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	<description>Community for Entertainment Artists</description>
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		<title>New CG software you may have missed: 2 November 2026</title>
		<link>https://www.cgchannel.com/2026/11/new-cg-software-you-may-have-missed-2-november-2026/</link>
		<comments>https://www.cgchannel.com/2026/11/new-cg-software-you-may-have-missed-2-november-2026/#respond</comments>
		<pubDate>Mon, 02 Nov 2026 16:19:53 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[2 November 2026]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[ActorMixer]]></category>
		<category><![CDATA[ActorMixer Pro]]></category>
		<category><![CDATA[AI Mesh Generator]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CC Wrap]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[Character Creator 5.2]]></category>
		<category><![CDATA[character generation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[destruction simulation]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[DMX]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Dragontail Peak]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative 3D]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[GPLv3]]></category>
		<category><![CDATA[Headshot]]></category>
		<category><![CDATA[Headshot 3]]></category>
		<category><![CDATA[Hunyuan V3.1]]></category>
		<category><![CDATA[iClone]]></category>
		<category><![CDATA[iClone 8.7]]></category>
		<category><![CDATA[iClone 8.76]]></category>
		<category><![CDATA[ICVFX]]></category>
		<category><![CDATA[in-camera VFX]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[New CG software you may have missed]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[Nuke Stage]]></category>
		<category><![CDATA[Nuke Stage 1.1]]></category>
		<category><![CDATA[Nuke Stage 1.2]]></category>
		<category><![CDATA[Nuke Studio]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2026.6]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Pulldownit]]></category>
		<category><![CDATA[Pulldownit for 3ds Max]]></category>
		<category><![CDATA[Pulldownit for 3ds Max 6.5]]></category>
		<category><![CDATA[Pulldownit for Maya]]></category>
		<category><![CDATA[Pulldownit for Maya 6.6]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shattering]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[stYpe]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Thinkinetic]]></category>
		<category><![CDATA[topology transfer]]></category>
		<category><![CDATA[Tripo H3.1]]></category>
		<category><![CDATA[Tripo P2.0]]></category>
		<category><![CDATA[Ucupaint]]></category>
		<category><![CDATA[Ucupaint 3.0]]></category>
		<category><![CDATA[Unwrella-IO]]></category>
		<category><![CDATA[Unwrella-IO 1.5]]></category>
		<category><![CDATA[UV packing]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[World Machine]]></category>
		<category><![CDATA[World Machine 4069]]></category>
		<category><![CDATA[World Machine Software]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179641</guid>
		<description><![CDATA[Discover what's new in Character Creator, iClone, OctaneRender, Nuke Stage, Pulldownit and the popular Ucupaint add-on for Blender.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/new-cg-software-you-may-have-missed-2-november-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Free tool: Canva launches Affinity for iPad</title>
		<link>https://www.cgchannel.com/2026/11/free-tool-canva-launches-affinity-for-ipad/</link>
		<comments>https://www.cgchannel.com/2026/11/free-tool-canva-launches-affinity-for-ipad/#respond</comments>
		<pubDate>Mon, 02 Nov 2026 14:54:43 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Affinity]]></category>
		<category><![CDATA[Affinity 3]]></category>
		<category><![CDATA[Affinity by Canva]]></category>
		<category><![CDATA[Affinity Designer]]></category>
		<category><![CDATA[Affinity for iPad]]></category>
		<category><![CDATA[Affinity Photo]]></category>
		<category><![CDATA[Affinity Publisher]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[digital sketching]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[Generative Expand]]></category>
		<category><![CDATA[Generative Fill]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[illustrator]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[INDD]]></category>
		<category><![CDATA[InDesign]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[page layout]]></category>
		<category><![CDATA[perpetual license]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[PSD]]></category>
		<category><![CDATA[retouching]]></category>
		<category><![CDATA[Serif]]></category>
		<category><![CDATA[Sketch Studio]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vector design]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179849</guid>
		<description><![CDATA[Download the long-awaited iPad edition of Canva's free all-in-one image editing, vector design, page layout and digital sketching tool.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/11/free-tool-canva-launches-affinity-for-ipad/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Master Creature Animation for Games</title>
		<link>https://www.cgchannel.com/2026/10/master-creature-animation-for-games/</link>
		<comments>https://www.cgchannel.com/2026/10/master-creature-animation-for-games/#respond</comments>
		<pubDate>Sat, 31 Oct 2026 06:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Ali Pou]]></category>
		<category><![CDATA[Ali Pournassari]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[clean up mocap data]]></category>
		<category><![CDATA[creature animation]]></category>
		<category><![CDATA[Creature Animation for Games: Volume 1]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[graph editor]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[retiming]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179777</guid>
		<description><![CDATA[Discover how to animate a combat movement set for a AAA game boss with The Gnomon Workshop's two-part Maya masterclass.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/master-creature-animation-for-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Boris FX releases Continuum 2027</title>
		<link>https://www.cgchannel.com/2026/10/borisfx-releases-continuum-2027/</link>
		<comments>https://www.cgchannel.com/2026/10/borisfx-releases-continuum-2027/#respond</comments>
		<pubDate>Sat, 31 Oct 2026 06:00:08 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[BCC Text]]></category>
		<category><![CDATA[BCC Witness Protection ML]]></category>
		<category><![CDATA[BCC+ Bulge]]></category>
		<category><![CDATA[BCC+ Curl]]></category>
		<category><![CDATA[BCC+ Face ML]]></category>
		<category><![CDATA[BCC+ Matte Refine ML]]></category>
		<category><![CDATA[BCC+ Noise Map Studio]]></category>
		<category><![CDATA[BCC+ Time Displacement]]></category>
		<category><![CDATA[BCC+ Vector Blur]]></category>
		<category><![CDATA[BCC+ Waves]]></category>
		<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Continuum]]></category>
		<category><![CDATA[Continuum 2027]]></category>
		<category><![CDATA[Continuum 2027.0]]></category>
		<category><![CDATA[DaVinci Resolve]]></category>
		<category><![CDATA[mask generation]]></category>
		<category><![CDATA[masking]]></category>
		<category><![CDATA[matte generation]]></category>
		<category><![CDATA[motion blur]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[particle effects]]></category>
		<category><![CDATA[Particle Illusion]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[PixelChooser]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[procedural noise]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[tilt shift]]></category>
		<category><![CDATA[Title Studio]]></category>
		<category><![CDATA[transition]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video editing]]></category>
		<category><![CDATA[Vignette Blur]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179814</guid>
		<description><![CDATA[Effects plugin suite for compositing and editing apps gets new 3D noise generator, new 2D titling tool, and updates to masks and particles.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/borisfx-releases-continuum-2027/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trimble releases SketchUp 2027.0</title>
		<link>https://www.cgchannel.com/2026/10/trimble-releases-sketchup-2027-0/</link>
		<comments>https://www.cgchannel.com/2026/10/trimble-releases-sketchup-2027-0/#respond</comments>
		<pubDate>Fri, 30 Oct 2026 09:51:13 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[Add Location]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural modeling]]></category>
		<category><![CDATA[architectural sketching]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Boolean modeling]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Copy Along]]></category>
		<category><![CDATA[DWG]]></category>
		<category><![CDATA[DXF]]></category>
		<category><![CDATA[Follow Me]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[hidden line render]]></category>
		<category><![CDATA[Image Adjustments]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[LayOut]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[SketchUp 2027]]></category>
		<category><![CDATA[SketchUp 2027.0]]></category>
		<category><![CDATA[SketchUp 27]]></category>
		<category><![CDATA[SketchUp 27.0]]></category>
		<category><![CDATA[SketchUp for iPad]]></category>
		<category><![CDATA[SketchUp Free]]></category>
		<category><![CDATA[SketchUp Go]]></category>
		<category><![CDATA[SketchUp Pro]]></category>
		<category><![CDATA[SketchUp Procedures]]></category>
		<category><![CDATA[SketchUp Studio]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Trimble]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USDZ]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179793</guid>
		<description><![CDATA[Check out the changes to the architectural modeling software, including new procedural tools and support for USDZ files.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/trimble-releases-sketchup-2027-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check out Wētā FX&#8217;s VFX highlights reel for Moana</title>
		<link>https://www.cgchannel.com/2026/10/check-out-weta-fxs-vfx-highlights-reel-for-moana/</link>
		<comments>https://www.cgchannel.com/2026/10/check-out-weta-fxs-vfx-highlights-reel-for-moana/#respond</comments>
		<pubDate>Fri, 30 Oct 2026 07:46:58 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Moana]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Weta FX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179787</guid>
		<description><![CDATA[Get a glimpse of the smoke, steam and lava simulation for the fiery demon Te Kā from the live-action remake of the classic animated film.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/check-out-weta-fxs-vfx-highlights-reel-for-moana/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free UV packing tool Packer-IO 1.5 now packs up to 2x faster</title>
		<link>https://www.cgchannel.com/2026/10/free-uv-packing-tool-packer-io-now-integrates-directly-in-blender/</link>
		<comments>https://www.cgchannel.com/2026/10/free-uv-packing-tool-packer-io-now-integrates-directly-in-blender/#respond</comments>
		<pubDate>Fri, 30 Oct 2026 06:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Apple Silicon]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[automated UV packing]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hard surface model]]></category>
		<category><![CDATA[hole filling]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[multithreaded]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[organic model]]></category>
		<category><![CDATA[pack UVs inside Blender]]></category>
		<category><![CDATA[Packer-IO]]></category>
		<category><![CDATA[Packer-IO 1.5]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[scale units]]></category>
		<category><![CDATA[scene scale]]></category>
		<category><![CDATA[standalone application]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Texel Density]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unwrella-IO]]></category>
		<category><![CDATA[UnwrellaConnect]]></category>
		<category><![CDATA[use Packer-IO inside Blender]]></category>
		<category><![CDATA[UV management]]></category>
		<category><![CDATA[UV optimization]]></category>
		<category><![CDATA[UV packing]]></category>
		<category><![CDATA[UV tile]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[UV-Packer]]></category>
		<category><![CDATA[UV-Packer for 3ds Max]]></category>
		<category><![CDATA[UV-Packer for Blender]]></category>
		<category><![CDATA[UV-Packer for Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=168171</guid>
		<description><![CDATA[Standalone UV packing app now handles sequences of similarly shaped UV islands faster. Comes with a free Blender plugin.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/free-uv-packing-tool-packer-io-now-integrates-directly-in-blender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blender add-on MetaWrap turns 3D characters into MetaHumans</title>
		<link>https://www.cgchannel.com/2026/10/metawrap-turns-your-3d-characters-into-metahumans-in-blender/</link>
		<comments>https://www.cgchannel.com/2026/10/metawrap-turns-your-3d-characters-into-metahumans-in-blender/#respond</comments>
		<pubDate>Thu, 29 Oct 2026 10:48:25 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3d character]]></category>
		<category><![CDATA[3D head]]></category>
		<category><![CDATA[3D scan]]></category>
		<category><![CDATA[3D sculpt]]></category>
		<category><![CDATA[AI-generated character]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GNM Head]]></category>
		<category><![CDATA[hair groom]]></category>
		<category><![CDATA[MetaGroom]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[MetaSculpt]]></category>
		<category><![CDATA[MetaWrap]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[turn 3D character into MetaHuman]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179759</guid>
		<description><![CDATA[Character artist Elvis Morelli's neat Blender tool suite turns existing sculpts, 3D scans or AI characters into Unreal Engine MetaHumans.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/metawrap-turns-your-3d-characters-into-metahumans-in-blender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk releases Arnold 7.5.4</title>
		<link>https://www.cgchannel.com/2026/10/autodesk-releases-arnold-7-5-4/</link>
		<comments>https://www.cgchannel.com/2026/10/autodesk-releases-arnold-7-5-4/#respond</comments>
		<pubDate>Thu, 29 Oct 2026 04:30:59 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[advanced viewport]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold 7.5.4]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[C4DtoA]]></category>
		<category><![CDATA[C4DtoA 4.9.5]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[cloud rendering]]></category>
		<category><![CDATA[CPU rendering]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[DLSS 4.5]]></category>
		<category><![CDATA[Flow Render]]></category>
		<category><![CDATA[global light sampling]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[HtoA]]></category>
		<category><![CDATA[HtoA 6.5.4]]></category>
		<category><![CDATA[Imager shader]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Katana]]></category>
		<category><![CDATA[KtoA]]></category>
		<category><![CDATA[KtoA 4.5.4]]></category>
		<category><![CDATA[MAXtoA]]></category>
		<category><![CDATA[MAXtoA 5.9.5]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[mtoa]]></category>
		<category><![CDATA[MtoA 5.6.4]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[noice]]></category>
		<category><![CDATA[non-photorealistic rendering]]></category>
		<category><![CDATA[NPR]]></category>
		<category><![CDATA[OCIO]]></category>
		<category><![CDATA[post effects]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[render denoising]]></category>
		<category><![CDATA[renderer]]></category>
		<category><![CDATA[Rim Light shader]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[toon shading]]></category>
		<category><![CDATA[UDIM]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179734</guid>
		<description><![CDATA[Sizeable update to the renderer adds a new Imager shader for building post effects, plus the option to pause and resume renders.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/autodesk-releases-arnold-7-5-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See Lux Aeterna&#8217;s VFX breakdown for Brian Cox&#8217;s 2026 world tour</title>
		<link>https://www.cgchannel.com/2026/10/see-lux-aeternas-vfx-breakdown-for-brian-coxs-new-world-tour/</link>
		<comments>https://www.cgchannel.com/2026/10/see-lux-aeternas-vfx-breakdown-for-brian-coxs-new-world-tour/#respond</comments>
		<pubDate>Wed, 28 Oct 2026 17:07:02 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Emergence]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[LIDAR]]></category>
		<category><![CDATA[Lux Aeterna]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179723</guid>
		<description><![CDATA[Watch a breakdown of the animated sequence that opens the popular scientist's live shows, combining Lidar data with Houdini sims.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/see-lux-aeternas-vfx-breakdown-for-brian-coxs-new-world-tour/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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