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ODEO</feedburner:feedFlare><feedburner:feedFlare href="http://www.podnova.com/add.srf?url=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FYLDd" src="http://www.podnova.com/img_chicklet_podnova.gif">Subscribe with Podnova</feedburner:feedFlare><feedburner:feedFlare href="http://www.addtoany.com/?linkname=ilike2Flash&amp;linkurl=http%3A%2F%2Ffeeds.feedburner.com%2Fblogspot%2FYLDd&amp;type=feed" src="http://www.addtoany.com/addfr-b.gif">Add to Any Feed Reader</feedburner:feedFlare><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-3383304087283229344</guid><pubDate>Sun, 31 Mar 2013 12:30:00 +0000</pubDate><atom:updated>2013-03-31T05:30:40.920-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Reviews</category><title>Box2D for Flash Games review </title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/tgWrpax_Aew/box2d-for-flash-games-review.html</link><author>noreply@blogger.com (iliketo)</author><media:thumbnail url="http://1.bp.blogspot.com/-dxsilf3OJuQ/UVgrtMz79AI/AAAAAAAAAPo/xM7zM09XYzQ/s72-c/9625OS_Box+2D+For+Flash+Games_cov_0.jpg" height="72" width="72" /><thr:total>0</thr:total><description>A couple of months ago I got given a copy of the Box2D for Flash Games eBook from Packt publishing to review. I had been very busy over the last couple of months, so had no time to read through the...&lt;br/&gt;
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Copyright © 2011 ilike2flash. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. No unauthorized copying allowed.&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/tgWrpax_Aew" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/03/box2d-for-flash-games-review.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-5284737927225165667</guid><pubDate>Mon, 18 Feb 2013 22:46:00 +0000</pubDate><atom:updated>2013-05-10T14:54:09.437-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Edge</category><title>Custom fonts in Edge Animate</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/0LNZBY2iYQc/custom-fonts-in-edge-animate.html</link><author>noreply@blogger.com (iliketo)</author><media:thumbnail url="http://i43.tinypic.com/t4vf5s_th.jpg" height="72" width="72" /><thr:total>0</thr:total><description>In Edge Animate you can add custom font in your projects. Firstly, you need to convert your font file (TrueType or OpenType) into web fonts (.ttf, .otf, .woff, or .svg). You can use fontsquirrel.com...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/0LNZBY2iYQc" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/02/custom-fonts-in-edge-animate.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-5102234473766892058</guid><pubDate>Sun, 17 Feb 2013 21:27:00 +0000</pubDate><atom:updated>2013-05-08T13:33:05.629-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Edge</category><title>Edge Animate with Greensock JS</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/rKrQ8IBq5xQ/edge-animate-with-greensock-js.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>It is possible to use the Greensock JS tweening engine with Edge Animate. Firstly, you need to download the zip file from greensock.com. Once the file has been downloaded you need to unzip the file...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/rKrQ8IBq5xQ" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/02/edge-animate-with-greensock-js.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-3145353337933793130</guid><pubDate>Sun, 17 Feb 2013 00:53:00 +0000</pubDate><atom:updated>2013-03-25T13:46:14.145-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Edge</category><title>Loop animations in Edge Animate</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/LYxwXH2OP-k/loop-animations-in-edge-animate.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>The Edge Animate timeline does not play in a continual loop like it does in Adobe Flash. The playhead in Edge stops when it reaches the end of the timeline. However, there is an easy solution....&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/LYxwXH2OP-k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/02/loop-animations-in-edge-animate.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-2633551524462795940</guid><pubDate>Fri, 15 Feb 2013 22:43:00 +0000</pubDate><atom:updated>2013-03-15T14:52:12.393-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Edge</category><title>Add dynamic symbols on stage with Edge Animate</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/OXnbhjM0pHA/add-dynamic-symbols-on-stage-with-edge.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>1</thr:total><description>I have been playing around with Edge Animate and have tried to add symbols dynamically on the stage. It took some time to get through the documentation and to get it working, so this post is for...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/OXnbhjM0pHA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/02/add-dynamic-symbols-on-stage-with-edge.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-8771221533184981647</guid><pubDate>Wed, 23 Jan 2013 10:53:00 +0000</pubDate><atom:updated>2013-02-23T03:03:34.381-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ActionScript 3</category><title>Actionscript 3 and Twitter API</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/kZLgL8bCUOI/actionscript-3-and-twitter-api.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>Many posts I have read online regarding Actionscript 3 and the Twitter API use a PHP proxy to bypass the Flash player's cross domain security restrictions. This approach works, but another way to...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/kZLgL8bCUOI" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2013/01/actionscript-3-and-twitter-api.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-7124726912637081421</guid><pubDate>Wed, 05 Dec 2012 23:49:00 +0000</pubDate><atom:updated>2013-02-05T15:52:28.744-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Html5</category><title>Twitter tweet callback in Javascript</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/P0YfHfNjgig/twitter-tweet-callback-in-javascript.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>I was recently trying to callback a function after tweeting a message using Twitter’s web intents. The web intents are popup displays that give the ability to interact with Twitter content without...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/P0YfHfNjgig" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/12/twitter-tweet-callback-in-javascript.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-8860889880355655721</guid><pubDate>Mon, 19 Nov 2012 20:19:00 +0000</pubDate><atom:updated>2012-12-25T04:26:29.338-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Away3D</category><title>VideoTexture with Away3D 4</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/9wmwdpN8e2k/videotexture-with-away3d-4.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>I previously wrote a post on the VideoMaterial with Away3D 3.6 I will now write an update with Away3D 4. In Away3D 4, the creation of a Plane primitive is a little different to 3.6.  The primitive...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/9wmwdpN8e2k" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/11/videotexture-with-away3d-4.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-270442224012224848</guid><pubDate>Sat, 17 Nov 2012 20:39:00 +0000</pubDate><atom:updated>2012-11-22T14:24:10.645-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Away3D</category><title>Check Cube face click in Away3D</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/zIRr8D1jxcg/check-cube-face-click-in-away3d.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>I was trying to figure out how to check which side of the cube was being clicked in Away3D 3.6. I have a Cube primitive with a different colour material on each face of the Cube. The mouse down event...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/zIRr8D1jxcg" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/11/check-cube-face-click-in-away3d.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-2517842505252041968</guid><pubDate>Sun, 21 Oct 2012 12:19:00 +0000</pubDate><atom:updated>2012-12-27T05:27:10.612-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Away3D</category><title>Multi texture cube with Away3D 4 </title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/l8ARxUNFbJE/multi-texture-cube-with-away3d-4.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>I wrote a post about adding a different texture to the faces of a cube with Away3DLite back in January. I came across a similar post the other day.  The author has written a class that adds a...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/l8ARxUNFbJE" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/10/multi-texture-cube-with-away3d-4.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-4904534362066455350</guid><pubDate>Mon, 15 Oct 2012 20:16:00 +0000</pubDate><atom:updated>2012-10-17T13:28:15.274-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Phone call in Air Android</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/XGCC78fMilA/phone-call-in-air-android.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>Air for Android has the ability to integrate mobile services. I will be showing an example of how make phone calls using the ‘tel:’ protocol with Actionscript 3. The method used for making a phone...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/XGCC78fMilA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/10/phone-call-in-air-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-7587224464659129557</guid><pubDate>Thu, 06 Sep 2012 18:54:00 +0000</pubDate><atom:updated>2012-09-06T11:54:51.258-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Geolocation in AIR Android</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/hh4ykB5h3ZM/geolocation-in-air-android.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>Geolocation is a feature in AIR Android that provides the GPS mobile location using the Geolocation and GeolocationEvent classes. To use this feature you need to check the ‘ACCESS_FINE_LOCATION’...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/hh4ykB5h3ZM" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/09/geolocation-in-air-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-6665496599565034692</guid><pubDate>Mon, 03 Sep 2012 19:26:00 +0000</pubDate><atom:updated>2012-10-14T12:32:45.995-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Html5</category><title>Load XML / JSON files in JQuery</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/NSEl22VlOy8/load-xml-json-files-in-jquery.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>I have posted code snippets of loading XML and JSON files in Jquery as a quick reference. Loading XML can be written using the ajax() function or the shorten get() function. I will firstly provide...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/NSEl22VlOy8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/09/load-xml-json-files-in-jquery.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-748155723066498002</guid><pubDate>Sat, 01 Sep 2012 21:34:00 +0000</pubDate><atom:updated>2013-01-29T14:40:02.590-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tips and Tricks</category><title>Call Javascript function from Actionscript 3</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/IxQ-PW1LJg0/call-javascript-function-from-actionscript-3.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>In this quick tip I will use the ExternalInterface class to call a Javascript function using Actionscript 3. The ExternalInterface class enables communication between Actionscript and the SWF file...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/IxQ-PW1LJg0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/09/call-javascript-function-from-actionscript-3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-3668175861549583652</guid><pubDate>Tue, 14 Aug 2012 20:19:00 +0000</pubDate><atom:updated>2012-09-25T13:17:28.815-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tips and Tricks</category><title>Image sequence mouse over in AS3</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/QeMBsW-lp40/image-sequence-mouse-over-in-as3.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><enclosure url="http://ilike2flash.host56.com/swf/imagesequence/image%20sequence%20mouse%20over.swf" length="1303" type="application/x-shockwave-flash" /><media:content url="http://ilike2flash.host56.com/swf/imagesequence/image%20sequence%20mouse%20over.swf" fileSize="1303" type="application/x-shockwave-flash" /><description>I was recently asked to create a mouse over image sequence where a different image would be shown based on the x mouse position. The images are a collection of 60 time lapse stills.  I have used the...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/QeMBsW-lp40" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/08/image-sequence-mouse-over-in-as3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-7471168235320371708</guid><pubDate>Tue, 07 Aug 2012 21:44:00 +0000</pubDate><atom:updated>2012-08-27T23:00:36.435-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Auto orientation in AIR Android </title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/_w-TXo29nKU/auto-orientation-in-air-android.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>Auto orientation is a feature in AIR Android that changes the orientation of the screen when the device is physically rotated. To use this feature you need to firstly check the ‘Auto orientation’...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/_w-TXo29nKU" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/08/auto-orientation-in-air-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-3575287628473806133</guid><pubDate>Fri, 03 Aug 2012 19:48:00 +0000</pubDate><atom:updated>2012-08-20T13:37:05.387-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Drawing app in Air Android</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/6zUX-WOqRBk/drawing-app-in-air-android.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>In this tutorial I will create a simple AIR for Android drawing app with Actionscript 3. I have previously created a drawing lines tutorial some time ago which uses the mouse events. I will be using...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/6zUX-WOqRBk" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/08/drawing-app-in-air-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-649031966260241004</guid><pubDate>Wed, 01 Aug 2012 17:16:00 +0000</pubDate><atom:updated>2012-08-17T11:09:39.420-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><title>Multitouch API for Air Android</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/udwQgYe_C4o/multitouch-api-for-air-android.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>Android apps can handle multi-touch events such a finger gestures, finger presses and finger swipes. There are two main events for Multitouch API:  touch and gesture. Firstly, touch events are...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/udwQgYe_C4o" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/08/multitouch-api-for-air-android.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-2527287594472235318</guid><pubDate>Wed, 11 Jul 2012 18:47:00 +0000</pubDate><atom:updated>2012-07-16T11:33:13.429-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ActionScript 3</category><title>Toggle switch button in Actionscript 3</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/At3tLE2N5_8/toggle-switch-button-in-actionscript-3.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>1</thr:total><enclosure url="http://ilike2flash.host56.com/swf/toggle%20button%20as3.swf" length="5224" type="application/x-shockwave-flash" /><media:content url="http://ilike2flash.host56.com/swf/toggle%20button%20as3.swf" fileSize="5224" type="application/x-shockwave-flash" /><description>In this tutorial I will create a Toggle switch button in Actionscript 3. The button will change between the on and off states when clicked. There are two ways you can make this toggle effect. The...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/At3tLE2N5_8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/07/toggle-switch-button-in-actionscript-3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-6929306354748233213</guid><pubDate>Wed, 04 Jul 2012 18:39:00 +0000</pubDate><atom:updated>2012-10-11T11:43:28.125-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tips and Tricks</category><title>Quickbox2D collision detection</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/gZZP9I5SeTA/quickbox2d-collision-detection.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>In this quick post I will provide code for Quickbox2D collision detection in Actionscript 3. Firstly, I will detect the collision between two circle objects and trace a message when the contact...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/gZZP9I5SeTA" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/07/quickbox2d-collision-detection.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-2098479278677856900</guid><pubDate>Wed, 27 Jun 2012 20:03:00 +0000</pubDate><atom:updated>2012-11-06T13:10:38.875-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Animation</category><title>Spinning animation in Flash</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/a_O9kr8wiO8/spinning-animation-in-flash.html</link><author>noreply@blogger.com (iliketo)</author><media:thumbnail url="http://4.bp.blogspot.com/-MJaAinBCqHI/UJl8btuWdDI/AAAAAAAAAPA/g6DEcI0GCXA/s72-c/coin-spinning.jpg" height="72" width="72" /><thr:total>0</thr:total><enclosure url="http://ilike2flash.host56.com/swf/coin%20spining.swf" length="11890" type="application/x-shockwave-flash" /><media:content url="http://ilike2flash.host56.com/swf/coin%20spining.swf" fileSize="11890" type="application/x-shockwave-flash" /><description>I was recently asked to create a spinning animation in Flash with Flash Player 9. I have previously created a spinning animation by tweening the rotationY property with the TweenLite class in Flash...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/a_O9kr8wiO8" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/06/spinning-animation-in-flash.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-1029696768727393909</guid><pubDate>Sun, 10 Jun 2012 06:19:00 +0000</pubDate><atom:updated>2012-09-26T14:22:57.187-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Video</category><title>Actionscript 3 VideoLoader in full screen mode</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/dZrTQL_HoB0/actionscript-3-videoloader-in-full.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><enclosure url="http://ilike2flash.host56.com/swf/vidplayer/VidPlayerFull.swf" length="17034" type="application/x-shockwave-flash" /><media:content url="http://ilike2flash.host56.com/swf/vidplayer/VidPlayerFull.swf" fileSize="17034" type="application/x-shockwave-flash" /><description>The native FLVPlayback component in Flash has a feature called ‘Fullscreen Takeover’ which puts the FLVPlayback component into fullscreen mode and also moves it to the top of the displaylist. The...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/dZrTQL_HoB0" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/06/actionscript-3-videoloader-in-full.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-2809546986809481049</guid><pubDate>Sun, 03 Jun 2012 15:32:00 +0000</pubDate><atom:updated>2012-06-24T02:42:52.513-07:00</atom:updated><title>Catching a Sneaky Indian plagiariser</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/C_5hN6-ft-Q/catching-sneaky-indian-plagiariser.html</link><author>noreply@blogger.com (iliketo)</author><media:thumbnail url="http://3.bp.blogspot.com/-xbTFQDFr8bY/T84myvm4s6I/AAAAAAAAAOM/_pOlZ2sFFwc/s72-c/toggle-sound.jpg" height="72" width="72" /><thr:total>0</thr:total><description>I was looking for interesting Flash/Actionscript videos on YouTube when I came across a video uploaded on the 27/5/12 (7 days ago) called "How to make a Play Stop Sound Toggle Button using...&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/C_5hN6-ft-Q" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/06/catching-sneaky-indian-plagiariser.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-1292799244860584804</guid><pubDate>Sat, 19 May 2012 18:23:00 +0000</pubDate><atom:updated>2012-05-19T11:25:52.544-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Starling</category><title>Wrong wmode value in Starling</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/4jPZNy_MU_A/wrong-wmode-value-in-starling.html</link><author>noreply@blogger.com (iliketo)</author><media:thumbnail url="http://3.bp.blogspot.com/-ZsOXZmJPJA8/T7fkPfM0PxI/AAAAAAAAAN8/nfEmbAb7vok/s72-c/wmode-starling.jpg" height="72" width="72" /><thr:total>1</thr:total><description>A common issue that occurs when you have not set the wmode attribute in the HTML page is the following message "This application is not correctly embedded (wrong wmode value)".







The solution is...&lt;br/&gt;
&lt;br/&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/YLDd/~4/4jPZNy_MU_A" height="1" width="1"/&gt;</description><feedburner:origLink>http://www.ilike2flash.com/2012/05/wrong-wmode-value-in-starling.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4936679048645236623.post-5003012880220853869</guid><pubDate>Fri, 18 May 2012 13:33:00 +0000</pubDate><atom:updated>2012-05-28T14:53:51.720-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">ActionScript 3</category><category domain="http://www.blogger.com/atom/ns#">Starling</category><title>Drag and drop in AS3 Starling</title><link>http://feedproxy.google.com/~r/blogspot/YLDd/~3/Jm0bZ9BAJxw/drag-and-drop-in-as3-starling.html</link><author>noreply@blogger.com (iliketo)</author><thr:total>0</thr:total><description>In this quick post I will provide code for dragging and dropping in the Starling framework for Actionscript 3. I will be using the native Quad as an example. Here is my Main and Game class.

package...&lt;br/&gt;
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