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<channel>
	<title>Epic Slant - MMO Design and Guild Leadership</title>
	
	<link>http://www.epicslant.com</link>
	<description>MMO design and industry commentary with a high end twist.</description>
	<lastBuildDate>Sun, 05 Sep 2010 07:11:25 +0000</lastBuildDate>
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		<title>Dragon Con 2010 Day Two</title>
		<link>http://www.epicslant.com/2010/09/dragon-con-2010-day-two/</link>
		<comments>http://www.epicslant.com/2010/09/dragon-con-2010-day-two/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 07:11:25 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Interview]]></category>
		<category><![CDATA[Dragon*Con]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2703</guid>
		<description><![CDATA[At the time of writing this it is technically day three and I may or may not have consumed alcohol. It has been a long but really awesome day. We started in the streets watching the parade. This is an &#8230; <a href="http://www.epicslant.com/2010/09/dragon-con-2010-day-two/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: right; margin-left: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/dragoncon.jpg" alt="DragonCon Logo" />At the time of writing this it is technically day three and I may or may not have consumed alcohol. It has been a long but really awesome day. We started in the streets watching the parade. This is an epic event that should not be missed! We then spent time in the vendor rooms seeking a top hat for my friend and trinkets for someone I fancy. That led us to the Guild Launch booth where we hooked up with Stephen! We met at Dragon Con 2009 and have been trying to work out a project!<span id="more-2703"></span></p>
<p>Just like on day one a big portion of our time was spent chasing for perfect pictures and we got a whole lot! I&#8217;ve got more than I could ever post but I&#8217;m going to throw the best ones up I can! We were also able to catch the EverQuest II panel that was hosted by SOE. It was hosted by Brasse, Amnerys and Gnobrin and went really well. The crowd, for the most part, was very supportive and I heard one piece of information I had not previously. We knew that Velious was going to be split into two parts. I thought that meant two full paid expansions. Evidently we get both for the price of one!</p>
<p>I also asked the really hard questions too. The most important one being, &#8220;What are the chances we can get some animations for Billy illusions?&#8221; It was pretty tough but Brasse said they&#8217;d add it to the list. I recorded the panel and will have that ready and available in a few days. Now, why don&#8217;t we get to some pictures!</p>
<p><center><br />
<img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIMzUA_ICqI/AAAAAAAAAfk/nRieKD5s-ww/s640/DSC00221.JPG" alt="Super Bike"><br />
A super bike!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIMzY1Bhw4I/AAAAAAAAAf4/jlUM4QL_JIg/s640/DSC00226.JPG" alt="Draconian"><br />
A super awesome draconian.</p>
<p><img src="http://lh6.ggpht.com/_JvAXWWr5NBY/TIMzeCeya2I/AAAAAAAAAgU/acCU3OK81Ag/s640/DSC00233.JPG" alt="Bat Mobile!"><br />
The Adam West Bat Mobile!</p>
<p><img src="http://lh5.ggpht.com/_JvAXWWr5NBY/TIMzmkrzeWI/AAAAAAAAAg4/AphfXPSf_6w/s640/DSC00242.JPG" alt="Cobra!"><br />
Feel the might of Cobra!</p>
<p><img src="http://lh5.ggpht.com/_JvAXWWr5NBY/TIMz_6o2R3I/AAAAAAAAAio/jC7qqYdrsLE/s640/DSC00269.JPG" alt="Speed racer"><br />
Speed racer!</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM0IvA9kSI/AAAAAAAAAjQ/z511V8GDAD8/s640/DSC00279.JPG" alt="Spanish Inquisition"><br />
Nobody expects the Spanish inquisition!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM0L76RXeI/AAAAAAAAAjk/uvp1zeBNPD8/s640/DSC00283.JPG" alt="Pirates"><br />
Arrrr matey!</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM0OqdxLrI/AAAAAAAAAjw/wpAEpWFCAn0/s640/DSC00286.JPG" alt="Princess Bride"><br />
The dread pirate Roberts!</p>
<p><img src="http://lh6.ggpht.com/_JvAXWWr5NBY/TIM0WojQTmI/AAAAAAAAAkU/LjQ6LaomkSs/s640/DSC00295.JPG" alt="Murlocks"><br />
Murlocks!</p>
<p><img src="http://lh6.ggpht.com/_JvAXWWr5NBY/TIM0mnwkpCI/AAAAAAAAAlc/cjbgURDeLgI/s640/DSC00313.JPG" alt="Flying Spaghetti monster"><br />
The flying spaghetti monster!</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM08IV_hmI/AAAAAAAAAm4/H1TuP3gK6W4/s640/DSC00335.JPG" alt="lord humongous"><br />
Lord Humongous&#8230; Just walk away!</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM1_AtvrkI/AAAAAAAAArU/JWwLcujS4F4/s640/DSC00404.JPG" alt="Ferrel, Torgutz, and Stephen"><br />
Ferrel, Stephen and Torgutz</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM2BtRKQJI/AAAAAAAAArg/H_TcAq5JOzU/s640/DSC00407.JPG" alt="Dr. Classy and Storm Trooper"><br />
Torgutz found a top hat and was thus transformed into Dr. Classy! He is hanging out with the beat box clone trooper!</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM2CbtallI/AAAAAAAAArk/Fm31NNJ1ezQ/s640/DSC00408.JPG" alt="Bacon Returns"><br />
Here we have the return of bacon!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM2D8TRcMI/AAAAAAAAArs/-HzBDNcg9EQ/s640/DSC00410.JPG" alt="EQ2 Panel"><br />
Here is the EQ2 panel!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM2JvfylhI/AAAAAAAAAsQ/85966FhOZmU/s640/DSC00419.JPG" alt="Inception"><br />
My friend and his delightful costume!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM2KOV8AzI/AAAAAAAAAsU/omzR6xGM9vU/s640/DSC00420.JPG" alt="Ferrel sleeps"><br />
And I was worn out too&#8230;</p>
<p><img src="http://lh3.ggpht.com/_JvAXWWr5NBY/TIM2LmCBfaI/AAAAAAAAAsc/NUbpCvHA2KU/s640/DSC00422.JPG" alt="Dr. Classy and Classy Spiderman"><br />
Dr. Classy with Classy Spiderman! (He was confused when we told him to keep the top hat on)</p>
<p><img src="http://lh5.ggpht.com/_JvAXWWr5NBY/TIM2MGaNtoI/AAAAAAAAAsg/Y1IZiIefyRA/s640/DSC00423.JPG" alt="Buddy Christ"><br />
I&#8217;m in good with Buddy Christ!</p>
<p><img src="http://lh6.ggpht.com/_JvAXWWr5NBY/TIM2SomAJqI/AAAAAAAAAtI/xQeZSbJBj8w/s640/DSC00433.JPG" alt="Line Buddies"><br />
We randomly ran into our line buddies! It was great! We spent three plus hours in line with them and shared an experience!</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIM2cJqwmPI/AAAAAAAAAuI/5Zn5BFpDuC4/s640/DSC00448.JPG" alt="Flying Spaghetti Monster"><br />
The Flying Spaghetti Monster goes ground based!<br />
</center></p>
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		<title>DragonCon 2010 Day One</title>
		<link>http://www.epicslant.com/2010/09/dragoncon-2010-day-one/</link>
		<comments>http://www.epicslant.com/2010/09/dragoncon-2010-day-one/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 03:44:34 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Interview]]></category>
		<category><![CDATA[Dragon*Con]]></category>
		<category><![CDATA[MMO Design]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2700</guid>
		<description><![CDATA[It has been a long day! My friend and I arrived in Atlanta around 1:00 after driving a few hours. Thankfully we were able to check in and we marched our way to the Con. Unfortunately, like in some previous &#8230; <a href="http://www.epicslant.com/2010/09/dragoncon-2010-day-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/dragoncon.jpg" alt="DragonCon Logo" />It has been a long day! My friend and I arrived in Atlanta around 1:00 after driving a few hours. Thankfully we were able to check in and we marched our way to the Con. Unfortunately, like in some previous years, registration was not handled in a very efficient way. Con-goers were forced to stay outside in the Georgia heat for over two hours. It took us a total of three hours to get our badges and my buddy&#8217;s was messed up. At any rate, we eventually were able to get our tickets and get into the con!<span id="more-2700"></span></p>
<p>We missed Brian Green&#8217;s first panel, much to my dismay, but we did get to catch him at the &#8220;How to break into MMORPGs&#8221; panel. It was a stellar discussion and featured, in addition to Brian, Todd Harris, Kelly Barnes, Linda Carlson and a gentleman from Mythic who&#8217;s name I sadly did not catch. The audience had some pretty great questions and the information provided by the guests was really great. A major point they made was that there is a glut of game designers and producers. The best route in right now is through programming and art. To boil down all of the excellent information to just that doesn&#8217;t do it justice of course but for now that will have to suffice.</p>
<p>I also had the opportunity to chat a little while with Amnerys and other members of the SOE staff that are in attendance. As always they were wonderful and are in some rather dapper costumes. After that we went costume watching and managed to get a few wonderful pictures! Enjoy!</p>
<p><center><br />
<img src="http://lh6.ggpht.com/_JvAXWWr5NBY/TIG-amhGT3I/AAAAAAAAAeo/h7mO5mPYWDc/s640/DSC00215.JPG" alt="Imperial 40K"><br />
Imperials from Warhammer 40K</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIG-cZ4VKsI/AAAAAAAAAe0/bIF-4y7lc9U/s640/DSC00218.JPG" alt="Ferrel and Gnobrin"><br />
Ferrel and Gnobrin </p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIG-cxRDXAI/AAAAAAAAAe4/KVRlS67Fp5Q/s640/DSC00219.JPG" alt="A night with the zapper"><br />
Torgutz and Zap Brannigan</p>
<p><img src="http://lh4.ggpht.com/_JvAXWWr5NBY/TIG-WxaHgoI/AAAAAAAAAeU/1G7hG6FyBxo/s640/DSC00210.JPG" alt="Batman Villians"><br />
My friend Rhiannon (on the right) and her friends!</p>
<p><img src="http://lh5.ggpht.com/_JvAXWWr5NBY/TIG-UnTtOAI/AAAAAAAAAeM/uxCv47LptWI/s640/DSC00208.JPG" alt="Harvey Birdman"><br />
Harvey Birdman attorney at law&#8230; on a smoke break.</p>
<p><img src="http://lh5.ggpht.com/_JvAXWWr5NBY/TIG-btExzpI/AAAAAAAAAew/RXfJgBgcPSw/s640/DSC00217.JPG" alt="Wha?"><br />
Ferrel with&#8230; um&#8230; people in great costumes. What are these things?<br />
</center></p>
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		<title>Dragon Con 2010</title>
		<link>http://www.epicslant.com/2010/09/dragon-con-2010/</link>
		<comments>http://www.epicslant.com/2010/09/dragon-con-2010/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 22:24:34 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Interview]]></category>
		<category><![CDATA[Dragon*Con]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2698</guid>
		<description><![CDATA[It really feels like just yesterday that I was at Dragon Con! It was there that I reestablished communications with SOE again and, because of their kind treatment, resubscribed to EQ2. That one chance encounter lead to a good portion &#8230; <a href="http://www.epicslant.com/2010/09/dragon-con-2010/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/dragoncon.jpg" alt="DragonCon Logo" />It really feels like just yesterday that I was at Dragon Con! It was there that I reestablished communications with SOE again and, because of their kind treatment, resubscribed to EQ2. That one chance encounter lead to a good portion of a guild returning. This marks Iniquity&#8217;s one year anniversary back! That just shows you how important community managers really are! This year I am going far more prepared than the last! I&#8217;ll be meeting a lot of friends and people I&#8217;ve met over the years while I&#8217;m there. It is exciting!<span id="more-2698"></span></p>
<p>I am a convention fiend to say the least. I always love to have an opportunity to meet some people face to face. What better place to do it than in a convention where I am surrounded by thousands of other geeks, nerds and dorks. This year I&#8217;m fair more prepared for Dragon*Con but not nearly enough. I don&#8217;t have any Epic Slant goodies to give away and my costume situation is dismal. Perhaps next year I&#8217;ll be able to use it.</p>
<p>On the plus side some friends from back home are going. I&#8217;m also going to get to see the lovely community folks from SOE!  I&#8217;m meeting Brian Green, seeing folks I met at DC09 and the great people from Guild Launch! My dance card is quite full to say the least. At any rate, if you&#8217;re going to be in the area, why not come out!</p>
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		<title>Of guilds and love</title>
		<link>http://www.epicslant.com/2010/08/of-guilds-and-love/</link>
		<comments>http://www.epicslant.com/2010/08/of-guilds-and-love/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 23:17:07 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[Guild Leadership]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[Iniquity]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2694</guid>
		<description><![CDATA[If you were to ask me five years ago why I thought my guild was successful I would tell you it was because we had the best players. We didn&#8217;t all get along. We rarely all agreed. Some of us &#8230; <a href="http://www.epicslant.com/2010/08/of-guilds-and-love/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you were to ask me five years ago why I thought my guild was successful I would tell you it was because we had the best players. We didn&#8217;t all get along. We rarely all agreed. Some of us outright hated others but we were just really good at coming together when need be and dropping whatever the target was. After that we could go back to our bickering. If you were to ask me the same question today I would tell you it is because of trust, respect, friendship and love. If you want to build a long term successful guild that is what you need. There are few organizations more powerful than the ones built on such a strong foundation. The Iniquity I knew then burned very brightly, rose very fast and then burned out. The one I know now will likely endure for my lifetime. That is how close we are. We are not acquaintances, we are actual friends.<span id="more-2694"></span></p>
<p>Dealing with such a guild can be a challenge. Unlike in my previous life I can&#8217;t tell someone to just &#8220;shut up and do as I say.&#8221; That doesn&#8217;t work. You have to be more diplomatic and trust in your members to be more independent. You have to be more nimble as a leader and willing to not get your way. These are things that are generally undesirable in raid guilds but it does work. We&#8217;re proof of that. You can&#8217;t kick players by the wayside and replace them. You have to be understanding of their situations. By doing so they come to trust you and you them. Everyone starts to act in the best interest of the guild and not themselves. These are the guilds that maintain their success for years to come.</p>
<p>Work hard to integrate your guild on an individual level. Bring in only a few players at a time and let them learn your culture. Learn who they are, take an interest and make them feel welcome. Remember that finding who you need to win may seem simple but taking the wrong person in the right class will only work so long. Look at your long term consequences and plan for the duration, not just for the next mob. Your members that fit with this system will stay and help to grow it. Let the rest go. Not everyone is ready to have more than &#8220;online friends&#8221; out of their guild. Once you have a solid base you can build anything and your members will follow you. I&#8217;ve been blessed to be surrounded by individuals that, for some reason or another, trust me and the leadership. It is something you can take for granted. Don&#8217;t.</p>
<p>If I can give a new guild leader one piece of advice it is to remember that every character you see in game has a living, breathing, person behind them. They have a life, a family, hopes and dreams. If you treat them as such they&#8217;ll follow you. Focus on the person and less on the class, race, and specialization. The rest will work it self out in the long run. It may sound sappy, foolish or even down right crazy but this is how success is built. Try to make friends with your guild mates and worry less about how well they parse. In the grand scheme of things that only really matters if you&#8217;re competing for the top slot and there is an awful lot of game outside of that.</p>
<p>I love my guild mates like family. Out side of my blood relatives and two best friends they&#8217;re the people I spend the most time with, the first I go to for advice, and the ones I share my pain with. In turn they share their pain with me and their guild mates. This weekend two of us have had a lot of pain. The kind that should never have to be endured. It gives us a clear reminder of how close we are and how much we mean to each other. I have no better way of expressing that than to say how much they mean to me and their guild mates. We are here for you, we love you, and we grieve deeply. My God grant you some peace.</p>
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		<title>Mystics, Warlocks, and Coercers needed!</title>
		<link>http://www.epicslant.com/2010/08/mystics-warlocks-and-coercers-needed/</link>
		<comments>http://www.epicslant.com/2010/08/mystics-warlocks-and-coercers-needed/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 17:30:58 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[Guild Leadership]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[Iniquity]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2690</guid>
		<description><![CDATA[Iniquity continues to make progress in EverQuest II! We&#8217;re clearing our raids in less time than ever and trying new content each week. We&#8217;ve had some exceptional talent join us recently and we&#8217;re looking to fill out our last few &#8230; <a href="http://www.epicslant.com/2010/08/mystics-warlocks-and-coercers-needed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/ferrelangel.jpg" alt="Ferrel" />Iniquity continues to make progress in EverQuest II! We&#8217;re clearing our raids in less time than ever and trying new content each week. We&#8217;ve had some exceptional talent join us recently and we&#8217;re looking to fill out our last few roster slots before we close the doors. We will always take a player with a great personality of any class but today I&#8217;m calling out to the <strong>mystics</strong>, <strong>warlocks</strong> and <strong>coercers</strong> of the world. We&#8217;re growing up quick and this is a good time to get in before the Velious train! Start a new expansion with a great guild that might fit your play-style.<span id="more-2690"></span></p>
<p>Small Guild &#8211; Iniquity is a very tight group of players. We&#8217;re not going to grow into a massive organization filled with people you don&#8217;t know or don&#8217;t like. We&#8217;re all friends, we all get along, and we all have the same drive/goals. You can be certain you&#8217;ll never sit out on a x4 raid or get lost in a crowd. There is a good chance you&#8217;ll be the ONLY member of your class.</p>
<p>Professional &#8211; In life and game we&#8217;re professionals. We cut up and have a good time but we&#8217;re very serious about what we do. We kill raid mobs with numbers/gear/etc that most players would say is impossible. That is what we&#8217;re all about. Being the underdog and doing the impossible. You must be prepared and willing to play in this system. If someone says &#8220;you can&#8217;t&#8221; then &#8220;we will.&#8221;</p>
<p>You&#8217;re In &#8211; We don&#8217;t do a recruitment process. We don&#8217;t make you jump through hoops. The moment you accept the invite you&#8217;re in. You can roll on loot and have all the privileges that everyone else has. We are immediately inclusive and if you don&#8217;t work out you don&#8217;t work out. No hard feelings on our part.</p>
<p>Consistent Raiding &#8211; We raid EVERY Wednesday and Saturday regardless of who is on. Remember that part about professional? Being six people short is of no consequence to us. We&#8217;ll get something done to progress the guild. We need to see you as many Wednesdays and Saturdays as possible. If you&#8217;ll miss an occasional one that is no problem. If you&#8217;re going to mess every Wednesday and every other Saturday please do not apply.</p>
<p>Difference Maker &#8211; In a lot of guilds when you join you&#8217;re just another foot soldier. In Iniquity you will be a hero. Every member is important and makes a huge difference in our ability to destroy raid content. If you ever wanted to matter this is the place for you.</p>
<p><strong>Critical Data</strong></p>
<p>Server: Oasis<br />
Transfers: Yes, and if you work out on the long term we&#8217;ll even pay for it.<br />
Transplants: Yes, but <strong>we DO NOT power level</strong>. We will help you out of course but if you want to start fresh on Oasis you need to plan to do the work yourself, by yourself and/or with PUGs. The more it is clear that you&#8217;re self motivated, in for the duration, and willing to work the more we&#8217;ll help.<br />
Time Zone: Eastern with daylight savings.<br />
Raid Times: Wednesday and Saturday. Start time varies. ~6:30 PM &#8211; 1:00 AM. Duration varies.<br />
Loot: We&#8217;re a small guild. Everyone gets their share pretty easily. We use random with the understanding that officers can step in to solve a major issue (Such as a cleric rolling on a super awesome tank item).<br />
Total Members: We will stop recruiting at 25-26. We&#8217;re at roughly 18 now.<br />
Long Term: We have no plans to game jump any time soon. We&#8217;re interested in 38 Studios Copernicus and EverQuest Next.</p>
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		<title>EQ2 Extended and Freemium</title>
		<link>http://www.epicslant.com/2010/08/eq2-extended-and-freemium/</link>
		<comments>http://www.epicslant.com/2010/08/eq2-extended-and-freemium/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 15:07:14 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Design]]></category>
		<category><![CDATA[EQ2Ex]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2678</guid>
		<description><![CDATA[EverQuest II Extended went live this past week and that has given a lot of writers something to think about. Freemium is the talk of the town and it is reaching out from the niche market and into the mainstream. &#8230; <a href="http://www.epicslant.com/2010/08/eq2-extended-and-freemium/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px;" src="http://www.epicslant.com/images/100/eq2.jpg" alt="EQ2 Logo" />EverQuest II Extended went live this past week and that has given a lot of writers something to think about. Freemium is the talk of the town and it is reaching out from the niche market and into the mainstream. It is changing how we think about MMORPGs and really starting to show signs of growing pains. Everyone claims that the subscription is dead but that isn&#8217;t exactly fair. Freemium is the newest kid on the block and we haven&#8217;t seen how it will play out yet. Next year freemium might be on its way out.<span id="more-2678"></span></p>
<p><strong>Chris is concerned about power</strong></p>
<p>My buddy Chris over at <a href="http://www.gamebynight.com/" title="Game By Night MMORPG Blog">Game By Night</a> has asked me <a href="http://www.gamebynight.com/?p=2095">rather directly</a> about how I&#8217;d feel if a game offered to sell me statistics. He phrases the question to me as a guild leader. I noticed in the comments that some folks waved this off as a simple &#8220;raiders are already sitting at cap for everything&#8221; situation. To that point I must certainly disagree. In some games that may be true. In others it isn&#8217;t. Looking at EQ2 there is absolutely, positively, no possibility of any player maxing all relevant statistics at this time. They may get diminishing returns but there are still returns! Other statistics, such as potency, critical bonus, critical chance and double attack must be balanced and I&#8217;ve yet to see someone reach 100% in all four at the same time. If EQ2 Extended started to sell a one time bonus to any of them in the same way that LotRO has you will start to create a situation of the &#8220;haves&#8221; and the &#8220;have nots.&#8221;</p>
<p>Players may pawn this off as a &#8220;minor increase.&#8221; As a raid leader you simply cannot see things that black and white. I look at everything from the perspective as a coach. Each time any one of my players is upgraded the team gets better. We may get four minimal upgrades on a raid night that offers four separate players only a .25% increase in their primary ability. The team, however, just got 1% better. If these statistic bonuses added only .10% value to a player it would add 2.4% to a 24 man raid. That adds up quicker than you think folks.</p>
<p>You also have to look at these statistic increases as outside the realm of usual upgrades. These &#8220;small increases&#8221; are not dependent on gear. They&#8217;re not dependent on a column A or column B choice. They&#8217;re simply a innate character improvement that cannot be removed. You&#8217;re either an enhanced character or you&#8217;re not. No new expansion or content will make you want to undo this choice. You can buy your way into potency and then use your gear to get critical bonus. That will make a huge difference. In short, this is a very dangerous thing to do regardless of how small the increase is. Should something like that occur on EQ2 Extended it will most certainly wreak havoc on the raid game.</p>
<p><strong>Free to play players aren&#8217;t capping</strong></p>
<p>Green Armadillo of <a href="http://playervsdeveloper.blogspot.com/" title="PvD MMORPG Blog">Player Versus Developer</a> makes a rather interesting note about DDO&#8217;s free to play. Evidently a lot of the players there are simply <a href="http://playervsdeveloper.blogspot.com/2010/08/ddo-free-players-dont-reach-endgame.html">not reaching the end game</a>. Green suggests that this condition is based on the fact that DDO charges directly for content. That makes sense to me. You&#8217;re playing, having a good time, and then you&#8217;re suddenly stopped by a message that says, &#8220;Pay $4.99 to continue.&#8221; That would create a reasonable stopping point for most and I imagine in a lot of cases it does.</p>
<p>I&#8217;m concerned that the same situation will occur on the EverQuest 2 Extended server. If you look at the <a href="http://everquest2.com/_themes/default/images/extended/membershipMatrix.jpg">membership matrix</a> you will quickly see that if you ever plan to reach &#8220;end game&#8221; you simply have to be at the gold level. You will be unable to raid and complete harder instances with only expert spells and treasured gear. No matter how much someone wants to tell me that you can get by with that, you can&#8217;t. Treasured gear is trash and is never meant to be used on a raid or in harder instances. Raids can carry a few players with it but not many. My assumption is that on the EQ2 Ex server you&#8217;ll see more players at the silver level than anything else. That will make raiding particularly difficult. Given that the gold level membership is a worse deal than an EQ2 live subscription I&#8217;m not even sure EQ2 Ex will have a viable raid community. The value just isn&#8217;t there. <strong>If you want to raid or do high end instances you need to be on EQ2 Live.</strong></p>
<p><strong>A different model for a different player type</strong></p>
<p>When it comes right down to it I just don&#8217;t think the freemium (I refuse to call it free to play because usually it costs more than a subscription) is for players like me. Raiding depends on the notion that the rules apply equally to all regardless of money. The only advantages you can get are time and skill. Anything that gives raiders an advantage will be utilized and I can quickly see players without money falling by the wayside. I know the industry is going crazy for the freemium model but I&#8217;m wondering if it isn&#8217;t anything but a fad for anyone but casual players. It is a great deal for them but when it comes to guys like me it seems dubious. Thankfully EQ2 isn&#8217;t forcing me into it and really appreciate that.</p>
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		<title>What is a plate healer</title>
		<link>http://www.epicslant.com/2010/08/what-is-a-plate-healer/</link>
		<comments>http://www.epicslant.com/2010/08/what-is-a-plate-healer/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 06:26:30 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Design]]></category>
		<category><![CDATA[Class Balance]]></category>
		<category><![CDATA[Cleric]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2667</guid>
		<description><![CDATA[I&#8217;ve been reading a lot lately that has me concerned that players and developers have lost their way when it comes to plate healers. Nobody seems to understand the tradition they represent and what exactly they do. This particular condition &#8230; <a href="http://www.epicslant.com/2010/08/what-is-a-plate-healer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/ferreleq1old.jpg" alt="EQ1 Ferrel" />I&#8217;ve been reading a lot lately that has me concerned that players and developers have lost their way when it comes to plate healers. Nobody seems to understand the tradition they represent and what exactly they do. This particular condition is game agnostic so this won&#8217;t be an article focused on any one class. It applies equally to anyone that wears plate and calls themselves a healer. It is time we get this niche back on track and working the way it was envisioned such a long time ago!<span id="more-2667"></span></p>
<p><strong>I wear heavy armor too</strong></p>
<p><img style="float: right; margin-left: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/ferreleq1.jpg" alt="EQ1 Ferrel" />Plate healers are exactly what the name suggests: healers that wear full plate. No where in the lore is there &#8220;healer plate,&#8221; &#8220;cleric plate,&#8221; or whatever kind of lame, not as solid as &#8220;tank plate&#8221; plate  you want to imagine. There is no such thing! Full plate is full plate and the sooner we get to that understanding again the better. Everyone gets frightened at the idea of clerics wearing the same armor as a tank. They say, &#8220;Nooooooo, tanks are suppose to have the best armor.&#8221; No, they&#8217;re not. Tanks are tanks not only because they can soak damage but because <strong>they can attract and maintain aggro</strong>. A plate healer should be incapable of doing that! Survival is not a market cornered by tanks, aggro is.</p>
<p><strong>I&#8217;m also not squishy</strong></p>
<p>I&#8217;m not sure where the notion of all healers being squishy came from but I do have my suspicions. Once more this isn&#8217;t a historical fact and it makes little sense. Some healers were more squishy than others but the notion of all healer types having similar amounts of hit points is ridiculous. Plate healers have traditionally been in the hit point tier just behind tanks. They&#8217;re not frail like mages and those sissy, nature loving, druids. We plate healers stand shoulder to shoulder with the warriors. To be told to stand behind them is an insult. We wear the same armor, carry the same shield (at least we&#8217;re suppose to), but we do a different job. Classifying us as a healer first and then making determinations based on that just feels wrong. </p>
<p>I am now and have always been willing to take the penalty for the ability to endure damage like a tank. Plate healers tend to have less offensive capability compared to their healer cousins and that is acceptable. We&#8217;ve also suffered in the utility department and that too is fine. Somehow these days our cousins have caught up in survivability but we have not caught up on offensive capability or utility. Not that I want to! Despite that this cannot stand!</p>
<p><strong>If the tank does his job your survivability doesn&#8217;t matter</strong></p>
<p>Wow really? This is how we want our MMORPGs? Tank vs non-tank? Nobody can survive a hit and if a mob EVER doesn&#8217;t immediately go to the tank we lose? If the tank ever dies nobody can step in as a stop gap until they can be revived? What sort of foolish argument is this? Especially since every MMORPG on the planet decided we HAVE to be able to solo to level efficiently. If this is ever the truth, ever the design strategy, and something anyone ever accepts I think I&#8217;d rather not play the game. Classes need differentiation and survivability is one of those. We&#8217;ve just taken it too far with the whole &#8220;we can all solo&#8221; trend. </p>
<p><strong>So what is a plate healer?</strong></p>
<p>A plate healer is the sort of healer that can stand side by side with a tank. They may not be able to attract a monsters aggro but they&#8217;re not afraid to take a hit or twelve. They wear heavy, full plate armor and carry a large shield. They know how to swing a mace even if they don&#8217;t do much damage with it. When a monster comes raging in and doesn&#8217;t directly go to the tank that doesn&#8217;t worry a plate healer. They&#8217;re a defensive power house and are always the last person standing when things go wrong. They are neigh impossible to kill without concentrated fire but are incapable of dealing damage comparable to that of their cousins. They might not have a lot of tricks up their sleeve but they know their role. May we all hope they get to perform it again one day.</p>
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		<title>Dirges, Iniquity needs you!</title>
		<link>http://www.epicslant.com/2010/08/dirges-iniquity-needs-you/</link>
		<comments>http://www.epicslant.com/2010/08/dirges-iniquity-needs-you/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 14:45:08 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[Guild Leadership]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[Iniquity]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[PvE]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2663</guid>
		<description><![CDATA[I&#8217;ve been talking a lot about Iniquity lately because of how proud I am of our progress. This week we hit a new high by clearing Tox&#8217;s Mound with 14 people on an off night (and remember, we&#8217;re not even &#8230; <a href="http://www.epicslant.com/2010/08/dirges-iniquity-needs-you/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/dresdenslump.jpg" alt="EQ2 Dresden" />I&#8217;ve been talking a lot about Iniquity lately because of how proud I am of our progress. This week we hit a new high by clearing Tox&#8217;s Mound with 14 people on an off night (and remember, we&#8217;re not even in full T1)! Our progress in Labs and Palace continues but we are still lacking a few key roles that would really push us over the edge. Each skilled player that we bring in propels us further along and we need to keep that momentum going. One of the biggest assets that we could bring into the guild right now would be a full time dirge. Here is what we have to offer!<span id="more-2663"></span></p>
<p>Small Guild &#8211; Iniquity is a very tight group of players. We&#8217;re not going to grow into a massive organization filled with people you don&#8217;t know or don&#8217;t like. We&#8217;re all friends, we all get along, and we all have the same drive/goals. You can be certain you&#8217;ll never sit out on a x4 raid or get lost in a crowd. There is a good chance you&#8217;ll be the ONLY member of your class.</p>
<p>Professional &#8211; In life and game we&#8217;re professionals. We cut up and have a good time but we&#8217;re very serious about what we do. We kill raid mobs with numbers/gear/etc that most players would say is impossible. That is what we&#8217;re all about. Being the underdog and doing the impossible. </p>
<p>You&#8217;re In &#8211; We don&#8217;t do a recruitment process. We don&#8217;t make you jump through hoops. The moment you accept the invite you&#8217;re in. You can roll on loot and have all the privileges that everyone else has. We are immediately inclusive and if you don&#8217;t work out you don&#8217;t work out. No hard feelings on our part.</p>
<p>Consistent Raiding &#8211; We raid EVERY Wednesday and Saturday regardless of who is on. Remember that part about professional? Being six people short is of no consequence to us. We&#8217;ll get something done to progress the guild. </p>
<p>Difference Maker &#8211; In a lot of guilds when you join you&#8217;re just another foot soldier. In Iniquity you will be a hero. Every member is important and makes a huge difference in our ability to destroy raid content. If you ever wanted to matter this is the place for you.</p>
<p><strong>Critical Data</strong></p>
<p>Server: Oasis<br />
Transfers: Yes, and if you work out on the long term we&#8217;ll even pay for it.<br />
Transplants: Yes, but <strong>we DO NOT power level</strong>. We will help you out of course but if you want to start fresh on Oasis you need to plan to do the work yourself, by yourself and/or with PUGs. The more it is clear that you&#8217;re self motivated, in for the duration, and willing to work the more we&#8217;ll help.<br />
Time Zone: Eastern with daylight savings.<br />
Raid Times: Wednesday and Saturday. Start time varies. ~6:30 PM &#8211; 1:00 AM. Duration varies.<br />
Loot: We&#8217;re a small guild. Everyone gets their share pretty easily. We use random with the understanding that officers can step in to solve a major issue (Such as a cleric rolling on a super awesome tank item).<br />
Total Members: We will stop recruiting at 25-26. We&#8217;re at roughly 18 now.<br />
Long Term: We have no plans to game jump any time soon. We&#8217;re interested in 38 Studios Copernicus and EverQuest Next.<br />
Other desires: Mystic, Warlock</p>
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		<title>Just for the fun of it</title>
		<link>http://www.epicslant.com/2010/08/just-for-the-fun-of-it/</link>
		<comments>http://www.epicslant.com/2010/08/just-for-the-fun-of-it/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 12:59:29 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Design]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2657</guid>
		<description><![CDATA[Recently I&#8217;ve been discussing fun vs mechanics in MMORPGs on one of my favorite forums. These days &#8220;fun&#8221; is the new buzz word and generally if you suggest something that is &#8220;not fun&#8221; players hit the wall. What I find &#8230; <a href="http://www.epicslant.com/2010/08/just-for-the-fun-of-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/ferreleq2purple.jpg" alt="EQ2 Ferrel" />Recently I&#8217;ve been discussing fun vs mechanics in MMORPGs on one of my favorite forums. These days &#8220;fun&#8221; is the new buzz word and generally if you suggest something that is &#8220;not fun&#8221; players hit the wall. What I find interesting about this is that no two people can agree what fun is yet both with gladly defend it to the end. I want to look at why I believe &#8220;fun&#8221; for the sake of fun is a terrible design methodology (even if it is a major driving force behind my number one MMO crush, 38 Studios) and why I think mechanics are so important.<span id="more-2657"></span></p>
<p><strong>Fun is all that matters</strong></p>
<p>In all honesty it isn&#8217;t and the sooner that everyone accepts that the better. MMORPGs, games, movies and television shows aren&#8217;t just about fun. They&#8217;re about entertaining you. Those two things aren&#8217;t always the same for everyone. For some they are. I concede that point. What I am getting at is that nothing can be fun all of the time. Despite that fact players and developers alike will push the fun envelope as much as they can while seemingly being ignorant to the fact that it is a short term solution. Think about all of the really fun games you play. The things I consider the most fun, (such as a tower defense game, a simple iPhone game, a Facebook game, etc) are generally a pretty shallow experience. They&#8217;re awesome but only for a short time. </p>
<p>Fun is extremely difficult to sustain on a long term basis for a large group of people. I enjoyed Epic Pet Wars on the iPhone. It was a lot of fun to play but it quickly proved to be repetitive and simplistic. The same is true the numerous games I played on Facebook and the random little applications I pull up on my phone from time to time. They&#8217;re great products but they&#8217;re not meant to be played for years. They are there to give you a quick burst of fun and that is it. We really must recognize this and accept it. Fun for the sake of fun just isn&#8217;t a long term strategy. The basic argument I hear against that is, &#8220;A developer just hasn&#8217;t figured it out yet. Wait and see MMORPG #10 will be fun. It won&#8217;t have any of these mechanics that aren&#8217;t fun.&#8221; I may be boiling that argument down but honestly who hasn&#8217;t heard that said 1000 different ways? the truth is you just aren&#8217;t wired to have fun for the entire duration of your entertainment experience, everyone is different, and this is nothing more than a buzz word used to by fan boys and developers. That is why games have had to come up with other methods to keep you going.</p>
<p><strong>Extending the game through addiction</strong></p>
<p>It might surprise players to learn that MMORPG developers frequently use the same <a href="http://kotaku.com/5488596/the-disturbing-ways-our-video-games-addict-us">psychological tools*</a> as Casinos to keep us playing. You see it is easy to manipulate someone with the promise of fun and rewards. The trick is to set up a &#8220;jack pot&#8221; for the player to chase and then keep them playing with smaller rewards that give hope. The example I&#8217;ve previously used (and used by many before me) is the slot machine. Slot machines aren&#8217;t as simple as they used to be. These days there are many ways to win small prizes. They never amount to much but they give you hope and keep you playing.</p>
<p>Instances work the same way. Long after they&#8217;ve stopped being fun players will continue to do them. Each named has the chance to drop the item we really want but may, instead, drop one we want less or nothing at all. That named also might drop a token. We all know people who keep going back for the token just because eventually they&#8217;ll get something they want. These tactics are employed because of my previous point. You can&#8217;t perpetuate fun forever so you&#8217;ve got to have a back up plan to keep players going (or at least that is the current trend I see).</p>
<p><strong>Mechanics are what games are made of</strong></p>
<p>Building any type of product is like building a house. You have to have a strong foundation first. Fun and cool doesn&#8217;t really make for a strong foundation unfortunately. A game needs to have strong, clear mechanics before you worry about making it fun. Now this is directly in contrast to the opinions of some of my favorite developers. They argue that if you do what I suggest you can end up with a product that is sound but not fun at release. I&#8217;m not going to disagree there but I will say this. You can add fun easier than you can fix bad mechanics. Bad mechanics linger for years and only snow ball over time.</p>
<p>If your game was never designed for PvP and you add it later you&#8217;ll end up in the same mess EverQuest II is in. The product just isn&#8217;t ready for PvP and not surprisingly when battlegrounds released they were terribly unbalanced. SOE was immediately in catch up mode. The idea of fun trumped mechanics and you now have a company that spent a lot of money on a feature that they admit is under utilized. Fun is important but it cannot be all consuming. If the mechanics just aren&#8217;t there to make it work and work right you have to say no.</p>
<p>It is also important to accept that not all mechanics are fun but that they are necessary. Class balance isn&#8217;t really fun. Building a solid methodology by which loot is created isn&#8217;t fun either. Despite that, both of these mechanics are extremely important! When they&#8217;re done correctly it gives developers the solid foundation by which they can build fun content. This is a key area where a lot of developers seem to go wrong these days. The priority of mechanics is trumped by the desire to meet the shout of the crowd for fun. </p>
<p><strong>Why bother playing then?</strong></p>
<p>I&#8217;ve done my best to make the point that fun is transitory and short lived. I&#8217;ve also noted that developers play on our addictive nature to extend the life of a game once it is no longer fun. I&#8217;m certain the question will come up on how to make an MMORPG based on those points. I think the key is to treat them more like real life and less like a casual &#8220;fun&#8221; game. Allow players to achieve things over time that build value into the character and create a true attachment. EverQuest did an exceptional job of attaching a player to a character because everything was difficult to earn. Everything you had made you less likely to want to give that up. In every MMORPG I&#8217;ve played between EQ2 and EQ2 again I could care less about my character. I feel zero attachment to them. They achieved nothing of note despite being max level and geared well. Yet in EQ1 I was extremely attached to Ferrel and still am to this day. Why is that?</p>
<p>EverQuest certainly used some of the addictive tactics I mentioned. It also used the model of the game being more difficult so that everything felt more valuable. It also used mechanics that these days most people would cause players froth at the mouth and shout over. If you listen to a lot of players, (particularly those that NEVER played EverQuest), it was not fun and the worst MMORPG ever made. Strangely enough players who actually played EQ early on seemed to almost universally enjoy it. The community is basically split between &#8220;Early EQers&#8221; and &#8220;Never Played its.&#8221; What made it so fun?</p>
<p>I think the answer comes down to achievement. EverQuest let you work hard and earn things. MMORPGs these days GIVE us things. It isn&#8217;t a matter of <strong>IF</strong>. It is a matter of <strong>WHEN</strong>. It EverQuest you could most certainly fail to get something you wanted and that wasn&#8217;t just at the high end. If you weren&#8217;t skilled enough or were unwilling to put in the time you would simply not get it. MMORPGs these days seem to make everything a given if you just constantly play the game. Outside of a few examples you will hit the jackpot on your slot machine at some point. I have no real sense of accomplishment and that is what is fun for me. To others that might be boring and that is exactly my point.</p>
<p>Fun is too subjective. Fun is different for every person. Asking if an MMORPG is fun or trying to ensure that it is first just doesn&#8217;t make a lot of sense. If &#8220;fun&#8221; overrides mechanics you&#8217;re in for a long term problem. Going forwards I think we as players need to elaborate more on what fun means exactly. If you want the next MMORPG to be fun explain exactly what that is!</p>
<p>*<em>This article references an article on cracked. Unfortunately that article no longer seems to be available. This was as close as I could get to the original and quotes from it.</em></p>
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		<title>View from the Top guild leader panel</title>
		<link>http://www.epicslant.com/2010/08/view-from-the-top-guild-leader-panel/</link>
		<comments>http://www.epicslant.com/2010/08/view-from-the-top-guild-leader-panel/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 23:18:08 +0000</pubDate>
		<dc:creator>Ferrel</dc:creator>
				<category><![CDATA[MMO Interview]]></category>
		<category><![CDATA[Fan Faire 2010]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.epicslant.com/?p=2651</guid>
		<description><![CDATA[At Fan Faire 2010 Karen and I had the pleasure of sitting down with a panel of guild leaders. We used the time to discuss topics that are important to them and pose some questions. The room was a bit &#8230; <a href="http://www.epicslant.com/2010/08/view-from-the-top-guild-leader-panel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img style="float: left; margin-right: 10px; margin-top: 5px; border: 1px solid black;" src="http://www.epicslant.com/images/100/drolvarghead.jpg" alt="EQ2 Drolvarg" />At Fan Faire 2010 Karen and I had the pleasure of sitting down with a panel of guild leaders. We used the time to discuss topics that are important to them and pose some questions. The room was a bit noisy but we really had a lot of fun and the recording came out quite well. As Fan Faire is a cross game convention we were also lucky enough to get a good mix of player types and games. Despite our differences we found that many of our problems were quite similar. It made for an extremely interesting show! </p>
<p><a href="http://vagary.tv/viewfromthetop/archives/158" title="View from the top MMORPG Podcast">Show Link</a></p>
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