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<title>Create at Will</title>
<link>http://www.createatwill.com/</link>

<description>Portfolio - Will McClellan</description>
<pubDate>Fri, 09 Oct 2009 11:44:35 GMT</pubDate>

<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/createatwill" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title>Wasp School of Motoring</title>
<description>
<![CDATA[<p>Wasp School of Motoring is a local driving school based in the North West. The website provides information about the various lessons and resources for learning with Wasp. The design is themed around learning, with an element of fun that makes it stand out from the large commercial Driving Schools.</p>]]>
</description>
<link>http://www.createatwill.com/work/wasp-school-of-motoring</link>
<pubDate>Fri, 01 May 2009 13:07:29 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-04-17:3bb376933bcb47421173f96f23ea2536/d1354386a571f27e20a60a21653d5f43</guid>
</item>
<item><title>Fresh Finds All Your Recent Files For You.</title>
<description>
<![CDATA[<p>It&#8217;s always useful finding a simple app that helps improve your productivity and speed, but a lot are useless and create problems rather than solving them. This is not the case with Fresh.</p>]]>
</description>
<content:encoded>
<![CDATA[<p><a href="http://www.ironicsoftware.com/fresh/index.html" title="Fresh">Fresh</a> is a lightweight app that runs on Mac <span class="caps">OSX</span> Leopard. It&#8217;s aim is to make files that have recently been modified (saved, edited, opened etc.) easily accessible. Here&#8217;s the description from the <a href="http://www.ironicsoftware.com" title="Ironic Software">Ironic Software</a> site:</p>

	<p><q>Fresh solves that “Where did I just save that file to?” problem. It also allows you to instantly find attachments you download, no matter what weird name they have.</q></p>

	<h5>Recently&#8230;</h5>

	<p>I downloaded <strong>Fresh</strong> for a run-through on the <a href="http://mac.appstorm.net/reviews/utilities/fresh-easy-access-to-recent-files/" title="AppStorm - Fresh">recommendation from AppStorm</a> and I must say, I’ve been very impressed. At first I was skeptical, Leopard already has a similar feature with <strong>Stacks</strong> for accessing those recently download files and I could use the desktop to store temporary files. Yet they don&#8217;t save any recent files you might have modified anywhere on your system, which is where the brilliance of Fresh comes in.</p>

	<p>To bring up Fresh you can either click the dock Icon or assign a hot key (I used <strong>cmd `</strong> so i can toggle Fresh with my left hand, much like cycling through windows with <strong>cmd tab</strong>). Once you do, the Fresh Interface is overlaid across the whole screen &#8211; as such:</p>

	<p><img src="http://www.createatwill.com/images/25.jpg" class="left" alt="Fresh Screenshot" /></p>

	<p>The top row is a list of recently modified files and the bottom is The Cooler (more on this below). Anything that you have recently <strong>opened, saved, downloaded or modified</strong> will appear in the top row and you can click and drag these to perform any action you want.</p>

	<p>This becomes extremely useful when you want to share some bit of work your currently working on by email or chat. As a designer, I&#8217;m always doing this and now its as easy as saving out a design, invoking Fresh and dragging the file (or multiple files) into the appropriate window. <strong>Simple</strong>. Before, I would have had to save out the design, then bring up the finder and navigate to the appropriate folder and then drag the file. <strong>Fresh cuts all this nonsense out.</strong></p>

	<h5>The Cooler</h5>

	<p>The second row of the Fresh interface is <strong>The Cooler</strong>, which you can use to store files that you don&#8217;t want disappearing from the top box when other recent files are added. For the short time I&#8217;ve been using Fresh, I haven&#8217;t really used this feature that much and if the option were there, I might have disabled it. Saying that, I can see its use if i were working on a particular project with a number of files over a period of time.</p>

	<p>Other features include <strong>tagging</strong> and <strong>excluding</strong> particular folders and files from appearing in Fresh. This would be useful if you have files that constantly change, but that you don&#8217;t need access to. <a href="http://www.ironicsoftware.com/fresh/index.html" title="Fresh">Here are the full features of Fresh.</a></p>

	<h5>Improvements</h5>

	<p><strong>I love Fresh in its simplest form</strong> because that&#8217;s what it is, simple. But there are a few minor things that could be added (or removed):</p>

	<ul>
		<li><strong>Colour Scheme</strong> &#8211; I&#8217;m not a big fan of the green and turquoise colour scheme and it would be helpful to be able to change it. This isn&#8217;t a massive issue however.</li>
	</ul>

	<ul>
		<li><strong>Remove The Cooler Option</strong> &#8211; This feature might become useful to me at some point, but at the moment I&#8217;d prefer just the recent files box to appear.</li>
	</ul>

	<ul>
		<li><strong>Dock Icon</strong> &#8211; I use a keyboard shortcut to invoke Fresh, so hiding the dock icon would be useful. I know it&#8217;s there running in the background anyway.</li>
	</ul>

	<p>There doesn&#8217;t need to be any big changes to Fresh, it&#8217;s such a simple and effective tool. It has cut down my time drilling through the finder and <strong>sharing files</strong> has become a doddle. It&#8217;s well worth the $9 for any Leopard user &#8211; although at the moment you can get the app free my signing up to <a href="http://www.macheist.com/" title="Macheist">Macheist</a> &#8211; It&#8217;s in Loot under <strong>nanoMission 2</strong>.</p>

	<p>Fresh is really what Stacks should be and, if Apple clocks on, what it should become. Give it a whirl.</p>]]>
</content:encoded>
<link>http://www.createatwill.com/blog/fresh-finds-all-your-recent-files-for-you</link>
<pubDate>Mon, 09 Mar 2009 21:57:24 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2009-03-09:3bb376933bcb47421173f96f23ea2536/cd8d98710b675dfb5dbc486e942b059d</guid>
</item>
<item><title>7 Tips To Help Design Students Graduate With A Job</title>
<description>
<![CDATA[<p>The main reason for going to university is to improve your job prospects, but it doesn&#8217;t mean you&#8217;re guaranteed a job. Here&#8217;s my advice to improve your chances of getting one.</p>]]>
</description>
<content:encoded>
<![CDATA[<p>Although some students might fool themselves otherwise, you are in no way guaranteed a job when you graduate with just the certificate in your hand. Good results will help, but there&#8217;s a whole lot more to securing a job after graduating and it basically involves hard work and <strong>self-preparation.</strong></p>

	<p>This post came off the back of another blog about the <a href="http://www.mrleesimpson.co.uk/2009/01/07/is-uk-design-education-an-epic-fail-part-1/" alt="Is UK design education an epic FAIL? (Part 1)">UK design education system</a>, which quite rightly outlines there is fundamental problem with the system not preparing the students with the right skill-sets for work. Many students rely on their course to give them the best preparation, after all they will have made a significant financial outlay to be on the course in order to improve their skills for future employment. The reliance however is firmly with you as a student. </p>

	<p>Reality is, your not <strong>guaranteed a job</strong> , but you&#8217;ll stand a much better chance by following these points:</p>

	<h5>Become Self-Dependant</h5>

	<p>You probably already are self-dependant, being a student, but regarding your work you should start to rely on nobody but yourself. Of course your tutors are there to help and teach you, but expecting them to carry you through is only going to end in tears when they don&#8217;t.</p>

	<p>Start working hard by yourself and only go for help when you definitely need it. Going asking for help at every stumble will not only annoy the pants off your tutors, but will come back and haunt you when they&#8217;re no longer about after you&#8217;ve completed the course. University is all about developing yourself and becoming self-dependent &#8211; <strong>something any future employer will appreciate.</strong></p>

	<h5>Start Preparing Early</h5>

	<p>You may think that you should concentrate on your post-graduate career towards the end of your course. Actually you should start preparing at least 12 months before you graduate &#8211; 18 months is better still. </p>

	<p>A university course will seem a long time when your on it, but leaving your post-university preparation till your final year is not the best idea. Not only will you become mega stressed with work deadlines on top of creating a CV and Portfolio, you&#8217;ll be wasting precious time you could be using to scour for <strong>potential jobs</strong> and making a name for yourself.</p>

	<h5>Do Personal Work On Top of University Work</h5>

	<p>Most Designers will already be doing this, but surprisingly some don&#8217;t. It&#8217;s vitally important to <strong>pursue personal projects</strong> and could be the key difference in securing a job or just missing out.</p>

	<p>Even if you&#8217;re an amazing designer, going to an interview with a portfolio containing just work from your course is not going to cut the mustard. Going to an interview with a portfolio containing some of your own work on top of university work shows the employer you have drive and the passion to find and develop work for yourself. Personal work will also give you <strong>key experience working with a client.</strong></p>

	<h5>Create and Regularly Update Your CV</h5>

	<p>Making a CV (Resume) is obviously necessary, but some leave it till towards the end of the course to write even their first CV. Unless your very gifted, your <strong>first CV won&#8217;t be the best</strong> and a CV can always be improved upon, so it doesn&#8217;t make sense to have your first be your final.</p>

	<p>Even if your not applying for jobs (Kudos to those getting placements while still on the course), it helps to get on paper your current skills, qualifications and background which might in the future land you an interview.</p>

	<p><strong>Write your first CV early on in the course</strong>, then regularly update it every 3-4 months. This ensures your CV will be tip top come graduation, because you will have been improving it regularly by adding new skills and a more accurate perception of yourself. Also, having some sort of CV in place before you get underway with your final year work will reduce a lot of stress.</p>

	<p>Another couple of points on CV&#8217;s &#8211; Don&#8217;t go overboard. <strong>Less is definitely better</strong> in this case so keep it simple. I use a one-page CV, which means it&#8217;s easy to update and maintain and is easy for any potential employer to skim over (because that&#8217;s all they&#8217;ll do initially). Obviously some people need more space if they have more <strong>employment history</strong>, but keeping the basics to one page means you&#8217;ll never go over 2. </p>

	<p>Don&#8217;t be afraid to be <strong>adventurous</strong> with the design either. Again don&#8217;t go overboard, but subtly improve the design aspect to make sure you stand out from the myriad of bland CV&#8217;s out there &#8211; This is a good place to demonstrate your typography skills, after all you are a designer.</p>

	<h5>Learn To Present Your Ideas</h5>

	<p>When I started university I used to shake uncontrollably when presenting my ideas &#8211; I still do sometimes but it&#8217;s much less infrequent. I got better at presenting by basically doing lots of presentations. <strong>Practice does really help in this area</strong>. Becoming better at presenting will also help you in interviews, when you have many eyes starring at you waiting for you to tell them how amazing you are. Being the most nervous person in the world is not going to work as an excuse in any circumstance.</p>

	<p>If your course is any good, they will have you presenting your work left, right and center which for some is horrible, but it does get easier. For sure <strong>avoiding them won&#8217;t help</strong>. My tips are:</p>

	<p><a href="http://www.amazon.co.uk/I-Can-See-You-Naked/dp/0836280008/ref=sr_1_1?ie=UTF8&s=books&qid=1231963840&sr=8-1" alt="I can See You Naked"><img src="http://www.createatwill.com/images/i-can-see-you-naked.jpg" class="right" title="I Can See You Naked"  /></a></p>

	<p><ul><li> <strong>fake confidence</strong> &#8211; Of course your not an actor, but try and make yourself look as confident as possible for your audience. If your confident they will be relaxed and in turn have confidence in you and your work. However, by faking it you don&#8217;t want to seem in-genuine, but with practice it will become more and more natural.</li></p>

	<p><li> <strong>Take your time</strong> &#8211; Pauses are better than stuttering and taking things slowly will make you seem relaxed, just don&#8217;t pause for too long and make people uncomfortable.</li></ul></p>

	<p>A good book on presenting is <a href="http://www.amazon.co.uk/I-Can-See-You-Naked/dp/0836280008/ref=sr_1_1?ie=UTF8&s=books&qid=1231963840&sr=8-1" alt="I can See You Naked"">I Can See You Naked</a> which has invaluable advice on every part of presentations.</p>

	<h5>Make Connections</h5>

	<p>Your probably not in a better position to start <strong>networking</strong> than in a university environment. It makes sense to start making friends and connections with everyone, but in particular with people who are good at the things you don&#8217;t do.</p>

	<p>You can&#8217;t be great in every area of design, so it&#8217;s better to concentrate on one area you are good at, then work to improve at it and become great. It&#8217;s better to be great at one thing than average at everything. You can get to know other students during the teamwork projects you&#8217;ll do, so use this time to figure out who the good ones are and <strong>develop a relationship with them.</strong></p>

	<p>In the future, they may have to recommend someone for a particular job that they don&#8217;t specialise in and if you&#8217;ve done good work with them in the past, they&#8217;re likely to recommend you. These connections could help you out when you need it most and there is no better recommendation than a personal one.</p>

	<h5>Develop a brand for yourself</h5>

	<p>It may seem a bit impersonal but it is a smart idea to develop yourself as a brand. A strong brand that has a visual identity and some sort of recognition will greatly <strong>enhance your job prospects.</strong></p>

	<p>So use your name, or think up a brand name for yourself, and develop a logo that represents you and your skills. Use the identity across all your communications such as your <strong>portfolio, website, business cards</strong> and social networks like <strong>Twitter</strong>. Don&#8217;t stop there. Start to push your brand and get exposure wherever you can. Setup a blog and write about design related subjects, share skills, and offer tips/advice to the web community. </p>

	<p>This will all help in gaining exposure and a <strong>reputation</strong> that could land you work in the future. Having some sort of identity will look very professional and, even if it doesn&#8217;t get you a job, will give any potential employer something to remember you by. If you&#8217;re struggling to develop an image for yourself (the hardest client to design for can be yourself) then try and <strong>describe yourself as a designer in one sentence</strong> and develop it into a strap line of some sort. It could help picturing yourself from another perspective.</p>

<p class="italic">There are many more things you can and maybe already are doing to help you get a job after graduation. What other things do you think are important, it would be great to know what other students/graduates think?</p>]]>
</content:encoded>
<link>http://www.createatwill.com/blog/7-tips-to-help-design-students-graduate-with-a-job</link>
<pubDate>Wed, 14 Jan 2009 22:29:57 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2009-01-14:3bb376933bcb47421173f96f23ea2536/da04bf2ac616a0e2b20f9a86effd2ee6</guid>
</item>
<item><title>Design is a Journey, Not a Task</title>
<description>
<![CDATA[<p>A recent blog post got me thinking about the design process and what it involves. Is there not more to it than just a &#8216;process&#8217;? I think so&#8230;</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>How Do You Design?</h5>

	<p>After I graduated, I attended numerous <strong>interviews</strong>. In one of those interviews I was asked what design process i followed and how I developed my work towards a final product. Naturally, I began waffling about the same old idea process that every job candidate probably spurts out. </p>

	<p>Realising this I <strong>paused</strong> for a moment (a really good idea if your stuck on a question &#8211; <em>thinking</em> is perfectly acceptable and it shows they&#8217;ve asked a good question), before responding by saying I thought <strong>design was more of a journey, than a task.</strong></p>

	<p>Well I think they liked the answer &#8211; so did I! I was able to elaborate on my design process by associating it with a <strong>journey,</strong> resulting in a confident answer, which they as non-designers could relate to. I was reminded of all this last week when i read an article at <strong>GoMediaZine</strong>: <a href="http://www.gomediazine.com/design-tip/10-tips-avoid-designers-block/">10 Tips to avoid designer&#8217;s block.</a> The article isn&#8217;t particularly related to this one, but in it the author states:</p>

	<p><q>&#8220;&#8230;drawing and designing is not executed in a perfectly straight line. It’s not a math equation. It’s a process&#8221;</q></p>

	<p>I completely agree, yet I think that design is much more than a process aswel. <strong>&#8216;Process&#8217; still seems too linear</strong> to me &#8211; like you know exactly where your going and what&#8217;s going to happen. Maybe it&#8217;s just my inability to picture how a design is going to pan out down to the exact pixel. Anyone that can do that then please, give me your brain.</p>

	<h5>Just Point In The Right Direction</h5>

	<p>When I think of a design I&#8217;m about to do, I have a sort of <strong>map in my head</strong> of what&#8217;s going to be where, what colour scheme will be used and what particular style I&#8217;ll employ. Then I&#8217;ll start off (on paper of course) planning it out and making changes as I go &#8211; foreseeing any potential problems as and when they occur. As I go from paper, to the digital graphics and then to coding &amp; layout, I generally come across many <strong>problems</strong> which mean I have to change the direction of the design. Most design is never as simple as just doing it.</p>

	<p>A &#8216;journey&#8217; is a good <strong>analogy</strong> for design. You can go left or right &#8211; dark or bright. You should stop when your tired and lost &#8211; <strong>resting</strong> might show you a different route. You should have a time scale that budgets for being late. After all you might run into designer&#8217;s-block traffic. Nobody likes it but you just can&#8217;t help it.</p>

	<p>If you carry out design as a task, then it will probably look like a task. I remember designing this website in my <strong>student bedroom</strong> and spending a lot of time changing and redesigning it. My mates would come in and tell me to stop working on it and just get it done, but if I had taken their advice it would have looked naff. I think it&#8217;s better to go with the flow of the design and let it change and develop over the course of the journey. You&#8217;ll get there in the end.</p>]]>
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<link>http://www.createatwill.com/blog/design-is-a-journey-not-a-task</link>
<pubDate>Tue, 28 Oct 2008 22:16:06 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-10-28:3bb376933bcb47421173f96f23ea2536/ca1fad17d97a3ce34ebcdbe9b24c4cf6</guid>
</item>
<item><title>Hey, Whipple, Squeeze This!</title>
<description>
<![CDATA[<p>I&#8217;ve not blogged in a while, mainly because I haven&#8217;t really had chance or the urge for something important to blog about, but do read this review (of sorts) for the latest book i have read&#8230;</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>Word Wagon</h5>

	<p>I&#8217;ve not been reading books since i was on my <a href="http://www.ljmu.ac.uk/courses/undergraduate/72570.htm">Interactive Media</a> course at university, but thought I must get back on the <strong>word wagon</strong> sooner or later! &#8216;Hey Whipple Squeeze This&#8217; is a guide to creating great advertising &#8211; well that&#8217;s what it says on the cover, it&#8217;s more of a history and best practices to advertising.</p>

	<p><img src="http://www.createatwill.com/images/22.jpg" class="right" alt="Hey, Whipple, Squeeze This book cover"  /></p>

	<p>It&#8217;s not just for people interested in <strong>advertising</strong>, I think the book would be extremely useful to anyone involved in a creative industry: <strong>Writers, Editors, Designers</strong> or just anyone who likes advertising &#8211; this is why i read it!</p>

	<p>The book not only showcases amazing extracts of advertising from the past century, but invaluable advice for creating, developing and producing ideas. After all everyone has ideas in some form or another, but is unaware how best to put them in practice. The best bits of advice come in the later chapters, with <strong>Sullivan&#8217;s</strong> insights into working with clients and colleagues. I&#8217;m fairly new working in the design industry, therefore haven&#8217;t had much experience working with clients or co-workers, so I found the tips invaluable and the stories bloody hilarious.</p>

	<h5>Just Read It</h5>

	<p>I&#8217;d recommend the book to anyone, but in particular those working in a <strong>creative environment</strong>&#8230;I found it extremely relative to web design for some reason, probably because design agencies are setup similar to advertising. I suppose a lot of web design is just glorified advertising. </p>

	<p><a href="http://www.amazon.co.uk/Hey-Whipple-Squeeze-This-Creating/dp/0471281395">Hey, Whipple, Squeeze This!</a></p>]]>
</content:encoded>
<link>http://www.createatwill.com/blog/hey-whipple-squeeze-this</link>
<pubDate>Thu, 16 Oct 2008 19:46:57 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-10-16:3bb376933bcb47421173f96f23ea2536/b599fb9414b426019dc9cedab0a93284</guid>
</item>
<item><title>Create at Will - Finished!</title>
<description>
<![CDATA[<p>After weeks and months of re-design after re-design, Create at Will is finally finished! The whole project got stuck in between my university commitments, where my final project (for my course) pulled rank over any blogging &#8211; until now!&#8230;</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>Finito</h5>

	<p>I began designing this <strong>portfolio</strong> site at the end of last year, but i was never happy with any of the designs i came up with so i ended up restarting a fair few times. However, I&#8217;m glad i did this now as i am very pleased with the <strong>finished product.</strong> Here are a few of the designs that got <strong>churned</strong> through the mill (Obviously the name changed from <strong>Design at Will</strong> to <strong>Create at Will</strong>, mainly due to someone else have a similar name for a website across the pond &#8211; and let&#8217;s just say i didn&#8217;t want people mistaking that website as being mine!):</p>

	<p><img src="http://www.createatwill.com/images/19.png" class="left" alt="old design screenshot 1" /></p>

	<p><img src="http://www.createatwill.com/images/20.png" class="left" alt="old design screenshot 2"  /></p>

	<p><img src="http://www.createatwill.com/images/21.png" class="left" alt="old design screenshot 3"  /></p>

	<h5>Inspiration</h5>

	<p>As you can probably tell some of them designs are pretty terrible &#8211; or at least i think so after putting them in the <strong>bin!</strong> I decided that the site needed to be more <strong>individual</strong> than what i was initially coming up with, after all it is my portfolio, so i started experimenting with sketch ideas &#8211; scanning drawings from my <strong>sketch book</strong> and fiddling with them in Photoshop. I found the results were very good and realised there is something very pleasing about hand-drawn elements on a digital screen.</p>

	<p>A lot of this inspiration came from a number of sites. I discovered some <strong>brilliant</strong> websites along the journey of my portfolio that influenced me in many ways. Here are a few I really like:</p>

<ul>
<li><a href="http://www.webdesignerwall.com/" title="Web Designer Wall">Web Designer Wall</a></li>
<li><a href="http://www.satsu.co.uk/index.php/portfolio" title="Satsu Design">Satsu Design</a></li>
<li><a href="http://www.jrvelasco.com/" title="Jesús Rodríguez Velasco">Jesús Rodríguez Velasco</a></li>
<li><a href="https://www.loworks-store.org/" title="Loworks Store">Loworks Store</a></li>
<li><a href="http://www.jeffsarmiento.com/portfolio/" title="Jeff Sarmiento">Jeff Sarmiento</a></li>
</ul>

	<p>Obviously some of these are very well-known if your a <strong>web-designer</strong>, but it&#8217;s the originality of the design i like as well as the implementation &#8211; none of them go over the top with the design.</p>

	<p>This is the effect i wanted to achieve with <strong>Create at Will.</strong> I wanted it to be visually pleasing when you first visit, but not something that distracts the user from the work &#8211; which is the most important thing. </p>

	<h5>Textpattern</h5>

	<p>Another reason that site took me so long was because I wanted to implement a <strong><span class="caps">CMS</span></strong> so it was easy for me to update. I hadn&#8217;t previously used any Content Management System seriously and it was definitely something i needed to learn &#8211; enter <strong>Textpattern.</strong></p>

	<p>I did a bit of research into some options and it came down to either <a href="http://www.textpattern.com" title="Textpattern">Textpattern</a> or <a href="http://wordpress.org/" title="WordPress">WordPress.</a> Although Wordpress is hugely popular at the minute, Textpattern just made more sense to me after going through the documentation. The way it uses sections made it seem like more of a <span class="caps">CMS</span> whereas <strong>WordPress</strong> came across more of a blog tool that can be adapted to a <span class="caps">CMS</span>. I am going to learn WordPress in the near future, as that many people use it in the industry, so my stance on this <strong>argument</strong> could be revised in near future. For now Textpattern does a brilliant job.</p>

	<h5>What&#8217;s Next?</h5>

	<p>I do want to carry out some minor <strong>improvements</strong> to the site, so expect it change in the near future. For now I&#8217;m pleased with it but never completely satisfied. I&#8217;d like to know what anyone thinks about it, so please leave a comment.</p>]]>
</content:encoded>
<link>http://www.createatwill.com/blog/create-at-will-finished</link>
<pubDate>Thu, 19 Jun 2008 16:39:40 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-06-19:3bb376933bcb47421173f96f23ea2536/3a18531ac22e83fa6ee44a538074a3e7</guid>
</item>
<item><title>Kin-terface</title>
<description>
<![CDATA[<p>Kin-terface is a virtual spatial environment. It utlises 9 pressure pads in a 3 &#215; 3 format as its physical interface. The project explores the relationship between a user and an interface, focusing on customisation, user diversity, information architecture and spatial memory.</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>Introduction</h5>

	<p>Kin-terface was my final piece of work on my University <a href="http://www.ljmu.ac.uk/courses/undergraduate/72570.htm">iMedia</a> course and is a project done instead of a dissertation. It is an independant piece of work where you choose our own direction following <strong>research</strong> and <strong>skills</strong> gained from other modules. I decided to explore interfaces and their relationship with users through physical methods. The work was shown at the <strong>Liverpool Screen School</strong> end of year exhibition on the 28th, 29th and 30th May 2008.</p>

	<p><img src="http://www.createatwill.com/images/18.png" class="right"  /></p>

	<p>Kin-terface is an installation setup with 9 pressure pads, 2 push buttons and a projected screen (right). The actual application was created with <strong>Flash and actionscript</strong>, using the <a href="http://www.active-robots.com/products/phidgets/index.shtml">Phidget Interface Kit</a> to detect inputs from the mats and buttons. To navigate Kin-terface you simply move from square to square to highlight, then jump to select &#8211; similar the mouse hover and click on a computer.</p>

	<p>A fundamental <strong>theme</strong> of the project is the physicality of information and applying more analogical actions to interact instead of digital methods. Users often employ <strong>physical</strong> mental actions with interfaces &#8211; <span class="italic">&#8220;if i go up to&#8221;, &#8220;if i move this&#8221; etc.</span> &#8211; and this type of interaction is applied heavily in <strong>Kin-terface</strong>: You move yourself to information and perform a physical action to manipulate.</p>

	<h5>What&#8217;s in it?</h5>

	<p>Kin-terface features a collection of 6 mini-games and tasks. The first part allows you to customise the interface by inputting your name, changing the colour scheme or changing the sound track. All of this is optional, but the the experience becomes more personalised the more you customise as a relationship is developed between the user and the interface.</p>

	<p><img src="http://www.createatwill.com/images/17.jpg" class="right"  /></p>

	<p>Navigation is consistent throughout &#8211; move to highlight, then jump to select. Inputting your name (right) is identical to text message input, with multiple jumps to select different characters. The rest of the interactions are games or tasks that play with interface concepts in fun and engaging ways. </p>

	<p><strong>Squares It Gone?</strong> disorientates the user, <strong>Whats The Meta-phor?</strong> shows user perception of different imagery and <strong>Square Invaders</strong> utilises spatial memory as a skill within a game where you kill aliens by jumping on the relevant square.</p>

	<h5>Objective?</h5>

	<p>The whole interaction is supposed to display different skills users employ with interfaces and the difference between different users. For example, in <strong>What&#8217;s the Meta-phor?</strong> users can select an image and input what they think about it. Only once they have done that can they see what other users have said about the same image. This has produced some very interesting comments on the different images that highlights user diversity with <strong>political, symbolic and iconic imagery.</strong></p>

	<p>As mentioned the exhibition was <strong>open to the public</strong> on the 28th, 29th and 30th May. It was also displayed in <strong><span class="caps">BBC</span> Liverpool</strong> from the 12th June &#8211; 14th June 2008 , along with other students work from my course.</p>]]>
</content:encoded>
<link>http://www.createatwill.com/work/kin-terface</link>
<pubDate>Mon, 26 May 2008 16:02:00 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-05-26:3bb376933bcb47421173f96f23ea2536/1233715e63b388227f42f037f9d26ba2</guid>
</item>
<item><title>Create at Will - Coming soon!</title>
<description>
<![CDATA[<p>Welcome to my site. It is currently &#8216;work in progress&#8217; but will be live very soon! If you have any enquiries please email me on info@createatwill.com</p>]]>
</description>
<content:encoded>
<![CDATA[<p>Welcome to my site. It is currently &#8216;work in progress&#8217; but will be live very soon! If you have any enquiries please email me on info@createatwill.com</p>]]>
</content:encoded>
<link>http://www.createatwill.com/blog/create-at-will-coming-soon</link>
<pubDate>Sun, 20 Apr 2008 18:16:10 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-03-22:3bb376933bcb47421173f96f23ea2536/c316b73f8c5e3352273ec47259ddad3f</guid>
</item>
<item><title>BBC Liverpool 08</title>
<description>
<![CDATA[<p>As part of a Design Solutions module, i was asked to work in a team and produce ideas and a concept for a mock <span class="caps">BBC</span> Liverpool European Capital of Culture website. The project entailed developing ideas for the content of the website, producing mock visuals and presenting the idea, along with a report, to part of the <span class="caps">BBC</span> Liverpool management.</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>Introduction</h5>

	<p>In 2008, <strong>Liverpool</strong> has been chosen to celebrate the <a href="http://www.liverpool08.com/">European Capital of Culture.</a> This project was a follow on to our first team project for Design Solutions, <a href="http://www.createatwill.com/work/scribe">Scribe</a> but this time our ideas would be presented to an actual would-be client &#8211; in this case <span class="caps">BBC</span> Liverpool.</p>

	<p>The <span class="caps">BBC</span> were in the process of creating a <a href="http://www.bbc.co.uk/liverpool/capital_of_culture/">website</a> that aggregated all information about the <strong>Capital of Culture</strong> that helped the public find out more about upcoming events. Our task was to work in a team and produce ideas for the website based on two different budgets:</p>

	<ul>
		<li>The first budget was based on no finances at all and required us to be creative with the resources already in place at the <span class="caps">BBC</span></li>
		<li>The second was reliant on the <span class="caps">BBC</span> Liverpool being granted a budget to be decided by management</li>
	</ul>

	<h5>The World in One City</h5>

	<p><img src="http://www.createatwill.com/images/12.png" class="right" alt="website screenshot"  /> My input into the project was being involved in brainstorming and developing ideas and creating the <strong>layout</strong> and <strong>design</strong> of the website. We decided to create a website whose visuals represented what Liverpool is all about &#8211; which is basically <strong>different to any other place you could go to.</strong> One problem was the fact that all <span class="caps">BBC</span> websites have strict accessibility standards and websites are required to conform to there strict template layout in order to be visually consistent with the rest of the <span class="caps">BBC</span>.</p>

	<p>To overcome this we were <strong>experimental</strong> with the colours and other aspects, such as the menus, backgrounds and images which didn&#8217;t impact on the overall template and accessibility. We also made the website as interactive as possible, incorporating interactive elements such as <strong>maps, mobile podcasts and user-involvement</strong> in order to engage the users and help them find information about events.</p>

	<p>The actual website was mocked up using fireworks for the presentation as we didnt have to have a fully-functioning site. An <strong>incentive</strong> for this project was that some of our ideas might eventually make it onto the final site, but it seemed The <span class="caps">BBC</span> never recieved any budget. What I did achieve from this project was invaluable experience of working for an actual <strong>client</strong> in a <strong>team-based</strong> environment.</p>]]>
</content:encoded>
<link>http://www.createatwill.com/work/bbc-liverpool-08</link>
<pubDate>Thu, 10 Jan 2008 17:56:12 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-04-16:3bb376933bcb47421173f96f23ea2536/05396b65bb02a34af3a6abcd6c2ced59</guid>
</item>
<item><title>Scribe</title>
<link>http://www.createatwill.com/work/scribe</link>
<pubDate>Wed, 21 Nov 2007 15:53:43 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-04-21:3bb376933bcb47421173f96f23ea2536/248f7b3d1e5fae621079e3b9e47ae679</guid>
</item>
<item><title>Babscom</title>
<link>http://www.createatwill.com/work/babscom</link>
<pubDate>Fri, 21 Sep 2007 14:54:04 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-04-21:3bb376933bcb47421173f96f23ea2536/4e2e61583dd37182b85626c5ca154c2d</guid>
</item>
<item><title>Liverpool Unsigned</title>
<description>
<![CDATA[<p>As part of an &#8216;Experimental Design&#8217; module, Liverpool Unsigned was a project of which we could choose our own subject and direction. I decided on generating a would-be advertising campaign for an Unisgned Music Website in Liverpool &#8211; an idea that me and a friend of mine were contemplating creating at the time.</p>]]>
</description>
<content:encoded>
<![CDATA[<h5>Introduction</h5>

	<p>Liverpool Unsigned was intended as a music review site for unsigned bands in Liverpool. It was an idea that never got off the ground because of university commitments, but i decided on using it for this piece of work as a mock advertising campaign.</p>

	<p>The campaign aim was to generate the interest of the people who go to see unsigned bands, who could then log onto the website and review any particular band they have seen. The main driving force being that these people are like the unsigned bands themselves, as they are not professional journalists, so the reviews would be orignal and raw.</p>

	<h5>Big, Big Posters</h5>

	<p>The first part of the mock campaign was posters &#8211; Big ones. They consisted of billboard posters, bus stop posters and flyer posters that would be situated around Liverpool City Centre to generate interest. They all follow the same visual style and are designed to draw the viewer in through intrigue by being visually striking yet not over-complicated. The posters are below. Click them for a larger image:</p>

	<p><a href="http://www.createatwill.com/images/13.jpg" class="img-link" alt="Liverpool Unsigned bus stop advert"><img src="http://www.createatwill.com/images/13t.jpg" class="left"  /></a></p>

	<p><a href="http://www.createatwill.com/images/14.jpg" class="img-link" alt="Liverpool Unsigned billboard advert"><img src="http://www.createatwill.com/images/14t.jpg" class="left" /></a></p>

	<p><a href="http://www.createatwill.com/images/15.jpg" class="img-link" alt="Liverpool Unsigned poster"><img src="http://www.createatwill.com/images/15t.jpg" class="left" /></a></p>

	<h5>TV advert</h5>

	<p>The other part of the campaign featured this TV advert that would be used on a wider scale. It was created in After Effects and was actually one of my first experiments with the program &#8211; i think the final effect looks a tad unrealistic yet it definatley served its purpose as a learning curve. You can view the file by visiting the link below.</p>

	<p><a href="http://www.createatwill.com/file_download/2/TV+Advert.swf">Usigned Advert (swf)</a><p class="italic">*** I don&#8217;t have the original file for this as i had a computer crash and lost some work. Therfore the quality is quite poor, but you get the idea ***</p>]]>
</content:encoded>
<link>http://www.createatwill.com/work/liverpool-unsigned</link>
<pubDate>Mon, 21 May 2007 14:53:01 GMT</pubDate>
<dc:creator>Will McClellan</dc:creator>
<guid isPermaLink="false">tag:www.createatwill.com,2008-04-21:3bb376933bcb47421173f96f23ea2536/d98fe6c8ef6ff03cbd78ff1bb544acc6</guid>
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