<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2375290822297479397</atom:id><lastBuildDate>Sat, 06 Jun 2026 00:56:38 +0000</lastBuildDate><category>3d</category><category>game design</category><category>programação</category><category>blender</category><category>personagens</category><category>2D</category><category>artwork</category><category>notícia</category><category>cenário</category><category>cg</category><category>lua</category><category>Marketing</category><category>referências</category><category>video</category><category>ogre</category><category>Cibele</category><category>Godot Engine</category><category>animação</category><category>action script 3</category><category>sketches</category><category>Projeto Filho</category><category>homenagem</category><category>fotografia</category><category>inteligência artificial</category><category>tutorial</category><category>wallpapers</category><category>inspiração</category><category>VR</category><category>b3d</category><category>blog</category><category>infância80</category><category>shader</category><category>storyboard</category><category>terror</category><category>Godot</category><category>anime</category><category>desenvolvimento</category><category>game develipment</category><category>hardware</category><category>java script</category><category>mortos-vivos</category><category>nerd</category><category>rpg</category><category>audio</category><category>game engine</category><category>história</category><category>manga</category><category>musica</category><category>painter tool sai</category><category>python</category><category>reparos</category><category>vetorial</category><category>32</category><category>Camera</category><category>Magic</category><category>MyPaint</category><category>Oculos Quest</category><category>Ruby</category><category>VFX</category><category>akira toriyama</category><category>blockly</category><category>dragon ball</category><category>flash</category><category>hud</category><category>linguagem natural</category><category>modelagem</category><category>mágica</category><category>ps4</category><category>timelipse</category><category>trailer</category><category>wacom</category><title>Wild Witch Project</title><description>Um game inspirado em honra, magia, filmes B, lendas da web, café e papos nerds numa mesa de bar</description><link>https://www.wildwitchproject.com.br/</link><managingEditor>noreply@blogger.com (Nerd Of The Mountain)</managingEditor><generator>Blogger</generator><openSearch:totalResults>261</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-3554782454448496508</guid><pubDate>Sat, 15 Nov 2025 10:23:27 +0000</pubDate><atom:updated>2025-11-15T07:23:35.082-03:00</atom:updated><title>Checkin the &quot;shake&quot; in bew clothe mesh - devlog 2025-11-15</title><description>&lt;iframe width=&quot;480&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/j9P9rkm7_Cw?si=PtDE3hO9UHJt8axk&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/11/checkin-shake-in-bew-clothe-mesh-devlog.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/j9P9rkm7_Cw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-5301251928687637384</guid><pubDate>Wed, 29 Oct 2025 23:12:00 +0000</pubDate><atom:updated>2025-10-29T20:12:10.094-03:00</atom:updated><title>devlog 2025 10 29</title><description>&lt;iframe width=&quot;620&quot; height=&quot;480&quot; src=&quot;https://youtube.com/embed/oIt2sg1rWbA?si=rCOMzr63uh5srpaZ&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/10/devlog-2025-10-29.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/oIt2sg1rWbA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-5591994774816832549</guid><pubDate>Wed, 08 Oct 2025 22:37:00 +0000</pubDate><atom:updated>2025-10-08T19:37:36.135-03:00</atom:updated><title>A new intro, with spanish subs - devlog 2025-10-08</title><description>&lt;iframe frameborder=&quot;0&quot; 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style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbU-wGJbBc9cTF0mFgPk2OBHQFwrpbjms0TmZYAkd7w6T21ElXQW1mkc0UE_jQARWPFRdgTzHB33rdFOqGMxWL9lGcf1SQbKN4ubLMefOVCxtH_z0HtXnjWL3R7iY2hgPvNpiVDiV3_WeyXBvvMoJm2BLbUvrYhp2oRKV0KGF1cQWtlEl3DBu2cQ6XBT6H/s1590/Screenshot%20From%202025-08-03%2010-58-00.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;799&quot; data-original-width=&quot;1590&quot; height=&quot;322&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbU-wGJbBc9cTF0mFgPk2OBHQFwrpbjms0TmZYAkd7w6T21ElXQW1mkc0UE_jQARWPFRdgTzHB33rdFOqGMxWL9lGcf1SQbKN4ubLMefOVCxtH_z0HtXnjWL3R7iY2hgPvNpiVDiV3_WeyXBvvMoJm2BLbUvrYhp2oRKV0KGF1cQWtlEl3DBu2cQ6XBT6H/w640-h322/Screenshot%20From%202025-08-03%2010-58-00.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Refazemdo toda a malha de terreno no Blender. Originalmente eu usei tiles (Grid Mesh) da própria Godot Engine visando facilidade de criação e performance.&lt;p&gt;&lt;/p&gt;&lt;p&gt;No entanto tive a surpresa de que, o Grid Mesh não é tao optimizado quanto eu imaginava, dando uma queda de 10 FPS na antiga nVidia 1050!&lt;/p&gt;&lt;p&gt;Sem mencionar que no final das contas o tempo de criação do mapa de tiles e do Blender praticamente ficou 1x1, contando com a elaboração dos tiles, ainda tinha que projeta-los no cenário. E no final pelo Blender eu consigo dar um as pecto mais organico ao cenário, pois não fico preso a um set de tiles.&lt;/p&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;p&gt;Quanto a performance, depois de pronto o mapa passa por um processo de divisão da malha. Criei um script para facilitar este processo com ajuda do Gemini:&lt;/p&gt;
&lt;script src=&quot;https://gist.github.com/marcosbitetti/c3e02a6c868b99e343dda28e0c896f55.js&quot;&gt;&lt;/script&gt;
&lt;br /&gt;&lt;div&gt;O resto é optimizar cada região e pronto.&lt;/div&gt;</description><link>https://www.wildwitchproject.com.br/2025/08/recriando-cidade-principal.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbU-wGJbBc9cTF0mFgPk2OBHQFwrpbjms0TmZYAkd7w6T21ElXQW1mkc0UE_jQARWPFRdgTzHB33rdFOqGMxWL9lGcf1SQbKN4ubLMefOVCxtH_z0HtXnjWL3R7iY2hgPvNpiVDiV3_WeyXBvvMoJm2BLbUvrYhp2oRKV0KGF1cQWtlEl3DBu2cQ6XBT6H/s72-w640-h322-c/Screenshot%20From%202025-08-03%2010-58-00.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-1410637314047831856</guid><pubDate>Thu, 24 Jul 2025 14:00:00 +0000</pubDate><atom:updated>2025-07-24T11:00:17.871-03:00</atom:updated><title>devlog 2025-07-24: Mr Potoca</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/EQWQZ-SC7FU?si=jgTYZ9M3CqDP1E6X&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/07/devlog-2025-07-24-mr-potoca.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/EQWQZ-SC7FU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-3048734400980315664</guid><pubDate>Sun, 25 May 2025 23:24:00 +0000</pubDate><atom:updated>2025-05-25T20:24:43.502-03:00</atom:updated><title>Pensando em desenho</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4y9N4-M17pnwRH24Q-CLtLHsJlNx4SmEFsZRR_QQ1Z-nUFzraVHzxfRGxHGgaBpPiyzjIzEpNRMkG8zxWXNKrYq9OyaAtmcLIPvEN5UAmVPhZ6yAT0nao0ieu6ygGScrp-us39WYHVtd1alglD7zanWDu8JhqytHo7XjPBvMPIlSTFKHPSLwq4Kb5WZDD/s1188/cibele_reajustes.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1188&quot; data-original-width=&quot;865&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4y9N4-M17pnwRH24Q-CLtLHsJlNx4SmEFsZRR_QQ1Z-nUFzraVHzxfRGxHGgaBpPiyzjIzEpNRMkG8zxWXNKrYq9OyaAtmcLIPvEN5UAmVPhZ6yAT0nao0ieu6ygGScrp-us39WYHVtd1alglD7zanWDu8JhqytHo7XjPBvMPIlSTFKHPSLwq4Kb5WZDD/w466-h640/cibele_reajustes.jpg&quot; width=&quot;466&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Começando uma nova refatoração no rosto da Cibele. Percebi que animes antigos desenham o rosto de lado de uma maneira diferente... então por que não posso ignorar a consistência também?&lt;/p&gt;&lt;p&gt;A resposta sempre esteve lá: &quot;shape keys&quot;! Grandes estúdios usavam essa técnica e eu sempre a ignorei, concentrando-me em usar shape keys para modular expressões faciais e expressões cômicas burlescas.&lt;/p&gt;&lt;p&gt;Agora estou começando a atualizar o modelo, para que seja reativo à câmera e use o modificador! Ele produz uma espécie de malha para interagir com a luz na frente e outra malha nas laterais.&lt;/p&gt;&lt;p&gt;Bem, está no começo...&lt;/p&gt;</description><link>https://www.wildwitchproject.com.br/2025/05/pensando-em-desenho.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4y9N4-M17pnwRH24Q-CLtLHsJlNx4SmEFsZRR_QQ1Z-nUFzraVHzxfRGxHGgaBpPiyzjIzEpNRMkG8zxWXNKrYq9OyaAtmcLIPvEN5UAmVPhZ6yAT0nao0ieu6ygGScrp-us39WYHVtd1alglD7zanWDu8JhqytHo7XjPBvMPIlSTFKHPSLwq4Kb5WZDD/s72-w466-h640-c/cibele_reajustes.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-3995206816957932666</guid><pubDate>Fri, 16 May 2025 10:49:00 +0000</pubDate><atom:updated>2025-05-16T07:49:48.669-03:00</atom:updated><title>Em tempos de IA</title><description>&lt;p&gt;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0syLqPwr9sd4VrJrvxjigeBLNCsfeZ1NxwO0nea6P-n5rNicE3SALSOddHo3x4ypO6bznzFO7kgTOEH0aiYDGk6Bs4zRn03mrOK0_by8Gj1CKjrS7EtSpCL6amvCiWvclNmFD0xjRZI0n0SKfU1k0c06s4kRgPLFuMRIskcaIzk0ibs_UI6AJcnQcODwN/s720/medusa_concept.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0syLqPwr9sd4VrJrvxjigeBLNCsfeZ1NxwO0nea6P-n5rNicE3SALSOddHo3x4ypO6bznzFO7kgTOEH0aiYDGk6Bs4zRn03mrOK0_by8Gj1CKjrS7EtSpCL6amvCiWvclNmFD0xjRZI0n0SKfU1k0c06s4kRgPLFuMRIskcaIzk0ibs_UI6AJcnQcODwN/s16000/medusa_concept.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Esta imagem não é 100% IA, mas o resultado da pintura em cima de meu desenho a lapis.&lt;p&gt;&lt;/p&gt;&lt;span&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ZIbuPYx-mXo4xofH3bC4coDUkChRRvyML1M-bLAa9gDcyc8RP2iRaCckp2S3APPhHSs0h3mabzQz6l8BHrc_ok0lpnsgjZBz-RsLY-GG-6m31UzJpqdzdsw65XnFUTsy4Nm42A9p01IYc1H3KMTLRqnKopXVThTFPSm1VdCDl-crnq2OhxaVRdxXgH8a/s720/medusa_lo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ZIbuPYx-mXo4xofH3bC4coDUkChRRvyML1M-bLAa9gDcyc8RP2iRaCckp2S3APPhHSs0h3mabzQz6l8BHrc_ok0lpnsgjZBz-RsLY-GG-6m31UzJpqdzdsw65XnFUTsy4Nm42A9p01IYc1H3KMTLRqnKopXVThTFPSm1VdCDl-crnq2OhxaVRdxXgH8a/s16000/medusa_lo.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Tem gente que se dá super bem com a IA, mas eu apanho um pouco ou muito com isso.&lt;div&gt;A ideia é melhorar o meu concept art do jogo, de forma a agilizar o processo.&lt;/div&gt;&lt;div&gt;Além doque isso também se torna um &quot;brain storm&quot; já que a IA me gera mais de um resultado (ai eu fatio e uso o melhor deles).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Observem:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfb9Doq7lABuxImfGJf1lnt0cErlOdFR8yS8qySgh1SAD-AiK99umWCbVZh-GzYQ3ScPdrcAoEG2NNpsKGLVx1M5XOuvgAMujDSoWMjErQJE8OzKM-vlMkpiZyn0PH9kb2vkzHiS7vX_gZNAfSD_feCUK6_qrnBuwPa9iRwnZ9BNfCFgBVKpId167yuizP/s720/medusa_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfb9Doq7lABuxImfGJf1lnt0cErlOdFR8yS8qySgh1SAD-AiK99umWCbVZh-GzYQ3ScPdrcAoEG2NNpsKGLVx1M5XOuvgAMujDSoWMjErQJE8OzKM-vlMkpiZyn0PH9kb2vkzHiS7vX_gZNAfSD_feCUK6_qrnBuwPa9iRwnZ9BNfCFgBVKpId167yuizP/s16000/medusa_3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX62mtmsUqaWcwsEkrIv7Cty7JYe-Z5zWrm8O8NVARLTWmmDjqh_rFUPiXchi1Pxbn4AUFoU5rzgxSypJmiApRvzn3Z0gwKaIaWySwtWMPnKjNz3XhsO_2GUgX62ApWfQ6e5d6J_jP9m3N4L6nh7AYCR1gN3SVp_aVl8i1Z1fziv4HPurBZsSrn800A2UG/s720/medusa_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX62mtmsUqaWcwsEkrIv7Cty7JYe-Z5zWrm8O8NVARLTWmmDjqh_rFUPiXchi1Pxbn4AUFoU5rzgxSypJmiApRvzn3Z0gwKaIaWySwtWMPnKjNz3XhsO_2GUgX62ApWfQ6e5d6J_jP9m3N4L6nh7AYCR1gN3SVp_aVl8i1Z1fziv4HPurBZsSrn800A2UG/s16000/medusa_2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKZyYEJdfd4vqXh4B8295FjG2UcoRU5I5XNVvgZXQg9h9_vTrM7VRYbE0Nkl3A4c-FS66sgikoklTidyiM97IkvPbHGU1sjWWt0L-9u75mE2FB5ZxfyOLuqgR11Dx1YsGdjGCU0BLuAzfmfBWjPxKdAyorAVVifXbku4YwHAGCGV4UB26WsLGmbFPdL7l/s720/medusa_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;720&quot; data-original-width=&quot;450&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWKZyYEJdfd4vqXh4B8295FjG2UcoRU5I5XNVvgZXQg9h9_vTrM7VRYbE0Nkl3A4c-FS66sgikoklTidyiM97IkvPbHGU1sjWWt0L-9u75mE2FB5ZxfyOLuqgR11Dx1YsGdjGCU0BLuAzfmfBWjPxKdAyorAVVifXbku4YwHAGCGV4UB26WsLGmbFPdL7l/s16000/medusa_1.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pena que minha GPU não é compativel, então renderizo na raça mesmo.&lt;/div&gt;&lt;div&gt;As 3 imagens demoram mais de 40 minutos para serem geradas.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Se quiserem experimentar este é o link&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://www.interstice.cloud/&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;921&quot; data-original-width=&quot;1439&quot; height=&quot;410&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg58XP9SX8PBoR-sy0WPp3K6pd_6LFJUM15XSZ02BfVTB1u2w9uph3Os5An9Ba9tXx2cD05Xs1VuOxJDnAhd5P_5QjXYGHlntznPOtrOqCvxAB4S52STER__FCgM-PP7Rtn77hNYsfVyE6uwWyqOq76Rb_Sj0Oa9vmu3iyjSTr2boH32-mc4vbQsndrVQu/w640-h410/Captura%20de%20tela%20de%202025-05-16%2007-46-50.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sim crianças, este plugin para Krita roda offline, usem com moderação.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</description><link>https://www.wildwitchproject.com.br/2025/05/em-tempos-de-ia.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0syLqPwr9sd4VrJrvxjigeBLNCsfeZ1NxwO0nea6P-n5rNicE3SALSOddHo3x4ypO6bznzFO7kgTOEH0aiYDGk6Bs4zRn03mrOK0_by8Gj1CKjrS7EtSpCL6amvCiWvclNmFD0xjRZI0n0SKfU1k0c06s4kRgPLFuMRIskcaIzk0ibs_UI6AJcnQcODwN/s72-c/medusa_concept.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-8347269268447959572</guid><pubDate>Fri, 25 Apr 2025 09:38:00 +0000</pubDate><atom:updated>2025-04-25T06:38:13.476-03:00</atom:updated><title>devlog Storyterler Plugin v2 - 2025-04-24 [eng sub]</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;490&quot; src=&quot;https://youtube.com/embed/-N_KdYNxUCg?si=CA3cw4fkWJGcdMzZ&quot; width=&quot;710&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/04/devlog-storyterler-plugin-v2-2025-04-24.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/-N_KdYNxUCg/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-8567551758581324055</guid><pubDate>Sat, 15 Feb 2025 21:36:00 +0000</pubDate><atom:updated>2025-02-15T18:36:13.148-03:00</atom:updated><title>Yellow Wolksvagen Brasilia drive test - devlog 2025-02-15</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;370&quot; src=&quot;https://youtube.com/embed/0NErrpGhPn0?si=59_ENYFy5xUhTlde&quot; width=&quot;600&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/02/yellow-wolksvagen-brasilia-drive-test.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/0NErrpGhPn0/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-8713653075930126605</guid><pubDate>Fri, 24 Jan 2025 11:54:00 +0000</pubDate><atom:updated>2025-01-24T08:54:12.380-03:00</atom:updated><title>Riding River with improved graphycs, animations and collisions - devlog ...</title><description>&lt;p&gt;This scene is for third act of 1st stage of game.
The game mechanic is just a simple collision monitoring! 
Using AnimationPlayer con control collision shapes&lt;/p&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;450&quot; src=&quot;https://youtube.com/embed/oEQPnouL9Rg?si=NMWzlDncCQCpOoiP&quot; width=&quot;650&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/01/riding-river-with-improved-graphycs.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/oEQPnouL9Rg/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-947199061343764057</guid><pubDate>Sun, 05 Jan 2025 12:05:00 +0000</pubDate><atom:updated>2025-01-05T09:05:23.679-03:00</atom:updated><title>devlog 2025-01-05</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;470&quot; src=&quot;https://youtube.com/embed/h9zzqxypaEY?si=GI9-pj3AOXO7bZ94&quot; width=&quot;630&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2025/01/devlog-2025-01-05.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/h9zzqxypaEY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-102780855026047326</guid><pubDate>Wed, 18 Dec 2024 22:56:00 +0000</pubDate><atom:updated>2024-12-18T19:56:34.416-03:00</atom:updated><title>devlog 2024-12-18</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/WdyQWREEbg4?si=l8yQmC_RPVhFWyDU&quot; style=&quot;background-image: url(https://i.ytimg.com/vi/WdyQWREEbg4/hqdefault.jpg);&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2024/12/devlog-2024-12-18.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/WdyQWREEbg4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-2105819484921156180</guid><pubDate>Sun, 24 Nov 2024 16:24:00 +0000</pubDate><atom:updated>2024-11-24T13:24:07.631-03:00</atom:updated><title>cinematic - devlog 2024-11-24</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;420&quot; src=&quot;https://youtube.com/embed/4Vr0Ualeh90?si=Mjt4QQ6JvmSZF9FN&quot; width=&quot;580&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2024/11/cinematic-devlog-2024-11-24.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/4Vr0Ualeh90/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-7940643152235251510</guid><pubDate>Wed, 20 Nov 2024 18:05:00 +0000</pubDate><atom:updated>2024-11-20T15:05:57.753-03:00</atom:updated><title>Trap system explained, using Godot [eng sub] devlog 2024-11-17</title><description>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/uNifPTJbuas?si=X-BdaUHEM12dfZKL&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</description><link>https://www.wildwitchproject.com.br/2024/11/trap-system-explained-using-godot-eng.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/uNifPTJbuas/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-294822770420442511</guid><pubDate>Sat, 09 Nov 2024 19:46:00 +0000</pubDate><atom:updated>2024-11-09T16:46:23.403-03:00</atom:updated><title>Repensando o shader de árvores</title><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMuM0ETvSzOsu2f5la7z-hjc4OUQRwryL_Y2D5K4k6XariujrmuHvo1LVeU_D9tlodwIegfwQRa7x8-Gtlf7yTRsSZQKuAsqHbGu92eWHLAAL5inuQx7Qe8s1X-DI7Am7CTgNyEQLbUWXXtLAeLRqFCw1tIH8xB3rggRyv8JaZrDSTazFQLREHb_GyGSQf/s2003/Captura%20de%20tela%20de%202024-11-09%2016-09-13.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1476&quot; data-original-width=&quot;2003&quot; height=&quot;472&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMuM0ETvSzOsu2f5la7z-hjc4OUQRwryL_Y2D5K4k6XariujrmuHvo1LVeU_D9tlodwIegfwQRa7x8-Gtlf7yTRsSZQKuAsqHbGu92eWHLAAL5inuQx7Qe8s1X-DI7Am7CTgNyEQLbUWXXtLAeLRqFCw1tIH8xB3rggRyv8JaZrDSTazFQLREHb_GyGSQf/w640-h472/Captura%20de%20tela%20de%202024-11-09%2016-09-13.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Repensando meu shader de telhado de árvore, sempre busco um estilo Ghibli, a maioria dos tutoriais fazia muitas camadas... mas seguem outros que esta semana retrabalho com uma abordagem menos detalhada, pois alguns detalhes já são concedidos por sombras e luzes.&lt;p&gt;&lt;/p&gt;&lt;p&gt;É claro que a variação espacial da tonalidade já é necessária para garantir um resultado orgânico.&lt;/p&gt;</description><link>https://www.wildwitchproject.com.br/2024/11/repensando-o-shader-de-arvores.html</link><author>noreply@blogger.com (Nerd Of The Mountain)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMuM0ETvSzOsu2f5la7z-hjc4OUQRwryL_Y2D5K4k6XariujrmuHvo1LVeU_D9tlodwIegfwQRa7x8-Gtlf7yTRsSZQKuAsqHbGu92eWHLAAL5inuQx7Qe8s1X-DI7Am7CTgNyEQLbUWXXtLAeLRqFCw1tIH8xB3rggRyv8JaZrDSTazFQLREHb_GyGSQf/s72-w640-h472-c/Captura%20de%20tela%20de%202024-11-09%2016-09-13.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2375290822297479397.post-6029653765744943828</guid><pubDate>Sun, 03 Nov 2024 12:41:00 +0000</pubDate><atom:updated>2024-11-03T09:41:01.654-03:00</atom:updated><title>tips and devlog 2024-11-03 [eng sub]</title><description>&lt;iframe frameborder=&quot;0&quot; 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