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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Academy Software Foundation adopts OpenPGL</title>
		<link>https://www.cgchannel.com/2026/04/aswf-adopts-openpgl-after-intel-ends-development/</link>
		<comments>https://www.cgchannel.com/2026/04/aswf-adopts-openpgl-after-intel-ends-development/#respond</comments>
		<pubDate>Mon, 13 Apr 2026 07:58:27 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Academy Software Foundation]]></category>
		<category><![CDATA[ASWF]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[DreamWorks Animation]]></category>
		<category><![CDATA[Embree]]></category>
		<category><![CDATA[hardware-agnostic]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Hyperion]]></category>
		<category><![CDATA[Intel]]></category>
		<category><![CDATA[Karma]]></category>
		<category><![CDATA[MoonRay]]></category>
		<category><![CDATA[Open Path Guiding Library]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[open standard]]></category>
		<category><![CDATA[OpenPGL]]></category>
		<category><![CDATA[path guiding]]></category>
		<category><![CDATA[path tracing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sandbox project]]></category>
		<category><![CDATA[Sebastian Herholz]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Walt Disney Animation Studios]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175239</guid>
		<description><![CDATA[Path guiding library used in Blender, V-Ray and Disney's Hyperion renderer becomes open standards body's latest Sandbox project.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/aswf-adopts-openpgl-after-intel-ends-development/feed/</wfw:commentRss>
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		<item>
		<title>Download 480+ free kitbash assets and materials with Cargo 3.0</title>
		<link>https://www.cgchannel.com/2026/04/download-480-free-kitbash-assets-and-materials-with-cargo-3-0/</link>
		<comments>https://www.cgchannel.com/2026/04/download-480-free-kitbash-assets-and-materials-with-cargo-3-0/#respond</comments>
		<pubDate>Sun, 12 Apr 2026 06:00:48 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D builiding]]></category>
		<category><![CDATA[3D material]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D vehicle]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[asset browser]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cargo]]></category>
		<category><![CDATA[Cargo 3]]></category>
		<category><![CDATA[Cargo 3.0]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Greyscalegorilla]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[kitbash asset]]></category>
		<category><![CDATA[KitBash3d]]></category>
		<category><![CDATA[kitbashing]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modular building part]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity plugin discontinued]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175222</guid>
		<description><![CDATA[Check out the changes to KitBash3D and Greyscalegorilla's asset browser, plus the free 3D vehicles, buildings and materials available through it.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/download-480-free-kitbash-assets-and-materials-with-cargo-3-0/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Houdini plant-generation toolkit Natsura is now in early access</title>
		<link>https://www.cgchannel.com/2026/04/houdini-plant-generation-toolkit-natsura-is-now-in-early-access/</link>
		<comments>https://www.cgchannel.com/2026/04/houdini-plant-generation-toolkit-natsura-is-now-in-early-access/#respond</comments>
		<pubDate>Fri, 10 Apr 2026 09:00:10 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D plant]]></category>
		<category><![CDATA[3D scanning]]></category>
		<category><![CDATA[3D vegetation]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[botanical simulation]]></category>
		<category><![CDATA[Feike Postmes]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[George Hulm]]></category>
		<category><![CDATA[gravitropism]]></category>
		<category><![CDATA[growth simulation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Houdini Apprentice]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Natsura]]></category>
		<category><![CDATA[Natsura 0.6]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[parametric modeling]]></category>
		<category><![CDATA[PCG]]></category>
		<category><![CDATA[phototropism]]></category>
		<category><![CDATA[plant generation]]></category>
		<category><![CDATA[plant generator]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[procedural content generation]]></category>
		<category><![CDATA[Project Elderwood]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[rules-based]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[SpeedTree]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[system requirents]]></category>
		<category><![CDATA[tree generation]]></category>
		<category><![CDATA[tree generator]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vegetation modeling]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=168851</guid>
		<description><![CDATA[Check out the interesting high-performance vegetation modeling toolset for games and VFX. Now available for commercial use.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/houdini-plant-generation-toolkit-natsura-is-now-in-early-access/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nekki releases Cascadeur 2026.1</title>
		<link>https://www.cgchannel.com/2026/04/nekki-releases-cascadeur-2026-1/</link>
		<comments>https://www.cgchannel.com/2026/04/nekki-releases-cascadeur-2026-1/#respond</comments>
		<pubDate>Fri, 10 Apr 2026 04:30:39 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI inbetweening]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[automatic inbetweening]]></category>
		<category><![CDATA[AutoPhysics]]></category>
		<category><![CDATA[AutoPosing]]></category>
		<category><![CDATA[Cascadeur]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Collision Penetration Cleaning]]></category>
		<category><![CDATA[environment lighting]]></category>
		<category><![CDATA[Filament]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative animation]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[inbetweening]]></category>
		<category><![CDATA[indie edition]]></category>
		<category><![CDATA[interpenetration]]></category>
		<category><![CDATA[live link]]></category>
		<category><![CDATA[Live Link for Unreal Engine]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nekki]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PBR material]]></category>
		<category><![CDATA[physically based renderer]]></category>
		<category><![CDATA[physics-based animation]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Pro edition]]></category>
		<category><![CDATA[Root Motion]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viewport renderer]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175211</guid>
		<description><![CDATA[AI-assisted animation tool gets new Root Motion system to automatically generate animation between key poses, plus new UE5 live link.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/nekki-releases-cascadeur-2026-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk acquires core tech of AI motion-capture firm Radical</title>
		<link>https://www.cgchannel.com/2026/04/autodesk-acquires-core-tech-of-ai-motion-capture-firm-radical/</link>
		<comments>https://www.cgchannel.com/2026/04/autodesk-acquires-core-tech-of-ai-motion-capture-firm-radical/#respond</comments>
		<pubDate>Thu, 09 Apr 2026 15:15:45 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[buyout]]></category>
		<category><![CDATA[closing down]]></category>
		<category><![CDATA[extract animation data from video footage]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[markerless]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[motion capture]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Omniverse]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[RADiCAL]]></category>
		<category><![CDATA[Radical Canvas]]></category>
		<category><![CDATA[Radical Core]]></category>
		<category><![CDATA[Radical Live]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[takeover]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175200</guid>
		<description><![CDATA[Autodesk buys core tech and IP of the AI mocap pioneer. The Radical website will shut down on 6 July, so download your data before then.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/autodesk-acquires-core-tech-of-ai-motion-capture-firm-radical/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get 650+ free assets for building dungeons in Blender and UE5</title>
		<link>https://www.cgchannel.com/2026/04/get-650-free-3d-assets-for-building-dungeons-in-blender-unity-and-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/04/get-650-free-3d-assets-for-building-dungeons-in-blender-unity-and-unreal-engine/#respond</comments>
		<pubDate>Thu, 09 Apr 2026 04:30:18 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[asset kit]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fab]]></category>
		<category><![CDATA[Fantastic - Dungeon Pack]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[low-poly]]></category>
		<category><![CDATA[modular architecture]]></category>
		<category><![CDATA[modular asset kit]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[stylized]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Tidal Flask Studios]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175187</guid>
		<description><![CDATA[Build the low-poly 3D dungeon of your dreams with game art firm Tidal Flask Studios' FBX asset pack. Free for commercial use, but get in quick.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/get-650-free-3d-assets-for-building-dungeons-in-blender-unity-and-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chaos discontinues its Phoenix fluid simulation software</title>
		<link>https://www.cgchannel.com/2026/04/chaos-discontinues-its-phoenix-fluid-simulation-software/</link>
		<comments>https://www.cgchannel.com/2026/04/chaos-discontinues-its-phoenix-fluid-simulation-software/#respond</comments>
		<pubDate>Thu, 09 Apr 2026 04:00:21 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[discontinued]]></category>
		<category><![CDATA[end of life]]></category>
		<category><![CDATA[end of support]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Phoenix]]></category>
		<category><![CDATA[Phoenix FD]]></category>
		<category><![CDATA[Phoenix for 3ds Max]]></category>
		<category><![CDATA[Phoenix for Maya]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=175180</guid>
		<description><![CDATA[Smoke, fire and liquid simulator for 3ds Max and Maya is now end-of-support, and will receive no further compatibility updates or fixes.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/chaos-discontinues-its-phoenix-fluid-simulation-software/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get free Maya character rigging toolset mGear 5.3</title>
		<link>https://www.cgchannel.com/2026/04/get-free-maya-character-rigging-toolset-mgear-5-3/</link>
		<comments>https://www.cgchannel.com/2026/04/get-free-maya-character-rigging-toolset-mgear-5-3/#respond</comments>
		<pubDate>Tue, 07 Apr 2026 06:00:18 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Anim Picker]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blendshape]]></category>
		<category><![CDATA[blendshape editor]]></category>
		<category><![CDATA[Blendshape Transfer Tool]]></category>
		<category><![CDATA[Blendshapes+]]></category>
		<category><![CDATA[Blueprint Guides]]></category>
		<category><![CDATA[Bookmarks]]></category>
		<category><![CDATA[Brave Rabbit]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[Crank]]></category>
		<category><![CDATA[CY2026]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[FK/IK]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Guide Template Manager]]></category>
		<category><![CDATA[Jérémie Passerin]]></category>
		<category><![CDATA[MatCap]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mGear]]></category>
		<category><![CDATA[mGear 5]]></category>
		<category><![CDATA[mGear 5.07]]></category>
		<category><![CDATA[mGear 5.1]]></category>
		<category><![CDATA[mGear 5.2]]></category>
		<category><![CDATA[Miguel Campos]]></category>
		<category><![CDATA[Miquel Campos]]></category>
		<category><![CDATA[MIT license]]></category>
		<category><![CDATA[modular character rigging]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[outliner]]></category>
		<category><![CDATA[Python 3]]></category>
		<category><![CDATA[Python 3.13]]></category>
		<category><![CDATA[Radial Basis Function]]></category>
		<category><![CDATA[RBF Manager]]></category>
		<category><![CDATA[rigging framework]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[SDK Creator]]></category>
		<category><![CDATA[Set Driven Key]]></category>
		<category><![CDATA[Shapes]]></category>
		<category><![CDATA[Shifter]]></category>
		<category><![CDATA[Skin Cluster]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[ueGear]]></category>
		<category><![CDATA[ueGear 1.04]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Reference Platform]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[weightDriver]]></category>
		<category><![CDATA[weightDriver 3.6]]></category>
		<category><![CDATA[weightDriver 4.0]]></category>
		<category><![CDATA[Wire deformer]]></category>
		<category><![CDATA[Wire to Skinning]]></category>
		<category><![CDATA[xPlorer]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=169887</guid>
		<description><![CDATA['Most feature-rich' update to the open-source rigging framework adds tools for automating Set Driven Key setup and blendshape transfer.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/get-free-maya-character-rigging-toolset-mgear-5-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retopoflow 4 now makes Blender auto-save in Edit Mode</title>
		<link>https://www.cgchannel.com/2026/04/orange-turbine-releases-retopoflow-4-for-blender/</link>
		<comments>https://www.cgchannel.com/2026/04/orange-turbine-releases-retopoflow-4-for-blender/#respond</comments>
		<pubDate>Tue, 07 Apr 2026 05:20:05 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[auto save]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[digital sculpting]]></category>
		<category><![CDATA[draw low-poly mesh onto high-poly mesh]]></category>
		<category><![CDATA[draw new topology onto mesh]]></category>
		<category><![CDATA[Edit Mode]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[GPLv3]]></category>
		<category><![CDATA[Incremental Auto-Save]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Orange Turbine]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=171061</guid>
		<description><![CDATA[Latest update to the popular suite of sketch-based retopology tools fixes a long-standing issue with Blender itself. Check out the other changes.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/04/orange-turbine-releases-retopoflow-4-for-blender/feed/</wfw:commentRss>
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		</item>
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		<title>Tutorial: Introduction to Technical Animation for Games</title>
		<link>https://www.cgchannel.com/2026/04/tutorial-introduction-to-technical-animation-for-games/</link>
		<comments>https://www.cgchannel.com/2026/04/tutorial-introduction-to-technical-animation-for-games/#respond</comments>
		<pubDate>Mon, 06 Apr 2026 07:27:38 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Animation Blueprint]]></category>
		<category><![CDATA[animation retargeting]]></category>
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		<category><![CDATA[game art]]></category>
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		<category><![CDATA[games animation]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[IK rig]]></category>
		<category><![CDATA[Introduction to Technical Animation for Games]]></category>
		<category><![CDATA[retargeting]]></category>
		<category><![CDATA[skeletal mesh]]></category>
		<category><![CDATA[Taylor Whitsett]]></category>
		<category><![CDATA[technical animation]]></category>
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		<guid isPermaLink="false">https://www.cgchannel.com/?p=175147</guid>
		<description><![CDATA[Discover how to create gameplay animation in Unreal Engine with The Gnomon Workshop's detailed beginners' guide.]]></description>
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