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<channel>
	<title>Cgtuts+</title>
	
	<link>http://cg.tutsplus.com</link>
	<description>CG Tutorials</description>
	<pubDate>Fri, 25 May 2012 00:13:44 +0000</pubDate>
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		<title>Quick Tip: Converting Polypaint Data From Zbrush Using xNormal</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/eDCpkNmATZ0/</link>
		<comments>http://cg.tutsplus.com/tutorials/pixologic-zbrush/quick-tip-converting-polypaint-data-from-zbrush-using-xnormal/#comments</comments>
		<pubDate>Fri, 25 May 2012 00:10:06 +0000</pubDate>
		<dc:creator>Shaun Keenan</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Shaun Keenan]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Xnormal]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15406</guid>
		<description>In today’s quick tip tutorial, Shaun Keenan will show you an very effective technique for correctly converting Zbrush polypaint data into useable textures with the help of xNormal, the awesome free map baking program. This extremely useful technique has countless applications and works with any 3D software, so try it out for yourself after the [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=eDCpkNmATZ0:XZdezor2Bso:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=eDCpkNmATZ0:XZdezor2Bso:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=eDCpkNmATZ0:XZdezor2Bso:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=eDCpkNmATZ0:XZdezor2Bso:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/eDCpkNmATZ0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/pixologic-zbrush/quick-tip-converting-polypaint-data-from-zbrush-using-xnormal/feed/</wfw:commentRss>
<enclosure url="http://blip.tv/file/get/Cgtuts-QuickTipConvertingZbrushPolyPaintCorrectly803.mp4" length="0" type="video/mp4" />
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/pixologic-zbrush/quick-tip-converting-polypaint-data-from-zbrush-using-xnormal/</feedburner:origLink></item>
		<item>
		<title>Cgtuts+ Workshop #11 Kitchen Visualization</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/87RJ1sso9K4/</link>
		<comments>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-11-kitchen-visualization/#comments</comments>
		<pubDate>Wed, 23 May 2012 11:35:15 +0000</pubDate>
		<dc:creator>Chris Tate</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[tuts-workshop]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15405</guid>
		<description>We&amp;#8217;re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=87RJ1sso9K4:FbrM4sh2GBM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=87RJ1sso9K4:FbrM4sh2GBM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=87RJ1sso9K4:FbrM4sh2GBM:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=87RJ1sso9K4:FbrM4sh2GBM:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/87RJ1sso9K4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-11-kitchen-visualization/feed/</wfw:commentRss>
		<feedburner:origLink>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-11-kitchen-visualization/</feedburner:origLink></item>
		<item>
		<title>Modeling The F-16 Fighter Jet in 3D Studio Max – Part 2</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/FGwknKp8pLE/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-2/#comments</comments>
		<pubDate>Tue, 22 May 2012 10:10:57 +0000</pubDate>
		<dc:creator>Sansar Tripathi</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sansar Tripathi]]></category>
		<category><![CDATA[Vehicles]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15395</guid>
		<description>Today we&amp;#8217;re bringing you the conclusion of the F-16 series by Sansar Tripathi. In the second half we&amp;#8217;ll finish things up by fine tuning the mesh and assembling the air intake and cockpit. As well as adding additional detail to the model by building an arsenal of weapons including rockets and missiles. The final step [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=FGwknKp8pLE:Fj80p7Ombus:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=FGwknKp8pLE:Fj80p7Ombus:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=FGwknKp8pLE:Fj80p7Ombus:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=FGwknKp8pLE:Fj80p7Ombus:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/FGwknKp8pLE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-2/feed/</wfw:commentRss>
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<enclosure url="http://blip.tv/file/get/Cgtuts-ModelingTheF16PT4503.mp4" length="0" type="video/mp4" />
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		<series:name><![CDATA[Modeling The F-16 Fighter Jet]]></series:name>
	<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-2/</feedburner:origLink></item>
		<item>
		<title>Modeling The F-16 Fighter Jet in 3D Studio Max – Part 1</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/YWEGRkgSDQk/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-1/#comments</comments>
		<pubDate>Mon, 21 May 2012 10:35:56 +0000</pubDate>
		<dc:creator>Sansar Tripathi</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sansar Tripathi]]></category>
		<category><![CDATA[Vehicles]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15387</guid>
		<description>Today we&amp;#8217;re bringing you the first part in a new tutorial series that focuses on modeling the F-16D fighter jet in 3D Studio Max. Suitable for both beginner and intermediate artists, this tutorial will get users up to speed on working with some of Max&amp;#8217;s more common modeling tools, and is an ideal project for [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YWEGRkgSDQk:FmUKte0i3_U:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YWEGRkgSDQk:FmUKte0i3_U:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YWEGRkgSDQk:FmUKte0i3_U:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YWEGRkgSDQk:FmUKte0i3_U:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/YWEGRkgSDQk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-1/feed/</wfw:commentRss>
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<enclosure url="http://blip.tv/file/get/Cgtuts-ModelingTheF16Pt2646.mp4" length="0" type="video/mp4" />
	
		<series:name><![CDATA[Modeling The F-16 Fighter Jet]]></series:name>
	<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/modeling-the-f-16-fighter-jet-in-3d-studio-max-part-1/</feedburner:origLink></item>
		<item>
		<title>Image Based Lighting: The Complete Workflow with Maya, HDR Shop &amp; Photoshop</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/SrM3SE7UZss/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/image-based-lighting-the-complete-workflow-with-maya-hdr-shop-photoshop/#comments</comments>
		<pubDate>Fri, 18 May 2012 23:30:17 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[HDR Shop]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[IBL]]></category>
		<category><![CDATA[James Whiffin]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15283</guid>
		<description>So Image Based Lighting&amp;#8230;. What is it, and how can you use it to your advantage? Get the answers in this tutorial from James Whiffin where you&amp;#8217;ll not only learn about implementing IBL into your projects, but how to setup and shoot your very own high dynamic range images, a topic rarely seen in tutorials. [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SrM3SE7UZss:lEpNdSTNnpQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SrM3SE7UZss:lEpNdSTNnpQ:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=SrM3SE7UZss:lEpNdSTNnpQ:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=SrM3SE7UZss:lEpNdSTNnpQ:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/SrM3SE7UZss" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/image-based-lighting-the-complete-workflow-with-maya-hdr-shop-photoshop/feed/</wfw:commentRss>
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<enclosure url="http://blip.tv/file/get/Cgtuts-Maya_IBL_PT2415.mp4" length="0" type="video/mp4" />
<enclosure url="http://blip.tv/file/get/Cgtuts-Maya_IBL_PT3900.mp4" length="0" type="video/mp4" />
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/image-based-lighting-the-complete-workflow-with-maya-hdr-shop-photoshop/</feedburner:origLink></item>
		<item>
		<title>Modeling A Modern Interior Scene In Blender</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/B8swHAgp0cI/</link>
		<comments>http://cg.tutsplus.com/tutorials/blender/modeling-a-modern-interior-scene-in-blender/#comments</comments>
		<pubDate>Fri, 18 May 2012 00:20:49 +0000</pubDate>
		<dc:creator>Claudio Della Neve</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Claudio Della Neve]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15294</guid>
		<description>In this tutorial we will be modeling an interior scene from a reference photo. It is written for the complete beginner, you&amp;#8217;ll learn how to setup a background image and how to match the camera to it, as we follow a very simple workflow for building up the scene with a variety of basic modeling [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=B8swHAgp0cI:QOnIMwNNDjc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=B8swHAgp0cI:QOnIMwNNDjc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=B8swHAgp0cI:QOnIMwNNDjc:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=B8swHAgp0cI:QOnIMwNNDjc:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/B8swHAgp0cI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/blender/modeling-a-modern-interior-scene-in-blender/feed/</wfw:commentRss>
		<feedburner:origLink>http://cg.tutsplus.com/tutorials/blender/modeling-a-modern-interior-scene-in-blender/</feedburner:origLink></item>
		<item>
		<title>Cgtuts+ Workshop #10 Statue Sculpt</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/01OpsWWmbnM/</link>
		<comments>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/#comments</comments>
		<pubDate>Wed, 16 May 2012 23:35:55 +0000</pubDate>
		<dc:creator>Chris Tate</dc:creator>
				<category><![CDATA[Workshop]]></category>
		<category><![CDATA[Artcles]]></category>
		<category><![CDATA[tuts-workshop]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15255</guid>
		<description>We&amp;#8217;re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=01OpsWWmbnM:6XSy1i3aEFI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=01OpsWWmbnM:6XSy1i3aEFI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=01OpsWWmbnM:6XSy1i3aEFI:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=01OpsWWmbnM:6XSy1i3aEFI:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/01OpsWWmbnM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/feed/</wfw:commentRss>
		<feedburner:origLink>http://cg.tutsplus.com/articles/workshop/cgtuts-workshop-10-statue-sculpt/</feedburner:origLink></item>
		<item>
		<title>Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/YAbOmLQ3Ikc/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/#comments</comments>
		<pubDate>Tue, 15 May 2012 10:10:12 +0000</pubDate>
		<dc:creator>Sasa Posloncec</dc:creator>
				<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[Sasa Posloncec]]></category>
		<category><![CDATA[Vehicles]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15269</guid>
		<description>Today we&amp;#8217;re continuing the CAT 797 series by Sasa Posloncec where you&amp;#8217;ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YAbOmLQ3Ikc:5mIRy0bMbq8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YAbOmLQ3Ikc:5mIRy0bMbq8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=YAbOmLQ3Ikc:5mIRy0bMbq8:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=YAbOmLQ3Ikc:5mIRy0bMbq8:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/YAbOmLQ3Ikc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/feed/</wfw:commentRss>
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		<series:name><![CDATA[Building The CAT 797B]]></series:name>
	<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/building-the-caterpillar-797-in-3d-studio-max-adding-additional-detail/</feedburner:origLink></item>
		<item>
		<title>Simulate An Old School X-Ray Vision Shot – Cg Part</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/n7ZZEiVXIqA/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/#comments</comments>
		<pubDate>Sun, 13 May 2012 13:00:47 +0000</pubDate>
		<dc:creator>James Whiffin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[James Whiffin]]></category>
		<category><![CDATA[PFTrack]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15224</guid>
		<description>This week, Cgtuts+ has teamed up with our sister site Aetuts+ to bring you this awesome two part, in-depth tutorial from James Whiffin. Where you&amp;#8217;ll learn how to create and composite a cool old school x-ray effect into some video footage, using Maya, PFTrack and After Effects! Head over to Aetuts+ for the conclusion of [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=n7ZZEiVXIqA:glSp4rbvpks:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=n7ZZEiVXIqA:glSp4rbvpks:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=n7ZZEiVXIqA:glSp4rbvpks:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=n7ZZEiVXIqA:glSp4rbvpks:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/n7ZZEiVXIqA" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/feed/</wfw:commentRss>
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<enclosure url="http://blip.tv/file/get/Cgtuts-Xray_Effect_In_Maya_PT2592.mp4" length="0" type="video/mp4" />
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		<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/simulate-an-old-school-x-ray-vision-shot-parts-1-4/</feedburner:origLink></item>
		<item>
		<title>Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium</title>
		<link>http://feedproxy.google.com/~r/cgtuts-summary/~3/4dGWEe4iEEU/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls-tuts-premium/#comments</comments>
		<pubDate>Fri, 11 May 2012 23:34:31 +0000</pubDate>
		<dc:creator>Soni Kumari</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Premium]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Soni Kumari]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=15143</guid>
		<description>Today we’re bringing you the third part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. In today&amp;#8217;s post you&amp;#8217;ll learn how to build the character’s controls for animation. It&amp;#8217;s a very [...]&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:TzevzKxY174"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=TzevzKxY174" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=4dGWEe4iEEU:pWX9W6Akgl8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=4dGWEe4iEEU:pWX9W6Akgl8:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgtuts-summary?a=4dGWEe4iEEU:pWX9W6Akgl8:D7DqB2pKExk"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgtuts-summary?i=4dGWEe4iEEU:pWX9W6Akgl8:D7DqB2pKExk" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgtuts-summary/~4/4dGWEe4iEEU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls-tuts-premium/feed/</wfw:commentRss>
	
		<series:name><![CDATA[Complete Human Character Rig In Maya]]></series:name>
	<feedburner:origLink>http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-character-rig-in-maya-creating-the-leg-controls-tuts-premium/</feedburner:origLink></item>
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