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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;CEcNQHYyfCp7ImA9WhRUF0w.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971</id><updated>2012-01-28T00:54:51.894Z</updated><category term="Gamesday" /><category term="RIFT" /><category term="bugs" /><category term="Zealot" /><category term="WAR" /><category term="World of Tanks" /><category term="campaign" /><category term="EVE" /><category term="Blogger Challenge" /><category term="loot" /><category term="Lost Vale" /><category term="keeps" /><category term="random nonsense" /><category term="F2P" /><category term="Bretonnia" /><category 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/><category term="Football" /><title>Bootae's Bloody Blog</title><subtitle type="html">Thoughts from a grumpy git enslaved by bloody MMOs.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>654</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/bootae" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="bootae" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkYDR3g_fip7ImA9WhRUFkQ.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-2492460571236083853</id><published>2012-01-27T17:36:00.002Z</published><updated>2012-01-27T18:49:36.646Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T18:49:36.646Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="STO" /><title>STO - 2nd anniversary rewards are a bit good</title><content type="html">So normally games give you a load of old tosh for their anniversary rewards. A cloak, title or something else decidedly zzzzzzzzz. Sure there's been some decent &lt;i&gt;veteran &lt;/i&gt;rewards in games, as in a reward for being &lt;i&gt;subscribed &lt;/i&gt;for a certain amount of time; mounts black dye tubs (ahh fond memories), etc. Yet anniversary rewards received just for being logged in at that particular time are usually, well, a bit rubbish.&lt;br /&gt;
&lt;br /&gt;
STO however is slapping that idea down and delivering some properly useful and rather substantial rewards. Everyone that plays during the 4 days from 2nd February can get a quest line that rewards them with proper all new design end game starships! You have to be at least level 5 to get the mission (or level 21 for Klingon, but Klingon chars start at higher level anyway) and then you'll have the ship as an inventory reward ready to activate when you get to Vice Admiral.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.startrekonline.com/dyncontent/startrek/uploads/ent_f_blog_011212a.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://www.startrekonline.com/dyncontent/startrek/uploads/ent_f_blog_011212a.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: small; text-align: -webkit-auto;"&gt;Odyssey Class Starship&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.startrekonline.com/dyncontent/startrek/uploads/bortas_blog_012612.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://www.startrekonline.com/dyncontent/startrek/uploads/bortas_blog_012612.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-size: small; text-align: -webkit-auto;"&gt;Bortas Class Starship&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;Some details of the event can be found &lt;a href="http://www.startrekonline.com/node/2838"&gt;here&lt;/a&gt;. Klingon ship info &lt;a href="http://www.startrekonline.com/node/2842"&gt;here &lt;/a&gt;and Federation &lt;a href="http://www.startrekonline.com/node/2839"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
If you've not played STO before it's probably worth installing, getting to level 5, getting the ship when the event is on and then if you ever decide to play it properly you'll have that waiting. Since it's free and all.&lt;br /&gt;
&lt;br /&gt;
PS: After this event I would expect that these ships will only be available through the cash shop...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-2492460571236083853?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/2492460571236083853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/sto-2nd-anniversary-rewards-are-bit.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2492460571236083853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2492460571236083853?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/sto-2nd-anniversary-rewards-are-bit.html" title="STO - 2nd anniversary rewards are a bit good" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CEYASXs6eCp7ImA9WhRUFkw.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-8891801831429190224</id><published>2012-01-26T21:09:00.000Z</published><updated>2012-01-26T21:09:08.510Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-26T21:09:08.510Z</app:edited><title>IF ONLY!</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/SuHmEo0Bx7Q" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Probably just a Superbowl advert with that date, but oh if only it was the real deal..&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-8891801831429190224?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/8891801831429190224/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/if-only.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8891801831429190224?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8891801831429190224?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/if-only.html" title="IF ONLY!" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/SuHmEo0Bx7Q/default.jpg" height="72" width="72" /><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;DUAASX0-fip7ImA9WhRUFUw.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-610189520139917718</id><published>2012-01-25T18:55:00.000Z</published><updated>2012-01-25T18:55:48.356Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-25T18:55:48.356Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mechwarrior Online" /><title>MWO - Another mech revealed and it makes for a good comparison</title><content type="html">And it's the Centurion; a 50 ton medium mech that typical has a rather mixed array of weapons. Medium Lasers, LRMs (Long range missiles) and a big old AC10 (Auto-cannon projectile weapon). Though with the Mechwarrior games typically immense customisation options and the many variants within the lore itself, the standard weapon load out probably won't mean a great deal. Whatever happens, this should be a reasonably quick and quite potent medium mech. This could be my new Uziel ;)&lt;br /&gt;
&lt;br /&gt;
This particular mech is a really good example of how&amp;nbsp;Piranha's concept artist is bring the old designs smack up to date. If you look at the original it's a very flimsy looking thing that when viewed with a modern eye... well it just doesn't seem even vaguely feasible.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-OoB6YAexBRU/TyBML-lgxFI/AAAAAAAAAvc/vDo9A5k5IPQ/s1600/Centurion-old.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-OoB6YAexBRU/TyBML-lgxFI/AAAAAAAAAvc/vDo9A5k5IPQ/s1600/Centurion-old.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Thanks to &lt;a href="http://www.sarna.net/"&gt;Sarna.net&lt;/a&gt; for the classic old image btw.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Whereas the new version is much more convincing. Fleshed out, chunkier and just a whole lot meaner looking, this new Centurion looks like a proper war machine that might actually be able to take some punishment.&amp;nbsp;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-jT2DCj3BDAI/TyBMOokmoUI/AAAAAAAAAvk/60jcnuO8sHc/s1600/MWO-Centurion-Concept.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-jT2DCj3BDAI/TyBMOokmoUI/AAAAAAAAAvk/60jcnuO8sHc/s640/MWO-Centurion-Concept.jpg" width="434" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
That's the thing with bringing battletech designs up to date, the old stuff just looks so flimsy. This of course is not helped by the concept of walking tanks in itself being ridiculous, certainly for bipedal ones. Weapon impacts, kinetic energy and gravity don't lend themselves well to the idea, but then it is make believe. ;) As mechwarrior has a gritter, more "real world" feel than most mecha-style-gundam-cock, I imagine it's quite a challenge for an artist to make it look cool but not leave the common-sense side of your brain screaming DUMBTARDED!&lt;br /&gt;
&lt;br /&gt;
So far I think Piranha are doing a cracking job. Everything is sounding promising for MWO, early days of course, but I do like what I am seeing.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mwomercs.com/news/2012/01/97-battlemech-6-centurion"&gt;Official Centurion announcement&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-610189520139917718?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/610189520139917718/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/mwo-another-mech-revealed-and-it-makes.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/610189520139917718?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/610189520139917718?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/mwo-another-mech-revealed-and-it-makes.html" title="MWO - Another mech revealed and it makes for a good comparison" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-OoB6YAexBRU/TyBML-lgxFI/AAAAAAAAAvc/vDo9A5k5IPQ/s72-c/Centurion-old.jpg" height="72" width="72" /><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;C0cMSX88cCp7ImA9WhRUFE8.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-2976165759442872143</id><published>2012-01-24T16:04:00.000Z</published><updated>2012-01-24T16:04:48.178Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T16:04:48.178Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>You underestimate the power of the Bark Side</title><content type="html">Not seen this on telly over here yet.. Clearly Volkswagen love their Star Wars right now.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/6ntDYjS0Y3w" width="600"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-2976165759442872143?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/2976165759442872143/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/you-underestimate-power-of-bark-side.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2976165759442872143?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2976165759442872143?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/you-underestimate-power-of-bark-side.html" title="You underestimate the power of the Bark Side" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/6ntDYjS0Y3w/default.jpg" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0ABSHozcCp7ImA9WhRUEEU.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-5456998012540971801</id><published>2012-01-20T20:02:00.001Z</published><updated>2012-01-20T20:02:39.488Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T20:02:39.488Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="STO" /><title>STO is now F2P</title><content type="html">OK so I am a few days late announcing this, but I forgot, sorry :P&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/yRzEXoWRGWU" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
I would say that of all the free to play games out there these days, it's Star Trek Online that gives you the most content for free. Seriously folks this game pretty much throws everything at you for free and is very reasonable in what it expects people to pay for. It's also, in my mind anyway, the most improved since launch MMORPG probably ever.&lt;br /&gt;
&lt;br /&gt;
As a free download this is one of the easiest recommendations I've been able to make.&lt;br /&gt;
&lt;br /&gt;
Official site:&amp;nbsp;&lt;a href="http://www.startrekonline.com/"&gt;http://www.startrekonline.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-5456998012540971801?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/5456998012540971801/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/sto-is-now-f2p.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/5456998012540971801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/5456998012540971801?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/sto-is-now-f2p.html" title="STO is now F2P" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/yRzEXoWRGWU/default.jpg" height="72" width="72" /><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DkMDQHY5eSp7ImA9WhRUEE0.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-4933510314210920722</id><published>2012-01-19T20:15:00.002Z</published><updated>2012-01-19T20:21:11.821Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T20:21:11.821Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>SWTOR 1.1 patch is not the PvP disaster people think it is</title><content type="html">I say that for two main reasons:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1) It made players start fighting and doing actual PvP.&lt;/b&gt;&lt;br /&gt;
Sure it was a horrible clusterfuck of spawn camping badly tested crap. Yes it was horrible for those being spawn camped with no way out except to quit the game. And yes it demonstrated that the game simply can not handle lots of players in one area, but despite this we did actually see players&lt;i&gt; fighting each other. &lt;/i&gt;Players doing PvP in the &lt;i&gt;main PvP zone&lt;/i&gt;&amp;nbsp;instead of standing around mostly AFK not even playing the game (not quite the point of a "game" eh?),&amp;nbsp;whilst a few folks take turns to click the objective stuff and auto-complete the AFKers daily missions for them. So in that respect it is progress and is a step in the right direction. Albeit a step that led to Bioware immediately tripping over and faceplanting in a bloody mess hard on Ilum's frozen rocks.&lt;br /&gt;
&lt;br /&gt;
But the main thing people will remember from yesterday was the lag. Oh... My... God... The... Lag.... In fact it lagged just as badly as the early days of WAR fortress battles, but was so worse because the number of players present in those bases on Illum was clearly far lower than we used to see in WAR. Plus SWTOR doesn't even have the excuse of collision detection complications. What Bioware need to immediately realise from this1.1 lesson is that Ilum and SWTOR will NEVER work as large scale zerg Realm vs Realm combat, that is unless they do something absolutely revolutionary with their game engine and servers. Really they need to ensure that future changes work towards making it about lots of small scale fighting all over the zone.&lt;br /&gt;
&lt;br /&gt;
Not large scale combat in a small area, but instead it should be &lt;b&gt;&lt;i&gt;large scale combat over a large area&lt;/i&gt;&lt;/b&gt;..&lt;br /&gt;
&lt;br /&gt;
Bioware's former Mythic employees should understand this, if they don't then I would question if they actually worked on WAR or just sat around smoking fags, drinking tequila and fiddling with their funky bits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2) The major development screw ups for PvP were already made long ago.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
Yup. SWTOR was already up to it's neck in PvP problems, that is if you want anything other than arena e-sport. Firstly you can not make a balanced faction based PvP campaign with just 2 sides. It has never worked in anything and the only successful PvP campaigns are in games with 3 or more factions, be those game defined factions (DAoC) or player created ones (EVE, UO). Two faction PvP populations will decline over time as they turn into farcical alt-character switching nonsense and people get either sick of being zerged or bored of the lack of an actual campaign of any meaning.&lt;br /&gt;
&lt;br /&gt;
Sure with instanced PvP you can get away with it to a point, but as the insane amount of Hutballs demonstrate, you'll either have to fight your own faction or wait a long time for those instances to pop.&lt;br /&gt;
&lt;br /&gt;
Then we have PvP specific stats, in SWTOR's case "Expertise". It's always a stupid idea as it heightens vertical progression, lessens the impact of player skill and means new players (AKA new customers) join in PvP and get utterly steamrolled by those of us in fancy armour. Armour that, thanks to the expertise stat, boosts our damage against players AND reduces the damage they do, essentially doubling the percentage increase in it's effectiveness.&amp;nbsp;PvP needs progression to have incentives that will appeal to a wide player base, but that doesn't mean progression has to be at the detriment of game balance and neither should it serve to alienate new players. Subtle stat gain, new abilities, different appearances and a myriad of other rewards can easily be implemented and will provide more than enough incentive. It does however require developers to think for themselves and not just dump a PvP stat on "cos that's what you do for PvP init".&lt;br /&gt;
&lt;br /&gt;
Finally and as already discussed, the game just can't handle lots of players in one small area. Ilum &lt;b&gt;&lt;i&gt;must &lt;/i&gt;&lt;/b&gt;be redirected to spread the players across the zone and encourage them to fight all over the place. Otherwise it will always be a complete failure of a RvR zone. Which would be a tragic shame because it's a beautifully designed zone in many ways and has massive potential. But as any WAR veteran knows, waiting on potential is a right bitch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So in summary, it was of course a bad patch and will be remembered for it's many problems, but it did at least kick off some actual PvP and perhaps more importantly highlighted some major issues that MUST be addressed if Ilum is to ever have a chance of succeeding.&amp;nbsp;We just have to see if Bioware realise this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-4933510314210920722?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/4933510314210920722/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/swtor-11-patch-is-not-pvp-disaster.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4933510314210920722?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4933510314210920722?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/swtor-11-patch-is-not-pvp-disaster.html" title="SWTOR 1.1 patch is not the PvP disaster people think it is" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;AkYBR387fCp7ImA9WhRVGE0.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-8502932976181083155</id><published>2012-01-17T13:49:00.000Z</published><updated>2012-01-17T13:49:16.104Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-17T13:49:16.104Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>SWTOR - Level 50 done and done</title><content type="html">Yup, that's my Sith Assassin at max level in SWTOR. I've immediately started doing a lot more PvP, which basically means Warzones (scenarios/battlegrounds) because bugger all PvP is happening in Ilum yet. Having said that, last night I was kinda half afk and as such was not PvPing, but the guys were telling me it had actually started to kick off a bit in Ilum. So there's some hope at least on that front. Plus once the patch arrives (it's been delayed again) it will change the Ilum daily/weekly quests to require player kills, which should in theory spark things up dramatically. As long as there's not too much of a faction balance problem...&lt;br /&gt;
&lt;br /&gt;
The first thing I did at 50 was go and check out Ilum, which as mentioned before is just point swapping crap at the moment, but that's a real shame because the design of the zone itself is brilliant. It's got lots of routes for travel, loads of ambush points and a mixture of wide open and more funneled areas. The basic concept of the campaign system is good, it's basically like a RvR lake from WAR with keep at each end and the objectives between, but it has been completely let down by the lack of any incentive to kill the enemy players. Once (or if...) Bioware get that sorted out, then in theory it should make for an excellent RvR/PvP zone and I can see it being exactly the sort of thing that would keep me subbed.&lt;br /&gt;
&lt;br /&gt;
In fact if Bioware were to sort out the incentives so that all the materialistic purple pixel&amp;nbsp;obsessed&amp;nbsp;lame arsed humans playing the game actually started fighting and combined this with adding further RvR themed planets, &amp;nbsp;then SWTOR could actually be both a WoW and WAR replacement. That is a very big IF though... We shall see.&lt;br /&gt;
&lt;br /&gt;
In other news, I've rolled my first proper alt. Gone for an Agent with the Sniper advanced class. Interesting so far, but more on that another time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-8502932976181083155?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/8502932976181083155/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/swtor-level-50-done-and-done.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8502932976181083155?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8502932976181083155?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/swtor-level-50-done-and-done.html" title="SWTOR - Level 50 done and done" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DkIEQH4_eSp7ImA9WhRVF00.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-1929594193822327800</id><published>2012-01-16T09:01:00.001Z</published><updated>2012-01-16T09:01:41.041Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-16T09:01:41.041Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DMO" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Millennium Online" /><title>Dark Millenium cancelled? Nope says THQ</title><content type="html">First Kotaku and other sites reported &lt;a href="http://kotaku.com/5876253/thq-wipes-out-games-planned-for-2014-to-ready-itself-for-sale-says-insider"&gt;Dark Millenium Online was no more&lt;/a&gt;, after&amp;nbsp;Kevin Dent, a games industry type chap, tweeted &amp;nbsp;that THQ had canceled an MMO it was developing under license from Games Workshop. However this was quickly followed up by THQ giving out this statement:&lt;br /&gt;
&lt;br /&gt;
"&lt;span style="color: #351c75;"&gt;THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO. As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids’ boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #351c75;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #351c75;"&gt;Additionally, we are thrilled with the great performance of Saints Row: The Third, which on a like for like period in North America has tripled in sell-through from Saints Row 2. In addition, WWE ’12’s worldwide sell-through sales are up almost 40% year-over-year for the same sales period with fewer platforms. According to NPD, for the month of December and the 2011 year, THQ was the #5 publisher overall, #4 third party, with reported sell through growing over 18% in a market that was down almost 6%. And coming up next, we have two great titles for the first half of the year including UFC Undisputed 3 and Darksiders 2.&lt;/span&gt;"&lt;br /&gt;
&lt;br /&gt;
Fairly comprehensive, though you could argue that "has not made &lt;i&gt;any decisions &lt;/i&gt;regarding the &lt;i&gt;planned&lt;/i&gt; MMO" (emphasis mine) is not quite as concrete a statement as folks may want to see. Probably just nitpicking though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-1929594193822327800?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/1929594193822327800/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/dark-millenium-cancelled-nope-says-thq.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1929594193822327800?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1929594193822327800?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/dark-millenium-cancelled-nope-says-thq.html" title="Dark Millenium cancelled? Nope says THQ" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;CUQESHY8eip7ImA9WhRVFEg.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-9204247830991742043</id><published>2012-01-13T11:12:00.001Z</published><updated>2012-01-13T11:15:09.872Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-13T11:15:09.872Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Level 50 approaches</title><content type="html">I'm level 47 with my Sith Assassin, almost 48 and I would imagine I'll get to 50 some time next week. This will quickly be crunch time for SWTOR and I. Will there be enough to keep me entertained?&lt;br /&gt;
&lt;br /&gt;
I'm really not into farming instances and dungeons anymore, I just lose interest. Once I've completed a dungeon, I seriously struggle to motivate myself to do it again. It's not that PvP is purely where I prefer to spend my time after the leveling process is done (though it is top of the list), it's more a case of I like to do new things or events that are more dynamic and subject to change. This is why I've always loved things like DAoC's RvR campaign and why I'm so looking forward to Planetside 2. There are things I will do at 50 aside from PvP, like collecting the Datacrons and I'm not ruling out doing instances, but as the main thing I've enjoyed while leveling was the storylines, what takes over once they're finished? Dailies and all that zzzzzzzzzz?&lt;br /&gt;
&lt;br /&gt;
So exactly as I've been saying for the last year or so, I think SWTOR will keep me there for a month or two at least, but beyond that is still reliant on the PvP. However as you probably know, I wasn't expecting much from the PvP and as my last post suggests, that was probably wise. Yet it could improve. I'm finding that warzones are lagging considerably less and it's not just sodding Huttball all the time now, so it seems there are &amp;nbsp;more Republic players around now. Apparently Hoth was packed with them yesterday.&lt;br /&gt;
&lt;br /&gt;
Of course as I've said many times before, I find instanced PvP gets stale rather quickly too, so for me it's all about Ilum and openworld PvP. Which means the big question for me and my long term interest in SWTOR is:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Will the Ilum RvR zone mature and stop being a load of point trading shite?&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
If it doesn't and there isn't something else within SWTOR that starts to captivate me at level 50, then at some point I may well return to DAoC or WAR for a bit. Most likely DAoC.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-9204247830991742043?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/9204247830991742043/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/level-50-approaches.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/9204247830991742043?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/9204247830991742043?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/level-50-approaches.html" title="Level 50 approaches" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEcFQXs_eyp7ImA9WhRVEkQ.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-2883897742043187866</id><published>2012-01-11T14:21:00.001Z</published><updated>2012-01-11T14:26:50.543Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-11T14:26:50.543Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RvR" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Ilum? Lolum more like.</title><content type="html">Last night whilst doing a bit of levelling, I was on ventrilo listening in on a group of Kill Frenzy guildies that were playing in SWTOR’s Ilum RvR zone. The guys were laughing on vent because they were getting people from our own faction complaining that KF were attacking enemy players. Yes, you read that correctly. Complaining because people on their faction were attacking enemy players in a RvR zone, on a PvP server. This of course will only encourage us further and I can’t wait to get to 50 and join in.&lt;br /&gt;
&lt;br /&gt;
The KF lads weren’t interrupting a player organised PvP event, duelling, funeral procession or any such thing, oh no sir, their heinous crime was so much worse. By fighting players in a supposedly PvP focussed zone, the terrible KF criminals had stopped our server’s awesome pro PvPers from emoting at each other whilst taking turns to capture objectives! Yes, you also read that correctly. Instead of fighting each other, these hardcore pvpers stand together at the objectives and take turns to capture them. That way they can still progress their character simply by tapping their keyboard occasionally to stop auto log outs and now and again activate the objective thing. Of course this means they can concentrate on writing hate posts about the cancellation of Firefly (or whatever is the fashion these days) and knocking one out (probably into a sock) over facebook photos of their mate’s girlfriend on her holiday to Butlins.&lt;br /&gt;
&lt;br /&gt;
Now perhaps it’s just me, but if I’m paying a sub fee for a game it’s because I actually want to play the game. Which if on a PvP zone on a PvP server would normally involve some PvP. A shocking suggestion I know. Of course if people are paying their sub fee then they can do whatever they like in game (within the rules) but this seems to be the most horrible retarded waste of their time and for them to actually complain when people do try to play the game is stupidity of epic proportions. Sure, in WAR there would be times when people would let the enemy lock a zone pairing while we concentrated on another and perhaps at times this bordered on point trading, but I’ve never seen enemy players actually standing next to each other taking turns. Of course with 2 faction PvP there will always be problems like this, everyone with a brain knows it is incredibly stupid to make 2 faction games and expect PvP of any quality, but by Odin’s scruttock this shit is a whole other level of apathy and tragic comedy.&lt;br /&gt;
&lt;br /&gt;
I will now make a huge assumption and blame it on ex-WoW players, since they wouldn’t know any better and are generally cretins. WoW was the first MMO after all :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-2883897742043187866?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/2883897742043187866/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/ilum-lolum-more-like.html#comment-form" title="19 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2883897742043187866?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/2883897742043187866?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/ilum-lolum-more-like.html" title="Ilum? Lolum more like." /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>19</thr:total></entry><entry gd:etag="W/&quot;CUUARH4_fSp7ImA9WhRWGU0.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-3697597461644390418</id><published>2012-01-07T02:27:00.000Z</published><updated>2012-01-07T02:27:25.045Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-07T02:27:25.045Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Skyrim" /><category scheme="http://www.blogger.com/atom/ns#" term="World of Tanks" /><category scheme="http://www.blogger.com/atom/ns#" term="Total War" /><category scheme="http://www.blogger.com/atom/ns#" term="Spacemarine" /><category scheme="http://www.blogger.com/atom/ns#" term="No Time To Explain" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>The 5 most Bootaefull games of 2011</title><content type="html">'Tis the season to post your favourite games of the last year and not wanting to be left out, here's my belated list. I'm not going to try and be arty, clever or pick some obscure nonsense for geek cool points, I'm just going to pick the games that I genuinely enjoyed the most from 2011 releases. Not that I'm sneering at the indie releases or some of the big production masterpieces that are blatantly missing, there's been many high quality games for sure, it's just that if I'm honest none of them had anything like the impact that these did for me and my "hours played" in Steam says it all. As such this is probably not going to be that shocking a list, other than&amp;nbsp;an almost complete absence of online games, but if nothing interesting launches what can you do?&lt;br /&gt;
&lt;br /&gt;
So in no particular order:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Skyrim&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I like Nordic themed stuff, RPGs in general, non-linear games, huge arse dragons and the previous Elder Scrolls games. How could I not like Skyrim? Easy, I bloody&amp;nbsp;&lt;i&gt;love &lt;/i&gt;Skyrim. Ehem, that is as much as it's possible to get emotionally attached and a little aroused by fantasy pixels anyway. Is it perfect? Of course not, no game ever has been or ever will be, but for me it's pretty damn close and is easily the most immersive and utterly&amp;nbsp;beautiful&amp;nbsp;game world ever created. I spent my first 30 hours or so with Skyrim just walking around enjoying the scenery, dealing with whatever I encountered and actually having an adventure. "&lt;i&gt;Having an adventure.&lt;/i&gt;" That's the key phrase with Skyrim and one I don't think any other game comes close to.&lt;br /&gt;
&lt;br /&gt;
I really hope the multi-player co-op play mod works out well for this, because if so there's a bunch of us that will probably not been seen elsewhere for a good long time :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Football Manager 2012&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Like any self respecting Englishman, I am heinously&amp;nbsp;obsessed&amp;nbsp;with Football (or sawwkerrrrr for my friends in the colonies). It should be no suprise then that since probably the SNES days I've bought each of the annual updates for the holy trinity of football games (Pro Evo, FIFA and the FM series), but in recent years I find myself playing console games a lot less and as a result I've missed out on the last couple of FIFAs and Pro Evos. The FM series however (which is PC only) I just can't quit and this year was no exception. Somehow every damn year Sports Interactive manage to make the game just that bit better and 2011's FM2012 is no exception (the year in the title is because of the season being 2011/12 btw). The match engine is a joy to watch and really does allow you to see the impact of your tactics and adjust as required. The player database remains the most detailed and accurately researched in the industry. And then somehow the UI and options you have as a manager are staggering in both their detail and&amp;nbsp;accessibility, which is quite a feat.&lt;br /&gt;
&lt;br /&gt;
If you're not interested in Football then of course the game is baffling, but if you are interested, and I mean really interested, then it's just bloody glorious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Star Wars: The Old Republic&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I wasn't sure if I was going to include this, as it is early days really, but it did release in 2011, is a very good game that I am enjoying a great deal and I know I'll be playing it for at least a couple more months. I won't say much more about it in this post as plenty has been said already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Spacemarine&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Is Spacemarine really one of the top 5 games of the year? No. But it's still makes it to &lt;i&gt;my&amp;nbsp;&lt;/i&gt;top 5 because it's the best Warhammer shooter ever made (not a hard feat I know...) and I had a blast playing it. Don't get me wrong, it is&amp;nbsp;definitely&amp;nbsp;a very good game even without taking into account my Warhammer bias, but I do recognise that it's that bias nudging Spacemarine into this list. The fast paced and &lt;b&gt;&lt;span style="color: red;"&gt;DAKKA DAKKA&lt;/span&gt;&lt;/b&gt; packed campaign has a dense and near perfect 40k atmosphere. With the in-game melee and ranged combat, Relic have absolutely nailed the uber killing machine that a Spacemarine is supposed to be, the Chainsword is a thing of the most horrible beauty to employ... Plus they also provided a thoroughly enjoyable multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
So whilst Spacemarine's only "groundbreaking" claim can be that it's the first &lt;i&gt;very &lt;/i&gt;good Warhammer game that isn't an RTS, that is actually a fairly big deal for some of us. And when you combine it with the fact that Spacemarine is just bloody well fun to play... Yup, that sure works for me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Total War War: Shogun 2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I've got a bit of a soft spot for Japanese history and I'm also an Akira Kurosawa film nut. In addition I really like games that require some thought to play. As such it should be no shock that I was a huge fan of the original Shogun Total War and was therefore quite excited about it finally getting a proper sequel. To be honest I was never really in any doubt that it would be good, I've enjoyed every game in the Total War series and I had faith that Creative Assembly wouldn't screw up a&amp;nbsp;re-imagining&amp;nbsp;of what is pretty much their ultimate and most classic game.&lt;br /&gt;
&lt;br /&gt;
They nailed it. It's an exceptional game in all departments. Absolutely beautiful throughout, from it's menu page backgrounds, to it's campaign map and right down to the real time battles themselves, the graphics and art are spot on. Then there's the audio (particularly the music) which adds wonderfully to the atmosphere and can be quite dramatic. Of course the main thing is the gameplay itself, which is solid in all areas and&amp;nbsp;when played at higher difficulty levels it&amp;nbsp;has&amp;nbsp;suitably aggressive AI. That aggression fitting the historical setting rather well.&amp;nbsp;I won't explain the gameplay as everyone should know how the Total War games work, but if you really don't... just go buy it, unless of course you don't do strategy games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For me all of these games were great and it was an easy choice for my top 5. Sure there may well be games that for all sorts of reasons may have been more important or even to some people "better" games, but they are the ones I enjoyed the most and continue to play. Yet from those games there is one I can comfortably pick as my Game of the Year. OMG SHOCK HORROR!!! It's &lt;b&gt;Skyrim&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally a couple of honourable mentions:&lt;br /&gt;
&lt;b&gt;&lt;i&gt;World of Tanks&lt;/i&gt;&lt;/b&gt; (EU launch was 2011 and I played the crap out of it)&lt;br /&gt;
&lt;b&gt;&lt;i&gt;No Time to Explain&lt;/i&gt;&lt;/b&gt; (so funny and just retro-modern-crab cool)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-3697597461644390418?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/3697597461644390418/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/5-most-bootaefull-games-of-2011.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3697597461644390418?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3697597461644390418?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/5-most-bootaefull-games-of-2011.html" title="The 5 most Bootaefull games of 2011" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;DkEHQ3o5eip7ImA9WhRWF0Q.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-3728618920165450969</id><published>2012-01-05T20:17:00.000Z</published><updated>2012-01-05T20:17:12.422Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-05T20:17:12.422Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Planetside 2" /><title>New Planetside 2 video</title><content type="html">And it's got some good solid in-game action to view :) Also it looks like the game has a proper day/night cycle where it actually gets dark. I like that, I like that a LOT. It just adds so much more atmosphere to any MMO, particularly when combined with weather effects. Of course that's only a tiny thing in the overall picture of if a game will be good or not, but it's a little thing that works for me :)&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/rUeRQSRMiFc" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
It's looking like we'll start getting a lot more PS2 news soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-3728618920165450969?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/3728618920165450969/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/new-planetside-2-video.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3728618920165450969?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3728618920165450969?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/new-planetside-2-video.html" title="New Planetside 2 video" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/rUeRQSRMiFc/default.jpg" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;A0QMSHs7cSp7ImA9WhRWF0w.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-7613453058627006314</id><published>2012-01-04T23:17:00.006Z</published><updated>2012-01-04T23:23:09.509Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-04T23:23:09.509Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Promising PvP news for SWTOR in January</title><content type="html">No sooner had I posted than Bioware go and post they're already taking some action to improve the PvP situation in SWTOR. Here's the &lt;a href="http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update"&gt;link for their post&lt;/a&gt; or just read below.&lt;br /&gt;
&lt;br /&gt;
"&lt;span style="color: #990000;"&gt;Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;First and foremost here is what we are addressing as a top priority:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Gabe Amatangelo&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #990000;"&gt;Principal Lead PvP, Operations &amp;amp; Flashpoints Designer&lt;/span&gt;"&lt;br /&gt;
&lt;br /&gt;
This all sounds pretty good. It still won't change the game into some true large scale RvR thing, but it's a few steps towards making the PvP more fulfilling. And it's good to hear things are due this month, clearly Bioware are not dicking around with SWTOR, unlike the snails pace updates with their other MMO, WAR. :( Of course SWTOR doesn't have a skeleton crew left running things and as such I would bloody hope they got shit sorted quickly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-7613453058627006314?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/7613453058627006314/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/promising-pvp-news-for-swtor-in-january.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/7613453058627006314?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/7613453058627006314?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/promising-pvp-news-for-swtor-in-january.html" title="Promising PvP news for SWTOR in January" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;CEQCRXs6eCp7ImA9WhRWFk8.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-291612766667686567</id><published>2012-01-03T11:15:00.001Z</published><updated>2012-01-03T20:26:04.510Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-03T20:26:04.510Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>My SWTOR PvP experience so far</title><content type="html">OK so I'm up to level 42 with my Sith Assassin and playing on a PvP server. I haven't been to the RvR planet Ilum as of yet, because I plan on hitting that in a big way once I get to 50 and there's little reason to go there beforehand. PvP kills reward you with nothing (yes you read that right) and the rewards from the Ilum RvR zone are related to level 50 gear, so I just don't see much point in missing out on XP gain.&lt;br /&gt;
&lt;br /&gt;
Open world PvP has been limited. There isn't a great deal of cross over between Republic and Empire leveling areas, particularly in earlier levels and whilst it does mix things up a fair bit more later on, it still doesn't really explode into a PvPfest because of the zone instancing and heavy use of phasing. This is not necessarily a bad thing for the game, as we must remember that SWTOR is one of the most PvE centric games ever made and as such it does allow the game to focus on its goals. However if for some strange reason you were expecting PvP servers to see PvP kicking off everywhere, well.... you would be both delusional and disappointed. Of course it would be a lot better if there were some XP gain linked to PvP kills, hopefully that will get introduced, but I doubt it.&lt;br /&gt;
&lt;br /&gt;
Warzones (scenarios, battlegrounds, whatever... instanced PvP things) are as previously reported solid, fun and well made, but are at the same time deeply flawed and essentially broken because Bioware opted to have no level bandings. This means you've got stat bolstered level 10+ players going up against level 50s, which simply doesn't work because stat bolstering does not take into account the wider range of abilities, players min-maxing stats and the huge impact talent specs have for the higher level players. As a result almost every warzone is hugely unbalanced in favour of whichever team has the most level 40+ players and I can only presume makes for a shitty experience for lower level players. Now we can sneer at the lowbies and act like epeen pricks or we can recognise that for a game (and it's PvP) to be successful it needs to be&amp;nbsp;accessible&amp;nbsp;and enjoyable for players straight away, otherwise you just lose players for no gain to anyone else.&lt;br /&gt;
&lt;br /&gt;
Also the only warzone that ever pops is Huttball, which is kind of like Bloodbowl, I presume this is because my server doesn't have enough Republic players on it because in Huttball you can face teams from your own faction. Though having played the Republic side in beta I can understand why people might not want to play with the mew mew mew crybaby jedi and their dull arsed storylines. :P&lt;br /&gt;
&lt;br /&gt;
So all told and as expected, the PvP has not been particularly inspiring, though I do have some hope for the RvR zone Ilum. Apparently the planet has the problem of players from each faction effectively taking turns to complete the campaign stuff, which is no shock as we saw this with WAR and people choosing the path of least resistance, but my lot and I won't be playing along with that, so it should be amusing on numerous fronts :)&lt;br /&gt;
&lt;br /&gt;
As of yet nothing with SWTOR or other games has changed my mind from WAR, DAoC and EVE being the only serious RvR games. Until Planetside 2 comes out...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-291612766667686567?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/291612766667686567/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/my-swtor-pvp-experience-so-far.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/291612766667686567?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/291612766667686567?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2012/01/my-swtor-pvp-experience-so-far.html" title="My SWTOR PvP experience so far" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;DU4FRX46fSp7ImA9WhRWEko.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-8510578035014523420</id><published>2011-12-30T19:54:00.002Z</published><updated>2011-12-30T20:45:14.015Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-30T20:45:14.015Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mechwarrior Online" /><title>MWO - Mech no5 revealed</title><content type="html">The Catapult, one of the absolute classic Battletech mechs, gets brought BANG up to date with it's&amp;nbsp;redesign&amp;nbsp;for Mechwarrior Online.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://img.mwomercs.com/media/MechWarrior%20Online%20Catapult%20Concept.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://img.mwomercs.com/media/MechWarrior%20Online%20Catapult%20Concept.jpg" width="434" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;click to enlarge&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
I've always liked the style of the Catapult, but it was one that I was a little doubtful on how good it would look today, as much of the older Battletech artwork has dated very badly. Thankfully and once again, I'm very impressed with how&amp;nbsp;Piranha&amp;nbsp;are making the old mech designs relevant.&lt;br /&gt;
&lt;br /&gt;
Can't wait to see some in-game screenshots!&lt;br /&gt;
&lt;br /&gt;
For reference here's how the Catapult looked in Mechwarrior 4, screenie thanks to&amp;nbsp;gamespot.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://image.com.com/gamespot/images/screenshots/gs/feature_previews/mech4/mech4_screen002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://image.com.com/gamespot/images/screenshots/gs/feature_previews/mech4/mech4_screen002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-8510578035014523420?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/8510578035014523420/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/mwo-mech-no5-revealed.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8510578035014523420?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/8510578035014523420?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/mwo-mech-no5-revealed.html" title="MWO - Mech no5 revealed" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEMFSXg8fyp7ImA9WhRWEU0.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-1396321591922220356</id><published>2011-12-28T18:56:00.002Z</published><updated>2011-12-28T20:00:18.677Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-28T20:00:18.677Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>Holidays and stuff</title><content type="html">Yeah sorry, I've not been posting due to Christmas holiday mentalness and stuff. Normal posting shall resume shortly, quite a lot to talk about with SWTOR obviously, but also WAR, MWO, DMO and other games.&lt;br /&gt;
&lt;br /&gt;
Back soon :) Oh and Merry Christmas, Happy New Year and so on and so forth.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Durtbocks just posted this on the KF shoutbox&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i160.photobucket.com/albums/t197/galacticmammoth/lol.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i160.photobucket.com/albums/t197/galacticmammoth/lol.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;:) lol&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-1396321591922220356?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/1396321591922220356/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/holidays-and-stuff.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1396321591922220356?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1396321591922220356?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/holidays-and-stuff.html" title="Holidays and stuff" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;CE4ASHY7fCp7ImA9WhRXFU0.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-4927330792499627630</id><published>2011-12-21T19:48:00.002Z</published><updated>2011-12-21T21:29:09.804Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T21:29:09.804Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WAR" /><title>WAR Producer update</title><content type="html">Whilst most of us are SWTORing away, there's still life in the old WAR dog and James Casey has &lt;a href="http://social.bioware.com/forum/1/topic/230/index/8860417"&gt;posted a Producer update&lt;/a&gt; over on the official WAR forums. Should be some more developer discussion posts going up soon too. Whilst we may bemoan delays with 1.4.5, it is a sensible reason to delay putting the patch on the PTS for sure and I'm sure people would prefer to test something not totally FUBAR.&lt;br /&gt;
&lt;br /&gt;
Now I shall return to sticking lightsabers up Jawa arse.&lt;br /&gt;
&lt;br /&gt;
For those averse to link clicking, I've copy pasted the info below:&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: blue;"&gt;Greetings all&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;With the holidays looming, I wanted to give you a quick update on where we stand for our latest patch and what to expect over the next few weeks.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;The goal going towards the holidays was to finalize the1.4.5 patch enough to get it on PTS for testing purposes before we left for break. We wanted to have a week or so and then leave it up.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;Unfortunately, we had some technical issues on our internal test server that serves as the testing environment between our development servers and the live environment where PTS resides. Given the amount of time that it took to resolve those issues, it pushed back on the testing that is required there before we can push it up to PTS.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;With time running out before the holidays are upon us, I’d rather not just cram in that testing and throw it untested to the wolves with no one here over the break we have next week. I’d rather be able to respond and get fixes up in a timely manner to your testing.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;That’s the ‘bad news’. The ‘good news’ is that we’re still going to give you something for the break. Actually we’ll be doing three things.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;First, we’ll post a dev discussion with the bulk of the Relic/Fortress information from the patch notes in a digest format for you guys to give some feedback over our break so we can respond to it immediately when we get back.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;Second, we’ll be pushing up our scenario changes (minus Grovod Caverns) for the next patch early, as in this week! That means you’ll get fresh new scenarios as well as the much anticipated 6v6 Gates of Ekrund and Caledor Woods.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;Finally, even though we have Keg End running until the new year, I’m going to throw up some holiday bonuses through the new year as well.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;I know it’s not getting to play with the latest and greatest on PTS, but it does mean you can get some great rewards, try out a new rotation of scenarios, and get to chime in on the new changes so that when we get back from break we’ll have tons of feedback and then you can see it in action.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;I apologize that it was delayed some, but we want it to be a great PTS and patch.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;Thanks for your patience and understanding.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;James Casey&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: blue;"&gt;The new scenario rotation and bonuses will go up tomorrow! The dev discussion will go up soon as well.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-4927330792499627630?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/4927330792499627630/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/war-producer-update.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4927330792499627630?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4927330792499627630?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/war-producer-update.html" title="WAR Producer update" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DU4ESX88cCp7ImA9WhRXEkw.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-3287688735535957891</id><published>2011-12-18T14:18:00.000Z</published><updated>2011-12-18T14:18:28.178Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-18T14:18:28.178Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><category scheme="http://www.blogger.com/atom/ns#" term="Kill Frenzy" /><title>Nar Shaddaa - How rude!!</title><content type="html">When my little KF group first arrived in SWTOR's Nar Shaddaa we were immediately struck by the impressive skyline. However this was quickly followed by many lols; partly because we were surprised Bioware didn't notice, but mainly because we're childish twats.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-96HuXM4k9F8/Tu31lLFyjPI/AAAAAAAAAu4/gifJLbU69Do/s1600/NS1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-96HuXM4k9F8/Tu31lLFyjPI/AAAAAAAAAu4/gifJLbU69Do/s640/NS1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0XCD6SEEMrg/Tu31loAno_I/AAAAAAAAAu8/UXk-KsnIjqk/s1600/NS2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-0XCD6SEEMrg/Tu31loAno_I/AAAAAAAAAu8/UXk-KsnIjqk/s1600/NS2.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;To be fair, I'm regularly called a lot worse.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-3287688735535957891?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/3287688735535957891/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/nar-shaddaa-how-rude.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3287688735535957891?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/3287688735535957891?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/nar-shaddaa-how-rude.html" title="Nar Shaddaa - How rude!!" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-96HuXM4k9F8/Tu31lLFyjPI/AAAAAAAAAu4/gifJLbU69Do/s72-c/NS1.jpg" height="72" width="72" /><thr:total>5</thr:total></entry><entry gd:etag="W/&quot;CUMCRHgzfSp7ImA9WhRXEE4.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-4988974616103586333</id><published>2011-12-16T10:17:00.002Z</published><updated>2011-12-16T11:04:25.685Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-16T11:04:25.685Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="STO" /><category scheme="http://www.blogger.com/atom/ns#" term="lag" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>SWTOR 2 days later</title><content type="html">Ahoy me hearties! Since I've been playing SWTOR for a couple of days now, it's time for a few words on SWTOR client and server performance in comparison with beta, identified bugs and whatever other random thoughts pop in there...&lt;br /&gt;
&lt;br /&gt;
Client performance was pretty good prior to launch and I'm pleased to report it has improved further. I'm running on high settings and get a more than comfortable 30-60 frames per second, only&amp;nbsp;occasionally&amp;nbsp;dipping to around 25 when I'm a particularly manic situation. There are still moments of that memory leak style problem where the game starts chugging and stuttering, but this has only happened twice so far and a reboot cleared everything and sorted everything out. Seriously though I must stress this is a minor gripe and I am extremely happy with how the game runs.&lt;br /&gt;
&lt;br /&gt;
BTW to make those fps numbers mean more, my PC spec is a mere:&lt;br /&gt;
Q6600 processor&lt;br /&gt;
4gb RAM&lt;br /&gt;
GTX260 graphics card&lt;br /&gt;
Vista 32 (yes I know.. :P )&lt;br /&gt;
&lt;br /&gt;
The servers have been very stable, I've hardly had any issues other than things getting a little spikey now and again, but compared with other MMO launches it has been very good indeed. Connections to the servers are pretty solid, lag hasn't been much of an issue for me, but obviously since I recently recommended people try out &lt;a href="https://secure.pingcraft.com/promote.aspx?APID=410"&gt;Lagkiller&lt;/a&gt;&amp;nbsp;&lt;b&gt;&lt;i&gt;IF&amp;nbsp;&lt;/i&gt;&lt;/b&gt;they have problems with lag, I figured I should report my results from the SWTOR live servers. Without Lagkiller running I have a latency fluctuating between 46 and 87ms (which is quite reasonable), but with it on my ping lowers a little and the range stabilises to between 35 and 52ms. So not a monumental change or an urgent requirement in my case, but I'll continue with it as it makes a huge difference for my connection to Star Trek Online (Yes I am still dabbling with that and plan to continue) and since I play SWTOR on a PvP server obviously a slightly smoother connection is nothing to complain about.&lt;br /&gt;
&lt;br /&gt;
There has clearly been a fair bit of work put into how smooth things are with the storyline conversations when grouped and I've hardly had any issues. In fact there's a general sensation that almost everything has been smoothed out and given a little glean of polish, it's hard to list exactly what has changed, it just feels smooth and effortless if that makes sense.&lt;br /&gt;
&lt;br /&gt;
The only real bugs and annoyance I've encountered has been with the guild system. The rosters are broken, randomly listing different amounts of people from one moment to the next. For example at one point last night I know we had 24 people in the guild total and 15 people online, yet the roster listed 2 people, when I checked the show offline box it went up to 5. When i then tried sorting the list by name it went up to 7 people... Five minutes later it showed us as having 3 people. This is a right pain in the arse as I can't set people's guild ranks up because I can't see them in the bloody roster! :P Also officer and member notes do not show up at all for anyone, regardless of changing settings or not. Unfortunately Bioware have done what every developer seems to do when launching an MMORPG and left the guild functionality until last. It's very basic and quite broken. However, with guild capital ships on the way and the promise of other stuff, I'm expecting this to get dramatically improved and to be honest if the only serious bugs are to do with the guild roster, well... that's not too shabby!&lt;br /&gt;
&lt;br /&gt;
So all told it's looking very good. I shall amend my previous "worst MMO launch ever" statement to be:&lt;br /&gt;
&lt;br /&gt;
"The worst organised MMO &lt;i&gt;pre&lt;/i&gt;-launch ever, but so far one of the best technically and a joy to play once you're in."&lt;br /&gt;
&lt;br /&gt;
I could also use the word smooth a few more times. Smooth smooth smoothy smooth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-4988974616103586333?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/4988974616103586333/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/swtor-2-days-later.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4988974616103586333?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4988974616103586333?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/swtor-2-days-later.html" title="SWTOR 2 days later" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;CEQBRHk-fSp7ImA9WhRQGEs.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-1758175114425280704</id><published>2011-12-14T11:32:00.000Z</published><updated>2011-12-14T11:32:35.755Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-14T11:32:35.755Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>If you make a forum post threatening Bioware with legal action over early game access...</title><content type="html">...then you must be an utter twat.&lt;br /&gt;
&lt;br /&gt;
That is all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-1758175114425280704?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/1758175114425280704/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/if-you-make-forum-post-threatening.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1758175114425280704?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/1758175114425280704?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/if-you-make-forum-post-threatening.html" title="If you make a forum post threatening Bioware with legal action over early game access..." /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>6</thr:total></entry><entry gd:etag="W/&quot;AkABRng_eip7ImA9WhRQF04.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-84605298703205687</id><published>2011-12-13T01:03:00.002Z</published><updated>2011-12-13T01:12:37.642Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-13T01:12:37.642Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><category scheme="http://www.blogger.com/atom/ns#" term="WoW" /><title>Almost there! (lol as if somebody hasn't already used that for a post title)</title><content type="html">:P&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;So for some folks it starts tomorrow! I say "some folks" because&amp;nbsp;due to the bizarre staggered launch nonsense (nonsense for customers, but probably great for Bioware's log-in server stability...)&amp;nbsp;nobody actually has a clue when they'll get to play and won't until they get an email sent at the time their access begins! Personally, thanks to this utter bollocks and the date mix up, I honestly see SWTOR by default as having the worst MMO launch in history, regardless of how great anything else might turn out to be. Sorry for the negative vibe there, but I expect clarity with any product or service that I have paid for and so should you. Don't accept it as ok just because you're excited for the game, it's total bollocks and there's simply no excuse for it, since as customers it's just not our problem. :P&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Anyway, mini rant over and on to what is just a very brief post!&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;SWTOR must be the most anticipated MMORPG launch since World of Warcraft, I can't think of anything that's compared on the hype factor or had such monumental development costs. Yet we've heard claims of WoW killer so many times before... Seriously, could SWTOR really be the game that rivals World of Warcraft's subscriber numbers?&amp;nbsp;Or will it be just another brief blip on Blizzard's radar, a blip soon to be&amp;nbsp;annihilated with one wu shu style kick from a Panda's bamboo bloated paws?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;I suspect it will be somewhere in the middle. The Star Wars IP has a big enough draw to keep a lot of people happy and SWTOR is a much more "friendly to the masses" game than Star Wars Galaxies is (soon to be &lt;i&gt;was&lt;/i&gt;). But for SWTOR to rival WoW I think it really needs to steal players &lt;i&gt;in bulk&lt;/i&gt; from the WoW player base itself, as I'm just not convinced it's different enough from WoW to pull everyone else in from all the other MMORPGs out there and make us all want to stay. I'm not saying SWTOR is a wow clone, but I'm not convinced it's different enough to be the MMO messiah.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;However I remain confident in having a cracking few months ramming lightsabers up jedi arses. And really that's all that matters; having some fun until you get bored. And actually when it comes to deciding if I enjoy the game or not, well... I don't give 2 turds if it competes with WoW. I just want to have a laugh.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-84605298703205687?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/84605298703205687/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/almost-there-lol-as-if-somebody-hasnt.html#comment-form" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/84605298703205687?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/84605298703205687?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/almost-there-lol-as-if-somebody-hasnt.html" title="Almost there! (lol as if somebody hasn't already used that for a post title)" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>12</thr:total></entry><entry gd:etag="W/&quot;DkAGSHY7cSp7ImA9WhRQE0g.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-7264216743174536093</id><published>2011-12-08T13:04:00.002Z</published><updated>2011-12-08T14:32:09.809Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-08T14:32:09.809Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="X3" /><category scheme="http://www.blogger.com/atom/ns#" term="Mechwarrior Online" /><category scheme="http://www.blogger.com/atom/ns#" term="SWTOR" /><title>SWTOR, MWO and X news.</title><content type="html">The big news right now is Bioware have announced that SWTOR's early access has been pushed forward to starting from the 13th December (depending on when you pre-ordered). However, it's also come out&amp;nbsp;that there will NOT be a grace period for people to enter their codes after the official main launch day. It's a little concerning how much of a shambles they appear to be with dates, since they've been saying the 15th for a while now and they did also say that there &lt;i&gt;&lt;b&gt;would &lt;/b&gt;&lt;/i&gt;be a grace period. They also haven't updated all their images and posts, which means sometimes they have things saying 5 and 7 days headstart on the SAME PAGE.&amp;nbsp;Bioware don't appear to be the most organised company in that department, or at least that's how it looks...&lt;br /&gt;
&lt;br /&gt;
Also not having a grace period when your game is launching over the Christmas period (helloooo delayed postal services!) is to be honest completely and utterly retarded.&amp;nbsp;From a purely selfish point of view, I don't care, the early access is all that matters to me, but loads of people are raging and some will not get their game until very late. So basically Bioware are choosing to inconvenience some players and generate a load of bad press for no real reason. Sure, they're probably trying to stop people doing the old "cancel pre-order but play headstart" trick, but seriously... All told it's just a silly thing to do by Bioware.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/pu84VmXnyzo" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
In other news,&amp;nbsp;Mechwarrior Online's &lt;a href="http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare"&gt;latest blog post&lt;/a&gt; details how their Community Warfare will work. Basically this is a galaxy scale campaign system that links to the battles we fight in, our results change who controls the Inner Sphere's vast array of systems. Also Mercenary Corporations (player guilds) can attack and claim planets, which sounds quite intriguing:&lt;br /&gt;
&lt;br /&gt;
"&lt;i&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere.  Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;A match or series of matches are set up between the defending Merc Corp and the challenger.  The victor is determined from the results of each match, and takes control of the planet.  They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.&lt;/span&gt;&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Of course this could all work out a bit like a glorified dynamic map on a website, but we'll see. Putting my general cynicism at everything ever aside, it does sound quite promising.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, Egosoft have announced the imminent (as in just weeks) launch of X3: Albion Prelude. With X: Rebirth coming out next year, I don't think anyone was expecting Egosoft to release another X3 standalone expansion beforehand, so I'm more than a little surprised. Fair play to them I say, a nice surprise and they're even giving it away free to certain customers and discounted to others.&lt;br /&gt;
&lt;br /&gt;
"&lt;span class="Apple-style-span" style="color: blue;"&gt;For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!&lt;/span&gt;"&lt;br /&gt;
&lt;br /&gt;
So us X3 fans are proper sorted until the release of the lovely looking X: Rebirth.&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/LabrDe4XJo0" width="600"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-7264216743174536093?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/7264216743174536093/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/swtor-mwo-and-x-news.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/7264216743174536093?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/7264216743174536093?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/swtor-mwo-and-x-news.html" title="SWTOR, MWO and X news." /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/pu84VmXnyzo/default.jpg" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUMMRH45cSp7ImA9WhRQEUU.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-116006720694263277</id><published>2011-12-06T15:58:00.002Z</published><updated>2011-12-06T16:04:45.029Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T16:04:45.029Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Doctor Who" /><title>3 posts in one day? Doctor Who demands it!</title><content type="html">Yeah well the BBC have just released a 1min 31 second prequel to the Christmas special for Doctor Who. Which is worth a 3rd post in my book :)&lt;br /&gt;
&lt;br /&gt;
&lt;object height="335" width="480"&gt;&lt;param name="movie" value="http://www.bbc.co.uk/emp/external/player.swf"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;param name="FlashVars" value="playlist=http%3A%2F%2Fwww%2Ebbc%2Eco%2Euk%2Fiplayer%2Fplaylist%2Fp00m7qjb&amp;config=undefined&amp;config_settings_skin=black&amp;config_settings_suppressRelatedLinks=true&amp;config_settings_showFooter=true&amp;"&gt;&lt;/param&gt;&lt;embed src="http://www.bbc.co.uk/emp/external/player.swf" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="480" height="335" FlashVars="playlist=http%3A%2F%2Fwww%2Ebbc%2Eco%2Euk%2Fiplayer%2Fplaylist%2Fp00m7qjb&amp;config=undefined&amp;config_settings_skin=black&amp;config_settings_suppressRelatedLinks=true&amp;config_settings_showFooter=true&amp;"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-116006720694263277?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/116006720694263277/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/3-posts-in-one-day-doctor-who.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/116006720694263277?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/116006720694263277?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/3-posts-in-one-day-doctor-who.html" title="3 posts in one day? Doctor Who demands it!" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;AkYDSXk6eSp7ImA9WhRQEUo.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-302055287153411367</id><published>2011-12-06T13:29:00.001Z</published><updated>2011-12-06T13:29:38.711Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T13:29:38.711Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="EVE" /><title>CCP sure know how to make trailers</title><content type="html">The trailer for EVE Online's 15th expansion: Crucible. Yes you read right, 15th!&lt;br /&gt;
&lt;br /&gt;
I would recommend &lt;a href="http://youtu.be/HrrVDV_NsNo?hd=1"&gt;watching it in HD&lt;/a&gt;, but&amp;nbsp;whatever you do crank the sound up.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/HrrVDV_NsNo" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Damn them. I want to resub now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-302055287153411367?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/302055287153411367/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/ccp-sure-know-how-to-make-trailers.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/302055287153411367?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/302055287153411367?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/ccp-sure-know-how-to-make-trailers.html" title="CCP sure know how to make trailers" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/HrrVDV_NsNo/default.jpg" height="72" width="72" /><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEEDQnozcSp7ImA9WhRQEUs.&quot;"><id>tag:blogger.com,1999:blog-7279669963757550971.post-4598023290180352924</id><published>2011-12-06T10:15:00.001Z</published><updated>2011-12-06T10:17:53.489Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-06T10:17:53.489Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tribes" /><title>Tribes: Ascend</title><content type="html">I'm on the closed beta, but thankfully there's no NDA :) So&amp;nbsp;here's my mini review/preview/thing..&amp;nbsp;However I've been beaten to it and there are a few comprehensive previews out there already, so I'll embed one from youtube below as well.&lt;br /&gt;
&lt;br /&gt;
I like it a lot. It's just like the old Tribes game and that is exactly what we would have hoped for, as the original is a classic that was way ahead of its time. Gameplay is exceptionally fast because you can move at insane speeds, using a technique known as skiing where you use downwards motion to skim across the ground and then combine this with your jet pack to go hurtling through the sky. I must say that it is an absolute joy just to move around in this game, the devs talk about "freedom of movement" and yeah, they've totally nailed it.&lt;br /&gt;
&lt;br /&gt;
Most of the weapons have travel time to account for with their munitions, some being direct fire and others working like the classic mortar / grenade launcher style. This means you must learn to instinctively calculate lead time for your shots to have a chance of hitting those fast moving enemies. When it comes to a shooter being a game of "skill", Tribes remains&amp;nbsp;unrivaled.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/h8BFiE5SIF0" width="600"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Tribes has always been built around Capture the Flag and Tribes: Ascend is no different. The maps work perfectly and features with bases and defenses that are actually worth something in game; the turrets are nasty... These bases also include equipment terminals and pads for summoning vehicles you can drive like tanks, bikes and a jet fighter. There are various classes in the games which change your weapon and equipment load outs, however you have to unlock these classes with XP or by buying them from the cashshop. Yes, Tribes: Ascend is going to be F2P with a cash shop and supposedly progress from beta is NOT going to be wiped at launch...&lt;br /&gt;
&lt;br /&gt;
Though note this isn't a pay for power thing, it's very much pay for options that you can still earn without spending money. For example the Soldier, one of 2 starter classes that everyone gets, comes with the legendary Spinfusor. Which makes me go :) :) :) The Spinfusor is the iconic Tribes gun and once mastered is absolutely lethal.&amp;nbsp;However it will take a LOT of time to unlock the other classes, but personally that doesn't bother me. If I choose to play the game totally free then I should be prepared for it to take time, otherwise nobody would use the cash shop, the developers would never make any money and F2P as a concept would fail.&lt;br /&gt;
&lt;br /&gt;
Graphics are mostly good, but sometimes do look a bit basic compared with the latest flashy shooters. Yet I think that's mainly because the game needs very humped and often extremely fake feeling terrain to make the most of Tribes unique player movement. And to be honest you're flying about at such speed that really you quickly stop noticing.However it must be said that if you expect BF3 graphics and that's the most important thing for you, be warned that this is a game built primarily around gameplay and as such the graphics support that, not the other way around. IMHO this is a good thing.&lt;br /&gt;
&lt;br /&gt;
I would&amp;nbsp;definitely&amp;nbsp;recommend people give Tribes: Ascend a try, it's shaping up to be a great game, but I would say if you've not played Tribes before then you must be prepared to get your arse kicked.&lt;br /&gt;
&lt;br /&gt;
Finally, if you want to see a lot more game footage and a more comprehensive review, watch this chap's video below.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="335" src="http://www.youtube.com/embed/PcIOx3WwILU" width="600"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7279669963757550971-4598023290180352924?l=bootaesbloodyblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://bootaesbloodyblog.blogspot.com/feeds/4598023290180352924/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/tribes-ascend.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4598023290180352924?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7279669963757550971/posts/default/4598023290180352924?v=2" /><link rel="alternate" type="text/html" href="http://bootaesbloodyblog.blogspot.com/2011/12/tribes-ascend.html" title="Tribes: Ascend" /><author><name>Bootae</name><uri>http://www.blogger.com/profile/12857676039536372689</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_YbXHpJPLjjM/S42z0yYNzNI/AAAAAAAAAXI/EvWSG8I4q2E/S220/Bootae-small-head.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/h8BFiE5SIF0/default.jpg" height="72" width="72" /><thr:total>3</thr:total></entry></feed>

