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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>cg daily news</title><link>http://www.cgrecord.net/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cgrecord/feeds" /><description>cg news, cg daily news</description><language>en</language><managingEditor>noreply@blogger.com (B)</managingEditor><lastBuildDate>Mon, 15 Mar 2010 21:38:06 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1983</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="cgrecord/feeds" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Visual Arts</media:category><itunes:owner><itunes:email>cgrecord.us@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><itunes:subtitle>CG daily news</itunes:subtitle><itunes:summary>CG daily news</itunes:summary><itunes:category text="Arts"><itunes:category text="Visual Arts" /></itunes:category><feedburner:emailServiceId>cgrecord/feeds</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Creating a Creature Workflow: Part 1</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/5kt4t-9UZJs/creating-creature-workflow-part-1.html</link><category>Tutorial</category><category>Mudbox</category><category>Autodesk Maya</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 21:38:06 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2571627821005500323</guid><description>&lt;center&gt;&lt;img src="http://img28.imageshack.us/img28/7141/hpbkenichicreature01.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;This is the first part in a series of videos created by Kenichi Nishida, capturing his personal workflow in creating a creature sculpt using Maya and Mudbox 2011. Chapters covered are concept, creating base mesh, primary, secondary and tertiary form - the later three which focus on developing the overall shape and details of the creature.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_1"&gt;CHECK HERE!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;area.autodesk.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2571627821005500323?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BJmtzEXY62bo5PO3KmxeGd2-09w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BJmtzEXY62bo5PO3KmxeGd2-09w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BJmtzEXY62bo5PO3KmxeGd2-09w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BJmtzEXY62bo5PO3KmxeGd2-09w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/5kt4t-9UZJs" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T21:38:06.584-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/creating-creature-workflow-part-1.html</feedburner:origLink></item><item><title>Autodesk Introduces Vehicle For Games</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/J1DoFlfAKKI/autodesk-introduces-vehicle-for-games.html</link><category>Games</category><category>Autodesk</category><category>Feature</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 21:07:03 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-1779594729542437543</guid><description>&lt;center&gt;&lt;img src="http://img717.imageshack.us/img717/2707/17343213.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;SAN RAFAEL, Calif., March 11, 2010&lt;/b&gt; -Autodesk, Inc. (ADSK: NASDAQ), has introduced its "Vehicle for Games" curriculum for post-secondary students. The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset. This free* web-based curriculum is designed to be used with Autodesk Maya modeling, animation, rendering and visual effects software, and Autodesk Mudbox digital sculpting and texture painting software. A six-month student trial version of Maya* and a 30-day student trial version of Mudbox* can be downloaded for use with the curriculum.&lt;br /&gt;&lt;br /&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 610px; height: 360px;" src="http://img717.imageshack.us/img717/4906/file4494702025884.jpg" border="0" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Autodesk developed the curriculum with professionals from leading  game  developers NCSoft and Double Helix, to mirror the requirements of  real-world game development. Laguna College of Art &amp;amp; Design (LCAD)  in  California is piloting "Vehicle for Games". Sandy Appleoff, game art  department chair at LCAD, said, "Autodesk is a company that cares about  the  paradigm shift in the way we educate our young people, providing us with   resource tools that help embrace the future of education. With the  'Vehicle  for Games' curriculum, Autodesk provides a valuable link between  educators  and the game industry, and helps make sure that our graduates'  qualifications match industry needs. Having this masterful curriculum  has  allowed our students to move faster. By the end of the semester they  will  have produced game engine-ready assets and have them loaded and  functioning  in the game engine."&lt;/p&gt;    &lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 610px; height: 360px;" src="http://img717.imageshack.us/img717/8800/file4494712013372.jpg" border="0" alt="" /&gt;   &lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;    &lt;p&gt;LCAD instructor Derek Sunshine is currently teaching the  curriculum.  Sunshine said, "The goals set for my class are aggressive. This  curriculum  complements what the students are trying to achieve at LCAD by going  step-by-step through the process of creating AAA quality art for games.  Both LCAD and Autodesk have a standard of quality that really helps push   students into gaining the upper hand in this very competitive job  market."&lt;/p&gt;    &lt;p&gt;Intended for intermediate to advanced students, "Vehicle for  Games" takes a  unique approach to teaching 3D techniques by providing an art director's   point of view for various steps of game development. The first lesson  explores concepts based on a narrative, guiding students through the  progression of an idea that starts with a simple poem and moves into a  story-rich world with many visual possibilities. The lessons examine  storytelling and how important it is to identify and remain aware of the   world in which the vehicle asset will be placed.&lt;/p&gt;    &lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 610px; height: 360px;" src="http://img693.imageshack.us/img693/4748/file4494722009492.jpg" border="0" alt="" /&gt; &lt;/center&gt;&lt;p&gt;&lt;/p&gt;    &lt;p&gt;Students go through the process of modeling and texturing a  vehicle for a  video game, learning industry techniques. "Vehicle for Games" also  provides  a taste of what it's like to be an asset modeler working in production.  It  includes video tutorials, models, textures, concept art, and  orthographic  drawings that students can follow or use as guides to create their own  vehicles with their own concepts.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Access to the Curriculum&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;"Vehicle for Games" is available in English on the Autodesk Education     Community, in the Level 4 content on the Industry Careers Framework  micro    site. Please note that the Autodesk Education Community is accessible  only    to faculty and students with a valid email address from a registered    educational institution.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;About Autodesk            &lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Autodesk, Inc., is a world leader in 2D and &lt;a href="http://www.autodesk.com/pr-autodesk" target="_blank"&gt;3D design&lt;/a&gt;,  engineering and entertainment software for the manufacturing, building  and construction, and media and entertainment markets. Since its  introduction of AutoCAD software in 1982, Autodesk continues to develop  the broadest portfolio of state-of-the-art software to help customers  experience their ideas digitally before they are built. Fortune 100  companies - as well as the last 15 Academy Award winners for Best Visual  Effects  &lt;a href="http://www.autodesk.com/pr-products"&gt;use Autodesk  software&lt;/a&gt; tools to design, visualize and simulate their ideas to save  time and money, enhance quality and foster innovation for competitive  advantage. For additional information about Autodesk, visit &lt;a href="http://www.autodesk.com/pr-autodesk" target="_blank"&gt;www.autodesk.com&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;*The curriculum terms and conditions are available at    &lt;a href="http://students.autodesk.com/?nd=legal" target="_blank"&gt;http://students.autodesk.com/?nd=legal&lt;/a&gt;.The  software is subject to the terms  and conditions of the end-user license agreement that accompanies the  software.&lt;/p&gt;    &lt;p&gt;Autodesk, AutoCAD, Maya and Mudbox are registered trademarks or  trademarks  of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA  and/or other countries. Academy Award is a registered trademark of the  Academy of Motion Picture Arts and Sciences. All other brand names,  product  names or trademarks belong to their respective holders. Autodesk  reserves  the right to alter product and services offerings, and specifications  and  pricing at any time without notice, and is not responsible for  typographical or graphical errors that may appear in this document.&lt;/p&gt;    &lt;p&gt;© 2010 Autodesk, Inc. All rights reserved.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;usa.autodesk.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-1779594729542437543?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/m-YXyvlAVM06FqItLTKnLGJ-vpg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m-YXyvlAVM06FqItLTKnLGJ-vpg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/m-YXyvlAVM06FqItLTKnLGJ-vpg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m-YXyvlAVM06FqItLTKnLGJ-vpg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/J1DoFlfAKKI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T21:07:03.814-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/autodesk-introduces-vehicle-for-games.html</feedburner:origLink></item><item><title>Next Generation Full HD 3D TVs</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/OvWYzSJ5IxA/next-generation-full-hd-3d-tvs.html</link><category>Hardware</category><category>3DTV</category><category>Nvidia</category><category>TV</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 20:47:37 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-379171410884818546</guid><description>&lt;center&gt;&lt;img src="http://img683.imageshack.us/img683/9655/panasonicglasseslarge97.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;strong&gt;SANTA  CLARA, California—March 15, 2010—&lt;/strong&gt;NVIDIA  today  announced NVIDIA® &lt;em&gt;3DTV Play&lt;/em&gt;,  its latest software solution that  allows consumers to connect their GeForce®  GPU-powered desktop or  notebook computer to new   3D TVs, for the ultimate in big screen 3D  gaming action. For the launch  of &lt;em&gt;3DTV Play&lt;/em&gt;, NVIDIA  is teaming  up with Panasonic on its  coast-to-coast 2010 “Panasonic Touch the  Future Tour,” where consumers can test  drive &lt;em&gt;3DTV Play&lt;/em&gt;-based  PCs running on  the new Panasonic® VIERA® Full HD 3D TVs, that just  launched this month.&lt;div&gt;&lt;p&gt;&lt;em&gt;3DTV  Play&lt;/em&gt; software lets you connect any compatible NVIDIA  GeForce GPU-powered PC or  notebook to 3D TVs for the ultimate,  high-definition, big-screen, 3D  entertainment experience. By leveraging  the processing power of NVIDIA GeForce  GPUs, &lt;em&gt;3DTV Play&lt;/em&gt;  software delivers the  best the PC has to offer:   play hundreds  of  standard PC games in stunning 3D environments such as &lt;em&gt;World of  Warcraft – Wrath of the Lich King&lt;/em&gt;, &lt;em&gt;Battlefield Bad Company 2&lt;/em&gt;,  and &lt;em&gt;James  Cameron’s Avatar™: The Game&lt;/em&gt;.  You can  also watch  upcoming Blu-ray 3D™ Hollywood blockbusters, view digital 3D   photographs, and even watch streaming 3D movies for the ultimate viewing  party.  The active-shutter glasses bundled with each VIERA full HD 3D  TV sold work  seamlessly with NVIDIA GPUs and off-the-shelf PC gaming  titles and other 3D  entertainment content.&lt;/p&gt;   &lt;p&gt;   &lt;strong&gt;Facts  about NVIDIA &lt;em&gt;3DTV Play&lt;/em&gt;:&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt;   &lt;li&gt;Can  be run on GeForce GPU-based desktop or notebook PCs equipped  with an HDMI or  DVI connector&lt;/li&gt;   &lt;li&gt;Full  support for all HDMI 1.4-compatible 3D TVs, including  Panasonic VIERA Plasma full  HD 3D TVs &lt;/li&gt;   &lt;ul&gt;     &lt;li&gt;Enables 1080p24, 720p60, and 720p50 3D formats &lt;/li&gt;   &lt;/ul&gt;   &lt;li&gt;Advanced  NVIDIA software and graphics drivers automatically  convert more than 400 games  to stereoscopic 3D in real time, without  the need for special patches.&lt;/li&gt;   &lt;li&gt;Enjoy  full HD Blu-ray 3D playback with real-time GPU accelerated  decoding and  playback on GeForce GPUs&lt;sup class="additionalInfo"&gt;i&lt;/sup&gt;&lt;/li&gt;   &lt;li&gt;Watch  streaming 3D movies &lt;/li&gt;   &lt;li&gt;View 3D photographs directly on the 3D TV &lt;/li&gt;   &lt;li&gt; NVIDIA &lt;em&gt;3DTV  Play&lt;/em&gt; software will be available later this  spring and sold separately with  an anticipated U.S. MSRP of $39.99. It  will also be available for free for  current NVIDIA 3D Vision™  customers.&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Quotes:&lt;/strong&gt;&lt;br /&gt;  “NVIDIA is a premier choice for gamers, and 3DTV Play delivers an easy  way for them to game on the big screen, for the ultimate, immersive  experience," said Bob Perry, Senior Vice President, Panasonic Consumer  Electronics Company. "We're pleased that NVIDIA shares our commitment to  providing awesome technology to savvy consumers, and we are happy to  offer NVIDIA the opportunity to highlight their 3D solution as part of  our nationwide road show.”&lt;/p&gt; &lt;p&gt;“NVIDIA is all about raising the bar of PC gaming, and gamers are  going  to love playing in 3D on one of the new Panasonic VIERA 50-inch  full HD 3D TVs,”  said Phil Eisler, general manager of 3D Vision  technology at NVIDIA. “This is  truly one of those ‘must experience to  believe it’ moments, and we are ecstatic  that consumers will have the  chance to try it for themselves on any of our 15 stops  across the US.”&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NVIDIA 3DTV Play lets you connect your GeForce-powered PC to new 3D HDTVs for big-screen gaming excitement!&lt;br /&gt;Panasonic_Glasses&lt;br /&gt;NVIDIA 3DTV Play is on a nationwide tour with the new Panasonic VIERA 3D HDTVs! Come by one of the 15 tour locations and check out the new 3D action using the Panasonic active-shutter glasses, which work in conjunction with NVIDIA GeForce GPUs and our software drivers.&lt;br /&gt;3DV_TV_BoxWrap&lt;br /&gt;3DTV Play will be available later this Spring for $39.99 USD and will be provided free of charge for current 3D Vision customers as well.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;About the Panasonic Touch the Future Tour&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img716.imageshack.us/img716/4691/keyvisuallarge9771435.jpg" border="1" alt="" /&gt;&lt;/center&gt; &lt;br /&gt;&lt;br /&gt;  The 2010 Panasonic Touch  the Future Tour will give consumers the  chance to experience hands-on demos of  exciting new Panasonic products,  including its first full HD 3D home theater  system. The tour will  spend three days at popular venues in 15 national markets  between March  15-April 17, and one lucky sweepstakes winner in each market will   receive a complete Panasonic full HD 3D home theater system—featuring a   Panasonic VIERA® 50” full HD 3D TV, a Panasonic 3D Blu-ray Disc player,  and a  pair of Panasonic 3D Eyewear.  Visit &lt;a onclick="s_objectID=&amp;quot;http://www.panasonic.com/future_1&amp;quot;;return  this.s_oc?this.s_oc(e):true" href="http://www.panasonic.com/future" target="_blank"&gt;www.panasonic.com/future&lt;/a&gt; for tour locations and  details.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Tour dates and locations are:&lt;/strong&gt;&lt;/p&gt; &lt;table class="dates" cellpadding="0" cellspacing="2" width="609"&gt;   &lt;tbody&gt;&lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/15    - 3/17 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;New York&lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Penn    Pavilion &lt;/td&gt;     &lt;td class="dates" width="213"&gt;401 7th Ave at 33rd St &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/15    - 3/17 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Chicago&lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Tribune    445 &lt;/td&gt;     &lt;td class="dates" width="213"&gt;445 S. Michigan      Avenue &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/15    - 3/17 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Los Angeles&lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Hollywood and Highland &lt;/td&gt;     &lt;td class="dates" width="213"&gt;801 Hollywood      Boulevard &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/20    - 3/22 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Boston&lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Copley Place &lt;/td&gt;     &lt;td class="dates" width="213"&gt;2 Copley Place &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/22    - 3/24 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Detroit&lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Detroit Opera House &lt;/td&gt;     &lt;td class="dates" width="213"&gt;1526    Broadway &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/22    - 3/24 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Scottsdale&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Fashion    Square Mall &lt;/td&gt;     &lt;td class="dates" width="213"&gt;7014 East      Camelback Road &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/25    - 3/27 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Philadelphia&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;King    of Prussia Mall &lt;/td&gt;     &lt;td class="dates" width="213"&gt;North Gulph Road &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/29    - 3/31 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Minneapolis&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;IDS    Tower &lt;/td&gt;     &lt;td class="dates" width="213"&gt;80 8th Street      South &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/29    - 3/31 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;San Francisco&lt;/strong&gt;&lt;strong&gt;  &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;One    Market Plaza &lt;/td&gt;     &lt;td class="dates" width="213"&gt;1 Market Street &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;3/31    - 4/2 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Washington&lt;/strong&gt;&lt;strong&gt;,  DC&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Union    Station &lt;/td&gt;     &lt;td class="dates" width="213"&gt;50 Massachusetts     Ave, NE &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;4/6    - 4/8 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Dallas&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Grapevine    Mills Mall &lt;/td&gt;     &lt;td class="dates" width="213"&gt;3000 Grapevine      Mills Parkway &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;4/6    - 4/8 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Seattle&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Top    of the Market &lt;/td&gt;     &lt;td class="dates" width="213"&gt;93 Pike Street,      Suite 307 &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;4/7    - 4/9 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Atlanta&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;595    North &lt;/td&gt;     &lt;td class="dates" width="213"&gt;595 North Ave, NW Atlanta &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;4/12    - 4/14 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Houston&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;The    Warehouse &lt;/td&gt;     &lt;td class="dates" width="213"&gt;4108 Dupont      Street &lt;/td&gt;   &lt;/tr&gt;   &lt;tr height="30px"&gt;     &lt;td class="dates" width="115"&gt;4/15    - 4/17 &lt;/td&gt;     &lt;td class="dates" width="117"&gt;&lt;strong&gt;Miami&lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;/td&gt;     &lt;td class="dates" width="164"&gt;Ice Palace &lt;/td&gt;     &lt;td class="dates" width="213"&gt;59 Northwest 14th      Street &lt;/td&gt;   &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;strong&gt;Useful Links:&lt;/strong&gt;&lt;br /&gt;  &lt;a onclick="s_objectID=&amp;quot;http://www.nvidia.com/3Dtv_1&amp;quot;;return  this.s_oc?this.s_oc(e):true" href="http://www.nvidia.com/3Dtv"&gt;http://www.nvidia.com/3Dtv&lt;/a&gt; &lt;br /&gt;  &lt;a onclick="s_objectID=&amp;quot;http://www.panasonic.com/promos/touch-the-future-tour/_1&amp;quot;;return  this.s_oc?this.s_oc(e):true" href="http://www.panasonic.com/promos/touch-the-future-tour/" target="_blank"&gt;http://www.panasonic.com/promos/touch-the-future-tour/&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;About NVIDIA&lt;/strong&gt;&lt;br /&gt;  NVIDIA (NASDAQ: NVDA) awakened the world to the power of computer   graphics when it invented the GPU in 1999. Since then, it has  consistently set  new standards in visual computing with breathtaking,  interactive graphics  available on devices ranging from tablets and  portable media players to  notebooks and workstations. NVIDIA’s  expertise in programmable GPUs has led to  breakthroughs in parallel  processing which make supercomputing inexpensive and  widely accessible.  The company holds more than 1,100 U.S. patents, including  ones  covering designs and insights which are fundamental to modern computing.   For more information, see &lt;a onclick="s_objectID=&amp;quot;http://www.nvidia.com/_1&amp;quot;;return  this.s_oc?this.s_oc(e):true" href="http://www.nvidia.com/"&gt;www.nvidia.com&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;REPLACE THE SOURCE LINK HERE&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-379171410884818546?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0-qW0J7MLj3rIc5RU-el8c4JbtY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0-qW0J7MLj3rIc5RU-el8c4JbtY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0-qW0J7MLj3rIc5RU-el8c4JbtY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0-qW0J7MLj3rIc5RU-el8c4JbtY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/OvWYzSJ5IxA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T20:47:37.667-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/next-generation-full-hd-3d-tvs.html</feedburner:origLink></item><item><title>Create an Ivy Covered Tree Stump</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/zm9Xw5epeHw/create-ivy-covered-tree-stump.html</link><category>Tutorial</category><category>3dsmax</category><category>Vray</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 20:22:23 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3966638344864914381</guid><description>&lt;center&gt;&lt;img src="http://img683.imageshack.us/img683/2252/40448278.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-ivy-covered-tree-stump-with-3ds-max-ivy-gen-and-vray"&gt;WATCH VIDEO TUTORIAL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;cg.tutsplus.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3966638344864914381?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LHDEVUtwj0ZDa309XDFPyVnZzDA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LHDEVUtwj0ZDa309XDFPyVnZzDA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LHDEVUtwj0ZDa309XDFPyVnZzDA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LHDEVUtwj0ZDa309XDFPyVnZzDA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/zm9Xw5epeHw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T20:22:23.053-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/create-ivy-covered-tree-stump.html</feedburner:origLink></item><item><title>Nuke Stereo Master Class Plus 6.1 Preview</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/5lmwECFa4q8/nuke-stereo-master-class-plus-61.html</link><category>Nuke</category><category>CG Event</category><category>Foundry</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 20:08:23 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-613165448735596882</guid><description>&lt;center&gt;&lt;img src="http://img690.imageshack.us/img690/9598/78928830.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;The Foundry held its second Master Class in London on Friday, playing to packed house at the Vue theatre in Leicester Square. The event was standing-room only, having given away all the seats in only 24 hours when it was announced earlier this year.&lt;br /&gt;&lt;br /&gt;The event focused on stereoscopic production and post…a timely program after the overwhelming success of Avatar at the box office. The Foundry actually went out and shot some stereoscopic scenes so that the entire process could be covered for their event. Throughout the day, a variety of speakers examined various issues regarding stereoscopic projects. fxguidetv will have coverage from the event in the next several weeks but in the meantime, click through for more about the event and a few details about the the upcoming Nuke 6.1 release.&lt;br /&gt;&lt;br /&gt;From fxguide John Montgomery will brings us to the event &lt;a href="http://www.fxguide.com/qt/2294/nuke-stereo-master-class-plus-6-1-preview"&gt;HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;fxguide.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-613165448735596882?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fuy0FhO21gROeBLAvBwtxNkpQok/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fuy0FhO21gROeBLAvBwtxNkpQok/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fuy0FhO21gROeBLAvBwtxNkpQok/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fuy0FhO21gROeBLAvBwtxNkpQok/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/5lmwECFa4q8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T20:08:23.713-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/nuke-stereo-master-class-plus-61.html</feedburner:origLink></item><item><title>60 Car Modeling Tutorials</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/O7ISioOFdHI/60-car-modeling-tutorials.html</link><category>Tutorial</category><category>cars</category><category>Modeling</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 19:42:37 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3065747071426800090</guid><description>&lt;center&gt;&lt;img src="http://img32.imageshack.us/img32/1356/47086122.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;3DExport posted cool collection of 60 car modeling tutorials, top-notch 3ds max, maya, cinema4d, softimage tutorials for you to check out. Hope you will find this post useful.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dexport.com/blog/2010/03/60-car-modeling-tutorials/"&gt;HERE YOU GO!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;3dexport.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3065747071426800090?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/H-tg_oWbLstufc0dtVPE1IafnWA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H-tg_oWbLstufc0dtVPE1IafnWA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/H-tg_oWbLstufc0dtVPE1IafnWA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H-tg_oWbLstufc0dtVPE1IafnWA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/O7ISioOFdHI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T19:42:37.616-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/60-car-modeling-tutorials.html</feedburner:origLink></item><item><title>GrowFX 1.4.0</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/Nb7n7nJyMFg/growfx-140.html</link><category>3dsmax</category><category>Plugin</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 19:32:36 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-6757399511825334445</guid><description>&lt;center&gt;&lt;img src="http://img96.imageshack.us/img96/8473/82772870.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;GrowFX is a plug-in for Autodesk 3ds Max, allowing you to build plants and other objects, which grow in various directions.&lt;br /&gt;&lt;br /&gt;Yesterday Exlevel has just released GrowFX 1.4.0 for 3ds Max 9, 2008, 2009, 2010.&lt;br /&gt;&lt;br /&gt;    *  New direction modifier: Spline direction. The modifier allows the user to set the direction of a path along a spline. Moreover, this algorithm can be used to make smooth interpolation between splines. For example, low branches may have one shape while upper ones have another;&lt;br /&gt;    * New parameters for Instanced geometry:&lt;br /&gt;    * Current time - Sets time for animated objects, which is different from the current time of the animation. Users can influence and animate this parameter on their own. The parameter can be used in animation, as well as in creation of static models;&lt;br /&gt;    * Deform along Path - Deforms an object along path directions. The parameter allows the user to create custom geometric shapes by specifying the required direction for them;&lt;br /&gt;    * Use hierarchy - Allows using all objects from the hierarchy of a selected object;&lt;br /&gt;    * Generate MultiMaterial - Collects all information on object materials, creates a multimaterial and assigns it to itself;&lt;br /&gt;    * Display as bounding box - If Combine meshes is not used, objects in Viewport are displayed as boxes;&lt;br /&gt;    * One BBox for hierarchy - Displays the entire hierarchy as a single box;&lt;br /&gt;      For example, you can create an animated flower from several associated objects, assign different materials to them. Then, the flower grows on branches / stems at different times. A GrowFX object automatically assigns to itself a new multimaterial where all materials of source objects are collected;&lt;br /&gt;    * Improved interface:&lt;br /&gt;    * There is an opportunity to resize all lists by moving their bottom border;&lt;br /&gt;    * When the user clicks the right mouse button on the Graphics, Affects, Chaos Mat ID buttons, a context menu appears where one can find more control options;&lt;br /&gt;    * New option on the main panel called Show x-points on the paths. To make work with graphic parameters more visual, this option enables the mode that displays knot points of a graph as x-points on lines in Viewport;&lt;br /&gt;    * Some minor bugs are fixed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;REPLACE THE SOURCE LINK HERE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-6757399511825334445?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QZ8rm-FM01THjbnswxL7JlOW6Sg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QZ8rm-FM01THjbnswxL7JlOW6Sg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QZ8rm-FM01THjbnswxL7JlOW6Sg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QZ8rm-FM01THjbnswxL7JlOW6Sg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/Nb7n7nJyMFg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T19:32:36.864-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/growfx-140.html</feedburner:origLink></item><item><title>GPU+CPU Rendering and Editing Arion released!</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/4QZ918DBEsg/gpucpu-rendering-and-editing-arion.html</link><category>Render</category><category>Plugin</category><category>Software</category><category>GPU</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 15 Mar 2010 19:26:18 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-6981549535842108665</guid><description>&lt;center&gt;&lt;img src="http://img251.imageshack.us/img251/9062/55212243.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Random Control announced Arion has been released.&lt;br /&gt;Arion is fully unbiased, and uses all avaiable CPUs and CUDA-GPUs to edit your Scene in Realtime (Light, Materials, etc.), and those changes can be saved within the scene. The Viewport is final render quality, providing physically-based Image Quality and best Antialiasing. More features to come!&lt;br /&gt;&lt;br /&gt;It comes with Plug-Ins for Host-Apps like Max, Maya, Modo, Cinema 4D, Rhino, Lightwave, XSI, SketchUp and also an Obj-Importer.&lt;br /&gt;&lt;br /&gt;Arion will be avaiable for Windows, Mac OS X and Linux.&lt;br /&gt;&lt;br /&gt;More Info, Videos etc.: &lt;a href="http://www.randomcontrol.com/arion"&gt;http://www.randomcontrol.com/arion&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;randomcontrol.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-6981549535842108665?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yDD-GkPMiMJR_TxZJlP9XW8Ag5g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yDD-GkPMiMJR_TxZJlP9XW8Ag5g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yDD-GkPMiMJR_TxZJlP9XW8Ag5g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yDD-GkPMiMJR_TxZJlP9XW8Ag5g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/4QZ918DBEsg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T19:26:18.254-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/gpucpu-rendering-and-editing-arion.html</feedburner:origLink></item><item><title>IDVN Design Visualization Challenge 2010</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/8Y_xxzj1Npg/idvn-design-visualization-challenge.html</link><category>Render</category><category>CG architecture</category><category>Challenge</category><category>Design</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Sun, 14 Mar 2010 23:52:57 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-5749389707602564930</guid><description>&lt;center&gt;&lt;img src="http://img94.imageshack.us/img94/765/imgcontentchallenge2010.png" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;IDVN announced the Design Visualization Challenge 2010, In this challlenge, contestants are tasked to design and render an exterior scene of a Balinese villa, based on the massing model provided.&lt;br /&gt;&lt;br /&gt;Check and join the Challenge &lt;a href="http://www.idvnetworks.org/strathmore/showthread.php?tid=228&amp;pid=2636"&gt;HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;idvnetworks.org&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-5749389707602564930?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yJxJf-1wkDGso-inGAaDwn8soNI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yJxJf-1wkDGso-inGAaDwn8soNI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yJxJf-1wkDGso-inGAaDwn8soNI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yJxJf-1wkDGso-inGAaDwn8soNI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/8Y_xxzj1Npg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-14T23:52:57.802-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/idvn-design-visualization-challenge.html</feedburner:origLink></item><item><title>Brink Cinematic</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/s9wc6gT7wCM/brink-cinematic.html</link><category>Spotlight</category><category>Game trailer</category><author>cgrecord.us@gmail.com</author><pubDate>Sun, 14 Mar 2010 19:30:46 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-337817723418251917</guid><description>&lt;center&gt;&lt;img src="http://img163.imageshack.us/img163/5157/63976310.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Check out the official trailer for Brink. For more information on the game, visit &lt;a href="http://www.brinkthegame.com/"&gt;BrinkTheGame.com&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/oess32oDHbI&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="325"&gt;&lt;/embed&gt;&lt;br /&gt;Brink is an upcoming first-person shooter video game developed by Splash Damage set to release in Q4 2010. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title as past titles were part of franchises.&lt;br /&gt;&lt;br /&gt;In Brink, two sides, "Resistance" and "Security", fight in the outskirts of a utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. Its population has grown to 50,000 however, leading it to the brink (hence the name of the game) of a civil war.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;3dup.com&lt;br /&gt;brinkthegame.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-337817723418251917?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OgY5x0sowAVQMWDh5oRKUEIjrgk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OgY5x0sowAVQMWDh5oRKUEIjrgk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OgY5x0sowAVQMWDh5oRKUEIjrgk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OgY5x0sowAVQMWDh5oRKUEIjrgk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/s9wc6gT7wCM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-14T19:30:46.544-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/oess32oDHbI&amp;hl=en_US&amp;fs=1&amp;" length="1037" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/oess32oDHbI&amp;hl=en_US&amp;fs=1&amp;" fileSize="1037" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Check out the official trailer for Brink. For more information on the game, visit BrinkTheGame.com. Brink is an upcoming first-person shooter video game developed by Splash Damage set to release in Q4 2010. It offers team-based multiplayer missions with </itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> Check out the official trailer for Brink. For more information on the game, visit BrinkTheGame.com. Brink is an upcoming first-person shooter video game developed by Splash Damage set to release in Q4 2010. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title as past titles were part of franchises. In Brink, two sides, "Resistance" and "Security", fight in the outskirts of a utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. Its population has grown to 50,000 however, leading it to the brink (hence the name of the game) of a civil war. Related links: 3dup.com brinkthegame.com</itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/brink-cinematic.html</feedburner:origLink></item><item><title>3ds Max 2011 New Features</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/16w6q4Wff2c/3ds-max-2011-new-features.html</link><category>Autodesk</category><category>3dsmax</category><category>Feature</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Sun, 14 Mar 2010 04:55:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-9093329321142313805</guid><description>&lt;center&gt;&lt;img src="http://img171.imageshack.us/img171/2488/33610514.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3ds Max Composite &lt;/b&gt;&lt;br /&gt;Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk Toxik software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions. &lt;br /&gt;&lt;embed src="http://www.youtube.com/v/7yZ8DAuu3Kg&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Object Paint&lt;/b&gt;&lt;br /&gt;Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops. &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/ZwHJgfdOFDw&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;User Interface Customization&lt;/b&gt;&lt;br /&gt;Save time when modeling and maintain focus on the creative task at hand with a new in-context UI for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes. &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/yQHvZ8JZV3U&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/jWL2sKhgGnk&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Slate Material Editor&lt;/b&gt;&lt;br /&gt;Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today's demanding productions. &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/CLar6qhZKUY&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Viewport Canvas toolset &lt;/b&gt;&lt;br /&gt;Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops. &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/shEl4iMebxM&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/user/autodesk"&gt;youtube.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-9093329321142313805?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gPihyohB6kp04FM23mZHHbPvXL0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gPihyohB6kp04FM23mZHHbPvXL0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gPihyohB6kp04FM23mZHHbPvXL0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gPihyohB6kp04FM23mZHHbPvXL0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/16w6q4Wff2c" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-14T04:55:39.338-07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/7yZ8DAuu3Kg&amp;hl=en_GB&amp;fs=1&amp;" length="1050" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/7yZ8DAuu3Kg&amp;hl=en_GB&amp;fs=1&amp;" fileSize="1050" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> 3ds Max Composite Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk Toxik software. The 3ds Max Composite toolset in</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> 3ds Max Composite Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk Toxik software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions. Object Paint Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops. User Interface Customization Save time when modeling and maintain focus on the creative task at hand with a new in-context UI for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes. Slate Material Editor Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today's demanding productions. Viewport Canvas toolset Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops. Related links: youtube.com</itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/3ds-max-2011-new-features.html</feedburner:origLink></item><item><title>DELL G2410H 24"W Monitor with WLED</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/wCbABE8vjj8/dell-g2410h-24w-monitor-with-wled.html</link><category>Hardware</category><category>Monitor</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 23:52:51 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3891775736851774491</guid><description>&lt;center&gt;&lt;img src="http://img715.imageshack.us/img715/9707/77851123.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Designed with outstanding energy efficiency, the G2410H 24"W Monitor with WLED offers great performance for office productivity.&lt;br /&gt;&lt;br /&gt;&lt;ul class="point_normal"&gt; &lt;li class="point_normal"&gt;Designed with high efficiency to enable minimal  power consumption&lt;/li&gt;&lt;li class="point_normal"&gt;Made with  environmentally preferable materials&lt;/li&gt;&lt;li class="point_normal"&gt;Designed  and packaged with environmentally preferable materials &lt;/li&gt;&lt;li class="point_normal"&gt;Height adjustable for ideal viewing comfort&lt;/li&gt;&lt;/ul&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p class="para"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="para_intropara"&gt;&lt;h3 class="para_intropara  h3para_intropara"&gt;At a  Glance&lt;/h3&gt;&lt;/div&gt;&lt;p class="para"&gt;&lt;b&gt;Power-saving Features&lt;/b&gt;  —  Ambient Light Sensor, PowerNap, Dynamic Dimming and 3 Energy Modes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Efficient  Design&lt;/b&gt;  — An ultra efficient power supply unit and &lt; 0.15W  energy consumption in sleep mode using VGA input&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Friendly  Materials&lt;/b&gt;  — Free of arsenic (glass only), mercury, polyvinyl  chloride (packaging only), BFR and CFR&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Highly Recyclable  Package&lt;/b&gt;  — Corrugated cardboard instead of foam         &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview1.jpg" alt="Dell G2410H Monitor - At a Glance" border="0" height="402" width="415" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;p class="para"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="para_intropara"&gt;&lt;h3 class="para_intropara  h3para_intropara"&gt;Bold Innovation for Dramatic  Power Savings&lt;/h3&gt;&lt;/div&gt;&lt;br /&gt;Utilizing a high efficiency power supply  unit and WLED backlight technology, this Energy Star compliant monitor  delivers up to 60% less typical average power consumption than that of  comparable Dell widescreen monitors&lt;a onclick="s_objectID=&amp;quot;javascript:void(0)_1&amp;quot;;return  this.s_oc?this.s_oc(e):true" rel="/sna/public/glossary.aspx?c=us&amp;amp;s=bsd&amp;amp;l=en&amp;amp;cs=04&amp;amp;~tnmode=html&amp;amp;i=g2410-overview1" class="technote_link" href="javascript:void(0)"&gt;&lt;sup tn="g2410-overview1"&gt;1&lt;/sup&gt;&lt;/a&gt;.        &lt;p&gt;&lt;/p&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview2.jpg" alt="Dell G2410H Monitor - Bold Innovation for Dramatic Power Savings" border="0" height="368" width="318" /&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul class="point_normal"&gt; &lt;li class="point_normal"&gt;Ambient Light Sensor adjusts brightness to help  minimize power use, and increase user comfort. &lt;/li&gt;&lt;li class="point_normal"&gt;Dynamic Dimming is designed to automatically  decrease brightness when an image contains a high proportion of bright  areas.   &lt;/li&gt;&lt;li class="point_normal"&gt;3 Energy Modes for a perfect  blend of energy efficiency, display brightness and viewing comfort.&lt;/li&gt;&lt;li class="point_normal"&gt;PowerNap can dim the monitor to minimum brightness  level, or put it into Sleep mode, depending on user preference. &lt;/li&gt;&lt;li class="point_normal"&gt;All of the above features can be turned on or off  through the available Dell Client Manager&lt;sup&gt;&lt;small&gt;TM&lt;/small&gt;&lt;/sup&gt; . &lt;/li&gt;&lt;li class="point_normal"&gt;Less than 0.15W standby power when in sleep mode. &lt;/li&gt;&lt;/ul&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;hr align="LEFT" color="#d7d7d7" noshade="noshade" size="1" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;p class="para"&gt;&lt;/p&gt;&lt;div class="para_intropara"&gt;&lt;h3 class="para_intropara  h3para_intropara"&gt;Slim  Design, Environmentally Conscious Materials&lt;/h3&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="para"&gt;To help reduce waste related to production and  transportation, the G2410H was designed with up to a 20% &lt;a onclick="s_objectID=&amp;quot;javascript:void(0)_2&amp;quot;;return  this.s_oc?this.s_oc(e):true" rel="/sna/public/glossary.aspx?c=us&amp;amp;s=bsd&amp;amp;l=en&amp;amp;cs=04&amp;amp;~tnmode=html&amp;amp;i=g2410h_head_width" class="technote_link" href="javascript:void(0)"&gt;&lt;sup tn="g2410h_head_width"&gt;2&lt;/sup&gt;&lt;/a&gt; slimmer panel and the amount of  plastic packaging within the box was reduced&lt;a onclick="s_objectID=&amp;quot;javascript:void(0)_3&amp;quot;;return  this.s_oc?this.s_oc(e):true" rel="/sna/public/glossary.aspx?c=us&amp;amp;s=bsd&amp;amp;l=en&amp;amp;cs=04&amp;amp;~tnmode=html&amp;amp;i=g2410h_plastic_packaging" class="technote_link" href="javascript:void(0)"&gt;&lt;sup tn="g2410h_plastic_packaging"&gt;3&lt;/sup&gt;&lt;/a&gt;.         &lt;/p&gt;&lt;p class="para"&gt;It uses recycled plastic in its chassis and  packaging and environmentally preferable materials in many components.&lt;/p&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul class="point_normal"&gt; &lt;li class="point_normal"&gt;External chassis uses more than 25%  post-consumer recycled materials &lt;/li&gt;&lt;li class="point_normal"&gt;Arsenic-free  glass and mercury-free LED backlight &lt;/li&gt;&lt;li class="point_normal"&gt;No  expanded polystyrene foam in packaging, instead utilizing highly  recyclable corrugated cardboard&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview3.jpg" alt="Dell G2410H Monitor - Slim Design, Environmentally Conscious  Materials" border="0" height="306" width="248" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div class="para_intropara"&gt;&lt;h3 class="para_intropara  h3para_intropara"&gt;Excellent Performance for  Office Productivity&lt;/h3&gt;&lt;/div&gt;&lt;p class="para"&gt;       The G2410H makes it easy to view two full web pages side by side –  with plenty of room for menus and toolbars.  &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview4-d.jpg" alt="Dell G2410H Monitor - 16:9 ratio and full HD 1920x1080 resolution" border="0" height="49" width="49" /&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;          16:9 ratio and full HD 1920x1080 resolution         &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview4-a.jpg" alt="Dell G2410H Monitor - DVI-D Digital connector" border="0" height="49" width="49" /&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;                DVI-D Digital connector with High-Bandwidth Digital Copy  Protection (HDCP)          &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview4-c.jpg" alt="Dell G2410H Monitor - Dynamic Contrast Ratio" border="0" height="49" width="49" /&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;               Up to 1,000,000:1 dynamic contrast ratio (typical)          &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://i.dell.com/images/global/products/monitors/monitors_highlights/monitor-dell-g2410h-overview4-b.jpg" alt="Dell G2410H Monitor - Multimedia Sound Bar  Services" border="0" height="49" width="49" /&gt;&lt;/td&gt;&lt;td width="10"&gt;&lt;img src="http://i.dell.com/images/global/general/spacer.gif" alt="" border="0" height="1" width="10" /&gt;&lt;/td&gt;&lt;td valign="top"&gt;           Optional Dell Flat Panel attached multimedia Sound Bar          &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;hr align="LEFT" color="#d7d7d7" noshade="noshade" size="1" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;p class="para"&gt;&lt;/p&gt;&lt;div class="para_intropara"&gt;&lt;h3 class="para_intropara  h3para_intropara"&gt;Rock-solid  Service and Support &lt;/h3&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="para"&gt;The G2410H 24”W  Monitor with WLED is backed by a Dell 3-Year Limited Hardware Warranty&lt;sup rel="/sna/public/glossary.aspx?c=us&amp;amp;s=bsd&amp;amp;l=en&amp;amp;cs=04&amp;amp;~tnmode=html&amp;amp;i=warranty" class="technote_link" tn="warranty"&gt;4&lt;/sup&gt; with 3-Year Advance  Exchange&lt;sup rel="/sna/public/glossary.aspx?c=us&amp;amp;s=bsd&amp;amp;l=en&amp;amp;cs=04&amp;amp;~tnmode=html&amp;amp;i=en_advncd_exchng_servc_dell_prntrs_smb" class="technote_link" tn="en_advncd_exchng_servc_dell_prntrs_smb"&gt;5&lt;/sup&gt;  Service. Need technical support? You can call toll-free 24/7 within the  U.S. for the duration of the warranty.&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img684.imageshack.us/img684/408/11785709.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img32.imageshack.us/img32/8735/72988516.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img19.imageshack.us/img19/5323/85541825.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img198.imageshack.us/img198/6061/73565964.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img716.imageshack.us/img716/1931/49214833.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://accessories.us.dell.com/sna/products/Displays/productdetail.aspx?c=us&amp;amp;l=en&amp;amp;s=bsd&amp;amp;cs=04&amp;amp;sku=320-8961"&gt;Check it out !&lt;/a&gt;&lt;/div&gt;&lt;a href="http://accessories.us.dell.com/sna/products/Displays/productdetail.aspx?c=us&amp;amp;l=en&amp;amp;s=bsd&amp;amp;cs=04&amp;amp;sku=320-8961"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;accessories.us.dell.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3891775736851774491?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/LRO2m9Hzy6iHyKzWTNrDxIOqegU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LRO2m9Hzy6iHyKzWTNrDxIOqegU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/wCbABE8vjj8" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T23:52:51.379-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/dell-g2410h-24w-monitor-with-wled.html</feedburner:origLink></item><item><title>Autodesk Show Reel 2010</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/bGpW-ACuZpA/autodesk-show-reel-2010.html</link><category>show reel</category><category>Autodesk</category><category>Feature</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 23:10:55 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-4111745123246363112</guid><description>&lt;center&gt;&lt;img src="http://img97.imageshack.us/img97/5987/69361383.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span&gt;This Autodesk Show Reel illustrates the company's leadership in 2D  and 3D design technology by showcasing incredible customer work in the  fields of architecture, engineering, construction, manufacturing,  automotive, and media and entertainment. &lt;a href="http://www.autodesk.com/" target="_blank" title="http://www.autodesk.com/" rel="nofollow" dir="ltr"&gt;http://www.autodesk.com/&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/GLvWLn3hkBk&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;autodesk.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-4111745123246363112?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/XqtWuvdsLV2hdmiJLrAAtc49dRE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XqtWuvdsLV2hdmiJLrAAtc49dRE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/XqtWuvdsLV2hdmiJLrAAtc49dRE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XqtWuvdsLV2hdmiJLrAAtc49dRE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/bGpW-ACuZpA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T23:10:55.382-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/GLvWLn3hkBk&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" length="1042" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/GLvWLn3hkBk&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" fileSize="1042" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> This Autodesk Show Reel illustrates the company's leadership in 2D and 3D design technology by showcasing incredible customer work in the fields of architecture, engineering, construction, manufacturing, automotive, and media and entertainment. http://ww</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> This Autodesk Show Reel illustrates the company's leadership in 2D and 3D design technology by showcasing incredible customer work in the fields of architecture, engineering, construction, manufacturing, automotive, and media and entertainment. http://www.autodesk.com/ Related links: autodesk.com</itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/autodesk-show-reel-2010.html</feedburner:origLink></item><item><title>Poser Pro 2010</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/qfhZwUMpf5k/poser-pro-2010.html</link><category>Poser</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 22:49:09 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-6265174429888068643</guid><description>&lt;center&gt;&lt;img src="http://img707.imageshack.us/img707/1015/76000614.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;   &lt;p&gt;      Integrate animated 3D characters and gigabytes of Poser  content with the tools in your production pipeline. Poser Pro 2010 saves  time and resources for professional artists and production teams with  ready-to-go, pre-rigged characters and a content library full of assets.  Working inside Poser Pro generates dynamic images and video with its  advanced lighting and powerful rendering technology. &lt;/p&gt;           &lt;h2 class="styled"&gt;Key Features &lt;/h2&gt;           &lt;p&gt;A new interface makes Poser Pro 2010 even easier to use!&lt;/p&gt;             &lt;ul&gt;             &lt;li&gt;&lt;b&gt;Content Management:&lt;/b&gt; Find what you need in Poser's  content library with keyword search, online search and metadata.  Display previews, browse categories and drag and drop to scenes. &lt;/li&gt;             &lt;li&gt;&lt;b&gt;Professional Animation:&lt;/b&gt; Combine multiple layers  of action into one fluid lifelike animation. Animate by keyframing pose  to pose or import motion capture data. Automate walk and run cycles with  natural gait and style with the WalkDesigner™.&lt;/li&gt;             &lt;li&gt;&lt;b&gt;Realistic 3D detail:&lt;/b&gt; Create photo real images  with full ranges of intensity and color with High Dynamic Range Image  (HDRI) support. Add high resolution 3D detail to any mesh through the  use of normal mapping.&lt;/li&gt;             &lt;li&gt;&lt;b&gt;Hosting with PoserFusion™:&lt;/b&gt; Use Poser Pro's  pre-rigged characters inside applications such as Autodesk®'s 3ds Max®  and Maya®, Maxon's CINEMA 4D® and NewTek’s LightWave®* with the included  plug-ins. Import and export with COLLADA data exchange.&lt;/li&gt;              &lt;li&gt;&lt;b&gt;Improved Rendering:&lt;/b&gt; Leverage your network to  render massive scenes and animation sequences using the network render  queue and background rendering, built on a 64-bit render engine for  incredible speed and quality! &lt;/li&gt;             &lt;li&gt;&lt;b&gt;Easy Saving &amp;amp; Sharing:&lt;/b&gt; Preview recent renders  directly from your palette for quick image comparison or uploading to a  Facebook gallery or StuffIt® Connect cloud storage service.&lt;/li&gt;             &lt;/ul&gt;            &lt;p&gt;* PoserFusion plug-in for NewTek’s Lightwave will be  freely available to all Poser Pro 2010 users following NewTek’s release  of the CORE version of Lightwave.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://poser.smithmicro.com/poserpro.html"&gt;poser.smithmicro.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-6265174429888068643?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/utjM-6D7akLK2ME9FtJBFQ4ohvE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/utjM-6D7akLK2ME9FtJBFQ4ohvE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/utjM-6D7akLK2ME9FtJBFQ4ohvE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/utjM-6D7akLK2ME9FtJBFQ4ohvE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/qfhZwUMpf5k" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T22:49:09.260-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/poser-pro-2010.html</feedburner:origLink></item><item><title>IFX Free workshop: Painting the Dragon Tamer</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/5Z-eoo6SQqE/ifx-free-workshop-painting-dragon-tamer.html</link><category>Tutorial</category><category>Photoshop</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 22:31:20 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-558260435600433935</guid><description>&lt;center&gt;&lt;img src="http://img535.imageshack.us/img535/6028/main8011492.png" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;To become a better artist you have to constantly challenge yourself, upgrade your skills, seek out and eliminate weaknesses in your technique. Sticking to painting only what you are good at will make you a very narrow minded artist.&lt;br /&gt;&lt;br /&gt;Modern companies are looking for employees with a wide range of skills, so it’s important to do something new with every picture you create, and if you fail at first, keep coming back to it until you’re happy with the results. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://imaginefx.com/02287754333400160196/painting-the-dragon-tamer.html"&gt;Download the Tutorial&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;imaginefx.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-558260435600433935?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1GbceOTMhrE9KXWwUrZHmXFtzcY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1GbceOTMhrE9KXWwUrZHmXFtzcY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1GbceOTMhrE9KXWwUrZHmXFtzcY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1GbceOTMhrE9KXWwUrZHmXFtzcY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/5Z-eoo6SQqE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T22:31:20.585-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/ifx-free-workshop-painting-dragon-tamer.html</feedburner:origLink></item><item><title>Behind the Screenz with Thomas Varoux</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/ocLQ4zyls9c/behind-screenz-with-thomas-varoux.html</link><category>Games</category><category>Spotlight</category><category>Artist</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 20:29:44 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7980947982549759055</guid><description>&lt;center&gt;&lt;img src="http://img191.imageshack.us/img191/4534/48641013.jpg" border="1" alt="" /&gt;&lt;/center&gt;   &lt;br /&gt;Thomas Varoux is French 3D artist currently living in Japan, working as freelancer for the overseas who has about 5 years of experience in the Game development industry. He has done work for multiple platforms like PC, Xbox, iPhone, Nintendo DS and others, on single or MMO games talks about his works .&lt;br /&gt;&lt;a href="http://area.autodesk.com/inhouse/bts/best_of_both_worlds_thomas_varoux"&gt; Check it&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;area.autodesk.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7980947982549759055?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7GvSh_k-7Aw36Oh2tm1xSKnqJQ4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7GvSh_k-7Aw36Oh2tm1xSKnqJQ4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7GvSh_k-7Aw36Oh2tm1xSKnqJQ4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7GvSh_k-7Aw36Oh2tm1xSKnqJQ4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/ocLQ4zyls9c" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T20:29:44.470-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/behind-screenz-with-thomas-varoux.html</feedburner:origLink></item><item><title>3DAllusions is celebrating 10th birthday with Challenge#16 - House N</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/xJG7S_MucCY/3dallusions-is-celebrating-10th.html</link><category>Render</category><category>CG architecture</category><category>Feature</category><category>Challenge</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Sat, 13 Mar 2010 23:23:30 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8976835019500709878</guid><description>&lt;center&gt;&lt;img src="http://img11.imageshack.us/img11/949/10996660.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;This time 3DA brings you something different, something that is more focused on the inner realm of the house, inner, yet not inside, nor outside... So now we will have to play with white form, mass and void, light and air... touch of nature in the gentle trees and pebbles in the inner garden... So this is different, yet in a way this is good continuation of our previous challenges as this is also one unique house and we kind of keep the tradition, presenting the houses that touch the very essence of a house in a completely unique way, in different setting, culture, part of the world With House N in Tokyo, by architect Sou Fujimoto.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dallusions.com/forums/design-challanges-charrettes-themed-challenges/3907-charette-16-house-n.html"&gt;Join Now !&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img686.imageshack.us/img686/2185/10503d1268092113charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img710.imageshack.us/img710/1246/10504d1268092113charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img59.imageshack.us/img59/2085/10506d1268092113charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img519.imageshack.us/img519/5362/10517d1268092510charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img163.imageshack.us/img163/8663/10521d1268092510charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://img11.imageshack.us/img11/1981/10519d1268092510charett.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;3dallusions.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8976835019500709878?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Id0zS8ncmD1y7kMG0MrazgR_sXk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Id0zS8ncmD1y7kMG0MrazgR_sXk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Id0zS8ncmD1y7kMG0MrazgR_sXk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Id0zS8ncmD1y7kMG0MrazgR_sXk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/xJG7S_MucCY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T23:23:30.288-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/3dallusions-is-celebrating-10th.html</feedburner:origLink></item><item><title>The Art of UNCHARTED 2</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/RK2yH1Q1D9I/art-of-uncharted-2.html</link><category>Product</category><category>Concept art</category><category>book</category><author>cgrecord.us@gmail.com</author><pubDate>Fri, 12 Mar 2010 06:31:10 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8870798416317804419</guid><description>&lt;center&gt;&lt;img src="http://img355.imageshack.us/img355/160/69827693.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Ballistic announced new first book in their Art of the Game series called: The Art of UNCHARTED 2&lt;br /&gt;&lt;br /&gt;The overwhelming choice for Game of the Year from 33 different outlets, Naughty Dog's instant classic on the PlayStation® 3 has set a new standard for games in visuals, story, performance and action.&lt;br /&gt;&lt;br /&gt;Working directly with the Naughty Dog creative team to sift through the mountain of art used to create UNCHARTED 2, The Art of UNCHARTED 2: Among Thieves provides an amazing snapshot of the creation of the game. The book is Ballistic Publishing’s biggest book at 272 pages and reveals hundreds of pieces of unseen art not available outside of the Naughty Dog team.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The book starts with the &lt;b&gt;concept art&lt;/b&gt; for both &lt;b&gt;characters and  environments&lt;/b&gt;, showing all of the &lt;b&gt;main characters&lt;/b&gt; and &lt;b&gt;levels&lt;/b&gt;  in over 200 pages. Moving beyond a standard concept art book, we also  feature the work of the &lt;b&gt;character modeling&lt;/b&gt; team, the &lt;b&gt;production  art team&lt;/b&gt;, the &lt;b&gt;motion-capture and cinematics&lt;/b&gt; team, and  finally the &lt;b&gt;effects&lt;/b&gt; team. Combined, all these chapters show how  the entire team contribute to the final game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;See the whole book&lt;/b&gt;&lt;br /&gt;The Art of UNCHARTED 2: Among Thieves can be viewed in its entirety  using the &lt;b&gt;Ballistic Book Previewer.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.ballisticpublishing.com/books/uncharted2/"&gt;&lt;img src="http://www.ballisticpublishing.com/books/uncharted2/images/flip.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Exclusive concept art video walkthrough offer&lt;/b&gt;&lt;br /&gt;The &lt;b&gt;first 300 customers to pre-order&lt;/b&gt; The Art of UNCHARTED 2:  Among Thieves softcover edition, and &lt;b&gt;all Special and Limited Folio  Edition customers&lt;/b&gt; will receive a &lt;b&gt;free 15-minute walkthrough video  of three concept pieces&lt;/b&gt; from UNCHARTED 2: Among Thieves. The video  shows pieces by Naughty Dog Art Director &lt;b&gt;Robh Ruppel&lt;/b&gt; and Concept  Artist &lt;b&gt;Andrew Kim&lt;/b&gt;. &lt;a target="_blank" href="http://forums.cgsociety.org/www.ballisticpublishing.com/books/uncharted2/"&gt;Pre-order  your copy&lt;/a&gt; now to receive the walkthrough video.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://www.ballisticpublishing.com/books/uncharted2/"&gt;&lt;img src="http://www.ballisticpublishing.com/books/uncharted2/images/incentive1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt; Three great editions&lt;/b&gt;&lt;br /&gt;The Art of UNCHARTED 2: Among Thieves is available in three editions.  The &lt;b&gt;softcover edition&lt;/b&gt; is available to &lt;a target="_blank" href="http://forums.cgsociety.org/www.ballisticpublishing.com/books/uncharted2/"&gt;pre-order&lt;/a&gt;&lt;a target="_blank" href="http://forums.cgsociety.org/www.ballisticpublishing.com/books/uncharted2/"&gt;  today&lt;/a&gt; at USD65. The Art of UNCHARTED 2: Among Thieves &lt;b&gt;Special  Edition&lt;/b&gt; features a suede leather-bound cover, with gold-embossed  title and Nathan Drake tip-on artwork and is available to &lt;a target="_blank" href="http://www.ballisticpublishing.com/books/limited_editions.php?id=122"&gt;pre-order&lt;/a&gt;  at USD129. Finally, for true art book lovers, a strictly limited book  is available to the first 200 customers. The numbered &lt;a target="_blank" href="http://limited%20folio%20edition/"&gt;Limited Folio Edition&lt;/a&gt;,  features a black suede leather-bound cover, with gold-embossed cover  art, and a matching hand-crafted presentation case with a ribbon to  easily remove or place the Folio Edition. Completing this unique edition  is an individually-numbered and &lt;b&gt;hand-signed certificate&lt;/b&gt; by  Naughty Dog Co-President Evan Wells, Creative Director Amy Hennig, and  Art Directors Robh Ruppel and Erick Pangilinan. The Limited Folio  Edition also includes specially-produced endpaper artwork featuring  production environments and is available at USD300. &lt;a target="_blank" href="http://forums.cgsociety.org/www.ballisticpublishing.com/books/uncharted2/folio.php"&gt;Reserve  your numbered copy&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.ballisticpublishing.com/books/uncharted2/"&gt;CHECK HERE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;ballisticpublishing.com&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8870798416317804419?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/roXPc_1PFwzdXwTkvsPZtQU3UC0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/roXPc_1PFwzdXwTkvsPZtQU3UC0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/roXPc_1PFwzdXwTkvsPZtQU3UC0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/roXPc_1PFwzdXwTkvsPZtQU3UC0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/RK2yH1Q1D9I" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-12T06:31:10.780-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/art-of-uncharted-2.html</feedburner:origLink></item><item><title>Genetica 3.5 Released</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/MmynP6jHgZg/genetica-35-released.html</link><category>texture</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Fri, 12 Mar 2010 06:23:15 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2145148934592270811</guid><description>&lt;center&gt;&lt;img src="http://img651.imageshack.us/img651/9304/78230917.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Genetica is the software can makes seamless textures from photographs&lt;br /&gt;&lt;span style="font-family:Verdana;font-size:85%;"&gt;Spiral Graphics Inc. has released Genetica     3.5, a giant leap forward for its flagship seamless texture, animated    texture, and HDRI environment map package. A free trial can be    downloaded &lt;a href="http://www.spiralgraphics.biz/download_gen.htm"&gt;here&lt;/a&gt;.&lt;br /&gt;  &lt;br /&gt;  The new version adds a suite of tools for the creation of seamless    textures directly from photographs, allowing photorealistic results to     be achieved in seconds. Genetica's versatile approach yields  impressive    results whether working with photos of organic materials like drying    mud, or repeating patterns such as brick walls. Individual objects can     even be isolated from source photographs and randomly bombed  throughout    a texture.&lt;br /&gt;  &lt;br /&gt;  In addition to working with their own texture photos, artists can take     advantage of over a thousand royalty-free texture photos that come    included with Genetica. This time-saving collection includes photos    taken from throughout the world, with subject matter as varied as tile     floors, corroded metal, flower gardens, industrial materials, ancient    mosaics, and desert sand.&lt;br /&gt;  &lt;br /&gt;  Genetica has been used on countless projects including games,  animation,    television programs, mobile applications, virtual words, and    architectural visualization. Spiral Graphics Inc. is a software    development firm focused on creating innovative software tools for the     computer graphics community.&lt;/span&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/XsTGspzR3bY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="610" height="344"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.spiralgraphics.biz/release3-11-10.htm"&gt;spiralgraphics.biz&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2145148934592270811?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vLjboFfPWmjEXbZfkGPqIg5rrnY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vLjboFfPWmjEXbZfkGPqIg5rrnY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vLjboFfPWmjEXbZfkGPqIg5rrnY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vLjboFfPWmjEXbZfkGPqIg5rrnY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/MmynP6jHgZg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-12T06:23:15.817-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/XsTGspzR3bY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" length="1065" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/XsTGspzR3bY&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en_US&amp;amp;feature=player_embedded&amp;amp;fs=1" fileSize="1065" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Genetica is the software can makes seamless textures from photographs Spiral Graphics Inc. has released Genetica 3.5, a giant leap forward for its flagship seamless texture, animated texture, and HDRI environment map package. A free trial can be download</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> Genetica is the software can makes seamless textures from photographs Spiral Graphics Inc. has released Genetica 3.5, a giant leap forward for its flagship seamless texture, animated texture, and HDRI environment map package. A free trial can be downloaded here. The new version adds a suite of tools for the creation of seamless textures directly from photographs, allowing photorealistic results to be achieved in seconds. Genetica's versatile approach yields impressive results whether working with photos of organic materials like drying mud, or repeating patterns such as brick walls. Individual objects can even be isolated from source photographs and randomly bombed throughout a texture. In addition to working with their own texture photos, artists can take advantage of over a thousand royalty-free texture photos that come included with Genetica. This time-saving collection includes photos taken from throughout the world, with subject matter as varied as tile floors, corroded metal, flower gardens, industrial materials, ancient mosaics, and desert sand. Genetica has been used on countless projects including games, animation, television programs, mobile applications, virtual words, and architectural visualization. Spiral Graphics Inc. is a software development firm focused on creating innovative software tools for the computer graphics community. Related links: spiralgraphics.biz</itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/genetica-35-released.html</feedburner:origLink></item><item><title>Nvidia Fermi Octane Competition</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/010pwWyX1RM/nvidia-fermi-octane-competition.html</link><category>Render</category><category>Challenge</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Fri, 12 Mar 2010 06:18:17 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8880325126933493887</guid><description>&lt;center&gt;&lt;img src="http://img519.imageshack.us/img519/8372/81842807.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;To inaugurate the launch of the Octane Render Commercial v1.00 beta 1, Refractive Software started a new competition with great prizes&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.refractivesoftware.com/forum/viewtopic.php?f=16&amp;t=697"&gt;Check HERE&lt;/a&gt; for more information and join&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;refractivesoftware.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8880325126933493887?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/j4-I3QHr2GObXZJysmfHAwFrqRw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j4-I3QHr2GObXZJysmfHAwFrqRw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/j4-I3QHr2GObXZJysmfHAwFrqRw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j4-I3QHr2GObXZJysmfHAwFrqRw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/010pwWyX1RM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-12T06:18:17.879-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/nvidia-fermi-octane-competition.html</feedburner:origLink></item><item><title>CryEngine 3 Tech Trailer at GDC 10</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/V8Jm3vPb-qg/cryengine-3-tech-trailer-at-gdc-10.html</link><category>Games</category><category>Feature</category><category>Game trailer</category><author>cgrecord.us@gmail.com</author><pubDate>Fri, 12 Mar 2010 06:24:41 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-1405573011387270209</guid><description>&lt;center&gt;&lt;img src="http://img56.imageshack.us/img56/7434/40404457.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;From the physics to the graphics and beyond, this trailer from GDC 2010 covers it all with footage from Crysis 2 using CryEngine 3.   &lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/vFmLG6bR7B8&amp;hl=en_GB&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="340"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-1405573011387270209?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OyYaA4iQQ_AV1cYqWFKOMV5VEUA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OyYaA4iQQ_AV1cYqWFKOMV5VEUA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OyYaA4iQQ_AV1cYqWFKOMV5VEUA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OyYaA4iQQ_AV1cYqWFKOMV5VEUA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/V8Jm3vPb-qg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-12T06:24:41.492-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.youtube.com/v/vFmLG6bR7B8&amp;hl=en_GB&amp;fs=1&amp;" length="1051" type="application/x-shockwave-flash" /><media:content url="http://www.youtube.com/v/vFmLG6bR7B8&amp;hl=en_GB&amp;fs=1&amp;" fileSize="1051" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> From the physics to the graphics and beyond, this trailer from GDC 2010 covers it all with footage from Crysis 2 using CryEngine 3. </itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> From the physics to the graphics and beyond, this trailer from GDC 2010 covers it all with footage from Crysis 2 using CryEngine 3. </itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/cryengine-3-tech-trailer-at-gdc-10.html</feedburner:origLink></item><item><title>Florida Times Union "Origami"</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/dh4S74lCOlk/florida-times-union-origami.html</link><category>commercial</category><category>Spotlight</category><author>cgrecord.us@gmail.com</author><pubDate>Thu, 11 Mar 2010 19:33:15 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7207845316473278880</guid><description>&lt;center&gt;&lt;img src="http://img291.imageshack.us/img291/6568/54750551.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;The Pretty cool commercial video from Michael Wiehart : Florida Times Union "Origami"&lt;br /&gt;&lt;br /&gt;&lt;object width="610" height="325"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10019174&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ff00cc&amp;amp;fullscreen=1&amp;amp;group_id=" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=10019174&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ff00cc&amp;amp;fullscreen=1&amp;amp;group_id=" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="610" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Client: Florida Times Union&lt;br /&gt;Agency: The Robin Shepherd Group&lt;br /&gt;Title: Bursting with life - Origami Edition&lt;br /&gt;Production Company: Visual Comforts&lt;br /&gt;Director: Michael Wiehart&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7207845316473278880?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AF9QPtZerE27O66wzVbK1_DU4Ds/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AF9QPtZerE27O66wzVbK1_DU4Ds/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AF9QPtZerE27O66wzVbK1_DU4Ds/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AF9QPtZerE27O66wzVbK1_DU4Ds/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/dh4S74lCOlk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-11T19:33:15.192-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://vimeo.com/moogaloop.swf?clip_id=10019174&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ff00cc&amp;amp;fullscreen=1&amp;amp;group_id=" length="-1" type="application/x-shockwave-flash" /><media:content url="http://vimeo.com/moogaloop.swf?clip_id=10019174&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=ff00cc&amp;amp;fullscreen=1&amp;amp;group_id=" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> The Pretty cool commercial video from Michael Wiehart : Florida Times Union "Origami" Client: Florida Times Union Agency: The Robin Shepherd Group Title: Bursting with life - Origami Edition Production Company: Visual Comforts Director: Michael Wiehart</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> The Pretty cool commercial video from Michael Wiehart : Florida Times Union "Origami" Client: Florida Times Union Agency: The Robin Shepherd Group Title: Bursting with life - Origami Edition Production Company: Visual Comforts Director: Michael Wiehart</itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2010/03/florida-times-union-origami.html</feedburner:origLink></item><item><title>Interview with Daniel L. Smith, Stereoscopic Expert</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/SaPVv5Wb5h0/interview-with-daniel-l-smith.html</link><category>vfx</category><category>interview</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 10 Mar 2010 16:23:43 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-9139872571569140344</guid><description>&lt;center&gt;&lt;img src="http://img19.imageshack.us/img19/7159/embed6628376.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Daniel L. Smith is a VFX supervisor and 3D Stereoscopic expert. He has worked on feature films, television series, commercials, and special venue films.&lt;br /&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Daniel  has been very involved with Visual Effects and 3D stereoscopy for  nearly 18 years. His diverse path has allowed him to work alongside some  truly unique, talented, and visionary artists in the Visual FX  industry.  Daniel also got to work with Allen Hastings and Stuart  Ferguson when implementing stereo rendering capabilities into LightWave  3D back in the late 90’s.  Daniel has worked with Academy award winning  supervisors and directors such as Joel Hynek (Predator, What Dreams May  Come, Judge Dredd), John Gatea (The Matrix Trilogy, Speed Racer), and  Will Vinton( Claymation, California Raisins.)  Daniel has supervised  stereoscopic projects for Busch Gardens, Radio City Music Hall, and  Santa’s Village.  He was also the stereoscopic supervisor on the most  successful 3D movie of all time, Spy-Kids 3D (according to the 2007  edition of the Guinness Book of World Records).  &lt;br /&gt; &lt;br /&gt;Now you can pick up some Stereo secrets from an expert in the  industry.  Most of all this interview will be an open forum style, so we  want your questions.  &lt;br /&gt; &lt;br /&gt;This is your chance to ask an expert!  &lt;br /&gt; &lt;br /&gt;What’s happening in the industry with 3-D?  Where is Hollywood  going with 3-D?  What does all this mean for you and future jobs?  &lt;br /&gt; &lt;br /&gt;Spend a little time with Daniel Saturday and get the answers to  some of the most important questions facing 3D artists today, STEREO!  &lt;br /&gt; &lt;br /&gt;  &lt;strong&gt;PRICE / SPACE:   &lt;/strong&gt;&lt;br /&gt;  Space is limited to 900 people and this Interview is presented FREE  &lt;br /&gt; &lt;br /&gt;  &lt;strong&gt;REGISTRATION:   &lt;/strong&gt;&lt;br /&gt;  Click register, and fill out needed information.&lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td height="20"&gt;&lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td&gt;                                                                                &lt;tbody&gt;&lt;tr&gt;                                           &lt;td width="32"&gt;&lt;b&gt;Title:&lt;/b&gt;&lt;/td&gt;                                           &lt;td width="5"&gt;&lt;/td&gt;                                           &lt;td&gt;ILWUG - Interview with Daniel L. Smith,  Stereoscopic Expert&lt;/td&gt;                                         &lt;/tr&gt;                                         &lt;tr&gt;                                           &lt;td height="3"&gt;&lt;/td&gt;                                         &lt;/tr&gt;                                         &lt;tr&gt;                                           &lt;td&gt;&lt;b&gt;Date:&lt;/b&gt;&lt;/td&gt;                                           &lt;td&gt;&lt;/td&gt;                                           &lt;td&gt;Saturday, March  13, 2010&lt;/td&gt;                                         &lt;/tr&gt;                                         &lt;tr&gt;                                           &lt;td height="3"&gt;&lt;/td&gt;                                         &lt;/tr&gt;                                         &lt;tr&gt;                                           &lt;td&gt;&lt;b&gt;Time:&lt;/b&gt;&lt;/td&gt;                                           &lt;td&gt;&lt;/td&gt;                                           &lt;td&gt;12:00 PM - 2:00 PM  CST&lt;/td&gt;                                         &lt;/tr&gt;                                       &lt;/tbody&gt;                                     &lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td height="20"&gt;&lt;br /&gt;                                   &lt;b&gt;Countdown to the  Interview:&lt;/b&gt;&lt;br /&gt;                                       &lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td&gt;&lt;br /&gt;                                     &lt;br /&gt;                                    After registering you will receive a  confirmation email containing information about joining the Webinar.&lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td height="20"&gt;&lt;/td&gt;                                   &lt;/tr&gt;   &lt;/tbody&gt;                                                                                                    &lt;tbody&gt;&lt;tr&gt;                                     &lt;td&gt;&lt;b&gt;System Requirements&lt;/b&gt;&lt;br /&gt;                                      PC-based attendees&lt;br /&gt;                                      Required: Windows® 7, Vista, XP,  2003 Server or 2000&lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td height="18"&gt;&lt;/td&gt;                                   &lt;/tr&gt;                                   &lt;tr&gt;                                     &lt;td&gt;Macintosh®-based  attendees&lt;br /&gt;                                      Required: Mac OS® X 10.4.11  (Tiger®) or newer&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Space is limited.&lt;/b&gt;&lt;br /&gt;Reserve your  Webinar seat now at:&lt;br /&gt;&lt;a href="https://www2.gotomeeting.com/register/686038802" target="_blank"&gt;https://www2.gotomeeting.com/&lt;wbr&gt;register/686038802&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;REPLACE THE SOURCE LINK HERE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-9139872571569140344?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QEF6xZuY0YUkBbPLR6J_kEiBbM4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QEF6xZuY0YUkBbPLR6J_kEiBbM4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QEF6xZuY0YUkBbPLR6J_kEiBbM4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QEF6xZuY0YUkBbPLR6J_kEiBbM4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/SaPVv5Wb5h0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-10T16:23:43.606-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/interview-with-daniel-l-smith.html</feedburner:origLink></item><item><title>Autodesk releases 2011 Products</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/EIeo5O4CPBM/autodesk-releases-2011-products.html</link><category>Autodesk</category><category>Feature</category><category>Software</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 09 Mar 2010 18:33:47 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-5973820562262197693</guid><description>&lt;center&gt;&lt;img src="http://img62.imageshack.us/img62/7731/21771337.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Learn about the 2011 versions of some of Autodesk’s Digital  Entertainment Creation tools. See them in action on AREA’s virtual GDC  March 11 -13. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="descr"&gt;&lt;/p&gt;               &lt;div class="pct_index"&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/mayaentertainmentcreationsuite2011" alt="Autodesk Maya 2011 Entertainment Creative Suite"&gt;&lt;img src="http://area.autodesk.com/img/products/maya2011ecs.jpg" alt="Maya  2011 Entertainment Creative Suite" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Maya&lt;sup&gt;®&lt;/sup&gt; 2011  Entertainment Creation Suite                     &lt;/h2&gt;                     &lt;p&gt;                       Maya 2011 - 3D modeling, animation, rendering, and  visual effects software. MotionBuilder 2011 - A leading, real-time 3D  character animation software. Mudbox 2011 - A highly                       intuitive 3D digital sculpting and texture  painting solution.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/mayaentertainmentcreationsuite2011" alt="Autodesk Maya 2011 Entertainment Creative Suite"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/3dsmaxentertainmentcreationsuite2011" alt="Autodesk 3ds Max 2011 Entertainment Creative Suite"&gt;&lt;img src="http://area.autodesk.com/img/products/3dsmax2011ecs.jpg" alt="3ds  Max 2011 Entertainment Creative Suite" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; 3ds Max&lt;sup&gt;®&lt;/sup&gt; 2011  Entertainment Creation Suite                     &lt;/h2&gt;                     &lt;p&gt;                       Includes Autodesk&lt;sup&gt;®&lt;/sup&gt; MotionBuilder&lt;sup&gt;®&lt;/sup&gt;  2011 software for real-time character animation and Autodesk&lt;sup&gt;®&lt;/sup&gt;  Mudbox™ 2011 software for digital sculpting and                       3D painting together with either Autodesk&lt;sup&gt;®&lt;/sup&gt;  Maya&lt;sup&gt;®&lt;/sup&gt; 2011 or Autodesk&lt;sup&gt;®&lt;/sup&gt; 3ds Max&lt;sup&gt;®&lt;/sup&gt; 2011  3D modeling, animation, and rendering software in                       one cost-effective package.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/3dsmaxentertainmentcreationsuite2011" alt="Autodesk 3ds Max 2011 Entertainment Creative Suite"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/maya2011" alt="Autodesk Maya 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/maya2011.jpg" alt="Maya 2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Maya&lt;sup&gt;®&lt;/sup&gt; 2011                     &lt;/h2&gt;                     &lt;p&gt;                       3D modeling, animation, rendering, and visual  effects software offers artists an end-to-end creative workflow.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/maya2011" alt="Autodesk Maya 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/3dsmax2011" alt="Autodesk 3ds Max 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/3dsmax2011.jpg" alt="3ds Max  2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; 3ds Max&lt;sup&gt;®&lt;/sup&gt; 2011                     &lt;/h2&gt;                     &lt;p&gt;                       An industry-standard 3D modeling, animation,  rendering, and visual effects solution used to produce award-winning  games, film, and video content.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/3dsmax2011" alt="Autodesk 3ds Max 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/motionbuilder2011" alt="Autodesk Motionbuilder 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/mbuilder2011.jpg" alt="Motionbuilder 2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Motionbuilder&lt;sup&gt;®&lt;/sup&gt;  2011                     &lt;/h2&gt;                     &lt;p&gt;                       A leading, real-time 3D character animation  software for high-volume game animation pipelines, director-driven  virtual cinematography, and real-time character simulations.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/motionbuilder2011" alt="Autodesk  Motionbuilder 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/mudbox2011" alt="Autodesk Mudbox 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/mudbox2011.jpg" alt="Mudbox  2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Mudbox&lt;sup&gt;®&lt;/sup&gt; 2011                     &lt;/h2&gt;                     &lt;p&gt;                       A highly intuitive 3D digital sculpting and  texture painting solution designed by industry professionals who  understand how you work.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/mudbox2011" alt="Autodesk Mudbox 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/softimage2011" alt="Autodesk Softimage 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/simage2011.jpg" alt="Softimage 2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Softimage&lt;sup&gt;®&lt;/sup&gt; 2011                     &lt;/h2&gt;                     &lt;p&gt;                       A comprehensive 3D modeling, animation, rendering,  and compositing solution optimized for artist efficiency.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/softimage2011" alt="Autodesk Softimage 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/fbx2011" alt="Autodesk FBX 2011"&gt;&lt;img src="http://area.autodesk.com/img/products/fbx2011.jpg" alt="FBX 2011" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; FBX&lt;sup&gt;®&lt;/sup&gt; 2011                     &lt;/h2&gt;                     &lt;p&gt;                       Open framework for 3D data transfer that creates a  high level of interoperability among Autodesk products and third-party  applications.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/fbx2011" alt="Autodesk FBX 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/kynapse7" alt="Autodesk Kynapse 7"&gt;&lt;img src="http://area.autodesk.com/img/products/kynapse7.jpg" alt="Kynapse 7" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Kynapse&lt;sup&gt;®&lt;/sup&gt; 7                     &lt;/h2&gt;                     &lt;p&gt;                       Artificial intelligence middleware for game  development and real-time simulations—adopted for more than 80 AAA  titles.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/kynapse7" alt="Autodesk Kynapse 2011"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/hik4_5" alt="Autodesk HimanIK 4.5"&gt;&lt;img src="http://area.autodesk.com/img/products/humanik45.jpg" alt="HumanIK  4.5" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; HumanIK&lt;sup&gt;®&lt;/sup&gt; 4.5                     &lt;/h2&gt;                     &lt;p&gt;                       Animation middleware for creating believable,  interactive animation that enables game characters to interact with and  adapt to environments.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/hik4_5" alt="Autodesk HumanIK 4.5"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/products/smoke" alt="Autodek Smoke"&gt;&lt;img src="http://area.autodesk.com/img/products/smoke2010.jpg" alt="Autodek  Smoke" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Smoke&lt;sup&gt;®&lt;/sup&gt;                     &lt;/h2&gt;                     &lt;p&gt;                       Autodesk® Smoke® software is a leader in editorial  finishing for high-quality commercial and broadcast projects.                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/products/smoke" alt="Autodek Smoke"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;                 &lt;div class="pct"&gt;                   &lt;a href="http://area.autodesk.com/products/flame" alt="Autodek Smoke"&gt;&lt;img src="http://area.autodesk.com/img/products/flame2010.jpg" alt="Autodek  Flame" border="0" height="166" width="98" /&gt;&lt;/a&gt;                   &lt;div class="desc"&gt;                     &lt;h2&gt;                       Autodesk&lt;sup&gt;®&lt;/sup&gt; Flame&lt;sup&gt;®&lt;/sup&gt;                     &lt;/h2&gt;                     &lt;p&gt;                       Autodesk® Flame® software brings 3D design and  visual effects together in an interactive compositing application for  finishing                     &lt;/p&gt;&lt;a href="http://area.autodesk.com/products/flame" alt="Autodek Flame"&gt;&lt;span class="dNone"&gt;More...&lt;/span&gt;&lt;/a&gt;                   &lt;/div&gt;                 &lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;area.autodesk.com&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-5973820562262197693?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wewXYx8O4SUlZugXfv8b2oO4cOA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wewXYx8O4SUlZugXfv8b2oO4cOA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wewXYx8O4SUlZugXfv8b2oO4cOA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wewXYx8O4SUlZugXfv8b2oO4cOA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/EIeo5O4CPBM" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-09T18:33:47.896-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/autodesk-releases-2011-products.html</feedburner:origLink></item><item><title>Survey for DigitalVision</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/Pb6gzJZpFak/survey-for-digitalvision.html</link><category>survey</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 09 Mar 2010 11:38:40 PST</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7113905164598622856</guid><description>&lt;center&gt;&lt;img src="http://img682.imageshack.us/img682/5145/37699198.jpg" border="1" alt="" /&gt;&lt;/center&gt;&lt;br /&gt;Please take a few moments to answer this brief, 8 question survey about your experience at the event. Your feedback will be used to help Them improve the program and virtual event model for DigitalVision 2010 Summer, scheduled for June 23&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.zoomerang.com/Survey/WEB22ABY7K4V88"&gt;Here you go!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Related links:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;zoomerang.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7113905164598622856?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rA5R82dCHP2_uh_mDWkm6eU5DIQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rA5R82dCHP2_uh_mDWkm6eU5DIQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rA5R82dCHP2_uh_mDWkm6eU5DIQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rA5R82dCHP2_uh_mDWkm6eU5DIQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/Pb6gzJZpFak" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-09T11:38:40.822-08:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2010/03/survey-for-digitalvision.html</feedburner:origLink></item><media:rating>nonadult</media:rating><media:description type="plain">CG daily news</media:description></channel></rss>
