<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Enjoymentland</title><link>http://enjoymentland.com</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/enjoymentland" /><description>A loosey goosey meditation on making an enjoyable life with a 1-person company</description><language>en</language><lastBuildDate>Sun, 22 May 2011 17:47:44 PDT</lastBuildDate><generator>http://wordpress.org/?v=3.1.3</generator><sy:updatePeriod xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">hourly</sy:updatePeriod><sy:updateFrequency xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">1</sy:updateFrequency><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/enjoymentland" /><feedburner:info uri="enjoymentland" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><geo:lat>47.61487</geo:lat><geo:long>-122.345784</geo:long><item><title>Update!</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/sAlaooQ4Sp0/</link><category>Health Month</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Sun, 22 May 2011 17:47:44 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1076</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>A <em>lot</em> is happening, though I haven&#8217;t said much about it here yet.</p>
<p>Here are a few bits of Enjoymentland news:</p>
<ol>
<li>I&#8217;m no longer a 1-person company! (<em>real announcement coming soon</em>)</li>
<li><a href="http://getlocavore.com">I sold Locavore to Local Dirt</a>! They subsequently launched an <a href="http://market.android.com/details?id=com.localdirt">Android app</a> and added Canada.</li>
<li><a href="http://healthmonth.com">Health Month</a> is thriving!</li>
<li>We&#8217;re currently working on a Health Month-related mobile app, of which we&#8217;re supremely stoked.</li>
</ol>
<p>I&#8217;m going to be putting this blog into hibernation for the time being, and continue personal-blogging over on <a href="http://bustr.tumblr.com">bustr.tumblr.com</a>.  Health Month <a href="http://healthmonth.tumblr.com">has a Tumblr</a> too.  For that matter, so does <a href="http://750words.tumblr.com">750 Words</a>.</p>
<p>The related Twitter accounts that you can follow are <a href="http://twitter.com/busterbenson">@busterbenson</a> and <a href="http://twitter.com/healthmonth">@healthmonth</a>.</p>
<p>Onward!
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/sAlaooQ4Sp0" height="1" width="1"/>]]></content:encoded><description>A lot is happening, though I haven&amp;#8217;t said much about it here yet. Here are a few bits of Enjoymentland news: I&amp;#8217;m no longer a 1-person company! (real announcement coming soon) I sold Locavore to Local Dirt! They subsequently launched an Android app and added Canada. Health Month is thriving! We&amp;#8217;re currently working on a [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/05/23/update/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/05/23/update/</feedburner:origLink></item><item><title>Slides from my talk: The Game Always Wins</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/O4Js2B0N46Q/</link><category>Feature</category><category>gamification</category><category>w2e</category><category>Web 2.0 Expo</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 04 Apr 2011 21:49:23 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1071</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>My slides from the talk I gave at Web 2.0 Expo last week are posted!</p>
<p><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/BusterBenson/the-game-always-wins" title="The Game Always Wins">The Game Always Wins</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/7493381?rel=0" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/BusterBenson">Health Month</a> </div>
<p>The main points of the talk were:</p>
<ol>
<li>Gamification is a Trojan Horse. It&#8217;s a new technology that changes the relationship between people like us, and businesses that want us as players. The real question is, what&#8217;s the catch? Who&#8217;s inside? Who gains and (the big question) who loses?</li>
<li>I describe 3 &#8220;levels&#8221; of gamification from the Player perspective. Ways to know if you&#8217;re playing gamification to your best advantage.  The levels are zombie, pirate, and ninja.</li>
<li>I also describe 3 &#8220;levels&#8221; of gamification from the Business&#8217;s perspective. Determined by which of the 3 player-types you optimize for. The levels are shark, squid, and dolphin.</li>
<li>I tie these thoughts together with an attempt at making a case for 16 ways to win (beyond the simplistic &#8220;competitive&#8221; win which we think of when we talk about winning). The 16 ways to win are described by Steven Reiss in his book &#8220;<a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBUQFjAA&amp;url=http%3A%2F%2Fwww.amazon.com%2FDesires-Motivate-Actions-Define-Personalities%2Fdp%2F0425183408&amp;rct=j&amp;q=steven%20reiss%20who%20am%20i&amp;ei=3ZuaTcXFF-Pj0gGygu3FBg&amp;usg=AFQjCNEsmJp1F445XABL0wlKXw1Ypz0iTg&amp;sig2=GJSit1HLpvN8r7oKPKFdQA&amp;cad=rja">Who Am I</a>&#8221; but I also tie in thoughts from <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=12&amp;sqi=2&amp;ved=0CHIQFjAL&amp;url=http%3A%2F%2Fwww.amazon.com%2FDrive-Surprising-Truth-About-Motivates%2Fdp%2F0143145088&amp;rct=j&amp;q=daniel%20pink%20drive&amp;ei=E5yaTcfPCYiL0QGb5aHfBg&amp;usg=AFQjCNGAeEsLqZU_zjl2zs-5GvA3P0Ck2Q&amp;sig2=j3CN5lHk3nVasQJInAHepQ&amp;cad=rja">Daniel Pink</a>, <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=3&amp;ved=0CCcQFjAC&amp;url=http%3A%2F%2Fwww.ted.com%2Ftalks%2Fdan_gilbert_researches_happiness.html&amp;rct=j&amp;q=dan%20gilbert%20ted%20talk&amp;ei=AJyaTcHsNIOW0QGS6PTcBg&amp;usg=AFQjCNE674_4stX2BFffhdK7neGBwoRA4g&amp;sig2=HIBfC03XBKvHDw-Y1QG_LA&amp;cad=rja">Dan Gilbert</a>, <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;sqi=2&amp;ved=0CB0QFjAA&amp;url=http%3A%2F%2Fwww.amazon.com%2FReality-Broken-Games-Better-Change%2Fdp%2F1594202850&amp;rct=j&amp;q=jane%20mcgonigal%20reality%20is%20broken&amp;ei=KJyaTfbxCaqZ0QHVhaHfBg&amp;usg=AFQjCNEgMOQcfhiYlPbFm3owouBT5hJFLQ&amp;sig2=x61-9lO3yy0qOD3I1hKSkw&amp;cad=rja">Jane McGonigal</a>, <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBQQFjAA&amp;url=http%3A%2F%2Fwww.amazon.com%2FTheory-Fun-Game-Design%2Fdp%2F1932111972&amp;rct=j&amp;q=raph%20koster%20theory%20of%20fun&amp;ei=OZyaTZOJKPKx0QGzw8DaBg&amp;usg=AFQjCNGptiy-KwCnnlZsRXQ7crnR2lOv0w&amp;sig2=5rGXAx3WYlCh9dpa_iq11A&amp;cad=rja">Raph Koster</a>, and <a href="http://twitter.com/#!/search?q=%23winning">Charlie Sheen</a>.  My theory is that through these 16 victories we can map elements of motivation, happiness, fun, and gamification.</li>
<li>I show examples from <a href="http://www.mycokerewards.com/home.do">Coke</a>, <a href="http://itunes.apple.com/us/app/happy-star-rewards/id408121669?mt=8&amp;ign-mpt=uo%3D2">Carl&#8217;s Jr</a>, <a href="http://rewards.zynga.com/">Zynga</a>, <a href="http://foursquare.com">Foursquare</a>, <a href="http://mindsnacks.com/">Mindsnacks</a>, <a href="http://khanacademy.org">Khan Academy</a>, and <a href="http://groupon.com">Groupon</a>.</li>
<li>Gamification is a convivial technology (a phrase coined from Kevin Kelly which I love).</li>
</ol>
<p>I&#8217;d love to hear any feedback that anyone has about the general thoughts.  It was a fun talk to give.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/O4Js2B0N46Q" height="1" width="1"/>]]></content:encoded><description>My slides from the talk I gave at Web 2.0 Expo last week are posted! The Game Always Wins View more presentations from Health Month The main points of the talk were: Gamification is a Trojan Horse. It&amp;#8217;s a new technology that changes the relationship between people like us, and businesses that want us as [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/04/05/slides-from-my-talk-the-game-always-wins/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">7</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/04/05/slides-from-my-talk-the-game-always-wins/</feedburner:origLink></item><item><title>Ze Frank’s Weekly Question Challenge</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/xG6wNrqTFbE/</link><category>Random thought</category><category>Responses</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Thu, 24 Mar 2011 22:39:19 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1067</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>One of my favorite take-aways from SXSW was something Ze Frank mentioned at Noah Kagan&#8217;s <a href="http://mixergy.com/ze-frank-interview/">awesome Mixergy event</a> at Elysium on Friday 3/10. It&#8217;s at about 37:40 in the video.  The transcript is:</p>
<blockquote><p>Ze:	If they want to be more creative&#8230; on FaceBook, it’s a stupid fucking simple challenge, but challenge yourself. Do a weekly challenge with yourself to try to ask a question of the people that you know and try to beat your score in terms of number of responses to that question each week. I literally think it is the best entry into the core premises of social media at its core. Because you start having to ask yourself if you really try to beat your number every week, you’re like, “Oh, maybe I should ask a kind of insidious question that I know would piss some people off and there would be controversy.” The other thing is challenge another person to this kind of activity. I have learned so much from this kind of activity.</p>
<p>You start second guessing yourself and coming up with all of these things. Then you surprise by asking something like super, like simple and honest. I think it’s a really, really wonderful start.</p></blockquote>
<p>I think this will be more fun for me on Twitter, especially now that I&#8217;ve got a new beta of ThinkUp <a href="http://busterbenson.com/thinkup/index.php?v=tweets-mostreplies&amp;u=busterbenson&amp;n=twitter">installed on my server</a>. So far, I&#8217;ve just started looking through my tweets to see which ones get the most replies, retweets, etc. And, by pure chance, I <a href="http://busterbenson.com/thinkup/post/?t=51044120482942976&amp;n=twitter">broke my record today</a> when I asked about examples of &#8220;gaming the system&#8221;.</p>
<p>Does anyone want to do this with me? The goal is to see if you can break your record every week. It&#8217;s not to get the most replies, but just to break your record the highest percentage of weeks since starting.  You should probably install ThinkUp if you can (because it is awesome), or else figure out another way to track this&#8230; I think I can allow people to register on my installation of ThinkUp too&#8230; yeah, so feel free to <a href="http://busterbenson.com/thinkup/session/register.php">do that here</a> if you want.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/xG6wNrqTFbE" height="1" width="1"/>]]></content:encoded><description>One of my favorite take-aways from SXSW was something Ze Frank mentioned at Noah Kagan&amp;#8217;s awesome Mixergy event at Elysium on Friday 3/10. It&amp;#8217;s at about 37:40 in the video.  The transcript is: Ze: If they want to be more creative&amp;#8230; on FaceBook, it’s a stupid fucking simple challenge, but challenge yourself. Do a weekly [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/03/25/ze-franks-weekly-question-challenge/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/03/25/ze-franks-weekly-question-challenge/</feedburner:origLink></item><item><title>Spring, sponge, or stone?</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/_nhsjV2y_94/</link><category>Random thought</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 21 Mar 2011 23:29:48 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1063</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>A random comment during a fantastic panel at SXSW called <a href="http://agileselfdevelopment.com">Agile Self Development</a> has stuck with me this last week or so (I need to do a more comprehensive follow-up on SXSW&#8230; wonder if I&#8217;ll ever actually get to it though).</p>
<p>The comment was about something regarding whether or not you&#8217;re a &#8220;sponge, faucet, or caked on pan that can&#8217;t absorb anything&#8221;.  It resonated with me especially in regards to how we think about work.</p>
<p>Then, the last two days (my Niko-sitting days) I&#8217;ve been going through and watching a ton of TED talks, more comprehensibly organized <a href="http://labs.postrank.com/ted/">here by Postrank</a> than by the <a href="http://ted.com">TED</a> site itself.  Two of them in particular sort of resonated with me and yet contradicted each other at the same time.</p>
<p>Jason Fried in &#8220;<a href="http://www.ted.com/talks/jason_fried_why_work_doesn_t_happen_at_work.html">Why work doesn&#8217;t happen at work</a>&#8220;:</p>
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<p>And Steven Berlin Johnson in &#8220;<a href="http://www.ted.com/talks/steven_johnson_where_good_ideas_come_from.html">Where good ideas come from</a>&#8220;:</p>
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<p>Jason Fried says, and I agree, that 4 hours of uninterrupted solitude is the best gift you can give to a developer.</p>
<p>Steven Berlin Johnson says, and I agree, that offices should look more like coffee houses than how they currently look.</p>
<p>You can&#8217;t have solitude and the wisdom of the crowds at the same time, though.</p>
<p>The truth is, that depending on whether or not I&#8217;m in a SPONGE or SPRING state, I need a different environment to work.</p>
<p><strong>How I work</strong></p>
<p>I take care of my 10-month old son, Niko, 3 days a week (Fri, Sun, Mon), and work the other 4 days. 3 out of 4 of those days, if I&#8217;m in Seattle, I work from the fantastic <a href="http://officenomads.com">Office Nomads</a> office in Capitol Hill. Their motto is &#8220;individuality without isolation&#8221;. Before recently moving, I worked from the equally fantastic (and terribly missed) <a href="http://bedlamite.com">Bedlam Coffee</a> in Belltown. The interesting thing about both locations as work environment is that they allow me to work amongst people without having to be distracted by them. I require an almost religiously mandated solid 4-6 hours of work (without interruption) on the days I&#8217;m working. A day where I get less than that (especially since I&#8217;m only working 4 days a week) is rather terribly received.  And as a consequence, I get a lot done on most of those days relative to the average amount that 4 hours 4 days a week would produce.  These are the days are all about creating something from the mishmash of ideas and inspirations from the other days of the week. These are the days when I am a SPRING (aka producing water, content, and ideas).</p>
<p>The other 3 days a week are what I call my &#8220;offline&#8221; days. Days with Niko: feeding him, changing his diapers, entertaining him, napping with him, playing with toys, taking him on walks, repeat, repeat, repeat.  Strictly speaking, I&#8217;m not &#8220;on the clock&#8221; those days, and yet, I think they are absolutely essential to the work schedule I&#8217;ve set up for myself.  They are the days when I make sure that the top work or creative problem of the week is simmering on my back burner subconsciously.  They are the days when I am a SPONGE.  I listen to TED talks, I read, I go on walks, I mull, and most importantly I just focus on one particular area of work that sits at the bottom of my mind as I wait for it to finish baking.  Frustratingly, sometimes, this has nothing to do with my conscious mind, and is not on a schedule.  Patience is required.</p>
<p>And, ideally, I would never be a STONE. The stone state is where you can&#8217;t absorb any new information, and you don&#8217;t have any energy to create.  They are days when it&#8217;s best to simply turn the mind off.  Stop thinking about your problems, stop trying to work, stop trying to be creative.  Do errands. Do mindless tasks. Have an extra drink. Let my subconscious and creative minds restore a bit of energy.  These days suck.  They are wastes of days, but they would be made worse by trying to get any creative productivity or mulling out of them.</p>
<p>So, I think Jason Fried was right about how to handle SPRING days.</p>
<p>And I think Steven Berlin Johnson was right about how to handle SPONGE days.</p>
<p>And I think that the unsexy, unmarketable nature of STONE days is just something that we need to come to terms with.  They are our lost weekends.  Days off.  Every other day is a work day, indirectly. Even if I&#8217;m just making funny sounds at Niko or walking around aimlessly.</p>
<p>Every day, when you wake up, ask yourself: am I a SPRING, a SPONGE, or a STONE? And accordingly, determine whether or not you are going to give yourself of solitude to work (spring), a social and media-heavy environment (sponge), or clear your plate and let your subconscious recover (stone).
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/_nhsjV2y_94" height="1" width="1"/>]]></content:encoded><description>A random comment during a fantastic panel at SXSW called Agile Self Development has stuck with me this last week or so (I need to do a more comprehensive follow-up on SXSW&amp;#8230; wonder if I&amp;#8217;ll ever actually get to it though). The comment was about something regarding whether or not you&amp;#8217;re a &amp;#8220;sponge, faucet, or [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/03/22/spring-sponge-or-stone/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">5</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/03/22/spring-sponge-or-stone/</feedburner:origLink></item><item><title>Why cooperative games are better than competitive games</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/_G0iVFzHuTA/</link><category>Gamification of life</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Wed, 16 Mar 2011 12:14:25 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1057</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><a href="http://thormuller.com/">Thor Muller</a> and I did a panel at SXSWi this last week on <a href="http://lanyrd.com/2011/sxsw/scprr/">cooperative games</a>!  We were expecting somewhere between 75-200 people, but I think there  were probably 500ish people in that room (and many more waiting outside  that couldn&#8217;t get in because it was full).  Luckily, by the time we  figured this out, we had no choice but to go forward with our plan to  play a cooperative game during the panel that required that everyone get  up and move.</p>
<p><a title="Room 12b: Gamechanging! With @tempo and lots of people! #sxsw by Buster Benson, on Flickr" href="http://www.flickr.com/photos/erikbenson/5518638328/"><img src="http://farm6.static.flickr.com/5218/5518638328_837822bb88.jpg" alt="Room 12b: Gamechanging! With @tempo and lots of people! #sxsw" width="500" height="374" /></a></p>
<p>We played a game! We had bourbon for the winners. I got to talk about  Health Month and afterwards got to meet some very interesting people  who are thinking about many of the same things that we are.</p>
<p><strong>Competitive vs Cooperative Games<br />
</strong></p>
<p>Yes,  it&#8217;s a false dichotomy. Yes, most things have both competitive and  cooperative elements. Even when you play on a team, there is some  taunting and competition amongst teammates.  And that&#8217;s healthy.</p>
<p>HOWEVER,  the competitive and cooperative elements of a given game do serve  different purposes and appeal to different kinds of players.</p>
<p>Competitive game elements work best in the following conditions:</p>
<ol>
<li>Everyone is highly motivated to play</li>
<li>Everyone is of about equal talent, or balanced by luck</li>
<li>The game is of finite length (doesn&#8217;t go on forever)</li>
</ol>
<p>Cooperative game elements, on the other hand, work best in these conditions:</p>
<ol>
<li>The players are not highly motivated to continue playing</li>
<li>The players of the game come in and out of the game</li>
<li>The game is loose, casual, played over a long period of time</li>
<li>The players have different skill levels, different areas of interest within the game</li>
</ol>
<p>And, what I think is one of the bonuses of cooperative games: they  allow cultures to emerge as groups of cooperative players create new  rules that their group is required to follow.  Game ethics, game  manners, and loyalties emerge.</p>
<p>We, as humans, work best in  self-interested groups, where we can specialize, encourage each other,  and help those who need help so that we are in turn helped when we need  it.  Cooperative games help foster self-healing communities that are  able to take on tasks that any individuals in the group could not have  accomplished alone.</p>
<p>I&#8217;ll be linking to more info about the games we played and slides from the talk once Thor posts them in the next day or so.  In the meantime, here&#8217;s a rather long <a href="http://storify.com/busterbenson/cooperative-games-sxswi-2011">list of tweets</a> from the panel, via storify.com.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/_G0iVFzHuTA" height="1" width="1"/>]]></content:encoded><description>Thor Muller and I did a panel at SXSWi this last week on cooperative games! We were expecting somewhere between 75-200 people, but I think there were probably 500ish people in that room (and many more waiting outside that couldn&amp;#8217;t get in because it was full).  Luckily, by the time we figured this out, we [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/03/16/why-cooperative-games-are-better-than-competitive-games/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/03/16/why-cooperative-games-are-better-than-competitive-games/</feedburner:origLink></item><item><title>Health Month Recommended Behaviors, version 1</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/z0vrHK042eo/</link><category>Health Month</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 14 Feb 2011 12:50:10 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1053</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>I worked on the Personalization team at Amazon from 2000-2004, and more specifically on things like &#8220;Personalized Recommendations&#8221;, &#8220;Customers who bought this also bought&#8230;&#8221;, &#8220;The Page You Made&#8221; (a page of recommendations based on what you&#8217;ve looked at in your current browser session), and &#8220;Your Store&#8221; basically a slice of Amazon that was entirely build from what we knew about you (what you&#8217;ve bought, what you&#8217;ve looked at, what product lines you&#8217;re most interested in, where you live, etc). The team was a bit infamous within the company for replacing editorial jobs, though some of that was probably not entirely our fault. One thing was true, though: the numbers were in &#8212; the computers were better at finding content and products for you (a mashup of customer reviews, new releases, and statistics) than the humans were.</p>
<p>When I read <a href="http://techcrunch.com/2011/02/13/inside-the-dna-of-the-facebook-mafia/">this fantastic article</a> about how the DNA of certain companies spreads out into future companies (their example was Facebook and Paypal), I thought about my own DNA. It was forged largely on that Personalization team. My first project around that same time, for example, was <a href="http://allconsuming.net">All Consuming</a>.  It&#8217;s different now, but at the time it would crawl all 2,000 blog posts that are updated PER HOUR (how times have changed) looking for links to Amazon, IMDb, and a few other online venues that were keyed off of ISBN or UPC.  I created a zeitgeist of what people were reading, right now.  And I created weak-link groups around everyone who was reading the same book as you at the same time, across the early social web.</p>
<p>My DNA is built something like this: use technology to improve real-world experiences.  Whether it be the books you&#8217;re reading, or your <a href="http://43things.com">life goals</a>, or (now) your <a href="http://healthmonth.com">health habits</a>, it&#8217;s all about supplementing core experiences in our culture with cyborg limbs that can some things a lot more effectively than we can alone.</p>
<p>The first signs of my larger goals with Health Month got pushed out over the weekend.  Dubbed the Rule Wizard, it&#8217;s the first tiny step towards being able to recommend small tangible steps based on both your own data and the aggregate data of everyone else playing the game.</p>
<p><a href="http://enjoymentland.com/wp-content/uploads/2011/02/tumblr_lgiyd8OvWt1qzn3tw.png"><img class="alignnone size-full wp-image-1054" title="Rule Wizard" src="http://enjoymentland.com/wp-content/uploads/2011/02/tumblr_lgiyd8OvWt1qzn3tw.png" alt="" width="500" height="291" /></a></p>
<p>Some notes about how it works:</p>
<ol>
<li>At the moment, this is only available to people who are on their 2nd+ month. Right now I&#8217;m only using data about your own behaviors in previous months to help you improve your rules for next month.  Of course, there is a lot more that can be done here on the algorithm side.</li>
<li>It recommends you to make your rule more difficult, easier, or to keep it the same depending on how you did with it last month, and will suggest a level of rule that fits your actual behavior.</li>
<li>It will also give you some guidance on whether you should take more rules, fewer rules, or keep them about the same.  There&#8217;s a lot more to do here, as I&#8217;ve found that sometimes a rule-heavy month is best followed by a rule-light month. But I&#8217;m waiting to have enough data to support that claim more solidly.</li>
</ol>
<p>Baby steps, but just wanted to start talking about this since I think it&#8217;s an important part of where I feel Health Month is headed.</p>
<p>Read a bit more about how it works on the <a href="http://healthmonth.tumblr.com/post/3258885224/new-feature-import-your-rules-to-new-months-with-the">Health Month blog</a>.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/z0vrHK042eo" height="1" width="1"/>]]></content:encoded><description>I worked on the Personalization team at Amazon from 2000-2004, and more specifically on things like &amp;#8220;Personalized Recommendations&amp;#8221;, &amp;#8220;Customers who bought this also bought&amp;#8230;&amp;#8221;, &amp;#8220;The Page You Made&amp;#8221; (a page of recommendations based on what you&amp;#8217;ve looked at in your current browser session), and &amp;#8220;Your Store&amp;#8221; basically a slice of Amazon that was entirely build [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/02/14/health-month-recommended-behaviors-version-1/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">6</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/02/14/health-month-recommended-behaviors-version-1/</feedburner:origLink></item><item><title>The biggest weakness in startups according to Tim Ferriss</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/jdxN05A_dn8/</link><category>Responses</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Thu, 13 Jan 2011 12:29:15 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1050</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<blockquote><p>One killer feature</p>
<p>When working with startups, Ferriss sees one problem popping up over and over. &#8220;The biggest weakness I see is companies getting focused on implementing new features,&#8221; he says. &#8220;That’s the biggest waste of time that I see. They have a viable product that people are paying for and instead of identifying their cheapest avenue for acquiring profitable customers or focusing on polishing the product they already have, they focus on adding ten new features.</p>
<p>via <a href="http://37signals.com/svn/posts/2734-tim-ferriss-on-tolerable-mediocrity-false-idols-diversifying-your-identity-and-the-advice-he-gives-startups">Tim Ferriss on tolerable mediocrity, false idols, diversifying your identity, and the advice he gives startups &#8211; (37signals)</a>.</p></blockquote>
<p>I&#8217;m hearing this at a very good moment.  I could work on Health Month features all day long&#8230; but honestly, I think the game is already off to a great start, and finding new players is 90% of the battle in the near term.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/jdxN05A_dn8" height="1" width="1"/>]]></content:encoded><description>One killer feature When working with startups, Ferriss sees one problem popping up over and over. &amp;#8220;The biggest weakness I see is companies getting focused on implementing new features,&amp;#8221; he says. &amp;#8220;That’s the biggest waste of time that I see. They have a viable product that people are paying for and instead of identifying their [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/01/13/the-biggest-weakness-in-startups-according-to-tim-ferriss/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/01/13/the-biggest-weakness-in-startups-according-to-tim-ferriss/</feedburner:origLink></item><item><title>I’m a technium-futuro-optimist</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/wOrR4yflYd8/</link><category>Health Month</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 10 Jan 2011 00:32:58 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1046</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>I&#8217;m totally loving Kevin Kelly&#8217;s new book, <em>What Technology Wants</em>.  I saw him speak a while back and got very inspired by his ideas, re-igniting my own future-optimism, but it wasn&#8217;t until today that I sat down and started the book.</p>
<p>It begins by basically making an argument about the direction that technology has been taking, since pretty much the beginning of the universe.  Of course, it starts a little slow.  The first signs of technology really don&#8217;t show up until animals start building shelters for themselves, and then tools, and then culture itself (which he calls a technology), and now we&#8217;re in this current tizzy if technology where everything is changing faster than it ever has before.</p>
<p>He calls the collective thrust of technology the technium.  It includes all the tools we&#8217;ve built, all the systems and processes that help us live, all the gadgets, networks, cities, companies, ideas, philosophies, and even art.  Everything that assists us in our living, physical or immaterial.  The technium is awesome.</p>
<p>As a side note, did you know that the Internet currently uses 5% of the world&#8217;s energy?  Could that be true?  And could the number of connected computers, servers, etc on the network be approaching the number of neurons in a human brain?  That&#8217;s what he says&#8230; I&#8217;d be curious to know if that can be substantiated.</p>
<p>One of my favorite parts of the book so far is where he summarizes the history of life on Earth by noting the major landmarks where information became increasingly organized.</p>
<ol>
<li><em>One replicating molecule -&gt; Interacting population of replicating molecules</em></li>
<li><em>Replicating molecules -&gt; Replicating molecules strung into chromosomes</em></li>
<li><em>Chromosome of RNA enzymes -&gt; DNA proteins</em></li>
<li><em>Cell without nucleus -&gt; Cell with nucleus</em></li>
<li><em>Asexual reproduction (cloning) -&gt; Sexual reproduction</em></li>
<li><em>Single-cell organism -&gt; Multicell organism</em></li>
<li><em>Solitary individual -&gt; Colonies  and superorganisms</em></li>
<li><em>Primate societies -&gt; Language-based societies</em></li>
<li><em>Oral lore -&gt; Writing/mathematical notation</em></li>
<li><em>Scripts -&gt; Printing</em></li>
<li><em>Book knowledge -&gt; Scientific method</em></li>
<li><em>Artisan production -&gt; Mass production </em></li>
<li><em>Industrial culture -&gt; Ubiquitous global communication</em></li>
</ol>
<p>I&#8217;ve had a version of this in my head for a while now. I&#8217;ve always been fascinated by how systems emerge, then start working together, and then act as a whole.  A system, like a single cell works with other cells in a colony, and eventually becomes a multicellular organism.  And it seems like technology (by making us dependent on one another, linking us together in ever-tighter loops of feedback and communication) is currently attempting to turn us individuals into a collective that begins to exist as a collective organism on a whole different level.  The collective brings benefits to the individuals, and the individuals gain both short and long-term benefit from giving over some of their time to the collective will.  I&#8217;m sure cults have been formed around this idea many times before.</p>
<p>The other trend is that we are moving from physical goods, to services, to information.  People with more money end up buying fewer products, and more services.  Same with countries with more money.  We need physical atoms less and less, in proportion to to the total number of things we need.</p>
<p>I see the current state of the web as being in a state of information gluttony.  Like the first few years after tobacco was discovered, for instance.  Or guns.  We are enthusiastic, and out of control.  Over time, we&#8217;ll learn how to better control this new world of choices, opportunities, and dangers.</p>
<p>And this is where I think I&#8217;m most passionate about contributing to the world.  How to use this glut of information responsibly?  How to balance the world of possibilities available at our fingertips with the desire to also manage our own mental states, be productive, creative, full of energy, and with balanced relationships with ourselves and others around us?  Health, I believe, is central to our evolution with technology in this next cycle.</p>
<p>If technology is essentially an extension of ourselves, we need to make sure that that extension continues to help us (our minds, our bodies, and our spirits) as it continues to accelerate at increasingly dizzying speeds.  When we innovate our way through that problem, we&#8217;ll be even healthier than we&#8217;ve ever been before, we&#8217;ll know more about ourselves, and we&#8217;ll have a larger capacity to express ourselves during this short time on Earth that we have.  Sounds a bit foofy I know, but this is how I see things at the moment.  We are evolving with the technium, and it&#8217;s a great thing.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/wOrR4yflYd8" height="1" width="1"/>]]></content:encoded><description>I&amp;#8217;m totally loving Kevin Kelly&amp;#8217;s new book, What Technology Wants.  I saw him speak a while back and got very inspired by his ideas, re-igniting my own future-optimism, but it wasn&amp;#8217;t until today that I sat down and started the book. It begins by basically making an argument about the direction that technology has been [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2011/01/10/im-a-technium-futuro-optimist/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">5</slash:comments><feedburner:origLink>http://enjoymentland.com/2011/01/10/im-a-technium-futuro-optimist/</feedburner:origLink></item><item><title>My January 2011 Health Month plan</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/Cr53IZocT9w/</link><category>Health Month</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Thu, 30 Dec 2010 13:03:05 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1038</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Every year for the past 5 or so years my friends and I have adopted a rather strict set of rules to follow every January, and we called it Health Month.  Here&#8217;s the <a href="http://www.facebook.com/group.php?gid=7538394538&amp;v=info">old Facebook page</a> and a rather hotly-debated <a href="http://busterbenson.livejournal.com/224322.html">Livejournal post</a> from a couple years ago about it all. Sounds familiar, right?</p>
<p>I&#8217;ve been thinking of ways to &#8220;gamify&#8221; Health Month for a couple years.  It was the Livejournal post above in fact that made me realize that the rigidity of the rules was, while a great simplifier, also a fatal flaw of the whole endeavor.  Thus, the more flexible and personal rule-selection process of <a href="http://healthmonth.com">healthmonth.com</a> was born (slowly, over a couple years).</p>
<p>This year, I&#8217;ve decided to get most of my health month inspiration from Tim Ferriss&#8217;s new book, <a href="http://www.amazon.com/gp/product/030746363X?ie=UTF8&amp;tag=mockerybird&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=030746363X">The 4-Hour Body</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.com/e/ir?t=mockerybird&amp;l=as2&amp;o=1&amp;a=030746363X" border="0" alt="" width="1" height="1" />, which I gobbled up on a plane the day it was released.</p>
<p>For those interested in following, here&#8217;s my plan.</p>
<p>Beginning of the month:</p>
<ol>
<li>Get starting weight</li>
<li>Get starting body fat percentage with calipers (too poor to go use the $250 DEXA scan at the moment)</li>
<li>Measure my waist, arms, legs, etc to get a baseline</li>
<li>Take &#8220;before&#8221; pictures (front and side).  Look as fat and gross as possible.</li>
</ol>
<p>Wake up ritual:</p>
<ol>
<li>Weigh myself</li>
<li>1 hard boiled egg (5g protein)</li>
<li>Protein powder shake (20g protein)</li>
<li>4 glasses of water</li>
<li>Coffee with cinnamon or green tea</li>
<li>Multivitamin</li>
<li>AGG (alpha-lipoic acid, green tea flavanols, garlic extract)</li>
<li>Fish oil (omega 3s)</li>
<li>Vitamin D</li>
</ol>
<p>Exercise Friday, Sunday, and Tuesday after breakfast (consider checking out CrossFit)</p>
<p>Lunch and dinner:</p>
<ol>
<li>Try to repeat the same simple, cheap meals as much as possible</li>
<li>No white carbs (including brown rice)</li>
<li>Don&#8217;t drink calories (no milk, soy milk, soft drinks, or fruit juice. 1 coffee &amp; 1 glass of red wine per day is okay)</li>
<li>Nothing with lactose or added sugar</li>
<li>AGG supplements (alpha-lipoic acid, green tea flavanols, garlic extract)</li>
<li>Take a picture of everything I eat or drink (post to new Posterous blog)</li>
<li>20 air squats or push ups right before and 60 minutes after meal</li>
</ol>
<p>Cheat day: Break any/all of the diet rules every Friday.</p>
<p>Before bed:</p>
<ol>
<li>Glass of red wine (optional)</li>
<li>Policosanol (good for cholesterol)</li>
</ol>
<p>End of the month:</p>
<ol>
<li>Get ending weight</li>
<li>Get ending body fat percentage</li>
<li>Measure my waist, arms, legs, etc, subtract the starting total</li>
<li>Take &#8220;after&#8221; pictures (doubt there will be any difference but why not?)</li>
</ol>
<p>To see this translated into Health Month rules, <a href="http://healthmonth.com/profile/buster">check out my profile page</a>.</p>
<p>What&#8217;s my goal with all of this?  I just looked back and realized I weigh 15 lbs more than I did last year!  That&#8217;s not cool.  So, I want to lose some weight, of course, because that&#8217;s definitely not muscle that I gained.  20 lbs by the middle of 2011 is my goal, though I can gain some of that back if I do it via muscle (hence the body fat tracking).  Gain 10 lbs of muscle, lose 20 lbs of fat&#8230; that also works and seems like a fair trade for a rather specific set of rules.</p>
<p>Back in 2003 I did this experiment with myself called Mecember where I attempted to gain 5 lbs and then lose 5 lbs, just to give myself a tangible sense of the amount of &#8220;work&#8221; it would take to go in either direction.  It was a great exercise, and pretty much won me over as a dedicated self-tracker.  From it, I realized on a very deep level that the more I understand the link between what I eat, drink, do, etc and how I feel, how healthy I am, etc the better.  It&#8217;s time for a little reminder, I think.</p>
<p>The only way to really figure out health is to test out the theories on yourself.  How best to &#8220;play&#8221; health is a highly personal adventure, and endlessly fascinating to me.  I&#8217;m excited to see what I learn from this next round.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/Cr53IZocT9w" height="1" width="1"/>]]></content:encoded><description>Every year for the past 5 or so years my friends and I have adopted a rather strict set of rules to follow every January, and we called it Health Month.  Here&amp;#8217;s the old Facebook page and a rather hotly-debated Livejournal post from a couple years ago about it all. Sounds familiar, right? I&amp;#8217;ve been [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/12/30/my-january-2011-health-month-plan/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/12/30/my-january-2011-health-month-plan/</feedburner:origLink></item><item><title>Reverb 10: Day 5: Let Go</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/3AMIjibQqMI/</link><category>Reverb10</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 06 Dec 2010 00:45:57 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1036</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><strong>Prompt: Let Go. What (or whom) did you let go of this year? Why? (Author: Alice Bradley)</strong></p>
<p>I&#8217;m actually in a multi-year letting go process of some soured relationships from the past.  It&#8217;s proving more difficult than I thought.  I don&#8217;t think about this person for weeks or maybe months at a time, and yet when I do all of the previous mindsets come back. I guess the brain is good at that&#8230; freezing mindsets related to relationships and then unfreezing them when necessary.  It&#8217;s why I can visit a friend I haven&#8217;t seen in 10 years and feel like nothing has changed.  And so maybe that bodes poorly for my ability to &#8220;heal&#8221; or even to forgive and forget regardless of the amount of time that passes.</p>
<p>And yet, I do feel like I&#8217;m letting go on some nano-scale.  Like maybe how the body replaces one cell at a time until the whole body is new cells every 7 years.  Nothing faster or more productive than that, though.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/3AMIjibQqMI" height="1" width="1"/>]]></content:encoded><description>Prompt: Let Go. What (or whom) did you let go of this year? Why? (Author: Alice Bradley) I&amp;#8217;m actually in a multi-year letting go process of some soured relationships from the past.  It&amp;#8217;s proving more difficult than I thought.  I don&amp;#8217;t think about this person for weeks or maybe months at a time, and yet [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/12/06/reverb-10-day-5-let-go/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/12/06/reverb-10-day-5-let-go/</feedburner:origLink></item><item><title>Reverb 10: Day 4: Wonder</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/G4RxP8iwNuo/</link><category>Reverb10</category><category>reverb10</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Sun, 05 Dec 2010 10:19:21 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1034</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Hmm&#8230; looks like I&#8217;m going to be doing as many of these as I can, but probably not all of them.</p>
<p>Quick responses for the couple I missed.</p>
<p><strong>Day 2 (&#8220;What do you do each day that doesn’t contribute to your writing — and can you eliminate it?&#8221;)</strong></p>
<p>Everything contributes to writing (particularly private writing).  If it doesn&#8217;t, then I write it out until it does.</p>
<p><strong>Day 3 (&#8220;Pick one moment during which you felt most alive this year. Describe it in vivid detail.&#8221;)</strong></p>
<p>That would have to be Kellianne&#8217;s labor and the birth of our son, Niko, of course.  I did write it up in vivid detail already, but I think <a href="http://offbeatmama.com/2010/09/niko-birth-story">Kellianne&#8217;s version</a> is a lot better.</p>
<p><strong>Day 4 (&#8220;How did you cultivate a sense of wonder in your life this year?&#8221;)</strong></p>
<p>Venturing into the unknown is really the only way to cultivate a sense of wonder.  Wonder is the process of processing something new and beautiful and unique.  It&#8217;s only prerequisite is having the confidence to leave your familiar territory, and to go and seek something out in the uncharted territory of life.  Einstein said, &#8220;I don&#8217;t any special talent. I am just passionately curious.&#8221;  Of course, passionate curiosity is a talent.  We are born with it but it will whither on the vine unless we support it and exercise it over the years.  I would say that I probably score high on the curiosity factor compared to others, but I think most of it has to do with lack of fear.  We are all curious, but we are all also scared.  I feel like a series of really difficult experiences in my life (father&#8217;s death, divorce, closing a business, almost going bankrupt) has taught me that difficulty is not the problem.  The only way to truly fail is to abandon your sense of self, your family, and your friends.  Always behaving with good intentions, on the other hand, may lead to sadness, loss, and poverty, but the experiences gained will be worth more than those things that were lost.</p>
<p>Knowing that, it&#8217;s possible to double down on wonder, the unknown, and to really go after things that you think are valuable.  To make fewer compromises, at least when it comes to the big picture and your intentions.  This applies to both starting a family and starting a new business, as well as maintaining and growing relationships and friendships.</p>
<p>Anyway, so my answer.  I cultivate a sense of wonder by systematically reducing fear.  Pushing back at &#8220;<a href="http://enjoymentland.com/2010/01/29/the-resistance/">the resistance</a>&#8220;.  A great book that I&#8217;ve mentioned many times before, <em>The War of Art</em>, had a definite impact on my mindset this year.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/G4RxP8iwNuo" height="1" width="1"/>]]></content:encoded><description>Hmm&amp;#8230; looks like I&amp;#8217;m going to be doing as many of these as I can, but probably not all of them. Quick responses for the couple I missed. Day 2 (&amp;#8220;What do you do each day that doesn’t contribute to your writing — and can you eliminate it?&amp;#8221;) Everything contributes to writing (particularly private writing).  [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/12/05/reverb-10-day-4-wonder/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/12/05/reverb-10-day-4-wonder/</feedburner:origLink></item><item><title>Reverb 10: day 1</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/nbUZeerxb9A/</link><category>Reverb10</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Wed, 01 Dec 2010 23:21:09 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1030</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>I&#8217;m doing <a href="http://reverb10.com">this</a>. <a href="http://gwenbell.com/">Gwen Bell</a>,  the organizer, came up to Seattle a bit ago and we really melded minds.   So I helped her put some of the form stuff together for this.  I really  want to reflect on this year.  It just so happens that I&#8217;m feeling a  little crazy right now, and feel like I don&#8217;t have any time to do  anything, other than stress and spin in circles, but I think some of it might just be too  much going on that hasn&#8217;t been sorted out in my head.</p>
<p><strong>Prompt: <em>One Word.</em> Encapsulate the year 2010 in one  word. Explain why you&#8217;re choosing  that word. Now, imagine it&#8217;s one year  from today, what would you like  the word to be that captures 2011 for  you?<br />
</strong><br />
2010 &#8211; I came up with a couple cheesy words&#8230; and cheesy word that I like best to encapsulate 2010 is &#8220;roots&#8221;.</p>
<p>This year, with the birth of Niko, I had a series of flashbacks/personal reflections on my own childhood, my parents, etc.  I thought  a lot about how I became who I am, and how I can give Niko that same  opportunity that I had to really be supported and loved for who I was.   Not a lot of people had that, I realize, and it&#8217;s an amazing thing to  have had.</p>
<p>I even went so far as to contemplate deeper topics  like the origin of life, and the universe, and everything.  Watching  pregnancy and childbirth is a mystical experience&#8230; it&#8217;s like realizing  that you&#8217;re in a much stranger movie than you originally thought.  The  universe is WEIRD and we&#8217;re all a part of it&#8230; our roots are in the  fantastically strange.</p>
<p>And, of course, work wise, I&#8217;ve had a long career-crisis of sorts that has lead me to re-think (for the dozenth time maybe) what I really want and need out of work.  Why do I feel so compelled to work on the things I do?  Why do I have  this optimism that it will all work itself out?  Am I ignoring some  hidden truth that is right in front of me about our own doomedness, or  can the opportunities in front of me really be as amazing as I think?   I&#8217;ve always wondered if I&#8217;m in some giant self-created deception of  myself.  And I&#8217;ve always talked myself out of it (except for once, in  high school, but that&#8217;s another story).  I really do believe the root  instinct in me is true&#8230; that by working on what I love, and having  good intentions, and always course-correcting when I get off track on  some distraction, that one can work themselves into a situation that  can&#8217;t fail.  One where doing the work, regardless of how it unfolds, is  the reward in itself.</p>
<p>2011 &#8211; When I think about being a year from now and reflecting on the year, I think the word I want to choose to represent the year is &#8220;leap&#8221;.  Of course, I probably always want to leap way ahead each year.  There&#8217;s so much to do.  Raise Niko.  Teach him how to walk, talk, explore the world.  Build a company around Health Month.  Raise money.  Hire.  Build a culture.  Find a better home for the family.  Move.  Stabilize our living situation.  Calm down. Get healthier. Stay sane.  In other words, a giant leap from where we are today.  Luckily, my legs are feeling pretty spring-y.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/nbUZeerxb9A" height="1" width="1"/>]]></content:encoded><description>I&amp;#8217;m doing this. Gwen Bell, the organizer, came up to Seattle a bit ago and we really melded minds.  So I helped her put some of the form stuff together for this.  I really want to reflect on this year.  It just so happens that I&amp;#8217;m feeling a little crazy right now, and feel like I don&amp;#8217;t [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/12/02/reverb-10-day-1/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/12/02/reverb-10-day-1/</feedburner:origLink></item><item><title>We are paper boats</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/YvgS11LF6Zk/</link><category>Random thought</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Thu, 25 Nov 2010 11:53:31 PST</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1027</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<div>
<p>I am thankful for the changing nature of the universe, for the fact that every day can surprise me, for the fact that we can improve our own lives, for our autonomy and our interdependence.</p>
<p>In some traditions, people respect the deceased by putting their ashes in little paper boats and releasing them down the river.  I think we should release ourselves in much the same way.  Not because we&#8217;re dead, but because we&#8217;re changing, every year, month, and day different from the last.  And that&#8217;s a good thing.</p>
<p>I&#8217;m taking today to appreciate the impermanent and the transient parts of my life, while they&#8217;re here.  I&#8217;d like to write something meaningful on a piece of imaginary paper, and send it out onto the lake.</p>
<p>Happy Thanksgiving!</p>
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/YvgS11LF6Zk" height="1" width="1"/>]]></content:encoded><description>I am thankful for the changing nature of the universe, for the fact that every day can surprise me, for the fact that we can improve our own lives, for our autonomy and our interdependence. In some traditions, people respect the deceased by putting their ashes in little paper boats and releasing them down the [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/11/25/we-are-paper-boats/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">3</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/11/25/we-are-paper-boats/</feedburner:origLink></item><item><title>Designing for autonomy</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/jyJCTiztdLI/</link><category>Responses</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 01 Nov 2010 17:14:36 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1022</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>My brain has continued to be rocked on a page by page basis as I read through <em>Punished by Rewards</em>.  It&#8217;s leading me down some very weird and potentially interesting thought paths.</p>
<p>Some general impressions.  Intrinsic motivation, as defined by the book, seems to be a synonym for &#8220;self-driven interest&#8221;.  An honest interest and desire to seek out a certain activity, experience, etc.  Like the book <em>Drive</em> which I read before, intrinsic motivation seems to be very closely tied with autonomy.  Basically, the only way to really enjoy something for itself is to enjoy it on your own terms, with your own intentions, with the least amount of outside control exerted on you as possible.</p>
<p>In fact, as I start learning more about it, extrinsic rewards are really just a form of control.  Control is, if you think about it, enforced consequences.  If you do this, then this will happen.  If that control is coming from outside yourself, it is most likely taking the form of rewards and punishments.  Therefore, rewards and punishments are ways to offset the balance of power, and control, to benefit the rewarder, or the punisher.</p>
<p>Most rewards and punishments, I&#8217;m realizing, are given by someone who for some reason or another 1) has some level of control over me, and 2) is using that reward/punishment as a means to maintain that power.  Rewards and punishments help keep the powers-that-be in power.  They are the puppet strings.  They live higher up the cause and effect ladder than we do, and therefore they are closer to the source of all control.</p>
<p>That is, unless you strive to be self-driven, self-determined, and self-motivating.  To be your own boss.</p>
<p>And of course it makes sense. Teachers need to stay in control of their students, and the classroom.  Managers need to stay in control of their employees, and the jobs that need to get done.  We willingly opt in to these hierarchies of power in order to work better as a group.  So chaos and anarchy don&#8217;t reign.</p>
<p>Only problem is that, when we are operating within a power dynamic, we behave differently.  We are highly attuned to leadership, authority, etc, and our brains behave differently when we are being watched, or controlled.  Notice how your driving changes when you see a cop in your rear view mirror.  Do you drive more safely?  Not necessarily.  You drive more &#8220;invisibly&#8221;.  You attempt to stand out less, be less likely to be singled-out for transgression.  Same goes when a teacher walks down your aisle looking at what people are working on.  Or your boss comes over.  Or you&#8217;re at a client dinner.  Our brains shift into a more narrow mode where we attempt to comply.  Which is entirely different from the creative thinking that you might do on your own, when nothing is on the line, when you have nobody to answer to and nothing to lose.  When you&#8217;re with peers there is not as much fear of standing out&#8230; in fact, it&#8217;s desirable to differentiate yourself somehow, to be memorable.</p>
<p>Those times when I&#8217;m thinking creatively, ignorant of any authority over me, are the times that I do my best work (or, at least the most fulfilling kind).  And it seems that the science also says that this is true&#8230; that we work best when we feel autonomous, when we are driven by our own interests, and are able to enjoy the results of our work because they are ours, and not necessarily because we were awarded it by someone else.</p>
<p>How can something like a company, which is basically a power hierarchy, design for autonomy.  To not even safe-guard its own control?  Can something like that even exist?  Or is the unprotected power structure quickly dismantled?  Can the controller ever be okay with the tools used to dismantle itself?
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/jyJCTiztdLI" height="1" width="1"/>]]></content:encoded><description>My brain has continued to be rocked on a page by page basis as I read through Punished by Rewards.  It&amp;#8217;s leading me down some very weird and potentially interesting thought paths. Some general impressions.  Intrinsic motivation, as defined by the book, seems to be a synonym for &amp;#8220;self-driven interest&amp;#8221;.  An honest interest and desire [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/11/02/designing-for-autonomy/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">4</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/11/02/designing-for-autonomy/</feedburner:origLink></item><item><title>Health Month’s kindred spirit: Social Workout</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/zbqsOL4pOXY/</link><category>Health Month</category><category>Responses</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Tue, 26 Oct 2010 12:14:48 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1019</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Yesterday I learned about a site that I feel is sort of a kindred spirit to <a href="http://healthmonth.com">Health Month</a>.  It&#8217;s called <a href="http://socialworkout.com">Social Workout</a>, is based in NYC, and seems to be interested in a lot of the same ideas that I&#8217;m interested in.  Basically, bringing the social and game element to health-improvement and behavior-change.</p>
<p>Today I talked with <a href="http://socialworkout.com/user/show/2">Oliver Ryan</a> about what he&#8217;s doing, and we were definitely on the same page about ALL of our ideas.  It&#8217;s interesting to run into a business that in many ways is a competitor, but to have nothing but good will for the success of the business.</p>
<p>The way I see it, the world of health + social + games is going to be huge.  Nobody has yet gained traction on the idea though.  It&#8217;s a very unique place to be.  It&#8217;s like sitting in a canoe in a small pond with a few other canoes, knowing that a glacier is melting right around the corner, and would be filling the entire valley surrounding us with gushing, clear, beautiful water.  In the meantime, we&#8217;re building bigger boats.</p>
<p>I&#8217;m going to be in NYC for 1 day next month and can&#8217;t wait to meet the Social Workout team.  Best of luck to you guys and let&#8217;s keep working on this fascinating problem.</p>
<p><a href="http://socialworkout.com">Check out their site</a>!
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/zbqsOL4pOXY" height="1" width="1"/>]]></content:encoded><description>Yesterday I learned about a site that I feel is sort of a kindred spirit to Health Month.  It&amp;#8217;s called Social Workout, is based in NYC, and seems to be interested in a lot of the same ideas that I&amp;#8217;m interested in.  Basically, bringing the social and game element to health-improvement and behavior-change. Today I [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/26/health-months-kindred-spirit-social-workout/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">5</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/26/health-months-kindred-spirit-social-workout/</feedburner:origLink></item><item><title>Tweet pitching</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/8stF99Pti3s/</link><category>Random thought</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 25 Oct 2010 17:53:11 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1011</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><a href="http://twitter.com/#!/busterbenson/status/28738585289"><img class="alignnone size-full wp-image-1015" title="tweetpitch" src="http://enjoymentland.com/wp-content/uploads/2010/10/tweetpitch.png" alt="" width="500" height="315" /></a></p>
<p>What do you think of my tweetpitch for a chance to attend the <a href="http://www.web2summit.com/web2010/public/schedule/detail/17102">Innovator&#8217;s Luncheon</a> at Web 2.0 Summit?</p>
<p>I&#8217;m working on few slides for a pitch, and have looked at any pitch decks my entrepreneur friends are willing to share plus Dave McClure&#8217;s &#8220;<a href="http://500hats.typepad.com/500blogs/2009/03/how-to-pitch-a-vc-aka-startup-viagra-how-to-give-a-vc-a-hardon.html">How to Pitch a VC</a>&#8221; talk.  As a (previous life) creative writing major, I like the constraints that pitching offers, and the emphasis it puts on writing (my strong suit).  I feel like I&#8217;ve got something great here to pitch.  Let&#8217;s see if they think so too.</p>
<p>Please give me feedback too.  Even though this is my third company, I&#8217;ve never done the pitching myself.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/8stF99Pti3s" height="1" width="1"/>]]></content:encoded><description>What do you think of my tweetpitch for a chance to attend the Innovator&amp;#8217;s Luncheon at Web 2.0 Summit? I&amp;#8217;m working on few slides for a pitch, and have looked at any pitch decks my entrepreneur friends are willing to share plus Dave McClure&amp;#8217;s &amp;#8220;How to Pitch a VC&amp;#8221; talk.  As a (previous life) creative [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/26/tweet-pitching/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">1</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/26/tweet-pitching/</feedburner:origLink></item><item><title>Motivation Playdeck #3: Purpose</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/C7NYxLQmZVA/</link><category>Motivation Playdeck</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Mon, 25 Oct 2010 14:41:51 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=990</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>AKA <a href="http://en.wikipedia.org/wiki/Self-determination_theory#Basic_needs_and_intrinsic_motivation">Relatedness</a>.  The sense of doing something that contributes to an idea that&#8217;s bigger than yourself.  In a weird way, this is how we get our sense of &#8220;belonging&#8221; and being related to the world/universe at large.</p>
<p>This is not really something you can add to game, or a site.  All you can do is place yourself near potential purposes that you think people might be traveling down.  <a href="http://healthmonth.com">Health Month</a>, for example, sits next to the river of health, sustainability, quality of life.  <a href="http://750words.com">750 Words</a> sits next to the river of creativity, self-expression, and self-knowledge.</p>
<p>By being near potential sources of meaning in peoples&#8217;  lives, you can tap into the highly renewable motivational energy that is generated when people move along their purpose paths.</p>
<p><a href="http://www.avantgame.com/">Jane McGonigal</a>&#8216;s <a href="http://www.urgentevoke.com/">EVOKE</a> and many of her other games are good examples of games high on the purpose-meter.  <a href="http://www.kiva.org/">Kiva</a> is a good example of a website that highly aligns with purpose.</p>
<p>I think this is definitely an important motivation element in the playdeck, even though there&#8217;s really not much a game can do but align itself with purposes (therefore needing to both choose one and to get out of the way of it) that then use the game more than the game uses it.  Just doing that, however, is a big step, and one that I think games are going to be more interested in doing in the next few years.</p>
<p><strong>Score</strong>: 13</p>
<ul>
<li>Effectiveness as a motivational tool: <strong>Very high</strong> (5 out of 5)<strong><br />
</strong></li>
<li>Intrinsic or extrinsic: The very definition of <strong>intrinsic </strong>(5 out of 5)</li>
<li>Difficulty to implement: <strong>Medium</strong>.  You have position your product along a purpose, and let it have its influence. (3 out of 5)</li>
</ul>
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/C7NYxLQmZVA" height="1" width="1"/>]]></content:encoded><description>AKA Relatedness.  The sense of doing something that contributes to an idea that&amp;#8217;s bigger than yourself.  In a weird way, this is how we get our sense of &amp;#8220;belonging&amp;#8221; and being related to the world/universe at large. This is not really something you can add to game, or a site.  All you can do is [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/25/motivation-playdeck-3-purpose/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">0</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/25/motivation-playdeck-3-purpose/</feedburner:origLink></item><item><title>Where are you on this spectrum of curiosity vs damage control?</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/zJYKiMxm7yo/</link><category>Responses</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Sun, 24 Oct 2010 10:06:20 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1003</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<blockquote><p>The behaviorist&#8217;s conception of humans as passive beings whose behavior must be elicited by external motivation in the form of incentives is, by any measure, outdated. Although the work done by some modern psychologists continues to rely implicitly on this assumption, more and more researchers have come to recognize that we are beings who possess natural curiosity about ourselves and our environment, who search for and overcome challenges, who try to master skills and attain competence, and who seek to reach new levels of complexity in what we learn and do. This is more true of some people than others, of course, and in the presence of a threatening or deadening environment, any of us may retreat to a strategy of damage control and minimal effort. But in general we act on the environment as much as we are acted on by it, and we do not do so simply in order to receive a reward. &#8212; Punished by Rewards, pg 25</p></blockquote>
<p>This book has more insight per sentence than the average pop psychology or nonfiction book.  It&#8217;s pretty much blowing my mind on every page.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/zJYKiMxm7yo" height="1" width="1"/>]]></content:encoded><description>The behaviorist&amp;#8217;s conception of humans as passive beings whose behavior must be elicited by external motivation in the form of incentives is, by any measure, outdated. Although the work done by some modern psychologists continues to rely implicitly on this assumption, more and more researchers have come to recognize that we are beings who possess [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/24/where-are-you-on-this-spectrum-of-curiosity-vs-damage-control/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">2</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/24/where-are-you-on-this-spectrum-of-curiosity-vs-damage-control/</feedburner:origLink></item><item><title>Health Month’s friends</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/lsGHvONEyMY/</link><category>Health Month</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Sat, 23 Oct 2010 14:07:37 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=1000</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>I&#8217;ve been thinking a ton about the space that <a href="http://healthmonth.com">Health Month</a> is in, as I contemplate the pros and cons of various ways of spinning it up into a business.</p>
<p>As far as I can tell, there&#8217;s nobody doing exactly what I&#8217;m trying to do with Health Month, but there are a ton of people doing things very close to it&#8230; and they exist in a bunch of different markets that sort of converge around Health Month.</p>
<p>I did a little research last night and this is what I came with.  I could call them competitors, but that sounds sort of harsh.  I would rather collaborate and help each of these companies rather than compete with them.  In fact, I have met and talked with many of these people already, and all the way down the line they&#8217;ve been solid, good people running businesses that are attempting to improve the world in some specific way.  Good company, I think.</p>
<p>By category that I&#8217;ve arbitrarily placed them in&#8230;</p>
<ol>
<li>Console games that play with health
<ol>
<li><a href="http://wiifit.com"><strong>Wii Fit</strong></a>, launched 2006, very popular</li>
</ol>
</li>
<li>Turning content into a game
<ol>
<li><a href="http://squidoo.com"><strong>Squidoo</strong></a>, launched 2005, 7.5M visitors a month</li>
<li><strong><a href="http://devhub.com">DevHub</a></strong>, launched 2009, 40K visitors a month</li>
</ol>
</li>
<li>Fitness
<ol>
<li><strong><a href="http://nikeplus.com">Nike+</a></strong>, launched 2006, very popular</li>
<li><a href="http://livestrong.com"><strong>Livestrong</strong></a>, launched 2008, 2.8M visitors a month</li>
<li><a href="http://runkeeper.com"><strong>RunKeeper</strong></a>, launched 2008, 108K visitors a month, unknown downloads, raised $400K</li>
<li><a href="http://dailyburn.com"><strong>DailyBurn</strong></a>, launched 2008, 82K visitors a month, raised $540K</li>
<li><a href="http://fitbit.com"><strong>Fitbit</strong></a>, launched 2007, unknown sales, raised $11M</li>
<li><a href="http://walkertracker.com"><strong>Walker Tracker</strong></a>, 3K visitors a month</li>
</ol>
</li>
<li>Goal-making
<ol>
<li><strong><a href="http://43things.com">43 Things</a></strong>, launched 2005, 980K visitors a month</li>
<li><a href="http://diddit.com"><strong>Diddit</strong></a>, launched 2007, 32K visitors a month</li>
<li><a href="http://epicwinapp.com"><strong>Epic Win App</strong></a>, launched 2010, unknown sales, 8K visitors a month</li>
<li><a href="http://streak.ly"><strong>Streak.ly</strong></a>, just launched</li>
<li><a href="http://goalmafia.com"><strong>Goal Mafia</strong></a>, just launched</li>
</ol>
</li>
<li>Location-based check-in games
<ol>
<li><a href="http://foursquare.com"><strong>Foursquare</strong></a>, launched 2009, 1.2M visitors a month, 4 million users, raised $21.4M</li>
<li><a href="http://gowalla.com"><strong>Gowalla</strong></a>, launched 2007, 208K visitors a month, raised $10.4M</li>
<li><a href="http://scvngr.com"><strong>SCVNGR</strong></a>, launched 2008, unknown downloads, 92K visitors a month, raised $4.7M</li>
</ol>
</li>
<li>Offline fitness programs with game elements
<ol>
<li><a href="http://weightwatchers.com"><strong>Weight Watchers</strong></a>, launched 1963, 2.9M visitors a month</li>
<li><a href="http://www.beachbody.com/product/fitness_programs/p90x.do?code=BBHOME_CONTROL_P90X"><strong>P90X</strong></a>, launched 2008, 73K visitors a month</li>
<li><strong><a href="http://c25k.com/">Couch to 5K</a></strong>, 21K visitors a month</li>
</ol>
</li>
<li>Gamification platforms
<ol>
<li><a href="http://bigdoormedia.com"><strong>BigDoor Media</strong></a>, launched 2009, unknown usage, raised $5.5M</li>
<li><a href="http://bunchball.com"><strong>Bunchball</strong></a>, launched 2010, unknown usage, raised $6M</li>
<li><a href="http://reputely.com"><strong>Reputely</strong></a>, launched 2010, unknown usage</li>
<li><a href="http://badgeville.com"><strong>Badgeville</strong></a>, launched 2010, raised $250K</li>
</ol>
</li>
<li>Gamification networks
<ol>
<li><a href="http://gameful.org/"><strong>Gameful</strong></a>, just launched, raised $64K on Kickstarter</li>
</ol>
</li>
<li>Quantified Self
<ol>
<li><a href="http://daytum.com"><strong>Daytum</strong></a>, launched 2008, 6K visitors a month</li>
<li><a href="http://me-trics.com"><strong>Me-trics</strong></a>, launched 2007, not many visitors</li>
</ol>
</li>
<li>Social games
<ol>
<li><a href="http://meyouhealth.com"><strong>MeYou Health</strong></a>, launched 2009, 21K visitors a month</li>
<li><a href="http://stickk.com"><strong>StickK</strong></a>, launched 2008, 10K visitors a month, raised $2.2M</li>
<li><a href="http://mindbloom.com"><strong>Mindbloom</strong></a>, launched 2008, 8K visitors a month</li>
<li><a href="http://earndit.com"><strong>Earndit</strong></a>, launched 2010, 2K visitors a month</li>
<li><a href="http://imoveyou.com"><strong>I Move You</strong></a>, launched 2010, 2K visitors a month</li>
<li><a href="http://dailyfeats.com"><strong>Daily Feats</strong></a>, just launched</li>
<li><a href="http://socialworkout.com"><strong>Social Workout</strong></a>, 9K visitors a month</li>
</ol>
</li>
<li>Weight loss
<ol>
<li><a href="http://sparkpeople.com"><strong>Spark People</strong></a>, launched 2001, 1.9M visitors a month</li>
<li><a href="http://myfooddiary.com"><strong>My Food Diary</strong></a>, 84K visitors a month</li>
<li><a href="http://loseit.com"><strong>Lose It!</strong></a>, launched 2009, unknown sales, 24K visitors a month</li>
<li><a href="http://fatdrop.pr"><strong>Fat Droppr</strong></a>, launched 2010, 14K visitors a month</li>
<li><a href="http://withings.com"><strong>Withings</strong></a>, launched 2008, unknown sales, 25K visitors a month</li>
</ol>
</li>
<li>Wellness
<ol>
<li><a href="http://limeade.com"><strong>Limeade</strong></a>, launched 2006, unknown users, 2K visitors a month, raised $3.9M</li>
<li><a href="http://healthtap.com"><strong>HealthTap</strong></a>, launched 2010, 3K visitors a month</li>
<li><a href="http://curetogether.com"><strong>Cure Together</strong></a>, launched 2008, 6K visitors a month</li>
<li><a href="http://medhelp.com"><strong>MedHelp</strong></a>, launched 1994, 2.9M visitors a month</li>
</ol>
</li>
</ol>
<p>40+ companies that are in my neighborhood.  From 50+ year old corporations to companies that just started this month.  From $20M investments to lots with no funding that I am aware of.</p>
<p>Considering how amazing I think this health + social + games + technology intersection is, and all of the really great new ways to put them together, I expect this list to be just the tip of the iceberg for the market in 5-10 years.</p>
<p>Who am I missing?
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/lsGHvONEyMY" height="1" width="1"/>]]></content:encoded><description>I&amp;#8217;ve been thinking a ton about the space that Health Month is in, as I contemplate the pros and cons of various ways of spinning it up into a business. As far as I can tell, there&amp;#8217;s nobody doing exactly what I&amp;#8217;m trying to do with Health Month, but there are a ton of people [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/23/health-months-friends/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">26</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/23/health-months-friends/</feedburner:origLink></item><item><title>Intrinsic Value vs Intrinsic Signifiers vs Extrinsic Rewards</title><link>http://feedproxy.google.com/~r/enjoymentland/~3/2aJF21ngAiA/</link><category>Gamification of life</category><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Buster</dc:creator><pubDate>Fri, 22 Oct 2010 17:19:36 PDT</pubDate><guid isPermaLink="false">http://enjoymentland.com/?p=995</guid><content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>I think I just had a bit of a breakthrough in my thinking about intrinsic vs extrinsic.</p>
<p>First, though, cleaning up some of my vocabulary.</p>
<p><strong>Intrinsic <span style="text-decoration: line-through;">Reward</span> Value</strong></p>
<p>I&#8217;m not going to use the phrase &#8220;intrinsic reward&#8221; anymore.  I don&#8217;t think &#8220;reward&#8221; is the right way to think about it&#8230; it&#8217;s more of an intrinsic value than a reward, right?</p>
<p><strong>Intrinsic Value vs Intrinsic Signifier vs Extrinsic Reward<br />
</strong></p>
<p>Let&#8217;s say that you value exercise, and are interested in living healthier.  In addition, you enjoy the &#8220;high&#8221; you get from running, or from a tough workout.  The workout itself is the intrinsic value.  If you get points or badges for the workout, I think it&#8217;s better to call them intrinsic signifiers than extrinsic rewards.  Here&#8217;s why.  When you do something of intrinsic value, you get some reward in that thing that doesn&#8217;t need to be represented by anything other than the thing itself.  Enjoying a good run, for example, has intrinsic value (if you&#8217;re do in fact enjoy such a thing).  If you are playing a game that encourages you to do things that have intrinsic value to you, I think you need to call them intrinsic signifiers because they represent (but don&#8217;t replace, or distract from) the intrinsic value in the thing you&#8217;re doing.</p>
<p>Intrinsic signifiers are different from extrinsic rewards.  An example of an extrinsic reward would be if you got a free donut from the Nike Bakery every time you went on a run.  The donut becomes something that motivates completely separately from the run itself, and is therefore extrinsic.  It&#8217;s OUTSIDE the sphere of the original value that the activity gave in itself.  I think it&#8217;s really important to make this distinction.</p>
<p>Another example&#8230; say that you get a point or badge or special token for each new business contact you make at an event.  Assuming that business contacts have a value in themselves, outside of the game, those points/badges/whatever are intrinsic signifiers.  HOWEVER, if you can turn those points/badges/whatevers in and redeem them for X% off of your subscription to the Economist, or something, then the X% off the subscription becomes an extrinsic reward.  The act of redeeming, or substituting one thing for another, is what makes it extrinsic.</p>
<p>So long as your rewards represent the intrinsic value of the action you get them for, and have no value outside of what it signifies, then it&#8217;s intrinsic (either of direct value, or pointing to the thing of direct value).</p>
<p>This is important to me because it opens up a whole new understanding for me about the value of virtual points.  The fact that points/badges/icons are virtual is what allows them to remain of intrinsic value, rather than being dirtied by the substitution/replacement quality of most non-virtual reward systems.  Virtual points might be better at motivating than real rewards in the real world, and might be immune to the problems that are mentioned in Drive, and Punished By Rewards, simply because they aren&#8217;t extrinsic.</p>
<p>Another way to label them other than intrinsic signifiers, perhaps, is virtual rewards.  They are empty in themselves, and that&#8217;s a good thing.</p>
<p>Someone who knows more about this stuff might be able to point out flaws in this line of thinking.  Please do, if you are such a person.</p>
<p>But, if I am thinking about this correctly, it confirms a hunch that I&#8217;ve had for a while, that points/badges/etc are value-less in and of themselves.  They gain their value from the intrinsic rewards (or lack thereof) that they point to.  Getting the Swarm Badge on Foursquare is only valuable insofar as it is valuable to be at a big event, and to feel like you belong to such an event.  If you gain no intrinsic value from that experience, the badge is worthless.  If you do gain value from it, then it has that much value.  And, in what explains the magic power of the whole phenomenon, the badge is actually the most tangible and real representation of the otherwise intangible, intrinsic, value of the experience.</p>
<p>Getting the virtual badge makes it feel more real.</p>
<p>Intrinsic signifiers, because they are digital, and have a concrete form, allow us to detect, appreciate, and remember the intrinsically valuable experiences in our lives better.</p>
<p>And that is what gamification of life is all about.
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</div><img src="http://feeds.feedburner.com/~r/enjoymentland/~4/2aJF21ngAiA" height="1" width="1"/>]]></content:encoded><description>I think I just had a bit of a breakthrough in my thinking about intrinsic vs extrinsic. First, though, cleaning up some of my vocabulary. Intrinsic Reward Value I&amp;#8217;m not going to use the phrase &amp;#8220;intrinsic reward&amp;#8221; anymore.  I don&amp;#8217;t think &amp;#8220;reward&amp;#8221; is the right way to think about it&amp;#8230; it&amp;#8217;s more of an intrinsic [...]</description><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://enjoymentland.com/2010/10/23/intrinsic-value-vs-intrinsic-signifiers-vs-extrinsic-rewards/feed/</wfw:commentRss><slash:comments xmlns:slash="http://purl.org/rss/1.0/modules/slash/">9</slash:comments><feedburner:origLink>http://enjoymentland.com/2010/10/23/intrinsic-value-vs-intrinsic-signifiers-vs-extrinsic-rewards/</feedburner:origLink></item></channel></rss>
