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<channel>
	<title>Digital Tools</title>
	
	<link>http://digitaltools.node3000.com</link>
	<description>Blog about Game Design, Games and Computer Art</description>
	<lastBuildDate>Fri, 06 Nov 2009 23:14:42 +0000</lastBuildDate>
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		<title>Procrastination</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/9dShxYVMCb0/1925-procrastination</link>
		<comments>http://digitaltools.node3000.com/blog/1925-procrastination#comments</comments>
		<pubDate>Fri, 06 Nov 2009 23:14:04 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[illustration]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1925</guid>
		<description><![CDATA[<p></p>
<p>Oh yeah. Procrastination. What you always wanted to know about it! (<a target="_blank" href="http://coolinfographics.blogspot.com/2009/10/procrastination-infographic-video.html">via</a>)</p>
]]></description>
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<p>Oh yeah. Procrastination. What you always wanted to know about it! (<a target="_blank" href="http://coolinfographics.blogspot.com/2009/10/procrastination-infographic-video.html">via</a>)</p>

<p><a href="http://feedads.g.doubleclick.net/~a/pEy-rxWC_57nqJy2ZCMWo54MCBc/0/da"><img src="http://feedads.g.doubleclick.net/~a/pEy-rxWC_57nqJy2ZCMWo54MCBc/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Documentary Herbert Matter</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/85VQDj-f1zo/1914-1914-documentary-herbert-matter-logo-design</link>
		<comments>http://digitaltools.node3000.com/blog/1914-1914-documentary-herbert-matter-logo-design#comments</comments>
		<pubDate>Wed, 04 Nov 2009 01:11:41 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Research and Theory]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[herbert matter]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1914</guid>
		<description><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/herbert_matter_documentary.jpg" alt="herbert_matter_documentary" title="herbert_matter_documentary" width="425" height="226" class="alignnone size-full wp-image-1915" /></p>
<p>An <a href="http://www.herbertmatter.net/press.html">upcoming documentary</a> about the Swiss born designer Herbert Matter. He did pioneering work in the last century in the field of graphic design with the use of photos and graphics. Get into retro-design vibes by watching this video: &#8220;When Herbert&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/herbert_matter_documentary.jpg" alt="herbert_matter_documentary" title="herbert_matter_documentary" width="425" height="226" class="alignnone size-full wp-image-1915" /></p>
<p>An <a href="http://www.herbertmatter.net/press.html">upcoming documentary</a> about the Swiss born designer Herbert Matter. He did pioneering work in the last century in the field of graphic design with the use of photos and graphics. Get into retro-design vibes by watching this video: &#8220;When Herbert Matter got the job to design a new logo for the New Haven Railroad he literally went through hundreds of sketches before arriving at the final logo.&#8221;</p>
<p><object width="550" height="371"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7100682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7100682&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="371"></embed></object></p>
<p>(<a target="_blank" href="http://www.swiss-miss.com/2009/11/the-visual-language-of-herbert-matter.html">via</a>)</p>

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		<item>
		<title>Berna: 1950s electronic music studio</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/jYbuP4CyLQ0/1912-berna-1950s-electronic-music-studio</link>
		<comments>http://digitaltools.node3000.com/blog/1912-berna-1950s-electronic-music-studio#comments</comments>
		<pubDate>Wed, 04 Nov 2009 00:56:11 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[berna]]></category>
		<category><![CDATA[gleetchplug]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[vintage]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1912</guid>
		<description><![CDATA[<p></p>
<p>Travel through the time &#8211; with <a target="_blank" href="http://www.gleetchplug.com/Gleetchplug/berna.html">Berna</a>. This low-priced software is a complete &#8220;1950s style electronic music studio&#8221; that communicates audible and visually vintage into your ears and eyes. The <a target="_blank" href="http://www.gleetchplug.com/Gleetchplug/berna.html">Berna website</a> says about this small suite:</p>
<blockquote><p>At that time there wasn’t&#8230;</p></blockquote>]]></description>
			<content:encoded><![CDATA[<p><object width="550" height="440"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7305446&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7305446&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="550" height="440"></embed></object></p>
<p>Travel through the time &#8211; with <a target="_blank" href="http://www.gleetchplug.com/Gleetchplug/berna.html">Berna</a>. This low-priced software is a complete &#8220;1950s style electronic music studio&#8221; that communicates audible and visually vintage into your ears and eyes. The <a target="_blank" href="http://www.gleetchplug.com/Gleetchplug/berna.html">Berna website</a> says about this small suite:</p>
<blockquote><p>At that time there wasn’t any electronic musical instruments market, as a matter of fact, most of the equipment was adapted from scientific tools belonging to radio engineering departments. Sometimes the equipment was built from scratch cannibalizing  anything that had wires, tubes and pots, more rarely, the studios used the few commercial instruments available in those days, such as the Melchord, the Trautonium and the Theremin. Contrarily to what happens today, electronic music then was everything but fast and easy to create. A few minutes of electronic composition could take more than one year of work.</p></blockquote>
<p>This makes Berna not only interesting for film-score enthusiasts, but also a good choice for people who like to get into the history of electronic music as well. However&#8230; you can make funny tones with Berna. And that should be reason enough!</p>
<p>Only available for Mac, but at a nice price of 10.69 Euro (or try before you buy).</p>

<p><a href="http://feedads.g.doubleclick.net/~a/7HLUwAM6fuKbarHlScfuQlQ2-fY/0/da"><img src="http://feedads.g.doubleclick.net/~a/7HLUwAM6fuKbarHlScfuQlQ2-fY/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Tweakbeat for iPhone / iPod Touch</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/fSA116R3h3c/1908-tweakbeat-for-iphone-ipod-touch</link>
		<comments>http://digitaltools.node3000.com/download/1908-tweakbeat-for-iphone-ipod-touch#comments</comments>
		<pubDate>Tue, 03 Nov 2009 22:53:50 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[app-store]]></category>
		<category><![CDATA[beat]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[tweakbeat]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1908</guid>
		<description><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/tweakbeat.jpg" alt="tweakbeat iphone" title="tweakbeat iphone" width="258" height="372" class="alignnone size-full wp-image-1909" /><br />Tweakbeat: Everything happens on this single screen!</p>
<p>Tweakbeat is an extremely reduced sound-(beat)-sequecer, availlable for iPhone / iPod touch for <em>free</em>. Tweakbeat basically only has 16 steps, a little bit of tempo and shuffle and you can customize 16 different &#8220;instruments&#8221;.&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/tweakbeat.jpg" alt="tweakbeat iphone" title="tweakbeat iphone" width="258" height="372" class="alignnone size-full wp-image-1909" /><br /><small>Tweakbeat: Everything happens on this single screen!</small></p>
<p>Tweakbeat is an extremely reduced sound-(beat)-sequecer, availlable for iPhone / iPod touch for <em>free</em>. Tweakbeat basically only has 16 steps, a little bit of tempo and shuffle and you can customize 16 different &#8220;instruments&#8221;. Each one is a basic synth with elementary parameters like pitch shift, waveform modulation, decay, tone, release. Although it is only <em>monophonic</em> and doen&#8217;t even has anything like cutoff or resonance it <em>rocks like hell!</em></p>
<p>I&#8217;ve never seen such a small music-application, that was so well balanced with the features. If you got one of this magic-phones: a must download! Here is the <a target="_blank" href="http://rugoso.com/">developers site</a> and the <a target="_blank" href="http://playstate.org/458-tweakbeat">app-entry on playstate.org</a>.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/JbLFl85cwzm5Clf6tT3Xx3W_thQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/JbLFl85cwzm5Clf6tT3Xx3W_thQ/0/di" border="0" ismap="true"></img></a><br/>
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		<item>
		<title>Joshua Davis released HYPE Flash-Framework</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/BWccnoHwLXk/1899-joshua-davis-released-hype-flash-framework</link>
		<comments>http://digitaltools.node3000.com/blog/1899-joshua-davis-released-hype-flash-framework#comments</comments>
		<pubDate>Sat, 31 Oct 2009 19:07:20 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[creative code]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[joshua davis]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1899</guid>
		<description><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/hype-example.jpg" alt="hype-example" title="hype-example" width="531" height="327" class="alignnone size-full wp-image-1903" /><br />Example of the HYPE-Framework</p>
<p>Good news for people who like to tinker with Flash and/or creative code. <a target="_blank" href="http://www.waxpraxis.org/blog/">Branden Hall</a> and <a target="_blank" href="http://www.joshuadavis.com/">Joshua Davis</a> released today the initial version of <a target="_blank" href="http://hype.joshuadavis.com/">HYPE</a>, a Flash-framework, that is suited to creative code experiments. The goal of <a target="_blank" href="http://hype.joshuadavis.com/">HYPE</a> is to&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/hype-example.jpg" alt="hype-example" title="hype-example" width="531" height="327" class="alignnone size-full wp-image-1903" /><br /><small>Example of the HYPE-Framework</small></p>
<p>Good news for people who like to tinker with Flash and/or creative code. <a target="_blank" href="http://www.waxpraxis.org/blog/">Branden Hall</a> and <a target="_blank" href="http://www.joshuadavis.com/">Joshua Davis</a> released today the initial version of <a target="_blank" href="http://hype.joshuadavis.com/">HYPE</a>, a Flash-framework, that is suited to creative code experiments. The goal of <a target="_blank" href="http://hype.joshuadavis.com/">HYPE</a> is to enable non-developers a fresh and easy start into coding Actionscript 3.</p>
<blockquote><p>Flash has matured incredibly in the past decade, but it has done so in a way that has blocked non-developers from even getting started. The simple fact of the matter is that with older versions of Flash you could learn the tool and how to program ActionScript almost entirely through creative play. With the latest iterations, unless you have a background in object-oriented programming, that method of learning by doing is simply not an option.</p></blockquote>
<p>It&#8217;s a little like the idea of <a target="_blank" href="http://digitaltools.node3000.com/download/158-using-actionscript-3-with-flex-tutorial-and-template">this Flex-tutorial, I wrote several months ago</a>. </p>
<p>Less messing around &#8211; more playing with the code. I haven&#8217;t tried HYPE yet, but I am sure, that it will be worth taking a deeper look at. (<a target="_blank" href="http://www.creativeapplications.net/flash/hype-framework-flash/">via</a>)</p>

<p><a href="http://feedads.g.doubleclick.net/~a/OJwZ3DDiVOw0XNPOPWYvq3rAh0E/0/da"><img src="http://feedads.g.doubleclick.net/~a/OJwZ3DDiVOw0XNPOPWYvq3rAh0E/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/OJwZ3DDiVOw0XNPOPWYvq3rAh0E/1/da"><img src="http://feedads.g.doubleclick.net/~a/OJwZ3DDiVOw0XNPOPWYvq3rAh0E/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/digitaltools?a=BWccnoHwLXk:rVEHMdtp9PA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/digitaltools?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=BWccnoHwLXk:rVEHMdtp9PA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=BWccnoHwLXk:rVEHMdtp9PA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=BWccnoHwLXk:rVEHMdtp9PA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=BWccnoHwLXk:rVEHMdtp9PA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=BWccnoHwLXk:rVEHMdtp9PA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=BWccnoHwLXk:rVEHMdtp9PA:gIN9vFwOqvQ" border="0"></img></a>
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		<item>
		<title>TRAUMA preview</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/qsIHVrbmVqE/1894-trauma-preview</link>
		<comments>http://digitaltools.node3000.com/blog/1894-trauma-preview#comments</comments>
		<pubDate>Fri, 30 Oct 2009 17:02:24 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[majewski]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1894</guid>
		<description><![CDATA[<p></p>
<p>I am glad to annouce the preview from <a target="_blank" href="http://krystian.de">Krystian Majewskis</a> upcoming game &#8220;<a target="_blank" href="http://www.gamedesignreviews.com/trauma/">Trauma</a>&#8220;, that will be released for free later that year. He worked at it for really a long time now &#8211; and renamed the game now from &#8220;Illucinated&#8221; to&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><object width="551" height="413"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7319563&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffd333&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7319563&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffd333&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="551" height="413"></embed></object></p>
<p>I am glad to annouce the preview from <a target="_blank" href="http://krystian.de">Krystian Majewskis</a> upcoming game &#8220;<a target="_blank" href="http://www.gamedesignreviews.com/trauma/">Trauma</a>&#8220;, that will be released for free later that year. He worked at it for really a long time now &#8211; and renamed the game now from &#8220;Illucinated&#8221; to &#8220;TRAUMA&#8221;. The game is a little bit like a &#8220;point and click adventure&#8221;, but it focus is on &#8220;creating a rich experience rather than an elaborate puzzle challenge&#8221;. The game is meant to be played by a literate and mature audience. The game features an unconventional approach, telling the story of a woman, that tries to get herself after having a car accident. Watch the video, to get convinced, that this game follows more higher reasons, than just to please for some minutes of fun.</p>
<p><a target="_blank" href="http://gamedesignreviews.com/scrapbook/trauma-preview/">Majewski submitted TRAUMA</a> to the <a target="_blank" href="http://www.igf.com">Independend Games Festival (IGF)</a>. The good news are: in any way, this game will be available for free in a Flash-enables browser near you by the end of 2009.</p>
<p>Uh, I almost forgot&#8230; The game features real pictures from the Cologne-cityscape. There are <a target="_blank" href="http://www.flickr.com/photos/krystianmajewski/sets/72157607028933611/">work-in-progress pictures</a> available.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/zGFNMU_s98Aarvs2lQwNI6kjpJA/0/da"><img src="http://feedads.g.doubleclick.net/~a/zGFNMU_s98Aarvs2lQwNI6kjpJA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/zGFNMU_s98Aarvs2lQwNI6kjpJA/1/da"><img src="http://feedads.g.doubleclick.net/~a/zGFNMU_s98Aarvs2lQwNI6kjpJA/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
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		<title>Robochi Gets Flamed</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/MemwWOkx0zs/1869-robochi-gets-flamed</link>
		<comments>http://digitaltools.node3000.com/blog/1869-robochi-gets-flamed#comments</comments>
		<pubDate>Wed, 28 Oct 2009 18:40:00 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1869</guid>
		<description><![CDATA[<p></p>
<p>What a wonderful short movie. This is almost a little bit too extremely cute. I love it! More of this stuff at the site of <a target="_blank" href="http://persona.mechafetus.com/info.html">Jonathan Kim</a>. He says about himself at his page the insanely brilliant words: &#8220;<em>I can&#8230;</em></p>]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/KHoZE5NC5lM&#038;hl=de&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KHoZE5NC5lM&#038;hl=de&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>What a wonderful short movie. This is almost a little bit too extremely cute. I love it! More of this stuff at the site of <a target="_blank" href="http://persona.mechafetus.com/info.html">Jonathan Kim</a>. He says about himself at his page the insanely brilliant words: &#8220;<em>I can save my progress ANYWHERE.</em>&#8221; So go for it!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/_YBtQGtOShbI7ANcD9KyXmC8j5E/0/da"><img src="http://feedads.g.doubleclick.net/~a/_YBtQGtOShbI7ANcD9KyXmC8j5E/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_YBtQGtOShbI7ANcD9KyXmC8j5E/1/da"><img src="http://feedads.g.doubleclick.net/~a/_YBtQGtOShbI7ANcD9KyXmC8j5E/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/digitaltools?a=MemwWOkx0zs:37fI5sAWzmM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/digitaltools?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=MemwWOkx0zs:37fI5sAWzmM:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=MemwWOkx0zs:37fI5sAWzmM:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=MemwWOkx0zs:37fI5sAWzmM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=MemwWOkx0zs:37fI5sAWzmM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=MemwWOkx0zs:37fI5sAWzmM:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=MemwWOkx0zs:37fI5sAWzmM:gIN9vFwOqvQ" border="0"></img></a>
</div>]]></content:encoded>
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		<item>
		<title>Assemblee at TIGSource</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/Db1iay8qCIg/1888-assemblee-at-tigsource</link>
		<comments>http://digitaltools.node3000.com/blog/1888-assemblee-at-tigsource#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:51:21 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1888</guid>
		<description><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/assemblee.jpg" alt="assemblee" title="assemblee" width="286" height="400" class="alignnone size-full wp-image-1889" /></p>
<p>The <a target="_blank" href="http://tigsource.com/">Independent Gaming Source</a> is heading for another very interesting indie-game competition. This time it is two-part:</p>
<blockquote><p>1. In the first part, <strong>artists and musicians</strong> will have a month to create as many art and music assets as they wish.  These assets will&#8230;</p></blockquote>]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/assemblee.jpg" alt="assemblee" title="assemblee" width="286" height="400" class="alignnone size-full wp-image-1889" /></p>
<p>The <a target="_blank" href="http://tigsource.com/">Independent Gaming Source</a> is heading for another very interesting indie-game competition. This time it is two-part:</p>
<blockquote><p>1. In the first part, <strong>artists and musicians</strong> will have a month to create as many art and music assets as they wish.  These assets will be voted on at the end of the month based on the quantity, quality, and variety of the assets provided.</p>
<p>2. In the second part, <strong>designers and programmers</strong> will have a month to take the assets created in part one and make games with them (assets used need not be limited to one person or team).  The programmers cannot make any changes to the assets unless it&#8217;s done during runtime. The best game will be voted on in the normal fashion.</p></blockquote>
<p>I really love this kind of &#8220;constraint&#8221; setup, that forced people to be creative. (And to add some lovely easter-eggs into the assets for the coders). Read everything in details at the <a target="_blank" href="http://tigsource.com/articles/2009/10/24/tigsource-presents-assemblee-competition">TIGSource blog</a> or the <a target="_blank" href="http://forums.tigsource.com/index.php?topic=8751.0">forum</a>.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/kQ-G6cy03j49xFD7AnBRrruSyUM/0/da"><img src="http://feedads.g.doubleclick.net/~a/kQ-G6cy03j49xFD7AnBRrruSyUM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/kQ-G6cy03j49xFD7AnBRrruSyUM/1/da"><img src="http://feedads.g.doubleclick.net/~a/kQ-G6cy03j49xFD7AnBRrruSyUM/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/digitaltools?a=Db1iay8qCIg:8GvRedXBi6c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/digitaltools?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=Db1iay8qCIg:8GvRedXBi6c:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=Db1iay8qCIg:8GvRedXBi6c:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=Db1iay8qCIg:8GvRedXBi6c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=Db1iay8qCIg:8GvRedXBi6c:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=Db1iay8qCIg:8GvRedXBi6c:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=Db1iay8qCIg:8GvRedXBi6c:gIN9vFwOqvQ" border="0"></img></a>
</div>]]></content:encoded>
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		<item>
		<title>Farmville Pixelart</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/VkRbnh1R-qk/1884-farmville-pixelart</link>
		<comments>http://digitaltools.node3000.com/blog/1884-farmville-pixelart#comments</comments>
		<pubDate>Sun, 25 Oct 2009 14:09:44 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[pacman]]></category>
		<category><![CDATA[pixelart]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1884</guid>
		<description><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/farmville-pacman-ghost.jpg" alt="farmville-pacman-ghost" title="farmville-pacman-ghost" width="400" height="400" class="alignnone size-full wp-image-1886" /></p>
<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/farmville-pacman-mario.jpg" alt="farmville-pacman-mario" title="farmville-pacman-mario" width="400" height="400" class="alignnone size-full wp-image-1885" /></p>
<p>I found a Facebook-Album, that utilized the game <a href="http://www.farmville.com/">Farmville</a> to execute very famous video game characters. See the rest of the picture <a target="_blank" href="http://www.facebook.com/album.php?aid=98033&#038;id=116980889217&#038;ref=mf">here</a>. 21th century kind of thinking: There are cubes, hm let&#8217;s make some kind of pixels&#8230;</p>
&#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/farmville-pacman-ghost.jpg" alt="farmville-pacman-ghost" title="farmville-pacman-ghost" width="400" height="400" class="alignnone size-full wp-image-1886" /></p>
<p><img src="http://digitaltools.node3000.com/wp-content/uploads/2009/farmville-pacman-mario.jpg" alt="farmville-pacman-mario" title="farmville-pacman-mario" width="400" height="400" class="alignnone size-full wp-image-1885" /></p>
<p>I found a Facebook-Album, that utilized the game <a href="http://www.farmville.com/">Farmville</a> to execute very famous video game characters. See the rest of the picture <a target="_blank" href="http://www.facebook.com/album.php?aid=98033&#038;id=116980889217&#038;ref=mf">here</a>. 21th century kind of thinking: There are cubes, hm let&#8217;s make some kind of pixels&#8230;</p>

<p><a href="http://feedads.g.doubleclick.net/~a/shjDoT51ss_ZLHl8P9XvfAu2cPA/0/da"><img src="http://feedads.g.doubleclick.net/~a/shjDoT51ss_ZLHl8P9XvfAu2cPA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/shjDoT51ss_ZLHl8P9XvfAu2cPA/1/da"><img src="http://feedads.g.doubleclick.net/~a/shjDoT51ss_ZLHl8P9XvfAu2cPA/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/digitaltools?a=VkRbnh1R-qk:zkdscYoetLg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/digitaltools?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=VkRbnh1R-qk:zkdscYoetLg:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=VkRbnh1R-qk:zkdscYoetLg:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=VkRbnh1R-qk:zkdscYoetLg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=VkRbnh1R-qk:zkdscYoetLg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/digitaltools?a=VkRbnh1R-qk:zkdscYoetLg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/digitaltools?i=VkRbnh1R-qk:zkdscYoetLg:gIN9vFwOqvQ" border="0"></img></a>
</div>]]></content:encoded>
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		<item>
		<title>Wild Wind Pixel-Short</title>
		<link>http://feedproxy.google.com/~r/digitaltools/~3/kSpotbbEPzg/1880-wild-wind-pixel-short</link>
		<comments>http://digitaltools.node3000.com/blog/1880-wild-wind-pixel-short#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:33:21 +0000</pubDate>
		<dc:creator>020200</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[colors]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[pixelart]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://digitaltools.node3000.com/?p=1880</guid>
		<description><![CDATA[<p></p>
<p><em>Wild Wind</em> is the title of an accurate pixel-animation short, that shows a very, very everyday-situation (for the other half) I guess nobody really likes. It could be the perfectly opener for a perfectly accurate game. I think that much of&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><object width="549" height="309"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7037952&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7037952&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="549" height="309"></embed></object></p>
<p><em>Wild Wind</em> is the title of an accurate pixel-animation short, that shows a very, very everyday-situation (for the other half) I guess nobody really likes. It could be the perfectly opener for a perfectly accurate game. I think that much of the sounds are doing the magic at this shortmovie. Wild Wild was made by <a target="_blank" href="http://leocampasso.blogspot.com/">Leonardo Campasso</a> &#8211; in pixels. Like <a target="_blank" href="http://drawn.ca/2009/10/23/leo-campassos-wild-wind/">Drawn</a> says, the guy is only 21, making Flash stuff since the age of 12.</p>

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