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<channel>
	<title>CG Channel</title>
	
	<link>http://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
	<lastBuildDate>Tue, 22 May 2012 22:48:27 +0000</lastBuildDate>
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		<title>Matte Painting | March</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/16sos52RWYk/</link>
		<comments>http://www.cgchannel.com/2012/05/matte-painting-march-3/#comments</comments>
		<pubDate>Tue, 22 May 2012 18:04:23 +0000</pubDate>
		<dc:creator>CG Channel Administration</dc:creator>
				<category><![CDATA[Competitions]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37678</guid>
		<description>Theme: &lt;strong&gt;King Kong&lt;/strong&gt; &lt;br /&gt;1st Place: Kaioshen &lt;br /&gt; 2nd Place: Yatzenty &lt;br /&gt;
3rd Place: Gene&lt;div class="feedflare"&gt;
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		<wfw:commentRss>http://www.cgchannel.com/2012/05/matte-painting-march-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/matte-painting-march-3/</feedburner:origLink></item>
		<item>
		<title>Blu-ray review: Chronicle</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/G9_WRPnfuMQ/</link>
		<comments>http://www.cgchannel.com/2012/05/blu-ray-review-chronicle/#comments</comments>
		<pubDate>Tue, 22 May 2012 17:06:52 +0000</pubDate>
		<dc:creator>Fernando Caire</dc:creator>
				<category><![CDATA[Movie Visual Effects]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[chronicle]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37465</guid>
		<description>With a new superhero film released every other month,  does Chronicle have anything to bring to the table that has not been done before?&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=G9_WRPnfuMQ:VVadgIx1ypA:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=G9_WRPnfuMQ:VVadgIx1ypA:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=G9_WRPnfuMQ:VVadgIx1ypA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=G9_WRPnfuMQ:VVadgIx1ypA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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		<wfw:commentRss>http://www.cgchannel.com/2012/05/blu-ray-review-chronicle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/blu-ray-review-chronicle/</feedburner:origLink></item>
		<item>
		<title>Tutorial: use image-based force fields in 3ds Max 2013</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/FacFYDUUeas/</link>
		<comments>http://www.cgchannel.com/2012/05/tutorial-use-image-based-force-fields-in-3ds-max-2013/#comments</comments>
		<pubDate>Mon, 21 May 2012 16:42:08 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds Max 2013]]></category>
		<category><![CDATA[AREA]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[MassFX]]></category>
		<category><![CDATA[maxTD]]></category>
		<category><![CDATA[Sergio Mucino]]></category>
		<category><![CDATA[Toonman]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37595</guid>
		<description>Check out one of MassFX's hidden gems with the launch of Sergio 'Toonman' Muciño's maxTD blog.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=FacFYDUUeas:ciZ2tbqoWBU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=FacFYDUUeas:ciZ2tbqoWBU:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=FacFYDUUeas:ciZ2tbqoWBU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=FacFYDUUeas:ciZ2tbqoWBU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/FacFYDUUeas" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/tutorial-use-image-based-force-fields-in-3ds-max-2013/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/tutorial-use-image-based-force-fields-in-3ds-max-2013/</feedburner:origLink></item>
		<item>
		<title>Create variable chamfers in 3ds Max</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/nvZXR-08G70/</link>
		<comments>http://www.cgchannel.com/2012/05/create-variable-chamfers-in-3ds-max/#comments</comments>
		<pubDate>Mon, 21 May 2012 16:15:44 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[chamfer]]></category>
		<category><![CDATA[Marius Silaghi]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[Quad Chamfer Modifer 1.04]]></category>
		<category><![CDATA[variable]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37577</guid>
		<description>Marius Silaghi's newly updated Quad Chamfer Modifier 1.04 creates cleaner, more controllable geometry.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=nvZXR-08G70:0PTGSAVKlUQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=nvZXR-08G70:0PTGSAVKlUQ:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=nvZXR-08G70:0PTGSAVKlUQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=nvZXR-08G70:0PTGSAVKlUQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/nvZXR-08G70" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/create-variable-chamfers-in-3ds-max/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/create-variable-chamfers-in-3ds-max/</feedburner:origLink></item>
		<item>
		<title>So you think you can spot a good 3D model?</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/UUixrMw03AQ/</link>
		<comments>http://www.cgchannel.com/2012/05/so-you-think-you-can-spot-a-good-3d-model/#comments</comments>
		<pubDate>Fri, 18 May 2012 10:13:26 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Expert]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[rating]]></category>
		<category><![CDATA[TurboSquid]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37512</guid>
		<description>Prove your mettle in TurboSquid's new 3D Expert model-rating game. Can you beat 1,000,000 points?&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=UUixrMw03AQ:8R8ePgVoyRs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=UUixrMw03AQ:8R8ePgVoyRs:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=UUixrMw03AQ:8R8ePgVoyRs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=UUixrMw03AQ:8R8ePgVoyRs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/UUixrMw03AQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/so-you-think-you-can-spot-a-good-3d-model/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/so-you-think-you-can-spot-a-good-3d-model/</feedburner:origLink></item>
		<item>
		<title>Wired posts first images of Unreal 4 engine</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/YX9T1X617Ug/</link>
		<comments>http://www.cgchannel.com/2012/05/wired-posts-first-screenshots-of-unreal-4-engine/#comments</comments>
		<pubDate>Fri, 18 May 2012 08:12:00 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[dynamic GI]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[GPU-based]]></category>
		<category><![CDATA[Kismet 2]]></category>
		<category><![CDATA[particle simulation]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[screengrabs]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[Stu Horvath]]></category>
		<category><![CDATA[Unreal 4]]></category>
		<category><![CDATA[Wired]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37481</guid>
		<description>See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=YX9T1X617Ug:q7Qf6Nkd0qg:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=YX9T1X617Ug:q7Qf6Nkd0qg:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=YX9T1X617Ug:q7Qf6Nkd0qg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=YX9T1X617Ug:q7Qf6Nkd0qg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/YX9T1X617Ug" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/wired-posts-first-screenshots-of-unreal-4-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/wired-posts-first-screenshots-of-unreal-4-engine/</feedburner:origLink></item>
		<item>
		<title>Watch over 60 free animation reference videos</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/TCBLoQdzWkc/</link>
		<comments>http://www.cgchannel.com/2012/05/watch-over-60-free-animation-reference-videos/#comments</comments>
		<pubDate>Thu, 17 May 2012 17:51:23 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[animation reference]]></category>
		<category><![CDATA[Endless Reference]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37446</guid>
		<description>See reference moves in slow motion and with grid overlays on Endless Reference's YouTube channel.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=TCBLoQdzWkc:UiD4RaINq7g:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=TCBLoQdzWkc:UiD4RaINq7g:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=TCBLoQdzWkc:UiD4RaINq7g:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=TCBLoQdzWkc:UiD4RaINq7g:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/TCBLoQdzWkc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/watch-over-60-free-animation-reference-videos/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/watch-over-60-free-animation-reference-videos/</feedburner:origLink></item>
		<item>
		<title>Imagination kills off Brazil r/s 2 for 3ds Max</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/P9R9CjHjxXc/</link>
		<comments>http://www.cgchannel.com/2012/05/imagination-kills-off-brazil-rs-2-for-3ds-max/#comments</comments>
		<pubDate>Thu, 17 May 2012 17:13:41 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Brazil r/s 2]]></category>
		<category><![CDATA[Caustic Professional]]></category>
		<category><![CDATA[dead]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[discontinued]]></category>
		<category><![CDATA[end of life]]></category>
		<category><![CDATA[Imagination Technologies]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[PowerVR Brazil SDK]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[Rio]]></category>
		<category><![CDATA[Splutterfish]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37402</guid>
		<description>Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=P9R9CjHjxXc:6qFrApILHg0:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=P9R9CjHjxXc:6qFrApILHg0:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=P9R9CjHjxXc:6qFrApILHg0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=P9R9CjHjxXc:6qFrApILHg0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/P9R9CjHjxXc" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/imagination-kills-off-brazil-rs-2-for-3ds-max/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/imagination-kills-off-brazil-rs-2-for-3ds-max/</feedburner:origLink></item>
		<item>
		<title>RayFire 1.58 adds support for Bullet physics</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/BtBI2VMjoiE/</link>
		<comments>http://www.cgchannel.com/2012/05/rayfire-1-58-adds-support-for-bullet-physics/#comments</comments>
		<pubDate>Thu, 17 May 2012 04:51:20 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[clustering]]></category>
		<category><![CDATA[Entropy Bullet]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Mir Vadim]]></category>
		<category><![CDATA[PhysX 2.85]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[RayFire 1.58]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[Voronoi]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37389</guid>
		<description>3ds Max destruction toolset adds new Entropy Bullet plugin and even more new fragmentation options.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=BtBI2VMjoiE:zZNUOv4ojFw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=BtBI2VMjoiE:zZNUOv4ojFw:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=BtBI2VMjoiE:zZNUOv4ojFw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=BtBI2VMjoiE:zZNUOv4ojFw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/BtBI2VMjoiE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/rayfire-1-58-adds-support-for-bullet-physics/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/rayfire-1-58-adds-support-for-bullet-physics/</feedburner:origLink></item>
		<item>
		<title>Luxion releases 3ds Max import plugin for KeyShot</title>
		<link>http://feedproxy.google.com/~r/cgchannel/nHpU/~3/ZJk5JymgIA0/</link>
		<comments>http://www.cgchannel.com/2012/05/luxion-releases-3ds-max-import-plugin-for-keyshot/#comments</comments>
		<pubDate>Thu, 17 May 2012 03:24:20 +0000</pubDate>
		<dc:creator>Jim Thacker</dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[KeyShot]]></category>
		<category><![CDATA[Luxion]]></category>
		<category><![CDATA[plugin]]></category>

		<guid isPermaLink="false">http://www.cgchannel.com/?p=37373</guid>
		<description>New free add-on enables users to import 3ds Max models or scenes into the real-time raytrace renderer.&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=ZJk5JymgIA0:4sfGffEFT9Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:-BTjWOF_DHI"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=ZJk5JymgIA0:4sfGffEFT9Q:-BTjWOF_DHI" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:7Q72WNTAKBA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?d=7Q72WNTAKBA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/cgchannel/nHpU?a=ZJk5JymgIA0:4sfGffEFT9Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/cgchannel/nHpU?i=ZJk5JymgIA0:4sfGffEFT9Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgchannel/nHpU/~4/ZJk5JymgIA0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cgchannel.com/2012/05/luxion-releases-3ds-max-import-plugin-for-keyshot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cgchannel.com/2012/05/luxion-releases-3ds-max-import-plugin-for-keyshot/</feedburner:origLink></item>
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