A Fat Zombie will&lt;br /&gt;
come after you, so end his suffering. There's a big Med Kit to your right and&lt;br /&gt;
a body, and a elevator. Wait with the Elevator, and head further down into the&lt;br /&gt;
next door. A Chaingun Commando will appear, so kill him quickly before he can&lt;br /&gt;
damage you much. The Chaingun is extremly deadly..to the ones one the wrong &lt;br /&gt;
side of the Barrel, so don't waste a second. Two Vulgars will also appear in&lt;br /&gt;
the room, so deal with it any way you like. Try heading down to the left, and &lt;br /&gt;
two Vulgar's will spawn behind you. They should be an easy fight by now.&lt;br /&gt;
When you get down to the SkyTram Station Door, turn left to face a UAC Wall.&lt;br /&gt;
To the left of it you'll find a Med Kit and Rockets. Go past the Skytram Door&lt;br /&gt;
and you'll find another door with an ID Scan. Ignore it for now, and up the&lt;br /&gt;
stairs behind you. There's Shells and Med Kits behind the Blue Crate. Enter &lt;br /&gt;
the only other open door in this room. A Tentacle Commando will run toward you&lt;br /&gt;
so get up close and personal with the Double Barreled. Ascend the stairs in the&lt;br /&gt;
gross room, and enter the door at the top.&lt;br /&gt;
&lt;br /&gt;
There's a Med Kit and Clips to your left in case you need a refill. Head to the&lt;br /&gt;
right, and several Z-Sec's will storm the room. However, even if you are &lt;br /&gt;
outnumbered, you are never outgunned. Play it strategic, hide when they fire&lt;br /&gt;
constantly and rush them when they reload. There's also two zombies that comes&lt;br /&gt;
out from the back of the room, so after you have killed those, grabbed all the&lt;br /&gt;
ammo that is spread around in the room, head back into the back of the room &lt;br /&gt;
with the pipes. There's a Security Armor there, but as you get out to the main&lt;br /&gt;
part of the room, two Vulgar's will spawn. Kill them.&lt;br /&gt;
&lt;br /&gt;
Head into the Double Doors at the end of the room, and you'll be surprised by&lt;br /&gt;
an old friend, Pinky! One blast with the Double Barrel and he's gone. Watch it&lt;br /&gt;
so that you're not bitten though. A Zombie will appear from the right as you&lt;br /&gt;
head for the next set of doors, so kill it.&lt;br /&gt;
&lt;br /&gt;
Open the doors, and a Commando will see you. Back up and wait for him to open &lt;br /&gt;
the doors, and blast him. Two Z-Sec's will also wait for you when you enter,&lt;br /&gt;
so lure them back and kill them quickly. If you are hurt much, there's a &lt;br /&gt;
Med Kit and a clip to your left. There's some Bullets behind the box near the&lt;br /&gt;
right wall, and a Locked Door. By now, you have probably noticed a familiar&lt;br /&gt;
sight, the Teleporter! Head down the stairs, past the Teleporter and into the&lt;br /&gt;
Glass door. Hold on, things will become hairy. Grab the Rockets on the floor,&lt;br /&gt;
refill your health, and walk over to the MCS Uplink monitor. &lt;br /&gt;
Activate it, and Scan for Active Pads. There's only one choice right now,&lt;br /&gt;
so choose "Pad 1 Delta", and Hell will break loose. The Power will cut, &lt;br /&gt;
and a Hell Knight will appear by the Teleporter. Dr. McNeil will contact you&lt;br /&gt;
and inform you of your next objective.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Meet Dr. McNeil&lt;br /&gt;
1: Skytram - Take the SkyTram to the Phobos Labs Research Sector and&lt;br /&gt;
Rendezvouz with Dr. Elizabeth McNeil.&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As you exit the door, you'll see a Chaingun Commando and a Revenant spawn. &lt;br /&gt;
Take them out, and refill your health quickly. Another Revenant comes for you, &lt;br /&gt;
so teach him a lesson. Walk towards the stairs, and another Revenant comes to&lt;br /&gt;
get you. Wait for him to get down the stairs, and quickly jump infront of him &lt;br /&gt;
and kill him with the Double Barreled.&lt;br /&gt;
&lt;br /&gt;
Climb the stairs and turn to the left and take the now open door with the &lt;br /&gt;
broken monitor beside it. Kill the Zombie that appears on your left, and turn&lt;br /&gt;
to the right. Walk towards the opening, and you'll see two Vulgar's. One will&lt;br /&gt;
attack you, while the other will climb up somewhere..Stop the attacking Vulgar&lt;br /&gt;
and head into the room. Take the left turn and the other Vulgar will drop down&lt;br /&gt;
to attack you. He shouldn't last too long. Head further along the left turn &lt;br /&gt;
and two Z-Sec's will attack you, so kill them quickly before they can do too&lt;br /&gt;
much damage. Turn around and head to the right turn instead. There's a barrel&lt;br /&gt;
on the bridge, shoot it from a distance to safely pass. Watch out now.&lt;br /&gt;
&lt;br /&gt;
A Revenant will appear, and should be eliminated as soon as possible. After he&lt;br /&gt;
is dead, turn around and kill the Vulgar that spawned on the left side. Then &lt;br /&gt;
turn back to the right side and kill the Zombies that comes around the corner.&lt;br /&gt;
Head through the door. Kill the Zombies and the Vulgar that attacks you, grab&lt;br /&gt;
the Armor Shards by the Barrels to the right, and look to the left. There's &lt;br /&gt;
Shells on the left Shelf and Med Kit on the right. Use the Grabber to get the&lt;br /&gt;
Med Kit. There's also a Storage Cabinet here, but you don't have the code..&lt;br /&gt;
So head to the double doors at the end of the room, and kill the Pinky who&lt;br /&gt;
attacks you.&lt;br /&gt;
&lt;br /&gt;
Crouch down into the whole on the ground and head forward, and then left. A &lt;br /&gt;
body will fall down and you'll hear a monster growl. It's safe in the room &lt;br /&gt;
however, so climb up and enjoy the goodies. There's a Clip, Ammo Belt, PDA,&lt;br /&gt;
ID Card, Rockets AND a Full Health Station. Now talk about Bonus! &lt;br /&gt;
&lt;br /&gt;
Anyway, climb down into the hole again and back into the room where Pinky &lt;br /&gt;
appeared. Then, go back into the room with the Storage locker, and enter code&lt;br /&gt;
714 to get Shells and Ammo Belt!&lt;br /&gt;
&lt;br /&gt;
Head back into the hole in the Pinky Room, and back up into the small room. &lt;br /&gt;
Exit it to find the Elevator to the Lobby, so take it. When you get out of the&lt;br /&gt;
Elevator, turn a sharp Left and open the door. Yuck. Don't stay around too long&lt;br /&gt;
because it's not a pretty sight. Turn around and head down the stairs to the &lt;br /&gt;
double doors. Something sure has happened here, because every room is gross.&lt;br /&gt;
Hold on to your guns, because a Hell Knight will suddenly appear! Fear not&lt;br /&gt;
though, activate a charge of the Artifact and kill him with ONE Single &lt;br /&gt;
Double Barreled Shotgun shot. Two Revenants will also join the party, but they&lt;br /&gt;
are no match to the might of the Ol' Trusty Double Barrel. If you didn't grab &lt;br /&gt;
it earlier, there's still a med kit by the giant door. Head down the stairs&lt;br /&gt;
to the left and scan your ID Card to open the door to the SkyTram. Take out the&lt;br /&gt;
Revenant, and enter the SkyTram. Activate it.&lt;br /&gt;
&lt;br /&gt;
When the ride is over, your mission objective will be over, and you can head to&lt;br /&gt;
the right door, and open it. Click on the Panel to exit the level!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===================================&lt;br /&gt;
* Level 08: Phobos Labs 2 [3Pl2]  *&lt;br /&gt;
===================================&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Meet Dr. McNeil&lt;br /&gt;
1: Locate Dr. McNeil - Rendezvous with Dr. Elizabeth McNeil&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The level starts with you getting your first objective. Head out of the&lt;br /&gt;
elevator, and look at the place. It's a mess, and you are forced to clean up.&lt;br /&gt;
&lt;br /&gt;
Anyway, there's a med kit hiding behind some crates to the right, so if you &lt;br /&gt;
need it, make sure to grab it to be prepared for the things to come. Then, &lt;br /&gt;
head to the left part of the room. There's a Clip by the Central Desk and a &lt;br /&gt;
Body, and two more Med Kits by the grates to the left. Another Med Kit and some&lt;br /&gt;
Armor Shards hide behind another pair of Grates all the way to the left, but&lt;br /&gt;
you should only need the Armor Shards by now. There's only one door you can&lt;br /&gt;
go through at the moment, so enter the one with the Green Lit Panel. Enter the&lt;br /&gt;
Gallery to the right and experience a funny Camera Zoom Effect. Head behind&lt;br /&gt;
the Objects on Display to find a Security Armor and proceed out the door&lt;br /&gt;
and into the other door to your right. There's a Med Kit and a Body here too &lt;br /&gt;
by the way, but just keep them in mind.&lt;br /&gt;
&lt;br /&gt;
When you enter the room, look to your right. Use the grabber to move the &lt;br /&gt;
Barrel, and you'll find a huge box of Shells and two Med Kits! Now turn back &lt;br /&gt;
and go through the Metal Detetctor. In front of you there are some Armor Shards&lt;br /&gt;
and a Body, and to the left there's currently the only available door, so go &lt;br /&gt;
through it. Take the right path and search thru the boothes. The first has&lt;br /&gt;
health, while the second has rockets. Head into the Conference Room and Grab &lt;br /&gt;
the PDA. The room will go dark, and you will be visited by two Revenants and&lt;br /&gt;
three Vulgar's. Tricky fight, but hang in there. There's alot of health on this&lt;br /&gt;
level to fix the damage. Head into the first and second Booth to refill your&lt;br /&gt;
health, this should be enough to get you on your feet again. Go back past the&lt;br /&gt;
conference room, and into the next booth where you will find Armor Shards and&lt;br /&gt;
a Ammo Belt. The next Booth contains another Med Kit, so you should grab that&lt;br /&gt;
one too unless you have very high health and feel safe.&lt;br /&gt;
&lt;br /&gt;
Now as you try to exit the room, you will be introduced to the a very naughty&lt;br /&gt;
Monster, the Bruiser. Forget fighting clean with him, you won't be able to &lt;br /&gt;
survive long. Activate the Artifact, and kill him with one shot from the &lt;br /&gt;
Double Barrel. This is your best chance for survival, and it will also save&lt;br /&gt;
tons of firepower and health you normally would have used. &lt;br /&gt;
&lt;br /&gt;
Also, after the Bruiser is dead, take your time to read the PDA you just found&lt;br /&gt;
because it has some quite funny e-mails in it, about Soda Consumption and &lt;br /&gt;
Naughty Internet Usage. Now, after you are done, head out to the room the &lt;br /&gt;
Bruiser appeared. Recharge your Artifact with the Soul and scan your Security&lt;br /&gt;
Clearance at the Research Sector B Door. Head down the stairs and to the right&lt;br /&gt;
you will see Dr. McNeil! After a cutscene, you will emerge back outside her &lt;br /&gt;
door and you will also have a new ID Card. Head past her room and into the one&lt;br /&gt;
to the right to find a Med Kit. Back out and to the right and follow the &lt;br /&gt;
corridor to the door at the end. Go through it and pick up the Ammo and any&lt;br /&gt;
Med Kits you might need, and go through the next door. Follow the path to the&lt;br /&gt;
left and grab the shells on the floor, then cycle the Air Lock to get outside.&lt;br /&gt;
&lt;br /&gt;
When you get outside, kill the Forgotten that flies toward you and grab the&lt;br /&gt;
clips infront of you. Turn left and run towards the other Fenced area, and take&lt;br /&gt;
the left turn for an Air Canister. Follow the Fenced Area until you meet a&lt;br /&gt;
Revenant, quickly kill him with the Double Barrel, and run along the path, &lt;br /&gt;
up the stairs, kill the Forgotten that attacks you and Scan your ID card As &lt;br /&gt;
soon as possible on the door to the right. There's very little time and your&lt;br /&gt;
health will probably drop before you get inside safely.&lt;br /&gt;
&lt;br /&gt;
Once inside, follow the route and climb the stairs upwards first. Grab the &lt;br /&gt;
Med Kit and then Execute the Emergency Shutdown at the Machine. You will get &lt;br /&gt;
a new mission objective from Dr. McNeil.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Shutdown Research Power - Shutdown Research Auxiliary Power and reroute&lt;br /&gt;
it to the experimental teleporter&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Head down the stairs and take the lower stairs this time. At the end of the &lt;br /&gt;
path a Revenant will show up, so quickly kill him any way you can. Two Vulgar &lt;br /&gt;
come from around the corner, so deal with them, and head around it to find&lt;br /&gt;
another Revenant. Once they are gone, you can relax and refill your health&lt;br /&gt;
completely at the Health Station. There's also a body there if you need it, &lt;br /&gt;
otherwise just proceed into the door. You will enter an outdoor area, and some &lt;br /&gt;
forgotten ones will attack you. Kill them quickly, and head back inside and &lt;br /&gt;
wait for your oxygen to recover fully. The more enemies you can kill this way,&lt;br /&gt;
the easier it will be to cross the outdoor area. Kill the Forgotten Souls and &lt;br /&gt;
the Cacodemon that appears outdoors, head back inside to regain your Oxygen&lt;br /&gt;
and your health. Finally, cross the Outdoor Area, but don't let your guard down&lt;br /&gt;
since two Vulgar's will attack you as soon as you get inside. Kill them both,&lt;br /&gt;
and head to the right to grab some Shells. Turn left and head into the door at&lt;br /&gt;
the end, and three Vulgar's will appear. Take them out one by one and enter the&lt;br /&gt;
room. Head into the door at the right, grab the ammo and refill your health and&lt;br /&gt;
open the door carefully. Five Z-Secs will rush the small room and attack you.&lt;br /&gt;
Back up carefully while you take out each one of them at close range with the &lt;br /&gt;
Double Barrel. This should easily solve the problem. Refill any lost health.&lt;br /&gt;
Enter the Room where the Z-Secs came from, and shrug at the sight of the dirty&lt;br /&gt;
bloody kitchen. I'm sure even the unopened cans of Soda would taste bad here.&lt;br /&gt;
Anyway, not much of interest apart from one thing, a new minigame! Head over to&lt;br /&gt;
the Martian Buddy-Blaster and play some if you like. It's nice to relax a &lt;br /&gt;
little bit after the blood and glory you've gone through now. When you have&lt;br /&gt;
rested and saved up some energy, you should get back into the action. Take this&lt;br /&gt;
opportunity to save the game though.&lt;br /&gt;
&lt;br /&gt;
Turn to the right from the game, and face the door infront of you. You'll find&lt;br /&gt;
Armor Shards and a Ammo Belt. Exit the room and turn right, go down the stairs&lt;br /&gt;
and turn to the right. Two Z-Sec's will come attacking you, so deal with them&lt;br /&gt;
as soon as possible. There's a Clip and a Med Kit by the crates to your right,&lt;br /&gt;
make sure you grab them before continuing. Enter the next room and three other&lt;br /&gt;
Z-Secs will appear. Take them on, head past the door, grab the PDA, Bullets and&lt;br /&gt;
Shells. Enter the door you just passed and grab all the items in the small room&lt;br /&gt;
before moving on. You will get to a raised bridge, so check your PDA for a &lt;br /&gt;
Bridge Code. It's 281 by the way, so punch it in. Cross the newly extended&lt;br /&gt;
bridge and enter the small room. Three Z-Secs is guarding it, but they should&lt;br /&gt;
not be too hard. There's Med Kits on the floor, and best of all, you will find&lt;br /&gt;
the Plasma Rifle! This is a great weapon that works well against every monster&lt;br /&gt;
in the game, so take good care of it. On a Computerscreen behind you, you can&lt;br /&gt;
Activate the Lift, so push the button. On your way out of the room you'll see&lt;br /&gt;
a Z-Sec notice you, so cross the bridge and kill him and his two buddies that&lt;br /&gt;
gathers in the small room. Exit it and take right, and immediately turn left&lt;br /&gt;
and kill the Vulgar that appears from the Wall. As you go to investigate it,&lt;br /&gt;
another one spawns behind you, so quickly turn around and take him down. You &lt;br /&gt;
will find Shells and Cells in the room the Vulgar came from, so grab them.&lt;br /&gt;
&lt;br /&gt;
Enter the next door and a Vulgar will be climbing on the walls, so kill it. &lt;br /&gt;
When you try to move forward another two Vulgars will attempt to surprise you&lt;br /&gt;
so give them a nice warm welcome. There are more surprises in this room, so as &lt;br /&gt;
you cross the corner to the left, activate the Artifact, because two Revenants&lt;br /&gt;
and two Vulgars will spawn. With the Artifact activated, you can easily kill&lt;br /&gt;
them. The Vulgars might spawn after the artifact is out, but don't worry, they&lt;br /&gt;
are easier once the Revenants are gone. Exit the door and recharge any lost&lt;br /&gt;
health at the Health Station before heading into the next door. Head out in the&lt;br /&gt;
middle of the room, and a Revenant will come from the door to your right. He&lt;br /&gt;
should not be a problem. Enter the doors he came from, and into the next set of&lt;br /&gt;
doubledoors. Grab the Armor and the Health, and then activate the lift. &lt;br /&gt;
&lt;br /&gt;
Save your game.&lt;br /&gt;
&lt;br /&gt;
Ride it to the lower level, grab all the nice Plasma Cells, and if you haven't&lt;br /&gt;
already, SAVE YOUR GAME. It would be a shame to do so much over again. You are&lt;br /&gt;
about to face the Third boss, and this time it's really hard. If you don't know&lt;br /&gt;
how to do it, it is very difficult. And even when you know how, it's no walk in&lt;br /&gt;
the park. &lt;br /&gt;
&lt;br /&gt;
You have saved?&lt;br /&gt;
&lt;br /&gt;
Proceed through the door to be taken into a cutscene which introduces the third&lt;br /&gt;
Hunter, and he sure looks the part.&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
BOSS: THE THIRD HUNTER&lt;br /&gt;
To defeat the third Hunter, you should give him a taste of his own medicine.&lt;br /&gt;
Start out by equipping your grabber, and reflect the electric balls he throws&lt;br /&gt;
at you back at him. Stand on one of the elevated parts of the floor, don't &lt;br /&gt;
stand on the floor crates, since the Hunter will sometimes send a wave of &lt;br /&gt;
electricity through the floor. It really hurts, but you can avoid it totally by&lt;br /&gt;
standing on the parts with pillars. Now, after you have reflected his electric&lt;br /&gt;
balls a couple of time, he will head into the center and really charge himself&lt;br /&gt;
up. This is your cue. Quickly equip the Artifact, activate a charge and equip&lt;br /&gt;
the Double Barrel. Head to one of the Pillars with a Green Computer Screen and&lt;br /&gt;
click on it to open up the core of the pillar. With a Direct Hit from the &lt;br /&gt;
Double Barrel and under the influence of Berserk, you should be able to destroy&lt;br /&gt;
the Core in one hit, Max two. The Hunter will still continue to fire at you so&lt;br /&gt;
be on your guard. When the Pillar is destroyed, the Hunter will return to &lt;br /&gt;
his normal mode, so repeat the procedure by reflecting the Electric Balls and&lt;br /&gt;
then destroy another core. When you have destroyed the three cores, he will &lt;br /&gt;
return to normal, so just reflect his Electric Balls a few more times and he &lt;br /&gt;
will finally die, granting you the the final upgrade for the Artifact, &lt;br /&gt;
Invulnerability. &lt;br /&gt;
&lt;br /&gt;
There are a lot of bodies to recharge your artifact under the floor, step on&lt;br /&gt;
a floor plate on one of the sides to be taken down. There are also health and&lt;br /&gt;
bodies there, so grab what you need but crouch while you are down there to&lt;br /&gt;
avoid being damaged(Contributed by chipz88)&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
After you defeat him, grab the rest of the remaining items, recharge your&lt;br /&gt;
Artifact and head out the door you came from. Save your game and step on the&lt;br /&gt;
lift to be taken to another door. There's a Clip and a Med Kit there by a body&lt;br /&gt;
so grab what you can and proceed to the next door. React quickly, because a &lt;br /&gt;
Revenant will spawn and fire at you with his nasty rockets. Pick up the Armor&lt;br /&gt;
Shards by the Body and the big pack of Shells. Head into the path where the&lt;br /&gt;
Revenant spawned and go through the two doors. You'll now be in the Control&lt;br /&gt;
Room you passed while heading through the Metal Detector. Recharge your health,&lt;br /&gt;
grab the Plasma Cells and the PDA, and finally Open the Locked Door. A Bruiser&lt;br /&gt;
will spawn and determined make his way to the room you are in. There's only one&lt;br /&gt;
way to beat him now. Wait til you see him coming to the two doors you are &lt;br /&gt;
standing behind, then activate your Artifact, pull up your double barrel and&lt;br /&gt;
one shot kill him. Now immediately run to the place where he spawned, because&lt;br /&gt;
another Bruiser will spawn, so if you are quick enough you'll manage both one &lt;br /&gt;
on soul. &lt;br /&gt;
&lt;br /&gt;
Pass through the Metal Detector and into the next room, and a Revenant will &lt;br /&gt;
spawn and come after you. Kill it and head past the Gallery into the other &lt;br /&gt;
door. Two Revenants will spawn, so take them out as good as you can. You will&lt;br /&gt;
also see a nasty looking Bruiser rampaging the place, so activate your&lt;br /&gt;
Artifact and kill him.&lt;br /&gt;
&lt;br /&gt;
Head to the Bay Door that now has a Green Panel, and open it. Enter it and &lt;br /&gt;
click on the Panel to Exit the Level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===================================&lt;br /&gt;
* Level 09: Phobos Labs 3 [3Pl3]  *&lt;br /&gt;
===================================&lt;br /&gt;
&lt;br /&gt;
Start the level by exiting the Door, and head into the only open SkyTram. &lt;br /&gt;
Activate it and enjoy the short ride, and you'll soon arrive your next location&lt;br /&gt;
the Reactor Operations.&lt;br /&gt;
&lt;br /&gt;
You will receive a new Mission Objective:&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Shutdown Reactor - Shutdown the Phobos Labs Main Reactor&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Grab the Bullet and the Med Kit by the Body if you need it, charge up your&lt;br /&gt;
Artifact and head into either of the two doors. Three Zombies will stagger &lt;br /&gt;
towards you, so take your time with them. Head up the small set of stairs and&lt;br /&gt;
kill the Zombie that attacks you. To the right there are some Armor Shards&lt;br /&gt;
under the raised floor, so crouch under to get them. Enter the room to your&lt;br /&gt;
left to find it filled with Plasma Cells! There's a Zombie here too, but don't &lt;br /&gt;
let him stop you from getting the goodies in the room. Grab the Plasma Cells&lt;br /&gt;
and recharge your Health. Head out the door and kill the two Vulgars and the&lt;br /&gt;
Revenant that comes out from the door infront of you. Head up the stairs, go&lt;br /&gt;
to the left and enter the Door. There are some Armor Shards to the right of &lt;br /&gt;
you behind a barrel. When you have found them, and then enter the door. You'll&lt;br /&gt;
see a mighty impressive reactor! Be aware. This place will be crawling with&lt;br /&gt;
Forgotten Ones and Cacodemons soon, so have your Rapid Fire Weapons Ready.&lt;br /&gt;
&lt;br /&gt;
You'll first face a Cacodemon and two Forgotten ones. Take them out with your&lt;br /&gt;
Machine gun, since they are easy. Proceed further on, and you'll face another&lt;br /&gt;
Cacodemon. Head to the Lift, and take it down. You'll now face another&lt;br /&gt;
Cacodemon and then a Forgotten one. Continue to take them down with your &lt;br /&gt;
Machine Gun, and save the heavy guns to later mobs. You *will* need it.&lt;br /&gt;
Proceed along the rail, and another Cacodemon and Forgotten will spawn. Head to&lt;br /&gt;
the lift and take it down. Enter the door at the end of the rail.&lt;br /&gt;
&lt;br /&gt;
There's a clip, Ammo Belt and a Health Station in this room, so take what you &lt;br /&gt;
need first and then head towards the ladder. Don't climb it down yet, there's a&lt;br /&gt;
Zombie down there. Toss a few Grenades down to kill it, then climb down. Follow&lt;br /&gt;
the rail and climb down another Ladder, and then look for the next ladder and&lt;br /&gt;
descend it slowly. A Zombie will appear, so climb up and kill it with grenades.&lt;br /&gt;
Climb down, grab the PDA and the Reactor Key on the desk and the Security Armor&lt;br /&gt;
in the corner. Turn around and call the lift and ride it up. Kill the Vulgar &lt;br /&gt;
that appears in the other side of the room and enter the door to head back to&lt;br /&gt;
the Generator. Head to the right and rife the lift up. Two Cacodemons and three&lt;br /&gt;
Forgotten Ones will spawn from the Generator Core, so take them out one by one&lt;br /&gt;
and head to the next lift. Another Cacodemon and three more Forgotten ones will&lt;br /&gt;
spawn, so deal with them. Ride the lift up and a Cacodemon and two Forgotten&lt;br /&gt;
Ones will spawn from the core. Now head to the right, and scan the ID card on&lt;br /&gt;
the Panel by the door to open it. There's a Storage Cabinet here, a Body, &lt;br /&gt;
A full health station, and the computer to shut down the reactor. First, open&lt;br /&gt;
the Storage Cabinet with Code 492 and grab the goods. Secondly, refill your&lt;br /&gt;
health if it's low. Then, Shutdown the Reactor.&lt;br /&gt;
&lt;br /&gt;
You will receive a new Mission Objective.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Life Support Systems - Shutdown Phobos Labs Life Support Systems&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Head out of the room, and you'll find the might Reactor down. Too bad, it was&lt;br /&gt;
really sweet. Anyway, activate the bridge from the machine infront of you and&lt;br /&gt;
turn to the right and run over the bridge and to the door. Two Z-Sec's will be&lt;br /&gt;
waiting for you, kill them as soon as you can and follow the path into the &lt;br /&gt;
room. Don't take the elevator yet, to the right of it there's some Armor Shards&lt;br /&gt;
and some additional Ammo. Grab what you need, save and use the lift.&lt;br /&gt;
As soon as it goes down, activate the artifact, because things will become hot.&lt;br /&gt;
Take out all the enemies down in the room with the Shotgun while you are&lt;br /&gt;
affected by the Artifact. There are something like five Revenants and one Pinky&lt;br /&gt;
and the room is almost pitch dark, so this IS hard.&lt;br /&gt;
&lt;br /&gt;
When you are done, head out the door. The next part does not help one bit. It's&lt;br /&gt;
another hectic chase after the Sentry Bot in the total darkness, and with your &lt;br /&gt;
probably low Health, this is worse than the first time. Hopefully you'll make&lt;br /&gt;
it to the other side, so head to the Elevator and enter it. &lt;br /&gt;
Head for the Airlock location. Exit the Elevator, refill your Plasma Ammo if&lt;br /&gt;
needed and charge your Artifact with the body. Then, cycle the airlock and &lt;br /&gt;
get ready...another outdoor sprint. &lt;br /&gt;
&lt;br /&gt;
There's a body to your right, if you feel you have the time then charge it. &lt;br /&gt;
Otherwise then just follow the path, grabbing the Air Canister before going &lt;br /&gt;
down the two ladders and into the Air Cycler. Don't relax, because as soon as&lt;br /&gt;
the door opens, you are being attacked by two Z-Sec's. Kill them off fast, or&lt;br /&gt;
you might have a problem surviving. When you have taken them out, recharge your&lt;br /&gt;
health completely at the Health Station and save your game. Head down the&lt;br /&gt;
stairs, turn around and crouch under the platform to grab some Armor Shards and&lt;br /&gt;
a Ammo Belt. Then, head to the Elevator, and ride it to the Cargo Tunnels.&lt;br /&gt;
&lt;br /&gt;
Exit the Elevator, turn left and head to the door. This doesn't look good.&lt;br /&gt;
Release the Shutter Seals to get some light in the room. A Hell Knight and a&lt;br /&gt;
Revenant will appear, take them out the best way you can. You can kill the&lt;br /&gt;
Hell knight by returning his fireballs at him. Enter the next room, and prepare&lt;br /&gt;
for another encounter with a Revenant and a Hell Knight. For a change, take up&lt;br /&gt;
your Rocket Launcher and let them have it. After those two are dead, ANOTHER &lt;br /&gt;
pair shows up. Take them out any way you can. I recommend killing the Revenant&lt;br /&gt;
with the Double Barrel, and then returning four-five fireballs at the &lt;br /&gt;
Hell knight once you get him into the long corridor. Follow the path and enter&lt;br /&gt;
the door at the end, and Pinky will scare you half to death. Quickly kill it, &lt;br /&gt;
your health can most likely not take much more. There's Plasma Ammo in the &lt;br /&gt;
corner of the room, and Armor Shards and Rockets infront of the small stairs.&lt;br /&gt;
Head up the stairs, kill the Revenant that appears and grab the Med Kit and&lt;br /&gt;
Shells on the side. Two Z-Sec's will make everything harder than it should be,&lt;br /&gt;
so kill them quickly. As you get to the Ladder, a Vulgar will fall down and&lt;br /&gt;
attack you. Hard to not get damage, but do your best. Climb the ladder and&lt;br /&gt;
enter the door, turn left and head straight forward past the barrels and into&lt;br /&gt;
the door to the left. Recharge your health and Shutdown the Lifesupport by the&lt;br /&gt;
computer.&lt;br /&gt;
&lt;br /&gt;
You will get a new Objective.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Experimental Teleporter - Take the Skywalk to the Phobos Labs &lt;br /&gt;
Experimental Teleporter&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Exit the door and head to the right, not back to the ladder. You will reach a &lt;br /&gt;
door called Skywalk in the end, so enter it and run through the nice looking&lt;br /&gt;
corridor into the other door. Open the Bay door and click on the Screen&lt;br /&gt;
to exit this long and hard level!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===================================&lt;br /&gt;
* Level 10: Phobos Labs 1 [3Pl1]  *&lt;br /&gt;
===================================&lt;br /&gt;
&lt;br /&gt;
Exit the Elevator, and Dr. McNeil will contact you over the Radio, about the &lt;br /&gt;
whole place freaking out. Things are looking worse by the minute.&lt;br /&gt;
&lt;br /&gt;
You get a new Objective.&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
Current Mission Objectives: Experimental Teleporter&lt;br /&gt;
1: Experimental Teleporter - Make your way to Delta Labs via&lt;br /&gt;
the Experimental Teleporter&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
There's two boxes of shells to your left, and a body. There's also another body&lt;br /&gt;
near the door, so charge up your Artifact and prepare to head through the door.&lt;br /&gt;
Two Z-Secs and two Vulgars will soon come and attack you, so deal with the&lt;br /&gt;
two Z'Secs first and then play it as normal with the Vulgars. There's Plasma&lt;br /&gt;
Cells, Rockets and a Body infront of you, so grab what you need and head up&lt;br /&gt;
the stairs and into the door. The next room contains goodies, so first head&lt;br /&gt;
to the left, up the stairs and turn right to find Two clips, Rockets and a&lt;br /&gt;
Med Kit. Head back down to find Armor Shards, A PDA, Body and two Ammo Belts.&lt;br /&gt;
The PDA also contains a Voice Mail, so enjoy it for a change.&lt;br /&gt;
&lt;br /&gt;
Head through the door the right, turn left and find Clip near the Body. Climb&lt;br /&gt;
down either ladder by the Tram to find the BFG! &lt;br /&gt;
&lt;br /&gt;
Climb up, and head to the stairs. To the right of them there's a Ammo Belt&lt;br /&gt;
and a Med Kit behind some boxes, use the grabber if you need it. There is only&lt;br /&gt;
one way to go, into the red room to your right, so head over there. A Bruiser&lt;br /&gt;
will spawn infront of you, so activate Artifact, and kill him with one &lt;br /&gt;
shot from the Double Barrel. Quickly head left and another Bruiser will spawn&lt;br /&gt;
so kill him too while the effect lasts. Grab some Armor Shards by the stairs&lt;br /&gt;
and the Cells if you need and proceed forward, and another Bruiser spawns.&lt;br /&gt;
Use another charge of the Artifact and kill him. Head forward, and look behind&lt;br /&gt;
the two stacks of boxes. One has a Med Kit and a Ammo Belt, the other has a&lt;br /&gt;
body, Security Armor and Med Kit. Head back and turn right, the three boxes&lt;br /&gt;
by the wall has rockets nearby. Now head up the stairs and enter the door.&lt;br /&gt;
Four Z-Sec's will attack you from the room, so try to fight them one at a time&lt;br /&gt;
by pulling them back. After they are dead, head down the stairs, turn right &lt;br /&gt;
and look behind the crates for clip, Med Kits and a Body. Proceed forward&lt;br /&gt;
and you will meet one of the worst monsters if not taken out quickly, the&lt;br /&gt;
Arch-Vile. First of all, he has a Ground Flame Attack that hurts ALOT, and&lt;br /&gt;
secondly he can summon monsters! So activate the Artifact and kill him with&lt;br /&gt;
the double barrel before he can do much damage. When he is dead, back up to&lt;br /&gt;
refill some health with any med kits on the ground. Head forward, and activate&lt;br /&gt;
the Artifact if you like, because Two Revenants, one Z-Sec and three Vulgars&lt;br /&gt;
will spawn! My personal preference in this battle is to face them head on with&lt;br /&gt;
the Double Barrel, as it will kill each one with one hit. After they are dead&lt;br /&gt;
head forward to find Armor Shards and a Body. You should recognize this place!&lt;br /&gt;
There's only one way to go now, and that's the huge door that now is lit up,&lt;br /&gt;
so enter it, and quickly activate the Artifact, because a Bruiser spawns. &lt;br /&gt;
Do him good.&lt;br /&gt;
&lt;br /&gt;
There are Shells and a Med kit to your left as you enter the room, Armor&lt;br /&gt;
Shards behind the crate to your right, A body to your left, Ammo Belt to&lt;br /&gt;
the right, and then head up the stairs. A med kit is in sight, but when you&lt;br /&gt;
get too close a Z-Sec will attack you from up on the stairs, so kill him.&lt;br /&gt;
Climb the stairs and two new Z-Sec's will come running, so deal with them any&lt;br /&gt;
way you want. Two Wraiths will spawn(The Teleporting Creeps) so use the&lt;br /&gt;
method I recommended in the Monster Part to take them out with no health lost.&lt;br /&gt;
(Basicly, kill them just as they are about to appear after teleporting).&lt;br /&gt;
Follow the path and turn left to see another Arch-Vile spawn! This time you&lt;br /&gt;
are at a serious disadvantage, do NOT take him head on. He'll use his flame&lt;br /&gt;
attack, so run back around the corner, wait a few secs and activate the &lt;br /&gt;
artifact. Now jump out of the corner and kill him good when he's unprepared.&lt;br /&gt;
Follow the path to the end and you will find Security Armor and Rockets. Head &lt;br /&gt;
back and three Wraiths will spawn after each other. Deal with them the safe&lt;br /&gt;
way and follow the path but turn left. You'll find a small cross shaped room, &lt;br /&gt;
so grab what you need in there, and head through the door to find the&lt;br /&gt;
Teleporter! A Revenant will spawn to your left and a Bruiser down at the&lt;br /&gt;
Teleport, so kill the Revenant first, and then try to head down the stairs.&lt;br /&gt;
Three Revenants will spawn after each other, so wait til they come up the &lt;br /&gt;
stairs and deal with them before taking on the Bruiser. If you need health,&lt;br /&gt;
there is a Med Kit by the Crate near the door you came in. &lt;br /&gt;
Activate the Artifact and kill the Bruiser. Head into the Control Room past&lt;br /&gt;
the Teleport, grab the Body, Shells and Grenades, refill health and save.&lt;br /&gt;
Scan for Active Pads, and a Bruiser will spawn by the Teleporter. Choose&lt;br /&gt;
PAD 1 Delta and activate the Artifact before you head out the door, and kill&lt;br /&gt;
the Bruiser, and run to the Teleporter and click it to exit the level!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=========================================&lt;br /&gt;
* Level 11: Delta Labs - Unknown [3DLU] *&lt;br /&gt;
=========================================&lt;br /&gt;
&lt;br /&gt;
The start of this level is hard. Very hard. A Flaming Zombie will be to your&lt;br /&gt;
left, so kill him quickly. A Revenant will spawn and come to your left, take&lt;br /&gt;
him out. A Hell Knight will also spawn here, and several Forgotten Ones at&lt;br /&gt;
the same time. Do your best, activate the Artifact and just stay alive. It is&lt;br /&gt;
really hard. There are some cells and health by the control panel to your right&lt;br /&gt;
so grab what you need.&lt;br /&gt;
Two Packs of Rockets lie beneath a crushed man past the Teleporter, grab them&lt;br /&gt;
and and head along the path. Grab the Med Kits, Shells and Plasma Cells on the&lt;br /&gt;
floor before heading out the door. Pass the small room and head up the stairs&lt;br /&gt;
and a Revenant and two Skinny Zombies will come and get you. Kill them quickly&lt;br /&gt;
before they can take your health. You will need every inch of it. Head up the&lt;br /&gt;
stairs and a Burning Zombie comes toward you, so drop him. Head behind the&lt;br /&gt;
crates to find some Shells and Rockets, and then head out the door to the&lt;br /&gt;
left of the stairs you just climbed. Two Skinny Zombies will come after you&lt;br /&gt;
so kill them fast and enter the next door. A Hell Knight will appear to your&lt;br /&gt;
far left, so back up and let it come for you. Activate the Artifact and kill &lt;br /&gt;
him, back up into the room with the skeletons. A Revenant and a few Forgotten&lt;br /&gt;
ones will also appear in the room where the Hell Knight where, so try to&lt;br /&gt;
take them out as good as you can by luring them through doors. Finally, head&lt;br /&gt;
into the weird yellow effect near where the Hell Knight appeared.&lt;br /&gt;
&lt;br /&gt;
You'll get teleported to another location in the Delta Labs, so when you arrive&lt;br /&gt;
quickly kill the burning zombie that comes! Also, recharge the artifact with &lt;br /&gt;
the body here. A Revenant and two Vulgar's will come, so quickly take them&lt;br /&gt;
out, your health can be a concern now so play it smart but brutal. Take the &lt;br /&gt;
left path, and enter the door for some much needed refill with Health and&lt;br /&gt;
Ammo! It's a good idea to save now. Head out the door and into the door at your&lt;br /&gt;
left. Charge your Artifact with the Body and grab the BFG Cell. Enter the&lt;br /&gt;
next door, two zombies will come from the left, take them out and go over to&lt;br /&gt;
where they came from and look behind some boxes for Plasma Cells and BFG Cells.&lt;br /&gt;
Go back to the entrance, and a Flaming Zombie will come from the stairs, a&lt;br /&gt;
Revenant will spawn close to you and another Zombie comes from your left. Kill&lt;br /&gt;
them quickly, the Double Barrel is the number one weapon here. Head down&lt;br /&gt;
the stairs, charge the Artifact with the Body and grab the shells, head back up&lt;br /&gt;
and turn right and enter the door with the Green Panel. A Whole bunch of &lt;br /&gt;
spiders will crawl toward you, and a Revenant will spawn by the door you came&lt;br /&gt;
out from. Try to use the grabber on the Spiders and kill the Revenant with your&lt;br /&gt;
preferred method. In the corner where the spiders came from there are Shells, &lt;br /&gt;
Med Kit and Plasma Cells. Enter the opening, and you'll see another weird&lt;br /&gt;
yellow effect, but three forgotten ones spawn so take them out first. Enter&lt;br /&gt;
the Weird Yellow Thing and you'll end up at another location. Charge your&lt;br /&gt;
Artifact with the body, and head behind the three computers to find&lt;br /&gt;
Two Med Kits and a BFG Cell! Saving your game is recommended, hopefully you&lt;br /&gt;
are now close to 100 Health. Take out your artifact and head into the opening&lt;br /&gt;
and a Hell Knight will spawn behind you. Quickly activate the artifact and kill&lt;br /&gt;
him before he can take away your nice new health. When he is dead, head back&lt;br /&gt;
down into the opening, and you'll meet a skinny Zombie to your right. Any way&lt;br /&gt;
he dies is a good way. He also leaves some nice shells in the room he came from&lt;br /&gt;
so don't feel guilty for taking them.&lt;br /&gt;
&lt;br /&gt;
Follow the path until you reach the bigger room, and a Hell Knight will spawn&lt;br /&gt;
so back off, activate the Artifact and kill him safely. Now, head into the &lt;br /&gt;
kitchen, grab the PDA, recharge the artifact, grab Clips, Ammo Belt and&lt;br /&gt;
Health if you need it. The PDA only contains one mail, but it has the code to a&lt;br /&gt;
Storage Container! 634 is the code. Head along the path, take a right to grab&lt;br /&gt;
Rockets and Armor Shards, and head around the midsection to find a body and&lt;br /&gt;
some more Rockets. Only one door to go through so head through the one with&lt;br /&gt;
the green light. A Flaming zombie will see you, but he should not be able to&lt;br /&gt;
reach you before he's long gone. Head towards the operation table, and two&lt;br /&gt;
Vulgars will spawn. Kill them, and grab a Med Kit on the shelf if you need.&lt;br /&gt;
Take the left turn to find two Storage Lockers! Punch in the code you just got&lt;br /&gt;
and grab the delicious content.&lt;br /&gt;
&lt;br /&gt;
Turn around and head straight forward, turn left and crouch under the flames&lt;br /&gt;
and the pipes. You'll hear a Zombie moaning and groaning, but he is on the&lt;br /&gt;
second floor, so don't worry about him. However, as you enter the room, a&lt;br /&gt;
Hell Knight and two Vulgar's will spawn, but a quick tap at the Artifact should&lt;br /&gt;
even the odds against them. After they are dead, locate the other door in here&lt;br /&gt;
and go through it. There are spiders in here, the first ones to your right. &lt;br /&gt;
Throw them a grenade to take out a few of them, then hunt down the rest. If&lt;br /&gt;
you get hurt, then backtrack to the place with the two lockers and the Med Kit&lt;br /&gt;
on the shelves by the operation table, and grab one if there's still any left.&lt;br /&gt;
&lt;br /&gt;
Then, head back to the room where the spiders were and enter the door to your&lt;br /&gt;
left. To your right there are three Zombies, kill them. To your left there are&lt;br /&gt;
some Plasma Cells and a Med Kit! Now, head onto the lift and ride it up.&lt;br /&gt;
&lt;br /&gt;
Recharge your Artifact with the body and enter the next door. Turn left, and &lt;br /&gt;
immediately turn left and throw a few grenades at the group of zombies while&lt;br /&gt;
backing up. Another zombie is to your left/infront of you, so let him have it&lt;br /&gt;
too. This should save some ammo and let you get away free. Head over to the&lt;br /&gt;
Control Center by the wall infront of you, and you will find a Security Armor.&lt;br /&gt;
Then, head past the Machine and into the small opening to find a door, enter it&lt;br /&gt;
and a Vulgar will come crawling. Kill it, follow the path and enter the next &lt;br /&gt;
door. To your left there is a small opening with some clips. As you proceed &lt;br /&gt;
into the room, two Revenants will spawn. If you want to play it safe, activate&lt;br /&gt;
the Artifact and take them out with minimal damage. There's now only one place&lt;br /&gt;
to go, and that's into McNeil's room, where you'll find another Yellow Effect,&lt;br /&gt;
which teleports you to a new location, the Main Teleporter. &lt;br /&gt;
&lt;br /&gt;
Head up the stairs and grab the med kit to the left and approach the teleporter&lt;br /&gt;
to exit the level and enter Hell.&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
* Level 12: Hell [3HEL] *&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
This is it. The last place you wanted to go. Hell sure is looking hot today,&lt;br /&gt;
but you're packing so heat it up some more.&lt;br /&gt;
&lt;br /&gt;
First, charge your artifact with the two bodies. Walk forward and Two&lt;br /&gt;
Cacodemons will spawn behind you. Let them have it! Turn back forward and&lt;br /&gt;
you will face two Wraiths, kill them. Then a Hell Knight Spawns, so either&lt;br /&gt;
use your Artifact or reflect his fireballs. After he is dead, three crappy&lt;br /&gt;
Cherubs will spawn, so take them out quickly! Phew. Proceed forward. Climb the&lt;br /&gt;
stones to your left to reach a Med Kit, head back to the main path. Some &lt;br /&gt;
Rockets will be waiting for at the right by the stones, to take them too if&lt;br /&gt;
you need them. Then head into the opening and proceed forward. Three&lt;br /&gt;
spiders will drop so take them out with the grabber to save ammo. Enter the&lt;br /&gt;
opening, and three Forgotten Ones will come after you. Take them down. Two&lt;br /&gt;
Cacodemons will come from the big room, so kill them as soon as possible, and&lt;br /&gt;
more monsters will come. Six Forgotten Ones will make their way toward you, &lt;br /&gt;
back up and take them out quickly. A Vulgar will also spawn in the room when&lt;br /&gt;
you enter it, but he should not be a problem. To the right there is a body you&lt;br /&gt;
can use to recharge your artifact. After that, follow the path to the Broken&lt;br /&gt;
Metal Gate and head past it. Two Hell Imps will come out from the darkness, so&lt;br /&gt;
kill them both, grabber is just as effective as anything else. &lt;br /&gt;
Take the right turn, and head towards the Fire pillar. Two Cherubs will spawn&lt;br /&gt;
so kill them both, and then grab the Ammo Belt, Med Kits and BFG Cell.&lt;br /&gt;
&lt;br /&gt;
Save your game. The next place can be extremly hard depending on how many&lt;br /&gt;
bodies you have left and how much ammo you have. Several Hell Knights,&lt;br /&gt;
Hell Imps and Mancubus will spawn constantly, and you have to kill every last&lt;br /&gt;
of them in this small place. Use the Artifact and your Double Barrel to hunt &lt;br /&gt;
them down, or if you see several of them, consider using the BFG. Do not waste&lt;br /&gt;
BFG Ammo though, you'll need it so badly later on. There are some bodies you&lt;br /&gt;
can recharge your artifact with here too.&lt;br /&gt;
&lt;br /&gt;
When you have finally taken everyone down, head into the green pillar. Grab&lt;br /&gt;
the Med kit on the floor, and proceed forward. A Forgotten will appear, but&lt;br /&gt;
he is piece of cake now. You'll come to an Intersection, Take the left to&lt;br /&gt;
reach a body to recharge your artifact with and watch out for the Forgotten&lt;br /&gt;
that tries to surprise you. Then head back and take the right, and several&lt;br /&gt;
Forgotten Ones will spawn. Use any means necessary to kill them all. Head down&lt;br /&gt;
to the lava, jump on the rocks to grab Med Kits and Armor and jump to the other&lt;br /&gt;
side. Turn right and head up the stairs, and two Wraiths will spawn. Kill them&lt;br /&gt;
without getting hurt, and a Mancubus will spawn in the distance. Use a Long&lt;br /&gt;
Range Weapon like the Rocket Launcher, Plasma Rifle or the Chaingun to end his&lt;br /&gt;
ugly face. Head into the hallway he was standing in and turn right to find a&lt;br /&gt;
freaky looking door. Enter it and immediately back up since a Hell Knight is&lt;br /&gt;
waiting right behind the door. Either grab his Fireballs or use the Artifact&lt;br /&gt;
to kill him, I would recommend the first. Enter the door he was standing&lt;br /&gt;
behind and proceed into the hallway. As you round the corner, another Hell&lt;br /&gt;
Knight appears! Reflect his fireballs and save all the ammo you can. In the&lt;br /&gt;
small room there's Rockets to your left and Grenades to your right, use the&lt;br /&gt;
grabber to reach them since they are on some rocks. Proceed around the corner&lt;br /&gt;
and two Wraiths will spawn. Take them out the safe way and continue.&lt;br /&gt;
As you round the corner to the left, three Cacodemons will appear! Use any&lt;br /&gt;
means necessary and take them down before going on. Carefully walk along the&lt;br /&gt;
ledge to your right and then proceed to the stone bridge. Cross it and turn&lt;br /&gt;
right, and two Vulgars will climb up. Give them a taste of their own medicine &lt;br /&gt;
and proceed. There's a Ammo Belt hidden behind some rocks to the right of the&lt;br /&gt;
opening, so grab it if you need it.&lt;br /&gt;
&lt;br /&gt;
Head into the opening, and two Vulgars will start throwing their fireballs at&lt;br /&gt;
you. Its hard to reflect it back where you are standing, so lure them back out&lt;br /&gt;
to where you fought the last two and kill them. Then proceed back into the &lt;br /&gt;
tunnel and past it.&lt;br /&gt;
&lt;br /&gt;
You'll reach a freaky looking place with lots of powerups. First, continue to&lt;br /&gt;
the right to find a Body and Med Kit. Then, head down to the center of the&lt;br /&gt;
room, grabbing all the powerups you can pick up. &lt;br /&gt;
&lt;br /&gt;
Save your game. Don't just make a Quick Save, Save it properly, because at the &lt;br /&gt;
green portal, you'll encounter the final boss, and he is HARD. VERY HARD.&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
FINAL BOSS: The MALEDICT&lt;br /&gt;
&lt;br /&gt;
This guy is hard. After the cutscene, immediately dodge his huge flame attack.&lt;br /&gt;
Then, activate your Artifact, because you will need it. Fighting this battle&lt;br /&gt;
without it is near, if not impossible. Luckily, The Maledict is vulnerable to&lt;br /&gt;
your conventional weapons, so the grabber is not needed. Equip the BFG, and&lt;br /&gt;
when you see Betruger in your sight, charge and fire the BFG repeatedly. &lt;br /&gt;
After a while, he will change attack pattern, and start raining firestones on&lt;br /&gt;
you. Hopefully you have some Artifact Charges left, because now is your chance.&lt;br /&gt;
Activate a charge, and head to his throne where he is now standing still. &lt;br /&gt;
Unload all your BFG cells into him until he starts flying again. Repeat the&lt;br /&gt;
procedure and try to swap to your Rocket Launcher after a while. When you have&lt;br /&gt;
hurt him enough and you swap to your Rocket Launcher, a Cutscene will play..&lt;br /&gt;
&lt;br /&gt;
###############################################################################&lt;br /&gt;
&lt;br /&gt;
The Game is over, you have done it. You stopped Hell once more. The Short but&lt;br /&gt;
Almost Enigmatic Ending raises a few questions, so spend a few minutes enjoying&lt;br /&gt;
your sweet victory while thinking about the ending and enjoying the music.&lt;br /&gt;
&lt;br /&gt;
Now try the game on a harder difficulty if you dare...This walkthrough will&lt;br /&gt;
still help you but it will be tougher. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://www.howit.org/2009/06/guide-fullhuong-dan-doom-3-resurrection_8773.html" target="_blank"&gt;&gt;&gt;Continue...Part3&lt;&lt;&lt;/a&gt;&lt;/b&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://ITmod.blogspot.com/"&gt;-------------&lt;br /&gt;
ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Guide full|Hướng dẫn Doom 3 Resurrection Of Evil|Part1</title><link>http://itmod.blogspot.com/2009/06/guide-fullhuong-dan-doom-3-resurrection.html</link><category>Guide Games</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Thu, 11 Jun 2009 01:00:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-7249567582352829940</guid><description>&lt;center&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/doom_3_resurrection_of_evil-front.jpg" /&gt;&lt;br /&gt;&lt;b&gt;DOOM 3: RESURRECTION OF EVIL GUIDE Version 1.5&lt;/b&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;Version Update&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;1.5 (15/09/2005)&lt;br /&gt;Due to RL Events, I have not been able to update my guide or play the game much&lt;br /&gt;because of lack of time. I thank those of you who have sent me mails, and you&lt;br /&gt;should know that they have not been lost or forgotten, and that my guide will&lt;br /&gt;be updated with any contributions I have received once I get time and life &lt;br /&gt;settles down so that I can spend time on the guide again. Thanks again for the&lt;br /&gt;emails, they are much appreciated.&lt;br /&gt;&lt;br /&gt;1.4 (23/05/2005)&lt;br /&gt;Added additional information about Third Boss Fight(Contributed by chipz88)&lt;br /&gt;&lt;br /&gt;1.3 (14/05/2005)&lt;br /&gt;Added the code and the health station in the locked door in Erebus Dig Site.&lt;br /&gt;(Contributed by Colin)&lt;br /&gt;&lt;br /&gt;1.2 (13/05/2005)&lt;br /&gt;Added how to reach the locked door in Erebus Dig Site(Contributed by GBH_05)&lt;br /&gt;&lt;br /&gt;1.1 (11/05/2005)&lt;br /&gt;Added the emails from the PDA's received in the game.&lt;br /&gt;&lt;br /&gt;1.0 (19/04/2005)&lt;br /&gt;Full Walkthrough with most additional information done. Guide posted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** Table of Contents                                                       ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Hint: Use the Code in the Brackets to quickly navigate this guide. Copy the &lt;br /&gt;four letter word, hit CTRL+F and CTRL+V and then Search. You should then be&lt;br /&gt;taken to the part of the guide you wanted.&lt;br /&gt;&lt;br /&gt;01: Introduction................................[1INT]&lt;br /&gt;02: Controls....................................[2CON]&lt;br /&gt;03: Walkthrough.................................[3WAL]&lt;br /&gt;   Level 01: Main Excavation....................[3MAI]&lt;br /&gt;   Level 02: Erebus Dig Site....................[3EDI]&lt;br /&gt;   Level 03: Erebus Labs........................[3ELA]&lt;br /&gt;   Level 04: Erebus Control.....................[3ECO]&lt;br /&gt;   Level 05: Erebus Research....................[3ERE]&lt;br /&gt;   Level 06: Erebus Station.....................[3EST]&lt;br /&gt;   Level 07: Phobos Labs........................[3PLA]&lt;br /&gt;   Level 08: Phobos Labs 2......................[3Pl2]&lt;br /&gt;   Level 09: Phobos Labs 3......................[3Pl3]&lt;br /&gt;   Level 10: Phobos Labs 1......................[3Pl1]&lt;br /&gt;   Level 11: Delta Labs - Unknown...............[3DLU]&lt;br /&gt;   Level 12: Hell...............................[3HEL]&lt;br /&gt;04: Weapons.....................................[4WEA]&lt;br /&gt;05: Items.......................................[5ITE]&lt;br /&gt;06: Monsters....................................[6MON]&lt;br /&gt;07: Locker Codes................................[7LOC]&lt;br /&gt;08: PDA Scripts.................................[8PDA]&lt;br /&gt;09: Mini-Games..................................[9MIN]&lt;br /&gt;10: Additional Info.............................[10AD]&lt;br /&gt;11: Credits, Copyrights and Last Words .........[11CR]&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 1: Introduction [1INT]                                                  ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Welcome to my guide for Resurrection of Evil, the first Expansion pack for the&lt;br /&gt;Great DOOM 3, released in 2004. This is my first real guide of this sort, so&lt;br /&gt;it could probably use some work, but hopefully it it will be useful! I realize&lt;br /&gt;that there will be things lacking and some errors, so I'll be grateful for any&lt;br /&gt;contributions that helps the guide to become 100% correct. &lt;br /&gt;&lt;br /&gt;My E-Mail address is lsnake@gmail.com, feel free to send me anything you like &lt;br /&gt;to say about this guide, or to correct mistakes or add things,  as long as you&lt;br /&gt;keep it constructive and nice ;)&lt;br /&gt;&lt;br /&gt;Anyway, here it is, I hope you'll enjoy it.&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 2: Controls [2CON]                                                      ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Resurrection of Evil plays like most normal FPS Games on the PC. But in case&lt;br /&gt;you need a quick summary of the controls, here they are:&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Movement&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;Forward                  W or Up Arrow&lt;br /&gt;Backwards                S or Down Arror&lt;br /&gt;Move Left                A&lt;br /&gt;Move Right               D&lt;br /&gt;Jump                     Space or Mouse 2&lt;br /&gt;Crouch                   C&lt;br /&gt;Turn Left                Left Arrow&lt;br /&gt;Turn Right               Right Arrow&lt;br /&gt;Strafe                   Alt&lt;br /&gt;Sprint                   Shift&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Weapons&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;Fists/Grabber            1&lt;br /&gt;Pistol                   2&lt;br /&gt;Shotgun/Double Barrel    3&lt;br /&gt;Machinegun               4&lt;br /&gt;Chaingun                 5&lt;br /&gt;Grenade                  6&lt;br /&gt;Plasmagun                7&lt;br /&gt;Rocket Launcher          8&lt;br /&gt;BFG                      9&lt;br /&gt;Artifact                 Q&lt;br /&gt;Flashlight               F &lt;br /&gt;&lt;br /&gt;Pressing F while wielding a weapon will swap to the Flashlight,&lt;br /&gt;and pressing F while wielding the Flashlight will swap back&lt;br /&gt;to the previous weapon. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Attack/Look&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;Attack                   CTRL or Mouse 1&lt;br /&gt;Previous Weapon          [ or Mouse Wheel Up&lt;br /&gt;Next Weapon              / or ] or Mouse Wheel Down&lt;br /&gt;Reload                   R&lt;br /&gt;Look Up                  Page Down&lt;br /&gt;Look Down                Delete&lt;br /&gt;Mouse Look               \&lt;br /&gt;Center View              End&lt;br /&gt;Zoom View                Z or Mouse 3&lt;br /&gt;PDA                      TAB&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;Other&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;Quick Save               F5&lt;br /&gt;Quick Load               F9&lt;br /&gt;Screenshot               F12&lt;br /&gt;Chat                     T&lt;br /&gt;Team Chat                Y&lt;br /&gt;Toggle Team              F6&lt;br /&gt;Spectate                 F7&lt;br /&gt;Ready                    F3&lt;br /&gt;Vote Yes                 F1&lt;br /&gt;Vote No                  F2&lt;br /&gt;Drop Weapon              Backspace&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;*** 3: Walkthrough [3WAL]                                                   ***&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;This walkthrough was done on Marine, the Medium Difficulty. You can follow this&lt;br /&gt;walkthrough on both Recruit, Veteran and Nightmare, but be aware that the &lt;br /&gt;amount of Monsters and the damage they do will differ greatly. If you have&lt;br /&gt;big problems making it through Marine, play through it on Recruit, and then&lt;br /&gt;come back to Marine. You will be surprised how much you have learnt and how&lt;br /&gt;much better you have become. &lt;br /&gt;&lt;br /&gt;I will also try to give you some suggestions on how to best take on the &lt;br /&gt;different fights you'll end up in, and what weapons to use. If you are stuck&lt;br /&gt;in a certain area, try the approach I've written as it is a bit more defensive&lt;br /&gt;and will often work if you are low on Health. Most importantly is that you&lt;br /&gt;analyze the situation on your screen yourself and take the appropiate action.&lt;br /&gt;&lt;br /&gt;Anyway, here's my walkthrough for Marine Difficulty, which will guide you &lt;br /&gt;all the way to the end.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;====================================&lt;br /&gt;* Level 01: Main Excavation [3MAI] *&lt;br /&gt;====================================&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Explore the Ancient Ruins&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Okay, after watching the sweet introduction movie, you'll take the place as &lt;br /&gt;the lone survivor, with the artifact in your hands. Right now, it's useless,&lt;br /&gt;so just take up your gun instead.&lt;br /&gt;&lt;br /&gt;Walk forward, and a small cutscene will occur. Sure doesn't look good. &lt;br /&gt;In the cross section, head to the right, crouch down and head through the&lt;br /&gt;small opening to find Shells and the Shotgun, and head back out. Equip the &lt;br /&gt;pistol again. As you try to proceed forward, a Forgotten will come up from&lt;br /&gt;the ground and fly towards you. Two shots with the pistol will kill it. &lt;br /&gt;Watch out for the hole in the ground to your right and head around the&lt;br /&gt;corner. Another Lost Soul comes towards you, kill it. Head around the corner&lt;br /&gt;it came from, and towards the open room.&lt;br /&gt;&lt;br /&gt;Look at the machine in the room. You can remove the Power Cell from it, &lt;br /&gt;but hold on a second. Slowly head into the room first, and kill the three&lt;br /&gt;Forgotten that spawn. Then head back to the machine and remove the powercell. &lt;br /&gt;Everything goes dark, and you will have to find the next machine to insert the&lt;br /&gt;powercell. Head forward, pick up the shells and the medkit on the ground. &lt;br /&gt;Head towards the machine, insert the Power Cell, and things will lighten up. &lt;br /&gt;Dr. McNeil will contact you on the radio, briefing you. &lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Bring the Artifact to Dr. McNeil&lt;br /&gt;1: Gain access to Excavation Elevator&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Pick up the Video Disk on the stone and the Two Packs of Bullets by the Body.&lt;br /&gt;Look at the Video Disk if you like. The guy sure is a little late with his&lt;br /&gt;Safety Instructions, now that the whole place has gone to hell. Anyway,&lt;br /&gt;look to the left, you'll notice some plates going up. Jump on one of them just&lt;br /&gt;as its coming up, and ride it up to the top. At the top, quickly jump of &lt;br /&gt;to the right where the stairs are, and have the pistol ready. &lt;br /&gt;Two lost souls will spawn and attack you. The first one can be a &lt;br /&gt;bit hard to avoid, but kill them. Look to the right, you'll see a clearing &lt;br /&gt;between the stones. Head up into it, and a Imp will spawn to the left. &lt;br /&gt;Take out your shotgun, and wait til it comes close enough to one hit kill it.&lt;br /&gt;Head towards the place the imp spawned, and jump onto the railing to the left&lt;br /&gt;to find two packs of bullets and a Med Kit. Head back, around the corner,&lt;br /&gt;and into the corridor. Pass the body on the floor, pick up two clips, &lt;br /&gt;the Machine Gun and a Med Kit. Head into the glowing door.&lt;br /&gt;&lt;br /&gt;Go into the room, and listen to the brooding music that plays,&lt;br /&gt;before heading on to the circular platform. Jump carefully to the shelf &lt;br /&gt;with the dead body to pick up Shells, and quickly head back to the&lt;br /&gt;circular platform, equip the pistol and kill the two Forgotten that spawn.&lt;br /&gt;It's much better to use the pistol on them since two shots will take them down. &lt;br /&gt;Save Shotguns and Machine Guns to harder mobs. Head down into the room by the&lt;br /&gt;stairs on the side, and two Imps will spawn. Take them out with your Shotgun,&lt;br /&gt;and pick up the medkits on the right side of the pillar.&lt;br /&gt;&lt;br /&gt;Jump over the rubble, and head towards the glowing door. You'll see a cutscene&lt;br /&gt;with a soldier who uses a weapon to grab the Imp's fireball and throws back&lt;br /&gt;at it. Unfortunately, the man gets wounded and cannot go on. Fortunately,&lt;br /&gt;he gives you the weapon, the Grabber. The Grabber can be used in many&lt;br /&gt;different ways. You can either grab fireballs and other non-bullet projectiles&lt;br /&gt;and toss them back at the monster, you can grab stones and barrels and other&lt;br /&gt;objects and throw them at monsters, or you can even grab and release the &lt;br /&gt;smaller mobs like the trites and Forgotten which will kill them instantly.&lt;br /&gt;You can also grab items from a distance, like Ammo and Health Packs. &lt;br /&gt;It's easy to use the grabber, The Crosshair will change into a rotating symbol&lt;br /&gt;whenever you can grab something, and then you can press and hold the &lt;br /&gt;left mouse button to grab it. Release it to fire the object. &lt;br /&gt;&lt;br /&gt;For fun, grab the poor soldier and toss him into something, and he will be&lt;br /&gt;split in several pieces. When you are done playing around, head down the&lt;br /&gt;circular stairs. Use the grabber to move the boxes blocking your way. &lt;br /&gt;Head into the hole, and a Forgotten will appear. Wait til it flies&lt;br /&gt;towards you, and grab it! Release it quickly though, and it will die instantly. &lt;br /&gt;The Tunnel is dark, but there are no other monsters there. To the left is an&lt;br /&gt;opening, and a Forgotten will spawn. Wait til it flies towards you, then&lt;br /&gt;use the grabber to grab and release it. Into the opening, head to the right,&lt;br /&gt;and another Forgotten appears. You should know how to deal with them by now.&lt;br /&gt;&lt;br /&gt;Move the boxes with the help of the grabber, and head into the opening, &lt;br /&gt;and follow the tunnel into a big room. When you enter it, follow the right&lt;br /&gt;ledge to a nice suit of Armor. Head back left and  follow the ledge,&lt;br /&gt;and suddenly a pillar of flames burst out, and soon three Forgotten spawn.&lt;br /&gt;If you can, try picking off one or two with the pistol before they can reach&lt;br /&gt;you, and then grab the remaining ones. You might get hurt here, so grab&lt;br /&gt;the medkit on the floor. Follow the ledge further to the left and down, &lt;br /&gt;and you will find Shells and another Medkit. Now, go back to the stairs in the&lt;br /&gt;middle of the room and ascend them. When you open the door, a Forgotten &lt;br /&gt;will be waiting right behind it, so immediately kill it. As you head into&lt;br /&gt;the narrow corridor, two Forgotten will spawn, one will come out from the wall&lt;br /&gt;and is very hard to avoid, and the other will appear infront of you. Grab them&lt;br /&gt;both and send them back to hell. Walk forward, and a Imp will appear. &lt;br /&gt;Try grabbing one of his fireballs and shoot it back at him, it will kill him&lt;br /&gt;instantly, otherwise take him out with the shotgun. I recommend getting used&lt;br /&gt;to reflecting projectiles, since it will become very important later on.&lt;br /&gt;&lt;br /&gt;Go slowly into the room with the pillars, and two lost souls will be waiting,&lt;br /&gt;one to the right and one to the left. Kill them. As you head to the left to&lt;br /&gt;pick up the medkit, two imps will spawn. Choose your way of eliminating them,&lt;br /&gt;I'd say go back into the corridor and grab their projectiles and fire back at&lt;br /&gt;them. They can't surround you in the corridor. When you have taken them out,&lt;br /&gt;go back in, to the right and up the stairs. Two Forgotten will be in the room,&lt;br /&gt;so kill them. To the Right is the Elevator! Head into the room to complete the&lt;br /&gt;objective, but don't go into the elevator right now. To the right is a box&lt;br /&gt;with two Shells and two Clips and on top of the shelf is a medkit.&lt;br /&gt;You can grab it if you need the health. Otherwise, head into the elevator,&lt;br /&gt;and exit the level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;====================================&lt;br /&gt;* Level 02: Erebus Dig Site [3EDI] *&lt;br /&gt;====================================&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: &lt;br /&gt;1: Find the Exit&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;As you ride the elevator, all hell seems to break loose above you. Whatever it&lt;br /&gt;is, it sure doesn't bode well for our lone marine. When you arrive at the top,&lt;br /&gt;everything seems quiet though.&lt;br /&gt;&lt;br /&gt;Step out of the elevator to find Shells and a Clip. Then, head around the&lt;br /&gt;elevator, and up the stairs. Some good looking Grenades are lying on a Box.&lt;br /&gt;Follow the bridge til the small building, and enter it. A Man will stick his&lt;br /&gt;head out of a locker, and you can talk to him if you aim your crosshair at&lt;br /&gt;the locker. There's a Health Station here, but you should not need it at the&lt;br /&gt;moment. Remember it however. Pick up the Video Disk, the Shells and the PDA,&lt;br /&gt;which upgrades your security clearance, and and proceed to leave the room. &lt;br /&gt;The Room will glow red and the windows will shatter, and you can guess what&lt;br /&gt;it means. As you exit the room, an Imp will climb the fence and start attacking&lt;br /&gt;you. I will recommend using the Shotgun to take him out, since he is at a close&lt;br /&gt;range. Another imp waits at the bridge, so turn and switch to the grabber,&lt;br /&gt;and return his fireball to kill him. As you continue back over the bridge,&lt;br /&gt;another Imp will climb the fence, so grab his fireball and throw it back. &lt;br /&gt;As you head down the stairs, two Imps will appear from the dark and attack you.&lt;br /&gt;Retreat back up and take them out one by one with the grabber. &lt;br /&gt;If you loose health, head back to the room and refill.&lt;br /&gt;Go back down the stairs, it should be safe there now. Head towards the door&lt;br /&gt;that's half-open, and crouch down to pass it. Step forward and you'll be&lt;br /&gt;introduced to the Vulgar, a Imp-like creature that is slightly stronger and &lt;br /&gt;throws blue fireballs at you. They are defeated the same way, preferably by&lt;br /&gt;using the grabber to reflect their fireballs, as it will kill them instantly.&lt;br /&gt;Take care of the Vulgar by giving him a taste of his own medicine.&lt;br /&gt;&lt;br /&gt;Use the grabber to remove the boxes to the left of you, and you will find some&lt;br /&gt;Armor Shards and a Med Kit. Then, head out in the main part of the room and&lt;br /&gt;around the corner to the door. Access the Door Terminal to Scan your PDA,&lt;br /&gt;which will open the door. Proceed through the small corridor, and enter the&lt;br /&gt;next room. Pick up the Armor Shards by the door, and head forwards to meet &lt;br /&gt;a Vulgar. Grab his fireball and let him have it. As you walk further, &lt;br /&gt;The room will start to blink red, and a trite will appear in the distance. &lt;br /&gt;Wait for it to come closer(But not too close) and grab him with your Grabber.&lt;br /&gt;Quickly release it, and it will be instant killed. You don't have to actually&lt;br /&gt;Grab it, just tap the left mouse button to fire the grabbing beam at it, and &lt;br /&gt;release it to kill it. Just like the Forgotten. I doubt you will need more &lt;br /&gt;health now, but there is a med kit on a crate to your left as you go further.&lt;br /&gt;&lt;br /&gt;If you haven't saved by now, I really suggest you do it now. It's Boss Time!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;###############################################################################&lt;br /&gt;&lt;br /&gt;BOSS: THE FIRST HUNTER&lt;br /&gt;He looks much tougher than he is. I really hope you are getting used to&lt;br /&gt;grabbing, aiming and shooting with the Grabber, because the only way to kill&lt;br /&gt;this guy, is by grabbing the green plasmaballs that are shot out by the two&lt;br /&gt;cannons on each side of the room, and firing at the Hunter. It will take &lt;br /&gt;approx. four hits to kill him, and you'll know he is hit when he screams.&lt;br /&gt;Hang in there, and learn his teleportation pattern so that you can avoid him. &lt;br /&gt;As a reward for defeating him, your artifact is now upgraded with the first&lt;br /&gt;ability, Slowing Down Time. This will let you move as quickly as normally, but&lt;br /&gt;everything else around you will slow down really much. &lt;br /&gt;&lt;br /&gt;###############################################################################&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you have defeated him, you will be contacted by Dr. McNeil. After the&lt;br /&gt;transmission, head to the right side of the room to the glowing door. Enter&lt;br /&gt;the next room, to find two bodies that are glowing. The Artifact is charged&lt;br /&gt;with human souls, so you need to refill it. It can hold up to three souls, &lt;br /&gt;and one soul is one usage of the artifact. Anyway, go down and take up the&lt;br /&gt;Artifact, and stand close to the bodies. The Artifact will recharge, and you&lt;br /&gt;can see how many charges you have by the amount of Artifact Symbols in the&lt;br /&gt;bottom of the screen. There's also a Med Kit here, which you will probably&lt;br /&gt;need, so grab that one too, and proceed to the next room.&lt;br /&gt;&lt;br /&gt;The next room lets you put the Artifact to good use. There are some moving&lt;br /&gt;walls that you need to pass, so save your game first, and then activate the&lt;br /&gt;Artifact once. The walls that was moving fast now barely moves at all, so just&lt;br /&gt;pass the walls either infront of you or to the left. The best time to move is&lt;br /&gt;just as the wall closest to you is opening up, just run as fast as you can&lt;br /&gt;past the three walls. If you took the left turn, quickly turn right and do&lt;br /&gt;the same with the walls to the right, and run towards the door. &lt;br /&gt;If you went straight ahead, turn left and pass the walls to your left, and &lt;br /&gt;then turn right towards the door. You'll see a Z-Sec Zombie coming out the&lt;br /&gt;door, but since time still is slowed down, he won't have time to react,&lt;br /&gt;so just run straight up in his face and take him out with a shotgun blast.&lt;br /&gt;Time should now return to normal.&lt;br /&gt;&lt;br /&gt;Enter the room, and head to the right opening to find a Med Kit and Shells. &lt;br /&gt;Then, head to the Power Cell Generator, but don't remove the cell yet. &lt;br /&gt;Activate the Artifact, then remove the cell and quickly run through the &lt;br /&gt;closing door and past the next one.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives.&lt;br /&gt;1: Find the Exit, Call Main Elevator. &lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;As you enter the room, and time returns to normal, your Mission Objective&lt;br /&gt;will be updated, and you will suddenly hear a man scream for his life. Nasty.&lt;br /&gt;Walk along the bridge, turn right and you'll see a door blocked by some&lt;br /&gt;boxes. Use the grabber to move them so that you can enter the door.&lt;br /&gt;When you enter the room, go slowly, because an Imp will suddenly jump infront&lt;br /&gt;of you. Either use the grabber to reflect his fireball, or use the shotgun.&lt;br /&gt;Refill the Artifact from the body by the computer, and head left into the&lt;br /&gt;corridor. A Vulgar will spawn at the end of it, so just play it cool and &lt;br /&gt;reflect his fireball.&lt;br /&gt;&lt;br /&gt;Enter the door at the end, pick up the hand grenades and take up your Machine&lt;br /&gt;Gun. There's a Z-Sec Zombie in this room which will appear and start shooting&lt;br /&gt;at you with his machine gun, so quickly take him out. As you head towards the&lt;br /&gt;place he stood, an Imp will spawn. Back up and use the grabber to kill him. &lt;br /&gt;Head towards the computer terminals, and another Imp will appear, so just do&lt;br /&gt;the same thing to him. Opposite the Computer Terminal, there's a Health&lt;br /&gt;Station, so use it if you need it. Head into the yellow door when you are&lt;br /&gt;ready for more action, and keep your grabber up. An Imp is waiting on top of&lt;br /&gt;the stairs, so grab his fireball and send it back. Go Up the stairs to find&lt;br /&gt;Armor Shards and Shells, and then head into the next room.&lt;br /&gt;&lt;br /&gt;Refill your Artifact with any of the bodies, and prepare for a fight. First, &lt;br /&gt;An Imp will appear, so kill it with the Grabber. Then, two Vulgar's will spawn&lt;br /&gt;and they can cause a problem. Hopefully you can kill them both before they get&lt;br /&gt;too close, but if they do, take up your shotgun and put an end to their ugly&lt;br /&gt;faces. If you were hurt, don't hesitate going back to the room with the Health&lt;br /&gt;Station to refill. Back to the room you left, there's a Storage Cabinet here!&lt;br /&gt;The Code is in the PDA you found, but if you missed it, it's 516. Inside the&lt;br /&gt;Cabinet you'll find Grenades, Shells and Clips.&lt;br /&gt;&lt;br /&gt;You will notice that there's a door you cannot open, with some lockers inside.&lt;br /&gt;I had missed this part and couldn't seem to find the solution for it myself, so&lt;br /&gt;Big Thanks to GBH_05 for the info about reaching the room!&lt;br /&gt;&lt;br /&gt;"Face the locked door, turn around and you will be looking at two freight&lt;br /&gt;elevator doors, the left of them being half opened. When you carefully crouch&lt;br /&gt;under the half opened door, you should see a ladder to your left. Climb it up&lt;br /&gt;and crawl through some vents and you will eventually drop into the locked room.&lt;br /&gt;Here you'll find another locker, and a PDA." &lt;br /&gt;&lt;br /&gt;Colin adds that the locker inside this room(028) has code 516, and a 100 &lt;br /&gt;Health Station. Thanks Colin!&lt;br /&gt;&lt;br /&gt;After that, head into the other opening of the room. There's a &lt;br /&gt;Med Kit by the door if you need it, or else you can head through the door.&lt;br /&gt;Three Z-Sec's will soon notice you, so back up into the room with the locker&lt;br /&gt;and wait for them to come one by one. Take them out with either the Shotgun&lt;br /&gt;or the Machine Gun, and refill the ammo that they drop.&lt;br /&gt;Head into the room, and look for Ammo. There's Shells on the Boxes in the &lt;br /&gt;Middle of the Room, use the Grabber to get it. &lt;br /&gt;&lt;br /&gt;Head into the next room, and have your Machine Gun ready. A Z-Sec will greet&lt;br /&gt;you with a shower of bullets, so quickly take him out before he does too much&lt;br /&gt;damage. There's also an Imp and another Z-Sec in the room, just around the&lt;br /&gt;corner. Take them both out. There's a medkit in the right part of the room, so&lt;br /&gt;grab it because most likely you will need a refill after the hectic battle.&lt;br /&gt;Head down to the lower level, and crouch under the stairs to grab some Armor&lt;br /&gt;Shards. As you reach out for the tempting Shards, an Imp will spawn, so quickly&lt;br /&gt;take out your Grabber and kill it. Head up the stairs, and into the door.&lt;br /&gt;&lt;br /&gt;This is a big room. As soon as you enter, an Imp will appear to your right, so&lt;br /&gt;quickly take it out. There's a health pack where it appeared. Head to the left&lt;br /&gt;and down the small stairs, and to the left. There's a body, PDA which updates&lt;br /&gt;your Security clearance and a Med Kit.&lt;br /&gt;&lt;br /&gt;As you approach the currently unavailable Elevator, All hell breaks loose. A &lt;br /&gt;Forgotten spawns infront of you, and two Vulgar's spawn at the same time. This&lt;br /&gt;is a really tricky situation, as you will have very little time to avoid the&lt;br /&gt;monsters. You can activate Slow Down Time if you want though, this should make&lt;br /&gt;everything easier. Try to Grab the Forgotten, and then equip the Shotgun and&lt;br /&gt;hunt down the two Vulgar's. After you have taken them down, either get the&lt;br /&gt;Med Kit by the body if you didn't take it, or backtrack to last one.&lt;br /&gt;Chances are you have lost some Health.&lt;br /&gt;&lt;br /&gt;When you have restored your health, head to the Panel on the wall to scan the&lt;br /&gt;Security Clearance of your PDA. It will lower a Ladder, which you can use to&lt;br /&gt;climb to the higher level. Enter the door, and you'll see a Z-Sec. Take him out&lt;br /&gt;with the Machinegun, and refill any eventual health with the Med Kit on the&lt;br /&gt;floor by the Body. If you used the Artifact, recharge it. &lt;br /&gt;Make sure you check the floor where you killed the Z-Sec, as there will be&lt;br /&gt;a clip there. Now enter the door in this room.&lt;br /&gt;&lt;br /&gt;Be ready with the Artifact. As soon as you enter the room, and the room becomes&lt;br /&gt;red, you'll see two Vulgar's spawning. As soon as you can, activate Slow Down&lt;br /&gt;and be aware. Barrels will fall down into the room, and one explosive will fall&lt;br /&gt;beside one of the Vulgars. Quickly focus on the barrel, which will kill one of&lt;br /&gt;them. Then, use the Grabber to reflect the fireball at the other one. After the &lt;br /&gt;Monsters are dead, head to the stack of boxes and climb them to the bridge.&lt;br /&gt;You might have to rearrange some, but this shouldn't be too hard now that you&lt;br /&gt;have the Grabber. On the Second Floor, you will find Armor, Shells and a&lt;br /&gt;Body you can recharge the Artifact with. Jump down and head towards the door in&lt;br /&gt;the small part of the room.&lt;br /&gt;&lt;br /&gt;Go to the Machine and Insert the Power Cell. Then go to the Computer Screen&lt;br /&gt;and click on the "Call Lift" Button. This will complete your Objective. &lt;br /&gt;There's a Health Station here if you need it, so take your time to refill your&lt;br /&gt;health. When you are done, head slowly out the door. A Vulgar have appeared,&lt;br /&gt;so use the grabber to kill him. There are two Z-Secs in the back of this room,&lt;br /&gt;take them out and head back to the room with the Health Station to refill&lt;br /&gt;before continuing. Exit out to the room again, turn right and into the next&lt;br /&gt;room. Head into the next Door and a Z-Sec will be waiting for you. &lt;br /&gt;Take him out with the Machinegun. As you head towards the ladder, &lt;br /&gt;three Forgotten will spawn, but you will have time to take them out, either by&lt;br /&gt;the pistol or the grabber. As always, if you are injured, head back and use &lt;br /&gt;the Health Station. It's much better to spend one minute regaining health than&lt;br /&gt;having trouble the next five minutes. When you descend the ladder, two new&lt;br /&gt;Forgotten will spawn, take them out with the grabber. Then, head to the now&lt;br /&gt;available Elevator, click on The Erebus Labs Destination and go into it and&lt;br /&gt;Exit the Level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;================================&lt;br /&gt;* Level 03: Erebus Labs [3ELA] *&lt;br /&gt;================================&lt;br /&gt;&lt;br /&gt;You'll begin the level with an elevator ride. This time, it's more comfortable&lt;br /&gt;than the last one, but don't let your guard down. There's pain to come. As the&lt;br /&gt;elevator stops, exit it to pick up Clip, Shells and Bullets. Elizabeth will &lt;br /&gt;contact you over the Radio, informing you of your next Objective. &lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives:&lt;br /&gt;1: The Primitive, Artifact Storage&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;As soon as the Mission Objective has been updated, things will heat up,&lt;br /&gt;and five Forgottens will spawn in different directions. Be quick and move&lt;br /&gt;around as you grab each one. If you are hurt, you can head to the far left&lt;br /&gt;of the cavern where the big shelf is. You can climb on the side and find&lt;br /&gt;a Med Kit on the top. Then head to the building to the right, where you'll&lt;br /&gt;first find some shells by the explosive barrels, and then you can head up the&lt;br /&gt;stairs to find a body to charge the artifact and a Med Kit. Head down,&lt;br /&gt;and climb the huge shelf on the right side of the stairs to find Clip and&lt;br /&gt;Body Armor. When you have grabbed all the items you need, head up the stairs&lt;br /&gt;to the glowing door and enter it.&lt;br /&gt;&lt;br /&gt;To the left, there's a spiraling stairway you can take down, but before you go,&lt;br /&gt;equip the Shotgun, because things will become hot. To your right as you come&lt;br /&gt;down, a Wraith will be waiting, two will spawn infront of you, and unless you&lt;br /&gt;immediately back up back to the stairs, one will spawn behind you. So, back to&lt;br /&gt;the stairs and take them one by one with the shotgun. This should take care of&lt;br /&gt;the Wraiths. Head back to the room where they spawned, pass the place where&lt;br /&gt;the wraiths spawned, and look to the right. A Trite will come toward you,&lt;br /&gt;so equip the grabber and kill it. As you head up the stairs where the Trite&lt;br /&gt;appeared, four new Wraiths appear, so blast them with your shotgun. Use their&lt;br /&gt;teleport to your advantage, as soon as you see them appear from the teleport,&lt;br /&gt;fire at them just as they appear. One Shotgun blast is enough. Head up to the&lt;br /&gt;the stairs and take to the left. Grab the Clip, Shells and the Med Kit,&lt;br /&gt;and recharge the Artifact if you need. Then head trough the door. A Trite will&lt;br /&gt;be waiting, so quickly grab it, and back out into the previous room, equip&lt;br /&gt;the shotgun, turn left and blast the spawned Wraith. Then, head back into the&lt;br /&gt;room the Trite appeared, and follow the hall. Take out the Trite, and the two&lt;br /&gt;spawning Wraiths. Then climb the Shelf to find Armor Shards and Med Kits.&lt;br /&gt;Jump down and continue through the door. &lt;br /&gt;&lt;br /&gt;Grab the PDA, and the room will change. Blue Spikes will shoot out from the&lt;br /&gt;walls, and a path will appear. I highly recommend saving now, as this might&lt;br /&gt;take several tries. What you have to do, is to activate Slow Down, and get to&lt;br /&gt;the end of the path. There are spots where the spikes are not travelling,&lt;br /&gt;so stop at those spots to get an overview of how to run. Do not try to take it&lt;br /&gt;in one run, as you won't make it. Take it easy, but not too slow, and you&lt;br /&gt;should make it past to the other side.&lt;br /&gt;&lt;br /&gt;After you've passed the trap, follow the path til you reach some stairs.&lt;br /&gt;Ascend them to witness a vision of Hell, and a Vulgar will spawn. Take it out&lt;br /&gt;by the usual method. Climb the big Shelf to find Med Kit and a Clip. Under the&lt;br /&gt;stairs to the building there's some Armor Shards. There are some bodies you can&lt;br /&gt;use to recharge the Artifact. Enter the room to get the next Objective.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives:&lt;br /&gt;1: Artifact Storage - Inside this facility is a tablet that Dr. McNeil needs &lt;br /&gt;to further her study. Make your way to Artifact Storage.&lt;br /&gt;2: Power Cells - Locate two power cells to enable the Artifact Storage&lt;br /&gt;filtration system and activate it. &lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;To the right you can pick up Two Shells and a Clip, to the left you can pick up&lt;br /&gt;some Med Kits. They will most likely be needed now, because 2 Z-Secs will&lt;br /&gt;appear, and a Vulgar will spawn afterwards. Take them out the best way you can,&lt;br /&gt;and refill your health. Head down the stairs, grab any dropped ammo, and head&lt;br /&gt;towards the corridor. A Vulgar will spawn, so kill it. Use the grabber to grab&lt;br /&gt;the Armor in the Broken Elevator, and head to into the left turn of the&lt;br /&gt;corridor. There's two doors here, one requires Security Clearance, so head into&lt;br /&gt;the other one. You'll find Shells and Clip in box on the floor. After grabbing&lt;br /&gt;those, head into the elevator to the Medical Labs. As you exit the Elevator,&lt;br /&gt;two Z-Sec's will appear from the door, so kill them and grab their ammo.&lt;br /&gt;Head into the room, sure is messy in there. There's a Storage Cabinet here, but&lt;br /&gt;you don't have the code yet (It's 769 if you're impatient). So head to the&lt;br /&gt;other side of the room, kill the Z-Sec that comes out of the door. Use the&lt;br /&gt;Medical Station if you are hurt, and head into the next door. Look at the sweet&lt;br /&gt;pipes, and then go into the next door. &lt;br /&gt;&lt;br /&gt;If you look to the left, you'll witness some Zombies being exposed to some&lt;br /&gt;X-Ray treatment! Anyway, they hunger for your flesh, and we can't allow that.&lt;br /&gt;Have some fun with the braindead, so use the grabber to grab the small cabinet&lt;br /&gt;to your left, and throw it at wthe Zombies til they explode in a shower of&lt;br /&gt;blood. A Fatso appears from a corner as you continue into the room, so throw&lt;br /&gt;him a welcome gift. Continue into the next room, and you'll meet a survivor!&lt;br /&gt;Or is it...? He's seemingly so happy to see you that he comes to hug you,&lt;br /&gt;but that will most likely hurt, so finish him off with some quick shots to his&lt;br /&gt;head. Grab the PDA on the computer desk to update security clearance,&lt;br /&gt;and to learn the code to the Storage Cabinet! &lt;br /&gt;&lt;br /&gt;Then, head to the Power Cell Generator to remove the Power Cell and the room&lt;br /&gt;will go dark. Equip the Grabber, and head into the previous room, turn right&lt;br /&gt;and a Vulgar will spawn. Let him have it! Head towards the door, and another&lt;br /&gt;Vulgar will spawn, so take him out. When you enter the next room with the&lt;br /&gt;Health Station, two Vulgar's will spawn, so take them out with the grabber.&lt;br /&gt;Refill any lost health. Head back to the Storage Cabinet, and punch in the code&lt;br /&gt;769 to grab some Bullets, Grenades and Shells.&lt;br /&gt;&lt;br /&gt;Head back into the first room with the elevator, and ride it back down to the&lt;br /&gt;first level: Excavation. Get that shotgun ready, cause as soon as the doors&lt;br /&gt;open, a Vulgar is ready to attack you. Blast him at close range to kill him&lt;br /&gt;with one shot, and then head out the door. If you lost too much health on him,&lt;br /&gt;head into the long corridor and up the stairs, where there should be some med&lt;br /&gt;kits left. Hopefully you will be back up at 100 Health. Now, continue back to&lt;br /&gt;the door with the Security Clearance, and Scan it to gain access.&lt;br /&gt;&lt;br /&gt;Head over to the body and grab his PDA, which will also upgrade your Security&lt;br /&gt;Clearance. He is kind enough to write the code to Sarge's old case, 428. &lt;br /&gt;At the end of the room you can see the door to the Artifact Storage, but you&lt;br /&gt;don't have the access to it yet. Enter the only open door, and you will meet&lt;br /&gt;some braindead Zombies. In order to save some ammo, lure them out to the room&lt;br /&gt;you just came from, and use the grabber to kill them with some of the barrels&lt;br /&gt;that are located in the room. Then, head back into the room they came from,&lt;br /&gt;and go to the door named "Offices". Grab Grenades, Shells and Clips from the&lt;br /&gt;Shelf, and climb up the Ladder. There's a health station at the top which you&lt;br /&gt;can use if you want. When you are healthy, head out the door.&lt;br /&gt;&lt;br /&gt;There are four zombies here, and you can freely choose the way of killing, but&lt;br /&gt;for a change I'd recommend Grenades. You might get several zombies in one &lt;br /&gt;Grenade, instead of using several shells or many bullets. When you are done &lt;br /&gt;wrecking havoc, head through the door and pass the small corridor. You'll see&lt;br /&gt;someone kill a Zombie in a room, but before you go there, look to the right.&lt;br /&gt;A Z-Sec is waiting for you, so finish him off with a long range gun like the&lt;br /&gt;Machinegun before moving to the left and through the door.&lt;br /&gt;&lt;br /&gt;First of all, there's the first mini-game to be found here. Sarge's Big Game&lt;br /&gt;Hunt is in the corner of the room, and you can play as much as you like. More&lt;br /&gt;information about it is in the Mini-Games section.&lt;br /&gt;Then, there's Shells and bullets to pick up, and finally there's the weapon&lt;br /&gt;of all dreams: The Double Barreled Shotgun. You have been waiting for this &lt;br /&gt;moment, ever since you last time held it in your arms in Doom 2. Unlock Sarges&lt;br /&gt;Locker with the code 428, and grab the most beautiful weapon in the game. Feel&lt;br /&gt;free to do the good old Doom guy grin. Don't forget to take the Admin key in &lt;br /&gt;his locker.&lt;br /&gt;&lt;br /&gt;You can now swap between the Single Barrel and the Double Barrel by pressing&lt;br /&gt;"3" repeatedly. However, as powerful as the Double Barrel is, you might want to&lt;br /&gt;think about using single shell shots against weaker enemies to save shells.&lt;br /&gt;&lt;br /&gt;Now, back to the action. Before you leave his office, check out the picture on&lt;br /&gt;the Wall with Sarge and a Bear, probably the same that hangs in his Office. &lt;br /&gt;Head out the door, and go past the place where you killed the Z-Sec Soldier. &lt;br /&gt;Now that you have the key, you can scan at the terminal to unlock it and &lt;br /&gt;proceed. There's a Med Kit on the Shelf, Clip and Shells in the Ammo Box on &lt;br /&gt;the floor, a body on the floor, and the second Power Cell. Grab it. As the &lt;br /&gt;system powers down, two Zombies burst out into the room. It's time to test the&lt;br /&gt;new toy, so enjoy the boom from the Double Barreled Shotgun as you blow them&lt;br /&gt;to hell. In the future, I would recommend not using two shells on one zombie,&lt;br /&gt;but for now it's pure pleasure. Another zombie comes waltzing from outside&lt;br /&gt;the door, so kill him any way you want. As you try to leave the room and enter&lt;br /&gt;the corridor, another zombie appears. Kill it. Head to the door that leads to&lt;br /&gt;the small corridor and enter it. The door behind you will lock and everything&lt;br /&gt;will become red. Tons of Zombies will start coming towards you, and you can &lt;br /&gt;solve this in many ways. This is an excellent chance to use some of that pistol&lt;br /&gt;Ammo you've been saving, but you might not be able to hold everyone of them&lt;br /&gt;back, so anyway that works is good. Once they are dead, the screen will become&lt;br /&gt;normal, and you can head past the pipes, through the door, recharge any lost&lt;br /&gt;health and climb down the ladder.&lt;br /&gt;&lt;br /&gt;Equip your Grabber, and proceed out the door. A Vulgar will spawn and open &lt;br /&gt;the Artifact Control Door, and you should be able to grab his fireballs and&lt;br /&gt;kill him before he gets close. Once you enter Artifact Control, you'll hear&lt;br /&gt;some girl breathe heavily and two new Vulgar's will appear in the next corridor&lt;br /&gt;that you are going through.&lt;br /&gt;&lt;br /&gt;Enter the door and pick up the Body Armor on the floor and the Med Kit on the&lt;br /&gt;Computer Desk. Then, you can insert both Power Cells into the Power Cell&lt;br /&gt;Generator, and go over to the computer screen and press "Vent Gas". This will&lt;br /&gt;complete the second objective, but don't be too lazy now, as two Z-Sec's will&lt;br /&gt;storm the room and try to kill you. Quickly take them out before they can do &lt;br /&gt;too much damage, and head out the door. A Vulgar will spawn when you enter the&lt;br /&gt;Corridor, so take it out with standard Procedure. As you near the door,&lt;br /&gt;A Z-Sec will start shooting at you, and he's not fooled so easily. Wait til he&lt;br /&gt;ceases fire, equip the shotgun and storm him. Hopefully he won't have time to&lt;br /&gt;react before you blow him up. If you are hurt, take your time up the stairs and&lt;br /&gt;recharge your health.&lt;br /&gt;&lt;br /&gt;No matter what, go into the room between Artifact Control and Offices, and a&lt;br /&gt;Z-Sec will appear. Take him out, and head to Artifact Storage. Go down into &lt;br /&gt;the center of the room, grab the PDA and the ammo from the shelves, and go to&lt;br /&gt;the Artifact at the wall to complete your objective. As you move, three &lt;br /&gt;Vulgar's spawn, so take them out, and finally the zombie that appears from the&lt;br /&gt;door. Open the door he came from, and two other Zombies waits for you. &lt;br /&gt;Take them out any way you want, but remember old Doom 2 level, Barrels O'fun.&lt;br /&gt;Enter the next room, grab the Med Kit and the Armor Shards, and finally open&lt;br /&gt;the Bay Door. Now you can exit the level!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===================================&lt;br /&gt;* Level 04: Erebus Control [3ECO] *&lt;br /&gt;===================================&lt;br /&gt;&lt;br /&gt;The door opens, and you are getting deeper inside the Erebus Complex. A Huge &lt;br /&gt;Fan hums loudly, and some really nice shadows bathe the room. Be prepared!&lt;br /&gt;As you enter the room, you hear a friendly voice. A Man high up in the room&lt;br /&gt;gives you your next objective.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Find Dr.Cloud&lt;br /&gt;1: Power the Lift&lt;br /&gt;-Find 2 power cells to activate the lift that leads into the ventilation system&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;You'll find Shells in the Ammo box on the left side, medkits on the shelves&lt;br /&gt;and the Power Cell Generator in the right side of the room. Head up the stairs&lt;br /&gt;and a Imp will pop up. Let him taste his fireball and turn around to open the&lt;br /&gt;door. A Fat Zombie will come after you, so take him down. Two Z-Sec's will be&lt;br /&gt;waiting for you inside the room, and can be abit hard to take out without &lt;br /&gt;getting hurt. Try tossing a grenade to weaken them, this will also cause them&lt;br /&gt;to get closer to the door, making it easier to hit them. If you are hurt, there&lt;br /&gt;are enough med kits in the first room to make up for it. In the left side of&lt;br /&gt;the room, there are some Armor Shards and Bullets. When the room is clear, head&lt;br /&gt;out the next door. Some Roof Plates will suddenly fall down, and a Vulgar comes&lt;br /&gt;down! Lead him back to the previous room and take him out with the grabber.&lt;br /&gt;Enter the room again, and grab Security Armor underneath the hanging body.&lt;br /&gt;Crouch under the flame, and be on your guard, a Vulgar appears. Take him out &lt;br /&gt;and head to the only door that can be opened at the moment. Enter it, and walk &lt;br /&gt;towards the next door. Watch out, an Imp is waiting for you, so blast it with&lt;br /&gt;your Shotgun. Back into the room, a Z-Sec is taking cover behind a Barrel, &lt;br /&gt;and he can be hard to take out. Try a Grenade, but if that doesn't help, use &lt;br /&gt;the machinegun and aim for his head, or see if you can hit the explosive &lt;br /&gt;Barrel behind him. Watch out, once you reach his location, a Vulgar will spawn&lt;br /&gt;behind you. Quickly kill it. As you turn around again to take a peak at the &lt;br /&gt;Storage Cabinet, an Imp will appear behind you, so take care of it. Turn around&lt;br /&gt;towards the Storage Cabinet but head to the left. All the way at the end there &lt;br /&gt;are some Grenades for you to pick up. Head back to the Storage Cabinet. There's&lt;br /&gt;no code for it yet, so you have to find one.&lt;br /&gt;&lt;br /&gt;Turn around to where the Imp Appeared, and then take left. Down the Stairs &lt;br /&gt;you'll see a gross tunnel, that's where you are heading. Go through it, and&lt;br /&gt;watch out for the Imp to the right. Take it out, and turn left to stop the &lt;br /&gt;crazy Z-Sec Zombie shooting you from behind the fence. Another Z-Sec will&lt;br /&gt;appear to the right, so deal with them as good as you can. If you are hurt, you&lt;br /&gt;can then grab the med kit on the ground. As you head up the stairs, two Vulgars&lt;br /&gt;will spawn, so use the grabber to kill them. Go past the stairs and turn left,&lt;br /&gt;up the other set of stairs and look to your left. A bunch of barrels and boxes&lt;br /&gt;are blocking an area, so move them to reveal a Med Kit, Shells and Clip. As you&lt;br /&gt;approach the door by the flame, an Imp will appear from the darkness. Show him&lt;br /&gt;what you have learned so far! Then, enter the door and head up the stairs. A&lt;br /&gt;Zombie will suddenly(And dangerously close) lounge towards you, so kill it with&lt;br /&gt;the shotgun. There's a PDA on the floor which will update your security&lt;br /&gt;Clearance, so grab that one, and scan yourself at the door. Go through it, and&lt;br /&gt;take to the left. There's a Health Station there! If you checked the PDA, you&lt;br /&gt;will also notice that he was kind enough to write the code to the Storage &lt;br /&gt;Cabinet, which conveniently is just below the health station. Jump down and &lt;br /&gt;enjoy the two shells with Code 937.&lt;br /&gt;&lt;br /&gt;Head back into the gross tunnel, cross the stairs, take left up the nest set&lt;br /&gt;stairs and turn right. Scan your Security Clearance by the Door, and it will&lt;br /&gt;open. When it does, a Z-Sec will see you, and come running. Greet him with a&lt;br /&gt;shotgun blast or a rain of bullets, and enter the room. Then, enter the door&lt;br /&gt;closest to the right. A Zombie is obviously too dumb to understand the game&lt;br /&gt;doesn't work anymore, so teach him a lesson. There's a Med Kit on the floor.&lt;br /&gt;Turn right and walk into the room, and a Imp will jump towards you. Take him&lt;br /&gt;out quickly before he can do any damage. On the floor there's Security Armor&lt;br /&gt;and a large pack of Shells, definitely worth the visit into the room. Head&lt;br /&gt;back out, and turn to the right, up the stairs, and two Vulgar's will appear&lt;br /&gt;and attack you. They are easy targets for your Grabber. Head into the door to&lt;br /&gt;the right, pick up the Shells and the Clip on the left side of the floor, turn&lt;br /&gt;right and the room will become red. Three Zombies and a Imp will appear, so &lt;br /&gt;quickly kill them before they can surround you. A Small locker is conveniently&lt;br /&gt;placed nearby, use that to kill the Zombies, while using the Shotgun to take&lt;br /&gt;out the Imp. &lt;br /&gt;&lt;br /&gt;Exit the room and head further in, and a crashing sound will reveal a burning&lt;br /&gt;Zombie rushing toward you. If you have the distance, some pistol shots will&lt;br /&gt;easily take him out, saving more valuable ammo. There's only one door left in&lt;br /&gt;this room, so enter it. Two Z-Sec's will appear, take them out. If you are hurt&lt;br /&gt;retreat back to the previous room, and enter the small room with the orange &lt;br /&gt;blinking light. There's a med kit there. Then, proceed back to the room with&lt;br /&gt;the Z-Sec's. Some Ammo will be on the floor, probably from the Z-Sec's, so feel&lt;br /&gt;free grabbing it. You can't enter the door to the left yet, so continue into &lt;br /&gt;the hallway til you find Grenades and a Med Kit. Turn around and enter the Door&lt;br /&gt;and then enter Excavation Transfer. A Vulgar will spawn, take him out. Grab the&lt;br /&gt;PDA and you'll also get a new Mission Objective.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Find Dr.Cloud&lt;br /&gt;1: Power the Lift - Find 2 power cells to activate the lift that leads into&lt;br /&gt;the ventilation system.&lt;br /&gt;2: Start Dig Site Lift - Locate a power cell to start the lift&lt;br /&gt;the lift in Excavation Transfer&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Nothing more to do here right now, so head back the way you came, and scan&lt;br /&gt;yourself on the Security Clearance Terminal at the door. It will open and you&lt;br /&gt;can go inside. Two Zombies will stagger towards you, so take your time with&lt;br /&gt;them. Head to the left past the Flame, and two Z-Sec's will attack you. Put an&lt;br /&gt;end to their misery and grab the ammo they drops. Remove the Power Cell from&lt;br /&gt;the Power Cell Generator, and the room will grow dark, and two Vulgar's will&lt;br /&gt;spawn. They should not be too much of a problem, but if you're hurt, there's a&lt;br /&gt;med kit by the flame. Around the corner you'll find a Storage Cabinet, the code&lt;br /&gt;is 937. Grab the content, and get out the door.&lt;br /&gt;&lt;br /&gt;You will see a Vulgar come out the door to Excavation Transfer, so wait til it&lt;br /&gt;comes into firing range, and show him how dangerous his fireballs can be, &lt;br /&gt;before heading into the door he came from. A Z-Sec will be on the other side of&lt;br /&gt;the room, so kill it with a precise long distance weapon like the Machine Gun.&lt;br /&gt;Then, head to the Power Cell Generator and insert the Power Cell. Good, the&lt;br /&gt;Second Objective is completed and the Elevator is working. Just as a precaution&lt;br /&gt;save before taking the elevator. Ride one of the platforms, turn 180 degrees&lt;br /&gt;and quickly get off before you are squashed.&lt;br /&gt;&lt;br /&gt;There's only one door here, so enter it. A Med kit is on the ground, so grab &lt;br /&gt;it if you need it, otherwise continue into the hallway. Open the door, and you&lt;br /&gt;will see a Z-Sec guarding a position. When he notices you, he'll run towards&lt;br /&gt;the door, so back up, and storm back in to surprise him. He won't live to see&lt;br /&gt;another day. There's a Zombie in the back of the room, sitting on a couch. &lt;br /&gt;Point the flashlight at him and he'll wake up, so shoot him before he gets &lt;br /&gt;close. Lots of snacks in this room. Turn 90 degrees to the left and you should&lt;br /&gt;see a small hidden part of the room with Armor Shards and a full Health Machine&lt;br /&gt;waiting to be used! Back up the the center of the room, and look to the left &lt;br /&gt;you should see a PDA on the ground by a body. Grab it and two Vulgars will&lt;br /&gt;spawn behind you. Try your best to avoid damage, but there's a sweet health&lt;br /&gt;Station waiting for you so don't panic if you get hurt. Focus on taking them&lt;br /&gt;out as soon as possible. On the table you'll find Shells, on the floor beside&lt;br /&gt;it you'll find bullets. Head over to the place where the Z-Sec first stood and&lt;br /&gt;enter the Door. To the left there's a Z-Sec waiting for you, so aim for his&lt;br /&gt;head and he should go down quickly. Go to the place he stood, and you'll find&lt;br /&gt;the second(and best!) mini-game, the "Hellanoid"! More info in the Mini-Games&lt;br /&gt;part. Before taking some time to play it, clear out the room by the kitchen &lt;br /&gt;table. There's a Z-Sec in there behind a crate. Now, head back into the &lt;br /&gt;kitchen and you can enjoy some sweet Hellanoid!&lt;br /&gt;&lt;br /&gt;When you are done with Hellanoid, continue to the room where you killed the&lt;br /&gt;Z-Sec, and enter the door there. A Imp will crawl up and attack you, so kill&lt;br /&gt;it quickly before it can do any damage. There's a chance you have lost some&lt;br /&gt;health by now, so just to be sure, backtrack two rooms and use the Health&lt;br /&gt;Station to refill any lost health. Then, come back to the room you just came&lt;br /&gt;in. Pass the barrels and descend the stairs, and scan the Security Clearance&lt;br /&gt;by the Door to open it. There's a Med Kit there, take it if you need it, then&lt;br /&gt;release the Bridge and cross it while having your Grabber equipped. A Vulgar&lt;br /&gt;will spawn infront of you, so make short work of it. To your right there is a&lt;br /&gt;ladder, which you can use to climb down. There's a Power Cell Generator waiting&lt;br /&gt;for you when you get down, so remove the Power Cell, and turn around to face&lt;br /&gt;the wall, a Zombie will burst out from it, and two of his Zombie Buddies will&lt;br /&gt;join too. When they are gone, head back out and up the stairs and into the door&lt;br /&gt;to get to the room you were in earlier. A Zombie will climb up on your left, &lt;br /&gt;so take him out quickly. There's nowhere else to go now, so turn right from the&lt;br /&gt;door, crouch under the flame and quickly counterattack the spawned Vulgar. Head&lt;br /&gt;into the door, and kill the Imp and the Vulgar that appears in the room. Then&lt;br /&gt;take the next door, head forward, left and down the stairs and insert the &lt;br /&gt;Power Cells into the Power Cell Generator. The First Objective is now complete!&lt;br /&gt;If you were hurt on the way here, grab any remaining Med Kits that are left, &lt;br /&gt;and then raise the Elevator and climb the ladder. Follow the path to the end,&lt;br /&gt;past a ladder to your right, til you find a Clip and a Body. Then go back to&lt;br /&gt;the ladder and descend it. Crouch in order to fall through the hole, pick up &lt;br /&gt;the armor shards and refill any health at the Health Station. Then, head to the&lt;br /&gt;elevator, and set your destination to Erebus Research and enter it. Activate&lt;br /&gt;the Elevator to exit the level!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;====================================&lt;br /&gt;* Level 05: Erebus Research [3ERE] *&lt;br /&gt;====================================&lt;br /&gt;&lt;br /&gt;Things are about to get really dirty and hard. As soon as you exit the elevator&lt;br /&gt;two imps will spawn and pummel you with fireballs. Try dodging them while &lt;br /&gt;responding fire. Once the Imps are gone, three Vulgar's will spawn, making &lt;br /&gt;things even harder. This is one place where hunting them down with the shotgun&lt;br /&gt;can be better than using the grabber, there will be too many fireballs at the&lt;br /&gt;same time to focus on catching and aiming. So, run down, as soon as the imps&lt;br /&gt;spawn, take out the explosive barrels next to them and then try to kill the &lt;br /&gt;Vulgar's immediately as they spawn. Watch out for the nosey Zombie that joins&lt;br /&gt;the party. Things are about to get far worse, so don't relax yet. To the left&lt;br /&gt;behind some grates there's Shells, up on the small bridge to the left there's &lt;br /&gt;some med kits and behind some grates far to the right there's some Armor &lt;br /&gt;Shards. After you have stocked up the goods, head into the only open door and&lt;br /&gt;kill the two Zombies that comes after you. Pick up the Shells on the floor, &lt;br /&gt;notice the door that requires an ID Scan and continue further. Two imps will&lt;br /&gt;appear, so take them out with the grabber. Under the pipe to the right you'll&lt;br /&gt;find some Grenades, and then head for the door. Head left and up the stairs, &lt;br /&gt;and then turn right and go into the door, and enjoy the cutscene which should&lt;br /&gt;clear up a thing or two. Another good thing, is that you get access to the &lt;br /&gt;Armory you just passed, so get on to it. You'll soon see a Flashlight Zombie&lt;br /&gt;slowly walk down the stairs, so take your time to kill him with the Pistol&lt;br /&gt;before he can reach you. Head up the stairs and open the door. You'll see a &lt;br /&gt;Zombie come towards you, so kill him quickly and change to a better weapon, &lt;br /&gt;cause a Vulgar will also appear. End his miserable life. After the Vulgar is&lt;br /&gt;dead, try to go down the stairs in the room and you'll see an Imp. Take him &lt;br /&gt;out and proceed down the stairs and to the left, head to the ammo box and grab&lt;br /&gt;the Shells. Then go down the stairs to the right, take the Armor Shards and&lt;br /&gt;refill your health at the Health Station and climb the stairs and exit the &lt;br /&gt;door to your right. Proceed forward and a Zombie will walk towards you, kill &lt;br /&gt;it quickly and be ready to reflect the fireballs at the Vulgar. Continue along &lt;br /&gt;the way til you reach the ammo box, quickly grab bullets and Shells and turn&lt;br /&gt;right to face another Vulgar. When he's done, head towards the door, but turn&lt;br /&gt;180 to face yet another Vulgar that spawns behind you. Now head into the door,&lt;br /&gt;and one Imp followed by two Vulgar's will spawn, but you have the advantage. &lt;br /&gt;They have to round a corner, where they will usually stop up to fire a fireball&lt;br /&gt;at you, which you can easily reflect back at them. When they are dead, follow&lt;br /&gt;the way to the door and go through it. An Imp will be at the bottom of the &lt;br /&gt;stairs, so just wait for him and let him have it. At the bottom of the room you&lt;br /&gt;will also find a PDA, Grenades and a Med Kit. Grab what you need and go out the&lt;br /&gt;door.&lt;br /&gt;&lt;br /&gt;Prepare for another hectic fight. Two Imps and Three Vulgars will spawn, but&lt;br /&gt;they are easier now than last time due to the layout of the room. Don't play &lt;br /&gt;with them, hunt each one down with the shotgun and Slow Down time, and you &lt;br /&gt;should not have any problems. Pick up the Armor Shards and the Med Kit hidden&lt;br /&gt;by some crates and barrels, but don't go out the door by the stairs yet. Turn&lt;br /&gt;around and head right, where you'll see a Fence. Now, use the grabber or just&lt;br /&gt;the laws of physics to move a box to the big box by the fence so that you can&lt;br /&gt;climb it. You'll find a Med Kit, a Big box of Shells and a Clip. Head back&lt;br /&gt;over the fence by climbing the boxes, and run to the door by the stairs.&lt;br /&gt;Scan your Security Clearance, and quickly get out your grabber to kill the&lt;br /&gt;three Imps that starts attacking you. Follow the platform and head into the &lt;br /&gt;door. Turn left and you'll see the armory, but immediately turn back because&lt;br /&gt;a Imp will spawn. Kill it and scan the ID Panel to enter the Armory.&lt;br /&gt;&lt;br /&gt;You'll get a new Objective once inside, and a Vulgar will spawn and attack you&lt;br /&gt;so quickly kill it and then study your new objective.&lt;br /&gt;&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Phobos Labs&lt;br /&gt;1: Surface Access - Get the enviroment suit and follow the waste tunnels to&lt;br /&gt;the cargo station on the surface.&lt;br /&gt;-----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Grab the PDA in the locker to your right, pick up the shells between the&lt;br /&gt;shelves to the left, use the health station if needed, pick up the Chaingun&lt;br /&gt;and the ammo and go through the door. Follow the path and the stairs, and &lt;br /&gt;save your game before going through the door.&lt;br /&gt;&lt;br /&gt;As you enter the Door, a cutscene will play where the Marine picks up a helmet&lt;br /&gt;and heads out the door. You'll notice that the oxygen will be slowly dropping,&lt;br /&gt;so get moving! You will need to make your way through the sewers, and in order&lt;br /&gt;to keep your Oxygen up you must grab Enviro Tanks that is spread around the&lt;br /&gt;room and drops of Biohazard Zombies. &lt;br /&gt;&lt;br /&gt;There's little time to stop up, so quickly head down the stairs and kill&lt;br /&gt;the Zombie to the Left and grab the tank that he drops. Proceed over the bridge&lt;br /&gt;and turn right, run along the ledge and turn right to another bridge. Beware, a&lt;br /&gt;Cherub will spawn on the bridge, quickly take him out on the bridge! Head on&lt;br /&gt;to the left, take out the next Cherub, and head down the stairs and grab the&lt;br /&gt;Enviro Tank. Take out the Maggot to the right, and the two Biohazard Zombies&lt;br /&gt;to the left, and grab their tanks. Turn around and head forwards.&lt;br /&gt;&lt;br /&gt;Now things will become hard. Very hard. You only have a limited time before&lt;br /&gt;you have to find more Enviro Tanks, so you must constantly hurry up. A Maggot&lt;br /&gt;comes towards you, kill it quickly. Two Cherubs will spawn and rush you, and&lt;br /&gt;to make things worse, a Mancubus will spawn! Well, you don't have a choice.&lt;br /&gt;Equip the Chaingun and kill the Cherubs. Equip the Double Barrel Shotgun and&lt;br /&gt;and then activate the Slow Down. Dance with the Mancubus, and take him out&lt;br /&gt;before the Slow Down runs out. Then, proceed into the big door behind him, &lt;br /&gt;turn left and into the next door.&lt;br /&gt;&lt;br /&gt;Kill the three Maggots that wait for you, grab the med kit by the stairs. &lt;br /&gt;Head up the stairs, quickly rush along the path killing the Cherubs and &lt;br /&gt;Maggots that spawn. Time will start running out, but follow the path and two &lt;br /&gt;Biohazard Zombies will be on top of some stairs to your left. Kill them,&lt;br /&gt;grab the Enviro Tanks and grab all the yummy supplies that wait for you there.&lt;br /&gt;Quicksaving now is recommended.&lt;br /&gt;&lt;br /&gt;Head back down the stairs, over the bridge, kill the Cherub, head to the right&lt;br /&gt;and grab the Enviro Tank, turn left and head towards the stairs down, and &lt;br /&gt;another Mancubus will spawn. The best you can do here, is to wait til he &lt;br /&gt;passes and then quickly run into the door infront of you. Enter the next door,&lt;br /&gt;and kill the two Maggots on the ground and the Biohazard Zombie up on the &lt;br /&gt;Stairs. Grab the Med Kit, Ammo Belts and his Enviro Tank, head up the stairs&lt;br /&gt;and follow the ledge, grab the Enviro Tank before crossing the bridge, run &lt;br /&gt;over it and down to the left. Enter the door infront of you, kill the Cherub&lt;br /&gt;in the small room and enter another big room. Kill the Maggot, run to the &lt;br /&gt;stairs, grab the Ammo, run up the stairs and kill the Cherub. Head over the&lt;br /&gt;Bridge to the left, then turn left and grab the Enviro Tank in the corner. &lt;br /&gt;Turn 180 degrees immediately and be ready for another Cherub spawning. Kill it&lt;br /&gt;quickly, and head to where it spawned. To the left is the stairs and the door&lt;br /&gt;out! Enter it and the Marine will remove his helmet and you're home free.&lt;br /&gt;&lt;br /&gt;Enter the Room, turn left and head up the stairs infront of you, turn right &lt;br /&gt;and head up the next stairs. Instead of taking the last stairs, head to the&lt;br /&gt;right of them and grab the Armor Shardes, before climbing the stairs. There is&lt;br /&gt;two Med Kits here, grab them if you need them, and then Cycle The Airlock.&lt;br /&gt;Enter and Exit the level by clicking on the panel on the wall.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===================================&lt;br /&gt;* Level 06: Erebus Station [3EST] *&lt;br /&gt;===================================&lt;br /&gt;&lt;br /&gt;You'll start with a Bang. As you exit the door, you'll find yourself on the&lt;br /&gt;Surface, the air quickly draining. Turn left and then turn right, run forward&lt;br /&gt;and two Cacodemons will spawn! Take care of them quickly and head forward til&lt;br /&gt;you reach the small stairs infront of you. Run to the Right, grab the &lt;br /&gt;Air Canister, turn around and follow the fenced part. You'll reach a Ladder and&lt;br /&gt;another Air Canister, so grab it and climb the Ladder. Follow the path, and two&lt;br /&gt;Vulgar will spawn. Take care of the one to your left first, and follow the path&lt;br /&gt;to the end to find Med Kit and Air Canister. Now things will become seriously&lt;br /&gt;hard. One Cacodemon and three or four Vulgars will spawn, all intent on killing&lt;br /&gt;you. There's no tactic here. Time is incredibly short, improve your odds by&lt;br /&gt;activating Slow Down, and head past all the mobs, down the stairs, turn left, &lt;br /&gt;and you should soon see the Air Cycler. Hopefully your air will hold, if not &lt;br /&gt;there is another Air Canister to the left of you, but a Vulgar will spawn right&lt;br /&gt;infront of it. You'll end up wasting more time. Run for your life to the Air &lt;br /&gt;Cycler and Enter it. &lt;br /&gt;&lt;br /&gt;Finally, a friendly face! There's a mechanic looking at a defect Sentry, and &lt;br /&gt;he'll chat a little. To the left of you, there's some Med Kits which you can&lt;br /&gt;grab. Walk towards the door and you'll get a new Objective.&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;Current Mission Objectives: Phobos Labs&lt;br /&gt;1: Sentry Bot - Find the Sentry Bot in the Maintenance Tunnels&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;To your left you'll find a body and some Armor Shards. Head up the stairs and&lt;br /&gt;go into the room. As you try to go down the stairs, it will fall down. Jump &lt;br /&gt;down and two Vulgars will spawn. Take them out with the grabber to save some&lt;br /&gt;of the ammo you used in the Sewers. Grab the clip by the door, look to the left&lt;br /&gt;and you'll see Shells. Enter the door, and a Vulgar will soon appear. Take him&lt;br /&gt;out, and continue forward, and the room will go dark and two Zombies will head&lt;br /&gt;towards you. Kill them both. To the right of the door there's an opening with&lt;br /&gt;some Armor Shards, to the left there's a Hanging Body. Enter the door and a&lt;br /&gt;Fat Zombie will appear, so kill him. Step more into the room and a Vulgar will&lt;br /&gt;spawn on the lower level, but he'll quickly come up to where you are so take &lt;br /&gt;care of him. Head down the stairs, turn right an head down the second pair of&lt;br /&gt;stairs and take the door to the right. Kill the Zombie here, head down the&lt;br /&gt;stairs and walk carefully. The place is a trap. slowly walk toward the PDA, and&lt;br /&gt;look to your left. You'll see a Zombie hiding and waiting for you. Kill it&lt;br /&gt;before grabbing the PDA, and immediately turn around, killing the Vulgar that&lt;br /&gt;spawns. So much for that trap! Grab the clip and the Med Kit if you need it in&lt;br /&gt;the Ammo Box. Check the PDA, and it will reveal a Storage Cabinet Code, 134!&lt;br /&gt;Head back up to the door you came from, open it and kill the vulgar inside, &lt;br /&gt;just to be safe that it won't be able to surprise you. Turn around and head to&lt;br /&gt;the Armory Door and Scan the Security Clearance, and you'll be able to enter.&lt;br /&gt;Use the Health Station if you need, and unlock the two Storage Cabinets. There &lt;br /&gt;is a lot of snacks here. Grab the Two Ammo Belt and the Clip from 034 and the&lt;br /&gt;Shells, Bullets and the Armor Shard from 035.&lt;br /&gt;&lt;br /&gt;Save your Game now that it's nice and quiet, because things will soon go from&lt;br /&gt;good to bad. Head out of the Armory, and then out the other door you killed the&lt;br /&gt;Vulgar in. Up the first stairs, and then head into the Door. As you walk&lt;br /&gt;towards the locked door, a Vulgar will spawn behind you, so take it out fast&lt;br /&gt;and then you'll face your first Revenant coming from the locked door. Use the&lt;br /&gt;Double Barreled Shotgun to kill him in one shot. If you are hurt, head back to&lt;br /&gt;the Armory and refill your health. Head back to the locked door with the Panel&lt;br /&gt;on the Wall, and open it. &lt;br /&gt;&lt;br /&gt;You might want to save again, at least a Quick Save. The next part is really, &lt;br /&gt;really hard. It's also hard to write a good guide through this area, since it's&lt;br /&gt;mostly constantly dark, only lit up by the Sentrybot and your own Flashlight.&lt;br /&gt;Tons of monsters will spawn, so stay close to the Sentrybot, and help him out&lt;br /&gt;by taking out some of the monsters. It's for your own good ;) Eventually you &lt;br /&gt;will reach the end, and you can grab the goodies that wait for you and refill&lt;br /&gt;your health. Head into the small room and climb the ladder. Follow the only&lt;br /&gt;way through the shaft until you reach a disgusting looking room. The Objective&lt;br /&gt;will be complete. Now, save your game. There's no question here, because when&lt;br /&gt;you head over to the Monorail Control, you'll encounter the Second Boss!&lt;br /&gt;&lt;br /&gt;###############################################################################&lt;br /&gt;&lt;br /&gt;BOSS: THE SECOND HUNTER&lt;br /&gt;The Second Hunter is a whole different game than the first one. He is fast and&lt;br /&gt;hits really hard. To kill him, you'll need to attack the Orange Glowing Ball in&lt;br /&gt;his Chest. Use the Slow Down Time Ability to make him as agile as a Turtle, and&lt;br /&gt;unload your Chaingun into the ball. After some damage he will change and start&lt;br /&gt;throwing fireballs at you. Dodge them and he will change back to hunting you,&lt;br /&gt;so just repeat the procedure until he is dead. Easier said than done though, &lt;br /&gt;he is hard until you can get the timings right.&lt;br /&gt;&lt;br /&gt;###############################################################################&lt;br /&gt;&lt;br /&gt;After defeating the Second Hunter you'll get the Artifact's second Powerup, &lt;br /&gt;The Berserk! This will increase your damage four times, making even simple &lt;br /&gt;weapons like the fists into lethal weapons! Anyway, don't waste the Charges on&lt;br /&gt;Petty monsters, there will be lots of tough areas to come, and having a fully&lt;br /&gt;charged Artifact will come handy. &lt;br /&gt;&lt;br /&gt;Another thing before you move on. I've noticed that many ask how you use the &lt;br /&gt;different powers of the Artifact, so I'll clear it up now. All the Current &lt;br /&gt;Powers you have gained will be activated at once when you use the Artifact. &lt;br /&gt;That means, when you have the first two powers, both Slow Down time and Berserk&lt;br /&gt;will be activated at the same time.&lt;br /&gt;&lt;br /&gt;Anyway, back to the room you are standing in. A Monorail have appeared, so just&lt;br /&gt;head into it and go to the front and click on the panel to exit the level!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.howit.org/2009/06/guide-fullhuong-dan-doom-3-resurrection_11.html" target="_blank"&gt;&gt;&gt;Continue...Part2&lt;&lt;&lt;/a&gt;&lt;/b&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://ITmod.blogspot.com/"&gt;-------------&lt;br /&gt;ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Nghiêm chỉnh chấp hành luật giao thông!</title><link>http://itmod.blogspot.com/2009/06/nghien-chinh-chap-hanh-luat-giao-thong.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Mon, 8 Jun 2009 13:30:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-811083353463767507</guid><description>&lt;div style="text-align: justify;"&gt;Trước nghĩa địa có hai con ma đang đi dạo, chợt thấy có một chiếc ô tô đỗ gần đó và trong xe là một cặp tình nhân đang âu yếm nhau. Hai con ma bàn nhau cướp xe đi chơi một chuyến. Thực ra chúng cũng chẳng tốn công lắm vì vừa thấy 2 con ma, đôi tình nhân đã kinh hoàng bỏ của chạy lấy người.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Chợt một con ma bảo: "Chờ tao chút!". Nói rồi nó hớt hải chạy vô nghĩa địa, một lúc lâu sau mới quay trở ra vác theo 2 tấm bia mộ.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/080923Funny3ghost1.jpg" /&gt;&lt;/div&gt;- Mày vác theo mấy cục bia này làm gì vậy? - con ma kia ngạc nhiên hỏi.&lt;br /&gt;- Thế mày định đi ô tô mà không mang theo&lt;b style="color: red;"&gt; giấy tờ tùy thân&lt;/b&gt; à???&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://itmod.blogspot.com/"&gt;-------------&lt;br /&gt;ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>"Nếu....!@#$%^&amp;*.....xYz..."</title><link>http://itmod.blogspot.com/2009/06/neu.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Mon, 8 Jun 2009 13:27:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-6612874202500937834</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/03gvozdi95232ur3.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hai oan hồn gặp nhau trong nghĩa trang. - Sao mày chết? - Tao bị chết cóng. Mới đầu thì tay chân tao đông cứng, đau nhức vô cùng, nhưng sau đó thì tao thiếp đi, chết êm ả. Còn mày? - Tại vợ tao ngoại tình. - Vợ mày ngoại tình mắc mớ gì mày chết? - Tao biết nó ngoại tình nên một hôm tao về nhà đột xuất. Tao thấy nó nằm trong giường không mặc quần áo. Tức quá, tao chạy xuống hầm, không thấy tình nhân nó, tao chạy lên gác xép, cũng không thấy ai, tao đang chạy ra nhà kho thì bị lên cơn đau tim, chết. Thằng ma kia nói : - Mẹ mày, nếu mày kiếm trong tủ lạnh thì tao với mày đâu có chết.&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://itmod.blogspot.com/"&gt;-------------&lt;br /&gt;
ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>"Không dấu và có dấu...@_@"</title><link>http://itmod.blogspot.com/2009/06/khong-dau-va-co-dau.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Mon, 8 Jun 2009 13:12:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-2001275123358655818</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/858762_1211380950.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Tin nhắn gữi người yêu:&lt;/b&gt; &lt;span style="color:red;"&gt; Anh oi em dang coi quan&lt;/span&gt;!!!Den ngay di anh, muon lam roi. A, tien the mua bao moi nhe, o nha toan bao cu thoi. Ma thoi ko can mua bao dau, em vua mat kinh roi, khong nhin duoc nua anh oi, den ngay di, muon lam roi...&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;b&gt;Bức thư gốc:&lt;/b&gt; &lt;span style="color:orange;"&gt;anh ơi em đang coi quán&lt;/span&gt;. Ðến ngay đi anh, muộn lắm rồi. A,tiện thể mua báo mới nhé,ở nhà toàn báo cũ thôi. Mà thôi ko cần mua đâu,em vừa mất kính rồi,ko nhìn được nữa anh ơi, đến ngay đi, muộn lắm rồi....&lt;br /&gt;&lt;/div&gt;&lt;div style="color: yellow; text-align: center;"&gt;&lt;strike&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;Hãy cẩn thận và hãy viết tiếng việt có dấu&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&lt;/strike&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://itmod.blogspot.com/"&gt;-------------&lt;br /&gt;ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Bài hát "Ba ngọn nến rung rinh..." !!!</title><link>http://itmod.blogspot.com/2009/06/bai-hat-ba-ngon-nen-rung-rinh.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Mon, 8 Jun 2009 13:05:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-3291042746789045761</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/3candles.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;1 ... 2....3 ..Ba là con cá mập , mẹ là con cá voi , con là con các kình , ba con cá hung hăng , la là lá la la ... quốc hết 1 con bò.Ba là xúc xích bò, Mẹ là xúc xích heo, Con là xúc xích gà, 3 xúc xích ngon ngon la là lá la la Nấu với mì ăn liền. Ba là tên cướp vàng, Mẹ là tên cướp đô, Con là tên cướp tiền, 3 tên cướp lưu manh la la` la' la la..... Cướp hết 1 ngân hàng. Lung lay lung lay tình Mẹ, tình Cha, Lung lay lung lay tội một mái nhà. Lung lay lung lay tình Mẹ tình cha, Lung lay lung lay hai tiếng...ra toà.&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://itmod.blogspot.com/"&gt;-------------&lt;br /&gt;
ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Phân chia giai cấp !!!</title><link>http://itmod.blogspot.com/2009/06/phan-chia-giai-cap.html</link><category>Relax</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Mon, 8 Jun 2009 12:58:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-4230397412735293687</guid><description>&lt;div style="text-align: center;"&gt;&lt;img src="http://i674.photobucket.com/albums/vv101/ModestPC/image001.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: orange;"&gt;"Bố ơi phân chia giai cấp là gì hả bố"&lt;/span&gt;. Bố trả lời "Lấy nhà mình làm ví dụ, bố kiếm tiền thì bố là giai cấp tư bản, mẹ lãnh đạo thì mẹ là chính quyền, con là nhân dân, còn em con là tương lai, cô giúp việc nhà mình là giai cấp lao động". Tối hôm đó, em bé ỉa đùn, cậu bé tìm mẹ thì thấy mẹ đang ngủ say, sang phòng cô giúp việc thì thấy bố .... Sáng hôm sau, bố hỏi "Hôm qua bố giải thích thế con có hiểu ko?". Con trả lời "Giai cấp tư bản thì đè đầu cưỡi cổ giai cấp lao động, trong khi đó chính quyền ngủ say không biết gì, tương lai thì lem luốc, nhân dân thì bất lực... "&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://itmod.blogspot.com/"&gt;-------------&lt;br /&gt;
ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item><item><title>Windows XP Pro SP2 |MSDN release |Bản gốc</title><link>http://itmod.blogspot.com/2009/04/windows-xp-pro-sp2-msdn-release-ban-goc.html</link><category>IT</category><category>Operating system</category><category>Windows XP</category><author>noreply@blogger.com (ModestPC)</author><pubDate>Tue, 14 Apr 2009 01:54:00 +0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-2953835707170103287.post-6653752246997075861</guid><description>Windows XP Professional with Service Pack 2(English)en_winxp_pro_with_sp2.iso 586.62Mb&lt;br /&gt;Date Posted (UTC):8/11/2004 8:42:00 PM&lt;br /&gt;SHA1: 7cd7058dbbfab108316b20fe4cef989abebf211f&lt;br /&gt;ISO/CRC: FFFFFFFF&lt;br /&gt;&lt;br /&gt;Đây là bản thương mại của MS, bạn cần phải có key R3tail mới có thể cài được (Khác với các bản VLK không cần activate - những bản này bạn có dễ dàng mua ngoài tiệm CD với giá vài ngàn đồng) .Bản này dùng key r3tail nên bắt buộc phải activate. Bạn có thể kiểm tra tính xác thực của bản win này bằng công cụ check SHA1 như hash calculator chẳng hạn. Windows xịn, key xịn nên bạn có thể update mọi thứ từ Microsoft.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://gi86.photobucket.com/groups/k110/FJK81XBY6U/checking.jpg" /&gt;&lt;br /&gt;&lt;img src="http://gi86.photobucket.com/groups/k110/FJK81XBY6U/vaildation.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Download&lt;/span&gt;&lt;br /&gt;&lt;div class="codeview"&gt;hash calculator&lt;br /&gt;http://www.slavasoft.com/zip/hashcalc.zip&lt;br /&gt;Activator&lt;br /&gt;http://rapidshare.com/files/108741793/XP-Vista_activator_v15.exe&lt;br /&gt;&lt;br /&gt;Windows XP Professional (SP2) MSDN RMPFPP_EN.iso&lt;br /&gt;Key R3tail: KW2D3-6MHB3-W93H9-622TY-PM333&lt;br /&gt;&lt;br /&gt;http://rapidshare.com/files/109742706/VX2PFPP_EN.iso.001&lt;br /&gt;http://rapidshare.com/files/109742699/VX2PFPP_EN.iso.002&lt;br /&gt;http://rapidshare.com/files/109742724/VX2PFPP_EN.iso.003&lt;br /&gt;http://rapidshare.com/files/109742707/VX2PFPP_EN.iso.004&lt;br /&gt;http://rapidshare.com/files/109742733/VX2PFPP_EN.iso.005&lt;br /&gt;http://rapidshare.com/files/109741962/VX2PFPP_EN.iso.006&lt;br /&gt;http://rapidshare.com/files/109742692/VX2PFPP_EN.iso.007&lt;br /&gt;http://rapidshare.com/files/109742715/VX2PFPP_EN.iso.008&lt;br /&gt;http://rapidshare.com/files/109742709/VX2PFPP_EN.iso.009&lt;br /&gt;http://rapidshare.com/files/109742736/VX2PFPP_EN.iso.010&lt;br /&gt;http://rapidshare.com/files/109742745/VX2PFPP_EN.iso.011&lt;br /&gt;http://rapidshare.com/files/109742648/VX2PFPP_EN.iso.012 &lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://ITmod.blogspot.com/"&gt;-------------&lt;br /&gt;ModestPC&lt;/a&gt;&lt;/div&gt;</description><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total></item></channel></rss>