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		<title>Digital Artist Awards News</title>
		
		<description>Get the latest news, masterclass information and inspiration from the Digital Artist Awards</description>
		<pubDate>Mon, 28 Jun 2010 13:45:24 GMT</pubDate>
		<language>en</language>
		<link>http://www.digitalartistawards.com</link>
		
		<generator>Liveobjects 4</generator>
		<copyright>Future Publishing Limited</copyright>

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			<title>Digital Artist 2009: The Winners’ Book</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/3pJ9x5_P5i4/digital-artist-2009-the-winnersa-book</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Thu, 14 Jan 2010 14:33:00 GMT</pubDate>

			<description><![CDATA[We’re really proud to present “Digital Artist 2009: The Winners”; a compilation of the award-winning work featured in the first year of the competition. This stunning annual contains the very best examples of digital art, created by individuals from across the globe, in a multitude of fields.
The Digital Artist Awards showcases 13 categories including concept art, graphic design and illustration, with the winning entries judged by some of the biggest names in computer aided design, including Dave Gibbons, David Carson and Jasper Goodall. 
You can preview the book and order a copy online now for £37.95. ]]></description>			
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				<p>We’re really proud to present “Digital Artist 2009: The Winners”; a compilation of the award-winning work featured in the first year of the competition. This stunning annual contains the very best examples of digital art, created by individuals from across the globe, in a multitude of fields.
The Digital Artist Awards showcases 13 categories including concept art, graphic design and illustration, with the winning entries judged by some of the biggest names in computer aided design, including Dave Gibbons, David Carson and Jasper Goodall. 
You can preview the book and order a copy online now for £37.95. </p>
				<p><a href="http://www.digitalartistawards.com/updates/digital-artist-2009-the-winnersa-book">Continues...</a></p>
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			<title>Digital Artist 2009 - Closing Awards Exhibition</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/IPP13JrCL88/digital-artist-2009-closing-awards-exhibition</link>
						<guid isPermaLink="false">http://www.digitalartistawards.com/master-class/digital-artist-2009-closing-awards-exhibition</guid>
			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Fri, 06 Nov 2009 15:34:00 GMT</pubDate>

			<description><![CDATA[On 31st August the Digital Artist Awards 2009 closed for entries and, after a month of hard decisions by our judges, the winners were decided. On 1st October an exclusive Awards ceremony announced our lucky winners including our two Stars of Tomorrow, each taking home a top-of-the-line Intel-powered PC from Lenovo. The event took place at Blackall Studios in Shoreditch, beginning a 10-day exhibition of the art that so impressed our judges.]]></description>			
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				<p>On 31st August the Digital Artist Awards 2009 closed for entries and, after a month of hard decisions by our judges, the winners were decided. On 1st October an exclusive Awards ceremony announced our lucky winners including our two Stars of Tomorrow, each taking home a top-of-the-line Intel-powered PC from Lenovo. The event took place at Blackall Studios in Shoreditch, beginning a 10-day exhibition of the art that so impressed our judges.</p>
				<p><a href="http://www.digitalartistawards.com/master-class/digital-artist-2009-closing-awards-exhibition">Continues...</a></p>
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			<title>Winners Announced!</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/eCoQHzJbQ84/winners-announced!</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Thu, 01 Oct 2009 23:00:00 GMT</pubDate>

			<description><![CDATA[Last night at Blackall Studios in London we revealed the winners of Digital Artist 2009, and now we're delighted to share them with you. Simply click here to go to the winners section.]]></description>			
							<content:encoded><![CDATA[
				<p>Last night at Blackall Studios in London we revealed the winners of Digital Artist 2009, and now we're delighted to share them with you. Simply click here to go to the winners section.</p>
				<p><a href="http://www.digitalartistawards.com/updates/winners-announced!">Continues...</a></p>
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			<title>Digital Artist 2009, FREE entry</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/UvAsIRKdAb8/digital-artist-2009,-free-entry</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Sun, 27 Sep 2009 23:15:35 GMT</pubDate>

			<description><![CDATA[Inspiring and recognising the very best in digital art and design, the Digital Artist 2009 exhibition covers a range of genres from illustration, animation, character design, concept art, architectural visualisation and more.]]></description>			
							<content:encoded><![CDATA[
				<p>Inspiring and recognising the very best in digital art and design, the Digital Artist 2009 exhibition covers a range of genres from illustration, animation, character design, concept art, architectural visualisation and more.</p>
				<p><a href="http://www.digitalartistawards.com/updates/digital-artist-2009,-free-entry">Continues...</a></p>
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			<title>Pick the best ImagineFX cover!</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/RQlogwcIPvA/pick-the-best-imaginefx-cover!</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Wed, 02 Sep 2009 23:17:13 GMT</pubDate>

			<description><![CDATA[ImagineFX magazine is 50 issues old and is wondering which of its 50 covers is the best, so it's asking you to choose your favourite. Head this way to see a gallery of every ImagineFX cover so far and have your say.]]></description>			
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				<p>ImagineFX magazine is 50 issues old and is wondering which of its 50 covers is the best, so it's asking you to choose your favourite. Head this way to see a gallery of every ImagineFX cover so far and have your say.</p>
				<p><a href="http://www.digitalartistawards.com/updates/pick-the-best-imaginefx-cover!">Continues...</a></p>
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				<item>
			<title>Entries closed!</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/m_kRhVCrcQE/entries-closed!</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Tue, 01 Sep 2009 23:14:41 GMT</pubDate>

			<description><![CDATA[Entries have now closed for Digital Artist 2009. Thanks to everyone who took the time to enter; let the shortlisting and judging commence!]]></description>			
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				<p>Entries have now closed for Digital Artist 2009. Thanks to everyone who took the time to enter; let the shortlisting and judging commence!</p>
				<p><a href="http://www.digitalartistawards.com/updates/entries-closed!">Continues...</a></p>
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			<title>Digital Artist 2009 Masterclass 4 - Dan Moore</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/7ixct-0pZok/digital-artist-2009-masterclass-4-dan-moore</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Sun, 23 Aug 2009 23:11:24 GMT</pubDate>

			<description><![CDATA[Dan Moore, Art Director at Studio Output, discusses his work and techniques. Representing the graphic design category for Digital Artist 2009, he also demonstrates some of the key techniques he uses when bringing designs to life.]]></description>			
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				<p>Dan Moore, Art Director at Studio Output, discusses his work and techniques. Representing the graphic design category for Digital Artist 2009, he also demonstrates some of the key techniques he uses when bringing designs to life.</p>
				<p><a href="http://www.digitalartistawards.com/master-class/digital-artist-2009-masterclass-4-dan-moore">Continues...</a></p>
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			<title>Exclusive subscription offers</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/ynFLAyB9KLM/exclusive-subscription-offers</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Thu, 20 Aug 2009 23:12:51 GMT</pubDate>

			<description><![CDATA[We're giving you the chance to subscribe to Computer Arts, Computer Arts Projects, ImagineFX, 3D World and .net, and receive a massive discount off store prices!
As well as saving money, if you subscribe you will also have every issue delivered direct to your door wherever you are in the world, and will never miss an issue again making sure you stay up to date on the latest news, trends and techniques.]]></description>			
							<content:encoded><![CDATA[
				<p>We're giving you the chance to subscribe to Computer Arts, Computer Arts Projects, ImagineFX, 3D World and .net, and receive a massive discount off store prices!
As well as saving money, if you subscribe you will also have every issue delivered direct to your door wherever you are in the world, and will never miss an issue again making sure you stay up to date on the latest news, trends and techniques.</p>
				<p><a href="http://www.digitalartistawards.com/updates/exclusive-subscription-offers">Continues...</a></p>
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			<title>Computer Arts Projects - the Print Design issue</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/48ugO6GaiPc/computer-arts-projects-the-print-design-issue</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Sun, 16 Aug 2009 23:16:23 GMT</pubDate>

			<description><![CDATA[Our print design issue, packed with inspiration, technique and inside-track advice from the world’s best, is on sale now. Our lead interview gets under the skin of Scott Dadich, creative director of Wired – the magazine that art directors the world over turn to for inspiration. Pentagram partner Luke Hayman dissects his favourite redesigns, and in a special project on music design, we explore the album artwork of Mogollon, Big Active and more.

Print is a beautiful craft, otherwise we’d all have gone digital years ago, and you wouldn’t be holding this magazine in your hands. With this in mind, we asked Fluid Studios to reveal the process behind a recent project combining all manner of tactile treatments – from sculptural embossing to coloured foil blocking – as an inspirational benchmark for your own print work.

For good measure we’ve thrown in a handy reference guide to special inks, stocks and bindings, and turned the tables with a printer’s perspective on the headaches that preflighting laziness can cause on the print floor. As a special treat, there’s even a free eBoy poster tucked amongst our pages, courtesy of pixart.it. Find out more at computerarts.co.uk]]></description>			
							<content:encoded><![CDATA[
				<p>Our print design issue, packed with inspiration, technique and inside-track advice from the world’s best, is on sale now. Our lead interview gets under the skin of Scott Dadich, creative director of Wired – the magazine that art directors the world over turn to for inspiration. Pentagram partner Luke Hayman dissects his favourite redesigns, and in a special project on music design, we explore the album artwork of Mogollon, Big Active and more.

Print is a beautiful craft, otherwise we’d all have gone digital years ago, and you wouldn’t be holding this magazine in your hands. With this in mind, we asked Fluid Studios to reveal the process behind a recent project combining all manner of tactile treatments – from sculptural embossing to coloured foil blocking – as an inspirational benchmark for your own print work.

For good measure we’ve thrown in a handy reference guide to special inks, stocks and bindings, and turned the tables with a printer’s perspective on the headaches that preflighting laziness can cause on the print floor. As a special treat, there’s even a free eBoy poster tucked amongst our pages, courtesy of pixart.it. Find out more at computerarts.co.uk</p>
				<p><a href="http://www.digitalartistawards.com/updates/computer-arts-projects-the-print-design-issue">Continues...</a></p>
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			<title>Dave Gibbons in the Guardian</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/fNtDjg4URjY/dave-gibbons-in-the-guardian</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Thu, 13 Aug 2009 23:11:24 GMT</pubDate>

			<description><![CDATA[Check out a brand new interview with campaign ambassador and Watchmen co-creator Dave Gibbons over on the Guardian today, where he talks about some of the ways the ways technology has helped streamline his creative process and how he feels about being the inspirations for the Comic Sans font. Just visit http://www.guardian.co.uk/technology/2009/aug/12/dave-gibbons-watchmen-interview ]]></description>			
							<content:encoded><![CDATA[
				<p>Check out a brand new interview with campaign ambassador and Watchmen co-creator Dave Gibbons over on the Guardian today, where he talks about some of the ways the ways technology has helped streamline his creative process and how he feels about being the inspirations for the Comic Sans font. Just visit http://www.guardian.co.uk/technology/2009/aug/12/dave-gibbons-watchmen-interview </p>
				<p><a href="http://www.digitalartistawards.com/updates/dave-gibbons-in-the-guardian">Continues...</a></p>
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			<title>Computer Arts Graduate Showcase issue on sale now</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/n0mDbvGTaMU/computer-arts-graduate-showcase-issue-on-sale-now</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Sun, 02 Aug 2009 23:15:07 GMT</pubDate>

			<description><![CDATA[The creative industries have always had a reputation as being tough to break into but, as Neville Brody told Computer Arts recently, “right now there’s a window of opportunity. It needs people to recognise it, to start … taking risks.” The hundreds of digital design graduates who submitted work for this year’s Graduate Showcase, out now with the latest issue of Computer Arts, are shaping not only their own futures but the digital future across entertainment, advertising and the media.
This year’s Graduate Showcase has for the first time been judged by a panel of high-profile industry experts, and as well as viewing the work in this supplement, you can watch a selection of the finest animation and motion work submitted on the Computer Arts issue 165 disc.
As well as the Graduate Showcase, this month’s issue features 29 pages of exciting new Photoshop, Illustrator, InDesign and Flash techniques, plus tips on building a better portfolio and being more commercial, an interview with design icon Paula Scher, stunning cover art by Chrissie Abbot and much more. Find out more at www.computerarts.co.uk.]]></description>			
							<content:encoded><![CDATA[
				<p>The creative industries have always had a reputation as being tough to break into but, as Neville Brody told Computer Arts recently, “right now there’s a window of opportunity. It needs people to recognise it, to start … taking risks.” The hundreds of digital design graduates who submitted work for this year’s Graduate Showcase, out now with the latest issue of Computer Arts, are shaping not only their own futures but the digital future across entertainment, advertising and the media.
This year’s Graduate Showcase has for the first time been judged by a panel of high-profile industry experts, and as well as viewing the work in this supplement, you can watch a selection of the finest animation and motion work submitted on the Computer Arts issue 165 disc.
As well as the Graduate Showcase, this month’s issue features 29 pages of exciting new Photoshop, Illustrator, InDesign and Flash techniques, plus tips on building a better portfolio and being more commercial, an interview with design icon Paula Scher, stunning cover art by Chrissie Abbot and much more. Find out more at www.computerarts.co.uk.</p>
				<p><a href="http://www.digitalartistawards.com/updates/computer-arts-graduate-showcase-issue-on-sale-now">Continues...</a></p>
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			<title>Win a signed Watchmen DVD</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/rcx0crKUiws/win-a-signed-watchmen-dvd</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Tue, 28 Jul 2009 23:00:09 GMT</pubDate>

			<description><![CDATA[To celebrate the launch of the Watchmen DVD this week, we’re giving 30 lucky people the chance to win a copy of the DVD signed by co-creator Dave Gibbons. For a chance to win one for yourself, just look up the ‘Digital Artist 2009’ FaceBook page or head on over to www.twitter.com/digitalartist09.]]></description>			
							<content:encoded><![CDATA[
				<p>To celebrate the launch of the Watchmen DVD this week, we’re giving 30 lucky people the chance to win a copy of the DVD signed by co-creator Dave Gibbons. For a chance to win one for yourself, just look up the ‘Digital Artist 2009’ FaceBook page or head on over to www.twitter.com/digitalartist09.</p>
				<p><a href="http://www.digitalartistawards.com/updates/win-a-signed-watchmen-dvd">Continues...</a></p>
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			<title>Computer Arts Projects does character design</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/oo4BQ7dvyo0/computer-arts-projects-does-character-design</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Mon, 20 Jul 2009 23:16:48 GMT</pubDate>

			<description><![CDATA[An incredible 24 artists from across the globe came together to create Computer Arts Projects' collectable fold-out cover this month. Many of them crop up again within this action-packed character design issue, sharing their techniques and inspirational advice – including in-depth chats with TADO and Jeremyville.
Monsters are a character designer’s dream, and there’s no shortage here, from a behind-the-scenes look at DreamWorks’ recent hit Monsters vs Aliens to a glimpse into Peskimo’s beast-making process. But humans can be much trickier to pull off convincingly, so sharpen your observation skills with our tutorials on facial emotions and sketching a caricature.
Customised designer toys are still big business, but don’t be daunted by the notion of sculpting your own: Lunartik gets out the sandpaper and resin for those with time on their hands, plus we dip a toe in the burgeoning trend for origami-style papercraft. As if all that’s not enough, there’s also the chance to win an eye-watering £10,000 of 3D character design training at London’s Escape Studios.]]></description>			
							<content:encoded><![CDATA[
				<p>An incredible 24 artists from across the globe came together to create Computer Arts Projects' collectable fold-out cover this month. Many of them crop up again within this action-packed character design issue, sharing their techniques and inspirational advice – including in-depth chats with TADO and Jeremyville.
Monsters are a character designer’s dream, and there’s no shortage here, from a behind-the-scenes look at DreamWorks’ recent hit Monsters vs Aliens to a glimpse into Peskimo’s beast-making process. But humans can be much trickier to pull off convincingly, so sharpen your observation skills with our tutorials on facial emotions and sketching a caricature.
Customised designer toys are still big business, but don’t be daunted by the notion of sculpting your own: Lunartik gets out the sandpaper and resin for those with time on their hands, plus we dip a toe in the burgeoning trend for origami-style papercraft. As if all that’s not enough, there’s also the chance to win an eye-watering £10,000 of 3D character design training at London’s Escape Studios.</p>
				<p><a href="http://www.digitalartistawards.com/updates/computer-arts-projects-does-character-design">Continues...</a></p>
				<img src="http://feeds.feedburner.com/~r/digitalartistawards/rss/~4/oo4BQ7dvyo0" height="1" width="1"/>]]></content:encoded>
								
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				<item>
			<title>Dan Moore - Graphic designer</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/wd1dQJNgiC4/dan-moore-graphic-designer</link>
						<guid isPermaLink="false">http://www.digitalartistawards.com/get-inspired/dan-moore-graphic-designer</guid>
			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Mon, 20 Jul 2009 23:14:40 GMT</pubDate>

			<description><![CDATA[Dan became a founding partner at Studio Output in 2002. Since then he has helped it grow to a team of 13 over three studios working on everything from branding, to films and advertising campaigns. Highlights include the ongoing relationship with Ministry of Sound, which has seen the London club brand reclaim its status as one of London's 'coolest' venues again and striking pieces for smaller leisure clients, such as Geisha, which won numerous interiors awards when it opened back in 2005. Here he shares some insights into his career, inspirations and methods.]]></description>			
							<content:encoded><![CDATA[
				<p>Dan became a founding partner at Studio Output in 2002. Since then he has helped it grow to a team of 13 over three studios working on everything from branding, to films and advertising campaigns. Highlights include the ongoing relationship with Ministry of Sound, which has seen the London club brand reclaim its status as one of London's 'coolest' venues again and striking pieces for smaller leisure clients, such as Geisha, which won numerous interiors awards when it opened back in 2005. Here he shares some insights into his career, inspirations and methods.</p>
				<p><a href="http://www.digitalartistawards.com/get-inspired/dan-moore-graphic-designer">Continues...</a></p>
				<img src="http://feeds.feedburner.com/~r/digitalartistawards/rss/~4/wd1dQJNgiC4" height="1" width="1"/>]]></content:encoded>
								
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				<item>
			<title>3D World talks Industrial Light and Magic</title>
			<link>http://feedproxy.google.com/~r/digitalartistawards/rss/~3/QzrkahvBCt0/3d-world-talks-industrial-light-and-magic</link>
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			<author>digitalartist@futurenet.com (Digital Artist Awards)</author>
			<pubDate>Tue, 14 Jul 2009 23:00:12 GMT</pubDate>

			<description><![CDATA[In the latest issue of 3D world we look at Transformers 2 and discover how ILM built, rigged and animated not the 14 robots from the first movie, but 45. We also look back over 34 years of technical breakthroughs from ILM, whose innovations have transformed the entire 3D industry. 
Also this month, as controversial new website VFXWages promises to tell 3D artists whether their salaries are above or below the average, we investigate how accurate the data is – and whether it really helps in pay negotiations.
Plus there's practical training for every major 3D package, a look at the making of Watchmen's Doctor Manhattan, a CD featuring software, models, textures and video training worth $515 and much more.]]></description>			
							<content:encoded><![CDATA[
				<p>In the latest issue of 3D world we look at Transformers 2 and discover how ILM built, rigged and animated not the 14 robots from the first movie, but 45. We also look back over 34 years of technical breakthroughs from ILM, whose innovations have transformed the entire 3D industry. 
Also this month, as controversial new website VFXWages promises to tell 3D artists whether their salaries are above or below the average, we investigate how accurate the data is – and whether it really helps in pay negotiations.
Plus there's practical training for every major 3D package, a look at the making of Watchmen's Doctor Manhattan, a CD featuring software, models, textures and video training worth $515 and much more.</p>
				<p><a href="http://www.digitalartistawards.com/updates/3d-world-talks-industrial-light-and-magic">Continues...</a></p>
				<img src="http://feeds.feedburner.com/~r/digitalartistawards/rss/~4/QzrkahvBCt0" height="1" width="1"/>]]></content:encoded>
								
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