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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Watch VineFX&#8217;s VFX breakdown for Pompeii: Out of Time</title>
		<link>https://www.cgchannel.com/2026/10/watch-vinefxs-explosive-vfx-breakdown-for-pompeii-out-of-time/</link>
		<comments>https://www.cgchannel.com/2026/10/watch-vinefxs-explosive-vfx-breakdown-for-pompeii-out-of-time/#respond</comments>
		<pubDate>Wed, 14 Oct 2026 08:46:57 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Pompeii: Out of Time]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[Vine FX]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179302</guid>
		<description><![CDATA[See how Vine FX recreated the city of Pompeii and the massive volcanic eruption that buried it for the National Geographic docudrama.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/watch-vinefxs-explosive-vfx-breakdown-for-pompeii-out-of-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get free Maya character rigging toolset mGear 5.4</title>
		<link>https://www.cgchannel.com/2026/10/get-free-maya-character-rigging-toolset-mgear-5-4/</link>
		<comments>https://www.cgchannel.com/2026/10/get-free-maya-character-rigging-toolset-mgear-5-4/#respond</comments>
		<pubDate>Wed, 14 Oct 2026 05:00:18 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D onion skinning]]></category>
		<category><![CDATA[Anim Picker]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[AnimBits Hub]]></category>
		<category><![CDATA[AnimPicker 2.0]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[blendshape editor]]></category>
		<category><![CDATA[Blendshape Transfer Tool]]></category>
		<category><![CDATA[Blendshapes+]]></category>
		<category><![CDATA[Blocking Ghosts]]></category>
		<category><![CDATA[Blueprint Guides]]></category>
		<category><![CDATA[Bookmarks]]></category>
		<category><![CDATA[Brave Rabbit]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[CY2026]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[Facial Rigger 3.0]]></category>
		<category><![CDATA[facial rigging]]></category>
		<category><![CDATA[FK/IK]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Guide Template Manager]]></category>
		<category><![CDATA[Jérémie Passerin]]></category>
		<category><![CDATA[MatCap]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mGear]]></category>
		<category><![CDATA[mGear 5]]></category>
		<category><![CDATA[mGear 5.07]]></category>
		<category><![CDATA[mGear 5.1]]></category>
		<category><![CDATA[mGear 5.2]]></category>
		<category><![CDATA[mGear 5.4]]></category>
		<category><![CDATA[Miguel Campos]]></category>
		<category><![CDATA[Miquel Campos]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[modular character rigging]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[outliner]]></category>
		<category><![CDATA[Python 3]]></category>
		<category><![CDATA[Python 3.13]]></category>
		<category><![CDATA[Radial Basis Function]]></category>
		<category><![CDATA[RBF Manager]]></category>
		<category><![CDATA[Rigbits]]></category>
		<category><![CDATA[rigging framework]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[SDK Creator]]></category>
		<category><![CDATA[secondary motion]]></category>
		<category><![CDATA[Set Driven Key]]></category>
		<category><![CDATA[Shapes]]></category>
		<category><![CDATA[Shifter]]></category>
		<category><![CDATA[Skin Cluster]]></category>
		<category><![CDATA[Spring Manager 2.0]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[ueGear]]></category>
		<category><![CDATA[ueGear 1.04]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Reference Platform]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[weightDriver]]></category>
		<category><![CDATA[weightDriver 3.6]]></category>
		<category><![CDATA[weightDriver 4.0]]></category>
		<category><![CDATA[Wire deformer]]></category>
		<category><![CDATA[Wire to Skinning]]></category>
		<category><![CDATA[xPlorer]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=169887</guid>
		<description><![CDATA[Big update to the open-source rigging framework adds unified facial rigging, a redesigned Anim Picker, and 3D onion skinning.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/get-free-maya-character-rigging-toolset-mgear-5-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch beloFX&#8217;s VFX breakdown for Mother Mary</title>
		<link>https://www.cgchannel.com/2026/10/watch-belofxs-vfx-breakdown-for-mother-mary/</link>
		<comments>https://www.cgchannel.com/2026/10/watch-belofxs-vfx-breakdown-for-mother-mary/#respond</comments>
		<pubDate>Tue, 13 Oct 2026 09:27:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[beloFX]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Mother Mary]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179263</guid>
		<description><![CDATA[Check out the CG crowds and the 'red spirit' that haunts a global pop icon, created by beloFX for David Lowery's psychological thriller.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/watch-belofxs-vfx-breakdown-for-mother-mary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sparseal releases CozyBlanket Pro</title>
		<link>https://www.cgchannel.com/2026/10/sparseal-releases-cozyblanket-pro/</link>
		<comments>https://www.cgchannel.com/2026/10/sparseal-releases-cozyblanket-pro/#respond</comments>
		<pubDate>Tue, 13 Oct 2026 07:00:55 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI-assisted]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[CozyBlanket]]></category>
		<category><![CDATA[CozyBlanket Pro]]></category>
		<category><![CDATA[desktop edition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPadOS]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[retopologize 3D scan]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[Sparseal]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[TopoGun]]></category>
		<category><![CDATA[UV packing]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178485</guid>
		<description><![CDATA[Much-anticipated AI-assisted retopology, UV unwrapping and baking app is now available for iPad. A desktop edition is in development.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/sparseal-releases-cozyblanket-pro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/10/261013_CozyBlanketPro_AIAssistedRetopologyUVBakingApp.webm" length="664720" type="video/webm" />
<enclosure url="https://www.cgchannel.com/wp-content/uploads/2026/10/261013_CozyBlanketPro_AIAssistedRetopologyUVBakingApp_UVSeams.webm" length="305833" type="video/webm" />
		</item>
		<item>
		<title>Check out Roxel Creative&#8217;s eerie VFX breakdown for Backrooms</title>
		<link>https://www.cgchannel.com/2026/10/check-out-roxel-creatives-eerie-vfx-breakdown-for-backrooms/</link>
		<comments>https://www.cgchannel.com/2026/10/check-out-roxel-creatives-eerie-vfx-breakdown-for-backrooms/#respond</comments>
		<pubDate>Mon, 12 Oct 2026 08:40:57 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Backrooms. Roxel Creative]]></category>
		<category><![CDATA[Calvin Romeyn]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[previs]]></category>
		<category><![CDATA[stuntvis]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179269</guid>
		<description><![CDATA[See a brilliantly unsettling VFX breakdown of the CG environments from the psychological thriller, like the aptly named Vertigo Room.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/check-out-roxel-creatives-eerie-vfx-breakdown-for-backrooms/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BiteTheBytes unveils World Creator 4</title>
		<link>https://www.cgchannel.com/2026/10/bitethebytes-unveils-world-creator-4/</link>
		<comments>https://www.cgchannel.com/2026/10/bitethebytes-unveils-world-creator-4/#respond</comments>
		<pubDate>Mon, 12 Oct 2026 06:30:03 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D terrain]]></category>
		<category><![CDATA[batch processing]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bridge tools]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cloddy SDK]]></category>
		<category><![CDATA[DLSS 4.5]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[indie license]]></category>
		<category><![CDATA[layer-based]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Node Editor]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[perpetual license]]></category>
		<category><![CDATA[planetary generator]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[procedural workflow]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[terrain generator]]></category>
		<category><![CDATA[terrain sculpting]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[World Creator]]></category>
		<category><![CDATA[World Creator 4]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179124</guid>
		<description><![CDATA[Big update to the terrain generator will let you create complete planets. Check out its other new features and release date.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/bitethebytes-unveils-world-creator-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See how Rebel Unit flooded London for The End We Start From</title>
		<link>https://www.cgchannel.com/2026/10/see-how-rebel-unit-flooded-london-for-the-end-we-start-from/</link>
		<comments>https://www.cgchannel.com/2026/10/see-how-rebel-unit-flooded-london-for-the-end-we-start-from/#respond</comments>
		<pubDate>Fri, 09 Oct 2026 06:00:20 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Rebel Unit]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[The End We Start From]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179066</guid>
		<description><![CDATA[Watch a breakdown of the studio's award-nominated VFX for the survival movie, including a semi submerged CG Fleet Street.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/see-how-rebel-unit-flooded-london-for-the-end-we-start-from/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rizom-Lab releases Rizom UV 2027.0</title>
		<link>https://www.cgchannel.com/2026/10/rizom-lab-releases-rizom-uv-2027-0/</link>
		<comments>https://www.cgchannel.com/2026/10/rizom-lab-releases-rizom-uv-2027-0/#respond</comments>
		<pubDate>Thu, 08 Oct 2026 13:25:57 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[automated UV unwrapping]]></category>
		<category><![CDATA[batch processing]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[edge loop]]></category>
		<category><![CDATA[edge selection]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[glTF 2.0]]></category>
		<category><![CDATA[headless mode]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Python 3.13]]></category>
		<category><![CDATA[Rizom-Lab]]></category>
		<category><![CDATA[RizomUV]]></category>
		<category><![CDATA[RizomUV 2026]]></category>
		<category><![CDATA[RizomUV 2026 RS]]></category>
		<category><![CDATA[RizomUV 2026 VS]]></category>
		<category><![CDATA[RizomUV 2026.0]]></category>
		<category><![CDATA[RizomUV Real Space]]></category>
		<category><![CDATA[RizomUV RS]]></category>
		<category><![CDATA[RizomUV Virtual Space]]></category>
		<category><![CDATA[RizomUV VS]]></category>
		<category><![CDATA[RizomUVLInk]]></category>
		<category><![CDATA[Scene Outliner]]></category>
		<category><![CDATA[script editor]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Texel Density]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[UV island]]></category>
		<category><![CDATA[UV packing]]></category>
		<category><![CDATA[UV seam]]></category>
		<category><![CDATA[UV unfolding]]></category>
		<category><![CDATA[UV unwrapping]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179230</guid>
		<description><![CDATA[Major update to the UV unwrapping and packing software improves customizability, performance and integration into production pipelines.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/rizom-lab-releases-rizom-uv-2027-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch BlueBolt&#8217;s VFX breakdown for The Dog Stars</title>
		<link>https://www.cgchannel.com/2026/10/watch-bluebolts-vfx-breakdown-for-the-dog-stars/</link>
		<comments>https://www.cgchannel.com/2026/10/watch-bluebolts-vfx-breakdown-for-the-dog-stars/#respond</comments>
		<pubDate>Thu, 08 Oct 2026 05:07:11 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[BlueBolt]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[The Dog Stars]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179207</guid>
		<description><![CDATA[See how the studio turned footage of Italy into an eerie post-pandemic version of Denver for Ridley Scott's survival thriller.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/watch-bluebolts-vfx-breakdown-for-the-dog-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check out this Wētā FX-inspired Houdini FLIP fluid simulation</title>
		<link>https://www.cgchannel.com/2026/10/check-out-this-weta-fx-inspired-houdini-flip-fluid-simulation/</link>
		<comments>https://www.cgchannel.com/2026/10/check-out-this-weta-fx-inspired-houdini-flip-fluid-simulation/#respond</comments>
		<pubDate>Wed, 07 Oct 2026 08:00:13 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[A Practical Guide to Thin Film and Drips Simulation]]></category>
		<category><![CDATA[David Krepelka]]></category>
		<category><![CDATA[FLIP fluids]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Weta FX]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=179183</guid>
		<description><![CDATA[Watch VFX artist David Krepelka's neat tech demo, inspired by the legendary VFX studio's simulation research on liquid-solid interactions.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/10/check-out-this-weta-fx-inspired-houdini-flip-fluid-simulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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