<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>eric hill</title>
	<atom:link href="http://www.intric8.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.intric8.com/blog</link>
	<description>The art and times of Eric Hill, a designer in the SF Bay Area</description>
	<lastBuildDate>Wed, 05 Jun 2013 03:20:15 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.7.13</generator>
	<item>
		<title>Legacy of the Ancients (C64) Pirate’s Treasure Dungeon Map, 7 &#038; 8</title>
		<link>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/</link>
		<comments>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/#respond</comments>
		<pubDate>Wed, 05 Jun 2013 02:49:36 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Chuck and John Dougherty]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Legacy of the Ancients]]></category>
		<category><![CDATA[LOTA]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Pirate's Treasure]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=455</guid>
		<description><![CDATA[These are the last two level maps at the bottom of the Pirate&#8217;s Cove dungeon for C64 classic Legacy of the Ancients by Chuck and John Dougherty. Other levels: 1&#38; 2, 3 &#38; 4, 5 &#38; 6. And, of course, the map of the Galactic Museum (part 1).]]></description>
				<content:encoded><![CDATA[<p>These are the last two level maps at the bottom of the Pirate&#8217;s Cove dungeon for C64 classic <em>Legacy of the Ancients </em>by Chuck and John Dougherty. Other levels: <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/">1&amp; 2</a>, <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/">3 &amp; 4</a>, <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/">5 &amp; 6</a>. And, of course, the map of the <a href="http://www.intric8.com/blog/2013/05/25/legacy-of-the-ancients-c64-galactic-museum-map/">Galactic Museum</a> (part 1).</p>
<p><a href="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_7n8.png"><img class="alignnone size-full wp-image-456" alt="lota_pc_7n8" src="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_7n8.png" width="480" height="1037" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legacy of the Ancients (C64) Pirate’s Treasure Dungeon Map, 5 &#038; 6</title>
		<link>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/</link>
		<comments>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/#respond</comments>
		<pubDate>Wed, 05 Jun 2013 01:24:43 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Chuck and John Dougherty]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Legacy of the Ancients]]></category>
		<category><![CDATA[LOTA]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Pirate's Treasure]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=452</guid>
		<description><![CDATA[Here are levels 5 and 6 for the pirate&#8217;s dungeon in the Commodore RPG classic Legacy of the Ancients. You can also check out levels 1 &#38; 2, 3 &#38; 4 and 7 &#38; 8.]]></description>
				<content:encoded><![CDATA[<p>Here are levels 5 and 6 for the pirate&#8217;s dungeon in the Commodore RPG classic <em>Legacy of the Ancients</em>. You can also check out levels <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/">1 &amp; 2</a>, <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/">3 &amp; 4</a> and <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/">7 &amp; 8</a>.</p>
<p><a href="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_5n6.png"><img class="alignnone size-full wp-image-453" alt="lota_pc_5n6" src="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_5n6.png" width="480" height="946" srcset="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_5n6.png 480w, http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_5n6-152x300.png 152w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legacy of the Ancients (C64) Pirate&#8217; Treasure Dungeon Map, 3 &#038; 4</title>
		<link>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/</link>
		<comments>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/#respond</comments>
		<pubDate>Tue, 04 Jun 2013 02:59:04 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Chuck and John Dougherty]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Legacy of the Ancients]]></category>
		<category><![CDATA[LOTA]]></category>
		<category><![CDATA[Pirate's Treasure]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=439</guid>
		<description><![CDATA[I previously mapped level&#8217;s 1 &#38; 2 of the Pirate&#8217;s Cove dungeon, in addition to a map of the Galactic Museum. Below find level&#8217;s 3 &#38; 4. Other levels: 1&#38;2, 5 &#38; 6, 7 &#38;8. &#160;]]></description>
				<content:encoded><![CDATA[<p>I previously mapped <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/">level&#8217;s 1 &amp; 2</a> of the Pirate&#8217;s Cove dungeon, in addition to a <a href="http://www.intric8.com/blog/2013/05/25/legacy-of-the-ancients-c64-galactic-museum-map/">map of the Galactic Museum</a>. Below find level&#8217;s 3 &amp; 4. Other levels: <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/">1&amp;2</a>, <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/">5 &amp; 6</a>, <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/">7 &amp;8</a>.</p>
<p><a href="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_3n4.png"><img class="alignnone size-full wp-image-440" alt="lota_pc_3n4" src="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_3n4.png" width="480" height="1050" srcset="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_3n4.png 480w, http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_3n4-137x300.png 137w, http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_3n4-468x1024.png 468w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legacy of the Ancients (C64) Pirate&#8217;s Treasure Dungeon Map, 1 &#038; 2</title>
		<link>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/</link>
		<comments>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/#respond</comments>
		<pubDate>Tue, 04 Jun 2013 00:43:57 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Chuck and John Dougherty]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Legacy of the Ancients]]></category>
		<category><![CDATA[LOTA]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Pirate's Treasure]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=427</guid>
		<description><![CDATA[These are the maps for levels 1 and 2 for LOTA&#8217;s Pirate&#8217;s Cove. These work on a nice 15&#215;15 grid. As you&#8217;ve likely already discovered (or you&#8217;re a bit clairvoyant&#8230; but not quite enough) you reach this dungeon via the Pirate&#8217;s Treasure doorway in the Galactic Museum and sail due West from the town on [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>These are the maps for levels 1 and 2 for LOTA&#8217;s Pirate&#8217;s Cove. These work on a nice 15&#215;15 grid.</p>
<p>As you&#8217;ve likely already discovered (or you&#8217;re a bit clairvoyant&#8230; but not quite enough) you reach this dungeon via the Pirate&#8217;s Treasure doorway in the Galactic Museum and sail due West from the town on the other side.</p>
<p>I&#8217;ve marked where all of the doors, chests and hit point boxes are. I have not mapped the traps (visible or hidden). (X)amine is your friend, brave adventurers. Note: if I have a door labeled with an (x) that means you should examine the space to find a hidden room or passage.</p>
<p>Once you locate the compass, this dungeon really is pretty easy. Fun, but easy.</p>
<p>You will want to load up on lots of Magic Flames, by the way, especially for the lower levels. There are 8 total levels. I&#8217;ll post the others here shortly.</p>
<p>You can also find the mapped levels for <a href="http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-3-4/">3 &amp; 4</a>, <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-5-6/">5 &amp; 6</a> and <a href="http://www.intric8.com/blog/2013/06/04/legacy-of-the-ancients-c64-pirates-cove-dungeon-map-7-8/">7 &amp; 8</a>.</p>
<p>&nbsp;</p>
<p><a href="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_1n21.png"><img class="alignnone size-full wp-image-435" alt="lota_pc_1n2" src="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_1n21.png" width="480" height="830" srcset="http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_1n21.png 480w, http://www.intric8.com/blog/wp-content/uploads/2013/06/lota_pc_1n21-173x300.png 173w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/06/03/legacy-of-the-ancients-c64-pirates-cove-map-1-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legacy of the Ancients (C64) Galactic Museum Map</title>
		<link>http://www.intric8.com/blog/2013/05/25/legacy-of-the-ancients-c64-galactic-museum-map/</link>
		<comments>http://www.intric8.com/blog/2013/05/25/legacy-of-the-ancients-c64-galactic-museum-map/#respond</comments>
		<pubDate>Sun, 26 May 2013 01:37:58 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[LOTA]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=416</guid>
		<description><![CDATA[I began to replay Electronic Arts&#8217; beautiful and easily enjoyable RPG Legacy of the Ancients for the third time in my life today. I&#8217;ve played it all the way through twice before, once when I was in my teens (when the game was new) and once in my late twenties. The game is now over 25 [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I began to replay Electronic Arts&#8217; beautiful and easily enjoyable RPG <a title="Legacy of the Ancients" href="http://en.wikipedia.org/wiki/Legacy_of_the_Ancients"><em>Legacy of the Ancients</em></a> for the third time in my life today. I&#8217;ve played it all the way through twice before, once when I was in my teens (when the game was new) and once in my late twenties. The game is now over 25 years old and ready for its third play, obviously. I play my C64 games on original hardware, not emulators. I&#8217;m a patient person.</p>
<p>I drew this map of the interior of the Galactic Museum by hand for reference. I created a simple legend to help remember which portals were where.</p>
<p>Part of the gratification of these old games, in my opinion, is going through the paces of creating an accurate map. But if you&#8217;re impatient and want to get on with it, you may find this useful.</p>
<p><a href="http://www.intric8.com/blog/wp-content/uploads/2013/05/lota3001.jpg"><img class="alignnone size-full wp-image-425" alt="lota3001" src="http://www.intric8.com/blog/wp-content/uploads/2013/05/lota3001.jpg" width="480" height="790" srcset="http://www.intric8.com/blog/wp-content/uploads/2013/05/lota3001.jpg 480w, http://www.intric8.com/blog/wp-content/uploads/2013/05/lota3001-182x300.jpg 182w" sizes="(max-width: 480px) 100vw, 480px" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/05/25/legacy-of-the-ancients-c64-galactic-museum-map/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing a responsive site</title>
		<link>http://www.intric8.com/blog/2013/03/14/designing-a-responsive-site/</link>
		<comments>http://www.intric8.com/blog/2013/03/14/designing-a-responsive-site/#respond</comments>
		<pubDate>Thu, 14 Mar 2013 16:32:52 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=411</guid>
		<description><![CDATA[Paul Stamatiou on designing responsive sites for the % of growing mobile and retina devices out there. Remember the good ol&#8217; days when it was just about optimizing and testing in a gazillion browsers?]]></description>
				<content:encoded><![CDATA[<p>Paul Stamatiou on <a href="http://paulstamatiou.com/responsive-retina-blog-design">designing responsive sites</a> for the % of growing mobile and retina devices out there. Remember the good ol&#8217; days when it was just about optimizing and testing in a gazillion browsers?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2013/03/14/designing-a-responsive-site/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Log in infinitum</title>
		<link>http://www.intric8.com/blog/2011/09/15/log-in-infinitum/</link>
		<comments>http://www.intric8.com/blog/2011/09/15/log-in-infinitum/#respond</comments>
		<pubDate>Thu, 15 Sep 2011 22:40:51 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=396</guid>
		<description><![CDATA[Fascinating article by Eric Stromberg on the trend to keep Web users logged in, and logged in infinitely (borrowing from mobile). Everyone is making logging out a 2-click process to reduce log outs &#8220;All these services aim to be platforms, and step one is keeping users logged in.&#8221;]]></description>
				<content:encoded><![CDATA[<p><a title="Keeping Users Logged In" href="http://estromberg.com/post/10240504391/keeping-users-logged-in"><em>Fascinating </em>article</a> by <a href="http://estromberg.com/">Eric Stromberg</a> on the trend to keep Web users logged in, and logged in infinitely (borrowing from mobile).</p>
<p>Everyone is making logging out a 2-click process to reduce log outs &#8220;All these services aim to be platforms, and step one is keeping users logged in.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2011/09/15/log-in-infinitum/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Internet Explorer 6 Countdown, by Microsoft</title>
		<link>http://www.intric8.com/blog/2011/03/04/the-internet-explorer-6-countdown-by-microsoft/</link>
		<comments>http://www.intric8.com/blog/2011/03/04/the-internet-explorer-6-countdown-by-microsoft/#respond</comments>
		<pubDate>Fri, 04 Mar 2011 20:37:29 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=390</guid>
		<description><![CDATA[Fascinating new site and campaign by Microsoft to finally and officially wind down Internet Explorer 6: This website is dedicated to watching Internet Explorer 6 usage drop to less than 1% worldwide, so more websites can choose to drop support for Internet Explorer 6, saving hours of work for web developers. Microsoft is currently showing 12% [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Fascinating <a href="http://ie6countdown.com/" target="_blank">new site and campaign</a> by Microsoft to finally and officially wind down Internet Explorer 6:</p>
<blockquote><p><a href="http://ie6countdown.com/" target="_blank">This website</a> is dedicated to watching Internet Explorer 6 usage drop to <strong>less than 1% worldwide</strong>, so more websites can choose to drop support for Internet Explorer 6, saving hours of work for web developers.</p></blockquote>
<p>Microsoft is currently showing 12% worldwide usage, 10 years after the product was launched. The largest offenders skewing that percentage are China (34%), South Korea (24.8%) and India (12.3%). Luckily, the USA is a tiny 2.9%.</p>
<p>However, if you cater to any of these asian audiences, you might throw <a href="http://ie6countdown.com/join-us.html" target="_blank">this lovely banner</a> on your site and beg them to upgrade.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2011/03/04/the-internet-explorer-6-countdown-by-microsoft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using SEO to add millions to your startup&#8217;s valuation</title>
		<link>http://www.intric8.com/blog/2011/03/01/using-seo-to-add-millions-to-your-startups-valuation/</link>
		<comments>http://www.intric8.com/blog/2011/03/01/using-seo-to-add-millions-to-your-startups-valuation/#respond</comments>
		<pubDate>Wed, 02 Mar 2011 05:00:26 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=386</guid>
		<description><![CDATA[Patrick McKenzie (a.k.a. patio11 of Hacker News fame), writing on myGengo about why SEO is so important for customer acquisition for the vast majority of startups: Most startups do not have product problems.  The product works.  Most startups do not have design problems.  The product looks pretty. Most startups DO have customer acquisition problems: they lack a repeatable [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Patrick McKenzie (a.k.a. patio11 of Hacker News fame), writing on myGengo about <a href="http://mygengo.com/talk/blog/adding-millions-to-your-valuation-using-seo/" target="_blank">why SEO is so important</a> for customer acquisition for the vast majority of startups:</p>
<blockquote><p>Most startups do not have product problems.  The product works.  Most startups do not have design problems.  The product looks pretty. Most startups <strong>DO</strong> have customer acquisition problems: they lack a repeatable way to find a new person, convince them to use the product, and take their money.  Startups which do not have customer acquisition problems have *already won*: there is no longer a question of whether they will survive to exit, the only question is for how much.</p></blockquote>
<p>Then, later in the post McKenzie writes:</p>
<blockquote>
<div id="cke_pastebin">Consider two startups trying to raise a Series A round:</div>
<ul>
<li>Startup A: good product, gigantic market, users like it, 10,000 users</li>
<li>Startup B: good product, gigantic market, users like it, 200,000 users</li>
</ul>
<div id="cke_pastebin">Startup B is likely going to receive a higher valuation from investors because  it can demonstrate more traction and because the perceived risk is lower.  They&#8217;ve already removed a key risk factor &#8212; can we scale customer acquisition &#8212; from their investors.</div>
</blockquote>
<p>Great article.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2011/03/01/using-seo-to-add-millions-to-your-startups-valuation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super Mario Brothers GameBoy (and all GameBoy games) ported to HTML5</title>
		<link>http://www.intric8.com/blog/2011/02/26/super-mario-brothers-gameboy-and-all-gameboy-games-ported-to-html5/</link>
		<comments>http://www.intric8.com/blog/2011/02/26/super-mario-brothers-gameboy-and-all-gameboy-games-ported-to-html5/#respond</comments>
		<pubDate>Sat, 26 Feb 2011 23:10:17 +0000</pubDate>
		<dc:creator><![CDATA[Eric]]></dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[html 5]]></category>

		<guid isPermaLink="false">http://www.intric8.com/blog/?p=380</guid>
		<description><![CDATA[Super Mario Bros running full-screen in HTML 5. The full emulator can be found here, and it is all on github. (Note: it is optimized for FF4; the audio doesn&#8217;t play well in Chrome or Firefox 3.X or less, and I haven&#8217;t gotten it to play yet.) Exciting where this is all going.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.intric8.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-26-at-3.07.50-PM.png"><img class="alignleft size-medium wp-image-381" title="Screen shot 2011-02-26 at 3.07.50 PM" src="http://www.intric8.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-26-at-3.07.50-PM-300x177.png" alt="" width="300" height="177" srcset="http://www.intric8.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-26-at-3.07.50-PM-300x177.png 300w, http://www.intric8.com/blog/wp-content/uploads/2011/02/Screen-shot-2011-02-26-at-3.07.50-PM.png 603w" sizes="(max-width: 300px) 100vw, 300px" /></a>Super Mario Bros running full-screen <a href="http://www.grantgalitz.org/SuperMarioBros/">in HTML 5</a>.</p>
<p>The full emulator can be found <a href="http://www.grantgalitz.org/gameboy/" target="_blank">here</a>, and it is <a href="https://github.com/grantgalitz/GameBoy-Online" target="_blank">all on github</a>.</p>
<p>(Note: it is optimized for FF4; the audio doesn&#8217;t play well in Chrome or Firefox 3.X or less, and I haven&#8217;t gotten it to play yet.)</p>
<p>Exciting where this is all going.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intric8.com/blog/2011/02/26/super-mario-brothers-gameboy-and-all-gameboy-games-ported-to-html5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 1.005 seconds -->
<!-- Cached page served by WP-Cache -->
