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	<title>Frans</title>
	
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		<title>Philip’s second speech 23-6-2010</title>
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		<comments>http://franscharming.com/2010/06/25/philips-second-speech-23-6-2010/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:48:41 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
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		<guid isPermaLink="false">http://franscharming.com/2010/06/25/philips-second-speech-23-6-2010/</guid>
		<description><![CDATA[While Mark Kingdon was scheduled to speak, Philip Rosedale was suprisingly filling in for Mark, because of a emergency at the Lab. We know that the next day the official word came out that Mark &#8217;stepped down&#8217; and Philip replaced him as interim CEO.
As with the first speech I attempted to record a machinima, but [...]]]></description>
			<content:encoded><![CDATA[<p>While Mark Kingdon was scheduled to speak, Philip Rosedale was suprisingly filling in for Mark, because of a emergency at the Lab. We know that the next day the official word came out that Mark &#8217;stepped down&#8217; and Philip replaced him as interim CEO.</p>
<p>As with the first speech I attempted to record a machinima, but even though I could hear Philip he only rezzed for me at the last second, when he was saying goodbye. Thanks to Torley we have podcast and a transcript.</p>
<p><b>Text transcript of Philip&#8217;s second speech:</b><i><br /><small>Transcribed by <a href="http://wiki.secondlife.com/wiki/Torley" title="Torley" class="mw-redirect">Torley</a>, delightfully polished by <a href="http://twitter.com/samanthasl" class="external text" title="http://twitter.com/samanthasl" rel="nofollow">Samantha Poindexter</a> (thanks again!).</small></i>
</p>
<p>Yay! I&#8217;ve got a dot, I&#8217;m very happy. I hope everyone can hear me  alright. Well, I guess if you can&#8217;t, maybe — ha-ha! — as before, well,  we&#8217;ll do our best. Somebody can be kind enough to transcript me. Hey, as I said, so welcome to Second Life&#8217;s 7th Birthday! If it feels like  Groundhog Day and you&#8217;re seeing me again, well, you are. We had an  emergency and I am filling in for M right now. So I&#8217;m &#8220;virtual M&#8221;. So  welcome to the birthday celebrations, I hope the last days have been  great for everybody. </p>
<p>I hung out and heard some great — I heard a great DJ in here in  the evening, Monday evening, and it was totally inspiring to have the  avatar count and everything kind of down to a point where I could sit in the audience at this stage and watch a great performance — I know for  me that was really just inspiring to just be able to kinda sit in the  crowd and enjoy some live music — it was amazing. It also really  inspired me in thinking about how live music as an example, is something that can get better if we refocus our efforts and do the things we&#8217;re  trying to do right now at the Lab, to just kind of back up and make  Second Life just work. Work better for everybody. I think live music is  just a super example of that, we&#8217;re so close, there&#8217;s a a few things  that work — I should say there&#8217;s many things that work in Second Life,  and then there&#8217;s a few things that still don&#8217;t work quite right. And if  you look at something like live music, you can just imagine how if we  could just take away a couple of the barriers — for example,  broadcasting a stream is pretty difficult with live music, and of  course, having a bunch of people — having there be 20 people sitting at  your event and <i>[echo begins at this point]</i> have to tell their  friends, and try to bring another 50 people into the event is something  that today in Second Life, just doesn&#8217;t work very well, that max crowd  of people that shows up and shuts off the servers. I&#8217;m hearing an echo  here — who else is hearing that? — it&#8217;d be great if somebody turns that <i>[echo stops]</i> off. I&#8217;m a pretty good public speaker but it&#8217;s very  difficult to do with a two-second delay on my own voice. </p>
<p>Hey, so I could tell you I see a nice avatar out there in the  audience. Let me take a second and turn my memory back a little bit as I did on Monday. Many of you probably don&#8217;t know I actually started the  company in 1999, so that means as I said on Monday, that this has been  more than 10 years as a project. And for me it was basically my 30s, I&#8217;m turning 42 this year so I spent my 30s working on Second Life which is  pretty lucky. I mean, I think to have been in that really productive — I guess, as an engineer and as an innovator, your 30s, what a wonderful  decade where I was able to put all my creative energy into something as  amazing as this and so, thank you to everybody. Thank you to all the  Lindens. Look at the world that&#8217;s grown up around us in those 10 years. I was saying on Monday that I can&#8217;t imagine anything I would change  because I wouldn&#8217;t want the precious and wonderful things that have  happened and that we&#8217;ve built here to not have worked out the way they  did. In other words, even the tiniest sort of changes that you could  imagine in the past might&#8217;ve screwed things up and not brought us at  least as far as we are today. </p>
<p>So yeah, when I look back on this 10-year project now, I was  mentioning my avatar — my avatar was a construction on the afternoon of  some day in 2002 when I, we all challenged ourselves. There were about  30 Lindens at the time and we all challenged ourselves to build, like,  the coolest avatar. And whoever built the coolest avatar was gonna — we  were all gonna buy him dinner. And I knew I was gonna lose, &#8216;cuz I&#8217;m  just not much of an artist, and a bunch of the people, a bunch of the  engineers, and a bunch of the folks at Second Life were formidable  artists so you knew that in their hands, the avatars they were gonna  create were gonna be pretty astonishing. So I kinda figured I wasn&#8217;t  gonna make it but I could at least do something fun and quick and I  remember getting a pair of jeans and going into Photoshop — somebody had this pair of jeans that I&#8217;m wearing right now, and I went into  Photoshop and painted out the crotch of the jeans so they became chaps  and, I thought that was a pretty funny idea. That was about the depth of my creative contribution that day, and my avatar did not win. I wasn&#8217;t  the most popular Linden Lab avatar. I believe, for the sake of history,  that was Andrew — or Leviathan Linden at the time as his name was — but  yeah, nevertheless, I&#8217;ve never taken these jeans off and they&#8217;ve become  something of an icon for that 3 or 4 minutes that I spent Photoshopping. </p>
<p>So anyways, it&#8217;s been a 10-year journey. It&#8217;s been an incredible  amount of work together. All of us in the world as content creators, as  participants, as parts of the community, as consumers of all the magical stuff that&#8217;s all around us here — and for the company, as product  innovators and operators, designers — we&#8217;ve been building this enormous  piece of software. I&#8217;m not going to do it again but on Monday, I listed  off, like, 50 — that is, somebody could probably say here how many it  was, maybe it was 42 to the earlier nerd reference there — I listed off a huge number of modular components which are big, freestanding chunks of Second Life that have to be kept working. And it was striking, even  when I made the list, how many things there were that have to be kept  working for Second Life to stay up and running. And so, that&#8217;s a — it&#8217;s  proof of, or it&#8217;s an examination of, why it&#8217;s such a challenge to keep  this project moving forward. </p>
<p>There are so many parts of Second Life and we as designers of the experience — or of the software at Linden Lab — are so enthusiastic  about doing everything at the same time, we just don&#8217;t want to let  anybody down. There&#8217;s literally a million people yelling at us about  every different little piece of this system with good reason, and I  think the fault that we make sometimes is just an enthusiastic kind of  desire because we love the world so much, and we love the community, and we love our participation in it — to do way too much at the same time. </p>
<p>And so, as I said on Monday, we just went through a very  difficult process, one we&#8217;ve been through only once before in the  company&#8217;s history, where we laid some people off. We reduced the size of the company by about 30%, that&#8217;s about 100 people. That&#8217;s a huge  change. And it&#8217;s a change that you can&#8217;t take lightly, you&#8217;re saying  goodbye to a bunch of your friends that you work with. But looking  forward, that change is consistent with — but not sufficient to capture  the sorts of things we need to do next. Not only do we need to be  smaller and more focused as a company, we have to do a lot less. In  other words, we have to do with 2/3rds of the people — we have to do  less than 2/3rds of the things we were doing. We are working on too many things at once. And so as we&#8217;ve said in the various public discussions  about this, we really need to fight and work super-hard to focus on  simply enabling the basic experience that we&#8217;re all having here today to be better. We want to refocus ourselves on a smaller set of objectives  that address exactly the experience that you as Residents are having  today and having right here, right now. We can only have so many people  listening right now. If there&#8217;s too many avatars or too complicated  avatars, the framerate slows down to a point where this thing becomes  unusable. It&#8217;s hard to put your clothes on. It&#8217;s hard to walk around  when there&#8217;s a lot of lag. These are the basic problems that make Second Life difficult to use right now, and probably are the basic reasons  that we&#8217;re not growing faster. </p>
<p>So stepping back and refocusing our efforts on the basic problems that we&#8217;re seeing with Second Life today and the most obvious,  immediate things that we can do that are inspiring, that are creative,  that move the product forward — that&#8217;s what we&#8217;re going to try and do.  And I talked about this on Monday, I guess I&#8217;m just gonna take the time  here to say it again now: I also made the statement on Monday that I  think of Second Life as being like this amazing city, a very beautiful  city, filled with all the wonder that we&#8217;re celebrating today. But it&#8217;s a city that&#8217;s surrounded by a fortress wall and a moat. Hah. It&#8217;s very  hard to get in there. It takes a tremendous time commitment, an  incredibly good friend, a call to action, the desire to have a job —  some very strong reason why you would come and jump into this world. And what I think we&#8217;ve been doing enthusiastically and out of love but a  little bit in the wrong direction over the last couple of years is we&#8217;ve been kind of getting ahead of ourselves building bridges and ladders —  and rope ladders and scaffoldings — that cross over that fortress wall  and get you into the magical city. And we&#8217;ve been sort of doing that for little groups of users, whether you&#8217;re talking about reaching out to a  particular group of international users, or educational users, or  enterprise users — we&#8217;re sort of trying to build a stairway for each of  them to kind of climb over this wall. </p>
<p>When maybe, what we need to do is backup, regroup ourselves as  we&#8217;re doing right now, and tear down the wall. And fill in the moat.  Make these big changes to the fundamental experience that simply makes  it easier, simpler, faster, smoother — for everybody. And I think that  if there&#8217;s a change in strategy that makes sense, it&#8217;s that one. To  regroup, to simplify, and to focus on the things that affect everybody. I just saw the word &#8220;basic accessibility&#8221; there in text, I think that&#8217;s a great way of capturing it. The basic accessibility of the world simply  needs to be fantastic. And we&#8217;re not there yet. And it&#8217;s a huge mission, it&#8217;s okay that we&#8217;re not there, I&#8217;m absolutely delighted that we have a million or so people in here doing amazing things. We have 450  terabytes of content, we have $700 million a year in US dollars in  transactions between people in here. We have livelihoods for several  thousand people. One of the things that&#8217;s happened in these layoffs is  return ourselves to strong profitability. Strong profitability means the world is not at risk. We don&#8217;t think it would be responsible for the  decision to hire a small group of people at Linden Lab — it wouldn&#8217;t be  responsible to do that at the risk of the overall economy and the  livelihoods of all the people who are having so much success in Second  Life. So we respect that, and that&#8217;s part of why a tough decision like  layoffs is the right one. </p>
<p>So I think that looking forward a bit to the future, I&#8217;ve  explained there what I think we need to do: regroup, focus on the  basics. I think as we&#8217;ve had over these last 10 years, judge us by our  actions — I said this yesterday — let&#8217;s all work together. Let&#8217;s make  small, measurable steps every day to make Second Life better. Judge us  by our actions — and I think this goes for Resident-to-Resident as well  as Resident-to-Linden — judge us more by our actions than our words.  What matters most is that we continue to make and hopefully accelerate  the steady progress that has gotten us to where we are today. This is a  big, big project. So let me stop there and, in text, if anyone&#8217;s got any quick questions, I can take about 5 more minutes and then, I too have  to run. </p>
<p>And thank you, thank you all for being here, and again, I&#8217;m sorry for being &#8220;virtual M&#8221; and boring anyone who was there on Monday as  well. </p>
<p> <a name="Q.26A_2" id="Q.26A_2"></a><br />
<h3> <span class="mw-headline">  Q&amp;A </span></h3>
<p><i>[09:32] <b>Jahman Ochs</b>: What will *your* role be, going foreward?</i> </p>
<p>A question there about my role: I&#8217;ve always tried to find the  best way to be involved with the company in a way that maximizes my  strengths. First and foremost, I&#8217;m a designer and an innovator. A lot of the little parts of Second Life over the years have been things that  I&#8217;ve been involved in making. I want to keep doing that — that&#8217;s always  where my heart has been around — <i>(voice cut out)</i> — practically  speaking, I&#8217;m on the board of the company. I&#8217;m there all the time, I&#8217;m  there right now. So I&#8217;m still very involved, although as has been the  case over the last couple of years, not as formally, and not in the same roles. </p>
<p><i>[09:33] <b>Youri Ashton</b>: Philip: how will you try to tackle the  lag problem? Something we all may like to know&nbsp;:-)</i> </p>
<p>To the question about lag — how will you tackle the lag problem? — the team, and it&#8217;s a fantastic team in the company now, and a lot of  great people here that weren&#8217;t here two years ago that I&#8217;m really proud  to see here, but I&#8217;m also a lot less worried about our ability to move  Second Life forward. We&#8217;ve got a really well-rounded team now that we  didn&#8217;t have before this, just one of the treasures that we have going  forward. So that team right now is hard at work thinking about what  needs to change and what we&#8217;re going to do differently with a smaller  group and a different focus. So to the question of how we fix lag,  that&#8217;s what they&#8217;re thinking about right now, but I don&#8217;t want to  second-guess them. Lag isn&#8217;t a simple problem. Lag is a cluster of 10 or 15 different related areas of impact that slow us down so it&#8217;s strange  because it&#8217;s this single word that has a whole bunch of actually fairly  balanced — that is to say, similarly impacting things behind it — so we  need to work on all of those, so I don&#8217;t want to shortcut an answer like that with, &#8220;Hey, we just need to work on avatar rendering&#8221; or something like that. It&#8217;s actually a much bigger problem, but I respect the team  we have to figure out a great plan for it. And look for that from us in  the weeks to come. </p>
<p><i>[09:35] <b>Frolic Mills</b>: Philip, what can you say to the many  content creators in SL who do make a living from SL &#8230; any words of  encouragement about the stability of LL?</i> </p>
<p>So Frolic says, &#8220;What about the content creators who make a  living? Any words of encouragement about the stability?&#8221; Well I think I  just said the most important thing, which is: by reducing the size of  the company, we return ourselves to strong profitability, meaning that — and that&#8217;s the most important thing that can be said about the  stability of Second Life, when you get right down to cases. We as a  company are running a lot of pieces of this infrastructure, and we gotta keep ourselves going, so being profitable — and we&#8217;re incredibly  fortunate and successful as a company to be able to do that, we don&#8217;t  need to borrow money from investors anymore, we are profitable — and  that&#8217;s a wonderful position to be in, and I think that&#8217;s the biggest  thing I can say about the stability. </p>
<p><i>[09:35] <b>labella Farella</b>: Linden curency dropped , will you see it going back up</i> </p>
<p>Regarding the changes in the currency — which is related to  stability — the currency price changed a little bit last week. It&#8217;s  amazing that it is fairly stable again now, though. I think that the  monetary policy and the way that money supply is handled in Second Life — although it&#8217;s certainly a very new experience — we&#8217;ve never had a  $700-million economy that existed in a virtual world before. No federal  reserve bank has ever had to deal with something like that. <i>(Coughs.)</i> Honestly, I think the way we&#8217;ve managed the economy and its stability  has been very impressive. Even if you look at the pricing changes that  happened last week, they&#8217;re very small. I mean, the typical day-to-day  fluctuation in pricing is very small, even compared to something like  the fluctuation of the dollar against the Euro — which of course in the  last year or so has been alarmingly greater than it should be — but even if you go back, Second Life&#8217;s currency has always been amazingly stable for foreign exchange. I leave that to the statisticians to drill down  on, but it&#8217;s obvious just looking at the graphs. </p>
<p>So to the content creators, what I would say is: we are going to  keep trying to make the basic system more capable, easier to use, more  inviting to people — which means more customers, more capabilities for  you — if we can deal with things like lag, that means that your meeting  spaces and your stores and your events are going to be able to have more people in them and run more smoothly. And that, coupled with the great  work that you&#8217;re doing building content, I think, will continue to grow  the economy. </p>
<p>I&#8217;m going to wrap up at this point. And thank you very much  everybody for having me. I hope you all continue to enjoy the birthday  celebrations. I know I have. I hear some clapping there, I always love  the virtual clapping. It sounds wonderful. <i>(Laughs.)</i> I remember  the first time we did that. But yeah, thanks everyone. Let me type that  as well. It&#8217;s been a pleasure to take a minute and see you all this  morning, and I hope to see you soon inworld. </p>
<p><i>(Resident on voice: Thank you, Philip!)</i> </p>
<p>Take care, everybody.</p>
<p>
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		<title>Philip’s first speech 21-6-2010</title>
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		<comments>http://franscharming.com/2010/06/25/philips-first-speech-21-6-2010/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:20:34 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
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		<guid isPermaLink="false">http://franscharming.com/2010/06/25/philips-first-speech-21-6-2010/</guid>
		<description><![CDATA[At the Second Life Birthday Philip Linden made two speeches, this is recording of the first one I did. Transcript is below, and audio version is at the bottom.

Philip&#8217;s speech was followed by a short Q&#38;A in text chat.
Dousa Dragonash: Is there any truth in the rumour that Second Life is preparing to be bought?
Philip [...]]]></description>
			<content:encoded><![CDATA[<p>At the Second Life Birthday Philip Linden made two speeches, this is recording of the first one I did. Transcript is below, and audio version is at the bottom.</p>
<div align="center"><embed src="http://blip.tv/play/AYHplWsC" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="390" width="480"></embed></div>
<p>Philip&#8217;s speech was followed by a short Q&amp;A in text chat.<br />
<blockquote><b>Dousa Dragonash</b>: Is there any truth in the rumour that Second Life is preparing to be bought?</p>
<p><b>Philip Linden</b>: Dousa&#8230;. nope.</p>
<p>Honour McMillan: thank y ou Philip &#8211; what is your ongoing involvement?</p>
<p><b>Philip Linden</b>: Honour&#8230;. I am always working closely with Linden, and lately focusing on how I can help with product direction.</p>
<p><b>Gazanfer Jehangir</b>: people are thinking sl is headed in a direction to end up as a 3d facebook? any enlightenment on this please<br /><b><br />Philip Linden</b>: Hmm&#8230;.. well SL and facebook are very different. But we certainly do need to make it easier as an experience, in manner similar to how easy FB is.</p>
<p><b>Youri Ashton</b>: Philip: Could you tell us what kind of things you still do with the Lindens, besides your new project</p>
<p><b>Philip Linden</b>: Youri: I&#8217;m active as board member, and am also often at the office.</p>
<p><b>Zol Link</b>: I am wondering if SL will have any new graphics updates? And will there be a way to reduce lagging and load times during play, I noticed some places lag less and have less Issues then other areas, I would like to see if you could pull off what Eve online and or Entropia Universe has, where over 1k + players could stand in one area with little to no lag</p>
<p><b>Philip Linden</b>: Zol: The graphics work we&#8217;ve been doing lately is state of the art, in terms of shadows and the like. I agree that 1000 people in one area would be incredibly great. what we need is higher frame rate for the complex builds and avatars in SL</p></blockquote>
<p><b>Full Transcript:</b><small><br />Transcribed by <a href="http://wiki.secondlife.com/wiki/Torley" title="Torley" class="mw-redirect">Torley</a> and polished by <a href="http://twitter.com/samanthasl" class="external text" title="http://twitter.com/samanthasl" rel="nofollow">Samantha Poindexter</a></small>
<p><small> </small></p>
<p><b>Philip Linden</b>: Okay everyone! I realize not that everyone  there can hear me and I&#8217;m sorry for that, but I&#8217;ve got until 11:30 this  morning and then I&#8217;ve got a drop-off at summer school to do, so I  absolutely have to leave. So I just wanted to get started and again, I&#8217;m sure somebody will — maybe if we&#8217;re lucky here — will do the favor of  recording and translating me. I can&#8217;t type as quickly as I can talk, so  I&#8217;m not going to try to. I&#8217;m just gonna speak a little bit here and then let everybody — well, let&#8217;s get on with the experience of celebrating <a href="http://wiki.secondlife.com/wiki/SL7B" title="SL7B">Second Life&#8217;s  7th Birthday</a> this week! </p>
<p>It&#8217;s amazing for me personally looking back. I sat and thought  about this 7th year of operation — you know, for me, it is, of course  more than 10 years. I started the company in 1999, so in fact I&#8217;ve been  at this for 10 or 11 years now. In fact for me personally, my 30s were  basically spent building an experience — experiencing and growing  alongside Second Life. It&#8217;s remarkable that entire decade of my life has basically been dedicated to Second Life. This year, I will turn 42. <i>(Laughs.)</i> So it&#8217;s an amazing thing looking back and looking at the troubles we&#8217;re having even just being here together today. I would say that those 10  years have been incredibly hard. They&#8217;ve had incredible moments of  frustration. But they&#8217;ve also been incredibly rewarding and inspiring  and I wouldn&#8217;t take back any of it or even do anything differently. And I think that&#8217;s something that not a lot of people are lucky enough to  say. </p>
<p>You know, you might jump up and say, &#8220;Hey Philip, of course  there&#8217;s so many things you could&#8217;ve easily done differently that in  these last 10 years that would&#8217;ve made things better — or executed  better — but you know, changing history has the risk that you might have done something that broke everything in some way, and I wouldn&#8217;t toy  with that. I think what we&#8217;ve achieved here is a magnificent  accomplishment together — all of us, the Lindens, the Residents, the  Lindens that aren&#8217;t with us anymore — we&#8217;ve all worked together to build something just incredible. And I wouldn&#8217;t even take any chance at  anything that might mess it up, it&#8217;s unbelievable what we&#8217;ve achieved. </p>
<p>I was thinking about this — what to say today and what to talk  about — and I had a thought. I wanna try something. I wanna read you  guys just a quick list that I made this morning, so bear with me and let me read you a list of stuff here: </p>
<p>Our financial fraud detection systems; the systems we use to  transfer assets from the Teen Grid; the central databases; our dark  fiber backbone; our asset servers which have about 450 terabytes of  data; the 40,000 simulator cores in the system; the group chat system;  the LindeX Market placement and fulfillment systems; the physics core;  the visual rendering system; the scripting engines; the ability to  transfer and move land; the region conductor that manages all the sims  coming online; the map servers; the inventory servers; the client UI;  the content takedown tools; the monetary policy, processes and systems  we use; the customer support tools; the <a href="http://wiki.secondlife.com/wiki/LDPW" title="LDPW" class="mw-redirect">Department of Public Works</a>; our international  payment systems; our backup systems; <a href="http://wiki.secondlife.com/wiki/Linden_Home" title="Linden Home" class="mw-redirect">Linden Homes</a>; the <a href="http://wiki.secondlife.com/wiki/Welcome_Island" title="Welcome  Island">Welcome Islands</a>; the <a href="http://wiki.secondlife.com/wiki/Infohub" title="Infohub">Infohubs</a>; the grid monitoring tools; the localization systems; the <a href="https://land.secondlife.com%7cthemed/" class="external text" title="https://land.secondlife.com|themed" rel="nofollow">private  regions</a>; our land auction systems; forums; search appliances; the <a href="http://secondlife.com/support" class="external text" title="http://secondlife.com/support" rel="nofollow">Support Portal</a>; metrics dashboards; our Phoenix, Dallas, and Washington, D.C. data  centers; our <a href="http://viewerdirectory.secondlife.com/" class="external text" title="http://viewerdirectory.secondlife.com/" rel="nofollow">3rd-party Viewer directory</a>, <a href="http://wiki.secondlife.com/wiki/Snowglobe" title="Snowglobe">open  source repositories and programs</a>, and our internal build systems. </p>
<p><i>(Laughs.)</i> </p>
<p>So I&#8217;m just gonna pause there. That is an incomplete list of  major components that make up Second Life that I was able to just sit  and kind of bring up from memory this morning while I was thinking about us. Now, the reason that I read off a list like that is to kind of —  looking back — to sort of beg everyone&#8217;s forgiveness and explain that  this is an incredibly complicated system. And we have been building all  of these different systems, these core components — they&#8217;re all part of  the Second Life experience, they all hold it up — together. Over all  these years, this team of Lindens, and for some of these things, the  Residents as well. They&#8217;re all important parts of the experience.  Probably in the years to come, some of the things I just said will  become whole companies in their own right. As Second Life in this  experience grows another order of magnitude or two, these things that I  just mentioned are probably standalone companies, some of them. </p>
<p>So this is — so Second Life is an incredibly complicated system.  We face an enormous set of parallel challenges and I just wanted to take a moment to remind everybody of that. Again, it&#8217;s a magnificent  accomplishment, but the sheer length of that list is one of the  challenges that we, as a company, have faced historically, and we very  much face it even moreso today. </p>
<p>You know, overall, I would say that our fault as Lindens has been to be overly enthusiastic. We have tried, as a company — because we&#8217;ve  been so excited about virtual reality, about we&#8217;ve already accomplished  together, what we&#8217;ve seen everyone do, what we&#8217;ve seen you guys do —  it&#8217;s been so exciting that we have tried to fix it all at once. We&#8217;ve  tried to make everything better at the same time. I think one of the  nicest things about the company is that it&#8217;s all done out of enthusiasm, it&#8217;s done out of excitement, it&#8217;s done out of love for the world. And  everything and everyone that&#8217;s in it. But I think the challenge we&#8217;ve  had is that over and over again, we&#8217;ve been this small, smallish company trying to work on something that is just unbelievably complicated and  figuring out how to restrict and serialize and sequence and prioritize  all of these different pieces has been a huge problem and frankly, one  that we&#8217;ve done our best — we haven&#8217;t done as well, I think, as we could — but it is just a huge list. </p>
<p>I wanted to speak for a couple of minutes and touch a little bit — obviously — on the layoffs we just did. We sadly reduced the size of  the company by about a third — by about 100 people a week ago, and  that&#8217;s a big deal and a huge change. But I wanted to say that standing  here today in the midst of such a rich world and such continued creative — and for some people, financial — success that&#8217;s here makes me realize that, that choice is the right choice and one that though it is hard to make, is definitely correct and obvious. We&#8217;re never going to — as a  company — risk the world and the businesses and the livelihoods of the  thousands of people who make money working here by growing too quickly  ahead of profits. By doing the difficult process of restructuring the  company and making layoffs, we&#8217;ll return ourselves to solid, very solid  levels of profitability. </p>
<p>We&#8217;re safe, the world is safe. As smart as we may think we are,  we are not always going to be able to predict Second Life&#8217;s rate of  growth and hiring is something that you tend to do something in a linear way, but the growth that company goes through — especially something as amazing and phenomenal as Second Life — tends to be punctuated, that  is, you&#8217;re gonna have periods. And we&#8217;ve been in one of those periods  now for the last year or so, where the world grows very little because  we&#8217;re trying figure out together — you and us — what to do next, how to  make it better. The growth, when it comes, is typically non-linear.  Growth happens very fast. A company, of course — and we&#8217;ve been through  these days as well — reels as it tries to provide a solid service  offering for everybody as that growth occurs. And then in other times,  you know, you have to hire with the anticipation that there are things  you can do that are gonna drive growth. And sometimes that doesn&#8217;t  happen. So I think this combat between linear company growth and sort of non-linear world growth is, again, one of the big problems that we  face. And so, to be safe, we have stepped back — reduced the size of the company — and kept everything safe. </p>
<p>Looking ahead as we&#8217;ve talked about, what are we gonna do beyond  stepping back? I mean, I think a high-level way to describe it is that  we may have sort of two-thirds of the people that we did a couple of  weeks ago, but we need to actually do less than two-thirds of the things that we were doing. So the process of restructuring and replanning that the teams are engaged in right now is fundamentally to figure out how  to do a lot less a lot better. And also to step back for a moment and  readdress our efforts — and refocus our efforts — on simply improving  the core product experience that we are having right now, together, as  Residents — here. We need to focus on the things that matter most to the people who are here, to ourselves as users of this system. We need to  make the basic features and capabilities of Second Life work really  well. And so, the planning process that we&#8217;re going through right now —  of retrenching and deciding what&#8217;s gonna happen next — is one that  fundamentally focuses on that, on improving this core experience for  everybody. </p>
<p>I think that Second Life — addressing that sort of core  experience problem — I still think of Second Life and the past few years as being something like this: Second Life is this wonderful, beautiful  city — once you&#8217;re in it and you&#8217;re having this amazing immersive  experience, you&#8217;re just totally blown away by it. But the city itself is surrounded by huge walls and a moat. It&#8217;s like a medieval city. To  actually get into it you have to invest an enormous amount of time and  energy getting across that moat, and over the walls, and into this  amazing new world of people inside that are waiting inside. And I think  that in our excitement about the success of Second Life — in its amazing initial growth and the amazing things that you guys have done and that  we&#8217;ve done together — we were getting ahead of ourselves a bit as a  company and this is what we really talked about in this restructuring.  We were building these sort of rickety — we were in many cases building  these bridges and scaffoldings that sought to get different types of  people across that moat and over those walls, whether we&#8217;re talking  about international Residents, or the community welcome areas, or  enterprise or education users — we&#8217;ve been sort of building these  little, thin bridges that try and quickly get everybody kind of over  that wall and into Second Life. And of course, you can understand why  we&#8217;d do that, because it&#8217;s just so fantastic an experience once we can  get people there. </p>
<p>But I think what we have to do — what I know is the kind of  thinking that&#8217;s informing our planning process going forward — is ask  whether instead we can stop doing those many, many peripheral, highly  usage-specific things to get people in here — and instead just take a  step back, look at the basic problems that we are all faced by, and by  fixing them, fill the moat. Tear down the walls. Stop trying to build  over them. We have a product here that can deliver an unbelievable  experience to everyone if we simply make the basic pieces of that  experience work. Whether we&#8217;re talking about how many people can stand  together in a meeting like this, or how to put clothes on, or manage  your inventory, or build basic objects inworld, or how voice works, how  parcel media works, live music — all of these basic features are things  that are amazing experiences when you can have them, but they&#8217;re not  easy enough yet. They&#8217;re not — they just in many cases don&#8217;t completely  work, and we — it&#8217;s so easy to get ahead of ourselves as a company and  forget that. So going back to those basics and just trying to make this  thing work for all of us is what you can expect to see from us next. </p>
<p>I want to stop because I don&#8217;t want to run out of time before  being able to maybe take a few questions — if the text works. The last  thought I had, and it&#8217;s kind of a thought that always comes back to me  in these times: the reality is, slowly but surely, virtual worlds are  working. We are still growing. We have grown slowly and steadily over  all these years. We may not have a trillion-dollar economy together, but we have a $700-million-dollar economy that is bigger than a lot of  countries, continues to grow, people continue to innovate and build  amazing things inside it. </p>
<p>So one thing I would say is: looking back and looking forward,  let&#8217;s just keep all working together. Let&#8217;s keep making this thing  easier, more solid, a better experience together. And then, as a final  thought, I would say: again, looking back on even the first birthday  ceremonies we ever did, that we should all judge ourselves, Residents  and Lindens alike, by our actions more than by our words. The actions  we&#8217;ve all taken together speak loudest and the wonderful things that we  have built together — successfully over these years — nothing can take  that away from us together. So let&#8217;s just keep working together, watch  and expect us to keep making the world better for you, and just hang in  there and keep going. And I think that every excited statement that I&#8217;ve ever made about VR and about Second Life and about what we&#8217;re doing  together — I believe every one of those — and I think that we may have  these funny periods where we have to wait for things to happen. It is  all going to happen, and we are going to get everyone in here  eventually. So, let me just say again, thank you for all being here, and maybe via text — perhaps we could try via voice — I can take maybe a  couple questions before I have to run in about another ten minutes here. </p>
<p>
</p>
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<p><a href="http://torley.s3.amazonaws.com/philip-speech-sl7b.mp3" target="_blank"><span class="view-enclosure">Original audio source  (philip-speech-sl7b.mp3)</span></a>
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		<title>Photos from the Ex-Linden Independence Day Party</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/7CiZaBQVqGo/</link>
		<comments>http://franscharming.com/2010/06/16/photos-from-the-ex-linden-independence-day-party/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 00:27:22 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/06/16/photos-from-the-ex-linden-independence-day-party/</guid>
		<description><![CDATA[Ham Rambler from the Dublin sim and Community organized a Ex-Linden Independence Day Party for Lindens or their alts to come together with the community and have a fun time, and reintroduce each other with new or old avatars.
Hamlet Au/Linden showed up as well, to report on the party for his blog. In style he [...]]]></description>
			<content:encoded><![CDATA[<p>Ham Rambler from the Dublin sim and Community organized a Ex-Linden Independence Day Party for Lindens or their alts to come together with the community and have a fun time, and reintroduce each other with new or old avatars.</p>
<p>Hamlet Au/Linden showed up as well, to report on the party for his blog. In style he arrived in just his boxers and a tie. He claimed he forgot to change after a Nude &#8216;Party&#8217; the day before. </p>
<blockquote><p>&#8220;<small>Hamlet Au: Oh wait, I forgot I was last at that RMB nude party, and forgot to change.&nbsp; Oh well, boxers work in a pub of drunk people, right? </small>&#8220;</p>
<p>&#8220;<small>Hamlet Au: Yeah I got my tie on, so I&#8217;m still dressed in business casual!</small>&#8220;</p>
</blockquote>
<div align="center"><a href="http://www.flickr.com/photos/mrfrans/4704698974/" title="Ex-Linden Independence Day Party @ Dublin (8) by MrFrans, on Flickr"><img src="http://farm5.static.flickr.com/4006/4704698974_968f262c58.jpg" alt="Ex-Linden Independence Day Party @ Dublin (8)" height="376" width="500" /></a><br /><small>Looks like the girl on the left from Hamlet got all excited about it.</small></div>
<p>I took more picture of the party, which you can see in the slideshow. I was running the viewer on low settings and on 800&#215;600, meaning the pictures aren&#8217;t nearly as good as they could be. I also added a Slideshow from Ziki Questi, her pictures are somewhat better. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div align="center">
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<p><small>Outing of Linden Alts!</small></div>
<p>Ziki Questi Pictures:</p>
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</div>
<p><small>Links:<br /><a href="http://www.siterma.com/lindenalumni/" target="_blank">Ex-Linden Independence Day Party annoucement</a><br /><a href="http://nwn.blogs.com/nwn/2010/06/ex-linden-party.html#comments" target="_blank">New World Notes post on party</a><br /><a href="http://secondslog.blogspot.com/2010/06/linden-lab-laid-off-30-percent-of-staff.html" target="_blank">Recap on 30% Lay off at Linden Lab</a></small></p>
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		<title>Chatlog of Q&amp;A with Erica Linden at Oxbridge</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/63OQNtv5DlE/</link>
		<comments>http://franscharming.com/2010/06/08/chatlog-of-qa-with-erica-linden-at-oxbridge/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 03:23:46 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[Viewer 2]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/06/08/chatlog-of-qa-with-erica-linden-at-oxbridge/</guid>
		<description><![CDATA[Erica Linden is a User Experience lead at Linden Lab and this talk was
about Viewer 2.0.
[19:00] Vanessa
Hamer: Hi Everybody,  we&#8217;re going to get started now. Please welcome
 Linden Research Software  Developer Erica Linden to Oxbridge. She may
be using voice, she&#8217;ll  instruct you accordingly[19:00] Martini Discovolante: hello  Red.[19:00]
 Erica Linden: Hi gang![19:00]
 [...]]]></description>
			<content:encoded><![CDATA[<p>Erica Linden is a User Experience lead at Linden Lab and this talk was<br />
about Viewer 2.0.</p>
<p>[19:00] <span style="color: Black;"><b>Vanessa<br />
Hamer</b>: Hi Everybody,  we&#8217;re going to get started now. Please welcome<br />
 Linden Research Software  Developer Erica Linden to Oxbridge. She may<br />
be using voice, she&#8217;ll  instruct you accordingly</span><br />[19:00] <span style="color: Maroon;"><b>Martini Discovolante</b>: hello  Red.</span><br />[19:00]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Hi gang!</span><br />[19:00]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Just waitinf  for my<br />
face to rez</span><br />[19:00] <span style="color: Navy;"><b>Frans<br />
Charming</b>: Looking at  your title, are you Dutch?</span><br />[19:00] <span style="color: Black;"><b>Vanessa Hamer</b>: HI Erica!</span><br />[19:00]<br />
 <span style="color: Red;"><b>Red Quixote</b>: ㋡</span><br />[19:00] <span style="color: Red;"><b>Red Quixote</b>: hello Martini</span><br />[19:00]<br />
 <span style="color: Fuchsia;"><b>LillieJay Mills</b>: Hello  Erica</span><br />[19:01]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Does one  typically<br />
talk in text or voice here?</span><br />[19:01] <span style="color: Fuchsia;"><b>LillieJay Mills</b>: text</span><br />[19:01] <span style="color: Purple;"><b>Jayleden Miles</b>: Text  probably would be<br />
better for the hearing impaired that might be among  us.</span><br />[19:01]<br />
 <span style="color: Teal;"><b>Eila Eiren</b>: Text please</span><br />[19:01]<br />
 <span style="color: Black;"><b>Vanessa Hamer</b>: oh sorry,  there&#8217;s a<br />
step on the other side, but you can just click the podium</span><br />[19:01]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Sounds good</span><br />[19:01]<br />
 <span style="color: Red;"><b>Red Quixote</b>: Hello Auto</span><br />[19:02]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: `oh my what a  great<br />
space</span><br />[19:02] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 I typically  have meetings in someone&#8217;s 2005 era office</span><br />[19:03]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: So to start,  I&#8217;ll<br />
introduce myself, I&#8217;m Erica Linden and I&#8217;m one of two User  Experience<br />
leads at Linden Lagb</span><br />[19:03] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: new keybord  sorry for any typeos</span><br />[19:03] <span style="color: Aqua;"><b>Kerhop Seattle</b>: an appropriate typo <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:03]<br />
 <span style="color: Fuchsia;"><i>LillieJay Mills chuckles at  &#8220;Lag&#8221;b</i></span><br />[19:04]<br />
 <span style="color: Gray;"><b>Anna Darwinian</b>: Hey LillieJay  <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span><br />[19:04]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: wocka wocka</span><br />[19:04]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: heh</span><br />[19:04] <span style="color: Fuchsia;"><b>LillieJay Mills</b>: Hi there  Anna <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:04]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: so one of the  fun<br />
things about having a Linden last name is that it&#8217;s impossible to  step<br />
inworld w/out IMs from random strangers asking for advice</span><br />[19:04]<br />
 <span style="color: Gray;"><b>Anna Darwinian</b>: Queen Frog?</span><br />[19:04]<br />
 <span style="color: Yellow;"><b>Pacoima Core</b>: ribbet</span><br />[19:04]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: this just  happened.  <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[19:05] <span style="color: Olive;"><b>Erica Linden</b>:<br />
Some Dutch  residents called me that one day, and i was honored</span><br />[19:05]<br />
 <span style="color: Navy;"><b>Frans Charming</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:05] <span style="color: Olive;"><b>Erica Linden</b>: we&#8217;ve had a  variety of Frog<br />
 lindens</span><br />[19:05] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 I guess we&#8217;re  sort of affiliated with Furries.</span><br />[19:05] <span style="color: Olive;"><b>Erica Linden</b>: The Slimys  perhaps?</span><br />[19:06]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Right! So, I  work<br />
primarily on the SL viewer</span><br />[19:06] <span style="color: Yellow;"><b>Pacoima Core</b>: it is becoming <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:06] <span style="color: Aqua;"><b>Kerhop Seattle</b>: (there goes  the bears)</span><br />[19:06]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and in the last year<br />
and a half I&#8217;ve worked (along with about 20 of my closest friends) on<br />
*dramatic chord* Viewer 2.0</span><br />[19:07] <span style="color: Olive;"><b>Erica Linden</b>: So, all of the  things you like in viewer 2<br />
 were my idea. And all the things you don&#8217;t  like were the other guy. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[19:07]<br />
 <span style="color: Olive;"><i>Erica Linden ducks</i></span><br />[19:07]<br />
 <span style="color: rgb(0, 204, 0);"><b>Tao Mistwalker</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:07]<br />
 <span style="color: Navy;"><b>Frans Charming</b>: lol</span><br />[19:07]<br />
 <span style="color: rgb(51, 0, 204);"><b>Kellan McKenna</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </span><br />[19:07]<br />
 <span style="color: rgb(102, 0, 0);"><b>76 Rain</b>: lol</span><br />[19:07]<br />
 <span style="color: Red;"><b>Red Quixote</b>: ^^</span><br />[19:07] <span style="color: rgb(102, 204, 204);"><b>Savannah Blindside</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:07]<br />
 <span style="color: Gray;"><b>Anna Darwinian</b>: I wondered  about<br />
that <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span><br />[19:07] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 I have a  background in Human compute4r interaction</span><br />[19:08] <span style="color: Olive;"><b>Erica Linden</b>: a masters from  the<br />
university of michigan, and a VERY useful undergrad degree in  English<br />
an dLinguistics</span><br />[19:08] <span style="color: Navy;"><b>Frans<br />
Charming</b>: haha.</span><br />[19:09] <span style="color: Navy;"><b>Frans<br />
 Charming</b>: It helps with  the typos? <img src='http://franscharming.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </span><br />[19:09] <span style="color: Gray;"><b>Anna Darwinian</b>: I bet it helps with reading<br />
other people&#8217;s typos</span><br />[19:09] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: My daily life  consists of trying to juggle the needs of<br />
extremely smart and advanced  residents, with folks who are new to SL<br />
and have computers made of wood.</span><br />[19:09] <span style="color: Olive;"><b>Erica Linden</b>: All within the  constraints of a 6 year old<br />
 codebase</span><br />[19:09] <span style="color: Aqua;"><b>Kerhop Seattle</b>:<br />
 Abacus?</span><br />[19:10] <span style="color: rgb(153, 102, 0);"><b>ABBI<br />
 Hunniton</b>: ha</span><br />[19:10] <span style="color: rgb(204, 51, 102);"><b>Roberto Viking</b>:  maybe there should simply be two viewers</span><br />[19:10]<br />
 <span style="color: rgb(204, 51, 102);"><b>Roberto Viking</b>: a<br />
technical one and a simple one</span><br />[19:10] <span style="color: rgb(102, 204, 204);"><i>Savannah Blindside  passes Miss Linden some of<br />
the good chocolate and a bottle of asprin</i></span><br />[19:10] <span style="color: Olive;"><b>Erica Linden</b>: to display  content that I<br />
can barely begin to imagine</span><br />[19:10] <span style="color: Olive;"><b>Erica Linden</b>: the wonderful  thing about SL is that it is<br />
 entirely user generated</span><br />[19:11] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: but as a  designer that means i have no idea how long the<br />
names of things will be, how many million items folks will have in their<br />
 inventory, what level  of complexity an object will have, etc</span><br />[19:12]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: so it&#8217;s  sometimes a<br />
challenge to get it right the first time</span><br />[19:12] <span style="color: Olive;"><b>Erica Linden</b>: we&#8217;re about to  release our<br />
early 2.1 beta version</span><br />[19:12] <span style="color: Fuchsia;"><i>LillieJay<br />
 Mills cheers</i></span><br />[19:12] <span style="color: rgb(51, 0, 0);"><b>Quinn<br />
 Skyther</b>: I  guess &#8216;checkspell&#8217; is too cutting edge to make its way<br />
into a legacy  viewer</span><br />[19:12] <span style="color: Aqua;"><b>Kerhop<br />
 Seattle</b>: thank heaven  for decimal versions</span><br />[19:13] <span style="color: Navy;"><b>Frans Charming</b>: Great!</span><br />[19:13] <span style="color: rgb(51, 0, 204);"><b>Kellan McKenna</b>: yay <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:13]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: which will  address a<br />
bunch of the things folks have been totally annoyed by</span><br />[19:13]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: believe it or  not, we<br />
 live and die by the popular pjira issues</span><br />[19:13] <span style="color: Black;"><b>Vanessa Hamer</b>: that&#8217;s SO  refreshing to<br />
hear</span><br />[19:14] <span style="color: Olive;"><b>Erica Linden</b>:<br />
even though it  is absolutely TERRIFIYING to go in there and comment. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[19:14]<br />
 <span style="color: Aqua;"><b>Kerhop Seattle</b>: do they affect your<br />
performance reviews?</span><br />[19:14] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: and  unfortunatly, many of the things folks want are pretty<br />
 darn difficult to wrangle</span><br />[19:14] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: our performance reviews are quarterly and are affected by a<br />
 bunch of things including  the quality of work we have produced and the<br />
 reviews of our coworkers</span><br />[19:15] <span style="color: Gray;"><b>Anna<br />
 Darwinian</b>: Hovertext  penetrating opaque walls is difficult to<br />
wrangle?</span><br />[19:15] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 the jira&#8217;s  we&#8217;ve worked on are a big part of it, yes</span><br />[19:15]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: heh</span><br />[19:15] <span style="color: Olive;"><b>Erica Linden</b>: maybe a bit</span><br />[19:15]<br />
 <span style="color: Aqua;"><b>Kerhop Seattle</b>: ok <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:15]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: Erica &#8212; it<br />
seems to me that we live and experience daily &#8230; why are your  reviews<br />
only quarterly?</span><br />[19:16] <span style="color: Olive;"><b>Erica<br />
Linden</b>: and there&#8217;s  lots of fun stuff that&#8217;s just getting quietly<br />
worked on in the  background that we can&#8217;t announce because it takes<br />
like a full quarter  to qa some of it (cough cough mesh)</span><br />[19:16]<br />
 <span style="color: Navy;"><i>Frans Charming smiles</i></span><br />[19:16]<br />
 <span style="color: Gray;"><b>Anna Darwinian</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </span><br />[19:16]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: Erica &#8211;  but<br />
that&#8217;s just it</span><br />[19:16] <span style="color: Olive;"><b>Erica<br />
Linden</b>: i&#8217;m hoping  these small things that you mention Victorian<br />
will be given more  attention in the coming months</span><br />[19:16] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: we  experience 2nd<br />
Life without time dimensions</span><br />[19:17] <span style="color: Green;"><i>Antique School Desks: Unable to  find specified agent to<br />
request permissions.</i></span><br />[19:17] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: and  expect things to be delivered<br />
instantaneously</span><br />[19:17] <span style="color: rgb(102, 51, 0);"><b>Asimov<br />
 Starsmith</b>:  hehe</span><br />[19:17] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: I&#8217;m very proud  of our viewer team for doing two things in<br />
this latest build &#8211; 1)  focusing on the top pjira and bugs from the<br />
betatesters (stuff like the  sidetray covering the world vs moving it<br />
over)</span><br />[19:18] <span style="color: Navy;"><i>Frans Charming<br />
nods</i></span><br />[19:19] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 and 2) changing our scope quickly based on data and going from some<br />
feature-add stuff  to focusing entirely and obsessively on CRASHES AND<br />
FRAMERATE</span><br />[19:19] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 It has been  really cool to watch.</span><br />[19:19] <span style="color: Olive;"><b>Erica Linden</b>: and by focus, i mean<br />
Everybody.</span><br />[19:19] <span style="color: rgb(102, 102, 153);"><b>meghan<br />
 Flinders</b>: do you have residents test this before release&#8230;&#8230;&#8230;as<br />
 things like  not being able to see chat easily and screen being covered<br />
 would be  picked up much quicker by &#8230;..us</span><br />[19:19] <span style="color: Olive;"><b>Erica Linden</b>: meghen &#8211; indeed we do</span><br />[19:19]<br />
 <span style="color: rgb(102, 102, 153);"><b>meghan Flinders</b>: and<br />
they didnt notice?</span><br />[19:20] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: there were 500  NDA&#8217;d testers on viewer 2</span><br />[19:20]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: several of  which<br />
worked in our internal jira and filed bugs</span><br />[19:20] <span style="color: Aqua;"><b>Kerhop Seattle</b>: Speaking of  framerates, any<br />
 chance we could get an updated version of<br />
http://s3.amazonaws.com/secondlifegrid.net/frameratesbygpu.png ?</span><br />[19:21]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and yep, they<br />
noticed. and we thought &#8220;ah, it&#8217;ll be ok&#8221; and &#8220;not really a big deal&#8221;<br />
and other such inaccuate things. And got swept up in the 45,000 other<br />
things that needed fixing.</span><br />[19:21] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: so, yeah. my  bad, and it&#8217;s now an option in preferences.<br />
it&#8217;s really a personal  preference, and i&#8217;m glad we let folks choose<br />
now.</span><br />[19:22] <span style="color: Navy;"><b>Frans Charming</b>:<br />
 Thank you for  admitting that. <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:22] <span style="color: Olive;"><b>Erica Linden</b>: Frans &#8211; I wish I made great decisions all<br />
of the time.</span><br />[19:22] <span style="color: Olive;"><b>Erica<br />
Linden</b>: sigh.</span><br />[19:23] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: but so, it&#8217;s  pretty easy to get thinking the<br />
DIFFICULTproblems are the ones to focus  on</span><br />[19:23] <span style="color: Navy;"><b>Frans Charming</b>: That&#8217;s ok. It  is refreshing<br />
 to hear someone say they made a mistake sometimes. <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:23]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and ignore the  tiny<br />
easy to change things</span><br />[19:24] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: erica. do you think in future that<br />
 SL resources will be more evenly  distributed between new AND old<br />
residents. i.e. When you are a new  account crossing sim borders and<br />
teleports etc are instantaneous whereas once your inventory hits about<br />
10,000 and u wear a few attachments  these things take much much longer,<br />
 not to mention the tp probs, it  seems to me that although front end<br />
customer service and experiance is  prioritised that i am always hearing<br />
 from older residents that the  second life experiance suffers greatly<br />
the more you accumulate over  time, will this always be a problem with<br />
SL do you think? or will  perhaps a new system be developed maybe a<br />
multiple-object-thread loading system for people with larger inventories<br />
 but who are not unfairly  overusing sim resources?&#8230;</span><br />[19:24]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: it&#8217;s kind of  silly<br />
how many giant mountains we&#8217;ve been climbing to clean up stuff in  the<br />
background (I personally touched and cleaned up every single panel  and<br />
floater in the viewer to make sure there was consistancy and clean<br />
layout) and just kind of write off little things</span><br />[19:25] <span style="color: Olive;"><b>Erica Linden</b>: hmm Trance &#8211;  that&#8217;s several<br />
 questions &#8211; let me try and pull it apart</span><br />[19:25] <span style="color: Olive;"><b>Erica Linden</b>: so first, yes  resources<br />
should be pretty evenly distributed</span><br />[19:26] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: ok</span><br />[19:27]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and believe it  or<br />
not, they were with viewer 2, but the line &#8220;new users&#8221; kept getting<br />
used as a substitute for &#8220;lord there&#8217;s no way we have time to do that<br />
too&#8221; and considering the desparate need to clean up 1.23 in the<br />
background /code level, it ended up being more of a cleanup than a ZOMG<br />
 new features build.</span><br />[19:27] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i guess all i am trying to ask in a<br />
nutshell is that will similar  resources be expended in keeping the SL<br />
experiance a fluid one with  older residents as well as the newcomers?</span><br />[19:27]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:<br />
][_ (( )) ][_</span><br />[19:27] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>: i see</span><br />[19:28] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: happily,  because of the 2.0 cleanup work (killing embedded<br />
 text strings,  widgetizing ui stuff, etc etc) it&#8217;s way faster now to<br />
iterate UI and fix stuff</span><br />[19:28] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: 2.0 plus is faster. <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:29]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: Erica &#8212; I do<br />
have one question here</span><br />[19:29] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: so &#8211; re: lots  of inventory = lag i&#8217;m not the best person<br />
to address that, but i do  know that there are some things that are<br />
purely related to the speed and power of yr graphics card (another thing<br />
 that varies person to person)</span><br />[19:29] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: I come  to 2nd Life just to enjoy<br />
the experience and meet/learn from others</span><br />[19:29] <span style="color: Black;"><b>Vanessa Hamer</b>: Be? Please let Erica get to<br />
Victorian&#8217;s Q first, so she&#8217;s not overwhelmed</span><br />[19:30] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: I still  have older<br />
viewer &#8230;. but newer one too</span><br />[19:30] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: sure i understand that, i<br />
 am merely reffering to the universal problems that all residents have<br />
over a cetain age, but i can save these  questions for another<br />
occasion&#8230;</span><br />[19:30] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>: also 10,000 is actually a small amount of inventory for<br />
 someone a year  or 2 old, mines is 30,000</span><br />[19:30] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: Don&#8217;t  you think it<br />
would be good to switch back to older policy where at a  certain point<br />
everyone switches to same viewer though others exist  elsewhere?</span><br />[19:31]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Re: Disneyland  &#8482; -<br />
 I think our old new user experience was really good for folks who like<br />
to figure it out themselves, explore, and twiddle various  controls.<br />
However, there&#8217;s also a bunch of folks who are potentially  awesome<br />
residents and creators who jsut hit our new user experience and<br />
EXPLODE.</span><br />[19:32] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>:   ][_ (( )) ][_</span><br />[19:32] <span style="color: Olive;"><b>Erica Linden</b>: one of the  things i did early in my time<br />
at linden is run a ton of inperson user  observations</span><br />[19:32] <span style="color: Olive;"><b>Erica Linden</b>: we brought in  random folks<br />
from different demographics who had never used secondlife  and<br />
essentially watched them fail</span><br />[19:32] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  Are new residents going to<br />
be asked to fill out questionaire..on their  interests..and then be<br />
placed in gateways to accomadate&#8230;do you know?  Or are they already</span><br />[19:33]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and as someone  who&#8217;s<br />
job it is to make things easier, it was really hard to watch</span><br />[19:33]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i<br />
hear in the future there may be a questionare at account creation so<br />
when they are lopgged on for first time they are placed in best location<br />
 for their interests and with relevent info, as everyone has slightly<br />
diff resons to be here, is this true?</span><br />[19:33] <span style="color: rgb(102, 102, 153);"><b>meghan Flinders</b>:<br />
tbh&#8230;&#8230;.almost everyone starts as free account and to not be able to<br />
ask support questionsfor problems is a turnoff&#8230;.</span><br />[19:33] <span style="color: Olive;"><b>Erica Linden</b>: so, as in  education,<br />
different people learn in different ways</span><br />[19:34] <span style="color: Olive;"><b>Erica Linden</b>: and it&#8217;s  important to<br />
provide different avenues</span><br />[19:34] <span style="color: rgb(51, 0, 0);"><b>Quinn Skyther</b>:  Optimizing for shopping KA/KT makes SL<br />
look like a bloated 3D Google  appliance</span><br />[19:34] <span style="color: Olive;"><b>Erica Linden</b>: many people I  watched<br />
learned by communicating with others &#8211; asking questions and  pestering<br />
folks. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Many others read every word in front of them and  loved<br />
notecards and tutorials</span><br />[19:35] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: and others  would rather eat glass than take a tutorial.</span><br />[19:35]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: so<br />
true erica</span><br />[19:35] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 and our job  really, is to provide access to information that is<br />
palatable to all  these learning types</span><br />[19:35] <span style="color: Olive;"><b>Erica Linden</b>: and really try  to<br />
communicate WHY SL is so compelling.</span><br />[19:36] <span style="color: Olive;"><b>Erica Linden</b>: and honestly  (for me) that<br />
was hard to do in 1.23</span><br />[19:36] <span style="color: rgb(0, 204, 0);"><b>Tao Mistwalker</b>:  Oddly, I never had to take a class on the<br />
old viewer, tho. I feel  completely lost in the new one.</span><br />[19:36]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: because before  we<br />
could even get to the &#8220;zomg look castles!&#8221; part of SL, folks were<br />
bailing because they couldnt figure out how to walk</span><br />[19:37] <span style="color: Olive;"><b>Erica Linden</b>: and um we  looked like<br />
shareware</span><br />[19:37] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>: thats because u are so used to the old viewer, even<br />
though i find it  hard too, fact is 2.0 plus IS more consistent with<br />
other web software</span><br />[19:37] <span style="color: Navy;"><b>Frans<br />
 Charming</b>: Tao, I have  given RL classes with the 1.23 viewer.<br />
People are generaly lost quickly.</span><br />[19:37] <span style="color: Olive;"><b>Erica Linden</b>: so the good  news is SL tests way better<br />
with new users under viewer 2</span><br />[19:37] <span style="color: Green;"><i>Antique School Desks: Unable to  find specified agent to<br />
request permissions.</i></span><br />[19:37] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: since it&#8217;s more consistant, and there are a few more<br />
familiar UI metaphors</span><br />[19:38] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: but that in no  way solves the problem</span><br />[19:38] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:<br />
understandable</span><br />[19:38] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
 Larimore</b>:  Perhaps&#8230;but 1/2 this room is using 3rd party viewer,<br />
one that seems  more user friendly.</span><br />[19:38] <span style="color: Olive;"><b>Erica Linden</b>: and the next  step is to<br />
figure out how to hook people up quickly with stuff that is  intersting<br />
to them</span><br />[19:38] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 patti &#8211; re; 3rd party viewers &#8211; well i certainly hope folks are using<br />
the viewer that  works best for them!</span><br />[19:39] <span style="color: Olive;"><b>Erica Linden</b>: that&#8217;s why we  are open<br />
source</span><br />[19:39] <span style="color: rgb(255, 204, 204);"><b>Ni<br />
Rumble</b>: And  has jiggly boob physics! :p</span><br />[19:39] <span style="color: rgb(51, 0, 204);"><i>Kellan McKenna giggles</i></span><br />[19:39]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: also important!</span><br />[19:39]<br />
 <span style="color: Navy;"><b>Frans Charming</b>: stand still  Erica,<br />
else Ni gets distracted.</span><br />[19:39] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  lol</span><br />[19:39] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:   ][_ (( ))<br />
 ][_</span><br />[19:39] <span style="color: Aqua;"><b>Kerhop Seattle</b>:<br />
 Has LL  collected any gpu statistics for viewer 2 in order to update<br />
http://wiki.secondlife.com/wiki/Typical_Frame_Rate_Performance_by_Graphics_Card/GPU</span><br />[19:39]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: The great thing about<br />
being a frog is you don&#8217;t ever have to worry about your hair or  makeup</span><br />[19:39]<br />
 <span style="color: rgb(153, 255, 0);"><b>Marion Questi</b>:  Good to<br />
hear the 2.0 tests well with new users. Is it helping with  retetion and<br />
 Premium conversion?</span><br />[19:39] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: Kerhop &#8211; oh  heck yes</span><br />[19:40] <span style="color: Black;"><b>Vanessa Hamer</b>: Great gown  though!</span><br />[19:40] <span style="color: rgb(102, 204, 204);"><b>Savannah Blindside</b>: I was<br />
about to say; a very well dressed frog!</span><br />[19:40] <span style="color: Olive;"><b>Erica Linden</b>: as a matter of  fact, since<br />
we&#8217;ve upgraded some our stat collection software, we&#8217;ve  gotten a much<br />
better idea of the type of processing power new users have</span><br />[19:41]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and literally,<br />
priorities changed overnight</span><br />[19:41] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:   ][_ (( )) ][_</span><br />[19:41]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i<br />
can only speak for myself vis a vis emerald vs 2.0plus, emerald has<br />
comprehensive radar, useful for quickly spotting new residents who might<br />
 be a little lost, and of course theres phantom lock, would be lost<br />
without that</span><br />[19:41] <span style="color: Aqua;"><b>Kerhop<br />
Seattle</b>: I&#8217;ll be  shopping for a new gpu later this year and it&#8217;d be<br />
 nice to know which  ones perform better similar to the chart on that<br />
web page</span><br />[19:41] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
 Larimore</b>:  How does the stat collection software<br />
work?&#8230;surveys&#8230;? or</span><br />[19:41] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: sadly, most  people coming into welcome island are using<br />
balsa wood and chewing gum  computers</span><br />[19:41] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: All &#8212; I definitely am<br />
 in the minority &#8230; but don&#8217;t you think most people just  want to sign<br />
on and communicate and use 2nd Life and be transparent to  all of these<br />
developer questions?</span><br />[19:42] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: patti &#8211; again  i&#8217;m a bit vague on the statistics but it&#8217;s<br />
something serverside that  figures out aggrigate % of different graphics<br />
 cards and ram</span><br />[19:42] <span style="color: rgb(51, 204, 204);"><i>clank<br />
 trader shouts:  Ouch!!</i></span><br />[19:42] <span style="color: Olive;"><b>Erica Linden</b>: as a result our QA folks started collecting<br />
 really old computers</span><br />[19:42] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: we shipped a  bunch to offices all over the country</span><br />[19:42]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: and everything  is<br />
getting retested for average framerate</span><br />[19:42] <span style="color: Aqua;"><b>Kerhop Seattle</b>: no netbooks or iPhones?</span><br />[19:43]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Kerhop &#8211; I wish</span><br />[19:43]<br />
 <span style="color: Aqua;"><b>Kerhop Seattle</b>: <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[19:43] <span style="color: Navy;"><b>Frans Charming</b>: That is good  to hear.</span><br />[19:43]<br />
 <span style="color: Aqua;"><b>Kerhop Seattle</b>: cool</span><br />[19:43]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: right &#8211; so  where was<br />
I?</span><br />[19:43] <span style="color: Olive;"><b>Erica Linden</b>: I<br />
know i missed some questions</span><br />[19:43] <span style="color: Olive;"><b>Erica Linden</b>: !!</span><br />[19:43] <span style="color: Olive;"><b>Erica Linden</b>: heh</span><br />[19:44] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  Was curious about the entry<br />
survey&#8230;..</span><br />[19:44] <span style="color: Olive;"><b>Erica<br />
Linden</b>: I don&#8217;t think  that is a problem</span><br />[19:44] <span style="color: Olive;"><b>Erica Linden</b>: oh the viewer 2 survey?</span><br />[19:44]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: yes</span><br />[19:44]<br />
 <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  if<br />
there was going to be one. I am education manager for GOHA and  &#8230;.was<br />
told</span><br />[19:44] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
Larimore</b>:  new residents would be filling out survey</span><br />[19:44]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: i wasn&#8217;t  involved in<br />
making that but it was intended as a way to get info from  people in a<br />
friendlier way that pjira</span><br />[19:44] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  if they are interested in winter<br />
sports for ex. they go to that gateway</span><br />[19:45] <span style="color: rgb(51, 0, 0);"><b>Quinn Skyther</b>:  Survey&#8217;s don&#8217;t work<br />
 well when users don&#8217;t know what they don&#8217;t know</span><br />[19:45] <span style="color: Olive;"><b>Erica Linden</b>: a couple of the release<br />
managers and qa have been squishing the feedback into  actionable jira<br />
for us</span><br />[19:45] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 (actionable and drama-free)</span><br />[19:45] <span style="color: Olive;"><b>Erica Linden</b>: Quinn &#8211; SO true</span><br />[19:45] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  Excellent<br />
point Quinn..so the gateway will be manned</span><br />[19:45] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  volunteers</span><br />[19:45]<br />
 <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:<br />
hopefull:))</span><br />[19:46] <span style="color: Olive;"><b>Erica<br />
Linden</b>: imho, the best  way to tell how someone works with software<br />
is to observe them using it</span><br />[19:46] <span style="color: Olive;"><b>Erica Linden</b>: and the best  way to get folks to cool<br />
content is to provide a bunch of browsable  options</span><br />[19:47] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  lol</span><br />[19:47]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: so net  net<br />
bottomline &#8230; I am a straight user &#8230; giving you most direct  feedback<br />
 &#8230; and you seem to be totally oblivious to the value of this  feedback<br />
 interactively given</span><br />[19:47] <span style="color: rgb(51, 0, 0);"><b>Quinn Skyther</b>: I was  surprised to see a lack of 3GL-like<br />
look and feel skins</span><br />[19:47] <span style="color: rgb(255, 204, 204);"><b>Ni Rumble</b>:  Touching on Trance&#8217;s question concerning<br />
massive inventory  accumulation&#8230;will SL ever allow the back up of<br />
inventory to hard  drive? Or would that just make it too easy for people<br />
 to pirate content?</span><br />[19:47] <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: wouldn&#8217;t best way to get feedback to have 2nd life<br />
 interactive sessions here  rather than pjira/jira etc?</span><br />[19:48]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: I rather hate  those<br />
websites, like my insurance company, that ask you &#8220;are you a  customer<br />
or an employee&#8221; and you don&#8217;t know which to pick because you  are an<br />
employee SOMEWHERE and your COMPANY is a customer and you don&#8217;t  want to<br />
 miss any good options so you end up picking both. <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[19:48] <span style="color: Olive;"><b>Erica Linden</b>: or university  sites tend to<br />
 do this</span><br />[19:48] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 Students |  Faculty | Researchers</span><br />[19:48] <span style="color: Olive;"><b>Erica Linden</b>: people are  often all three!</span><br />[19:48]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: it&#8217;s pretty  difficult<br />
 to define yourself in that way</span><br />[19:49] <span style="color: Olive;"><b>Erica Linden</b>: Ni &#8211; lord i  have no idea</span><br />[19:49]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: Erica &#8212; I will<br />
 try one mor time</span><br />[19:49] <span style="color: Aqua;"><b>Kerhop<br />
 Seattle</b>: even &#8220;male or  female?&#8221; is tough for some people <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[19:49]<br />
 <span style="color: rgb(255, 204, 0);"><b>Be Ewing</b>: I am an<br />
individual user of your product</span><br />[19:49] <span style="color: Olive;"><b>Erica Linden</b>: pirating is  definitely something we all<br />
want to prevent</span><br />[19:49] <span style="color: rgb(255, 204, 0);"><b>Be<br />
 Ewing</b>: I am not affiliated with any organization</span><br />[19:50] <span style="color: Purple;"><b>Jayleden Miles</b>: Be please be patient and<br />
let Erica have a chance at answering everyones questions  and concerns.</span><br />[19:50]<br />
 <span style="color: Black;"><b>Vanessa Hamer</b>: ty Professor  Miles</span><br />[19:50]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Be &#8211; i&#8217;m  try9ing to<br />
read scrollback &#8211; your question is pretty spread out</span><br />[19:50] <span style="color: rgb(51, 0, 204);"><i>Kellan McKenna nods</i></span><br />[19:51]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: are you asking  if i<br />
think there should be One Viewer to Rule them All?</span><br />[19:51] <span style="color: rgb(0, 204, 0);"><b>Tao Mistwalker</b>: lol</span><br />[19:51]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: or are you  suggesting<br />
 inworld sessions such as this for gathering feedback?</span><br />[19:52]<br />
 <span style="color: rgb(102, 204, 204);"><b>Savannah Blindside</b>: I<br />
think there was also a suggestion about an alternative to jira &#8211; more<br />
live help</span><br />[19:52] <span style="color: Black;"><b>Vanessa Hamer</b>:<br />
 Miss Erica, it appears Be has left</span><br />[19:52] <span style="color: Olive;"><b>Erica Linden</b>: ah ok</span><br />[19:52] <span style="color: Fuchsia;"><i>LillieJay Mills thinks Be meant the latter<br />
but doesn&#8217;t see her anymore</i></span><br />[19:52] <span style="color: Olive;"><b>Erica Linden</b>: oh</span><br />[19:52] <span style="color: Aqua;"><i>Kerhop Seattle votes for the  latter</i></span><br />[19:52] <span style="color: Olive;"><b>Erica Linden</b>: well i will try to answer<br />
anyway</span><br />[19:52] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>: i think most ppl who use 3rd party viewers would say<br />
there are prob one or 2 features that are the reason they use that<br />
viewer, is good to  havethe choice i think</span><br />[19:53] <span style="color: Olive;"><b>Erica Linden</b>: re: jira vs  live help &#8211; live<br />
 help is pretty hard to scale over 10,000 users a day or whatever the<br />
numbers are lately</span><br />[19:53] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: it is very  costly</span><br />[19:53] <span style="color: Olive;"><b>Erica Linden</b>: and we are a  free service for the majority<br />
 of residents</span><br />[19:53] <span style="color: rgb(153, 255, 0);"><b>Marion<br />
 Questi</b>:  Have you been able to measure the impact of V2 on new user<br />
 retention and Premium account conversions?</span><br />[19:54] <span style="color: Olive;"><b>Erica Linden</b>: jira serves a  different<br />
purpose &#8211; it&#8217;s a way to catch the comments and patches from  open source<br />
 contributors and residents patient and passionate enough to  deal with<br />
jira</span><br />[19:54] <span style="color: rgb(51, 0, 102);"><b>Professor<br />
 Viper</b>:  you had a lot of volunteer help, the Mentors, and you shut<br />
them down</span><br />[19:55] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
 Larimore</b>:  Erica..Trance and I &#8230;and maybe others in the room..are<br />
 members or sl  Mentoring programs&#8230;part of RHN&#8230;..does LL have any<br />
way..or any reason to keep track of how many residents provide<br />
assistance to new residents</span><br />[19:55] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: the new RHN system sems<br />
to be working better than the old one group  system</span><br />[19:55] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  LL supports<br />
RHN and many Lindens are members I understand</span><br />[19:55] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i have seen<br />
 a great surge in enthusiams on the front line at welcome  areas since<br />
its introduction</span><br />[19:55] <span style="color: Olive;"><b>Erica<br />
Linden</b>: Professor Viper and Patti &#8211; I&#8217;m not very up to date on the<br />
Mentor vs RHN issues  unfortunately</span><br />[19:56] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:   ][_ (( ))<br />
 ][_</span><br />[19:56] <span style="color: rgb(255, 153, 102);"><b>Trance<br />
 Mistwallow</b>: &#8230; maybe we&#8217;re going off topic</span><br />[19:56] <span style="color: Aqua;"><b>Kerhop Seattle</b>: hmm, it seems  if<br />
mentors/rhn volunteers are hanging out at welcome areas to new<br />
residents of V2 that they should be involved with V2 stuff. given a<br />
heads up, common questions about V2,e tc&#8230;.</span><br />[19:57] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:<br />
Kerhop..true..most are</span><br />[19:57] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: yes i agree to an extent</span><br />[19:57]<br />
 <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>: I use<br />
both viewers&#8230;.</span><br />[19:57] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i am hoping we can repeat this meeting<br />
with the RHN groups at next  convenience</span><br />[19:57] <span style="color: Olive;"><b>Erica Linden</b>: Kerhop &#8211; that&#8217;s why we try so<br />
 hard to announce and release beta versions (which often  are buggy!)<br />
despite their not-readyness</span><br />[19:57] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  But LL has done an excellent<br />
 job of providing tutorials in help areas</span><br />[19:58] <span style="color: Aqua;"><b>Kerhop Seattle</b>: &#8217;tis true</span><br />[19:58] <span style="color: Olive;"><b>Erica Linden</b>: it&#8217;s a way to  get feedback,<br />
 iterate, and most of all give folks a headsup on what is  coming</span><br />[19:58]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>:<br />
there are too few of these sessions</span><br />[19:58] <span style="color: Olive;"><b>Erica Linden</b>: similarly, the  tech blogs<br />
have been really active in posting mockups, proposed  features, etc</span><br />[19:58]<br />
 <span style="color: Black;"><b>Vanessa Hamer</b>: Hey guys, one  more<br />
question, I don&#8217;t want to keep Erica too long.</span><br />[19:58] <span style="color: rgb(51, 0, 102);"><b>Professor Viper</b>: I  would use V2<br />
more often, but every time I switch, eiter way, it resets  all of my<br />
preferences</span><br />[19:59] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
 Larimore</b>:  Would be excellent if Lindens could on occasion ..meet<br />
with mentor  groups &#8230;.</span><br />[19:59] <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  At least heads of groups</span><br />[19:59]<br />
 <span style="color: rgb(102, 102, 153);"><b>meghan Flinders</b>:<br />
Erica..what are the changes we will see with viewer 2.1</span><br />[19:59]<br />
 <span style="color: rgb(102, 204, 204);"><b>Savannah Blindside</b>:<br />
I&#8217;ve had that happend and I *hadn&#8217;t* switched viewers</span><br />[19:59] <span style="color: Aqua;"><b>Kerhop Seattle</b>: I like  PViper&#8217;s question</span><br />[19:59]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: it&#8217;s the fist  time<br />
i&#8217;ve worked like that and I really like it. I was converted. it was<br />
pretty scary at first to post my proposed design document to the blog &#8211;<br />
flaming is pretty depressing, but Nyx and I got amazing feedback and I<br />
think we made better decisions because of it</span><br />[19:59] <span style="color: Olive;"><b>Erica Linden</b>: reading up&#8230;</span><br />[20:00]<br />
 <span style="color: rgb(102, 102, 153);"><b>meghan Flinders</b>: there<br />
are many mentor groups..possbbly leave meetings open to all</span><br />[20:00]<br />
 <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i<br />
have asked erica in IM if she is willing to repeat this meeting, i  have<br />
 offered to gather all RHN groups at one venue so all who want can  be<br />
there</span><br />[20:00] <span style="color: rgb(51, 102, 255);"><b>Patti<br />
 Larimore</b>:  Any connection..information sharing&#8230;I agree</span><br />[20:01]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: ah &#8211;  preferences<br />
resetting &#8211; yeah. switching back and forth has it&#8217;s charms.</span><br />[20:01]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: personally, I  save a<br />
copy of my settings file and replace it when i upgrade (if i&#8217;m  not<br />
testing new user experience)</span><br />[20:01] <span style="color: rgb(51, 0, 0);"><b>Quinn Skyther</b>: Hard  to focus features of on a<br />
&#8220;generic experience&#8221; engine. What is the LL  prototypical user<br />
experience reference? Gamer? Shopper? Business  Collaborator?</span><br />[20:01]<br />
 <span style="color: rgb(51, 0, 102);"><b>Professor Viper</b>:  how do<br />
you do that</span><br />[20:02] <span style="color: rgb(51, 0, 102);"><b>Professor<br />
 Viper</b>:  file name?</span><br />[20:02] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: it depends  partly on whether the version you are going to<br />
has teh same app name &#8211;  so if you install a new version of SL Beta 2.1<br />
over an old version Zap  go your settings</span><br />[20:02] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: i would<br />
say, chat room user, networking etc</span><br />[20:02] <span style="color: Yellow;"><b>Pacoima Core</b>: I have a  simple question?</span><br />[20:02]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Viper &#8211; in mac  they<br />
are in library &gt; aplication settings &gt; sl</span><br />[20:02] <span style="color: Black;"><b>Vanessa Hamer</b>: That&#8217;ll be it  after<br />
Pacoima&#8217;s, OK?</span><br />[20:03] <span style="color: rgb(51, 0, 102);"><b>Professor<br />
 Viper</b>:  how about PC</span><br />[20:03] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: before you log off erica could<br />
you quickly respond to the IM i sent?  and.. thanks so much for your<br />
patience</span><br />[20:03] <span style="color: Yellow;"><b>Pacoima Core</b>:<br />
 is it worth my $10 /month to use tech support?</span><br />[20:03] <span style="color: Olive;"><b>Erica Linden</b>: Trance &#8211; i&#8217;d be happy to &#8211;<br />
re: viewer 2.1 features &#8211; there is going to be a blog post  really soon<br />
and i don&#8217;t wanna steal their thunder</span><br />[20:03] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: perhaps<br />
after the blog release?</span><br />[20:03] <span style="color: Yellow;"><b>Pacoima<br />
 Core</b>: in lieu of  attending clases in worlk?</span><br />[20:03] <span style="color: rgb(102, 102, 153);"><b>meghan Flinders</b>: where will<br />
that be?</span><br />[20:04] <span style="color: Black;"><b>Vanessa Hamer</b>:<br />
 I think  Pacoima&#8217;s &#8220;Premium Membership&#8221; question is a great one to<br />
close on.</span><br />[20:04] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 Pacoima &#8211; I&#8217;m  not sure I can answer that &#8211; are you asking about the<br />
value propasition?</span><br />[20:04] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: ah</span><br />[20:04] <span style="color: Olive;"><b>Erica<br />
Linden</b>: ok</span><br />[20:04] <span style="color: Yellow;"><b>Pacoima<br />
 Core</b>: i guess so</span><br />[20:05] <span style="color: Olive;"><b>Erica<br />
 Linden</b>: again, that&#8217;s a personal decision. our support folks have<br />
gotten great reviews, and  Linden homes is pretty cool.</span><br />[20:05]<br />
 <span style="color: rgb(51, 102, 255);"><b>Patti Larimore</b>:  Thank<br />
you very Much Erica..for this. Interesting.</span><br />[20:05] <span style="color: Olive;"><b>Erica Linden</b>: Yo I just make  software<br />
though.</span><br />[20:05] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 <img src='http://franscharming.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span><br />[20:05] <span style="color: Olive;"><b>Erica Linden</b>:<br />
You do what  you&#8217;ve gotta do.</span><br />[20:05] <span style="color: Black;"><b>Vanessa Hamer</b>: Erica, thanks  SO much!</span><br />[20:05] <span style="color: rgb(0, 204, 0);"><b>Tao Mistwalker</b>: Yes, thank you<br />
for your time, Erica&#8230; <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[20:05] <span style="color: Navy;"><b>Frans<br />
 Charming</b>: Thank you  Erica.</span><br />[20:05] <span style="color: rgb(51, 0, 204);"><b>Kellan McKenna</b>:  Thank you Erica! <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[20:06]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Thank you &#8211; I&#8217;m really<br />
 glad to hear your questions.</span><br />[20:06] <span style="color: rgb(255, 153, 102);"><b>Trance Mistwallow</b>: thankyou so much</span><br />[20:06]<br />
 <span style="color: Yellow;"><b>Pacoima Core</b>: ♫♪♪♫  APPLAUSE!!!<br />
♫♪♪♫</span><br />[20:06] <span style="color: rgb(102, 204, 204);"><i>Savannah<br />
 Blindside  applaudes</i></span><br />[20:06] <span style="color: Lime;"><i>Q-Translator<br />
 v0.21 &#8211; English: Too  many HTTP requests too fast.</i></span><br />[20:06]<br />
 <span style="color: Navy;"><i>Frans Charming applauds</i></span><br />[20:06]<br />
 <span style="color: Olive;"><b>Erica Linden</b>: Dinner awaits!</span><br />[20:06]<br />
 <span style="color: rgb(153, 255, 204);"><b>Ariell Enoch</b>:  thank<br />
you</span><br />[20:06] <span style="color: Olive;"><b>Erica Linden</b>:  <img src='http://franscharming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span><br />[20:06] <span style=""><b>Jilich Lavendel</b>: great<br />
presentation</span><br />[20:06] <span style="color: Black;"><b>Carl<br />
Metropolitan</b>: Thank you  for coming.</span><br />[20:06] <span style="color: Black;"><b>Vanessa Hamer</b>: Thanks to all  who attended<br />
as well</span><br />[20:06] <span style="color: rgb(51, 0, 0);"><b>Quinn<br />
Skyther</b>: Thanks for the information.</span><br />[20:06] <span style="color: Yellow;"><b>Pacoima Core</b>: for she&#8217;s a  jolly good<br />
fella&#8230;..</span><br />[20:06] <span style="color: Olive;"><b>Erica Linden</b>:<br />
 hee</span><br />[20:06] <span style="color: Olive;"><b>Erica Linden</b>:<br />
ribbit</span><br /><span style="color: Purple;"></span></p>
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		<item>
		<title>Small update to Avatars United</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/S4GV19VH2-U/</link>
		<comments>http://franscharming.com/2010/05/23/small-update-to-avatars-united/#comments</comments>
		<pubDate>Sun, 23 May 2010 07:06:14 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Avatars United]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/05/23/small-update-to-avatars-united/</guid>
		<description><![CDATA[I recently noticed a branding update at the Avatars United site. Instead of the Avatars United logo, it was changed with Second Life and a link to launch Second Life was added.



At first I thought it was kinda odd because it would alienate users from all other platform. To be sure I made a new [...]]]></description>
			<content:encoded><![CDATA[<p>I recently noticed a branding update at the Avatars United site. Instead of the Avatars United logo, it was changed with Second Life and a link to launch Second Life was added.</p>
<p>
<div align="center"><a href="http://www.flickr.com/photos/mrfrans/4630809879/" title="Avatars United with active SL account by MrFrans, on Flickr"><img src="http://farm4.static.flickr.com/3396/4630809879_132b6ee52c.jpg" alt="Avatars United with active SL account" height="81" width="500" /></a>
<div align="left">
<p>At first I thought it was kinda odd because it would alienate users from all other platform. To be sure I made a new avatar on my account page, made it a Lotro account and set it as the active account. At that point the banner changed back again to what it was before.</p>
<p>
<div align="center"><a href="http://www.flickr.com/photos/mrfrans/4631408154/" title="Avatars United with other account by MrFrans, on Flickr"><img src="http://farm5.static.flickr.com/4003/4631408154_ab3beca143.jpg" alt="Avatars United with other account" height="79" width="500" /></a>
<div align="left">
<p>Kinda interesting, any thoughts?</div>
</div>
</div>
</div>
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		<item>
		<title>LL has a new Open Source Director.</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/2KjfqtojTCs/</link>
		<comments>http://franscharming.com/2010/05/19/ll-has-a-new-open-source-director/#comments</comments>
		<pubDate>Wed, 19 May 2010 14:58:29 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/05/19/ll-has-a-new-open-source-director/</guid>
		<description><![CDATA[Scott Lawrence just joined Linden Lab and has become Oz Linden. A aptly
chosen name that alludes to the wizard behind the curtain and Open
Source in general. Scott will be the new Director of Open Development,
taking over from Rob Lanphier who has left LL a couple of months ago.
Rob
 had been the Open Source &#8216;busybody&#8216;
 for [...]]]></description>
			<content:encoded><![CDATA[<p>Scott Lawrence just joined Linden Lab and has become Oz Linden. A aptly<br />
chosen name that alludes to the wizard behind the curtain and Open<br />
Source in general. Scott will be the new Director of Open Development,<br />
taking over from Rob Lanphier who has left LL a couple of months ago.</p>
<p>Rob<br />
 had been the Open Source &#8216;<a href="http://blogs.secondlife.com/community/features/blog/2007/01/09/open-source-busybody-reporting-for-duty">busybody</a>&#8216;<br />
 for about three years at LL before moving on. He has was greatly<br />
appreciated and during his absence it became clear that a dedicated open<br />
 source person was being missed. It took some time for LL to find the<br />
right person to fill his shoes. </p>
<p>For the last ~7 years Scott has<br />
 been been leading the Open Source <a href="http://wiki.sipfoundry.org/display/sipXecs/sipXecs">sipXecs SIP<br />
PBX project</a>. His new role at the Lab will be as he puts it: &#8220;to<br />
expand and improve the open source viewer program&#8221;.</p>
<p>Besides being<br />
 the Director of Open Development, he will also be heading up the<br />
Applied Engineering team with the &#8220;mission of making our sustaining<br />
activities for the viewer even more responsive to the needs of our<br />
Residents&#8221;.</p>
<p>Hopefully Oz Linden will be able to fill the Lab and<br />
the open source community with renewed energy to work on great new<br />
features and improvements in collaboration with each other.</p>
<p>If<br />
you have a facebook account you can see him here scooting around on his <a href="http://www.facebook.com/video/video.php?v=1435574887089">motorized<br />
 skateboard</a>!</p>
<p>You can read his <a href="https://lists.secondlife.com/pipermail/opensource-dev/2010-May/002168.html">introduction<br />
 email here</a>.</p>
<p>Hat tip to <a href="http://opensourceobscure.com/2010/05/18/a-new-open-source-busybody-for-linden-lab/">Opensource<br />
 Obscure</a>.</p>
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		<item>
		<title>Troubles with the Second Life Blogger group. [Update]</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/OxO4xCrN_2c/</link>
		<comments>http://franscharming.com/2010/05/09/troubles-with-the-second-life-blogger-group/#comments</comments>
		<pubDate>Sun, 09 May 2010 16:59:00 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/05/09/troubles-with-the-second-life-blogger-group/</guid>
		<description><![CDATA[

If you are one of the people who gets innudated with emails after the Second Life bloggers group moved from Ning to Grouply, &#160;Eddi Haskell has written a explanation on how to get yourself removed.

Ning is changing to a paid service only and the Second Life bloggers group moved to Grouply&#160;consequently. At first we where [...]]]></description>
			<content:encoded><![CDATA[<div>
<div style="font-family: arial; font-size: 12px; background-color: rgb(255, 255, 255); ">
<div>If you are one of the people who gets innudated with emails after the Second Life bloggers group moved from Ning to Grouply, &nbsp;<a href="http://eddihaskell.blogspot.com/2010/05/second-life-blogger-group-has-some-very.html" target="_blank">Eddi Haskell has written a explanation on how to get yourself removed</a>.</div>
<div></div>
<div>Ning is changing to a paid service only and the Second Life bloggers group moved to Grouply&nbsp;<span class="Apple-style-span" style="font-family: Arial; font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; ">consequently. At first we where invited to create a new account at Grouply, but I and I assume many others choose not to do that. I never really used the Ning group anyway in the several years I was a member. Apparently all of the almost 1500 members got transferred over anyway, causing quite a stir because group messages work differently and seem to be emailed to every one. What caused some people with auto responders on their email to broadcast their phone numbers and emails to all the other member.&nbsp;</span></div>
<div><span class="Apple-style-span" style="font-family: Arial; font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; "><br /></span></div>
<div><span class="Apple-style-span" style="font-family: Arial; font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; ">I&#8217;m assuming good intentions of the group owners, and not having known the difference in behaviour of the services. I hope if you are affected you can get yourself removed, or with the help of the group owners.</span></div>
<div><span class="Apple-style-span" style="font-family: Arial; font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; "><br /></span></div>
<div><font class="Apple-style-span" face="Arial" size="3"><span class="Apple-style-span" style="font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; ">End Public Safety Message.</span></font></div>
<div><font class="Apple-style-span" face="Arial" size="3"><span class="Apple-style-span" style="font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; "><br /></span></font></div>
<div><font class="Apple-style-span" face="Arial" size="3"><span class="Apple-style-span" style="font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; "><b>update:</b>&nbsp;Zoe Connolly posted the following</span></font></div>
<div><font class="Apple-style-span" face="Arial" size="3"><span class="Apple-style-span" style="font-size: 13px; -webkit-border-horizontal-spacing: 5px; -webkit-border-vertical-spacing: 5px; ">
<div></div>
<blockquote><p>To all Second Life Bloggers.My deepest and sincerest apologies on the whole Grouply matter. I had no idea it would turn into a spam machine.&nbsp;My blackberry was loaded with spam as well as messages pleading for help&nbsp;and not a few angry ones.&nbsp;</p></blockquote>
<blockquote><p>&nbsp;Obviously Grouply is NOT the solution.For a temporary fix I&#8217;ve disabled ALL messages on all my Grouply groups until&nbsp;such time as I can delete all of them, any help with how to delete a grouply group would be appreciated.&nbsp;</p></blockquote>
<blockquote><p>&nbsp;Again I&#8217;m so very sorry for the disruptions and it WAS very unprofessional.&nbsp;</p></blockquote>
<blockquote><p>&nbsp;~ Zoe Connolly</p></blockquote>
<p></span></font></div>
</div>
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		<title>Most Excellent Machinima Music Video – Potlatch – “Plant Her”</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/BuGOo_MRxLg/</link>
		<comments>http://franscharming.com/2010/05/07/most-excellent-machinima-music-video-potlatch-plant-her/#comments</comments>
		<pubDate>Fri, 07 May 2010 01:40:52 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/05/07/most-excellent-machinima-music-video-potlatch-plant-her/</guid>
		<description><![CDATA[This is one of the most impressive Music Videos made in Second Life that I have seen. I think what makes this video work so well for me, is in the editing. Which is a art in it self. 
This does not mean it is perfect, but it brings us right to the edge of [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the most impressive Music Videos made in Second Life that I have seen. I think what makes this video work so well for me, is in the editing. Which is a art in it self. </p>
<p>This does not mean it is perfect, but it brings us right to the edge of what works well in doing SL machinima. Make sure to watch it in full screen.</p>
<div align="center">
<div class="youtube-video"><object height="300" width="400"><param name="allowfullscreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10624799&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1"></param><embed src="http://vimeo.com/moogaloop.swf?clip_id=10624799&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"></embed></object></div>
<p><a href="http://vimeo.com/10624799">Potlatch &#8211; &#8220;Plant Her&#8221; (Music video)</a> from <a href="http://vimeo.com/arbitdelacroix">Arbit Delacroix</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><i><small>Official music video for &#8220;Plant Her&#8221; by Potlatch from the album &#8220;Ravenshadow&#8221; on Louipimps Records.Music written and produced by PotlatchSecond Life machinima filmed at Butterdish, China, Pixel Mode and Cloudcroft.</small></i></p>
</div>
<p>The singing by the avatar is done well, I don&#8217;t think the lipsync tech in SL is good enough yet to do this properly. But this is a great effort with a great result.</p>
<p>Two of the scenes that I found particularly interesting, was the camera scene in the white room and the man that drowned the old school newbie. At least that is what I imagine he did, maybe it is a metaphor to getting rid of our inner noob.</p>
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		<title>Return of the Hippo!</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/MM_WbGp9qMs/</link>
		<comments>http://franscharming.com/2010/04/08/return-of-the-hippo/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 07:22:30 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://franscharming.com/2010/04/08/return-of-the-hippo/</guid>
		<description><![CDATA[With the release of viewer 2.0 we finally have a long fought triumph! The Return of the beloved Hippopotamus in the viewer. Once more Ctrl+Alt+Schift+H gives us Hippos! 
It took much longer then any of us expect. On February 13th 2009 we where given the word by Soft Linden that the hippo would return in [...]]]></description>
			<content:encoded><![CDATA[<p>With the release of viewer 2.0 we finally have a <a href="http://secondslog.blogspot.com/2009/02/save-hippos.html">long fought triumph</a>! The Return of the beloved Hippopotamus in the viewer. Once more<b> Ctrl+Alt+Schift+H</b> gives us Hippos! </p>
<p>It took much longer then any of us expect. On February 13th 2009 we where given the <a href="https://jira.secondlife.com/browse/VWR-11118?focusedCommentId=99273&amp;page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#action_99273">word by Soft Linden</a> that the hippo would return in the next viewer after 1.23, but non of us had realized that the next viewer would take such a long time to come. </p>
<div align="center"><a href="http://www.flickr.com/photos/mrfrans/4502209968/" title="Return of the Hippo! by MrFrans, on Flickr"><img src="http://farm3.static.flickr.com/2695/4502209968_7b6646e7da.jpg" alt="Return of the Hippo!" height="373" width="500" /></a></div>
<p>Why Hippos? The hippopotamus has long been a kind of unofficial mascot of Second Life. Learn more about it on the wiki. <a href="https://wiki.secondlife.com/wiki/Hippo">Hippos!</a></p>
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		<title>Second Life Beach Bonanza Contest</title>
		<link>http://feedproxy.google.com/~r/franscharming/HlIK/~3/1neexkcIx1Y/</link>
		<comments>http://franscharming.com/2009/08/03/second-life-beach-bonanza-contest/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 14:53:37 +0000</pubDate>
		<dc:creator>Frans</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://franscharming.com/2009/08/03/second-life-beach-bonanza-contest/</guid>
		<description><![CDATA[Today is the Last day of the Second Life Beach Bonanza Contest, that Linden Lab has been running on Facebook for a week. The winner is determined by the most &#8216;like&#8217;s on your picture, which I noticed, can be confusing for non native English speakers. Not realising when I ask them to &#8216;like&#8217; my picture [...]]]></description>
			<content:encoded><![CDATA[<p>Today is the Last day of the <a href="http://www.facebook.com/note.php?note_id=109166677567&amp;ref=mf">Second Life Beach Bonanza Contest</a>, that Linden Lab has been running on Facebook for a week. The winner is determined by the most &#8216;like&#8217;s on your picture, which I noticed, can be confusing for non native English speakers. Not realising when I ask them to &#8216;like&#8217; my picture that they have to click on &#8216;like&#8217;.</p>
<p>I entered with a <a href="http://www.facebook.com/photo.php?pid=3173707&amp;id=568466806&amp;ref=mf">goofy shark attack picture</a> and so far am placed second.</p>
<div><a href="http://www.facebook.com/photo.php?pid=3173707&amp;id=568466806&amp;ref=mf"><img style="max-width: 800px;" src="http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs189.snc1/6331_130076701806_568466806_3173707_7636327_n.jpg" alt="" /></a></div>
<p>Click on the picture to go to the facebook page for it and click &#8216;like&#8217; to help me win.</p>
<p>Update: And the contest is closed, I finished second place.</p>
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