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	<title>The Zolyx Zone</title>
	
	<link>http://www.zolyx.co.uk</link>
	<description>An indie gamer's hobby-coder weblog</description>
	<lastBuildDate>Mon, 19 Nov 2012 10:34:43 +0000</lastBuildDate>
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src="http://www.wikio.com/shared/img/add2wikio.gif">Subscribe with Wikio</feedburner:feedFlare><feedburner:feedFlare href="http://www.dailyrotation.com/index.php?feed=http%3A%2F%2Ffeeds.feedburner.com%2FZolyx" src="http://www.dailyrotation.com/rss-dr2.gif">Subscribe with Daily Rotation</feedburner:feedFlare><feedburner:browserFriendly>Welcome to the Zolyx.co.uk weblog, featuring random and semi-frequent updates about happenings from the weird and wonderful world of indie and retro games. Oh, I might even throw in some stuff about my own coding projects, too...</feedburner:browserFriendly><item>
		<title>Space without end</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/3OILga3cx1E/</link>
		<comments>http://www.zolyx.co.uk/blog/space-without-end/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 20:56:46 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[In-dev]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[4x]]></category>
		<category><![CDATA[amplitude studios]]></category>
		<category><![CDATA[endless space]]></category>
		<category><![CDATA[games2gether]]></category>
		<category><![CDATA[moo]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2328</guid>
		<description><![CDATA[I know, I know. The whole Diamond Jubilee thing is getting to be a bit of a drag at this point. Let&#8217;s just try and forget it&#8217;s happening with some completely Queen-free ramblings that vaguely continue onward from my last post! Soooo. What was it&#8230; ah yeah, the thing! Yeah. With the planets and stars [...]]]></description>
			<content:encoded><![CDATA[<p><img class="snippetright-nobd alignright" title="God save the Queen, and all that" src="http://www.zolyx.co.uk/wp-content/uploads/2012/06/unionjack-150x97.png" alt="God save the Queen, and all that" width="150" height="97" />I know, I know. The whole Diamond Jubilee thing is getting to be a bit of a drag at this point. Let&#8217;s just try and forget it&#8217;s happening with some completely Queen-free ramblings that vaguely continue onward from my last post!</p>
<p>Soooo. What was it&#8230; ah yeah, the thing! Yeah. With the planets and stars and groups of dreadnoughts firing barrages of laser death at each other. <em>That</em> thing. <span class="gametitle">Endless Space</span>! Did you know that it went into beta just a couple of paltry hours ago? You should really <a title="Endless Space on Steam" href="http://store.steampowered.com/app/208140/" target="_blank">check it out on Steam</a> and pay a visit to its <a title="Endless Space homepage" href="http://endless-space.amplitude-studios.com/" target="_blank">homepage</a> to see why it&#8217;s causing a fuss. Having played a few hours of the previous alpha version, I can surely say that this could very well be the 4X space strategy game that people have been waiting for since <span class="gametitle">Master of Orion 2</span> - that is to say, it&#8217;s completely turn-based with an interesting 3-phase tactical combat system. Just look at it &#8211; even at this early stage, it has a UI that makes a strategy geek like me quiver in delight&#8230;</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace1.jpg"><img class="alignnone snippetmid size-thumbnail wp-image-2331" title="Endless Space - The galaxy view looks pretty whilst also telling you what you want to know" src="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace1-150x93.jpg" alt="Endless Space - The galaxy view looks pretty whilst also telling you what you want to know" width="150" height="93" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace2.jpg"><img class="alignnone snippetmid size-thumbnail wp-image-2332" title="Endless Space - A typical star system will have several planets to develop" src="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace2-150x93.jpg" alt="Endless Space - A typical star system will have several planets to develop" width="150" height="93" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace3.jpg"><img class="alignnone snippetmid size-thumbnail wp-image-2333" title="Endless Space - Researching into the warfare branch of the tech tree" src="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace3-150x93.jpg" alt="Endless Space - Researching into the warfare branch of the tech tree" width="150" height="93" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace4.jpg"><img class="alignnone snippetmid size-thumbnail wp-image-2334" title="Endless Space - Just a small gunship. Good for weekend trips to the local wormhole" src="http://www.zolyx.co.uk/wp-content/uploads/2012/06/endlessspace4-150x93.jpg" alt="Endless Space - Just a small gunship. Good for weekend trips to the local wormhole" width="150" height="93" /></a></p>
<p>The developers <strong>Amplitude Studios</strong> are taking the time and trouble to interact with their fanbase as much as possible with a system they are calling &#8220;games2gether&#8221;, allowing fans to have a direct say on what the devs focus their efforts on at any given time. It&#8217;s an ambitious way of doing things but it certainly seems to be paying off so far, and is just another example of the increasingly popular trend of involving the players at an early stage of the development process.</p>
<p>Today&#8217;s beta update adds a cargo bay&#8217;s worth of bug fixes and tweaks, online multiplayer functionality, and the remaining 3 missing races, taking the total up to 8. All in all, it&#8217;s really quite good, and should only get better as the beta rolls along.</p>
<img src="http://feeds.feedburner.com/~r/Zolyx/~4/3OILga3cx1E" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Wibblefish</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/Yj43m0bO9qo/</link>
		<comments>http://www.zolyx.co.uk/blog/wibblefish/#comments</comments>
		<pubDate>Thu, 31 May 2012 20:26:44 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Commercial]]></category>
		<category><![CDATA[In-dev]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Zolyx]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[d3]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[gap]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[torchlight]]></category>
		<category><![CDATA[wibblefish]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2315</guid>
		<description><![CDATA[Yes indeed. Wibblefish. It&#8217;s tricky coming back to the blog after these gaps. I never quite know whether to just plough onwards and avoid mentioning the fact I got distracted by other non-blog stuff (like that giant fluorescent elephant that enjoys sitting in the corner of the room), or to apologise profusely while crossing my fingers [...]]]></description>
			<content:encoded><![CDATA[<p>Yes indeed. Wibblefish. It&#8217;s tricky coming back to the blog after these gaps. I never quite know whether to just plough onwards and avoid mentioning the fact I got distracted by other non-blog stuff (like that giant fluorescent elephant that enjoys sitting in the corner of the room), or to apologise profusely while crossing my fingers behind my back. But then I realise &#8211; hardly anyone reads this anyway, so why pay it any mind at all? <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
<p><img class="snippetright alignright" title="One does not simply log in to Diablo 3." src="http://www.zolyx.co.uk/wp-content/uploads/2012/05/diablo3simplylogin.jpg" alt="One does not simply log in to Diablo 3." width="300" height="173" />Okay. Let&#8217;s get back into things with a predictable start. <span class="gametitle">Diablo 3</span> is out, and many yays were heard across the multiverse! I have it. It&#8217;s a good game and I&#8217;m enjoying playing it. There&#8217;s no doubt that it&#8217;s polished with the usual addiction-causing <strong>Blizzard</strong> chemicals and it&#8217;ll absolutely keep me playing for many more hours than what I&#8217;ve already put into it. The inevitable &#8220;but&#8221;, though, goes like this: It feels more like <span class="gametitle">My First ARPG</span> than a true Diablo. I find it hard to overlook the dumbed-down character stats and slow-paced itemisation. I don&#8217;t think the method of drip-feeding new item mods into the game really works, and playing through on Normal difficulty becomes snoreworthy after your first playthrough. Then there&#8217;s that always-online-Battle.net-DRM-error37 thing, which is a whole internet meme in itself&#8230;</p>
<p>In the end, I&#8217;ve endorsed it by buying the game, so I guess I&#8217;ve partly signed away my right to complain. Still, its insidiousness &#8211; and terrible reliability to date &#8211; are a considerable downer. If I had to give D3 a score, it wouldn&#8217;t get any higher than 85%.</p>
<p>Fortunately, in a related and also completely predictable topic of conversation, <span class="gametitle">Torchlight 2</span> should soon be pecking its way out of the Fabergé egg that <strong>Runic Games</strong> seem to be incubating it in. Briefly, I played a few hours of the beta, and I think it&#8217;ll turn out to be as good as, if not better, than Blizzard&#8217;s behemoth. I know enough to say that it&#8217;ll be completely unpossible to get more value for money in any game this year &#8211; assuming you like clicking monsters to make them drop shiny items to kill bigger monsters with. And who doesn&#8217;t, really?</p>
<p>I won&#8217;t crowd this post out any more &#8211; I&#8217;ll leave the rest of what I wanted to say for next time, to try and give me an excuse not to fall into a weird pocket dimension that apparently doesn&#8217;t have access to blogs. Notes to self: Endless Space, Mordor: Chronicles, Guild Wars 2. <del>Possibly</del> Definitely marmots.</p>
<img src="http://feeds.feedburner.com/~r/Zolyx/~4/Yj43m0bO9qo" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>A friendly reminder</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/c16KD0IVmSE/</link>
		<comments>http://www.zolyx.co.uk/blog/a-friendly-reminder/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 15:39:29 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[In-dev]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Zolyx]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[dejenol]]></category>
		<category><![CDATA[mordor]]></category>
		<category><![CDATA[twitpic]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2310</guid>
		<description><![CDATA[Just a note to anyone who wants to keep instantly up-to-date with anything and everything relating to Mordor: Chronicles &#8211; I&#8217;ll almost always use my Twitter and Twitpic feeds to blurt out the bleeding edge state of affairs, stuff just like the screenshot over there on the right. Like everything else it&#8217;s not updated consistently [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Only a small bit of progress on Mordor: Chronicles, mainly on... on Twitpic" href="http://twitpic.com/8x2jew"><img class="snippetright alignright" src="http://twitpic.com/show/thumb/8x2jew.png" alt="Only a small bit of progress on Mordor: Chronicles, mainly on... on Twitpic" width="150" height="150" /></a>Just a note to anyone who wants to keep instantly up-to-date with anything and everything relating to <span class="gametitle">Mordor: Chronicles</span> &#8211; I&#8217;ll almost always use my <a title="@Zolyx on Twitter" href="https://twitter.com/#!/Zolyx" target="_blank">Twitter</a> and <a title="Twitpic: Zolyx's feed" href="http://twitpic.com/photos/Zolyx" target="_blank">Twitpic</a> feeds to blurt out the bleeding edge state of affairs, stuff just like the screenshot over there on the right. Like everything else it&#8217;s not updated consistently &#8211; but it&#8217;s probably much better than waiting around for it to appear here! <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
<img src="http://feeds.feedburner.com/~r/Zolyx/~4/c16KD0IVmSE" height="1" width="1"/>]]></content:encoded>
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		<title>Blizzard announces Diablo III release date</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/NsjkTUmvqD4/</link>
		<comments>http://www.zolyx.co.uk/blog/blizzard-announces-diablo-iii-release-date/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 13:24:00 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Commercial]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[15]]></category>
		<category><![CDATA[arpg]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[loot]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2301</guid>
		<description><![CDATA[I think I can sense a lot of diary-clearing going on! Much as I would&#8217;ve liked Runic Games to be the ones to announce their date for Torchlight 2 first, I&#8217;m still happy to finally have a firm date to look forward to. Presumably as a reference to the 15th anniversary of the Diablo series, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2304 alignright" title="Diablo III logo" src="http://www.zolyx.co.uk/wp-content/uploads/2012/03/diablo3logo-white.png" alt="Diablo III logo" width="339" height="279" />I think I can sense a lot of diary-clearing going on! Much as I would&#8217;ve liked <strong>Runic Games</strong> to be the ones to announce their date for <span class="gametitle">Torchlight 2</span> first, I&#8217;m still happy to finally have a firm date to look forward to.</p>
<p>Presumably as a reference to the 15th anniversary of the Diablo series, <strong>Blizzard</strong> will be releasing <span class="gametitle">Diablo III</span> to the general public of Earth on Tuesday, May the 15th. Fwee! Just another two months of nail-chewing to endure before we can all finally get our hands on the latest entry to the series that defined the term &#8220;lootfest&#8221;.</p>
<p>With it being such a short time away*, it makes me feel somewhat less impatient at not having gotten into the beta. <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' />  I&#8217;m hyped!</p>
<p><span style="font-size: small;">* Note: 2 months in &#8220;Blizzard time&#8221; is barely enough to have a nice cup of tea in, so yes, for them it IS a short time.</span></p>
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		<item>
		<title>Mordor: Chronicles M4 update</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/-SEgfVqG73c/</link>
		<comments>http://www.zolyx.co.uk/blog/mordor-chronicles-m4-update/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 21:02:16 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[In-dev]]></category>
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		<category><![CDATA[blitzmax]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[chronicles]]></category>
		<category><![CDATA[dejenol]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[inventory]]></category>
		<category><![CDATA[M4]]></category>
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		<category><![CDATA[mordor]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[vlog]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2293</guid>
		<description><![CDATA[The past few days rank up there along with the first week of coding as the most productive time I&#8217;ve spent on the game yet, which I suppose can only be a good thing! I thought I&#8217;d go into a bit more detail about where things stand as Milestone 4 of Mordor: Chronicles is nearly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-2294 alignright" title="Mordor: Chronicles logo" src="http://www.zolyx.co.uk/wp-content/uploads/2012/03/logo-mc1.png" alt="Mordor: Chronicles logo" width="303" height="139" />The past few days rank up there along with the first week of coding as the most productive time I&#8217;ve spent on the game yet, which I suppose can only be a good thing! I thought I&#8217;d go into a bit more detail about where things stand as Milestone 4 of <span class="gametitle">Mordor: Chronicles</span> is nearly done.</p>
<p>The main goals for this stage were to get combat working and to allow the player character to equip a selection of weird and wonderful items that are magically placed into his possession by the use of arcane debugging magic. I&#8217;d been at a dead stop for a couple of weeks after reaching the dreaded point where I had to formulate a reasonable way of calculating damage done by player and monster attacks&#8230; but several days of concentrated braincell burning, spreadsheet wrangling, and interface jockeying has paid off!</p>
<p>Barring a few rough edges, combat and equipment is working, and the video below illustrates how the flow of combat is displayed. As you could probably guess, bloodstains with numbers inside indicate damage dealt, a skull indicates the swing killed a monster, and the small diagonal slashes indicates a miss. Also present are shields, which indicate that you (or a monster) landed a hit successfully but, due to high defence, did no damage. Didn&#8217;t catch any of those in this short clip &#8211; but they&#8217;re there.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/UKtd1EWeUxk" frameborder="0" width="420" height="315"></iframe></p>
<p>There are still rough edges, the most serious being the character&#8217;s uncanny ability to move and escape from combat at any point &#8211; but nothing some further hacking and bodging can fix!</p>
<p>Tomorrow I&#8217;ll be setting up a new level and giving the monsters some varied, real stats to properly check that the combat formula gives satisfactory results (and at least partly matches up with my test spreadsheet). Unless there are signs of serious problems I won&#8217;t spend too long balancing and creating real content at this stage, though&#8230; that lovely task will come much later.  <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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		<title>Game Music Monday #22</title>
		<link>http://feedproxy.google.com/~r/Zolyx/~3/8uUeiNEqa44/</link>
		<comments>http://www.zolyx.co.uk/blog/game-music-monday-22/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 21:30:42 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[GameMusicMonday]]></category>
		<category><![CDATA[city bomber]]></category>
		<category><![CDATA[commodore format]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gmm]]></category>
		<category><![CDATA[jon wells]]></category>
		<category><![CDATA[kate z]]></category>
		<category><![CDATA[paul hannay]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[sid]]></category>
		<category><![CDATA[visualize]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2286</guid>
		<description><![CDATA[Although for quite a few weeks of this feature I&#8217;ve gone with tracks that a lot of people will already be familiar with, I hope that this one might take you a little by surprise. It was certainly quite elusive to find information about &#8211; although I had acquired this MP3 via the indispensable remix.kwed.org, I didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Although for quite a few weeks of this feature I&#8217;ve gone with tracks that a lot of people will already be familiar with, I hope that this one might take you a little by surprise. It was certainly quite elusive to find information about &#8211; although I had acquired this MP3 via the indispensable <a title="remix.kwed.org" href="http://remix.kwed.org/" target="_blank">remix.kwed.org</a>, I didn&#8217;t know the slightest thing about the game it originally came from&#8230;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/k6J7lf91d7o" frameborder="0" width="560" height="315"></iframe></p>
<p class="gametitle" style="text-align: center;">Zolyx&#8217;s Game Music Monday #22: Kate Z. &#8211; CityBomber (PsytroniKateZoid remix)</p>
<p>I like to understand the roots of a track, even if it&#8217;s only so that I can include a bit of artwork to go with the song in question &#8211; and after some tentative research, I couldn&#8217;t identify what was going on with <span class="gametitle">City Bomber</span>. Did it refer to <a title="GB64.com: City Bomber" href="http://www.gb64.com/game.php?id=1496" target="_blank">this game</a>, a clone of <span class="gametitle">Blitz</span>? None of the emulator images I could find had music anything like what I was looking for&#8230; but then, after what in hindsight was an unnecessarily long road, I came across <a title="K8-bit" href="http://www.buntyandtheboffin.co.uk/blog/" target="_blank">Kate Z.</a>&#8216;s homepage and everything started fitting in much more smoothly!</p>
<p>So, there&#8217;s no need to keep passing over this fantastic remix any longer. It&#8217;s from the in-game tune of a game which was originally to have been published by <strong>Psytronik</strong> but switched labels to <strong>Visualize</strong> part-way through development &#8211; then never actually reached completion. It&#8217;s a shame, since the demo you can find through <a title="Games That Weren't: City Bomber" href="http://www.gtw64.co.uk/Pages/c/Review_City.php" target="_blank">Games That Weren&#8217;t</a> is really quite fun. Try it!</p>
<p>The remix itself is brilliant, featuring a sublime mix of samples both old and new alongside a great bit of drumming and guitar work that plays to the action and theme of the game nicely. Hopefully it pleases your ears &#8211; it surely does mine!</p>
<p>Tune in next week for more blippy beats!  <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>Game Music Monday #21</title>
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		<comments>http://www.zolyx.co.uk/blog/game-music-monday-21/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 20:00:37 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[GameMusicMonday]]></category>
		<category><![CDATA[Spectrum]]></category>
		<category><![CDATA[armageddon man]]></category>
		<category><![CDATA[david whittaker]]></category>
		<category><![CDATA[gmm]]></category>
		<category><![CDATA[kent walldén]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[sid]]></category>
		<category><![CDATA[trace]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2280</guid>
		<description><![CDATA[Well hullo thar! Tonight I can offer no more than a very brief writeup of my choice of tune, but that&#8217;s probably okay, &#8216;cos since when has anything I&#8217;ve written about this stuff ever been that engrossing? Cue the clicky vid! This would of course be the haunting melody of The Armageddon Man&#8216;s in-game theme, [...]]]></description>
			<content:encoded><![CDATA[<p>Well hullo thar!</p>
<p>Tonight I can offer no more than a very brief writeup of my choice of tune, but that&#8217;s probably okay, &#8216;cos since when has anything I&#8217;ve written about this stuff ever been that engrossing? <img src='http://www.zolyx.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Cue the clicky vid!</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/6_kVgHTDnSg" frameborder="0" width="560" height="315"></iframe></p>
<p>This would of course be the haunting melody of <span class="gametitle">The Armageddon Man</span>&#8216;s in-game theme, with this particular remix coming from <strong>Trace</strong> (also known as <strong>Kent Walldén</strong>) back in 2002. Off the top of my head, I think this is the first track I&#8217;ve featured that was originally composed by <strong>David Whittaker</strong> &#8211; why on earth it&#8217;s taken me so long to get to some of his fantastic compositions, I have no idea&#8230;</p>
<p>Against a backdrop of an increasing nuclear arsenal across the entire globe, your job in this game is actually quite freeform. Although you should technically try to keep the peace for as long as possible, you have complete control to intercept communications, order troops around between countries, authorise government requests to increase nuclear armaments, and watch as the results of your decisions come to fruition. An intriguing tactical strategy game from <strong>Martech</strong> back in 1987.</p>
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		<title>Just My Tuppence: Brogue</title>
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		<comments>http://www.zolyx.co.uk/blog/just-my-tuppence-brogue/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 12:30:47 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[avdenture]]></category>
		<category><![CDATA[brian walker]]></category>
		<category><![CDATA[brogue]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://www.zolyx.co.uk/?p=2223</guid>
		<description><![CDATA[&#8220;Oh,&#8221; I thought. &#8220;This looks different&#8230;&#8221; I had just embarked upon a new Roguelike adventure. On a whim, I had renewed my acquaintance with the rec.games.roguelike.announce newsgroup for the first time in an epoch, and lurking within were announcements relating to the usual long-standing suspects &#8211; epic saga ToME, fast-paced DoomRL, Rogue-with-mechs GearHead, classic Angband and its variants, and many [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Oh,&#8221; I thought. &#8220;This looks different&#8230;&#8221;</p>
<p>I had just embarked upon a new Roguelike adventure. On a whim, I had renewed my acquaintance with the <em>rec.games.roguelike.announce</em> newsgroup for the first time in an epoch, and lurking within were announcements relating to the usual long-standing suspects &#8211; epic saga <span class="gametitle">ToME</span>, fast-paced <span class="gametitle">DoomRL</span>, Rogue-with-mechs <span class="gametitle">GearHead</span>, classic <span class="gametitle">Angband</span> and its variants, and many others. But there were also lots of unfamiliar names, a testimony to the rate at which the Roguelike scene has expanded over recent times. Looking down the list, something drew me toward <span class="gametitle"><a title="Brogue homepage" href="https://sites.google.com/site/broguegame/" target="_blank">Brogue</a></span> by <strong>Brian Walker</strong> &#8211; was it the clever name or the enigmatically plain description? Or was it just the fact it had an unusually solid-looking version number of 1.6? It&#8217;s impossible to say. Further investigation was required!</p>
<p style="text-align: center;"><img class="slice size-full wp-image-2261" title="Brogue, a Roguelike game with style" src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/slice-brogue.png" alt="Brogue, a Roguelike game with style" width="680" height="150" /></p>
<p>I was looking at a typical ASCII dungeon of hash signs and dots. But this dungeon had colour, variety, and <em>life</em> - not the usual console window of decidedly 8-colour visuals. Yes, yes &#8211; not judging a book by its cover is all well and good, but there&#8217;s no harm in making a good first impression, is there?</p>
<p>&#8220;Cool &#8211; there&#8217;s plants that block my vision. Let&#8217;s try walking through them. Oh, they grow back! Perfect for hiding in! Neat. Wait up, what&#8217;s <em>that</em> over there? Oh hello there, mouse control &#8211; this takes me back to playing Larn on the Amiga!&#8221; Good first impressions indeed. But there was plenty more to surprise me&#8230;</p>
<p><span id="more-2223"></span><span class="gametitle">Brogue</span> refines pretty much everything that was in the original Rogue. It takes what I thought I knew about Roguelikes and then tells me that actually, old boy, there&#8217;s a better way of doing this. Want to know what that monster is? Just hover the mouse pointer over it and you&#8217;ll get instant information. Want to move somewhere? Fine. Click and you&#8217;ll follow a highlighted path. If anything major happens along the way then the autopilot stops so that you can consider things. Although there are initially times when this mouse behaviour can get in the way, it quickly becomes intuitive.</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue1.png"><img class="snippetmid size-thumbnail wp-image-2226" title="Brogue: Incontinent rats will be the least of your worries" src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue1-150x76.png" alt="Brogue: Incontinent rats will be the least of your worries" width="150" height="76" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue2.png"><img class="snippetmid size-thumbnail wp-image-2257" title="Brogue: Water and lava will ripple and glow realistically and may hide hidden dangers" src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue2-150x76.png" alt="Brogue: Water and lava will ripple and glow realistically and may hide hidden dangers" width="150" height="76" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue3.png"><img class="snippetmid size-thumbnail wp-image-2258" title="Brogue: My scroll of &quot;Glorp Flempusnidge&quot; will save me!" src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue3-150x76.png" alt="Brogue: My scroll of &quot;Glorp Flempusnidge&quot; will save me!" width="150" height="76" /></a><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue4.png"><img class="snippetmid size-thumbnail wp-image-2259" title="Brogue: Detailed information about your enemies is only a mouse-hover away" src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue4-150x76.png" alt="Brogue: Detailed information about your enemies is only a mouse-hover away" width="150" height="76" /></a></p>
<p>&#8220;Oooh! Water! And it&#8217;s all shimmery &#8216;n stuff.&#8221; I had descended a couple of levels and was greeted by a softly coruscating patch of sky and cobalt blue tiles &#8211; an underground lake, just one of the several environmental additions that make the game more satisfying to explore. Walking through the shallow edge, I suddenly got zapped by a previously submerged eel and quickly hopped back to dry land. The eel milled around for a few turns in frustration at losing its prey, then disappeared, slinking back into its watery home.</p>
<p>You don&#8217;t just wander through a series of boring rooms &#8211; almost every place you go has some feature that can be beneficial or hazardous in the right circumstances. There are gaping chasms into which you can dive to quickly descend into the depths, or cross by frail rope bridges. There are sizzling lakes of lava. There are even boggy areas wreathed in explosive marsh gas. As nice as they are to look at, they also allow for new ways to attain victory in fights you might not ordinarily win &#8211; not prepared to go toe-to-toe with that Ogre quite yet? Lure him into a swamp and then casually sling a fireball somewhere into the gas. Boom! The fiery fallout will do the rest.</p>
<p>Meanwhile, after having found a reasonable number of Potions of Strength &#8211; vital attribute-boosting elixirs that let you effectively use heavier weapons and armour &#8211; I was feeling pretty confident. I ambled into a plain-looking room, and in the far corner was a pedestal with what seemed to be a key lying on it. How curious.</p>
<p>&#8220;What&#8217;s this for?&#8221; I thought to myself, strolling over and snatching the perfectly ordinary key from its resting place. A faint mechanical click punctuated the silence&#8230; and a portcullis clanked shut at the far doorway to imprison me. Just in front of it, a cleverly hidden vent started wafting out an unknown but toxic-looking vapour. It was a trap! But even as the gas eddied weirdly towards me, I remembered the spare scroll of teleportation I had in my pack. Breathing a word of thanks to the RNG, I read it and left the deathtrap behind. This time, quite by chance, I was lucky &#8211; but such luck can never be relied upon&#8230;</p>
<p style="text-align: center;"><a href="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue5.png"><img class="snippetmid size-medium wp-image-2268 alignnone" title="Brogue: It's just a key! What trouble could it possibly cause?..." src="http://www.zolyx.co.uk/wp-content/uploads/2012/02/jmt-brogue5-300x158.png" alt="Brogue: It's just a key! What trouble could it possibly cause?..." width="300" height="158" /></a></p>
<p>As you first play the game, you will inevitably get taken by surprise at these devious traps, and is isn&#8217;t always easy for veterans to recognise them either. The key I had narrowly avoided death for opened an iron door to a small treasure room stocked with tempting loot, but even then there was a trick: These rooms only let you take one item. And guess what? Sometimes one of those items will be another key&#8230; leading to another treasure room. Like the many other interesting things this game does, it&#8217;s a simple idea that genuinely adds to the fun &#8211; and to the tactical decisions you must make &#8211; as you explore.</p>
<p>There are many refinements, modernisations, and even surprises that <span class="gametitle">Brogue</span> has up its voluminous sleeves and to talk about it in any more detail would ruin a lot of the fun of discovery. For what my tuppence is worth, though, I&#8217;d very much recommend everyone &#8211; from the curious passer-by to the grizzled veteran &#8211; should give this one a go. It&#8217;s a good introduction to the permadeath world of Roguelikes, as well as being a great game in its own right. Wander over to the <a title="Brogue homepage" href="https://sites.google.com/site/broguegame/" target="_blank">Brogue homepage</a> to download it. Two thumbs up!</p>
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