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	<title>CG Channel</title>
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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Nekki releases Cascadeur 2026.2 with animation layers</title>
		<link>https://www.cgchannel.com/2026/08/nekki-releases-cascadeur-2026-2-with-animation-layers/</link>
		<comments>https://www.cgchannel.com/2026/08/nekki-releases-cascadeur-2026-2-with-animation-layers/#respond</comments>
		<pubDate>Thu, 06 Aug 2026 14:06:14 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI inbetweening]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[AI-trained]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation layers]]></category>
		<category><![CDATA[AutoPhysics]]></category>
		<category><![CDATA[AutoPosing]]></category>
		<category><![CDATA[BVH]]></category>
		<category><![CDATA[Cascadeur]]></category>
		<category><![CDATA[Cascadeur 2026.2]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[easing]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generative animation]]></category>
		<category><![CDATA[inbetweening]]></category>
		<category><![CDATA[indie edition]]></category>
		<category><![CDATA[IntelliSense]]></category>
		<category><![CDATA[interpolation]]></category>
		<category><![CDATA[MCP server]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[Nekki]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[physics-based animation]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Pro edition]]></category>
		<category><![CDATA[PySide]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Root Motion]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177897</guid>
		<description><![CDATA[Varied update to the AI-assisted animation tool adds new animation layer system, easing controls for interpolation, and BVH import.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/nekki-releases-cascadeur-2026-2-with-animation-layers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Armature is a free AI-assisted standalone character rigging tool</title>
		<link>https://www.cgchannel.com/2026/08/armature-is-a-free-ai-assisted-standalone-character-rigging-tool/</link>
		<comments>https://www.cgchannel.com/2026/08/armature-is-a-free-ai-assisted-standalone-character-rigging-tool/#respond</comments>
		<pubDate>Thu, 06 Aug 2026 12:41:05 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Adrian Melian]]></category>
		<category><![CDATA[AI-based]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[armature]]></category>
		<category><![CDATA[auto rigging]]></category>
		<category><![CDATA[auto skinning]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[character skinning]]></category>
		<category><![CDATA[FBX]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[free to indie artists]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GLB]]></category>
		<category><![CDATA[glTF]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USDSkel]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177871</guid>
		<description><![CDATA[Games artist Adrian Melian's tool rigs and skins characters and exports USD files for use in Maya, UE5 or Blender. Free to indie artists.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/armature-is-a-free-ai-assisted-standalone-character-rigging-tool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe releases Photoshop 27.9.1</title>
		<link>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-9-1/</link>
		<comments>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-9-1/#respond</comments>
		<pubDate>Thu, 06 Aug 2026 07:28:52 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[cloud document]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[Firefly Boards]]></category>
		<category><![CDATA[Generate Image]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Photoshop 27.9]]></category>
		<category><![CDATA[Photoshop 27.9.1]]></category>
		<category><![CDATA[post work]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Remove Tool]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177876</guid>
		<description><![CDATA[See the new features in the image editing app, including updates to the Remove tool and the option to save and restore font lists.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/adobe-releases-photoshop-27-9-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See FutureWorks&#8217; VFX breakdown for Indian epic Kantara: Chapter 1</title>
		<link>https://www.cgchannel.com/2026/08/see-futureworks-vfx-breakdown-for-indian-epic-kantara-chapter-1/</link>
		<comments>https://www.cgchannel.com/2026/08/see-futureworks-vfx-breakdown-for-indian-epic-kantara-chapter-1/#respond</comments>
		<pubDate>Thu, 06 Aug 2026 06:20:11 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[FutureWorks]]></category>
		<category><![CDATA[Kantara: A Legend - Chapter 1]]></category>
		<category><![CDATA[Kantara: Chapter 1]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[VFX. VFX breakdown]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177822</guid>
		<description><![CDATA[Check out the studio's breakdown of its VFX for the epic mythological fantasy, the second-highest-grossing Indian movie of 2025. ]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/see-futureworks-vfx-breakdown-for-indian-epic-kantara-chapter-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is BiteTheBytes&#8217; Material Creator the new Substance 3D Designer?</title>
		<link>https://www.cgchannel.com/2026/08/material-creator-will-be-a-true-alternative-to-substance-3d-designer/</link>
		<comments>https://www.cgchannel.com/2026/08/material-creator-will-be-a-true-alternative-to-substance-3d-designer/#respond</comments>
		<pubDate>Wed, 05 Aug 2026 09:14:26 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[8K resolution]]></category>
		<category><![CDATA[alternative to Substance 3D Designer]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[Function Node]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Hex Tiling]]></category>
		<category><![CDATA[Image to PBR]]></category>
		<category><![CDATA[InstaMAT]]></category>
		<category><![CDATA[look dev]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[Material Creator]]></category>
		<category><![CDATA[Material Maker]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[node-based]]></category>
		<category><![CDATA[PBR]]></category>
		<category><![CDATA[perpetual license]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Smart Nodes]]></category>
		<category><![CDATA[Steven Koch]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[World Creator]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177732</guid>
		<description><![CDATA[See what we know about the World Creator developer's promising upcoming node-based material authoring app for games and VFX.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/material-creator-will-be-a-true-alternative-to-substance-3d-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See EDI&#8217;s high-octane VFX breakdown for Motorvalley</title>
		<link>https://www.cgchannel.com/2026/08/see-edis-high-octane-vfx-breakdown-for-motorvalley/</link>
		<comments>https://www.cgchannel.com/2026/08/see-edis-high-octane-vfx-breakdown-for-motorvalley/#respond</comments>
		<pubDate>Wed, 05 Aug 2026 06:22:19 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[EDI Efetti Digitali Italiani]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Motorvalley]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177810</guid>
		<description><![CDATA[Check out the Italian studio's breakdown of the CG cars and eye-catching stunt effects for the Netflix motor sport drama.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/see-edis-high-octane-vfx-breakdown-for-motorvalley/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Get 60,000+ free 3D assets for Maya, Godot and Rhino</title>
		<link>https://www.cgchannel.com/2026/08/get-60000-free-3d-assets-for-maya-godot-and-rhino-from-blendkit/</link>
		<comments>https://www.cgchannel.com/2026/08/get-60000-free-3d-assets-for-maya-godot-and-rhino-from-blendkit/#respond</comments>
		<pubDate>Tue, 04 Aug 2026 07:11:30 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D building]]></category>
		<category><![CDATA[3d character]]></category>
		<category><![CDATA[3D material]]></category>
		<category><![CDATA[3D model]]></category>
		<category><![CDATA[3D plant]]></category>
		<category><![CDATA[3D scene]]></category>
		<category><![CDATA[3D vehicle]]></category>
		<category><![CDATA[3D weapon]]></category>
		<category><![CDATA[add-on]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural material]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[asset library]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[BlenderKit]]></category>
		<category><![CDATA[Blendkit]]></category>
		<category><![CDATA[building material]]></category>
		<category><![CDATA[CC0]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[Creative Commons license]]></category>
		<category><![CDATA[fabric material]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[glass material]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[metal material]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[organic material]]></category>
		<category><![CDATA[plastic material]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[product visualization]]></category>
		<category><![CDATA[prop]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[Rhino]]></category>
		<category><![CDATA[rock material]]></category>
		<category><![CDATA[studio lighting]]></category>
		<category><![CDATA[studio lighting set-up]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177801</guid>
		<description><![CDATA[Formerly Blender-only asset library Blendkit is now available to users of other CG software. Check out its free 3D models, materials, and HDRIs.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/get-60000-free-3d-assets-for-maya-godot-and-rhino-from-blendkit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Volinga Plugin Pro lets you relight 4DGS data inside Unreal Engine</title>
		<link>https://www.cgchannel.com/2026/08/volinga-plugin-pro-lets-you-relight-4dgs-data-inside-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/08/volinga-plugin-pro-lets-you-relight-4dgs-data-inside-unreal-engine/#respond</comments>
		<pubDate>Tue, 04 Aug 2026 06:00:13 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D Gaussian Splatting]]></category>
		<category><![CDATA[3GDS]]></category>
		<category><![CDATA[4DGS]]></category>
		<category><![CDATA[ACES]]></category>
		<category><![CDATA[ACES2065]]></category>
		<category><![CDATA[additive lighting]]></category>
		<category><![CDATA[animated gaussian splat]]></category>
		<category><![CDATA[color management]]></category>
		<category><![CDATA[Cull Volumes]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[import 3DGS into Unreal Engine]]></category>
		<category><![CDATA[LED volume]]></category>
		<category><![CDATA[mesh-based relighting]]></category>
		<category><![CDATA[multi-GPU rendering]]></category>
		<category><![CDATA[multi-node rendering]]></category>
		<category><![CDATA[nDisplay]]></category>
		<category><![CDATA[nerfstudio]]></category>
		<category><![CDATA[Niantic Spatial]]></category>
		<category><![CDATA[NVOL]]></category>
		<category><![CDATA[OCIO]]></category>
		<category><![CDATA[OpenColorIO]]></category>
		<category><![CDATA[PlayCanvas]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[Postshot]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[relight 3DGS in Unreal Engine]]></category>
		<category><![CDATA[render 3DGS in Unreal Engine]]></category>
		<category><![CDATA[SOG]]></category>
		<category><![CDATA[SPZ]]></category>
		<category><![CDATA[subscription only]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[UE5]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virtual production]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[Volinga]]></category>
		<category><![CDATA[Volinga Plugin 0.4]]></category>
		<category><![CDATA[Volinga Plugin for UE]]></category>
		<category><![CDATA[Volinga Plugin Pro]]></category>
		<category><![CDATA[Volinga Suite]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=171131</guid>
		<description><![CDATA[Updated: UE5 plugin is a 'major leap' in Gaussian Splatting workflows for VFX and virtual production. Check out its key features.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/volinga-plugin-pro-lets-you-relight-4dgs-data-inside-unreal-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motion graphics tool Caddis 1.0 puts a node graph in every layer</title>
		<link>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/</link>
		<comments>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/#respond</comments>
		<pubDate>Mon, 03 Aug 2026 08:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[alternative to After Effects]]></category>
		<category><![CDATA[Autograph]]></category>
		<category><![CDATA[Caddis]]></category>
		<category><![CDATA[Caddis 1.0]]></category>
		<category><![CDATA[Cavalry]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[EXR]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[H.264]]></category>
		<category><![CDATA[instancing]]></category>
		<category><![CDATA[layer-based]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[motion design]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[node graph]]></category>
		<category><![CDATA[planar tracking]]></category>
		<category><![CDATA[PNG]]></category>
		<category><![CDATA[point tracking]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ProRes]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[text animation]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176114</guid>
		<description><![CDATA[Motion designer Mike Gaynor's neat After Effects alternative is now out of beta - and features new tracking, instancing and shading systems.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/new-motion-graphics-tool-caddis-puts-a-node-graph-in-every-layer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autodesk open-sources Golaem for Houdini and Unreal Engine</title>
		<link>https://www.cgchannel.com/2026/08/autodesk-open-sources-golaem-for-houdini-and-unreal-engine/</link>
		<comments>https://www.cgchannel.com/2026/08/autodesk-open-sources-golaem-for-houdini-and-unreal-engine/#respond</comments>
		<pubDate>Mon, 03 Aug 2026 07:00:02 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Apache 2.0]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[crowd animation]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[Golaem]]></category>
		<category><![CDATA[Golaem 9.3]]></category>
		<category><![CDATA[Golaem 9.3.1]]></category>
		<category><![CDATA[Golaem 9.3.2]]></category>
		<category><![CDATA[Golaem for Houdini]]></category>
		<category><![CDATA[Golaem for Hydra]]></category>
		<category><![CDATA[Golaem for Unreal Engine]]></category>
		<category><![CDATA[Golaem for USD]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Media & Entertainment Collection]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177708</guid>
		<description><![CDATA[Add-ons for loading caches from the Maya crowd simulation add-on now available under an Apache 2.0 license, alongside Golaem 9.3.2.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/08/autodesk-open-sources-golaem-for-houdini-and-unreal-engine/feed/</wfw:commentRss>
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