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	<title>digital urban</title>
	
	<link>http://www.digitalurban.org</link>
	<description>Smart Cities, Data, Modelling and Visualisation from The Bartlett Centre for Advanced Spatial Analysis, University College London</description>
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		<title>UCL Quad – Procedural City and Lumion</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/UObUYripajs/ucl-quad-procedural-city-and-lumion.html</link>
		<comments>http://www.digitalurban.org/2013/06/ucl-quad-procedural-city-and-lumion.html#comments</comments>
		<pubDate>Wed, 12 Jun 2013 09:24:48 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[Lumion]]></category>
		<category><![CDATA[UCL]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[lumion]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[UCL Quad]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3429</guid>
		<description><![CDATA[The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone &#8211; quick and...]]></description>
				<content:encoded><![CDATA[<p>The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone &#8211; quick and simple.</p>
<p><img class=" wp-image-3430  aligncenter" style="text-align: center; font-size: 13px; line-height: 19px;" title="UCL Quad - Lumion" alt="UCL Quad - Lumion" src="http://www.digitalurban.org/wp-content/uploads/2013/06/Screen-Shot-2013-06-12-at-09.49.28-1024x539.png" width="679" height="357" /></p>
<dl class="wp-caption aligncenter" id="attachment_3430" style="width: 689px;">
<dd class="wp-caption-dd">UCL Quad &#8211; Lumion</dd>
</dl>
<p>Regular readers will recognise the model from our previous <a href="http://www.digitalurban.org/2008/11/back-to-oblivion-final-import-movie.html">Elder Scrolls IV Game Engine work</a>. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (<a href="http://www.casa.ucl.ac.uk">CASA </a>branded, home of digital urban) are via 3D Max, linked in from a <a href="http://www.digitalurban.org/2012/08/getting-started-with-simulations-in-3d-max-greeble-and-massfx.html">previous tutorial on Mass FX</a>:</p>
<div></div>
<p><center><iframe src="http://www.youtube.com/embed/syCQSi-UuMg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The building is centered on a Corinthian portico, after the completion of University College London Wilkins went to design the National Gallery in Trafalgar Square.</p>
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		<title>AR Navigation System for Pedestrians – Android App</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/Pw_g1kX1wZk/ar-navigation-system-for-pedestrians-android-app.html</link>
		<comments>http://www.digitalurban.org/2013/06/ar-navigation-system-for-pedestrians-android-app.html#comments</comments>
		<pubDate>Tue, 04 Jun 2013 08:39:24 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3423</guid>
		<description><![CDATA[Sung-Hyun Jang, one of my Ph.D. students here at CASA, has launched an Android app called AR Navigation System for Pedestrians. The app is a part of his Ph.D. studies, and is an attempt at visualising geographic information via an augmented reality interface.  Specifically, the app provides navigation information via...]]></description>
				<content:encoded><![CDATA[<p>Sung-Hyun Jang, one of my Ph.D. students here at <a href="http://www.casa.ucl.ac.uk">CASA</a>, has launched an Android app called AR Navigation System for Pedestrians.</p>
<p>The app is a part of his Ph.D. studies, and is an attempt at visualising geographic information via an augmented reality interface.  Specifically, the app provides navigation information via both map interface and an augmented reality interface.</p>
<div id="attachment_3424" class="wp-caption aligncenter" style="width: 689px"><a href="http://www.pinenutapps.com/arnavi/index.html"><img class="wp-image-3424  " alt="AR Navigation Application" src="http://www.digitalurban.org/wp-content/uploads/2013/06/image-1024x484.png" width="679" height="321" /></a><p class="wp-caption-text">AR Navigation Application</p></div>
<p>The app was written in Java using the Android SDK, and uses the Google Maps API and the Google Direction API. Going forward, Sung is looking to use the app to research Human-Computer Interaction (HCI) and in particular to help him investigate spatial knowledge acquisition.</p>
<p>You can learn more about app at <a href="http://www.pinenutapps.com/arnavi/index.html" target="_blank">http://www.pinenutapps.com/<wbr />arnavi/index.html</a>.</p>
<p>The app is available at Google Play. (<a href="https://play.google.com/store/apps/details?id=com.pinenutapps.arnavi" target="_blank">https://play.google.com/<wbr />store/apps/details?id=com.<wbr />pinenutapps.arnavi</a>)</p>
<p>&nbsp;</p>
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		<item>
		<title>Developing Classical and Contemporary Models in ESRI’s City Engine  – CASA Working Paper 191</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/Z8KjsICvDBc/casa-working-paper-191-developing-classical-and-contemporary-models-in-esris-city-engine.html</link>
		<comments>http://www.digitalurban.org/2013/05/casa-working-paper-191-developing-classical-and-contemporary-models-in-esris-city-engine.html#comments</comments>
		<pubDate>Thu, 30 May 2013 18:09:02 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[City Engine]]></category>
		<category><![CDATA[Working Paper]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3401</guid>
		<description><![CDATA[CASA Working Paper 191 &#8211; Developing classical and contemporary models in ESRI&#8217;s City Engine &#8211; is now available to download. By Flora Roumpani, The Bartlett Centre for Advanced Spatial Analysis, University College London: Abstract In this paper we describe the development of projects which aim to explore the use of...]]></description>
				<content:encoded><![CDATA[<p>CASA Working Paper 191 &#8211; Developing classical and contemporary models in ESRI&#8217;s City Engine &#8211; is now available to download.</p>
<p>By <a href="http://www.en-topia.blogspot.co.uk">Flora Roumpani,</a> The Bartlett Centre for Advanced Spatial Analysis, University College London:</p>
<p><strong>Abstract</strong></p>
<p><div id="attachment_3402" class="wp-caption alignright" style="width: 175px"><img class=" wp-image-3402  " alt="Working Paper 191" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-30-at-18.11.38.png" width="165" height="230" /><p class="wp-caption-text">Working Paper 191</p></div>In this paper we describe the development of projects which aim to explore the use of procedural modelling as a complete toolkit for building interactive visualizations of urban modelling theories. We will use three case studies, starting with the original von-Thunen model, a generalization of von-Thunen using multiple centres and finally the standard dynamic retail model by Wilson and Harris. We will discuss the advantages and limitations in using ESRI’s City Engine and the use of interactive techniques, to visualize and explore classical and contemporary urban modelling theories, by introducing spatial interaction and spatial dynamics within the simulation of a 3d city. In this framework, we provide a guide for developing urban models to aid better analysis and understanding of the urban environment through 3d urban visualizations, complexity theories and interactive systems.</p>
<p><a href="http://www.bartlett.ucl.ac.uk/casa/pdf/paper191">Download the working paper</a> (8.5Mb pdf)</p>
<p>The full working paper series can be viewed on the main CASA site &#8211; <a href="http://www.bartlett.ucl.ac.uk/casa/latest/publications/working-papers">http://www.bartlett.ucl.ac.uk/casa/latest/publications/working-papers</a></p>
<p>Follow the work behind the working paper at <a href="http://en-topia.blogspot.co.uk/" target="_blank">en-topia.blogspot.co.uk</a></p>
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		<title>Colours: A Live London Weather Dashboard</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/wYa5o31OnaI/live-london-weather-dashboard-colours.html</link>
		<comments>http://www.digitalurban.org/2013/05/live-london-weather-dashboard-colours.html#comments</comments>
		<pubDate>Thu, 23 May 2013 06:05:51 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[data visualization]]></category>
		<category><![CDATA[Weather]]></category>
		<category><![CDATA[Weather London]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3383</guid>
		<description><![CDATA[Here at The Bartlett Centre for Advanced Spatial Analysis we run a Davis Vantage Pro 2 unit with Solar and UV sensors from a rooftop on Tottenham Court Road. The current output is via our live &#8216;Weather Dials&#8216; page, which is all singing and dancing, complete with graphs and updates every...]]></description>
				<content:encoded><![CDATA[<p>Here at <a title="CASA, UCL" href="http://www.casa.ucl.ac.uk">The Bartlett Centre for Advanced Spatial Analysis </a>we run a Davis Vantage Pro 2 unit with Solar and UV sensors from a rooftop on Tottenham Court Road. The current output is via our live &#8216;<a href="http://www.digitalurban.org/weather">Weather Dials</a>&#8216; page, which is all singing and dancing, complete with graphs and updates every 2 seconds. Sometimes however there is a need for something simpler, a dashboard style view that changes background colour to a variety of pantone shades according to temperature:</p>
<div id="attachment_3394" class="wp-caption aligncenter" style="width: 682px"><a href="http://www.casa.ucl.ac.uk/weather/colours.html"><img class=" wp-image-3394 " title="Colours - London Live Weather" alt="Colours - London Live Weather" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-22.45.26.png" width="672" height="354" /></a><p class="wp-caption-text">Colours &#8211; London Live Weather</p></div>
<p>Made with a tablet in mind and to hang on a wall, &#8216;Colours&#8217; is designed to be a simple weather application for London at a glance, data updates every two seconds.<br />
<center><div id="attachment_3387" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-19.45.55.png"><img class="size-medium wp-image-3387" alt="Backgrounds" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-19.45.55-300x49.png" width="300" height="49" /></a><p class="wp-caption-text">Backgrounds</p></div></p>
<p></center>Thanks go to <a href="http://oliverobrien.co.uk/">Ollie</a> from CASA for the background script and the <a href="http://thenounproject.com/collections/climacons/">NounProject</a> (Adam Whitcroft) for the icons.</p>
<p>View it live at <a href="http://www.casa.ucl.ac.uk/weather/colours.html">http://www.casa.ucl.ac.uk/weather/colours.html</a></p>
<p>&nbsp;</p>
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		<title>500 Words a Day: Academic Writing</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/E-0rPTY-2Vg/500-words-a-day-academic-writing.html</link>
		<comments>http://www.digitalurban.org/2013/05/500-words-a-day-academic-writing.html#comments</comments>
		<pubDate>Wed, 22 May 2013 09:53:07 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[500 words]]></category>
		<category><![CDATA[academic writing]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3374</guid>
		<description><![CDATA[Its not something many academics admit &#8211; but writing is hard, not for all, there are some academics who simply flow words but for many its a challenge. There is nothing worse than the blank page of a Word/LaTeX document, knowing you have 10,000 words to go and only a...]]></description>
				<content:encoded><![CDATA[<p>Its not something many academics admit &#8211; but writing is hard, not for all, there are some academics who simply flow words but for many its a challenge. There is nothing worse than the blank page of a Word/LaTeX document, knowing you have 10,000 words to go and only a title or abstract in place. It also depends on your stage in an academic career. Researchers generally have more time during the day to, as the job title suggests, to research and therefore write, lecturers less time (increasingly so) and so on. That said, the ability to do anything else than write the paper/masters thesis/PhD chapter is strong, many academics are excellent in justifying just one more bit of research before they start writing.</p>
<div id="attachment_3375" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/typewriter.jpg"><img class="size-medium wp-image-3375" alt="500 Words a Day..." src="http://www.digitalurban.org/wp-content/uploads/2013/05/typewriter-300x276.jpg" width="300" height="276" /></a><p class="wp-caption-text">500 Words a Day&#8230;</p></div>
<p>If you go through a period of not writing, be it weeks or months, then the guilt as an academic starts to build up, we are meant to write papers as those around will often be only to keen to chip in during conversations. I see it across the board, from professors through to starting out researchers and students leaving the course essay until the last possible minute.  There is a  need to not only get over the fear of starting a new paper but to also form a pattern to take away the worry that can all too easily build up.</p>
<p>It turns out the answer is easy, who would of thought it, and thanks go to <a href="https://iris.ucl.ac.uk/research/personal?upi=AGWIL25">Sir Alan Wilson</a> of <a href="http://www.casa.ucl.ac.uk">CASA</a> who i found sitting typing early one morning, turns out he always aims for:</p>
<p><strong>Write 500 words a day </strong></p>
<p>I am at the stage, as head of department, that my day is not one of research, it is one of almost constant meetings, as such it is rare to find quality time to write. However 500 words is achievable, it can be fitted in between meetings either in one go or in small chunks.</p>
<p>Writing <strong>500 words a day</strong> gives you <strong>2,500 a week</strong>  - <strong>10,000 a month</strong> which is easily a <strong>PhD chapter</strong>, <strong>two working papers</strong>, or <strong>one</strong> <strong>journal paper</strong>.</p>
<p>It may seem obvious, but it is all too easy to complete a long day without having any words on paper and the aim for 500 words a day is not a mountain. It is not the sometimes recommended 1000 words a day that can turn into a slog and all too easily lead to a writers block.</p>
<p>I&#8217;ve been doing it for a week &#8211; not long I&#8217;ll admit &#8211; but i have 1 journal article, 1 conference paper and a two book chapters all due soon and it has taken away the worry, and if I&#8217;m honest the guilt, of simply doing the day job. I go home knowing i have completed the goal and i therefore see the completion point, its not building up to the senario where I have to write 4000 words in a day.</p>
<p>I would add that if you dont reach 500 words, don&#8217;t try to write more the following day, unless it flows. The aim is to get into a pattern, a pattern that is long term.</p>
<p>This blog post is just over 500 words, of course academic writing takes longer but for anyone out there worrying about output/deadlines/work load then i would suggest giving writing 500 words a day a try.</p>
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		<title>Working Paper – Virtual Cities: Digital Mirrors into a Recursive World</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/0Ue-Fqaek38/working-paper-virtual-cities-digital-mirrors-into-a-recursive-world.html</link>
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		<pubDate>Tue, 21 May 2013 11:37:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3369</guid>
		<description><![CDATA[We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation in cities ranging from Twitter to Second Life and through to NeoGeography and The Paraverse. The abstract is below, we have added it as new...]]></description>
				<content:encoded><![CDATA[<p>We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation in cities ranging from Twitter to Second Life and through to NeoGeography and The Paraverse. The abstract is below, we have added it as new post as the moment we are mid book chapter on  &#8217;Smart Cities, Social Networks and the Internet of Things&#8217; and it seemed timely to republish a paper written in 2007 that is still quite useful (although we are obviously biased):</p>
<div id="attachment_3370" class="wp-caption alignright" style="width: 222px"><a href="http://discovery.ucl.ac.uk/15178/1/15178.pdf"><img class="size-medium wp-image-3370 " alt="Virtual Cities: Digital Mirrors into a Recursive World" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-21-at-12.30.27-212x300.png" width="212" height="300" /></a><p class="wp-caption-text">Virtual Cities: Digital Mirrors into a Recursive World</p></div>
<p>Digital cities are moving well beyond their original conceptions as entities representing the way computers and communications are hard wired into the fabric of the city itself or as being embodied in software so the real city might be manipulated in silico for professional purposes.</p>
<p>As cities have become more ‘computable’, capable of manipulation through their digital content, large areas of social life are migrating to the web, becoming online so-to speak.</p>
<p>Here we focus on the virtual city in software, presenting our speculations about how such cities are moving beyond the desktop to the point where they are rapidly becoming the desktop itself. But a desktop with a difference, a desktop that is part of the web, characterized by a new generation of interactivity between users located at any time in any place.</p>
<p>We first outline the state of the art in virtual city building drawing on the concept of mirror worlds and then comment on the emergence of Web 2.0 and the interactivity that it presumes. We characterize these developments in terms of virtual cities through the virtual world of Second Life, showing how such worlds are moving to the point where serious scientific content and dialogue is characterizing their use often through the metaphor of the city itself.</p>
<p><a title="Virtual City Working Paper" href="http://discovery.ucl.ac.uk/15178/1/15178.pdf">Download the full paper as a .pdf (1.8Mb)</a>.</p>
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		<title>15,000 Agents:  A* Pathfinding</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/SJlvIY6oWOw/15000-agents.html</link>
		<comments>http://www.digitalurban.org/2013/05/15000-agents.html#comments</comments>
		<pubDate>Tue, 14 May 2013 08:54:11 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3361</guid>
		<description><![CDATA[Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint. We...]]></description>
				<content:encoded><![CDATA[<p>Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The <a href="http://arongranberg.com/astar/features">A* Pathfinding project</a> features an array of techniques for rapid pathfinding or AI development using a low memory footprint.</p>
<div id="attachment_3363" class="wp-caption aligncenter" style="width: 689px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-14-at-09.43.43.png"><img class=" wp-image-3363 " alt="Agents in Unity" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-14-at-09.43.43-1024x506.png" width="679" height="335" /></a><p class="wp-caption-text">Agents in Unity</p></div>
<p>We have only started exploring the possibilites but the results are intriguing, below features a clip of 15,000 agents using local avoidance, the number could be considerably increased using multiple machines:</p>
<p><center><iframe width="640" height="360" src="http://www.youtube.com/embed/KiuIGqbvZtY" frameborder="0" allowfullscreen></iframe></center></p>
<p><a href="http://arongranberg.com/astar/features">A* Pathfinding</a> is available in free and pro versions, it is well worth checking out, we have just upgraded to the pro&#8230;.</p>
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		<title>Unity Traffic System – City Traffic</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/XADBOa24tqU/unity-traffic-system-city-traffic.html</link>
		<comments>http://www.digitalurban.org/2013/05/unity-traffic-system-city-traffic.html#comments</comments>
		<pubDate>Mon, 13 May 2013 12:05:01 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3357</guid>
		<description><![CDATA[Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. Sander van der Vegte is a multidisciplinary game developer who...]]></description>
				<content:encoded><![CDATA[<p>Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. <a href="http://sandervandervegte.nl/">Sander van der Vegte</a> is a multidisciplinary game developer who for the past 12 years has fortunate enough to make a living creating games, part of his current development process is a city traffic game and thus finding ways for natural behaviour while maintaining a low processing requirment.</p>
<div id="attachment_3359" class="wp-caption aligncenter" style="width: 676px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56.png"><img class=" wp-image-3359" title="Unity City Traffic" alt="Screen Shot 2013-05-13 at 12.53.56" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-13-at-12.53.56.png" width="666" height="329" /></a><p class="wp-caption-text">Unity City Traffic</p></div>
<p>The clip below is a recording of an autonomous traffic system. Cars drive around while aware of crossings and other vehicles. When something is blocking their path, they will stop. If it takes too long, they will back up and look for another path, the basic ruleset allows for humorous situations:</p>
<p><center><iframe src="http://player.vimeo.com/video/41237419?byline=0&amp;portrait=0" width="640" height="416" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/41237419">Traffic system</a> from <a href="http://vimeo.com/user8707001">Sander van der Vegte</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>Within the development the user is able to click on a car to take it over while falling off the edge triggers the random camera again.</p>
<p>It is well worth heading over to <a href="http://sandervandervegte.nl/">http://sandervandervegte.nl/</a> to view his other projects and to keep up to date on City Traffic.</p>
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		<title>Police Agent City Ball – Unity/NavMesh and CityEngine</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/KqYprxdBUSE/police-agent-city-ball-unitynavmesh-and-cityengine.html</link>
		<comments>http://www.digitalurban.org/2013/05/police-agent-city-ball-unitynavmesh-and-cityengine.html#comments</comments>
		<pubDate>Wed, 01 May 2013 12:54:17 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[3D Agents]]></category>
		<category><![CDATA[3D City]]></category>
		<category><![CDATA[3D Modelling]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Games Engines]]></category>
		<category><![CDATA[Path Finding]]></category>
		<category><![CDATA[Shortest Path]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.digitalurban.org/?p=3351</guid>
		<description><![CDATA[The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball. We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path...]]></description>
				<content:encoded><![CDATA[<p>The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.</p>
<div id="attachment_3352" class="wp-caption aligncenter" style="width: 588px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41.png"><img class=" wp-image-3352" title="Police Car Agents in the City" alt="Screen Shot 2013-05-01 at 13.44.41" src="http://www.digitalurban.org/wp-content/uploads/2013/05/Screen-Shot-2013-05-01-at-13.44.41.png" width="578" height="288" /></a><p class="wp-caption-text">Police Car Agents in the City</p></div>
<p>We will release a version next week on the win/mac platforms for those interested &#8211; the aim was to explore shortest path modelling of agents in Unity within an urban scene:</p>
<p><center><iframe src="http://www.youtube.com/embed/6yFevBsW2gs" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>The concept was developed as part of our <a href="http://www.digitalurban.org/masters">Masters course here in CASA</a>, to explore the development of 3D interactive urban scenes&#8230;</p>
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		<title>Urban Ball – CityEngine, Unity and Agent Based Modelling on the iPad</title>
		<link>http://feedproxy.google.com/~r/blogspot/EYWY/~3/0_DzJPOM8lc/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html</link>
		<comments>http://www.digitalurban.org/2013/04/urban-ball-cityengine-unity-and-agent-based-modelling-on-the-ipad.html#comments</comments>
		<pubDate>Fri, 26 Apr 2013 12:14:26 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Game Engines]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[ABM]]></category>
		<category><![CDATA[cityengine]]></category>
		<category><![CDATA[iOS App]]></category>
		<category><![CDATA[iOS Virtual City]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Unity iOS App]]></category>

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		<description><![CDATA[CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a touch based interface. We have used our recent work on Unity and Agent Based modelling to create a simple app...]]></description>
				<content:encoded><![CDATA[<p>CityEngine combined with Unity and a tablet &#8211; iOS requires a developers account, Android simple needs the 30 days Unity trial &#8211; allows city wide models to run with a touch based interface.</p>
<div id="attachment_3342" class="wp-caption aligncenter" style="width: 650px"><a href="http://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball.jpg"><img class=" wp-image-3342  " style="border: 0px;" title="Urban Ball - CityEngine and Unity on iOS" alt="Urban Ball - CityEngine and Unity on iOS" src="http://www.digitalurban.org/wp-content/uploads/2013/04/City-Ball.jpg" width="640" height="495" /></a><p class="wp-caption-text">Urban Ball &#8211; CityEngine and Unity on iOS</p></div>
<p>We have used our recent work on Unity and Agent Based modelling to create a simple app called &#8216;Urban Ball&#8217;. Development time so far is around a couple of days so the route from city modelling through to iOS app is remarkably short. Via some tweaked  physics and a touch interface linked to a to a ball (the target) we have a simple agent based model on the iPad.</p>
<p>The movie below shows the app so far:</p>
<p><center><iframe src="http://www.youtube.com/embed/IKWoPGybLzU?list=UUJ1tszHG3t_xumcz5kPdiVg" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></center>We have been impressed with the rapid development path using Unity and the ability of the iPad to run city wide models complete with agents. Arguably we have completed a proof of concept here, in the next few weeks we will explore how much further we can go &#8211; perhaps to release our first free iPad/Android app&#8230;.</p>
<p>See also - <a href="http://www.digitalurban.org/2013/04/trail-rending-of-agents-with-navmesh-physics-unity-and-cityengine.html">Trail Rending of Agents with NavMesh, Physics, Unity and CityEngine</a>, <a href="http://www.digitalurban.org/2013/04/augmented-reality-city-table-top-unity-cityengine-and-vufoira.html">Augmented Reality City Table Top – Unity, CityEngine and Vufoira</a> and  <a href="http://www.digitalurban.org/2013/04/shortest-path-modelling-and-navmesh-in-unity-and-cityengine.html">Shortest Path Modelling and NavMesh in Unity and CityEngine</a>.</p>
<p>&nbsp;</p>
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