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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:series="http://unfoldingneurons.com/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"> <channel><title>Cgtuts+</title> <link>http://cg.tutsplus.com</link> <description>CG Tutorials</description> <pubDate>Fri, 24 May 2013 11:47:39 +0000</pubDate> <generator>http://wordpress.org/?v=3.5</generator> <language /> <generator>http://wordpress.org/?v=3.5</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cgtuts-summary" /><feedburner:info uri="cgtuts-summary" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><image><link>http://cg.tutsplus.com</link><url>http://envato.s3.amazonaws.com/rss_images/cgtuts_144.jpg</url><title>Cgtuts+</title></image><item><title>Stock Video Pack: Battery Icon Animations</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/tfPKoLQqHuE/</link> <comments>http://cg.tutsplus.com/stock/footage/stock-video-pack-battery-icon-animations/#comments</comments> <pubDate>Fri, 24 May 2013 11:30:29 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[Footage]]></category> <category><![CDATA[Compositing]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24846</guid> <description>Today we have another great stock video collection for you courtesy of Stefan Surmabojov. This pack contains 20 battery icon animations from five different camera angles, with two fill styles per angle. These have been modeled, textured and pre-rendered by Stefan, and are available in high quality 1920&amp;#215;1080 resolution, compressed into Quick Time format using [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=tfPKoLQqHuE:e8V52lJLeKM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=tfPKoLQqHuE:e8V52lJLeKM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=tfPKoLQqHuE:e8V52lJLeKM:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=tfPKoLQqHuE:e8V52lJLeKM:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/tfPKoLQqHuE" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/stock/footage/stock-video-pack-battery-icon-animations/feed/</wfw:commentRss> <feedburner:origLink>http://cg.tutsplus.com/stock/footage/stock-video-pack-battery-icon-animations/</feedburner:origLink></item> <item><title>Create a Classic He-Man Action Figure using Maya: Part 7 – Tuts+ Premium</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/S2_iHzCL2CM/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-classic-he-man-action-figure-using-maya-part-7-tuts-premium/#comments</comments> <pubDate>Tue, 21 May 2013 10:50:48 +0000</pubDate> <dc:creator>Soni Kumari</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Modeling]]></category> <category><![CDATA[Premium]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24432</guid> <description>In the seventh and final part of the He-Man Action Figure series, you&amp;#8217;ll learn how to create and apply plastic shaders to the skin, weapons and accessories to achieve a truly toy look. This lesson also includes creating a basic rig for posing, lighting the scene, rendering passes from Maya using Mentalray, and finally compositing [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=S2_iHzCL2CM:SA-3KTRID5I:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=S2_iHzCL2CM:SA-3KTRID5I:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=S2_iHzCL2CM:SA-3KTRID5I:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=S2_iHzCL2CM:SA-3KTRID5I:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/S2_iHzCL2CM" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-classic-he-man-action-figure-using-maya-part-7-tuts-premium/feed/</wfw:commentRss> <series:name><![CDATA[Classic He-Man Action Figure]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-classic-he-man-action-figure-using-maya-part-7-tuts-premium/</feedburner:origLink></item> <item><title>Model, Texture and Render a Realistic Light Bulb with 3ds Max &amp; C4D – Part 2</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/ChubZ_UZpns/</link> <comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d-part-2/#comments</comments> <pubDate>Mon, 20 May 2013 11:15:21 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[Cinema4D]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[Lighting]]></category> <category><![CDATA[Rendering]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24849</guid> <description>In the second half of the realistic light bulb tutorial, you&amp;#8217;ll shift gears and move into Cinema 4D, where Stefan will guide you through the texturing, lighting and rendering portions of the project. You&amp;#8217;ll learn how to create believable glass and metal shaders, add lights and finally how to render your scene using two different [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=ChubZ_UZpns:S_k7-2GoCms:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=ChubZ_UZpns:S_k7-2GoCms:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=ChubZ_UZpns:S_k7-2GoCms:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=ChubZ_UZpns:S_k7-2GoCms:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/ChubZ_UZpns" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d-part-2/feed/</wfw:commentRss> <series:name><![CDATA[Realistic Light Bulb]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d-part-2/</feedburner:origLink></item> <item><title>Model, Texture and Render a Realistic Light Bulb with 3ds Max &amp; C4D – Part 1</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/WP4YoIK22DA/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/#comments</comments> <pubDate>Thu, 16 May 2013 11:00:09 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[3D Studio Max]]></category> <category><![CDATA[3ds Max]]></category> <category><![CDATA[Modeling]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24729</guid> <description>In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=WP4YoIK22DA:eJf-ikHkSRA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=WP4YoIK22DA:eJf-ikHkSRA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=WP4YoIK22DA:eJf-ikHkSRA:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=WP4YoIK22DA:eJf-ikHkSRA:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/WP4YoIK22DA" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/feed/</wfw:commentRss> <series:name><![CDATA[Realistic Light Bulb]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/model-texture-and-render-a-realistic-light-bulb-with-3ds-max-c4d/</feedburner:origLink></item> <item><title>Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 3</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/fWcozfq_O80/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/#comments</comments> <pubDate>Tue, 14 May 2013 21:30:31 +0000</pubDate> <dc:creator>Shaun Keenan</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Rigging]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24731</guid> <description>In the third and final part of Shaun Keenan&amp;#8217;s flower series for Maya. You&amp;#8217;ll learn how to create an advanced facial rig for the flower character using Face Machine. Lessons include adjusting influence curves, creating parenting constraints and custom attributes, painting weights to achieve proper deformation, creating and saving facial poses using Anzovin, and finally [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=fWcozfq_O80:aEeP53lmCqY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=fWcozfq_O80:aEeP53lmCqY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=fWcozfq_O80:aEeP53lmCqY:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=fWcozfq_O80:aEeP53lmCqY:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/fWcozfq_O80" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/feed/</wfw:commentRss> <series:name><![CDATA[Advanced Cartoon Flower Character Rig with Maya]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-3/</feedburner:origLink></item> <item><title>UV Mapping a High Poly World War II Willys Jeep in Modo – Part 3</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/C5CBsNNK0lo/</link> <comments>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/#comments</comments> <pubDate>Mon, 13 May 2013 11:25:09 +0000</pubDate> <dc:creator>Michael Ciesielski</dc:creator> <category><![CDATA[Modo]]></category> <category><![CDATA[UV Mapping]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24486</guid> <description>In Part 3, we&amp;#8217;ll continue mapping the remaining parts of the jeep. Our focus for this lesson will be unwrapping the front windshield and it&amp;#8217;s framing. Since this part of the model is made up of several parts, it will take some time to flatten, stitch and pack the UVs correctly. Project Overview: This tutorial [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=C5CBsNNK0lo:9IZ7mZra7XY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=C5CBsNNK0lo:9IZ7mZra7XY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=C5CBsNNK0lo:9IZ7mZra7XY:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=C5CBsNNK0lo:9IZ7mZra7XY:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/C5CBsNNK0lo" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/feed/</wfw:commentRss> <series:name><![CDATA[WWII Willys Jeep]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/luxology-modo/uv-mapping-a-high-poly-world-war-ii-willys-jeep-in-modo-part-3/</feedburner:origLink></item> <item><title>Creating a Cool Perspective Shift Effect in Cinema 4D</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/SMco8tDNdiY/</link> <comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/#comments</comments> <pubDate>Thu, 09 May 2013 11:00:11 +0000</pubDate> <dc:creator>Stefan Surmabojov</dc:creator> <category><![CDATA[Cinema4D]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[Rendering]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24427</guid> <description>In this tutorial you&amp;#8217;ll dive into creating a nice perspective shift effect inside Cinema 4D. Although relatively easy to setup, this effect can add a lot of style to your renders or even your demo reel. And the best part is, the concept is software independent. So once you understand it, you can easily recreate [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SMco8tDNdiY:3tPkayRdI8M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SMco8tDNdiY:3tPkayRdI8M:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SMco8tDNdiY:3tPkayRdI8M:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SMco8tDNdiY:3tPkayRdI8M:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/SMco8tDNdiY" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/feed/</wfw:commentRss> <feedburner:origLink>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/creating-a-cool-perspective-shift-effect-in-cinema-4d/</feedburner:origLink></item> <item><title>Tuts+ Premium Cash Back Offer: 3 Days to Go</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/KVLqfY8axnI/</link> <comments>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/#comments</comments> <pubDate>Tue, 07 May 2013 14:00:42 +0000</pubDate> <dc:creator>Joel Bankhead</dc:creator> <category><![CDATA[News]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24468</guid> <description>This offer ends soon! Act now and don’t miss out on cash back when trying a monthly Tuts+ Premium subscription. At $19 a month, Tuts+ Premium is fantastic value. But it&amp;#8217;s even better when we hand your first $19 right back to you! For a limited time we&amp;#8217;re offering $19 cash back to new Tuts+ [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=KVLqfY8axnI:nzFmpIkVqXQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=KVLqfY8axnI:nzFmpIkVqXQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=KVLqfY8axnI:nzFmpIkVqXQ:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=KVLqfY8axnI:nzFmpIkVqXQ:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/KVLqfY8axnI" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/feed/</wfw:commentRss> <feedburner:origLink>http://cg.tutsplus.com/articles/news/try-tuts-premium-get-cash-back/</feedburner:origLink></item> <item><title>Building an Advanced Production Quality Character Rig for a Cartoon Flower with Maya – Part 2</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/sYDOlKBTlV4/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/#comments</comments> <pubDate>Tue, 07 May 2013 11:20:49 +0000</pubDate> <dc:creator>Shaun Keenan</dc:creator> <category><![CDATA[Maya]]></category> <category><![CDATA[Character]]></category> <category><![CDATA[Rigging]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24383</guid> <description>In part 2 of Shaun Keenan&amp;#8217;s rigging series for Maya. You&amp;#8217;ll continue building the controls for the Flower, this includes tying the rig together, rigging the tongue, adding stretchy limb functionality to the stems, creating the vast amount of connections needed for the petal&amp;#8217;s to function correctly, and finalizing the overall rig controls. Built inside [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=sYDOlKBTlV4:amuWISW3o4Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=sYDOlKBTlV4:amuWISW3o4Y:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=sYDOlKBTlV4:amuWISW3o4Y:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=sYDOlKBTlV4:amuWISW3o4Y:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/sYDOlKBTlV4" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/feed/</wfw:commentRss> <series:name><![CDATA[Advanced Cartoon Flower Character Rig with Maya]]></series:name> <feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/building-an-advanced-production-quality-character-rig-for-a-cartoon-flower-with-maya-part-2/</feedburner:origLink></item> <item><title>Quick Tip: Copying Objects from One 3ds Max Scene to Another using ‘Copitor’</title><link>http://feedproxy.google.com/~r/cgtuts-summary/~3/HnxP3LCAx-c/</link> <comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/#comments</comments> <pubDate>Mon, 06 May 2013 21:15:34 +0000</pubDate> <dc:creator>Chandan Kumar</dc:creator> <category><![CDATA[3D Studio Max]]></category> <category><![CDATA[3ds Max]]></category> <category><![CDATA[Tips]]></category> <guid isPermaLink="false">http://cg.tutsplus.com/?p=24381</guid> <description>In this short, but handy Quick Tip. Chandan Kumar will show you how to copy an object (or series of objects) from one 3D Studio Max scene to another, using &amp;#8216;Copitor&amp;#8217;. This free script bypasses the need to &amp;#8216;Merge&amp;#8217; objects between scenes and as a result, offers a faster, simpler workflow when dealing with complex [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=HnxP3LCAx-c:4DPXSC3ew8M:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=HnxP3LCAx-c:4DPXSC3ew8M:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=HnxP3LCAx-c:4DPXSC3ew8M:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=HnxP3LCAx-c:4DPXSC3ew8M:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/HnxP3LCAx-c" height="1" width="1"/&gt;</description> <wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/feed/</wfw:commentRss> <feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/quick-tip-copying-objects-from-one-3ds-max-scene-to-another-using-copitor/</feedburner:origLink></item> </channel> </rss><!-- Dynamic Page Served (once) in 0.789 seconds -->
