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	<link>https://www.cgchannel.com</link>
	<description>Community for Entertainment Artists</description>
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		<title>Foundry releases Mari 8.0 in open beta</title>
		<link>https://www.cgchannel.com/2026/09/foundry-releases-mari-8-0-in-open-beta/</link>
		<comments>https://www.cgchannel.com/2026/09/foundry-releases-mari-8-0-in-open-beta/#respond</comments>
		<pubDate>Thu, 24 Sep 2026 16:00:49 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3D painting]]></category>
		<category><![CDATA[A/B comparison]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[color ID]]></category>
		<category><![CDATA[Color Mask]]></category>
		<category><![CDATA[Color Remap]]></category>
		<category><![CDATA[CY2025]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[generate mask from selection group]]></category>
		<category><![CDATA[Hex Tiling]]></category>
		<category><![CDATA[Mari]]></category>
		<category><![CDATA[Mari Non-Commercial]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[Multi Color Mask]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[node graph]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[price increase]]></category>
		<category><![CDATA[price rise]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[texture painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[trackball navigation]]></category>
		<category><![CDATA[Tri-Planar Tiled]]></category>
		<category><![CDATA[triplanar projection]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX Reference Platform]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=177064</guid>
		<description><![CDATA[Updated for Beta 2: 3D texture painting software gets new Tri-Planar Tiled and Hex Tile nodes, plus support for A/B comparisons.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Otoy releases OctaneRender 2027.1 in alpha</title>
		<link>https://www.cgchannel.com/2026/09/otoy-releases-octanerender-2027-1-in-alpha/</link>
		<comments>https://www.cgchannel.com/2026/09/otoy-releases-octanerender-2027-1-in-alpha/#respond</comments>
		<pubDate>Thu, 24 Sep 2026 14:00:43 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI Light]]></category>
		<category><![CDATA[AI Light 2.0]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[Alpha 2]]></category>
		<category><![CDATA[Alpha 3]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bake SDF]]></category>
		<category><![CDATA[birifringent interference]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[diffraction]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[DLSS 4]]></category>
		<category><![CDATA[EDF]]></category>
		<category><![CDATA[Emission Distribution Function]]></category>
		<category><![CDATA[free edition]]></category>
		<category><![CDATA[FSR]]></category>
		<category><![CDATA[FSR 3]]></category>
		<category><![CDATA[glTF 2.0]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[interactive rendering]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[MetalFX]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[neural radiance cache]]></category>
		<category><![CDATA[neural rendering]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NRC]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OCIO 2.5]]></category>
		<category><![CDATA[Octane X]]></category>
		<category><![CDATA[Octane X 2027]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2027]]></category>
		<category><![CDATA[OctaneRender 2027 roadmap]]></category>
		<category><![CDATA[OctaneRender 2027.1]]></category>
		<category><![CDATA[OpenColorIO 2.5]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[Physical Optics material]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[retroreflective microfacet model]]></category>
		<category><![CDATA[SDF to mesh]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[thin film interference]]></category>
		<category><![CDATA[upscaling]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[USD export]]></category>
		<category><![CDATA[USD stage]]></category>
		<category><![CDATA[UV map]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[viewport rendering]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[vizualization]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=174557</guid>
		<description><![CDATA[Updated for Alpha 3: next major version of the GPU renderer can now bake SDFs to  meshes, to use as proxy geometry in simulations.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/otoy-releases-octanerender-2027-1-in-alpha/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check out Vine FX&#8217;s VFX breakdown for Alice and Steve</title>
		<link>https://www.cgchannel.com/2026/09/check-out-vine-fxs-vfx-breakdown-for-alice-and-steve/</link>
		<comments>https://www.cgchannel.com/2026/09/check-out-vine-fxs-vfx-breakdown-for-alice-and-steve/#respond</comments>
		<pubDate>Thu, 24 Sep 2026 13:00:50 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Alice and Steve]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[Vine FX]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178913</guid>
		<description><![CDATA[Watch the studio's breakdown of a blazing building, with simulated fire, smoke and particles, from the finale of the Disney+ 'wrong-com'.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/check-out-vine-fxs-vfx-breakdown-for-alice-and-steve/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe acquires Topaz Labs</title>
		<link>https://www.cgchannel.com/2026/09/adobe-to-acquire-topaz-labs/</link>
		<comments>https://www.cgchannel.com/2026/09/adobe-to-acquire-topaz-labs/#respond</comments>
		<pubDate>Thu, 24 Sep 2026 04:30:47 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[acquisition]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Astra]]></category>
		<category><![CDATA[buyout]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[Firefly Boards]]></category>
		<category><![CDATA[Generative Upscale]]></category>
		<category><![CDATA[Gigapixel]]></category>
		<category><![CDATA[image enhancement]]></category>
		<category><![CDATA[image upscaling]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[render upscaling]]></category>
		<category><![CDATA[Topaz Labs]]></category>
		<category><![CDATA[Topaz Photo]]></category>
		<category><![CDATA[Topaz Video]]></category>
		<category><![CDATA[video enhancement]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=176945</guid>
		<description><![CDATA[Adobe buys pioneering developer of AI image enhancement and upscaling tools. Read our FAQs on what the deal means for CG artists.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/adobe-to-acquire-topaz-labs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See Image Engine&#8217;s breakdown for Avatar: The Last Airbender S2</title>
		<link>https://www.cgchannel.com/2026/09/see-image-engines-vfx-breakdown-for-avatar-the-last-airbender-season-2/</link>
		<comments>https://www.cgchannel.com/2026/09/see-image-engines-vfx-breakdown-for-avatar-the-last-airbender-season-2/#respond</comments>
		<pubDate>Wed, 23 Sep 2026 15:21:11 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Avatar: The Last Airbender]]></category>
		<category><![CDATA[Image Engine]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Season 2]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178898</guid>
		<description><![CDATA[Check out the studio's VFX breakdown for the spectacular elemental duels from Season 2 of the fantasy action-adventure series.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/see-image-engines-vfx-breakdown-for-avatar-the-last-airbender-season-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New CG software you may have missed: 20 September 2026</title>
		<link>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-20-september-2026/</link>
		<comments>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-20-september-2026/#respond</comments>
		<pubDate>Sun, 20 Sep 2026 06:00:39 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation library]]></category>
		<category><![CDATA[Animcraft]]></category>
		<category><![CDATA[Animcraft 6.0]]></category>
		<category><![CDATA[arch viz]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[auto rigging]]></category>
		<category><![CDATA[Basefount]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[generative AI]]></category>
		<category><![CDATA[generative animation]]></category>
		<category><![CDATA[GPU rendering]]></category>
		<category><![CDATA[Kimodo]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[New CG software you may have missed]]></category>
		<category><![CDATA[new features]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OCIO 2.5]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[OctaneRender 2026.5]]></category>
		<category><![CDATA[OpenColorIO 2.5]]></category>
		<category><![CDATA[Otoy]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[Radeon ProRender]]></category>
		<category><![CDATA[Radeon ProRender for Blender]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[RTX Spark]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[Unigine]]></category>
		<category><![CDATA[Unigine 2.22]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178845</guid>
		<description><![CDATA[Check out the week's other updates to CG tools, like animation library builder Animcraft, game engine Unigine, and OctaneRender.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/new-cg-software-you-may-have-missed-20-september-2026/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See the speakers for the 2026 Digital Storytelling conference</title>
		<link>https://www.cgchannel.com/2026/09/see-the-speakers-for-the-2026-digital-storytelling-conference/</link>
		<comments>https://www.cgchannel.com/2026/09/see-the-speakers-for-the-2026-digital-storytelling-conference/#respond</comments>
		<pubDate>Fri, 18 Sep 2026 06:00:19 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[News & Events]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Art and the New Machine]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Digital Storytelling]]></category>
		<category><![CDATA[Digital Storytelling 2026]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Espen Nordahl]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[Framestore]]></category>
		<category><![CDATA[future of VFX]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Norway]]></category>
		<category><![CDATA[Project Hail Mary]]></category>
		<category><![CDATA[Rebel Unit]]></category>
		<category><![CDATA[Sinners]]></category>
		<category><![CDATA[Storm Studios]]></category>
		<category><![CDATA[Stuart Penn]]></category>
		<category><![CDATA[Tahir Tanis]]></category>
		<category><![CDATA[Theodor Groeneboom]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178757</guid>
		<description><![CDATA[20th anniversary edition of the cool, chic Oslo-based VFX festival features sessions on the making of Sinners and Project Hail Mary.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/see-the-speakers-for-the-2026-digital-storytelling-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free tutorial: Painting a Battle-Worn Titan in Photoshop</title>
		<link>https://www.cgchannel.com/2026/09/free-tutorial-painting-a-battle-worn-titan-in-photoshop/</link>
		<comments>https://www.cgchannel.com/2026/09/free-tutorial-painting-a-battle-worn-titan-in-photoshop/#respond</comments>
		<pubDate>Thu, 17 Sep 2026 19:50:26 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[concept design]]></category>
		<category><![CDATA[creature design]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[Gnomon]]></category>
		<category><![CDATA[Hamish Frater]]></category>
		<category><![CDATA[Painting a Battle-Worn Titan]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[The Gnomon Workshop]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[workflow]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178888</guid>
		<description><![CDATA[Master professional concept art and illustration techniques with The Gnomon Workshop's free half-hour video tutorial.,]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/free-tutorial-painting-a-battle-worn-titan-in-photoshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>See Alchemy 24&#8217;s VFX breakdown for Michael Jackson biopic Michael</title>
		<link>https://www.cgchannel.com/2026/09/see-alchemy-24s-vfx-breakdown-for-michael-jackson-biopic-michael/</link>
		<comments>https://www.cgchannel.com/2026/09/see-alchemy-24s-vfx-breakdown-for-michael-jackson-biopic-michael/#respond</comments>
		<pubDate>Thu, 17 Sep 2026 04:00:57 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[CG Theatre]]></category>
		<category><![CDATA[Eye Candy]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[Alchemy 24]]></category>
		<category><![CDATA[Alchimie 24]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Michael]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[VFX breakdown]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178839</guid>
		<description><![CDATA[Check out the Montréal studio's making-of for its invisible effects for Antoine Fuqua's santized, but box office record-breaking, music biopic.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/see-alchemy-24s-vfx-breakdown-for-michael-jackson-biopic-michael/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Check out free Maya animation productivity toolset KeyFlow</title>
		<link>https://www.cgchannel.com/2026/09/check-out-free-maya-animation-productivity-toolset-keyflow/</link>
		<comments>https://www.cgchannel.com/2026/09/check-out-free-maya-animation-productivity-toolset-keyflow/#respond</comments>
		<pubDate>Wed, 16 Sep 2026 14:12:30 +0000</pubDate>
		<dc:creator><![CDATA[Jim Thacker]]></dc:creator>
				<category><![CDATA[Free Resources]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[A/B comparison]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Character Animation]]></category>
		<category><![CDATA[commercial use]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[KeyFlow]]></category>
		<category><![CDATA[KeyFlow Studio]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[productivity tool]]></category>
		<category><![CDATA[Sebastian Jaksan]]></category>
		<category><![CDATA[shot review]]></category>
		<category><![CDATA[system requirements]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">https://www.cgchannel.com/?p=178753</guid>
		<description><![CDATA[Games animator Sebastian Jaksan's handy free add-on also comes with KeyFlow Studio, a lightweight, standalone shot review tool.]]></description>
		<wfw:commentRss>https://www.cgchannel.com/2026/09/check-out-free-maya-animation-productivity-toolset-keyflow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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