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	<title>Flying Flashlight</title>
	
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	<description>Journalism, storytelling, news, video, media analysis, Web strategies and gravity-free curiosity | M. Amedeo Tumolillo</description>
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		<title>What will be absolutely terrible about virtual life: the absence of touch</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/OIp6fE_n-dI/</link>
		<comments>http://flyingflashlight.com/2010/07/30/what-will-be-absolutely-terrible-about-virtual-life-the-absence-of-touch/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 18:05:42 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Virtual Reality]]></category>
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		<category><![CDATA[soccer]]></category>
		<category><![CDATA[sports]]></category>
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		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[World Cup]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1843</guid>
		<description><![CDATA[Japan has sent every virtual reality freak into spasms of anticipation with the idea to project a holographic version of the 2022 World Cup onto soccer fields around the globe. Yes, we are talking Star Wars communication console version of &#8230; <a href="http://flyingflashlight.com/2010/07/30/what-will-be-absolutely-terrible-about-virtual-life-the-absence-of-touch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Japan has sent every virtual reality freak into <a href="http://www.weirdasianews.com/2010/07/30/japan-proposes-holographic-world-cup-2022/">spasms of anticipation</a> with the idea to <a href="http://www.popsci.com/technology/article/2010-05/world-cup-bid-japan-offers-project-live-3-d-holographic-games-pitches-worldwide">project a holographic version of the 2022 World Cup</a> onto soccer fields around the globe. </p>
<div id="attachment_1850" class="wp-caption alignleft" style="width: 426px"><img src="http://flyingflashlight.com/wp-content/uploads/2010/07/starwarsholo.jpg" alt="R2 is in negotiations with FIFA." title="starwarsholo" width="416" height="278" class="size-full wp-image-1850" /><p class="wp-caption-text">R2 is in negotiations with FIFA.</p></div>
<p>Yes, we are talking Star Wars communication console version of World Cup 2022. </p>
<p>Give me a moment. Eyes are widening. Mind reeling in disbelief. Pondering life, reality, doom, navel, etc. </p>
<p>Okay, all good.</p>
<p>First, let&#8217;s clarify: The holographic version is going to happen if the technology exists by then. If it doesn&#8217;t, I don&#8217;t care. I never thought 3-d projections on screens were very exciting for anyone except movie execs thrilled to forcibly remove another $5 to $10 from my pocket. Everything looks a little rounder? The vines in Avatar are going to poke my eye out? Yippee.</p>
<p>But digital ghosts running around a field while I&#8217;m blowing my <a href="http://www.guardian.co.uk/football/2010/jun/13/world-cup-vuvuzela-ban-tv-complaints">black market vuvuzela</a>?</p>
<p>Well now, that is something to send one&#8217;s mind into a future full of everything except one crucial element: touch. </p>
<p>As amazing as it would be to see shimmering light creatures chasing after a glowball, this experience is always going to fall short until I can somehow get on that field and start slide tackling some fútbol fools. Same goes for any holographic projection of an event occurring far away. Oh, I&#8217;ll still shell out my entire 401k to watch this thing, but my inner reptilian brain will always be asking, No touch? No play play soccer?  </p>
<p>A life without touch is a life inside a Matrix body tube. Of what purpose is the flesh if it does not feel? <div id="attachment_1846" class="wp-caption alignright" style="width: 339px"><img src="http://flyingflashlight.com/wp-content/uploads/2010/07/neoSlime.jpg" alt="" title="Neo likes Jell-O" width="329" height="271" class="size-full wp-image-1846" /><p class="wp-caption-text">Tastes delicious.</p></div></p>
<p>It&#8217;s easy enough to think of all kinds of events and, um, activities being absorbed by this technology. And once they are, we will see a huge drop in the messy, risky, costly, resource-intensive, face-to-face interactions that have slowly been replaced by devices that eliminate the barriers created by distance. </p>
<p>As everyone (right?) knows, a chat over a beer with your best friend is a whole lot different than a phone call or even a Skype session. It&#8217;s not that you&#8217;re sitting there slapping each other in the face and saying, &#8220;Man, I feel you! Hit me harder!&#8221; It&#8217;s bigger than that. It&#8217;s about you taking the time, energy and money to get somewhere. It&#8217;s about being in a space that might be too loud, might be too hot. It&#8217;s about being uncomfortable, and reacting to that discomfort, and trying to manage it. </p>
<p>Real life is about everything not being in your control, and all of the freedom and terrifying implications of that. If you walk into a knife, it&#8217;s going to make you bleed.  </p>
<p>Virtual reality is about everything being under your control. You can dance with helicopter blades and not feel a thing. No risk, no pain, no consequences.  </p>
<p>Until I can pull off a Zidane on the virtual field, real life will suit me just fine. Electric ghosts will be good for watching. Nothing more. </p>
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		<title>All the annoying devices up in my grill should be programmable computers like Stanford’s Frankencamera</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/qMBvaIwZfj0/</link>
		<comments>http://flyingflashlight.com/2010/07/23/all-the-annoying-devices-up-in-my-grill-should-be-programmable-computers-like-stanfords-frankencamera/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 06:57:15 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[science]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[cameras]]></category>
		<category><![CDATA[computational]]></category>
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		<guid isPermaLink="false">http://flyingflashlight.com/?p=1820</guid>
		<description><![CDATA[I want all the gizmos cluttering my life to work like Stanford University&#8217;s SLR camera. This baby has been around for a while, but now the university is releasing the code behind it and picking up $1 million from the &#8230; <a href="http://flyingflashlight.com/2010/07/23/all-the-annoying-devices-up-in-my-grill-should-be-programmable-computers-like-stanfords-frankencamera/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 260px"><img title="Zee Frankencamera" src="http://graphics.stanford.edu/projects/camera-2.0/images/frankencamera-2.0-2-sshbal.jpg" alt="" width="250" height="166" /><p class="wp-caption-text">Also warms up Poptarts.</p></div>
<p>I want all the gizmos cluttering my life to work like <a href="http://graphics.stanford.edu/projects/camera-2.0/">Stanford University&#8217;s SLR camera</a>.<br />
This baby has been around <a href="http://www.npr.org/templates/story/story.php?storyId=113692571">for a while</a>, but now the university is <a href="http://news.stanford.edu/news/2010/july/frankencamera-072110.html">releasing the code</a> behind it and picking up $1 million from the <a href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0964004">National Science Foundation</a> to make free Frankencameras for <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Computational_photography">computational photography</a> professors.</p>
<p>OK, I should be more specific: The wild and free code will work with the <a href="http://maemo.nokia.com/n900/">Nokia N900</a>, evidently a supa-dupa smartphone. Your 5D ain&#8217;t gonna be R2D2 any time soon. But we can hope, right? Maybe the necessity of omni-programmabilty will be, ahem, properly exposed with Stanford&#8217;s latest effort.</p>
<p>One trick of the Frankencamera I know that I would look forward to is bending light to my will. With Linux in your cambox, there&#8217;s no more choosing between a sharp, fast but dark exposure, or a blurry, but well-lit, one. See, a Frankencamera &#8220;shoots both exposure speeds in rapid succession and then automatically combines them, resulting in a photo that is both bright and sharp.&#8221;</p>
<p>So you&#8217;ve got software extending the abilities of a device. Nothing new, just check out the app store for the iPhone. Same story, different tool. But why stop there? I say, &#8220;Apps for everything!&#8221;</p>
<p>Give me customizable beeps on my microwave, let my washer show me my percentage of a city&#8217;s water usage, make my alarm clock add a few minutes to the time if I continually push snooze … you know, make these things better.</p>
<p>Is it that hard? Every gizmo has important similarities. It accepts input through various means (buttons, switches, keyboards, touchscreens and so on), it displays some kind of useful information (the time of day, your location on a map, the image you just captured and so on), and it does something (heats your food, washes your clothes, wakes you up, connects you to your e-mail, snaps a photo and so on). The biggest obstacle it seems is the display and input mechanism. If these were standardized across gizmos, then so too could apps. But what screen and input mechanism could possibly work on so many sizes and types of device? I don&#8217;t know. All I can think of are those hologram communicators in Star Wars.</p>
<div class="wp-caption alignleft" style="width: 449px"><img title="Nice light patterns, man" src="http://www.jedinet.com/wp-content/uploads/2008/08/star-wars-hologram.jpg" alt="" width="439" height="359" /><p class="wp-caption-text">Sorry, you want me to what to the Vader?</p></div>
<p>Surely Google is working on this. Would you want a washing machine&#8217;s cost subsidized by ads streaming across its screen? Is Google going to pay for my house if the walls are screens full of a stream of ads? My apartment <em>is</em> feeling pretty small lately&#8230;</p>
<p>Anyway, back to the Frankencamera (<a href="http://graphics.stanford.edu/~levoy/">Professor Marc Levoy&#8217;s</a> name for it, not mine).</p>
<p>The SLR for all those cam-comp profs will be available within a year. It will gets its full introduction at the <a href="http://www.siggraph.org/">SIGGRAPH</a> conference in Los Angeles starting July 25. The programmable-camera project began in 2006 with <a href="http://research.nokia.com/">Nokia</a>.</p>
<p>What else, what else. Ah, forget it. I&#8217;m tired. Chew on this: all da links in this post in a neat little pile:</p>
<ul>
<li> <a href="http://news.stanford.edu/news/2010/july/frankencamera-072110.html">Stanford announcement</a>: http://news.stanford.edu/news/2010/july/frankencamera-072110.html</li>
<li> <a href="http://graphics.stanford.edu/projects/camera-2.0/">Frankencamera site</a>: http://graphics.stanford.edu/projects/camera-2.0/</li>
<li> <a href="http://graphics.stanford.edu/papers/fcam/">Frankencamera API and Paper</a>: http://graphics.stanford.edu/papers/fcam/</li>
<li> <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Computational_photography">About computational photography</a>: https://secure.wikimedia.org/wikipedia/en/wiki/Computational_photography</li>
<li> <a href="http://graphics.stanford.edu/~levoy/">Professor Marc Levoy</a>: http://graphics.stanford.edu/~levoy/</li>
<li> <a href="http://maemo.nokia.com/n900/">Nokia n900</a>: http://maemo.nokia.com/n900/</li>
<li> <a href="http://research.nokia.com/">Nokia Research Center</a>: http://research.nokia.com/</li>
<li> Association for Computing Machinery&#8217;s Special Interest Group on Graphics and Interactive Techniques (<a href="http://www.siggraph.org/">SIGGRAPH</a>): http://www.siggraph.org/</li>
<li>The N.S.F: I never found a $1 million award, but I found <a href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0964004">this</a> and <a href="http://www.nsf.gov/awardsearch/showAward.do?AwardNumber=0964218">this</a>.</li>
</ul>
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		<title>Highlights From Google Researcher’s Advice on Improving Online Social Networks by Understanding Real Ones</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/Nlcu0bld9zE/</link>
		<comments>http://flyingflashlight.com/2010/07/09/highlights-from-google-researchers-advice-on-improving-online-social-networks-by-understanding-real-ones/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 16:42:39 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Newsroomnext]]></category>
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		<category><![CDATA[Paul Adams]]></category>
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		<guid isPermaLink="false">http://flyingflashlight.com/?p=1811</guid>
		<description><![CDATA[Summary: Businesses and individuals who want to improve their online social activity will learn a lot from this presentation on the design flaws of online social networks, and how they could be addressed by providing communication options for the subtle &#8230; <a href="http://flyingflashlight.com/2010/07/09/highlights-from-google-researchers-advice-on-improving-online-social-networks-by-understanding-real-ones/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Summary</strong>: Businesses and individuals who want to improve their online social activity will learn a lot from this presentation on the design flaws of online social networks, and how they could be addressed by providing communication options for the subtle and varied nature of people&#8217;s relationships with one another. </p>
<p><strong>Who provided the presentation</strong>: Paul Adams, at <a href="http://www.thinkoutsidein.com/">thinkoutsidein.com</a>, is a lead researcher for social at Google. He investigates how people use social media. He works on Buzz and YouTube. He wrote a book, <a href="http://astore.amazon.com/flyingflashlight-20/detail/0321719646">Social Circles</a>. It&#8217;s out in August.</p>
<p><strong>Rumor mill</strong>: Mr. Adams&#8217;s observations could provide insight into how Google might approach its rumored competitor to Facebook, <a href="http://news.cnet.com/8301-30684_3-20009159-265.html">Google Me</a>.</p>
<p><strong>Get on with it</strong>: The slide show of the presentation is embedded below, and after it I&#8217;ve provided a list of 36 slides (out of 216), along with descriptions of them, that I found particularly interesting. I copied the language from the slides or slightly modified it for brevity. </p>
<p><img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNzg2ODU4NDQ4MTMmcHQ9MTI3ODY4NTkwOTE5NSZwPTEwMTkxJmQ9V*ZfZW1iZWRfZG9jdW1lbnQmZz*yJm89MTM1/YTYzZTRiNDAxNDFhN2IzNGEwYTZmMWE5MmJiZTcmb2Y9MA==.gif" />
<div style="width:477px" id="__ss_4656436"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/padday/the-real-life-social-network-v2" title="The Real Life Social Network v2">The Real Life Social Network v2</a></strong><object id="__sse4656436" width="477" height="510"><param name="movie" value="http://static.slidesharecdn.com/swf/doc_player.swf?doc=vtm2010-100701010846-phpapp01&#038;stripped_title=the-real-life-social-network-v2" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse4656436" src="http://static.slidesharecdn.com/swf/doc_player.swf?doc=vtm2010-100701010846-phpapp01&#038;stripped_title=the-real-life-social-network-v2" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="477" height="510" FlashVars="gig_lt=1278685844813&#038;gig_pt=1278685909195&#038;gig_g=2"></embed><param name="FlashVars" value="gig_lt=1278685844813&#038;gig_pt=1278685909195&#038;gig_g=2" /></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">documents</a> from <a href="http://www.slideshare.net/padday">Paul Adams</a>.</div>
</div>
<p><strong>15</strong><br />
The problem is that the social networks we&#8217;re creating online don&#8217;t match the social networks we already have offline. This creates many problems, and a few opportunities. </p>
<p><span id="more-1811"></span></p>
<p><strong>17</strong><br />
The social web is not a fad, and it&#8217;s not going away. it&#8217;s not an add-on to the web as we know it today. It&#8217;s a fundamental change, a re-architecture, and in hindsight its evolution is obvious.</p>
<p><strong>19</strong><br />
The web was originally built to link static documents together, but evolved to incorporate social media, and now we&#8217;re seeing the web built around people, where their profiles and content are moving with them as they visit different websites.</p>
<p><strong>28</strong><br />
People are increasingly likely to find out about products and brands from their friends rather than from your business. It means that it is much harder to control how people first come to experience your messages.</p>
<p><strong>32</strong><br />
Almost all the sites and apps we design from now on will have embedded social features. </p>
<p><strong>33</strong><br />
Understanding sociability will become a core requirement for designing online. Almost all of us will need to become skilled in social web design. </p>
<p><strong>34</strong><br />
The social web, and all social media that operate within it, is a way of thinking as opposed to a new channel. It&#8217;s not about sales, or ads, or click-through rates. It&#8217;s about pursuing relationships and fostering communities of consumers. It&#8217;s about rethinking how you make plans when your customers are in the center and in control.</p>
<p><strong>35</strong><br />
Understand behavior, not technology: The people using [technology] don&#8217;t care about [it]; they care about the communication that the technology enables.</p>
<p><strong>42</strong><br />
A better long term strategy for business is to understand people&#8217;s motivations for using new technologies, and not the technologies themselves. </p>
<p><strong>47 &#8211; 52</strong><br />
When we sign up, most social networks ask us to create our &#8220;friends&#8221; group, but no such group exists offline (47-48). … Offline people have multiple groups of friends that form around life stages and shared experiences (52) … Despite trying to mix them, people&#8217;s groups remain independent (68). </p>
<p>People create messages on their social networks for a portion of their social network, but their entire network receives the message.</p>
<p><strong>84</strong><br />
Avoid the use of the word friend for connecting people. Understand how people describe their relationships for the behavior you&#8217;re trying to encourage. </p>
<p>Allow people to create custom names for groups, and allow people to rename the group if it changes over time. </p>
<p>Support side conversations. Allow people to fork conversation threads with a smaller number of people. </p>
<p><strong>90</strong><br />
Though we have unique relationships with each person in a group in our social network, &#8220;all our &#8216;friends&#8217; are treated equally on social networks, and all our contacts appear alphabetically and equal in our mobile phones.&#8221;</p>
<p><strong>112</strong><br />
So much of our lives revolve around our strong ties, and we need to think about designing for them as distinct from other types of relationships. &#8220;Strong tie&#8221; relationships are our most connected, most important ones; familial relationships, for example. These relationships often involve physical proximity, are maintained over long periods of time, are interacted with very regularly.</p>
<p><strong>113</strong><br />
Versus weak ties: People you know but don&#8217;t care much about. Characteristics: Infrequent communication, friends of friends</p>
<p><strong>115</strong><br />
Most of us can stay up-to-date with up to 150 weak ties. This is a limitation of our brain. This number has been consistent throughout history. </p>
<p>Then several slides providing interesting examples of groups reaching 150 members, and then rupturing or intentionally splitting off into new groups. </p>
<p><strong>123</strong><br />
Social networks changed weak-tie relationships by making it easier for updating ourselves on developments in them (no more phone calls, or meetings). Just check out their activity stream; &#8220;it gives us a lightweight route to get back in touch. This is a powerful route when we&#8217;re sourcing new information.&#8221; </p>
<p><strong>125</strong><br />
But strong and weak ties are not enough when we think of relationships online. We need a new category of tie, and I call it the temporary tie. Temporary ties are people that you have no recognized relationship with, but that you temporarily interact with.</p>
<p><strong>133</strong><br />
You don&#8217;t know these people beyond the one conversation you had, or the words they typed and whatever online profile they have. Your interaction with them is temporary. With the rise of user generated content online, temporary ties are becoming more important.</p>
<p><strong>134</strong><br />
As designers, the biggest thing we need to think about when designing for temporary tie interaction is trust.</p>
<p><strong>138</strong><br />
Don&#8217;t try to design something for all types of relationships. You&#8217;ll simply end up with a compromised solution for everyone. Understand which types of relationship ties are most important for what you&#8217;re creating, and design primarily for them.</p>
<p><strong>141</strong><br />
In a world of many types of messages, four things that businesses need to consider when choosing the best communication features for their consumers:</p>
<p>1) The other person and their relationship<br />
2) The content being communicated<br />
3) The urgency of reply required<br />
4) The level of privacy required</p>
<p><strong>146</strong><br />
Different communication tools are better for different types of communication. Provide the one appropriate to your users&#8217; needs.</p>
<p><strong>153</strong><br />
We rely on others to make decisions: &#8220;If we want people to use our products, to use our website, it is important that we design in features that support our friends making decisions for us.&#8221;</p>
<p><strong>155</strong><br />
How people influence each other is complex, and the role of &#8220;influentials&#8221; in society is over-estimated. </p>
<p><strong>160</strong><br />
Whether someone can be influenced is as important as the strength of the influencer. </p>
<p><strong>162</strong><br />
Two factors in understanding whether someone can be influenced: 1) What their social network looks like; 2) What they have experienced before.</p>
<p><strong>164</strong><br />
The more people that give us an opinion, the less influenced we are by any one of those opinions.</p>
<p><strong>173</strong><br />
Consider how to display multiple opinions, and how different versions might change people&#8217;s behavior.</p>
<p><strong>179</strong><br />
People care deeply about how they look to others.</p>
<p><strong>180</strong><br />
The most important thing to recognize about identity is that people don&#8217;t have one identity.</p>
<p><strong>181</strong><br />
Online, it is hard to set things up so that one group sees you one way and another  group sees you a different way. This has to, and will, change.</p>
<p><strong>191</strong><br />
Some suggestions to enhance the ways people are allowed to represent themselves online. </p>
<p><strong>204</strong><br />
Our systems need to be absolutely transparent and it is critical that we design this in. People need to understand the consequences of their actions, and we, as designers, need to do our best to make these things clear.</p>
<p><strong>Recap: 212-216</strong><br />
1) Design for multiple groups (for example, true friends, family, colleagues, hobbies)  in social networks.<br />
2) Design for different relationships (strong ties, weak ties, temporary ties).<br />
3) Design tools to give people options on how they present different online identities to different groups and individuals.</p>
<p>Found via <a href="http://www.skepticgeek.com/socialweb/googlers-take-on-social-networking-reveals-chinks-in-facebooks-armor/">Skeptic Geek</a></p>
<img src="http://flyingflashlight.com/?ak_action=api_record_view&id=1811&type=feed" alt="" />
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		<item>
		<title>Photo: The Sun Does Not Stop</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/Ikr5ltSVhk4/</link>
		<comments>http://flyingflashlight.com/2010/07/01/photo-the-sun-does-not-stop-chinatown-pedestrians-new-york/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 19:57:13 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[Canon Digital Rebel EOS 550D T2i]]></category>
		<category><![CDATA[Chinatown]]></category>
		<category><![CDATA[day]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[pedestrians]]></category>
		<category><![CDATA[sidewalk]]></category>
		<category><![CDATA[sunshine]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1800</guid>
		<description />
			<content:encoded><![CDATA[<p><div id="attachment_1801" class="wp-caption alignleft" style="width: 660px"><a href="http://flyingflashlight.com/wp-content/uploads/2010/07/theSunDoesNotStop.jpg" rel="shadowbox[post-1800];player=img;" title="The Sun Does Not Stop"><img src="http://flyingflashlight.com/wp-content/uploads/2010/07/theSunDoesNotStop.jpg" alt="" title="The Sun Does Not Stop" width="650" height="495" class="size-full wp-image-1801" /></a><p class="wp-caption-text">Sidewalk surfers in Chinatown, New York.</p></div><code></p>
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		<item>
		<title>The Failures of Borg Blogging: My Blog Connects to Buzz, Facebook and Twitter, but Promises Are Broken</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/Pn0tS7ntAxc/</link>
		<comments>http://flyingflashlight.com/2010/06/30/failures-borg-blogging-blog-connects-buzz-facebook-twitter-promises-broken/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 15:46:33 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Web Tools]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[Borg]]></category>
		<category><![CDATA[Buzz]]></category>
		<category><![CDATA[connect]]></category>
		<category><![CDATA[connecting]]></category>
		<category><![CDATA[expectation]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[Justin Korn]]></category>
		<category><![CDATA[mediums]]></category>
		<category><![CDATA[metadata]]></category>
		<category><![CDATA[Profile]]></category>
		<category><![CDATA[promise]]></category>
		<category><![CDATA[Reader]]></category>
		<category><![CDATA[shared items]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1793</guid>
		<description><![CDATA[I&#8217;ve connected my Buzz to my Google Reader using Justin Korn&#8217;s instructions. My blog entries will now automatically be Google Buzzed and sent to my Google Reader shared items. But the medium is the message, and creating one info entry &#8230; <a href="http://flyingflashlight.com/2010/06/30/failures-borg-blogging-blog-connects-buzz-facebook-twitter-promises-broken/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve connected my Buzz to my Google Reader using <a href="http://blog.justinkorn.com/2010/02/connect-your-blog-to-buzz/">Justin Korn&#8217;s instructions</a>. My blog entries will now automatically be Google Buzzed and sent to my Google Reader shared items.</p>
<p>But the medium is the message, and creating one info entry for multiple Web platforms will always incorporate a bit of failure.</p>
<p>It&#8217;s efficient, but there&#8217;s no getting around the fact that, for example, a good Tweet is not a good blog entry.</p>
<p>But what makes a good Buzz? Well, Google&#8217;s service can accommodate just about anything with its &#8220;expand this post&#8221; option. It seemingly has no constraints. Great, right?</p>
<p>Maybe not.</p>
<p>Buzz&#8217;s flexibility is one reason why it failed to take off to the extent of Twitter.</p>
<p>No constraints on Buzz&#8217;s ability to incorporate content means Buzz has no constant and clear promise about what kind of information experience you are going to have when you interact with it.</p>
<p>On the Web, metadata about your content — clear indications of what it is about, how long it might take to consume it, what payoff there might be, why it matters — are just as important as the content itself. The Web is a grazing medium with an effectively infinite number of alternatives at all times for people browsing your content. If people want to leave, it&#8217;s very likely they will.</p>
<p>On Buzz you could get two words, or videos, or 500 words and a pic, or just a link, or whatever strikes a sharer&#8217;s fancy. It&#8217;s complicated. You don&#8217;t know how long a Buzz will take. Your time is vulnerable.</p>
<p>Compare that to Twitter&#8217;s promise: No more than 140 characters.</p>
<p>So simple. Even if the topical focus of the content varies, the information will remain digestible because of its limited length. Your time is protected.</p>
<p>Time is our most precious commodity. Attention, too. Services that enhance our ability to use them effectively will win the day, even at the cost of sacrificing flexibility of information experience.</p>
<p>What I&#8217;m doing by updating my entire network with one post of a style best accommodated by my blog is compromising the promise made by different Web services. I bring a cold business-like approach to  Facebook and its strength in adding virtuality to real-world relationships; I avoid the clear brevity required by Twitter; with Buzz, I &#8230; well, Buzz has no promise.</p>
<p>Will this be worth it? Don&#8217;t know. But if you&#8217;re a company with money to spare, I suggest customizing your communication to each Web service.</p>
<p>Until I get those deep pockets, I&#8217;ll experiment with feeding my chain of interconnected sites (<a href="http://www.twitter.com/flashlightflies">Twitter</a>, <a href="http://www.google.com/profiles/114341350765150019580#buzz">Buzz</a>, <a href="https://www.facebook.com/pages/Flying-Flashlight/135430066474298">Facebook Fan Page</a>, <a href="https://www.google.com/reader/shared/11412079343163771940">Google Shared Items</a>) with this blog. I have a feeling it won&#8217;t last.</p>
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		<item>
		<title>Photo: To Know an Exit</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/8czW8Zn3bq8/</link>
		<comments>http://flyingflashlight.com/2010/06/29/photo-to-know-an-exit/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:56:44 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[Canon Digital Rebel EOS 550D T2i]]></category>
		<category><![CDATA[Chinatown]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[stairwell]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1789</guid>
		<description />
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/flyingflashlight/4745968769/" title="To Know an Exit by flyingflashlight, on Flickr"><img src="http://farm5.static.flickr.com/4117/4745968769_30df236969_b.jpg" width="650" height="516" alt="To Know an Exit"></a></p>
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		<item>
		<title>Photo: A Last Touch Before Leaving</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/msipXFlA2Wo/</link>
		<comments>http://flyingflashlight.com/2010/06/25/photo-a-last-touch-before-leaving/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 16:43:50 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[Canon Digital Rebel EOS 550D T2i]]></category>
		<category><![CDATA[Central Park]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1764</guid>
		<description><![CDATA[Light playing with the trees in Central Park.]]></description>
			<content:encoded><![CDATA[<p><img src="http://flyingflashlight.com/wp-content/uploads/2010/06/aTouchBeforeLeaving.jpg" alt="" title="A Last Touch Before Leaving" width="650" height="519" class="alignleft size-full wp-image-1765" /><br />
Light playing with the trees in Central Park.</p>
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		<item>
		<title>Photo: The Face of the Joy on the Screen in Her Hand</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/W2sSRCzhJH8/</link>
		<comments>http://flyingflashlight.com/2010/06/25/photo-the-face-of-the-joy-on-the-screen-in-her-hand/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 16:41:24 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[Canon Digital Rebel EOS 550D T2i]]></category>
		<category><![CDATA[joy]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[text messages]]></category>
		<category><![CDATA[Union Square]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1758</guid>
		<description><![CDATA[Union Square always offers a steady stream of moments worth capturing.]]></description>
			<content:encoded><![CDATA[<p><img src="http://flyingflashlight.com/wp-content/uploads/2010/06/messageReceived.jpg" alt="" title="The Face of the Joy on the Screen in Her Hand" width="650" height="484" class="alignleft size-full wp-image-1759" /><br />
<a href="https://secure.wikimedia.org/wikipedia/en/wiki/Union_Square_%28New_York_City%29">Union Square</a> always offers a steady stream of moments worth capturing.</p>
<img src="http://flyingflashlight.com/?ak_action=api_record_view&id=1758&type=feed" alt="" />
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		<item>
		<title>Photo: The Light Reveals What He Chooses</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/HS1pT7ouFhc/</link>
		<comments>http://flyingflashlight.com/2010/06/25/photo-the-light-reveals-what-he-chooses/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 16:32:14 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[Photos]]></category>
		<category><![CDATA[flyingflashlight]]></category>
		<category><![CDATA[Canon Digital Rebel EOS 550D T2i]]></category>
		<category><![CDATA[Cuba Gooding Jr.]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[The Devil's Tomb]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1752</guid>
		<description><![CDATA[While watching The Devil&#8217;s Tomb on Netflix, I picked up my Canon Rebel to see what I could see if I tried to make a photo of someone else&#8217;s moving photos. Cinematography by Thomas L. Callaway. Recognize the actor?]]></description>
			<content:encoded><![CDATA[<p><a href="http://flyingflashlight.com/wp-content/uploads/2010/06/devilsTomb.jpg" rel="shadowbox[post-1752];player=img;" title="This Light Reveals What I Choose"><img src="http://flyingflashlight.com/wp-content/uploads/2010/06/devilsTomb.jpg" alt="" title="This Light Reveals What I Choose" width="650" height="433" class="alignleft size-full wp-image-1753" /></a></p>
<p>While watching <a href="http://www.imdb.com/title/tt1147687/">The Devil&#8217;s Tomb</a> on Netflix, I picked up my Canon Rebel to see what I could see if I tried to make a photo of someone else&#8217;s moving photos. Cinematography by <a href="http://www.imdb.com/name/nm0130369/">Thomas L. Callaway</a>. Recognize the actor?</p>
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		<title>Are businesses with an agenda a wave of the future?</title>
		<link>http://feedproxy.google.com/~r/flyingflashlight/~3/VmY9aeLc3ug/</link>
		<comments>http://flyingflashlight.com/2010/06/18/are-businesses-with-an-agenda-a-wave-of-the-future/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 17:16:57 +0000</pubDate>
		<dc:creator>flyingflashlight</dc:creator>
				<category><![CDATA[flyingflashlight]]></category>
		<category><![CDATA[Atlantic.com]]></category>
		<category><![CDATA[checking]]></category>
		<category><![CDATA[facts]]></category>
		<category><![CDATA[immigration]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[mint.com]]></category>

		<guid isPermaLink="false">http://flyingflashlight.com/?p=1742</guid>
		<description><![CDATA[Mint.com Cites Racist Website in Anti-Immigrant Post &#8211; National &#8211; The Atlantic. Mint.com&#8217;s blog put up a post citing all kinds of information that would make you think the business really has some issues with immigration. One reaction is the &#8230; <a href="http://flyingflashlight.com/2010/06/18/are-businesses-with-an-agenda-a-wave-of-the-future/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theatlantic.com/national/archive/2010/06/mintcom-cites-racist-website-in-anti-immigrant-post/58345/">Mint.com Cites Racist Website in Anti-Immigrant Post &#8211; National &#8211; The Atlantic</a>.</p>
<p>Mint.com&#8217;s blog <a href="http://www.mint.com/blog/trends/immigration-economic-impact-06162010/">put up a post</a> citing all kinds of information that would make you think the business really has some issues with immigration.</p>
<p>One reaction is the <a href="http://www.theatlantic.com/national/archive/2010/06/mintcom-cites-racist-website-in-anti-immigrant-post/58345/">Atlantic&#8217;s blog post</a>. Another no doubt will be the departure of some Mint users. Then again, perhaps such a stance will, well, attract people of a  certain type. Are we going to start seeing agenda-oriented businesses  that proudly trumpet their beliefs?</p>
<p>But  what interests me most is what&#8217;s being demonstrated about Web life: Online, every whisper  has the potential to become a roar, and facts can be checked and  analyzed like never before due to the accessibility of online data.</p>
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