<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DEcMQX8-eip7ImA9WhBaFEk.&quot;"><id>tag:blogger.com,1999:blog-14113127</id><updated>2013-05-25T03:41:20.152+02:00</updated><category term="theories" /><category term="self-actualization" /><category term="guidelines" /><category term="trauma" /><category term="UX community" /><category term="benefits" /><category term="information architecture" /><category term="attention" /><category term="icons" /><category term="UX design" /><category term="development" /><category term="social" /><category term="aging" /><category term="perception" /><category term="psychology" /><category term="emotions" /><category term="prototyping" /><category term="flow" /><category term="evaluation" /><category term="e-mail" /><category term="self-esteem" /><category term="age" /><category term="user task analyses" /><category term="learning" /><category term="cognition" /><category term="training" /><category term="usability" /><category term="kids" /><category term="neurology" /><category term="user experience" /><category term="cooperation" /><category term="vision" /><category term="stress" /><category term="ia" /><category term="translation" /><category term="eye tracking" /><category term="visual design" /><category term="ixd" /><category term="process" /><category term="culture" /><category term="distraction" /><category term="games" /><category term="robots" /><category term="communication" /><category term="memory" /><category term="ux" /><category term="interesting links" /><category term="quantifications" /><category term="UX practice" /><category term="affordances" /><category term="highlight videos" /><category term="real-life examples" /><category term="wearable" /><category term="behavior" /><category term="game usability" /><category term="search" /><category term="design" /><category term="gender" /><category term="quotes" /><category term="aggression" /><category term="UXpsychology" /><category term="usability evaluation" /><category term="fail" /><category term="methods" /><category term="attitudes" /><category term="interface design" /><category term="profiling" /><category term="interaction design" /><category term="morality" /><title>Another Useful Blog</title><subtitle type="html">Thoughts on usability (engineering) and user interface design...and other issues that pop up in Markus' mind.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://anotherusefulblog.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://anotherusefulblog.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>76</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/anotherusefulblog" /><feedburner:info uri="anotherusefulblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly>Another Useful Blog - Thoughts on usability (engineering) and user interface design...and other issues that pop up in Mark's mind.</feedburner:browserFriendly><entry gd:etag="W/&quot;D0UHR3kyfip7ImA9WhBbEUU.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4156121782237698690</id><published>2013-05-10T13:27:00.000+02:00</published><updated>2013-05-10T13:27:16.796+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-10T13:27:16.796+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="self-actualization" /><title>Getting to the Heart of the Appeal of Video Games</title><content type="html">"'A game can be more fun when you get the chance to act and be like your ideal self,' explained Dr. Przybylski. 'The attraction to playing videogames and what makes them fun is that it gives people the chance to think about a role they would ideally like to take and then get a chance to play that role.' .... 'I was heartened by the findings which showed that people were not running away from...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/Eb44sFFItJU" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4156121782237698690&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4156121782237698690?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4156121782237698690?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/Eb44sFFItJU/getting-to-heart-of-appeal-of-video.html" title="Getting to the Heart of the Appeal of Video Games" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2013/05/getting-to-heart-of-appeal-of-video.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIAQXwzeCp7ImA9WhBUE0o.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7674409372933188655</id><published>2011-12-08T13:35:00.000+01:00</published><updated>2013-05-01T04:15:40.280+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T04:15:40.280+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fail" /><category scheme="http://www.blogger.com/atom/ns#" term="translation" /><title>Steve Jobs Lost in Translation</title><content type="html">This post will be especially interesting for readers who understand English as well as German. (For those of you who do not understand German, I included some explanations to give you an idea of the things I'm talking about.)

Most of you know that after the recent events, the Steve Jobs biography by Walter Isaacson was rescheduled and published earlier than initially planned. This led to...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/0NF0JunJ08U" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7674409372933188655&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7674409372933188655?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7674409372933188655?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/0NF0JunJ08U/steve-jobs-lost-in-translation.html" title="Steve Jobs Lost in Translation" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/12/steve-jobs-lost-in-translation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NSX04cCp7ImA9WhRREk8.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-639345961825317516</id><published>2011-11-21T13:01:00.000+01:00</published><updated>2011-11-25T14:14:58.338+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-25T14:14:58.338+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="process" /><category scheme="http://www.blogger.com/atom/ns#" term="UX design" /><title>Forget About the Details in UX Design</title><content type="html">The title of this post may strike you as weird. After all, we know how important details are for UX, right? There are lots of descriptions of design details and the impact they had, and, not least, Steve Jobs' obsession with details is legendary. (See, e.g., “The Tweaker – The real genius of Steve Jobs”.) So why this post?



Well, because there is a right time for everything, and this also...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/29lzIF7HnVs" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=639345961825317516&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/639345961825317516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/639345961825317516?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/29lzIF7HnVs/forget-about-details-in-ux-design.html" title="Forget About the Details in UX Design" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-YTzEr3DaNUU/Tslh7kRJ5VI/AAAAAAAAAIc/Dh6mccH_EGs/s72-c/details.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/11/forget-about-details-in-ux-design.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAHSH0ycCp7ImA9WhdVFEs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7334136078887948762</id><published>2011-09-12T13:31:00.000+02:00</published><updated>2011-09-19T22:38:59.398+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-19T22:38:59.398+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="UX practice" /><category scheme="http://www.blogger.com/atom/ns#" term="UX design" /><category scheme="http://www.blogger.com/atom/ns#" term="UX community" /><title>A Cynic's View on the UX Community</title><content type="html">Twitter and other (largely) public online forums are used by the UX community to publish thoughts, exchange ideas and discuss current issues. But of course, the audience consuming all that information is not limited to UX professionals. Anyone who wants to gain some insight into the UX community can tap into this constant stream of information, which is especially easy on Twitter - just filter...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/NrHcI6qeEKI" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7334136078887948762&amp;isPopup=true" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7334136078887948762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7334136078887948762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/NrHcI6qeEKI/cynics-view-on-ux-community.html" title="A Cynic's View on the UX Community" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/09/cynics-view-on-ux-community.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08NQn87cSp7ImA9WhBUE0g.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4839655917714319831</id><published>2011-08-15T16:28:00.000+02:00</published><updated>2013-05-01T00:11:33.109+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T00:11:33.109+02:00</app:edited><title>Oscar Wilde on art, criticism and usefulness</title><content type="html">"It is the spectator, and not life, that art really mirrors.  Diversity of opinion about a work of art shows that the work is new, complex, and vital.  When critics disagree, the artist is in accord with himself.  We can forgive a man for making a useful thing as long as he does not admire it.  The only excuse for making a useless thing is that one admires it intensely."
(From the preface to "The...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/zvEzEN6_pRE" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4839655917714319831&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4839655917714319831?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4839655917714319831?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/zvEzEN6_pRE/oscar-wilde-on-art-criticism-and.html" title="Oscar Wilde on art, criticism and usefulness" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/08/oscar-wilde-on-art-criticism-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cMR348eSp7ImA9WhBUE0o.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7446529236051082142</id><published>2011-05-23T14:01:00.000+02:00</published><updated>2013-05-01T03:18:06.071+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T03:18:06.071+02:00</app:edited><title>We are doing this for over 20 years...</title><content type="html">When redesigning a user interface (and all the more when creating a completely new one), it is a good idea to conduct user task analyses, contextual analyses and the like in advance. This helps immensely in gaining a deep understanding of the domain, users, their requirements and their workflows. For usability engineers who are regularly engaging in these kinds of activities, the benefits are...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/8hDdqXKNHSY" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7446529236051082142&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7446529236051082142?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7446529236051082142?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/8hDdqXKNHSY/we-are-doing-this-for-over-20-years.html" title="We are doing this for over 20 years..." /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/05/we-are-doing-this-for-over-20-years.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08FR34-fyp7ImA9WhBaFEk.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-5789301078544461565</id><published>2011-05-04T13:01:00.000+02:00</published><updated>2013-05-25T03:36:56.057+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-25T03:36:56.057+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ux" /><title>(At Least) Two Sides to Every Story</title><content type="html">Twitter is not only a constant source of information, but also a constant source of opinions. With the way Twitter handles dialogs, you may at some times receive only one point of view, e.g., a link to a piece about the benefits of wireframing, but you may miss out on the other side of the story, in case it is contributed by people who you are not following.

It can often be valuable to reflect...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/mRQxk5Lvxks" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=5789301078544461565&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5789301078544461565?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5789301078544461565?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/mRQxk5Lvxks/at-least-two-sides-to-every-story.html" title="(At Least) Two Sides to Every Story" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/05/at-least-two-sides-to-every-story.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXk6eCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-8068090853159011690</id><published>2011-03-03T12:41:00.000+01:00</published><updated>2013-05-01T02:35:48.710+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.710+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="perception" /><category scheme="http://www.blogger.com/atom/ns#" term="training" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>Just like me: Online training helpers more effective when they resemble
students</title><content type="html">"The researchers found that people reported being more engaged and  focused on their training when the helper was portrayed by an image that  matched both their race and gender. Furthermore, the researchers found  that participants liked the helper more &amp;ndash; and learned more from the  program &amp;ndash; when the helper's communication style matched their own in  regard to a very specific aspect...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/MKYWikLQSNc" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=8068090853159011690&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8068090853159011690?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8068090853159011690?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/MKYWikLQSNc/just-like-me-online-training-helpers.html" title="Just like me: Online training helpers more effective when they resemble&#xA;students" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/03/just-like-me-online-training-helpers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXk7eyp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6347857357852242292</id><published>2011-02-01T16:36:00.000+01:00</published><updated>2013-05-01T02:35:48.703+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.703+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="kids" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>Video games are good for girls -- if parents play along</title><content type="html">"Researchers from Brigham Young University's School of Family Life  conducted a study on video games and children between 11 and 16 years  old. They found that girls who played video games with a parent enjoyed a  number of advantages. Those girls behaved better, felt more connected  to their families and had stronger mental health."
http://www.physorg.com/news/2011-02-video-games-good-girls-.html&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/4DdleYwtszI" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6347857357852242292&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6347857357852242292?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6347857357852242292?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/4DdleYwtszI/video-games-are-good-for-girls-if.html" title="Video games are good for girls -- if parents play along" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/02/video-games-are-good-for-girls-if.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgzeyp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-3155184507808962431</id><published>2011-01-24T12:46:00.000+01:00</published><updated>2013-05-01T02:35:48.683+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.683+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="e-mail" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="communication" /><title>The Pitfalls of E-mail</title><content type="html">"Janice Nadler, a social psychologist and Northwestern University law  professor, paired Northwestern law students with those from Duke  University and asked each pair to agree on the purchase of a car.  Researchers instructed each team to bargain entirely through e-mail, but half the subjects were secretly  told to precede the negotiation with a brief getting-to-know-you chat  on the phone. The...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/g-p2XGamesU" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=3155184507808962431&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3155184507808962431?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3155184507808962431?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/g-p2XGamesU/the-pitfalls-of-e-mail.html" title="The Pitfalls of E-mail" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2011/01/the-pitfalls-of-e-mail.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08NQn86fSp7ImA9WhBUE0g.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7077951285450666425</id><published>2010-12-17T12:20:00.000+01:00</published><updated>2013-05-01T00:11:33.115+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T00:11:33.115+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="quotes" /><category scheme="http://www.blogger.com/atom/ns#" term="ux" /><title>There is no particular mystery in UX Design...</title><content type="html">"There is no particular mystery in animation.., it's really very simple, and like anything that is simple, it is about the hardest thing in the world to do."
If you replace "animation" with "UX design" in this quote from Bill Tytla, there is still some truth to the statement.
There is no "secret knowledge" regarding good UX design to be acquired from hidden sources - there is a multitude of...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/gqJO5_Qv6YM" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7077951285450666425&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7077951285450666425?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7077951285450666425?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/gqJO5_Qv6YM/there-is-no-particular-mystery-in-ux.html" title="There is no particular mystery in UX Design..." /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/12/there-is-no-particular-mystery-in-ux.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgyfSp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-5297627399313756001</id><published>2010-11-26T11:21:00.000+01:00</published><updated>2013-05-01T02:35:48.695+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.695+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="social" /><category scheme="http://www.blogger.com/atom/ns#" term="gender" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="age" /><title>Social media actually strengthen social ties, various demographics
engage differently, study says</title><content type="html">"Men tend to use Facebook for functional activities, such as sharing  news, information and task-oriented content. Men are less likely to  share photos on Facebook, but when they do they're more likely to be  photos connected to their personal interests, such as hobbies, animals  or scenery. In comparison to women, men are 8 percent more likely to  post video clips to their Facebook...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/5OJ0Xd2ltjM" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=5297627399313756001&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5297627399313756001?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/5297627399313756001?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/5OJ0Xd2ltjM/social-media-actually-strengthen-social.html" title="Social media actually strengthen social ties, various demographics&#xA;engage differently, study says" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/11/social-media-actually-strengthen-social.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXg8fCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-1122173148843389770</id><published>2010-11-18T16:19:00.000+01:00</published><updated>2013-05-01T02:35:48.674+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.674+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="vision" /><category scheme="http://www.blogger.com/atom/ns#" term="attention" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>How video games stretch the limits of our visual attention</title><content type="html">"Paralleling the growing interest in visual attention, the world of video  games has developed both technologically and culturally. It is now  believed that 68% of American households play video or computer games.  Hubert-Wallander, Green, and Bavelier reviewed recent studies by their  group but also many other laboratories where gamers and non-gamers had  to perform tasks related to visual...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/hhzLpfDze2o" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=1122173148843389770&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/1122173148843389770?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/1122173148843389770?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/hhzLpfDze2o/how-video-games-stretch-limits-of-our.html" title="How video games stretch the limits of our visual attention" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/11/how-video-games-stretch-limits-of-our.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgzcCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-3628860295062197524</id><published>2010-11-11T14:20:00.000+01:00</published><updated>2013-05-01T02:35:48.688+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.688+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="trauma" /><title>Tetris flashback reduction effect 'not common to all games'</title><content type="html">"'Our latest findings suggest Tetris is still effective as long as it is  played within a critical six-hour window after viewing a stressful  film,' said Dr Emily Holmes of Oxford University's Department of  Psychiatry, who led the work. 'Whilst playing Tetris can reduce  flashback-type memories without wiping out the ability to make sense of  the event, we have shown that not all computer games...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/Ky4ZaBa7Xu8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=3628860295062197524&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3628860295062197524?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3628860295062197524?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/Ky4ZaBa7Xu8/tetris-flashback-reduction-effect.html" title="Tetris flashback reduction effect &amp;#39;not common to all games&amp;#39;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/11/tetris-flashback-reduction-effect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgyeCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4131765645688343632</id><published>2010-09-26T13:50:00.000+02:00</published><updated>2013-05-01T02:35:48.690+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.690+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="perception" /><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="cognition" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"Video gaming prepares brain for bigger tasks"</title><content type="html">"Reorganisation of the brain's cortical network in young men with  significant experience playing video games gives them an advantage not  only in playing the games but also in performing other tasks requiring  visuomotor skills."
http://www.physorg.com/news204546376.html&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/d6q9djpVOQQ" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4131765645688343632&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4131765645688343632?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4131765645688343632?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/d6q9djpVOQQ/gaming-prepares-brain-for-bigger-tasks.html" title="&amp;quot;Video gaming prepares brain for bigger tasks&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/09/gaming-prepares-brain-for-bigger-tasks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgzcSp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-3933709690344719803</id><published>2010-09-19T20:14:00.000+02:00</published><updated>2013-05-01T02:35:48.689+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.689+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="robots" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"Emotional robot pets"</title><content type="html">"There are three major issues to considered in robot design, the team  explains. The first is to construct an appropriate control architecture  by which the robot can behave coherently. The second is to develop  natural ways for the robot to interact with a person. The third is to  embed emotional responses and behavior into the robot's computer.
The researchers hope to address all three issues...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/uk9Fm2q4nuE" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=3933709690344719803&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3933709690344719803?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3933709690344719803?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/uk9Fm2q4nuE/robot-pets.html" title="&amp;quot;Emotional robot pets&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/09/robot-pets.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEBSXY-fip7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-8691188016291799599</id><published>2010-09-14T14:00:00.025+02:00</published><updated>2010-12-05T17:30:58.856+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:30:58.856+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="eye tracking" /><title>What You Always Wanted to Know About Eye Tracking - Part 3: Terminology</title><content type="html">In part 1 and part 2 of this series, some fundamental aspects of the eye tracking technology that affect data gathering have been covered. The next parts will cover more advanced conceptual-methodological topics, related to data analysis and data interpretation. Being aware of these issues is important because we are still far from having a unified framework for analysis and interpretation of eye...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/BiChSPQCFy8" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=8691188016291799599&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8691188016291799599?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8691188016291799599?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/BiChSPQCFy8/what-you-always-wanted-to-know-about.html" title="What You Always Wanted to Know About Eye Tracking - Part 3: Terminology" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/09/what-you-always-wanted-to-know-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQMQH09fSp7ImA9Wx9SFUs.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-6161396166963615850</id><published>2010-07-16T16:57:00.013+02:00</published><updated>2010-12-05T17:26:21.365+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-05T17:26:21.365+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="methods" /><category scheme="http://www.blogger.com/atom/ns#" term="eye tracking" /><title>What You Always Wanted to Know About Eye Tracking - Part 2: Data Accuracy</title><content type="html">After discussing the issue of fixation detection in the first part of the series, this post will provide some additional basic knowledge about the eye tracking technology before diving into some more advanced conceptual aspects of eye tracking in part three.



An essential part of the eye tracking setup is the camera that captures light reflected by the eye in order to analyze the information...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/b0PzeEu4lN4" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=6161396166963615850&amp;isPopup=true" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6161396166963615850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/6161396166963615850?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/b0PzeEu4lN4/what-you-always-wanted-to-know-about.html" title="What You Always Wanted to Know About Eye Tracking - Part 2: Data Accuracy" /><author><name>Markus Weber</name><uri>http://www.blogger.com/profile/17939767526578901743</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="28" height="32" src="http://4.bp.blogspot.com/-UNjEz_kkfzo/TgssMt6Q6II/AAAAAAAAAGg/XBJgzc7axDk/s220/Foto.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/07/what-you-always-wanted-to-know-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXk6eip7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-8763248437669240103</id><published>2010-06-23T12:54:00.000+02:00</published><updated>2013-05-01T02:35:48.712+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.712+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="wearable" /><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"Smart clothes offer emotional aid"</title><content type="html">"The clothes are connected to a database that analyses the data to  work out a person's emotional state. Media, including songs, words and images, are then piped to the  display and speakers in the clothes to calm a wearer or offer support."
http://news.bbc.co.uk/2/hi/technology/10236143.stm&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/zl3wcmoqlhY" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=8763248437669240103&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8763248437669240103?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/8763248437669240103?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/zl3wcmoqlhY/clothes-offer-emotional-aid.html" title="&amp;quot;Smart clothes offer emotional aid&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/06/clothes-offer-emotional-aid.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXg8fyp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-178902336231909308</id><published>2010-06-23T00:15:00.000+02:00</published><updated>2013-05-01T02:35:48.677+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.677+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"Computer program that detects depression in bloggers' texts"</title><content type="html">''The software program was designed to find depressive content hidden in  language that did not mention the obvious terms like 'depression' or  suicide,'' explains Prof. Neuman. 'A psychologist knows how to spot  various emotional states through intuition. Here, we have a program that  does this methodically through the innovative use of 'web ...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/ONxltpyjtBE" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=178902336231909308&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/178902336231909308?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/178902336231909308?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/ONxltpyjtBE/program-that-detects-depression-in.html" title="&amp;quot;Computer program that detects depression in bloggers&amp;#39; texts&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/06/program-that-detects-depression-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXk7cCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-7949677269985592121</id><published>2010-06-23T00:08:00.000+02:00</published><updated>2013-05-01T02:35:48.708+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.708+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="learning" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"The challenges of learning to use new products"</title><content type="html">"The authors also found that consumers differ in how they learn: they may  learn by following instructions or through actual experience. 'Over  four experiments conducted using different software products we find  that when consumers learn how to use a new product by reading  instructions, they do better if the learning episodes are spaced,' the  authors write. 'However, if their learning is via...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/OSsASaG_xeI" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=7949677269985592121&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7949677269985592121?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/7949677269985592121?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/OSsASaG_xeI/challenges-of-learning-to-use-new.html" title="&amp;quot;The challenges of learning to use new products&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/06/challenges-of-learning-to-use-new.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgyfCp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-4869888826399063611</id><published>2010-06-16T14:03:00.000+02:00</published><updated>2013-05-01T02:35:48.694+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.694+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="aggression" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"Violent video games may increase aggression in some but not others,
says new research"</title><content type="html">"Playing violent video games can make some adolescents more  hostile, particularly those who are less agreeable, less conscientious  and easily angered. But for others, it may offer opportunities to learn  new skills and improve social networking."
http://www.physorg.com/news195132881.html&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/OmIxsWxwmss" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=4869888826399063611&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4869888826399063611?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/4869888826399063611?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/OmIxsWxwmss/video-games-may-increase-aggression-in.html" title="&amp;quot;Violent video games may increase aggression in some but not others,&#xA;says new research&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/06/video-games-may-increase-aggression-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXg8eyp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-1058003154865668083</id><published>2010-05-15T01:29:00.000+02:00</published><updated>2013-05-01T02:35:48.673+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.673+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ux" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="profiling" /><title>"Can companies really predict what we like online?"</title><content type="html">"In a pair of experiments with about 200 college students, the  researchers found that people's natural aversion to being predicted  makes it difficult for companies to understand exactly what consumers  want. Moreover, they argue that whether or not people want to be  predicted depends on the interpersonal context, in particular,  competitive or cooperative...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/HCjajeLPGsU" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=1058003154865668083&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/1058003154865668083?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/1058003154865668083?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/HCjajeLPGsU/companies-really-predict-what-we-like.html" title="&amp;quot;Can companies really predict what we like online?&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/05/companies-really-predict-what-we-like.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgzfSp7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-3531664870717899317</id><published>2010-05-12T17:24:00.000+02:00</published><updated>2013-05-01T02:35:48.685+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.685+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ux" /><category scheme="http://www.blogger.com/atom/ns#" term="distraction" /><category scheme="http://www.blogger.com/atom/ns#" term="attention" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><category scheme="http://www.blogger.com/atom/ns#" term="flow" /><title>"The distraction society"</title><content type="html">"According to a 2007 study by Loughborough University academic, Thomas  Jackson, most of us reply to e-mails immediately - many within six  seconds. Then it takes at least a minute to recover our thoughts. Not  long after, more e-mails arrive, with more checking, and so on.
As  a result of this constant stimulus, we can become habituated. Instead  of focusing on our work or home life, we're...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/XjQ57nQSjwc" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=3531664870717899317&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3531664870717899317?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/3531664870717899317?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/XjQ57nQSjwc/distraction-society.html" title="&amp;quot;The distraction society&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/05/distraction-society.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIASXgzeip7ImA9WhBUE0s.&quot;"><id>tag:blogger.com,1999:blog-14113127.post-2580792367516990804</id><published>2010-05-10T18:00:00.000+02:00</published><updated>2013-05-01T02:35:48.682+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-01T02:35:48.682+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="perception" /><category scheme="http://www.blogger.com/atom/ns#" term="emotions" /><category scheme="http://www.blogger.com/atom/ns#" term="ux" /><category scheme="http://www.blogger.com/atom/ns#" term="UXpsychology" /><title>"'Happy ending' gives recyclable products higher status"</title><content type="html">"She said it was important for designers to know about human reactions  to materials so they could make products people liked to use and  valued. 'Also we need to understand how to choose materials that fit the  purpose of the product,' said Ms Beaver. 'For example, if something is going to be only used for four months  then it should be made from material that is...&lt;img src="http://feeds.feedburner.com/~r/anotherusefulblog/~4/VVns-jQ7tkA" height="1" width="1"/&gt;</content><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=14113127&amp;postID=2580792367516990804&amp;isPopup=true" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/2580792367516990804?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/14113127/posts/default/2580792367516990804?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/anotherusefulblog/~3/VVns-jQ7tkA/ending-gives-recyclable-products-higher.html" title="&amp;quot;&amp;#39;Happy ending&amp;#39; gives recyclable products higher status&amp;quot;" /><author><name>Markus Weber</name><uri>https://plus.google.com/108975879679082612241</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-mzzLk5RlW5Y/AAAAAAAAAAI/AAAAAAAAACI/h7kTq0I__AM/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://anotherusefulblog.blogspot.com/2010/05/ending-gives-recyclable-products-higher.html</feedburner:origLink></entry></feed>
