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		<title>The Architecture Behind Trionn: Coordinating GSAP, Three.js, Lenis, and Web Audio</title>
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		<pubDate>Wed, 15 Jul 2026 14:33:53 +0000</pubDate>
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		<category><![CDATA[case study]]></category>
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					<description><![CDATA[A behind-the-scenes look at how multiple animation, rendering, and interaction layers were unified into one performant web experience.]]></description>
		
		
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		<title>Where Stories Become Interactive Worlds: How makemepulse Brings Ideas to Life Across Web, XR, and Beyond</title>
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		<pubDate>Mon, 13 Jul 2026 11:43:42 +0000</pubDate>
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					<description><![CDATA[For more than 15 years, makemepulse has combined creative storytelling and technical innovation to craft award-winning digital experiences across web, immersive media, and interactive installations.]]></description>
		
		
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		<title>The Sleepers: Creating an Atmospheric WebGL Experience with Lightweight Techniques</title>
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		<dc:creator><![CDATA[Thibaut Foussard]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 13:31:58 +0000</pubDate>
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		<category><![CDATA[3D]]></category>
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					<description><![CDATA[From swirling transitions and animated fog to mesh outlines and infinite worlds, here's a breakdown of the techniques behind it.]]></description>
		
		
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		<title>Building an Interactive Wave Propagation Cube Grid with Three.js</title>
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		<dc:creator><![CDATA[Franky Hung]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 10:06:11 +0000</pubDate>
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		<category><![CDATA[3D]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[Three.js]]></category>
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					<description><![CDATA[A tutorial on how to create a minimalistic and customizable 3D wave grid background with Three.js.]]></description>
		
		
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		<title>Ten Years Away: Designing an Interactive Comic for Studio375&#8217;s Tenth Anniversary</title>
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		<dc:creator><![CDATA[Daniel Bassan]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 10:32:42 +0000</pubDate>
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					<description><![CDATA[The story behind "Ten Years Away", a scroll-driven interactive comic created to celebrate Studio375's tenth anniversary, from its printed origins to its WebGL implementation.]]></description>
		
		
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		<title>Building a Scroll-Driven 3D Gallery Using a Blender Camera Path with Three.js and GSAP</title>
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		<dc:creator><![CDATA[Gaspard Hedde]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 13:37:56 +0000</pubDate>
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		<category><![CDATA[blender]]></category>
		<category><![CDATA[GSAP]]></category>
		<category><![CDATA[scroll]]></category>
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		<category><![CDATA[WebGL]]></category>
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					<description><![CDATA[Build a cinematic, scroll-driven 3D gallery using a camera path authored in Blender, rendered with Three.js, and animated with GSAP.]]></description>
		
		
		
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		<title>From Years of Client Work to a Next.js + Sanity Starter Kit</title>
		<link>https://tympanus.net/codrops/2026/07/02/from-years-of-client-work-to-a-next-js-sanity-starter-kit/</link>
		
		<dc:creator><![CDATA[Edoardo Lunardi]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 10:21:00 +0000</pubDate>
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		<category><![CDATA[headless]]></category>
		<category><![CDATA[Next.js]]></category>
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					<description><![CDATA[How years of refining my workflow became a headless foundation other developers can build on.]]></description>
		
		
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		<title>Sculpting a Digital Athlete: Capturing Stefanos Tsitsipas Beyond the Court</title>
		<link>https://tympanus.net/codrops/2026/07/01/sculpting-a-digital-athlete-capturing-stefanos-tsitsipas-beyond-the-court/</link>
		
		<dc:creator><![CDATA[OFF+BRAND]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 10:13:35 +0000</pubDate>
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		<category><![CDATA[3D]]></category>
		<category><![CDATA[blender]]></category>
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					<description><![CDATA[Explore the complete 3D workflow behind Stefanos Tsitsipas' digital character, from photogrammetry and rigging to animation and WebGL optimization.]]></description>
		
		
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		<title>Building Persistent Page Transitions with WebGPU and Vanilla JavaScript</title>
		<link>https://tympanus.net/codrops/2026/06/30/building-persistent-page-transitions-with-webgpu-and-vanilla-javascript/</link>
		
		<dc:creator><![CDATA[Ben Paine]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 09:35:41 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[page transition]]></category>
		<category><![CDATA[webgpu]]></category>
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					<description><![CDATA[A step-by-step tutorial showing how to build seamless GPU-powered page transitions by combining a persistent WebGPU scene, DOM tracking, and a lightweight vanilla JavaScript router.]]></description>
		
		
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		<title>Inside Bisous: Designing an Editorial Experience for Cinematic CGI</title>
		<link>https://tympanus.net/codrops/2026/06/29/inside-bisous-designing-an-editorial-experience-for-cinematic-cgi/</link>
		
		<dc:creator><![CDATA[Beaucoup]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 10:05:45 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[case study]]></category>
		<guid isPermaLink="false">https://tympanus.net/codrops/?p=115533</guid>

					<description><![CDATA[A behind-the-scenes look at how editorial composition, purposeful motion, and minimalist design create a portfolio that lets cinematic CGI take the spotlight.]]></description>
		
		
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