<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkMDQnY7eip7ImA9WhRRE0Q.&quot;"><id>tag:blogger.com,1999:blog-14113127</id><updated>2011-11-27T12:47:53.802+01:00</updated><category term="theories" /><category term="guidelines" /><category term="user experience" /><category term="UX community" /><category term="benefits" /><category term="cooperation" /><category term="information architecture" /><category term="icons" /><category term="UX design" /><category term="eye tracking" /><category term="visual design" /><category term="process" /><category term="development" /><category term="interesting links" /><category term="quantifications" /><category term="UX practice" /><category term="highlight videos" /><category term="psychology" /><category term="emotions" /><category term="real-life examples" /><category term="prototyping" /><category term="game usability" /><category term="self-esteem" /><category term="design" /><category term="user task analyses" /><category term="usability evaluation" /><category term="methods" /><category term="interface design" /><category term="usability" /><category term="interaction design" /><category term="morality" /><title>Another Useful Blog</title><subtitle type="html">Thoughts on usability (engineering) and user interface design...and other issues that pop up in Markus' mind.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://anotherusefulblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://anotherusefulblog.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>31</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/anotherusefulblog" /><feedburner:info uri="anotherusefulblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly>Another Useful Blog - Thoughts on usability (engineering) and user interface design...and other issues that pop up in Mark's mind.</feedburner:browserFriendly><entry gd:etag="W/&quot;DE8NSX04cCp7ImA9WhRREk8.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-639345961825317516</id><published>2011-11-21T13:01:00.000+01:00</published><updated>2011-11-25T14:14:58.338+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-25T14:14:58.338+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="process" /><category scheme="http://www.blogger.com/atom/ns#" term="UX design" /><title>Forget About the Details in UX Design</title><content type="html">The title of this post may strike you as weird. After all, we know how important details are for UX, right? There are lots of descriptions of design details and the impact they had, and, not least, Steve Jobs' obsession with details is legendary. (See, e.g., “The Tweaker – The real genius of Steve Jobs”.) So why this post?



Well, because there is a right time for everything, and this also...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/29lzIF7HnVs" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=639345961825317516&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/639345961825317516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/639345961825317516?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/29lzIF7HnVs/forget-about-details-in-ux-design.html" title="Forget About the Details in UX Design" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-YTzEr3DaNUU/Tslh7kRJ5VI/AAAAAAAAAIc/Dh6mccH_EGs/s72-c/details.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/11/forget-about-details-in-ux-design.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHSH0ycCp7ImA9WhdVFEs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7334136078887948762</id><published>2011-09-12T13:31:00.000+02:00</published><updated>2011-09-19T22:38:59.398+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-19T22:38:59.398+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="UX practice" /><category scheme="http://www.blogger.com/atom/ns#" term="UX design" /><category scheme="http://www.blogger.com/atom/ns#" term="UX community" /><title>A Cynic's View on the UX Community</title><content type="html">Twitter and other (largely) public online forums are used by the UX community to publish thoughts, exchange ideas and discuss current issues. But of course, the audience consuming all that information is not limited to UX professionals. Anyone who wants to gain some insight into the UX community can tap into this constant stream of information, which is especially easy on Twitter - just filter...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/NrHcI6qeEKI" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7334136078887948762&amp;isPopup=true" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7334136078887948762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7334136078887948762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/NrHcI6qeEKI/cynics-view-on-ux-community.html" title="A Cynic's View on the UX Community" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/09/cynics-view-on-ux-community.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEBSXY-fip7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-8691188016291799599</id><published>2010-09-14T14:00:00.025+02:00</published><updated>2010-12-05T17:30:58.856+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:30:58.856+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="eye tracking" /><title>What You Always Wanted to Know About Eye Tracking - Part 3: Terminology</title><content type="html">In part 1 and part 2 of this series, some fundamental aspects of the eye tracking technology that affect data gathering have been covered. The next parts will cover more advanced conceptual-methodological topics, related to data analysis and data interpretation. Being aware of these issues is important because we are still far from having a unified framework for analysis and interpretation of eye...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/BiChSPQCFy8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=8691188016291799599&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8691188016291799599?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8691188016291799599?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/BiChSPQCFy8/what-you-always-wanted-to-know-about.html" title="What You Always Wanted to Know About Eye Tracking - Part 3: Terminology" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/09/what-you-always-wanted-to-know-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQMQH09fSp7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6161396166963615850</id><published>2010-07-16T16:57:00.013+02:00</published><updated>2010-12-05T17:26:21.365+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:26:21.365+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="eye tracking" /><title>What You Always Wanted to Know About Eye Tracking - Part 2: Data Accuracy</title><content type="html">After discussing the issue of fixation detection in the first part of the series, this post will provide some additional basic knowledge about the eye tracking technology before diving into some more advanced conceptual aspects of eye tracking in part three.



An essential part of the eye tracking setup is the camera that captures light reflected by the eye in order to analyze the information...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/b0PzeEu4lN4" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6161396166963615850&amp;isPopup=true" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6161396166963615850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6161396166963615850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/b0PzeEu4lN4/what-you-always-wanted-to-know-about.html" title="What You Always Wanted to Know About Eye Tracking - Part 2: Data Accuracy" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/07/what-you-always-wanted-to-know-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEICQnk-eCp7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6060918028074332185</id><published>2010-03-29T23:25:00.007+02:00</published><updated>2010-12-05T17:29:23.750+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:29:23.750+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="self-esteem" /><category scheme="http://www.blogger.com/atom/ns#" term="user experience" /><category scheme="http://www.blogger.com/atom/ns#" term="psychology" /><title>User Interfaces and Self-Esteem</title><content type="html">The Bloomberg Terminal and Self-PsychologyAn article at UX Magazine that appeared a few days ago deals with the – unmastered – challenge of redesigning the Bloomberg Terminal. One central argument that is brought forward regarding the reason why the interface will not be redesigned any time soon, is that “users take pride and find highly rewarding to handle a painful interface“, with the reward...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/Cfoqg3pNv0Q" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6060918028074332185&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6060918028074332185?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6060918028074332185?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/Cfoqg3pNv0Q/user-interfaces-and-self-esteem.html" title="User Interfaces and Self-Esteem" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/03/user-interfaces-and-self-esteem.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYAR3s-fCp7ImA9WhdVGUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-61409361007480606</id><published>2010-02-16T20:02:00.003+01:00</published><updated>2011-09-25T17:05:46.554+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-25T17:05:46.554+02:00</app:edited><title>Macroblogging, Microblogging and Mesoblogging</title><content type="html">Here’s a "public service announcement" for my readers.





As some of you may know (e.g. from my profile) I am engaging in "microblogging" on Twitter (@MarkusWeber). I’m using the service to post links, (very) brief thoughts and engage in conversations and the exchange of ideas.





As for "macroblogging", I’ll continue maintaining this blog and post rather longish articles here in order to...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/pJf9T0aepJA" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=61409361007480606&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/61409361007480606?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/61409361007480606?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/pJf9T0aepJA/macroblogging-microblogging-and.html" title="Macroblogging, Microblogging and Mesoblogging" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/02/macroblogging-microblogging-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8FQXc5cSp7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6934752587955752990</id><published>2009-09-02T23:48:00.020+02:00</published><updated>2010-12-05T17:33:30.929+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:33:30.929+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="eye tracking" /><title>What You Always Wanted to Know About Eye Tracking - Part 1: Fixation Detection</title><content type="html">Since the topic of eye tracking keeps drawing people’s attention – it’s a silver bullet for some whereas others see it as a complete waste of resources – I thought a series of posts that focus on the methodological aspects of eye tracking research would be in order. As such, the posts will not focus on particular (usability) studies that have been conducted with eye tracking but rather shed some...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/kYoDBXwNAjM" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6934752587955752990&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6934752587955752990?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6934752587955752990?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/kYoDBXwNAjM/what-you-always-wanted-to-know-about.html" title="What You Always Wanted to Know About Eye Tracking - Part 1: Fixation Detection" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>4</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2009/09/what-you-always-wanted-to-know-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcNQ3o8fCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6386948028973851611</id><published>2009-06-11T13:40:00.006+02:00</published><updated>2011-06-20T23:58:12.474+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:58:12.474+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="icons" /><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Instant Usability: Microwave Controls</title><content type="html">The picture shows the control panel of the microwave at work. It’s hard to figure out at first glance whether the microwave really has that much functionality or whether a limited set of functions is presented in a rather complicated manner. (At least the manufacturer seems to have thought of the pizza aficionados.)



Issues With The Control PanelThe upper knob is interesting for at least two...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/IYH1mXXFyP4" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6386948028973851611&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6386948028973851611?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6386948028973851611?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/IYH1mXXFyP4/instant-usability-microwave-controls.html" title="Instant Usability: Microwave Controls" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_D9voomEUi8g/SjFSp_PlEcI/AAAAAAAAAF0/uHadh2miIt0/s72-c/micro.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2009/06/instant-usability-microwave-controls.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQCQXY6fyp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6779271900413445496</id><published>2009-05-20T14:00:00.014+02:00</published><updated>2011-06-20T23:12:40.817+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:12:40.817+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="development" /><category scheme="http://www.blogger.com/atom/ns#" term="UX design" /><category scheme="http://www.blogger.com/atom/ns#" term="cooperation" /><title>UX-Designers-Developers - Good? Bad? ... Existent?</title><content type="html">While doing some browsing, I came across two blog articles concerned with the question of whether UX designers who are also able to code are beneficial or detrimental to UX design.

Lukas Mathis mentions that, for a UX-designer-developer, a kind of self-censoring can occur, where optimal user experience is not attained because the developer restricts the realm of design options based on technical...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/ra_j-5UBp5Q" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6779271900413445496&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6779271900413445496?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6779271900413445496?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/ra_j-5UBp5Q/ux-designers-developers-good-bad.html" title="UX-Designers-Developers - Good? Bad? ... Existent?" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2009/05/ux-designers-developers-good-bad.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcGRX88fip7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-5933743799311265562</id><published>2009-04-30T00:21:00.007+02:00</published><updated>2011-06-20T23:07:04.176+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:07:04.176+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><category scheme="http://www.blogger.com/atom/ns#" term="visual design" /><title>Convenient Visual Design</title><content type="html">While shopping a few days ago, I noticed the packages of convenience food shown in the picture. The upper product seems to be a newer version (product 2.0, so to speak), and I assume that the lower one will be phased out.The contents are basically identical for the two versions; the difference is mainly one of visual package design.The first striking difference is the toned down colouring scheme...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/8kj3LA3FS6I" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=5933743799311265562&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5933743799311265562?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5933743799311265562?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/8kj3LA3FS6I/convenient-visual-design.html" title="Convenient Visual Design" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_D9voomEUi8g/SfjTNA-4axI/AAAAAAAAACA/KeA3FHWcs48/s72-c/food.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2009/04/convenient-visual-design.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMMRXYzfCp7ImA9WxJTF0g.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6688750337869225406</id><published>2009-04-26T10:25:00.008+02:00</published><updated>2009-04-26T14:54:44.884+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-26T14:54:44.884+02:00</app:edited><title>Back again</title><content type="html">This blog has been on hiatus for quite a while. I have not been idle, however, and you can find some articles that I have written in the meantime at Centigrade's company blog.I am going to maintain this private blog more regularly again and use it to document "usability stuff" whenever it comes to my mind.The length of posts will mostly be somewhere in between the rather elaborate articles I'm...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/ROrBVkgh7bw" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6688750337869225406&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6688750337869225406?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6688750337869225406?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/ROrBVkgh7bw/back-again.html" title="Back again" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2009/04/back-again.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMARno8fCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-469911863328567407</id><published>2008-10-16T18:37:00.002+02:00</published><updated>2011-06-20T23:14:07.474+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:14:07.474+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="user task analyses" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Usability of Universal Remote Controls - Rich User-Generated Data</title><content type="html">Stephen Fry describes his experiences with universal remote controls in his blog.  Basically, the article has it all in a nutshell: persona: "I yield to few in my love of gadgets: let a new gizmo arrive in the post or be brought back from the shops and you will see me fall on it like a lion on an antelope"
basic scenario: "We sit hunched on our sofas while a lapping tide of remote controls surges...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/V7WA3yJcGpU" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=469911863328567407&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/469911863328567407?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/469911863328567407?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/V7WA3yJcGpU/usability-of-universal-remote-controls.html" title="Usability of Universal Remote Controls - Rich User-Generated Data" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2008/10/usability-of-universal-remote-controls.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMNSXk4fSp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-8717397295688651298</id><published>2008-05-08T00:04:00.018+02:00</published><updated>2011-06-20T23:14:58.735+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:14:58.735+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="game usability" /><title>Game Usability, or: Usability is Good For Your Health</title><content type="html">An exploratory study at East Carolina University’s Department of Recreation and Leisure Studies investigated the influence of “Casual Games” on stress. The results hint at a stress-relieving effect of this kind of game. Two Dimensions to GamesOne characteristic of casual games that is mentioned at Wikipedia is “Extremely simple gameplay, like a puzzle game that can be played entirely using a...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/rttIT6jWthM" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=8717397295688651298&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8717397295688651298?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8717397295688651298?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/rttIT6jWthM/game-usability-or-usability-is-good-for.html" title="Game Usability, or: Usability is Good For Your Health" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_D9voomEUi8g/SCI5Siapg1I/AAAAAAAAAA0/LneQCOGNd9g/s72-c/GameDimensions.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2008/05/game-usability-or-usability-is-good-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIHR3o9cSp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4968668410323711721</id><published>2008-03-02T02:02:00.008+01:00</published><updated>2011-06-20T23:15:36.469+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:15:36.469+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="interaction design" /><title>Application-oriented vs. task-oriented structure</title><content type="html">To get back into the habit of blogging again, here is a quick link to a post at Signal vs. Noise on the topic of application- vs. task-oriented structure of a system/interface.

SpacesThe case described is the “Spaces” feature of Apple’s Leopard operating system.

In the standard (i.e. “hack-free”) configuration, a task-oriented structure is hard to maintain in Spaces since the default behaviour...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/BWFsZhmZC4s" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4968668410323711721&amp;isPopup=true" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4968668410323711721?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4968668410323711721?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/BWFsZhmZC4s/application-oriented-vs-task-oriented.html" title="Application-oriented vs. task-oriented structure" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>5</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2008/03/application-oriented-vs-task-oriented.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEFSXg_fip7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-3618832010191676932</id><published>2007-02-22T22:14:00.002+01:00</published><updated>2011-06-20T23:16:58.646+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:16:58.646+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="interface design" /><category scheme="http://www.blogger.com/atom/ns#" term="interaction design" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Usability Thoughts To Go...</title><content type="html">Shown below is the front of a coffee dispenser I saw on a recent trip (with the critical part enlarged).



(click on picture to enlarge)



The label manually attached to the device tells users to “please pay attention to the display”. As it seems, it was not enough simply having the display there, which provides instructions on which steps to take. Some of these steps are essential in respect...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/_4Bx7OkT55U" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=3618832010191676932&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3618832010191676932?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3618832010191676932?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/_4Bx7OkT55U/usability-thoughts-to-go.html" title="Usability Thoughts To Go..." /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_D9voomEUi8g/Rd4NUAiXREI/AAAAAAAAAAM/4gpfRe-AEAg/s72-c/coffee.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2007/02/usability-thoughts-to-go.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEDQXs5cCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4424770055908150037</id><published>2007-02-01T01:08:00.003+01:00</published><updated>2011-06-20T23:17:50.528+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:17:50.528+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="benefits" /><category scheme="http://www.blogger.com/atom/ns#" term="quantifications" /><title>When 60 Seconds Don’t Add Up to One Minute – Benefit Calculations for User Centred Design</title><content type="html">Usability engineers and their clients (internal and external alike) have a legitimate interest in the benefits of user centred design approaches. One typical question that is encountered in this context is: “What benefits does the new interface that has been developed via user centred design bring compared to the old interface?”

Potential Benefits of User Centred Design

Looking at an in-house...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/4ikWZK8L4sE" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4424770055908150037&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4424770055908150037?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4424770055908150037?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/4ikWZK8L4sE/when-60-seconds-dont-add-up-to-one.html" title="When 60 Seconds Don’t Add Up to One Minute – Benefit Calculations for User Centred Design" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2007/02/when-60-seconds-dont-add-up-to-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAASHY9cCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-116544650465641868</id><published>2006-12-07T00:05:00.002+01:00</published><updated>2011-06-20T23:19:09.868+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:19:09.868+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="usability evaluation" /><category scheme="http://www.blogger.com/atom/ns#" term="design" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Silent and incompetent users?</title><content type="html">In this New York Times article on armrests that “chew up pants” (free registration required), two passages are especially interesting if one looks at the article from a usability engineer’s point of view because they hint at phenomena that are also known in the area of user interface design.*

Rate of Complaints„An hour spent interviewing Long Island Rail Road riders waiting for trains at...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/x26lF3zqnhk" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=116544650465641868&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/116544650465641868?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/116544650465641868?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/x26lF3zqnhk/silent-and-incompetent-users.html" title="Silent and incompetent users?" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/12/silent-and-incompetent-users.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkANSHw7cSp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-116190422350505156</id><published>2006-10-27T01:05:00.003+02:00</published><updated>2011-06-20T23:19:59.209+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:19:59.209+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="icons" /><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Scary Pictograms - Emotional Context of User-System Interaction</title><content type="html">An observation: Pictograms that fuel negative emotionsDuring a recent visit to the dentist, I noticed a pictogram on one of the doors. (That’s one of those moments when the built in camera of your mobile phone comes in handy.)





Thankfully, I’m not afraid of going to the dentist – otherwise I think I would have been in (emotional) trouble. It’s interesting to see, that even seemingly simple,...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/10UXaCToTm8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=116190422350505156&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/116190422350505156?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/116190422350505156?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/10UXaCToTm8/scary-pictograms-emotional-context-of_27.html" title="Scary Pictograms - Emotional Context of User-System Interaction" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/10/scary-pictograms-emotional-context-of_27.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8CRH0_cSp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-115912804983165932</id><published>2006-09-24T21:55:00.002+02:00</published><updated>2011-06-20T23:21:05.349+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:21:05.349+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Usability of Paper – An Observation</title><content type="html">Recently, on the Usability SIG mailing list, the usability of paper forms, and subsequently, usability issues of paper have been discussed. The starting point was an article by Caroline Jarrett who discussed “Why People persist with using Paper Forms“.  That discussion came to my mind when I recently got hold of an encyclopedia.



Amongst other things, “accessibility” is one reason why people...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/3HBHKhBgLt8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=115912804983165932&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/115912804983165932?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/115912804983165932?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/3HBHKhBgLt8/usability-of-paper-observation.html" title="Usability of Paper – An Observation" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/09/usability-of-paper-observation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4EQH8yfyp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-114652594778629506</id><published>2006-05-02T01:24:00.002+02:00</published><updated>2011-06-20T23:21:41.197+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:21:41.197+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="interaction design" /><title>All roads lead to Rome…but you might still miss the approach road</title><content type="html">When going from basic conceptual design of a system to more detailed design, one of the questions is where to locate functionality, e.g. calling certain helper applications and invoking specific operations. (Note: I am not talking about basic “toolbar functionality” such as Saving here, which should usually be available system wide.) When discussing those issues, sometimes people tend to indulge...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/KBTg0exk7hg" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=114652594778629506&amp;isPopup=true" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114652594778629506?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114652594778629506?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/KBTg0exk7hg/all-roads-lead-to-romebut-you-might.html" title="All roads lead to Rome…but you might still miss the approach road" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/05/all-roads-lead-to-romebut-you-might.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4DQn05fip7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-114152868758238728</id><published>2006-03-05T04:18:00.002+01:00</published><updated>2011-06-20T23:22:53.326+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:22:53.326+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability evaluation" /><category scheme="http://www.blogger.com/atom/ns#" term="prototyping" /><title>Paper Prototyping and Setting Expectations During In-House Testing</title><content type="html">This article by Jensen Harris describes some of the benefits of using paper prototypes for usability testing: generating testing material quickly and being able to gather user feedback early in the development process.



The article also references Carolyn Snyder’s book on paper prototyping (at amazon.com) which describes many more aspects of the method. One of the benefits that Snyder mentions...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/kUkQSzLzJX4" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=114152868758238728&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114152868758238728?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114152868758238728?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/kUkQSzLzJX4/paper-prototyping-and-setting.html" title="Paper Prototyping and Setting Expectations During In-House Testing" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/03/paper-prototyping-and-setting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cHSXs8eCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-114046569006139464</id><published>2006-02-20T20:53:00.002+01:00</published><updated>2011-06-20T23:23:58.570+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:23:58.570+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="design" /><category scheme="http://www.blogger.com/atom/ns#" term="theories" /><title>Activity-Centred Design vs. Human-Centred Design – Theory vs. Practice? (Part 2)</title><content type="html">(This post continues the entry from January 30, 2006)



Norman also says that the concentration on “tasks” may be harmful and that one should rather focus on “activities”. For Norman, activities are higher in the hierarchy, comprising several tasks (which are themselves a set of actions that consist of operations). Activities should be the unit of exploration because focusing on tasks can lead...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/XXvImIi7ekc" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=114046569006139464&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114046569006139464?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/114046569006139464?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/XXvImIi7ekc/activity-centred-design-vs-human.html" title="Activity-Centred Design vs. Human-Centred Design – Theory vs. Practice? (Part 2)" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/02/activity-centred-design-vs-human.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cDQnc_fCp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-113925778694463120</id><published>2006-02-06T21:22:00.002+01:00</published><updated>2011-06-20T23:24:33.944+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:24:33.944+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="information architecture" /><category scheme="http://www.blogger.com/atom/ns#" term="real-life examples" /><title>Planes, Trains and Information Architecture</title><content type="html">As a short interlude in between two postings on Activity-Centred Design vs. Human-Centred Design, here’s something I saw on a recent train ride. The word “overkill” came to my mind. “Error” was one of the next words I thought about.

Good information architecture of a user interface not only supports the user in reaching his goal efficiently, but it also enables him to quickly discover when an...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/UItp_4HBea8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=113925778694463120&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113925778694463120?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113925778694463120?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/UItp_4HBea8/planes-trains-and-information.html" title="Planes, Trains and Information Architecture" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/02/planes-trains-and-information.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YAQXo_fyp7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-113857807536740929</id><published>2006-01-30T00:35:00.002+01:00</published><updated>2011-06-20T23:25:40.447+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:25:40.447+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="design" /><category scheme="http://www.blogger.com/atom/ns#" term="theories" /><title>Activity-Centred Design vs. Human-Centred Design – Theory vs. Practice? (Part 1)</title><content type="html">In a recent discussion thread a reference was made to Don Norman’s essay about Activity-Centred Design and the Dangers of Human-Centred Design. (To which Norman later posted a clarification.) This essay has inspired a considerable amount of discussion, which is understandable, because Norman challenges established principles of HCD (or seems to do so). Basically, he says that the design focus of...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/MwG_617ywDI" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=113857807536740929&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113857807536740929?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113857807536740929?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/MwG_617ywDI/activity-centred-design-vs-human.html" title="Activity-Centred Design vs. Human-Centred Design – Theory vs. Practice? (Part 1)" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2006/01/activity-centred-design-vs-human.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UGRHwzfip7ImA9WhZbFk0.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-113261994977672763</id><published>2005-11-22T01:35:00.002+01:00</published><updated>2011-06-20T23:27:05.286+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T23:27:05.286+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="usability" /><category scheme="http://www.blogger.com/atom/ns#" term="usability evaluation" /><title>Usability’s Where You Find It – A Short Remark on Perceived vs. Objective Usability</title><content type="html">Thinking about the claim on the water bottle shown in the picture prompted me to google on the topic of “perceived usability”.

There’s a post by Don Norman on perceived vs. real usability and a short article on the importance of marketing usability (related to an IBM article that does not seem to be online anymore). The point made in latter is that “objective usability” (a term that would be...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/SDJOcaL2NjA" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=113261994977672763&amp;isPopup=true" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113261994977672763?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/113261994977672763?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/SDJOcaL2NjA/usabilitys-where-you-find-it-short.html" title="Usability’s Where You Find It – A Short Remark on Perceived vs. Objective Usability" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>4</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2005/11/usabilitys-where-you-find-it-short.html</feedburner:origLink></entry></feed>

