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	<title>XBLIGR</title>
	
	<link>http://www.xbox-360-community-games-reviews.com</link>
	<description>Xbox 360 Live Indie Game Reviews</description>
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		<title>Watch “Breaking into the Game Industry the Educated Way” panel from PAX 2009</title>
		<link>http://feedproxy.google.com/~r/XboxLiveCommunityGamesReviews/~3/rEYA-nc1YxU/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:04:26 +0000</pubDate>
		<dc:creator>Ighuaran</dc:creator>
				<category><![CDATA[XNA Game Design Tips]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game design school]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Xna Game Studio]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=240</guid>
		<description><![CDATA[Get an insider's look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  This is part 2 of 5.]]></description>
			<content:encoded><![CDATA[<p>Get an insider&#8217;s look at breaking into the game industry with a focus on XNA Game Studio and other platforms from PAX 2009.  We chose part 2 of 5.  UNfortunately the audio leaves much to be desired, but hoepfully you can get some ideas from this clip in approaching your dream of designing an indie game for Xbox Live.</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
<p><span>Panelists Include: Denise Novosel [Moderator] &#8211; (Staffing Manager IEB and E&amp;D, Microsoft), Kim Swift (Game Designer, Valve Software), Kelvin Sung (Associate Professor Computing and Software Systems, University of Washington Bothell), Ron Jenkins (The Guildhall at SMU, Deputy Director), Joshua Hernandez (Producer, Metamoorephosis) </span></p>
<p><span>As a bonus here is </span>IGN&#8217;s Top 100 Game Developers: Dave Perry &#8211; Breaking Into the Industry</p>
<p><a href="http://www.xbox-360-community-games-reviews.com/watch-breaking-into-the-game-industry-the-educated-way-panel-from-pax-2009/"><em>Click here to view the embedded video.</em></a></p>
<p><span><br />
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		<item>
		<title>Bricks4Ever – Xbox Indie Game Review</title>
		<link>http://feedproxy.google.com/~r/XboxLiveCommunityGamesReviews/~3/prLR2dXpsVE/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/bricks4ever-xbox-indie-game-review/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 09:20:40 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XNA Game Reviews]]></category>
		<category><![CDATA[arkanoid]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[bricks4ever]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[running pixel]]></category>
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		<category><![CDATA[XBLIG]]></category>

		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=191</guid>
		<description><![CDATA[XBLIGR review Bricks4Ever a breakout game for Xbox Live Indie Games Marketplace.]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-231" style="border: 0pt none; margin: 1px 4px;" title="bricks4ever cover art" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2009/09/bricks4ever.jpg" alt="bricks4ever cover art" width="150" height="205" />Title:</strong> <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550195/" target="_blank">Bricks4Ever</a><br />
<strong>Developer:</strong> <a href="http://www.runningpixel.com/" target="_blank">Running Pixel</a><br />
<strong>Genre:</strong> Action &amp; Adventure<br />
<strong>Price:</strong> 80 Points<br />
<strong>Countries:</strong> Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom, United States<br />
<strong>Languages:</strong> English</p>
<p><strong>Developer Summary:</strong><br />
A whole new light on the breakout style games world. Play with the double stick mode, enjoy the coop modes and the 50 levels. Play for ever with the neverending mode and the relaxing Zen mode; hours of fun for all the blocks/bricks games fans!  Ready for the challenge?</p>
<p><strong>What Our Reviewers Think:</strong><br />
Bricks4Ever is a classic arcade-style brick breakout game.  At fifty levels, plus a randomly generated infinite level mode, its a decent sized game for the price. The graphics are a little on the retro side, but rightfully so. Mixed with higher resolution and bright colors, they add a great overall feel to the experience.  The co-op mode seems tacked on. This is the style of game you play by yourself.  As much as I enjoyed it, I can only give this one a two for originality &#8211; it&#8217;s not hard to go wrong with a classic proven game-style especially when many of these XNA developers are essentially retro modding already working templates; the breakout game has been done and redone so many times they all kind of blend together and there is nothing ground-breaking about this latest execution which will likely fade away into obscurity.</p>
<p>On the positive side, it has a great soundtrack, some decent glowing neon graphics and a list of power-ups that seem to comprise almost all the iterations you have seen in previous versions, rolled into one package.   Twin stick mode?  You will love it or hate it &#8211; imagine another platform on the opposite side of the field that you also control.  You can use it to steer the ball from both sides for more accuracy, but purists may find it just gets in the way.  If you feel like revisiting Arkanoid, this time with extra KoolAdeTM crystals, then 80 Microsoft points will be a small sacrifice to pay, it is among the better breakouts on XBLIG, not that that&#8217;s saying much.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
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		<item>
		<title>Who Did I Date Last Night – Xbox Indie Game Review</title>
		<link>http://feedproxy.google.com/~r/XboxLiveCommunityGamesReviews/~3/Iwh4zjn3tyk/</link>
		<comments>http://www.xbox-360-community-games-reviews.com/who-did-i-date-last-night-xbox-indie-game-review/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 15:22:01 +0000</pubDate>
		<dc:creator>XNA-Game-Freak</dc:creator>
				<category><![CDATA[XNA Game Reviews]]></category>
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		<guid isPermaLink="false">http://www.xbox-360-community-games-reviews.com/?p=193</guid>
		<description><![CDATA[Xbox Live Indie Games Reviews the strategy puzzle game Who Did I Date Last Night]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignleft size-full wp-image-225" style="border: 0pt none; margin: 1px 4px;" title="who_did_i_date_last_night-boxart" src="http://www.xbox-360-community-games-reviews.com/wp-content/uploads/2009/10/who_did_i_date_last_night-boxart.jpg" alt="who_did_i_date_last_night-boxart" width="150" height="205" />Title:</strong> <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855027a/" target="_blank">Who Did I Date Last Night</a> <strong><br />
Creator:</strong> North West<br />
<strong>Genre:</strong> Action &amp; Adventure <strong><br />
Price:</strong> 80 Points<br />
<strong>Countries:</strong> Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom, United States<br />
<strong>Languages:</strong> English <strong> </strong></p>
<p><strong>Developer Summary: </strong><br />
She&#8217;s the girl of your dreams, but you can&#8217;t remember who she is. <strong> </strong></p>
<p><strong>What Our Reviewers Think:</strong><br />
To begin with WDIDLN is really more of a strategy/puzzle game rather than action and adventure as listed at Xbox.com.  I enjoyed playing through the demo one time through and had a few good laughs but even within that amount of time began to get bored by the one-note interaction. Though the idea shows promise, the developers could stand to take their idea a lot further.</p>
<p>Essentially, the game takes you through a variety of hints to help you figure out the girl whom you dated last night.   &#8220;She was a blonde,&#8221; &#8220;Her occupation was a model,&#8221; &#8220;She loved the beach,&#8221; &#8220;She posed like a model in her picture,&#8221;  &#8220;You met her at the bar.&#8221;   By deductive processes you narrow down things down to the last few candidates to match up with the girl of your dreams.   It&#8217;s all up to you!    Unfortunately it does not constitute a game, it constitutes a chapter of a game or a puzzle within one at best.    Sad to say the demo doesn&#8217;t allow you to find out whether or not  you were correct at picking your date.  I wouldn&#8217;t spend money on the full game versus playing the demo for free; it&#8217;s good for one round but I can&#8217;t envision a much richer experience beyond that.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9734;&#9734;&#9734;&nbsp;</p>
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