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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
	<lastBuildDate>Sat, 11 Jul 2026 06:00:55 +0000</lastBuildDate>
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		<title>Tutorial: create cliff materials in Substance 3D Designer</title>
		<link>https://www.cgchannel.com/2026/07/tutorial-create-realistic-cliff-materials-in-substance-3d-designer/</link>
		<comments>https://www.cgchannel.com/2026/07/tutorial-create-realistic-cliff-materials-in-substance-3d-designer/#respond</comments>
		<pubDate>Sat, 11 Jul 2026 06:00:55 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Creating Realistic Cliff Materials in Substance Designer]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game cinematics]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[procedural material]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[Vincent Dérozier]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177160</guid>
		<description><![CDATA[Discover how to create game-ready materials with The Gnomon Workshop's detailed guide to modern environment art workflows.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/tutorial-create-realistic-cliff-materials-in-substance-3d-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chaos releases V-Ray 7.4 for Maya</title>
		<link>https://www.cgchannel.com/2026/07/chaos-releases-v-ray-7-4-for-maya/</link>
		<comments>https://www.cgchannel.com/2026/07/chaos-releases-v-ray-7-4-for-maya/#respond</comments>
		<pubDate>Fri, 10 Jul 2026 10:06:51 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Bifrost]]></category>
		<category><![CDATA[Bifrost 3.0]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Chaos Scatter]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[hip]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[parallax interior]]></category>
		<category><![CDATA[parallax map]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[Quick Sun Caustics]]></category>
		<category><![CDATA[relight 3DGS]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Update 4]]></category>
		<category><![CDATA[USD for Maya]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray 7.4 for Maya]]></category>
		<category><![CDATA[V-Ray for Maya]]></category>
		<category><![CDATA[V-Ray Frame Buffer]]></category>
		<category><![CDATA[V-Ray GPU]]></category>
		<category><![CDATA[V-Ray Material]]></category>
		<category><![CDATA[Veras]]></category>
		<category><![CDATA[VFB]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[VRayDecal]]></category>
		<category><![CDATA[VRayMtl]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177150</guid>
		<description><![CDATA[Maya edition of the renderer gets support for AMD GPU rendering, and better support for Bifrost and rendering 3D Gaussian Splats.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/chaos-releases-v-ray-7-4-for-maya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zibra AI launches new real-time VFX technology ZibraGDS</title>
		<link>https://www.cgchannel.com/2026/07/zibra-ai-unveils-zibragds/</link>
		<comments>https://www.cgchannel.com/2026/07/zibra-ai-unveils-zibragds/#respond</comments>
		<pubDate>Thu, 09 Jul 2026 12:00:48 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Alembic cache]]></category>
		<category><![CDATA[Alembic sequence]]></category>
		<category><![CDATA[Blur Studio]]></category>
		<category><![CDATA[cloth simulation]]></category>
		<category><![CDATA[compress simulation cache]]></category>
		<category><![CDATA[destruction simulation]]></category>
		<category><![CDATA[DNEG]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[geometry compression]]></category>
		<category><![CDATA[Geometry Data Structure]]></category>
		<category><![CDATA[geometry sequence]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[render simulation in Unreal Engine]]></category>
		<category><![CDATA[simulation cache]]></category>
		<category><![CDATA[soft body simulation]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Zibra AI]]></category>
		<category><![CDATA[ZibraGDS]]></category>
		<category><![CDATA[ZibraVDB]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=170668</guid>
		<description><![CDATA[New tech compresses geometry caches from destruction, cloth and liquid sims by 'up to 92%' for real-time rendering in Unreal Engine.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/zibra-ai-unveils-zibragds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Try ByHand, Truong CG Artist&#8217;s free digital sculpting software</title>
		<link>https://www.cgchannel.com/2026/07/check-out-byhand-truong-cg-artists-free-digital-sculpting-software/</link>
		<comments>https://www.cgchannel.com/2026/07/check-out-byhand-truong-cg-artists-free-digital-sculpting-software/#respond</comments>
		<pubDate>Thu, 09 Jul 2026 04:45:04 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D printing]]></category>
		<category><![CDATA[3DCoat]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[ByHand]]></category>
		<category><![CDATA[ByHand 0.1]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[Châu Võ Bá Trường]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[claylike]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[creature modeling]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[environment lighting]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[MatCap]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[remeshing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[Sculptris]]></category>
		<category><![CDATA[Sculptris alternative]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Truong CG Artist]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[ZBrush]]></category>
		<category><![CDATA[ZBrush alternative]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177133</guid>
		<description><![CDATA[Promising new free application provides a 'clean, distraction-free space' for sculpting characters and creatures for games and VFX work.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/check-out-byhand-truong-cg-artists-free-digital-sculpting-software/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check out free cross-platform retopology tool AutoRemesher</title>
		<link>https://www.cgchannel.com/2026/07/get-free-retopology-tool-autoremesher-and-its-blender-bridge/</link>
		<comments>https://www.cgchannel.com/2026/07/get-free-retopology-tool-autoremesher-and-its-blender-bridge/#respond</comments>
		<pubDate>Thu, 09 Jul 2026 04:30:45 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3D scan]]></category>
		<category><![CDATA[Adrien Rouquié]]></category>
		<category><![CDATA[AutoRemesher]]></category>
		<category><![CDATA[AutoRemesher 1.0]]></category>
		<category><![CDATA[AutoRemesher Bridge for Blender]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[GPL license]]></category>
		<category><![CDATA[Jeremy Hu]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[remeshing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177118</guid>
		<description><![CDATA[Open-source app converts 3D scans or sculpts to clean, low-poly, all-quad geometry. Comes with an unofficial Blender bridge plugin.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/get-free-retopology-tool-autoremesher-and-its-blender-bridge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Otoy releases OctaneRender 2026.4</title>
		<link>https://www.cgchannel.com/2026/07/otoy-releases-octanerender-2026-4/</link>
		<comments>https://www.cgchannel.com/2026/07/otoy-releases-octanerender-2026-4/#respond</comments>
		<pubDate>Wed, 08 Jul 2026 04:30:56 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splats]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[hardware ray tracing]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[neural radiance cache]]></category>
		<category><![CDATA[neural rendering]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Niantic Spatial]]></category>
		<category><![CDATA[NRC]]></category>
		<category><![CDATA[Octane X]]></category>
		<category><![CDATA[Octane X 2026.4]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2026]]></category>
		<category><![CDATA[OctaneRender 2026.4]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[SPZ 4]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177111</guid>
		<description><![CDATA[Check out the new features in the GPU production renderer, including updates to 3D Gaussian Splatting and the Neural Radiance Cache.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/otoy-releases-octanerender-2026-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reallusion releases Headshot 3.1</title>
		<link>https://www.cgchannel.com/2026/07/reallusion-releases-headshot-3-0/</link>
		<comments>https://www.cgchannel.com/2026/07/reallusion-releases-headshot-3-0/#respond</comments>
		<pubDate>Wed, 08 Jul 2026 04:00:48 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D texture painting]]></category>
		<category><![CDATA[AI Image Generator]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-driven]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blend Mask]]></category>
		<category><![CDATA[Brush tool]]></category>
		<category><![CDATA[brush-based]]></category>
		<category><![CDATA[CC5]]></category>
		<category><![CDATA[character creator]]></category>
		<category><![CDATA[Character Creator 5]]></category>
		<category><![CDATA[character sculpt]]></category>
		<category><![CDATA[Clone Brush]]></category>
		<category><![CDATA[crowd character]]></category>
		<category><![CDATA[delighting]]></category>
		<category><![CDATA[digital double]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generate 3D character from photograph]]></category>
		<category><![CDATA[generate 3D head from photograph]]></category>
		<category><![CDATA[head model]]></category>
		<category><![CDATA[Headshot]]></category>
		<category><![CDATA[Headshot 3.0]]></category>
		<category><![CDATA[Headshot 3.1]]></category>
		<category><![CDATA[Headshot Morph 1000+]]></category>
		<category><![CDATA[Headshot Morph 1400+]]></category>
		<category><![CDATA[mask brush]]></category>
		<category><![CDATA[Mesh mode]]></category>
		<category><![CDATA[morph]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nano Banana]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[Stencil Brush]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175693</guid>
		<description><![CDATA[Check out the new features in the AI-powered Character Creator plugin for generating 3D digital doubles from reference photos.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/reallusion-releases-headshot-3-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get versions of the free Thinkbox tools that work with 3ds Max 2027</title>
		<link>https://www.cgchannel.com/2026/07/get-versions-of-the-free-thinkbox-tools-that-work-with-3ds-max-2027/</link>
		<comments>https://www.cgchannel.com/2026/07/get-versions-of-the-free-thinkbox-tools-that-work-with-3ds-max-2027/#respond</comments>
		<pubDate>Tue, 07 Jul 2026 04:00:54 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds Max 2026]]></category>
		<category><![CDATA[3ds Max 2027]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Amazon Web Services]]></category>
		<category><![CDATA[AWS]]></category>
		<category><![CDATA[AWS Thinkbox]]></category>
		<category><![CDATA[AWS Thinkbox software now free]]></category>
		<category><![CDATA[compiled build]]></category>
		<category><![CDATA[Deadline]]></category>
		<category><![CDATA[Deadline 10.4]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Draft]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[Frost MX]]></category>
		<category><![CDATA[geometry caching]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Krakatoa MX]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[particle meshing]]></category>
		<category><![CDATA[particle rendering]]></category>
		<category><![CDATA[point cloud meshing]]></category>
		<category><![CDATA[renderfarm management]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Sequoia]]></category>
		<category><![CDATA[Stoke]]></category>
		<category><![CDATA[Stoke MX]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Thinkbox Software]]></category>
		<category><![CDATA[use Krakatoa for free]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[V-Ray 7]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[volumetric rendering]]></category>
		<category><![CDATA[XMesh]]></category>
		<category><![CDATA[XMesh MX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=166347</guid>
		<description><![CDATA[Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/get-versions-of-the-free-thinkbox-tools-that-work-with-3ds-max-2027/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free tutorial: Lighting Realistic Rainy Weather in Unreal Engine 5</title>
		<link>https://www.cgchannel.com/2026/07/free-tutorial-lighting-realistic-rainy-weather-in-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/07/free-tutorial-lighting-realistic-rainy-weather-in-unreal-engine/#respond</comments>
		<pubDate>Sat, 04 Jul 2026 06:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Lighting Realistic Rainy Weather in Unreal Engine]]></category>
		<category><![CDATA[Movie Render Queue]]></category>
		<category><![CDATA[Post Process Volume]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[Ted Mebratu]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Ultra Dynamic Sky]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177042</guid>
		<description><![CDATA[Master production-proven workflows for creating weather effects in UE5 with The Gnomon Workshop's free masterclass.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/free-tutorial-lighting-realistic-rainy-weather-in-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixos lets you paint PBR textures in your web browser</title>
		<link>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/</link>
		<comments>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/#respond</comments>
		<pubDate>Fri, 03 Jul 2026 07:11:21 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[4K texture]]></category>
		<category><![CDATA[ambientCG]]></category>
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		<category><![CDATA[Mixos]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=177080</guid>
		<description><![CDATA[New online tool lets you paint textures directly onto 3D models, or create new PBR materials by remixing a library of CC0 assets.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/07/mixos-lets-you-paint-pbr-textures-in-your-web-browser/feed/</wfw:commentRss>
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