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	<title>EpicBattleAxe » Game Culture</title>
	
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	<description>Let Your Voice Be Heard!</description>
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		<title>Capcom re-thinking DLC practices……….sort of</title>
		<link>http://epicbattleaxe.com/capcom-re-thinking-dlc-practices-sort-of/</link>
		<comments>http://epicbattleaxe.com/capcom-re-thinking-dlc-practices-sort-of/#comments</comments>
		<pubDate>Mon, 21 May 2012 11:34:20 +0000</pubDate>
		<dc:creator>Cuckoo4CocoaPuffs</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Capcom Unity]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Street Fighter X Tekken]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=45590</guid>
		<description><![CDATA[So this past week, <strong>Christian Svensson</strong> took to the <strong>Capcom Unity</strong> forum to inform that <strong>Capcom</strong> was re-evaluating how DLC is done in the future. So the corporate figures at Capcom have finally realized and understood how their consumers feel about DLC. Plans seem to be in motion to change how things are done for future releases. Everyone rejoice and feel relieved that the nightmare is over. 

Well.......Sort of?]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/wp-content/uploads/2012/05/megamanDERP.jpg"><img src="http://epicbattleaxe.com/wp-content/uploads/2012/05/megamanDERP.jpg" alt="" title="megamanDERP" width="530" height="333" class="aligncenter size-full wp-image-45591" /></a></p>
<p>So this past week, <strong>Christian Svensson</strong> took to the <strong>Capcom Unity</strong> forum to inform us that <strong>Capcom</strong> was re-evaluating how DLC is done in the future. So the corporate figures at Capcom have finally realized and understood how their consumers feel about DLC. Plans seem to be in motion to change how things are done for future releases. Everyone rejoice and feel relieved that the nightmare is over. </p>
<p>Well&#8230;&#8230;.Sort of?<span id="more-45590"></span></p>
<p>Hey&#8230;. wait a minute?!? </p>
<p>Ah, shit!</p>
<p>I&#8217;ve read and re-read the original posting and it just doesn&#8217;t add up as anything to be happy about. Call me cynical, but it just reaffirms that things will still transpire as business as usual in Capcom&#8217;s DLC nom de plume. They&#8217;re not changing their DLC ways, just the way that it&#8217;s delivered. They even state so in the announcement,&#8221; <strong>how</strong> such additional game content <strong>is delivered in the future</strong>&#8221; and &#8220;unable to make changes to the way some of their <strong>post release content is delivered</strong>&#8220;. DLC practices aren&#8217;t going to change just the delivery method. </p>
<p>Their not changing the price gouging of withheld content practices, their just not locking it directly to my disc so I can pay them for the privilege later. Fans aren&#8217;t pissed that DLC exists or wether it&#8217;s on or off the disc or not. It&#8217;s the representation and execution that people don&#8217;t like.</p>
<p>For an example look at either Street Fighter X Tekken or Dragon&#8217;s Dogma. Both games are new unproven IP&#8217;s yet both games from the outset of development have side content withheld in order to make more money. The game has not even made it to the shelf or is not guaranteed or even needs extra content, so why is extra content being made before the game has even succeeded. </p>
<p>Money. The promise of making more money. </p>
<p>Instead of strengthening the title in order to get the best possible product out there, your getting a parsed out product with incremental additional purchases for something that was conceived and produced as a whole. Instead of making Dragon&#8217;s Dogma the best the product it can be so that consumers will buy it and want to buy more, content is being made and withheld behind a pay wall weakening the full experience. This is digital panhandling.</p>
<p>DLC can be done responsibly and can can increase the longevity of a game, but it should be done so when you have a product that consumers have bought and want more of. Not in the anticipation of making more money on top of the initial point of purchase.  </p>
<p>So what are your thoughts? Do you think Capcom is actually listening to the consumers or is this just a misdirection in order to soften the blow?</p>
<p>Via <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29118153/Question_about_on-disc_DLC"><strong>Capcom Unity</strong></a>, <a href="http://www.joystiq.com/2012/05/15/capcom-re-evaluating-on-disc-dlc-is-listening/"><strong>Joystiq</strong></a>, and <a href="http://www.destructoid.com/capcom-rethinking-dlc-policy-following-fan-feedback-227486.phtml"><strong>Destructoid</strong></a></p>
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		<title>Uncharted Film is Already Here…Sorta</title>
		<link>http://epicbattleaxe.com/uncharted-film-is-already-here-sorta/</link>
		<comments>http://epicbattleaxe.com/uncharted-film-is-already-here-sorta/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 01:49:12 +0000</pubDate>
		<dc:creator>Cuckoo4CocoaPuffs</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<category><![CDATA[Uncharted 3: Drake's Deception]]></category>
		<category><![CDATA[Uncharted: Drake's Fortune]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=45378</guid>
		<description><![CDATA[<p><a href="http://www.joystiq.com/2012/04/24/uncharted-series-recut-into-movie-form/"><strong>Joystiq</strong></a> has found a very enthusiastic fan of the Uncharted series has spliced together complete &#8220;films&#8221; using gameplay and cut scene footage. Relive the experience over on <strong>Morphinapg</strong>&#8216;s <a href="http://www.youtube.com/user/morphinapg"><strong>Youtube page</strong></a>.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joystiq.com/2012/04/24/uncharted-series-recut-into-movie-form/"><strong>Joystiq</strong></a> has found a very enthusiastic fan of the Uncharted series has spliced together complete &#8220;films&#8221; using gameplay and cut scene footage. Relive the experience over on <strong>Morphinapg</strong>&#8216;s <a href="http://www.youtube.com/user/morphinapg"><strong>Youtube page</strong></a>.</p>
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		<title>GAME enters the endgame</title>
		<link>http://epicbattleaxe.com/game-enters-the-endgame/</link>
		<comments>http://epicbattleaxe.com/game-enters-the-endgame/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 20:31:08 +0000</pubDate>
		<dc:creator>"Sagacious Sheath" Rowan</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[GAME]]></category>
		<category><![CDATA[Gaming Retail]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=45006</guid>
		<description><![CDATA[Everything you need to know about Game's financial woes, their history, and the practices that got them here in the first place.]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/game-enters-the-endgame/game-group-store-oxford-st/" rel="attachment wp-att-45075"><img src="http://epicbattleaxe.com/wp-content/uploads/2012/03/GAME-Group-store-Oxford-St-530x263.jpg" alt="" title="GAME-Group-store-Oxford-St" width="530" height="263" class="alignright size-large wp-image-45075" /></a></p>
<p><strong>Game</strong> have had it rough recently, no luck finding lenders, not bringing in any new stock for March, their stocks frozen losing <strong>Activision, Microsoft, THQ, Ubisoft, EA and Capcom</strong>, and even losing their CEO on the eve of entering administration. And now <strong>277 </strong>of their <strong>GAME</strong> and <strong>Gamestation</strong> stores nationwide are closing shop. That&#8217;s <strong>2104</strong> employees, or <strong>40% </strong>of their workforce. The stores aren&#8217;t all that&#8217;s gone now either, as the gift cards/loyalty card discounts (you can get points, but not use them), refunds and returns are gone for the time being too. They&#8217;re over <strong>£180m</strong> in debt, struggling to pay rent and wages, closed <strong>39</strong> stores last year, and were planning to close another <strong>60</strong> before this. And after this initial cut, the administrator is still courting the <strong>Royal Bank of Scotland</strong> as a potential buyer, that is, if they can convince them that <strong>GAME</strong> and <strong>Gamestation</strong> are worth enough to take on their debt.</p>
<p>Now at this point, you probably think I&#8217;m sympathetic to their situation. Well&#8230; I feel bad for some of their staff at least. XD Those who relate <strong>Game Group</strong> to being the UK equivalent of <strong>Gamestop </strong>are more apt than they might know. Since <strong>Electronics Boutique</strong> bought <strong>Game</strong> in 1999, and other smaller retailers like Virgin Games and Futurezone, they brought the concept of &#8220;Pre-owned&#8221; to <strong>Game</strong> with them. Merging <strong>Game</strong> with<strong> Electronics Boutique </strong>stores across the country gave them a lot more brick and mortar stores, even when they&#8217;d been near by and you now suddenly had three or four <strong>Game</strong> stores within 5 minutes of each other. This is the problem with buying out your competition, but not re-evaluating your costs and distribution.</p>
<p>After <strong>Electronics Boutique</strong> and <strong>Gamestop</strong> passed their merger, they didn&#8217;t waste any time snapping up the smaller retailers they could across Europe and the Commonwealth too. Before I go too much deeper here, let&#8217;s just remind ourselves that <strong>Game </strong>is now a failing company that was bought by failed company <strong>Electronics Boutique</strong> that bought many failed companies like Futurezone, all of which are ultimately owned by extension by <strong>Gamestop</strong>. XD So following this through, it&#8217;s really just a process of elimination wherein dedicated game retailers are slowly consumed by bigger retailers to prolong their own life, buying out <strong>Gamestation</strong>, their only major competition in the UK is ultimately the rather large straw that broke the camel&#8217;s back.</p>
<p><a href="http://epicbattleaxe.com/game-enters-the-endgame/preowned_650-600x369/" rel="attachment wp-att-45080"><img src="http://epicbattleaxe.com/wp-content/uploads/2012/03/preowned_650-600x369-530x325.jpg" alt="" title="preowned_650-600x369" width="530" height="325" class="alignright size-large wp-image-45080" /></a></p>
<p><strong>Game</strong>, still had relative autonomy from <strong>Gamestop</strong>, used to have the <strong>pre-owned</strong> section managed by individual managers at the stores, so the value of your trade-in used to vary depending on how the manager thought good value for a used game was. After a while, they centralized the system to work more like <strong>Gamestop</strong>, so used games are now sold a set discount, and a set amount of store credit given for each. <strong>Game</strong> have recently upped their value to guarantee you get <strong>75% store credit</strong> of what they&#8217;ll charge for it, which really only speaks to exactly how big a profit margin they made on used games before changing it to attract customers; since used games is the only new stock they really have right now. While with the individual managers, some would discount them as much as £5 or even £10 for used games, since <strong>Gamestop</strong> sensibilities became more common, you end up with the situation where <strong>Game</strong> are selling used copies of <strong>Uncharted: Golden Abyss </strong> for £42 (with the new copy selling for £45, or $71), and giving 75% store credit in exchange. The discount hasn&#8217;t changed, just how much the seller gets out of it, which should give you a picture of how <strong>Game</strong> has been punching pure profit on barely discounted games for a while now.</p>
<p>I&#8217;ve known good employees who try to help customers find what&#8217;s best for them and get better deals, but they often seem to be put down by the management, who didn&#8217;t remember if they were part time or full time, and judged employee performance by sales made moreso than anything else, not to mention that many of the employees/middle management often don&#8217;t know much about the PS3 or 360 because they own the other one, or generally misunderstand their audience. It&#8217;s been too often that I&#8217;ve walked into <strong>Game</strong> and had to explain to a parent that <strong>Red Dead Redemption</strong> or <strong>Dead Space</strong> really isn&#8217;t suitable for the 4-8 year old asking them for it, after seeing <strong>Game</strong> staff advise them to buy the pre-owned version for £2 less (but a better profit margin too). I can&#8217;t really say I&#8217;ll miss <strong>Game</strong>, employees who valued the consumer more than their money have seemed to be the exception rather than the norm, and have always misunderstood their audience and been slow to react to change.</p>
<p>With <strong>HMV </strong>really being the only other major retailer (And only real competition by default, as they&#8217;ve never priced themselves competitively) in the UK besides the super markets (who can often undercut the triple A titles for less than it would cost to buy them wholesale), there&#8217;s not a whole lot left standing between the UK, and going to a digital-retail-dominated scheme. Perhaps<strong> Game</strong> will find their saviour in the <strong>RBS</strong>, or maybe they&#8217;ll go under, and <strong>HMV </strong>will benefit from being the stand alone high-street retailer. </p>
<p>What do you think, and what do you want? Have you worked at <strong>Game</strong> or have any stories to share? Are you just sick of hearing about them? Drop us a comment and let your voice be heard, lest <strong>Game</strong> end not with a bang, but a wimper!</p>
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		<title>Peter Molyneux Leaves Lionhead, Microsoft for Indie Studio 22 Cans</title>
		<link>http://epicbattleaxe.com/peter-molyneux-leaves-lionhead-microsoft-for-indie-studio-22-cans/</link>
		<comments>http://epicbattleaxe.com/peter-molyneux-leaves-lionhead-microsoft-for-indie-studio-22-cans/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 13:58:28 +0000</pubDate>
		<dc:creator>"Viking Brent" Adams</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[Lionhead Studios]]></category>
		<category><![CDATA[Microsoft Studios Europe]]></category>
		<category><![CDATA[Peter Molyneux]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44887</guid>
		<description><![CDATA[<p><strong>Peter Molyneux</strong> has left <strong>Lionhead Studios</strong>, the company he co-founded in 1997 as well as his position as head of <strong>Microsoft Studios Europe</strong>. Molyneux will stay on to see Fable: The Journey out the door before joinging indie studio <strong>22 Cans</strong>; founded by former Lionhead CTO Tim Rance. </p> <p><a href="http://www.dmwmedia.com/news/2012/03/08/molyneux-leaves-fable-lionhead-and-microsoft-to-go-indie-with-trailer">Follow this link for more...]]></description>
			<content:encoded><![CDATA[<p><strong>Peter Molyneux</strong> has left <strong>Lionhead Studios</strong>, the company he co-founded in 1997 as well as his position as head of <strong>Microsoft Studios Europe</strong>. Molyneux will stay on to see Fable: The Journey out the door before joinging indie studio <strong>22 Cans</strong>; founded by former Lionhead CTO Tim Rance. </p>
<p><a href="http://www.dmwmedia.com/news/2012/03/08/molyneux-leaves-fable-lionhead-and-microsoft-to-go-indie-with-trailer">Follow this link for more details.</a></p>
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		<title>Microsoft May Phase Out Xbox Live Arcade</title>
		<link>http://epicbattleaxe.com/microsoft-may-phase-out-xbox-live-arcade/</link>
		<comments>http://epicbattleaxe.com/microsoft-may-phase-out-xbox-live-arcade/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 18:31:15 +0000</pubDate>
		<dc:creator>"Viking Brent" Adams</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44782</guid>
		<description><![CDATA[<p><a href="http://www.gameinformer.com/b/news/archive/2012/03/01/microsoft-says-xbox-live-arcade-will-eventually-be-phased-out.aspx">GameInformer reports</a> that Microsoft may eventually phase out Xbox Live Arcade in favor of a single store-front for downloadable titles. Microsoft&#8217;s Michael Wolf speculates in a new interview that digital distribution may evolve to the point that having a separate designation for XBL Arcade titles may be unnecessary. </p> <p>Will Arcade titles get lost...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gameinformer.com/b/news/archive/2012/03/01/microsoft-says-xbox-live-arcade-will-eventually-be-phased-out.aspx">GameInformer reports</a> that Microsoft may eventually phase out Xbox Live Arcade in favor of a single store-front for downloadable titles. Microsoft&#8217;s Michael Wolf speculates in a new interview that digital distribution may evolve to the point that having a separate designation for XBL Arcade titles may be unnecessary. </p>
<p>Will Arcade titles get lost in the shuffle or stand proud beside mainstream publishers&#8217; games?</p>
<p>Thanks to the FlyWahine for the Shoutbox link.</p>
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		<title>Binary Effects – Emotion and Action</title>
		<link>http://epicbattleaxe.com/binary-effects-emotion-and-action/</link>
		<comments>http://epicbattleaxe.com/binary-effects-emotion-and-action/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 16:33:17 +0000</pubDate>
		<dc:creator>"Sagacious Sheath" Rowan</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Binary Domain]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44411</guid>
		<description><![CDATA[How two games switched places on my radar following their PSN demos, and some musing on the difference between an Action-RPG and an Action game with RPG elements. Both of these games come from developers who were best known for their RPG's before trying their hand at third person shooters. one is the conclusion to a trilogy, and the other a new IP, but between the triple AAA release and the high stakes new IP, what do their demos have to say?]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/Mass-Domain-530x172.png" alt="" title="Binary Effect" width="530" height="172" class="alignnone size-large wp-image-44412" /></p>
<p>So, I&#8217;ve recently had the chance to try the <strong>demos</strong> for two third person shooters I&#8217;ve been highly anticipating. <strong>Mass Effect 3</strong> and <strong>Binary Domain</strong>. I&#8217;m going to stop right here and qualify my points by saying exactly what I&#8217;ve played and seen. I&#8217;ve watched every trailer and demo for each, and a lot of <strong>Japanese marketing</strong> for <strong>Binary Domain</strong>, which is immensely more in depth and informative about the game&#8217;s systems and features, if you&#8217;re able to understand Japanese. (Rather than music videos and funny camera angles, it&#8217;s normally a list of features, a minute or so of music video, and narration describing the game&#8217;s story and systems throughout each.) I&#8217;ve played both of the demos, and since that, <strong>Binary Domain</strong> was released in Japan, and I have a PS3, so why wait?<span id="more-44411"></span></p>
<p>The games are an interesting pair. Both are from developers better known for their <strong>RPG</strong>s before trying their hands at third person shooter gameplay. Both bring in non-linear elements to enhance their story telling. Both feature squad command systems, and place importance on the trust of your companions. And they even both represent the first attempt of the studios to add multiplayer to their games. But the big difference is the stage these two titles are set to step out onto when they both release within weeks of each other, starting with <strong>Binary Domain</strong> on Feb 24. <strong>Mass Effect 3</strong> is the conclusion of a trilogy, with a huge investment from <strong>EA</strong>, and the previous experience of two other games to draw on. <strong>Binary Domain</strong> on the other hand is a new IP, one of <strong>SEGA</strong>&#8216;s few games that are developed by one of their teams rather just published, and is not only the team&#8217;s first third person shooter, but is also a Japanese developed third person shooter, the reputation in the genre being just another obstacle the game will have to overcome.</p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/24998C2_0470_cs_c001__Z_talk_with_yuki_03-620x-530x298.jpg" alt="" title="24998C2_0470_cs_c001__Z_talk_with_yuki_03-620x" width="530" height="298" class="alignright size-large wp-image-44607" /></p>
<p>Now, to be fair, My article sort of hinges one big technicality. While both games only have demos out in the US/EU, <strong>Binary Domain</strong> is already out in Japan, and the Japanese marketing is always a lot more transparent than western marketing (remember, Binary domain isn&#8217;t just a game made by Japan to sell internationally, it&#8217;s a game made to sell /well/ to both the west, AND to Japan. So dual marketing campaigns is an interesting thing most people won&#8217;t pick up on.) And most importantly, every character speaks the language of the country they come from. The Japanese people speak Japanese with English subtitles, and the Brits speak English, and the Americans speak&#8230; as close to English as an American can. The accents are passable, and those that actually have actors of each nationality clearly stand above the others, but the most important thing Binary Domain brings that <strong>Mass Effect</strong> doesn&#8217;t is the lack of that, <strong>Sci-fi </strong> cliche of some unmentioned catastrophe somehow meaning that only Americans actually go off exploring space and sitting on the United Earth Coalition. </p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/tumblr_lztyunH6qk1r23i3uo1_500.png" alt="" title="tumblr_lztyunH6qk1r23i3uo1_500" width="500" height="213" class="aligncenter size-full wp-image-44578" /><br />
<em>If the CG trailers were up to snuff, this would mean we could expect Shepard to be taking notes from Mario.</em></p>
<p><strong>Mass Effect 3 </strong> showed London in it&#8217;s debut, and a British soldier with SAS markings in CG, but the otherwise lack of any non-Americans in what&#8217;s been shown in game is rather irritating. Why show me something that resonates with me in CG if it ISN&#8217;T going to be in the game? I can defend CG trailers like the one for <strong>Deus Ex</strong>, or <strong>Assassin&#8217;s Creed</strong>, because all of those hint at things that you&#8217;ll get to see and do in game. The CG trailers for<strong> Mass Effect 3</strong> are almost nothing but stuff that hasn&#8217;t shown hide or hair in the ingame showings thus far. And while I&#8217;m discussing CG trailers, the children in the take back earth trailer? No more poignant than the child in the demo. That demo child is, according to <strong>Casey D Hudson</strong> on twitter, the ONLY child character model in the game. And that child is unimportant. No name, barely even a full minute of screentime, and he&#8217;s only there long enough that you can recognize him when he gets killed. It&#8217;s a cheap trick, and emotional kick in the balls, and a twist I&#8217;ve been writing into fanfics since I was 13. We don&#8217;t need children being implied to be killed off-screen to make us feel bad. Especially if you&#8217;re not actually going to see that child in the game. I&#8217;d probably put it up there with the  &#8220;<strong>No Russian</strong>&#8221; level, for interupting the pace of the game and being an entirely unnecessary shock value scene. (And because I still can&#8217;t not point it out, all of America&#8217;s media there wouldn&#8217;t of been half as bothered by<strong> No Russian</strong> if they&#8217;d known it was a Russian airport and not a US one.)</p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/BinaryDomain-1-530x220.jpg" alt="" title="BinaryDomain-1" width="530" height="220" class="alignnone size-large wp-image-44643" /></p>
<p>Now, I know <strong>Binary Domain</strong> has <strong>children</strong> in it too, before you start saying I&#8217;m guessing, having watched the full sequence featuring the kids, it&#8217;s a lot more tastefully done. The kids are a genuine alternate perspective you get given some insight into, with a father figure to anchor them, and a good few minutes to demonstrate how they&#8217;ve adapted to machinery kicking arse all over the place besides hiding in an air vent. And you know what, it isn&#8217;t half the cheap shot that the child&#8217;s death in <strong>ME3</strong> is,  it affects you making you feel like you&#8217;re helpless to influence their situation, and that whatever happens to them, you won&#8217;t be there to see it. Showing you a snapshot of a story and giving you enough information to know what will eventually happen to the children is a lot more emotionally affecting than just watching a child run and get blown up.</p>
<p><a href="http://epicbattleaxe.com/binary-effects-emotion-and-action/mass_effect_3_5/" rel="attachment wp-att-44592"><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/mass_effect_3_5-530x298.jpg" alt="" title="mass_effect_3_5" width="530" height="298" class="aligncenter size-large wp-image-44592" /></a></p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/tumblr_lzuzwnkQ181qdedqmo1_500-200x125.jpg" alt="" title="tumblr_lzuzwnkQ181qdedqmo1_500" width="200" height="125"style="float:left;margin:5px;" />The real reason I&#8217;m more excited for <strong>Binary Domain</strong> now rather than <strong>Mass Effect 3</strong> (besides the fact that one of my favourite franchises has become a whore for exclusive weapons and DLC content for every mass effect item imaginable) is story. <strong>Binary Domain</strong> is a much more solid shooter and has it&#8217;s non-linear elements, but <strong>Mass Effect 3</strong> has shown very little interest in the slower, more considered pace of games like the original <strong>Mass Effect</strong>. And rightly so, reapers are here, you can&#8217;t run off and spend 2 months out in the  Terminus Systems mining. Though there&#8217;s a chance you can, if you feel like destroying your immersion. ME3 has only seemed to express any interest in throwing around some Diehard style oneliners, and flaring up the electric guitar and fire effects while Shepard flashes his omni blade around. To be honest, I don&#8217;t even consider <strong>Binary Domain</strong> and <strong>Mass Effect 3</strong> to be much of a comparison at all, they&#8217;re very different games, even if the original was more of the slow and considered look at each level of the society in it&#8217;s world. Looking at the release windows, I&#8217;d daresay that the best comparison for <strong>Binary Domain</strong>, would be <strong>Spec Ops: The Line</strong>.</p>
<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/tumblr_lzug4bReEO1qbh9zto1_500-200x118.jpg" alt="" title="tumblr_lzug4bReEO1qbh9zto1_500" width="200" height="118" style="float:right;margin:5px;" />And I&#8217;ll give<strong> Binary Domain</strong> one thing, competitive multiplayer is another point of pride to prove a Japanese Devleoper can actually produce something worthwhile in that arena, so it&#8217;s less of a bullet point on the box than for <strong>Spec Ops</strong>. Binary Domain does have, however, hubs and area&#8217;s to interact with the characters and people of the area and an upgrade system to keep my RPG sensibilities busy, as well as deciding how much face time I want to put with which squadmates with the free time I have. And this as well as your tactics in the minute to minute gameplay also affect the events of the prefab cutscenes. It&#8217;s not quite a dialog wheel, but it&#8217;s more subtle and doesn&#8217;t result in 30 second pauses while I read every option, while still influencing the opinion of the squadmates and their behaviour as a part of the squad or as an individual. Being able to do the squad <strong>voice commands</strong> and stuff without kinect is nice too, for a <strong>PS3</strong> owner. Regardless, I&#8217;ll likely to both of these games in the coming months to provide what I really want from <strong>Mass Effect 3</strong> (Of course I&#8217;m still buying it, what are you, crazy?).</p>
<p> I&#8217;m just going to have to accept that <strong>Mass Effect</strong> isn&#8217;t the slowly considered look at how a society copes with these massive shifts, and it isn&#8217;t quite a best in class third person shooter either. </p>
<p>So with all three of these games looming, what do you, the EBA audience think of what you&#8217;ve seen? Are you looking forward to the story, excited about the new characters? Are you just waiting for the gif of Chobot licking her character&#8217;s face on a vita?</p>
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		<title>Gabe talks</title>
		<link>http://epicbattleaxe.com/gabe-talks/</link>
		<comments>http://epicbattleaxe.com/gabe-talks/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 23:27:16 +0000</pubDate>
		<dc:creator>"Bashing Axe" Tim</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44463</guid>
		<description><![CDATA[Gabe Newell had a little talk with the guys from Penny Arcade. The front man of Valve has been talking about an important issue in PC gaming. Not that it is, or is not dead, but... hold on to your butts... DRM!]]></description>
			<content:encoded><![CDATA[<p><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/gabe-newell-e1329952930116.jpeg" alt="" title="gabe-newell" width="530" height="353" class="alignnone size-full wp-image-44510" /><br />
<strong>Valve</strong>‘s leadman <strong>Gabe Newell </strong>had a little chat with <strong>Penny Arcade</strong> recently. Valve has always had the reputation of being on the side of gamers, but now they are standing together with us even stronger than I would have expected. As we know, <strong>DRM</strong> is a big issue in <strong>PC-gaming</strong>. At the very least it is a hinderance and, at worst, can out-right kill the ability to play the game. A prime example has been <strong>Ubi-soft</strong>‘s <strong>Assassin’s Creed 2</strong>.</p>
<p>Now back to Gabe. </p>
<p>Gabe has come out with the following statement about the demonic protection game companies use: “You know, it’s a really bad idea to start off on the assumption that your customers are on the other side of some sort of battle with you.” That’s a smart consumer perspective on Valve’s part. Usually companies tend to look it from their own perspective, but Valve is the least hostile towards gamers than any company out there.</p>
<p>He continues: “We tend to try to avoid being super dictatorial to either customers or partners. Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them: ‘Look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, your sales didn’t change one bit.’”</p>
<p>Or, even worse, the company might have lost money, because we don’t want this insane DRM brick wall in front of us. The DRM often hurts legit gamers more than those who hack the game. I know I have always had a douting mind about Valve due to their power, but this shows, at least at this moment in time, that Valve actually has our interests in mind. What do you think? I can guess that a lot of people will be happy with Gabe’s talk, but what should be the best approach to keep games secure and accessible?</p>
<p><a href="http://www.pcgamer.com/2012/02/20/gabe-newell-grows-spectacular-beard-also-says-something-about-drm/"></a><a href="http://epicbattleaxe.com/?attachment_id=44464" rel="attachment wp-att-44464">Source: PC-gamer</a></p>
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		<title>Say No To ACTA!</title>
		<link>http://epicbattleaxe.com/say-no-to-acta/</link>
		<comments>http://epicbattleaxe.com/say-no-to-acta/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 23:51:51 +0000</pubDate>
		<dc:creator>"Sharpen My Axe" Luke2903</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[ACTA]]></category>
		<category><![CDATA[PIPA]]></category>
		<category><![CDATA[SOPA]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44340</guid>
		<description><![CDATA[<p>I found this link which allows you to sign a petition against <strong>ACTA</strong> no matter your country. Don&#8217;t waste time, spread the word and sign so we can see the end to this. Props to <strong>CoruptAI125</strong>  for suggesting I post this on the main feed. <a href="http://t.co/06mOl8Bn" rel="nofollow">Just Say ‘No’ to ACTA</a></p>]]></description>
			<content:encoded><![CDATA[<p>I found this link which allows you to sign a petition against <strong>ACTA</strong> no matter your country. Don&#8217;t waste time, spread the word and sign so we can see the end to this. Props to <strong>CoruptAI125</strong>  for suggesting I post this on the main feed. <a href="http://t.co/06mOl8Bn" rel="nofollow">Just Say ‘No’ to ACTA</a></p>
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		<title>Notch offers to fund Pyschonauts 2 with Tim Schafer</title>
		<link>http://epicbattleaxe.com/notch-offers-to-fund-pyschonauts-2-with-tim-schafer/</link>
		<comments>http://epicbattleaxe.com/notch-offers-to-fund-pyschonauts-2-with-tim-schafer/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 04:44:53 +0000</pubDate>
		<dc:creator>"Sagacious Sheath" Rowan</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[Notch]]></category>
		<category><![CDATA[Pyschonauts]]></category>
		<category><![CDATA[Tim Schafer]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=44264</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/notch-offers-to-fund-pyschonauts-2-with-tim-schafer/ps2-psycho-trippy-screenshot_large/" rel="attachment wp-att-44265"></a></p> <p>So by now, I&#8217;m fairly sure you&#8217;ve heard that <strong>Tim Schafer</strong> isn&#8217;t exactly having an easy time finding a publisher willing to sign on for a second <strong>Psychonauts</strong> game. However, when <strong>Schafer</strong> asked if any millionaires were happy to lend a hand on twitter, he caught one&#8217;s attention. With a discussion...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/notch-offers-to-fund-pyschonauts-2-with-tim-schafer/ps2-psycho-trippy-screenshot_large/" rel="attachment wp-att-44265"><img src="http://epicbattleaxe.com/wp-content/uploads/2012/02/PS2-psycho-trippy-screenshot_large-530x353.jpg" alt="" title="PS2 psycho trippy--screenshot_large" width="530" height="353" class="alignnone size-large wp-image-44265" /></a></p>
<p>So by now, I&#8217;m fairly sure you&#8217;ve heard that <strong>Tim Schafer</strong> isn&#8217;t exactly having an easy time finding a publisher willing to sign on for a second <strong>Psychonauts</strong> game. However, when <strong>Schafer</strong> asked if any millionaires were happy to lend a hand on twitter, he caught one&#8217;s attention. With a discussion between both <strong>Schafer</strong> and <strong>Notch</strong> moving elsewhere along with <strong>Steven Dengler</strong>, who&#8217;s already funded PC/Mac ports of <strong>Psychonauts</strong> and <strong>Costume Quest</strong>, things are definitely looking up for <strong>Double Fine</strong> fans.</p>
<p>My maths is by no means sound, but going by what Minecraft&#8217;s own site says,<strong> Mojang</strong> is sitting on something like $116,535,465, or £73,593,600, minus reinvestment in <strong>Scrolls</strong>, Minecon, pay for the other developers at<strong> Mojang</strong>, continued development of Minecraft and whatever else <strong>Notch</strong> has decided to use the money for. <strong>Double Fine</strong>&#8216;s new focus on DLG and shorter games with more focus on the mechanics won&#8217;t push the development costs up dramatically, but exactly how well <strong>Psychonauts 2</strong> really <em>could</em> preform is a little hazy now. </p>
<p>The game certainly has more of a grounding with the fairly dedicated, if small, fanbase of the original. But, it&#8217;s still an unfamiliar title for many gamers out there and, of course, likely downloadable, meaning that we can&#8217;t exactly expect any impulse buys or promotional offers, or, likely, a substantial marketing campaign to attract people who haven&#8217;t played the original. This being <strong>Double Fine</strong>, the quality of the title is all but certain, but other publishers haven&#8217;t been eager to crack open their purses for a reason.</p>
<p>Here&#8217;s hoping for more news soon. Until then though, what do you think about the possibility of seeing another <strong>Psychonauts</strong>? Have you played the original? And what are you thoughts on <strong>Notch</strong>&#8216;s involvement? Are you excited to see someone willing to pony up the cash, or are you hoping that his influence stays purely financial? Let your comments be known and voice your interest!</p>
<p><a href="http://www.1up.com/news/notch-tim-schaefer-psychonauts-2" title="Source"></a></p>
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		<title>Does the Console Reflect the Gamer?</title>
		<link>http://epicbattleaxe.com/does-the-console-reflect-the-gamer/</link>
		<comments>http://epicbattleaxe.com/does-the-console-reflect-the-gamer/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 00:35:14 +0000</pubDate>
		<dc:creator>"Sharpen My Axe" Luke2903</dc:creator>
				<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Battlefield 3]]></category>
		<category><![CDATA[Choice]]></category>
		<category><![CDATA[Console Gamers]]></category>

		<guid isPermaLink="false">http://epicbattleaxe.com/?p=43881</guid>
		<description><![CDATA[<p><a href="http://epicbattleaxe.com/does-the-console-reflect-the-gamer/slimhor/" rel="attachment wp-att-43947"></a></p> <p>Now before you read any further, I just need to say I had a recent experience on my friend&#8217;s <strong>XBOX 360</strong> playing <strong>Battlefield 3</strong> that got me thinking. I usually play it on my <strong>PS3,</strong> so I noticed some differences in the way people play on the<strong> XBOX 360 </strong>such as just...]]></description>
			<content:encoded><![CDATA[<p><a href="http://epicbattleaxe.com/does-the-console-reflect-the-gamer/slimhor/" rel="attachment wp-att-43947"><img class="alignnone size-large wp-image-43947" title="slimhor" src="http://epicbattleaxe.com/wp-content/uploads/2012/01/slimhor-530x325.jpg" alt="" width="530" height="325" /></a></p>
<p>Now before you read any further, I just need to say I had a recent experience on my friend&#8217;s <strong>XBOX 360</strong> playing <strong>Battlefield 3</strong> that got me thinking. I usually play it on my <strong>PS3,</strong> so I noticed some differences in the way people play on the<strong> XBOX 360 </strong>such as just a difference in tactics, the team work and how the players prioritized the objectives. Obviously there is no right way to play, but the way these online matches were being played hindered my enjoyment of the game. I include this disclaimer only because these discussions do sometimes lead to the dreaded fanboy-feud; resulting in the point of the article being overshadowed or missed completely.<span id="more-43881"></span></p>
<p>This experience got me thinking, whether or not the console people play on reflects their play style or them as a gamer.  This really is an open ended discussion as I know people have a passion for their chosen platform. Do you play on <strong>PS3</strong> because of the types of games it has? Do play on <strong>XBOX 360</strong> because of the online community? Do you prefer the games <strong>Nintendo Wii</strong> has to offer?</p>
<p>For me the reason why I chose a <strong>PS3</strong> was at the time, convenience. The built in WI-FI adapter, which at the time the <strong>XBOX 360</strong> didn&#8217;t have. Also the need I have for improving things that can be improved upon so while DVD is fine, Blu Ray offers better quality which allows me to appreciate films more. From a gaming stand point I find the <strong>XBOX 360</strong> to be multiplayer focused, so my decision to purchase a<strong> PS3</strong> were the single player games. While I do dabble in Multiplayer, I prefer to play single player. I find the <strong>PS3</strong> suits my needs as a gamer, although I do like the <strong>XBOX 360</strong> as well as the <strong>Nintendo Wii</strong> as they offer good gameplay experiences. I have friends and relatives who have both consoles.</p>
<p>Essentially the question is why you choose to play on the console you do and does that choice reflect you as a gamer? When you decided to buy an <strong>XBOX 360</strong>, <strong>PS3</strong> and/or <strong>Nintendo Wii</strong>, why did you come to that decision?  I find it a fascinating question, and a good discussion topic.</p>
<p>Give me your insights, share your gaming secrets and Cry Havoc <img src='http://epicbattleaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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