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 <title>Hartmut's blog</title>
 <link>http://technotecture.com/technobubble</link>
 <description />
 <language>en</language>
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 <title>SSTT Visualizer 2.0.0 Beta - Collecting Bug Reports</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/wTprZ6JTQso/356</link>
 <description>&lt;p&gt;So, a few hundred people already downloaded the new version and I need to dive deep in the code to iron out some of the most obvious bugs. Here the current known bugs shortlist:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;flipping the image on OSX creates flicker&lt;/li&gt;
&lt;li&gt;with some web cams on Windows the screen stays black&lt;/li&gt;
&lt;li&gt;selecting a non-default camera doesn't work&lt;/li&gt;
&lt;li&gt;touch input is flaky on OSX &lt;/li&gt;
&lt;li&gt;force reloading on Windows crashes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you encountered another bug, please let me know - either as a comment here or send me a mail hartmut (at) technotecture (dot) com&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/wTprZ6JTQso" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/node/356#comments</comments>
 <pubDate>Wed, 28 Oct 2009 00:26:43 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">356 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/node/356</feedburner:origLink></item>
<item>
 <title>SSTT Visualizer 2.0.0 released</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/f-6SCfW86bI/355</link>
 <description>&lt;p&gt;Today at part of my ISMAR poster demonstration I am releasing the new SSTT visualizer. It looks quite tame but I can tell you there is more to it than just the looks. It will take a while to document all features.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://technotecture.com/node/355" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/f-6SCfW86bI" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/node/355#comments</comments>
 <pubDate>Tue, 20 Oct 2009 03:02:20 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">355 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/node/355</feedburner:origLink></item>
<item>
 <title>SSTT Visualizer 1.0.x on Snow Leopard</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/RC52g0wrrYo/sstt-visualizer-works-on-snow-leopard</link>
 <description>&lt;p&gt;Just as I mentioned before leaving PPC behind and cutting a few corners here and there I would like to confirm SSTT Visualizer is fully capable of running on Snow Leopard&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/RC52g0wrrYo" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/blog/sstt-visualizer-works-on-snow-leopard#comments</comments>
 <pubDate>Tue, 22 Sep 2009 09:58:50 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">348 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/blog/sstt-visualizer-works-on-snow-leopard</feedburner:origLink></item>
<item>
 <title>SSTT Visualizer 2.x - Sans PPC</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/X5imOjQlje4/sstt-visualizer-2x-sans-ppc</link>
 <description>&lt;p&gt;Unfortunately, due to unresolvable issues with a new and very important feature I had to remove support for PPC. Thus, SSTT Visualizer 1.x will be first and the only Universal Binary build. I think this is more than reasonable with Snow Leopard shipping tomorrow and almost everybody has upgraded to an Intel Mac in one way or the other.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Update&lt;/strong&gt; - and while I am at it, there is another feature that also makes it impossible to run SSTT Visualizer on OS X 10.4 aka Tiger. To sum up: 2.x will be Intel only and run on Leopard 10.5 and higher - no Tiger and no PPC.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/X5imOjQlje4" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/sstt-visualizer-2x-sans-ppc#comments</comments>
 <pubDate>Thu, 27 Aug 2009 11:32:41 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">347 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/sstt-visualizer-2x-sans-ppc</feedburner:origLink></item>
<item>
 <title>Multitouch Augmented Reality - The Real Deal</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/m1JIrqZR1Kk/multitouch-augmented-reality-real-deal</link>
 <description>&lt;p&gt;As part of the SSTT framework there was always the question what can you do once the object is on the marker. Now SSTT Touch actually enables multitouch with AR markers, which opens up a number of application areas. &lt;a href="http://technotecture.com/multitouch-augmented-reality"&gt;Read more about multitouch AR and watch the video&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/m1JIrqZR1Kk" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/multitouch-augmented-reality-real-deal#comments</comments>
 <pubDate>Tue, 18 Aug 2009 07:45:09 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">346 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/multitouch-augmented-reality-real-deal</feedburner:origLink></item>
<item>
 <title>Augmented Reality and LDraw</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/WKol_qCh17s/augmented-reality-and-ldraw</link>
 <description>&lt;p&gt;LDraw enthusiast Jim Devona has been quite busy experimenting with the SSTT visualizer. He put together a &lt;a href="http://anoved.net/2009/08/ldraw-augmented-reality"&gt;tutorial&lt;/a&gt; on how to use LDraw models, the newest &lt;a href="http://ldview.sourceforge.net/"&gt;LDview&lt;/a&gt; with 3ds export (as of this writing you need to compile LDview yourself to get this functionality) and &lt;a href="http://www.technotecture.com/content/sstt-visualizer-augmented-reality-demo"&gt;SSTT visualizer&lt;/a&gt; for viewing.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://technotecture.com/content/augmented-reality-and-ldraw" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/WKol_qCh17s" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/augmented-reality-and-ldraw#comments</comments>
 <pubDate>Tue, 11 Aug 2009 07:01:47 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">343 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/augmented-reality-and-ldraw</feedburner:origLink></item>
<item>
 <title>Android NDK and SSTT</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/0hR1AZZIKXQ/android-ndk-and-sstt</link>
 <description>&lt;p&gt;Looking at the new Android NDK (Native Development Kit) the &lt;a href="http://www.technotecture.com/content/marker-based-tracking-augmented-reality-sstt"&gt;SSTT Core&lt;/a&gt; library should be easily portable to Android as well. This is great as the iPhone OS 3.0 SDK was a huge disappointment.&lt;/p&gt;

&lt;p&gt;Yes, there is no video capture and 3D rendering support in the NDK but for something like SSTT I only need libc - that's it. Rendering and video capture can be done in Java thus only leaving the tracking to an JNI wrapped version of the SSTT Core. Very smart choice from Google, lets hope Palm follows suit.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/0hR1AZZIKXQ" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/android-ndk-and-sstt#comments</comments>
 <pubDate>Mon, 29 Jun 2009 01:55:55 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">341 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/android-ndk-and-sstt</feedburner:origLink></item>
<item>
 <title>Layar aka Liar</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/t7gTez1iH34/layar-aka-liar</link>
 <description>&lt;p&gt;Ok, I might sound like a nitpicker - if you don't like research based argumentation and like the loud noise of the marketeer, please move on. My take: &lt;a href="http://layar.eu/"&gt;Layar&lt;/a&gt; has as much in common with AR as &lt;a href="http://www.mobilizy.com/en/wikitude-ein-reisefuhrer"&gt;Wikitude&lt;/a&gt; and whatever &lt;a href="http://en.wikipedia.org/wiki/Location-based_service"&gt;LBS&lt;/a&gt; you can augment. And the Wikipedia article on Augmented Reality (no I am not linking it here because its just wrong) is written by a bunch of PR monkeys.&lt;/p&gt;

&lt;p&gt;Lets look at the definition for Augmented Reality by Ron Atsuma one of the pioneers in this field and he provided this long standing three main characteristics:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;combines real and virtual (tick)&lt;/li&gt;
&lt;li&gt;is interactive in real-time (a thin tick)&lt;/li&gt;
&lt;li&gt;is registered in three dimensions (no tick - fail)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://technotecture.com/content/layar-aka-liar" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/t7gTez1iH34" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/layar-aka-liar#comments</comments>
 <pubDate>Sun, 21 Jun 2009 07:10:39 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">340 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/layar-aka-liar</feedburner:origLink></item>
<item>
 <title>iPhone OS 3.0 is not the big breakthrough for Augmented Reality</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/3xUxaXYk_i0/iphone-os-30-not-big-breakthrough-augmented-reality</link>
 <description>&lt;p&gt;A quick scan through the iPhone SDK 3.0 - very disappointing - no regular live video camera access, except for the known hack. So, we need to go back to the hack and hope Apple "ignores" it when submitted to the AppStore.&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/3xUxaXYk_i0" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/iphone-os-30-not-big-breakthrough-augmented-reality#comments</comments>
 <pubDate>Thu, 18 Jun 2009 03:16:58 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">338 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/iphone-os-30-not-big-breakthrough-augmented-reality</feedburner:origLink></item>
<item>
 <title>Augmented Reality Hype - Where? It wasn't me!</title>
 <link>http://feedproxy.google.com/~r/augmentedrealitytechnotecture/~3/SnafOn8DjJ8/augmented-reality-hype-where-it-wasnt-me</link>
 <description>&lt;p&gt;From an article on the &lt;a href="http://online.wsj.com/article/SB124329048020752259.html"&gt;WSJ&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Marketing executives are trying to make sure AR isn't just a flash in the pan. "Just because you can make a logo spin doesn't mean you should make a logo spin," says Mike Sabatino, senior vice president and partner at Fleishman-Hillard, the Omnicom Group public-relations firm that created the Papa John's pitch.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Sure, we just waited for all you marketing experts to tell us AR researchers; let me rephrase it: "Just because you can make a car drive on a marker doesn't mean you should make a car driving on a marker".&lt;/p&gt;
&lt;p&gt;&lt;a href="http://technotecture.com/content/augmented-reality-hype-where-it-wasnt-me" target="_blank"&gt;read more&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/augmentedrealitytechnotecture/~4/SnafOn8DjJ8" height="1" width="1"/&gt;</description>
 <comments>http://technotecture.com/content/augmented-reality-hype-where-it-wasnt-me#comments</comments>
 <pubDate>Thu, 28 May 2009 03:56:14 +0000</pubDate>
 <dc:creator>Hartmut</dc:creator>
 <guid isPermaLink="false">331 at http://technotecture.com</guid>
<feedburner:origLink>http://technotecture.com/content/augmented-reality-hype-where-it-wasnt-me</feedburner:origLink></item>
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